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* TheFundamentalist: Arthur Maxson is much more like his ancestors than his mentor Owyn Lyons. Also, while the faction as a whole claims to fight to save the Commonwealth, they often come across as driven more by dogma and fanatical loyalty to Maxson and the Brotherhood and less by genuine concern for the people inhabiting the wasteland.

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* TheFundamentalist: Arthur Maxson is much more like his ancestors than his mentor Owyn Lyons. Also, while the faction as a whole claims to fight to save the Commonwealth, they often come across as driven more by dogma and fanatical loyalty to Maxson and the Brotherhood and less by genuine concern for the people inhabiting the wasteland.



** Played straight with Proctor Teagan, who asks the player to secure food from Commonwealth farmers "by any means necessary". Of course, it's still up to the player to decide how to accomplish this task, but Teagan's seeming indifference to what actually happens in the field suggests not everyone in the Brotherhood cares that much about civilians.

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** Played straight with Proctor Teagan, who goes behind Arthur's back and asks the player to secure food from Commonwealth farmers "by any means necessary". Of course, it's still up to the player to decide how to accomplish this task, but Teagan's seeming indifference to what actually happens in the field suggests not everyone in the Brotherhood cares that much about civilians.

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** And since the Outcasts were reintegrated within their ranks, quite a few members look down on human wastelanders as well.



* FantasticRacism: This was an InformedAttribute of the Brotherhood in ''VideoGame/{{Fallout 3}}'' and previous titles, and in ''VideoGame/{{Fallout 4}}'' it rears its ugly head, with the Brotherhood planning to exterminate all Synths, Feral Ghouls, and Super Mutants, although ferals and the FEV variant of Super Mutant in this region are all violently hostile.

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* FantasticRacism: This was an InformedAttribute of the Brotherhood in ''VideoGame/{{Fallout 3}}'' and previous titles, and in ''VideoGame/{{Fallout 4}}'' it rears its ugly head, with the Brotherhood planning to exterminate all Synths, Feral Ghouls, and Super Mutants, although ferals and the FEV variant of Super Mutant in this region are all violently hostile. Also, while they don't plan to exterminate sane ghouls, they are less than polite towards them, viewing them as freaks and monsters.



** The Minutemen, as the organization, is very similar to how they used to behave in the Capital Wasteland, only lacking technology. The Minutemen have also adopted a Revolutionary War image and iconography while the Brotherhood utilizes pre-War power armor to adopt a feudal image. Both groups openly recruit wastelanders, and both have a problem with having bigoted members as a consequence.

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** The Minutemen, as the organization, is very similar to how they used to behave in the Capital Wasteland, only lacking technology. The Minutemen have also adopted a Revolutionary War image and iconography while the Brotherhood utilizes pre-War power armor to adopt a feudal image. Both groups openly recruit wastelanders, and both have a problem with having bigoted members as a consequence.(though in the Brotherhood's case this is more because of dogma and less because of individual prejudice).



* TheFundamentalist: Arthur Maxson is much more like his ancestors than his mentor Owyn Lyons.

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* TheFundamentalist: Arthur Maxson is much more like his ancestors than his mentor Owyn Lyons. Also, while the faction as a whole claims to fight to save the Commonwealth, they often come across as driven more by dogma and fanatical loyalty to Maxson and the Brotherhood and less by genuine concern for the people inhabiting the wasteland.



* GoodIsNotNice: They go out of their way to destroy any threat to a normal wastelander, (including human factions like the Raiders and Gunners); however, like every main faction, some members are racist to sane ghouls.

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* GoodIsNotNice: They go out of their way to destroy any threat to a normal wastelander, (including human factions like the Raiders and Gunners); however, like every main faction, some members are racist to sane ghouls. Many of their members also look down on human wastelanders.


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** Played straight with Proctor Teagan, who asks the player to secure food from Commonwealth farmers "by any means necessary". Of course, it's still up to the player to decide how to accomplish this task, but Teagan's seeming indifference to what actually happens in the field suggests not everyone in the Brotherhood cares that much about civilians.
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** They do have a glaring flaw in their doctrine - most notably how they handle the rare case, when reckless science creates sentient life - especially sentient life that is, for all intents and purposes, just as human as the rest of the wasteland. Synths in particular, highlight this flaw spectacularly. But the ability for one faction to destroy the others is a lot closer to GameplayAndStorySegregation than any actual flaw.
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* JerkWithAHeartOfGold: {{Jerkass While being almost as rude and curt as Maxson}}, his passion as a ''Prydwen'' commander is clear. He's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.

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* JerkWithAHeartOfGold: {{Jerkass [[{{Jerkass}} While being almost as rude and curt as Maxson}}, Maxson]], his passion as a ''Prydwen'' commander is clear. He's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.

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* {{Jerkass}}: He can be almost as rude and curt as Maxson.
* JerkWithAHeartOfGold: Clearly cares about the ''Prydwen'' and the people under his command. Notably, he's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.

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* {{Jerkass}}: He can be JerkWithAHeartOfGold: {{Jerkass While being almost as rude and curt as Maxson.
* JerkWithAHeartOfGold: Clearly cares about the
Maxson}}, his passion as a ''Prydwen'' and the people under his command. Notably, he's commander is clear. He's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.



* NiceGuy: He is one of the friendlier Brotherhood members, and if the player chooses sarcastic answers when talking with him Cade is typically highly amused.

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* NiceGuy: He is one of the friendlier Brotherhood members, and members. Case in point, he takes it in stride if the player chooses sarcastic answers when talking with him Cade is typically highly amused.to his questions.
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** They still have some huge oversights due to their doctrines, however, as [[spoiler:the Minutemen can beat futuristic laser technology and power armor with 18th-century artillery]].

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** They still have some huge oversights due to their doctrines, however, as [[spoiler:the Minutemen can beat futuristic laser technology and power armor with 18th-century artillery]].19th-century artillery, due to the Brotherhood's lack of defenses against long-range weapons]].
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* JerkassHasAPoint: The vast majority of the nonhumans you encounter in the Commonwealth are AlwaysChaoticEvil monsters but the fact that some members of the Brotherhood are racist against sane ghouls is a KickTheDog moment, although every major faction in the Commonwealth has members who are racist against ghouls.

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* JerkassHasAPoint: The vast majority of the nonhumans you encounter in the Commonwealth are AlwaysChaoticEvil monsters but the fact that some members of the Brotherhood are racist against sane ghouls is a KickTheDog moment, although prejudice against ghouls is ''very'' widespread in the Commonwealth, with every major faction in the Commonwealth has having members who are racist against ghouls.them. By that same token, hatred of Synths is hardly unique to The Brotherhood, either.
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* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant and Synth inhabitants to make it a safer place for the people of the wasteland. Despite their dislike for non-feral Ghouls, The Brotherhood pointedly does ''not'' target them, and are content to keep their business out of ghoul-friendly settlements like Goodneighbor and The Slog.

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* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant Mutant, and Synth inhabitants to make it a safer place for the people of the wasteland. Despite their dislike for non-feral Ghouls, The Brotherhood pointedly does ''not'' target them, and are content to keep their business out of ghoul-friendly settlements like Goodneighbor and The Slog.
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* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant and Synth inhabitants to make it a safer place for the people of the wasteland. Despite their dislike for them, non-feral Ghouls are pointedly ''not'' among the targeted, and the Brotherhood is content to leave settlements like Goodneighbor and The Slog alone.

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* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant and Synth inhabitants to make it a safer place for the people of the wasteland. Despite their dislike for them, non-feral Ghouls are Ghouls, The Brotherhood pointedly does ''not'' among the targeted, target them, and the Brotherhood is are content to leave keep their business out of ghoul-friendly settlements like Goodneighbor and The Slog alone.Slog.
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* RevengeBeforeReason: [[spoiler: Upon the discovery that Danse is a synth, he demands his execution within a heartbeat. The only way you can truly know that Danse is a synth is to kill him, The [[ManipulativeBastard Institute]] could have easily manipulated their records to cause problems within rival factions and cause them to kill their own and best soldiers. They could do this as a form of insurance in case their records are stolen.]]
* RoyalsWhoActuallyDoSomething: His status of royalty is sketchy but he's a direct descendant of the [=BoS=]' founder, is the ruler of the capital Wasteland, and has been in charge since he was ten.

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* RevengeBeforeReason: [[spoiler: Upon [[spoiler:Upon the discovery that Danse is a synth, he demands his execution within a heartbeat. The only way you can truly know that Danse is a synth is heartbeat despite Danse's years of loyal service to kill him, The [[ManipulativeBastard Institute]] could have easily manipulated their records to cause problems within rival factions and cause them to kill their own and best soldiers. They could do this as a form of insurance in case their records are stolen.the Brotherhood.]]
* RoyalsWhoActuallyDoSomething: His status of royalty is sketchy but he's a direct descendant of the [=BoS=]' founder, is the ruler of the capital Capital Wasteland, and has been in charge since he was ten.
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* RevengeBeforeReason: [[spoiler: Upon the discovery that Danse is a synth, he demands his execution within a heartbeat. The only way you can truly know that Danse is a synth is to kill him, The [[ManipulativeBastard Institute]] could have easily manipulated their records to cause problems within rival factions and cause them to kill their own and best soldiers. They could do this as a form of insurance in case their records are stolen.]]
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->'''Voiced by:''' Dwight Schultz

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->'''Voiced by:''' Dwight Schultz
Creator/DwightSchultz
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Cannot find any mention by Bethesda or developers on this. Honestly it sounds as if someone tried to connect two entirely different things together due to a few similarities.


* ANaziByAnyOtherName: More like a [[TabletopGame/{{Warhammer 40000}} Space Marine Primarch]] by any other name, given his {{Expy}} status and the fact that he's leading an army of powered-armored soldiers on a genocidal war to destroy all nonhumans.



** WordOfGod says his campaign against nonhumans, militarism, and the worshipful attitude of the Brotherhood of Steel are meant to invoke the [[TabletopGame/Warhammer40000 God-Emperor of Mankind.]] Yes, this would make the Brotherhood of Steel SPACE MARINES. Considering what happened to the God Emperor and his empire, this revelation might be ominous {{Foreshadowing}}...
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* WhatTheRomansHaveDoneForUs: In the eyes of everyone else, they're an antagonist faction trying to take over, but they do genuinely secure their parts of the region for civilian use against even the super-mutants, who roll pretty much everyone else in the game. They're also the only faction in-game that can and do reliably clear out areas of hostiles as well as protect trade routes.

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* WhatTheRomansHaveDoneForUs: In the eyes of everyone else, they're an antagonist faction trying to take over, but they do genuinely secure their parts of the region for civilian use against even the super-mutants, who roll pretty much everyone else in the game. They're also the only faction in-game that can and do reliably clear out areas of hostiles as well as protect trade routes.routes, though the Minutemen are able to do so after destroying the Institute, which provides a significant boost to their ranks.

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* {{Jerkass}}: He initially treats the player with contempt, in sharp contrast to Haylen. This is due to him viewing the Survivor as a mercenary, and Rhys suspects that they may have ulterior motives for joining the Brotherhood.

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* {{Jerkass}}: He initially treats the player with contempt, in sharp contrast to Haylen. This is due to him viewing the Survivor as a mercenary, and Rhys suspects that they may have ulterior motives for joining the Brotherhood. If you destroy the Institute, either with the Minutemen or Brotherhood, he'll apologize for being such a jerk... [[IgnoredEpiphany before continuing being rude to you]]. Outranking him as a Paladin or Sentinel doesn't change his attitude, either.


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* UngratefulBastard: No matter how many quests you do for him or the Brotherhood, whether it's helping the [=BoS=] rebuild Liberty Prime and destroy the Institute, he'll still be a dick to you, even if you become Sentinel.

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* WhatTheHellHero: [[spoiler:When Paladin Danse is revealed to be a Synth, he presumes that you, having been recruited by Danse, knew all along and were withholding this secret from the rest of the Brotherhood. He decides to chew you out accordingly... when, in reality, this is also your first time hearing about it.]]

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* WhatTheHellHero: WhatTheHellHero:
**
[[spoiler:When Paladin Danse is revealed to be a Synth, he presumes that you, having been recruited by Danse, knew all along and were withholding this secret from the rest of the Brotherhood. He decides to chew you out accordingly... when, in reality, this is also your first time hearing about it.]]
** [[spoiler:Later, if you decide to spare Danse's life instead of execute him, Maxson will confront you and question the wisdom in defying orders and allowing a synth to live.
]]
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* FantasticRacism: This was an InformedAttribute of the Brotherhood in ''{{Fallout 3}}'' and previous titles, and in ''{{Fallout 4}}'' it rears its ugly head, with the Brotherhood planning to exterminate all Synths, Feral Ghouls, and Super Mutants, although ferals and the FEV variant of Super Mutant in this region are all violently hostile.

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* FantasticRacism: This was an InformedAttribute of the Brotherhood in ''{{Fallout ''VideoGame/{{Fallout 3}}'' and previous titles, and in ''{{Fallout ''VideoGame/{{Fallout 4}}'' it rears its ugly head, with the Brotherhood planning to exterminate all Synths, Feral Ghouls, and Super Mutants, although ferals and the FEV variant of Super Mutant in this region are all violently hostile.
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* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant and Synth inhabitants to make it a safer place for the people of the wasteland.

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* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant and Synth inhabitants to make it a safer place for the people of the wasteland. Despite their dislike for them, non-feral Ghouls are pointedly ''not'' among the targeted, and the Brotherhood is content to leave settlements like Goodneighbor and The Slog alone.
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Felt it had to be added.

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* {{Hypocrite}}: He leads an organization that was founded on the principles that a nuclear bomb was not to be used again. Only for him to give explicit orders to recover a nuke and use it against the Institute. [[spoiler:In his rant against Danse, he says the line "The ethics it's trying to champion aren't even its own," forgetting the fact that the ethics Danse are championing are in fact ''his'' own]].

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* BecameTheirOwnAntithesis: Owyn Lyons lived on the East Coast in the Capital Wasteland and eventually moved his chapter away from the West Coast's self-destructive policies. After his death, Sarah took over as Elder... until ''she'' died in combat. Once Maxson took over, it became an amalgamation of West and East Coast ideals without the NCR to engage in a HopelessWar. The latest incarnation of the Brotherhood of Steel combines a relentless pursuit of establishing order, gathering technology, and nation building that has never before been seen in their organization.


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* CompositeCharacter: Owyn Lyons lived on the East Coast in the Capital Wasteland and eventually moved his chapter away from the West Coast's self-destructive policies. After his death, Sarah took over as Elder... until ''she'' died in combat. Once Maxson took over, it became an amalgamation of West and East Coast ideals without the NCR to engage in a HopelessWar. The latest incarnation of the Brotherhood of Steel combines a relentless pursuit of establishing order, gathering technology, and nation building that has never before been seen in their organization.
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* GadgeteerGenius: Ingram is a master of the kluge, fashioning inventive solutions out of insufficient parts. The ''Prydwen''[='=s] an excellent machine, but requires a huge amount of maintenance, all of which ultimately falls on her.

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* GadgeteerGenius: Ingram is a master of the kluge, fashioning inventive solutions out of insufficient parts. The ''Prydwen''[='=s] ''Prydwen''[='=]s an excellent machine, but requires a huge amount of maintenance, all of which ultimately falls on her.

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* HoistByHisOwnPetard: If the player sides with the Institute, they turn the Brotherhood's own [[spoiler:Liberty Prime]] against the Prydwen.

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* HoistByHisOwnPetard: If the player sides with the Institute, they turn the Brotherhood's own [[spoiler:Liberty Prime]] against the Prydwen.''Prydwen''.



* MundaneUtility: As uptight as they are, even they can't resist having a little fun with their tech. Among other things they hold contests to see who can withstand the longest drop in power armor (current record holder jumped from the Prydwen), and their pilots apparently like to go [[CowTipping Brahmin tipping]]... using the propellers of their Vertibirds.

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* MundaneUtility: As uptight as they are, even they can't resist having a little fun with their tech. Among other things they hold contests to see who can withstand the longest drop in power armor (current record holder jumped from the Prydwen), ''Prydwen''), and their pilots apparently like to go [[CowTipping Brahmin tipping]]... using the propellers of their Vertibirds.



* ProperlyParanoid: The Brotherhood of Steel believes the Railroad needs to be dealt with before the Institute despite they're a RagtagBunchOfMisfits, and there is reference (in a terminal) to the Railroad "hampering" their operations. [[spoiler:They can blow up the Prydwen without firing a shot if the PC has high Charisma and a suit of Power Armor.]]
** Subverted with the Minutemen. While some members of the Brotherhood look down upon common settlers, they aren't considered a threat to be eliminated like the Institute or Railroad, and Kells in particular will chew out a player aligned with the Brotherhood but completing the main quest with the Minutemen for needlessly putting lives at risk. This while the Minutemen have the one advantage even the Institute does not: the capability of bombarding the Prydwen.

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* ProperlyParanoid: ProperlyParanoid:
**
The Brotherhood of Steel believes the Railroad needs to be dealt with before the Institute despite they're a RagtagBunchOfMisfits, and there is reference (in a terminal) to the Railroad "hampering" their operations. [[spoiler:They can blow up the Prydwen ''Prydwen'' without firing a shot if the PC has high Charisma and a suit of Power Armor.]]
** Subverted with the Minutemen. While some members of the Brotherhood look down upon common settlers, they aren't considered a threat to be eliminated like the Institute or Railroad, and Kells in particular will chew out a player aligned with the Brotherhood but completing the main quest with the Minutemen for needlessly putting lives at risk. This while the Minutemen have the one advantage even the Institute does not: the capability of bombarding the Prydwen.''Prydwen''.



-->''"Look around you! Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint! They called it a "new frontier" and "pushing the envelope," completely disregarding the repercussions. Can't you see the same thing is happening again?"''

The leader of the Commonwealth Brotherhood of Steel and Captain of the Prydwen, originally seen as a young squire-in-training in ''Fallout 3''. Unlike his predecessor Elder Lyons, he is much more aggressive and favors destroying all Mutants, Feral Ghouls, Synths, and the Institute itself.

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-->''"Look around you! Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint! They called it a "new frontier" and "pushing the envelope," envelope", completely disregarding the repercussions. Can't you see the same thing is happening again?"''

The leader of the Commonwealth Brotherhood of Steel and Captain of the Prydwen, ''Prydwen'', originally seen as a young squire-in-training in ''Fallout 3''. Unlike his predecessor Elder Lyons, he is much more aggressive and favors destroying all Mutants, Feral Ghouls, Synths, and the Institute itself.



** Alternatively, he can be swayed if the Sole Survivor makes it clear that they are willing to throw away their position in the Brotherhood, and all the respect that comes with it, if it means sparing [[spoiler:Danse.]] He doesn't ''like'' it, but he accepts it, and still promotes them upon returning to the Prydwen.

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** Alternatively, he can be swayed if the Sole Survivor makes it clear that they are willing to throw away their position in the Brotherhood, and all the respect that comes with it, if it means sparing [[spoiler:Danse.]] He doesn't ''like'' it, but he accepts it, and still promotes them upon returning to the Prydwen.''Prydwen''.



* {{Expy}}: WordOfGod says his campaign against nonhumans, militarism, and the worshipful attitude of the Brotherhood of Steel are meant to invoke the [[TabletopGame/{{Warhammer 40000}} God Emperor of Mankind.]] Yes, this would make the Brotherhood of Steel SPACE MARINES. Considering what happened to the God Emperor and his empire, this revelation might be ominous {{Foreshadowing}}...
** He is also a expy of King Arthur, besides sharing his name, he is the rightful heir to the Brotherhood of Steel, was sent to live with a foster father for his safety, reunited his divided faction, is the implied ruler of the Capital Wasteland and is on a ship called the Prydwen.

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* {{Expy}}: {{Expy}}:
**
WordOfGod says his campaign against nonhumans, militarism, and the worshipful attitude of the Brotherhood of Steel are meant to invoke the [[TabletopGame/{{Warhammer 40000}} God Emperor [[TabletopGame/Warhammer40000 God-Emperor of Mankind.]] Yes, this would make the Brotherhood of Steel SPACE MARINES. Considering what happened to the God Emperor and his empire, this revelation might be ominous {{Foreshadowing}}...
** He is also a expy of King Arthur, besides sharing his name, he is the rightful heir to the Brotherhood of Steel, was sent to live with a foster father for his safety, reunited his divided faction, is the implied ruler of the Capital Wasteland and is on a ship called the Prydwen.''Prydwen''.



* NiceJobBreakingItHero: Arthur has reincorporated some of the West Cost Brotherhood's dogma back in, making it a mix of the West Coast and East Coast policies. [[spoiler:He also suffers a humiliating CurbStompBattle which destroys the Prydwen if his opinion on synths offends the Sole Survivor enough to go against him.]]

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* NiceJobBreakingItHero: Arthur has reincorporated some of the West Cost Brotherhood's dogma back in, making it a mix of the West Coast and East Coast policies. [[spoiler:He also suffers a humiliating CurbStompBattle which destroys the Prydwen ''Prydwen'' if his opinion on synths offends the Sole Survivor enough to go against him.]]



Captain of the Prydwen and Arthur Maxson's second-in-command.

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Captain of the Prydwen ''Prydwen'' and Arthur Maxson's second-in-command.



* TheCaptain: Of the Prydwen.
* CoolAirship: Prydwen's his baby.

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* TheCaptain: Of the Prydwen.
''Prydwen''.
* CoolAirship: Prydwen's ''Prydwen''[='=] his baby.



* JerkWithAHeartOfGold: Clearly cares about the Prydwen and the people under his command. Notably, he's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.
* TheLancer: Literally, to Maxson. As the overall commander of the Prydwen, his authority on the ship is absolute (and even exceeds Maxson's, who's more like an admiral, who can order the captain to, say, move his ship to a particular place but can't order a crewmember to do any specific task), and he's fairly obviously Maxson's chief subordinate, possibly not including Paladin Danse and[=/=]or [[spoiler:Brandis, should you convince him to return.]]
* NiceHat: Wears quite possibly the coolest hat in the Fallout series -- a naval officer's peaked cap with the Brotherhood insignia.

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* JerkWithAHeartOfGold: Clearly cares about the Prydwen ''Prydwen'' and the people under his command. Notably, he's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.
* TheLancer: Literally, to Maxson. As the overall commander of the Prydwen, ''Prydwen'', his authority on the ship is absolute (and even exceeds Maxson's, who's more like an admiral, who can order the captain to, say, move his ship to a particular place but can't order a crewmember to do any specific task), and he's fairly obviously Maxson's chief subordinate, possibly not including Paladin Danse and[=/=]or [[spoiler:Brandis, should you convince him to return.]]
return]].
* NiceHat: Wears quite possibly the coolest hat in the Fallout ''Fallout'' series -- a naval officer's peaked cap with the Brotherhood insignia.



* NonActionGuy: Like the Proctors, he's stuck aboard the Prydwen. He's also probably not entitled to wear power armor. Only Knights, Paladins, Sentinels, and Elders get power armor. Kells is a Lancer, who appear to fulfill all the miscellaneous roles that can't be filled by (or for which there aren't enough) Knights, including the role of light infantry.

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* NonActionGuy: Like the Proctors, he's stuck aboard the Prydwen.''Prydwen''. He's also probably not entitled to wear power armor. Only Knights, Paladins, Sentinels, and Elders get power armor. Kells is a Lancer, who appear to fulfill all the miscellaneous roles that can't be filled by (or for which there aren't enough) Knights, including the role of light infantry.



The medical officer of the Prydwen.

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The medical officer of the Prydwen.''Prydwen''.



* TheMedic: He is the head medic for the Brotherhood detachment in the Commonwealth, and is responsible for ensuring the continued good health of the Prydwen's crew.

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* TheMedic: He is the head medic for the Brotherhood detachment in the Commonwealth, and is responsible for ensuring the continued good health of the Prydwen's ''Prydwen''[='=] crew.



Proctor (chief) of Engineers aboard the Prydwen and in the Commonwealth.

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Proctor (chief) of Engineers aboard the Prydwen ''Prydwen'' and in the Commonwealth.



* GadgeteerGenius: Ingram is a master of the kluge, fashioning inventive solutions out of insufficient parts. The Prydwen's an excellent machine, but requires a huge amount of maintenance, all of which ultimately falls on her.

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* GadgeteerGenius: Ingram is a master of the kluge, fashioning inventive solutions out of insufficient parts. The Prydwen's ''Prydwen''[='=s] an excellent machine, but requires a huge amount of maintenance, all of which ultimately falls on her.



* HeroOfAnotherStory: Keeping the Prydwen operating comes off as a full-time struggle. She's just about the only Brotherhood character other than Maxson and the Cambridge PD gang who seems to have her own story. The other Proctors just kinda stand around.

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* HeroOfAnotherStory: Keeping the Prydwen ''Prydwen'' operating comes off as a full-time struggle. She's just about the only Brotherhood character other than Maxson and the Cambridge PD gang who seems to have her own story. The other Proctors just kinda stand around.



* ScienceHero: Nominally, Proctor Quinlan is the chief of the Prydwen's scribes, but he's more of a civilian academic. Ingram is a military scientist and uses her skills to great effect, proving to be a match for the great [[spoiler:Madison Li, should you convince her to return to the Brotherhood.]]

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* ScienceHero: Nominally, Proctor Quinlan is the chief of the Prydwen's ''Prydwen''[='=]s scribes, but he's more of a civilian academic. Ingram is a military scientist and uses her skills to great effect, proving to be a match for the great [[spoiler:Madison Li, should you convince her to return to the Brotherhood.]]



Proctor of Scribes aboard the Prydwen and in the Commonwealth.

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Proctor of Scribes aboard the Prydwen ''Prydwen'' and in the Commonwealth.



Proctor of Logistics aboard the Prydwen and in the Commonwealth.

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Proctor of Logistics aboard the Prydwen ''Prydwen'' and in the Commonwealth.



Senior Scribe of Biomedicine aboard the Prydwen.

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Senior Scribe of Biomedicine aboard the Prydwen.''Prydwen''.
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** [[spoiler:If you don't successfully persuade him to spare Danse, but refuse to execute him personally, Maxson will do so himself by slashing Danse's throat with a combat knife.]]
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** Ultimately averted, as even if his fight with a Deathclaw was exaggerated, he still fought one at age 13 and lived. He also leads from the front in the attack on the Institute (with a gatling laser and ''no power armor''), and if fought during the Institute ending [[spoiler: he takes to the field with Vertibird, gatling laser, and tricked out power armor.]]

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** Ultimately averted, subverted, as even if his fight with a Deathclaw was exaggerated, he still fought one at age 13 and lived. He also leads from the front in the attack on the Institute (with a gatling laser and ''no power armor''), and if fought during the Institute ending [[spoiler: he [[spoiler:he takes to the field with Vertibird, gatling laser, and tricked out power armor.]]
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**Ultimately averted, as even if his fight with a Deathclaw was exaggerated, he still fought one at age 13 and lived. He also leads from the front in the attack on the Institute (with a gatling laser and ''no power armor''), and if fought during the Institute ending [[spoiler: he takes to the field with Vertibird, gatling laser, and tricked out power armor.]]
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** In Blind Betrayal [[spoiler:he compares Danse and synths to a nuclear bomb because hidden synths could be sleeper agents for the Institute. A protocol from the Institute could awaken them and turn them murderously hostile. If that is true then Danse should be destroyed before that happens. Taking from the Institute's normal "kill-and-replace" attitudes and the Broken Mask Incident in Diamond City, he isn't completely wrong about the volatility of Synths; anything from a simple order from the Institute to a simple ''software glitch'' can set them off into a murderous frenzy, and with Danse having access to power armor and energy weapons, one could imagine the level of destruction he could cause if set off would be comparable to a small nuke.]]

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** In Blind Betrayal [[spoiler:he compares Danse and synths to a nuclear bomb because hidden synths could be sleeper agents for the Institute. A protocol from the Institute could awaken them and turn them murderously hostile. If that is true then Danse should be destroyed before that happens. Taking from the Institute's normal "kill-and-replace" attitudes and the Broken Mask Incident in Diamond City, he isn't completely wrong about the volatility of Synths; anything from a simple single order from the Institute to a simple ''software glitch'' can set them off into a murderous frenzy, and with Danse having access to power armor and energy weapons, one could imagine the level of destruction he could cause if set off would be comparable to a small nuke.]]
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** In Blind Betrayal [[spoiler:he compares Danse and synths to a nuclear bomb because hidden synths could be sleeper agents for the Institute. A protocol from the Institute could awaken them and turn them murderously hostile. If that is true then Danse should be destroyed before that happens.]]

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** In Blind Betrayal [[spoiler:he compares Danse and synths to a nuclear bomb because hidden synths could be sleeper agents for the Institute. A protocol from the Institute could awaken them and turn them murderously hostile. If that is true then Danse should be destroyed before that happens. Taking from the Institute's normal "kill-and-replace" attitudes and the Broken Mask Incident in Diamond City, he isn't completely wrong about the volatility of Synths; anything from a simple order from the Institute to a simple ''software glitch'' can set them off into a murderous frenzy, and with Danse having access to power armor and energy weapons, one could imagine the level of destruction he could cause if set off would be comparable to a small nuke.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cade_fo4.png]]

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!!Proctor Ingram

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!!Proctor IngramIngram (IG-444PR)



!!Proctor Quinlan

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!!Proctor QuinlanQuinlan (QN-448PR)



-> '''Voiced by:''' Nicholas Guy Smith

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-> '''Voiced ->'''Voiced by:''' Nicholas Guy Smith



!!Proctor Teagan

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!!Proctor TeaganTeagan (TG-477PR)


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!!Senior Scribe Neriah (NR-490SS)
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This is a page for the members of the East Coast Brotherhood of Steel within the ''VideoGame/Fallout4'' Commonwealth. For other characters in other groups, look at their respective pages.

[[header:East Coast Brotherhood of Steel]]
[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/bos_logo.jpg]]
[[caption-width-right:260:Ad Victoriam]]
-->''"This campaign will be costly... But in the end we will be saving humankind from its worst enemy... itself."''
--->--'''Arthur Maxson'''

The same Brotherhood of Steel chapter from ''Fallout 3''. Arthur Maxson has since become the current leader and the chapter has become an amalgam of the Western chapters and Lyons' version of the Eastern chapter. It is still friendlier to Wastelanders like before but no longer considers protecting the public their mandate; rather, the protection of the public has become an indirect benefit due to their emphasis on establishing order throughout the wasteland and attacking violent Super Mutants, raiders, ferals, and other threats that endanger the people of the wasteland. Additionally, their recruiting tactics are fairly openly compared to the original Brotherhood who very rarely accept outsiders.

[[foldercontrol]]

[[folder:In General]]
* AbsoluteXenophobe: Their members are primarily recruited from the Capital Wasteland, a CrapsackWorld even when compared to the rest of post apocalyptic America where mutants, raiders, and artificial intelligence run amok. Needless to say, the Brotherhood would have no love lost if they succeeded in eradicating all feral ghouls and super mutants, and they certainly wouldn’t allow freethinking artificial intelligence in the form of Generation 3 synths to exist due to the threat they pose.
* BadassArmy: The most powerful faction in a straight-up fight what with the air support, power armor, and laser weapons.
* BecameTheirOwnAntithesis: Owyn Lyons lived on the East Coast in the Capital Wasteland and eventually moved his chapter away from the West Coast's self-destructive policies. After his death, Sarah took over as Elder... until ''she'' died in combat. Once Maxson took over, it became an amalgamation of West and East Coast ideals without the NCR to engage in a HopelessWar. The latest incarnation of the Brotherhood of Steel combines a relentless pursuit of establishing order, gathering technology, and nation building that has never before been seen in their organization.
* CaptainCrash: Their vertibird pilots seem to want to plow their vehicles into any structure they can find.
* CatchPhrase: "Ad Victoriam", which means "To Victory".
* DeathCryEcho: More than any other human faction, in their last breaths the Brotherhood members cry out support for their belief in the sanctity of their cause and organization.
* DeathByIrony: The Brotherhood is all about preventing advanced technology from falling into the wrong hands. The Minutemen defeat them using artillery cannons based on 18th century technology. The Institute uses the very same most advanced tech the Brotherhood has been using ([[spoiler:Liberty Prime]]) to kill them.
* DramaticIrony: The West Coast Brotherhood is all but annihilated with the Lost Hills and Mojave Chapters potentially the only survivors (and even the latter can get wiped out by the Courier). This is due to the ludicrously self-destructive policies they followed to the letter. By contrast, the East Coast Brotherhood is at the height of its power and has decided to start following the West Coast Brotherhood's policies.
** That said, the East Coast [=BoS=] is still significantly more open about recruiting than their West Coast counterparts, which was by far the worst of the old Brotherhood's missteps. In addition, it still professes to uphold some of Elder Lyons' concerns for the people, in their own way at least (for example, they do not interfere with Minuteman operations or try to seize their weapons, and the only way they become hostile to the Minuteman is if a Minuteman-aligned player starts attacking Brotherhood patrols or fully commits to the Institute). The best way to describe them is as a mix of the West Coast and East Coast policies, resulting in a happy balance.
** They still have some huge oversights due to their doctrines, however, as [[spoiler:the Minutemen can beat futuristic laser technology and power armor with 18th-century artillery]].
* DynamicEntry: One method of deploying their power-armored troopers via Vertibird is for them to simply ''jump out'' of the hovering aircraft and land without worry of fall damage thanks to their power armor. They then get right to gunning down the enemy.
* FantasticRacism: This was an InformedAttribute of the Brotherhood in ''{{Fallout 3}}'' and previous titles, and in ''{{Fallout 4}}'' it rears its ugly head, with the Brotherhood planning to exterminate all Synths, Feral Ghouls, and Super Mutants, although ferals and the FEV variant of Super Mutant in this region are all violently hostile.
* FeelingOppressedByTheirExistence:
** The Brotherhood find the very idea of Synths to be a threat to the very existence of humanity and Maxson argues that the Brotherhood are attempting to prevent another apocalypse by destroying all synths. He thinks that synths can bring about another human Armageddon.
** One terminal has a BOS member offer to go "Feral hunting" with his companions, stating that he finds the very existence of ferals disgusting.
* {{Foil}}:
** To the West Coast Brotherhood of Steel. The new Brotherhood of Steel has merged the ideology of the West Coast Brotherhood of Steel and Elder Lyons due to the reformations of Elder Maxson. Elder Lyons came to the East Coast to find a missing contingent of Brotherhood soldiers and to investigate the reports of Super Mutants in the D.C. area, and ended up trying to move his chapter to follow the 'spirit' of the Codex. Elder Maxson's pragmatic enough to retain some of Owyn Lyons' reforms and not stick ''too'' blindly to the Codex, allowing the East Coast Brotherhood to avoid the fate that befell the Mojave chapter. This is evidenced by their willingness to recruit outsiders and their work at establishing order throughout a chaotic wasteland.
** The Minutemen, as the organization, is very similar to how they used to behave in the Capital Wasteland, only lacking technology. The Minutemen have also adopted a Revolutionary War image and iconography while the Brotherhood utilizes pre-War power armor to adopt a feudal image. Both groups openly recruit wastelanders, and both have a problem with having bigoted members as a consequence.
** To Caesar's Legion. Much like how the Legion emulates Rome (or at least cherry-picks what suits them), the East Coast Brotherhood of Steel is evoking feudal/medieval imagery, albeit infused with technology and memories of its US military origins. But whereas the Legion's ultimately unstable and desperate to firmly establish its "New Rome" in New Vegas, the Brotherhood under Elder Maxson have ''already'' managed to pull it off in the Capital Wasteland without making life hell for the locals.
* TheFriendNobodyLikes: Most of your Good Aligned companions (including [[NiceGuy Garvey]]) have a mild-to-severe dislike of the Brotherhood of Steel -- even if you're a member and traveling with others. Still, for all their faults, the Brotherhood's forces are at least reliably non-hostile towards the player and neutral Wastelanders when encountered out in the Wasteland (so long as you don't antagonize them), and will helpfully fight any Raiders or hostile mutants they come across.
* TheFundamentalist: Arthur Maxson is much more like his ancestors than his mentor Owyn Lyons.
* GenocideBackfire: If the PC chooses to side with the Railroad, their stated goal to wipe out all Synths gets them eradicated.
* GoodIsNotNice: They go out of their way to destroy any threat to a normal wastelander, (including human factions like the Raiders and Gunners); however, like every main faction, some members are racist to sane ghouls.
* GratuitousLatin: "Ad Victorium" a.k.a "To Victory"
* GuiltFreeExterminationWar: Due to the AlwaysChaoticEvil nature of most Super Mutants, the danger posed by feral Ghouls, and the danger of infiltration by Synths, members of the Brotherhood will proactively hunt down and kill them as presumed threats. Synths, in fact, are considered a threat to humankind just for ''existing'' due to the history of synths in the Commonwealth replacing people, infiltrating institutions, and destroying entire settlements.
* HoistByHisOwnPetard: If the player sides with the Institute, they turn the Brotherhood's own [[spoiler:Liberty Prime]] against the Prydwen.
* IDidWhatIHadToDo: Elder Maxson still professes to uphold some of Owyn Lyons' virtues, and despite his pragmatism is clearly shown not to really savor some of the things he and the Brotherhood have to do.
* JerkassHasAPoint: The vast majority of the nonhumans you encounter in the Commonwealth are AlwaysChaoticEvil monsters but the fact that some members of the Brotherhood are racist against sane ghouls is a KickTheDog moment, although every major faction in the Commonwealth has members who are racist against ghouls.
* MundaneUtility: As uptight as they are, even they can't resist having a little fun with their tech. Among other things they hold contests to see who can withstand the longest drop in power armor (current record holder jumped from the Prydwen), and their pilots apparently like to go [[CowTipping Brahmin tipping]]... using the propellers of their Vertibirds.
* NobleBigot: Some of their members are bigoted against ghouls, although this is true of all the main factions. The Brotherhood believes in the protection of the Commonwealth, and the need to ruthlessly exterminate its feral ghoul, Super Mutant and Synth inhabitants to make it a safer place for the people of the wasteland.
* NotSoDifferent: To the Institute. The Brotherhood of Steel is a descendant of a Pre-War organization with advanced technology they intend to use to make the Commonwealth a better place (through force). And the two groups ''hate'' each other.
* PetTheDog: During the "Kid in the Fridge" quest, a [=BoS=] soldier with no scripted dialogue may inexplicably be present in the house with Billy's parents. Not only does he not harm the Ghoul family, he'll even help the Sole Survivor defend them from the Gunner squad that shows up wanting to enslave the kid. Though this is possibly a result of emergent gameplay rather than a scripted part of the sidequest. Danse, however, has scripted dialogue (if he accompanies you) where he makes it clear that he thinks they should protect Billy and his ghoul parents.
* PrinciplesZealot: The Brotherhood's more or less become this. Still, Elder Maxson insists that it's for the good of the Commonwealth and its people.
* ProdigalHero: What the East Coast Brotherhood's become compared to its benevolent RenegadeSplinterFaction tendencies in ''Fallout 3''. Symbolically, they once more answer directly through Elder Maxson to the original West Coast Elders in the Lost Hills. This split in communication occurred after the Elders of the West Coast learned of the East Coast Brotherhood's new mission of helping the citizens of the Capital Wasteland by support of advanced technology and putting the acquisition of technology on hold.
* ProperlyParanoid: The Brotherhood of Steel believes the Railroad needs to be dealt with before the Institute despite they're a RagtagBunchOfMisfits, and there is reference (in a terminal) to the Railroad "hampering" their operations. [[spoiler:They can blow up the Prydwen without firing a shot if the PC has high Charisma and a suit of Power Armor.]]
** Subverted with the Minutemen. While some members of the Brotherhood look down upon common settlers, they aren't considered a threat to be eliminated like the Institute or Railroad, and Kells in particular will chew out a player aligned with the Brotherhood but completing the main quest with the Minutemen for needlessly putting lives at risk. This while the Minutemen have the one advantage even the Institute does not: the capability of bombarding the Prydwen.
* SuspiciouslySimilarSubstitute: The East Coast Brotherhood of Steel has become a great deal like the Neo-Feudalist Midwestern Brotherhood of Steel. This wouldn't qualify for this trope if not for the fact the Midwestern Brotherhood of Steel is BroadStrokes canon for the Fallout First-Person Shooter series. They exist, but in a far diminished state than ''Fallout: Tactics'' indicated. It should also be noted the Midwestern Brotherhood of Steel was egalitarian to nonhumans and offered its membership to Super Mutants, intelligent Deathclaws, and Ghouls. The East Coast Brotherhood has adopted a KillEmAll policy toward nonhumans except non feral ghouls.
* TagAlongKid: The Brotherhood intentionally has squires (who are children) tag along on combat missions as a part of that squire's education of the Brotherhood's military tactics, in order for the squire to learn how to survive in a dangerous and inhospitable wasteland.
* TakingYouWithMe: Should a Minutemen-aligned player choose to launch an artillery strike on the ''Prydwen'', the Brotherhood ''immediately'' knows who attacked them and swarm the Castle with dozens of Vertibirds in under a minute.
* TookALevelInJerkass: Not quite to the point of a FaceHeelTurn, but they're now much more like the Brotherhood Outcasts and the Midwestern Brotherhood of Steel, which is neutral, although unlike the Midwestern Branch or the Outcasts they still protect wastelanders.
* WellIntentionedExtremist: They want to liberate the Commonwealth from the Institute and stabilize it but to do so invading it with military force and intend to exterminate all Synths, including the non-hostile ones, because they view them as a danger to the existence of humanity.
* WhatTheRomansHaveDoneForUs: In the eyes of everyone else, they're an antagonist faction trying to take over, but they do genuinely secure their parts of the region for civilian use against even the super-mutants, who roll pretty much everyone else in the game. They're also the only faction in-game that can and do reliably clear out areas of hostiles as well as protect trade routes.
* WouldBeRudeToSayGenocide: The Brotherhood of Steel makes it their mission to exterminate AlwaysChaoticEvil creatures, aside from extremely rare circumstances, such as Super Mutants and Feral Ghouls.
* ZeppelinsFromAnotherWorld: Their headquarters in the Commonwealth is the ''Prydwen'', a high-tech blimp.
[[/folder]]

[[folder:Elder Arthur Maxson]]
!!Elder Arthur Maxson (MX-001E)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/arthur_maxson_fo4.png]]

->'''Voiced by:''' Derek Phillips

-->''"Look around you! Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint! They called it a "new frontier" and "pushing the envelope," completely disregarding the repercussions. Can't you see the same thing is happening again?"''

The leader of the Commonwealth Brotherhood of Steel and Captain of the Prydwen, originally seen as a young squire-in-training in ''Fallout 3''. Unlike his predecessor Elder Lyons, he is much more aggressive and favors destroying all Mutants, Feral Ghouls, Synths, and the Institute itself.
----
* AChildShallLeadThem: He is stated to have been in charge of the Brotherhood of Steel for ten years, which means he was an adolescent when he took over as Elder.
* AFatherToHisMen: He cares deeply for his men and one of the ways you can get him to spare [[spoiler:Danse]] is to mention how many Brotherhood lives he saved.
** Alternatively, he can be swayed if the Sole Survivor makes it clear that they are willing to throw away their position in the Brotherhood, and all the respect that comes with it, if it means sparing [[spoiler:Danse.]] He doesn't ''like'' it, but he accepts it, and still promotes them upon returning to the Prydwen.
* AGodIAmNot: While he is worshiped as one by many Western Coast Brothers, he denies it, and their cults of worship are suppressed.
* ANaziByAnyOtherName: More like a [[TabletopGame/{{Warhammer 40000}} Space Marine Primarch]] by any other name, given his {{Expy}} status and the fact that he's leading an army of powered-armored soldiers on a genocidal war to destroy all nonhumans.
* AscendedExtra: He was just a kid back in Fallout 3, and a ''[[BitCharacter minor extra]]'' to boot!
* AuthorityEqualsAsskicking: He has noticeably more health than the other Brotherhood members, and comes with a ''powerful'' Gatling Laser to boot. But since he doesn't wear any PoweredArmor (unless you fight him as the FinalBoss by siding with the Institute for the end of the main quest), he's about as tough as a Brotherhood Knight in armor.
* BadassBeard: He steadily grew one over the years, it seems. Helps emphasize his commanding presence and overall demeanor.
* BadassLongcoat: He wears a unique padded coat, which adds to his presence.
* BigBad: Depending on what faction you side with, specially [[spoiler:the Institute]]. His war against all synths make him one of the main antagonists of the Railroad path as well. The Brotherhood of Steel can also become the last enemies of the Minutemen too if you're hostile with them.
* BigGood: For a Brotherhood aligned Sole Survivor and is also the leader of one the factions that opposes the Institute.
* TheChainsOfCommanding: The responsibilities that come with being Elder definitely weigh heavily on him.
* ChildSoldier: If Proctor Quinlan's logs are to be believed, he's had quite the career as a soldier ever since he was 10. That scar on his face? He got it from a ''Deathclaw'' he killed at age 13 (which according to Danse, he fought with just a knife).
* DaChief: For you in the Brotherhood of Steel missions.
* {{Expy}}: WordOfGod says his campaign against nonhumans, militarism, and the worshipful attitude of the Brotherhood of Steel are meant to invoke the [[TabletopGame/{{Warhammer 40000}} God Emperor of Mankind.]] Yes, this would make the Brotherhood of Steel SPACE MARINES. Considering what happened to the God Emperor and his empire, this revelation might be ominous {{Foreshadowing}}...
** He is also a expy of King Arthur, besides sharing his name, he is the rightful heir to the Brotherhood of Steel, was sent to live with a foster father for his safety, reunited his divided faction, is the implied ruler of the Capital Wasteland and is on a ship called the Prydwen.
* FakeUltimateHero:
** All of his history reads like a MilesGloriosus list of improbable achievements which talk about how he's the greatest human being who ever lived. Except, it turns out he was ''appointed'' Elder by the Lost Hills Elders and much of his achievements relate to repealing Elder Lyon's reforms.
** His greatest achievement was reuniting the Brotherhood Outcasts with the Lyons chapter of the Brotherhood. The Outcasts only left because of Elder Lyons making changes to the code and being out of contact with the Lost Hills Elders.
* FantasticRacism: Openly dislikes Feral Ghouls, Super Mutants and Synths to genocidal levels with the Brotherhood of Steel not shying away from their opinion all three should be wiped out completely.
* FieldPromotion: It's implied that he rose so quickly to the title of Elder [[spoiler:because Sarah Lyons died in battle]]. His lineage would also likely have something to do with it, as the Maxsons are the founding family of the Brotherhood and are usually its designated leaders. One of the terminals on the ''Prydwen'' reveals that he was named Elder by the Lost Hills Elders, who had been out of contact with the Lyons Brotherhood due to the war with NCR.
* FinalBoss: He's the closest thing the game has to one if you follow the Institute questline, since the Institute has no real equivalent (the closest being a trio of EliteMooks with no dialogue or plot role) if you attack them by following any of the other factions. To clarify, in the final Institute mission [[spoiler:he attacks you via Vertibird at the very end, and if you shoot him down he'll take to the field personally in a full suit of T-60f power armor, the second-best power armor in the game, which coupled with his enhanced health and customized gatling laser make him an especially tough fighter]].
* FourStarBadass: Because he's not on the Elders Council, he mostly serves as the frontline general of the East Coast Brotherhood.
* GatlingGood: His personal weapon, "Final Judgment" is a unique Gatling laser that happens to be one of the most powerful weapons of the game.
* TheGoodKing: What the Brotherhood of Steel considers him to be. This is actually somewhat literal given he's implied to be the ruler of the Capital Wasteland as well as leader of the entire [=BoS=]. Though it could also be subverted given how it's implied that he's taking his cues from the original Brotherhood Elders back in the Lost Hills.
* IDidWhatIHadToDo: For all his more jerkass tendencies, he nonetheless believes that it's for the good of the Commonwealth and its people. He doesn't take any pleasure in doing what he and the Brotherhood deem necessary.
* JerkassHasAPoint:
** While it can be unthinkable to some player characters to want to kill all Synths given the many good ones we've met -- the vast majority of the ones you do encounter in the Commonwealth are AlwaysChaoticEvil monsters.
** The man also clearly believes the things he says and can be ''damned convincing'', even when the things he's saying mildly or totally contradict the nuanced experience of the Sole Survivor with super mutants and synths in the likes of Nick Valentine, Strong, and [[spoiler:Danse]].
** In Blind Betrayal [[spoiler:he compares Danse and synths to a nuclear bomb because hidden synths could be sleeper agents for the Institute. A protocol from the Institute could awaken them and turn them murderously hostile. If that is true then Danse should be destroyed before that happens.]]
* KickTheDog:
** His NewEraSpeech that proclaims the Synths worse than the Atomic Bomb and that no thinking machine could ever be considered to be equal to mankind. This speech will always be after the Sole Survivor has met Nick Valentine and Codsworth.
** [[spoiler:When confronting Danse about his status as a synth, he goes on an extended rant about the horrifying nature of Synths and refers to him as "[[ItIsDehumanizing it]]". Even Danse, his most loyal and dedicated soldier up until now, is upset at Maxson's ungrateful nature.]]
* LastOfHisKind: He's the last known descendant of the Brotherhood's founder, Captain Roger Maxson, US Army. And thus bears a significant burden.
* NiceJobBreakingItHero: Arthur has reincorporated some of the West Cost Brotherhood's dogma back in, making it a mix of the West Coast and East Coast policies. [[spoiler:He also suffers a humiliating CurbStompBattle which destroys the Prydwen if his opinion on synths offends the Sole Survivor enough to go against him.]]
* NobleBigot: While he clearly has noble intentions and is comparatively better than his West Coast counterparts, Maxson still hates mutants and self-aware AI, though not quite to the point that he'll go out of the way to murder them pointlessly.
* NotSoDifferent:
** He has quite a few similarities to his predecessor's arch-enemy Colonel Autumn. Given that Autumn represented a slightly more "liberal" version of the Enclave, abandoning the group's original intent to exterminate all "impure" humans (a.k.a. anyone not from the Enclave or a Vault), while Maxson represents a more reactionary version of Owen Lyons' chapter of the Brotherhood of Steel, the two manage to somewhat meet in the middle. Both are conquerors who want to use their army to bring order to the Wastes "for the good of the people" (though Maxson at least seems to have a better grasp of what that actually means than Autumn ever did), and both are notable for their BadassLongcoat.
** Granted, Maxson and his version of the Brotherhood are ''still'' not as jerkass-ish as Colonel Autumn and his version of the Enclave, as they try to maintain at least a neutral relationship with wastelanders instead of shooting them on sight for crossing their path. Maxson also is never cruel just for cruelty's sake, keeps his word when he gives it, and can sometimes be convinced to be reasonable by a charismatic Sole Survivor, whereas Autumn would randomly shoot hostages to make a point and had a habit of pulling YouHaveOutlivedYourUsefulness.
* PetTheDog: [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues.
* PuppetKing: Subverted. It's implied that he's this to the Elders of Lost Hills, but otherwise wields considerable authority and respect.
* RoyalsWhoActuallyDoSomething: His status of royalty is sketchy but he's a direct descendant of the [=BoS=]' founder, is the ruler of the capital Wasteland, and has been in charge since he was ten.
* StopWorshippingMe: He is put off by the accidental cult of personality that essentially deifies him and tries to quash it... to no avail.
* TookALevelInBadass: Goes from an unassuming little kid in ''3'' to the leader of the Commonwealth Brotherhood in ''4''... over the course of 10 years. Heck, in 3 years time he went from fumbling his gun and accidentally shooting Sarah Lyons (fortunately she was wearing power armor) at age 10, to ([[InformedAttribute supposedly]]) killing a deathclaw singlehandedly at age 13.
* TookALevelInJerkass: Adult Maxson is noticeably more fanatical than he was in Fallout 3. Justified in that he has probably been indoctrinated over the last 10 years by the Brotherhood, as it's suggested the Lyons both died shortly after the events of ''Fallout 3''.
* UnwittingPawn: Arthur Maxson was appointed by the Elders of Lost Hills to be leader of the East Coast Brotherhood. It's implied he's been taking orders from them ever since and thus "his" godlike leadership is just a facade.
* UsedToBeASweetKid: Back in ''Fallout 3'', anyway. He's definitely less optimistic and upbeat.
* WhatTheHellHero: [[spoiler:When Paladin Danse is revealed to be a Synth, he presumes that you, having been recruited by Danse, knew all along and were withholding this secret from the rest of the Brotherhood. He decides to chew you out accordingly... when, in reality, this is also your first time hearing about it.]]
* YoungerThanTheyLook: Despite his grizzled appearance, he's only 20 years old.
[[/folder]]

!!!Military

[[folder:Paladin Danse]]
See: [[Characters/Fallout4Companions Fallout 4 Companions]]
[[/folder]]

[[folder:Lancer-Captain Kells]]
!!Lance-Captain Kells (KS-390LC)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kells_fo4.jpg]]

->'''Voiced by:''' Tim Russ

-->''"As the captain of this vessel, I won't allow anyone to jeopardize our mission no matter how valuable they think they are."''

Captain of the Prydwen and Arthur Maxson's second-in-command.
----
* TheCaptain: Of the Prydwen.
* CoolAirship: Prydwen's his baby.
* {{Expy}}: Of Tuvok from ''Series/StarTrekVoyager''. Same voice actor, same dispassionate logical demeanor, same vocal intonation and mannerisms. As a human, he does have slightly more of an emotional side when really pushed, but overall he tries to remain as professional as possible at all times.
* {{Jerkass}}: He can be almost as rude and curt as Maxson.
* JerkWithAHeartOfGold: Clearly cares about the Prydwen and the people under his command. Notably, he's constantly at his station on the bridge, visibly interacting with his staff, ensuring that the needs of the crew and the ground forces are met.
* TheLancer: Literally, to Maxson. As the overall commander of the Prydwen, his authority on the ship is absolute (and even exceeds Maxson's, who's more like an admiral, who can order the captain to, say, move his ship to a particular place but can't order a crewmember to do any specific task), and he's fairly obviously Maxson's chief subordinate, possibly not including Paladin Danse and[=/=]or [[spoiler:Brandis, should you convince him to return.]]
* NiceHat: Wears quite possibly the coolest hat in the Fallout series -- a naval officer's peaked cap with the Brotherhood insignia.
* NobleBigot: He's as committed to Maxson's racial policies as Maxson himself, but is (like Maxson) a reasonable and decent person, if a bit of a jerk sometimes.
* NonActionGuy: Like the Proctors, he's stuck aboard the Prydwen. He's also probably not entitled to wear power armor. Only Knights, Paladins, Sentinels, and Elders get power armor. Kells is a Lancer, who appear to fulfill all the miscellaneous roles that can't be filled by (or for which there aren't enough) Knights, including the role of light infantry.
* TheSpock: Maintains constant composure and an even temperament, even if he's ordering you to slaughter an entire village just to get at some synths. The fact that his voice actor is better known as [[Series/StarTrekVoyager Tuvok]] might help things.
[[/folder]]

[[folder:Knight-Captain Cade]]
!!Knight-Captain Cade (CD-440KC)

->'''Voiced by:''' Dwight Schultz

The medical officer of the Prydwen.
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* FantasticRacism: Finds the idea of any human having sex with a "non-human" species like ghouls utterly disgusting. Cade also reacts with disgust to Hancock's presence.
* TheMedic: He is the head medic for the Brotherhood detachment in the Commonwealth, and is responsible for ensuring the continued good health of the Prydwen's crew.
* NiceGuy: He is one of the friendlier Brotherhood members, and if the player chooses sarcastic answers when talking with him Cade is typically highly amused.
[[/folder]]

[[folder:Knight Rhys]]
!!Knight L. Rhys (RS-104K)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rhys_fo4.jpg]]

->'''Voiced by:''' Noshir Dalal

A Brotherhood Knight in Paladin Danse's team. He's very distrusting of the player.
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* CharacterDeath: [[spoiler:If you're siding with the Railroad, you'll have to kill him at the Cambridge Police Station as part of a quest.]]
* TheEngineer: Serves as the team mechanic for his squad.
* HiddenDepths: If you tell him you're joining the Brotherhood to find your son, he briefly drops his Jerkass act. He also apologizes to you for his previous obnoxious behavior if you complete the main quest with the Brotherhood.
* {{Jerkass}}: He initially treats the player with contempt, in sharp contrast to Haylen. This is due to him viewing the Survivor as a mercenary, and Rhys suspects that they may have ulterior motives for joining the Brotherhood.
* MarriedToTheJob: When Haylen's asked about her relationship with Rhys, she tells the Survivor that she thought Rhys might have feelings for her, but when she questioned him he claimed that serving the Brotherhood was the only thing that mattered and that anything else was a distraction.
* ThoseTwoGuys: With Scribe Haylen.
[[/folder]]

!!!Scribes

[[folder:Proctor Ingram]]
!!Proctor Ingram
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ingram_fo4.jpg]]

->'''Voiced by:''' Creator/KariWahlgren

Proctor (chief) of Engineers aboard the Prydwen and in the Commonwealth.
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* AnArmAndALeg: Missing both legs above the knee. As a result, she's confined to a power armor frame.
* DeadpanSnarker: One of the few characters (and even fewer Brotherhood characters) who can keep up with a snarky Survivor.
* GadgeteerGenius: Ingram is a master of the kluge, fashioning inventive solutions out of insufficient parts. The Prydwen's an excellent machine, but requires a huge amount of maintenance, all of which ultimately falls on her.
* HandicappedBadass: She's got no legs, relying on her power armor to get around, and she joins the Sole Survivor on the ''Mass Fusion'' mission and [[spoiler:invades the Institute alongside Maxson and the Survivor.]] And should you try to [[spoiler:destroy the Brotherhood with the Institute or Railroad, she demonstrates her true strength with ''you''.]]
* HeroOfAnotherStory: Keeping the Prydwen operating comes off as a full-time struggle. She's just about the only Brotherhood character other than Maxson and the Cambridge PD gang who seems to have her own story. The other Proctors just kinda stand around.
* NonActionGuy: Her lack of legs means she's off combat duty, which is probably a good thing, because the Brotherhood can't really spare her.
* NervesOfSteel: Bears up under huge responsibility and a lack of legs with considerable grace and outstanding competence.
* ScienceHero: Nominally, Proctor Quinlan is the chief of the Prydwen's scribes, but he's more of a civilian academic. Ingram is a military scientist and uses her skills to great effect, proving to be a match for the great [[spoiler:Madison Li, should you convince her to return to the Brotherhood.]]
* SuperWheelchair: Uses a power armor frame for mobility.
* WhatTheHellHero: Like her other factional equivalents, she'll call you out for [[spoiler:leaving the Synth version of Shaun to get nuked]] in the Brotherhood ending. However, she'll be more understanding if you tell her that [[spoiler:he's actually a Synth]].
[[/folder]]

[[folder:Proctor Quinlan]]
!!Proctor Quinlan
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/quinlan_fo4.png]]

-> '''Voiced by:''' Nicholas Guy Smith

Proctor of Scribes aboard the Prydwen and in the Commonwealth.
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* BritishStuffiness: One wonders how he crossed the Atlantic.
* ForScience: He's a civilian academic dedicated to squeezing as much knowledge and technology out of the Commonwealth as possible. He assigns you to hunt down technical documents and to accompany his scribes on research patrols.
* KickTheDog: If you take out the Institute with the Minutemen, he refers to them as cannon fodder and never seems to get the idea that maybe you attacked the Institute with them because you have faith in their abilities as their General.
* NonActionGuy: To the extent the Brotherhood has a civilian side, he's it. He appears never to leave his office.
* NotSoAboveItAll: He's a huge fan of Grognak the Barbarian and his scribes have standing orders to salvage any comics they find.
* RightHandCat: Emmett, who, by himself, manages to humanize the Brotherhood considerably.
* OnlySaneMan: Quinlan is one of the few Brotherhood members to respect you for choosing to side with The Minutemen in taking out the Institute. He believes that if the [=BoS=] were to do it, there would be a lot more casualties than anticipated. [[spoiler:He isn't wrong.]]
[[/folder]]

[[folder:Proctor Teagan]]
!!Proctor Teagan
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/teagan_fo4.jpg]]

->'''Voiced by:''' Greg Baldwin

Proctor of Logistics aboard the Prydwen and in the Commonwealth.
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* ArmsDealer: He sells equipment to members of the Brotherhood, including the Sole Survivor after joining the faction. He carries mostly energy weapons, plus the odd minigun.
* {{Catchphrase}}: Teagan is fond of ending his sentences with a promise to "put a smile in your face." Ingram's terminal also reveals that he used it as a pick-up line when he invited her to a romantic dinner.
* CorruptQuartermaster: He's a deal shadier than most of the Brotherhood, going behind Arthur's back to assign a unofficial mission to 'requisition' the harvests of local farmers for the Brotherhood, though not quite a bad guy.
* {{Jerkass}}: He speaks ''very'' condescendingly about the people of the Commonwealth and thinks they ought to be glad to give all their crops to the Brotherhood, encouraging the Sole Survivor to intimidate the farmers into giving them for free. (Luckily you have the option to buy them for a fair price instead.)
* JerkWithAHeartOfGold: He has a hard time empathizing with Wastelanders, but he's affable enough to the survivor. Speaking to him after destroying the Institute explains quite a bit of his bitterness.
* NonActionGuy: Like all Proctors, he's there to give orders and supply you with aid, not to participate in daily battles alongside the grunts.
** GlassCannon: [[spoiler:If you fight him he is one of the most dangerous Brotherhood members. He doesn't take much punishment, but you really don't want to be hit by his Gauss rifle.]]
* PetTheDog: He's a lot more humanized when revealing there was this Wastelander recruit whom he befriended and who, upon gaining his own Vertibird to pilot, gave him a bottle of whiskey to celebrate. Said recruit shortly afterwards got killed during a mission in the Commonwealth. He'll share a bottle with the Survivor after telling them about this, and then let them get back to enjoying their victory.
* VictoryThroughIntimidation: He assigns the Sole Survivor a unofficial mission to 'requisition' the harvests of local farmers for the Brotherhood, by any means necessary. He's clearly hinting that you should intimidate them into doing so. You can pay them for the harvests, but they can cost more than 1000 caps, and you only earn about 100 for each mission.
[[/folder]]

[[folder:Senior Scribe Neriah]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/neriah_fo4.png]]

->'''Voiced by:''' Kat Cressida

Senior Scribe of Biomedicine aboard the Prydwen.
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* EvilutionaryBiologist: She plays this straight and averts it. Averts, because Arthur Maxson's Brotherhood believes tampering with evolution to be a massive crime (they see ghouls, mutants, and synths as the product of unnatural and monstrous evolution). Plays straight because she exploits that evolution to help the Brotherhood's regular humans adapt, albeit with pharmaceuticals and only for a limited time per dose. And to do the latter, she notably experiments on live specimens, including synths and Super Mutants.
* ForScience: Less so than Quinlan, as her experiments on various Commonwealth flora and fauna are dedicated to synthesizing an advanced radiation therapy for Brotherhood troops in the field, a project in which she succeeds. She sends you to collect blood samples from dead organic enemies to help her create the therapy.
* NiceGirl: She's notably perky and excited about her work.
[[/folder]]

[[folder:Scribe Haylen]]
!!Scribe Haylen (HN-118FS)
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/haylen_fo4.jpg]]

->'''Voiced by:''' Jan Johns

A Brotherhood Scribe in Paladin Danse's team. Haylen was born outside of the Brotherhood and was sponsored to join by Rhys.
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* CharacterDeath: [[spoiler:If you're siding with the Railroad, you'll have to kill her at the Cambridge Police Station as part of a quest.]]
* HiddenDepths: Although she appears completely loyal to the Brotherhood, the player can find one of her audio logs, which reveal that she has serious misgivings about their methods and wonders how long she can stomach serving it.
-->'''Haylen:''' I originally signed up seeking protection and comradeship but I'm worried that I've traded away a bit of my humanity in the process. The Brotherhood's message of hope for the future is idealistic and noble but their methods leave a lot to be desired. The leadership seems especially misguided. Instead of diplomacy, they wield violent confrontation to exert control... I suppose only time will tell how long I can stand the sight of spilled blood over my own moral fiber.
* TheMedic: She's the medic of Paladin Danse's squad, and is first introduced giving a wounded Knight Rhys medical attention.
* NiceGirl: She's openly welcoming to the player, unlike Rhys. She's also one of the few who [[spoiler:supports Danse despite him being a synth.]]
* SupportPartyMember: Scribes are mainly tasked at studying and research rather than combat. She's mainly tasked with acquiring tech for the Brotherhood, as well as providing medical assistance.
* ThoseTwoGuys: With Knight Rhys.
[[/folder]]

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