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* PuppetKing: Subverted. It's implied that he's this to the Elders of Lost Hills, but otherwise he wields considerable authority and respect to the point where the men are loyal to him specifically. If nothing else, the fact that Lost Hills is on the other side of the continent and communication isn't always reliable ensures that he ''has'' to take plenty of decisions on his own guidance.

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* PuppetKing: Subverted. It's implied that he's this to the Elders of Lost Hills, who formally recognized his title after observing him remotely for years, but otherwise he wields (and implicitly earned) considerable authority and respect to the point where the men are loyal to him specifically. If nothing else, the fact that Lost Hills is on the other side of the continent and communication isn't always reliable ensures that he ''has'' to take make plenty of decisions on out of his own guidance.volition.
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* TheFriendNobodyLikes: Most of your companions have a mild-to-severe dislike of the Brotherhood of Steel -- even if you're a member and traveling with others. Still, for all their faults, the Brotherhood's forces are at least reliably non-hostile towards the player and neutral Wastelanders when encountered out in the Wasteland (so long as you don't antagonize them), and will helpfully fight any Raiders or hostile mutants they come across. Justified as, well-intentioned or not, the Brotherhood are more or less [[OccupiersOutOfOurCountry invading the Commonwealth]] (not unlike how people in the Mojave perceived the [=NCR=]), and their paternalism can be both grating and concerningly close to fascism. The only exception is Curie & Cait which admires their scientific acumen & brutal machismo, respectively.

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* TheFriendNobodyLikes: Most of your companions have a mild-to-severe dislike of the Brotherhood of Steel -- even if you're a member and traveling with others. Still, for all their faults, the Brotherhood's forces are at least reliably non-hostile towards the player and neutral Wastelanders when encountered out in the Wasteland (so long as you don't antagonize them), and will helpfully fight any Raiders or hostile mutants they come across. Justified as, well-intentioned or not, the Brotherhood are more or less [[OccupiersOutOfOurCountry invading the Commonwealth]] (not unlike how people in the Mojave perceived the [=NCR=]), and their paternalism can be both grating and concerningly close to fascism. The only exception is exceptions are Curie & Cait which admires and Cait, who admire their scientific acumen & and brutal machismo, respectively.
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* TheFriendNobodyLikes: Most of your Good Aligned companions (including [[NiceGuy Garvey and Wright]]) have a mild-to-severe dislike of the Brotherhood of Steel -- even if you're a member and traveling with others. Still, for all their faults, the Brotherhood's forces are at least reliably non-hostile towards the player and neutral Wastelanders when encountered out in the Wasteland (so long as you don't antagonize them), and will helpfully fight any Raiders or hostile mutants they come across. Justified as, well-intentioned or not, the Brotherhood are more or less [[OccupiersOutOfOurCountry invading the Commonwealth]] (not unlike how people in the Mojave perceived the [=NCR=]), and their paternalism can be both grating and concerningly close to fascism.

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* TheFriendNobodyLikes: Most of your Good Aligned companions (including [[NiceGuy Garvey and Wright]]) have a mild-to-severe dislike of the Brotherhood of Steel -- even if you're a member and traveling with others. Still, for all their faults, the Brotherhood's forces are at least reliably non-hostile towards the player and neutral Wastelanders when encountered out in the Wasteland (so long as you don't antagonize them), and will helpfully fight any Raiders or hostile mutants they come across. Justified as, well-intentioned or not, the Brotherhood are more or less [[OccupiersOutOfOurCountry invading the Commonwealth]] (not unlike how people in the Mojave perceived the [=NCR=]), and their paternalism can be both grating and concerningly close to fascism. The only exception is Curie & Cait which admires their scientific acumen & brutal machismo, respectively.
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* AlasPoorVillain: Should the [[spoiler:''Prydwen'' be destroyed, the kinder companions, like Piper, Codsworth and even Nick, whose species the Brotherhood wants exterminated, will express shock and sadness about the lives lost, particularly that of the squires.]]

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* AlasPoorVillain: Should the [[spoiler:''Prydwen'' be destroyed, the kinder companions, like Piper, Codsworth Codsworth, and even Nick, whose species the Brotherhood wants exterminated, will express shock and sadness about the lives lost, particularly that of the squires.]]
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* AlasPoorVillain: Should the [[spoiler:''Prydwen'' be destroyed, the kinder companions, like Piper, Codsworth and even Nick, whose species the Brotherhood wants exterminated, will express shock and sadness about the lives lost, particularly that of the squires.]]

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* PragmaticVillainy: Maxson instructs the Sole Survivor not to harm Dr. Li even if she refuses to rejoin or cooperate with them due to needing her expertise to rebuild Liberty Prime and not wanting to kill the metaphorical Golden Goose. The Sole Survivor can still threaten to have her shot to force her to work on Prime. And while he will be very disappointed, Maxson does have a replacement in Professor Scara should Li be killed and/or the Institute be alerted.


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* PragmaticVillainy: Maxson instructs the Sole Survivor not to harm Dr. Li even if she refuses to rejoin them or cooperate with them, due to needing her expertise to rebuild Liberty Prime and not wanting to kill the metaphorical Golden Goose. The Sole Survivor can still threaten to have her shot to force her to work on Prime. And while he will be very disappointed, Maxson does have a replacement in Professor Scara should Li be killed and/or the Institute be alerted before she is recruited.
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* ActuallyPrettyFunny: Should the Sole Survivor fake hearing loss while talking to him after destroying the Institute, he actually chuckle over it.
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*PragmaticVillainy: Maxson instructs the Sole Survivor not to harm Dr. Li even if she refuses to rejoin or cooperate with them due to needing her expertise to rebuild Liberty Prime and not wanting to kill the metaphorical Golden Goose. The Sole Survivor can still threaten to have her shot to force her to work on Prime. And while he will be very disappointed, Maxson does have a replacement in Professor Scara should Li be killed and/or the Institute be alerted.
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* MoralityPet: Scribe Haylen is generally about the only person he treats decently. [[spoiler:And Danse up until he learns Danse is a Synth.]]


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* ProperlyParanoid: Should the Sole Survivor does end up betraying the Brotherhood, Rhys' suspicions about them and paranoia about letting them into the Brotherhood so easily would turn out to be well-founded.
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** They still have some huge oversights due to their doctrines, however, as [[spoiler:the Minutemen can beat futuristic laser technology and power armor with 19th-century artillery, due to the Brotherhood's lack of defenses against long-range weapons]].

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** They still have some huge oversights due to their doctrines, however, as [[spoiler:the Minutemen can beat futuristic laser technology and power armor with 19th-century artillery, due to the The Brotherhood's lack whole stated goal is to confiscate dangerous advanced technology for fear of defenses the damage it could cause if left unchecked. A Minutemen playthrough where the Sole Survivor leads them against long-range weapons]].the Brotherhood has them [[spoiler:getting their CoolAirship and the vast majority of their forces destroyed by comparatively ancient 19th-century artillery pieces, which they cannot possibly defend themselves against despite all of their futuristic lasers, power armour and air fleets]].



* IDidWhatIHadToDo: He justifies everything the Brotherhood does by hiding behind supposed necessity, no matter how much genocide that involves.

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* IDidWhatIHadToDo: He Maxson justifies everything the Brotherhood does by hiding behind supposed necessity, no matter how much genocide that involves.
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* JerkassHasAPoint: While she is unfortunately on [[spoiler:Team "Danse Must Die" and will assure you executing him is the right decision, she will add that Danse would have agreed with his execution if he had any Brotherhood spirit in him. True enough, Danse does eagerly submit himself to be executed and still faces death with dignity and accepts the Brtoerhood's verdict even if talked out of his suicidal ideation.]]

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* JerkassHasAPoint: While she is unfortunately on [[spoiler:Team "Danse Must Die" and will assure you executing him is the right decision, she will add that Danse would have agreed with his execution if he had any Brotherhood spirit in him. True enough, Danse does eagerly submit himself to be executed and still faces death with dignity and accepts the Brtoerhood's Brotherhood's verdict even if talked out of his suicidal ideation.]]
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* JerkassHasAPoint: While she is unfortunately on [[spoiler:Team "Danse Must Die" and will assure you executing him is the right decision, she will add that Danse would have agreed with his execution if he had any Brotherhood spirit in him. True enough, Danse does eagerly submit himself to be executed and still faces death with dignity and accepts the Brtoerhood's verdict even if talked out of his suicidal ideation.]]
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** [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues. [[spoiler:To a certain extent, even if the player constantly protests and backtalks during the mission against Danse and outright defies his order to execute him, he glosses over it because he knows that they were close with Danse and still gives them a promotion and new Power Armour suit rather than having them demoted, expelled or executed for insubordination.]]

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** [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues. [[spoiler:To a certain extent, even if the player constantly protests and backtalks during the mission against Danse and outright defies his order to execute him, he glosses over it because he knows that they were close with Danse and still gives them a promotion and new Power Armour suit rather than having them demoted, expelled or executed for insubordination. Throughout the quest, he never actually takes sadistic pleasure in Danse's execution, only feeling rage and betrayal.]]
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** [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues. [[spoiler:To a certain extent, he glosses over the player's insubordination and backtalk because he knows that they were close with Danse.]]

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** [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues. [[spoiler:To a certain extent, even if the player constantly protests and backtalks during the mission against Danse and outright defies his order to execute him, he glosses over the player's insubordination and backtalk it because he knows that they were close with Danse.Danse and still gives them a promotion and new Power Armour suit rather than having them demoted, expelled or executed for insubordination.]]
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** [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues.

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** [[spoiler:Can be convinced to exile the revealed-to-be-Synth Paladin Danse instead of killing him, sparing his life.]] He also hasn't forgotten Elder Lyons' lessons and still insists on upholding at least some of those virtues. [[spoiler:To a certain extent, he glosses over the player's insubordination and backtalk because he knows that they were close with Danse.]]
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* NiceJobFixingItVillain:[[spoiler:He suffers a humiliating CurbStompBattle which destroys the ''Prydwen'' if his opinion on Synths and/or his plans for the Commonwealth offends the Sole Survivor enough to go against him.]]

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* NiceJobFixingItVillain:[[spoiler:He suffers a humiliating CurbStompBattle which destroys the ''Prydwen'' if his opinion on Synths and/or Synths, his plans for the Commonwealth and/or his exile or execution of Danse offends the Sole Survivor enough to go against him.]]
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* GoodIsNotNice: They're a group of xenophobic, dogmatic [[KnightTemplar Knight Templars]] who don't hesitate to destroy any group that tries to interfere with or attacks them, (Like with the Railroad and/or a anti-BOS Sole Survivor led Minutemen) are willing to ShootTheDog if they view it as necessary, plan to exterminate every synth they find and generally tend to look down on human Wastelanders. Despite all of their faults, are good as they genuinely want to bring peace and stability to the Commonwealth and its inhabitants and protect humanity from dangerous threats to its existence (including even human factions like the Institute, Raiders and Gunners). They regularly send out patrols to take out anything that could pose a threat to normal Wastelanders.

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* GoodIsNotNice: They're a group of xenophobic, dogmatic [[KnightTemplar Knight Templars]] {{Knight Templar}}s who don't hesitate to destroy any group that tries to interfere with or attacks them, (Like with the Railroad and/or a anti-BOS Sole Survivor led Minutemen) are willing to ShootTheDog if they view it as necessary, plan to exterminate every synth they find and generally tend to look down on human Wastelanders. Despite all of their faults, are good as they genuinely want to bring peace and stability to the Commonwealth and its inhabitants and protect humanity from dangerous threats to its existence (including even human factions like the Institute, Raiders and Gunners). They regularly send out patrols to take out anything that could pose a threat to normal Wastelanders.
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* GoodIsNotNice: They're a group of xenophobic, dogmatic [[KnightTemplar KnightTemplars]] who don't hesitate to destroy any group that tries to interfere with or attacks them, (Like with the Railroad and/or a anti-BOS Sole Survivor led Minutemen) are willing to ShootTheDog if they view it as necessary, plan to exterminate every synth they find and generally tend to look down on human Wastelanders. Despite all of their faults, are good as they genuinely want to bring peace and stability to the Commonwealth and its inhabitants and protect humanity from dangerous threats to its existence (including even human factions like the Institute, Raiders and Gunners). They regularly send out patrols to take out anything that could pose a threat to normal Wastelanders.

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* GoodIsNotNice: They're a group of xenophobic, dogmatic [[KnightTemplar KnightTemplars]] Knight Templars]] who don't hesitate to destroy any group that tries to interfere with or attacks them, (Like with the Railroad and/or a anti-BOS Sole Survivor led Minutemen) are willing to ShootTheDog if they view it as necessary, plan to exterminate every synth they find and generally tend to look down on human Wastelanders. Despite all of their faults, are good as they genuinely want to bring peace and stability to the Commonwealth and its inhabitants and protect humanity from dangerous threats to its existence (including even human factions like the Institute, Raiders and Gunners). They regularly send out patrols to take out anything that could pose a threat to normal Wastelanders.
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->'''Voiced by:''' Greg Baldwin

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->'''Voiced by:''' Greg Baldwin
Creator/GregBaldwin

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* AuthorityEqualsAsskicking: He has noticeably more health than the other Brotherhood members, and comes with a ''powerful'' Gatling Laser to boot. But since he doesn't wear any PoweredArmor (unless you fight him as the FinalBoss by siding with the Institute for the end of the main quest), he's about as tough as a Brotherhood Knight in armor.


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* RankScalesWithAsskicking: He has noticeably more health than the other Brotherhood members, and comes with a ''powerful'' Gatling Laser to boot. But since he doesn't wear any PoweredArmor (unless you fight him as the FinalBoss by siding with the Institute for the end of the main quest), he's about as tough as a Brotherhood Knight in armor.

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