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[[PlayerCharacter You.]] The protagonist of ''Fallout 2'', and a descendant of the original Vault Dweller from ''Fallout 1''. You've lived a good life in your relatively isolated village, but a series of failed harvests and a shortage on food has forced you to leave the village to go out and look for the holy G.E.C.K., and leave your mark on the wasteland, in [[WideOpenSandbox whatever]] [[VideoGameCrueltyPotential way]] [[VideoGameCaringPotential you want to]].

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[[PlayerCharacter That's You.]] The protagonist of ''Fallout 2'', and a descendant of the original Vault Dweller from ''Fallout 1''.1'' ([[{{PreviousPlayerCharacterCameo}} Not you this time]]). You've lived a good life in your relatively isolated village, but a series of failed harvests and a shortage on food has forced you to leave the village to go out and look for the holy G.E.C.K., and leave your mark on the wasteland, in [[WideOpenSandbox whatever]] [[VideoGameCrueltyPotential way]] [[VideoGameCaringPotential you want to]].
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''Characters/FalloutShelter'' | ''Characters/Fallout76'' | ''[[Characters/Fallout2024 Live-Action Series]]''\\

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''Characters/FalloutShelter'' | ''Characters/Fallout76'' | ''[[Characters/Fallout2024 [[Characters/Fallout2024 Live-Action Series]]''\\Series]]\\
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''Characters/FalloutShelter'' | ''Characters/Fallout76''\\

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''Characters/FalloutShelter'' | ''Characters/Fallout76''\\''Characters/Fallout76'' | ''[[Characters/Fallout2024 Live-Action Series]]''\\

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Changed: 206

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* SuperToughness: He literally laughs off plasma rifle and minigun fire.

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* SuperToughness: He literally laughs off plasma rifle and minigun fire. His ''TabletopGame/MagicTheGathering'' card has the Indestructible rule on the attack, allowing him to shrug off anything that doesn't [[DeaderThanDead exile him]] or reduce his substantial toughness to 0.


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** For his ''TabletopGame/MagicTheGathering'' [[https://scryfall.com/card/pip/89/agent-frank-horrigan card]], [[https://magic.wizards.com/en/news/making-magic/game-on per Mark Rosewater]], the design team specifically wanted him to be the strongest mutant. While some of the other cards can be more powerful given time or resources - [[VideoGame/FalloutNewVegas Lily]] can grow to have better stats after several turns, for example - Frank Horrigan, right out of the gate, is bigger and scarier than most of the Magic cards that represent ''gods''.
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* LightningBruiser: He has a very high amount of AP, an absurd amount of health, and a very powerful weapon.

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* LightningBruiser: He has a very high amount of AP, AP (more than twice as much as most other characters), an absurd amount of health, and a very powerful weapon.



* OneManArmy: Frank is, in terms of raw game stats, the single most powerful creature in either ''Fallout 2'' or its predecessor. He has perfect SPECIAL, 185% in four of the five combat skills, 999 HP, high damage resistances, and his custom plasma rifle has a burst mode that deals high damage for a low AP cost, letting him fire it three times a round. Even with the Chosen One reprogramming the turrets, talking the Enclave patrol into siding with them, and bringing companions with them, Horrigan holds his own and will likely last more than a few rounds, and on his own turns he's liable to kill at least one character. In terms of story, Horrigan is strong enough to punch apart deathclaws, tanks fire from a plasma rifle like it's nothing, and his stature is most directly comparable to a super mutant behemoth; not to mention he has a custom suit of power armor that's pretty much attached to him and surely is among the best tech the Enclave could provide.

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* OneManArmy: Frank is, in terms of raw game stats, the single most powerful creature in either ''Fallout 2'' or its predecessor. He has perfect SPECIAL, 185% in four of the five combat skills, 999 HP, 20 AP, very high armor class and damage resistances, and his custom plasma rifle has a burst mode that deals high damage for a low AP cost, letting him fire it three times a round. Even with the Chosen One reprogramming the turrets, talking the Enclave patrol into siding with them, and bringing companions with them, Horrigan holds his own and will likely last more than a few rounds, and on his own turns he's liable to kill at least one character. In terms of story, Horrigan is strong enough to punch apart deathclaws, tanks fire from a plasma rifle like it's nothing, and his stature is most directly comparable to a super mutant behemoth; not to mention he has a custom suit of power armor that's pretty much attached to him and surely is among the best tech the Enclave could provide.

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