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* ArrowsOnFire: Flame Arrow lets them strike an enemy with fire damage, giving them an out against physically resistant targets.



* StoneWall: Solid defensive stats and access to heavy armor makes them reasonably tanky, but this heavy armor and a low Agility stat impairs turn speed. Their Order skills need sufficient investment to have an action speed bonus so they can apply it before the party attacks.

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* StoneWall: Solid defensive stats and access to heavy armor makes them reasonably tanky, but this heavy armor they come with low Strength and a low Agility stat that impairs their damage output and turn speed. Their Order They do have a few attack skills need sufficient investment to have an action speed bonus so but these come out rather infrequently as they can apply it before the party attacks.
involve dispelling certain buffs first.


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* SupportPartyMember: The Arcanist devotes a lot of their skill points to abilities that don't directly cause damage.
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* MyGodWhatHaveIDone: Despite her earlier claims of not wanting to rely too heavily on information about the original Yggdrasil forests, she sends Shilleka off into the Primitive Jungle to serve as a guide to some soldiers [[ClosestThingWeGot due to her slight knowledge of the original area]]. [[MustMakeAmends She sends you in after her]], realizing how utterly stupid that decision was.

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* MyGodWhatHaveIDone: Despite her earlier claims of not wanting to rely too heavily on information about the original Yggdrasil forests, she sends Shilleka off into the Primitive Jungle to serve as a guide to some soldiers [[ClosestThingWeGot due to her slight knowledge of the original area]]. [[MustMakeAmends She sends you in after her]], realizing how utterly stupid that decision was. She quickly goes through the same problem for the Waterfall Woods, letting Charis try to take on the Wicked Silurus alone and calling for you to save her if necessary.

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* MyGodWhatHaveIDone: Despite her earlier claims of not wanting to rely too heavily on information about the original Yggdrasil forests, she sends Shilleka off into the Primitive Jungle to serve as a guide to some soldiers [[ClosestThingWeGot due to her slight knowledge of the original area]]. [[MustMakeAmends She sends you in after her]], realizing how utterly stupid that decision was.



* PersonaNonGrata: He's been banned from entering just about every known country due to having an old habit of indulging in public nudity. Assuming he's not just messing with you.



Shilleka is a shopkeeper from Etria who seems to have taken up adventuring as of late.

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Shilleka is a shopkeeper from Etria who seems to have taken up adventuring as was brought in for her knowledge of late.
the Primitive Jungle.



* TookALevelInBadass: She seems to have traded in shopkeeping for adventuring.

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* TookALevelInBadass: She seems ActionSurvivor: She's assigned to have traded help with the exploration of the Primitive Jungle thanks to her knowledge of the original, [[ClosestThingWeGot gained from her brief tour of the place]] courtesy of the guild members of the original ''Etrian Odyssey''. By the time you find her, she and Leo are the [[SoleSurvivor Sole Survivors]] of their respective groups
* ThePollyanna: There's no getting this girl down. Trapped alone deep
in shopkeeping for adventuring.
the Primitive Jungle, abducted by a Wyvern, lost her Ariadne Threads, and stuck with an injured Leo? No problem! Somebody will save them, and there you are! Struggling to get out, need to set up camp surrounded by monster? No problem! You're making progress, tomorrow will go better!

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* LimitBreak: Undying Soul, which allows the Vampire to endure any damage they receive for three turns, and Ghastly March, which revives all fallen allies and deals two ranged Almighty attacks plus one for each revived ally to a single enemy. Only characters equipped with the Blood-Red Demon Eyes item can use these.

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* LimitBreak: Undying Soul, which allows the Vampire to endure any damage they receive for three turns, and Ghastly March, which revives all fallen allies and deals two ranged Almighty attacks plus one for each revived ally to a single enemy. Only characters equipped with
* MagicalAccessory: The Scarlet Evil Eye necessary to become a Vampire. A small contact lens that [[EyeScream devours
the Blood-Red Demon Eyes item person eye first]], rebuilding them on a cellular level as a Vampire. [[GameplayAndStorySegregation You can use these.unequip it and pass it around despite this.]]



* RedEyesTakeWarning: Equipping the Blood-Red Demon Eyes changes your character's eyes to red.

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* RedEyesTakeWarning: Equipping the Blood-Red Demon Eyes Scarlet Evil Eye changes your character's eyes to red.
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-->'''Female options voiced by:''' Haruka Yoshimura (Little Girl: Diligent, Girl: High Class), Creator/ChiwaSaito (Girl: Diligent, Cool), Yuuki Kuwahara (Girl: Cheerful), Creator/YuiOgura (Girl: Klutz, Calm), Creator/AyaneSakura (Girl: Soldier, "boku" speech), Kaori Maeda (Girl: Yamato Nadeshiko, Generic 3), Creator/SakiFujita (Girl: Brave, Generic 1, Woman: Inorganic), Miyu Tomita (Girl: Rambunctious, Generic 2), Creator/MegumiHan (Girl: Masculine speech, Woman: Battle Crazed), Juri Nagatsuma (Girl: Self Important, Woman: Kind), Creator/MaayaUchida (Girl: Foreigner, Chuunibyou), Creator/MutsumiTamura (Woman: Diligent), Sachiko Kojima (Woman: Gang Leader, Generic), Creator/ManamiNumakura (Woman: Cool), Creator/ShizukaIshigami (Woman: Masculine speech, Sexy), Creator/RikaFukami (Woman: Sincere, Soldier)

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-->'''Female options voiced by:''' Haruka Yoshimura (Little Girl: Diligent, Girl: High Class), (Playful, Polite), Creator/ChiwaSaito (Girl: Diligent, Cool), (Genuine, Cool[[labelnote:*]]36[[/labelnote]]), Yuuki Kuwahara (Girl: Cheerful), (Genki), Creator/YuiOgura (Girl: Klutz, Calm), (Clumsy, Mild), Creator/AyaneSakura (Girl: Soldier, "boku" speech), (Decisive, Spunky), Kaori Maeda (Girl: Yamato Nadeshiko, (Graceful, Generic 3), Creator/SakiFujita (Girl: Brave, (Gallant, Generic 1, Woman: Inorganic), Stoic), Miyu Tomita (Girl: Rambunctious, (Rough, Generic 2), Creator/MegumiHan (Girl: Masculine speech, Woman: Battle Crazed), (Bold[[labelnote:*]]42[[/labelnote]], Savage), Juri Nagatsuma (Girl: Self Important, Woman: Kind), (Strict, Gentle), Creator/MaayaUchida (Girl: Foreigner, Chuunibyou), (Quirky, Wild), Creator/MutsumiTamura (Woman: Diligent), (Stern), Sachiko Kojima (Woman: Gang Leader, Generic), (Ardent, Generic 4), Creator/ManamiNumakura (Woman: Cool), (Cool[[labelnote:*]]51[[/labelnote]]), Creator/ShizukaIshigami (Woman: Masculine speech, Sexy), (Rowdy, Sultry), Creator/RikaFukami (Woman: Sincere, Soldier)(Bold[[labelnote:*]]54[[/labelnote]], Militant)

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Fixing up some dub name changes


-->'''Male options voiced by:''' Yuuki Inoue (Boy: Honest, Generic 1), Creator/MutsumiTamura (Boy: Energetic), Yuuki Kuwahara (Boy: Precocious), Creator/AyumuMurase (Boy: Timid), Shun Horie (Boy: Cool, Generic 2), Creator/SomaSaito (Young Man: Diligent, Refreshing), Creator/YoshitsuguMatsuoka (Young Man: Energetic, Aloof), Creator/HiroShimono (Young Man: Frivolous, Lethargic), Satoru Murakami (Young Man: Serene, Generic 1), Creator/KengoKawanishi (Young Man: Haughty, Man: Inorganic), Creator/NobuhikoOkamoto (Young Man: Quiet, Man: Battle Crazed), Shin'ya Takahashi (Young Man: Effeminate, Generic 2, Middle Aged: Diligent), Creator/HochuOtsuka (Middle Aged: Cool), Creator/MasakiTerasoma (Middle Aged: Haughty) Creator/KentaMiyake (Middle Aged: Hearty, Generic), Creator/AkioOhtsuka (Elder: Cool), Mitsuru Ogata (Elder: Elderly speech, Generic), Creator/YoshihisaKawahara (Man: Commentator)

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-->'''Male options voiced by:''' Yuuki Inoue (Boy: Honest, Generic 1), (Honest, Cautious), Creator/MutsumiTamura (Boy: Energetic), (Energetic), Yuuki Kuwahara (Boy: Precocious), (Precocious), Creator/AyumuMurase (Boy: Timid), (Timid), Shun Horie (Boy: Cool, (Determined, Generic 2), 1), Creator/SomaSaito (Young Man: Diligent, Refreshing), (Earnest, Aloof), Creator/YoshitsuguMatsuoka (Young Man: Energetic, Aloof), (Spirited, Cold), Creator/HiroShimono (Young Man: Frivolous, Lethargic), (Flippant, Mellow), Satoru Murakami (Young Man: Serene, (Formal, Generic 1), 2), Creator/KengoKawanishi (Young Man: Haughty, Man: Inorganic), (Haughty, Robotic), Creator/NobuhikoOkamoto (Young Man: Quiet, Man: Battle Crazed), (Cool, Savage), Shin'ya Takahashi (Young Man: Effeminate, (Loud, Generic 2, Middle Aged: Diligent), 3, Serious), Creator/HochuOtsuka (Middle Aged: Cool), (Fierce), Creator/MasakiTerasoma (Middle Aged: Haughty) (Disdainful) Creator/KentaMiyake (Middle Aged: Hearty, Generic), (Hearty, Generic 4), Creator/AkioOhtsuka (Elder: Cool), (Resolute), Mitsuru Ogata (Elder: Elderly speech, Generic), (Creaky, Experienced), Creator/YoshihisaKawahara (Man: Commentator)
(Announcer)



* UncannyValley: InUniverse. The first time you head into any facility other than the HQ with a Vampire the NPC there will speak up about them. Napier and Kvasir chalk it up to your Vampire looking ''really'' tired. Muller and Merlin are utterly terrified by them, though Muller can't quite place ''why'' because there's no way they're the inhuman monstrosity he's sensing.

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* UncannyValley: InUniverse. The first time you head into any facility other than the HQ with a Vampire the NPC there will speak up about them. Napier and Kvasir chalk it up to your Vampire looking ''really'' tired. Muller Mueller and Merlin are utterly terrified by them, though Muller Mueller can't quite place ''why'' because there's no way they're the inhuman monstrosity he's sensing.



!!Muller
Muller is a calm and sometimes stern member of the Maginian army and leads the adventurers' guild.

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!!Muller
Muller
!!Mueller
Mueller
is a calm and sometimes stern member of the Maginian army and leads the adventurers' guild.



!!Napier

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!!Napier!!Edie Napier



* LastNameBasis: Edie is more commonly known simply by her last name Napier. Not needing to be distinguished from her otherwise nameless sister this time around helps.



!!Brigitte
Brigitte is a novice adventurer who gets involved with the party in the early stages of the game.

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!!Brigitte
Brigitte
!!Birgitta
Birgitta
is a novice adventurer who gets involved with the party in the early stages of the game.




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* DubNameChange: Brigitte to Birgitta

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* NoSell: The Force Break is Perfect Defense, identical to that from ''The Fafnir Knight'', which turns the party completely invulnerable for the turn. Their elemental Walls return, which lets them negate attacks of particular elements for a turn.

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* NoSell: The Force Break is Perfect Defense, Painless, identical to that from ''The Fafnir Knight'', which turns the party completely invulnerable for the turn. Their elemental Walls return, which lets them negate attacks of particular elements for a turn.



* ShoutOut: Much like in ''The Fafnir Knight'', their Force Boost and Break are essentially veiled references to ''VideoGame/TraumaCenter''.

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* ShoutOut: Much like in ''The Fafnir Knight'', their Their Force Boost and Break are essentially veiled references Break, Healing Touch, is a definite reference to ''VideoGame/TraumaCenter''.



* KatanasAreJustBetter: Though Ronin are capable of using Swords as well, all their attack skills specify needing Katanas equipped.



* JackOfAllTrades: When they aren't busy delivering spear damage to the enemy ranks, they can support the party with situational buffs and healing. The tradeoff here is that these buffs are also CastFromHitPoints, and the healing is almost strictly LifeDrain.



* DoubleTap: Emulated with their Force Boost, Action Boost. This causes a Gunner to execute their skills twice in a turn, with the second attack being a fair bit weaker than the first.

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* DoubleTap: Emulated with Double Action and Multi-Shot. The former is their Force Boost, Action Boost. This causes a Gunner to execute their skills twice in a turn, with the Boost that will get them guaranteed second attack being a fair bit weaker than shots, while the first.latter bestows a low passive chance of a skill activating extra times on its own.



* JackOfAllTrades: They have access to the ability to bind enemies, heal allies in a pinch, strike different enemy formations and access elemental damage. The last of these is only available at the end of their skill tree, unlike in previous games.

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* JackOfAllTrades: They have access to the ability to bind enemies, heal allies in a pinch, strike multiple enemies in different enemy formations and access elemental damage. The last of these is only available at the end of their skill tree, unlike in previous games.



* BalanceBuff: Formerly, elemental imbue skills would only affect the user's weapon and sometimes only one user at a time; when the party is at a point where they'd prefer to attack with their own skills, the imbues don't factor into this. The elemental imbue buffs in ''Nexus'' now not only affect a party line, but also amplify the strength of skills with the corresponding element, multiplying the damage done by elemental DPS. Several other skills are also weapon-based, making them compatible with elemental imbues.



* StatusBuffDispel: Some of their skills involve willingly dispelling buffs from the party for an effect, like a temporary attack boost or a burst of healing. Their usual offensive version of this, Ad Nihilo, has unfortunately been left out this time around.

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* StatusBuffDispel: Some of their skills involve willingly dispelling buffs from the party for an effect, like a temporary attack boost or a burst of healing. Their usual offensive version of this, Ad Nihilo, has unfortunately been left out this time around.
around, but their Elemental Bomb series lets them dispel imbue buffs to proactively attack.
* StoneWall: Solid defensive stats and access to heavy armor makes them reasonably tanky, but this heavy armor and a low Agility stat impairs turn speed. Their Order skills need sufficient investment to have an action speed bonus so they can apply it before the party attacks.



* FragileSpeedster: Very high Agility and evasion, on par with the Survivalists, but also very low HP and Vitality. The Ninja can't take a lot of hits, provided they actually hit.



* NoSell: Their Prophecy skills, like the Protector's Walls, can negate one enemy attack of the corresponding attribute for the turn. It gives them a temporary attack buff if an attack is prevented this way.

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* NoSell: Their Prophecy skills, like the Protector's Walls, can negate one enemy attack of the corresponding attribute for the turn. It gives them a temporary attack buff if an attack is prevented this way.way, but the skills aren't guaranteed to deploy at the start of the turn like the Walls.



* ItemCaddy: Their Force Break allows them to use the effects of an in-battle consumable twice.

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* ItemCaddy: Their Force Break allows them to use the effects of an in-battle consumable twice. They're also specialized in harvesting materials, and can even gather them while walking around.


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* GlassCannon: Having two slots dedicated to weapons means less for armor. They're also restricted to the lightest armor class which doesn't do them any favors on the front line. They actually have passive skills that trigger when they ''die and get revived''.
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* UncannyValley: InUniverse. The first time you head into any facility other than the HQ with a Vampire the NPC there will speak up about them. Napier and Kvasir chalk it up to your Vampire looking ''really'' tired. Muller and Merlin and utterly terrified by them, though Muller can't quite place ''why'' because there's no way they're the inhuman monstrosity he's sensing.

to:

* UncannyValley: InUniverse. The first time you head into any facility other than the HQ with a Vampire the NPC there will speak up about them. Napier and Kvasir chalk it up to your Vampire looking ''really'' tired. Muller and Merlin and are utterly terrified by them, though Muller can't quite place ''why'' because there's no way they're the inhuman monstrosity he's sensing.

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** With the English release the exact method of unlocking has come into question, as only hacking or streetpassing have been confirmed ways to get it onto the team, leading to speculation that the event trigger was either broken in localization or there has always been some additional hidden triggers like the Kings Grimoires of ''Untold'' that simply has not been figured out yet.

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** With the The English release the exact method of unlocking has come into question, as only hacking or streetpassing seems to have been confirmed ways to get it onto eased up on the team, leading to speculation that the event trigger was either broken in localization or there has always been some conditions while adding additional hidden triggers like requirements. Recruiting at least one character from a Guild Card, then using said character in at least one successful fight. After this condition is met, along with a few of the Kings Grimoires of ''Untold'' that simply has not been figured out yet.original ones, saving and reloading the game will cause the event NPC to show up in town to start the sidequest.



* LimitBreak: Immortal Flesh, which allows the Vampire to endure any damage they receive for three turns, and March of the Dead, which revives all fallen allies and deals two ranged Almighty attacks plus one for each revived ally. Only characters equipped with the Blood-Red Demon Eyes item can use these.

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* LimitBreak: Immortal Flesh, Undying Soul, which allows the Vampire to endure any damage they receive for three turns, and March of the Dead, Ghastly March, which revives all fallen allies and deals two ranged Almighty attacks plus one for each revived ally.ally to a single enemy. Only characters equipped with the Blood-Red Demon Eyes item can use these.


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* UncannyValley: InUniverse. The first time you head into any facility other than the HQ with a Vampire the NPC there will speak up about them. Napier and Kvasir chalk it up to your Vampire looking ''really'' tired. Muller and Merlin and utterly terrified by them, though Muller can't quite place ''why'' because there's no way they're the inhuman monstrosity he's sensing.

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* GuestStarPartyMember: The first few forays into the Waterfall Woods have her accompany your party as an active member.
* HowDoIShotWeb: As an inexperienced adventurer, she has literally no idea on what to do in a fight. The first day spent in the Waterfall Woods leaves her literally unable to do anything except Defend, but she gets better the next day.




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* IneffectualLoner: He warns the party to not get too close to him the first few times they approach him. Only later do we find out that this behaviour stems from his guilt.
* RedBaron: Goes by the name of "The Reaper" among other soldiers.
* SurvivorGuilt: He was the lone survivor of several doomed parties in the past. He perceives this as being unable to protect anyone, and believes his very presence caused their demise.



* CombatExclusiveHealing: Until the party finds her dog, she travels with them. She provides healing at the end of each battle, but can't do much in quiet times.

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* CombatExclusiveHealing: Until the party finds her dog, she She travels with them.the party in search for her missing pets. She provides healing at the end of each battle, but can't do much in quiet times.


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!!Kincaid
Like Conrad from ''Beyond the Myth'', Kincaid serves as a placeholder for certain Adventure episodes when the player lacks any other Guild Cards to use.
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* FatCat: Her cat Mr. Merlin is incredibly chubby, yet [[HeadPet she can somehow sit him on her head]].
* HeadPet: Mr. Merlin, the very FatCat who rests on top of her head in her portrait.
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** With the English release the exact method of unlocking has come into question, as only hacking or streetpassing have been confirmed ways to get it onto the team, leading to speculation that the event trigger was either broken in localization or there has always been some additional hidden triggers like the Kings Grimoires of ''Untold'' that simply has not been figured out yet.
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* {{Greed}}: Wouldn't be Napier if she didn't like money and anything valuable. Buy equipment from her, sell her materials to make new weapons and armor -- may as well hand her your wallet and life savings. Of course, she's still a fair and humble merchant.

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* ChoiceOfTwoWeapons: Protectors can wield swords or spears, though their combat performance is not heavily dependent on what they've chosen.



* DrawAggro: Provoke serves this function, and Pre-Provoke lets that skill be used right at the start of a battle.

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* DrawAggro: Provoke Taunt serves this function, and Pre-Provoke Preemptive Taunt lets that skill be used right at the start of a battle.



* TakingTheBullet: If Provoke is not sufficient on its own, Ally Shield lets them take all hits for a party member with reduced damage. Line Shield does the same for a whole line.

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* TakingTheBullet: If Provoke Taunt is not sufficient on its own, Ally Shield lets them take all hits for a party member with reduced damage. Line Shield does the same for a whole line.



* CompositeCharacter: While they're using the original Medics' designs, the vast majority of their skills come from their ''Legends of the Titan'' redesign. Their new Deja Vu skill allows them to temporarily replicate War Magi's repeating heal trait, while Group Therapy has been reworked to be more in line with Botanists' Shared Nostrum.

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* CompositeCharacter: While they're using the original Medics' designs, the vast majority of their skills come from their ''Legends of the Titan'' redesign.skill tree. Their new Deja Vu skill allows them to temporarily replicate War Magi's repeating heal trait, while Group Therapy has been reworked to be more in line with Botanists' Shared Nostrum.



* OneHitKill: Can learn a skill that lets their normal attacks instantly kill their targets.

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* OneHitKill: Can learn a skill that OffWithHisHead: Beheading lets their normal attacks instantly kill their targets.deliver a OneHitKill.



* FireIceLightning: The game's primary source of elemental damage. Their Force Break, Astral Sign, is an attack that combines all three elements at once.

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* FireIceLightning: The game's primary source of elemental damage. Their Force Break, Astral Sign, Astrosign, is an attack that combines all three elements at once.



* SupportPartyMember: Harbingers' Miasma skills are used to debuff opponents or to defend allies.

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* SupportPartyMember: Harbingers' Miasma skills are used to debuff opponents or to defend allies.The skill set of Harbingers in ''Nexus'' is skewed towards their Deathguard prestige skills. Unless supplanted with a subclass the Harbinger would find themselves supporting their allies more than going on the offense.



* JackOfAllTrades: Their skill tree allows them to ably attack, defend, or heal.

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* HeroesPreferSwords: To the extent that they cannot equip any other weapon, in contrast to every other sword-using class which can use an alternative.
* JackOfAllTrades: Their skill tree allows them to ably attack, defend, or heal. Their one weakness is their subpar Luck stat.



* BigDamnHeroes: Comes to the party's aid in the Lush Woodlands. [[spoiler:First, she takes out a Berserker King to help escort the wounded adventurers to safety, after the party's worn out from fighting the first one. Later, when Cernunnos shows up after the proper Berserker King fight, she fully heals the party so they can fight it while fully refreshed.]]



Brigitte is a novice adventurer.

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Brigitte is a novice adventurer.
adventurer who gets involved with the party in the early stages of the game.




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* CombatExclusiveHealing: Until the party finds her dog, she travels with them. She provides healing at the end of each battle, but can't do much in quiet times.
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* LateArrivalSpoiler: Downplayed. The fact that they're called ''Imperials'' is made known to the player from the start of the game unlike in ''Etrian Odyssey IV'', but the game doesn't mention that they're from [[spoiler:the Empire of Yggdrasil]].

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!!In General
Adventurers from around the world who've come to Maginia to explore Lemuria and the local Yggdrasil.




!!Protector
Protectors are knights who shield their allies from harm with their heavy armor and shields.


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* AnAdventurerIsYou: Moreso than any Etrian Odyssey before, allowing you to freely assign portraits to any class in addition to retaining the option for recoloring and voices from ''Beyond the Myth'' and the return of subclassing from ''The Drowned City'' and ''Legends of the Titan''. With DLC your options expand to the appearance of ''every single class throughout the entire series'', though most of these lack the recoloring option unless their game provided it. If you ever wanted to be a [[NinjaPirateZombieRobot Pugilist Ninja who just so happens to be a bear vampire]], you can.

!!Protector
Protectors are knights who shield their allies from harm with their heavy armor and shields.
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* ActionBomb: Ninjas and their clones are capable of exploding upon death.



* HighlyVisibleNinja: Some of them dress in pretty brightly-colored clothing.

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* HighlyVisibleNinja: Some of them dress in pretty brightly-colored clothing.clothing, and all of them have long flaming scarves. Justified, as their niche is serving as an evasion tank for the group while also wanting their clones to get killed off for extra attacks.


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* ScarfOfAsskicking: They have long [[TechnicolorFire flaming]] scarves.
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-->'''Male options voiced by:''' Inoue Yuuki (Boy: Honest, Generic 1), Tamura Mutsumi (Boy: Energetic), Kuwahara Yuuki (Boy: Precocious), Murase Ayumu (Boy: Timid), Horie Shun (Boy: Cool, Generic 2), Saitou Souma (Young Man: Diligent, Refreshing), Matsuoka Yoshitsugu (Young Man: Energetic, Aloof), Shimono Hiro (Young Man: Frivolous, Lethargic), Murakami Satoru (Young Man: Serene, Generic 1), Kawanishi Kengo (Young Man: Haughty, Man: Inorganic), Okamoto Nobuhiko (Young Man: Quiet, Man: Battle Crazed), Takahashi Shin'ya (Young Man: Effeminate, Generic 2, Middle Aged: Diligent), Ootsuka Houchuu (Middle Aged: Cool), Terasoma Masaki (Middle Aged: Haughty) Miyake Kenta (Middle Aged: Hearty, Generic), Ootsuka Akio (Elder: Cool), Ogata Mitsuru (Elder: Elderly speech, Generic), Kawahara Yoshihisa (Man: Commentator)
-->'''Female options voiced by:''' Yoshimura Haruka (Little Girl: Diligent, Girl: High Class), Saitou Chiwa (Girl: Diligent, Cool), Kuwahara Yuuki (Girl: Cheerful), Ogura Yui (Girl: Klutz, Calm), Sakura Ayane (Girl: Soldier, "boku" speech), Maeda Kaori (Girl: Yamato Nadeshiko, Generic 3), Fujita Saki (Girl: Brave, Generic 1, Woman: Inorganic), Tomita Miyu (Girl: Rambunctious, Generic 2), Han Megumi (Girl: Masculine speech, Woman: Battle Crazed), Nagatsuma Juri (Girl: Self Important, Woman: Kind), Uchida Maaya (Girl: Foreigner, Chuunibyou), Tamura Mutsumi (Woman: Diligent), Kojima Sachiko (Woman: Gang Leader, Generic), Numakura Manami (Woman: Cool), Ishigami Shizuka (Woman: Masculine speech, Sexy), Fukami Rika (Woman: Sincere, Soldier)

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-->'''Male options voiced by:''' Yuuki Inoue Yuuki (Boy: Honest, Generic 1), Tamura Mutsumi Creator/MutsumiTamura (Boy: Energetic), Yuuki Kuwahara Yuuki (Boy: Precocious), Murase Ayumu Creator/AyumuMurase (Boy: Timid), Timid), Shun Horie Shun (Boy: Cool, Generic 2), Saitou Souma Creator/SomaSaito (Young Man: Diligent, Refreshing), Matsuoka Yoshitsugu Creator/YoshitsuguMatsuoka (Young Man: Energetic, Aloof), Shimono Hiro Creator/HiroShimono (Young Man: Frivolous, Lethargic), Satoru Murakami Satoru (Young Man: Serene, Generic 1), Kawanishi Kengo Creator/KengoKawanishi (Young Man: Haughty, Man: Inorganic), Okamoto Nobuhiko Creator/NobuhikoOkamoto (Young Man: Quiet, Man: Battle Crazed), Takahashi Shin'ya Takahashi (Young Man: Effeminate, Generic 2, Middle Aged: Diligent), Ootsuka Houchuu Creator/HochuOtsuka (Middle Aged: Cool), Terasoma Masaki Creator/MasakiTerasoma (Middle Aged: Haughty) Miyake Kenta Creator/KentaMiyake (Middle Aged: Hearty, Generic), Ootsuka Akio Creator/AkioOhtsuka (Elder: Cool), Ogata Mitsuru Ogata (Elder: Elderly speech, Generic), Kawahara Yoshihisa Creator/YoshihisaKawahara (Man: Commentator)
Commentator)

-->'''Female options voiced by:''' Haruka Yoshimura Haruka (Little Girl: Diligent, Girl: High Class), Saitou Chiwa Creator/ChiwaSaito (Girl: Diligent, Cool), Yuuki Kuwahara Yuuki (Girl: Cheerful), Ogura Yui Creator/YuiOgura (Girl: Klutz, Calm), Sakura Ayane Creator/AyaneSakura (Girl: Soldier, "boku" speech), Kaori Maeda Kaori (Girl: Yamato Nadeshiko, Generic 3), Fujita Saki Creator/SakiFujita (Girl: Brave, Generic 1, Woman: Inorganic), Miyu Tomita Miyu (Girl: Rambunctious, Generic 2), Han Megumi Creator/MegumiHan (Girl: Masculine speech, Woman: Battle Crazed), Juri Nagatsuma Juri (Girl: Self Important, Woman: Kind), Uchida Maaya Creator/MaayaUchida (Girl: Foreigner, Chuunibyou), Tamura Mutsumi Creator/MutsumiTamura (Woman: Diligent), Kojima Sachiko Kojima (Woman: Gang Leader, Generic), Numakura Manami Creator/ManamiNumakura (Woman: Cool), Ishigami Shizuka Creator/ShizukaIshigami (Woman: Masculine speech, Sexy), Fukami Rika Creator/RikaFukami (Woman: Sincere, Soldier)

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More information on the conditions have been figured out. Voice information taken from a pastebin found on Gamefaqs, may not be 100% accurate as far as matching up to localized choices for voice names.


-->'''Male options voiced by:''' Inoue Yuuki (Boy: Honest, Generic 1), Tamura Mutsumi (Boy: Energetic), Kuwahara Yuuki (Boy: Precocious), Murase Ayumu (Boy: Timid), Horie Shun (Boy: Cool, Generic 2), Saitou Souma (Young Man: Diligent, Refreshing), Matsuoka Yoshitsugu (Young Man: Energetic, Aloof), Shimono Hiro (Young Man: Frivolous, Lethargic), Murakami Satoru (Young Man: Serene, Generic 1), Kawanishi Kengo (Young Man: Haughty, Man: Inorganic), Okamoto Nobuhiko (Young Man: Quiet, Man: Battle Crazed), Takahashi Shin'ya (Young Man: Effeminate, Generic 2, Middle Aged: Diligent), Ootsuka Houchuu (Middle Aged: Cool), Terasoma Masaki (Middle Aged: Haughty) Miyake Kenta (Middle Aged: Hearty, Generic), Ootsuka Akio (Elder: Cool), Ogata Mitsuru (Elder: Elderly speech, Generic), Kawahara Yoshihisa (Man: Commentator)
-->'''Female options voiced by:''' Yoshimura Haruka (Little Girl: Diligent, Girl: High Class), Saitou Chiwa (Girl: Diligent, Cool), Kuwahara Yuuki (Girl: Cheerful), Ogura Yui (Girl: Klutz, Calm), Sakura Ayane (Girl: Soldier, "boku" speech), Maeda Kaori (Girl: Yamato Nadeshiko, Generic 3), Fujita Saki (Girl: Brave, Generic 1, Woman: Inorganic), Tomita Miyu (Girl: Rambunctious, Generic 2), Han Megumi (Girl: Masculine speech, Woman: Battle Crazed), Nagatsuma Juri (Girl: Self Important, Woman: Kind), Uchida Maaya (Girl: Foreigner, Chuunibyou), Tamura Mutsumi (Woman: Diligent), Kojima Sachiko (Woman: Gang Leader, Generic), Numakura Manami (Woman: Cool), Ishigami Shizuka (Woman: Masculine speech, Sexy), Fukami Rika (Woman: Sincere, Soldier)



* GuideDangIt: The process of unlocking the hidden event for them requires meeting five of seven unstated requirements. Collect 100 Guild Cards, collect a Guild Card with a Vampire on it, play for 100 hours, play on Heroic difficulty, have at least one of each true class in your guild, reach the postgame, and generate a QR code of your own Guild Card.

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* GuideDangIt: The process of unlocking the hidden event for them requires meeting five a variable number of seven unstated requirements. Collect conditions dependent on your choice of difficulty, [[HardModePerks Heroic allegedly needing the least number of conditions met]]. Known conditions to trigger the event include collecting 100 Guild Cards, collect getting a Guild Card with a Vampire on it, play playing for 100 hours, play on Heroic difficulty, have having at least one of each true class in your guild, reach reaching the postgame, and generate generating a QR code of for your own Guild Card.

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* CombatMedic: They're able to protect a full line of allies while also healing them with Recovery Guard and Heal Guard. With Healing Wall they're able to heal their line by defending.




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* CombatMedic: They possess a good deal of healing skills (albeit not as strong as the Medic's) with sufficient physical firepower for the front lines if ailments are being thrown around.

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* BladeOnAStick: Their War Edges are essentially a sword tied to a staff, their two weapon options mechanically. War Edge Mastery allows them to use sword skills even when just using a staff.
* CombatMedic: They possess a good deal of healing skills (albeit skills, albeit not as strong as the Medic's) Medic's, with sufficient physical firepower for the front lines if ailments are being thrown around.




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* CompositeCharacter: Most of their new abilities were taken directly from Runemasters and Warlocks.




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* FogOfDoom: Their various Miasma abilities qualify, being used to debuff enemies or enable their scythe attacks to inflict ailments.




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* MechanicallyUnusualClass: Vampires are the first incomplete class in the series, existing only as an effect of a special accessory that modifies the main class. Characters that become Vampires have their Force abilities replaced, gain passive skills to regenerate or lose health based on the time of day, and have their stats increased.

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* MechanicallyUnusualClass: Vampires are the first incomplete class in the series, existing only as an effect of a special accessory that modifies the main class. Characters that become Vampires have their Force abilities replaced, gain passive skills to regenerate or lose health based on the time of day, and have their stats increased.increased but otherwise remain the class they were before.




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!!Quasil
Quasil operates his own tavern in town and has a penchant for telling tall tales.

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\n!!Quasil\nQuasil ----

!!Kvasir
Kvasir
operates his own tavern in town and has a penchant for telling tall tales.




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* DubNameChange: Quasil to Kvasir




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* EyesAlwaysShut: As is tradition for the innkeepers.




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* LifeDrain: Their Force Boost, Hero Battle, lets them heal the entire party when they damage enemies.

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* CombinationAttack: Spear Assist, normally a weak attack, increases in power and copies the element of an ally's attack should the Highlander's turn come after theirs.
* LifeDrain: Their Force Boost, Hero Battle, lets them heal the entire party when they damage enemies.
enemies with Spear skills. Black Sabbath allows them to do so at any time, while Turning Tide will do so only on killing blows.



* Combos: Their Link skills form a significant portion of their skill set. After striking an enemy with the Link skill, any ally that attacks that same enemy triggers a follow-up hit. This time, their Link follow-ups can also land {{Critical Hit}}s, and Link Finale serves as a finisher after a long chain of follow-ups.

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* Combos: CombinationAttack: Their Link skills form a significant portion of their skill set. After striking an enemy with the Link skill, any ally that attacks that same enemy triggers a follow-up hit. This time, their Link follow-ups can also land {{Critical Hit}}s, and Link Finale serves as a finisher after a long chain of follow-ups.



* InstantRunes: Their various Circle spells create a lingering [[ExactlyWhatItSaysOnTheTin magical circle]] over the battlefield to provide their effects.



* ChargedAttack: Charge Edge, a Terminating skill, allows their next attack to do increased damage.
* {{Combos}}: Outside of their Drive skills their attacks come in three varieties; Activation, Connecting, and Terminating. Activation skills must always be used first, Connecting can only follow an Activation, while Terminating can follow either.



* MightyGlacier: Imperials have the third highest HP and second highest Strength and Vitality in the entire game. To compensate, the have the worst Agility out of every class.

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* LiquidAssets: They have both the LifeDrain and ManaDrain varieties. Blood Edge is the former while Impulse Edge and Force Edge are the latter.
* MightyGlacier: Imperials have the third highest HP and second highest Strength and Vitality in the entire game. To compensate, the have the worst Agility out of every class. They're able to make any character one as well, or even more so if they already were. Heavy Guard provides a massive 40% damage mitigation, but forces the character to act only at the end of turn.



* Combos: Their entire binding skill tree has skills that interact with each other. One-Two Punch attempts to use all three binding skills to fully bind an enemy in one fell swoop, while Leading Blow launches a combo of attacks on a bound or ailing enemy.

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* Combos: {{Combos}}: Their entire binding skill tree has skills that interact with each other. One-Two Punch attempts to use all three binding skills to fully bind an enemy in one fell swoop, while Leading Blow launches a combo of attacks on a bound or ailing enemy.

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* CombatMedic: With the right subclass, Medics can double as good attackers in situations where they're not healing the party.

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* CombatMedic: With the right subclass, Medics can double as good attackers in situations where they're not healing the party. Staff Mastery has been reworked with this in mind. In older games this skill would increase their TP while opening up staff attacks that do not necessarily need to be invested in. In ''Nexus'' Staff Mastery instead requires investment in ''all'' of their attack skills.
* CompositeCharacter: While they're using the original Medics' designs, the vast majority of their skills come from their ''Legends of the Titan'' redesign. Their new Deja Vu skill allows them to temporarily replicate War Magi's repeating heal trait, while Group Therapy has been reworked to be more in line with Botanists' Shared Nostrum.


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* ShieldBash: Their Guard Rush, Physical Shield, and Elemental Shield skills have a slow wind up that protects the party before striking an enemy. Guard Rush in particular grows in power the more attacks it mitigates first, but also fails completely if no attacks come in before it.


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* MechanicallyUnusualClass: Vampires are the first incomplete class in the series, existing only as an effect of a special accessory that modifies the main class. Characters that become Vampires have their Force abilities replaced, gain passive skills to regenerate or lose health based on the time of day, and have their stats increased.

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* LastChanceHitPoint: Aegis lets them occasionally endure a mortal blow with 1 HP remaining.



* ShieldBash: They can also use their shields to attack when they don't need to guard the party.




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* TakingTheBullet: If Provoke is not sufficient on its own, Ally Shield lets them take all hits for a party member with reduced damage. Line Shield does the same for a whole line.



* ActionInitiative: Their Force Boost, Illusion Step, raises the entire party's action speed and evasion. Their Force Break, Mirage Arrow, is an inverse of this, doing damage to an enemy and applying a debuff to reduce its action speed and accuracy.

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* ActionInitiative: ActionInitiative:
**
Their Force Boost, Illusion Step, raises the entire party's action speed and evasion. Their Force Break, Mirage Arrow, is an inverse of this, doing damage to an enemy and applying a debuff to reduce its action speed and accuracy.accuracy.
** Quick Step lets them force an ally to go immediately after them, letting slow party members get the jump on enemies.




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* UtilityPartyMember: They have a lot of skills dedicated to easing travel through the labyrinth, on top of skills that improve item yields from gather points.



* {{Nerf}}: Their [[GameBreaker abnormally powerful]] Barrier now can only activate up to 3 times, meaning it can no longer defend the entire party.

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* MightyGlacier: Good offensive and defensive stats, impaired by low Agility. Their skills' ActionInitiative work to mitigate that.
* {{Nerf}}: Their [[GameBreaker abnormally powerful]] formerly powerful Barrier now can only activate up to 3 times, meaning it can no longer defend the entire party.




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* StandardStatusEffects: Can cause a random ailment with Random Disease, which enables the side effects of their War Edge skills.



* DrawAggro: Their Force Break raises the chance of them being targeted along with their evasion rate for 3 turns.

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* DrawAggro: Their Several of their skills, including their Force Break Boost, raises the chance of them being targeted along with their evasion rate for 3 turns.rate.



* KnifeNut: Although they can also use katanas, several of the ninja's skills require they have daggers equipped.



* OneHitKill: Can learn a skill that lets their normal attacks instantly kill their targets.




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* WeaponOfChoice: Farmers have the greatest variety of weapon choices, capable of using staves, daggers, scythes, and guns.



* ChoiceOfTwoWeapons: Landsknechts can use swords and rapiers, each with their exclusive portion of the skill tree, but also no longer have any compensatory skills for DualWielding.
* Combos: Their Link skills form a significant portion of their skill set. After striking an enemy with the Link skill, any ally that attacks that same enemy triggers a follow-up hit. This time, their Link follow-ups can also land {{Critical Hit}}s, and Link Finale serves as a finisher after a long chain of follow-ups.



* CapeSwish: Emulated with their Shadow Cloak skill. Now with more skills that synergize with it.

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* CapeSwish: Emulated with their Shadow Cloak skill. Now with In ''Nexus'', they now have more skills that synergize with it.or improve it.
* ChoiceOfTwoWeapons: Equally capable of using swords or daggers -- their attack skills don't discriminate.
* DualWielding: Blade Flurry allows the Nightseeker to equip two weapons and have their normal attacks hit with both.



* KnifeNut: They employ throwing knives to attack from afar.

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* KnifeNut: They employ throwing knives to attack from afar.afar, and can shred the opposition with their bladed weapons up close.



* {{BFS}}: Their Drive Blades are enormous.

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* {{BFS}}: Their Drive Blades are enormous.enormous, and using them prevents access to a sub-weapon.



* LimitBreak: Ignition has been reworked into this as their Force Boost, preventing Overheating for three turns. Their Force Break, Conversion, greatly restores TP and allows them to surpass their normal TP limits.

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* LimitBreak: Ignition has been reworked into this as their Force Boost, preventing Overheating for three turns. Their Force Break, Conversion, greatly restores TP and allows them to surpass their normal TP limits.



* GoodOldFisticuffs: Pugilists fight hand-to-hand.
* RapidFireFisticuffs: Their Million Lash passive lets their normal attacks hit 2 to 4 times if they're equipping two weapons.

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* Combos: Their entire binding skill tree has skills that interact with each other. One-Two Punch attempts to use all three binding skills to fully bind an enemy in one fell swoop, while Leading Blow launches a combo of attacks on a bound or ailing enemy.
* GoodOldFisticuffs: Pugilists fight hand-to-hand.
hand-to-hand, and are the only ones capable of wielding fist weapons.
* RapidFireFisticuffs: RapidFireFisticuffs:
**
Their Million Lash passive lets their normal attacks hit 2 to 4 times if they're equipping two weapons.weapons.
** One-Two Punch launches a punch, which then may follow up with their binding punches on unbound body parts. If a bind lands, Following Strike can trigger, adding a Corkscrew to the mix. If everything unfolds perfectly, you can have a Pugilist attack '''seven times''' in one action.
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* BalanceBuff: Medics in ''Legends of the Titan'' were better off as a subclass than as a main class. In ''Nexus'', the Medic skills now scale a lot better past the halfway point, giving use to Medic-main party members.
* CombatMedic: With the right subclass, Medics can double as good attackers in situations where they're not healing the party.


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* {{Nerf}}: Their [[GameBreaker abnormally powerful]] Barrier now can only activate up to 3 times, meaning it can no longer defend the entire party.

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* FlamingMeteor: Their Meteor spell returns, dealing numerous bash attacks to random targets.
* LinearWarriorsQuadraticWizards: Inverted. Early on their damage is among the best in the game due to having access to most of their attacks right away, later on as other classes open up gaining more skills they instead primarily gain passive and support abilities. That their damage modifiers at max rank are equal or lower to many other class's skills at the first rank, and most enemies having relatively even physical and magical defenses, does them no favors either. For example, Fire Star is 150% with a splash effect at max compared to a Gunner's Spread Shot with a 180% splash for the first rank.



* MagicalEye: They possess the Charm and Atrophic Eye skills, lowering all enemies' attack and defense respectively.



* TokenNonHuman: As Vessels, Arcanists are the only playable non-human characters in the roster.

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* TokenNonHuman: As Vessels, Arcanists are the only playable non-human characters in the roster.
roster by default. Other races from previous games are available as portrait DLC.

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* GradualRegeneration: During the night, they regenerate 5% of their HP every turn.



* HealingFactor: During the night, they regenerate 5% of their HP every turn.

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* ChargedAttack: Delayed Charge builds up power over two to four turns before striking, Cross Charge allows you to cancel out the charge to get it out sooner for reduced power.



* StatusBuffDispel: Some of their skills involve willingly dispelling buffs from the party for an effect, like a temporary attack boost or a burst of healing.

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* StatusBuffDispel: Some of their skills involve willingly dispelling buffs from the party for an effect, like a temporary attack boost or a burst of healing.
healing. Their usual offensive version of this, Ad Nihilo, has unfortunately been left out this time around.



* ChargedAttack: Taking a lesson from Warlocks, Zodiacs can now take a turn to either focus their spells down to a stronger single target strike or a random target attack that strikes far more times than normal. Additionally Ether Cycle serves as a constant charge up, converting a portion of the previous turn's TP costs into additional damage.



** As a subclass they greatly help to offset the strain on TP some classes have, in addition to retaining much of their utility as a main class.



* LimitBreak: Ignition has been reworked into this as their Force Boost, preventing Overheating for three turns. Their Force Break, Conversion, greatly restores TP and allows them to surpass their normal TP limits.



* {{Overheating}}: Their signature Drive Blades can overheat when unleashing attacks and require time to cool down.

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* {{Overheating}}: Their signature Drive Blades can overheat when unleashing attacks and require time to cool down.
down. Overheat Guard turns this into an advantage, giving them a considerable level of mitigation during the cool down turns.


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* GuideDangIt: The process of unlocking the hidden event for them requires meeting five of seven unstated requirements. Collect 100 Guild Cards, collect a Guild Card with a Vampire on it, play for 100 hours, play on Heroic difficulty, have at least one of each true class in your guild, reach the postgame, and generate a QR code of your own Guild Card.
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MightyGlacier: Imperials have the third highest HP and second highest Strength and Vitality in the entire game. To compensate, the have the worst Agility out of every class.

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* MightyGlacier: Imperials have the third highest HP and second highest Strength and Vitality in the entire game. To compensate, the have the worst Agility out of every class.
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* FlamingSword: Well, Flaming ''Shield''. Their new Shield Flare ability causes anything attacking them the turn it's used and one after to take fire damage.
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[[center: [-[[Characters/EtrianOdyssey Top Index]]-] ]]
[[center: [-[[Characters/EtrianOdysseyI Etrian Odyssey/The Millennium Girl]]-] | [-[[Characters/EtrianOdysseyII Heroes of Lagaard/The Fafnir Knight]]-] ]]
[[center: [-[[Characters/EtrianOdysseyIII The Drowned City]]-] | [-[[Characters/EtrianOdysseyIV Legends of the Titan]]-] | [-[[Characters/EtrianOdysseyV Beyond the Myth]]-] ]]
[[center: [-'''Etrian Odyssey Nexus'''-] | [-Characters/EtrianMysteryDungeon-] ]]
The cast of ''Etrian Odyssey Nexus''.

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[[foldercontrol]]

[[folder:Potential Guild Members]]
!!Protector
Protectors are knights who shield their allies from harm with their heavy armor and shields.

* DrawAggro: Provoke serves this function, and Pre-Provoke lets that skill be used right at the start of a battle.
* NoSell: The Force Break is Perfect Defense, identical to that from ''The Fafnir Knight'', which turns the party completely invulnerable for the turn. Their elemental Walls return, which lets them negate attacks of particular elements for a turn.
* StoneWall: They don't need to be fast in order to protect their allies or take heavy hits.

!!Medic ''(Etrian Odyssey)''
Medics are top-class healers, ready to take on any injury or ailment that befalls their allies.

* TheMedic: It's right there in the name; the class revolves around healing party members.
* ShoutOut: Much like in ''The Fafnir Knight'', their Force Boost and Break are essentially veiled references to ''VideoGame/TraumaCenter''.

!!Ronin
Ronin are master of foreign blade arts that revolve around stances.

* BalanceBuff: Not only do the Ronin retain their stance-assuming attacks from ''The Fafnir Knight'', any investment in the stances causes them to automatically assume their highest-level stance at the start of battle. Clear Stance, which used to solely increase defense, the Ronin's DumpStat, now offers both a defense boost and an ailment infliction rate bonus.
* CompositeCharacter: The Ronin in this game inherit some skills from their Masurao cousins from ''Beyond the Myth''.
* CriticalHitClass: Their previously stance-exclusive attacks can now be used regardless of the stance they have assumed. To compensate, their attack skills have an automatic critical hit whenever they are used with their corresponding stance -- e.g. Flame Grater crits during Upper Stance.
* GlassCannon: Possesses the greatest Strength score among the cast, and reasonable Agility to boot. However, their defenses are pretty poor for a frontline class.
* {{Nerf}}: Their stronger attack skills now deduct stance duration on use. The strongest attack of each stance's branch not only cancels the stance, but also prevents them from using skills on their next turn.
* SingleStrokeBattle: Their Force Break, Issen, delivers a strong ranged cut attack to all enemies that has a high chance of [[OneHitKill instantly killing them]].
* StanceSystem: Their signature stances return. This time, their [[AllYourPowersCombined Peerless Stance]] is their Force Boost, which also carries the perk of preserving the stance.

!!Survivalist
Survivalists use their experience with nature to better traverse the dangers of the labyrinth.

* ActionInitiative: Their Force Boost, Illusion Step, raises the entire party's action speed and evasion. Their Force Break, Mirage Arrow, is an inverse of this, doing damage to an enemy and applying a debuff to reduce its action speed and accuracy.
* DrawAggro: Chain Dance temporarily increases the Survivalist's chance of being targeted on top of their evasion, which ties in nicely to Hazy Arrow, a powerful skill only available after dodging an attack. They can also use Scapegoat to apply this trope to any of their allies.
* ForestRanger: They're known in Japan as Rangers.
* FragileSpeedster: Survivalists are lightning fast, but not very strong.

!!Highlander
Highlanders are fierce warriors who sacrifice their own health to strike their foes down.

* BladeOnAStick: They primarily use spears to fight.
* CastFromHitPoints: Several of their skills rely on sacrificing HP.
* LifeDrain: Their Force Boost, Hero Battle, lets them heal the entire party when they damage enemies.

!!Gunner
Gunners are marksmen who strike enemies from a distance with their powerful firearms.

* ChargedAttack: Implied with their Charge Shot and elemental Charge attacks. They take time to charge a powerful attack, an act that forces them to move last in the turn, on top of dropping their defenses.
* DoubleTap: Emulated with their Force Boost, Action Boost. This causes a Gunner to execute their skills twice in a turn, with the second attack being a fair bit weaker than the first.
* GlassCannon: Sport a remarkable Strength growth, but their their low Agility reduces their accuracy and turn speed, making it likely for them to take a hit before moving. Their middling HP and defenses also reduces their survivability, only moderated by them usually operating on the back line.
* JackOfAllTrades: They have access to the ability to bind enemies, heal allies in a pinch, strike different enemy formations and access elemental damage. The last of these is only available at the end of their skill tree, unlike in previous games.

!!War Magus
War Magi combine their magical knowledge with the might of the blade, able to heal, afflict, and attack.

* ActionInitiative: Their War Heal skills activate twice -- at the start and end of the turn, letting them get some first aid in to maintain the party's health.
* CombatMedic: They possess a good deal of healing skills (albeit not as strong as the Medic's) with sufficient physical firepower for the front lines if ailments are being thrown around.
* NoSell: Their Barrier skill has a chance of blocking ailments, binds, and debuffs to the party. Their Force Break, Fairy Robe, not only heals the party and lifts ailments and binds, but also has guaranteed prevention of any ailments, binds, and debuffs during the turn it's used.

!!Sovereign
Sovereigns are armored royals who inspire their allies by healing and strengthening them.

* BattleBallgown: The female portraits came to kick ass and look absolutely radiant while doing so.
* KickingAssInAllHerFinery: Their fancy clothes are no hindrance to their combat capability.
* RoyalsWhoActuallyDoSomething: Certainly implied by the class name, though [[FeaturelessProtagonist not strictly necessary]].
* StatusBuff: One of their primary focuses is buffing their allies. Their new Force Break, Nobility Proof, prevents buffs from being dispelled and amplifies their effects for the turn.
* StatusBuffDispel: Some of their skills involve willingly dispelling buffs from the party for an effect, like a temporary attack boost or a burst of healing.

!!Ninja
Ninjas are versatile fighters trained in the art of the ninja.

* DoppelgangerAttack: Ninjas can create clones of themselves that act independently in battle. Like their home game, their clones will occupy vacant party slots, including the sixth.
* DrawAggro: Their Force Break raises the chance of them being targeted along with their evasion rate for 3 turns.
* HighlyVisibleNinja: Some of them dress in pretty brightly-colored clothing.
* {{Ninja}}: Naturally. They dress the part and fight with knives and katana.
* StandardStatusEffects: Their knife skills deal damage and afflict all sorts of ailments.

!!Zodiac
Zodiacs study the stars and use their mystical knowledge to utilize the elements.

* FireIceLightning: The game's primary source of elemental damage. Their Force Break, Astral Sign, is an attack that combines all three elements at once.
* NoSell: Their Prophecy skills, like the Protector's Walls, can negate one enemy attack of the corresponding attribute for the turn. It gives them a temporary attack buff if an attack is prevented this way.
* SquishyWizard: Their powerful magic doesn't do much for their survivability and are better utilized in the back row.

!!Farmer
Farmers may not have much to contribute to battle, but they excel at gathering natural materials from the labyrinths they visit.

* BoringButPractical: They can't do much damage in a fight; their strength is in providing healing or escape, in addition to gathering materials.
* ExperienceBooster: Their Earth's Bounty passive increases Experience yields from battle.
* ItemCaddy: Their Force Break allows them to use the effects of an in-battle consumable twice.
* LethalJokeCharacter: Incredible Luck growth makes it very easy for a Farmer to spread ailments to enemies. This works spectacularly in tandem with Harvest Festival, which gives them a chance to OneHitKill bound enemies.
* UtilityPartyMember: Outside of battle is where they're most effective.

!!Shogun
Shoguns are skilled tacticians and generals who are also highly capable fighters.

* AuthorityEqualsAsskicking: Their command skills automatically alter the behaviour of the team, and they're no slouch in battle themselves.
* AxCrazy: Their Mercy Kill passive gives them a chance of instantly killing any combatant falling to low HP, be it friend or foe. Their Bloody Lance ability also boosts their attack whenever they score a kill, even if they just murdered their teammate.
* DifficultButAwesome: The great variety of SituationalSword skills in the Shogun's repertoire makes them an oddity. Knowing how to command and attack, though, can deliver great results.
* DualWielding: Emphasizes this more than other classes. They get a passive skill that raises their defense while dual-wielding, and a few of their attack skills hit twice as many times while dual-wielding.
* {{Nerf}}: The famed Warrior's Might now carries a HP cost to it, and HP loss this way can kill the user.
* SacrificialRevivalSpell: They gain a skill that lets them kill themselves for a chance to revive all fallen party members.

!!Landsknecht ''(Legends of the Titan)''
Landsknechts are quick and experienced blade wielders.

* ActionInitiative: Their Vanguard skill returns, granting them a buff that is almost guaranteed to get them to go first in battle. Their Force Boost and Break will also give them a large action speed bonus.
* LightningBruiser: Their Vanguard skill raises their action speed and damage output, and while it leads to a defense debuff, the Landsknecht is resilient enough that the penalty is largely negligible, especially when they can kill enemies before they act.
* ShieldBash: Their "Break" attack skills require them to be using a shield, and inflict debuffs on their targets.

!!Nightseeker
Nightseekers are shadowed assassins who use their knives to drain their opponents' strength before going in for the kill.

* CapeSwish: Emulated with their Shadow Cloak skill. Now with more skills that synergize with it.
* FragileSpeedster: The highest Agility stat in the cast, but this comes with mediocre defenses. This is fortunately mitigated by their ability to work in the back row and [[SingleUseShield Shadow Cloak]].
* InjuredVulnerability: They have skills that improve their damage output on ailing enemies.
* KnifeNut: They employ throwing knives to attack from afar.
* {{Nerf}}: Follow Trace only repeats the attack skill if the target has an ailment. Assassinate only inflicts instant death if Shadow Cloak is active for the Nightseeker.
* StandardStatusEffects: Their skill repertoire includes Throw skills that attempt to inflict ailments so that their stronger skills can do a number on affected enemies.

!!Arcanist
Arcanists are powerful magic users from a race of people dedicated to guarding the Yggdrasil tree in Tharsis. They set up magical fields to afflict their opponents and can use them to attack or heal.

* NonElemental: The magical attacks they can use from dismissing their Circles are untyped.
* NoodlePeople: Vessels are ''seriously'' skinny.
* SquishyWizard: Their HP and Vitality growth barely surpass those of the Zodiacs.
* StandardStatusEffects: Arcanists revolve mostly around using their Circles to inflict status effects and binds on enemies.
* TokenNonHuman: As Vessels, Arcanists are the only playable non-human characters in the roster.

!!Imperial
Imperials are the royal guard of the Empire of Yggdrasil, wielding powerful mechanical swords that overheat with use.

* {{BFS}}: Their Drive Blades are enormous.
* CooldownManipulation: Some of their skills can reduce the number of turns they have to wait to use their Drive skills after overheating.
MightyGlacier: Imperials have the third highest HP and second highest Strength and Vitality in the entire game. To compensate, the have the worst Agility out of every class.
* {{Magitek}}: Drive Blades combine advanced machinery with elemental magic.
* {{Overheating}}: Their signature Drive Blades can overheat when unleashing attacks and require time to cool down.

!!Harbinger
Harbingers fight with wicked scythes, utilizing a magical miasma to defend or afflict.

* BalanceBuff: Rather than spend a turn (or extra skill points) setting up Miasma Armor, now ''any'' investment in Miasma Armor causes the Harbinger to begin the battle with it active.
* SinisterScythe: Their WeaponOfChoice.
* SupportPartyMember: Harbingers' Miasma skills are used to debuff opponents or to defend allies.
* StandardStatusEffects: Their scythes can inflict status effects when used in tandem with miasma.

!!Pugilist
Pugilists prefer to do things the old-fashioned way, using their fists to fight.

* CastFromHitPoints: Some Pugilist skills require sacrificing HP.
* GoodOldFisticuffs: Pugilists fight hand-to-hand.
* RapidFireFisticuffs: Their Million Lash passive lets their normal attacks hit 2 to 4 times if they're equipping two weapons.
* StandardStatusEffects: Their punches can inflict binds or paralysis on enemies.

!!Hero
Heroes are a new class hailing from the floating city of Maginia. They can fill most any role, whether attacking, defending, or supporting.

* DoppelgangerAttack: Heroes can spawn afterimages when they attack. These afterimages take up an empty party slot and, the turn after being summoned, use the same attack that spawned them before disappearing at the turn's end.
* TheHero: It's right there in the name. They seem to be the "main character" class of the game, as with the Protector in the first two games, the Landsknecht in the fourth, or the Fencer in the fifth.
* JackOfAllTrades: Their skill tree allows them to ably attack, defend, or heal.
* KidHero: Literally, if the player chooses their younger portraits for the character.
* LimitBreak: Brave Heart, which drastically boosts the Hero's chance of spawning afterimages and the power of those afterimages for three turns, and Miracle Edge, which unleashes a flurry of close-range cut attacks on all enemies and then heals all allies above their max HP.
* YouGottaHaveBlueHair: The default portraits of the older Heroes have vivid green hair.

!!Vampire
A subclass of sorts unlocked through a special in-game event, usable only by equipping a one-of-a-kind accessory.

* HealingFactor: During the night, they regenerate 5% of their HP every turn.
* LastChanceHitPoint: During their Force Boost, they cannot be reduced to zero HP.
* LimitBreak: Immortal Flesh, which allows the Vampire to endure any damage they receive for three turns, and March of the Dead, which revives all fallen allies and deals two ranged Almighty attacks plus one for each revived ally. Only characters equipped with the Blood-Red Demon Eyes item can use these.
* NonElemental: Their Force Break—the only Vampire ability that does damage—deals Almighty damage.
* OurVampiresAreDifferent: There's no indication that these vampires are undead or that they drink blood, yet vampires they are, nonetheless.
* RedEyesTakeWarning: Equipping the Blood-Red Demon Eyes changes your character's eyes to red.
* SecretCharacter: Not featured in any of the game's advertising, Vampires can only be unlocked through a special event in the first dungeon.
* WeakenedByTheLight: During the day, they lose 5% of their HP every turn.
[[/folder]]

[[folder:Citizens of Maginia]]
!!Persephone
Persephone is the princess of Maginia. She heads up the expedition headquarters and is the one who sent out the call for explorers to come to seek the treasure of Lemuria.

-->'''Voiced by:''' Creator/MaayaSakamoto

* QuestGiver: She'll hand down official missions on behalf of the city.

!!Muller
Muller is a calm and sometimes stern member of the Maginian army and leads the adventurers' guild.

-->'''Voiced by:''' Akio Otsuka

!!Quasil
Quasil operates his own tavern in town and has a penchant for telling tall tales.

-->'''Voiced by:''' Creator/HochuOtsuka

* QuestGiver: As is the norm for the series, you can pick up requests from townsfolk at his tavern.

!!Vivian
Vivian works at the front desk of the Lady of the Lake Inn, but only because her parents make her. Her cat Merlin "helps."

-->'''Voiced by:''' Juri Nagatsuma

* CrazyCatLady: She lets Merlin climb all over her as she works.
* LazyBum: If she had her way, Vivian would spend her days lying around and playing with Merlin.
* SoulCrushingDeskJob: She certainly thinks hers is one.

!!Napier
Napier is a shopkeeper from Armoroad who jumped at the opportunity to move where the money from explorers was going.

-->'''Voiced by:''' Creator/AyaneSakura

* SuddenlyVoiced: Her debut game, ''The Drowned City'', didn't feature voice acting.
[[/folder]]

[[folder:Other Adventurers]]
!!Wiglaf
Wiglaf is an adventurer hailing from Tharsis, where she led her own guild.

-->'''Voiced by:''' Creator/RikaFukami

* SuddenlyVoiced: Her debut game, ''Legends of the Titan'', didn't feature voice acting.

!!Shilleka
Shilleka is a shopkeeper from Etria who seems to have taken up adventuring as of late.

-->'''Voiced by:''' Creator/ChiwaSaito

* TookALevelInBadass: She seems to have traded in shopkeeping for adventuring.

!!Marco
Marco is a part of a guild with Oliver. He is thoughtful and cautious as he explores the labyrinth.

-->'''Voiced by:''' Kengo Kawanishi

!!Oliver
Oliver is a part of a guild with Marco. He's lively and sportive and a little wild.

-->'''Voiced by:''' Creator/YoshihisaKawahara

!!Rob
Rob is a quiet and intense young man who's concerned for Charis.

-->'''Voiced by:''' Creator/SomaSaito

!!Charis
A cheery adventurer with potential to grow who worries about Rob.

-->'''Voiced by:''' Creator/ShizukaIshigami

!!Leo
Leo is a glum and blunt kid who's exploring the labyrinth on his own.

-->'''Voiced by:''' Creator/AyumuMurase

!!Brigitte
Brigitte is a novice adventurer.

-->'''Voiced by:''' Creator/MaayaUchida

!!Artelinde
Artelinde is a member of the esteemed Guild Esbat from High Lagaard.

-->'''Voiced by:''' Sachiko Kojima

!!Wulfgar Jr.
Wulfgar Jr. is a wolf accompanying Artelinde.

* DeadGuyJunior: His namesake was killed in ''Etrian Odyssey II'' and the Classic mode of its remake.

!!Floyd
Floyd is a cheery and sociable adventurer seeking the lost treasure.

-->'''Voiced by:''' Creator/YoshitsuguMatsuoka

!!Enrica
Enrica is the leader of the Sea Clan, dubbed "The Sailing Princess."

-->'''Voiced by:''' Creator/MegumiHan
[[/folder]]
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