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* DualBoss: Destroying Belmon is not enough to finish the strike, as you also have clear out the remaining Vex forces, Transcendant Hydra included.

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* DualBoss: Destroying Belmon is not enough to finish the strike, as you also have clear out to get rid of the remaining Vex forces, Transcendant Hydra included.Hydra. Once both are destroyed, all remaining enemies despawn and the strike is complete.



* TagTeam: After taking enough damage, either Belmon or the Transcendant Hydra will disappear while the other Hydra teleports back in.

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* TagTeam: After taking enough damage, either Belmon or and the Transcendant Hydra will disappear while initially appear together, but switch in and out once both have their health down to two thirds. They reappear together along with reinforcements on the other Hydra teleports back in.final third of their health bar.

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheDarkness The Darkness]] ([[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheDarkness The Darkness]] ([[Characters/DestinyTheTaken ([[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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Moving the Undying Mind to the Darkness section.


[[folder:The Undying Mind]]
!!The Undying Mind
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/undying_mind.jpg]]

->''"We are starting to believe that time is home to the Vex, and somewhere in those unmappable voids dwell their undying minds."''

The boss of the strike of the same name, The Undying Mind has only one mission: Lock the Black Garden back out of time, and then revive its Heart.

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[[folder:The Undying Mind]]
!!The Undying Mind
[[folder:Qodron]]
!!Qodron, Gate Lord
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/undying_mind.org/pmwiki/pub/images/qodron.jpg]]

->''"We are starting to believe that time ->''"It is home to the Vex, and somewhere in those unmappable voids dwell their undying minds.no prisoner. It is here with purpose."''

The boss Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires the death of a certain Guardian who will someday enter the Prison in search of the strike of the same name, The Undying Mind has only one mission: Lock the Black Garden back out of time, and then revive its Heart.Reef's riches.



* ArcVillain: For ''Season of the Undying''. It's the driving force behind the Sol Divisive's invasion of the Moon and once again seeks to rip the Black Garden back out of time.
* BackFromTheDead: As of ''Season of the Undying'', the Undying Mind has been resurrected.
* DeaderThanDead: Ikora confirms at the beginning of the ''Season of the Dawn'' that the Vanguard's endeavour to eliminate the Undying Mind across all timelines has been successful, joking that the Cryptarchs should change its name.
* DeathIsCheap: Any attempt to assassinate it in ''Season of the Undying'' results in a duplicate being summoned from an alternate timeline. Ikora's construction project, which requires a boatload of salvaged Vex parts, is aimed at [[ThereIsNoKillLikeOverkill killing every single instance of the Undying Mind in every single universe]].
* FlunkyBoss: Very much so, with both Precursor and Sol Divisive Vex aiding it in its efforts to kill you.
* KingMook: A gigantic Hydra, similar to Sekrion. The chief difference is that its rotating shield is split into three smaller shields, rather than being one continuous piece.
* MightyGlacier: Like any Hydra, though it is more mobile than most of them, randomly moving up and down the arena you fight it in.
* TimeMaster: When you can single-handedly rip an area out of the flow of time, you are ''definitely'' this.

to:

* ArcVillain: For ''Season of CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' to be there.
* GlorySeeker: It went to
the Undying''. It's the driving force behind the Prison of Elders to ensure its own glorious future.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the
Sol Divisive's invasion of the Moon and once again seeks to rip Progeny when possessed by the Black Garden back out of time.
* BackFromTheDead: As of ''Season of the Undying'', the Undying Mind has been resurrected.
* DeaderThanDead: Ikora confirms at the beginning of the ''Season of the Dawn'' that the Vanguard's endeavour to eliminate the Undying Mind across all timelines has been successful, joking that the Cryptarchs should change its name.
* DeathIsCheap: Any attempt to assassinate it in ''Season of the Undying'' results in a duplicate being summoned from an alternate timeline. Ikora's construction project,
Heart]], which requires a boatload of salvaged Vex parts, raises some disturbing implications.
* ItsPersonal: Qodron
is aimed at [[ThereIsNoKillLikeOverkill killing every single instance of in the Undying Mind in every single universe]].
* FlunkyBoss: Very much so, with both Precursor and Sol Divisive Vex aiding it in its efforts
Prison to kill you.
''you'', specifically, because of how much the PlayerCharacter Guardian has ruined the Vex's plans.
* KingMook: A gigantic Hydra, similar to Sekrion. The chief difference is that RussianReversal: To quote its rotating shield Grimoire card:
-->Qodron
is split into three smaller shields, rather than being one continuous piece.
* MightyGlacier: Like any Hydra, though it is more mobile than most of them, randomly moving up and down
not the arena you fight it in.
prisoner here. You are, Guardian.
* TimeMaster: When Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to you and prevent you from firing at it, whereas the Templar's only accomplish the latter and can single-handedly rip an area out of the flow of time, only kill you are ''definitely'' this.if you shoot a rocket at them.



[[folder:Qodron]]
!!Qodron, Gate Lord
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/qodron.jpg]]

->''"It is no prisoner. It is here with purpose."''

Of all those jailed within the Prison of Elders, Qodron is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires the death of a certain Guardian who will someday enter the Prison in search of the Reef's riches.

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[[folder:Qodron]]
!!Qodron, Gate Lord
[[folder:Theosyion]]
!!Theosyion, the Restorative Mind
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/qodron.org/pmwiki/pub/images/theosyion.jpg]]

->''"It is no prisoner. It is here with purpose.->''"Restorative Minds are of the Weavers, carrying the means to undo any Mind's undoing."''

Of all those jailed within The boss of the Prison of Elders, Qodron Echo Chamber Strike, Theosyion is unique in that it is not truly a prisoner. Rather, it's exactly where it wants to be. Qodron is on a mission to ensure its own glorious future, and that mission requires an Axis Mind charged with undoing the death of a certain Guardian who will someday enter Sekrion, which it intends to do by summoning Sekrion into the Prison in search of the Reef's riches.present.



* CardboardPrison: Trying to lock up a Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' to be there.
* GlorySeeker: It went to the Prison of Elders to ensure its own glorious future.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the Sol Progeny when possessed by the Black Heart]], which raises some disturbing implications.
* ItsPersonal: Qodron is in the Prison to kill ''you'', specifically, because of how much the PlayerCharacter Guardian has ruined the Vex's plans.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
* TimeMaster: Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's will deal direct damage to you and prevent you from firing at it, whereas the Templar's only accomplish the latter and can only kill you if you shoot a rocket at them.

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* CardboardPrison: Trying BeamSpam: We're talking about four supersized Linear Rifles shooting at you nonstop.
* DeathGlare: Actually weaponizes it with an ability called Medusa's Stare, you have a few seconds
to lock up get behind cover or else you'll be taking massive damage.
* KingMook: It's
a giant Vex would be an exercise in futility, given their teleportation/time travel capabilities. Qodron's only there because it ''wants'' Harpy.
* MakeWrongWhatOnceWentRight: It intends
to be there.
* GlorySeeker: It went to
pull Sekrion from the Prison of Elders to ensure past into the present, effectively undoing its own glorious future.
death.
* HumongousMecha: A Gate Lord just like Zydron. However, Qodron appears to be wreathed in black smoke. Just like [[spoiler:the Sol Progeny when possessed by the Black Heart]], which raises some disturbing implications.
* ItsPersonal: Qodron is in the Prison to kill ''you'', specifically, because of how much the PlayerCharacter Guardian has ruined the Vex's plans.
* RussianReversal: To quote its Grimoire card:
-->Qodron is not the prisoner here. You are, Guardian.
* TimeMaster: Qodron's abilities manifest as small "bubbles" similar to the detainment fields found in the Vault of Glass when fighting the Templar. Unlike the Templar's, however, Qodron's
NoOntologicalInertia: Destroying Theosyion will deal direct damage apparently undo everything that it has done.
* PuzzleBoss: Players need
to you and prevent you from firing at it, whereas transport an arc core around the Templar's only accomplish the latter and can only kill you if you shoot a rocket at them.area in order to make Theosyion vulnerable to damage.



[[folder:Theosyion]]
!!Theosyion, the Restorative Mind
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/theosyion.jpg]]

->''"Restorative Minds are of the Weavers, carrying the means to undo any Mind's undoing."''

The boss of the Echo Chamber Strike, Theosyion is an Axis Mind charged with undoing the death of Sekrion, which it intends to do by summoning Sekrion into the present.

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[[folder:Theosyion]]
!!Theosyion,
[[folder:Seditious Mind]]
!!Seditious Mind

A Taken Hydra, having been captured and imprisoned in
the Restorative Mind
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/theosyion.jpg]]

->''"Restorative Minds are
Prison of the Weavers, carrying the means to undo any Mind's undoing."''

The boss of the Echo Chamber Strike, Theosyion is an Axis Mind charged with undoing the death of Sekrion, which it intends to do by summoning Sekrion into the present.
Elders.



* BeamSpam: We're talking about four supersized Linear Rifles shooting at you nonstop.
* DeathGlare: Actually weaponizes it with an ability called Medusa's Stare, you have a few seconds to get behind cover or else you'll be taking massive damage.
* KingMook: It's a giant Vex Harpy.
* MakeWrongWhatOnceWentRight: It intends to pull Sekrion from the past into the present, effectively undoing its death.
* NoOntologicalInertia: Destroying Theosyion will apparently undo everything that it has done.
* PuzzleBoss: Players need to transport an arc core around the area in order to make Theosyion vulnerable to damage.

to:

* BeamSpam: We're talking about four supersized Linear Rifles shooting at you nonstop.
* DeathGlare: Actually weaponizes it with an ability called Medusa's Stare, you have
DeathFromAbove: Can conjure up a few seconds to get behind cover or else you'll be taking massive damage.
* KingMook: It's a giant Vex Harpy.
* MakeWrongWhatOnceWentRight: It intends to pull Sekrion from the past into the present, effectively undoing its death.
* NoOntologicalInertia: Destroying Theosyion will apparently undo everything
cloud of darkness that can damage you by standing in it. Stay in when it has done.
* PuzzleBoss: Players need to transport an arc core around the area in order to make Theosyion vulnerable to damage.
explodes, and you die.



[[folder:Seditious Mind]]
!!Seditious Mind

A Taken Hydra, having been captured and imprisoned in the Prison of Elders.
----
* DeathFromAbove: Can conjure up a cloud of darkness that can damage you by standing in it. Stay in when it explodes, and you die.
[[/folder]]

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[[folder:Consecrated Mind]]
!!Consecrated Mind, Sol Inherent
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_857.jpg]]

A warped Harpy belonging to the Sol Divisive and the first major threat faced in the Garden of Salvation raid.

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[[folder:Consecrated Mind]]
!!Consecrated Mind, Sol Inherent
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_857.jpg]]


[[folder:Zeteon]]
!!Zeteon, Redemptive Mind
A warped Harpy belonging to leader of a patrol squadron on the Sol Divisive and Moon who holds the first major threat faced in final key to one of the Garden of Salvation raid.Black Garden's biggest mysteries with the Guardians who have visited it.



* AmbiguousRobots: This Harpy looks less like a robot and more like a fleshy monstrosity, with malformed wings and numerous tentacles. Not to mention all the additional eyes. The very first thing you see it do is it attacking and possibly eating a Minotaur. When have we ever known the Vex to eat?
* AttackItsWeakPoint: Breaking a player out of its voltaic field requires you shoot the proper eyes, and exposing its actual weak point requires you to destroy all of its eyes after luring it to a charged relay, then blasting the white core in its back as it runs.
* CowardlyBoss: It only directly fights you when you corner it in an area that it can't run from you in, and even then you have to lure it into a charged relay and destroy all its eyes to expose a weakpoint to hammer while it flees back to the center.
* EvilIsVisceral: It's in the way of your path to [[spoiler: a structure similar to the pyramid's interior]], and the Consecrated Mind looks bizarrely ''organic'' for a Vex construct, with its wings resembling flesh branching off into organic-looking tentacles and regularly growing [[EyesDoNotBelongThere Vex sensors that look like actual eyes.]] This is likely due to whatever is causing it to overflow with Darkness energy, [[spoiler: considering the Sol Divisive appear to have a relay connected to the actual pyramids.]]
* EyesDoNotBelongThere: Whenever it traps a teammate in a voltaic field, the Consecrated Mind will sprout several organic-looking eyes (although they're still typical Vex sensors) on its wings. Either the inner or outer eyes need to be shot out in order to continue without killing the trapped teammate.
* KingMook: A giant Harpy with many eyes.
* GetBackHereBoss: It constantly moves around the arena it's in, forcing the team to chase it down to activate the mechanics of its fight before coming in for damage. When you get to break its barrier at the relay you lured it at, the Consecrated Mind will retreat back to the center of the map, which translates into your fireteam being forced to move along the corridor to keep firing at it.
* GoForTheEye: It has many eyes, all of which can be shot. It's crucial to shoot the right ones in time, though, otherwise the player it traps will die.
* MarathonBoss: This thing compromises almost all the encounters in the Garden of Salvation raid.
* MonstrousCannibalism: Compared to the rest of the Sol Divisive, the Consecrated Mind has been heavily mutated into a [[EvilIsVisceral strange, fleshy form]] and is initially encountered eating a Minotaur for an unknown reason.
* ThePawnsGoFirst: During its first two fights, it doesn't actually try to attack you directly. About the only thing it does is wander around and deposit a Voltaic Overload onto the ground, then disappearing again. During those times, you only fight the lesser Vex in charge of defending the Black Garden.
* SequentialBoss: Three fourths of the entire raid involve fighting this thing in some form.

to:

* AmbiguousRobots: This Harpy looks less like a robot MeaningfulName:
** It is called the Redemptive Mind,
and more like a fleshy monstrosity, with malformed wings and numerous tentacles. Not to mention all its death is what allows the additional eyes. The very first thing you see it do is it attacking and possibly eating a Minotaur. When have we ever known the Vex Young Wolf to eat?
* AttackItsWeakPoint: Breaking a player out of its voltaic field requires you shoot the proper eyes, and exposing its actual weak point requires you to destroy all of its eyes after luring it to a charged relay, then blasting the white core in its back as it runs.
* CowardlyBoss: It only directly fights you when you corner it in an area that it can't run
safely extract Divinity from you in, and even then you have to lure it into a charged relay and destroy all its eyes to expose a weakpoint to hammer while it flees back to the center.
* EvilIsVisceral: It's in the way of your path to [[spoiler: a structure similar to the pyramid's interior]], and the Consecrated Mind looks bizarrely ''organic'' for a Vex construct, with its wings resembling flesh branching off into organic-looking tentacles and regularly growing [[EyesDoNotBelongThere Vex sensors that look like actual eyes.]] This is likely due to whatever is causing it to overflow with Darkness energy, [[spoiler: considering the Sol Divisive appear to have a relay connected to the actual pyramids.]]
* EyesDoNotBelongThere: Whenever it traps a teammate in a voltaic field, the Consecrated Mind will sprout several organic-looking eyes (although they're still typical Vex sensors) on its wings. Either the inner or outer eyes need to be shot out in order to continue without killing the trapped teammate.
* KingMook: A giant Harpy with many eyes.
* GetBackHereBoss: It constantly moves around the arena it's in, forcing the team to chase it down to activate the mechanics of its fight before coming in for damage. When you get to break its barrier at the relay you lured it at, the Consecrated Mind will retreat back to the center of the map, which translates into your fireteam being forced to move along the corridor to keep firing at it.
* GoForTheEye: It has many eyes, all of which can be shot. It's crucial to shoot the right ones in time, though, otherwise the player it traps will die.
* MarathonBoss: This thing compromises almost all the encounters in
the Garden and bring closure to Lisbon-13's immense regret over the deaths of Salvation raid.
* MonstrousCannibalism: Compared
the Kentarch 3.
** "Zeteo" is a Greek verb that can mean "challenge," "dispute," "question," or "seek honestly." More specifically, it refers
to the rest act of seeking alternative ideas and solutions; the Sol Divisive, Divinity quest started by Zeteon's death is about the Consecrated Mind has been heavily mutated into Young Wolf searching out a [[EvilIsVisceral strange, fleshy form]] and is initially encountered eating a Minotaur for an unknown reason.
* ThePawnsGoFirst: During its first two fights, it doesn't actually try
more refined approach to attack you directly. About the only thing it does is wander around and deposit a Voltaic Overload onto the ground, then disappearing again. During those times, you only fight the lesser Vex in charge of defending safely remove Divinity from the Black Garden.
Garden without succumbing to Darkness or the Vex.
* SequentialBoss: Three fourths SmallRoleBigImpact: Stumbles out of the entire raid involve fighting this thing Moon's entrance to the Garden and is killed immediately upon arrival, but is essential in some form.finally resolving the story of the Kentarch 3 and giving Lisbon-13 closure.



[[folder:Sanctified Mind]]
!!Sanctified Mind, Sol Inherent
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sanctified_mind_sol_inherent.jpg]]

A massive Minotaur, part of the Sol Divisive, responsible for processing sacrifices to the Darkness. It is the last boss of the Garden of Salvation raid, and defeating it reveals an unsettling truth about the nature of the Sol Divisive's worship of the Darkness.

to:

[[folder:Sanctified Mind]]
!!Sanctified Mind, Sol Inherent
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sanctified_mind_sol_inherent.jpg]]

[[folder:Agioktis]]
!!Agioktis, Martyr Mind

A massive Minotaur, part of giant Descendant Hobgoblin the Sol Divisive, responsible for processing sacrifices Vex created to steal Saint-14's Light in the Darkness. It is the last boss of the Garden of Salvation raid, and defeating it reveals an unsettling truth about the nature of the Sol Divisive's worship of the Darkness.Infinite Forest.



* AmbiguousRobots: While Vex are decidedly robotic to begin with, the Sanctified Mind looks more like a giant statue than anything mechanical. Much like the Consecrated Mind before it.
* AttackItsWeakpoint: Aside from the obvious default weakpoint that only gets exposed during its damage phase, the Sanctified Mind has two extra ones on its shoulder and leg. Shooting either causes portals to form, leading to two other areas outside the main arena, where extra enemies carrying motes reside.
* BossArenaUrgency: Throughout the battle, it will occasionally destroy parts of the platform that the fireteam is on, reducing the amount of room to maneuver. The fireteam has to reconstruct these destroyed patches when they can, lest they have nowhere to go and end up succumbing to the radiolaria beneath.
* EvilIsVisceral: Guardian of the [[spoiler: Darkness structure behind its arena]]. While not as mutated as the Consecrated Mind, the tentacles sprouting from it, its non-uniform and eroded design, and the exposed inner frame still bring to mind flesh rather than metal nonetheless.
* HighPriest: Is more or less this for the Sol Divisive.
* KingMook: Quite possibly the largest Minotaur seen yet.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=398oA98hfMc "The Sanctified Mind"]]. It combines OneWomanWail with FreakyElectronicMusic, sounding chillingly ethereal and unnerving.
* LivingStatue: It looks more like an animate, distorted effigy of a Minotaur instead of a robot.
* PullingThemselvesTogether: Before the fight starts, it looks like it's seperated into multiple pieces and hovering above the radiolaria lake. When combat starts, it assembles into Minotaur form. It dissassembles again during its damage phase.
* PuzzleBoss: Makes heavy use of the tether and voltaic mote system from the rest of the raid, this time in more confined areas and splitting things up between light and dark relays.
* StationaryBoss: Downplayed. While it can and does walk around, it keeps itself confined to the main area on the radiolaria lake it's standing on and makes no effort to get out of the firing range of the fireteam.
* TakenForGranite: It turns into an inanimate fixture as it collapses in apparent pain once defeated.
* ThinkingUpPortals: Part of the strategy against it is to jump into portals it summons after a weakpoint is blown up and be warped to areas outside of the arena to kill enemies and collect motes, then get pulled back to dunk those motes into a relay.

to:

* AmbiguousRobots: While {{Archenemy}}: Of Saint-14. The Vex are decidedly robotic specifically constructed Agioktis to begin with, steal Saint-14's Light-- a process that took centuries-- since they were otherwise unable to stop him. Agioktis is also notable for being one of the Sanctified few bosses you do not personally finish off; Saint-14 does the deed instead while the Mind looks more like a giant statue than anything mechanical. Much like is distracted trying to stop your meddling.
* FlunkyBoss: It continually summons Descendant Vex to keep up
the Consecrated Mind before it.
* AttackItsWeakpoint: Aside from the obvious default weakpoint that only gets exposed
pressure during its damage phase, boss fight, including giant Shackled Minotaurs.
* HeroKiller: In
the Sanctified Mind has two extra ones on its shoulder original timeline, Agioktis succeeded in mortally injuring and leg. Shooting either causes portals killing Saint-14. Thanks to form, leading to two other areas outside the main arena, where extra enemies carrying motes reside.
Young Wolf and Osiris, it failed and was killed instead.
* BossArenaUrgency: Throughout HoistByHisOwnPetard: Agioktis' attempt to kill the battle, Young Wolf ends up getting it will killed at the hands of Saint-14, the very Guardian it was supposed to kill.
* ItOnlyWorksOnce: Saint-14 explains that it cost the Vex everything just to create Agioktis, so once it is destroyed, it's impossible for them to re-create it.
* KingMook: Agiotktis is the perfect spitting image of Brakion, which is to say an oversized Hobgoblin with a massive line rifle on one hand and a Void flamethrower on the other. That said, it's considerably stronger and beefier than the Genesis Mind, boasting 4 health sections and
occasionally destroy parts of sending out Harpy Seekers normally used by Argos, Crotheon, Pagouri and the platform that reborn Undying Mind.
* MeaningfulName: Agioktis translates from Greek to "Saint".
* OnlyICanKillHim: It was specifically created to drain and kill Saint-14, who was tearing
the fireteam is on, reducing the amount of room to maneuver. The fireteam has to reconstruct these destroyed patches Vex a new one.
* RemoteBody: If you play its boss fight with a fireteam, then occasionally Hydras also called "Agioktis, Martyr Mind" will spawn
when dealing with the Shackled Minotaurs, implying this trope.
* TrapMaster: After the first damage phase of its boss fight, it places proximity traps in the arena, which trigger a Harpy Seeker missile to fly at the Guardian, catching them in detainment if
they can, lest they have nowhere to go and end up succumbing to hit. And after the radiolaria beneath.
* EvilIsVisceral:
last Shackled Minotaur falls, it immediately traps the Guardian of the [[spoiler: Darkness structure behind its arena]]. While not as mutated as the Consecrated Mind, the tentacles sprouting from it, its non-uniform and eroded design, and the exposed inner frame still bring to mind flesh rather than metal nonetheless.
* HighPriest: Is more or less this for the Sol Divisive.
* KingMook: Quite possibly the largest Minotaur seen yet.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=398oA98hfMc "The Sanctified Mind"]]. It combines OneWomanWail with FreakyElectronicMusic, sounding chillingly ethereal and unnerving.
* LivingStatue: It looks more like an animate, distorted effigy of a Minotaur instead of a robot.
* PullingThemselvesTogether: Before the fight starts, it looks like it's seperated into multiple pieces and hovering above the radiolaria lake. When combat starts, it assembles into Minotaur form. It dissassembles again during its damage phase.
* PuzzleBoss: Makes heavy use of the tether and voltaic mote system from the rest of the raid, this time
in more confined areas and splitting things up between light and dark relays.
* StationaryBoss: Downplayed. While it can and does walk around, it keeps itself confined to the main area on the radiolaria lake it's standing on and makes no effort to get out of the firing range of the fireteam.
* TakenForGranite: It turns into an inanimate fixture as it collapses in apparent pain once defeated.
* ThinkingUpPortals: Part of the strategy against it is to jump into portals it summons after
a weakpoint is blown up and be warped to areas outside of the arena to kill enemies and collect motes, then get pulled back to dunk those motes into a relay.Vex cage.



[[folder:Zeteon]]
!!Zeteon, Redemptive Mind
A leader of a patrol squadron on the Moon who holds the final key to one of the Black Garden's biggest mysteries with the Guardians who have visited it.

to:

[[folder:Zeteon]]
!!Zeteon, Redemptive
[[folder:Belmon]]
!!Belmon, Transcendant
Mind
A leader of [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_861.jpg]]

An ancient, oversized Hydra awakened when Eramis rebooted
a patrol squadron on Vex gate in the Moon who holds the final key Glassway in an attempt to one continue Clovis Bray I's research and production of the Black Garden's biggest mysteries with the Guardians who have visited it.Exos.



* MeaningfulName:
** It is called the Redemptive Mind, and its death is what allows the Young Wolf to safely extract Divinity from the Garden and bring closure to Lisbon-13's immense regret over the deaths of the Kentarch 3.
** "Zeteo" is a Greek verb that can mean "challenge," "dispute," "question," or "seek honestly." More specifically, it refers to the act of seeking alternative ideas and solutions; the Divinity quest started by Zeteon's death is about the Young Wolf searching out a more refined approach to safely remove Divinity from the Black Garden without succumbing to Darkness or the Vex.
* SmallRoleBigImpact: Stumbles out of the Moon's entrance to the Garden and is killed immediately upon arrival, but is essential in finally resolving the story of the Kentarch 3 and giving Lisbon-13 closure.

to:

* MeaningfulName:
** It is called
BaitAndSwitchBoss: Before Belmon spawns, a smaller Transcendant Hydra appears, giving the Redemptive Mind, and its death is what allows the Young Wolf to safely extract Divinity from the Garden and bring closure to Lisbon-13's immense regret over the deaths of the Kentarch 3.
** "Zeteo" is a Greek verb
assumption that can mean "challenge," "dispute," "question," or "seek honestly." More specifically, it refers to the act of seeking alternative ideas Glassway's boss is just a regular Hydra. Then Belmon appears for real after a short delay and solutions; dwarfs the Divinity quest started by Zeteon's death Transcendant Hydra.
-->''The Transcendant Hydra appears''\\
''Belmon, Transcendant Mind [[OhCrap also appears]]''
* DualBoss: Destroying Belmon
is about not enough to finish the Young Wolf searching strike, as you also have clear out a the remaining Vex forces, Transcendant Hydra included.
* DugTooDeep: Belmon is the main enemy in an invasion force that Eramis accidentally unleashed when she rebooted the Glassway's systems to plunder the (regular) Vex within, while ignoring Variks's repeated warnings that she's biting off
more refined approach to safely remove Divinity from than she can chew. Of course, like the Black Garden without succumbing last person to Darkness try this, [[UtopiaJustifiesTheMeans she doesn't care as long as it fits her agenda]].
* KingMook: A giant Hydra, resembling a downscaled version of Argos but lacking the latter's unique abilities.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=B3ibWyCTx-Q Reboot]]."
* TagTeam: After taking enough damage, either Belmon
or the Vex.
* SmallRoleBigImpact: Stumbles out of
Transcendant Hydra will disappear while the Moon's entrance to the Garden and is killed immediately upon arrival, but is essential in finally resolving the story of the Kentarch 3 and giving Lisbon-13 closure.other Hydra teleports back in.



[[folder:Agioktis]]
!!Agioktis, Martyr Mind

A giant Descendant Hobgoblin the Vex created to steal Saint-14's Light in the Infinite Forest.

to:

[[folder:Agioktis]]
!!Agioktis, Martyr Mind

A giant Descendant Hobgoblin
[[folder:Subjugated Minds]]
!!Tacitas, Portunos, and Thesmotae, Subjugated Minds

Three Vex Minds encountered in the deepest layers of
the Vex created to steal Saint-14's Light in simulation space collectively known as the Infinite Forest.Nexus, the Subjugated Minds contain access to heavily encrypted data vital for thwarting the Endless Night.

Existing with the fundamental core of Vex programming and logic, they are able to weaponize database computing and programming to manipulate their surroundings by uploading encryption algorithms and security programs.



* {{Archenemy}}: Of Saint-14. The Vex specifically constructed Agioktis to steal Saint-14's Light-- a process that took centuries-- since they were otherwise unable to stop him. Agioktis is also notable for being one of the few bosses you do not personally finish off; Saint-14 does the deed instead while the Mind is distracted trying to stop your meddling.
* FlunkyBoss: It continually summons Descendant Vex to keep up the pressure during its boss fight, including giant Shackled Minotaurs.
* HeroKiller: In the original timeline, Agioktis succeeded in mortally injuring and killing Saint-14. Thanks to the Young Wolf and Osiris, it failed and was killed instead.
* HoistByHisOwnPetard: Agioktis' attempt to kill the Young Wolf ends up getting it killed at the hands of Saint-14, the very Guardian it was supposed to kill.
* ItOnlyWorksOnce: Saint-14 explains that it cost the Vex everything just to create Agioktis, so once it is destroyed, it's impossible for them to re-create it.
* KingMook: Agiotktis is the perfect spitting image of Brakion, which is to say an oversized Hobgoblin with a massive line rifle on one hand and a Void flamethrower on the other. That said, it's considerably stronger and beefier than the Genesis Mind, boasting 4 health sections and occasionally sending out Harpy Seekers normally used by Argos, Crotheon, Pagouri and the reborn Undying Mind.
* MeaningfulName: Agioktis translates from Greek to "Saint".
* OnlyICanKillHim: It was specifically created to drain and kill Saint-14, who was tearing the Vex a new one.
* RemoteBody: If you play its boss fight with a fireteam, then occasionally Hydras also called "Agioktis, Martyr Mind" will spawn when dealing with the Shackled Minotaurs, implying this trope.
* TrapMaster: After the first damage phase of its boss fight, it places proximity traps in the arena, which trigger a Harpy Seeker missile to fly at the Guardian, catching them in detainment if they hit. And after the last Shackled Minotaur falls, it immediately traps the Guardian in a Vex cage.

to:

* {{Archenemy}}: Of Saint-14. The Vex specifically constructed Agioktis AmazingTechnicolorBattlefield: Their arena is set within the Nexus, which is already [[AcidTripDimension rather trippy]] with its liberal use of solid cool colors and TronLines. Activating the sequence to steal Saint-14's Light-- a process that took centuries-- since they were otherwise unable delete them from existence only makes things more interesting as the Nexus literally TurnsRed and starts falling apart once the fireteam gets to stop him. Agioktis is also notable for being one to work on hacking the area.
* CessationOfExistence: As the Subjugated Minds are fought in the Nexus, the physical manifestation
of the few bosses you do Vex's computer systems, status messages pop up throughout the fight that indicate they are not personally finish off; Saint-14 does simply scrapped when their health drops to zero. Rather, they are deleted entirely from the deed instead while the Mind is distracted trying to stop your meddling.
Vex collective.
* FlunkyBoss: It continually Through the nature of the Nexus, they can use encryption algorithms and security programs to send in elite Vex, shielding themselves in the process. The way this happens varies between each mind:
** Tacitas
summons Descendant Vex to keep up the pressure during its boss fight, including giant Shackled Minotaurs.
* HeroKiller: In the original timeline, Agioktis succeeded in mortally injuring
Scytales and killing Saint-14. Thanks Soterians without any extra changes to the Young Wolf and Osiris, it failed and was killed instead.
* HoistByHisOwnPetard: Agioktis' attempt to kill
arena, lowering their shield when the Young Wolf ends up getting it killed at data spike dropped by a Scytale is deposited.
** Portunos reroutes
the hands hacking subroutines of Saint-14, the very Guardian it was supposed to kill.
* ItOnlyWorksOnce: Saint-14 explains that it cost the Vex everything just to create Agioktis, so once it is destroyed, it's impossible for them to re-create it.
* KingMook: Agiotktis is the perfect spitting image of Brakion, which is to say an oversized Hobgoblin with a massive line rifle on one hand and a Void flamethrower on the other. That said, it's considerably stronger and beefier than the Genesis Mind, boasting 4 health sections and occasionally sending out Harpy Seekers normally used by Argos, Crotheon, Pagouri and the reborn Undying Mind.
* MeaningfulName: Agioktis translates from Greek to "Saint".
* OnlyICanKillHim: It was specifically created to drain and kill Saint-14, who was tearing the Vex a new one.
* RemoteBody: If you play its boss fight with a
fireteam, then occasionally Hydras dumping them in a separate room and deploying a Scytale and {{Mook}}s there. The team has to not only kill the Scytale and take its data spike, but also called "Agioktis, Martyr Mind" will spawn when dealing with destroy cubes to redo the Shackled Minotaurs, implying this trope.
* TrapMaster: After
splice and return them to the first damage phase arena.
** Thesmotae teleports to another third
of its boss fight, it places proximity traps in the arena, which trigger is walled off. Killing a Harpy Seeker missile to fly at Scytale and depositing its data spike allows the Guardian, catching cube maintaining the wall to be broken, lowering it.
* HellIsThatNoise: They emit a shrill blast of white noise whenever they upload a new program to the Nexus or rewrite the coding of their environment.
* HackingMinigame: Technically, their fights and by extension all of Override serve as one, as it's explicitly mentioned that the splices performed by Mithrax that send you into the Nexus are in fact directly interacting with the baseline of the Vex computer systems to destabilize and shut them down.
* HollywoodHacking: Averted. Despite being represented with gunshots and physical altercations, hacking the Nexus to erase the Subjugated Minds from existence is done through the more realistic "hacking" method of obtaining administrator identities (the data spikes) from data breaches (dead Scytales and other marked Vex), and then using
them in detainment if input points to manually shut down defenses, as Expunge reveals.
* ImprobableWeaponUser: Their Scytale defense systems are pretty good at giving Guardians a hard time, an impressive feat considering
they hit. And after are essentially fighting them with raw encryption.
* KingMook: Tacitas is a giant Wyvern, Portunos is a giant Minotaur, and Thesmotae is a giant Hydra.
* MeaningfulName:
** "Tacitas" is derived from
the last Shackled Latin word for "silent," which in turn created the English word "taciturn."
** A "scytale" is an early form of encryption used in ancient Greece. Fitting, as the Scytale Champions are essentially pure encryption algorithms given physical form.
** The Soterian program is named for the Greek goddess of salvation Soteria, which is appropriate since it spawns an EliteMook as a bodyguard when a Subjugated Mind uploads it.
* SummonMagic: [[ClarksThirdLaw For a given definition of "magic."]] The Subjugated Minds can upload the Soterian program to the local region of the Nexus, which summons a
Minotaur falls, it immediately traps of the Guardian in a Vex cage.same name when executed.




[[folder:Belmon]]
!!Belmon, Transcendant Mind
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_861.jpg]]

An ancient, oversized Hydra awakened when Eramis rebooted a Vex gate in the Glassway in an attempt to continue Clovis Bray I's research and production of Exos.

to:

\n[[folder:Belmon]]\n!!Belmon, Transcendant Mind\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_861.jpg]] \n\nAn ancient, oversized Hydra awakened when Eramis rebooted a [[folder:Oppressive Minds]]
!!Fantis, Dikhast and Dimio, Oppressive Minds

Even deeper within the Nexus lies these
Vex gate in minds maintaining their iron grip on the Glassway in an attempt to continue Clovis Bray I's research Endless Night. Destroying them and production of Exos.decoupling the connections they have made in their cognitive space slowly but surely begins to heal reality back on Earth.



* BaitAndSwitchBoss: Before Belmon spawns, a smaller Transcendant Hydra appears, giving the assumption that the Glassway's boss is just a regular Hydra. Then Belmon appears for real after a short delay and dwarfs the Transcendant Hydra.
-->''The Transcendant Hydra appears''\\
''Belmon, Transcendant Mind [[OhCrap also appears]]''
* DualBoss: Destroying Belmon is not enough to finish the strike, as you also have clear out the remaining Vex forces, Transcendant Hydra included.
* DugTooDeep: Belmon is the main enemy in an invasion force that Eramis accidentally unleashed when she rebooted the Glassway's systems to plunder the (regular) Vex within, while ignoring Variks's repeated warnings that she's biting off more than she can chew. Of course, like the last person to try this, [[UtopiaJustifiesTheMeans she doesn't care as long as it fits her agenda]].
* KingMook: A giant Hydra, resembling a downscaled version of Argos but lacking the latter's unique abilities.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=B3ibWyCTx-Q Reboot]]."
* TagTeam: After taking enough damage, either Belmon or the Transcendant Hydra will disappear while the other Hydra teleports back in.

to:

* BaitAndSwitchBoss: Before Belmon spawns, a smaller Transcendant Hydra appears, giving AlmightyJanitor: In case Calus's aside about the assumption that the Glassway's boss is just a regular Hydra. Then Belmon appears for real after a short delay and dwarfs the Transcendant Hydra.
-->''The Transcendant Hydra appears''\\
''Belmon, Transcendant Mind [[OhCrap also appears]]''
* DualBoss: Destroying Belmon is not enough to finish the strike, as you also have
Vex in Sol being worker frames wasn't clear out the remaining Vex forces, Transcendant Hydra included.
* DugTooDeep: Belmon is the main enemy in an invasion force
enough, Osiris mentions that Eramis accidentally unleashed when she rebooted the Glassway's systems to plunder the (regular) Vex within, while ignoring Variks's repeated warnings Tartarus is a glorified garbage dump for all of their failed projects. Meaning that she's biting off Dimio, the Oppressive Mind controlling the region, has a role that effectively amounts to "head janitor," yet is more than she can chew. Of course, capable of handling Guardians in a fight.
* AmazingTechnicolorBattlefield: Fought in the heart of the Nexus much
like the last person Subjugated Minds, with all the SceneryPorn of the AcidTripDimension further elevated by the platforming required to try this, [[UtopiaJustifiesTheMeans she doesn't care reach them. [[spoiler: When resurrected, everything in the Nexus instead turns a GloomyGrey from the Taken's influence]].
* BackFromTheDead: [[spoiler: Quria programs new copies of them in the Corrupted versions of Expunge, labelling them
as long "Reborn."]]
* BossArenaIdiocy:
** Their cognitive spaces contain security exploits that generate gravity cannons and platforms around their arena and the platforming sequence to reach them, allowing for {{Dungeon Bypass}}es. Some of these are placed near the boss, for added insult to injury.
** Additionally, Oracle-like constructs (which Mithrax explains
as being [[StarfishAliens crystallized fragments of their minds]]) can be shot down to raise walls in Fantis's arena for cover.
** In Dikhast's fight, the fence surrounding
it fits her agenda]].
and the authenticator to deposit Vex passcodes never surrounds it fully, and can be vaulted over anyways with minimal effort. In a more straightforward case, the fact that the authenticator is anywhere near it ''at all'' is pretty much the main reason it goes down like a ton of bricks so quickly.
* BrainwashedAndCrazy: Once [[spoiler:revived by Quria, it tampers with their programming to make them violently subservient to it and ignorant of the surrounding Taken (already responsible for at least one BadFuture caused by them reaching critical Vex operations) without actually Taking them]].
* CessationOfExistence: As with the Subjugated Minds beneath them, defeat for them in the Nexus means total deletion from the Vex collective. [[spoiler:Luckily for them, [[BackFromTheDead Quria backs up its data]]]].
* FlunkyBoss: Like the Subjugated Minds, they can throw up shields that can only be lowered by killing marked Vex and using the data spike dropped by them to shut it off.
* GloomyGrey: Their arena and cognitive space turns to this [[spoiler:after Quria restores them from their initial deletions]].
* HackingMinigame: Expunge is similar in nature to Override as a means of hacking into the Vex network to delete a target Mind, but has more of a focus on platforming instead of gunplay. However, Expunge makes the hacking nature more blatant as areas such as the beginning of Labyrinth use location "callouts" and status messages reminiscent of a developer console, even printing errors when you mess up.
* HollywoodHacking: Like with Override, Expunge and the fights against the Oppressive Minds avert this with their heavy references to the use of traditional data breaches to pose as Vex and manually shut down their defenses.
* KingMook: A Fantis is a giant Hydra, resembling Minotaur, Dikhast is a downscaled version of Argos but lacking the latter's unique abilities.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=B3ibWyCTx-Q Reboot]]."
* TagTeam: After taking enough damage, either Belmon or the Transcendant Hydra will disappear while the other Hydra teleports back in.
giant Cyclops, and Dimio is a giant Hydra.



[[folder:Subjugated Minds]]
!!Tacitas, Portunos, and Thesmotae, Subjugated Minds

Three Vex Minds encountered in the deepest layers of the Vex simulation space collectively known as the Nexus, the Subjugated Minds contain access to heavily encrypted data vital for thwarting the Endless Night.

Existing with the fundamental core of Vex programming and logic, they are able to weaponize database computing and programming to manipulate their surroundings by uploading encryption algorithms and security programs.

to:

[[folder:Subjugated Minds]]
!!Tacitas, Portunos, and Thesmotae, Subjugated Minds

Three
!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]

The
Vex Minds encountered mind in the deepest layers command of the Vex simulation space collectively known as the Nexus, the Subjugated Minds contain access to heavily encrypted data vital for thwarting the Endless Night.

Existing with the fundamental core of Vex programming and logic, they are able to weaponize database computing and programming to manipulate their surroundings by uploading encryption algorithms and security programs.
Infinite Forest.



* AmazingTechnicolorBattlefield: Their arena is set within the Nexus, which is already [[AcidTripDimension rather trippy]] with its liberal use of solid cool colors and TronLines. Activating the sequence to delete them from existence only makes things more interesting as the Nexus literally TurnsRed and starts falling apart once the fireteam gets to to work on hacking the area.
* CessationOfExistence: As the Subjugated Minds are fought in the Nexus, the physical manifestation of the Vex's computer systems, status messages pop up throughout the fight that indicate they are not simply scrapped when their health drops to zero. Rather, they are deleted entirely from the Vex collective.
* FlunkyBoss: Through the nature of the Nexus, they can use encryption algorithms and security programs to send in elite Vex, shielding themselves in the process. The way this happens varies between each mind:
** Tacitas summons Scytales and Soterians without any extra changes to the arena, lowering their shield when the data spike dropped by a Scytale is deposited.
** Portunos reroutes the hacking subroutines of the fireteam, dumping them in a separate room and deploying a Scytale and {{Mook}}s there. The team has to not only kill the Scytale and take its data spike, but also destroy cubes to redo the splice and return them to the arena.
** Thesmotae teleports to another third of its arena, which is walled off. Killing a Scytale and depositing its data spike allows the cube maintaining the wall to be broken, lowering it.
* HellIsThatNoise: They emit a shrill blast of white noise whenever they upload a new program to the Nexus or rewrite the coding of their environment.
* HackingMinigame: Technically, their fights and by extension all of Override serve as one, as it's explicitly mentioned that the splices performed by Mithrax that send you into the Nexus are in fact directly interacting with the baseline of the Vex computer systems to destabilize and shut them down.
* HollywoodHacking: Averted. Despite being represented with gunshots and physical altercations, hacking the Nexus to erase the Subjugated Minds from existence is done through the more realistic "hacking" method of obtaining administrator identities (the data spikes) from data breaches (dead Scytales and other marked Vex), and then using them in input points to manually shut down defenses, as Expunge reveals.
* ImprobableWeaponUser: Their Scytale defense systems are pretty good at giving Guardians a hard time, an impressive feat considering they are essentially fighting them with raw encryption.
* KingMook: Tacitas is a giant Wyvern, Portunos is a giant Minotaur, and Thesmotae is a giant Hydra.
* MeaningfulName:
** "Tacitas" is derived from the Latin word for "silent," which in turn created the English word "taciturn."
** A "scytale" is an early form of encryption used in ancient Greece. Fitting, as the Scytale Champions are essentially pure encryption algorithms given physical form.
** The Soterian program is named for the Greek goddess of salvation Soteria, which is appropriate since it spawns an EliteMook as a bodyguard when a Subjugated Mind uploads it.
* SummonMagic: [[ClarksThirdLaw For a given definition of "magic."]] The Subjugated Minds can upload the Soterian program to the local region of the Nexus, which summons a Minotaur of the same name when executed.

to:

* AmazingTechnicolorBattlefield: Their arena ArcVillain: Panoptes is set within the Nexus, which is already [[AcidTripDimension rather trippy]] with its liberal use main antagonist of solid cool colors and TronLines. Activating the sequence to delete them from existence only makes things more interesting as the Nexus literally TurnsRed and starts falling apart once the fireteam gets to to work on hacking the area.
* CessationOfExistence: As the Subjugated Minds are fought in the Nexus, the physical manifestation
''Curse of Osiris'', wrestling control of the Vex's computer systems, status messages pop up throughout the fight that indicate they are not simply scrapped when their health drops to zero. Rather, they are deleted entirely Infinite Forest from the Vex collective.
titular Warlock and seeking to implant a BadFuture ruled by the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: Through While it is a large threat to the nature City and the creator of the Nexus, they can use encryption algorithms and security programs to send in elite Vex, shielding themselves in the process. The way this happens varies between each mind:
** Tacitas summons Scytales and Soterians without any extra changes to the arena, lowering their shield when the data spike dropped by a Scytale is deposited.
** Portunos reroutes the hacking subroutines of the fireteam, dumping them in a separate room and deploying a Scytale and {{Mook}}s there. The team has to not only kill the Scytale and take
BadFuture, its data spike, but also destroy cubes to redo the splice and return them to the arena.
** Thesmotae teleports to another third of its arena, which is walled off. Killing a Scytale and depositing its data spike allows the cube maintaining the wall to be broken, lowering it.
* HellIsThatNoise: They emit a shrill blast of white noise whenever they upload a new program to the Nexus or rewrite the coding of their environment.
* HackingMinigame: Technically, their fights and by extension all of Override serve as one, as it's explicitly mentioned that the splices performed by Mithrax that send you into the Nexus
actual combat capabilities are in fact directly interacting mostly limited to summoning legions of simulations, with the baseline exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by
the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex computer systems to destabilize and shut them down.
* HollywoodHacking: Averted. Despite being represented
supremacy with gunshots and physical altercations, hacking Panoptes as the Nexus to erase the Subjugated Minds from existence is done through the more realistic "hacking" method of obtaining administrator identities (the data spikes) from data breaches (dead Scytales and other marked Vex), and then using them in input points to manually shut down defenses, as Expunge reveals.
* ImprobableWeaponUser: Their Scytale defense systems are pretty good at giving Guardians a hard time, an impressive feat considering they are essentially fighting them with raw encryption.
central Axis Mind directing it.
* KingMook: Tacitas is Averted, for once. It's a giant Wyvern, Portunos is mishmash of a giant Minotaur, Gate Lord and Thesmotae a Hydra, with wings and a pyramidal head. The only other Vex known to share a similar model is a giant Hydra.
Quria, Blade Transform.
* MeaningfulName:
** "Tacitas" is derived from
MeaningfulName: It's the Latin word mind running all the simulations in the Infinite Forest, and its name is Greek for "silent," which in turn created the English word "taciturn."all-seeing."
** A "scytale" is an early * RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of encryption used in ancient Greece. Fitting, as Mercury. Much like the Scytale Champions are essentially pure encryption algorithms given physical form.
** The Soterian program is named for
Templar, it can also erase individuals from reality inside the Greek goddess of salvation Soteria, which is appropriate since it spawns an EliteMook as a bodyguard when a Subjugated Mind uploads it.
Infinite Forest.
* SummonMagic: [[ClarksThirdLaw For a given definition of "magic."]] The Subjugated Minds can upload SuperPrototype: As seemingly being the Soterian program first Hydra AND Gate Lord Panoptes functions as this to the local region later models as they all draw some inspiration from it. Its design even evokes a combination of the Nexus, which summons a Minotaur of two classes. Helps that it was the same name when executed.first Vex in our system to infect Mercury.



[[folder:Oppressive Minds]]
!!Fantis, Dikhast and Dimio, Oppressive Minds

Even deeper within the Nexus lies these Vex minds maintaining their iron grip on the Endless Night. Destroying them and decoupling the connections they have made in their cognitive space slowly but surely begins to heal reality back on Earth.

to:

[[folder:Oppressive Minds]]
!!Fantis, Dikhast and Dimio, Oppressive Minds

Even deeper within

[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as
the Nexus lies these Vex minds maintaining their iron grip on core of Nessus that wound up being sucked up into the Endless Night. Destroying them and decoupling Leviathan. It is the connections they have made in their cognitive space slowly but surely begins to heal reality back on Earth.only boss of the "Eater of Worlds" Raid Lair



* AlmightyJanitor: In case Calus's aside about the Vex in Sol being worker frames wasn't clear enough, Osiris mentions that Tartarus is a glorified garbage dump for all of their failed projects. Meaning that Dimio, the Oppressive Mind controlling the region, has a role that effectively amounts to "head janitor," yet is more than capable of handling Guardians in a fight.
* AmazingTechnicolorBattlefield: Fought in the heart of the Nexus much like the Subjugated Minds, with all the SceneryPorn of the AcidTripDimension further elevated by the platforming required to reach them. [[spoiler: When resurrected, everything in the Nexus instead turns a GloomyGrey from the Taken's influence]].
* BackFromTheDead: [[spoiler: Quria programs new copies of them in the Corrupted versions of Expunge, labelling them as "Reborn."]]
* BossArenaIdiocy:
** Their cognitive spaces contain security exploits that generate gravity cannons and platforms around their arena and the platforming sequence to reach them, allowing for {{Dungeon Bypass}}es. Some of these are placed near the boss, for added insult to injury.
** Additionally, Oracle-like constructs (which Mithrax explains as being [[StarfishAliens crystallized fragments of their minds]]) can be shot down to raise walls in Fantis's arena for cover.
** In Dikhast's fight, the fence surrounding it and the authenticator to deposit Vex passcodes never surrounds it fully, and can be vaulted over anyways with minimal effort. In a more straightforward case, the fact that the authenticator is anywhere near it ''at all'' is pretty much the main reason it goes down like a ton of bricks so quickly.
* BrainwashedAndCrazy: Once [[spoiler:revived by Quria, it tampers with their programming to make them violently subservient to it and ignorant of the surrounding Taken (already responsible for at least one BadFuture caused by them reaching critical Vex operations) without actually Taking them]].
* CessationOfExistence: As with the Subjugated Minds beneath them, defeat for them in the Nexus means total deletion from the Vex collective. [[spoiler:Luckily for them, [[BackFromTheDead Quria backs up its data]]]].
* FlunkyBoss: Like the Subjugated Minds, they can throw up shields that can only be lowered by killing marked Vex and using the data spike dropped by them to shut it off.
* GloomyGrey: Their arena and cognitive space turns to this [[spoiler:after Quria restores them from their initial deletions]].
* HackingMinigame: Expunge is similar in nature to Override as a means of hacking into the Vex network to delete a target Mind, but has more of a focus on platforming instead of gunplay. However, Expunge makes the hacking nature more blatant as areas such as the beginning of Labyrinth use location "callouts" and status messages reminiscent of a developer console, even printing errors when you mess up.
* HollywoodHacking: Like with Override, Expunge and the fights against the Oppressive Minds avert this with their heavy references to the use of traditional data breaches to pose as Vex and manually shut down their defenses.
* KingMook: Fantis is a giant Minotaur, Dikhast is a giant Cyclops, and Dimio is a giant Hydra.

to:

* AlmightyJanitor: In case Calus's aside about BarrierChangeBoss: Argos periodically changes the Vex in Sol being worker frames wasn't clear enough, Osiris mentions that Tartarus is a glorified garbage dump for all of their failed projects. Meaning that Dimio, elements displayed on the Oppressive Mind controlling the region, has a role that effectively amounts to "head janitor," yet is more than capable of handling Guardians in a fight.
* AmazingTechnicolorBattlefield: Fought in the heart of the Nexus much like the Subjugated Minds, with all the SceneryPorn of the AcidTripDimension further elevated by the platforming
3 orbs required to reach them. [[spoiler: When resurrected, everything break its barrier open. If you are successful in squeezing in an additional damage phase, the Nexus instead turns order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a GloomyGrey from TotalPartyWipe before then, the Taken's influence]].
elements reset randomly.
* BackFromTheDead: [[spoiler: Quria programs new copies of them in the Corrupted versions of Expunge, labelling them as "Reborn."]]
* BossArenaIdiocy:
** Their cognitive spaces contain security exploits that generate gravity cannons and platforms around their arena and the platforming sequence
DamageSpongeBoss: Your fireteam has to reach them, allowing for {{Dungeon Bypass}}es. Some of these are placed near the boss, for added insult to injury.
** Additionally, Oracle-like constructs (which Mithrax explains as being [[StarfishAliens crystallized fragments of their minds]]) can
be shot down to raise walls in Fantis's arena for cover.
** In Dikhast's fight, the fence surrounding it and the authenticator to deposit Vex passcodes never surrounds it fully, and can be vaulted over anyways
well coordinated with minimal effort. In a more straightforward case, the fact that the authenticator is anywhere near it ''at all'' is pretty much the main reason it goes down like a ton of bricks so quickly.
* BrainwashedAndCrazy: Once [[spoiler:revived by Quria, it tampers with their programming to make them violently subservient to it
your weapons and ignorant charged craniums to even empty a third of the surrounding Taken (already responsible for at least its health bar in one BadFuture caused by them reaching critical Vex operations) without actually Taking them]].
* CessationOfExistence: As with the Subjugated Minds beneath them, defeat for them in the Nexus means total deletion from the Vex collective. [[spoiler:Luckily for them, [[BackFromTheDead Quria backs up
damage phase. Attempting to stop its data]]]].
TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Like Whatever direction it is facing (subsequently the Subjugated Minds, they can throw up shields that can only be lowered by killing marked Vex same side you have to disable its shield on) is crowded with Harpies, and using all three shrines housing the data spike dropped by them fires necessary to shut it off.
* GloomyGrey: Their arena and cognitive space turns to this [[spoiler:after Quria restores them from their initial deletions]].
* HackingMinigame: Expunge is similar in nature to Override as a means of hacking into
charge the Vex network craniums are prone to delete a target Mind, but has more of a focus on platforming instead of gunplay. However, Expunge makes visits from Goblins and Minotaurs. Then there's the hacking nature more blatant exploding Harpies that Argos summons as areas such as the beginning of Labyrinth use location "callouts" and status messages reminiscent of a developer console, even printing errors when you mess up.
* HollywoodHacking: Like with Override, Expunge and the fights against the Oppressive Minds avert this with their heavy references
an attempt to the use of traditional data breaches to pose as Vex and manually shut down their defenses.
disrupt your fireteam once its barrier is broken.
* KingMook: Fantis Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is a giant Minotaur, Dikhast is a giant Cyclops, about three to four times bigger than the next largest Ultra Hydra, and Dimio has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus
is a giant Hydra.concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.



!!Planet Cores

[[folder:Panoptes]]
!!Panoptes, Infinite Mind
[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/panoptes.PNG]]

The Vex mind in command of the Infinite Forest.
----
* ArcVillain: Panoptes is the main antagonist of ''Curse of Osiris'', wrestling control of the Infinite Forest from the titular Warlock and seeking to implant a BadFuture ruled by the Vex.
* TheCorrupter: Panoptes is the reason why Mercury became the Infinite Forest.
* FlunkyBoss: While it is a large threat to the City and the creator of the BadFuture, its actual combat capabilities are mostly limited to summoning legions of simulations, with the exception of a Templar-like RetGone ability.
* GeniusLoci: Panoptes ''is'' Mercury by the time the players encounter it, as the entire planet is mostly just an enormous processing system intended to ensure Vex supremacy with Panoptes as the central Axis Mind directing it.
* KingMook: Averted, for once. It's a mishmash of a Gate Lord and a Hydra, with wings and a pyramidal head. The only other Vex known to share a similar model is Quria, Blade Transform.
* MeaningfulName: It's the mind running all the simulations in the Infinite Forest, and its name is Greek for "all-seeing."
* RealityWarper: Created with the mission of creating a BadFuture where the Vex are in charge of everything, using a planet-sized prediction engine in the form of Mercury. Much like the Templar, it can also erase individuals from reality inside the Infinite Forest.
* SuperPrototype: As seemingly being the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from it. Its design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.
[[/folder]]

[[folder:Argos]]
!!Argos, Planetary Core
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/argos_thumb.jpg]]

A massive Hydra that serves as the core of Nessus that wound up being sucked up into the Leviathan. It is the only boss of the "Eater of Worlds" Raid Lair
----
* BarrierChangeBoss: Argos periodically changes the elements displayed on the 3 orbs required to break its barrier open. If you are successful in squeezing in an additional damage phase, the order of elements successively rotates between Arc, Void and Solar, then back to Arc. If Argos pulls a TotalPartyWipe before then, the elements reset randomly.
* DamageSpongeBoss: Your fireteam has to be well coordinated with your weapons and charged craniums to even empty a third of its health bar in one damage phase. Attempting to stop its TotalPartyWipe attack also requires a concentrated effort on a pair of really beefy body parts.
* FlunkyBoss: Whatever direction it is facing (subsequently the same side you have to disable its shield on) is crowded with Harpies, and all three shrines housing the fires necessary to charge the Vex craniums are prone to visits from Goblins and Minotaurs. Then there's the exploding Harpies that Argos summons as an attempt to disrupt your fireteam once its barrier is broken.
* KingMook: Easily the largest Hydra ''and'' the largest Vex seen yet, Argos is about three to four times bigger than the next largest Ultra Hydra, and has the massive health of a raid boss to back it up.
* PuzzleBoss: Argos interestingly takes some elements from ''Rise of Iron''[='=]s Aksis, requiring elemental charges to break its barrier and proceed to a damage phase (albeit one easily disrupted by numerous factors like the large number of enemy mobs, or Argos's own devastating attacks), before recovering and attempting to wipe your fireteam with a single attack (though in this case, you have to stop it from doing so a la Oryx).
* TooSpicyForYogSothoth: Calus is concerned that Argos (along with many other Vex) getting swallowed by the Leviathan might cause complications for the sapient ship, so he orders his Loyalist forces to stand down and let your fireteam deal with the Vex.
* TotalPartyWipe: [[GravityMaster Gravity Smasher]], which it attempts to use whenever you break its shield (or if you take too long in doing so). The first 3-4 times, it will sprout glowing [[AttackItsWeakPoint weak points that you can shoot]] to interrupt the attack. If you [[TimeLimitBoss take too long]] and let it become enraged, however, then the attack can't be stopped.
[[/folder]]
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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheDarkness The Darkness]] | ([[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheDarkness The Darkness]] | ([[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]]) Devils]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | ([[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyOthers Other Characters and Entities]]-]]]Entities]]-]]]
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* TimeTravel: Vex sneer at things like "linear progression of time". Their units are drawn alternately from the distant past or eons into the future through their Gates. Even their weapons operate by grabbing energy from an arbitrary point in space-time and firing it at a target, and they can restore damaged or dead Minds by pulling them from earlier points in the timeline. The gates themselves connect to "realms outside of time" the Vex use these to move back and forth through time. Despite this, their control over time isn't perfect, and Light seems to be able to muck with their ability to move through time somehow.

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* TimeTravel: Vex sneer at things like "linear progression of time". Their units are drawn alternately from different timelines, in realities either still in the distant past or eons into the future future, through their Gates. Even their weapons operate by grabbing energy from an arbitrary point in space-time and firing it at a target, and they can restore damaged or dead Minds by pulling them from earlier points in the timeline. timelines where they are still intact. The gates themselves Gates connect to "realms outside of time" time", which the Vex use these to move back and forth through time. Despite this, their control over timelines. Still, as noted in TimeMaster, they don't actually manipulate time isn't perfect, itself, and paracausal forces such as the Light seems to be able to muck interfere with their ability to move through time somehow.pull this off.
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* BeliefMakesYouStupid: According to the "Aspect" lorebook, the Vex subscribe to this ideology and specifically make a mockery of the Warlock Pujari for his writings. They are also aware his name means "priest" in Hindi and use that against him, and he is later declared dead at their hands.


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** In the same expansion, a corrupted transmission implies that not only is the Exo Stranger wrong to call them evil, their extremely hostile response to paracausality is even simpler than just [[HumansAreCthulhu dealing with something they can't predict]]. They do it because ''they want to live''; nothing more, nothing less.
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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians ([[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] Glint]]) | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]
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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] | [[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]] | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] | [[Characters/DestinyTheFallenHouseOfDevils ([[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]] Scorn]]) | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]
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Now a disambiguation. Can't tell if replacements applicable.


* MechanicalAbomination: Time-traveling cyborgs with a HiveMind that plans to alter reality across multiple timelines to ensure their supremacy. Only the Hive, who are actually backed by direct agents of [[UltimateEvil the Darkness]], get to be more eldritch than the Vex out of the four main hostile races.

to:

* MechanicalAbomination: Time-traveling cyborgs with a HiveMind that plans to alter reality across multiple timelines to ensure their supremacy. Only the Hive, who are actually backed by direct agents of [[UltimateEvil the Darkness]], Darkness, get to be more eldritch than the Vex out of the four main hostile races.

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* FlatCharacter: The Vex can be defined solely by their goal of making their supremacy a law of reality. And literally everything they do feeds into this goal. They don't deviate whatsoever from it, and lack much in the way of depth in the regard. The only possible exceptions would be the Sol Divisive, who are considered pariahs for their worship of the Darkness, and the Consecrated and Sanctified Minds, whose much more otherworldly appearances indicate something going on with them.



* DeflectorShields: Damaging a Barrier Hobgoblin enough will make it put up an impenetrable force field. While it's up, the Hobgoblin will regenerate health and be completely unable to be damaged. Only an Anti-Barrier shot will break it and stun the Hobgoblin temporarily.



* ActionBomb: Sucide bomber variants, known as Supplicants, are stationed in extremely important Vex complexes, like the Vault of Glass and the Black Garden.

to:

* ActionBomb: Sucide Suicide bomber variants, known as Supplicants, are stationed in extremely important Vex complexes, like the Vault of Glass and the Black Garden.



* StarfishRobots: One of the more alien-looking units of the Vex, alongside the Hydras.



* LargeAndInCharge: At least as far as being "in charge" can go with the Vex. Minotaurs store plans and information for complex construction projects and direct other Vex to handle construction projects, as well as serving as the protectors of the most vital parts of those constructs.

to:

* LargeAndInCharge: At least as far as being "in charge" can go with the Vex. Minotaurs store plans and information for complex construction projects and direct other Vex to handle construction projects, as well as serving as the protectors of the most vital parts of those constructs. They are also a popular choice for Axis Minds and Gate Lords to use as their chassis.
* LightningBruiser: They can move decently fast with their TeleportSpam, and they're quite sturdy, alongside being capable of dealing immense damage if not stopped.
** Overload Minotaurs also fit the bill. Fast, strong, teleporting everywhere and regularly regenerating health while barely flinching from attacks, alongside the usual traits of a Minotaur. The only thing that will temporarily stop them in their tracks proper is a shot from an Anti-Overload weapon.



* DecapitationPresentation: The player Guardian brings his head to the Reef, shocking the Queen, the Master of Crows, and the Fallen guards.

to:

* DecapitationPresentation: The player Guardian brings his its head to the Reef, shocking the Queen, the Master of Crows, and the Fallen guards.



* HonorBeforeReason: Though whether or not Zydron can consciously do this is debatable due to being a robot, Eris Morn considers him and the Gate Lords to be a textbook case of the trope, seeking to defend their lands at any cost despite the true horrors laying beyond and the overwhelmingly unfavorable odds when battling Guardians.

to:

* HonorBeforeReason: Though whether or not Zydron can consciously do this is debatable due to being a robot, Eris Morn considers him it and the Gate Lords to be a textbook case of the trope, seeking to defend their lands at any cost despite the true horrors laying beyond and the overwhelmingly unfavorable odds when battling Guardians.



* KingMook: He's a super-Minotaur, roughly the size of Valus Ta'aurc.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=JDDn-fXPf-Y "Eye of the Gate Lord"]] in the first game, and [[https://www.youtube.com/watch?v=P06jWZ0Wt5s "Servitude"]] in the second game. Interestingly, the latter seems to be based not on Zydron himself, but what Eris [[SympathyForTheDevil thinks of the Gate Lords]], defending some of the Vex's most powerful structures out of an impressive UndyingLoyalty to the Collective.

to:

* KingMook: He's It's a super-Minotaur, roughly the size of Valus Ta'aurc.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=JDDn-fXPf-Y "Eye of the Gate Lord"]] in the first game, and [[https://www.youtube.com/watch?v=P06jWZ0Wt5s "Servitude"]] in the second game. Interestingly, the latter seems to be based not on Zydron himself, itself, but what Eris [[SympathyForTheDevil thinks of the Gate Lords]], defending some of the Vex's most powerful structures out of an impressive UndyingLoyalty to the Collective.



* AndThenJohnWasAZombie: Its revamped strike can feature him being Taken becoming the Subverted Mind.

to:

* AndThenJohnWasAZombie: Its revamped strike can feature him it being Taken becoming the Subverted Mind.



* DisneyVillainDeath: It's possible to inflict one on him with well placed AreaOfEffect attacks, due to the fact the A.I. Is programmed to retreat from such attacks and there are chasms on three sides of the arena you fight him in.

to:

* DisneyVillainDeath: It's possible to inflict one on him the Templar with well placed AreaOfEffect attacks, due to the fact the A.I. Is programmed to retreat from such attacks and there are chasms on three sides of the arena you fight him it in.



* MadeOfIron: They're just Harpy variants, and yet they can take so much punishment that just killing ''one'' requires the entire raid team to demolish it with everything they've got. And of course there's the risk of ANOTHER Gorgon spotting the team while they're busy trying to destroy the one that caught them first.



* RetGone: If the team gets spotted by a Gorgon, it will quickly begin the process of erasing them from existence. They literally have the ability to decide what does and does not exist, and will happily use that ability if you have the misfortune of being detected by them.



* UndergroundMonkey: Variants of Harpies found only within the Vault of Glass.
* UnexpectedGameplayChange: The Gorgons' maze is the only time in Destiny where you're forced to sneak around enemies and not engage them at all.



[[/folder]]

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[[/folder]]
* UsedFuture: The Descendants look substantially more aged and weathered compared to present and past Vex.
[[/folder]]



* GroundPunch: His second stage will slam the platform with his fist, forcing solar energy through it.

to:

* GroundPunch: His Its second stage will slam the platform with his its fist, forcing solar energy through it.



* MeaningfulName: His name resembles "protean," meaning "changeable." Appropriately, during the fight with Protheon, he will change configurations, shifting from using Void to Solar to Arc. (See MultiStageBattle below.)
* MultiStageBattle: After depleting a third of his health, he'll teleport the floor away causing you to fall to another level.
* OffWithHisHead: Once on the final stage of the fight, you knock his head off and cause him to go berserk.

to:

* MeaningfulName: His Its name resembles "protean," meaning "changeable." Appropriately, during the fight with Protheon, he it will change configurations, shifting from using Void to Solar to Arc. (See MultiStageBattle below.)
* MultiStageBattle: After depleting a third of his its health, he'll it'll teleport the floor away causing you to fall to another level.
* OffWithHisHead: Once on the final stage of the fight, you knock his its head off and cause him it to go berserk.



A giant Hobgoblin and resident of the Pyramidion stationed on Io. Brakion has the notable ability to mechanize Guardians who cross his path, as Asher Mir found out the hard way.

to:

A giant Hobgoblin and resident of the Pyramidion stationed on Io. Brakion has the notable ability to mechanize Guardians who cross his its path, as Asher Mir found out the hard way.



* ColdSniper: Being a Vex Axis Mind in a giant Hobgoblin chassis, this is to be expected. It's sniper beam is not only extremely accurate, but can one-shot most Guardians if they're not careful or geared for strong defense.

to:

* ColdSniper: Being a Vex Axis Mind in a giant Hobgoblin chassis, this is to be expected. It's Its sniper beam is not only extremely accurate, but can one-shot most Guardians if they're not careful or geared for strong defense.



* RemoteBody: If you play his boss fight with a fireteam, then occasionally Hydras also called "Agioktis, Martyr Mind" will spawn when dealing with the Shackled Minotaurs, implying this trope.

to:

* RemoteBody: If you play his its boss fight with a fireteam, then occasionally Hydras also called "Agioktis, Martyr Mind" will spawn when dealing with the Shackled Minotaurs, implying this trope.



* SuperPrototype: As seemingly being the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.

to:

* SuperPrototype: As seemingly being the first Hydra AND Gate Lord Panoptes functions as this to later models as they all draw some inspiration from him. It's it. Its design even evokes a combination of the two classes. Helps that it was the first Vex in our system to infect Mercury.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_1_861.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_857.jpg]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sanctified_mind_sol_inherent.jpg]]
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* DysonSphere: The Vex are known to have built several of these around giant stars in their ancient history, such as around the Forge Star/2082 Volantis, [[spoiler: the part of the Vex Network Clovis Bray I visited to discover radiolarian fluid]]. It's unclear whether or not they're used for habitation, but their primary function is continuously rejuvenating the stars they're constructed around. The Vex have been able to extract useful heavy metals from their cores for billions of years as a result.
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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] | [[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]] | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] | [[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]] | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyTheDarkness The Darkness]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[folder:Agioktis]]
!!Agioktis, Martyr Mind

A giant Descendant Hobgoblin the Vex created to steal Saint-14's Light in the Infinite Forest.

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[[folder:Agioktis]]
!!Agioktis, Martyr Mind

[[folder:Zeteon]]
!!Zeteon, Redemptive Mind
A giant Descendant Hobgoblin leader of a patrol squadron on the Vex created to steal Saint-14's Light in Moon who holds the Infinite Forest.final key to one of the Black Garden's biggest mysteries with the Guardians who have visited it.


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* MeaningfulName:
** It is called the Redemptive Mind, and its death is what allows the Young Wolf to safely extract Divinity from the Garden and bring closure to Lisbon-13's immense regret over the deaths of the Kentarch 3.
** "Zeteo" is a Greek verb that can mean "challenge," "dispute," "question," or "seek honestly." More specifically, it refers to the act of seeking alternative ideas and solutions; the Divinity quest started by Zeteon's death is about the Young Wolf searching out a more refined approach to safely remove Divinity from the Black Garden without succumbing to Darkness or the Vex.
* SmallRoleBigImpact: Stumbles out of the Moon's entrance to the Garden and is killed immediately upon arrival, but is essential in finally resolving the story of the Kentarch 3 and giving Lisbon-13 closure.
[[/folder]]

[[folder:Agioktis]]
!!Agioktis, Martyr Mind

A giant Descendant Hobgoblin the Vex created to steal Saint-14's Light in the Infinite Forest.
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* TeleportersAndTransporters: This is how they travel over long distances, rather than using anything as primitive as spacecraft. More alarmingly, they can also use them to travel through ''time''.


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* TimeAndRelativeDimensionsInSpace: Also used for long distance travel.
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YMMV


* BadassDecay: As of VideoGame/{{Destiny2}}, they gain the same weakpoint as the Goblins and Hobgoblins.

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* ImplacableMan:

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* ImplacableMan: Defeat is never anything other than a temporary setback for these machines.


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** Calus muses that most of the Vex you've faced since the start of your journey are mere engineers and construction workers, and that he looks forward to the day they send actual warriors.
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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] | [[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]] | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]

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[[center:[-[[Characters/{{Destiny}} Main Character Index]] | [[Characters/DestinyTheGuardians Active Guardians]] | [[Characters/DestinyHistoricalGuardians Historical Guardians]] | [[Characters/DestinyGuardianClasses Guardian Classes]] | [[Characters/DestinyUldrenSovCrowAndGlint Uldren Sov/The Crow and Glint]] | [[Characters/DestinyTheTower The Tower]] | [[Characters/DestinyTheReef The Reef]] | [[Characters/DestinyTheFallen The Fallen]] | [[Characters/DestinyTheFallenHouseOfDevils House of Devils]] | [[Characters/DestinyTheFallenScorn The Scorn]] | [[Characters/DestinyTheCabal The Cabal]] | '''The Vex''' | [[Characters/DestinyTheHive The Hive]] | [[Characters/DestinyTheTaken The Taken]] | [[Characters/DestinyOthers Other Characters and Entities]]-]]]
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* EvilIsNotAToy: Eramis and [[spoiler:Lahksmi-2]] thought they could control the Vex through commanding their portals. They were ''very'' wrong.
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* MeaningfulName: ''Tektonikos'' translates in Ancient Greek to "pertaining to build," appropriate for the 'Constructive Mind.' Also, as Tekton is pumping something into Io's surface, it causes tremors, so the name could also apply to "tectonics."


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* MeaningfulName: "Dendron" means "tree" in Greek. The Root Mind oversees the creation of the Infinite Forest on Mercury.


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* MeaningfulName: The ''hasapiko'' is a Greek folk dance. Hasapiko is fought in the Menagerie's Theatre.
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* MeaningfulName: His name resembles "protean," meaning "changeable." Appropriately, during the fight with Protheon, he will change configurations, shifting from using Void to Solar to Arc. (See MultiStageBattle below.)
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* AlmightyJanitor: In case Calus's aside about the Vex in Sol being worker frames wasn't clear enough, Osiris mentions that Tartarus is a glorified garbage dump for all of their failed projects. Meaning that Dimio, the Oppressive Mind controlling the region, has a role that effectively amounts to "head janitor," yet is more than capable of handling Guardians in a fight.
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dewicking Famous Last Words per trs


* FamousLastWords: [[spoiler:"PASSION AND PARADOX.\AID THE VISION.\SIMPLICITY REQUIRES COMPLEXITY.\RESENT THE JOKE.\GLIMPSE THE CHASM."]] Suitably cryptic, given just how otherwordly the Vex are.

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* BrainwashedAndCrazy: Once [[spoiler:revived by Quria, it tampers with their programming to make them violently subservient to it and ignorant of the surrounding Taken (already responsible for at least one BadFuture caused by them reaching critical Vex operations) without actually Taking them]].



* KingMook: Fantis is a giant Minotaur, Dikhast is a giant Cyclops, and Dimio is a giant Hydra.


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* KingMook: Fantis is a giant Minotaur, Dikhast is a giant Cyclops, and Dimio is a giant Hydra.

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* AmazingTechnicolorBattlefield: Fought in the heart of the Nexus much like the Subjugated Minds, with all the SceneryPorn of the AcidTripDimension further elevated by the platforming required to reach them.

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* AmazingTechnicolorBattlefield: Fought in the heart of the Nexus much like the Subjugated Minds, with all the SceneryPorn of the AcidTripDimension further elevated by the platforming required to reach them. [[spoiler: When resurrected, everything in the Nexus instead turns a GloomyGrey from the Taken's influence]].
* BackFromTheDead: [[spoiler: Quria programs new copies of them in the Corrupted versions of Expunge, labelling them as "Reborn."]]



* CessationOfExistence: As with the Subjugated Minds beneath them, defeat for them in the Nexus means total deletion from the Vex collective.

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* CessationOfExistence: As with the Subjugated Minds beneath them, defeat for them in the Nexus means total deletion from the Vex collective. [[spoiler:Luckily for them, [[BackFromTheDead Quria backs up its data]]]].



* KingMook: Fantis is a giant Minotaur,Dikhast is a giant Cyclops, and Dimio is a giant Hydra.

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* GloomyGrey: Their arena and cognitive space turns to this [[spoiler:after Quria restores them from their initial deletions]].
* KingMook: Fantis is a giant Minotaur,Dikhast Minotaur, Dikhast is a giant Cyclops, and Dimio is a giant Hydra.
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!!Fantis and Dikhast, Oppressive Minds

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!!Fantis !!Fantis, Dikhast and Dikhast, Dimio, Oppressive Minds



* KingMook: Fantis is a giant Minotaur, and Dikhast is a giant Cyclops.

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* KingMook: Fantis is a giant Minotaur, and Dikhast Minotaur,Dikhast is a giant Cyclops.Cyclops, and Dimio is a giant Hydra.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/destiny_2_beyond_light_vex_wyvern_8.jpg]]

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