Follow TV Tropes

Following

History Characters / DeadSpace

Go To

OR

Added: 2738

Changed: 145

Is there an issue? Send a MessageReason:
None


* AdaptationalIntelligence: A benefit from being able to talk in the first game's remake. While in the original it was Hammond, Kendra, Kyne and Nicole who had ideas and told him what to do, in the remake Isaac occasionally comes up with ideas of his own and tells them what he's planning to do.

to:

* AdaptationalIntelligence: A benefit from being able to talk in the first game's remake. While in the original it was Hammond, Kendra, Kyne and Nicole Nicole's hallucination who had ideas and told him what to do, in the remake Isaac occasionally comes up with ideas of his own and tells them what he's planning to do.



* InformedAbility: Averted more and more as time goes on: Isaac must physically rewire control panels in order to activate different machines or devices in ''VideoGame/DeadSpace2'', which certainly requires more engineering know-how than simply pushing a button on a screen. He can also make guns as of ''VideoGame/DeadSpace3'', which definitely requires a lot of know-how. Justified by the developers as a way to highlight and emphasize Isaac still being an engineer rather than a SpaceMarine.

to:

* InformedAbility: Him being an engineer was this big time, since Isaac only ever did what others asked and mostly solved simple tasks. Averted more and more as time goes on: Isaac must physically rewire control panels in order to activate different machines or devices in ''VideoGame/DeadSpace2'', which certainly requires more engineering know-how than simply pushing a button on a screen. He can also make guns as of ''VideoGame/DeadSpace3'', which definitely requires a lot of know-how. Justified by the developers as a way to highlight and emphasize Isaac still being an engineer rather than a SpaceMarine.



* PlotArmor: A lot of the time Isaac only survives because whatever is trying to kill him either doesn't hurt him that bad (Even when it logically ''should''), or necromorphs decide to scream at him long enough for him to fight back. His canonical injuries include being grabbed by giant tentacles and smashed onto walls every game, and he doesn't even limp from those, was stabbed no less than three times in ''2'', was blown up multiple times in ''3'' with the first one without any RIG protection, and in ''Awakened'', him and Carver both survived falling from near the atmosphere, with a damaged RIG in Isaac's case even. Although it may have been finally [[SubvertedTrope subverted]] at the end of the same DLC, where Isaac and Carver may or may not have crashed into one of the Brethren Moons and died. Compare these with other playable characters who lack a plot armor, like Gabe Weller in ''2's Severed'' DLC, where a bomb blows off his leg and he dies a few minutes later, and Vandal in ''[[VideoGame/DeadSpaceMobile Mobile]]'' where she was grabbed by The Boss' tentacle at the end of the battle and dragged into a hole, and while she did survive that attack, she was left bleeding, limping, with a damaged RIG, and may have died after the attack.



!!!'''Played by:''' Creator/IyariLimon ([=DS1=]), Tanya Clarke ([=DS2=], remake)

to:

!!!'''Played by:''' Creator/IyariLimon ([=DS1=]), Extraction, Tanya Clarke ([=DS2=], remake)


Added DiffLines:

* PoorCommunicationKills: In her last message to Isaac, she only vaguely talks about Ishimura falling apart, and while mentioning space zombies would make her sound insane, she doesn't even remotely imply that people are getting killed there. As a consequence, Isaac went to Ishimura completely unprepared, although while he did survive, nobody else from USG Kellion did.


Added DiffLines:

* RiddleForTheAges:
** In the original game, her last message to Isaac has her apologizing for something, and later in chapter 11 the Nicole hallucination apologizes as well. The wording implies that whatever she did was bad, but no logs, even including the ones you get for beating the game, remotely imply what she did. The remake gives an answer: [[spoiler:She was Octavia's therapist, trying to make her move away from Unitology, and eventually she thought Octavia was better so the sessions stopped, but Octavia eventually relapsed, killed Poul and herself, and a grief-stuck Isaac blames Nicole for it, which he regrets saying that soon after]]. Regardless while the remake gives an answer, it requires a huge change in background for it to happen, so the original's still falls under this.
** It's not clear how she managed to send a message to Isaac to begin with, considering Ishimura has a communications blackout to the point nobody else could ask for help, and when on Ishimura itself, Isaac has to fix communications just enough so that short ranged communications can be established with USM Valor.
Is there an issue? Send a MessageReason:
None


* TheDreaded: Come ''3'', he's known as "[[RedBaron The Marker Killer]]" by Unitologists, [[spoiler:and even the [[EldritchAbomination Brethren Moons]] consider him a big threat enough to the Necromorphs that one of them personally tries to kill him in ''3'' and the rest tries to distract him long enough before they make their move on Earth in ''Awakening''.]]

to:

* TheDreaded: Come ''3'', he's known as "[[RedBaron The Marker Killer]]" by Unitologists, [[spoiler:and even the [[EldritchAbomination Brethren Moons]] consider him a big threat enough to the Necromorphs them that one of them personally tries to kill him in ''3'' and the rest tries to distract him long enough before they make their move on at Earth in ''Awakening''.]]

Added: 1643

Changed: 763

Removed: 449

Is there an issue? Send a MessageReason:
re-organized a trope that wasn't in alphabetical order and added some.


* TheAce: Extremely competent [[TheEngineer engineer]], skilled pilot, occasional hacker, and seasoned [[SpaceX Space]] [[OurZombiesAreDifferent Zombie Killer]]. Occasionally kills {{Undead Abomination}}s with a [[ImprovisedWeapon Plasma Cutter]].
* AcquiredPoisonImmunity: It's implied that he has gained an enhanced resistance to the Marker signal in ''3'' after having reached [[FiveStagesOfGrief acceptance]] of [[spoiler:Nicole's death]], meaning he doesn't go through the same MindRape hallucinations as Carver. [[spoiler:Resistance, not immunity, as the Brethren Moons can overcome it if they turn their attention in his direction.]]
* ActionSurvivor: Isaac starts the series as a repairman.



* TheAce: Extremely competent [[TheEngineer engineer]], skilled pilot, occasional hacker, and seasoned [[SpaceX Space]] [[OurZombiesAreDifferent Zombie Killer]]. Occasionally kills {{Undead Abomination}}s with a [[ImprovisedWeapon Plasma Cutter]].
* AcquiredPoisonImmunity: It's implied that he has gained an enhanced resistance to the Marker signal in ''3'' after having reached [[FiveStagesOfGrief acceptance]] of [[spoiler:Nicole's death]], meaning he doesn't go through the same MindRape hallucinations as Carver. [[spoiler:Resistance, not immunity, as the Brethren Moons can overcome it if they turn their attention in his direction.]]
* ActionSurvivor: Isaac starts the series as a repairman.

to:

* TheAce: Extremely competent [[TheEngineer engineer]], skilled pilot, occasional hacker, AdaptationalIntelligence: A benefit from being able to talk in the first game's remake. While in the original it was Hammond, Kendra, Kyne and seasoned [[SpaceX Space]] [[OurZombiesAreDifferent Zombie Killer]]. Occasionally kills {{Undead Abomination}}s with a [[ImprovisedWeapon Plasma Cutter]].
* AcquiredPoisonImmunity: It's implied that he has gained an enhanced resistance
Nicole who had ideas and told him what to do, in the Marker signal in ''3'' after having reached [[FiveStagesOfGrief acceptance]] of [[spoiler:Nicole's death]], meaning he doesn't go through the same MindRape hallucinations as Carver. [[spoiler:Resistance, not immunity, as the Brethren Moons can overcome it if they turn their attention in his direction.]]
* ActionSurvivor:
remake Isaac starts the series as a repairman.occasionally comes up with ideas of his own and tells them what he's planning to do.



* UniquenessDecay: While the producers implemented his skills as an engineer in the games for Isaac to put more emphasis on him being an engineer and not a space marine, in gameplay they're shared with whoever else is playable, even though the other characters' background doesn't hint at such skills.
** In ''2's'' DLC, ''Severed'', Gabe Weeler can also rewire control panels.
** In ''3'' Carver can create his own weapons much like Isaac can.



* BadassBookworm: She's an engineer much like Isaac, and while she may have died at the end of the game, she survived constant necromorph attacks more than most.



* OneSteveLimit: There's nothing to suggest that Karrie Norton is related to Robert Norton.

to:

** In ''2'' you can find her second to last audio log and her first one in that order, both near corpses. Whether either of them are her corpses is unknown, though it is worth nothing neither of them are wearing RIGs, though even if neither corpse is her's it doesn't mean she's still alive.
* OneSteveLimit: There's nothing to suggest that Karrie Norton is related to [[CharactersDeadSpace3 Robert Norton.Norton]].




to:

-->'''Vandal''': ''I'm losing it... I'm fucking losing it!"
* UnwittingInstigatorOfDoom: As far as she knew, her vandalism were just acts of protest against [=EarthGov=]. She had no idea what necromorphs were, much less that Unitologists were planning an invasion with them on the Sprawl.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** This is brought back for the [[VideoGame/DeadSpaceRemake remake]].
---> '''Elizabeth''': The Leviathan has a ''ten-kiloton mass.'' Do you ''really'' need me to tell you this is a bad idea?!\\
'''Isaac''': Well, I'm all out of good ideas, so guess what's left.


Added DiffLines:

** Special mention goes to the remake's aversion of this; in the original game, Isaac was a HeroicMime that merely took orders from others and made fixes according to the instructions of others, whereas the remake shows that Isaac has a very, very strong understanding of ship systems. He's frequently the one to suggest solutions to the ship's many technical issues, comes up with workarounds to problems he encounters with the ship's systems on the fly, and is even able to correctly identify a busted comms array before the ''Kellion'' even docks on the ship.
Is there an issue? Send a MessageReason:
None


** As if that wasn't enough, ''Dead Space 3'' reveals that Necromorphs become even more disfigured as time goes on. The S.C.A.F personnel that had succumbed to the infection some two centuries prior are even worse off than their freshly turned brethren, as not only do they seem to have been mummified in the years since, but some among their number are shown to be sprouting multiple sets of redundant limbs from random parts of their bodies.

to:

** As if that wasn't enough, ''Dead Space 3'' reveals that Necromorphs become even more disfigured as time goes on. The S.C.A.F personnel that had succumbed to the infection some two centuries prior are even worse off than their freshly turned brethren, as not only do they seem to have been become mummified in the years since, but some among their number are shown to be sprouting multiple sets of redundant limbs from random parts of their bodies.

Added: 443

Changed: 303

Is there an issue? Send a MessageReason:
None


* BodyHorror: Almost all of them are, in some form, human at one point, although the larger ones tend toward several corpses fixed together. It sometimes goes up to a truly absurd degree where you can get confronted by what was once a normal corpse and now a borderline-EldritchAbomination in terms of physiology. To make things even worse, the infected only grow more distorted with time. The S.C.A.F personnel that had succumbed to the infection some two centuries prior are shown to be outright mummified, with some among their number having multiple sets of limbs sprouting from random parts of their bodies.

to:

* BodyHorror: Almost all of them are, were, in some form, human at one point, although the larger ones tend toward several corpses fixed together. It sometimes goes up to a truly absurd degree where you can get confronted by what was once a normal corpse and now a borderline-EldritchAbomination in terms of physiology. To make things physiology.
** As if that wasn't enough, ''Dead Space 3'' reveals that Necromorphs become
even worse, the infected only grow more distorted with time.disfigured as time goes on. The S.C.A.F personnel that had succumbed to the infection some two centuries prior are shown even worse off than their freshly turned brethren, as not only do they seem to be outright mummified, with have been mummified in the years since, but some among their number having are shown to be sprouting multiple sets of redundant limbs sprouting from random parts of their bodies. bodies.
Is there an issue? Send a MessageReason:
None


* BodyHorror: Almost all of them are, in some form, human at one point, although the larger ones tend toward several corpses fixed together. It sometimes goes up to a truly absurd degree where you can get confronted by what was once a normal corpse and now a borderline-EldritchAbomination in terms of physiology.

to:

* BodyHorror: Almost all of them are, in some form, human at one point, although the larger ones tend toward several corpses fixed together. It sometimes goes up to a truly absurd degree where you can get confronted by what was once a normal corpse and now a borderline-EldritchAbomination in terms of physiology. To make things even worse, the infected only grow more distorted with time. The S.C.A.F personnel that had succumbed to the infection some two centuries prior are shown to be outright mummified, with some among their number having multiple sets of limbs sprouting from random parts of their bodies.



* CameBackWrong: The natural result of when a dead body becomes infected by a pathogen that induces BodyHorror and UnstoppableRage.

to:

* CameBackWrong: The natural result of when a dead body becomes infected by a pathogen that induces BodyHorror Each and UnstoppableRage.every Necromorph was once a living creature, twisted into a hideous, bloodthirsty monster after their death through exposure to the Marker signal or the Infector variants.



* UnstoppableRage: The majority of Necromorphs are designed to kill to spread the disease, which they will gladly express by ripping available victims to bloody chunks while roaring/screaming like rabid animals.

to:

* UnstoppableRage: Nearly every Necromorph is permanently locked into a psychotically violent killing frenzy that only comes close to abating when there is no signs of any life whatsoever in the area. The majority of Necromorphs are designed only other way to stop it is to kill to spread the disease, which they will gladly express by ripping available victims to bloody chunks while roaring/screaming like rabid animals.them dead.
Is there an issue? Send a MessageReason:
None


* EvilTakesANap: If for some reason the Necromorphs are unable to trigger a Convergence Event during an outbreak, they’ll eventually curl up and enter a form of torpor until someone stumbles upon them and wakes them up again. In ''3'', the infected members of the S.C.A.F forces are revealed to have spent the last two-hundred years in this state before Isaac and company rouse them and they resume their killing spree.

to:

* EvilTakesANap: If for some reason the Necromorphs are unable to trigger a Convergence Event during an outbreak, they’ll eventually curl up and enter a form state of torpor dormancy until someone stumbles upon them and wakes them up again. In ''3'', the infected members of the S.C.A.F forces are revealed to have spent the last two-hundred years in this state before Isaac and company rouse them and they resume their killing spree.
Is there an issue? Send a MessageReason:
None


* EvilTakesANap: If for some reason the Necromorphs are unable to trigger a Convergence Event during an outbreak, they’ll eventually curl up and go into hibernation until someone stumbles upon them and wakes them up again. In ''3'', the infected members of the S.C.A.F forces are revealed to have spent the last two-hundred years in this state before Isaac and company rouse them and they resume their killing spree.

to:

* EvilTakesANap: If for some reason the Necromorphs are unable to trigger a Convergence Event during an outbreak, they’ll eventually curl up and go into hibernation enter a form of torpor until someone stumbles upon them and wakes them up again. In ''3'', the infected members of the S.C.A.F forces are revealed to have spent the last two-hundred years in this state before Isaac and company rouse them and they resume their killing spree.



* OurZombiesAreDifferent: The Necromorphs are spread by a pathogen that reanimates and mutates dead bodies. But the person has to be dead for it to work, no slowly becoming weaker until they die. That said, the person can be dead remarkably recently (as in immediately) and it still counts, which is probably why the Necromorphs infect by stabbing with giant mandibles. They can also shrug off body shots, headshots and decapitation with little issue and can only be put down with extreme bodily trauma such as dismemberment or incineration, are just as fast and agile as they were when alive if not faster, are effectively immortal and will eventually curl up and hibernate if left unable to hunt.

to:

* OurZombiesAreDifferent: The Necromorphs are spread by a pathogen that reanimates and mutates dead bodies. But the person has to be dead for it to work, no slowly becoming weaker until they die. That said, the person can be dead remarkably recently (as in immediately) and it still counts, which is probably why the Necromorphs infect by stabbing with giant mandibles. They can also shrug off body shots, headshots and decapitation with little issue and can only be put down with extreme bodily trauma such as dismemberment or incineration, are just as fast and agile as they were when alive if not faster, are effectively immortal and will eventually curl up and hibernate go dormant if left unable to hunt.
Is there an issue? Send a MessageReason:
None


The reanimated dead, revived and reshaped by the alien Markers into twisted forms. Extremely durable and uncontrollably violent, they are driven to hunt and kill any living organism they find to expand their own numbers for an unknown, yet insidious purpose.

to:

The reanimated dead, revived and reshaped by the alien Markers into twisted forms. Extremely durable and uncontrollably violent, they are driven to hunt and kill any living organism they find to expand their own numbers for an unknown, yet insidious sinister purpose.
Is there an issue? Send a MessageReason:
None


Dead bodies that reanimated by alien Markers and turned into giant monsters that go out and kill everything, making more Necromorphs.

to:

Dead bodies that The reanimated dead, revived and reshaped by the alien Markers and turned into giant monsters that go out twisted forms. Extremely durable and uncontrollably violent, they are driven to hunt and kill everything, making more Necromorphs.any living organism they find to expand their own numbers for an unknown, yet insidious purpose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:400:https://static.tvtropes.org/pmwiki/pub/images/ezgif_4_a2b4ddffa6.jpg]]


Added DiffLines:

[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/ezgif_4_a2f3c32054.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/ezgif_4_d00ccbb9bf.jpg]]

Added: 63

Changed: 88

Is there an issue? Send a MessageReason:
None



to:

[[quoteright:622:https://static.tvtropes.org/pmwiki/pub/images/ezgif_4_8fa0f5a69f.jpg]]
[[caption-width-right:622:''"[[ArcWords Make us whole...]]"'']]
Is there an issue? Send a MessageReason:
None


* AssimiliationPlot: Each and every Necromorph ranging from the mightiest to the smallest is driven by the single-minded desire to trigger a Convergence Event, which if completed would result in all life on the targeted world being merged into a Brethren Moon, a titanic undead monstrosity that serves as the final (and most dangerous) stage of an outbreak. This creature will then travel from world to world slaughtering and assimilating their populations until everything in its vicinity has been absorbed.

to:

* AssimiliationPlot: AssimilationPlot: Each and every Necromorph ranging from the mightiest to the smallest is driven by the single-minded desire to trigger a Convergence Event, which if completed would result in all life on the targeted world being merged into a Brethren Moon, a titanic undead monstrosity that serves as the final (and most dangerous) stage of an outbreak. This creature will then travel from world to world slaughtering and assimilating their populations until everything in its vicinity has been absorbed.

Added: 508

Changed: 1

Is there an issue? Send a MessageReason:
None


* AnimalisticAbomination: The eldritch nature of this affliction is made extremely clear through the effects of the Markers and the godlike beings tied to them, and it has absolutely no qualms with infecting the bodies of animals, as seen with the Dog Lurkers in ''3'' and the Necromorph fish in ''Martyr''

to:

* AnimalisticAbomination: The eldritch nature of this affliction is made extremely clear through the effects of the Markers and the godlike beings tied to them, and it has absolutely no qualms with infecting the bodies of animals, as seen with the Dog Lurkers in ''3'' and the Necromorph fish in ''Martyr''''Martyr''.
* AssimiliationPlot: Each and every Necromorph ranging from the mightiest to the smallest is driven by the single-minded desire to trigger a Convergence Event, which if completed would result in all life on the targeted world being merged into a Brethren Moon, a titanic undead monstrosity that serves as the final (and most dangerous) stage of an outbreak. This creature will then travel from world to world slaughtering and assimilating their populations until everything in its vicinity has been absorbed.
Is there an issue? Send a MessageReason:
None


* TooDumbToLive: Unlike The Sovereign Colonies, who at least were intelligent enough to place their Marker test sites on uninhabited worlds where they could do little harm [[ZombieApocalypse should they get uppity]], EarthGov would go on to conduct their own Marker experiments near or within the heart of ''major population centers''. As a result, if and/or when an outbreak occurs they'll end up with massive collateral damage at best. And at worst, if the architects have been assimilated and there are enough bodies to pull it off? '''An extinction-level event for all of humanity'''.

to:

* TooDumbToLive: Unlike The Sovereign Colonies, who at least were intelligent enough to place their Marker test sites on uninhabited worlds where they could do little harm [[ZombieApocalypse should they get uppity]], EarthGov [=EarthGov=] would go on to conduct their own Marker experiments near or within the heart of ''major population centers''. As a result, if and/or when an outbreak occurs they'll end up with massive collateral damage at best. And at worst, if the architects have been assimilated and there are enough bodies to pull it off? '''An extinction-level event for all of humanity'''.

Added: 588

Removed: 20

Is there an issue? Send a MessageReason:
None


* EvilIsNotAToy: The


Added DiffLines:

* TooDumbToLive: Unlike The Sovereign Colonies, who at least were intelligent enough to place their Marker test sites on uninhabited worlds where they could do little harm [[ZombieApocalypse should they get uppity]], EarthGov would go on to conduct their own Marker experiments near or within the heart of ''major population centers''. As a result, if and/or when an outbreak occurs they'll end up with massive collateral damage at best. And at worst, if the architects have been assimilated and there are enough bodies to pull it off? '''An extinction-level event for all of humanity'''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilIsNotAToy: The
Is there an issue? Send a MessageReason:
None


* MysticalPlague: The Necromorph infection holds some of the traits of one as it is created by mysterious energy signals from an artifact of dubious origin, reanimates corpses into violent and grotesque zombies that don’t so much defy biology as completely subvert it and scrambles the minds of any living subjects within its radius into AxCrazy lunatics to help look for viable future hosts. Even discounting the involvement of the Brethren Moons, it’s such a strange affliction in nearly everything it does that it resembles less of a disease and more the result of a particularly messed up {{Necromancer}}. [[spoiler: It turns out, there's a very good reason for that: It is.]]

to:

* MysticalPlague: The Necromorph infection holds some of the traits of one as it is created by mysterious energy signals from an artifact of dubious origin, reanimates corpses into violent and grotesque zombies that don’t so much defy subvert biology as completely subvert defy it and scrambles the minds of any living subjects within its radius into AxCrazy lunatics to help look for viable future hosts. Even discounting the involvement of the Brethren Moons, it’s such a strange affliction in nearly everything it does that it resembles less of a disease and more the result of a particularly messed up {{Necromancer}}. [[spoiler: It turns out, there's a very good reason for that: It is.]]
Is there an issue? Send a MessageReason:
None


** Along with the above, there are also subtle signs that while the Markers may reanimate and guide the creatures, it does not outright control them. Throughout the series, nearly all of the Necromorphs encountered [[AxCrazy have shown a sadistic preference for toying with and brutalising their victims]] (with some of their kills being so protracted and gruesome that it becomes flat-out ''[[ColdBloodedTorture torture]]''), with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence, And as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him even as they tried to break into his base, it's implied the infected are still ''self-aware'' on some level.

to:

** Along with the above, there are also subtle signs that while the Markers may reanimate and guide the creatures, it does not outright control them. Throughout the series, nearly all of the Necromorphs encountered [[AxCrazy have shown a sadistic preference for toying with and brutalising their victims]] (with some of their kills being so protracted and gruesome that it becomes flat-out ''[[ColdBloodedTorture torture]]''), with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence, And Convergence. And, as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him even as they tried to break into his base, it's implied the infected are still ''self-aware'' on some level.

Added: 1566

Changed: 1

Is there an issue? Send a MessageReason:
None


The main government of Earth and its colonies. [=EarthGov=] came into power at the start of the 24th century during the Secession War and replaces the Sovereign Colonies. Their military force is known as the Earth Defense Force

to:

The main government of Earth and its colonies. [=EarthGov=] came into power at the start of the 24th century during the Secession War and replaces the Sovereign Colonies. Their military force is known as the Earth Defense ForceForce.


Added DiffLines:

* GreatOffscreenWar: Two of them. The first being the civil war between the Sovereign Colonies and the faction that eventually became [=EarthGov=], which took place two hundred years before the events of the games. Then there was a war between [=EarthGov=] and the Church of Unitology which occurred between the second and third games. [=EarthGov=] won the first, obviously, and lost the second.
* ALighterShadeOfBlack: [=EarthGov=] is a brutal government that doesn't blink at using torture, murder, and staging terrorist attacks to maintain its power. But it's still leagues better than the Church of Unitology, with [=EarthGov=] at least trying to keep things from getting ''too'' bad.
* MeetTheNewBoss: It's strongly implied that [=EarthGov=] really isn't that much different than their predecessors, the Sovereign Colonies, both of them being tyrannical regimes.
* TheRemnant: By ''3'', [=EarthGov=] is on the ropes, having lost the war against the Unitologists. Most of the colonies and outposts have fallen to the Unitologists, who are unleashing Necromorph outbreaks wherever there are Marker research facilities. All [=EarthGov=] has left is Earth itself and, with the colony on Luna destroyed, it's likely only a matter of days before Earth falls.
* WellIntentionedExtremist: [=EarthGov=] aren't exactly the nicest of people, but they're at least trying to keep society functional and prevent the extinction of the human race. The main reason they're experimenting on the Markers is to try and solve the energy crisis that is dooming human civilization.

Added: 596

Changed: 222

Is there an issue? Send a MessageReason:
None


* BeliefMakesYouStupid: As detailed below, Unitologists don't even know what Convergence truly is, yet they'll throw away the lives of themselves and others by the dozens and without a care in the world to see that it comes to pass. Most of them even go so far as to venerate the Necromorphs themselves as an ascended form of life when many others would rightfully see them as AxCrazy [[UndeadAbomination undead horrors]] and react accordingly.

to:

* BeliefMakesYouStupid: As detailed below, Unitologists don't even know what Convergence truly is, yet they'll throw away the lives of themselves and others by the dozens and without a care in the world to see that it comes to pass. Most of them even go so far as to venerate the Necromorphs themselves as an ascended form of life when many others would rightfully see them as AxCrazy [[UndeadAbomination undead horrors]] and react accordingly. It's implied that their religion not only stems from those first driven mad by exposure to the Black Marker on Earth, but that sincere belief in its teachings actually makes a person ''more vulnerable to Marker madness''.
* ChurchOfHappyology: Unitology's operating structure is clearly corrupt and built to this trope's mold. They pressure members to perpetually seek to climb the ranks in order to pursue both the esoteric rewards of greater understanding of the church's secrets and religious lore and the literal reward of obtaining preservation aboard one of the chuch's mausoleum ships, thus preserving their remains for Convergence. But to get up the ranks requires ever-escalating sacrifices of loyalty and, especially, cash, further manipulating the victim into binding themselves to the church over all else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PosthumousCharacter: The first letter of each chapter in the original game spell out "NICOLE IS DEAD".
Is there an issue? Send a MessageReason:
None


** Along with the above, there are also subtle signs that while the Markers may reanimate and guide the creatures, it does not outright control them. Throughout the series, nearly all of the Necromorphs encountered have shown a sadistic preference for toying with and brutalising their victims (with some of their kills being so protracted and gruesome that it becomes flat-out ''[[ColdBloodedTorture torture]]''), with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence, And as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him even as they tried to break into his base, it's implied the infected are still ''self-aware'' on some level.

to:

** Along with the above, there are also subtle signs that while the Markers may reanimate and guide the creatures, it does not outright control them. Throughout the series, nearly all of the Necromorphs encountered [[AxCrazy have shown a sadistic preference for toying with and brutalising their victims victims]] (with some of their kills being so protracted and gruesome that it becomes flat-out ''[[ColdBloodedTorture torture]]''), with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence, And as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him even as they tried to break into his base, it's implied the infected are still ''self-aware'' on some level.

Added: 920

Changed: 775

Is there an issue? Send a MessageReason:
None


* ItCanThink: While savagely violent, animalistic and bloodthirsty beyond compare, Necromorphs are ''not'' stupid. Time after time, the undead have proven themselves to be smart enough to set up ambushes, hunt in packs of mixed individuals, dodge and time their attacks to even the odds against armed survivors, [[PlayingPossum play dead to trick a victim into striking range]] and openly utilise stealth to stalk and surprise their targets. Adding onto that, there are subtle signs that while the Markers may reanimate and guide the creatures, it does not outright control them. Throughout the series, nearly all of the infected encountered have shown a sadistic preference for toying with and brutalising their victims with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence. And as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him on sight even as they tried to break into his base, it's implied they may still be ''self-aware''.

to:

* ItCanThink: While savagely violent, animalistic and bloodthirsty beyond compare, Necromorphs are ''not'' stupid. Time after time, the undead have proven themselves to be smart enough to set up ambushes, hunt in packs of mixed individuals, dodge and time their attacks to even the odds against armed survivors, [[PlayingPossum play dead to trick a victim into striking range]] and openly utilise stealth to stalk and surprise their targets. Adding onto that, targets.
** Along with the above,
there are also subtle signs that while the Markers may reanimate and guide the creatures, it does not outright control them. Throughout the series, nearly all of the infected Necromorphs encountered have shown a sadistic preference for toying with and brutalising their victims (with some of their kills being so protracted and gruesome that it becomes flat-out ''[[ColdBloodedTorture torture]]''), with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence. Convergence, And as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him on sight even as they tried to break into his base, it's implied they may the infected are still be ''self-aware''.''self-aware'' on some level.

Added: 432

Changed: 776

Is there an issue? Send a MessageReason:
None


* ItCanThink: While savagely violent, animalistic and bloodthirsty beyond compare, Necromorphs are ''not'' stupid. Time after time, the undead have proven themselves to be smart enough to set up ambushes, hunt in packs of mixed individuals, dodge and time their attacks to even the odds against armed survivors, [[PlayingPossum play dead to trick a victim into striking range]] and openly utilise stealth to stalk and surprise their targets. In one case, although it’s in one scene during the first game, an enhanced Slasher proved to be intelligent enough to operate a nearby elevator in order to pursue and attack Clarke.

to:

* ItCanThink: While savagely violent, animalistic and bloodthirsty beyond compare, Necromorphs are ''not'' stupid. Time after time, the undead have proven themselves to be smart enough to set up ambushes, hunt in packs of mixed individuals, dodge and time their attacks to even the odds against armed survivors, [[PlayingPossum play dead to trick a victim into striking range]] and openly utilise stealth to stalk and surprise their targets. In one case, although it’s in one scene during Adding onto that, there are subtle signs that while the first game, an enhanced Slasher proved to be intelligent enough to operate a nearby elevator in order to pursue Markers may reanimate and attack Clarke.guide the creatures, it does not outright control them. Throughout the series, nearly all of the infected encountered have shown a sadistic preference for toying with and brutalising their victims with a deliberation and gratuitousness that goes far beyond that of a mindless beast simply piling up bodies for Convergence. And as seen with the Unitologist Slashers on the Sprawl that are still twisting their hands in prayer even in undeath (a now-useless gesture in their new existence), as well as a log recorded by a S.C.A.F Soldier reporting on how the undead still seemed to recognise him on sight even as they tried to break into his base, it's implied they may still be ''self-aware''.



* MeatPuppet: [[spoiler:The Necromorphs are ultimately organic meat puppets under the telekinetic control of the Markers, which in turn, are controlled by the Bretheren Moons.]]

to:

* MeatPuppet: [[spoiler:The Necromorphs are ultimately organic meat puppets under the telekinetic control of the Markers, which in turn, are controlled by the Bretheren Brethren Moons.]]


Added DiffLines:

* NoOntologicalInertia: Want to stop an outbreak dead in its tracks? Target the Marker(s) behind it. Because the Necromorphs are entirely dependent on the eldritch energy they emit to keep "living", destroying the obelisk(s) feeding them their strength will result in each and every one of them dissolving into rotten slime, their bodies falling apart all the way down to the cellular level as the signal keeping them going is cut.

Top