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* VillainHasAPoint: Zig-zagged. The story itself lends ambiguity to the idea whether the Warlord's pursuit of revenge on the Crusader is just him being AxCrazy and following RevengeBeforeReason or whether the Crusader is to blame for it, as the Warlord was fully prepared to accept an HonorableWarriorsDeath at his hands and [[AmbiguousSituation the Crusader's true intentions for sparing him are muddy]][[note]]Whether he spared the Warlord to avoid giving in to his BloodKnight tendencies and retain his humanity or whether he did it to ensure a FateWorseThanDeath for the humiliated Warlord[[/note]].

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* VillainHasAPoint: Zig-zagged. The story itself lends ambiguity to the idea whether the Warlord's pursuit of revenge on the Crusader is just him being AxCrazy and following RevengeBeforeReason or whether [[NiceJobBreakingItHero the Crusader is to blame for it, it]], as the Warlord was fully prepared to accept an HonorableWarriorsDeath at his hands and [[AmbiguousSituation the Crusader's true intentions for sparing him are muddy]][[note]]Whether he spared the Warlord to avoid giving in to his BloodKnight tendencies and retain his humanity or whether he did it to ensure a FateWorseThanDeath for the humiliated Warlord[[/note]].
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* AxCrazy: ''Literally'', as his weapon of choice is a large axe. He's an exceptionally brutal and violent warmonger who collects morbid trophies of his slain foes like their skulls and ears and then wears them into combat, and the Crusader's slight on his honor made him [[RevengeBeforeReason embark on a relentless quest of revenge until he had the Crusader in his clutches]].


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* VillainHasAPoint: Zig-zagged. The story itself lends ambiguity to the idea whether the Warlord's pursuit of revenge on the Crusader is just him being AxCrazy and following RevengeBeforeReason or whether the Crusader is to blame for it, as the Warlord was fully prepared to accept an HonorableWarriorsDeath at his hands and [[AmbiguousSituation the Crusader's true intentions for sparing him are muddy]][[note]]Whether he spared the Warlord to avoid giving in to his BloodKnight tendencies and retain his humanity or whether he did it to ensure a FateWorseThanDeath for the humiliated Warlord[[/note]].
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* BadassCape: His suit of armor is complimented by a furred collar and full-bodied cape which makes him look even more imposing.

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--> '''The Academic'''

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--> '''The -->--'''The Academic'''



* BadassArmy: Only two of them at a time need to lock down a blockade in order to defend it well, demonstrating the Warlord's Army's overall high skill.

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* BadassArmy: Only at least two of them at a time need to lock down a blockade in order to defend it well, demonstrating the Warlord's Army's army's overall high skill.skill.
* HeavilyArmoredMook: A Spearman or Swordsman standing behind a [[ShieldBearingMook Spiked Barricade]] gains three Guard tokens until the Barricade is destroyed, effectively giving them 30 or so extra health unless you have a way to bypass Guard.



* ShieldBearingMook: Not themselves, but they're capable of obtaining tons of Guard tokens by taking cover behind their barricades or the Warlord himself. Destroying their barricades removes these tokens.



* ShieldBearingMook: Spiked Barricades apply three Guard tokens to whomever is standing in the rank directly behind them, turning them into a HeavilyArmoredMook. However, they are unable to attack and even move or act in any way.



--> '''The Academic'''

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--> '''The -->--'''The Academic'''



* LimitBreak: If two or more of your heroes have Combo applied to them, he can use Ferox Impetus (lit: "Ferocious Attack"), a lethal, high-damage attack which hits ranks 1, 2 ''and'' 3. Luckily, he can only use this move every two turns.



* NamedWeapon: His huge cleaver blade is named Securis, which simply means "ax" in Latin. [[NonIndicativeName Even though cleavers are a type of knife]].

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* MookCommander: Any mook standing behind him receives three Guard tokens as long as he's alive, and he has several buffs that he can apply to his subordinates as well.
* NamedWeapon: His huge cleaver blade poleaxe is named Securis, which [[ADogNamedDog simply means "ax" in Latin. Latin]]. [[NonIndicativeName Even though cleavers are the blade more resembles a type of knife]].cleaver or bardiche-type weapon]].



* VillainExitStageLeft: Like the Antiquarian, a Deathblow doesn't display when he's defeated, indicating how he's able to flee the battle and be a RecurringBoss as well.

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* VillainExitStageLeft: Like the Antiquarian, a Deathblow doesn't display when he's defeated, indicating how he's able to flee the battle and be a RecurringBoss as well. However, unlike the Antiquarian he can only be encountered once per Confession.

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!!The Warlord's Army

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!!The Warlord's Army!!Military


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[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_31_at_12_59_34_swordmanwebp_webp_image_1769_1618_pixels_scaled_39.png]]
[[caption-width-right:500:A Spearman]]
->''"The sounds of soldiery carry upon the wind..."''
--> '''The Academic'''


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[[folder:Spiked Barricades and Weapon Racks]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_31_at_13_05_50_spiked_barricadepng_png_image_485_699_pixels_scaled_92.png]]
[[caption-width-right:200:A Spiked Barricade]]
[[quoteright:200:[[labelnote:A Weapon Rack]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_31_at_13_06_17_weapon_rackpng_png_image_340_557_pixels.png]][[/labelnote]]
* CounterAttack: Attacking a Spiked Barricade will cause it to apply 1 Bleed to whomever hit it.
* MookCommander: As long as they stay in battle, the actual Military personnel manning them will receive powerful buffs at the start of every round as well as protect them from damage.
* SupportPartyMember: These buildings aren't even considered active combatants and don't get counted in initiative, instead solely providing support for the Spearmen and Swordsmen who defend them.
[[/folder]]


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[[quoteright:499:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_12_31_at_12_52_24_warlordwebp_webp_image_1666_2142_pixels_scaled_30_8.png]]
[[caption-width-right:499:''"His axe demands tribute, his soul demands suffering..."'']]
->''"[[TinTyrant A titan of rusted metal]]--a juggernaut of death and dismemberment."''
--> '''The Academic'''
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* RushBoss: If the Courtyard is the ultimate region of attrition and seeing how far you can push your heroes before tagging them out, then Crocodilians are the ultimate hurdle in that regard. If you can't kill them quickly and painlessly, settle in for a grueling, down-to-the-wire battle as they repeatedly heal all the damage you just dealt to them with Submerge and then bring your healer to Death's Door with a single Apex Predator. They're an encounter that can turn a planned longer excursion into the Courtyard into an in-and-out venture with a single wayward attack.
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* AchillesHeel: They are much more lethal and difficult to deal with unless you destroy their fortifications first, in which case they're merely pretty standard {{Mooks}} when fully exposed.

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* AchillesHeel: They are much more lethal and difficult to deal with unless you destroy their fortifications first, in which case they're merely pretty standard {{Mooks}} when fully exposed. Cleaving attacks that strike both the soldier and the fortification meant to protect them, or attacks that simply bypass the guard ability, also bypass their main gimmick.
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* YourSizeMayVary: Normally he occupies two ranks as a large enemy, but in "Blood in the Snow" and as a Specter in the Body of Work fight he only occupies one rank.
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* CreepySouvenir: He wears a necklace made out of severed ears, presumably the ones that used to belong to [[SkeletonsInTheCoatCloset the skulls he's also wearing]].

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* CreepySouvenir: He wears a necklace made out of severed ears, presumably the ones that used to belong to [[SkeletonsInTheCoatCloset the skulls he's also wearing]]. You can actually collect it as the Tropaeum combat item after defeating him, where it is unique among combat items in that it's not single-use and can be reused every 5 turns to apply Combo to one target.

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A tyrannical demagogue with a personal vendetta against the Crusader. You encounter him at the Caged Knight location at the very end of the Lost Crusade, where he throws everything he has at you to stop you from freeing his captive.

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A tyrannical demagogue with a personal vendetta against the Crusader. You encounter him at the Caged Knight location at the very end of the Lost Crusade, where he throws everything he has at you to stop you from freeing his captive. After clearing all five of the Crusader's Hero Shrines, he has a chance to appear in Road Battles alongside his men at their bulwarks.


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* ContrastingSequelAntagonist: To [[TheGrimReaper Death]]. They're both bosses driven entirely by their [[ItsPersonal singleminded pursuit of another specific hero]], but while Death is a supernatural entity [[EnemiesWithDeath relentlessly pursuing the death-defying Flagellant]] and won't even bother you if you don't have him in your party, the Warlord is an all-too-mundane threat who is more than willing to kill anyone who crosses his path even if they're not the Crusader.


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* OneHandedZweihander: He wields Securis as if it were a very large knife or short sword in one hand, despite the fact that it's a huge polearm with a very long haft.
* RecurringBoss: He can sometimes be found at the bulwarks his men occupy, and the chance goes up with each successive region. However, [[VillainExitStageLeft he always manages to escape death]].


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* VillainExitStageLeft: Like the Antiquarian, a Deathblow doesn't display when he's defeated, indicating how he's able to flee the battle and be a RecurringBoss as well.
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* NamedWeapon: His huge cleaver blade is named Securis, which simply means "ax" in Latin. [[NonIndicativeName Even though cleavers are a type of knife]].
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* FlunkyBoss: He fights the heroes alongside Swordsman and Spearman. His special trait allows him to guard a random ally behind him, one of his attacks can apply Combo to first three ranks, which both his minions can take advantage of, and if he reaches the Rank 4, he can use Cohortor ability that gives both of them ''Speed, Strength and Crit Tokens. ''

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* FlunkyBoss: He fights the heroes your party alongside a Swordsman and Spearman. His special trait allows him to guard a random Guard an ally standing directly behind him, one of his attacks can apply Combo to the first three ranks, ranks which both his minions can take advantage of, and if he reaches the Rank rank 4, he can use Cohortor ability that Cohortor, which gives both of them ''Speed, Speed, Strength and Crit Tokens. ''tokens.
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* AchillesHeel: They are much more lethal and difficult to deal with unless you destroy their fortifications first, in which case they're merely pretty standard {{Mooks}} when fully exposed.
* BadassArmy: Only two of them at a time need to lock down a blockade in order to defend it well, demonstrating the Warlord's Army's overall high skill.
* TheHighwayman: They can be found in unique Road Battle blockades like Pillagers, and drop several combat items on their defeat.
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Please slow down and proofread your work. There are no spoiler tags on character pages.


* ItsPersonal: He has a personal vendetta against the Crusader, having imprisoned him, broken his sword and thrown the helmet away, as well as hiding anything that could possibly hint at his location. The combat intro can state he has been perfecting it for a long time. [[spoiler: Crusader' Hero Shrines reveal that he fought Crusader during his crusading times and got into a duel with him, but was defeated and, in act of CruelMercy from Crusader, humiliatingly left alive and running off, seeking vengeance for it years later. ]]

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* ItsPersonal: He has a personal vendetta against the Crusader, having imprisoned him, broken his sword and thrown the helmet away, as well as hiding anything that could possibly hint at his location. The combat intro can state he has been perfecting it his revenge for a long time. [[spoiler: Crusader' The Crusader's Hero Shrines reveal that he fought Crusader the Warlord during his crusading times and got into a duel with him, the Crusade, but he was defeated and, in and (in an act of CruelMercy from Crusader, the Crusader) humiliatingly left alive and running off, alive, seeking vengeance for it the offense years later. ]]later.
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* DuelBoss: In the Crusader's fourth hero shrine, he can the Crusader duke it out ''mano y mano'' after both their armies have fled. The Warlord is a formidable opponent, so preventing him from doing unprotected damage is crucial.

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* DuelBoss: In the Crusader's fourth hero shrine, he can and the Crusader duke it out ''mano y mano'' after both their armies have fled. The Warlord is a formidable opponent, so preventing him from doing unprotected damage is crucial.
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* CruelMercy: The Crusader gave him this instead of striking him down, knowing that the humiliation from being defeated and spared when the Warlord himself gave no quarter would be a FateWorseThanDeath for him.
* DuelBoss: In the Crusader's fourth hero shrine, he can the Crusader duke it out ''mano y mano'' after both their armies have fled. The Warlord is a formidable opponent, so preventing him from doing unprotected damage is crucial.


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* GratuitousLatin: All of his moves have Latin names, to go with his pseudo-Roman aesthetic.

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* SkeletonsInTheCoatCloset: He wears an additional necklace made out of skulls in addition to his [[CreepySouvenir necklace of human ears]].

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* SkeletonsInTheCoatCloset: He wears an additional necklace belt made out of skulls in addition to his [[CreepySouvenir necklace of human ears]].


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[[/folder]]

[[folder:The Crusader's Enemies]]
[[WMG:Wheat Crop]]
* FailureIsTheOnlyOption: It is literally impossible to reap and bale enough crops to fill all three ranks behind the Crusader, since they lose HP every turn and he'll have to Rest at least once to avoid getting overwhelmed by stress.
* TheFamine: Is a representation of the Crusader working his ass off to not lose his crops to the freezing cold before the winter months set in, as his family will starve without them. [[FailureIsTheOnlyOption He fails]].
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!!Mentor (and Training Dummy)

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!!Mentor [[WMG:Mentor (and Training Dummy)Dummy)]]

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* ItsPersonal: He has a personal vendetta against Crusader, having imprisoned him, broken his sword and thrown the helmet away, as well as hiding anything that could possibly hint at his location. The combat intro can state he has been perfecting it for a long time. [[spoiler: Crusader' Hero Shrines reveal that he fought Crusader during his crusading times and got into a duel with him, but was defeated and, in act of CruelMercy from Crusader, humiliatingly left alive and running off, seeking vengeance for it years later. ]]

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* ItsPersonal: He has a personal vendetta against the Crusader, having imprisoned him, broken his sword and thrown the helmet away, as well as hiding anything that could possibly hint at his location. The combat intro can state he has been perfecting it for a long time. [[spoiler: Crusader' Hero Shrines reveal that he fought Crusader during his crusading times and got into a duel with him, but was defeated and, in act of CruelMercy from Crusader, humiliatingly left alive and running off, seeking vengeance for it years later. ]]


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[[/folder]]
!!Hero Shrine Enemies
[[folder:The Duelist's Enemies]]
!!Mentor (and Training Dummy)
* BarrierChangeBoss: As part of being a Hero Shrine PuzzleBoss. Both the Mentor and Dummy will adopt unique Tokens that prevent them from being hit unless the Duelist dispels it by being in a certain stance. Therefore, careful action management is the only way to defeat them without accumulating too much Stress and losing the shrine.
* TeacherStudentRomance: As the Mentor took notice of the Duelist's budding skill, their StrictlyProfessionalRelationship conflagrated into a full-blown romance.[[note]]The Duelist appears to have been of age when this happened, making the ethical implications of this still iffy but less horrific[[/note]].
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*ItsPersonal: He has a personal vendetta against Crusader, having imprisoned him, broken his sword and thrown the helmet away, as well as hiding anything that could possibly hint at his location. The combat intro can state he has been perfecting it for a long time. [[spoiler: Crusader' Hero Shrines reveal that he fought Crusader during his crusading times and got into a duel with him, but was defeated and, in act of CruelMercy from Crusader, humiliatingly left alive and running off, seeking vengeance for it years later. ]]
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* FlunkyBoss: He fights the heroes alongside Swordsman and Spearman. His special trait allows him to guard a random ally behind him, one of his attacks can apply Combo to first three ranks, which both his minions can take advantage of, and if he reaches the Rank 4, he can use Cohortor ability that gives both of them ''Speed, Strength and Crit Tokens. ''
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* AchillesHeel: Damage over time and skills that ignore block. His actual health pool is pretty low for a boss, so he has to rely primarily on generating Block+ tokens to soak damage, meaning anything that can bypass them absolutely mulches him with ease.
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* ArcVillain: Of ''The Binding Blade'', as the one who imprisoned the Crusader and is halting you from rescuing him.
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* CreepySouvenir: He wears a necklace made out of severed ears, presumably the ones that used to belong to [[SkeletonsInTheCoatCloset the skulls he's also wearing]].


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* SkeletonsInTheCoatCloset: He wears an additional necklace made out of skulls in addition to his [[CreepySouvenir necklace of human ears]].
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!The Binding Blade

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!The Binding BladeBlade
!!The Warlord's Army
[[folder:Spearmen and Swordsmen]]
* PaletteSwap: Of the generic human soldiers seen in several characters' backstories.
* ShieldBearingMook: Not themselves, but they're capable of obtaining tons of Guard tokens by taking cover behind their barricades or the Warlord himself. Destroying their barricades removes these tokens.
[[/folder]]
[[folder:The Warlord]]
A tyrannical demagogue with a personal vendetta against the Crusader. You encounter him at the Caged Knight location at the very end of the Lost Crusade, where he throws everything he has at you to stop you from freeing his captive.
----
* LargeAndInCharge: The Warlord stands twice as tall as his subordinates, and is capable of giving them commands and buffs in battle.
* MightyGlacier: He may not move very fast, but he can apply three Block+ tokens onto himself in a single turn and most of his attacks hit multiple ranks, meaning he can start serious hurting your party if you can't dispatch him quickly.
* TinTyrant: He is clad from head to toe in bulky, heavy-looking armor reminiscient of a Roman centurion.
* WreckedWeapon: His cleaver [[NamedWeapon Securis]] is a rusted hunk of metal that looks too dull to even cut anything.
[[/folder]]
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* OptionalBoss: While you can just not do the first Farmstead quest if you feel like it, unlike the Courtyard, you technically never have to fight the Thing even if you did release it. You can always see in which of the four main regions the Thing currently roams while on the Embark screen, so you can simply do a quest in one of the other areas and avoid it entirely.
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Just For Pun cleanup.


* EvenEvilHasStandards: As deranged and depraved as they are, pre-vampirism, even ''they'' firmly believed that the [[BigEater Viscount's]] suggestion of sampling the rotten leftovers of their meals was the one depravity that would be too difficult for them to [[JustForPun stomach]].

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* EvenEvilHasStandards: As deranged and depraved as they are, pre-vampirism, even ''they'' firmly believed that the [[BigEater Viscount's]] suggestion of sampling the rotten leftovers of their meals was the one depravity that would be too difficult for them to [[JustForPun stomach]].stomach.
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[[/folder]]

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[[/folder]][[/folder]]

!The Binding Blade
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* AristocratsAreEvil: Even before vampirism took them, the nobles were ''awful''. The levels of debauchery they reached even at first were vile, and after a while they just started sinking lower and lower, their entertainments more vile and bloody. In terms of evil, the Ancestor was just a more adventurous sort who actually decided to get his hands dirty with archeology and vile magic, but he was not the worst of the lot by far.

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* AristocratsAreEvil: Even before vampirism took them, the nobles were ''awful''. The levels of debauchery they reached even at first were vile, and after a while they just started sinking lower and lower, their entertainments more vile disgusting and bloody. In terms of evil, the Ancestor was just a more adventurous sort who actually decided to get his hands dirty with archeology and vile magic, but he was not the worst of the lot by far.
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* PuzzleBoss: At the start of the fight and every time his health drops 1/3rd of the way, he'll summon four egg sacks and hide in a random spot. Striking the wrong one will bring you into a fight with a Bloodsucker {{Mook}}, and striking the right one will reveal him. Additionally, all of the eggs will deny you healing, making you have to weigh the options of either getting rid of every egg immediately and face the Bloodsuckers and the Boss all at once for the chance to heal, or to take the eggs out one by one to minimize exposure to the onslaught.

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* PuzzleBoss: At the start of the fight and every time his health drops 1/3rd of the way, he'll summon four egg sacks and hide in a random spot. Striking the wrong one will bring you into a fight with a Bloodsucker {{Mook}}, and striking the right one will reveal him. Additionally, all of the eggs will deny you healing, making you have to weigh the options of either getting rid of every egg immediately and face the Bloodsuckers and the Boss all at once for the chance to heal, or to take the eggs out one by one to minimize exposure to the onslaught. Making this worse is that, if you take too long to open all of the eggs, the Baron will reveal himself (if still hidden) and pop them all at once, forcing the matter.

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