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* DeathCryEcho: Let's out a BigNo and a barely audible "Nadalia!" as he dies.

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* DeathCryEcho: Let's Lets out a BigNo and a barely audible "Nadalia!" as he dies.
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* ActionBomb: Upon taking damage (or sometimes just by staying too close) they will rise their torso, glow orange and then explode, dealing massive fire damage to the surroundings and setting tar barrels ablaze. Sometimes, because of a bug, they will survive the explosion but remain freezed in position until attacked again.

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* ActionBomb: Upon taking damage (or sometimes just by staying too close) they will rise raise their torso, glow orange and then explode, dealing massive fire damage to the surroundings and setting tar barrels ablaze. Sometimes, because of a bug, they will survive the explosion but remain freezed frozen in position until attacked again.
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* RemovedAchillesHeel: Dragons are traditionally weak against lightning in the ''Dark Souls'' lore. Sinh is weak to it as well, yet he also have a special resistance to all non-weapon attacks making only lightning-infused melee weapon effective. This makes the NPC summon Abbess Feeva nearly useless due to the latter's offensive options being limited to throwing lightning-based miracles.

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* RemovedAchillesHeel: Dragons are traditionally weak against lightning in the ''Dark Souls'' lore. Sinh is weak to it as well, yet he also have has a special resistance to all non-weapon attacks making only lightning-infused melee weapon weapons effective. This makes the NPC summon Abbess Feeva nearly useless due to the latter's offensive options being limited to throwing lightning-based miracles.
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* UniqueEnemy: There is only one in the entire game, and it so hidden that most players won't know that it exist without being told.

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* UniqueEnemy: There is only one in the entire game, and it it's so hidden that most players won't know that it exist exists without being told.
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* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!

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* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis cryokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers Bearer's progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY entirety of the [[spoiler:Old Chaos]] back from consuming the kingdom!kingdom.



* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.

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* EeriePaleSkinnedBrunette: She has ''very'' very long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite despite being a Child of Dark''.Dark.
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** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it. [[AllThereInTheManual an unused item description for the Majestic Greatsword]], which is the Abyss Greatsword wielded by Artorias in the first game's DLC, states that Raime owned the weapon prior to giving himself up to Nadalia, furthering the connection.

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** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it. [[AllThereInTheManual an unused item description for the Majestic Greatsword]], which is the Abyss Greatsword wielded by Artorias in the first game's DLC, states that Raime owned the weapon prior to giving himself up to Nadalia, furthering the connection. Furthermore, both Raime and Artorias had a similar shift in fighting styles from wielding a sword and shield in combination to becoming an aggressive Guts-expy swordsman.
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[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

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[[caption-width-right:218:[[labelnote:From [[caption-width-right:350:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]
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* EarlyBirdCameo: Just as you enter Shulva, if you look to your left to the bottom of the cavern you can see the Lair from above, including the Imperfects walking around.
* InASingleBound: They can jump pretty tall and land on the player to crush them. Sometimes, instead of running, they'll close the distance with a massive leap.


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* RoarBeforeBeating: The Imperfects will let out a threathening roar when they're attacked.

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* ALoadOfBull: Downplayed, they do drop the Minotaur Helm, implying that they were supposed to wear such a helmet as part of their uniform.




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* OurMinotaursAreDifferent: Downplayed, they do drop the Minotaur Helm, implying that they were supposed to wear such a helmet as part of their uniform.
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The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.

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The former Sir Raime of Drangleic.Drangleic, one of Vendricks four knights. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.
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** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.

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** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it. [[AllThereInTheManual an unused item description for the Majestic Greatsword]], which is the Abyss Greatsword wielded by Artorias in the first game's DLC, states that Raime owned the weapon prior to giving himself up to Nadalia, furthering the connection.

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Defunct Trope


* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.

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%% * ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
chaos.
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* WeUsedToBeFriends: If Sir Alonne was indeed slain by the Old Iron King after [[DefectorFromDecadence turning aay from his lord's cruelty]], their final battle was likely of this sort, given that the Old Iron King is known to have continued to cherish Sir Alonne's armor and weapon, and fondly bequeathed his Knight's name to the King's iron warriors.

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* WeUsedToBeFriends: If Sir Alonne was indeed slain by the Old Iron King after [[DefectorFromDecadence turning aay away from his lord's cruelty]], their final battle was likely of this sort, given that the Old Iron King is known to have continued to cherish Sir Alonne's armor and weapon, and fondly bequeathed his Knight's name to the King's iron warriors.
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[[/folder]]

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[[folder:Sanctum Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/15884858879_92e7ab0da7_o.jpg]]

Knights of Shulva who sacrificed their physical body in order to mantain an eternal vigil against Sir Yorgh and his Drakeblood Knights.

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[[folder:Sanctum Knight]]
[[folder:Pagan Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/15884858879_92e7ab0da7_o.jpg]]

Knights
org/pmwiki/pub/images/pagan_tree.jpg]]
An incredibly rare enemy found in a hidden cave within the Sanctum City. Instead
of Shulva who sacrificed their physical body in order to mantain an eternal vigil against Sir Yorgh and his Drakeblood Knights.attacking you, it will emit a mist that will repair your equipment if hit by a whip.


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* HelpfulMook: The only thing it seems to do is repair your equipment.
* TheTreesHaveFaces: It has two eyes.
* UniqueEnemy: There is only one in the entire game, and it so hidden that most players won't know that it exist without being told.


[[folder:Sanctum Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/15884858879_92e7ab0da7_o.jpg]]

Knights of Shulva who sacrificed their physical body in order to mantain an eternal vigil against Sir Yorgh and his Drakeblood Knights.
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* EliteMooks: By far Shuva's most powerful warriors; even without their ritual magic, they are deadly foes that shouldn't be underestimated.




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* EliteMook: Well above normal hollows; they are strong and well-disciplined.




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* RodentsOfUnusualSize: They are rat-like creatures covered in ice spikes.
* SpikesOfVillainy: They are covered in razor-sharp quills.
* SuspiciouslySimilarSubstitute: To the Bonewheel Skeletons, attacking in similar ways.
* ZergRush: There are many of them, and unfortunately they're very good at spotting the player from far away.



Massive magical creatures born in the blizzards, these horse-like creatures violently charge all those who dare crossing the Icy Outskirts using antlers and thunderbolts.

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Massive magical creatures born in the blizzards, these horse-like creatures violently charge all those who dare crossing the Icy Frigid Outskirts using antlers and thunderbolts.


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* AnimalisticAbomination: They are massive, deer/horse like creatures who can freely conjure lightning and apparently are born from snowstorms, as if they're not even animals but incarnation of nature itself.
* HellishHorse: They are called as such and are very powerful opponents.
* HornAttack: They'll usually charge out of the storm horn-first, trying to run you through.
* ImplacableMan: They almost continuously spawn in the Frigid Outskirts when the snowstorm is up and will home on the players like icy lightning bolts of muscle and wrath.
* NonIndicativeName: Despite the Stallion nomenclature, they have reideer-like horns.
* ShockAndAwe: They can channel lightning bolts in their horns to attack.
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* BladeBelowTheShoulder: They can form swords or giant cudgels from their arms and use them to attack in melee.
* {{Golem}}: They look like crude humanoid figures made of ice and tasked with protecting Eleum Loyce. They're not even the most advanced version found there...
* AnIcePerson: They are made entirely of ice and can form blades or clubs to attack.
* MightyGlacier: They can take much more punishment than the normal soldiers. They're also literally made of ice.
* SavageSetpiece: Some of them pretend to be random ice structures emerging from walls, only to animate when you approach.


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* {{Golem}}: They are called as such and are more refined and deadly than the standard Ice Golems. You can however obtain their armor set.
* AnIcePerson: They wear enchanted ice equipment and can summon their lances after throwing them.
* JoustingLance: Their weapon of choice is a gigantic icicle-like lance in melee and they can even throw it at you if you're too far.
* LuckilyMyShieldWillProtectMe: They make use of a shield to protect themselves.
* MonsterKnight: Unlike the standard golems, these are shaped like knights and actually serve a cause.


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* {{Golem}}: They resemble the ones in Castle Drangleic, but they are actually hostile upon activation.
* LogicalWeakness: They will awaken as soon as they absorb a soul, but you can destroy them while they are deactivated. However, if there's another Golem close by, destroying a deactivated Golem will awaken it.
* MightyGlacier: They are enormous and slow, but they hit very hard and are quite sturdy.
* SavageSetpiece: Once they're unfrozen, they will just stay there and can be killed if attacked enough... but if any enemy dies near them they will absorb the souls and animate.
* SoulPower: As with the Golems in Drangleic Castle, these being are powered by souls.
* YourSoulIsMine: They can absorb souls to animate themselves and their special grab attack has them sucking out the Souls of the player, dealing massive damage.

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* SingingVocalDissonance: They still have beautiful voices in spite of their appearence.

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* SingingVocalDissonance: SingingVoiceDissonance: They still have beautiful voices in spite of their appearence.



[[folder:The King's Pets]]

[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.

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[[folder:The King's Pets]]

[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava

[[folder:Spellsword]]

Frost-covered warriors who patrol
the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each
walls of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were Eleum Loyce. They can use their swords to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.cast ice spears from far away.



* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC, and its invisibility will force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility, which can get dispelled by a particular item, makes it nearly impossible to defeat. Key word is "nearly", as a ridiculously skilled enough player can defeat it without acquiring the item needed to make it visible.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of them.
** [[https://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[https://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* LordBritishPostulate: Aava ''can'' be killed without ever finding the Eye of the Priestess, although it requires you some extreme prediction as to where its attacks land while it's invisible. There are no changes in Alsanna's dialogue if you manage to pull through, however.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* MooksAteMyEquipment: Like with Sihn, attacking them causes increased weapon degradation. This is especially dangerous during the dual battle at the end of the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they fight with tooth and claw fulfilling the duties he assigned to them.

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* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from BladeOnAStick: The non-magical variant use a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning
combo of the DLC, shield and its invisibility will force you spear to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
fight.
* BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CatsAreMean: All three
CoolSword: Most of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about
wield the Ice Rapier, a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility,
crystalline arming sword which can get dispelled by a particular item, makes it nearly impossible to defeat. Key word is "nearly", as a ridiculously skilled enough player can defeat it without acquiring the item needed to make it visible.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of
summon ice spikes and throw them.
** [[https://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound * EliteMook: Some variants have "shells" of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[https://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and
ice crystals emerging from their movements cover backs. They are stronger than normal and immune to backstabbing.
* GlassCannon: They can deal
a lot of damage in both melee and distance, making it hard for but their defenses are lacking and can be easily backstabbed and killed with little effort.
* MagicKnight: They are mostly warriors but will attack
you to follow them. Their attacks are also extremely damaging, and it's not surprising with spells provided by their own sword if you get taken out in two or three hits.
* LordBritishPostulate: Aava ''can'' be killed without ever finding the Eye of the Priestess, although it requires you some extreme prediction as
try to where its attacks land while it's invisible. There are no changes in Alsanna's dialogue if you manage to pull through, however.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* MooksAteMyEquipment: Like with Sihn, attacking them causes increased weapon degradation. This is especially dangerous during the dual battle at the end of the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they fight with tooth and claw fulfilling the duties he assigned to them.
stay away.



[[folder:Burnt Ivory King]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_burnt_ivory_king_5.jpg]]

Far to the North, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

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[[folder:Burnt Ivory King]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_burnt_ivory_king_5.jpg]]

Far
[[folder:Retainer]]

Long ago, the retainers attended
to the North, a King built a great cathedral to appease priestesses of Eleum Loyce, but with their disappearance, the raging flame. But when he sensed the degradation of his soul, he retainers were left to wander the frigid city without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.purpose.



* OneHundredPercentAdorationRating: By all this said of him, from either Alsanna or the people of the kingdom, neither they or even any of the lore associated with him ''NEVER'' have anything bad to say or regard him in a negative way.
* TwentyFourHourArmor: The Ivory King and his knights never took off their armor in public.
* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AllLovingHero: If his marriage to Alsanna isn't any indication of this already; the Ivory King is also described as having been ever-merciful in the past.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.
** Of course, considering his list of badassery, one possible reason he kept his ice powers is because he didn't get burnt as easily as his knights, where their armor is more black than his, which is a couple shades lighter. Meaning, if he were burning a bit longer, his ice would be replaced by fire.
* BadassCape: He has a cape that looks like it's made of wolf fur. This completes his already imposing stature and is representative of being the leader of notorious warriors like Vengarl.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BigEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; things are definitely ''not'' looking good for you.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King, clearing the main questline for that particular DLC.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour plating, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DidYouJustRomanceCthulhu: As if he wasn't badass enough already, he redeemed a ''Child of Dark'', a fragment of the setting's GodOfEvil, with his love, and ended up HappilyMarried to her.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
** This exploit was removed in SOTFS.
* TheFaceless: The Ivory King was noted to have never revealed his face to his subjects.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* TheGoodKing: made even more pronounced by the fact he may be the only example of a good royal in the game. Vendrick stooped to deplorable methods, the Iron King was a cruel hedonist, the Sunken King was a dragon fanatic whose blindness to the utter indifference of Sinh doomed his city, Tseldora was completely insane, Myrtha was a narcissistic (and later literal) monster, and the King of Olaphis backstabbed his best friend because their power difference scared him. Since one of the games questions is “what makes a true king/queen?”, the Ivory King and his selfless attempt to bring order, happiness, and peace to a chaotic land is likely meant to be the answer to that question.
* HappilyMarried: Was once this to Alsanna, [[HumanoidAbomination a Child of Dark capable of creating country-wide blizzards]]. It didn't last, but only because of the even nastier EldritchAbomination he dedicated his life to fighting.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* IncorruptiblePurePureness: Averted, while the Ivory King was pure, he was still corrupted, just like Artorias and The Old Dragonslayer.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* MythologyGag: Most of his move set is lifted from [[VideoGame/DemonsSouls False King Allant]], just mirrored so that it's lefthanded instead of righthanded.
* NiceGuy: The Ivory King was an incredibly kindhearted man who sincerely loved Alsanna with all of his heart and cared greatly for his people with no hint of manipulation or ulterior motives.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].
* TragicVillain: Whatever it was he tried to do at the Old Chaos, the result wasn't good for him.

to:

* OneHundredPercentAdorationRating: By all this said of him, from either Alsanna or the people of the kingdom, neither they or even any of the lore associated with him ''NEVER'' have anything bad to say or regard him in a negative way.
* TwentyFourHourArmor: The Ivory King and his knights never took off
DespairEventHorizon: Implied that their armor in public.
* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AllLovingHero: If his marriage
current state is due to Alsanna isn't any indication of this already; the Ivory King is also described as having been ever-merciful locking herself in the past.
* AsskickingEqualsAuthority: He was
Cathedral to contain the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
Chaos.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as DualWielding: One variant doesn't use spells but attack with dual knives.
* GlassCannon: Retainers can do some damage with
their armour is visibly charred black backstabbing attempts and some are equipped with pyromancy gloves.
** Of course, considering his list of badassery, one possible reason he kept his ice powers is because he didn't get burnt as
spells, but they go down very easily as his knights, where once you can land an attack on them.
* InTheHood: They all wear white hoods over
their armor is more black than his, which is a couple shades lighter. Meaning, if he were burning a bit longer, his ice would be replaced by fire.
* BadassCape: He has a cape that looks like
heads. Then again, it's made of wolf fur. This completes his already imposing stature and is representative of being the leader of notorious warriors like Vengarl.
a cold place.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BigEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; things are definitely ''not'' looking good for you.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King, clearing the main questline for that particular DLC.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour plating, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DidYouJustRomanceCthulhu: As if he wasn't badass enough already, he redeemed a ''Child of Dark'', a fragment of the setting's GodOfEvil, with his love, and ended up HappilyMarried to her.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
** This exploit was removed in SOTFS.
* TheFaceless: The Ivory King was noted to have never revealed his face to his subjects.
* FallenHero: The king was once praised as a high ranking knight, and well respected.
SavageSetpiece: When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which
first enter Eleum Loyce you can actually fight see many of them sitting around in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* TheGoodKing: made even more pronounced by the fact he may be the only example of a good royal in the game. Vendrick stooped to deplorable methods, the Iron King was a cruel hedonist, the Sunken King was a dragon fanatic whose blindness to the utter indifference of Sinh doomed his city, Tseldora was completely insane, Myrtha was a narcissistic (and later literal) monster, and the King of Olaphis backstabbed his best friend because their power difference scared him. Since one of the games questions is “what makes a true king/queen?”, the Ivory King and his selfless attempt to bring order, happiness, and peace to a chaotic land is likely meant to be the answer to that question.
* HappilyMarried: Was once this to Alsanna, [[HumanoidAbomination a Child of Dark capable of creating country-wide blizzards]]. It didn't last, but only because of the even nastier EldritchAbomination he dedicated his life to fighting.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos.
cold, doing nothing at all. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* IncorruptiblePurePureness: Averted, while the Ivory King was pure, he was still corrupted, just like Artorias and The Old Dragonslayer.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated
persuade Alsanna with love to remove the eternal blizzard, they'll wake up and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* MythologyGag: Most of his move set is lifted from [[VideoGame/DemonsSouls False King Allant]], just mirrored so that it's lefthanded instead of righthanded.
* NiceGuy: The Ivory King was an incredibly kindhearted man who sincerely loved Alsanna with all of his heart and cared greatly for his people with no hint of manipulation or ulterior motives.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].
* TragicVillain: Whatever it was he tried to do at the Old Chaos, the result wasn't good for him.
become actively hostile.



[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.

to:

[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child
[[folder:Ice Golem]]

Massive artificial creatures made
of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.ice, they attack all intruders by morphing their limbs into ice weapons.



* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* BeautyEqualsGoodness: She shows no monstrous form like the other Children of Dark, and is MsFanservice instead. However, as [[spoiler:Nashandra]] had a human guise herself that hid her true form, it's unclear if she really possesses no monstrous form or simply [[ShapeshifterDefaultForm doesn't like to show it]].
* BecomingTheMask: See LoveRedeems below.
* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!
* CoolCrown: Her crown looks like it's made of twisted ice.
* CrypticConversation: Averted. Unlike most of the other inhabitants of Drangleic, Alsanna is fairly lucid, clear and refreshingly straightforward in conversation.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* DoesNotLikeShoes: She's not wearing any kind of footwear, or [[{{Stripperific}} much of anything else either.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* {{Foil}}: To [[spoiler:Nashandra]]. Both were children of Dark who successfully infiltrated a human kingdom and seduced the king for their own ends. However, [[spoiler:Nashandra]] represented want and desire, and thus corrupted the kingdom from the inside until it all fell down, all for her own selfish desires. Alsanna, on the other hand, represents fear, and sought out a king to protect her, ultimately growing to love him.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* InLoveWithTheMark: The mission of the Children of Dark is to seduce powerful beings and use them to devour the world in the darkness of the Abyss. Alsanna [[LoveRedeems kind of forgot about the second bit]].
* KillTheOnesYouLove: She laments about lacking the strength to travel into the Old Chaos to put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* LoveRedeems: Alsanna was originally supposed to seduce the Ivory King and spread darkness. She fell in love with him and abandoned her original purpose instead.
* MysticalWaif: She downplays her strength in comparison to [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is clearly far, FAR more powerful than she admits and is more than strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her. [[spoiler: At least without a specific key item.]]
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front. Unusually for this trope, it serves to emphasise her vulnerability rather than providing fanservice when coupled with her hunched, exhausted pose.
* StrongerThanTheyLook: She lacks any features that reveal [[spoiler:her true heritage]], but she commands some ''VERY'' impressive power being able to both hold back the Old Chaos from consuming the entire kingdom of Eleum Loyce, while simultaneously generating powerful freezing winds to block the Bearer of the Curse's progress; it would NOT be far-fetched to assume that she could've done FAR more or have simply just killed the Bearer of the Curse as soon as they arrived.
** It also wouldn't be far fetched to see her EFFORTLESSLY slaying the Ivory King and the remnants of the Loyce Knights, therefore her refusal to do so is more likely a decision made out of grief over the situation.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.

to:

* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* BeautyEqualsGoodness: She shows no monstrous form like the other Children of Dark, and is MsFanservice instead. However, as [[spoiler:Nashandra]] had a human guise herself that hid her true form, it's unclear if she really possesses no monstrous form or simply [[ShapeshifterDefaultForm doesn't like to show it]].
* BecomingTheMask: See LoveRedeems below.
* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!
* CoolCrown: Her crown looks like it's made of twisted ice.
* CrypticConversation: Averted. Unlike most of the other inhabitants of Drangleic, Alsanna is fairly lucid, clear and refreshingly straightforward in conversation.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* DoesNotLikeShoes: She's not wearing any kind of footwear, or [[{{Stripperific}} much of anything else either.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* {{Foil}}: To [[spoiler:Nashandra]]. Both were children of Dark who successfully infiltrated a human kingdom and seduced the king for their own ends. However, [[spoiler:Nashandra]] represented want and desire, and thus corrupted the kingdom from the inside until it all fell down, all for her own selfish desires. Alsanna, on the other hand, represents fear, and sought out a king to protect her, ultimately growing to love him.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* InLoveWithTheMark: The mission of the Children of Dark is to seduce powerful beings and use them to devour the world in the darkness of the Abyss. Alsanna [[LoveRedeems kind of forgot about the second bit]].
* KillTheOnesYouLove: She laments about lacking the strength to travel into the Old Chaos to put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* LoveRedeems: Alsanna was originally supposed to seduce the Ivory King and spread darkness. She fell in love with him and abandoned her original purpose instead.
* MysticalWaif: She downplays her strength in comparison to [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is clearly far, FAR more powerful than she admits and is more than strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her. [[spoiler: At least without a specific key item.]]
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front. Unusually for this trope, it serves to emphasise her vulnerability rather than providing fanservice when coupled with her hunched, exhausted pose.
* StrongerThanTheyLook: She lacks any features that reveal [[spoiler:her true heritage]], but she commands some ''VERY'' impressive power being able to both hold back the Old Chaos from consuming the entire kingdom of Eleum Loyce, while simultaneously generating powerful freezing winds to block the Bearer of the Curse's progress; it would NOT be far-fetched to assume that she could've done FAR more or have simply just killed the Bearer of the Curse as soon as they arrived.
** It also wouldn't be far fetched to see her EFFORTLESSLY slaying the Ivory King and the remnants of the Loyce Knights, therefore her refusal to do so is more likely a decision made out of grief over the situation.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.



[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.

to:

[[folder:Twiggy Shei]]

Armed
[[folder:Rampart Golem]]

Long ago, these knights were charged
with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.containment of the creatures of chaos within the boundaries of Eleum Loyce. When the doors of city were flung open, the place turned frigid and lifeless, but the golems remained dutifully on guard.



* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* BowAndSwordInAccord: He prefers to roll away when engaged up close, but he'll happily whip out an Estoc to chew through any Charred Knights that decide to rush him.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. "Twiggy" (thin and angular) seems to just be describing physical appearance.

to:

* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* BowAndSwordInAccord: He prefers to roll away when engaged up close, but he'll happily whip out an Estoc to chew through any Charred Knights that decide to rush him.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. "Twiggy" (thin and angular) seems to just be describing physical appearance.



[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.

to:

[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of
[[folder:Frozen Golem]]

Massive soul-powered golems, based on
the land Giants. Several of Forossa, them lie motionless and when frozen over in the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths dephts of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.waiting for souls to gain motion.



* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* BadassArmy: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These remnants of an order of knights steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: One knight is armed with the standard Loyce Greatsword they wield in one hand.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* MagicKnight: One of them is equipped with an upsized version of Blue Flame, and regularly throws out powerful sorceries like Soul Spear, Soul Vortex, and Soul Greatsword. [[ArsonMurderAndJaywalking And Cast Light.]]
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get sliced apart by his old liege.

to:

* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* BadassArmy: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These remnants of an order of knights steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: One knight is armed with the standard Loyce Greatsword they wield in one hand.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* MagicKnight: One of them is equipped with an upsized version of Blue Flame, and regularly throws out powerful sorceries like Soul Spear, Soul Vortex, and Soul Greatsword. [[ArsonMurderAndJaywalking And Cast Light.]]
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get sliced apart by his old liege.



[[folder:Holy Knight Aurhiem]]

A warrior lying in wait for an ambush within the inner walls of Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.

to:

[[folder:Holy Knight Aurhiem]]

A warrior lying
[[folder:Ice Rat]]

Large porcupine-like animals covered
in wait for an ambush within ice spikes, they live in the inner walls forests of Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.Loyce and will brutally attack intruders by rolling into them.



* ArtificialStupidity: His illusion can be ruined if the player is moving fast enough to catch a glimpse of him while he transforms. In which case it becomes a case of PaperThinDisguise as he's the lone crate moving among several immobile objects.
* FauxAffablyEvil: Has the audacity to do an '''Honor Bow''' despite backstabbing you in an underhanded manner.
* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players, disguising himself as a prop among the many crates scattered around the area..
* {{Troll}}: It would have been less agitating if he outright mocked you instead.

to:

* ArtificialStupidity: His illusion can be ruined if the player is moving fast enough to catch a glimpse of him while he transforms. In which case it becomes a case of PaperThinDisguise as he's the lone crate moving among several immobile objects.
* FauxAffablyEvil: Has the audacity to do an '''Honor Bow''' despite backstabbing you in an underhanded manner.
* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players, disguising himself as a prop among the many crates scattered around the area..
* {{Troll}}: It would have been less agitating if he outright mocked you instead.



[[folder:Castaway Witch Donna]]

A sorceress of unknown origin, Donna guards the room leading to one of the Loyce Knights held captive in Eleum Loyce.

to:

[[folder:Castaway Witch Donna]]

A sorceress of unknown origin, Donna guards
[[folder:Ice Stallion]]

Massive magical creatures born in
the room leading to one of blizzards, these horse-like creatures violently charge all those who dare crossing the Loyce Knights held captive in Eleum Loyce.Icy Outskirts using antlers and thunderbolts.



* CastingAShadow: She can launch Dark Orbs and Dark Hails at a steady rate.
* CombatPragmatist: A Rampart Soldier can be seen alongside her, and she'll use him to cast more spells at you while you're busy fighting the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.

to:

* CastingAShadow: She can launch Dark Orbs and Dark Hails at a steady rate.
* CombatPragmatist: A Rampart Soldier can be seen alongside her, and she'll use him to cast more spells at you while you're busy fighting the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.



[[folder:Hexer Nicholai]]

A cleric who invades you far below the bridge in Eleum Loyce.

to:

[[folder:Hexer Nicholai]]

A cleric who invades you far below
[[folder:The King's Pets]]

[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava
the bridge King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together
in Eleum Loyce.the Frigid Outskirts.



* AffablyEvil[=/=]FauxAffablyEvil: Will bow if you die fighting him.
* CastingAShadow: His Dark Dance hex, which unleashes several homing orbs of darkness at you.
* CombatPragmatist: He can use Promised Walk of Peace to slow your movement speed down to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself. The area where he invades is also home to other spell-casting monsters and several demon rabbits.
* EasyLevelTrick: When he spawns, run back into the elevator to drive him away so you can access the nearby bonfire and use it without fighting him or even having to trigger his appearance anymore.
* ShockAndAwe: Throws high-level lightning miracles at you, namely Sunlight Spear and Splintering Lightning Spear.

to:

* AffablyEvil[=/=]FauxAffablyEvil: Will bow AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC, and its invisibility will force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* BonusBoss: As with any other DLC boss, though Aava is mandatory
if you die fighting him.
want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CastingAShadow: His Dark Dance hex, CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility,
which unleashes several homing orbs of darkness at you.
* CombatPragmatist: He
can use Promised Walk of Peace get dispelled by a particular item, makes it nearly impossible to slow your movement speed down to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself. The area where he invades defeat. Key word is also home to other spell-casting monsters and several demon rabbits.
* EasyLevelTrick: When he spawns, run back into the elevator to drive him away so you
"nearly", as a ridiculously skilled enough player can access the nearby bonfire and use defeat it without fighting him or even having acquiring the item needed to trigger his appearance anymore.
make it visible.
* ShockAndAwe: Throws high-level lightning miracles at you, namely Sunlight Spear {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of them.
** [[https://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn
and Splintering Lightning Spear.
sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[https://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* LordBritishPostulate: Aava ''can'' be killed without ever finding the Eye of the Priestess, although it requires you some extreme prediction as to where its attacks land while it's invisible. There are no changes in Alsanna's dialogue if you manage to pull through, however.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* MooksAteMyEquipment: Like with Sihn, attacking them causes increased weapon degradation. This is especially dangerous during the dual battle at the end of the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they fight with tooth and claw fulfilling the duties he assigned to them.



[[folder:Charred Loyce Knights]]

All that remains of the Loyce Knights who journeyed into the Old Chaos with their king: mindless automatons of destruction.

to:

[[folder:Charred Loyce Knights]]

All that remains of
[[folder:Burnt Ivory King]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_burnt_ivory_king_5.jpg]]

Far to
the Loyce Knights who journeyed into North, a King built a great cathedral to appease the Old Chaos with their king: mindless automatons raging flame. But when he sensed the degradation of destruction.his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.



* AnAxeToGrind [=/=] BladeOnAStick: One variant wields a black Old Knight Halberd.
* ClownCarGrave: If you kill one, he'll just respawn from one of the {{Hellgate}}s unless they're frozen over. However, take too long and multiple copies will come out.
* DropTheHammer: One of them has a massive war-hammer.
* EvilCounterpart: To the Loyce Knights you can bring to help face them.
* LuckilyMyShieldWillProtectMe: All of the knights have shields that block out most attacks once they're raised, sometimes even deflecting your swings. The only way to counter this is, of course, attacking them from behind.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged, being what's left of the standard Loyce Greatsword after burning for so long in the Old Chaos.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.
* RecurringElement: Despite lacking the signature death wail (which has been given to the Alonne Knights) and only appearing for one boss arena, the Charred Loyce Knights take up elements from ''Dark Souls''[='=] Black Knights, who followed their liege all the way to the equivalent of a furnace and lost all sense of purpose and being, along with their fallen leader.
* ResurrectiveImmortality: Kill one and he'll respawn a few seconds later from one of the portals unless it's sealed.
* TwentyBearAsses: Alsanna will reward you with pieces of the Loyce Armor set and eventually her own Soul if you present her with the knights' souls. The souls drop randomly (and items that increase drop rate actually ''reduce'' the odds of getting souls since they raise the chance of dropping equipment instead), the knights do eventually stop respawning (meaning you need to burn an ascetic or be summoned in co-op), and you need ''fifty'' souls to get all of the rewards.
* WolfpackBoss: While they don’t have a health bar, they functionally serve as a warm up boss to the Ivory King, and they are as difficult as many of the game’s hardest bosses.

to:

* AnAxeToGrind [=/=] BladeOnAStick: One variant OneHundredPercentAdorationRating: By all this said of him, from either Alsanna or the people of the kingdom, neither they or even any of the lore associated with him ''NEVER'' have anything bad to say or regard him in a negative way.
* TwentyFourHourArmor: The Ivory King and his knights never took off their armor in public.
* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AllLovingHero: If his marriage to Alsanna isn't any indication of this already; the Ivory King is also described as having been ever-merciful in the past.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.
** Of course, considering his list of badassery, one possible reason he kept his ice powers is because he didn't get burnt as easily as his knights, where their armor is more black than his, which is a couple shades lighter. Meaning, if he were burning a bit longer, his ice would be replaced by fire.
* BadassCape: He has a cape that looks like it's made of wolf fur. This completes his already imposing stature and is representative of being the leader of notorious warriors like Vengarl.
* {{BFS}}: He
wields a black two-handed sword with one hand, and can infuse it with ice.
* BigEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; things are definitely ''not'' looking good for you.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King, clearing the main questline for that particular DLC.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour plating, though it's toned down due to having been exposed to the
Old Knight Halberd.
Chaos' fires for so long.
* ClownCarGrave: If you kill one, DidYouJustRomanceCthulhu: As if he wasn't badass enough already, he redeemed a ''Child of Dark'', a fragment of the setting's GodOfEvil, with his love, and ended up HappilyMarried to her.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which
he'll just respawn simply keel over and die in one hit.
** This exploit was removed in SOTFS.
* TheFaceless: The Ivory King was noted to have never revealed his face to his subjects.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away
from one of place to another.
* FluffyTamer: After fighting Aava
the {{Hellgate}}s unless they're frozen over. However, take too long and multiple copies will come out.
* DropTheHammer: One
King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of them has a massive war-hammer.
monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* EvilCounterpart: To FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you can bring to saved through the DLC, who will help face them.
you dispatch the flunkies and sacrifice themselves to seal the gates.
* LuckilyMyShieldWillProtectMe: All TheGoodKing: made even more pronounced by the fact he may be the only example of a good royal in the game. Vendrick stooped to deplorable methods, the Iron King was a cruel hedonist, the Sunken King was a dragon fanatic whose blindness to the utter indifference of Sinh doomed his city, Tseldora was completely insane, Myrtha was a narcissistic (and later literal) monster, and the King of Olaphis backstabbed his best friend because their power difference scared him. Since one of the knights have shields games questions is “what makes a true king/queen?”, the Ivory King and his selfless attempt to bring order, happiness, and peace to a chaotic land is likely meant to be the answer to that block out most attacks question.
* HappilyMarried: Was
once they're raised, sometimes even deflecting your swings. The this to Alsanna, [[HumanoidAbomination a Child of Dark capable of creating country-wide blizzards]]. It didn't last, but only way to counter this is, of course, attacking them from behind.
* OddlyShapedSword: One
because of the knights has even nastier EldritchAbomination he dedicated his life to fighting.
* {{Hellgate}}: Built
a sword that's burnt black and jagged, being what's left of the standard Loyce Greatsword after burning for so long in cathedral over a portal to the Old Chaos.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.
* RecurringElement: Despite lacking the signature death wail (which has been given to the Alonne Knights) and only appearing for one boss arena, the
Chaos. When you fight him, small portals expel Charred Loyce Knights take up elements unless you can seal them, and the king himself emerges from ''Dark Souls''[='=] Black a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* IncorruptiblePurePureness: Averted, while the Ivory King was pure, he was still corrupted, just like Artorias and The Old Dragonslayer.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce
Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* MythologyGag: Most of his move set is lifted from [[VideoGame/DemonsSouls False King Allant]], just mirrored so that it's lefthanded instead of righthanded.
* NiceGuy: The Ivory King was an incredibly kindhearted man
who followed their liege sincerely loved Alsanna with all the way of his heart and cared greatly for his people with no hint of manipulation or ulterior motives.
* RecurringElement: Due
to the equivalent ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a furnace and powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of purpose identity within the inferno and being, along with can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their fallen leader.
* ResurrectiveImmortality: Kill one
liege to the very end and he'll respawn becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as
a few seconds later from one of knight, but he also built his throne on the portals unless it's sealed.
mouth of Old Chaos, to stand as the first line of defense.
* TwentyBearAsses: ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by
Alsanna will reward you with pieces that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the Loyce Armor set and eventually her own Soul if you present her with creature's fear]].
* TragicVillain: Whatever it was he tried to do at
the knights' souls. The souls drop randomly (and items that increase drop rate actually ''reduce'' Old Chaos, the odds of getting souls since they raise the chance of dropping equipment instead), the knights do eventually stop respawning (meaning you need to burn an ascetic or be summoned in co-op), and you need ''fifty'' souls to get all of the rewards.
* WolfpackBoss: While they don’t have a health bar, they functionally serve as a warm up boss to the Ivory King, and they are as difficult as many of the game’s hardest bosses.
result wasn't good for him.


Added DiffLines:


[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.
----
* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* BeautyEqualsGoodness: She shows no monstrous form like the other Children of Dark, and is MsFanservice instead. However, as [[spoiler:Nashandra]] had a human guise herself that hid her true form, it's unclear if she really possesses no monstrous form or simply [[ShapeshifterDefaultForm doesn't like to show it]].
* BecomingTheMask: See LoveRedeems below.
* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!
* CoolCrown: Her crown looks like it's made of twisted ice.
* CrypticConversation: Averted. Unlike most of the other inhabitants of Drangleic, Alsanna is fairly lucid, clear and refreshingly straightforward in conversation.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* DoesNotLikeShoes: She's not wearing any kind of footwear, or [[{{Stripperific}} much of anything else either.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* {{Foil}}: To [[spoiler:Nashandra]]. Both were children of Dark who successfully infiltrated a human kingdom and seduced the king for their own ends. However, [[spoiler:Nashandra]] represented want and desire, and thus corrupted the kingdom from the inside until it all fell down, all for her own selfish desires. Alsanna, on the other hand, represents fear, and sought out a king to protect her, ultimately growing to love him.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* InLoveWithTheMark: The mission of the Children of Dark is to seduce powerful beings and use them to devour the world in the darkness of the Abyss. Alsanna [[LoveRedeems kind of forgot about the second bit]].
* KillTheOnesYouLove: She laments about lacking the strength to travel into the Old Chaos to put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* LoveRedeems: Alsanna was originally supposed to seduce the Ivory King and spread darkness. She fell in love with him and abandoned her original purpose instead.
* MysticalWaif: She downplays her strength in comparison to [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is clearly far, FAR more powerful than she admits and is more than strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her. [[spoiler: At least without a specific key item.]]
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front. Unusually for this trope, it serves to emphasise her vulnerability rather than providing fanservice when coupled with her hunched, exhausted pose.
* StrongerThanTheyLook: She lacks any features that reveal [[spoiler:her true heritage]], but she commands some ''VERY'' impressive power being able to both hold back the Old Chaos from consuming the entire kingdom of Eleum Loyce, while simultaneously generating powerful freezing winds to block the Bearer of the Curse's progress; it would NOT be far-fetched to assume that she could've done FAR more or have simply just killed the Bearer of the Curse as soon as they arrived.
** It also wouldn't be far fetched to see her EFFORTLESSLY slaying the Ivory King and the remnants of the Loyce Knights, therefore her refusal to do so is more likely a decision made out of grief over the situation.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.

[[/folder]]

[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.
----
* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* BowAndSwordInAccord: He prefers to roll away when engaged up close, but he'll happily whip out an Estoc to chew through any Charred Knights that decide to rush him.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. "Twiggy" (thin and angular) seems to just be describing physical appearance.

[[/folder]]

[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.
----
* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* BadassArmy: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These remnants of an order of knights steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: One knight is armed with the standard Loyce Greatsword they wield in one hand.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* MagicKnight: One of them is equipped with an upsized version of Blue Flame, and regularly throws out powerful sorceries like Soul Spear, Soul Vortex, and Soul Greatsword. [[ArsonMurderAndJaywalking And Cast Light.]]
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get sliced apart by his old liege.

[[/folder]]

[[folder:Holy Knight Aurhiem]]

A warrior lying in wait for an ambush within the inner walls of Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.
----
* ArtificialStupidity: His illusion can be ruined if the player is moving fast enough to catch a glimpse of him while he transforms. In which case it becomes a case of PaperThinDisguise as he's the lone crate moving among several immobile objects.
* FauxAffablyEvil: Has the audacity to do an '''Honor Bow''' despite backstabbing you in an underhanded manner.
* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players, disguising himself as a prop among the many crates scattered around the area..
* {{Troll}}: It would have been less agitating if he outright mocked you instead.

[[/folder]]

[[folder:Castaway Witch Donna]]

A sorceress of unknown origin, Donna guards the room leading to one of the Loyce Knights held captive in Eleum Loyce.
----
* CastingAShadow: She can launch Dark Orbs and Dark Hails at a steady rate.
* CombatPragmatist: A Rampart Soldier can be seen alongside her, and she'll use him to cast more spells at you while you're busy fighting the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.

[[/folder]]

[[folder:Hexer Nicholai]]

A cleric who invades you far below the bridge in Eleum Loyce.
----
* AffablyEvil[=/=]FauxAffablyEvil: Will bow if you die fighting him.
* CastingAShadow: His Dark Dance hex, which unleashes several homing orbs of darkness at you.
* CombatPragmatist: He can use Promised Walk of Peace to slow your movement speed down to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself. The area where he invades is also home to other spell-casting monsters and several demon rabbits.
* EasyLevelTrick: When he spawns, run back into the elevator to drive him away so you can access the nearby bonfire and use it without fighting him or even having to trigger his appearance anymore.
* ShockAndAwe: Throws high-level lightning miracles at you, namely Sunlight Spear and Splintering Lightning Spear.

[[/folder]]

[[folder:Charred Loyce Knights]]

All that remains of the Loyce Knights who journeyed into the Old Chaos with their king: mindless automatons of destruction.
----
* AnAxeToGrind [=/=] BladeOnAStick: One variant wields a black Old Knight Halberd.
* ClownCarGrave: If you kill one, he'll just respawn from one of the {{Hellgate}}s unless they're frozen over. However, take too long and multiple copies will come out.
* DropTheHammer: One of them has a massive war-hammer.
* EvilCounterpart: To the Loyce Knights you can bring to help face them.
* LuckilyMyShieldWillProtectMe: All of the knights have shields that block out most attacks once they're raised, sometimes even deflecting your swings. The only way to counter this is, of course, attacking them from behind.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged, being what's left of the standard Loyce Greatsword after burning for so long in the Old Chaos.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.
* RecurringElement: Despite lacking the signature death wail (which has been given to the Alonne Knights) and only appearing for one boss arena, the Charred Loyce Knights take up elements from ''Dark Souls''[='=] Black Knights, who followed their liege all the way to the equivalent of a furnace and lost all sense of purpose and being, along with their fallen leader.
* ResurrectiveImmortality: Kill one and he'll respawn a few seconds later from one of the portals unless it's sealed.
* TwentyBearAsses: Alsanna will reward you with pieces of the Loyce Armor set and eventually her own Soul if you present her with the knights' souls. The souls drop randomly (and items that increase drop rate actually ''reduce'' the odds of getting souls since they raise the chance of dropping equipment instead), the knights do eventually stop respawning (meaning you need to burn an ascetic or be summoned in co-op), and you need ''fifty'' souls to get all of the rewards.
* WolfpackBoss: While they don’t have a health bar, they functionally serve as a warm up boss to the Ivory King, and they are as difficult as many of the game’s hardest bosses.

[[/folder]]

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* AllForNothing: Implied in their lore description: their songs were meant to soothe Sinh and help his slumber, but nobody knows if their song actually reached the Slubmering Dragon at all.



* VocalDissonance: They still have beautiful voices in spite of their appearence.

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* VocalDissonance: SingingVocalDissonance: They still have beautiful voices in spite of their appearence.



* HoistByItsOwnPetard: The molten metal pouring out of their shoulders doesn't make distinction between friend or foe, so in certain areas they often end up killing themselves by setting alight explosive barrels or Cask Runners.

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* HoistByItsOwnPetard: HoistByHisOwnPetard: The molten metal pouring out of their shoulders doesn't make distinction between friend or foe, so in certain areas they often end up killing themselves by setting alight explosive barrels or Cask Runners.


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* AntiMagic: They will use Profound Still to hamper spellcasters. Sometimes they combine it with Promised Walk of Peace to further limit your options.
* BrightIsNotGood: They wear brightly colored robes adorned with stellar motifs. They are just as evil as the other mobs.
* {{Irony}}: They look like astrologists... and are found in a deep cavern with no access to the sky.
* ShockAndAwe: When switching to the offense they'll start using lightning-based miracles.

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[[folder:Animated Armor]]

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[[folder:Animated [[folder:Possessed Armor]]




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* AnimatedArmor: This armor set is animated by Nadalia's influence and floats around on its own. Because of this you cannot backstab them. Furthermore, Possessed Armor found in Brume-infested areas will continuously respawn until the Ashen Idol located there isn't destroyed.
* ArtificialBrilliance: If they target you from afar and you try to take cover behind a short wall or a pillar, they can angle their bow so that it'll shoot you from above or the sides and hit you anyway.
* ColdSniper: From afar they can be very dangerous, as their hovering greatbows can maneuver to hit you past anything that's not a corner.
* ConfusionFu: In melee their attacks can be hard to predict and counter, especially their overhead slam which ends with them lying on the floor: sometimes they're open, most of the other times they'll suddenly launch a rising spiral attack to punish you if you tried to take advantage of the opening.
* FlamingSword: The tip of their longswords is still on fire, meaning that it can deal extra fire damage even if you parry with your shield.


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* AnimatedArmor: The lack of an helmet shows that there's seemingly noone actually wearing the armor. They can be poisoned though.
* CarryABigStick: Most of them wield the Smelter Hammer, which is essentially a giant lump of half-molten iron used as a club. Some variants wield a nastier-looking mace formed by a plethora of edged flanges which can inflict bleed.
* GlacierWaif: They hit like trucks, but as expected their attacks leave them wide open and vulnerable. Getting advantage of said openings can be difficult though because of the random scalding splashes coming from their shoulders.
* HiddenInPlainSight: There's a plateau midway through which houses ''three'' Iron Warriors... all hidden under the ash until you approach.
* HoistByItsOwnPetard: The molten metal pouring out of their shoulders doesn't make distinction between friend or foe, so in certain areas they often end up killing themselves by setting alight explosive barrels or Cask Runners.
* ALoadOfBull: Downplayed, they do drop the Minotaur Helm, implying that they were supposed to wear such a helmet as part of their uniform.
* MagmaMan: Downplayed, they will occasionally spill scalding metal from their shoulderpads, damaging all those caught in the spill area.

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* AttackAttackAttack: Axemen are the most aggressive variant and will often leap at you if you try to distance yourself.
* {{BFS}}: Their axes and halberds are noticeably large and hefty compared to normal.
* DualWielding: The axe-wielding ones use two humongous labrys at once. Sometimes they're even on fire.
* UndergroundMonkey: You can meet variants seemingly made of ashes, which can occasionally toss a firebomb at you.
* WeaponOfChoice: They come armed with either the unique Ashen Warrior Sword, dual axes, longbows, or the halbeard & shield combo.



* DualWielding: Fume Sorcerers use two daggers in tandem, with one of them also functioning as a catalysis for spells.
* FlashStep: When engaged in melee they can sometimes teleport away in a cloud of cinders and attack you from behind.
* KnifeNut: They have long since fell into corruption and they use their sinister daggers both to stab you and to cast spells.
* ShockAndAwe: They mostly attack with a single electrical orb, which can either deal lightning damage or, occasionally, explode in a larger electrical globe which deals continuous damage if you're too close.
* YellowLightningBlueLightning: Their electrical attack is pale yellow mixed with black shades, underlining their corrupt nature.




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* ActionBomb: Upon taking damage (or sometimes just by staying too close) they will rise their torso, glow orange and then explode, dealing massive fire damage to the surroundings and setting tar barrels ablaze. Sometimes, because of a bug, they will survive the explosion but remain freezed in position until attacked again.
* DeadWeight: They are obese Hollows who can't even walk under their own power and must drag themselves across the floor. They also pack quite a punch and are very resilient.
* InfernalRetaliation: If hit with fire-based damage they will burst into flame and become faster and more aggressive. Unfortunately, they don't lose health.
* UniqueEnemy: They are only found in the dark tower where the Scorching Iron Scepter is stored.

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[[folder:The Fume Knight]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_fume_knight_5.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.

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[[folder:The Fume Knight]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_fume_knight_5.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to
[[folder:Ashen Warrior]]

Hollowed warriors consumed by flames who patrol
the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not Tower, sometimes they can suddenly emerge from the regal father, but from a newfound mother who gave him true purpose.ashen ground to attack.




[[/folder]]

[[folder:Fume Sorcerer]]

After the Old Iron King sunk into the lava, scores of men were dispatched to this land to tap the replete stores of iron. But they soon lost their nerve when faced with the child of Dark, and all but the most steadfast of them became servants of the black fog.
----

[[/folder]]

[[folder:Ashen Crawler]]

Heavyset Hollows lacking legs, they drag themselves across the ground and can pounce on intruders. They can be set aflame to increase their speed and even explode violently if hurt.
----

[[/folder]]

[[folder:Animated Armor]]

Suits of armor brought to fictitious life by Nadalia, they patrol the Brume Tower wielding fiery swords and massive greatbows with deadly precision and unpredictable attacks.
----

[[/folder]]

[[folder:Iron Warrior]]

Hulking, headless behemoths covered in full armor and brandishing humongous clubs, these colossi are among the most formidable defenses of the Brume Tower. They can occasionally spill scalding metal from their shoulderpads.
----

[[/folder]]

[[folder:Astrologist]]

Masked miracle users dwelling in the Iron Passage. They can support the other resident Hollows with deadly comboes of Miracles and Hexes.
----

[[/folder]]

[[folder:The Fume Knight]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_fume_knight_5.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.
----



%%* DeathCryEcho

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%%* DeathCryEcho* DeathCryEcho: Let's out a BigNo and a barely audible "Nadalia!" as he dies.

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* BreathAttack: When far enough they will charge up and fire a ball of explosive darkness.

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* BreathAttack: BreathWeapon: When far enough they will charge up and fire a ball of explosive darkness.



Followers of Sir Yorgh who believes that the blood of Dragon is sacred and can be used to trascend their mortal state. Their red capes symbolize the sacred Dragon Blood.

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Followers of Sir Yorgh who believes that the blood of Dragon is sacred and can be used to trascend their mortal state. Their The red capes symbolize cloth wrapped around their black armor represents the sacred Dragon Blood.blood of dragons. The insignia chiseled upon their sword hilt symbolizes dragon's blood. To the Drakeblood Knights, fresh dragon blood was sacrosanct. They believed that by obtaining it, they could achieve a true understanding of life, transcending their own banal existence.




to:

* AssholeVictim: It was Sir Yorgh's attemtp to slay Sinh for his blood that caused the ruin of the Sanctum City and the poisonous apocalypse that followed.
* BoringButPractical: Compared to the other enemies in the area, they are just well-armored knights with a longsword and a shield, and fight appropriately.
* BlackKnight: They wear a full black armor with delicate silver engravings that you can obtain.
* CoolSword: They wield the Drakeblood Greatsword, a neat-looking longsword which has low stats requirements, scales better with Dexterity and deals not only physical but also magical and fire damage. It's also one of the lightest Greatswords.
* TheDragonslayer: They besieged the Sanctum City in order to reach Sinh and collect his fresh blood by slaying him.
* TheFundamentalist: To the point that they declared war on the Sunken King and Shulva just to get at Sinh's resting place and collect his blood.

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* BigCreepyCrawlers: They are almost as big as the player due to their bulging abdomen.

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* BigCreepyCrawlers: BigCreepyCrawlies: They are almost as big as the player due to their bulging abdomen.





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\nPriestess of Shulva, deformed into grotesque, immobile plant-like abominations. It is said that the priestesses sang to preserve the dragon's deep slumber, but one wonders if a single phrase of their song ever reached the dragon's ears.
----
* BodyHorror: They got it even worse than the soldiers, mutating in grotesque algae-like aberrations.
* CastingAShadow: They attack with dark-based spells and hexes.
* PlantPerson: Their current form is fused to the ground, making them resemble grotesque flowers.
* VocalDissonance: They still have beautiful voices in spite of their appearence.


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Misshapen dark beings lurking in an isolated cavern at the feet of the Dragon Sanctum, implied to be related to real Dragons. Despite their massive size they can be incredibly fast.
----
* AmphibianAssault: They vaguely look like a giant salamander mixed with a theropod dinosaur.
* BreathAttack: When far enough they will charge up and fire a ball of explosive darkness.
* CallBack: Their appearence and ability can make them a more refined version of the infamous Bounding Demons of Lost Izalith.
* DraconicAbomination: Imperfects are massive, lizard-like bidepal monsters with short tails, flat salamander-like heads devoid of features safe from a broad mouth filled with disturbingly human-like teeth, able to conjure mass of explosive darkness from their maws and costantly secrete a tar-like substance from their skin, covering their bodies. It's implied they're either a failed attempt to recreate Dragons or corrupted degeneration of real Dragons.
* LightningBruiser: Despite their hulking size, Imperfects are very fast, being able to chase after the player at great speed, jump high in the air or make sudden leap forwards to cover more ground.
* UniqueEnemy: They are only encountered in a mercifully short cavern area in the Dragon Sanctum, and after opening the way past their nest you can unlock an elevator to a previous area. They can also be avoided with some luck.


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Followers of Sir Yorgh who believes that the blood of Dragon is sacred and can be used to trascend their mortal state. Their red capes symbolize the sacred Dragon Blood.
----

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[[folder:Elana, the Squalid Queen]]

[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/elana_squalid_queen_9291.png]]

-->''"You... Forever, you shall rot."''

--> '''Voiced by:''' Clare Corbett

A Child of Dark who rests deep within the Dragon Sanctum alongside Sinh, the Slumbering Dragon. This woman is said to have been slowly amassing souls in the anticipation of the coming day of vengeance. In her bid for said vengeance, she has slowly been absorbing the soul of Sinh.

to:

[[folder:Elana, [[folder:Sanctum Soldier]]

The soldier of
the Squalid Queen]]

[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/elana_squalid_queen_9291.png]]

-->''"You... Forever, you shall rot."''

--> '''Voiced by:''' Clare Corbett

A Child of Dark who rests deep within the Dragon
Sanctum alongside Sinh, City of Shulva, they came back as poisonous Hollows when the Slumbering Dragon. This woman is said to have been slowly amassing souls in city sunk into the anticipation of the coming day of vengeance. In her bid for said vengeance, she has slowly been absorbing the soul of Sinh.dephts. They still patrol their city and fight against all intruders.



* TheAssimilator: [[http://youtu.be/DxkZDHgNNt0?t=1m40s A German Spy revealed]] that the developer design notes for Sinh included a note that Elana has been feeding off of his soul, with Sinh oblivious to it.
* AnAxeToGrind: Wields her personal halberd, the Wrathful Axe, which also functions as a catalyst. You can trade Elana's soul to Ornifex for a replica of this weapon, complete with a special dark aura attack.
* AntiMagic: Unlike the Darklurker which can be shut down by disabling its spells, Elana is immune to [[PowerNullifier Profound Still]].
* BlackWidow: Like [[spoiler:Nashandra]], Elana journeyed to Shulva to get close to the ruler of the underground kingdom in order to assimilate Sinh's power as her own.
* BonusBoss: Because the ''Crown of the Sunken King'' DLC does not affect your main story progression, she and the subsequent bosses all qualify. Elana has the distinction of being a mandatory ''back-to-back'' BonusBoss with Sinh if you're going to retrieve the Crown itself.
* CastingAShadow: She's an expert hex caster, with spells ranging from Affinity to Dark Hail. She can also cast Dark Storm if you stay close to her for too long, similar to [[spoiler:Queen Nashandra's hex explosion]].
* EvilSorceress: It's all too clear that she follows the same modus operandi as the other Children of Dark, i.e. corrupt the very land they have established themselves in and amass power. She's also the only Child of Dark you fight as a boss in the DLC trilogy, and she's one of the most powerful magic-themed enemies in the entire game.
* DeathCryEcho: When defeated, Elana will dissipate into specks of golden light while letting out an otherworldly screech.
* FlunkyBoss: Elana will occasionally summon four mud skeletons which can inflict both bleed and poison buildup to her aid. If you're unlucky enough, instead of skeletons, she might summon a mud version of [[spoiler:''Velstadt, the Royal Aegis himself'']] to fight you. Then there is the rare chance that she'll summon [[http://i.imgur.com/PE1Wdiz.jpg three little pigs]] as something of a BrickJoke.
* GardenGarment: Her appearance is [[http://i.imgur.com/Ya526vP.jpg very tree-like]], in a contrast to [[spoiler:Nashandra's]] corpse dress.
* GodSaveUsFromTheQueen: This queen is a child of Dark and wishes to enact her vengeance. The first thing she does upon taking sight of you is try to murder you.
* HighCollarOfDoom: Her outfit includes a high collar... even if what that outfit is made of is unclear.
* HumanoidAbomination: She was formed from the scattered remnants of the Abyss coalescing into a vaguely humanoid form, [[spoiler:much like Queen Nashandra]].
* LadyOfBlackMagic: A queen and Child of Dark with a dress made of ''roots'' able to cast hexes, fire, as well as summon skeletons.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ckGyYWowMgc Elana, Squalid Queen]]".
* LongGame: Elana's soul description makes it clear that she was bidding her time for revenge, all while watching over Sinh the Slumbering Dragon.
* MagicKnight: A heavy emphasis on magic (i.e., hexes, pyromancies and summoning flunkies), but she's still perfectly able to bash you around with her halberd-catalyst hybrid.
* {{Necromancer}}: During her fight, she will sometimes summon skeletons to distract you while she continues casting hexes.
* MeaningfulName: "Squalid" means "extremely dirty" or "unpleasant", which goes in tune with her decaying motif; she looks like a degenerate foliage, she creates clones from mud, and appropriately resides in a city filled to the brink with the toxic miasma generated by Sinh.
* PlayingWithFire: In addition to her hexes, she can cast a small exploding orb of fire during the early stages of the fight. ''Multiple Flame Swathes'', to be exact.
* PoisonousPerson: Other than her hexes and pyromancies, one noticeable aspect of her powers is her creation of minions through sludge, one of which is a grotesque parody of [[spoiler:King Vendrick's right-hand, Velstadt]].
* SingingVoiceDissonance: Her singing is ethereal, but her appearance is something left to be desired...
* SoulFragment: According to her soul's and weapon's description, Elana is implied to possess a shard of the dissipated Abyss, and she herself is referred to as a Child of Dark. It's telling when you can draw several parallels between her boss fight and [[spoiler:Nashandra's FinalBoss battle]], and moreso when you take into account that she is the queen of a city that fell into nothingness.
* StrongFamilyResemblance: Aside from looking like she is made of roots instead of bones (and being considerably smaller), she is almost identical [[spoiler:to her "sister" Nashandra]].
* VillainTeleportation: If she doesn't find the time to blast you off with a dark explosion, she'll simply warp away to a safe location before resuming her spellcasting.

to:

* TheAssimilator: [[http://youtu.be/DxkZDHgNNt0?t=1m40s A German Spy revealed]] that BodyHorror: They all look bloated and half-corroded, their flesh is swollen and pale among the developer design notes for Sinh included a note that Elana has been feeding off gaps of his soul, with Sinh oblivious to it.
* AnAxeToGrind: Wields her personal halberd,
the Wrathful Axe, which also functions as armor.
* CarryABigStick: The most common variant wields
a catalyst. You massive greathammer resembling a flanged mace. The player can trade Elana's soul to Ornifex for a replica of this weapon, complete with a special dark aura attack.
* AntiMagic: Unlike
find it too, but each swing will build up the Darklurker user's poison gauge.
* EliteMook: A stronger variant met in the Dragon Sanctum costantly exude a poisonous green cloud,
which can be shut down by disabling its spells, Elana is immune to [[PowerNullifier Profound Still]].
* BlackWidow: Like [[spoiler:Nashandra]], Elana journeyed to Shulva to get close to the ruler of the underground kingdom in order to assimilate Sinh's power as her own.
* BonusBoss: Because the ''Crown of the Sunken King'' DLC does not affect your main story progression, she and the subsequent bosses all qualify. Elana has the distinction of being a mandatory ''back-to-back'' BonusBoss with Sinh if you're going to retrieve the Crown itself.
* CastingAShadow: She's an expert hex caster, with spells ranging from Affinity to Dark Hail. She can also cast Dark Storm if you stay close to her for too long, similar to [[spoiler:Queen Nashandra's hex explosion]].
* EvilSorceress: It's all too clear that she follows the same modus operandi as the other Children of Dark, i.e. corrupt the very land they have established themselves in and amass power. She's also the only Child of Dark you fight as a boss in the DLC trilogy, and she's one of the most powerful magic-themed enemies in the entire game.
* DeathCryEcho: When defeated, Elana will dissipate into specks of golden light while letting out an otherworldly screech.
* FlunkyBoss: Elana will occasionally summon four mud skeletons which can inflict both bleed and
poison buildup to her aid. If you're unlucky enough, instead of skeletons, she might summon a mud version of [[spoiler:''Velstadt, the Royal Aegis himself'']] to fight you. Then there is the rare chance that she'll summon [[http://i.imgur.com/PE1Wdiz.jpg three little pigs]] as something of a BrickJoke.
* GardenGarment: Her appearance is [[http://i.imgur.com/Ya526vP.jpg very tree-like]], in a contrast to [[spoiler:Nashandra's]] corpse dress.
* GodSaveUsFromTheQueen: This queen is a child of Dark and wishes to enact her vengeance. The first thing she does upon taking sight of you is try to murder you.
* HighCollarOfDoom: Her outfit includes a high collar... even if what that outfit is made of is unclear.
* HumanoidAbomination: She was formed from the scattered remnants of the Abyss coalescing into a vaguely humanoid form, [[spoiler:much like Queen Nashandra]].
* LadyOfBlackMagic: A queen and Child of Dark with a dress made of ''roots'' able to cast hexes, fire, as well as summon skeletons.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ckGyYWowMgc Elana, Squalid Queen]]".
* LongGame: Elana's soul description makes it clear that she was bidding her time for revenge, all while watching over Sinh the Slumbering Dragon.
* MagicKnight: A heavy emphasis on magic (i.e., hexes, pyromancies and summoning flunkies), but she's still perfectly able to bash you around with her halberd-catalyst hybrid.
* {{Necromancer}}: During her fight, she will sometimes summon skeletons to distract you while she continues casting hexes.
* MeaningfulName: "Squalid" means "extremely dirty" or "unpleasant", which goes in tune with her decaying motif; she looks like a degenerate foliage, she creates clones from mud, and appropriately resides in a city filled to the brink with the toxic miasma generated by Sinh.
* PlayingWithFire: In addition to her hexes, she can cast a small exploding orb of fire during the early stages of the fight. ''Multiple Flame Swathes'', to be exact.
player through proximity.
* PoisonousPerson: Other than her hexes The Soldiers died by poison and pyromancies, one noticeable aspect of her powers is her creation of minions through sludge, one of which is a grotesque parody of [[spoiler:King Vendrick's right-hand, Velstadt]].
* SingingVoiceDissonance: Her singing is ethereal, but her appearance is something left to be desired...
* SoulFragment: According to her soul's and weapon's description, Elana is implied to possess a shard
their attacks can poison the Bearer of the dissipated Abyss, and she herself is referred to as a Child Curse.
* WeaponOfChoice: Most
of Dark. It's telling when you can draw several parallels between her boss fight and [[spoiler:Nashandra's FinalBoss battle]], and moreso when you take into account that she is the queen of them wield a city that fell into nothingness.
* StrongFamilyResemblance: Aside from looking like she is made of roots instead of bones (and being considerably smaller), she is almost identical [[spoiler:to her "sister" Nashandra]].
* VillainTeleportation: If she doesn't find the time to blast you off
long-handled mace, but there are variants armed with a dark explosion, she'll simply warp away to a safe location before resuming her spellcasting.
longbows, swords or lances.



[[folder:Sinh, the Slumbering Dragon]]

[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/sinh_1_7655.png]]

A dragon who resides in the deepest reaches of the Sunken City of Shulva, Sinh is said to have slept soundly under the magnificent kingdom built by Gryth, the Sunken King. However, Sir Yorgh, who sought the blood of the dragon, invaded Shulva and pierced the Slumbering Dragon with his personal spear. Unable to contain his store of poison, Sinh unleashed it all over the city, turning it into a death town. With Sir Yorgh disappearing into the Eternal Sanctum, the dragon returned to the deepest reaches of the kingdom, and continued to sleep, being watched over by the child of Dark, Elana the Squalid Queen.

to:

[[folder:Sinh, [[folder:Corrosive Egg Insect]]

Bloated creeping bugs infesting
the Slumbering Dragon]]

[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/sinh_1_7655.png]]

A dragon who resides in the deepest reaches
halls of the Sunken Sanctum City of Shulva, Sinh is said to have slept soundly under the magnificent kingdom built by Gryth, the Sunken King. However, Sir Yorgh, who sought the blood of the dragon, invaded Shulva and pierced the Slumbering Dragon with his personal spear. Unable to contain his store of poison, Sinh unleashed it all over the city, turning it into a death town. With Sir Yorgh disappearing into the Eternal Sanctum, the dragon returned to the deepest reaches of the kingdom, and continued to sleep, being watched over by the child of Dark, Elana the Squalid Queen.Sanctum. They often attack from above.



* AchillesHeel: Hitting Sinh in the chest area, where Yorgh's Spear is sticking out, will usually yield more damage than anywhere else, and his head lacks the corrosive properties that the rest of his body has against physical weapons.
* AIRoulette: If you're unlucky, Sinh is prone to spending large amounts of the fight against him flying in the air out of reach, either bombarding the player with fire or making swooping dive bomb attacks.
* BreathWeapon: He's able to spew large fireballs when flying around, but they're punctuated with huge clouds of toxin. He can also breathe more traditional flames if you're too close to him.
* {{Flight}}: Unlike the Guardian Dragon, Sinh does not perch himself on a wall or anything. He'll simply take flight and zip around à la Kalameet while raining down fire on you.
* BonusBoss: Because ''Crown of the Sunken King'' is only accessed through Downloadable Content, he's way out of the main story, on top of being significantly harder than most endgame bosses. Defeating him ends the first DLC's questline of retrieving the Sunken King Crown.
* {{Foil}}: To Kalameet from the original game. While initially they seem very similar, Sinh is in most ways Kalameet's polar opposite, from both a gameplay and lore perspective, reflecting their natures as white and black dragons.
** While Kalameet was described as fearsome enough that Anor Londo dared not provoke him, he never is shown or stated to have attacked them. On the other hand, Sinh was worshipped and possibly even deified by Shulva, but ultimately destroyed the kingdom when his poison was unleashed.
** While fighting Kalameet, it's dangerous to stand in front of him while he's on the ground and suicidal to stand under him while airborne on account of his AOE fire breath. In contrast, these are comparatively safer spots when fighting Sinh while using Kalameet strategies (trying to stay near his hind legs and running away when the dragon goes airborne) are practically death sentences.
* HandicappedBadass: Yorgh's Spear has been stuck in his body since time immemorial, and Elana is said to suck off part of his soul. Doesn't stop him from being one of the most powerful beings encountered in ''Dark Souls II''.
* HistoricalVillainUpgrade: The description of the Replenishment miracle, which is said to be used by Lindelt knights (who hail from a place strongly implied to be connected to Shulva), claims that the Lindelt knights "once felled a poisonous dragon which menaced an entire nation". As this DLC reveals, this is simply not true: Sinh was an object of worship, and the knights themselves wrought destruction upon Shulva by attacking Sinh.
* ImpaledWithExtremePrejudice: Yorgh's massive spear is still etched through his body, though Sinh himself shows no sign of weakening. Said spear can be obtained by trading Sinh's soul to Weaponsmith Ornifex.
* KungShui: There are countless stalagmites and rubble in his boss arena, and he'll almost always find something to destroy as soon as he lands in a dramatic fashion.
* LastOfHisKind: One of the last true dragons left.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=vAVCkVclNR4 Sinh, the Slumbering Dragon]]".
* LightningBruiser: Due to his tendency to fly around the battlefield, Sinh is very fast and quickly alternates between bombarding you with toxic fireballs and plunging into the floor in hopes of nailing you. His ground game also leaves you with little room to attack him before he takes flight again.
* NamesToRunAwayFromReallyFast: Like Kalameet's "Calamity", his is a simple wordplay on '''sin'''.
* MooksAteMyEquipment: His stone-like hide erodes weapons rather quickly.
* OurDragonsAreDifferent: He's extremely similar to [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]] when it comes to body structure; long neck, sleek body and wicked-looking wings. The differences are that Sinh's skin is grey and almost stone-like and he's less bulky. Then there's the massive spear sticking out from his back. [[spoiler:If Nashandra and Shalquoir's claims are true, then Sinh is also the only true living dragon left (that is until you come along). At least until ''VideoGame/DarkSouls3'''s ''The Ringed City'' came out with Midir. Until you, [[RunningGag again]], come along.]]
* PoisonousPerson: Sinh's poison is said to have been the cause of Shulva's downfall. In his fight proper, his fireball attacks have an added effect of creating a massive cloud of ''toxic''.
* PureIsNotGood: Sinh's release of his dangerous toxin is said to purify his entire being, but this came at the cost of coating the entire Sunken City in it, soundly killing everyone and turning whoever survived into poisonous Hollows.
* RecurringElement: Follows Kalameets role and precedes Midir as that one Dragon boss in a [=DLC=]
* RemovedAchillesHeel: Dragons are traditionally weak against lightning in the ''Dark Souls'' lore. Sinh is weak to it as well, yet he also have a special resistance to all non-weapon attacks making only lightning-infused melee weapon effective. This makes the NPC summon Abbess Feeva nearly useless due to the latter's offensive options being limited to throwing lightning-based miracles.

to:

* AchillesHeel: Hitting Sinh in the chest area, where Yorgh's Spear is sticking out, will usually yield more damage than anywhere else, and his head lacks the corrosive properties that the rest of his body has against physical weapons.
* AIRoulette: If you're unlucky, Sinh is prone to spending large amounts of the fight against him flying in the air out of reach, either bombarding
BigCreepyCrawlers: They are almost as big as the player with fire or making swooping dive bomb attacks.
* BreathWeapon: He's able
due to spew large fireballs when flying around, but they're punctuated with huge clouds their bulging abdomen.
* CeilingCling: Many
of toxin. He can also breathe more traditional flames if you're too close to him.
* {{Flight}}: Unlike
them are hidden on the Guardian Dragon, Sinh does not perch himself on a wall or anything. He'll simply take flight ceiling and zip around à la Kalameet while raining down fire on you.
* BonusBoss: Because ''Crown of
will ambush the Sunken King'' is only accessed through Downloadable Content, player if he's way out of the main story, on top of being significantly harder than most endgame bosses. Defeating him ends the first DLC's questline of retrieving the Sunken King Crown.
* {{Foil}}: To Kalameet from the original game. While initially they seem very similar, Sinh is in most ways Kalameet's polar opposite, from both a gameplay and lore perspective, reflecting their natures as white and black dragons.
** While Kalameet was described as fearsome enough that Anor Londo dared
not provoke him, he never is shown or stated to have attacked them. On the other hand, Sinh was worshipped and possibly even deified by Shulva, but ultimately destroyed the kingdom when his poison was unleashed.
** While fighting Kalameet, it's dangerous to stand in front of him while he's on the ground and suicidal to stand under him while airborne on account of his AOE fire breath. In contrast, these are comparatively safer spots when fighting Sinh while using Kalameet strategies (trying to stay near his hind legs and running away when the dragon goes airborne) are practically death sentences.
* HandicappedBadass: Yorgh's Spear has been stuck in his body since time immemorial, and Elana is said to suck off part of his soul. Doesn't stop him from being one of the most powerful beings encountered in ''Dark Souls II''.
* HistoricalVillainUpgrade: The description of the Replenishment miracle, which is said to be used by Lindelt knights (who hail from a place strongly implied to be connected to Shulva), claims that the Lindelt knights "once felled a poisonous dragon which menaced an entire nation". As this DLC reveals, this is simply not true: Sinh was an object of worship, and the knights themselves wrought destruction upon Shulva by attacking Sinh.
* ImpaledWithExtremePrejudice: Yorgh's massive spear is still etched through his body, though Sinh himself shows no sign of weakening. Said spear can be obtained by trading Sinh's soul to Weaponsmith Ornifex.
* KungShui: There are countless stalagmites and rubble in his boss arena, and he'll almost always find something to destroy as soon as he lands in a dramatic fashion.
* LastOfHisKind: One of the last true dragons left.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=vAVCkVclNR4 Sinh, the Slumbering Dragon]]".
* LightningBruiser: Due to his tendency to fly around the battlefield, Sinh is very fast and quickly alternates between bombarding you with toxic fireballs and plunging into the floor in hopes of nailing you. His ground game also leaves you with little room to attack him before he takes flight again.
* NamesToRunAwayFromReallyFast: Like Kalameet's "Calamity", his is a simple wordplay on '''sin'''.
* MooksAteMyEquipment: His stone-like hide erodes weapons rather quickly.
* OurDragonsAreDifferent: He's extremely similar to [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]] when it comes to body structure; long neck, sleek body and wicked-looking wings. The differences are that Sinh's skin is grey and almost stone-like and he's less bulky. Then there's the massive spear sticking out from his back. [[spoiler:If Nashandra and Shalquoir's claims are true, then Sinh is also the only true living dragon left (that is until you come along). At least until ''VideoGame/DarkSouls3'''s ''The Ringed City'' came out with Midir. Until you, [[RunningGag again]], come along.]]
careful.
* PoisonousPerson: Sinh's As with many enemies in Shulva, they can poison is said to have been the cause of Shulva's downfall. In his fight proper, his fireball attacks have an added effect of creating a massive cloud of ''toxic''.
* PureIsNotGood: Sinh's release of his dangerous toxin is said to purify his entire being, but this came at the cost of coating the entire Sunken City in it, soundly killing everyone
player and turning whoever survived into poisonous Hollows.
* RecurringElement: Follows Kalameets role and precedes Midir as that one Dragon boss in a [=DLC=]
* RemovedAchillesHeel: Dragons
are traditionally weak against lightning in the ''Dark Souls'' lore. Sinh is weak to it as well, yet he also have a special resistance to all non-weapon attacks making only lightning-infused melee weapon effective. This makes the NPC summon Abbess Feeva nearly useless due to the latter's offensive options being limited to throwing lightning-based miracles.
often found around acid-filled cocoons.



[[folder:Graverobber, Varg and Cerah]]

[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/ganksquad2_520.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Afflicted Graverobber, Ancient Soldier Varg, and Cerah the Old Explorer.]][[/labelnote]]]]

A trio of warriors fought in the Cave of the Dead. They are, respectively, the Afflicted Graverobber (wears the Alva Set and dual wields katanas), Ancient Soldier Varg (exact replica of Havel the Rock), and Cerah the Old Explorer (Mirrah archer).

to:

[[folder:Graverobber, Varg [[folder:Sanctum Knight]]

Knights of Shulva who sacrificed their physical body in order to mantain an eternal vigil against Sir Yorgh
and Cerah]]

[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/ganksquad2_520.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Afflicted Graverobber, Ancient Soldier Varg, and Cerah the Old Explorer.]][[/labelnote]]]]

A trio of warriors fought in the Cave of the Dead. They are, respectively, the Afflicted Graverobber (wears the Alva Set and dual wields katanas), Ancient Soldier Varg (exact replica of Havel the Rock), and Cerah the Old Explorer (Mirrah archer).
his Drakeblood Knights.



* TheArcher: Cerah provides long-range support with a greatbow. It's powerful enough to knock you off your feet and deal a large a mount of damage.
* BonusBoss: They are both this to the normal game and within the context of the ''Crown of the Sunken King'' DLC. You have to access a secret cavern within the Sanctum City in order to challenge them, and they are not mandatory for obtaining the Crown.
* CarryABigStick: Varg is another Havel wannabe, so it's fitting that he comes with his own Dragon Tooth to clobber you with.
* FreudianTrio: They have very different styles which nonetheless complement each other.
** GlassCannon / TheSuperego: Cerah has the least health/defenses but can either swiftly drain your health with quick Estoc pokes or BackStab you to rack up tremendous damage very quickly. Also, he provides ranged support, arrows shot from his greatbow not only take a chunk of your health, but knock you off your feet.
** JackOfAllStats / TheEgo: The Graverobber is very maneurable while having decent defense, and can quickly bleed you out with that dual katanas of hers.
** MightyGlacier / TheId: Varg moves, rolls and swings slowly but is very capable of flattening you or sending you flying, and even hitting you with a SpinAttack of his Dragon Tooth when you are behind him.
* ImmuneToFlinching: All of their attacks have hyperarmor. Hell, all of their actions have hyperarmor. The only time you can avert this trope on them is when they have finished unloading their flurries of strikes.
* KatanasAreJustBetter: The Afflicted Graverobber carries around [[DualWielding two]] Berserker Blades, which will build up your bleed meter extremely quickly if you're not careful.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=tNhqsri8Mdc Graverobber, Varg and Cerah]]".
* MyRulesAreNotYourRules:
** They can all cancel any action animation, including start-up and recovery frames.
** Their movement is not restricted by water. This applies to all three. They can still run at full speed, perform [=WDR1=] attacks, roll at full distance etc.
** They all have either extremely large stamina pools, or infinite stamina.
* NiceHat: Cerah wears the same pimped-out fedora as Lucatiel of Mirrah.
* ThePowerOfFriendship: A villainous example, given how they cover and complement each other. Varg will charge in if you attack Cerah, Graverobber will try to bleed or backstab you while you're focused on Varg, and Cerah will knock you off your feet with a greatarrow at worst possible moment when you are busy with other two. You'd better bring a couple of friends of your own.
* TinTyrant: Again, Varg wears the very same armour as Havel the Rock, and he's big man of the trio. He's so big in fact that guard-breaking, an action normally meant to get through enemies who hide behind their shields, will actually bounce off of him.
* SamusIsAGirl: You'd expect the person clad in full Alva armour to be a man, but the Graverobber is actually a woman since she uses the same grunts as a female PlayerCharacter when staggered or sent flying.
* WolfPackBoss: They're no different from enemy players, as they can be parried and stunlocked if focused enough on. The problem is that that each of them has an unreasonably large health bar, and will relentlessly pursue you together. In other words, fight them with summons as if they're a regular [=PvP=] match with [[MyRulesAreNotYourRules a bunch of hackers]].

to:

* TheArcher: Cerah provides long-range support with a greatbow. It's powerful enough to knock you off your feet and deal a large a mount of damage.
* BonusBoss: They are both this to the normal game and within the context of the ''Crown of the Sunken King'' DLC. You have to access a secret cavern within the Sanctum City in order to challenge them, and they are not mandatory for obtaining the Crown.
* CarryABigStick: Varg is another Havel wannabe, so it's fitting that he comes with his own Dragon Tooth to clobber you with.
* FreudianTrio: They have very different styles which nonetheless complement each other.
** GlassCannon / TheSuperego: Cerah has the least health/defenses but can either swiftly drain your health with quick Estoc pokes or BackStab you to rack up tremendous damage very quickly. Also, he provides ranged support, arrows shot from his greatbow not only take a chunk of your health, but knock you off your feet.
** JackOfAllStats / TheEgo: The Graverobber is very maneurable while having decent defense, and can quickly bleed you out with that dual katanas of hers.
** MightyGlacier / TheId: Varg moves, rolls and swings slowly but is very capable of flattening you or sending you flying, and even hitting you with a SpinAttack of his Dragon Tooth when you are behind him.
* ImmuneToFlinching: All of their attacks have hyperarmor. Hell, all of their actions have hyperarmor. The only time you can avert this trope on them is when they have finished unloading their flurries of strikes.
* KatanasAreJustBetter: The Afflicted Graverobber carries around [[DualWielding two]] Berserker Blades, which will build up your bleed meter extremely quickly if you're not careful.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=tNhqsri8Mdc Graverobber, Varg and Cerah]]".
* MyRulesAreNotYourRules:
** They can all cancel any action animation, including start-up and recovery frames.
** Their movement is not restricted by water. This applies to all three. They can still run at full speed, perform [=WDR1=] attacks, roll at full distance etc.
** They all have either extremely large stamina pools, or infinite stamina.
* NiceHat: Cerah wears the same pimped-out fedora as Lucatiel of Mirrah.
* ThePowerOfFriendship: A villainous example, given how they cover and complement each other. Varg will charge in if you attack Cerah, Graverobber will try to bleed or backstab you while you're focused on Varg, and Cerah will knock you off your feet with a greatarrow at worst possible moment when you are busy with other two. You'd better bring a couple of friends of your own.
* TinTyrant: Again, Varg wears the very same armour as Havel the Rock, and he's big man of the trio. He's so big in fact that guard-breaking, an action normally meant to get through enemies who hide behind their shields, will actually bounce off of him.
* SamusIsAGirl: You'd expect the person clad in full Alva armour to be a man, but the Graverobber is actually a woman since she uses the same grunts as a female PlayerCharacter when staggered or sent flying.
* WolfPackBoss:
AchillesHeel: They're no different normally invincible against normal means and only take minimum damage from enemy players, weapons empowered with elemental damage. However, destroying the darkness-spewing coffins in the Sanctum will force them to become tangible again, making them vulnerable as ordinary enemies.
* BowAndSwordInAccord: Their weapons are a set of falchions and one of crossbows.
* DualWielding: In melee they'll show off some nice swordsmanship with twin falchions. From a distance
they can be parried instead wield a repeating crossbow in one hand and stunlocked if focused enough on. The problem is a normal one in the other.
* MadeOfAir: In their basic form, they are wraith-like and intangible, taking scratch damage from weapons dealing magic/fire/dark/lightning damage and no damage at all from physical attacks. Breaking their coffin effigies will make them physical and vulnerable as usual.
* SinisterScimitar: They wield dual falchions with curved tips.
* UndyingLoyalty: To the point
that that each of them has an unreasonably large health bar, and will relentlessly pursue you together. In other words, fight them with summons as if they're a regular [=PvP=] match with [[MyRulesAreNotYourRules a bunch of hackers]].
they sacrificed their physical bodies to defend their city.



[[folder:Steelheart Ellie]]

A brawler available for several fights in the ''Lost Crown Trilogy''.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs in swinging at Elana.
* TheLoad: While she's definitely not bad for an NPC summon, the fights she's available for happen to be bosses that will hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* PlayingWithFire: In the third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the King's Pet
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for. She swaps to a SquishyWizard in ''Crown of the Ivory King'', where she won't last long against Aava, but still launches devastating pyromancies.

to:

[[folder:Steelheart Ellie]]

A brawler available for several fights in the ''Lost Crown Trilogy''.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs in swinging at Elana.
* TheLoad: While she's definitely not bad for an NPC summon, the fights she's available for happen to be bosses that will hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* PlayingWithFire: In the third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the King's Pet
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for. She swaps to a SquishyWizard in ''Crown of the Ivory King'', where she won't last long against Aava, but still launches devastating pyromancies.
[[folder:Sanctum Priestess]]





[[folder:Transcendant Edde]]

A dragon warrior available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.

* CoolSword: His Black Dragon Greatsword, whose description makes an explicit reference to the epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
* DraconicHumanoid: Comes with being a dragon apostle whose armour is grafted into his skin. Unlike Dragonfang Villard, he's a friendly AssistCharacter.
* LightningBruiser: Downplayed in that the boss he's summoned against is extremely resilient to attacks, meaning his attacks don't seem to deal much damage, but Edde himself has a tremendous health pool and is quick on his feet, even when Sinh is flying around the battlefield.

to:

[[folder:Transcendant Edde]]

A dragon warrior available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.

* CoolSword: His Black Dragon Greatsword, whose description makes an explicit reference to the epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
* DraconicHumanoid: Comes with being a dragon apostle whose armour is grafted into his skin. Unlike Dragonfang Villard, he's a friendly AssistCharacter.
* LightningBruiser: Downplayed in that the boss he's summoned against is extremely resilient to attacks, meaning his attacks don't seem to deal much damage, but Edde himself has a tremendous health pool and is quick on his feet, even when Sinh is flying around the battlefield.
[[folder:The Imperfect]]



[[folder:Abbess Feeva]]

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC. She reappears at the start of the Frigid Outskirts in ''Crown of the Ivory King''.

* TheLoad: Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game, all of which do much less damage than they should due to the dragon's non-weapon attacks resistance and the fact that she uses a chime that is supposed to be used for hexes. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer with which she can cure the Toxic status that Sinh loves to inflict on you. It's showcased even better in the third DLC, where her occasional Great Heals and Sacred Oaths will last you through the entire trip.
* ShockAndAwe: Does battle with a variety of high-level lightning spells, which unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.
* SquishyWizard: In the Frigid Outskirts, if an enemy so much as glances over her, she's toast, otherwise she'll unleash obscenely powerful, high-level miracles on top of being a medic and a Sacred Oath spammer.

to:

[[folder:Abbess Feeva]]

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC. She reappears at the start of the Frigid Outskirts in ''Crown of the Ivory King''.

* TheLoad: Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game, all of which do much less damage than they should due to the dragon's non-weapon attacks resistance and the fact that she uses a chime that is supposed to be used for hexes. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer with which she can cure the Toxic status that Sinh loves to inflict on you. It's showcased even better in the third DLC, where her occasional Great Heals and Sacred Oaths will last you through the entire trip.
* ShockAndAwe: Does battle with a variety of high-level lightning spells, which unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.
* SquishyWizard: In the Frigid Outskirts, if an enemy so much as glances over her, she's toast, otherwise she'll unleash obscenely powerful, high-level miracles on top of being a medic and a Sacred Oath spammer.
[[folder:Drakeblood Knight]]



[[folder:Rapacious Andrei]]

An adventurer who can be summoned in the Cave of the Dead for the fight against the graverobbers. Wears the same clothes as Magerold of Lanafir.

* NiceHat: Wears the same small blue beret as Magerold.
* SinisterScimitar: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]] and [[VideoGame/DarkSouls Lautrec of Carim]]'s signature weapon.
* WeakButSkilled: Andrei has the distinction of being a NPC summon who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he relies on agility and judicious use of items, which include throwing knives, Witching Urns and Gold Pine Resins for buffing his Shotel.

to:

[[folder:Rapacious Andrei]]

An adventurer
[[folder:Elana, the Squalid Queen]]

[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/elana_squalid_queen_9291.png]]

-->''"You... Forever, you shall rot."''

--> '''Voiced by:''' Clare Corbett

A Child of Dark
who rests deep within the Dragon Sanctum alongside Sinh, the Slumbering Dragon. This woman is said to have been slowly amassing souls in the anticipation of the coming day of vengeance. In her bid for said vengeance, she has slowly been absorbing the soul of Sinh.
----
* TheAssimilator: [[http://youtu.be/DxkZDHgNNt0?t=1m40s A German Spy revealed]] that the developer design notes for Sinh included a note that Elana has been feeding off of his soul, with Sinh oblivious to it.
* AnAxeToGrind: Wields her personal halberd, the Wrathful Axe, which also functions as a catalyst. You can trade Elana's soul to Ornifex for a replica of this weapon, complete with a special dark aura attack.
* AntiMagic: Unlike the Darklurker which
can be summoned in shut down by disabling its spells, Elana is immune to [[PowerNullifier Profound Still]].
* BlackWidow: Like [[spoiler:Nashandra]], Elana journeyed to Shulva to get close to
the Cave ruler of the Dead for underground kingdom in order to assimilate Sinh's power as her own.
* BonusBoss: Because
the fight against ''Crown of the graverobbers. Wears Sunken King'' DLC does not affect your main story progression, she and the same clothes as Magerold of Lanafir.

* NiceHat: Wears the same small blue beret as Magerold.
* SinisterScimitar: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]] and [[VideoGame/DarkSouls Lautrec of Carim]]'s signature weapon.
* WeakButSkilled: Andrei
subsequent bosses all qualify. Elana has the distinction of being a NPC mandatory ''back-to-back'' BonusBoss with Sinh if you're going to retrieve the Crown itself.
* CastingAShadow: She's an expert hex caster, with spells ranging from Affinity to Dark Hail. She can also cast Dark Storm if you stay close to her for too long, similar to [[spoiler:Queen Nashandra's hex explosion]].
* EvilSorceress: It's all too clear that she follows the same modus operandi as the other Children of Dark, i.e. corrupt the very land they have established themselves in and amass power. She's also the only Child of Dark you fight as a boss in the DLC trilogy, and she's one of the most powerful magic-themed enemies in the entire game.
* DeathCryEcho: When defeated, Elana will dissipate into specks of golden light while letting out an otherworldly screech.
* FlunkyBoss: Elana will occasionally
summon who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he relies on agility and judicious use of items, four mud skeletons which include throwing knives, Witching Urns can inflict both bleed and Gold Pine Resins poison buildup to her aid. If you're unlucky enough, instead of skeletons, she might summon a mud version of [[spoiler:''Velstadt, the Royal Aegis himself'']] to fight you. Then there is the rare chance that she'll summon [[http://i.imgur.com/PE1Wdiz.jpg three little pigs]] as something of a BrickJoke.
* GardenGarment: Her appearance is [[http://i.imgur.com/Ya526vP.jpg very tree-like]], in a contrast to [[spoiler:Nashandra's]] corpse dress.
* GodSaveUsFromTheQueen: This queen is a child of Dark and wishes to enact her vengeance. The first thing she does upon taking sight of you is try to murder you.
* HighCollarOfDoom: Her outfit includes a high collar... even if what that outfit is made of is unclear.
* HumanoidAbomination: She was formed from the scattered remnants of the Abyss coalescing into a vaguely humanoid form, [[spoiler:much like Queen Nashandra]].
* LadyOfBlackMagic: A queen and Child of Dark with a dress made of ''roots'' able to cast hexes, fire, as well as summon skeletons.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ckGyYWowMgc Elana, Squalid Queen]]".
* LongGame: Elana's soul description makes it clear that she was bidding her time
for buffing his Shotel.
revenge, all while watching over Sinh the Slumbering Dragon.
* MagicKnight: A heavy emphasis on magic (i.e., hexes, pyromancies and summoning flunkies), but she's still perfectly able to bash you around with her halberd-catalyst hybrid.
* {{Necromancer}}: During her fight, she will sometimes summon skeletons to distract you while she continues casting hexes.
* MeaningfulName: "Squalid" means "extremely dirty" or "unpleasant", which goes in tune with her decaying motif; she looks like a degenerate foliage, she creates clones from mud, and appropriately resides in a city filled to the brink with the toxic miasma generated by Sinh.
* PlayingWithFire: In addition to her hexes, she can cast a small exploding orb of fire during the early stages of the fight. ''Multiple Flame Swathes'', to be exact.
* PoisonousPerson: Other than her hexes and pyromancies, one noticeable aspect of her powers is her creation of minions through sludge, one of which is a grotesque parody of [[spoiler:King Vendrick's right-hand, Velstadt]].
* SingingVoiceDissonance: Her singing is ethereal, but her appearance is something left to be desired...
* SoulFragment: According to her soul's and weapon's description, Elana is implied to possess a shard of the dissipated Abyss, and she herself is referred to as a Child of Dark. It's telling when you can draw several parallels between her boss fight and [[spoiler:Nashandra's FinalBoss battle]], and moreso when you take into account that she is the queen of a city that fell into nothingness.
* StrongFamilyResemblance: Aside from looking like she is made of roots instead of bones (and being considerably smaller), she is almost identical [[spoiler:to her "sister" Nashandra]].
* VillainTeleportation: If she doesn't find the time to blast you off with a dark explosion, she'll simply warp away to a safe location before resuming her spellcasting.



[[folder:Ruined Aflis]]

A sorcerer available for summoning in the Cave of the Dead. Appears to be the former archmaster of Aldia's Keep given his Dragon Acolyte robes and Dragon Sage hood. In ''Scholar of the First Sin'', he's available as a shade against The Pursuer.

* EarlyBirdCameo: In the ''Scholar of the First Sin Edition'', he can be a summon much earlier than the DLC he's supposed to be in and the only DLC Summon to be outside of their respective area.
* HowTheMightyHaveFallen: Just like his name, he is the ''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is doing far away from home and in a ditch presided by graverobbers is anyone's guess.
* LightEmUp: As soon as he is summoned, Aflis will use Cast Light, which is moderately helpful in the dimly lit tunnels of the Cave.

[[/folder]]

[[folder:Rockshield Baldyr]]

A steel-clad warrior who invades on the bridge linking the Dragon Sanctum and the entrance to the Cave of the Dead.

* BladeOnAStick: He wields a Winged Spear.
* CombatPragmatist: Will throw a Lloyd talisman at you to deprive you of Estus healing.
* MeaningfulName: His shield, a Stone Parma, is actually made of rock.

[[/folder]]


! Characters introduced in ''Crown of the Old Iron King''

[[folder:The Fume Knight]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_fume_knight_5.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.

to:

[[folder:Ruined Aflis]]

A sorcerer available for summoning in
[[folder:Sinh, the Cave of the Dead. Appears to be the former archmaster of Aldia's Keep given his Dragon Acolyte robes and Dragon Sage hood. In ''Scholar of the First Sin'', he's available as a shade against The Pursuer.

* EarlyBirdCameo: In the ''Scholar of the First Sin Edition'', he can be a summon much earlier than the DLC he's supposed to be in and the only DLC Summon to be outside of their respective area.
* HowTheMightyHaveFallen: Just like his name, he is the ''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is doing far away from home and in a ditch presided by graverobbers is anyone's guess.
* LightEmUp: As soon as he is summoned, Aflis will use Cast Light, which is moderately helpful in the dimly lit tunnels of the Cave.

[[/folder]]

[[folder:Rockshield Baldyr]]

A steel-clad warrior who invades on the bridge linking the Dragon Sanctum and the entrance to the Cave of the Dead.

* BladeOnAStick: He wields a Winged Spear.
* CombatPragmatist: Will throw a Lloyd talisman at you to deprive you of Estus healing.
* MeaningfulName: His shield, a Stone Parma, is actually made of rock.

[[/folder]]


! Characters introduced in ''Crown of the Old Iron King''

[[folder:The Fume Knight]]

[[quoteright:350:https://static.
Slumbering Dragon]]

[[quoteright:341:https://static.
tvtropes.org/pmwiki/pub/images/ds2_fume_knight_5.jpg]]

The former
org/pmwiki/pub/images/sinh_1_7655.png]]

A dragon who resides in the deepest reaches of the Sunken City of Shulva, Sinh is said to have slept soundly under the magnificent kingdom built by Gryth, the Sunken King. However,
Sir Raime Yorgh, who sought the blood of Drangleic. After the dragon, invaded Shulva and pierced the Slumbering Dragon with his disgraced resignation from Vendrick's forces, he journeyed personal spear. Unable to contain his store of poison, Sinh unleashed it all over the city, turning it into a death town. With Sir Yorgh disappearing into the Eternal Sanctum, the dragon returned to the Brume Tower to find greater strength. He did indeed find deepest reaches of the greater strength he was looking for, but not from kingdom, and continued to sleep, being watched over by the regal father, but from a newfound mother who gave him true purpose.child of Dark, Elana the Squalid Queen.



* AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favorite animal. Since ravens are associated with Velka, the Goddess of Sin...
* BerserkButton: If the world master wears Velstadt's helm when entering his chamber, or equips it any time during the fight, he'll buff up his {{BFS}} immediately. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BigNo: When killed, Raime shouts "Nooo!" twice and then he can be faintly heard [[SayMyName crying out for Nadalia]] as he fades.
* BlackKnight: His armor has been charred jet-black, and he's even more ominous than the Pursuer, acting as the final obstacle in your quest for the Crown of the Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive, and more resembles a slab of iron with a hilt attached than an actual sword... [[Manga/{{Berserk}} now where have I heard that before]].
** It's ''so'' big it can be used as a shield......and, in fact, blocks as part of its heavy attack animation.
*** His smaller sword also has the longest range of any straight sword in the game.
* BonusBoss: The Fume Knight resides at the very bottom of the Brume Tower, which will require you hours of exploration within that particular DLC area. Killing him will allow you to recover the crown of the Old Iron King behind his boss arena.
* CounterAttack: He can and ''will'' block[[=/=]]parry your attacks then beat your head in while you're recoiling.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and he's malevolent compared to the rest of the knight bosses found in the game.
** DarkIsNotEvil: It's indicated that before his betrayal he was just as much an honorable knight as Velstadt.
%%* DeathCryEcho
* DefectorFromDecadence: The exact reasons for ''why'' he left Vendrick in disgrace are vague at best, but the best possible interpretation would be that he realized what [[spoiler:[[GodSaveUsFromTheQueen Nashandra]]]] really was and what she was doing to the kingdom, but the King was [[LoveMakesYouDumb blinded by love]] and Velstadt [[UndyingLoyalty his faith in the King]]. The resulting clash was one he lost and so was exiled.
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart:
** He could be considered an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not fight against that individual, but instead joined her. Meanwhile, when faced with the same situation, your character fights without hesitation.
** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
** The connections with Velstadt inevitably lead to comparisons to [[VideoGame/DemonsSouls Garl Vinland]]. Just like Garl, Raime guards the "real" BigBad of his area, but in both cases the charge is essentially helpless; Astraea will commit suicide after Garl's killed while Nadalia's abandoned her physical form entirely and can't stop you from taking the Old Iron King's crown.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It is said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can empower it with the same dark flames as Nadalia's signature Outcry pyromancy.
* {{Expy}}: Visually, one of Guts, being a black knight with a [[{{BFS}} massive sword that looks more like a slab of iron.]]
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, [[DefectorFromDecadence even if you believe he was banished unjustly]], he definitely became one when came to the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* {{Foil}}:
** From a lore perspective, he's Velstadt antithesis: whereas the latter swore eternal allegiance to his liege and eventually ended up following him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt. Though who was actually in the right is [[AlternativeCharacterInterpretation up for interpretation.]]
** He's at odds with Sir Alonne. Raime is fought in the dark, ash-covered pit at the bottom of Brume Tower, while Alonne is challenged in a pristine, sunlit room near the top floor of the same building. Both are [[MagicKnight Magic Knights]] with [[EvilWeapon Evil Weapons]], but Raime uses two swords (during the first part of the fight, at least) and is left-handed, while Sir Alonne uses one sword the entire fight and is right-handed.
* HotBlade: He wreathes his {{BFS}} [[FlamingSword in a combination of flames and Abyss magic]] when he gets down to half health. If the world master wears Velstadt's helm, he'll set his sword ablaze ''immediately''.
** His big sword also gets covered in glowing orange cracks for a while whenever he hits the ground with it. Interestingly, if the player keeps baiting him to do that attack and not let the sword cool, he will never move to his second phase.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that can block 100% of its damage.
* LadyAndKnight: Raime is the Black Knight to Nadalia's Dark Lady.
* LaserGuidedKarma: His final fate is ironically similar to the fates of his former comrade Velstadt and his former liege Vendrick, the people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ig0G32Ng2lM Raime, the Fume Knight]]", an ominous low-key symphonic which undermines the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* LuckilyMyShieldWillProtectMe: Once wielded the Rebel Greatshield, but replaced it with DualWielding. Said shield has low physical resistance, but can be upgraded to nullify magic of any element outright once infused.
* LoveMakesYouEvil: Whatever goodness that was left in him after his betrayal and banishment from Drangleic most likely was snuffed out after he "became infatuated with the Bride of Ash", infusing her power and essence into his sword and body.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap into the power of Nadalia's soul fragment. His greatsword will then become alight with fire and dark, and he starts launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which still have the ability to stunlock you for high damage. When he ditches his smaller sword, the second phase of the fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you and him in a heartbeat.
* MythologyGag: Many of his attack animations during the second phase of the fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. His armour also looks similar to that of Knight Artorias after he was corrupted by the Abyss.
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains will emit the [[HealItWithFire Warmth pyromancy]], ''which will constantly regenerate his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in for [[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] from the first game's DLC; both are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece is also nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself to the Dark. And much like Artorias, the Fume Knight is a gratuitous Guts clone.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* ASinisterClue: In contrast to Velstadt, the Right hand, Raime was known as the Left Hand. This becomes more obvious once he ditches his smaller sword.
* UndyingLoyalty: Same as his former comrade Velstadt, though to a far different monarch. Still, there are hints that before his betrayal he was just as loyal to Vendrick as the Royal Aegis.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown of the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield and get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks to be this, but when you approach it...

to:

* AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favorite animal. Since ravens are associated with Velka, the Goddess of Sin...
* BerserkButton: If the world master wears Velstadt's helm when entering his chamber, or equips it any time during the fight, he'll buff up his {{BFS}} immediately. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BigNo: When killed, Raime shouts "Nooo!" twice and then he can be faintly heard [[SayMyName crying out for Nadalia]] as he fades.
* BlackKnight: His armor has been charred jet-black, and he's even more ominous than the Pursuer, acting as the final obstacle in your quest for the Crown of the Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive, and more resembles a slab of iron with a hilt attached than an actual sword... [[Manga/{{Berserk}} now where have I heard that before]].
** It's ''so'' big it can be used as a shield......and, in fact, blocks as part of its heavy attack animation.
*** His smaller sword also has the longest range of any straight sword
AchillesHeel: Hitting Sinh in the game.
* BonusBoss: The Fume Knight resides at the very bottom of the Brume Tower, which
chest area, where Yorgh's Spear is sticking out, will require you hours of exploration within usually yield more damage than anywhere else, and his head lacks the corrosive properties that particular DLC area. Killing him will allow you to recover the crown rest of the Old Iron King behind his boss arena.
body has against physical weapons.
* CounterAttack: He can and ''will'' block[[=/=]]parry your attacks then beat your head in while AIRoulette: If you're recoiling.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and he's malevolent compared
unlucky, Sinh is prone to the rest spending large amounts of the knight bosses found in the game.
** DarkIsNotEvil: It's indicated that before his betrayal he was just as much an honorable knight as Velstadt.
%%* DeathCryEcho
* DefectorFromDecadence: The exact reasons for ''why'' he left Vendrick in disgrace are vague at best, but the best possible interpretation would be that he realized what [[spoiler:[[GodSaveUsFromTheQueen Nashandra]]]] really was and what she was doing to the kingdom, but the King was [[LoveMakesYouDumb blinded by love]] and Velstadt [[UndyingLoyalty his faith in the King]]. The resulting clash was one he lost and so was exiled.
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart:
** He could be considered an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not
fight against that individual, but instead joined her. Meanwhile, him flying in the air out of reach, either bombarding the player with fire or making swooping dive bomb attacks.
* BreathWeapon: He's able to spew large fireballs
when faced flying around, but they're punctuated with huge clouds of toxin. He can also breathe more traditional flames if you're too close to him.
* {{Flight}}: Unlike
the same situation, your character fights without hesitation.
** From
Guardian Dragon, Sinh does not perch himself on a ''Souls'' series perspective, wall or anything. He'll simply take flight and zip around à la Kalameet while raining down fire on you.
* BonusBoss: Because ''Crown of the Sunken King'' is only accessed through Downloadable Content,
he's a ShadowArchetype to Knight Artorias from way out of the main story, on top of being significantly harder than most endgame bosses. Defeating him ends the first game's DLC: DLC's questline of retrieving the Sunken King Crown.
* {{Foil}}: To Kalameet from the original game. While initially they seem very similar, Sinh is in most ways Kalameet's polar opposite, from
both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
** The connections with Velstadt inevitably lead to comparisons to [[VideoGame/DemonsSouls Garl Vinland]]. Just like Garl, Raime guards the "real" BigBad of his area, but in both cases the charge is essentially helpless; Astraea will commit suicide after Garl's killed while Nadalia's abandoned her physical form entirely
a gameplay and can't stop you from taking the Old Iron King's crown.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It is said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can empower it with the same dark flames as Nadalia's signature Outcry pyromancy.
* {{Expy}}: Visually, one of Guts, being a black knight with a [[{{BFS}} massive sword that looks more like a slab of iron.]]
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, [[DefectorFromDecadence even if you believe he was banished unjustly]], he definitely became one when came to the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* {{Foil}}:
** From a
lore perspective, reflecting their natures as white and black dragons.
** While Kalameet was described as fearsome enough that Anor Londo dared not provoke him, he never is shown or stated to have attacked them. On the other hand, Sinh was worshipped and possibly even deified by Shulva, but ultimately destroyed the kingdom when his poison was unleashed.
** While fighting Kalameet, it's dangerous to stand in front of him while
he's Velstadt antithesis: whereas on the latter swore eternal allegiance to his liege ground and eventually ended up following suicidal to stand under him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt. Though who was actually in the right is [[AlternativeCharacterInterpretation up for interpretation.]]
** He's at odds with Sir Alonne. Raime is fought in the dark, ash-covered pit at the bottom of Brume Tower,
while Alonne is challenged in a pristine, sunlit room airborne on account of his AOE fire breath. In contrast, these are comparatively safer spots when fighting Sinh while using Kalameet strategies (trying to stay near his hind legs and running away when the top floor of the same building. Both dragon goes airborne) are [[MagicKnight Magic Knights]] with [[EvilWeapon Evil Weapons]], but Raime uses two swords (during the first practically death sentences.
* HandicappedBadass: Yorgh's Spear has been stuck in his body since time immemorial, and Elana is said to suck off
part of his soul. Doesn't stop him from being one of the fight, at least) and is left-handed, while Sir Alonne uses one sword most powerful beings encountered in ''Dark Souls II''.
* HistoricalVillainUpgrade: The description of
the Replenishment miracle, which is said to be used by Lindelt knights (who hail from a place strongly implied to be connected to Shulva), claims that the Lindelt knights "once felled a poisonous dragon which menaced an entire fight nation". As this DLC reveals, this is simply not true: Sinh was an object of worship, and the knights themselves wrought destruction upon Shulva by attacking Sinh.
* ImpaledWithExtremePrejudice: Yorgh's massive spear
is right-handed.
* HotBlade: He wreathes
still etched through his {{BFS}} [[FlamingSword in a combination body, though Sinh himself shows no sign of flames weakening. Said spear can be obtained by trading Sinh's soul to Weaponsmith Ornifex.
* KungShui: There are countless stalagmites
and Abyss magic]] when he gets down to half health. If the world master wears Velstadt's helm, rubble in his boss arena, and he'll set his sword ablaze ''immediately''.
** His big sword also gets covered
almost always find something to destroy as soon as he lands in glowing orange cracks for a while whenever he hits dramatic fashion.
* LastOfHisKind: One of
the ground with it. Interestingly, if the player keeps baiting him to do that attack and not let the sword cool, he will never move to his second phase.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that can block 100% of its damage.
* LadyAndKnight: Raime is the Black Knight to Nadalia's Dark Lady.
* LaserGuidedKarma: His final fate is ironically similar to the fates of his former comrade Velstadt and his former liege Vendrick, the people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
last true dragons left.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ig0G32Ng2lM Raime, com/watch?v=vAVCkVclNR4 Sinh, the Fume Knight]]", an ominous low-key symphonic which undermines Slumbering Dragon]]".
* LightningBruiser: Due to his tendency to fly around
the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* LuckilyMyShieldWillProtectMe: Once wielded the Rebel Greatshield, but replaced it
battlefield, Sinh is very fast and quickly alternates between bombarding you with DualWielding. Said shield has low physical resistance, but can be upgraded to nullify magic of any element outright once infused.
* LoveMakesYouEvil: Whatever goodness that was left in him after his betrayal
toxic fireballs and banishment from Drangleic most likely was snuffed out after he "became infatuated with the Bride of Ash", infusing her power and essence into his sword and body.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap
plunging into the power floor in hopes of Nadalia's soul fragment. nailing you. His greatsword will then become alight ground game also leaves you with fire and dark, and he starts launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which still have the ability
little room to stunlock you for high damage. When he ditches his smaller sword, the second phase of the fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you and him in a heartbeat.
* MythologyGag: Many of his
attack animations during the second phase of the fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. him before he takes flight again.
* NamesToRunAwayFromReallyFast: Like Kalameet's "Calamity", his is a simple wordplay on '''sin'''.
* MooksAteMyEquipment:
His armour also looks stone-like hide erodes weapons rather quickly.
* OurDragonsAreDifferent: He's extremely
similar to that of Knight Artorias after he was corrupted by the Abyss.
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains will emit the [[HealItWithFire Warmth pyromancy]], ''which will constantly regenerate his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in for
[[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] Black Dragon Kalameet]] when it comes to body structure; long neck, sleek body and wicked-looking wings. The differences are that Sinh's skin is grey and almost stone-like and he's less bulky. Then there's the massive spear sticking out from the first game's DLC; both his back. [[spoiler:If Nashandra and Shalquoir's claims are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece true, then Sinh is also the only true living dragon left (that is until you come along). At least until ''VideoGame/DarkSouls3'''s ''The Ringed City'' came out with Midir. Until you, [[RunningGag again]], come along.]]
* PoisonousPerson: Sinh's poison is said to have been the cause of Shulva's downfall. In his fight proper, his fireball attacks have an added effect of creating a massive cloud of ''toxic''.
* PureIsNotGood: Sinh's release of his dangerous toxin is said to purify his entire being, but this came at the cost of coating the entire Sunken City in it, soundly killing everyone and turning whoever survived into poisonous Hollows.
* RecurringElement: Follows Kalameets role and precedes Midir as that one Dragon boss in a [=DLC=]
* RemovedAchillesHeel: Dragons are traditionally weak against lightning in the ''Dark Souls'' lore. Sinh is weak to it as well, yet he also have a special resistance to all non-weapon attacks making only lightning-infused melee weapon effective. This makes the NPC summon Abbess Feeva
nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself useless due to the Dark. And much like Artorias, the Fume Knight is a gratuitous Guts clone.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* ASinisterClue: In contrast
latter's offensive options being limited to Velstadt, the Right hand, Raime was known as the Left Hand. This becomes more obvious once he ditches his smaller sword.
* UndyingLoyalty: Same as his former comrade Velstadt, though to a far different monarch. Still, there are hints that before his betrayal he was just as loyal to Vendrick as the Royal Aegis.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown of the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield and get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks to be this, but when you approach it...
throwing lightning-based miracles.



[[folder:Sir Alonne]]

[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

A warrior from the far east who won the Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, the Old Iron King named his samurai-like iron warriors the Alonne Knights in his honor.

to:

[[folder:Sir Alonne]]

[[quoteright:210:https://static.
[[folder:Graverobber, Varg and Cerah]]

[[quoteright:218:https://static.
tvtropes.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

A warrior from the far east who won
org/pmwiki/pub/images/ganksquad2_520.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Afflicted Graverobber, Ancient Soldier Varg, and Cerah
the Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, the Old Iron King named his samurai-like iron Explorer.]][[/labelnote]]]]

A trio of
warriors fought in the Alonne Knights in his honor.Cave of the Dead. They are, respectively, the Afflicted Graverobber (wears the Alva Set and dual wields katanas), Ancient Soldier Varg (exact replica of Havel the Rock), and Cerah the Old Explorer (Mirrah archer).



* AntiVillain: Is noticeably one of the few knights in the ''Souls'' series to be uncorrupted by the Dark, and doesn't seem to have any malevolence in his actions, simply looking for a worthy rival. He's also one of the few bosses in the franchise who are outright honourable, similar to Great Grey Wolf Sif and her UndyingLoyalty towards Artorias. He's even less villainous with the revelation that he left the Iron King due to the fact he was so disgusted with his depravity.
* {{BFS}}: He wields a zanbato longer than he is tall.
* BloodMagic: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you can do this yourself, sacrificing some of your health for a significant attack boost. Also, if you're too far away, he'll use an attack reminiscent of the Dark Greatsword Hex from the ''Sunken Crown DLC''.
* BonusBoss: As with any other DLC boss, but gaining access to him in particular requires you to acquire the Crown of the Old Iron King, after which his armour on display will flare up, ''and'' the Ashen Mist Heart, acquired late in the main game. Overall, this makes him one of last bosses fought in a playthrough, as you will need to have progressed all the way to the Dragon Shrine, ''then'' defeat the Fume Knight, who is the DLC's mandatory boss fight.
* CallBack: If you journeyed to Shulva, Sanctum City, there's a peculiar hex that creates a projectile along with a greatsword swing. If you have phantoms with you, Sir Alonne will use a similar attack more likely than you alone.
* CastingAShadow: Uses what's basically the ''Dark Greatsword'' hex, and blatantly teleports mid-fight.
* DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled from the Black Knights in the first ''Dark Souls''.
* DeathFromAbove: One of his deadliest attacks has him perform a leaping slash which will shave off up to two thirds of your health.
* DefectorFromDecadence: If you subscribe to the idea that the reason he left was because the Iron King had become [[DrunkWithPower consumed by his own pride and power]], which by this point was far too unhealthy for any sane person. Considering that the kingdom started to ''really'' go downhill once he left, there might be some truth to this idea.
** This has been confirmed by ''Scholar of the First Sin''. He left the Iron King in disgust after witnessing his descent into depravity.
* DisappearsIntoLight: Like the rest of the DLC bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of light once defeated. However, this can be averted if your killing blow knocks him off his feet, in which case he'll stay downed for a few seconds before dissipating into red ashes.
* {{Dreamwalker}}: Sir Alonne is long gone by the time of ''Dark Souls II'', his armour and signature sword kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Iron King that you can meet and fight the samurai-like knight.
* EvilWeapon: The Japanese description of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[HeroicWillpower was strong enough to control the weapon's urges]], or fell victim to it and was under its thrall when you find him in the memories. It also adds another layer of complexity to his {{Seppuku}}, since if it ''is'' a sentient weapon, he might not be committing suicide out of his own accord...
* FlashStep: Some of his sword lunges allow him to slide from one corner of the room to another.
* HypercompetentSidekick: He helped an insignificant Venn-dependent lord become the Iron King and went away at the peak of his sire's rule, implying that the realm went downhill right after his departure.
* ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to pierce you with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly capable of parrying you, knocking you on your ass, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to a classical depiction of a [[https://en.wikipedia.org/wiki/Zanbato zanbato]] as it can get, combining the extra large handle of a [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the long blade of a [[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for Sir Alonne, who is much taller than the PlayerCharacter, the resulting weapon being a {{BFS}} that cuts frighteningly fast and powers itself through the blood of whoever it pierces.
* KatanasAreJustBetter: Wields a large-handled zanbato wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by a mediocre amount of durability, which is 30 points worth. Still, when its durability is compared to the other katanas, it's in the middle.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by not letting him land a blow on them, he will commit suicide to retain his honor.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that combines an epic OrchestralBombing with tension-inducing violin bouts and a truly heroic chanting.
* LightningBruiser: Despite his size he moves absurdly fast, and his katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you little time to rest before unleashing a flurry of slashes.
* MagicKnight: Combines a cursed blade with hexes and teleportation.
* MasterSwordsman: He fights with nothing but his swordplay, and his aggressive combat style will probably put you on the defensive, even with phantom summons. To top it off, he can parry you when he seems to lower his sword.
* MythologyGag: Wears an armour set that resembles Shiva of the East from the first ''Dark Souls'', and similarly comes from a distant country that's implied to have {{Wutai}} vibes.
* NinjaPirateZombieRobot: A wandering swordsman from the far east with Chinese inspired armor, a Japanese inspired sword, who goes by the English title of "Sir" with super speed and some kind of blood magic.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master, though it's just as possible that the player's actions in Memory of the Old Iron King is responsible for his disappearance.
* {{Samurai}}: His armour is based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a zanbato, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without taking any damage, he impales himself in the stomach instead of his normal death animation. Perhaps out of shame and dishonor at getting beaten so thoroughly and totally, or perhaps because his EvilWeapon's demand for blood had to be satisfied, and since it didn't get to have any of ''your'' blood...
* SwordAndFist: He won't hesitate to kick you if you are too close. This has the added effect of breaking your shield guard and making you vulnerable to incoming attacks. If he jumps backwards and you're caught in the animation, you will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in your direction.
* WalkingTheEarth: Sir Alonne is a knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. Another possible interpretation is that he was slain by the player in their match within Memory of the Old Iron King. ''Another'' possible interpretation is that he became [[DefectorFromDecadence disgusted with how much the Iron King had fallen victim to his own pride and power]] and was in fact slain by the King in vengeance, with the player simply reliving the Memory from the point of view of the Iron King himself.
** After ''Scholar of the First Sin'' confirmed that Sir Alonne left the Iron King after witnessing his descent into depravity, the third interpretation has gained ground after being boosted by several prominent [[WordofDante lore theorists.]]
* WeUsedToBeFriends: If Sir Alonne was indeed slain by the Old Iron King after [[DefectorFromDecadence turning aay from his lord's cruelty]], their final battle was likely of this sort, given that the Old Iron King is known to have continued to cherish Sir Alonne's armor and weapon, and fondly bequeathed his Knight's name to the King's iron warriors.
* WorthyOpponent: When the Bearer of the Curse enters his boss chamber, Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]

to:

* AntiVillain: Is noticeably one TheArcher: Cerah provides long-range support with a greatbow. It's powerful enough to knock you off your feet and deal a large a mount of damage.
* BonusBoss: They are both this to the normal game and within the context
of the few knights in the ''Souls'' series to be uncorrupted by the Dark, and doesn't seem to have any malevolence in his actions, simply looking for a worthy rival. He's also one ''Crown of the few bosses in Sunken King'' DLC. You have to access a secret cavern within the franchise who Sanctum City in order to challenge them, and they are outright honourable, similar to Great Grey Wolf Sif and her UndyingLoyalty towards Artorias. He's even less villainous with not mandatory for obtaining the revelation Crown.
* CarryABigStick: Varg is another Havel wannabe, so it's fitting
that he left the Iron King due to the fact he was so disgusted comes with his depravity.own Dragon Tooth to clobber you with.
* {{BFS}}: He wields a zanbato longer than he is tall.
* BloodMagic: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you
FreudianTrio: They have very different styles which nonetheless complement each other.
** GlassCannon / TheSuperego: Cerah has the least health/defenses but
can do this yourself, sacrificing some of either swiftly drain your health for a significant attack boost. Also, if you're too far away, he'll use an attack reminiscent of the Dark Greatsword Hex from the ''Sunken Crown DLC''.
* BonusBoss: As
with any other DLC boss, but gaining access to him in particular requires quick Estoc pokes or BackStab you to acquire the Crown of the Old Iron King, after which his armour on display will flare up, ''and'' the Ashen Mist Heart, acquired late in the main game. Overall, this makes him one of last bosses fought in a playthrough, as you will need to have progressed all the way to the Dragon Shrine, ''then'' defeat the Fume Knight, who is the DLC's mandatory boss fight.
* CallBack: If you journeyed to Shulva, Sanctum City, there's a peculiar hex that creates a projectile along with a greatsword swing. If you have phantoms with you, Sir Alonne will use a similar attack more likely than you alone.
* CastingAShadow: Uses what's basically the ''Dark Greatsword'' hex, and blatantly teleports mid-fight.
* DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled
rack up tremendous damage very quickly. Also, he provides ranged support, arrows shot from the Black Knights in the first ''Dark Souls''.
* DeathFromAbove: One of
his deadliest attacks has him perform greatbow not only take a leaping slash which will shave off up to two thirds chunk of your health.
* DefectorFromDecadence: If
health, but knock you subscribe to the idea off your feet.
** JackOfAllStats / TheEgo: The Graverobber is very maneurable while having decent defense, and can quickly bleed you out with
that the reason he left was because the Iron King had become [[DrunkWithPower consumed by his own pride dual katanas of hers.
** MightyGlacier / TheId: Varg moves, rolls
and power]], which by this point was far too unhealthy for any sane person. Considering that the kingdom started to ''really'' go downhill once he left, there might be some truth to this idea.
** This has been confirmed by ''Scholar of the First Sin''. He left the Iron King in disgust after witnessing his descent into depravity.
* DisappearsIntoLight: Like the rest of the DLC bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of light once defeated. However, this can be averted if your killing blow knocks him off his feet, in which case he'll stay downed for a few seconds before dissipating into red ashes.
* {{Dreamwalker}}: Sir Alonne
swings slowly but is long gone by the time of ''Dark Souls II'', his armour and signature sword kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Iron King that you can meet and fight the samurai-like knight.
* EvilWeapon: The Japanese description of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[HeroicWillpower was strong enough to control the weapon's urges]], or fell victim to it and was under its thrall when you find him in the memories. It also adds another layer of complexity to his {{Seppuku}}, since if it ''is'' a sentient weapon, he might not be committing suicide out of his own accord...
* FlashStep: Some of his sword lunges allow him to slide from one corner of the room to another.
* HypercompetentSidekick: He helped an insignificant Venn-dependent lord become the Iron King and went away at the peak of his sire's rule, implying that the realm went downhill right after his departure.
* ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to pierce you with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly
very capable of parrying you, knocking flattening you on your ass, or sending you flying, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to
even hitting you with a classical depiction SpinAttack of a [[https://en.wikipedia.org/wiki/Zanbato zanbato]] as it his Dragon Tooth when you are behind him.
* ImmuneToFlinching: All of their attacks have hyperarmor. Hell, all of their actions have hyperarmor. The only time you
can get, combining the extra large handle avert this trope on them is when they have finished unloading their flurries of a [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the long blade of a [[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for Sir Alonne, who is much taller than the PlayerCharacter, the resulting weapon being a {{BFS}} that cuts frighteningly fast and powers itself through the blood of whoever it pierces.
strikes.
* KatanasAreJustBetter: Wields a large-handled zanbato wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by a mediocre amount of durability, The Afflicted Graverobber carries around [[DualWielding two]] Berserker Blades, which is 30 points worth. Still, when its durability is compared to the other katanas, it's in the middle.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne
will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by build up your bleed meter extremely quickly if you're not letting him land a blow on them, he will commit suicide to retain his honor.
careful.
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious com/watch?v=tNhqsri8Mdc Graverobber, Varg and radiant piece that combines an epic OrchestralBombing with tension-inducing violin bouts Cerah]]".
* MyRulesAreNotYourRules:
** They can all cancel any action animation, including start-up
and a truly heroic chanting.
* LightningBruiser: Despite his size he moves absurdly fast, and his katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you little time
recovery frames.
** Their movement is not restricted by water. This applies
to rest before unleashing a flurry of slashes.
* MagicKnight: Combines a cursed blade with hexes and teleportation.
* MasterSwordsman: He fights with nothing but his swordplay, and his aggressive combat style will probably put you on the defensive, even with phantom summons. To top it off, he
all three. They can parry you when he seems to lower his sword.
* MythologyGag: Wears an armour set that resembles Shiva of the East from the first ''Dark Souls'', and similarly comes from a distant country that's implied to
still run at full speed, perform [=WDR1=] attacks, roll at full distance etc.
** They all
have {{Wutai}} vibes.
* NinjaPirateZombieRobot: A wandering swordsman from the far east with Chinese inspired armor, a Japanese inspired sword, who goes by the English title of "Sir" with super speed and some kind of blood magic.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master, though it's just as possible that the player's actions in Memory of the Old Iron King is responsible for his disappearance.
* {{Samurai}}: His armour is based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a zanbato, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without taking any damage, he impales himself in the stomach instead of his normal death animation. Perhaps out of shame and dishonor at getting beaten so thoroughly and totally,
either extremely large stamina pools, or perhaps because his EvilWeapon's demand for blood had to be satisfied, and since it didn't get to have any of ''your'' blood...infinite stamina.
* SwordAndFist: He won't hesitate to kick you NiceHat: Cerah wears the same pimped-out fedora as Lucatiel of Mirrah.
* ThePowerOfFriendship: A villainous example, given how they cover and complement each other. Varg will charge in
if you are too close. This has the added effect of breaking your shield guard and making attack Cerah, Graverobber will try to bleed or backstab you vulnerable to incoming attacks. If he jumps backwards and while you're caught in the animation, you focused on Varg, and Cerah will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in
knock you off your direction.
* WalkingTheEarth: Sir Alonne is
feet with a knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. Another greatarrow at worst possible interpretation moment when you are busy with other two. You'd better bring a couple of friends of your own.
* TinTyrant: Again, Varg wears the very same armour as Havel the Rock, and he's big man of the trio. He's so big in fact that guard-breaking, an action normally meant to get through enemies who hide behind their shields, will actually bounce off of him.
* SamusIsAGirl: You'd expect the person clad in full Alva armour to be a man, but the Graverobber is actually a woman since she uses the same grunts as a female PlayerCharacter when staggered or sent flying.
* WolfPackBoss: They're no different from enemy players, as they can be parried and stunlocked if focused enough on. The problem
is that he was slain by the player in their that each of them has an unreasonably large health bar, and will relentlessly pursue you together. In other words, fight them with summons as if they're a regular [=PvP=] match within Memory of the Old Iron King. ''Another'' possible interpretation is that he became [[DefectorFromDecadence disgusted with how much the Iron King had fallen victim to his own pride and power]] and was in fact slain by the King in vengeance, with the player simply reliving the Memory from the point [[MyRulesAreNotYourRules a bunch of view of the Iron King himself.
** After ''Scholar of the First Sin'' confirmed that Sir Alonne left the Iron King after witnessing his descent into depravity, the third interpretation has gained ground after being boosted by several prominent [[WordofDante lore theorists.]]
* WeUsedToBeFriends: If Sir Alonne was indeed slain by the Old Iron King after [[DefectorFromDecadence turning aay from his lord's cruelty]], their final battle was likely of this sort, given that the Old Iron King is known to have continued to cherish Sir Alonne's armor and weapon, and fondly bequeathed his Knight's name to the King's iron warriors.
* WorthyOpponent: When the Bearer of the Curse enters his boss chamber, Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]
hackers]].



[[folder:Nadalia, Bride of Ash]]

[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"Let me surround you..."''

A Child of Dark who journeyed to the Iron Keep and Brume Tower in order to take the Old Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.
----
* AbhorrentAdmirer: If you can decipher what her idols are saying, you'll find that she's basically flirting with you. It's ''really'' creepy.
* AlreadyDoneForYou: When she arrived to bring ruin to the Old Iron King's kingdom, as was her mission as a Child of Dark, she found to her great dismay that he had done a fantastic job of it on his own, and had already met his fate beneath the molten iron.
* AndIMustScream: It is highly unlikely that she's happy the way she is now, given that her body is long dead and she has no physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack the Bearer of the Curse.
* BlackWidow: She ''intended'' to become this to the Old Iron King. Considering she appeared after he died his kingdom was abandoned, it seriously bit her in the ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls, and forsook her physical form to become a [[SuperSmoke black fog]].
* EnergyBeing: although you do find her long dead physical body, her true form now appears to be the orange, red and black flames within her idols.
* EvenEvilHasLovedOnes: One of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You will have to comb through the entire tower to get all 12 of her soul fragments. Finding all of them rewards you with the complete soul of Nadalia, which can be used to trade for powerful pyromancy spell or chime.
* HealItWithFire: Half of the ashen idols, four of which surround the Fume Knight's boss arena, can cast a large-scale version of the Warmth pyromancy, healing enemies at an alarming rate.
* HumanoidAbomination: If the ashen idols are accurate likenesses, like the other Children of Dark she was humanoid, but carried the essence of a forgotten, malevolent abomination that corrupted everything in its path.
* LadyAndKnight: Nadalia is the Dark Lady to Raime's Black Knight.
* MyRulesAreNotYourRules: The Warmth pyromancy, when used by players, heals everything in its area of effect indiscriminately, be it friendly or enemy. When it is used by one of Nadalia's idols, it ''only'' heals the enemies, does it much faster than the version usable by the player, and has a much larger area of effect. Good luck fighting Raime without first taking care of the ''four'' Warmth-casting idols surrounding his boss arena.
* PlayingWithFire: Some of Nadalia's idols unleash the pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from the ground.
* SoulFragment: She was a Child of Dark, just like Elana and [[spoiler:Nashandra]], but she screwed herself over by invading after the Old Iron King had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in kingless land devoid of souls to harvest, she forsook her physical form, entrusting her fragments of her soul to the ashen idols scattered about Brume Tower.
* SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning she's been dead for a ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that she was probably average. Thus, if Nadalia were still in possession of her physical form, she likely would have been a fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes the Bearer of the Curse for the Old Iron King, who you have to defeat to access the DLC.

to:

[[folder:Nadalia, Bride of Ash]]

[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"Let me surround you..."''

[[folder:Steelheart Ellie]]

A Child of Dark who journeyed to brawler available for several fights in the Iron Keep and Brume Tower ''Lost Crown Trilogy''.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs
in order to take the Old Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.
----
swinging at Elana.
* AbhorrentAdmirer: If you can decipher what her idols are saying, you'll find that TheLoad: While she's basically flirting with you. It's ''really'' creepy.
* AlreadyDoneForYou: When she arrived to bring ruin to
definitely not bad for an NPC summon, the Old Iron King's kingdom, as was her mission as a Child of Dark, she found to her great dismay that he had done a fantastic job of it on his own, and had already met his fate beneath the molten iron.
* AndIMustScream: It is highly unlikely that
fights she's happy the way she is now, given available for happen to be bosses that will hardly feel her body is long dead attacks and she has no have magic attacks that tear through her otherwise insanely high physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack the Bearer of the Curse.
* BlackWidow: She ''intended'' to become this to the Old Iron King. Considering she appeared after he died his kingdom was abandoned, it seriously bit her in the ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls, and forsook her physical form to become a [[SuperSmoke black fog]].
* EnergyBeing: although you do find her long dead physical body, her true form now appears to be the orange, red and black flames within her idols.
* EvenEvilHasLovedOnes: One of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You will have to comb through the entire tower to get all 12 of her soul fragments. Finding all of them rewards you
defense. This combined with the complete soul of Nadalia, which can be used added defenses these already difficult bosses get from her presence means it's often better to trade for powerful pyromancy spell or chime.
* HealItWithFire: Half of the ashen idols, four of which surround the Fume Knight's boss arena, can cast a large-scale version of the Warmth pyromancy, healing enemies at an alarming rate.
* HumanoidAbomination: If the ashen idols are accurate likenesses, like the other Children of Dark she was humanoid, but carried the essence of a forgotten, malevolent abomination that corrupted everything in its path.
* LadyAndKnight: Nadalia is the Dark Lady to Raime's Black Knight.
* MyRulesAreNotYourRules: The Warmth pyromancy, when used by players, heals everything in its area of effect indiscriminately, be it friendly or enemy. When it is used by one of Nadalia's idols, it ''only'' heals the enemies, does it much faster
just fight alone than the version usable by the player, and has a much larger area of effect. Good luck fighting Raime without first taking care of the ''four'' Warmth-casting idols surrounding his boss arena.
with her.
* PlayingWithFire: Some of Nadalia's idols unleash In the pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the ground.
King's Pet
* SoulFragment: She was StoneWall: Her attacks don't deal a Child lot of Dark, just like Elana and [[spoiler:Nashandra]], damage, but she screwed herself over by invading after she'll last a long time against the Old Iron King had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in kingless land devoid of souls to harvest, she forsook her physical form, entrusting her fragments of her soul to the ashen idols scattered about Brume Tower.
* SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning
bosses she's been dead for summoned for. She swaps to a ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children SquishyWizard in ''Crown of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that Ivory King'', where she was probably average. Thus, if Nadalia were won't last long against Aava, but still in possession of her physical form, she likely would have been a fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes the Bearer of the Curse for the Old Iron King, who you have to defeat to access the DLC.
launches devastating pyromancies.



[[folder:Drifter Swordsman Aidel]]

A warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Helps you fight the blue Smelter Demon and Sir Alonne.
----
* ArtificialBrilliance: He and Lorrie are as human as they can get for NPC summons. They use gestures to communicate with you (or carvestones in Aidel's case), coordinate their attacks well, and sometimes stop fighting just to taunt the boss, much to the player's chagrin.
* BashBrothers: He and Lorrie can be summoned for the same bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass with his twinblade and looks cool while he's at it. As soon as he gets to meet Sir Alonne, though, he will often drop a "Hello!" carvestone in the middle of a fight.
* DoubleWeapon: Wields a Stone Twinblade.

to:

[[folder:Drifter Swordsman Aidel]]

[[folder:Transcendant Edde]]

A dragon warrior available for summoning the fight against Sinh, the Slumbering Dragon in the ''Lost Crowns Trilogy'' DLC. Helps you fight ''Crown of the blue Smelter Demon and Sir Alonne.
----
Sunken King'' DLC.

* ArtificialBrilliance: He and Lorrie are as human as they can get for NPC summons. They use gestures to communicate with you (or carvestones in Aidel's case), coordinate their attacks well, and sometimes stop fighting just to taunt the boss, much CoolSword: His Black Dragon Greatsword, whose description makes an explicit reference to the player's chagrin.
epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
* BashBrothers: He and Lorrie can be summoned for the same bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass
DraconicHumanoid: Comes with being a dragon apostle whose armour is grafted into his twinblade and looks cool while skin. Unlike Dragonfang Villard, he's at it. As soon as he gets to meet Sir Alonne, though, he will often drop a "Hello!" carvestone friendly AssistCharacter.
* LightningBruiser: Downplayed
in that the middle of boss he's summoned against is extremely resilient to attacks, meaning his attacks don't seem to deal much damage, but Edde himself has a fight.
* DoubleWeapon: Wields a Stone Twinblade.
tremendous health pool and is quick on his feet, even when Sinh is flying around the battlefield.



[[folder:Steel-willed Lorrie]]

Another warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Can fight the same bosses as Aidel.
----
* ArtificialBrilliance: The first thing she does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, she seems to have been tweaked with in regards to the fight against Sir Alonne, where she can randomly choose to not take up arms for most of the fight and let you duel with the boss.
* BackToBackBadasses: Her and Aidel can be summoned for the same bosses, and surprisingly work well together.
* MightyGlacier: She's slow, but her armour ensures she'll shrug off most attacks, and retaliates hard with her Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I. will spend a good chunk of the fight against Sir Alonne trying to approach the boss, only to break out with the "Welcome!" gesture, effectively depriving you of an otherwise capable tank.

to:

[[folder:Steel-willed Lorrie]]

Another warrior
[[folder:Abbess Feeva]]

A cleric
available for summoning in the ''Lost Crowns Trilogy'' DLC. Can fight the same bosses as Aidel.
----
* ArtificialBrilliance: The first thing she does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, she seems to have been tweaked with in regards to
the fight against Sir Alonne, where Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC. She reappears at the start of the Frigid Outskirts in ''Crown of the Ivory King''.

* TheLoad: Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game, all of which do much less damage than they should due to the dragon's non-weapon attacks resistance and the fact that
she can randomly choose uses a chime that is supposed to not take up arms be used for most of hexes. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight and let both increases Sinh's health ''and'' decreases the damage you duel deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer
with which she can cure the boss.
* BackToBackBadasses: Her
Toxic status that Sinh loves to inflict on you. It's showcased even better in the third DLC, where her occasional Great Heals and Aidel can be summoned for Sacred Oaths will last you through the same bosses, and surprisingly work well together.
entire trip.
* MightyGlacier: She's slow, but her armour ensures ShockAndAwe: Does battle with a variety of high-level lightning spells, which unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.
* SquishyWizard: In the Frigid Outskirts, if an enemy so much as glances over her, she's toast, otherwise
she'll shrug off most attacks, unleash obscenely powerful, high-level miracles on top of being a medic and retaliates hard with her Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I. will spend
a good chunk of the fight against Sir Alonne trying to approach the boss, only to break out with the "Welcome!" gesture, effectively depriving you of an otherwise capable tank.
Sacred Oath spammer.



[[folder:Maldron the Assassin]]

A cowardly warrior who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the Rebel's Greatshield. He shows up again in the Frozen Eleum Loyce, this time as a human posing as a white phantom.
----
* ArtificialStupidity:
** It's entirely possible for Maldron to fall to his death while fleeing down the stairs.
** At Eleum Loyce, it's possible to block him on doorframes while he's trying to flee. He'll do nothing but walk foward until he manages to slip away, though it's not possible to cheese him so easily from this as he'll start attacking if damaged enough.
* BitchInSheepsClothing: When you find him in ''Crown of the Ivory King'', he hides the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs gestures to greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment, and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena with an albino version of the Covetous Demon. As if it wasn't enough, both he and the miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He can heal with Estus, despite being an invader. In "Crown of the Ivory King" however, he's a non-phantom enemy.
* CowardlyLion: Despite his cowardice, he's a surprisingly deadly fighter when he has nowhere to run. He has high health, good poise and his lance attacks ''hurt''.
* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. If you did open the nearby gate, this time he lures you into an arena with an albino Covetous Demon. He also employs a rather cowardly loadout: a greatshield to safely hide behind and a long poking weapon that can attack without having to lower the shield.
* EvilerThanThou: Should you use Seed of a Tree of Giant during "Crown of the Ivory King" encounter, he turns against other invaders. What makes it even better is that it is possible for you to dress as Maldron and team up against other invaders, or invading that area while disguising as Maldron.
* HateSink: You can't really hate Raime or Alonne as both are too damn cool, you can't hate Aava as she's merely doing her duty and is an animal without understanding of morality, nor can you hate The Ivory King due to his sympathetic story. You will, however, hate this invader due to being everything a [[PlayerVersusPlayer PvP]] and PvE player hates.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks he's using as meatshields against him. This is useless in "Crown of the Ivory King" however as he's treated as normal enemy instead of a Black Phantom (however this means that if you ''do'' use a Seed then ''he'' will be turned against any other Black Phantoms who come near him).
* InterfaceSpoiler: [[spoiler: Notice how you didn't actually summon anyone and how a separate HP bar doesn't appear when he shows up in the Crown of The Ivory King? Even more obvious is where he doesn't go after any enemies when there are still any around, in addition to being able to be locked on even before he tries to stab you from behind, making it obvious that he isn't your friend.]]
* JoustingLance: Wields a Heide Greatlance, which he will use to poke you from behind his greatshield.
* SchmuckBait: At Brume Tower, Maldron sneakily spawns behind a wall and it is likely the player will absentmindedly try to open the nearby chest thinking he's coming from the staircase below. Cue the backstab. At Eleum Loyce he disguises himself as a white phantom and leads the player to a switch, also hoping to score a backstab on them while it is pulled.
* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.

to:

[[folder:Maldron the Assassin]]

A cowardly warrior
[[folder:Rapacious Andrei]]

An adventurer
who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the Rebel's Greatshield. He shows up again can be summoned in the Frozen Eleum Loyce, this time as a human posing as a white phantom.
----
* ArtificialStupidity:
** It's entirely possible for Maldron to fall to his death while fleeing down the stairs.
** At Eleum Loyce, it's possible to block him on doorframes while he's trying to flee. He'll do nothing but walk foward until he manages to slip away, though it's not possible to cheese him so easily from this as he'll start attacking if damaged enough.
* BitchInSheepsClothing: When you find him in ''Crown
Cave of the Ivory King'', he hides Dead for the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs gestures to greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment, and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena with an albino version of the Covetous Demon. As if it wasn't enough, both he and the miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He can heal with Estus, despite being an invader. In "Crown of the Ivory King" however, he's a non-phantom enemy.
* CowardlyLion: Despite his cowardice, he's a surprisingly deadly fighter when he has nowhere to run. He has high health, good poise and his lance attacks ''hurt''.
* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. If you did open the nearby gate, this time he lures you into an arena with an albino Covetous Demon. He also employs a rather cowardly loadout: a greatshield to safely hide behind and a long poking weapon that can attack without having to lower the shield.
* EvilerThanThou: Should you use Seed of a Tree of Giant during "Crown of the Ivory King" encounter, he turns
fight against other invaders. What makes it even better is that it is possible for you to dress the graverobbers. Wears the same clothes as Maldron Magerold of Lanafir.

* NiceHat: Wears the same small blue beret as Magerold.
* SinisterScimitar: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]]
and team up against other invaders, or invading that area while disguising as Maldron.
* HateSink: You can't really hate Raime or Alonne as both are too damn cool, you can't hate Aava as she's merely doing her duty and is an animal without understanding
[[VideoGame/DarkSouls Lautrec of morality, nor can you hate The Ivory King due to his sympathetic story. You will, however, hate this invader due to Carim]]'s signature weapon.
* WeakButSkilled: Andrei has the distinction of
being everything a [[PlayerVersusPlayer PvP]] and PvE player hates.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks he's using as meatshields against him. This is useless in "Crown of the Ivory King" however as he's treated as normal enemy instead of a Black Phantom (however this means that if you ''do'' use a Seed then ''he'' will be turned against any other Black Phantoms who come near him).
* InterfaceSpoiler: [[spoiler: Notice how you didn't actually
NPC summon anyone who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he relies on agility and how a separate HP bar doesn't appear when he shows up in the Crown judicious use of The Ivory King? Even more obvious is where he doesn't go after any enemies when there are still any around, in addition to being able to be locked on even before he tries to stab you from behind, making it obvious that he isn't your friend.]]
* JoustingLance: Wields a Heide Greatlance,
items, which he will use to poke you from behind include throwing knives, Witching Urns and Gold Pine Resins for buffing his greatshield.
* SchmuckBait: At Brume Tower, Maldron sneakily spawns behind a wall and it is likely the player will absentmindedly try to open the nearby chest thinking he's coming from the staircase below. Cue the backstab. At Eleum Loyce he disguises himself as a white phantom and leads the player to a switch, also hoping to score a backstab on them while it is pulled.
* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.
Shotel.



[[folder:Quicksword Rachel]]

A heavily armored swordswoman who invades on another tower separate from Brume Tower. She wields a bastard sword and the Drangleic shield.
----
* ArtificialStupidity: Can be baited into circling the oil filled sconces after they are lit on fire. Bonus points if they were lit [[HoistByHisOwnPetard by her own sword]].
* {{BFS}}: Uses a bastard sword.
* CombatPragmatist: She uses various resins to buff her sword, and attacks you in a dim-lit area, which can be worsened if you happen to open the wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].

to:

[[folder:Quicksword Rachel]]

[[folder:Ruined Aflis]]

A heavily armored swordswoman who invades on another tower separate from Brume Tower. She wields sorcerer available for summoning in the Cave of the Dead. Appears to be the former archmaster of Aldia's Keep given his Dragon Acolyte robes and Dragon Sage hood. In ''Scholar of the First Sin'', he's available as a bastard sword shade against The Pursuer.

* EarlyBirdCameo: In the ''Scholar of the First Sin Edition'', he can be a summon much earlier than the DLC he's supposed to be in
and the Drangleic shield.
----
* ArtificialStupidity: Can
only DLC Summon to be baited into circling outside of their respective area.
* HowTheMightyHaveFallen: Just like his name, he is
the oil filled sconces after they are lit on fire. Bonus points if they were lit [[HoistByHisOwnPetard by her own sword]].
* {{BFS}}: Uses a bastard sword.
* CombatPragmatist: She uses various resins to buff her sword,
''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is doing far away from home and attacks you in a dim-lit area, ditch presided by graverobbers is anyone's guess.
* LightEmUp: As soon as he is summoned, Aflis will use Cast Light,
which can be worsened if you happen to open is moderately helpful in the wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].
dimly lit tunnels of the Cave.



[[folder:Prowlers]]

The Prowlers are a group of six warriors that manifest on the stairwell leading up to the Smelters Throne. They are all dressed in the Mad Warrior's set, and wield katanas and bows.
----
* BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which becomes especially troublesome if multiple Prowlers start loosing arrows.
* MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated with spiky bones mimicking dreadlocks. They also gang up on you as soon as you make your way to the Smelter Throne.
* TakeThatAudience: A big one. Many fans complained about how the very popular the Mad Warrior set (due to its similarity to the Film/{{Predator}} mask) dropped off of one black phantom. [[ExactWords Now you have a chance to get multiple pieces of the set... but they won't make it easy for you.]]

to:

[[folder:Prowlers]]

The Prowlers are a group of six warriors that manifest
[[folder:Rockshield Baldyr]]

A steel-clad warrior who invades
on the stairwell leading up bridge linking the Dragon Sanctum and the entrance to the Smelters Throne. They are all dressed in the Mad Warrior's set, and wield katanas and bows.
----
* BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which becomes especially troublesome if multiple Prowlers start loosing arrows.
* MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated with spiky bones mimicking dreadlocks. They also gang up on you as soon as you make your way to the Smelter Throne.
* TakeThatAudience: A big one. Many fans complained about how the very popular the Mad Warrior set (due to its similarity to the Film/{{Predator}} mask) dropped off of one black phantom. [[ExactWords Now you have a chance to get multiple pieces
Cave of the set... but they won't make it easy for you.]]
Dead.

* BladeOnAStick: He wields a Winged Spear.
* CombatPragmatist: Will throw a Lloyd talisman at you to deprive you of Estus healing.
* MeaningfulName: His shield, a Stone Parma, is actually made of rock.



! Characters introduced in ''Crown of the Ivory King''

[[folder:The King's Pets]]

[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.

to:


! Characters introduced in ''Crown of the Ivory Old Iron King''

[[folder:The King's Pets]]

[[quoteright:346:https://static.
Fume Knight]]

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each
org/pmwiki/pub/images/ds2_fume_knight_5.jpg]]

The former Sir Raime
of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Cathedral; Zallen and Lud are fought together in Brume Tower to find greater strength. He did indeed find the Frigid Outskirts.greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.



* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC, and its invisibility will force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility, which can get dispelled by a particular item, makes it nearly impossible to defeat. Key word is "nearly", as a ridiculously skilled enough player can defeat it without acquiring the item needed to make it visible.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of them.
** [[https://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[https://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* LordBritishPostulate: Aava ''can'' be killed without ever finding the Eye of the Priestess, although it requires you some extreme prediction as to where its attacks land while it's invisible. There are no changes in Alsanna's dialogue if you manage to pull through, however.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* MooksAteMyEquipment: Like with Sihn, attacking them causes increased weapon degradation. This is especially dangerous during the dual battle at the end of the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they fight with tooth and claw fulfilling the duties he assigned to them.

to:

* AnIcePerson: Aava is coated in ice. All three pets AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favorite animal. Since ravens are associated with Velka, the Goddess of Sin...
* BerserkButton: If the world master wears Velstadt's helm when entering his chamber, or equips it any time during the fight, he'll buff up his {{BFS}} immediately. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BigNo: When killed, Raime shouts "Nooo!" twice and then he
can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
be faintly heard [[SayMyName crying out for Nadalia]] as he fades.
* BeefGate: Aava appears at BlackKnight: His armor has been charred jet-black, and he's even more ominous than the very beginning Pursuer, acting as the final obstacle in your quest for the Crown of the DLC, Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive,
and more resembles a slab of iron with a hilt attached than an actual sword... [[Manga/{{Berserk}} now where have I heard that before]].
** It's ''so'' big it can be used as a shield......and, in fact, blocks as part of
its invisibility will force you to backtrack and search for Eye of heavy attack animation.
*** His smaller sword also has
the Priestess. Alsanna even says you're making a grave mistake by trying to step through longest range of any straight sword in the fog gate.
game.
* BonusBoss: As with any other The Fume Knight resides at the very bottom of the Brume Tower, which will require you hours of exploration within that particular DLC boss, though Aava is mandatory if area. Killing him will allow you want to get recover the titular crown. Lud crown of the Old Iron King behind his boss arena.
* CounterAttack: He can
and Zallen, on the other hand, provide no relevance ''will'' block[[=/=]]parry your attacks then beat your head in while you're recoiling.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and he's malevolent compared
to the questline, rest of the knight bosses found in the game.
** DarkIsNotEvil: It's indicated that before his betrayal he was just as much an honorable knight as Velstadt.
%%* DeathCryEcho
* DefectorFromDecadence: The exact reasons for ''why'' he left Vendrick in disgrace are vague at best, but the best possible interpretation would be that he realized what [[spoiler:[[GodSaveUsFromTheQueen Nashandra]]]] really was
and what she was doing to the kingdom, but the King was [[LoveMakesYouDumb blinded by love]] and Velstadt [[UndyingLoyalty his faith in the King]]. The resulting clash was one he lost and so was exiled.
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart:
** He could be considered an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not fight against that individual, but instead joined her. Meanwhile, when faced with the same situation, your character fights without hesitation.
** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both
are fought at powerful knights tainted by the end Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
** The connections with Velstadt inevitably lead to comparisons to [[VideoGame/DemonsSouls Garl Vinland]]. Just like Garl, Raime guards the "real" BigBad
of a very brutal optional area.
* CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen
his area, but in both cases the charge is essentially helpless; Astraea will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing
commit suicide after Garl's killed while Nadalia's abandoned her physical form entirely and can't stop you envision when hearing about a from taking the Old Iron King's Pet crown.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It
is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility,
said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can get dispelled by a particular item, makes empower it nearly impossible with the same dark flames as Nadalia's signature Outcry pyromancy.
* {{Expy}}: Visually, one of Guts, being a black knight with a [[{{BFS}} massive sword that looks more like a slab of iron.]]
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, [[DefectorFromDecadence even if you believe he was banished unjustly]], he definitely became one when came
to defeat. Key word the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* {{Foil}}:
** From a lore perspective, he's Velstadt antithesis: whereas the latter swore eternal allegiance to his liege and eventually ended up following him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt. Though who was actually in the right
is "nearly", as [[AlternativeCharacterInterpretation up for interpretation.]]
** He's at odds with Sir Alonne. Raime is fought in the dark, ash-covered pit at the bottom of Brume Tower, while Alonne is challenged in
a ridiculously skilled enough pristine, sunlit room near the top floor of the same building. Both are [[MagicKnight Magic Knights]] with [[EvilWeapon Evil Weapons]], but Raime uses two swords (during the first part of the fight, at least) and is left-handed, while Sir Alonne uses one sword the entire fight and is right-handed.
* HotBlade: He wreathes his {{BFS}} [[FlamingSword in a combination of flames and Abyss magic]] when he gets down to half health. If the world master wears Velstadt's helm, he'll set his sword ablaze ''immediately''.
** His big sword also gets covered in glowing orange cracks for a while whenever he hits the ground with it. Interestingly, if the
player keeps baiting him to do that attack and not let the sword cool, he will never move to his second phase.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that
can defeat it without acquiring block 100% of its damage.
* LadyAndKnight: Raime is
the item needed Black Knight to make it visible.
Nadalia's Dark Lady.
* {{Invisibility}}: Aava LaserGuidedKarma: His final fate is invisible until you obtain ironically similar to the Eye fates of his former comrade Velstadt and his former liege Vendrick, the Priestess.
* KungShui: Those ornate statues on
people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the bridge are just begging for Aava to smash them into rubble as soon as it runs around resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the arena.
process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
* {{Leitmotif}}: Two of them.
** [[https://www.
"[[https://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, com/watch?v=ig0G32Ng2lM Raime, the King's Pet"]]. Solemn Fume Knight]]", an ominous low-key symphonic which undermines the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* LuckilyMyShieldWillProtectMe: Once wielded the Rebel Greatshield, but replaced it with DualWielding. Said shield has low physical resistance, but can be upgraded to nullify magic of any element outright once infused.
* LoveMakesYouEvil: Whatever goodness that was left in him after his betrayal
and sinister, Aava is fought at banishment from Drangleic most likely was snuffed out after he "became infatuated with the sound Bride of a dirge representing its duty-bound nature; Alsanna warned you to back off, Ash", infusing her power and Aava makes sure her essence into his sword and body.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap into the power of Nadalia's soul fragment. His greatsword
will is respected through ''your death''.
** [[https://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]]
then become alight with fire and dark, and he starts blaring once launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which still have the ability to stunlock
you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and
for high damage. When he ditches his smaller sword, the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* LordBritishPostulate: Aava ''can'' be killed without ever finding the Eye
second phase of the Priestess, although it requires fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you some extreme prediction as to where its attacks land while it's invisible. There are no changes in Alsanna's dialogue if you manage to pull through, however.
* MercyKill: The explicit duty for Zallen
and Lud, who are to slay any exile thrown him in the Frigid Outskirts.
a heartbeat.
* MooksAteMyEquipment: Like with Sihn, attacking them causes increased weapon degradation. This is especially dangerous MythologyGag: Many of his attack animations during the dual battle at the end second phase of the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud
fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. His armour also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall,
looks similar to that of Knight Artorias after he was corrupted by the remaining one Abyss.
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains
will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health emit the [[HealItWithFire Warmth pyromancy]], ''which will also constantly regenerate at a steady pace his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in
for [[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] from the buff's duration.
first game's DLC; both are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece is also nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself to the Dark. And much like Artorias, the Fume Knight is a gratuitous Guts clone.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* ASinisterClue: In contrast to Velstadt, the Right hand, Raime was known as the Left Hand. This becomes more obvious once he ditches his smaller sword.
* UndyingLoyalty: Though their master Same as his former comrade Velstadt, though to a far different monarch. Still, there are hints that before his betrayal he was lost just as loyal to Vendrick as the flames Royal Aegis.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown
of Chaos, they still never abandoned him. Even now they fight with tooth the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield
and claw fulfilling get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the duties he assigned fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks
to them.
be this, but when you approach it...



[[folder:Burnt Ivory King]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_burnt_ivory_king_5.jpg]]

Far to the North, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

to:

[[folder:Burnt Ivory King]]

[[quoteright:350:https://static.
[[folder:Sir Alonne]]

[[quoteright:210:https://static.
tvtropes.org/pmwiki/pub/images/ds2_burnt_ivory_king_5.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

Far to A warrior from the North, a far east who won the Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, the Old Iron King built a great cathedral to appease named his samurai-like iron warriors the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight Alonne Knights in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.honor.



* OneHundredPercentAdorationRating: By all this said of him, from either Alsanna or the people of the kingdom, neither they or even any of the lore associated with him ''NEVER'' have anything bad to say or regard him in a negative way.
* TwentyFourHourArmor: The Ivory King and his knights never took off their armor in public.
* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AllLovingHero: If his marriage to Alsanna isn't any indication of this already; the Ivory King is also described as having been ever-merciful in the past.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.
** Of course, considering his list of badassery, one possible reason he kept his ice powers is because he didn't get burnt as easily as his knights, where their armor is more black than his, which is a couple shades lighter. Meaning, if he were burning a bit longer, his ice would be replaced by fire.
* BadassCape: He has a cape that looks like it's made of wolf fur. This completes his already imposing stature and is representative of being the leader of notorious warriors like Vengarl.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BigEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; things are definitely ''not'' looking good for you.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King, clearing the main questline for that particular DLC.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour plating, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DidYouJustRomanceCthulhu: As if he wasn't badass enough already, he redeemed a ''Child of Dark'', a fragment of the setting's GodOfEvil, with his love, and ended up HappilyMarried to her.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
** This exploit was removed in SOTFS.
* TheFaceless: The Ivory King was noted to have never revealed his face to his subjects.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* TheGoodKing: made even more pronounced by the fact he may be the only example of a good royal in the game. Vendrick stooped to deplorable methods, the Iron King was a cruel hedonist, the Sunken King was a dragon fanatic whose blindness to the utter indifference of Sinh doomed his city, Tseldora was completely insane, Myrtha was a narcissistic (and later literal) monster, and the King of Olaphis backstabbed his best friend because their power difference scared him. Since one of the games questions is “what makes a true king/queen?”, the Ivory King and his selfless attempt to bring order, happiness, and peace to a chaotic land is likely meant to be the answer to that question.
* HappilyMarried: Was once this to Alsanna, [[HumanoidAbomination a Child of Dark capable of creating country-wide blizzards]]. It didn't last, but only because of the even nastier EldritchAbomination he dedicated his life to fighting.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* IncorruptiblePurePureness: Averted, while the Ivory King was pure, he was still corrupted, just like Artorias and The Old Dragonslayer.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* MythologyGag: Most of his move set is lifted from [[VideoGame/DemonsSouls False King Allant]], just mirrored so that it's lefthanded instead of righthanded.
* NiceGuy: The Ivory King was an incredibly kindhearted man who sincerely loved Alsanna with all of his heart and cared greatly for his people with no hint of manipulation or ulterior motives.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].
* TragicVillain: Whatever it was he tried to do at the Old Chaos, the result wasn't good for him.

to:

* OneHundredPercentAdorationRating: By all this said of him, from either Alsanna or the people AntiVillain: Is noticeably one of the kingdom, neither they or even any of the lore associated with him ''NEVER'' have anything bad to say or regard him in a negative way.
* TwentyFourHourArmor: The Ivory King and his
few knights never took off their armor in public.
* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AllLovingHero: If his marriage to Alsanna isn't any indication of this already; the Ivory King is also described as having been ever-merciful
in the past.
* AsskickingEqualsAuthority: He was
''Souls'' series to be uncorrupted by the highest-ranking knight of Dark, and doesn't seem to have any malevolence in his homeland before becoming actions, simply looking for a worthy rival. He's also one of the king, few bosses in the franchise who are outright honourable, similar to Great Grey Wolf Sif and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in
her UndyingLoyalty towards Artorias. He's even less villainous with the revelation that he retains his ice powers even after being consumed by left the fires, making his combat aesthetics rather jarring when you fight him in Iron King due to the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped fact he was so disgusted with pyromancy gloves.
** Of course, considering
his list of badassery, one possible reason he kept his ice powers is because he didn't get burnt as easily as his knights, where their armor is more black than his, which is a couple shades lighter. Meaning, if he were burning a bit longer, his ice would be replaced by fire.
* BadassCape: He has a cape that looks like it's made of wolf fur. This completes his already imposing stature and is representative of being the leader of notorious warriors like Vengarl.
depravity.
* {{BFS}}: He wields a two-handed sword with one hand, and zanbato longer than he is tall.
* BloodMagic: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you
can infuse it with ice.
* BigEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and
do this yourself, sacrificing some of your screen will shake health for a bit. Two large pillars successively rise to form a massive portal, and significant attack boost. Also, if you're too far away, he'll use an attack reminiscent of the Dark Greatsword Hex from it the Burnt Ivory King slowly walks out of it; things are definitely ''not'' looking good for you.
''Sunken Crown DLC''.
* BonusBoss: He's the final enemy As with any other DLC boss, but gaining access to him in particular requires you have to defeat if you want to acquire the Crown of the Ivory Old Iron King, clearing the main questline for that particular DLC.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of
after which his armour plating, though it's toned down due on display will flare up, ''and'' the Ashen Mist Heart, acquired late in the main game. Overall, this makes him one of last bosses fought in a playthrough, as you will need to having been exposed have progressed all the way to the Old Chaos' fires Dragon Shrine, ''then'' defeat the Fume Knight, who is the DLC's mandatory boss fight.
* CallBack: If you journeyed to Shulva, Sanctum City, there's a peculiar hex that creates a projectile along with a greatsword swing. If you have phantoms with you, Sir Alonne will use a similar attack more likely than you alone.
* CastingAShadow: Uses what's basically the ''Dark Greatsword'' hex, and blatantly teleports mid-fight.
* DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled from the Black Knights in the first ''Dark Souls''.
* DeathFromAbove: One of his deadliest attacks has him perform a leaping slash which will shave off up to two thirds of your health.
* DefectorFromDecadence: If you subscribe to the idea that the reason he left was because the Iron King had become [[DrunkWithPower consumed by his own pride and power]], which by this point was far too unhealthy
for so long.
* DidYouJustRomanceCthulhu: As if
any sane person. Considering that the kingdom started to ''really'' go downhill once he wasn't badass enough already, he redeemed a ''Child of Dark'', a fragment left, there might be some truth to this idea.
** This has been confirmed by ''Scholar
of the setting's GodOfEvil, with First Sin''. He left the Iron King in disgust after witnessing his love, and ended up HappilyMarried to her.
descent into depravity.
* DisappearsIntoLight: Being a Like the rest of the DLC boss, he dissipates bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of golden light upon defeat, but just like Sir Alonne, once defeated. However, this can be averted if your killing blow knocks him while he's off his feet, in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation,
which will encase him in ice and render him unable to move, after which case he'll simply keel over and die in one hit.
** This exploit was removed in SOTFS.
stay downed for a few seconds before dissipating into red ashes.
* TheFaceless: The Ivory King was noted to have never revealed his face to his subjects.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed
{{Dreamwalker}}: Sir Alonne is long gone by the dark flames time of ''Dark Souls II'', his armour and signature sword kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Chaos, Iron King that you can meet and Alsanna begs fight the samurai-like knight.
* EvilWeapon: The Japanese description of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[HeroicWillpower was strong enough to control the weapon's urges]], or fell victim to it and was under its thrall when
you to put find him in the memories. It also adds another layer of complexity to rest.
his {{Seppuku}}, since if it ''is'' a sentient weapon, he might not be committing suicide out of his own accord...
* FlashStep: Some of his sword lunges inexplicably end up warping allow him away to slide from one place corner of the room to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* TheGoodKing: made even more pronounced by the fact he may be the only example of a good royal in the game. Vendrick stooped to deplorable methods,
HypercompetentSidekick: He helped an insignificant Venn-dependent lord become the Iron King was a cruel hedonist, and went away at the Sunken King was a dragon fanatic whose blindness to the utter indifference peak of Sinh doomed his city, Tseldora was completely insane, Myrtha was a narcissistic (and later literal) monster, and the King of Olaphis backstabbed his best friend because their power difference scared him. Since one of the games questions is “what makes a true king/queen?”, the Ivory King and his selfless attempt to bring order, happiness, and peace to a chaotic land is likely meant to be the answer to sire's rule, implying that question.
the realm went downhill right after his departure.
* HappilyMarried: Was once this ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to Alsanna, [[HumanoidAbomination a Child of Dark pierce you with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly capable of creating country-wide blizzards]]. It didn't last, but only because parrying you, knocking you on your ass, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to a classical depiction
of a [[https://en.wikipedia.org/wiki/Zanbato zanbato]] as it can get, combining the even nastier EldritchAbomination he dedicated his life to fighting.
* {{Hellgate}}: Built
extra large handle of a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety
long blade of his being. Suffice to say that was only a temporary measure.
* IncorruptiblePurePureness: Averted, while the Ivory King was pure, he was still corrupted, just like Artorias and The Old Dragonslayer.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought
[[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for his homeland. He was also a compassionate and chivalrous man Sir Alonne, who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads
is much taller than you, making him twice the player's height.
* LaserBlade: Once he
PlayerCharacter, the resulting weapon being a {{BFS}} that cuts frighteningly fast and powers up itself through the blood of whoever it pierces.
* KatanasAreJustBetter: Wields a large-handled zanbato wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by a mediocre amount of durability, which is 30 points worth. Still, when its durability is compared to the other katanas, it's in the middle.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by not letting him land a blow on them, he will commit suicide to retain
his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
honor.
* {{Leitmotif}}: [[https://www."[[https://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that combines an epic OrchestralBombing with tension-inducing violin bouts and a truly heroic chanting.
* LightningBruiser: He's extremely quick on Despite his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, size he moves absurdly fast, and his swordplay is swift enough to leave katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you no room little time to breathe.
rest before unleashing a flurry of slashes.
* MagicKnight: While Combines a cursed blade with hexes and teleportation.
* MasterSwordsman: He fights with nothing but
his use of FlashStep swordplay, and ice magic may not be something special, he also created soul-driven golems in his aggressive combat style will probably put you on the past. Without some stolen Giants' secrets.
defensive, even with phantom summons. To top it off, he can parry you when he seems to lower his sword.
* MythologyGag: Most of his move Wears an armour set is lifted that resembles Shiva of the East from [[VideoGame/DemonsSouls False King Allant]], just mirrored so that it's lefthanded instead of righthanded.
* NiceGuy: The Ivory King was an incredibly kindhearted man who sincerely loved Alsanna with all of his heart and cared greatly for his people with no hint of manipulation or ulterior motives.
* RecurringElement: Due to
the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of first ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as
similarly comes from a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's
distant country that's implied to have {{Wutai}} vibes.
* NinjaPirateZombieRobot: A wandering swordsman from the far east with Chinese inspired armor, a Japanese inspired sword, who goes
by Alsanna the English title of "Sir" with super speed and some kind of blood magic.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master, though it's just as possible that the player's actions in Memory of the Old Iron King is responsible for his disappearance.
* {{Samurai}}: His armour is based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a zanbato, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without taking any damage, he impales himself in the stomach instead of his normal death animation. Perhaps out of shame and dishonor at getting beaten so thoroughly and totally, or perhaps because his EvilWeapon's demand for blood had to be satisfied, and since it didn't get to have any of ''your'' blood...
* SwordAndFist: He won't hesitate to kick you if you are too close. This has the added effect of breaking your shield guard and making you vulnerable to incoming attacks. If he jumps backwards and you're caught in the animation, you will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in your direction.
* WalkingTheEarth: Sir Alonne is a knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. Another possible interpretation is
that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love slain by the embodiment player in their match within Memory of the creature's fear]].
* TragicVillain: Whatever it was he tried to do at
the Old Chaos, Iron King. ''Another'' possible interpretation is that he became [[DefectorFromDecadence disgusted with how much the result wasn't good for him.Iron King had fallen victim to his own pride and power]] and was in fact slain by the King in vengeance, with the player simply reliving the Memory from the point of view of the Iron King himself.
** After ''Scholar of the First Sin'' confirmed that Sir Alonne left the Iron King after witnessing his descent into depravity, the third interpretation has gained ground after being boosted by several prominent [[WordofDante lore theorists.]]
* WeUsedToBeFriends: If Sir Alonne was indeed slain by the Old Iron King after [[DefectorFromDecadence turning aay from his lord's cruelty]], their final battle was likely of this sort, given that the Old Iron King is known to have continued to cherish Sir Alonne's armor and weapon, and fondly bequeathed his Knight's name to the King's iron warriors.
* WorthyOpponent: When the Bearer of the Curse enters his boss chamber, Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]



[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.

to:

[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:https://static.
[[folder:Nadalia, Bride of Ash]]

[[quoteright:251:https://static.
tvtropes.org/pmwiki/pub/images/alsanna_5333.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"You've granted my one wish...-->''"Let me surround you..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress journeyed to the Ivory King's wishes, Iron Keep and watches over Brume Tower in order to take the Old Chaos.Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.



* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* BeautyEqualsGoodness: She shows no monstrous form like the other Children of Dark, and is MsFanservice instead. However, as [[spoiler:Nashandra]] had a human guise herself that hid her true form, it's unclear if she really possesses no monstrous form or simply [[ShapeshifterDefaultForm doesn't like to show it]].
* BecomingTheMask: See LoveRedeems below.
* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!
* CoolCrown: Her crown looks like it's made of twisted ice.
* CrypticConversation: Averted. Unlike most of the other inhabitants of Drangleic, Alsanna is fairly lucid, clear and refreshingly straightforward in conversation.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* DoesNotLikeShoes: She's not wearing any kind of footwear, or [[{{Stripperific}} much of anything else either.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* {{Foil}}: To [[spoiler:Nashandra]]. Both were children of Dark who successfully infiltrated a human kingdom and seduced the king for their own ends. However, [[spoiler:Nashandra]] represented want and desire, and thus corrupted the kingdom from the inside until it all fell down, all for her own selfish desires. Alsanna, on the other hand, represents fear, and sought out a king to protect her, ultimately growing to love him.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* InLoveWithTheMark: The mission of the Children of Dark is to seduce powerful beings and use them to devour the world in the darkness of the Abyss. Alsanna [[LoveRedeems kind of forgot about the second bit]].
* KillTheOnesYouLove: She laments about lacking the strength to travel into the Old Chaos to put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* LoveRedeems: Alsanna was originally supposed to seduce the Ivory King and spread darkness. She fell in love with him and abandoned her original purpose instead.
* MysticalWaif: She downplays her strength in comparison to [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is clearly far, FAR more powerful than she admits and is more than strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her. [[spoiler: At least without a specific key item.]]
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front. Unusually for this trope, it serves to emphasise her vulnerability rather than providing fanservice when coupled with her hunched, exhausted pose.
* StrongerThanTheyLook: She lacks any features that reveal [[spoiler:her true heritage]], but she commands some ''VERY'' impressive power being able to both hold back the Old Chaos from consuming the entire kingdom of Eleum Loyce, while simultaneously generating powerful freezing winds to block the Bearer of the Curse's progress; it would NOT be far-fetched to assume that she could've done FAR more or have simply just killed the Bearer of the Curse as soon as they arrived.
** It also wouldn't be far fetched to see her EFFORTLESSLY slaying the Ivory King and the remnants of the Loyce Knights, therefore her refusal to do so is more likely a decision made out of grief over the situation.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.

to:

* AbsoluteCleavage: Her robe leaves the front of AbhorrentAdmirer: If you can decipher what her body exposed, though the way idols are saying, you'll find that she's kneeling hides her chest.
basically flirting with you. It's ''really'' creepy.
* AnIcePerson: AlreadyDoneForYou: When she arrived to bring ruin to the Old Iron King's kingdom, as was her mission as a Child of Dark, she found to her great dismay that he had done a fantastic job of it on his own, and had already met his fate beneath the molten iron.
* AndIMustScream: It is highly unlikely that she's happy the way she is now, given that her body is long dead and she has no physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack
the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. Curse.
* BlackWidow:
She dissipates the storm once you agree ''intended'' to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed
become this to the Old Chaos's corruption, Iron King. Considering she still watches over appeared after he died his kingdom was abandoned, it seriously bit her in the ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls,
and minimized its spread by way of freezing the land.
* BeautyEqualsGoodness: She shows no monstrous
forsook her physical form like the other Children of Dark, and is MsFanservice instead. However, as [[spoiler:Nashandra]] had to become a human guise herself that hid [[SuperSmoke black fog]].
* EnergyBeing: although you do find her long dead physical body,
her true form, it's unclear if she really possesses no monstrous form or simply [[ShapeshifterDefaultForm doesn't like now appears to show it]].
* BecomingTheMask: See LoveRedeems below.
* ComboPlatterPowers: While she never faces
be the Bearer orange, red and black flames within her idols.
* EvenEvilHasLovedOnes: One
of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You will have to comb through
the Curse in battle, it's made clear from the various interactions with entire tower to get all 12 of her that she has several abilities; she has demonstrated the powers soul fragments. Finding all of telepathy by communicating them rewards you with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels complete soul of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!
* CoolCrown: Her crown looks like it's made of twisted ice.
* CrypticConversation: Averted. Unlike most of the other inhabitants of Drangleic, Alsanna is fairly lucid, clear and refreshingly straightforward in conversation.
Nadalia, which can be used to trade for powerful pyromancy spell or chime.
* DarkIsNotEvil: By far the most benevolent HealItWithFire: Half of the Children ashen idols, four of Dark, at least after which surround the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her Fume Knight's boss soul weapon further exemplifies this, being arena, can cast a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* DoesNotLikeShoes: She's not wearing any kind of footwear, or [[{{Stripperific}} much of anything else either.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out
large-scale version of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* {{Foil}}: To [[spoiler:Nashandra]]. Both were children of Dark who successfully infiltrated a human kingdom and seduced the king for their own ends. However, [[spoiler:Nashandra]] represented want and desire, and thus corrupted the kingdom from the inside until it all fell down, all for her own selfish desires. Alsanna, on the other hand, represents fear, and sought out a king to protect her, ultimately growing to love him.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
Warmth pyromancy, healing enemies at an alarming rate.
* HumanoidAbomination: She looks completely human, but is one of If the Children of Dark, and has immense power over ashen idols are accurate likenesses, like the ice coating the land of Forossa.
* InLoveWithTheMark: The mission of the
other Children of Dark she was humanoid, but carried the essence of a forgotten, malevolent abomination that corrupted everything in its path.
* LadyAndKnight: Nadalia
is the Dark Lady to seduce powerful beings Raime's Black Knight.
* MyRulesAreNotYourRules: The Warmth pyromancy, when used by players, heals everything in its area of effect indiscriminately, be it friendly or enemy. When it is used by one of Nadalia's idols, it ''only'' heals the enemies, does it much faster than the version usable by the player,
and use them to devour the world in the darkness has a much larger area of effect. Good luck fighting Raime without first taking care of the Abyss. Alsanna [[LoveRedeems kind ''four'' Warmth-casting idols surrounding his boss arena.
* PlayingWithFire: Some
of forgot about Nadalia's idols unleash the second bit]].
pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from the ground.
* KillTheOnesYouLove: SoulFragment: She laments about lacking the strength to travel into was a Child of Dark, just like Elana and [[spoiler:Nashandra]], but she screwed herself over by invading after the Old Chaos to put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* LoveRedeems: Alsanna was originally supposed to seduce the Ivory
Iron King and spread darkness. She fell had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in love with him and abandoned kingless land devoid of souls to harvest, she forsook her original purpose instead.
* MysticalWaif: She downplays
physical form, entrusting her strength in comparison fragments of her soul to [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is clearly far, FAR more powerful than she admits and is more than strong enough to keep the Old Chaos at bay.ashen idols scattered about Brume Tower.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* ShmuckBait: She tells TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning she's been dead for a ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that she was probably average. Thus, if Nadalia were still in possession of her physical form, she likely would have been a fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes
the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her. [[spoiler: At least without a specific key item.]]
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front. Unusually
for this trope, it serves to emphasise her vulnerability rather than providing fanservice when coupled with her hunched, exhausted pose.
* StrongerThanTheyLook: She lacks any features that reveal [[spoiler:her true heritage]], but she commands some ''VERY'' impressive power being able to both hold back
the Old Chaos from consuming the entire kingdom of Eleum Loyce, while simultaneously generating powerful freezing winds to block the Bearer of the Curse's progress; it would NOT be far-fetched to assume that she could've done FAR more or Iron King, who you have simply just killed to defeat to access the Bearer of the Curse as soon as they arrived.
** It also wouldn't be far fetched to see her EFFORTLESSLY slaying the Ivory King and the remnants of the Loyce Knights, therefore her refusal to do so is more likely a decision made out of grief over the situation.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.
DLC.



[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.

to:

[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany
[[folder:Drifter Swordsman Aidel]]

A warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Helps
you down to fight the Old Chaos.blue Smelter Demon and Sir Alonne.



* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* BowAndSwordInAccord: He prefers to roll away when engaged up close, but he'll happily whip out an Estoc to chew through any Charred Knights that decide to rush him.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. "Twiggy" (thin and angular) seems to just be describing physical appearance.

to:

* TheArcher: Provides excellent long range support ArtificialBrilliance: He and Lorrie are as human as they can get for NPC summons. They use gestures to communicate with you (or carvestones in Aidel's case), coordinate their attacks well, and sometimes stop fighting just to taunt the boss, much to the player's chagrin.
* BashBrothers: He and Lorrie can be summoned for the same bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass
with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name
twinblade and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: looks cool while he's at it. As soon as he knows when and where gets to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* BowAndSwordInAccord: He prefers to roll away when engaged up close, but he'll happily whip out an Estoc to chew through any Charred Knights that decide to rush him.
* CoolHelmet: The obtuse Old Bell helm, which you can find
meet Sir Alonne, though, he will often drop a "Hello!" carvestone in the DLC.
* OddNameOut: The rest
middle of the [=NPC=]s have a name that alludes to their roles and abilities. "Twiggy" (thin and angular) seems to just be describing physical appearance.
fight.
* DoubleWeapon: Wields a Stone Twinblade.



[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.

to:

[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of
[[folder:Steel-willed Lorrie]]

Another warrior available for summoning in
the land of Forossa, and when ''Lost Crowns Trilogy'' DLC. Can fight the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.same bosses as Aidel.



* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* BadassArmy: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These remnants of an order of knights steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: One knight is armed with the standard Loyce Greatsword they wield in one hand.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* MagicKnight: One of them is equipped with an upsized version of Blue Flame, and regularly throws out powerful sorceries like Soul Spear, Soul Vortex, and Soul Greatsword. [[ArsonMurderAndJaywalking And Cast Light.]]
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get sliced apart by his old liege.

to:

* AnAxeToGrind: One of the knights carries ArtificialBrilliance: The first thing she does upon getting summoned is greeting you with a white variant of the Black Knight Greataxe.
* BadassArmy: Most [=NPCs=] don't do a lot damage
carvestone. And when summoned, even defeating a boss? A "Welcome!" gesture. Also, she seems to have been tweaked with in regards to the fight against regular mobs. These remnants Sir Alonne, where she can randomly choose to not take up arms for most of an order of knights steamroll their {{Evil Counterpart}}s before the fight and let you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: One knight is armed
duel with the standard Loyce Greatsword they wield in one hand.
boss.
* DistressedDude: Three of them are held captive in various locations within BackToBackBadasses: Her and Aidel can be summoned for the DLC. Once rescued, they'll warp back to same bosses, and surprisingly work well together.
* MightyGlacier: She's slow, but her armour ensures she'll shrug off most attacks, and retaliates hard with her Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I. will spend a good chunk of
the Cathedral fight against Sir Alonne trying to await your confrontation approach the boss, only to break out with the Burnt Ivory King
* EleventhHourRanger: Once
"Welcome!" gesture, effectively depriving you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one
of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* MagicKnight: One of them is equipped with
an upsized version of Blue Flame, and regularly throws out powerful sorceries like Soul Spear, Soul Vortex, and Soul Greatsword. [[ArsonMurderAndJaywalking And Cast Light.]]
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get sliced apart by his old liege.
otherwise capable tank.



[[folder:Holy Knight Aurhiem]]

A warrior lying in wait for an ambush within the inner walls of Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.

to:

[[folder:Holy Knight Aurhiem]]

[[folder:Maldron the Assassin]]

A cowardly warrior lying in wait for an ambush within who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the inner walls of Rebel's Greatshield. He shows up again in the Frozen Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.this time as a human posing as a white phantom.



* ArtificialStupidity: His illusion can be ruined if the player is moving fast enough to catch a glimpse of him while he transforms. In which case it becomes a case of PaperThinDisguise as he's the lone crate moving among several immobile objects.
* FauxAffablyEvil: Has the audacity to do an '''Honor Bow''' despite backstabbing you in an underhanded manner.
* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players, disguising himself as a prop among the many crates scattered around the area..
* {{Troll}}: It would have been less agitating if he outright mocked you instead.

to:

* ArtificialStupidity: His illusion ArtificialStupidity:
** It's entirely possible for Maldron to fall to his death while fleeing down the stairs.
** At Eleum Loyce, it's possible to block him on doorframes while he's trying to flee. He'll do nothing but walk foward until he manages to slip away, though it's not possible to cheese him so easily from this as he'll start attacking if damaged enough.
* BitchInSheepsClothing: When you find him in ''Crown of the Ivory King'', he hides the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs gestures to greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment, and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena with an albino version of the Covetous Demon. As if it wasn't enough, both he and the miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He
can be ruined if heal with Estus, despite being an invader. In "Crown of the Ivory King" however, he's a non-phantom enemy.
* CowardlyLion: Despite his cowardice, he's a surprisingly deadly fighter when he has nowhere to run. He has high health, good poise and his lance attacks ''hurt''.
* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. If you did open the nearby gate, this time he lures you into an arena with an albino Covetous Demon. He also employs a rather cowardly loadout: a greatshield to safely hide behind and a long poking weapon that can attack without having to lower the shield.
* EvilerThanThou: Should you use Seed of a Tree of Giant during "Crown of the Ivory King" encounter, he turns against other invaders. What makes it even better is that it is possible for you to dress as Maldron and team up against other invaders, or invading that area while disguising as Maldron.
* HateSink: You can't really hate Raime or Alonne as both are too damn cool, you can't hate Aava as she's merely doing her duty and is an animal without understanding of morality, nor can you hate The Ivory King due to his sympathetic story. You will, however, hate this invader due to being everything a [[PlayerVersusPlayer PvP]] and PvE
player hates.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks he's using as meatshields against him. This
is moving fast enough to catch a glimpse useless in "Crown of him while he transforms. In which case it becomes a case of PaperThinDisguise the Ivory King" however as he's treated as normal enemy instead of a Black Phantom (however this means that if you ''do'' use a Seed then ''he'' will be turned against any other Black Phantoms who come near him).
* InterfaceSpoiler: [[spoiler: Notice how you didn't actually summon anyone and how a separate HP bar doesn't appear when he shows up in
the lone crate moving among several immobile objects.
Crown of The Ivory King? Even more obvious is where he doesn't go after any enemies when there are still any around, in addition to being able to be locked on even before he tries to stab you from behind, making it obvious that he isn't your friend.]]
* FauxAffablyEvil: Has JoustingLance: Wields a Heide Greatlance, which he will use to poke you from behind his greatshield.
* SchmuckBait: At Brume Tower, Maldron sneakily spawns behind a wall and it is likely
the audacity player will absentmindedly try to do an '''Honor Bow''' despite backstabbing you in an underhanded manner.
* MasterOfIllusion: He uses
open the Chameleon Sorcery to ambush unwary players, disguising nearby chest thinking he's coming from the staircase below. Cue the backstab. At Eleum Loyce he disguises himself as a prop among white phantom and leads the many crates scattered around the area..
player to a switch, also hoping to score a backstab on them while it is pulled.
* {{Troll}}: It would have been less agitating Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if he outright mocked you instead.
die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.



[[folder:Castaway Witch Donna]]

A sorceress of unknown origin, Donna guards the room leading to one of the Loyce Knights held captive in Eleum Loyce.

to:

[[folder:Castaway Witch Donna]]

[[folder:Quicksword Rachel]]

A sorceress of unknown origin, Donna guards heavily armored swordswoman who invades on another tower separate from Brume Tower. She wields a bastard sword and the room leading to one of the Loyce Knights held captive in Eleum Loyce.Drangleic shield.



* CastingAShadow: She can launch Dark Orbs and Dark Hails at a steady rate.
* CombatPragmatist: A Rampart Soldier can be seen alongside her, and she'll use him to cast more spells at you while you're busy fighting the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.

to:

* CastingAShadow: She can launch Dark Orbs and Dark Hails at ArtificialStupidity: Can be baited into circling the oil filled sconces after they are lit on fire. Bonus points if they were lit [[HoistByHisOwnPetard by her own sword]].
* {{BFS}}: Uses
a steady rate.
bastard sword.
* CombatPragmatist: A Rampart Soldier She uses various resins to buff her sword, and attacks you in a dim-lit area, which can be seen alongside her, and she'll use him to cast more spells at worsened if you while you're busy fighting happen to open the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.
wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].



[[folder:Hexer Nicholai]]

A cleric who invades you far below the bridge in Eleum Loyce.

to:

[[folder:Hexer Nicholai]]

A cleric who invades you far below
[[folder:Prowlers]]

The Prowlers are a group of six warriors that manifest on
the bridge stairwell leading up to the Smelters Throne. They are all dressed in Eleum Loyce.the Mad Warrior's set, and wield katanas and bows.



* AffablyEvil[=/=]FauxAffablyEvil: Will bow if you die fighting him.
* CastingAShadow: His Dark Dance hex, which unleashes several homing orbs of darkness at you.
* CombatPragmatist: He can use Promised Walk of Peace to slow your movement speed down to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself. The area where he invades is also home to other spell-casting monsters and several demon rabbits.
* EasyLevelTrick: When he spawns, run back into the elevator to drive him away so you can access the nearby bonfire and use it without fighting him or even having to trigger his appearance anymore.
* ShockAndAwe: Throws high-level lightning miracles at you, namely Sunlight Spear and Splintering Lightning Spear.

to:

* AffablyEvil[=/=]FauxAffablyEvil: Will bow if you die fighting him.
* CastingAShadow: His Dark Dance hex,
BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which unleashes several homing orbs of darkness at you.
becomes especially troublesome if multiple Prowlers start loosing arrows.
* CombatPragmatist: He can use Promised Walk of Peace to slow MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated with spiky bones mimicking dreadlocks. They also gang up on you as soon as you make your movement speed down way to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself. The area where he invades is also home to other spell-casting monsters and several demon rabbits.
* EasyLevelTrick: When he spawns, run back into
the elevator Smelter Throne.
* TakeThatAudience: A big one. Many fans complained about how the very popular the Mad Warrior set (due
to drive him away so its similarity to the Film/{{Predator}} mask) dropped off of one black phantom. [[ExactWords Now you can access have a chance to get multiple pieces of the nearby bonfire and use set... but they won't make it without fighting him or even having to trigger his appearance anymore.
* ShockAndAwe: Throws high-level lightning miracles at you, namely Sunlight Spear and Splintering Lightning Spear.
easy for you.]]



[[folder:Charred Loyce Knights]]

All that remains of the Loyce Knights who journeyed into the Old Chaos with their king: mindless automatons of destruction.

to:

[[folder:Charred Loyce Knights]]

All that remains
! Characters introduced in ''Crown of the Loyce Knights who journeyed into Ivory King''

[[folder:The King's Pets]]

[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava
the Old Chaos with their king: mindless automatons King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each
of destruction.the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.



* AnAxeToGrind [=/=] BladeOnAStick: One variant wields a black Old Knight Halberd.
* ClownCarGrave: If you kill one, he'll just respawn from one of the {{Hellgate}}s unless they're frozen over. However, take too long and multiple copies will come out.
* DropTheHammer: One of them has a massive war-hammer.
* EvilCounterpart: To the Loyce Knights you can bring to help face them.
* LuckilyMyShieldWillProtectMe: All of the knights have shields that block out most attacks once they're raised, sometimes even deflecting your swings. The only way to counter this is, of course, attacking them from behind.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged, being what's left of the standard Loyce Greatsword after burning for so long in the Old Chaos.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.
* RecurringElement: Despite lacking the signature death wail (which has been given to the Alonne Knights) and only appearing for one boss arena, the Charred Loyce Knights take up elements from ''Dark Souls''[='=] Black Knights, who followed their liege all the way to the equivalent of a furnace and lost all sense of purpose and being, along with their fallen leader.
* ResurrectiveImmortality: Kill one and he'll respawn a few seconds later from one of the portals unless it's sealed.
* TwentyBearAsses: Alsanna will reward you with pieces of the Loyce Armor set and eventually her own Soul if you present her with the knights' souls. The souls drop randomly (and items that increase drop rate actually ''reduce'' the odds of getting souls since they raise the chance of dropping equipment instead), the knights do eventually stop respawning (meaning you need to burn an ascetic or be summoned in co-op), and you need ''fifty'' souls to get all of the rewards.
* WolfpackBoss: While they don’t have a health bar, they functionally serve as a warm up boss to the Ivory King, and they are as difficult as many of the game’s hardest bosses.

to:

* AnAxeToGrind [=/=] BladeOnAStick: One variant wields a black Old Knight Halberd.
* ClownCarGrave: If you kill one, he'll just respawn
AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from one a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning
of the {{Hellgate}}s unless they're frozen over. However, take too long DLC, and multiple copies its invisibility will come out.
force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* DropTheHammer: One BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CatsAreMean: All three
of them has are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about
a massive war-hammer.
King's Pet is a ''humongous ice tiger''.
* EvilCounterpart: To HopelessBossFight: Aava's invisibility, which can get dispelled by a particular item, makes it nearly impossible to defeat. Key word is "nearly", as a ridiculously skilled enough player can defeat it without acquiring the Loyce Knights item needed to make it visible.
* {{Invisibility}}: Aava is invisible until
you can bring obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava
to help face smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of
them.
** [[https://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[https://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LuckilyMyShieldWillProtectMe: LightningBruiser: All of them are gigantic in size, akin to Sif and the knights have shields that block out most Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks once they're raised, sometimes even deflecting your swings. are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* LordBritishPostulate: Aava ''can'' be killed without ever finding the Eye of the Priestess, although it requires you some extreme prediction as to where its attacks land while it's invisible. There are no changes in Alsanna's dialogue if you manage to pull through, however.
* MercyKill:
The only way explicit duty for Zallen and Lud, who are to counter this is, of course, slay any exile thrown in the Frigid Outskirts.
* MooksAteMyEquipment: Like with Sihn,
attacking them from behind.
* OddlyShapedSword: One
causes increased weapon degradation. This is especially dangerous during the dual battle at the end of the knights has Frigid Outskirts.
* PantheraAwesome: Aava is
a sword that's burnt black huge, frozen ''tiger''. Zallen and jagged, being what's left of Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall,
the standard Loyce Greatsword after burning for so long in the Old Chaos.
* PlayingWithFire: One of them wields
remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.
* RecurringElement: Despite lacking
boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the signature death wail (which has been given buff's duration.
* UndyingLoyalty: Though their master was lost
to the Alonne Knights) and only appearing for one boss arena, the Charred Loyce Knights take up elements from ''Dark Souls''[='=] Black Knights, who followed their liege all the way to the equivalent flames of a furnace and lost all sense of purpose and being, along Chaos, they still never abandoned him. Even now they fight with their fallen leader.
* ResurrectiveImmortality: Kill one
tooth and he'll respawn a few seconds later from one of claw fulfilling the portals unless it's sealed.
* TwentyBearAsses: Alsanna will reward you with pieces of the Loyce Armor set and eventually her own Soul if you present her with the knights' souls. The souls drop randomly (and items that increase drop rate actually ''reduce'' the odds of getting souls since they raise the chance of dropping equipment instead), the knights do eventually stop respawning (meaning you need
duties he assigned to burn an ascetic or be summoned in co-op), and you need ''fifty'' souls to get all of the rewards.
* WolfpackBoss: While they don’t have a health bar, they functionally serve as a warm up boss to the Ivory King, and they are as difficult as many of the game’s hardest bosses.
them.


Added DiffLines:


[[folder:Burnt Ivory King]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ds2_burnt_ivory_king_5.jpg]]

Far to the North, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.
----
* OneHundredPercentAdorationRating: By all this said of him, from either Alsanna or the people of the kingdom, neither they or even any of the lore associated with him ''NEVER'' have anything bad to say or regard him in a negative way.
* TwentyFourHourArmor: The Ivory King and his knights never took off their armor in public.
* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AllLovingHero: If his marriage to Alsanna isn't any indication of this already; the Ivory King is also described as having been ever-merciful in the past.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.
** Of course, considering his list of badassery, one possible reason he kept his ice powers is because he didn't get burnt as easily as his knights, where their armor is more black than his, which is a couple shades lighter. Meaning, if he were burning a bit longer, his ice would be replaced by fire.
* BadassCape: He has a cape that looks like it's made of wolf fur. This completes his already imposing stature and is representative of being the leader of notorious warriors like Vengarl.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BigEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; things are definitely ''not'' looking good for you.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King, clearing the main questline for that particular DLC.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour plating, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DidYouJustRomanceCthulhu: As if he wasn't badass enough already, he redeemed a ''Child of Dark'', a fragment of the setting's GodOfEvil, with his love, and ended up HappilyMarried to her.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
** This exploit was removed in SOTFS.
* TheFaceless: The Ivory King was noted to have never revealed his face to his subjects.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* TheGoodKing: made even more pronounced by the fact he may be the only example of a good royal in the game. Vendrick stooped to deplorable methods, the Iron King was a cruel hedonist, the Sunken King was a dragon fanatic whose blindness to the utter indifference of Sinh doomed his city, Tseldora was completely insane, Myrtha was a narcissistic (and later literal) monster, and the King of Olaphis backstabbed his best friend because their power difference scared him. Since one of the games questions is “what makes a true king/queen?”, the Ivory King and his selfless attempt to bring order, happiness, and peace to a chaotic land is likely meant to be the answer to that question.
* HappilyMarried: Was once this to Alsanna, [[HumanoidAbomination a Child of Dark capable of creating country-wide blizzards]]. It didn't last, but only because of the even nastier EldritchAbomination he dedicated his life to fighting.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* IncorruptiblePurePureness: Averted, while the Ivory King was pure, he was still corrupted, just like Artorias and The Old Dragonslayer.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* MythologyGag: Most of his move set is lifted from [[VideoGame/DemonsSouls False King Allant]], just mirrored so that it's lefthanded instead of righthanded.
* NiceGuy: The Ivory King was an incredibly kindhearted man who sincerely loved Alsanna with all of his heart and cared greatly for his people with no hint of manipulation or ulterior motives.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* ASinisterClue: A rare tragic example. He became a boss fight due to trying to fight off the old chaos.
* TheSouthPaw: Shares this trait alongside The Fume Knight.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].
* TragicVillain: Whatever it was he tried to do at the Old Chaos, the result wasn't good for him.
[[/folder]]

[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.
----
* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* BeautyEqualsGoodness: She shows no monstrous form like the other Children of Dark, and is MsFanservice instead. However, as [[spoiler:Nashandra]] had a human guise herself that hid her true form, it's unclear if she really possesses no monstrous form or simply [[ShapeshifterDefaultForm doesn't like to show it]].
* BecomingTheMask: See LoveRedeems below.
* ComboPlatterPowers: While she never faces the Bearer of the Curse in battle, it's made clear from the various interactions with her that she has several abilities; she has demonstrated the powers of telepathy by communicating with the Bearer as they traverse Eleum Loyce, Cryokinesis and Frigokinesis with her KINGDOM-SIZED whirlwind that simultaneously froze the kingdom over and blocked the Bearers progress, and finally, colossal levels of strength and willpower in keeping the ENTIRETY of the [[spoiler:Old Chaos]] back from consuming the kingdom!
* CoolCrown: Her crown looks like it's made of twisted ice.
* CrypticConversation: Averted. Unlike most of the other inhabitants of Drangleic, Alsanna is fairly lucid, clear and refreshingly straightforward in conversation.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* DoesNotLikeShoes: She's not wearing any kind of footwear, or [[{{Stripperific}} much of anything else either.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* {{Foil}}: To [[spoiler:Nashandra]]. Both were children of Dark who successfully infiltrated a human kingdom and seduced the king for their own ends. However, [[spoiler:Nashandra]] represented want and desire, and thus corrupted the kingdom from the inside until it all fell down, all for her own selfish desires. Alsanna, on the other hand, represents fear, and sought out a king to protect her, ultimately growing to love him.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* InLoveWithTheMark: The mission of the Children of Dark is to seduce powerful beings and use them to devour the world in the darkness of the Abyss. Alsanna [[LoveRedeems kind of forgot about the second bit]].
* KillTheOnesYouLove: She laments about lacking the strength to travel into the Old Chaos to put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* LoveRedeems: Alsanna was originally supposed to seduce the Ivory King and spread darkness. She fell in love with him and abandoned her original purpose instead.
* MysticalWaif: She downplays her strength in comparison to [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is clearly far, FAR more powerful than she admits and is more than strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her. [[spoiler: At least without a specific key item.]]
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front. Unusually for this trope, it serves to emphasise her vulnerability rather than providing fanservice when coupled with her hunched, exhausted pose.
* StrongerThanTheyLook: She lacks any features that reveal [[spoiler:her true heritage]], but she commands some ''VERY'' impressive power being able to both hold back the Old Chaos from consuming the entire kingdom of Eleum Loyce, while simultaneously generating powerful freezing winds to block the Bearer of the Curse's progress; it would NOT be far-fetched to assume that she could've done FAR more or have simply just killed the Bearer of the Curse as soon as they arrived.
** It also wouldn't be far fetched to see her EFFORTLESSLY slaying the Ivory King and the remnants of the Loyce Knights, therefore her refusal to do so is more likely a decision made out of grief over the situation.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.

[[/folder]]

[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.
----
* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* BowAndSwordInAccord: He prefers to roll away when engaged up close, but he'll happily whip out an Estoc to chew through any Charred Knights that decide to rush him.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. "Twiggy" (thin and angular) seems to just be describing physical appearance.

[[/folder]]

[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.
----
* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* BadassArmy: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These remnants of an order of knights steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: One knight is armed with the standard Loyce Greatsword they wield in one hand.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* MagicKnight: One of them is equipped with an upsized version of Blue Flame, and regularly throws out powerful sorceries like Soul Spear, Soul Vortex, and Soul Greatsword. [[ArsonMurderAndJaywalking And Cast Light.]]
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get sliced apart by his old liege.

[[/folder]]

[[folder:Holy Knight Aurhiem]]

A warrior lying in wait for an ambush within the inner walls of Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.
----
* ArtificialStupidity: His illusion can be ruined if the player is moving fast enough to catch a glimpse of him while he transforms. In which case it becomes a case of PaperThinDisguise as he's the lone crate moving among several immobile objects.
* FauxAffablyEvil: Has the audacity to do an '''Honor Bow''' despite backstabbing you in an underhanded manner.
* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players, disguising himself as a prop among the many crates scattered around the area..
* {{Troll}}: It would have been less agitating if he outright mocked you instead.

[[/folder]]

[[folder:Castaway Witch Donna]]

A sorceress of unknown origin, Donna guards the room leading to one of the Loyce Knights held captive in Eleum Loyce.
----
* CastingAShadow: She can launch Dark Orbs and Dark Hails at a steady rate.
* CombatPragmatist: A Rampart Soldier can be seen alongside her, and she'll use him to cast more spells at you while you're busy fighting the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.

[[/folder]]

[[folder:Hexer Nicholai]]

A cleric who invades you far below the bridge in Eleum Loyce.
----
* AffablyEvil[=/=]FauxAffablyEvil: Will bow if you die fighting him.
* CastingAShadow: His Dark Dance hex, which unleashes several homing orbs of darkness at you.
* CombatPragmatist: He can use Promised Walk of Peace to slow your movement speed down to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself. The area where he invades is also home to other spell-casting monsters and several demon rabbits.
* EasyLevelTrick: When he spawns, run back into the elevator to drive him away so you can access the nearby bonfire and use it without fighting him or even having to trigger his appearance anymore.
* ShockAndAwe: Throws high-level lightning miracles at you, namely Sunlight Spear and Splintering Lightning Spear.

[[/folder]]

[[folder:Charred Loyce Knights]]

All that remains of the Loyce Knights who journeyed into the Old Chaos with their king: mindless automatons of destruction.
----
* AnAxeToGrind [=/=] BladeOnAStick: One variant wields a black Old Knight Halberd.
* ClownCarGrave: If you kill one, he'll just respawn from one of the {{Hellgate}}s unless they're frozen over. However, take too long and multiple copies will come out.
* DropTheHammer: One of them has a massive war-hammer.
* EvilCounterpart: To the Loyce Knights you can bring to help face them.
* LuckilyMyShieldWillProtectMe: All of the knights have shields that block out most attacks once they're raised, sometimes even deflecting your swings. The only way to counter this is, of course, attacking them from behind.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged, being what's left of the standard Loyce Greatsword after burning for so long in the Old Chaos.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.
* RecurringElement: Despite lacking the signature death wail (which has been given to the Alonne Knights) and only appearing for one boss arena, the Charred Loyce Knights take up elements from ''Dark Souls''[='=] Black Knights, who followed their liege all the way to the equivalent of a furnace and lost all sense of purpose and being, along with their fallen leader.
* ResurrectiveImmortality: Kill one and he'll respawn a few seconds later from one of the portals unless it's sealed.
* TwentyBearAsses: Alsanna will reward you with pieces of the Loyce Armor set and eventually her own Soul if you present her with the knights' souls. The souls drop randomly (and items that increase drop rate actually ''reduce'' the odds of getting souls since they raise the chance of dropping equipment instead), the knights do eventually stop respawning (meaning you need to burn an ascetic or be summoned in co-op), and you need ''fifty'' souls to get all of the rewards.
* WolfpackBoss: While they don’t have a health bar, they functionally serve as a warm up boss to the Ivory King, and they are as difficult as many of the game’s hardest bosses.

[[/folder]]
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* BigNo: When killed, Raime shouts "Nooo!" twice and then he can be faintly heard [[SayMyName crying out for Nadalia]] as he fades.

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* ArtificialStupidity: It's entirely possible for Maldron to fall to his death while fleeing down the stairs.

to:

* ArtificialStupidity: ArtificialStupidity:
**
It's entirely possible for Maldron to fall to his death while fleeing down the stairs.stairs.
** At Eleum Loyce, it's possible to block him on doorframes while he's trying to flee. He'll do nothing but walk foward until he manages to slip away, though it's not possible to cheese him so easily from this as he'll start attacking if damaged enough.



* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. This time he lures you into an arena with an albino Covetous Demon. He also employs a rather cowardly loadout: a greatshield to safely hide behind and a long poking weapon that can attack without having to lower the shield.

to:

* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. This If you did open the nearby gate, this time he lures you into an arena with an albino Covetous Demon. He also employs a rather cowardly loadout: a greatshield to safely hide behind and a long poking weapon that can attack without having to lower the shield.


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* SchmuckBait: At Brume Tower, Maldron sneakily spawns behind a wall and it is likely the player will absentmindedly try to open the nearby chest thinking he's coming from the staircase below. Cue the backstab. At Eleum Loyce he disguises himself as a white phantom and leads the player to a switch, also hoping to score a backstab on them while it is pulled.
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* EasyLevelTrick: When he spawns, run back into the elevator to drive him away so you can access the nearby bonfire and use it without fighting him or even having to trigger his appearance anymore.
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* OneHundredPercentAdorationRating: By all this said of him, Alsanna and the people of the kingdom had nothing but good things to say about him; even the lore associated with him ''NEVER'' says anything or refers to him in a negative way.

to:

* OneHundredPercentAdorationRating: By all this said of him, from either Alsanna and or the people of the kingdom had nothing but good things to say about him; kingdom, neither they or even any of the lore associated with him ''NEVER'' says have anything bad to say or refers to regard him in a negative way.

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