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* ThatOneBoss: For a positively huge number of players. The Fume Knight is the single most lethal boss since [[DemonsSouls King Allant]], and boasts the best win ratio out of any boss according to From Software's developers.

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! ''Crown of the Sunken King'' exclusives

to:

! Characters introduced in ''Crown of the Sunken King'' exclusives
King''



! ''Crown of the Old Iron King'' exclusives

[[folder:The Fume Knight]]

[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/fume_knight_416.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.
----
* AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favourite animal. Since ravens are associated with Velka, the Goddess of Sin...
* {{Badass}}: He's a LightningBruiser carrying a sword bigger than the Undead Hero that he can imbue with both fire and dark. He attacks mercilessly and repeatedly, and shrugs off many of the strongest spells in the game like they were nothing, even when cast by Carrillion of the Fold, the guy that teaches the Undead Hero magic. He carries two of the most powerful swords introduced in the game [[note]]His Ultra Greatsword is rated S stats adjustment, even when not upgraded, and his regular sword, fully upgraded, has a Dexterity ranking of S. [[/note]], and possesses seriously impressive resistances in terms of physical, dark, and fire defense. Combine that with his ferocity, his agility, and his incredibly high health, and you're looking at one of the fiercest battles in the game.
* BerserkButton: Wearing Velstadt's set causes him to buff up his {{BFS}} immediately at the start of the boss fight. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BlackKnight: His armor has been charred jet-black, and he's even more ominous than the Pursuer, acting as the final obstacle in your quest for the Crown of the Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive, and more resembles a slab of iron with a hilt attached than an actual sword.
* BonusBoss: The Fume Knight resides at the very bottom of the Brume Tower, which will require you hours of exploration within that particular DLC area. Killing him will allow you to recover the crown of the Old Iron King behind his boss arena.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and's malevolent compared to the rest of the knight bosses found in the game.
%%* DeathCryEcho
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart: Raime has a lot going on for him in this regard.
** From a lore perspective, he's Velstadt antithesis: whereas the latter swore eternal allegiance to his liege and eventually ended up following him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt.
** From a gameplay perspective, he's at odds with Sir Alonne. Raime is fought at the bottom of Brume Tower, while Alonne can be challenged relatively high up. Raime is treacherous and vindictive, giving himself to the Dark willingly, whereas Alonne fights the player for the fun of it. Alonne's sword is his only tool, but Raime dual wields, buffs himself, and receives outside assistance from Nadalia's pyromancy.
** He is also an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not fight against that individual, but instead joined her. Meanwhile, when faced with the same situation, your character fights without hesitation.
** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It is said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can empower it with the same dark flames as Nadalia's signature Outcry pyromancy.
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, he came to the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* HotBlade: His {{BFS}} becomes covered in glowing orange cracks over the course of the boss fight, and he [[FlamingSword wreathes it in a combination of flames and Abyss magic]] when he gets down to half health. Wear Velstadt's armor, and he'll set his sword ablaze ''immediately''.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that can block 100% of its damage.
* LadyAndKnight: Raime is the Black Knight to Nadalia's Dark Lady.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap into the power of Nadalia's soul fragment. His greatsword will then become alight with fire and dark, and he starts launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which still have the ability to stunlock you for high damage. When he ditches his smaller sword, the second phase of the fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you and him in a heartbeat.
* MythologyGag: Many of his attack animations during the second phase of the fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. His armour also looks similar to that of Knight Artorias after he was corrupted by the Abyss.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ig0G32Ng2lM Raime, the Fume Knight]]", an ominous low-key symphonic which undermines the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* NotSoDifferent: His final fate is ironically similar to the fates of his former comrade Velstadt and his former liege Vendrick, the people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains will emit the [[HealItWithFire Warmth pyromancy]], ''which will constantly regenerate his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in for [[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] from the first game's DLC; both are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece is also nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself to the Dark.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* TheSouthpaw: It's not obvious at first, given he wields two swords of differing sizes, but once the second phase kicks in, you can see that he swings his {{BFS}} in his left hand with extreme dexterity.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown of the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield and get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks to be this, but when you approach it...

to:

! [[folder:Steelheart Ellie]]

A brawler available for several fights in the ''Lost Crown Trilogy''.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs in swinging at Elana.
* TheLoad: While she's definitely not bad for an NPC summon, the fights she's available for happen to be bosses that will hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* PlayingWithFire: In the third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the King's Pet
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for. She swaps to a SquishyWizard in
''Crown of the Old Iron King'' exclusives

[[folder:The Fume Knight]]

[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/fume_knight_416.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.
----
* AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favourite animal. Since ravens are associated with Velka, the Goddess of Sin...
* {{Badass}}: He's a LightningBruiser carrying a sword bigger than the Undead Hero that he can imbue with both fire and dark. He attacks mercilessly and repeatedly, and shrugs off many of the strongest spells in the game like they were nothing, even when cast by Carrillion of the Fold, the guy that teaches the Undead Hero magic. He carries two of the most powerful swords introduced in the game [[note]]His Ultra Greatsword is rated S stats adjustment, even when not upgraded, and his regular sword, fully upgraded, has a Dexterity ranking of S. [[/note]], and possesses seriously impressive resistances in terms of physical, dark, and fire defense. Combine that with his ferocity, his agility, and his incredibly high health, and you're looking at one of the fiercest battles in the game.
* BerserkButton: Wearing Velstadt's set causes him to buff up his {{BFS}} immediately at the start of the boss fight. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BlackKnight: His armor has been charred jet-black, and he's even more ominous than the Pursuer, acting as the final obstacle in your quest for the Crown of the Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive, and more resembles a slab of iron with a hilt attached than an actual sword.
* BonusBoss: The Fume Knight resides at the very bottom of the Brume Tower, which will require you hours of exploration within that particular DLC area. Killing him will allow you to recover the crown of the Old Iron King behind his boss arena.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and's malevolent compared to the rest of the knight bosses found in the game.
%%* DeathCryEcho
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart: Raime has a lot going on for him in this regard.
** From a lore perspective, he's Velstadt antithesis: whereas the latter swore eternal allegiance to his liege and eventually ended up following him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt.
** From a gameplay perspective, he's at odds with Sir Alonne. Raime is fought at the bottom of Brume Tower, while Alonne can be challenged relatively high up. Raime is treacherous and vindictive, giving himself to the Dark willingly, whereas Alonne fights the player for the fun of it. Alonne's sword is his only tool, but Raime dual wields, buffs himself, and receives outside assistance from Nadalia's pyromancy.
** He is also an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not fight
Ivory King'', where she won't last long against that individual, Aava, but instead joined her. Meanwhile, when faced with the same situation, your character fights without hesitation.
** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It is said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can empower it with the same dark flames as Nadalia's signature Outcry pyromancy.
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, he came to the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* HotBlade: His {{BFS}} becomes covered in glowing orange cracks over the course of the boss fight, and he [[FlamingSword wreathes it in a combination of flames and Abyss magic]] when he gets down to half health. Wear Velstadt's armor, and he'll set his sword ablaze ''immediately''.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that can block 100% of its damage.
* LadyAndKnight: Raime is the Black Knight to Nadalia's Dark Lady.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap into the power of Nadalia's soul fragment. His greatsword will then become alight with fire and dark, and he starts launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which
still have the ability to stunlock you for high damage. When he ditches his smaller sword, the second phase of the fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you and him in a heartbeat.
* MythologyGag: Many of his attack animations during the second phase of the fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. His armour also looks similar to that of Knight Artorias after he was corrupted by the Abyss.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ig0G32Ng2lM Raime, the Fume Knight]]", an ominous low-key symphonic which undermines the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* NotSoDifferent: His final fate is ironically similar to the fates of his former comrade Velstadt and his former liege Vendrick, the people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains will emit the [[HealItWithFire Warmth pyromancy]], ''which will constantly regenerate his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in for [[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] from the first game's DLC; both are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece is also nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself to the Dark.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* TheSouthpaw: It's not obvious at first, given he wields two swords of differing sizes, but once the second phase kicks in, you can see that he swings his {{BFS}} in his left hand with extreme dexterity.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown of the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield and get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks to be this, but when you approach it...
launches devastating pyromancies.



[[folder:Sir Alonne]]

[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

A warrior from the far east who won the Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, the Old Iron King named his samurai-like iron warriors the Alonne Knights in his honor.
----
* AntiVillain: Is noticeably one of the few knights in the ''Souls'' series to be uncorrupted by the Dark, and doesn't seem to have any malevolence in his actions, simply looking for a worthy rival. He's also one of the few bosses in the franchise who are outright honourable, similar to Great Grey Wolf Sif and his UndyingLoyalty towards Artorias.
* {{Badass}}:
** This is the man who started the trend of the fearsome samurai-like knights found everywhere in the Iron Keep. Since you meet him in a memory, you are fighting him at his prime, untainted by any curse!
** The Old Iron King was once a lowly lord, nowhere near as influential and powerful as he would later become. What, or who, was the main catalyst for this great king of lore's rise to greatness? Sir Alonne, himself.
** Gameplay-wise, he's the only larger-than-human-sized opponent to be able to parry you and follow up with a riposte. [[ThereIsNoKillLikeOverkill Let that sink in for a second]].
* {{BFS}}: He wields a nodachi longer than he is tall, and its handle is extremely large, making wielding it with one hand impractical.
* BloodMagic: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you can do this yourself, sacrificing some of your health for a significant attack boost.
* BonusBoss: As with any other DLC boss, but gaining access to him in particular requires you to acquire the Crown of the Old Iron King, which will allow you to warp into the Memory of the Old Iron King. Overall, this makes him the trickiest BonusBoss to get to, as you will need to defeat the Fume Knight, who is the DLC's mandatory boss fight.
* DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled from the Black Knights in the first ''Dark Souls''.
* DeathFromAbove: One of his deadliest attacks has him perform a leaping slash which will shave off up to two thirds of your health.
* DisappearsIntoLight: Like the rest of the DLC bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of light once defeated. However, this can be averted if your killing blow knocks him off his feet, in which case he'll stay downed for a few seconds before dissipating into red ashes.
* {{Dreamwalker}}: Sir Alonne is long gone by the time of ''Dark Souls II'', his armour and signature nodachi kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Iron King that you can meet and fight the samurai-like knight.
* EvilWeapon: The Japanese description of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[{{Badass}} was strong enough to control the weapon's urges]], or fell victim to it when you find him in the memories.
* HypercompetentSidekick: He helped an insignificant Venn-dependent lord become the Iron King and went away at the peak of his sire's rule, implying that the realm went downhill right after his departure. And "departure" probably means being killed by Undead Hero in the ancient memory, similary to the Giant Lord. So congratulations, player, it's ''you'' who [[NiceJobBreakingItHero started a chain of events that eventually led both Old Iron King and his kingdom to the terrible state they're in in the present]].
* ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to pierce you with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly capable of parrying you, knocking you on your ass, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to a classical depiction of a [[http://en.wikipedia.org/wiki/Zanbat%C5%8D zanbato]] as it can get, combining the extra large handle of a [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the long blade of a [[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for Sir Alonne, who is much taller than the PlayerCharacter, the resulting weapon being a {{BFS}} that cuts frighteningly fast and powers itself through the blood of whoever it pierces.
* KatanasAreJustBetter: Wields a large-handled nodachi wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by one of the lowest durabilities in the game.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by not letting him land a blow on them, he will commit suicide to retain his honor.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that describes Sir Alonne's pride in taking on deadly duels. It combines an epic OrchestralBombing with tension-inducing violin bouts, but ends up drowned by a heroic chorus whose lyrics can actually be distinguished. Unlike the rest of the soundtrack's EtherealChoir, the lyrics are in ''[[AltumVidetur Latin]]''.
* LightningBruiser: Despite his size he moves absurdly fast, and his katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you little time to rest before unleashing a flurry of slashes.
* MasterSwordsman: He fights with nothing but his swordplay, and his aggressive combat style will probably put you on the defensive, even with phantom summons. To top it off, he can parry you when he seems to lower his sword.
* MythologyGag: Wears an armour set that resembles Shiva of the East from the first ''Dark Souls'', and similarly comes from a distant country that's implied to have {{Wutai}} vibes.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master. [[spoiler:Though it's just as possible that the player's action in Memory of the Old Iron King is responsible for his disappearance.]]
* {{Samurai}}: His armour is based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a nodachi, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without ever healing, he impales himself as part of his death animation, most likely in shame of getting unilaterally beaten.
* SwordAndFist: He won't hesitate to kick you if you are too close. This has the added effect of breaking your shield guard and making you vulnerable to incoming attacks. If he jumps backwards and you're caught in the animation, you will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in your direction.
* WalkingTheEarth: Sir Alonne is a knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. [[spoiler:Another possible interpretation is that he was slain by the player in their match within Memory of the Old Iron King.]]
* WorthyOpponent: When the bearer of the curse enters his boss chamber Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]

to:

[[folder:Sir Alonne]]

[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

[[folder:Transcendant Edde]]

A dragon warrior from available for the far east who won fight against Sinh, the Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, Slumbering Dragon in the Old Iron King named his samurai-like iron warriors the Alonne Knights in his honor.
----
* AntiVillain: Is noticeably one
''Crown of the few knights in the ''Souls'' series to be uncorrupted by the Dark, and doesn't seem to have any malevolence in his actions, simply looking for Sunken King'' DLC.

* {{Badass}}: He will ''happily'' tank
a worthy rival. He's also one of the few bosses in the franchise who are outright honourable, similar to Great Grey Wolf Sif and his UndyingLoyalty towards Artorias.
* {{Badass}}:
** This is the man who started the trend of the fearsome samurai-like knights found everywhere in the Iron Keep. Since you meet him in a memory, you are fighting him at his prime, untainted by any curse!
** The Old Iron King was once a lowly lord, nowhere near as influential and powerful as he would later become. What, or who, was the main catalyst for this great king of lore's rise to greatness? Sir Alonne, himself.
** Gameplay-wise, he's the only larger-than-human-sized opponent to be able to parry you and follow up
fifty-foot long toxin-infused stone dragon with a riposte. [[ThereIsNoKillLikeOverkill Let that sink in for a second]].
his ''face''.
* {{BFS}}: He wields a nodachi longer than he is tall, and its handle is extremely large, making wielding it with one hand impractical.
* BloodMagic:
CoolSword: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you can do this yourself, sacrificing some of your health for a significant attack boost.
* BonusBoss: As with any other DLC boss, but gaining access to him in particular requires you to acquire the Crown of the Old Iron King, which will allow you to warp into the Memory of the Old Iron King. Overall, this makes him the trickiest BonusBoss to get to, as you will need to defeat the Fume Knight, who is the DLC's mandatory boss fight.
* DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled from the
Black Knights in the first ''Dark Souls''.
* DeathFromAbove: One of his deadliest attacks has him perform a leaping slash which will shave off up to two thirds of your health.
* DisappearsIntoLight: Like the rest of the DLC bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of light once defeated. However, this can be averted if your killing blow knocks him off his feet, in which case he'll stay downed for a few seconds before dissipating into red ashes.
* {{Dreamwalker}}: Sir Alonne is long gone by the time of ''Dark Souls II'', his armour and signature nodachi kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Iron King that you can meet and fight the samurai-like knight.
* EvilWeapon: The Japanese
Dragon Greatsword, whose description of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[{{Badass}} was strong enough to control the weapon's urges]], or fell victim to it when you find him in the memories.
* HypercompetentSidekick: He helped
makes an insignificant Venn-dependent lord become the Iron King and went away at the peak of his sire's rule, implying that the realm went downhill right after his departure. And "departure" probably means being killed by Undead Hero in the ancient memory, similary explicit reference to the Giant Lord. So congratulations, player, it's ''you'' who [[NiceJobBreakingItHero started a chain of events that eventually led both Old Iron King and his kingdom to the terrible state they're in in the present]].
epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
* ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to pierce you DraconicHumanoid: Comes with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly capable of parrying you, knocking you on your ass, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to a classical depiction of a [[http://en.wikipedia.org/wiki/Zanbat%C5%8D zanbato]] as it can get, combining the extra large handle of a [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the long blade of a [[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for Sir Alonne, who is much taller than the PlayerCharacter, the resulting weapon
being a {{BFS}} that cuts frighteningly fast and powers itself through the blood of whoever it pierces.
* KatanasAreJustBetter: Wields a large-handled nodachi wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by one of the lowest durabilities in the game.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by not letting him land a blow on them, he will commit suicide to retain his honor.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that describes Sir Alonne's pride in taking on deadly duels. It combines an epic OrchestralBombing with tension-inducing violin bouts, but ends up drowned by a heroic chorus
dragon apostle whose lyrics can actually be distinguished. Unlike the rest of the soundtrack's EtherealChoir, the lyrics are in ''[[AltumVidetur Latin]]''.
* LightningBruiser: Despite his size he moves absurdly fast, and his katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you little time to rest before unleashing a flurry of slashes.
* MasterSwordsman: He fights with nothing but his swordplay, and his aggressive combat style will probably put you on the defensive, even with phantom summons. To top it off, he can parry you when he seems to lower his sword.
* MythologyGag: Wears an armour set that resembles Shiva of the East from the first ''Dark Souls'', and similarly comes from a distant country that's implied to have {{Wutai}} vibes.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master. [[spoiler:Though it's just as possible that the player's action in Memory of the Old Iron King is responsible for his disappearance.]]
* {{Samurai}}: His
armour is based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a nodachi, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without ever healing, he impales himself as part of
grafted into his death animation, most likely in shame of getting unilaterally beaten.
* SwordAndFist: He won't hesitate to kick you if you are too close. This has the added effect of breaking your shield guard and making you vulnerable to incoming attacks. If he jumps backwards and you're caught in the animation, you will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in your direction.
* WalkingTheEarth: Sir Alonne is
skin. Unlike Dragonfang Villard, he's a knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. [[spoiler:Another possible interpretation is that he was slain by the player in their match within Memory of the Old Iron King.]]
* WorthyOpponent: When the bearer of the curse enters his boss chamber Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]
friendly AssistCharacter.



[[folder:Nadalia, Bride of Ash]]

[[quoteright:251:http://static.tvtropes.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"Let me surround you..."''

A Child of Dark who journeyed to the Iron Keep and Brume Tower in order to take the Old Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.
----
* AbhorrentAdmirer: If you can decipher what her idols are saying, you'll find that she's basically flirting with you. It's ''really'' creepy.
* AndIMustScream: It is highly unlikely that she's happy the way she is now, given that her body is long dead and she has no physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack the Undead Hero.
* BlackWidow: She ''intended'' to become this to the Old Iron King. Considering she appeared after he died his kingdom was abandoned, it seriously bit her in the ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls, and forsook her physical form to become a [[SuperSmoke black fog]].
* EvenEvilHasLovedOnes: One of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You will have to comb through the entire tower to get all 12 of her soul fragments. Finding all of them rewards you with the complete soul of Nadalia, which can be used to trade for powerful pyromancy spell or chime.
* HealItWithFire: Half of the ashen idols, four of which surround the Fume Knight's boss arena, can cast a large-scale version of the Warmth pyromancy, healing enemies at an alarming rate.
* HumanoidAbomination: If the ashen idols are accurate likenesses, like her sisters she was humanoid but ''not'' human at all.
* LadyAndKnight: Nadalia is the Dark Lady to Raime's Black Knight.
* PlayingWithFire: Nadalia's idols unleash the pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from the ground.
* SoulFragment: She was a Child of Dark, just like Elana and [[spoiler:Nashandra]], but she screwed herself over by invading after the Old Iron King had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in kingless land devoid of souls to harvest, she forsook her physical form, entrusting her fragments of her soul to the ashen idols scattered about Brume Tower.
* SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning she's been dead for a ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that she was probably average. Thus, if Nadalia were still in possession of her physical form, she likely would have been a fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes the Undead Hero for the Old Iron King, who you have to defeat to access the DLC.

to:

[[folder:Nadalia, Bride [[folder:Abbess Feeva]]

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown
of Ash]]

[[quoteright:251:http://static.tvtropes.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"Let me surround you..."''

A Child
the Sunken King'' DLC. She reappears at the start of Dark who journeyed the Frigid Outskirts in ''Crown of the Ivory King''.

* TheLoad: Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game, all of which do much less damage than they should due
to the Iron Keep and Brume Tower in order to take dragon's absurd lightning resistance. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the Old Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.
----
* AbhorrentAdmirer: If you can decipher what her idols are saying, you'll find
fact that she's basically flirting her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer
with which she can cure the Toxic status that Sinh loves to inflict on you. It's ''really'' creepy.
* AndIMustScream: It is highly unlikely that she's happy the way she is now, given that her body is long dead and she has no physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack the Undead Hero.
* BlackWidow: She ''intended'' to become this to the Old Iron King. Considering she appeared after he died his kingdom was abandoned, it seriously bit her
showcased even better in the ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls,
third DLC, where her occasional Great Heals and forsook her physical form to become a [[SuperSmoke black fog]].
* EvenEvilHasLovedOnes: One of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You
Sacred Oaths will have to comb last you through the entire tower to get all 12 of her soul fragments. Finding all of them rewards you trip.
* ShockAndAwe: Does battle
with the complete soul a variety of Nadalia, high-level lightning spells, which can be used to trade for powerful pyromancy spell or chime.
unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.
* HealItWithFire: Half of SquishyWizard: In the ashen idols, four of which surround the Fume Knight's boss arena, can cast a large-scale version of the Warmth pyromancy, healing enemies at Frigid Outskirts, if an alarming rate.
* HumanoidAbomination: If the ashen idols are accurate likenesses, like her sisters she was humanoid but ''not'' human at all.
* LadyAndKnight: Nadalia is the Dark Lady to Raime's Black Knight.
* PlayingWithFire: Nadalia's idols unleash the pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from the ground.
* SoulFragment: She was a Child of Dark, just like Elana and [[spoiler:Nashandra]], but she screwed herself
enemy so much as glances over by invading after the Old Iron King had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in kingless land devoid of souls to harvest, she forsook her physical form, entrusting her fragments of her soul to the ashen idols scattered about Brume Tower.
* SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning
her, she's been dead for toast, otherwise she'll unleash obscenely powerful, high-level miracles on top of being a ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words medic and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that she was probably average. Thus, if Nadalia were still in possession of her physical form, she likely would have been a fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes the Undead Hero for the Old Iron King, who you have to defeat to access the DLC.
Sacred Oath spammer.



! ''Crown of the Ivory King'' exclusives

[[folder:The King's Pets]]

[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.

* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC, and its invisiblity will force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility, which can get dispelled by a particular item, makes it nearly impossible to defeat.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of them.
** [[http://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they fight with tooth and claw fulfilling the duties he assigned to them.

to:

! ''Crown [[folder:Rapacious Andrei]]

An adventurer who can be summoned in the Cave
of the Ivory King'' exclusives

[[folder:The King's Pets]]

[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]

Each of the Ivory King's seven beasts was conferred a specific duty. Aava's was the guardianship of the King's beloved child of Dark, while Zallen and Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.

* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC, and its invisiblity will force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together, though Zallen will only join in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility, which can get dispelled by a particular item, makes it nearly impossible to defeat.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of them.
** [[http://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace
Dead for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they
fight with tooth against the graverobbers. Wears the same clothes as Magerold of Lanafir.

* NiceHat: Wears the same small blue beret as Magerold.
* SinisterScimitar: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]]
and claw fulfilling [[VideoGame/DarkSouls Lautrec of Carim]]'s signature weapon.
* WeakButSkilled: Andrei has
the duties distinction of being a NPC summon who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he assigned to them.
relies on agility and judicious use of items, which include throwing knives, Witching Urns and Gold Pine Resins for buffing his Shotel.



[[folder:Burnt Ivory King]]

[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/burnt_ivory_king_6833.png]]

Far to the North, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.
* {{Badass}}:
** While you're in the middle of fighting the Charred Loyce Knight emerging from various {{hellgate}}s, the Burnt Ivory King makes a grand entrance in his own portal, and promptly starts ''swatting you''. If you took the time to gather Loyce Knights on your own, prepare to see them [[CurbStompBattle get slaughtered]] once he turns his attention to them.
** Within the lore, the Old Chaos was said to be an evil that was on par with or even surpassed [[spoiler:the fragments of Manus]], and threatened to corrupt the land of Forossa. His answer? Build a freaking cathedral and his throne on top of it and get down to smack it silly until he couldn't go on anymore.
* BadassCape: He has a cape that looks like it's made of wolf fur.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* GrandEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; the devil himself has come for you.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[http://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* TheSouthpaw: Shares the distinction with the Throne Watcher and the Fume Knight for being one of the very few left-handed bosses.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].

to:

[[folder:Burnt Ivory King]]

[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/burnt_ivory_king_6833.png]]

Far to
[[folder:Ruined Aflis]]

A sorcerer available for summoning in
the North, a King built a great cathedral to appease Cave of the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

* AnIcePerson:
Dead. Appears to enchant be the former archmaster of Aldia's Keep given his blade with ice, Dragon Acolyte robes and can stab Dragon Sage hood.

* HowTheMightyHaveFallen: Just like
his blade into the ground to summon a barrage of ice crystals.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when
name, he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that
is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour ''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is visibly charred black and some are equipped with pyromancy gloves.
* {{Badass}}:
** While you're in the middle of fighting the Charred Loyce Knight emerging from various {{hellgate}}s, the Burnt Ivory King makes a grand entrance in his own portal, and promptly starts ''swatting you''. If you took the time to gather Loyce Knights on your own, prepare to see them [[CurbStompBattle get slaughtered]] once he turns his attention to them.
** Within the lore, the Old Chaos was said to be an evil that was on par with or even surpassed [[spoiler:the fragments of Manus]], and threatened to corrupt the land of Forossa. His answer? Build a freaking cathedral and his throne on top of it and get down to smack it silly until he couldn't go on anymore.
* BadassCape: He has a cape that looks like it's made of wolf fur.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.
* EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him
doing far away from one place to another.
home and in a ditch presided by graverobbers is anyone's guess.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated LightEmUp: As soon as he owns ''seven'' of them, three of is summoned, Aflis will use Cast Light, which you can actually fight is moderately helpful in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* GrandEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; the devil himself has come for you.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest
dimly lit tunnels of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[http://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* TheSouthpaw: Shares the distinction with the Throne Watcher and the Fume Knight for being one of the very few left-handed bosses.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].
Cave.



[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.

* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* CoolCrown: Her crown looks like it's made of twisted ice.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* KillTheOnesYouLove: She laments that she is too weak to travel into the Old Chaos and put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* MysticalWaif: She is apparently even weaker than [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is still strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her.
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.

to:

[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

[[folder:Rockshield Baldyr]]

A Child of Dark steel-clad warrior who resides in invades on the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, bridge linking the Dragon Sanctum and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress entranse to the Ivory King's wishes, and watches over the Old Chaos.

* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer
Cave of the Curse first enters Eleum Loyce, she unleashes Dead.

%%* BladeOnAStick
* CombatPragmatist: Will throw
a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once Lloyd talisman at you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way
deprive you of freezing the land.
Estus healing.
* CoolCrown: Her crown looks like it's MeaningfulName: His shield, a Stone Parma, is actually made of twisted ice.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* KillTheOnesYouLove: She laments that she is too weak to travel into the Old Chaos and put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* MysticalWaif: She is apparently even weaker than [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is still strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her.
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.
rock.



!!Allied [=NPC=]s

[[folder:Steelheart Ellie]]

A brawler available for several fights in the ''Lost Crown Trilogy''.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs in swinging at Elana.
* TheLoad: While she's definitely not bad for an NPC summon, the fights she's available for happen to be bosses that will hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* PlayingWithFire: In the third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the King's Pet
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for. She swaps to a SquishyWizard in ''Crown of the Ivory King'', where she won't last long against Aava, but still launches devastating pyromancies.

to:

!!Allied [=NPC=]s

[[folder:Steelheart Ellie]]

A brawler available for several fights in the ''Lost Crown Trilogy''.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs in swinging at Elana.
* TheLoad: While she's definitely not bad for an NPC summon, the fights she's available for happen to be bosses that will hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* PlayingWithFire: In the third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the King's Pet
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for. She swaps to a SquishyWizard

! Characters introduced
in ''Crown of the Ivory King'', where she won't last long Old Iron King''

[[folder:The Fume Knight]]

[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/fume_knight_416.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.
----
* AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favourite animal. Since ravens are associated with Velka, the Goddess of Sin...
* {{Badass}}: He's a LightningBruiser carrying a sword bigger than the Undead Hero that he can imbue with both fire and dark. He attacks mercilessly and repeatedly, and shrugs off many of the strongest spells in the game like they were nothing, even when cast by Carrillion of the Fold, the guy that teaches the Undead Hero magic. He carries two of the most powerful swords introduced in the game [[note]]His Ultra Greatsword is rated S stats adjustment, even when not upgraded, and his regular sword, fully upgraded, has a Dexterity ranking of S. [[/note]], and possesses seriously impressive resistances in terms of physical, dark, and fire defense. Combine that with his ferocity, his agility, and his incredibly high health, and you're looking at one of the fiercest battles in the game.
* BerserkButton: Wearing Velstadt's set causes him to buff up his {{BFS}} immediately at the start of the boss fight. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BlackKnight: His armor has been charred jet-black, and he's even more ominous than the Pursuer, acting as the final obstacle in your quest for the Crown of the Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive, and more resembles a slab of iron with a hilt attached than an actual sword.
* BonusBoss: The Fume Knight resides at the very bottom of the Brume Tower, which will require you hours of exploration within that particular DLC area. Killing him will allow you to recover the crown of the Old Iron King behind his boss arena.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and's malevolent compared to the rest of the knight bosses found in the game.
%%* DeathCryEcho
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart: Raime has a lot going on for him in this regard.
** From a lore perspective, he's Velstadt antithesis: whereas the latter swore eternal allegiance to his liege and eventually ended up following him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt.
** From a gameplay perspective, he's at odds with Sir Alonne. Raime is fought at the bottom of Brume Tower, while Alonne can be challenged relatively high up. Raime is treacherous and vindictive, giving himself to the Dark willingly, whereas Alonne fights the player for the fun of it. Alonne's sword is his only tool, but Raime dual wields, buffs himself, and receives outside assistance from Nadalia's pyromancy.
** He is also an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not fight
against Aava, that individual, but instead joined her. Meanwhile, when faced with the same situation, your character fights without hesitation.
** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It is said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can empower it with the same dark flames as Nadalia's signature Outcry pyromancy.
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, he came to the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* HotBlade: His {{BFS}} becomes covered in glowing orange cracks over the course of the boss fight, and he [[FlamingSword wreathes it in a combination of flames and Abyss magic]] when he gets down to half health. Wear Velstadt's armor, and he'll set his sword ablaze ''immediately''.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that can block 100% of its damage.
* LadyAndKnight: Raime is the Black Knight to Nadalia's Dark Lady.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap into the power of Nadalia's soul fragment. His greatsword will then become alight with fire and dark, and he starts launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which
still launches devastating pyromancies.
have the ability to stunlock you for high damage. When he ditches his smaller sword, the second phase of the fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you and him in a heartbeat.
* MythologyGag: Many of his attack animations during the second phase of the fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. His armour also looks similar to that of Knight Artorias after he was corrupted by the Abyss.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ig0G32Ng2lM Raime, the Fume Knight]]", an ominous low-key symphonic which undermines the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* NotSoDifferent: His final fate is ironically similar to the fates of his former comrade Velstadt and his former liege Vendrick, the people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains will emit the [[HealItWithFire Warmth pyromancy]], ''which will constantly regenerate his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in for [[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] from the first game's DLC; both are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece is also nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself to the Dark.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* TheSouthpaw: It's not obvious at first, given he wields two swords of differing sizes, but once the second phase kicks in, you can see that he swings his {{BFS}} in his left hand with extreme dexterity.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown of the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield and get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks to be this, but when you approach it...



[[folder:Transcendant Edde]]

A dragon warrior available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.

* {{Badass}}: He will ''happily'' tank a fifty-foot long toxin-infused stone dragon with his ''face''.
* CoolSword: His Black Dragon Greatsword, whose description makes an explicit reference to the epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
* DraconicHumanoid: Comes with being a dragon apostle whose armour is grafted into his skin. Unlike Dragonfang Villard, he's a friendly AssistCharacter.

to:

[[folder:Transcendant Edde]]

[[folder:Sir Alonne]]

[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

A dragon warrior available for from the fight against Sinh, far east who won the Slumbering Dragon Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, the Old Iron King named his samurai-like iron warriors the Alonne Knights in his honor.
----
* AntiVillain: Is noticeably one of the few knights
in the ''Crown ''Souls'' series to be uncorrupted by the Dark, and doesn't seem to have any malevolence in his actions, simply looking for a worthy rival. He's also one of the Sunken King'' DLC.

few bosses in the franchise who are outright honourable, similar to Great Grey Wolf Sif and his UndyingLoyalty towards Artorias.
* {{Badass}}: {{Badass}}:
** This is the man who started the trend of the fearsome samurai-like knights found everywhere in the Iron Keep. Since you meet him in a memory, you are fighting him at his prime, untainted by any curse!
** The Old Iron King was once a lowly lord, nowhere near as influential and powerful as he would later become. What, or who, was the main catalyst for this great king of lore's rise to greatness? Sir Alonne, himself.
** Gameplay-wise, he's the only larger-than-human-sized opponent to be able to parry you and follow up with a riposte. [[ThereIsNoKillLikeOverkill Let that sink in for a second]].
* {{BFS}}:
He wields a nodachi longer than he is tall, and its handle is extremely large, making wielding it with one hand impractical.
* BloodMagic: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you can do this yourself, sacrificing some of your health for a significant attack boost.
* BonusBoss: As with any other DLC boss, but gaining access to him in particular requires you to acquire the Crown of the Old Iron King, which
will ''happily'' tank a fifty-foot long toxin-infused stone dragon with his ''face''.
allow you to warp into the Memory of the Old Iron King. Overall, this makes him the trickiest BonusBoss to get to, as you will need to defeat the Fume Knight, who is the DLC's mandatory boss fight.
* CoolSword: DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled from the Black Dragon Greatsword, whose Knights in the first ''Dark Souls''.
* DeathFromAbove: One of his deadliest attacks has him perform a leaping slash which will shave off up to two thirds of your health.
* DisappearsIntoLight: Like the rest of the DLC bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of light once defeated. However, this can be averted if your killing blow knocks him off his feet, in which case he'll stay downed for a few seconds before dissipating into red ashes.
* {{Dreamwalker}}: Sir Alonne is long gone by the time of ''Dark Souls II'', his armour and signature nodachi kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Iron King that you can meet and fight the samurai-like knight.
* EvilWeapon: The Japanese
description makes of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[{{Badass}} was strong enough to control the weapon's urges]], or fell victim to it when you find him in the memories.
* HypercompetentSidekick: He helped
an explicit reference insignificant Venn-dependent lord become the Iron King and went away at the peak of his sire's rule, implying that the realm went downhill right after his departure. And "departure" probably means being killed by Undead Hero in the ancient memory, similary to the epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
Giant Lord. So congratulations, player, it's ''you'' who [[NiceJobBreakingItHero started a chain of events that eventually led both Old Iron King and his kingdom to the terrible state they're in in the present]].
* DraconicHumanoid: Comes ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to pierce you with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly capable of parrying you, knocking you on your ass, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to a classical depiction of a [[http://en.wikipedia.org/wiki/Zanbat%C5%8D zanbato]] as it can get, combining the extra large handle of a [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the long blade of a [[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for Sir Alonne, who is much taller than the PlayerCharacter, the resulting weapon
being a dragon apostle {{BFS}} that cuts frighteningly fast and powers itself through the blood of whoever it pierces.
* KatanasAreJustBetter: Wields a large-handled nodachi wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by one of the lowest durabilities in the game.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by not letting him land a blow on them, he will commit suicide to retain his honor.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that describes Sir Alonne's pride in taking on deadly duels. It combines an epic OrchestralBombing with tension-inducing violin bouts, but ends up drowned by a heroic chorus
whose lyrics can actually be distinguished. Unlike the rest of the soundtrack's EtherealChoir, the lyrics are in ''[[AltumVidetur Latin]]''.
* LightningBruiser: Despite his size he moves absurdly fast, and his katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you little time to rest before unleashing a flurry of slashes.
* MasterSwordsman: He fights with nothing but his swordplay, and his aggressive combat style will probably put you on the defensive, even with phantom summons. To top it off, he can parry you when he seems to lower his sword.
* MythologyGag: Wears an armour set that resembles Shiva of the East from the first ''Dark Souls'', and similarly comes from a distant country that's implied to have {{Wutai}} vibes.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master. [[spoiler:Though it's just as possible that the player's action in Memory of the Old Iron King is responsible for his disappearance.]]
* {{Samurai}}: His
armour is grafted into based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a nodachi, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without ever healing, he impales himself as part of
his skin. Unlike Dragonfang Villard, he's death animation, most likely in shame of getting unilaterally beaten.
* SwordAndFist: He won't hesitate to kick you if you are too close. This has the added effect of breaking your shield guard and making you vulnerable to incoming attacks. If he jumps backwards and you're caught in the animation, you will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in your direction.
* WalkingTheEarth: Sir Alonne is
a friendly AssistCharacter.
knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. [[spoiler:Another possible interpretation is that he was slain by the player in their match within Memory of the Old Iron King.]]
* WorthyOpponent: When the bearer of the curse enters his boss chamber Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]



[[folder:Abbess Feeva]]

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC. She reappears at the start of the Frigid Outskirts in ''Crown of the Ivory King''.

* TheLoad: Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game, all of which do much less damage than they should due to the dragon's absurd lightning resistance. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer with which she can cure the Toxic status that Sinh loves to inflict on you. It's showcased even better in the third DLC, where her occasional Great Heals and Sacred Oaths will last you through the entire trip.
* ShockAndAwe: Does battle with a variety of high-level lightning spells, which unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.
* SquishyWizard: In the Frigid Outskirts, if an enemy so much as glances over her, she's toast, otherwise she'll unleash obscenely powerful, high-level miracles on top of being a medic and a Sacred Oath spammer.

to:

[[folder:Abbess Feeva]]

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown
[[folder:Nadalia, Bride of the Sunken King'' DLC. She reappears at the start Ash]]

[[quoteright:251:http://static.tvtropes.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"Let me surround you..."''

A Child
of the Frigid Outskirts in ''Crown of the Ivory King''.

* TheLoad: Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game, all of which do much less damage than they should due
Dark who journeyed to the dragon's absurd lightning resistance. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind Iron Keep and Brume Tower in order to take the fact Old Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.
----
* AbhorrentAdmirer: If you can decipher what her idols are saying, you'll find
that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer
she's basically flirting with which she can cure the Toxic status that Sinh loves to inflict on you. It's showcased even better ''really'' creepy.
* AndIMustScream: It is highly unlikely that she's happy the way she is now, given that her body is long dead and she has no physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack the Undead Hero.
* BlackWidow: She ''intended'' to become this to the Old Iron King. Considering she appeared after he died his kingdom was abandoned, it seriously bit her
in the third DLC, where ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls, and forsook
her occasional Great Heals and Sacred Oaths physical form to become a [[SuperSmoke black fog]].
* EvenEvilHasLovedOnes: One of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You
will last you have to comb through the entire trip.
* ShockAndAwe: Does battle
tower to get all 12 of her soul fragments. Finding all of them rewards you with a variety the complete soul of high-level lightning spells, Nadalia, which unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.
can be used to trade for powerful pyromancy spell or chime.
* SquishyWizard: In HealItWithFire: Half of the Frigid Outskirts, if ashen idols, four of which surround the Fume Knight's boss arena, can cast a large-scale version of the Warmth pyromancy, healing enemies at an enemy so much as glances alarming rate.
* HumanoidAbomination: If the ashen idols are accurate likenesses, like her sisters she was humanoid but ''not'' human at all.
* LadyAndKnight: Nadalia is the Dark Lady to Raime's Black Knight.
* PlayingWithFire: Nadalia's idols unleash the pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from the ground.
* SoulFragment: She was a Child of Dark, just like Elana and [[spoiler:Nashandra]], but she screwed herself
over her, by invading after the Old Iron King had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in kingless land devoid of souls to harvest, she forsook her physical form, entrusting her fragments of her soul to the ashen idols scattered about Brume Tower.
* SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning
she's toast, otherwise she'll unleash obscenely powerful, high-level miracles on top of being been dead for a medic ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that she was probably average. Thus, if Nadalia were still in possession of her physical form, she likely would have been a Sacred Oath spammer.
fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes the Undead Hero for the Old Iron King, who you have to defeat to access the DLC.



[[folder:Rapacious Andrei]]

An adventurer who can be summoned in the Cave of the Dead for the fight against the graverobbers. Wears the same clothes as Magerold of Lanafir.

* NiceHat: Wears the same small blue beret as Magerold.
* SinisterScimitar: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]] and [[VideoGame/DarkSouls Lautrec of Carim]]'s signature weapon.
* WeakButSkilled: Andrei has the distinction of being a NPC summon who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he relies on agility and judicious use of items, which include throwing knives, Witching Urns and Gold Pine Resins for buffing his Shotel.

to:

[[folder:Rapacious Andrei]]

An adventurer who
[[folder:Drifter Swordsman Aidel]]

A warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Helps you fight the blue Smelter Demon and Sir Alonne.

* ArtificialBrilliance: He and Lorrie are as human as they can get for NPC summons. They use gestures to communicate with you (or carvestones in Aidel's case), coordinate their attacks well, and sometimes stop fighting just to taunt the boss, much to the player's chagrin.
* BashBrothers: He and Lorrie
can be summoned in the Cave of the Dead for the fight against the graverobbers. Wears the same clothes bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass with his twinblade and looks cool while he's at it. As soon
as Magerold of Lanafir.

* NiceHat: Wears
he gets to meet Sir Alonne, though, he will often drop a "Hello!" carvestone in the same small blue beret as Magerold.
middle of a fight.
* SinisterScimitar: DoubleWeapon: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]] and [[VideoGame/DarkSouls Lautrec of Carim]]'s signature weapon.
* WeakButSkilled: Andrei has the distinction of being
a NPC summon who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he relies on agility and judicious use of items, which include throwing knives, Witching Urns and Gold Pine Resins for buffing his Shotel.
Stone Twinblade.



[[folder:Ruined Aflis]]

A sorcerer available for summoning in the Cave of the Dead. Appears to be the former archmaster of Aldia's Keep given his Dragon Acolyte robes and Dragon Sage hood.

* HowTheMightyHaveFallen: Just like his name, he is the ''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is doing far away from home and in a ditch presided by graverobbers is anyone's guess.
* LightEmUp: As soon as he is summoned, Aflis will use Cast Light, which is moderately helpful in the dimly lit tunnels of the Cave.

to:

[[folder:Ruined Aflis]]

A sorcerer
[[folder:Steel-willed Lorrie]]

Another warrior
available for summoning in the Cave ''Lost Crowns Trilogy'' DLC. Can fight the same bosses as Aidel.

* ArtificialBrilliance: The first thing she does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, she seems to have been tweaked with in regards to the fight against Sir Alonne, where he can randomly choose to not take up arms for most
of the Dead. Appears to be fight and let you duel with the former archmaster of Aldia's Keep given his Dragon Acolyte robes boss.
* BackToBackBadasses: He
and Dragon Sage hood.

* HowTheMightyHaveFallen: Just like his name, he is
Aidel can be summoned for the ''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is doing far away from home same bosses, and in a ditch presided by graverobbers is anyone's guess.
surprisingly work well together.
* LightEmUp: As soon as he is summoned, Aflis MightyGlacier: She's slow, but her armour ensures she'll shrug off most attacks, and retaliates hard with her Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I.
will use Cast Light, which is moderately helpful in the dimly lit tunnels spend a good chunk of the Cave.
fight against Sir Alonne trying to approach the boss, only to break out with the "Welcome!" gesture, effectively depriving you of an otherwise capable tank.




[[folder:Drifter Swordsman Aidel]]

A warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Helps you fight the blue Smelter Demon and Sir Alonne.

* ArtificialBrilliance: He and Lorrie are as human as they can get for NPC summons. They use gestures to communicate with you (or carvestones in Aidel's case), coordinate their attacks well, and sometimes stop fighting just to taunt the boss, much to the player's chagrin.
* BashBrothers: He and Lorrie can be summoned for the same bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass with his twinblade and looks cool while he's at it. As soon as he gets to meet Sir Alonne, though, he will often drop a "Hello!" carvestone in the middle of a fight.
* DoubleWeapon: Wields a Stone Twinblade.

to:

\n[[folder:Drifter Swordsman Aidel]]\n\n
[[folder:Maldron the Assassin]]

A cowardly warrior available for summoning who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the Rebel's Greatshield. He shows up again in the ''Lost Crowns Trilogy'' DLC. Helps you fight the blue Smelter Demon and Sir Alonne.

* ArtificialBrilliance: He and Lorrie are
Frozen Eleum Loyce, this time as a human posing as they can get a white phantom.

* ArtificialStupidity: It's entirely possible
for NPC summons. They use Maldron to fall to his death while fleeing down the stairs.
* BitchInSheepsClothing: When you find him in ''Crown of the Ivory King'', he hides the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs
gestures to communicate greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment, and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena
with you (or carvestones in Aidel's case), coordinate their attacks well, an albino version of the Covetous Demon. As if it wasn't enough, both he and sometimes stop fighting just to taunt the boss, much miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He can heal with Estus, despite being an invader.
* DirtyCoward: After taking enough damage, Maldron quickly flees down
to the player's chagrin.
* BashBrothers: He
base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and Lorrie can be summoned for the same bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass
attack him. This time he lures you into an arena with his twinblade and looks cool while an albino Covetous Demon.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks
he's at it. As soon using as he gets to meet Sir Alonne, though, he will often drop a "Hello!" carvestone in the middle of a fight.
meatshields against him.
* DoubleWeapon: JoustingLance: Wields a Stone Twinblade.
Heide Greatlance, which he will use to poke you from behind his greatshield.
* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.



[[folder:Steel-willed Lorrie]]

Another warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Can fight the same bosses as Aidel.

* ArtificialBrilliance: The first thing she does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, she seems to have been tweaked with in regards to the fight against Sir Alonne, where he can randomly choose to not take up arms for most of the fight and let you duel with the boss.
* BackToBackBadasses: He and Aidel can be summoned for the same bosses, and surprisingly work well together.
* MightyGlacier: She's slow, but her armour ensures she'll shrug off most attacks, and retaliates hard with her Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I. will spend a good chunk of the fight against Sir Alonne trying to approach the boss, only to break out with the "Welcome!" gesture, effectively depriving you of an otherwise capable tank.

to:

[[folder:Steel-willed Lorrie]]

Another warrior available for summoning in
[[folder:Quicksword Rachel]]

A heavily armored swordswoman who invades on another tower separate from Brume Tower. She wields a bastard sword and
the ''Lost Crowns Trilogy'' DLC. Drangleic shield.

* ArtificialStupidity:
Can fight be baited into walking into the same bosses as Aidel.

oil filled sconces after they are lit on fire.
* ArtificialBrilliance: The first thing she does upon getting summoned is greeting CombatPragmatist: She uses resins to buff her sword, and attacks you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, she seems to have been tweaked with in regards to the fight against Sir Alonne, where he can randomly choose to not take up arms for most of the fight and let you duel with the boss.
* BackToBackBadasses: He and Aidel
a dim-lit area, which can be summoned for worsened if you happen to open the same bosses, and surprisingly work well together.
* MightyGlacier: She's slow, but her armour ensures she'll shrug off most attacks, and retaliates hard with her Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I. will spend a good chunk of the fight against Sir Alonne trying to approach the boss, only to break out with the "Welcome!" gesture, effectively depriving you of an otherwise capable tank.
wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].



[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.

* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. Twiggy Shei makes absolutely no sense.

to:

[[folder:Twiggy Shei]]

Armed with
[[folder:Prowlers]]

The Prowlers are
a greatbow group of six warriors that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down manifest on the stairwell leading up to the Old Chaos.

* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture
Smelters Throne. They are all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* CoolHelmet: The obtuse Old Bell helm, which you can find
dressed in the DLC.
Mad Warrior's set, and wield katanas and bows.

* OddNameOut: The rest BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which becomes especially troublesome if multiple Prowlers start loosing arrows.
* MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated with spiky bones mimicking dreadlocks. They also gang up on you as soon as you make your way to the Smelter Throne.
* TakeThat: A big one to the players. Many fans complained about how the very popular the Mad Warrior set (due to its similarity to the Film/{{Predator}} mask) dropped off of one black phantom. Now you have a chance to get multiple pieces
of the [=NPC=]s have a name that alludes to their roles and abilities. Twiggy Shei makes absolutely no sense.
set... but they won't make it easy for you.



[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.

* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* {{Badass}}: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These guys steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: Two knights are armed with the standard Loyce Greatsword they wield in one hand. Ironically, you can only acquire one by defeating the duo of tigers found in the Frigid Outskirts, which has nothing to do with the DLC's main questline.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get decimated in no time.

to:

! Characters introduced in ''Crown of the Ivory King''

[[folder:The Loyce Knights]]

The Knights of Loyce were devoted guardians of
King's Pets]]

[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava
the land of Forossa, King's Pet, Zallen and when Lud the time came to seal the Old Chaos, they along with King's Pets.]][[/labelnote]]]]

Each of
the Ivory King himself, delved valiantly into King's seven beasts was conferred a specific duty. Aava's was the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.

* AnAxeToGrind: One
guardianship of the knights carries a white variant King's beloved child of Dark, while Zallen and Lud were to mercy kill the Black Knight Greataxe.
* {{Badass}}: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These guys steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: Two knights are armed with the standard Loyce Greatsword they wield in one hand. Ironically, you can only acquire one by defeating the duo of tigers
exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts, which has nothing Outskirts.

* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass
to do a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC, and its invisiblity will force you to backtrack and search for Eye of the Priestess. Alsanna even says you're making a grave mistake by trying to step through the fog gate.
* BonusBoss: As
with any other DLC boss, though Aava is mandatory if you want to get the DLC's main questline.
titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.
* DistressedDude: Three CatsAreMean: All three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
extremely vicious, giant tigers.
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral DualBoss: Zallen and Lud are fought together, though Zallen will only join up with the one already there, after in once Lud starts getting injured.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility,
which they'll drop down along with can get dispelled by a particular item, makes it nearly impossible to defeat.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.
* {{Leitmotif}}: Two of them.
** [[http://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned
you to back off, and Aava makes sure her will is respected through ''your death''.
** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.
* LightningBruiser: All of them are gigantic in size, akin to Sif and
the Old Chaos, which houses the final boss before acquiring the titular crown.
* HeroicSacrifice: Sealing one
Royal Rat Authority, and their movements cover a lot of the portals takes out the knight's life. By the end of the fight, distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you have sealed all gates with four Loyce Knights get taken out in tow, two or three hits.
* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.
* TurnsRed: Should either Lud or Zallen fall,
the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.
* UndyingLoyalty: Though their master was lost to the flames of Chaos, they
still help you never abandoned him. Even now they fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better
with their KnightInShiningArmor theme.
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing
tooth and claw fulfilling the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time duties he risks getting caught in an EasyLevelTrick which instantly kills him.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get decimated in no time.
assigned to them.



!!Enemy [=NPCs=]

[[folder:Rockshield Baldyr]]

A steel-clad warrior who invades on the bridge linking the Dragon Sanctum and the entranse to the Cave of the Dead.

%%* BladeOnAStick
* CombatPragmatist: Will throw a Lloyd talisman at you to deprive you of Estus healing.
* MeaningfulName: His shield, a Stone Parma, is actually made of rock.

to:

!!Enemy [=NPCs=]

[[folder:Rockshield Baldyr]]

A steel-clad warrior who invades
[[folder:Burnt Ivory King]]

[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/burnt_ivory_king_6833.png]]

Far to the North, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king, and his skill sure hasn't dwindled when he fights you.
* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.
* {{Badass}}:
** While you're in the middle of fighting the Charred Loyce Knight emerging from various {{hellgate}}s, the Burnt Ivory King makes a grand entrance in his own portal, and promptly starts ''swatting you''. If you took the time to gather Loyce Knights on your own, prepare to see them [[CurbStompBattle get slaughtered]] once he turns his attention to them.
** Within the lore, the Old Chaos was said to be an evil that was on par with or even surpassed [[spoiler:the fragments of Manus]], and threatened to corrupt the land of Forossa. His answer? Build a freaking cathedral and his throne on top of it and get down to smack it silly until he couldn't go on anymore.
* BadassCape: He has a cape that looks like it's made of wolf fur.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King.
* CoolCrown: The titular crown resembles a white tiara with a crystal in it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour, though it's toned down due to having been exposed to the Old Chaos' fires for so long.
* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat
on the bridge linking the Dragon Sanctum and the entranse to the Cave of the Dead.

%%* BladeOnAStick
floor, vanishing into red ashes instead.
* CombatPragmatist: Will throw a Lloyd talisman at you to deprive you of Estus healing.
* MeaningfulName: His shield, a Stone Parma, is
EasyLevelTrick: He can actually made be goaded into one of rock.
your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos, and Alsanna begs you to put him to rest.
* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.
* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.
* FlunkyBoss: A strange variant in that you get to fight his knights before he himself shows up. Of course, you can limit their numbers by bringing in the Loyce Knights you saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to seal the gates.
* GrandEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; the devil himself has come for you.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.
* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you, making him twice the player's height.
* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.
* {{Leitmotif}}: [[http://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.
* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.
* RecurringElement: Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.
* TheSouthpaw: Shares the distinction with the Throne Watcher and the Fume Knight for being one of the very few left-handed bosses.
* SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].



[[folder:Maldron the Assassin]]

A cowardly warrior who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the Rebel's Greatshield. He shows up again in the Frozen Eleum Loyce, this time as a human posing as a white phantom.

* ArtificialStupidity: It's entirely possible for Maldron to fall to his death while fleeing down the stairs.
* BitchInSheepsClothing: When you find him in ''Crown of the Ivory King'', he hides the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs gestures to greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment, and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena with an albino version of the Covetous Demon. As if it wasn't enough, both he and the miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He can heal with Estus, despite being an invader.
* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. This time he lures you into an arena with an albino Covetous Demon.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks he's using as meatshields against him.
* JoustingLance: Wields a Heide Greatlance, which he will use to poke you from behind his greatshield.
* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.

to:

[[folder:Maldron the Assassin]]

[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A cowardly warrior Child of Dark who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the Rebel's Greatshield. He shows up again resides in the Frozen Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.

* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AnIcePerson: When the Bearer of the Curse first enters
Eleum Loyce, this time as she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* CoolCrown: Her crown looks like it's made of twisted ice.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by its strong attack]].
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most
human posing as out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being
a white phantom.

Child of Dark''.
* ArtificialStupidity: GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: She's one to [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among [[spoiler:the weakest of Manus's fragments]]. Whereas [[spoiler:Nashandra manipulated Vendrick without remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark, and has immense power over the ice coating the land of Forossa.
* KillTheOnesYouLove: She laments that she is too weak to travel into the Old Chaos and put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* MysticalWaif: She is apparently even weaker than [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is still strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate.
It's entirely possible best to listen to her.
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front.
* SympathyForTheDevil: Despite only seeking out his kingdom
for Maldron to fall to his death while fleeing down the stairs.
* BitchInSheepsClothing: When you find him in ''Crown
her own reasons and being a Child of Dark, the Ivory King'', he hides the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs gestures to greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment,
King comforted and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena with an albino version of the Covetous Demon. As if it wasn't enough, both he and the miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He can heal with Estus,
loved her, despite being an invader.
knowing what she was.
* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains TheUnfought: Alsanna, unlike her sisters, appears as a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception friendly NPC.
* WaifProphet: She knows all too well about what she
and attack him. This time he lures you into an arena with an albino Covetous Demon.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks he's using as meatshields against him.
* JoustingLance: Wields a Heide Greatlance, which he will use to poke you from behind his greatshield.
* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.
her sisters are.



[[folder:Quicksword Rachel]]

A heavily armored swordswoman who invades on another tower separate from Brume Tower. She wields a bastard sword and the Drangleic shield.

* ArtificialStupidity: Can be baited into walking into the oil filled sconces after they are lit on fire.
* CombatPragmatist: She uses resins to buff her sword, and attacks you in a dim-lit area, which can be worsened if you happen to open the wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].

to:

[[folder:Quicksword Rachel]]

A heavily armored swordswoman
[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom
who invades on another tower separate from Brume Tower. She wields a bastard sword can accompany you down to the Old Chaos.

* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* BewareTheSillyOnes: His oddly shaped helm, weird name
and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Drangleic shield.

* ArtificialStupidity: Can be baited into walking into the oil filled sconces after they are lit on fire.
* CombatPragmatist: She uses resins to buff her sword,
Rotten's fight, but make no mistake: he knows when and attacks you in a dim-lit area, where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.
* CoolHelmet: The obtuse Old Bell helm,
which you can be worsened if you happen to open find in the wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].
DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. Twiggy Shei makes absolutely no sense.



[[folder:Prowlers]]

The Prowlers are a group of six warriors that manifest on the stairwell leading up to the Smelters Throne. They are all dressed in the Mad Warrior's set, and wield katanas and bows.

* BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which becomes especially troublesome if multiple Prowlers start loosing arrows.
* MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated with spiky bones mimicking dreadlocks. They also gang up on you as soon as you make your way to the Smelter Throne.
* TakeThat: A big one to the players. Many fans complained about how the very popular the Mad Warrior set (due to its similarity to the Film/{{Predator}} mask) dropped off of one black phantom. Now you have a chance to get multiple pieces of the set... but they won't make it easy for you.

to:

[[folder:Prowlers]]

[[folder:The Loyce Knights]]

The Prowlers are a group Knights of six warriors Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that manifest on survived remain in Eleum Loyce, now frozen over, awaiting the stairwell leading up call of their master.

* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* {{Badass}}: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These guys steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.
* CoolSword: Two knights are armed with the standard Loyce Greatsword they wield in one hand. Ironically, you can only acquire one by defeating the duo of tigers found in the Frigid Outskirts, which has nothing to do with the DLC's main questline.
* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back
to the Smelters Throne. They are all dressed in the Mad Warrior's set, and wield katanas and bows.

* BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which becomes especially troublesome if multiple Prowlers start loosing arrows.
* MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated
Cathedral to await your confrontation with spiky bones mimicking dreadlocks. They also gang up on the Burnt Ivory King
* EleventhHourRanger: Once
you as soon as you make your way free them from their confinement, the three Loyce Knights come back to the Smelter Throne.
* TakeThat: A big
Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the players. Many fans complained about how Old Chaos, which houses the very popular final boss before acquiring the Mad Warrior set (due to its similarity to titular crown.
* HeroicSacrifice: Sealing one of
the Film/{{Predator}} mask) dropped off portals takes out the knight's life. By the end of one black phantom. Now the fight, if you have a chance to get multiple pieces sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].
* AnIcePerson: Their sealing
of the set... but gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* KnightInShiningArmor: After the trouble you went through to free them,
they won't make it easy carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for you.
it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.
* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.
* SoleSurvivor: The best possible outcome if you brought in all four knights to the fight, have three sacrificed to the chaos gates and the remaining one staying alive until the Burnt Ivory King dies, in which case he'll stay on standby right before the boss fog gate once you return to the cathedral.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up, whoever did not sacrifice himself will get decimated in no time.



* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players.

to:

A warrior lying in wait for an ambush within the inner walls of Eleum Loyce, Aurhirem surprises his opponents through the subtle blending of the surroundings.

* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players.
players, disguising himself as a prop among the many crates scattered around the area..

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* DisappearsIntoLight: Being a DLC boss, he dissipates into specks of golden light upon defeat, but just like Sir Alonne, killing him while he's in midair will cause him to fall flat on the floor, vanishing into red ashes instead.



* TheLoad: Generally considered this. Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game all of which do much less damage than they should due to the dragon's absurd lightning resistance. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer with which she can cure the Toxic status that Sinh loves to inflict on you.

to:

* TheLoad: Generally considered this. Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game game, all of which do much less damage than they should due to the dragon's absurd lightning resistance. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer with which she can cure the Toxic status that Sinh loves to inflict on you. It's showcased even better in the third DLC, where her occasional Great Heals and Sacred Oaths will last you through the entire trip.




to:

* SquishyWizard: In the Frigid Outskirts, if an enemy so much as glances over her, she's toast, otherwise she'll unleash obscenely powerful, high-level miracles on top of being a medic and a Sacred Oath spammer.



* HowTheMightyHaveFallen: Just like his name, he is the ''ruined'' archmaster Aflis of Aldia's Keep.

to:

* HowTheMightyHaveFallen: Just like his name, he is the ''ruined'' archmaster Aflis of Aldia's Keep. What exactly he is doing far away from home and in a ditch presided by graverobbers is anyone's guess.
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* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that describes Sir Alonne's pride in taking on deadly duels. It combines an epic OrchestralBombing with tension-inducing violin bouts and the full might of the nearly-seraphic EtherealChoir.

to:

* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that describes Sir Alonne's pride in taking on deadly duels. It combines an epic OrchestralBombing with tension-inducing violin bouts and bouts, but ends up drowned by a heroic chorus whose lyrics can actually be distinguished. Unlike the full might rest of the nearly-seraphic EtherealChoir.soundtrack's EtherealChoir, the lyrics are in ''[[AltumVidetur Latin]]''.

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* ArtificialBrilliance: The first thing he does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, he seems to have been tweaked with in regards to the fight against Sir Alonne, where he can randomly choose to not take up arms for most of the fight and let you duel with the boss.
* BashBrothers: He and Aidel can be summoned for the same bosses, and surprisingly work well together.
* MightyGlacier: He's slow, but his armour ensures he'll shrug off most attacks, and retaliates hard with his Mastodon Greatsword.

to:

* ArtificialBrilliance: The first thing he she does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, he she seems to have been tweaked with in regards to the fight against Sir Alonne, where he can randomly choose to not take up arms for most of the fight and let you duel with the boss.
* BashBrothers: BackToBackBadasses: He and Aidel can be summoned for the same bosses, and surprisingly work well together.
* MightyGlacier: He's She's slow, but his her armour ensures he'll she'll shrug off most attacks, and retaliates hard with his her Mastodon Greatsword.



* BewareTheSillyOnes: His oddly shaped helm, weird name and prostration gesture all scream silly, and his use of a ranged weapon practically reminds you of TheLoad that was Lone Hunter Schmidt during the Rotten's fight, but make no mistake: he knows when and where to position himself with his greatbow, deals absurd damage with it, making him on par with straight-up powerhouses like Jester Thomas and Masterless Glencour.



The Knights of Loyce were devoted guardians of the land of Forossa, and when the time came to seal the Old Chaos, they along with the Ivory King himself, delved valiantly into the depths of chaos, never to return. The few that survived remain in Eleum Loyce, now frozen over, awaiting the call of their master.



* {{Badass}}: Most [=NPCs=] don't do a lot damage when summoned, even against regular mobs. These guys steamroll their {{Evil Counterpart}}s before you even attempt to figure out which Charred Loyce Knight to target.



* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos.

to:

* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos.Chaos, which houses the final boss before acquiring the titular crown.



* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point.

to:

* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point. The Burnt Ivory King ''may'' target them, but at the same time he risks getting caught in an EasyLevelTrick which instantly kills him.



* AnAxeToGrind[=/=]BladeOnAStick: One variant wields a black Old Knight Halberd.

to:

* AnAxeToGrind[=/=]BladeOnAStick: AnAxeToGrind [=/=] BladeOnAStick: One variant wields a black Old Knight Halberd.



* LuckilyMyShieldWillProtectMe: All of the knights have shields.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Combustion and Fire Whip, all of which deal large amounts of damage.

to:

* LuckilyMyShieldWillProtectMe: All of the knights have shields.
shields that block out most attacks once they're raised, sometimes even deflecting your swings. The only way to counter this is, of course, attacking them from behind.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged.
jagged, being what's left of the standard Loyce Greatsword after burning for so long in the Old Chaos.
* PlayingWithFire: One of them wields a Pyromancy Glove and can cast Fire Snake, Great Fireball, Great Combustion and Fire Whip, all of which deal large amounts of damage.damage.
* RecurringElement: Despite lacking the signature death wail (which has been given to the Alonne Knights) and only appearing for one boss arena, the Charred Loyce Knights take up elements from ''Dark Souls''[='=] Black Knights, who followed their liege all the way to the equivalent of a furnace and lost all sense of purpose and being, along with their fallen leader.
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OK, this is getting ridiculous. Sinkhole.


* [[AffablyEvil Affably Not Actually Evil]]: She fully acknowledges that she is a Child of Dark and that her ''sisters'' are evil, and she willingly hands over her own soul to you, and wishes you luck on your journey.
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* AffablyEvil: She fully acknowledges that she is a Child of Dark and that her sisters are evil, and she willingly hands over her own soul to you, and wishes you luck on your journey.

to:

* AffablyEvil: [[AffablyEvil Affably Not Actually Evil]]: She fully acknowledges that she is a Child of Dark and that her sisters ''sisters'' are evil, and she willingly hands over her own soul to you, and wishes you luck on your journey.

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* UndyingLoyalty: Though their master was lost to the flames of Chaos, they still never abandoned him. Even now they fight with tooth and claw fulfilling the duties he assigned to them.
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* KnightInShiningArmor: What he was in life before sacrificing himself to Old Chaos. He was the greatest of the Forossan Knights and even as king he fought for his homeland. He was also a compassionate and chivalrous man who treated Alsanna with love and kindness despite knowing her true nature. The few remaining knights who were not consumed by Old Chaos follow his example.

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* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol.

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* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol. In ''Crown of the Ivory King'', he runs away the instant you catch on to his deception and attack him. This time he lures you into an arena with an albino Covetous Demon.
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* MagicKnight: While his use of FlashStep and ice magic may not be something special, he also created soul-driven golems in the past. Without some stolen Giants' secrets.

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* KatanasAreJustBetter: The Afflicted Graverobber carries around [[DualWielding two]] Berserker Blades, which will build up your bleed meter extremely quickly if you're not careful.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=tNhqsri8Mdc Graverobber, Varg and Cerah]]".



* KatanasAreJustBetter: The Afflicted Graverobber carries around [[DualWielding two]] Berserker Blades, which will build up your bleed meter extremely quickly if you're not careful.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=tNhqsri8Mdc Graverobber, Varg and Cerah]]".
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[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/aava_5784.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Aava the King's Pet, Zallen and Lud the King's Pets.]][[/labelnote]]]]


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[[quoteright:185:http://static.tvtropes.org/pmwiki/pub/images/burnt_ivory_king_6833.png]]
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* EasyBossTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.

to:

* EasyBossTrick: EasyLevelTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.

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* BonusBoss: As with any other DLC boss, though Aava is mandatory if you want to get the titular crown. Lud and Zallen, on the other hand, provide no relevance to the questline, and are fought at the end of a very brutal optional area.



* KungShui: Those ornate statues on the bridge are just begging for Aava to smash them into rubble as soon as it runs around the arena.



* BonusBoss: He's the final enemy you have to defeat if you want to acquire the Crown of the Ivory King.



* EasyBossTrick: He can actually be goaded into one of your Loyce Knights' sacrifice animation, which will encase him in ice and render him unable to move, after which he'll simply keel over and die in one hit.



* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you.

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* LargeAndInCharge: He was the ruler of Forossa, and towers over his fellow Loyce Knights, all of which are already two heads taller than you.you, making him twice the player's height.



* RecurringElement: He's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.

to:

* RecurringElement: He's Due to the ''Souls'' series' theme of EternalRecurrence, he's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the inferno and can only be put down to rest by the PlayerCharacter. Also, his loyal knights have the exact same role as the Black Knights of ''Dark Souls'', following their liege to the very end and becoming charred for their trouble.


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* CoolSword: Two knights are armed with the standard Loyce Greatsword they wield in one hand. Ironically, you can only acquire one by defeating the duo of tigers found in the Frigid Outskirts, which has nothing to do with the DLC's main questline.


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* KnightInShiningArmor: After the trouble you went through to free them, they carry out their duty, as well as Alsanna's wishes', to confront the Old Chaos alongside you, and will gladly sacrifice themselves for it.
* LuckilyMyShieldWillProtectMe: All four of them carry shields alongside their weapons. The two swordsmen fit in better with their KnightInShiningArmor theme.

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More playthroughs made me realize this isn\'t the case for B.I.K..


* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king.

to:

* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king.king, and his skill sure hasn't dwindled when he fights you.



* {{Badass}}: While you're in the middle of fighting the Charred Loyce Knight emerging from various {{hellgate}}s, the Burnt Ivory King makes a grand entrance in his own portal, and promptly starts ''swatting you''. If you took the time to gather Loyce Knights on your own, prepare to see them [[CurbStompBattle get slaughtered]] once he turns his attention to them.

to:

* {{Badass}}: {{Badass}}:
**
While you're in the middle of fighting the Charred Loyce Knight emerging from various {{hellgate}}s, the Burnt Ivory King makes a grand entrance in his own portal, and promptly starts ''swatting you''. If you took the time to gather Loyce Knights on your own, prepare to see them [[CurbStompBattle get slaughtered]] once he turns his attention to them.them.
** Within the lore, the Old Chaos was said to be an evil that was on par with or even surpassed [[spoiler:the fragments of Manus]], and threatened to corrupt the land of Forossa. His answer? Build a freaking cathedral and his throne on top of it and get down to smack it silly until he couldn't go on anymore.



* CoolCrown: His crown resembles a white tiara with a crystal in it.

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* CoolCrown: His The titular crown resembles a white tiara with a crystal in it.it.
* CoolHelmet: His helm has a human face engraved in it, and it's golden, like the rest of his armour, though it's toned down due to having been exposed to the Old Chaos' fires for so long.



%%* FlashStep:

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%%* FlashStep:* FlashStep: Some of his lunges inexplicably end up warping him away from one place to another.



* PragmaticVillainy: Once he enters the fray, he prioritizes his assault on the remaining Loyce Knights, knowing full well their deaths will prevent the {{hellgate}}s from getting sealed.

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* PragmaticVillainy: Once he enters RecurringElement: He's an all-too-obvious stand-in for Gwyn, Lord of Cinder; a powerful ruler who selflessly sacrificed himself in order to preserve his kingdom, but eventually lost all sense of identity within the fray, he prioritizes inferno and can only be put down to rest by the PlayerCharacter. Also, his assault on loyal knights have the remaining Loyce Knights, knowing full well exact same role as the Black Knights of ''Dark Souls'', following their deaths will prevent liege to the {{hellgate}}s from getting sealed.very end and becoming charred for their trouble.



* ScreamingWarrior: Each of his strong swings are punctuated with a garbled shout, belying the ferocity of his swordplay.



* PowerGlows: Once they light themselves up in blue flames, you know they've prepared themselves for sealing the portals at the cost of their lives, and there's barely anything that can stop them at that point.



%%[[folder:Hexer Nicholai]]

%%[[/folder]]

to:

%%[[folder:Hexer [[folder:Hexer Nicholai]]

%%[[/folder]]
A cleric who invades you far below the bridge in Eleum Loyce.

* CombatPragmatist: He can use Promised Walk of Peace to slow your movement speed down to a crawl, allowing him to sneak in a few offensive miracles in, and he's not above backing away to heal himself.
* ShockAndAwe: Throws lightning based miracles at you, namely Sunlight Spears.

[[/folder]]



* AnAxeToGrind[=/=]BladeOnAStick: One variant wields a black Old Knight Halberd.



* PlayingWithFire: One of them wields a Pyromancy Glove and has some nasty tricks up his sleeve.

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* PlayingWithFire: One of them wields a Pyromancy Glove and has some nasty tricks up his sleeve.can cast Fire Snake, Great Combustion and Fire Whip, all of which deal large amounts of damage.
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[[/folder:]]

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[[/folder:]][[/folder]]
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%%[[/folder]]

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%%[[/folder]]%%[[/folder]]

[[folder:Charred Loyce Knights]]

All that remains of the Loyce Knights who journeyed into the Old Chaos with their king: mindless automatons of destruction.

* ClownCarGrave: If you kill one, he'll just respawn from one of the {{Hellgate}}s unless they're frozen over. However, take too long and multiple copies will come out.
* DropTheHammer: One of them has a massive war-hammer.
* EvilCounterpart: To the Loyce Knights you can bring to help face them.
* LuckilyMyShieldWillProtectMe: All of the knights have shields.
* OddlyShapedSword: One of the knights has a sword that's burnt black and jagged.
* PlayingWithFire: One of them wields a Pyromancy Glove and has some nasty tricks up his sleeve.
* ResurrectiveImmortality: Kill one and he'll respawn a few seconds later from one of the portals unless it's sealed.
[[/folder:]]
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* PragmaticVillainy: Once he enters the fray, he prioritizes his assault on the remaining Loyce Knights, knowing full well their deaths will prevent the {{hellgate}}s from getting sealed.
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* AstonishinglyAppropriateAppearance: And odd inversion in that he retains his ice powers even after being consumed by the fires, making his combat aesthetics rather jarring when you fight him in the hellhole of a PlanetHeck that is the Old Chaos. His Charred Loyce Knights play the trope straight, though, as their armour is visibly charred black and some are equipped with pyromancy gloves.


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%%* FlashStep:


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* GrandEntrance: Several minutes into the fight with the Charred Loyce Knights, you will hear a thundering noise, and your screen will shake a bit. Two large pillars successively rise to form a massive portal, and from it the Burnt Ivory King slowly walks out of it; the devil himself has come for you.

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* {{Stripperiffic}}: Her clothes more-or-less amount to a tattered robe that's open at the front and panties.

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* ShmuckBait: She tells the Bearer of the Curse to not enter Aava's boss fog gate. It's best to listen to her.
* {{Stripperiffic}}: Her clothes more-or-less amount to panties and a tattered robe that's open at the front and panties.front.
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[[folder:Twiggy Shei]]

Armed with a greatbow that is said to have brought down dragons eons ago, Twiggy Shei is a phantom who can accompany you down to the Old Chaos.

* TheArcher: Provides excellent long range support with his Dragonslayer Greatbow.
* CoolHelmet: The obtuse Old Bell helm, which you can find in the DLC.
* OddNameOut: The rest of the [=NPC=]s have a name that alludes to their roles and abilities. Twiggy Shei makes absolutely no sense.

[[/folder]]
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** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Snow Queen"]] starts blaring once you enter Zallen and Lud's lair.

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** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Snow Queen"]] "Lud & Zallen, The King's Pets"]] starts blaring once you enter Zallen and Lud's lair.

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* ArtificialBrilliance: If you took the time to save the Loyce Knights in order to seal the gates that spawn his flunkies, the boss will immediately aim for them instead of you in order to prevent any further sealing.



* BadassCape: He has a cape that looks like its made of wolf fur.

to:

* BadassCape: He has a cape that looks like its it's made of wolf fur.



* FluffyTamer: After fighting Aava the King's Pet (read: a ''humongous ice tiger''), you might wonder what kinds of monstrosities the king tamed during his lifetime, doubly so when it's stated he owns ''seven'' of them, three of which you can actually fight in the content.



* SpikesOfDoom: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.

to:

* SpikesOfDoom: SwordPlant: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.



* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility.
* CoolCrown: Her crown looks like its made of twisted ice.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place.
** Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by it's strong attack.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin.

to:

* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility.
visibility. She dissipates the storm once you agree to help her seal the Old Chaos.
* BarrierMaiden: Even after her husband succumbed to the Old Chaos's corruption, she still watches over it and minimized its spread by way of freezing the land.
* CoolCrown: Her crown looks like its it's made of twisted ice.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place.
**
place. Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by it's its strong attack.]]
attack]].
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin. Fittingly enough, she's the most human out of the Children of Dark.
* EvilerThanThou: She's on the short end of the stick against the Old Chaos' spread, ''despite being a Child of Dark''.



* GoodCounterpart: Arguably, she's this to [[spoiler: Queen Nashandra]], both of them being among the weakest of Manus's fragments. Whereas [[spoiler: Nashandra]] manipulated Vendrick without remorse, Alsanna pulled a HeelFaceTurn when she saw her king's love.

to:

* GoodCounterpart: Arguably, she's this She's one to [[spoiler: [[spoiler:the vanilla game's BigBad Queen Nashandra]], both of them being among the [[spoiler:the weakest of Manus's fragments. fragments]]. Whereas [[spoiler: Nashandra]] [[spoiler:Nashandra manipulated Vendrick without remorse, remorse]], Alsanna pulled a HeelFaceTurn when she saw her king's love.



* HumanoidAbomination: She looks completely human, but is one of the Children of Dark.

to:

* HumanoidAbomination: She looks completely human, but is one of the Children of Dark.Dark, and has immense power over the ice coating the land of Forossa.

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* FlunkyBoss: Has knights that fight along with him. In practice, this requires you to gather a decent amount of knights yourself if you want to stand even a modicum of chance against him.

to:

* FlunkyBoss: Has A strange variant in that you get to fight his knights that fight along with him. In practice, this requires before he himself shows up. Of course, you to gather a decent amount of knights yourself if can limit their numbers by bringing in the Loyce Knights you want saved through the DLC, who will help you dispatch the flunkies and sacrifice themselves to stand even a modicum of chance against him.seal the gates.



* LaserBlade: Once he powers up his sword, the blade is aesthetically similar to a Soul Greatsword that's constantly ignited.



* LightningBruiser: He's extremely quick on his feet, and can even backflip during the fight. As a BonusBoss, his damage output is also through the roof, and his swordplay is swift enough to leave you no room to breathe.



* AnAxeToGrind: One of the knights carries a white variant of the Black Knight Greataxe.
* BladeOnAStick: Another knight wields a halberd, despite its in-game name being a Scythe.



* HeroicSacrifice: Sealing one of the portals takes out the knight's life. By the end of the fight, if you have sealed all gates with four Loyce Knights in tow, the remaining one will still help you fight his former liege, [[TheWorfEffect though he's considerably outmatched]].



* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up they get decimated in no time.

to:

* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up they up, whoever did not sacrifice himself will get decimated in no time.

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!!Allied NPC Summons

to:

!!Allied NPC Summons
[=NPC=]s


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[[folder:The Loyce Knights]]

* DistressedDude: Three of them are held captive in various locations within the DLC. Once rescued, they'll warp back to the Cathedral to await your confrontation with the Burnt Ivory King
* EleventhHourRanger: Once you free them from their confinement, the three Loyce Knights come back to the Grand Cathedral and join up with the one already there, after which they'll drop down along with you to the Old Chaos.
* AnIcePerson: Their sealing of the gates is visually similar to Alsanna's Eleum Loyce, encasing the portals in solid ice.
* TheWorfEffect: Despite dominating their fellow Charred Loyce Knights in combat and sealing the {{hellgate}}s while they're at it, once the Burnt Ivory King shows up they get decimated in no time.

[[/folder]]

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The King's Pets consist of Aava, who is found on a large bridge in Eleum Loyce, and Zallen and Lud, who are found together in the Frigid Outskirts.

to:

The Each of the Ivory King's Pets consist seven beasts was conferred a specific duty. Aava's was the guardianship of Aava, who is found on a large bridge in Eleum Loyce, and the King's beloved child of Dark, while Zallen and Lud, who are Lud were to mercy kill the exiles. Aava is found guarding the way to the Cathedral; Zallen and Lud are fought together in the Frigid Outskirts.



* BeefGate: Aava appears at the very beginning of the DLC. Without the right item, its invisibility will get you screwed a thousand times over before even beginning the content proper.

to:

* BeefGate: Aava appears at the very beginning of the DLC. Without the right item, DLC, and its invisibility invisiblity will get force you screwed a thousand times over before to backtrack and search for Eye of the Priestess. Alsanna even beginning says you're making a grave mistake by trying to step through the content proper.fog gate.



* DualBoss: Zallen and Lud are fought together.

to:

* DualBoss: Zallen and Lud are fought together.together, though Zallen will only join in once Lud starts getting injured.



** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Snow Queen"]] starts blaring once Zallen and Lud come down on you.

to:

** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Snow Queen"]] starts blaring once you enter Zallen and Lud come down on you.Lud's lair.



* MercyKill: The explicit duty for Zallen and Lud, who are to slay any exile thrown in the Frigid Outskirts.




to:

* TurnsRed: Should either Lud or Zallen fall, the remaining one will temporarily buff itself with Abyss magic once its health is down to half. Not only does it gain a large boost in elemental damage and physical defence, but its health will also regenerate at a steady pace for the buff's duration.



* ArtificialBrilliance: If you took the time to save the Loyce Knights in order to seal the gates that spawn his flunkies, the boss will immediately aim for them instead of you in order to prevent any further sealing.



* {{Badass}}: While you're in the middle of fighting the Charred Loyce Knight emerging from various {{hellgate}}s, the Burnt Ivory King makes a grand entrance in his own portal, and promptly starts ''swatting you''. If you took the time to gather Loyce Knights on your own, prepare to see them [[CurbStompBattle get slaughtered]] once he turns his attention to them.



* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos.

to:

* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos.Chaos, and Alsanna begs you to put him to rest.



* LargeAndInCharge: He was the ruler of Forossa, and was on the tall side.

to:

* LargeAndInCharge: He was the ruler of Forossa, and was on the tall side.towers over his fellow Loyce Knights, all of which are already two heads taller than you.



A brawler available for the fight against Elana in the ''Crown of the Sunken King'' DLC. And again in ''Crown of the Old Iron King'', this time against the Fume Knight.

to:

A brawler available for the fight against Elana several fights in the ''Crown of the Sunken King'' DLC. And again in ''Crown of the Old Iron King'', this time against the Fume Knight.
''Lost Crown Trilogy''.



* TheLoad: While she's definitely not bad for an NPC summon, the two fights she's available for happen to be bosses that will both hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for.

to:

* TheLoad: While she's definitely not bad for an NPC summon, the two fights she's available for happen to be bosses that will both hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* PlayingWithFire: In the third DLC, she takes on Jester Thomas' role as a pyromancer and hurls Forbidden Suns and Fire Tempests at Aava, the King's Pet
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for.
for. She swaps to a SquishyWizard in ''Crown of the Ivory King'', where she won't last long against Aava, but still launches devastating pyromancies.



A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.

to:

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.
DLC. She reappears at the start of the Frigid Outskirts in ''Crown of the Ivory King''.

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[[folder:Enemy [=NPCs=]]]

!! Rockshield Baldyr

to:

[[folder:Enemy [=NPCs=]]]

!! Rockshield Baldyr
!!Enemy [=NPCs=]

[[folder:Rockshield Baldyr]]



!! Maldron the Assassin

to:

!! Maldron [[/folder]]

[[folder:Maldron
the Assassin
Assassin]]



* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die.

!! Quicksword Rachel

to:

* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die.

!! Quicksword Rachel
die. In the third DLC, should you get killed, he'll instead use the "Decapitate" gesture.

[[/folder]]

[[folder:Quicksword Rachel]]



!! Prowlers

to:

!! Prowlers
[[/folder]]

[[folder:Prowlers]]



!! Holy Knight Aurhiem

to:

!! Holy [[/folder]]

[[folder:Holy
Knight Aurhiem
Aurhiem]]



!! Castaway Witch Donna

to:

!! Castaway [[/folder]]

[[folder:Castaway
Witch Donna
Donna]]



%%!!Hexer Nicholai


[[/folder]]

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%%!!Hexer Nicholai


[[/folder]]
[[/folder]]

%%[[folder:Hexer Nicholai]]

%%[[/folder]]
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This page details the characters introduced in the ''Lost Crowns Trilogy'' DownloadableContent. '''Beware of unmarked spoilers.'''

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This page details the characters introduced in the ''Lost Crowns Trilogy'' DownloadableContent. Click [[Characters/DarkSoulsII here]] to get back to the main character index. '''Beware of unmarked spoilers.'''
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This page details the characters introduced in the ''Lost Crowns Trilogy'' DownloadableContent. '''Beware of unmarked spoilers.'''

[[foldercontrol]]

! ''Crown of the Sunken King'' exclusives

[[folder:Elana, the Squalid Queen]]

[[quoteright:237:http://static.tvtropes.org/pmwiki/pub/images/elana_squalid_queen_9291.png]]

-->''"You... Forever, you shall rot."''

A Child of Dark who rests deep within the Dragon Sanctum alongside Sinh, the Slumbering Dragon. This woman is said to have been slowly amassing souls in the anticipation of the coming day of vengeance. In her bid for said vengeance, she has slowly been absorbing the soul of Sinh.
----
* TheAssimilator: [[http://youtu.be/DxkZDHgNNt0?t=1m40s A German Spy revealed]] that the developer design notes for Sinh included a note that Elana has been feeding off of his soul, with Sinh oblivious to it.
* AnAxeToGrind: Wields her personal halberd, the Wrathful Axe, which also functions as a catalyst. You can trade Elana's soul to Ornifex for a replica of this weapon, complete with a special dark aura attack.
* AntiMagic: Unlike Darklurker who can be shut down by disabling its spells, Elana is immune to [[PowerNullifier Profound Still]].
* BlackWidow: Like [[spoiler:Nashandra]], Elana journeyed to Shulva to get close to the ruler of the underground kingdom in order to assimilate Sinh's power as her own.
* BonusBoss: Because the ''Crown of the Sunken King'' DLC does not affect your main story progression, she and the subsequent bosses all qualify. Elana has the distinction of being a mandatory ''back-to-back'' BonusBoss with Sinh if you're going to retrieve the Crown itself.
* CastingAShadow: She's an expert hex caster, with spells ranging from Affinity to Dark Hail and Dark Storm. She can also create an explosion of darkness around her similar to [[spoiler:Queen Nashandra]].
* EvilSorceress: Another hexer, another villain.
* DeathCryEcho: When defeated, Elana will dissipate into specks of golden light while letting out an otherworldly screech.
* FlunkyBoss: Elana will occasionally summon four mud skeletons which can inflict both bleed and poison buildup to her aid. If you're unlucky enough, instead of skeletons, she might summon a mud version of [[spoiler:''Velstadt, the Royal Aegis himself'']] to fight you. Then there is the rare chance that she'll summon [[http://i.imgur.com/PE1Wdiz.jpg three little pigs]] as something of a BrickJoke.
* GardenGarment: Her appearance is [[http://i.imgur.com/Ya526vP.jpg very tree-like]], in a contrast to [[spoiler:Nashandra's]] corpse dress.
* GodSaveUsFromTheQueen: This queen is a child of Dark and wishes to enact her vengeance. The first thing she does upon taking sight of you is try to murder you.
* HumanoidAbomination: She was formed from the scattered remnants of the Abyss coalescing into a vaguely humanoid form, [[spoiler:much like Queen Nashandra]].
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ckGyYWowMgc Elana, Squalid Queen]]".
* LongGame: Elana's soul description makes it clear that she was bidding her time for revenge, all while watching over Sinh the Slumbering Dragon.
* MagicKnight: A heavy emphasis on hexing, but she's still perfectly able to bash you around with her halberd-catalyst hybrid.
* {{Necromancer}}: During her fight, she will sometimes summon skeletons to distract you while she continues casting hexes.
* MeaningfulName: "Squalid" means "extremely dirty" or "unpleasant", which goes in tune with her decaying motif; she looks like a degenerate foliage, she creates clones from mud, and appropriately resides in a city filled to the brink with the toxic miasma generated by Sinh.
* PlayingWithFire: In addition to her hexes, she can cast a small exploding orb of fire during the early stages of the fight. ''Multiple Flame Swathes'', to be exact.
* PoisonousPerson: Other than her hexes and pyromancies, one noticeable aspect of her powers is her creation of minions through sludge, one of which is a grotesque parody of [[spoiler:King Vendrick's right-hand, Velstadt]].
* SingingVoiceDissonance: Her singing is ethereal, but her appearance is something left to be desired...
* SoulFragment: According to her soul's and weapon's description, Elana is implied to possess a shard of the dissipated Abyss, and she herself is referred to as a Child of Dark. It's telling when you can draw several parallels between her boss fight and [[spoiler:Nashandra's FinalBoss battle]], and moreso when you take into account that she is the queen of a city that fell into nothingness.
* StrongFamilyResemblance: Aside from looking like she is made of roots instead of bones, she is almost identical [[spoiler:to her "sister" Nashandra]].
* VillainTeleportation: If she doesn't find the time to blast you off with a dark explosion, she'll simply warp away to a safe location before resuming her spellcasting.

[[/folder]]

[[folder:Sinh, the Slumbering Dragon]]

[[quoteright:341:http://static.tvtropes.org/pmwiki/pub/images/sinh_1_7655.png]]

A dragon who resides in the deepest reaches of the Sunken City of Shulva, Sinh is said to have slept soundly under the magnificent kingdom built by the Sunken King. However, Sir Yorgh, who sought the blood of the dragon, invaded Shulva and pierced the Slumbering Dragon with his personal spear. Unable to contain his store of poison, Sinh unleashed it all over the city, turning it into a death town. With Sir Yorgh disappearing into the Eternal Sanctum, the dragon returned to the deepest reaches of the kingdom, and continued to sleep, being watched over by the child of Dark, Elana the Squalid Queen.
----
* AchillesHeel: Hitting Sinh in the chest area, where Yorgh's Spear is sticking out, will usually yield more damage than anywhere else, and his head lacks the corrosive properties that the rest of his body has against physical weapons.
* {{Badass}}: After making such a powerful impression by passing by you ''twice'' through the beginning of the sunken city of Shulva, you find Sinh at the very bottom of the Dragon Sanctum, where he is soundly sleeping. He then wakes up and brutally attacks you, Yorgh's spear still pierced through his body.
* BreathWeapon: He's able to spew large fireballs when flying around, but they're punctuated with huge clouds of toxin. He can also breathe more traditional flames if you're too close to him.
* {{Flight}}: Unlike the Guardian Dragon, Sinh does not perch himself on a wall or anything. He'll simply take flight and zip around à la Kalameet while raining down fire on you.
* BonusBoss: Because ''Crown of the Sunken King'' is only accessed through Downloadable Content, he's way out of the main story, on top of being significantly harder than most endgame bosses. Defeating him ends the first DLC's questline of retrieving the Sunken King Crown.
* HandicappedBadass: Yorgh's Spear has been stuck in his body since time immemorial, and Elana is said to suck off part of his soul. Doesn't stop him from being one of the most powerful beings encountered in ''Dark Souls II''.
* ImpaledWithExtremePrejudice: Yorgh's massive spear is still etched through his body, though Sinh himself shows no sign of weakening. Said spear can be obtained by trading Sinh's soul to Weaponsmith Ornifex.
* KungShui: There are countless stalagmites and rubble in his boss arena, and he'll almost always find something to destroy as soon as he lands in a dramatic fashion.
* LastOfHisKind: One of the last true dragons left. [[spoiler:If the Ancient Dragon really is a fake, then Sinh really is the last dragon.]]
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=vAVCkVclNR4 Sinh, the Slumbering Dragon]]".
* LightningBruiser: Due to his tendency to fly around the battlefield, Sinh is very fast and quickly alternates between bombarding you with toxic fireballs and plunging into the floor in hopes of nailing you. His ground game also leaves you with little room to attack him before he takes flight again.
* NamesToRunAwayFromReallyFast: Like Kalameet's "Calamity", his is a simple wordplay on '''sin'''.
* MooksAteMyEquipment: His stone-like hide erodes weapons rather quickly.
* OurDragonsAreDifferent: He's extremely similar to [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]] when it comes to body structure; long neck, sleek body and wicked-looking wings. The differences are that Sinh's skin is grey and almost stone-like and he's less bulky. Then there's the massive spear sticking out from his back. [[spoiler:If Nashandra and Shalquoir's claims are true, then Sinh is also the only true living dragon left (that is until you come along).]]
* PoisonousPerson: Sinh's poison is said to have been the cause of Shulva's downfall. In his fight proper, his fireball attacks have an added effect of creating a massive cloud of ''toxic''.
* PureIsNotGood: Sinh's release of his dangerous toxin is said to purify his entire being, but this came at the cost of coating the entire Sunken City in it, soundly killing everyone and turning whoever survived into poisonous Hollows.
* RemovedAchillesHeel: Dragons are traditionally weak against lightning in the ''Dark Souls'' lore. Sinh instead boasts an insane resistance to it, making the NPC summon Abbess Feeva nearly useless due to the latter's offensive options being limited to throwing lightning-based miracles.

[[/folder]]

[[folder:Graverobber, Varg and Cerah]]

[[quoteright:218:http://static.tvtropes.org/pmwiki/pub/images/ganksquad2_520.jpg]]
[[caption-width-right:218:[[labelnote:From top to bottom: Afflicted Graverobber, Ancient Soldier Varg, and Cerah the Old Explorer.]][[/labelnote]]]]

A trio of warriors fought in the Cave of the Dead. They are, respectively, the Afflicted Graverobber (wears the Alva Set and dual wields katanas), Ancient Soldier Varg (exact replica of Havel the Rock), and Cerah the Old Explorer (Mirrah archer).
----
* TheArcher: Cerah provides long-range support with a greatbow. It's powerful enough to knock you off your feet and deal a large a mount of damage.
* BonusBoss: They are both this to the normal game and within the context of the ''Crown of the Sunken King'' DLC. You have to access a secret cavern within the Sanctum City in order to challenge them, and they are not mandatory for obtaining the Crown.
* CarryABigStick: Varg is another Havel wannabe, so it's fitting that he comes with his own Dragon Tooth to clobber you with.
* ImmuneToFlinching: All of their attacks have hyperarmor. Hell, all of their actions have hyperarmor. The only time you can avert this trope on them is when they have finished unloading their flurries of strikes.
* MyRulesAreNotYourRules:
** They can all cancel any action animation, including start-up and recovery frames.
** Their movement is not restricted by water. This applies to all three. They can still run at full speed, perform [=WDR1=] attacks, roll at full distance etc.
** They all have either extremely large stamina pools, or infinite stamina.
* KatanasAreJustBetter: The Afflicted Graverobber carries around [[DualWielding two]] Berserker Blades, which will build up your bleed meter extremely quickly if you're not careful.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=tNhqsri8Mdc Graverobber, Varg and Cerah]]".
* NiceHat: Cerah wears the same pimped-out fedora as Lucatiel of Mirrah.
* ThePowerOfFriendship: A villainous example, given how they cover and complement each other. Varg will charge in if you attack Cerah, Graverobber will try to bleed or backstab you while you're focused on Varg, and Cerah will knock you off your feet with a greatarrow at worst possible moment when you are busy with other two. You'd better bring a couple of friends of your own.
* PowerTrio: They have very different styles which nonetheless complement each other.
** GlassCannon / TheSuperego: Cerah has the least health/defenses but can either swiftly drain your health with quick Estoc pokes or backstab you ForMassiveDamage. Also, he provides ranged support, arrows shot from his greatbow not only take a chunk of your health, but knock you off your feet.
** JackOfAllStats / TheEgo: The Graverobber is very maneurable while having decent defense, and can quickly bleed you out with that dual katanas of hers.
** MightyGlacier / TheId: Varg moves, rolls and swings slowly but is very capable of flattening you or sending you flying, and even hitting you with a SpinAttack of his Dragon Tooth when you are behind him.
* TinTyrant: Again, Varg wears the very same armour as Havel the Rock, and he's big man of the trio.
* SamusIsAGirl: You'd expect the person clad in full Alva armour to be a man, but the Graverobber is actually a woman since she uses the same grunts as a female PlayerCharacter when staggered or sent flying.
* WolfPackBoss: They're no different from enemy players, as they can be parried and stunlocked if focused enough on. The problem is that that each of them has an unreasonably large health bar, and will relentlessly pursue you together.

[[/folder]]

! ''Crown of the Old Iron King'' exclusives

[[folder:The Fume Knight]]

[[quoteright:214:http://static.tvtropes.org/pmwiki/pub/images/fume_knight_416.jpg]]

The former Sir Raime of Drangleic. After his disgraced resignation from Vendrick's forces, he journeyed to the Brume Tower to find greater strength. He did indeed find the greater strength he was looking for, but not from the regal father, but from a newfound mother who gave him true purpose.
----
* AdmiringTheAbomination: His soul states that he "became infatuated with the Bride of Ash".
* AnimalMotifs: According to the Rebel's Greatshield which once belonged to him, the raven was said to be his favourite animal. Since ravens are associated with Velka, the Goddess of Sin...
* {{Badass}}: He's a LightningBruiser carrying a sword bigger than the Undead Hero that he can imbue with both fire and dark. He attacks mercilessly and repeatedly, and shrugs off many of the strongest spells in the game like they were nothing, even when cast by Carrillion of the Fold, the guy that teaches the Undead Hero magic. He carries two of the most powerful swords introduced in the game [[note]]His Ultra Greatsword is rated S stats adjustment, even when not upgraded, and his regular sword, fully upgraded, has a Dexterity ranking of S. [[/note]], and possesses seriously impressive resistances in terms of physical, dark, and fire defense. Combine that with his ferocity, his agility, and his incredibly high health, and you're looking at one of the fiercest battles in the game.
* BerserkButton: Wearing Velstadt's set causes him to buff up his {{BFS}} immediately at the start of the boss fight. Guess he never forgot about the defeat he suffered at Velstadt's hands.
* BlackKnight: His armor has been charred jet-black, and he's even more ominous than the Pursuer, acting as the final obstacle in your quest for the Crown of the Old Iron King. It can purchased from Magerold of Lanafir after you defeat the boss.
* {{BFS}}: The Fume Ultra Greatsword he wields [[OnehandedZweihander in his left hand]] is massive, and more resembles a slab of iron with a hilt attached than an actual sword.
* BonusBoss: The Fume Knight resides at the very bottom of the Brume Tower, which will require you hours of exploration within that particular DLC area. Killing him will allow you to recover the crown of the Old Iron King behind his boss arena.
* DarkIsEvil: [[BlackKnight He's clad in black armour]], his blades are powered by a fragment of a Child of Dark, and's malevolent compared to the rest of the knight bosses found in the game.
%%* DeathCryEcho
* DualWielding: Wields a longsword in his right hand and a {{BFS}} in his left. Woe betide when he decides to ditch the smaller sword.
* EvilCounterpart: Raime has a lot going on for him in this regard.
** From a lore perspective, he's Velstadt antithesis: whereas the latter swore eternal allegiance to his liege and eventually ended up following him to his grave, Raime forsook and betrayed Vendrick, opting for greater power and leaving in disgrace after a fight with Velstadt.
** From a gameplay perspective, he's at odds with Sir Alonne. Raime is fought at the bottom of Brume Tower, while Alonne can be challenged relatively high up. Raime is treacherous and vindictive, giving himself to the Dark willingly, whereas Alonne fights the player for the fun of it. Alonne's sword is his only tool, but Raime dual wields, buffs himself, and receives outside assistance from Nadalia's pyromancy.
** He is also an evil counterpart to the main character: Unlike your character, when confronted by [[spoiler: A Child Of Dark,]] he did not fight against that individual, but instead joined her. Meanwhile, when faced with the same situation, your character fights without hesitation.
** From a ''Souls'' series perspective, he's a ShadowArchetype to Knight Artorias from the first game's DLC: both are powerful knights tainted by the Dark, but while Artorias was corrupted by force, Raime willingly gave himself to it.
* EvilWeapon: His swords are tainted with the darkness of Nadalia's presence, and his {{BFS}} will start unleashing black Abyss flames in the second phase. It is said that Raime had the ability to outright disperse the dark fog in the Brume Tower, but instead chose to live along with it. It's implied that the fragment of Nadalia's soul he drops upon defeat was haunting his sword, which explains why he can empower it with the same dark flames as Nadalia's signature Outcry pyromancy.
* FallenHero: Raime was once one of Vendrick's most trusted men, alongside Velstadt. Then he turned against Vendrick, fought and lost against Velstadt, and left in disgrace. Afterwards, he came to the Brume Tower, where set himself at home, his weapons imbued with the darkness of Nadalia, the Bride of Ash.
* HotBlade: His {{BFS}} becomes covered in glowing orange cracks over the course of the boss fight, and he [[FlamingSword wreathes it in a combination of flames and Abyss magic]] when he gets down to half health. Wear Velstadt's armor, and he'll set his sword ablaze ''immediately''.
* IAmNotLeftHanded: At the start, he duel-wields, using his greatsword rarely. Once down to half-health or if he sees you wearing a certain armor set, he quits playing around, and starts using his greatsword exclusively... and it will be empowered with both dark and fire, so there is not a single shield in the game that can block 100% of its damage.
* LadyAndKnight: Raime is the Black Knight to Nadalia's Dark Lady.
* MagicKnight: After losing enough health, he'll ditch his smaller sword and tap into the power of Nadalia's soul fragment. His greatsword will then become alight with fire and dark, and he starts launching fireballs.
* MightyGlacier: During his first phase, he lumbers around with his two swords and sluggishly performs combos, which still have the ability to stunlock you for high damage. When he ditches his smaller sword, the second phase of the fight begins, and he becomes a LightningBruiser as he suddenly picks up speed; his {{BFS}}'s swings are much faster, and he'll close the gap between you and him in a heartbeat.
* MythologyGag: Many of his attack animations during the second phase of the fight are lifted directly from [[spoiler: Gwyn Lord of Cinder]], the final boss of the original ''Dark Souls''. Especially noticeable since both wield giant flaming swords. His armour also looks similar to that of Knight Artorias after he was corrupted by the Abyss.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ig0G32Ng2lM Raime, the Fume Knight]]", an ominous low-key symphonic which undermines the brutal showdown against a FallenHero sprung forth from the deepest reaches of the DLC's area.
* NotSoDifferent: His final fate is ironically similar to the fates of his former comrade Velstadt and his former liege Vendrick, the people he betrayed. Like Velstadt, Raime is also a mighty knight who guards the resting place of a monarch out of UndyingLoyalty, and became tainted by Dark in the process. Like Vendrick, Raime also [[spoiler:fell in love with a Child of Dark.]]
* PowerOfTheVoid: He appears in a vortex of Darkness when you approach his sword.
* PuzzleBoss: It's perfectly possible to run out of Smelter Wedges before engaging him, in which case whatever Nadalia idol remains will emit the [[HealItWithFire Warmth pyromancy]], ''which will constantly regenerate his health''. The fight will then degenerate into making sure the Fume Knight stays away from said idol.
* RecurringElement: Raime is ''Dark Souls II''[='=]s stand-in for [[Characters/DarkSoulsArtoriasOfTheAbyss Knight Artorias]] from the first game's DLC; both are {{Fallen Hero}}es who were previously acquainted with their respective game's ruling figure, [[MasterSwordsman are nearly unparalleled with their swordplay]], and have found a new power in the darkness of the Abyss. Their armour piece is also nearly similar and is sold by the resident CollectorOfTheStrange, and their signature greatshield possesses the highest total resistances in the game. Unlike Artorias, who remained loyal to his monarch until he was enslaved by the Abyss, Raime betrayed his king and willingly gave himself to the Dark.
* ScreamingWarrior: Not since [[VideoGame/DemonsSouls King Allant]] has there been one of this quality. Throughout the fight, he'll be howling at you like a raving beast.
* TheSouthpaw: It's not obvious at first, given he wields two swords of differing sizes, but once the second phase kicks in, you can see that he swings his {{BFS}} in his left hand with extreme dexterity.
* TheUnseen: In the base game, Raime was nothing more than a historical figure described in the Rebel's Greatshield. The ''Crown of the Old Iron King'' changes this by revealing his whereabouts after breaking away from Vendrick.
* ViolationOfCommonSense: Can't get around to dodge his explosive, fireball-spewing SwordPlant attack in the second phase? Get a greatshield and get right next to him! Sure, it will bruise you a bit and break your guard, but it's simpler than predicting the fireballs' movement.
* WeaponTombstone: The ash-coated greatsword planted in the ground looks to be this, but when you approach it...

[[/folder]]

[[folder:Sir Alonne]]

[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/sir_alonne_4803.jpg]]

A warrior from the far east who won the Old Iron King's favor, becoming his most trusted knight. After Alonne's departure, the Old Iron King named his samurai-like iron warriors the Alonne Knights in his honor.
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* AntiVillain: Is noticeably one of the few knights in the ''Souls'' series to be uncorrupted by the Dark, and doesn't seem to have any malevolence in his actions, simply looking for a worthy rival. He's also one of the few bosses in the franchise who are outright honourable, similar to Great Grey Wolf Sif and his UndyingLoyalty towards Artorias.
* {{Badass}}:
** This is the man who started the trend of the fearsome samurai-like knights found everywhere in the Iron Keep. Since you meet him in a memory, you are fighting him at his prime, untainted by any curse!
** The Old Iron King was once a lowly lord, nowhere near as influential and powerful as he would later become. What, or who, was the main catalyst for this great king of lore's rise to greatness? Sir Alonne, himself.
** Gameplay-wise, he's the only larger-than-human-sized opponent to be able to parry you and follow up with a riposte. [[ThereIsNoKillLikeOverkill Let that sink in for a second]].
* {{BFS}}: He wields a nodachi longer than he is tall, and its handle is extremely large, making wielding it with one hand impractical.
* BloodMagic: His blade seems to power itself up (for a short time, anyway) by drawing blood, specifically [[ImpaledWithExtremePrejudice by stabbing you]]. If you use his blade you can do this yourself, sacrificing some of your health for a significant attack boost.
* BonusBoss: As with any other DLC boss, but gaining access to him in particular requires you to acquire the Crown of the Old Iron King, which will allow you to warp into the Memory of the Old Iron King. Overall, this makes him the trickiest BonusBoss to get to, as you will need to defeat the Fume Knight, who is the DLC's mandatory boss fight.
* DeathCryEcho: His death wail is unsurprisingly the same rusty echo as the Alonne knights, which in turn is recycled from the Black Knights in the first ''Dark Souls''.
* DeathFromAbove: One of his deadliest attacks has him perform a leaping slash which will shave off up to two thirds of your health.
* DisappearsIntoLight: Like the rest of the DLC bosses included in the ''Lost Crown Trilogy'', Sir Alonne will light up before disappearing into specks of light once defeated. However, this can be averted if your killing blow knocks him off his feet, in which case he'll stay downed for a few seconds before dissipating into red ashes.
* {{Dreamwalker}}: Sir Alonne is long gone by the time of ''Dark Souls II'', his armour and signature nodachi kept in pristine condition within the upper floors of the Brume Tower. It is only through a travel into the Memory of the Old Iron King that you can meet and fight the samurai-like knight.
* EvilWeapon: The Japanese description of his sword reveals it had a will of its own [[note]]The word used being "Youtou", a type of sword in Japanese fiction that gained sentience[[/note]], and sought blood of its own accord by possibly possessing the wielder. This either means Alonne [[{{Badass}} was strong enough to control the weapon's urges]], or fell victim to it when you find him in the memories.
* HypercompetentSidekick: He helped an insignificant Venn-dependent lord become the Iron King and went away at the peak of his sire's rule, implying that the realm went downhill right after his departure. And "departure" probably means being killed by Undead Hero in the ancient memory, similary to the Giant Lord. So congratulations, player, it's ''you'' who [[NiceJobBreakingItHero started a chain of events that eventually led both Old Iron King and his kingdom to the terrible state they're in in the present]].
* ImpaledWithExtremePrejudice: Throughout the fight, Sir Alonne will make several attempts to pierce you with his blade, and if he does, he'll hold you up in the air before throwing you away, his sword now powered up with dark-red Abyss magic. [[KickThemWhileTheyAreDown He's also perfectly capable of parrying you, knocking you on your ass, and impaling said ass while you're vulnerable]].
* ImpossiblyCoolWeapon: His Bewitched Alonne Sword is as close to a classical depiction of a [[http://en.wikipedia.org/wiki/Zanbat%C5%8D zanbato]] as it can get, combining the extra large handle of a [[http://en.wikipedia.org/wiki/Nagamaki nagamaki]] and the long blade of a [[http://en.wikipedia.org/wiki/%C5%8Cdachi nodachi]]. It's appropriately sized for Sir Alonne, who is much taller than the PlayerCharacter, the resulting weapon being a {{BFS}} that cuts frighteningly fast and powers itself through the blood of whoever it pierces.
* KatanasAreJustBetter: Wields a large-handled nodachi wreathed in Abyss magic. You can acquire it by trading Sir Alonne's soul to Weaponsmith Ornifex, and it's one of the strongest weapons for its weight, combining range with quick swings and high counter damage, crippled only by one of the lowest durabilities in the game.
* KnightErrant: His honor, and how much he values it, is perhaps the most defining characteristic of him. If the player bows to him before their fight, Alonne will nod, acknowledging it as an honorable duel, and bow to them when they defeat him. If the player should shame him by not letting him land a blow on them, he will commit suicide to retain his honor.
* {{Leitmotif}}: "[[http://www.youtube.com/watch?v=ztPGThfD_GY Sir Alonne]]", an imperious and radiant piece that describes Sir Alonne's pride in taking on deadly duels. It combines an epic OrchestralBombing with tension-inducing violin bouts and the full might of the nearly-seraphic EtherealChoir.
* LightningBruiser: Despite his size he moves absurdly fast, and his katana strikes hit deceptively hard. Capable of chaining combos with his swordplay, Sir Alonne gives you little time to rest before unleashing a flurry of slashes.
* MasterSwordsman: He fights with nothing but his swordplay, and his aggressive combat style will probably put you on the defensive, even with phantom summons. To top it off, he can parry you when he seems to lower his sword.
* MythologyGag: Wears an armour set that resembles Shiva of the East from the first ''Dark Souls'', and similarly comes from a distant country that's implied to have {{Wutai}} vibes.
* PowerOfTheVoid: Like the Old Dragonslayer, his weapon is infused with Dark magic. While the beginning of his fight is straightforward for a MasterSwordsman such as he, things get spicy when he impales you, powering up his sword, its blade now emitting a dark-red aura and gaining the ability to shoot several {{Sword Beam}}s.
* {{Ronin}}: According to related item descriptions, Sir Alonne was a knight from the far east who wandered the lands, until he met the Iron King, when he was little more then a minor lord. Sir Alonne helped the Iron King become one of the most powerful monarchs of the time, and became the King's closest friend. Then, when the Iron King reached the pinnacle of his rule, Sir Alonne left, possibly to seek a new master. [[spoiler:Though it's just as possible that the player's action in Memory of the Old Iron King is responsible for his disappearance.]]
* {{Samurai}}: His armour is based off from one, and is strikingly similar to the one worn by ''Dark Souls''[='=]s Shiva of the East. Additionally, he wields a nodachi, and can be seen meditating when you enter the boss room. The set can be obtained from Magerold of Lanafir after defeating Sir Alonne, though it is possible for him to drop a piece right after the fight.
* {{Seppuku}}: If you defeat him quickly enough and without ever healing, he impales himself as part of his death animation, most likely in shame of getting unilaterally beaten.
* SwordAndFist: He won't hesitate to kick you if you are too close. This has the added effect of breaking your shield guard and making you vulnerable to incoming attacks. If he jumps backwards and you're caught in the animation, you will also receive major damage.
* SwordBeam: Once his sword is powered up, he can fire small rays of shadow in your direction.
* WalkingTheEarth: Sir Alonne is a knight from the Far East, who left home, seeking strong foes and a purpose. He found the Old Iron King when he was little but an impoverished Lord, and helped the King to establish his great kingdom. Then, Sir Alonne left suddenly, when the King had seemingly reached the pinnacle of his rule. Presumably, he left the Iron King because he had fulfilled his purpose, and he wasn't needed any longer. [[spoiler:Another possible interpretation is that he was slain by the player in their match within Memory of the Old Iron King.]]
* WorthyOpponent: When the bearer of the curse enters his boss chamber Sir Alonne quickly rises to his feet and shows them respect by nodding his head as a short bow before attacking. [[note]]Contrary to popular belief the player does not need to bow to him to trigger this.[[/note]]

[[/folder]]

[[folder:Nadalia, Bride of Ash]]

[[quoteright:251:http://static.tvtropes.org/pmwiki/pub/images/ashen_idol_8019.png]]

-->''"Let me surround you..."''

A Child of Dark who journeyed to the Iron Keep and Brume Tower in order to take the Old Iron King as her own. Upon reaching the kingless land, devoid of souls, she condemned herself to a fate most wretched. In despair, she forsook her own soul and spread her essence about the king's heirlooms. Her new form, a black ashen fog, encompassed the Brume Tower, animating decorative suits of armor to defend her newfound kingdom.
----
* AbhorrentAdmirer: If you can decipher what her idols are saying, you'll find that she's basically flirting with you. It's ''really'' creepy.
* AndIMustScream: It is highly unlikely that she's happy the way she is now, given that her body is long dead and she has no physical form. If she was not insane before, after untold ages without a physical form and no one to talk to, she's certainly insane now.
* AnimatedArmor: She possesses suits of armor to attack the Undead Hero.
* BlackWidow: She ''intended'' to become this to the Old Iron King. Considering she appeared after he died his kingdom was abandoned, it seriously bit her in the ass.
* DespairEventHorizon: Her soul's description says she became "dispirited" when she realized she'd invaded a land devoid of a king or souls, and forsook her physical form to become a [[SuperSmoke black fog]].
* EvenEvilHasLovedOnes: One of her dialogue quotes is "My dear... sister..."
* GottaCatchThemAll: You will have to comb through the entire tower to get all 12 of her soul fragments. Finding all of them rewards you with the complete soul of Nadalia, which can be used to trade for powerful pyromancy spell or chime.
* HealItWithFire: Half of the ashen idols, four of which surround the Fume Knight's boss arena, can cast a large-scale version of the Warmth pyromancy, healing enemies at an alarming rate.
* HumanoidAbomination: If the ashen idols are accurate likenesses, like her sisters she was humanoid but ''not'' human at all.
* LadyAndKnight: Nadalia is the Dark Lady to Raime's Black Knight.
* PlayingWithFire: Nadalia's idols unleash the pyromancy Outcry when you approach them, with several pillars of black-and-red fire erupting from the ground.
* SoulFragment: She was a Child of Dark, just like Elana and [[spoiler:Nashandra]], but she screwed herself over by invading after the Old Iron King had become [[OurDemonsAreDifferent Ichorous Earth]]. Realizing she was in kingless land devoid of souls to harvest, she forsook her physical form, entrusting her fragments of her soul to the ashen idols scattered about Brume Tower.
* SoulJar: Eleven ashen idols scattered throughout the DLC hold fragments of her soul. The twelfth one resides within the Fume Knight's greatsword.
* TheUnintelligible: Her ashen idols are constantly whispering sinisterly. When you kill them, however, each one has a different line of dialogue that - while hard to decipher - is English and ''very'' creepy.
* TheUnfought: You get fragments of her soul from the Fume Knight and ashen idols, meaning she's been dead for a ''long'' time. However, the ashen idols encountered throughout the DLC are quintessentially "her". All they can do is whisper unintelligible words and occasionally cast the Outcry pyromancy. It is likely for the best that this is the case: It is strongly indicated by her soul that she was incredibly strong as Children of the Dark go. [[spoiler: Nashandra]] was the weakest, and Elana was not indicated to be especially strong or weak, indicating that she was probably average. Thus, if Nadalia were still in possession of her physical form, she likely would have been a fight that would have made either one of them look like nothing.
* VillainessesWantHeroes: Her rather flirtatious dialogue quotes imply she mistakes the Undead Hero for the Old Iron King, who you have to defeat to access the DLC.

[[/folder]]

! ''Crown of the Ivory King'' exclusives

[[folder:The King's Pets]]

The King's Pets consist of Aava, who is found on a large bridge in Eleum Loyce, and Zallen and Lud, who are found together in the Frigid Outskirts.

* AnIcePerson: Aava is coated in ice. All three pets can cast various ice related spells, ranging from a boss-sized Homing Crystal Soulmass to a simple icicle shockwave.
* BeefGate: Aava appears at the very beginning of the DLC. Without the right item, its invisibility will get you screwed a thousand times over before even beginning the content proper.
* CatsAreMean: All three of them are extremely vicious, giant tigers.
* DualBoss: Zallen and Lud are fought together.
* FluffyTheTerrible: The last thing you envision when hearing about a King's Pet is a ''humongous ice tiger''.
* HopelessBossFight: Aava's invisibility, which can get dispelled by a particular item, makes it nearly impossible to defeat.
* {{Invisibility}}: Aava is invisible until you obtain the Eye of the Priestess.
* {{Leitmotif}}: Two of them.
** [[http://www.youtube.com/watch?v=Lf5Ymjn3z4w "Aava, the King's Pet"]]. Solemn and sinister, Aava is fought at the sound of a dirge representing its duty-bound nature; Alsanna warned you to back off, and Aava makes sure her will is respected through ''your death''.
** [[http://www.youtube.com/watch?v=iTmlU7K21cE "Snow Queen"]] starts blaring once Zallen and Lud come down on you.
* LightningBruiser: All of them are gigantic in size, akin to Sif and the Royal Rat Authority, and their movements cover a lot of distance, making it hard for you to follow them. Their attacks are also extremely damaging, and it's not surprising if you get taken out in two or three hits.
* PantheraAwesome: Aava is a huge, frozen ''tiger''. Zallen and Lud are also huge, darkness covered tigers.

[[/folder]]

[[folder:Burnt Ivory King]]

Far to the North, a King built a great cathedral to appease the raging flame. But when he sensed the degradation of his soul, he left without a word, leaving everything to Alsanna. The Ivory King was once the highest ranking knight in his home of Forossa, famed for its god of war. After taking his crown, they say he was the first to swing his sword in times of need, be it for his homeland or his people.

* AnIcePerson: Appears to enchant his blade with ice, and can stab his blade into the ground to summon a barrage of ice crystals.
* AsskickingEqualsAuthority: He was the highest-ranking knight of his homeland before becoming the king.
* BadassCape: He has a cape that looks like its made of wolf fur.
* {{BFS}}: He wields a two-handed sword with one hand, and can infuse it with ice.
* CoolCrown: His crown resembles a white tiara with a crystal in it.
* FallenHero: The king was once praised as a high ranking knight, and well respected. When you meet him, however, he's been consumed by the dark flames of the Old Chaos.
* FlunkyBoss: Has knights that fight along with him. In practice, this requires you to gather a decent amount of knights yourself if you want to stand even a modicum of chance against him.
* {{Hellgate}}: Built a cathedral over a portal to the Old Chaos. When you fight him, small portals expel Charred Loyce Knights unless you can seal them, and the king himself emerges from a massive portal.
* HeroicSacrifice: He fed his soul to the Old Chaos to appease it. When its hunger could not be satiated, the Burnt Ivory King tempered the flame with the entirety of his being. Suffice to say that was only a temporary measure.
* LargeAndInCharge: He was the ruler of Forossa, and was on the tall side.
* {{Leitmotif}}: [[http://www.youtube.com/watch?v=alTQiC6hhGc "Burnt Ivory King"]].
* RoyalsWhoActuallyDoSomething: Not only did he start out as a knight, but he also built his throne on the mouth of Old Chaos, to stand as the first line of defense.
* TheSouthpaw: Shares the distinction with the Throne Watcher and the Fume Knight for being one of the very few left-handed bosses.
* SpikesOfDoom: He can stab his ice-empowered sword into the ground and cause icicles to erupt around him.
* SympathyForTheDevil: It's implied by Alsanna that he was well aware of [[spoiler:her true nature as a fragment of Manus, but willingly chose to comfort and love the embodiment of the creature's fear]].

[[/folder]]

[[folder:Alsanna, Silent Oracle]]

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/alsanna_5333.png]]

-->''"You've granted my one wish..."''

A Child of Dark who resides in the Grand Cathedral of Eleum Loyce. She is a frail being, born of a splinter of Dark, and an incarnation of her father's fears. She sought out the Ivory King and his land to anchor her existence, and to smother her fears. She now remains to forever be the heiress to the Ivory King's wishes, and watches over the Old Chaos.

* AbsoluteCleavage: Her robe leaves the front of her body exposed, though the way she's kneeling hides her chest.
* AffablyEvil: She fully acknowledges that she is a Child of Dark and that her sisters are evil, and she willingly hands over her own soul to you, and wishes you luck on your journey.
* AnIcePerson: When the Bearer of the Curse first enters Eleum Loyce, she unleashes a shockwave of ice magic while telling them to turn back, and conjures a frigid wind that inhibits their visibility.
* CoolCrown: Her crown looks like its made of twisted ice.
* DarkIsNotEvil: By far the most benevolent of the Children of Dark, at least after the Ivory King's sacrifice. In fact, by preventing the Old Chaos from spreading, she may be ''helping'' the world of ''Dark Souls'' be a less horrific place.
** Her boss soul weapon further exemplifies this, being a nefarious-looking twin-bladed sword [[HealingShiv that HEALS those that are struck by it's strong attack.]]
* EeriePaleSkinnedBrunette: She has ''very'' long black hair and snow-white skin.
* GetOut: Throughout the level she uses telepathy to repeatedly tell the Bearer of the Curse to leave.
* GoodCounterpart: Arguably, she's this to [[spoiler: Queen Nashandra]], both of them being among the weakest of Manus's fragments. Whereas [[spoiler: Nashandra]] manipulated Vendrick without remorse, Alsanna pulled a HeelFaceTurn when she saw her king's love.
* HeelFaceTurn: The Ivory King's love for her, even after learning [[HumanoidAbomination what she really was]], caused her to forsake whatever dark mission she was on and try to carry out his last wishes.
* HumanoidAbomination: She looks completely human, but is one of the Children of Dark.
* KillTheOnesYouLove: She laments that she is too weak to travel into the Old Chaos and put her husband out of his misery, and asks that the Bearer of the Curse do it in her stead.
* MysticalWaif: She is apparently even weaker than [[spoiler:Nashandra, who was said to be the smallest and weakest of Manus' children]], but is still strong enough to keep the Old Chaos at bay.
* PowerEchoes: Her voice reverberates and echoes even when she's directly speaking to you.
* {{Stripperiffic}}: Her clothes more-or-less amount to a tattered robe that's open at the front and panties.
* SympathyForTheDevil: Despite only seeking out his kingdom for her own reasons and being a Child of Dark, the Ivory King comforted and loved her, despite knowing what she was.
* TheUnfought: Alsanna, unlike her sisters, appears as a friendly NPC.
* WaifProphet: She knows all too well about what she and her sisters are.

[[/folder]]

!!Allied NPC Summons

[[folder:Steelheart Ellie]]

A brawler available for the fight against Elana in the ''Crown of the Sunken King'' DLC. And again in ''Crown of the Old Iron King'', this time against the Fume Knight.

* ArtificialBrilliance: Just like several DLC [=NPCs=], Ellie will use gestures when greeting whoever summoned her.
* GoodOldFisticuffs: Runs in swinging at Elana.
* TheLoad: While she's definitely not bad for an NPC summon, the two fights she's available for happen to be bosses that will both hardly feel her attacks and have magic attacks that tear through her otherwise insanely high physical defense. This combined with the added defenses these already difficult bosses get from her presence means it's often better to just fight alone than with her.
* StoneWall: Her attacks don't deal a lot of damage, but she'll last a long time against the bosses she's summoned for.

[[/folder]]

[[folder:Transcendant Edde]]

A dragon warrior available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.

* {{Badass}}: He will ''happily'' tank a fifty-foot long toxin-infused stone dragon with his ''face''.
* CoolSword: His Black Dragon Greatsword, whose description makes an explicit reference to the epic battle against [[Characters/DarkSoulsArtoriasOfTheAbyss Black Dragon Kalameet]].
* DraconicHumanoid: Comes with being a dragon apostle whose armour is grafted into his skin. Unlike Dragonfang Villard, he's a friendly AssistCharacter.

[[/folder]]

[[folder:Abbess Feeva]]

A cleric available for the fight against Sinh, the Slumbering Dragon in the ''Crown of the Sunken King'' DLC.

* TheLoad: Generally considered this. Her only mode of offense against Sinh is, admittedly, some of the best lightning-based spells in the game all of which do much less damage than they should due to the dragon's absurd lightning resistance. Sunlight Spear for 13 health? Blinding Bolt for 7? Never mind the fact that her presence for the fight both increases Sinh's health ''and'' decreases the damage you deal to him.
* TheMedic: One thing she has going for her: She at least attuned Caressing Prayer with which she can cure the Toxic status that Sinh loves to inflict on you.
* ShockAndAwe: Does battle with a variety of high-level lightning spells, which unfortunately do a lot less damage than one would expect against a traditionally lightning-weak enemy.

[[/folder]]

[[folder:Rapacious Andrei]]

An adventurer who can be summoned in the Cave of the Dead for the fight against the graverobbers. Wears the same clothes as Magerold of Lanafir.

* NiceHat: Wears the same small blue beret as Magerold.
* SinisterScimitar: Wields the sickle-looking Shotel, which was [[VideoGame/DemonsSouls Yurt the Silent Chief]] and [[VideoGame/DarkSouls Lautrec of Carim]]'s signature weapon.
* WeakButSkilled: Andrei has the distinction of being a NPC summon who is neither a tank or a spellcaster, having mediocre health on top of a weak weapon. Instead, he relies on agility and judicious use of items, which include throwing knives, Witching Urns and Gold Pine Resins for buffing his Shotel.

[[/folder]]

[[folder:Ruined Aflis]]

A sorcerer available for summoning in the Cave of the Dead. Appears to be the former archmaster of Aldia's Keep given his Dragon Acolyte robes and Dragon Sage hood.

* HowTheMightyHaveFallen: Just like his name, he is the ''ruined'' archmaster Aflis of Aldia's Keep.
* LightEmUp: As soon as he is summoned, Aflis will use Cast Light, which is moderately helpful in the dimly lit tunnels of the Cave.

[[/folder]]

[[folder:Drifter Swordsman Aidel]]

A warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Helps you fight the blue Smelter Demon and Sir Alonne.

* ArtificialBrilliance: He and Lorrie are as human as they can get for NPC summons. They use gestures to communicate with you (or carvestones in Aidel's case), coordinate their attacks well, and sometimes stop fighting just to taunt the boss, much to the player's chagrin.
* BashBrothers: He and Lorrie can be summoned for the same bosses, and make a solid team together.
* BunnyEarsLawyer: Kicks major ass with his twinblade and looks cool while he's at it. As soon as he gets to meet Sir Alonne, though, he will often drop a "Hello!" carvestone in the middle of a fight.
* DoubleWeapon: Wields a Stone Twinblade.

[[/folder]]

[[folder:Steel-willed Lorrie]]

Another warrior available for summoning in the ''Lost Crowns Trilogy'' DLC. Can fight the same bosses as Aidel.

* ArtificialBrilliance: The first thing he does upon getting summoned is greeting you with a carvestone. And when defeating a boss? A "Welcome!" gesture. Also, he seems to have been tweaked with in regards to the fight against Sir Alonne, where he can randomly choose to not take up arms for most of the fight and let you duel with the boss.
* BashBrothers: He and Aidel can be summoned for the same bosses, and surprisingly work well together.
* MightyGlacier: He's slow, but his armour ensures he'll shrug off most attacks, and retaliates hard with his Mastodon Greatsword.
* {{Troll}}: A mild variant, but if you're unlucky enough, Lorrie's A.I. will spend a good chunk of the fight against Sir Alonne trying to approach the boss, only to break out with the "Welcome!" gesture, effectively depriving you of an otherwise capable tank.

[[/folder]]

[[folder:Enemy [=NPCs=]]]

!! Rockshield Baldyr

A steel-clad warrior who invades on the bridge linking the Dragon Sanctum and the entranse to the Cave of the Dead.

%%* BladeOnAStick
* CombatPragmatist: Will throw a Lloyd talisman at you to deprive you of Estus healing.
* MeaningfulName: His shield, a Stone Parma, is actually made of rock.

!! Maldron the Assassin

A cowardly warrior who invades on a tower separate from Brume Tower. He wields a Chariot Lance, and the Rebel's Greatshield. He shows up again in the Frozen Eleum Loyce, this time as a human posing as a white phantom.

* ArtificialStupidity: It's entirely possible for Maldron to fall to his death while fleeing down the stairs.
* BitchInSheepsClothing: When you find him in ''Crown of the Ivory King'', he hides the fact that he's not an actual phantom by wearing the White Ring. In addition, he performs gestures to greet you when you first meet. However, the moment you turn your back on him to pull a switch...
* CombatPragmatist:
** Throws corrosive urns to break your equipment, and even goads you into following him downstairs, where many enemies await you.
** In the third DLC, he will... simply flee once you start being hostile to him, luring you into an ice arena with an albino version of the Covetous Demon. As if it wasn't enough, both he and the miniboss will start shooting corrosive stuff at you!
* TheComputerIsACheatingBastard: He can heal with Estus, despite being an invader.
* DirtyCoward: After taking enough damage, Maldron quickly flees down to the base of the tower. Said tower contains a whole host of angry enemies, buffed up by a curse spewing Nadalia idol.
* HoistByHisOwnPetard: He's practically ''begging'' you to use a Seed of a Tree of Giants to turn the mooks he's using as meatshields against him.
* JoustingLance: Wields a Heide Greatlance, which he will use to poke you from behind his greatshield.
* {{Troll}}: Along with his urns and Estus, Maldron will do the "No Way" gesture when he performs a backstab, and the "Mock" gesture if you die.

!! Quicksword Rachel

A heavily armored swordswoman who invades on another tower separate from Brume Tower. She wields a bastard sword and the Drangleic shield.

* ArtificialStupidity: Can be baited into walking into the oil filled sconces after they are lit on fire.
* CombatPragmatist: She uses resins to buff her sword, and attacks you in a dim-lit area, which can be worsened if you happen to open the wrong door, in which case you'll be running into [[ActionBomb fat exploding Undeads]].

!! Prowlers

The Prowlers are a group of six warriors that manifest on the stairwell leading up to the Smelters Throne. They are all dressed in the Mad Warrior's set, and wield katanas and bows.

* BowAndSwordInAccord: They all wield Berserker Blades and Long Bows, which becomes especially troublesome if multiple Prowlers start loosing arrows.
* MalevolentMaskedMen: They all wear the Mad Warrior's mask, which resembles a charred skull decorated with spiky bones mimicking dreadlocks. They also gang up on you as soon as you make your way to the Smelter Throne.
* TakeThat: A big one to the players. Many fans complained about how the very popular the Mad Warrior set (due to its similarity to the Film/{{Predator}} mask) dropped off of one black phantom. Now you have a chance to get multiple pieces of the set... but they won't make it easy for you.

!! Holy Knight Aurhiem

* MasterOfIllusion: He uses the Chameleon Sorcery to ambush unwary players.

!! Castaway Witch Donna

A sorceress of unknown origin, Donna guards the room leading to one of the Loyce Knights held captive in Eleum Loyce.

* CastingAShadow: She can launch Dark Orbs and Dark Hails at a steady rate.
* CombatPragmatist: A Rampart Soldier can be seen alongside her, and she'll use him to cast more spells at you while you're busy fighting the mook. In addition, if she sees that you're a magic user, she will not hesitate to cast Profound Still to cripple you.

%%!!Hexer Nicholai


[[/folder]]

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