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* LaughingMad: When fought as an invader in a free mission, he'll sometimes break out into a bout of this.
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Changed line(s) 172 (click to see context) from:
* GivenNameReveal: He gives his full name, [[spoiler: Laurant Louis Valentine]] just before [[spoiler: MercyKilling Nemesis.]]
to:
* GivenNameReveal: He gives his full name, [[spoiler: Laurant Louis Valentine]] Valentine,]] just before [[spoiler: MercyKilling Nemesis.]]
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* GivenNameReveal: He gives his full name, [[spoiler: Laurant Louis Valentine]] just before [[spoiler: MercyKilling Nemesis.]]
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* WhamLine: He delivers one to the Rookie in the very last mission, one that flips the character's entire background on its head.
-->"[[spoiler:We created]] you because your existence was necessary once all had been spun. You have done well, [[spoiler:Daemon.]] I cannot thank you enough."
-->"[[spoiler:We created]] you because your existence was necessary once all had been spun. You have done well, [[spoiler:Daemon.]] I cannot thank you enough."
A calm and level-headed Outer, who serves as the "brains" to Gloom's "brawn."
----
----
An older Reclaimer and formerly one of Grief's students prior to Awakening Day. He is the "brawn" to Regret's "brain."
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Changed line(s) 457,460 (click to see context) from:
!The Consortiums
[[folder:In General]]
Three massive conglomerates that are currently feuding over the Femto deposits contained in the Oval Link. They are overseen by Orbital, an oversight committee tasked with enforcing rules of engagement and mediating territory disputes so they don't escalate into full-blown wars.
[[folder:In General]]
Three massive conglomerates that are currently feuding over the Femto deposits contained in the Oval Link. They are overseen by Orbital, an oversight committee tasked with enforcing rules of engagement and mediating territory disputes so they don't escalate into full-blown wars.
to:
[[folder:In General]]
Three massive conglomerates that are currently feuding over
The fourth member of Terrors. He died during the
Changed line(s) 462,466 (click to see context) from:
* ArmsDealer: They are the primary suppliers of Arsenal parts and weaponry. However, there are strict guidelines against developing weaponry to be sold and used ''outside'' of the Oval Link. [[spoiler:All three corporations break those rules at some point.]]
* EvilIsNotAToy: The trio allowed Grief to [[spoiler:establish the Oval Link Project]] under the belief that they could keep him under control and muscle him out after the Immortals were gone so they could [[spoiler:mine the Dominator for more Femto.]] This confidence in their supposed ability to control him has dire consequences.
* NotSoDifferent: Underneath all their logos, product catalogues, and catchphrases, each consortium has similar goals and nigh-indistinguishable practices.
* WarForFunAndProfit: The Reclaimers begin scratching their heads as to why the consortiums are accelerating weapon development when it's starting to look like the Immortals are starting to ''lose''. More cynical Outers speculate that this trope is the primary motivation of their employers and wonder if they'll have to turn their guns against humans instead of machines once the Oval Link fully belongs to Sky Union, Horizon, and Zen.
* WeAreStrugglingTogether: The Immortals are their common foe, but they regard one another with far more hostility and suspicion than they do the murderous machines.
* EvilIsNotAToy: The trio allowed Grief to [[spoiler:establish the Oval Link Project]] under the belief that they could keep him under control and muscle him out after the Immortals were gone so they could [[spoiler:mine the Dominator for more Femto.]] This confidence in their supposed ability to control him has dire consequences.
* NotSoDifferent: Underneath all their logos, product catalogues, and catchphrases, each consortium has similar goals and nigh-indistinguishable practices.
* WarForFunAndProfit: The Reclaimers begin scratching their heads as to why the consortiums are accelerating weapon development when it's starting to look like the Immortals are starting to ''lose''. More cynical Outers speculate that this trope is the primary motivation of their employers and wonder if they'll have to turn their guns against humans instead of machines once the Oval Link fully belongs to Sky Union, Horizon, and Zen.
* WeAreStrugglingTogether: The Immortals are their common foe, but they regard one another with far more hostility and suspicion than they do the murderous machines.
to:
* ArmsDealer: They are TooDumbToLive: During the primary suppliers events of Arsenal parts and weaponry. However, there are strict guidelines against developing weaponry "Mission Zero," Terrors was operating prototype suits that, while capable of fending off Immortals, were inferior to be sold and the models used ''outside'' of by the Oval Link. [[spoiler:All three corporations break those rules at some point.]]
* EvilIsNotAToy: The trio allowed Grief to [[spoiler:establish the Oval Link Project]] under the belief that they could keep him under control and muscle him out after the Immortals were gone so they could [[spoiler:mine the Dominator for more Femto.]] This confidence in their supposed ability to control him has dire consequences.
* NotSoDifferent: Underneath all their logos, product catalogues, and catchphrases, each consortium has similar goals and nigh-indistinguishable practices.
* WarForFunAndProfit: TheReclaimers begin scratching their heads as to why in the consortiums are accelerating weapon development present day. As a result, when it's starting Rad goes after what looks to look like the Immortals are starting be a Colossus Immortal, he's killed almost immediately when he attempts to ''lose''. More cynical Outers speculate that this trope is the primary motivation of their employers and wonder if they'll have to turn their guns against humans instead of machines once the Oval Link fully belongs to Sky Union, Horizon, and Zen.
* WeAreStrugglingTogether: The Immortals are their common foe, but they regard one anotherrush it head on with far more hostility and suspicion than they do nothing but a laser sword.
* WeHardlyKnewYe: He is only featured for maybe a few seconds before being unceremoniously killed. Worst of all, he is never mentioned again in themurderous machines.main game.
* EvilIsNotAToy: The trio allowed Grief to [[spoiler:establish the Oval Link Project]] under the belief that they could keep him under control and muscle him out after the Immortals were gone so they could [[spoiler:mine the Dominator for more Femto.]] This confidence in their supposed ability to control him has dire consequences.
* NotSoDifferent: Underneath all their logos, product catalogues, and catchphrases, each consortium has similar goals and nigh-indistinguishable practices.
* WarForFunAndProfit: The
* WeAreStrugglingTogether: The Immortals are their common foe, but they regard one another
* WeHardlyKnewYe: He is only featured for maybe a few seconds before being unceremoniously killed. Worst of all, he is never mentioned again in the
Changed line(s) 469,470 (click to see context) from:
[[folder:Sky Union]]
Ostensibly acting as the "enforcers" of the Oval Link, Sky Union is chiefly concerned with optimising Femto extraction for monetary gain.
Ostensibly acting as the "enforcers" of the Oval Link, Sky Union is chiefly concerned with optimising Femto extraction for monetary gain.
to:
Ostensibly acting
The unofficial member of Terrors, codenamed "Daemon." They were created by Grief to act as a genetic failsafe in order to help progress his goals in helping humanity's evolution. Unknown to most, the
For more information about this character, see "The Rookie."
Changed line(s) 473,474 (click to see context) from:
[[folder:Horizon]]
Purportedly forward-thinking, Horizon masks its ambitions to use Femto technology for global conquest by using the war against the Oval Link's Immortals as justification for expanding its territory.
Purportedly forward-thinking, Horizon masks its ambitions to use Femto technology for global conquest by using the war against the Oval Link's Immortals as justification for expanding its territory.
to:
Purportedly forward-thinking, Horizon masks its ambitions to use
[[folder:In General]]
Three massive conglomerates that are currently feuding over the Femto
Changed line(s) 476,477 (click to see context) from:
* BreakTheHaughty: By the end of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their arrogance in thinking they could control Grief and say that the Rookie and the Reclaimers ''are'' Earth's only hope.]]
* SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
* SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
to:
* BreakTheHaughty: By ArmsDealer: They are the end primary suppliers of Arsenal parts and weaponry. However, there are strict guidelines against developing weaponry to be sold and used ''outside'' of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their arrogance in thinking they could control Grief and say that the Rookie and the Reclaimers ''are'' Earth's only hope.Oval Link. [[spoiler:All three corporations break those rules at some point.]]
*SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by EvilIsNotAToy: The trio allowed Grief to [[spoiler:establish the Oval Link Project]] under the belief that they could keep him under control and muscle him out after the Immortals, they're Immortals were gone so they could [[spoiler:mine the only ones left standing.]]Dominator for more Femto.]] This confidence in their supposed ability to control him has dire consequences.
* NotSoDifferent: Underneath all their logos, product catalogues, and catchphrases, each consortium has similar goals and nigh-indistinguishable practices.
* WarForFunAndProfit: The Reclaimers begin scratching their heads as to why the consortiums are accelerating weapon development when it's starting to look like the Immortals are starting to ''lose''. More cynical Outers speculate that this trope is the primary motivation of their employers and wonder if they'll have to turn their guns against humans instead of machines once the Oval Link fully belongs to Sky Union, Horizon, and Zen.
* WeAreStrugglingTogether: The Immortals are their common foe, but they regard one another with far more hostility and suspicion than they do the murderous machines.
*
* NotSoDifferent: Underneath all their logos, product catalogues, and catchphrases, each consortium has similar goals and nigh-indistinguishable practices.
* WarForFunAndProfit: The Reclaimers begin scratching their heads as to why the consortiums are accelerating weapon development when it's starting to look like the Immortals are starting to ''lose''. More cynical Outers speculate that this trope is the primary motivation of their employers and wonder if they'll have to turn their guns against humans instead of machines once the Oval Link fully belongs to Sky Union, Horizon, and Zen.
* WeAreStrugglingTogether: The Immortals are their common foe, but they regard one another with far more hostility and suspicion than they do the murderous machines.
Changed line(s) 480,483 (click to see context) from:
[[folder:Zen]]
Aloof and clinical, Zen is a consortium devoted to scientific research and claims to follow a higher calling than its peers. Which would be laudable if said scientific research wasn't primarily devoted to weapons development.
----
* FaceDeathWithDignity: [[spoiler: When it comes time for them to [[ScrewThisImOuttaHere pull up stakes and evacuate]], it it clear even ''they'' don't have much faith in their shuttles escaping, but [[HeroicSacrifice go through with it anyways]] if only to buy time for the civilian shuttles to escape, and wish the Rookie the best in their final message. Horizon reveals later that none of the shuttles, civilian or consortium, managed to escape.]]
Aloof and clinical, Zen is a consortium devoted to scientific research and claims to follow a higher calling than its peers. Which would be laudable if said scientific research wasn't primarily devoted to weapons development.
----
* FaceDeathWithDignity: [[spoiler: When it comes time for them to [[ScrewThisImOuttaHere pull up stakes and evacuate]], it it clear even ''they'' don't have much faith in their shuttles escaping, but [[HeroicSacrifice go through with it anyways]] if only to buy time for the civilian shuttles to escape, and wish the Rookie the best in their final message. Horizon reveals later that none of the shuttles, civilian or consortium, managed to escape.]]
to:
Aloof and clinical, Zen is a consortium devoted to scientific research and claims to follow a higher calling than its peers. Which would be laudable if said scientific research wasn't primarily devoted to weapons development.
----
* FaceDeathWithDignity: [[spoiler: When it comes time for them to [[ScrewThisImOuttaHere pull up stakes and evacuate]], it it clear even ''they'' don't have much faith in their shuttles escaping, but [[HeroicSacrifice go through with it anyways]] if only to buy time for
Ostensibly acting as the
Changed line(s) 486,489 (click to see context) from:
!Immortals
[[folder:In General]]
The primary antagonists of the story. Originally designed with the purpose of helping the revival of humankind, their exposure to Femto led to them viewing all of humanity as enemies and seek to wipe out all of mankind.
[[folder:In General]]
The primary antagonists of the story. Originally designed with the purpose of helping the revival of humankind, their exposure to Femto led to them viewing all of humanity as enemies and seek to wipe out all of mankind.
to:
[[folder:In General]]
The primary antagonists of the story. Originally designed with the purpose of helping the revival of humankind, their exposure
Purportedly forward-thinking, Horizon masks its ambitions to use Femto
Changed line(s) 491,497 (click to see context) from:
* AIIsACrapshoot: Not entirely their own fault, but once they were exposed to Femto, they decided that humanity wasn't worth saving and should be wiped out instead. Later on it turns out [[spoiler:that they didn't so much go haywire as decide on their own that the Dominator was too dangerous to let even a single human make contact with it, leading them to enact a ZerothLawRebellion.]]
* BlueAndOrangeMorality: When an immortal is finaly captured to be examined it's found that they have a ''very'' different thought process to humans, notably [[spoiler: Guns Empress notes that her ZerothLawRebellion interpretation is a rather charitable interpretation of their motives.]]
* TheCorruptor: The Immortals can infect any AI they come into contact with, causing them to go rogue.
* {{Irony}}: They're artificial intelligence which were created by humans [[spoiler:who were in turn, created by the Dominator, a much more powerful artificial intelligence.]]
* NonMaliciousMonster: The Immortals neither resent nor look down upon mankind. They just don't think that humans can [[spoiler:resist the lure of the Dominator on their own.]]
* ProperlyParanoid: The core of the Oval Link was previously a heavily fortified Immortal fortress, chock full of weaponry and nigh-invincible robotic beings such as the Eclipse. This would have seemed like overkill against the much weaker initial batch of Arsenals it was built to repel, but all it took was [[spoiler:Grief sneaking through a skirmish after his craft was scuttled for the man to reach the Dominator and take over the place.]]
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals have been operating. Despite Grief being the one who is after the Dominator, they can't allow for even a ''single human'' to come into contact with it out of fear of what might happen. However, they also want to help humanity progress by way of them making use of their destroyed forms. In short; they kill humans to protect them, and humans kill them to get stronger.]]
* BlueAndOrangeMorality: When an immortal is finaly captured to be examined it's found that they have a ''very'' different thought process to humans, notably [[spoiler: Guns Empress notes that her ZerothLawRebellion interpretation is a rather charitable interpretation of their motives.]]
* TheCorruptor: The Immortals can infect any AI they come into contact with, causing them to go rogue.
* {{Irony}}: They're artificial intelligence which were created by humans [[spoiler:who were in turn, created by the Dominator, a much more powerful artificial intelligence.]]
* NonMaliciousMonster: The Immortals neither resent nor look down upon mankind. They just don't think that humans can [[spoiler:resist the lure of the Dominator on their own.]]
* ProperlyParanoid: The core of the Oval Link was previously a heavily fortified Immortal fortress, chock full of weaponry and nigh-invincible robotic beings such as the Eclipse. This would have seemed like overkill against the much weaker initial batch of Arsenals it was built to repel, but all it took was [[spoiler:Grief sneaking through a skirmish after his craft was scuttled for the man to reach the Dominator and take over the place.]]
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals have been operating. Despite Grief being the one who is after the Dominator, they can't allow for even a ''single human'' to come into contact with it out of fear of what might happen. However, they also want to help humanity progress by way of them making use of their destroyed forms. In short; they kill humans to protect them, and humans kill them to get stronger.]]
to:
* AIIsACrapshoot: Not entirely BreakTheHaughty: By the end of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their own fault, but once arrogance in thinking they were exposed to Femto, they decided that humanity wasn't worth saving could control Grief and should be wiped out instead. Later on it turns out [[spoiler:that they didn't so much go haywire as decide on their own say that the Dominator was too dangerous to let even a single human make contact with it, leading them to enact a ZerothLawRebellion.Rookie and the Reclaimers ''are'' Earth's only hope.]]
*BlueAndOrangeMorality: When an immortal is finaly captured to be examined it's found that they have a ''very'' different thought process to humans, notably SoleSurvivor: [[spoiler: Guns Empress notes that her ZerothLawRebellion interpretation is a rather charitable interpretation of their motives.]]
* TheCorruptor: The Immortals can infect any AI they come into contact with, causing them to go rogue.
* {{Irony}}: They're artificial intelligence which were created by humans [[spoiler:who were in turn, created by the Dominator, a much more powerful artificial intelligence.]]
* NonMaliciousMonster: The Immortals neither resent nor look down upon mankind. They just don't think that humans can [[spoiler:resist the lure of the Dominator on their own.]]
* ProperlyParanoid: The core of the Oval Link was previously a heavily fortified Immortal fortress, chock full of weaponryAfter Zen and nigh-invincible robotic beings such as the Eclipse. This would have seemed like overkill against the much weaker initial batch of Arsenals it was built to repel, but all it took was [[spoiler:Grief sneaking through a skirmish after his craft was scuttled for the man to reach the Dominator and take over the place.]]
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals have been operating. Despite Grief being the one who is after the Dominator, they can't allow for even a ''single human'' to come into contact with it out of fear of what might happen. However, they also want to help humanity progress by way of them making use of theirSky Union are destroyed forms. In short; they kill humans to protect them, by Grief and humans kill them to get stronger.the Immortals, they're the only ones left standing.]]
*
* TheCorruptor: The Immortals can infect any AI they come into contact with, causing them to go rogue.
* {{Irony}}: They're artificial intelligence which were created by humans [[spoiler:who were in turn, created by the Dominator, a much more powerful artificial intelligence.]]
* NonMaliciousMonster: The Immortals neither resent nor look down upon mankind. They just don't think that humans can [[spoiler:resist the lure of the Dominator on their own.]]
* ProperlyParanoid: The core of the Oval Link was previously a heavily fortified Immortal fortress, chock full of weaponry
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals have been operating. Despite Grief being the one who is after the Dominator, they can't allow for even a ''single human'' to come into contact with it out of fear of what might happen. However, they also want to help humanity progress by way of them making use of their
Changed line(s) 500,501 (click to see context) from:
[[folder:Solomon]]
A black Arsenal that begins to appear shortly after the Rookie becomes a C-Rank mercenary with Oval. Its existence is shrouded in mystery and is notorious among those who've heard or encountered it.
A black Arsenal that begins to appear shortly after the Rookie becomes a C-Rank mercenary with Oval. Its existence is shrouded in mystery and is notorious among those who've heard or encountered it.
to:
A black Arsenal that begins to appear shortly after the Rookie becomes a C-Rank mercenary with Oval. Its existence is shrouded in mystery
Aloof and clinical, Zen is
Changed line(s) 503,516 (click to see context) from:
* AmbiguouslyHuman: [[spoiler:Unlocking him as a Partner]] reveals that someone is piloting the Arsenal. Or possibly, ''something'' human-shaped at least.
* CannibalismSuperpower: Years spent subsisting on defeated Arsenals and Immortals has made Solomon into a virtually unkillable Femto mutant who can be disabled, but never permanently.
* CloseRangeCombatant: His only armaments are his swords, but he's ferociously competent at closing the gap between himself and his opponents.
* TheDreaded: During a C-Rank mission where the Rookie, plus Chill and Johnny G, are forced to fight Five Hells, Chill mistakes Knight for the mysterious black Arsenal, and becomes nervous.
* FlashStep: Is capable of using the Blink ability.
* GlassCannon: His Arsenal specializes in agility and close quarters combat. In exchange, its defences and overall health are rather poor.
* IAmNotShazam: Solomon is the Arsenal's pilot. The Arsenal itself is called "Muramasa" after its type.
* IWasQuiteTheLooker: He pilots a [[https://img-eshop.cdn.nintendo.net/i/3e4f847884cbe5d2d17ea2aa1cbc52932a73f037faaf2c4afade7c2237f4e3c4.jpg?w=1000 Muramasa-type Arsenal]] that has obviously seen better days.
* MalevolentMaskedMan: Whatever can be seen of his portrait whenever he communicates in the Free Missions is that of a masked "person".
* ReligiousRobot: Whatever he is, he's fond of making religious references in his dialogue, and apparently he "prays" whenever he's standing still and not attacking when encountered. When the Rookie and Johnny G attack him in this state, [[WhatTheHellHero he calls them out for interrupting]] before retaliating.
--> '''Solomon:''' Who... Who disturbs my prayers?
* SecretCharacter: Solomon can be recruited as a [[spoiler:Partner if you manage to get all the other Reclaimers as selectable allies.]]
* ShedArmorGainSpeed: His mech was originally a heavily armored Arsenal prototype, but it's lost most of its old protective vestments. However, it has since attained ludicrous swiftness now that it is no longer encumbered by them.
* TheUnintelligible: The closest description for Solomon’s “speech” is that it’s somewhere between a ghost moaning and a strange, almost electronic sounding gurgle. The game does provide subtitles (and each set of subtitles is associated with a particular pattern of noises), but it’s clearly not a series of sounds associated with any human language.
* CannibalismSuperpower: Years spent subsisting on defeated Arsenals and Immortals has made Solomon into a virtually unkillable Femto mutant who can be disabled, but never permanently.
* CloseRangeCombatant: His only armaments are his swords, but he's ferociously competent at closing the gap between himself and his opponents.
* TheDreaded: During a C-Rank mission where the Rookie, plus Chill and Johnny G, are forced to fight Five Hells, Chill mistakes Knight for the mysterious black Arsenal, and becomes nervous.
* FlashStep: Is capable of using the Blink ability.
* GlassCannon: His Arsenal specializes in agility and close quarters combat. In exchange, its defences and overall health are rather poor.
* IAmNotShazam: Solomon is the Arsenal's pilot. The Arsenal itself is called "Muramasa" after its type.
* IWasQuiteTheLooker: He pilots a [[https://img-eshop.cdn.nintendo.net/i/3e4f847884cbe5d2d17ea2aa1cbc52932a73f037faaf2c4afade7c2237f4e3c4.jpg?w=1000 Muramasa-type Arsenal]] that has obviously seen better days.
* MalevolentMaskedMan: Whatever can be seen of his portrait whenever he communicates in the Free Missions is that of a masked "person".
* ReligiousRobot: Whatever he is, he's fond of making religious references in his dialogue, and apparently he "prays" whenever he's standing still and not attacking when encountered. When the Rookie and Johnny G attack him in this state, [[WhatTheHellHero he calls them out for interrupting]] before retaliating.
--> '''Solomon:''' Who... Who disturbs my prayers?
* SecretCharacter: Solomon can be recruited as a [[spoiler:Partner if you manage to get all the other Reclaimers as selectable allies.]]
* ShedArmorGainSpeed: His mech was originally a heavily armored Arsenal prototype, but it's lost most of its old protective vestments. However, it has since attained ludicrous swiftness now that it is no longer encumbered by them.
* TheUnintelligible: The closest description for Solomon’s “speech” is that it’s somewhere between a ghost moaning and a strange, almost electronic sounding gurgle. The game does provide subtitles (and each set of subtitles is associated with a particular pattern of noises), but it’s clearly not a series of sounds associated with any human language.
to:
* AmbiguouslyHuman: [[spoiler:Unlocking him as a Partner]] reveals that someone is piloting the Arsenal. Or possibly, ''something'' human-shaped at least.
* CannibalismSuperpower: Years spent subsisting on defeated ArsenalsFaceDeathWithDignity: [[spoiler: When it comes time for them to [[ScrewThisImOuttaHere pull up stakes and Immortals has made Solomon into a virtually unkillable Femto mutant who can be disabled, evacuate]], it it clear even ''they'' don't have much faith in their shuttles escaping, but never permanently.
* CloseRangeCombatant: His[[HeroicSacrifice go through with it anyways]] if only armaments are his swords, but he's ferociously competent at closing the gap between himself and his opponents.
* TheDreaded: During a C-Rank mission where the Rookie, plus Chill and Johnny G, are forcedto fight Five Hells, Chill mistakes Knight buy time for the mysterious black Arsenal, civilian shuttles to escape, and becomes nervous.
* FlashStep: Is capable of using the Blink ability.
* GlassCannon: His Arsenal specializes in agility and close quarters combat. In exchange, its defences and overall health are rather poor.
* IAmNotShazam: Solomon is the Arsenal's pilot. The Arsenal itself is called "Muramasa" after its type.
* IWasQuiteTheLooker: He pilots a [[https://img-eshop.cdn.nintendo.net/i/3e4f847884cbe5d2d17ea2aa1cbc52932a73f037faaf2c4afade7c2237f4e3c4.jpg?w=1000 Muramasa-type Arsenal]] that has obviously seen better days.
* MalevolentMaskedMan: Whatever can be seen of his portrait whenever he communicates in the Free Missions is that of a masked "person".
* ReligiousRobot: Whatever he is, he's fond of making religious references in his dialogue, and apparently he "prays" whenever he's standing still and not attacking when encountered. Whenwish the Rookie and Johnny G attack him in this state, [[WhatTheHellHero he calls them out for interrupting]] before retaliating.
--> '''Solomon:''' Who... Who disturbs my prayers?
* SecretCharacter: Solomon can be recruited as a [[spoiler:Partner if you manage to get allthe other Reclaimers as selectable allies.]]
* ShedArmorGainSpeed: His mech was originally a heavily armored Arsenal prototype, but it's lost most of its old protective vestments. However, it has since attained ludicrous swiftness nowbest in their final message. Horizon reveals later that it is no longer encumbered by them.
* TheUnintelligible: The closest description for Solomon’s “speech” is that it’s somewhere between a ghost moaning and a strange, almost electronic sounding gurgle. The game does provide subtitles (and each setnone of subtitles is associated with a particular pattern of noises), but it’s clearly not a series of sounds associated with any human language.the shuttles, civilian or consortium, managed to escape.]]
* CannibalismSuperpower: Years spent subsisting on defeated Arsenals
* CloseRangeCombatant: His
* TheDreaded: During a C-Rank mission where the Rookie, plus Chill and Johnny G, are forced
* FlashStep: Is capable of using the Blink ability.
* GlassCannon: His Arsenal specializes in agility and close quarters combat. In exchange, its defences and overall health are rather poor.
* IAmNotShazam: Solomon is the Arsenal's pilot. The Arsenal itself is called "Muramasa" after its type.
* IWasQuiteTheLooker: He pilots a [[https://img-eshop.cdn.nintendo.net/i/3e4f847884cbe5d2d17ea2aa1cbc52932a73f037faaf2c4afade7c2237f4e3c4.jpg?w=1000 Muramasa-type Arsenal]] that has obviously seen better days.
* MalevolentMaskedMan: Whatever can be seen of his portrait whenever he communicates in the Free Missions is that of a masked "person".
* ReligiousRobot: Whatever he is, he's fond of making religious references in his dialogue, and apparently he "prays" whenever he's standing still and not attacking when encountered. When
--> '''Solomon:''' Who... Who disturbs my prayers?
* SecretCharacter: Solomon can be recruited as a [[spoiler:Partner if you manage to get all
* ShedArmorGainSpeed: His mech was originally a heavily armored Arsenal prototype, but it's lost most of its old protective vestments. However, it has since attained ludicrous swiftness now
* TheUnintelligible: The closest description for Solomon’s “speech” is that it’s somewhere between a ghost moaning and a strange, almost electronic sounding gurgle. The game does provide subtitles (and each set
Changed line(s) 519 (click to see context) from:
!!Colossal Immortals
to:
Changed line(s) 521 (click to see context) from:
Immortals that are [[HumongousMecha much]], [[ExactlyWhatItSaysOnTheTin MUCH]] larger than the others. These machines serve as boss battles in the story and free single-player missions. Improved versions of them can also be fought in the Multiplayer Missions. Defeating them awards blueprints and combat data that can be used to manufacture special equipment for the player to use.
to:
Changed line(s) 523,529 (click to see context) from:
* AttackItsWeakPoint: Other than Eclipse, all Colossal Immortals have red, cylindrical generators on their bodies that can be attacked to inflict massive damage.
* FlunkyBoss: All of them will periodically call in smaller Immortals to back them up. This can be a very good thing if you are running low on ammo.
* HumongousMecha: They are '''HUGE''', with even the smaller ones being quadruple a size of an Arsenal.
* MacrossMissileMassacre: All of them have missile launching attacks.
* ShieldedCoreBoss: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* TookALevelInBadass: The update that brought Zeruchroar also introduced the Omega versions of Gunfort, Nightmare, Dreadnought, and Bolt. They are [[LawOfChromaticSuperiority predominantly red in color]], ''much'' more aggressive and powerful than the lesser versions, they [[TurnsRed turn red]] at 75% health rather than half, and their AI minions are [[EliteMooks strong enough to shred your Arsenal in seconds]].
* TurnsRed: All of them will gain new attacks after dropping below half health, with a beacon of red light to indicate when this happens. Four will also detect an "Immortal Fractal" at this time and warn you to be careful.
* FlunkyBoss: All of them will periodically call in smaller Immortals to back them up. This can be a very good thing if you are running low on ammo.
* HumongousMecha: They are '''HUGE''', with even the smaller ones being quadruple a size of an Arsenal.
* MacrossMissileMassacre: All of them have missile launching attacks.
* ShieldedCoreBoss: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* TookALevelInBadass: The update that brought Zeruchroar also introduced the Omega versions of Gunfort, Nightmare, Dreadnought, and Bolt. They are [[LawOfChromaticSuperiority predominantly red in color]], ''much'' more aggressive and powerful than the lesser versions, they [[TurnsRed turn red]] at 75% health rather than half, and their AI minions are [[EliteMooks strong enough to shred your Arsenal in seconds]].
* TurnsRed: All of them will gain new attacks after dropping below half health, with a beacon of red light to indicate when this happens. Four will also detect an "Immortal Fractal" at this time and warn you to be careful.
to:
* AttackItsWeakPoint: Other than Eclipse, AIIsACrapshoot: Not entirely their own fault, but once they were exposed to Femto, they decided that humanity wasn't worth saving and should be wiped out instead. Later on it turns out [[spoiler:that they didn't so much go haywire as decide on their own that the Dominator was too dangerous to let even a single human make contact with it, leading them to enact a ZerothLawRebellion.]]
* BlueAndOrangeMorality: When an immortal is finaly captured to be examined it's found that they have a ''very'' different thought process to humans, notably [[spoiler: Guns Empress notes that her ZerothLawRebellion interpretation is a rather charitable interpretation of their motives.]]
* TheCorruptor: The Immortals can infect any AI they come into contact with, causing them to go rogue.
* {{Irony}}: They're artificial intelligence which were created by humans [[spoiler:who were in turn, created by the Dominator, a much more powerful artificial intelligence.]]
* NonMaliciousMonster: The Immortals neither resent nor look down upon mankind. They just don't think that humans can [[spoiler:resist the lure of the Dominator on their own.]]
* ProperlyParanoid: The core of the Oval Link was previously a heavily fortified Immortal fortress, chock full of weaponry and nigh-invincible robotic beings such as the Eclipse. This would have seemed like overkill against the much weaker initial batch of Arsenals it was built to repel, but allColossal it took was [[spoiler:Grief sneaking through a skirmish after his craft was scuttled for the man to reach the Dominator and take over the place.]]
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals havered, cylindrical generators on their bodies that can be attacked been operating. Despite Grief being the one who is after the Dominator, they can't allow for even a ''single human'' to inflict massive damage.
* FlunkyBoss: Allcome into contact with it out of fear of what might happen. However, they also want to help humanity progress by way of them will periodically call in smaller Immortals to back them up. This can be a very good thing if you are running low on ammo.
* HumongousMecha: They are '''HUGE''', with even the smaller ones being quadruple a sizemaking use of an Arsenal.
* MacrossMissileMassacre: All of them have missile launching attacks.
* ShieldedCoreBoss: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* TookALevelInBadass: The update that brought Zeruchroar also introduced the Omega versions of Gunfort, Nightmare, Dreadnought, and Bolt. They are [[LawOfChromaticSuperiority predominantly red in color]], ''much'' more aggressive and powerful than the lesser versions, they [[TurnsRed turn red]] at 75% health rather than half, andtheir AI minions are [[EliteMooks strong enough destroyed forms. In short; they kill humans to shred your Arsenal in seconds]].
* TurnsRed: All ofprotect them, and humans kill them will gain new attacks after dropping below half health, with a beacon of red light to indicate when this happens. Four will also detect an "Immortal Fractal" at this time and warn you to be careful.get stronger.]]
* BlueAndOrangeMorality: When an immortal is finaly captured to be examined it's found that they have a ''very'' different thought process to humans, notably [[spoiler: Guns Empress notes that her ZerothLawRebellion interpretation is a rather charitable interpretation of their motives.]]
* TheCorruptor: The Immortals can infect any AI they come into contact with, causing them to go rogue.
* {{Irony}}: They're artificial intelligence which were created by humans [[spoiler:who were in turn, created by the Dominator, a much more powerful artificial intelligence.]]
* NonMaliciousMonster: The Immortals neither resent nor look down upon mankind. They just don't think that humans can [[spoiler:resist the lure of the Dominator on their own.]]
* ProperlyParanoid: The core of the Oval Link was previously a heavily fortified Immortal fortress, chock full of weaponry and nigh-invincible robotic beings such as the Eclipse. This would have seemed like overkill against the much weaker initial batch of Arsenals it was built to repel, but all
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals have
* FlunkyBoss: All
* HumongousMecha: They are '''HUGE''', with even the smaller ones being quadruple a size
* MacrossMissileMassacre: All of them have missile launching attacks.
* ShieldedCoreBoss: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* TookALevelInBadass: The update that brought Zeruchroar also introduced the Omega versions of Gunfort, Nightmare, Dreadnought, and Bolt. They are [[LawOfChromaticSuperiority predominantly red in color]], ''much'' more aggressive and powerful than the lesser versions, they [[TurnsRed turn red]] at 75% health rather than half, and
* TurnsRed: All of
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[[folder:Gunfort]]
* BeehiveBarrier: It's signature move is to deploy one of these and blast away any arsenal that gets too close.
* {{BFG}}: The demo and multiplayer versions have a massive cannon on their backs.
* GiantSpaceFleaFromNowhere: One seemingly simple Rank A free mission has you scanning shards of orbital debris. After you have scanned 3, however, Four warns you of an approaching enemy. That enemy is Gunfort, and once it shows up destroying it becomes the primary mission objective.
* HoistByHisOwnPetard: It is possible to break off the cannon on its back and fire it by interacting with it.
* PunchedAcrossTheRoom: Getting hit by its barrier deployment will send you flying back a considerable distance, enough that it could send you into the red area boundary, [[NonStandardGameOver killing you and ending the mission immediately]].
* SpiderTank: Its form consist of a four-legged mecha with an optional cannon.
* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even without its {{BFG}} it will prove to be a real challenge, with its massive amounts of health and powerful attacks pressuring the player constantly.
* BeehiveBarrier: It's signature move is to deploy one of these and blast away any arsenal that gets too close.
* {{BFG}}: The demo and multiplayer versions have a massive cannon on their backs.
* GiantSpaceFleaFromNowhere: One seemingly simple Rank A free mission has you scanning shards of orbital debris. After you have scanned 3, however, Four warns you of an approaching enemy. That enemy is Gunfort, and once it shows up destroying it becomes the primary mission objective.
* HoistByHisOwnPetard: It is possible to break off the cannon on its back and fire it by interacting with it.
* PunchedAcrossTheRoom: Getting hit by its barrier deployment will send you flying back a considerable distance, enough that it could send you into the red area boundary, [[NonStandardGameOver killing you and ending the mission immediately]].
* SpiderTank: Its form consist of a four-legged mecha with an optional cannon.
* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even without its {{BFG}} it will prove to be a real challenge, with its massive amounts of health and powerful attacks pressuring the player constantly.
to:
* BeehiveBarrier: It's signature move is to deploy one of these and blast away any arsenal
A black Arsenal that
* {{BFG}}: The demo
----
* AmbiguouslyHuman: [[spoiler:Unlocking him as a
* CannibalismSuperpower: Years spent subsisting on
*
* TheDreaded: During a C-Rank mission
* FlashStep: Is capable of using the
*
* IAmNotShazam: Solomon is
* IWasQuiteTheLooker: He pilots a [[https://img-eshop.cdn.nintendo.net/i/3e4f847884cbe5d2d17ea2aa1cbc52932a73f037faaf2c4afade7c2237f4e3c4.jpg?w=1000 Muramasa-type Arsenal]] that has obviously seen better days.
* MalevolentMaskedMan: Whatever can be seen of his portrait whenever he communicates in the Free Missions is that of a masked "person".
* ReligiousRobot: Whatever he is, he's fond of making religious references in his dialogue, and
--> '''Solomon:''' Who... Who disturbs my prayers?
*
* ShedArmorGainSpeed: His mech was originally a heavily armored Arsenal prototype, but it's lost most of its
* TheUnintelligible: The closest description for Solomon’s “speech” is that it’s somewhere between a ghost moaning and
* SpiderTank: Its form consist
* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even without its {{BFG}} it will prove to be
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[[folder:Snatcher]]
* CoolTrain: It's an automated supply train corrupted by the Immortals that you are tasked with destroying.
* GetBackHereBoss: All missions involving Snatcher have you chasing it and trying to bring it down before it escapes, causing instant mission failure.
* RunawayTrain: The reason you are ordered to chase it down.
* CoolTrain: It's an automated supply train corrupted by the Immortals that you are tasked with destroying.
* GetBackHereBoss: All missions involving Snatcher have you chasing it and trying to bring it down before it escapes, causing instant mission failure.
* RunawayTrain: The reason you are ordered to chase it down.
to:
* CoolTrain: It's an automated supply train corrupted by the
[[folder:In General]]
Immortals that are [[HumongousMecha much]], [[ExactlyWhatItSaysOnTheTin MUCH]] larger than the others. These machines serve as boss battles in the story and free single-player missions. Improved versions of them can also be fought in the Multiplayer Missions. Defeating them awards blueprints and combat data that can be used to manufacture special equipment for the player to use.
----
* AttackItsWeakPoint: Other than Eclipse, all Colossal Immortals have red, cylindrical generators on their bodies that can be attacked to inflict massive damage.
* FlunkyBoss: All of them will periodically call in smaller Immortals to back them up. This can be a very good thing if you are
* HumongousMecha: They are '''HUGE''', with
*
* ShieldedCoreBoss: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* TookALevelInBadass: The update that brought Zeruchroar also introduced the Omega versions of Gunfort, Nightmare, Dreadnought, and Bolt. They are [[LawOfChromaticSuperiority predominantly red in color]], ''much'' more aggressive and powerful than the lesser versions, they [[TurnsRed turn red]] at 75% health rather than half, and their AI minions are [[EliteMooks strong enough to shred your Arsenal in seconds]].
* TurnsRed: All of them will gain new attacks after dropping below half health, with a beacon of red light to indicate when this happens. Four will also detect an "Immortal Fractal" at this time and warn you
* RunawayTrain: The reason you are ordered to chase it down.
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[[folder:Nightmare]]
* AirborneAircraftCarrier: Its an Immortal-corrupted transport plane, and it frequently drops containers that will spawn flying Immortal {{Mooks}} to back it up.
* DeathFromAbove: For its signature attack, it flies into the sky and rains down a [[BeamSpam storm of laser beams]] upon you.
* FogOfWar: The primary source of difficulty in fighting Nightmare Omega is that the ''entire map'' is covered in dense fog. This makes it a lot harder to see the enemies and area boundaries, and much easier for the boss to surprise you with its charging attacks. This can be mitigated by paying attention to your radar, but [[ArtificialBrilliance it regularly drops radar-jamming Dazzler immortals to blind you]].
* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes it annoyingly difficult to catch up and deal damage to it before it uses the special attack again.
* LightningBruiser: It's huge, durable, and a very fast flier.
* RammingAlwaysWorks: Other than the BeamSpam, its other primary mode of offense is to charge directly at you and smash you. Due to it's size, this attack is surprisingly hard to dodge, and hurts a lot.
* AirborneAircraftCarrier: Its an Immortal-corrupted transport plane, and it frequently drops containers that will spawn flying Immortal {{Mooks}} to back it up.
* DeathFromAbove: For its signature attack, it flies into the sky and rains down a [[BeamSpam storm of laser beams]] upon you.
* FogOfWar: The primary source of difficulty in fighting Nightmare Omega is that the ''entire map'' is covered in dense fog. This makes it a lot harder to see the enemies and area boundaries, and much easier for the boss to surprise you with its charging attacks. This can be mitigated by paying attention to your radar, but [[ArtificialBrilliance it regularly drops radar-jamming Dazzler immortals to blind you]].
* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes it annoyingly difficult to catch up and deal damage to it before it uses the special attack again.
* LightningBruiser: It's huge, durable, and a very fast flier.
* RammingAlwaysWorks: Other than the BeamSpam, its other primary mode of offense is to charge directly at you and smash you. Due to it's size, this attack is surprisingly hard to dodge, and hurts a lot.
to:
*
* DeathFromAbove: For its
* {{BFG}}: The demo and multiplayer versions have a massive cannon on their backs.
* GiantSpaceFleaFromNowhere: One seemingly simple Rank A free mission has you scanning shards of orbital debris. After you have scanned 3, however, Four warns you of an approaching enemy. That enemy is Gunfort, and once it
* HoistByHisOwnPetard: It is possible to break off the cannon on its back and fire it by interacting with it.
* PunchedAcrossTheRoom: Getting hit by its barrier deployment will send you flying back a considerable distance, enough that it could send you into the
* FogOfWar: The primary source of difficulty in fighting Nightmare Omega is that the ''entire map'' is covered in dense fog. This makes it a lot harder to see the enemies and
* SpiderTank: Its form consist of a four-legged mecha with an optional cannon.
* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even without its {{BFG}} it will prove to
* GetBackHereBoss: It it flies outside
* LightningBruiser: It's huge, durable, and a very fast flier.
* RammingAlwaysWorks: Other than the BeamSpam, its other primary mode of offense is to charge directly at you and smash you. Due to it's size, this attack is surprisingly hard to dodge, and hurts a lot.
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[[folder:Dreadnought]]
* AcidAttack: Can fire acid rounds after it TurnsRed.
* DigAttack: Can launch itself at players from underground.
* FastTunneling: Whenever it decides to tunnel across the ground, it does it very fast.
* TunnelKing: It's a large mining machine corrupted by Immortals, so digging and resurfacing constantly is one of its main features.
* WaveMotionGun: Has one inside its drill that it will use after it TurnsRed.
* AcidAttack: Can fire acid rounds after it TurnsRed.
* DigAttack: Can launch itself at players from underground.
* FastTunneling: Whenever it decides to tunnel across the ground, it does it very fast.
* TunnelKing: It's a large mining machine corrupted by Immortals, so digging and resurfacing constantly is one of its main features.
* WaveMotionGun: Has one inside its drill that it will use after it TurnsRed.
to:
*
* DigAttack: Can launch itself at players from underground.
* FastTunneling: Whenever it decides to tunnel across the ground, it does it very fast.
* TunnelKing:
* WaveMotionGun: Has one inside its drill
* GetBackHereBoss: All missions involving Snatcher have you chasing it
* RunawayTrain: The reason you are ordered to chase it down.
Added DiffLines:
[[folder:Nightmare]]
* AirborneAircraftCarrier: Its an Immortal-corrupted transport plane, and it frequently drops containers that will spawn flying Immortal {{Mooks}} to back it up.
* DeathFromAbove: For its signature attack, it flies into the sky and rains down a [[BeamSpam storm of laser beams]] upon you.
* FogOfWar: The primary source of difficulty in fighting Nightmare Omega is that the ''entire map'' is covered in dense fog. This makes it a lot harder to see the enemies and area boundaries, and much easier for the boss to surprise you with its charging attacks. This can be mitigated by paying attention to your radar, but [[ArtificialBrilliance it regularly drops radar-jamming Dazzler immortals to blind you]].
* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes it annoyingly difficult to catch up and deal damage to it before it uses the special attack again.
* LightningBruiser: It's huge, durable, and a very fast flier.
* RammingAlwaysWorks: Other than the BeamSpam, its other primary mode of offense is to charge directly at you and smash you. Due to it's size, this attack is surprisingly hard to dodge, and hurts a lot.
[[/folder]]
[[folder:Dreadnought]]
* AcidAttack: Can fire acid rounds after it TurnsRed.
* DigAttack: Can launch itself at players from underground.
* FastTunneling: Whenever it decides to tunnel across the ground, it does it very fast.
* TunnelKing: It's a large mining machine corrupted by Immortals, so digging and resurfacing constantly is one of its main features.
* WaveMotionGun: Has one inside its drill that it will use after it TurnsRed.
[[/folder]]
* AirborneAircraftCarrier: Its an Immortal-corrupted transport plane, and it frequently drops containers that will spawn flying Immortal {{Mooks}} to back it up.
* DeathFromAbove: For its signature attack, it flies into the sky and rains down a [[BeamSpam storm of laser beams]] upon you.
* FogOfWar: The primary source of difficulty in fighting Nightmare Omega is that the ''entire map'' is covered in dense fog. This makes it a lot harder to see the enemies and area boundaries, and much easier for the boss to surprise you with its charging attacks. This can be mitigated by paying attention to your radar, but [[ArtificialBrilliance it regularly drops radar-jamming Dazzler immortals to blind you]].
* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes it annoyingly difficult to catch up and deal damage to it before it uses the special attack again.
* LightningBruiser: It's huge, durable, and a very fast flier.
* RammingAlwaysWorks: Other than the BeamSpam, its other primary mode of offense is to charge directly at you and smash you. Due to it's size, this attack is surprisingly hard to dodge, and hurts a lot.
[[/folder]]
[[folder:Dreadnought]]
* AcidAttack: Can fire acid rounds after it TurnsRed.
* DigAttack: Can launch itself at players from underground.
* FastTunneling: Whenever it decides to tunnel across the ground, it does it very fast.
* TunnelKing: It's a large mining machine corrupted by Immortals, so digging and resurfacing constantly is one of its main features.
* WaveMotionGun: Has one inside its drill that it will use after it TurnsRed.
[[/folder]]
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Changed line(s) 41 (click to see context) from:
* GrewBeyondTheirProgramming: As the story progresses, it quickly becomes clear that Four, who is designed to act with the purpose of preserving Oval Link and its continued existence, is becoming more "human" for unknown reasons. It's subtle at first, but it quickly becomes apparent during [[spoiler:the battle between Guns Empress, Gargantua, the Rookie and Bullet Works, where the two groups are ordered to fight each other for one side supposedly intruding on the other's territory, only to ''immediately'' tell the Reclaimers to abandon their mission]].
to:
* GodWasMyCopilot: [[spoiler:Four, or rather the Dominator itself, has been around for as long as humanity has, possibly even longer. According to Grief, she was even referred to by different names throughout human history while helping them progress. The way he words it, it's heavily implied that Four may be what humans called "God."]]
* GrewBeyondTheirProgramming: As the story progresses, it quickly becomes clear that Four, who is designed to act with the purpose of preserving Oval Link and its continued existence, is becoming more "human" for unknown reasons. It's subtle at first, but it quickly becomes apparent during [[spoiler:the battle between Guns Empress, Gargantua, the Rookie and Bullet Works, where the two groups are ordered to fight each other for one side supposedly intruding on the other's territory, only to ''immediately'' tell the Reclaimers to abandon their mission]]. Its eventually subverted following TheReveal, as [[spoiler:she is already well beyond the mere parameters of any ordinary AI.]]
* GrewBeyondTheirProgramming: As the story progresses, it quickly becomes clear that Four, who is designed to act with the purpose of preserving Oval Link and its continued existence, is becoming more "human" for unknown reasons. It's subtle at first, but it quickly becomes apparent during [[spoiler:the battle between Guns Empress, Gargantua, the Rookie and Bullet Works, where the two groups are ordered to fight each other for one side supposedly intruding on the other's territory, only to ''immediately'' tell the Reclaimers to abandon their mission]]. Its eventually subverted following TheReveal, as [[spoiler:she is already well beyond the mere parameters of any ordinary AI.]]
Added DiffLines:
* XanatosGambit: As revealed by Guns Empress, [[spoiler:this is how the Immortals have been operating. Despite Grief being the one who is after the Dominator, they can't allow for even a ''single human'' to come into contact with it out of fear of what might happen. However, they also want to help humanity progress by way of them making use of their destroyed forms. In short; they kill humans to protect them, and humans kill them to get stronger.]]
Added DiffLines:
* FusionDance: After Grief's initial defeat, the Dominator links itself with him. This confuses Four, as even she is unsure whether the Rookie is actually fighting Grief or something else entirely.
Is there an issue? Send a MessageReason:
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Added DiffLines:
* RedIsHeroic: It's in his name. He's one of the strongest, if not ''the'' most powerful Outer among the Reclaimers. [[spoiler:It's dropped the second he sides with Grief and kills Drake.]]
Added DiffLines:
* DarkIsNotEvil: His Outer Plug Suit is black and pilots a dark colored Arsenal. Despite being a BloodKnight, he still cares about his comrades.
* HeroicBSOD: He's left utterly heartbroken when [[spoiler:Crimson Lord betrays Bullet Works and kills Drake right in front of him. Worse still was the fact that Drake took the hit that was meant for him. All Diablo can do is pitifully beg Drake not to die before he starts screaming in anguish while holding her dead body in her arms.]]
* HeroicBSOD: He's left utterly heartbroken when [[spoiler:Crimson Lord betrays Bullet Works and kills Drake right in front of him. Worse still was the fact that Drake took the hit that was meant for him. All Diablo can do is pitifully beg Drake not to die before he starts screaming in anguish while holding her dead body in her arms.]]
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No hiding names in both descriptions and folder names.
Changed line(s) 6,7 (click to see context) from:
[[folder:The Rookie/[[spoiler:Daemon]]]]
The PlayerCharacter. They begin the story as a relatively new mercenary who joins the ranks of the Reclaimers, quickly becoming involved with many different groups and learning about their motivations while combating the Immortals and rogue AI. [[spoiler:They are later revealed to be an ArtificialHuman created by Grief, known by the callsign "Daemon"]].
The PlayerCharacter. They begin the story as a relatively new mercenary who joins the ranks of the Reclaimers, quickly becoming involved with many different groups and learning about their motivations while combating the Immortals and rogue AI. [[spoiler:They are later revealed to be an ArtificialHuman created by Grief, known by the callsign "Daemon"]].
to:
[[folder:The Rookie/[[spoiler:Daemon]]]]
Rookie]]
The PlayerCharacter. They begin the story as a relatively new mercenary who joins the ranks of the Reclaimers, quickly becoming involved with many different groups and learning about their motivations while combating the Immortals and rogue AI. [[spoiler:They are later revealed to be an ArtificialHuman created by Grief, known by the callsign "Daemon"]].
The PlayerCharacter. They begin the story as a relatively new mercenary who joins the ranks of the Reclaimers, quickly becoming involved with many different groups and learning about their motivations while combating the Immortals and rogue AI.
Changed line(s) 127 (click to see context) from:
* VasquezAlwaysDies
to:
* VasquezAlwaysDiesVasquezAlwaysDies: [[spoiler:One of the more badass females, yet she bites it during Crimson Lord's defection.]]
* AwesomeButImpractical: Is tied with Savior and Grief for the highest hiring price at 50,000 G, much more than any of the rewards in free missions.
* AwesomeButImpractical: Is tied with Brigadier General and Grief for the highest hiring price at 50,000 G, much more than any of the rewards in free missions.
Changed line(s) 213 (click to see context) from:
* FriendlySniper
to:
* FriendlySniperFriendlySniper: A affable old man whose Arsenal is focused on long-range combat.
Changed line(s) 216,217 (click to see context) from:
* OldRetainer
to:
* OldRetainer
OldRetainer: Is this to Savior, serving him as his butler.
* SheatheYourSword: Unlocking her as a Partner requires you to not attack her in the Offer Mission "Horizon".
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!Arms of Immortals
to:
Deleted line(s) 493,494 (click to see context) :
!!Major Immortals
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* MalevolentMaskedMan
to:
* MalevolentMaskedManMalevolentMaskedMan: Whatever can be seen of his portrait whenever he communicates in the Free Missions is that of a masked "person".
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[[folder:Colossal Immortals]]
to:
[[folder:In General]]
Deleted line(s) 517 (click to see context) :
!!In General
Changed line(s) 520 (click to see context) from:
* HumongousMecha
to:
* HumongousMechaHumongousMecha: They are '''HUGE''', with even the smaller ones being quadruple a size of an Arsenal.
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!!Gunfort
to:
[[folder:Gunfort]]
Changed line(s) 529 (click to see context) from:
* GiantSpaceFleaFromNowhere: One seemingly simple Rank A free mission has you scanning shards of orbital debris. After you have scanned 4 however, Four warns you of an approaching enemy. That enemy is Gunfort, and once it shows up destroying it becomes the primary mission objective.
to:
* GiantSpaceFleaFromNowhere: One seemingly simple Rank A free mission has you scanning shards of orbital debris. After you have scanned 4 3, however, Four warns you of an approaching enemy. That enemy is Gunfort, and once it shows up destroying it becomes the primary mission objective.
Changed line(s) 532 (click to see context) from:
* SpiderTank
to:
* SpiderTankSpiderTank: Its form consist of a four-legged mecha with an optional cannon.
Changed line(s) 534,535 (click to see context) from:
!!Snatcher
to:
[[folder:Snatcher]]
Changed line(s) 539,540 (click to see context) from:
!!Nightmare
to:
[[folder:Nightmare]]
Changed line(s) 547,548 (click to see context) from:
!!Dreadnought
to:
[[folder:Dreadnought]]
Changed line(s) 551 (click to see context) from:
* FastTunneling
to:
* FastTunnelingFastTunneling: Whenever it decides to tunnel across the ground, it does it very fast.
Changed line(s) 554,555 (click to see context) from:
!!Bolt
to:
[[folder:Bolt]]
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!!Rebellion
to:
[[folder:Rebellion]]
Changed line(s) 573,574 (click to see context) from:
!!Aviator
to:
[[folder:Aviator]]
Changed line(s) 581,584 (click to see context) from:
!!The [[spoiler:Dominator]]
[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. The very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[spoiler:Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.
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[[folder:The Dominator (Unmarked Spoilers)]]
Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. The very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to
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* DeusEstMachina
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* DeusEstMachinaDeusEstMachina: A godlike AI that resides in the Oval Link.
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* FinalBoss
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* FinalBossFinalBoss: The final Colossal Immortal faced in the Story Missions.
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!!Eclipse
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[[folder:Eclipse]]
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!!Zeruchroar
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[[folder:Zeruchroar]]
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No spoilers on Trope labels.
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* [[spoiler: TheHero: He's the one that takes command when the Oval Link goes to hell and puts together the successful plans to take down Grief.]]
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* TheHero: [[spoiler: TheHero: He's the one that takes command when the Oval Link goes to hell and puts together the successful plans to take down Grief.]]
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* [[spoiler: TheLancer: After the fall of the Consortiums and the shattering of most Reclaimer groups, he becomes this to Brigadier General.]]
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* TheLancer: [[spoiler: TheLancer: After the fall of the Consortiums and the shattering of most Reclaimer groups, he becomes this to Brigadier General.]]
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* BossArenaIdiocy: Notice how its opening cinematic has it [[TheWorfEffect smashing a Gunfort to pieces]]?. Well, it turns out there are a number of detached Gunfort [[{{BFG}} cannons]] lying around the battlefield. Cannons that you can [[HoistByHisOwnPetard fire at Zeruchroar]] ForMassiveDamage. [[LightningBruiser Assuming it holds still long enough for you to hit it]].
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* BossArenaIdiocy: Notice how its opening cinematic has it [[TheWorfEffect smashing a Gunfort to pieces]]?. Well, it turns out there are a number of detached Gunfort [[{{BFG}} cannons]] lying around the battlefield. Cannons that you can [[HoistByHisOwnPetard fire at Zeruchroar]] ForMassiveDamage.for huge damage. [[LightningBruiser Assuming it holds still long enough for you to hit it]].
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* HoistByHisOwnPetard: In addition to the BossArenaIdiocy, when it shifts into its second form it casts off most of its armor. The large gauntlets it was wearing beforehand will remain on the ground, and can be picked up and thrown at it ForMassiveDamage.
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* HoistByHisOwnPetard: In addition to the BossArenaIdiocy, when it shifts into its second form it casts off most of its armor. The large gauntlets it was wearing beforehand will remain on the ground, and can be picked up and thrown at it ForMassiveDamage.for high damage.
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* CombatMedic: The only recruitable Outer that is equipped with a healing shoulder weapon, which you ''will'' appreciate when facing the [[BonusBoss Co-Op exclusive bosses]].
* DropTheHammer: His arsenal is equipped with the Vargr Greed, a massive mace.
* DropTheHammer: His arsenal is equipped with the Vargr Greed, a massive mace.
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* CollisionDamage: Since Bolt is always in motion, touching any part of its body will inflict a good amount of damage and knockback to allied Arsenals.
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* MightyGlacier: Bolt exchanges mobility for being extremely durable, and its beam cannons and lighting bolts can definitely hurt.
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* FogOfWar: The primary source of difficulty in fighting Nightmare Omega is that the ''entire map'' is covered in dense fog. This makes it a lot harder to see the enemies and area boundaries, and much easier for the boss to surprise you with its charging attacks. This can be mitigated by paying attention to your radar, but [[ArtificialBrilliance it regularly drops radar-jamming Dazzler immortals to blind you]].
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* TookALevelInBadass: The update that brought Zeruchroar also introduced the Omega versions of Gunfort, Nightmare, Dreadnought, and Bolt. They are [[LawOfChromaticSuperiority predominantly red in color]], ''much'' more aggressive and powerful than the lesser versions, they [[TurnsRed turn red]] at 75% health rather than half, and their AI minions are [[EliteMooks strong enough to shred your Arsenal in seconds]].
* AnimalMotifs: In addition to FeatheredSerpent, it can also be compared to an Electric Eel due to its ShockAndAwe abilities.
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* FeatheredSerpent: Its transformed state gives off this image, being a long serpentine machine with feather-shaped pieces of armor along its body.
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* FeatheredSerpent: Its transformed state gives off this image, being a long serpentine machine with feather-shaped pieces of armor wing-shaped stabilizers along its body.body.
* HoistByHisOwnPetard: In the second form its stabilizers can be blown off and picked up to throw at it like boomerangs.
* HoistByHisOwnPetard: In the second form its stabilizers can be blown off and picked up to throw at it like boomerangs.
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* ShockAndAwe: In its second form, it will zap you with lightining if you get too close to its head.
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* ShockAndAwe: In its second form, it its stabilizers periodically become charged with energy and will zap you with lightining lightning if you get too close to its head.enough while they are glowing.
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* HomingLasers: Its missiles are actually laser-based, meaning you cannot shoot them down with your weapons. The missile launcher made from its blueprints is identical.
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* AttackItsWeakPoint: Other than Eclipse and Aviator, all Colossal Immortals have red, cylindrical generators on their bodies that can be attacked to inflict massive damage.
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* AttackItsWeakPoint: Other than Eclipse and Aviator, Eclipse, all Colossal Immortals have red, cylindrical generators on their bodies that can be attacked to inflict massive damage.
* DeusEstMachina
* DeathFromAbove: The roar attack will also trigger a Moonfall, and those meteors will ''hurt''.
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* HoistByHisOwnPetard: In addition to the above-mentioned BossArenaIdiocy, when it shifts into its second form it casts off most of its armor. The large gauntlets it was wearing beforehand will remain on the ground, and can be picked up and thrown at it ForMassiveDamage.
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* HoistByHisOwnPetard: In addition to the above-mentioned BossArenaIdiocy, when it shifts into its second form it casts off most of its armor. The large gauntlets it was wearing beforehand will remain on the ground, and can be picked up and thrown at it ForMassiveDamage.
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* CharClone: He's got everything except the hair and the mask, and Diablo has the latter [[{{Pun}} covered.]] Crimson even has [[Creator/ShuichiIkeda Char's voice actor]] in the Japanese dub.
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* BarrierChangeBoss: In its first form, it is heavily resistant to lasers but vulnerable to solid ordinance. Once it TurnsRed this is reversed, with it becoming weaker to beams and near impervious to bullets.
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* BossArenaIdiocy: Notice how its opening cinematic has it [[TheWorfEffect smashing a Gunfort to pieces]]?. Well, it turns out there are a number of detached Gunfort [[{{BFG}} cannons]] lying around the battlefield. Cannons that you can [[HoistByHisOwnPetard fire at Zeruchroar]] ForMassiveDamage. [[LightningBruiser Assuming it holds still long enough for you to hit it]].
* DanceBattler: It is incredibly acrobatic, with its melee attacks resembling the techniques of a martial artist instead of a mindless machine.
* EnergyAbsorption: In its second form it regularly uses a wide ranging barrier-esque attack that almost instantly siphons all Femto from affected Arsenals. [[ArtificialBrilliance Which also disables the beam weapons that are vital to damaging it in the second phase]].
* HoistByHisOwnPetard: In addition to the above-mentioned BossArenaIdiocy, when it shifts into its second form it casts off most of its armor. The large gauntlets it was wearing beforehand will remain on the ground, and can be picked up and thrown at it ForMassiveDamage.
* KamehameHadoken: In its second phase it puts its hands together to fire a WaveMotionGun.
* LightningBruiser: Dear Lord, is it. It is ''incredibly'' quick and almost never stands still, hits ''very'' hard (in addition to inflicting ailments), and it is far more resilient than [[FragileSpeedster the similarly evasive Aviator]]. Even keeping it in your sights will be difficult once it gets going.
* MakeMeWannaShout: One of its signature attacks is its roar, which inflicts large damage and stuns any Arsenal in range.
* ShedArmorGainSpeed: It's [[LightningBruiser already fast to begin with]], but when it TurnsRed it casts off most of its armor and becomes ''even faster'', gaining the ability to fly and launch aerial attacks to boot.
* StandardStatusEffects: Has access to all of them. It's giant lasers inflict [[ManOnFire Burn]], its melee swings inflict [[AcidAttack Acid]], its roar attack will stun, and its missiles will inflict a guaranteed knockdown in 2 hits.
* DanceBattler: It is incredibly acrobatic, with its melee attacks resembling the techniques of a martial artist instead of a mindless machine.
* EnergyAbsorption: In its second form it regularly uses a wide ranging barrier-esque attack that almost instantly siphons all Femto from affected Arsenals. [[ArtificialBrilliance Which also disables the beam weapons that are vital to damaging it in the second phase]].
* HoistByHisOwnPetard: In addition to the above-mentioned BossArenaIdiocy, when it shifts into its second form it casts off most of its armor. The large gauntlets it was wearing beforehand will remain on the ground, and can be picked up and thrown at it ForMassiveDamage.
* KamehameHadoken: In its second phase it puts its hands together to fire a WaveMotionGun.
* LightningBruiser: Dear Lord, is it. It is ''incredibly'' quick and almost never stands still, hits ''very'' hard (in addition to inflicting ailments), and it is far more resilient than [[FragileSpeedster the similarly evasive Aviator]]. Even keeping it in your sights will be difficult once it gets going.
* MakeMeWannaShout: One of its signature attacks is its roar, which inflicts large damage and stuns any Arsenal in range.
* ShedArmorGainSpeed: It's [[LightningBruiser already fast to begin with]], but when it TurnsRed it casts off most of its armor and becomes ''even faster'', gaining the ability to fly and launch aerial attacks to boot.
* StandardStatusEffects: Has access to all of them. It's giant lasers inflict [[ManOnFire Burn]], its melee swings inflict [[AcidAttack Acid]], its roar attack will stun, and its missiles will inflict a guaranteed knockdown in 2 hits.
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* MacrossMissileMassacre: All of them have missile launching attacks.
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[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. Its very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[spoiler:Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.
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[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. Its The very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[spoiler:Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.
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!!Zeruchroar
* BonusBoss: It can only be fought in the Co-op Missions.
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* AttackDrones: Outside of the Arsenal, they have a laser-firing drone following them that can be used to fight and destroy enemies if you get shot down.
* LaserBlade: Can gain one from a certain arm modification.
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* GravityMaster: It can use a gravity wave that[[TractorBeam sucks you in]] and, if not evaded, will steal one of your equipped weapons. Getting hit enough times will leave you unarmed and [[{{Unwinnable}} helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].
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* GravityMaster: It can use a gravity wave that[[TractorBeam that [[TractorBeam sucks you in]] and, if not evaded, will steal one of your equipped weapons. Getting hit enough times will leave you unarmed and [[{{Unwinnable}} helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].
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[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. Its very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.
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[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. Its very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[Grief's [[spoiler:Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.folder.
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* GravityMaster: It can use a gravity wave that, if not evaded, will steal one of your equipped weapons. Getting hit enough times will leave you unarmed and [[Unwinnable helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].
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* GravityMaster: It can use a gravity wave that, if not evaded, will steal one of DuelBoss: You have to bring it down without any backup from your equipped weapons. Getting hit enough times will leave you unarmed and [[Unwinnable helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].teammates. Averted for the multiplayer version.
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* GravityMaster: It can use a gravity wave that[[TractorBeam sucks you in]] and, if not evaded, will steal one of your equipped weapons. Getting hit enough times will leave you unarmed and [[{{Unwinnable}} helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].
* WaveMotionGun: When it's low on health, it can start firing off huge beams.
* WaveMotionGun: When it's low on health, it can start firing off huge beams.
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!!The [[spoiler:Dominator]]
[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. Its very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.
* AttackDrones: Employs many of these. The blueprint it drops allows the construction of a Blitz-type Shoulder Weapon, also.
* GravityMaster: It can use a gravity wave that, if not evaded, will steal one of your equipped weapons. Getting hit enough times will leave you unarmed and [[Unwinnable helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].
* FinalBoss
[[spoiler: Resting in the center of the Oval Link, the Dominator is a mysterious, godlike artificial intelligence that intends to advance mankind to the next stage of evolution. Its very presence of the Dominator causes the Immortals to enact a ZerothLawRebellion to prevent humanity from making contact with it. Grief intends to awaken and merge with it in order to force humanity to progress]]. During the final story mission, it fuses with [[Grief's Arsenal following his defeat]], and engages you as the FinalBoss. For more information on this boss, see [[spoiler: Four]]'s folder.
* AttackDrones: Employs many of these. The blueprint it drops allows the construction of a Blitz-type Shoulder Weapon, also.
* GravityMaster: It can use a gravity wave that, if not evaded, will steal one of your equipped weapons. Getting hit enough times will leave you unarmed and [[Unwinnable helpless]], unless you [[LoopholeAbuse equip a pair of]] [[ArmCannon Gun Arms]].
* FinalBoss
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* HoistByHisOwnPetard: It is possible to break off the cannon on its back and fire it by interacting with it.
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* DeathFromAbove: Will drop bombs players who are on the ground when it flies overhead.
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* DeathFromAbove: Will drop bombs on players who are on the ground when it flies overhead.
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* FragileSpeedster: While it's an even faster flier than Nightmare, Aviator is 'very' brittle compared to other Colossal Immortals. Simply spraying it with machine guns and/or assault rifles whenever it slows down will take off big chunks of its health.
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* FragileSpeedster: While it's an even faster flier than Nightmare, Aviator is 'very' ''very'' brittle compared to other Colossal Immortals. Simply spraying it with machine guns and/or assault rifles whenever it slows down will take off big chunks of its health.
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!!Eclipse
* AllYourPowersCombined: It has access to signature attacks from every other Colossal Immortal. [[spoiler: The Dominator's]] [[GravityMaster gravity wave]], Rebellion's [[ShieldedCoreBoss shield]], Gunfort's BeehiveBarrier, Aviator's [[DoppelgangerAttack clones]] and many other nasty tricks. [[ThisIsGonnaSuck Hope you're prepared]].
* BonusBoss: Is only available to fight in the multiplayer missions.
* IdenticalTwinIdTag: If you damage it enough to make it [[TurnsRed turn red]], the purple lines between its armor plates will change from purple to orange for the remainder of the battle. If you're fast enough to do this before it uses the clone attack, the boss will remain orange while the clones will be purple, allowing you to tell them apart and avoid wasting ammo on the fakes.
* AllYourPowersCombined: It has access to signature attacks from every other Colossal Immortal. [[spoiler: The Dominator's]] [[GravityMaster gravity wave]], Rebellion's [[ShieldedCoreBoss shield]], Gunfort's BeehiveBarrier, Aviator's [[DoppelgangerAttack clones]] and many other nasty tricks. [[ThisIsGonnaSuck Hope you're prepared]].
* BonusBoss: Is only available to fight in the multiplayer missions.
* IdenticalTwinIdTag: If you damage it enough to make it [[TurnsRed turn red]], the purple lines between its armor plates will change from purple to orange for the remainder of the battle. If you're fast enough to do this before it uses the clone attack, the boss will remain orange while the clones will be purple, allowing you to tell them apart and avoid wasting ammo on the fakes.
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* SubsystemDamage: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
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* SubsystemDamage: ShieldedCoreBoss: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* ShieldedCoreBoss: In addition to armor plates, the permanent weak point in its chest is protected by an energy barrier that must be broken by sustained fire and regenerates quickly if left alone.
* SubsystemDamage: Destroying the weak points on its arms will blow off its shield and sword, the latter of which [[HoistByHisOwnPetard you can use against it]].
* SubsystemDamage: Destroying the weak points on its arms will blow off its shield and sword, the latter of which [[HoistByHisOwnPetard you can use against it]].
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* SwordPlant: The Multiplayer version gains a new attack where it stabs the ground, causing a wide area shockwave that will heavily damage Arsenals within range.
!!Aviator
* DeathFromAbove: Will drop bombs players who are on the ground when it flies overhead.
* DoppelgangerAttack: Its primary gimmick is its ability to create clones of itself, which are fully capable of attacking you. To make it worse, once it creates a clone, both its own and the clone's Heath Bars are obscured to prevent you from telling which is real until the clone is destroyed.
* FragileSpeedster: While it's an even faster flier than Nightmare, Aviator is 'very' brittle compared to other Colossal Immortals. Simply spraying it with machine guns and/or assault rifles whenever it slows down will take off big chunks of its health.
* HitAndRunTactics: Relies on speed and misdirection via its clones to make up for its utterly pitiful health and defenses.
* MeaningfulName: Its name is Aviator. It's a manta ray-shaped bomber.
* RammingAlwaysWorks: If it's not dropping bombs or launching missiles, it will do this.
!!Aviator
* DeathFromAbove: Will drop bombs players who are on the ground when it flies overhead.
* DoppelgangerAttack: Its primary gimmick is its ability to create clones of itself, which are fully capable of attacking you. To make it worse, once it creates a clone, both its own and the clone's Heath Bars are obscured to prevent you from telling which is real until the clone is destroyed.
* FragileSpeedster: While it's an even faster flier than Nightmare, Aviator is 'very' brittle compared to other Colossal Immortals. Simply spraying it with machine guns and/or assault rifles whenever it slows down will take off big chunks of its health.
* HitAndRunTactics: Relies on speed and misdirection via its clones to make up for its utterly pitiful health and defenses.
* MeaningfulName: Its name is Aviator. It's a manta ray-shaped bomber.
* RammingAlwaysWorks: If it's not dropping bombs or launching missiles, it will do this.
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* GiantSpaceFleaFromNowhere: One seemingly simple Rank A free mission has you scanning shards of orbital debris. After you have scanned 4 however, Four warns you of an approaching enemy. That enemy is Gunfort, and once it shows up destroying it becomes the primary mission objective.
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!!Bolt
* CoolAirship: Before it TurnsRed and transforms.
* FeatheredSerpent: Its transformed state gives off this image, being a long serpentine machine with feather-shaped pieces of armor along its body.
* MeaningfulName: Its name is Bolt, and it has [[ShockAndAwe electric attacks]] in its arsenal. Additionally, its data and blueprints are used to develop [[LightningGun Arc Guns]].
* ShockAndAwe: In its second form, it will zap you with lightining if you get too close to its head.
* TransformingMecha: It looks like an airship initially, but after taking enough damage it transforms, elongating its body and becoming a mechanical FeatheredSerpent.
!!Rebellion
* {{BFS}}: Wields one, and it hurts.
* LightningBruiser: Has power and durability befitting its size, and after it TurnsRed it can use surprisingly fast charging attacks.
* SwordBeam: Can fire one with its sword swings.
* CoolAirship: Before it TurnsRed and transforms.
* FeatheredSerpent: Its transformed state gives off this image, being a long serpentine machine with feather-shaped pieces of armor along its body.
* MeaningfulName: Its name is Bolt, and it has [[ShockAndAwe electric attacks]] in its arsenal. Additionally, its data and blueprints are used to develop [[LightningGun Arc Guns]].
* ShockAndAwe: In its second form, it will zap you with lightining if you get too close to its head.
* TransformingMecha: It looks like an airship initially, but after taking enough damage it transforms, elongating its body and becoming a mechanical FeatheredSerpent.
!!Rebellion
* {{BFS}}: Wields one, and it hurts.
* LightningBruiser: Has power and durability befitting its size, and after it TurnsRed it can use surprisingly fast charging attacks.
* SwordBeam: Can fire one with its sword swings.
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* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes catching up and dealing damage to it before it uses the special attack again a trying ordeal.
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* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes catching it annoyingly difficult to catch up and dealing deal damage to it before it uses the special attack again a trying ordeal.again.
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* RammingAlwaysWorks: Other than the BeamSpam, its other primary mode of offense is to charge directly at you and smash you. Due to it's size, this attack is surprisingly hard to dodge, and hurts a lot.
!!Dreadnought
* AcidAttack: Can fire acid rounds after it TurnsRed.
* DigAttack: Can launch itself at players from underground.
* FastTunneling
* TunnelKing: It's a large mining machine corrupted by Immortals, so digging and resurfacing constantly is one of its main features.
* WaveMotionGun: Has one inside its drill that it will use after it TurnsRed.
!!Dreadnought
* AcidAttack: Can fire acid rounds after it TurnsRed.
* DigAttack: Can launch itself at players from underground.
* FastTunneling
* TunnelKing: It's a large mining machine corrupted by Immortals, so digging and resurfacing constantly is one of its main features.
* WaveMotionGun: Has one inside its drill that it will use after it TurnsRed.
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* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even
!!Snatcher:
!!Snatcher:
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* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even
!!Snatcher:even without its {{BFG}} it will prove to be a real challenge, with its massive amounts of health and powerful attacks pressuring the player constantly.
!!Snatcher
* CoolTrain: It's an automated supply train corrupted by the Immortals that you are tasked with destroying.
* GetBackHereBoss: All missions involving Snatcher have you chasing it and trying to bring it down before it escapes, causing instant mission failure.
* RunawayTrain: The reason you are ordered to chase it down.
!!Nightmare
* AirborneAircraftCarrier: Its an Immortal-corrupted transport plane, and it frequently drops containers that will spawn flying Immortal {{Mooks}} to back it up.
* DeathFromAbove: For its signature attack, it flies into the sky and rains down a [[BeamSpam storm of laser beams]] upon you.
* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes catching up and dealing damage to it before it uses the special attack again a trying ordeal.
* LightningBruiser: It's huge, durable, and a very fast flier.
!!Snatcher:
!!Snatcher
* CoolTrain: It's an automated supply train corrupted by the Immortals that you are tasked with destroying.
* GetBackHereBoss: All missions involving Snatcher have you chasing it and trying to bring it down before it escapes, causing instant mission failure.
* RunawayTrain: The reason you are ordered to chase it down.
!!Nightmare
* AirborneAircraftCarrier: Its an Immortal-corrupted transport plane, and it frequently drops containers that will spawn flying Immortal {{Mooks}} to back it up.
* DeathFromAbove: For its signature attack, it flies into the sky and rains down a [[BeamSpam storm of laser beams]] upon you.
* GetBackHereBoss: It it flies outside of the area boundary for its DeathFromAbove attack, and when it comes back down it lands far away from your position. This makes catching up and dealing damage to it before it uses the special attack again a trying ordeal.
* LightningBruiser: It's huge, durable, and a very fast flier.
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Immortals that are [[HumongousMecha much]],[[ExactlyWhatItSaysOnTheTin MUCH]] larger than the others. These machines serve as boss battles in the story and free single-player missions. Improved versions of them can also be fought in the Multiplayer Missions. Defeating them awards blueprints and combat data that can be used to manufacture special equipment for the player to use.
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Immortals that are [[HumongousMecha much]],[[ExactlyWhatItSaysOnTheTin much]], [[ExactlyWhatItSaysOnTheTin MUCH]] larger than the others. These machines serve as boss battles in the story and free single-player missions. Improved versions of them can also be fought in the Multiplayer Missions. Defeating them awards blueprints and combat data that can be used to manufacture special equipment for the player to use.
* FlunkyBoss: All of them will periodically call in smaller Immortals to back them up. This can be a very good thing if you are running low on ammo.
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* SubsystemDamage: You often have to destroy armor plates on the Immortal's bodies to expose the weak points to your attacks.
* TurnsRed: All of them will gain new attacks after dropping below half health, with a beacon of red light to indicate when this happens. Four will also detect an "Immortal Fractal" at this time and warn you to be careful.
* TurnsRed: All of them will gain new attacks after dropping below half health, with a beacon of red light to indicate when this happens. Four will also detect an "Immortal Fractal" at this time and warn you to be careful.
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* {{BFG}: The demo and multiplayer versions have a massive cannon
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* {{BFG}: BeehiveBarrier: It's signature move is to deploy one of these and blast away any arsenal that gets too close.
* {{BFG}}: The demo and multiplayer versions have a massivecannoncannon on their backs.
* PunchedAcrossTheRoom: Getting hit by its barrier deployment will send you flying back a considerable distance, enough that it could send you into the red area boundary, [[NonStandardGameOver killing you and ending the mission immediately]].
* SpiderTank
* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even
!!Snatcher:
* {{BFG}}: The demo and multiplayer versions have a massive
* PunchedAcrossTheRoom: Getting hit by its barrier deployment will send you flying back a considerable distance, enough that it could send you into the red area boundary, [[NonStandardGameOver killing you and ending the mission immediately]].
* SpiderTank
* WakeUpCallBoss: The first mandatory Colossal Immortal battle in the main story, and even
!!Snatcher:
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Immortals that are [[HumongousMecha much]],[[ExactlyWhatItSaysOnTheTin MUCH]] larger than the others. These machines serve as boss battles in the story and free single-player missions. Improved versions of them can also be fought in the Multiplayer Missions. Defeating them awards blueprints and combat data that can be used to manufacture special equipment for the player to use.
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!!In General
* AttackItsWeakPoint: Other than Eclipse and Aviator, all Colossal Immortals have red, cylindrical generators on their bodies that can be attacked to inflict massive damage.
* HumongousMecha
!!Gunfort
* {{BFG}: The demo and multiplayer versions have a massive cannon
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!!In General
* AttackItsWeakPoint: Other than Eclipse and Aviator, all Colossal Immortals have red, cylindrical generators on their bodies that can be attacked to inflict massive damage.
* HumongousMecha
!!Gunfort
* {{BFG}: The demo and multiplayer versions have a massive cannon
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* CoolHat: He wears a flight helmet emblazoned to look like an eagle's head.
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BreakTheHaughty: By the end of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their arrogance in thinking they could control Grief and say that the Rookie and the Reclaimers ''are'' Earth's only hope.]]
SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
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* BreakTheHaughty: By the end of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their arrogance in thinking they could control Grief and say that the Rookie and the Reclaimers ''are'' Earth's only hope.]]
* SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
* SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
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FaceDeathWithDignity: [[spoiler: When it comes time for them to [[ScrewThisImOuttaHere pull up stakes and evacuate]], it it clear even ''they'' don't have much faith in their shuttles escaping, but [[HeroicSacrifice go through with it anyways]] if only to buy time for the civilian shuttles to escape, and wish the Rookie the best in their final message. Horizon reveals later that none of the shuttles, civilian or consortium, managed to escape.]]
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* FaceDeathWithDignity: [[spoiler: When it comes time for them to [[ScrewThisImOuttaHere pull up stakes and evacuate]], it it clear even ''they'' don't have much faith in their shuttles escaping, but [[HeroicSacrifice go through with it anyways]] if only to buy time for the civilian shuttles to escape, and wish the Rookie the best in their final message. Horizon reveals later that none of the shuttles, civilian or consortium, managed to escape.]]
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BreakTheHaughty: By the end of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their arrogance in thinking they could control Grief and say that the Rookie and the Reclaimers ''are'' Earth's only hope.]]
SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]
BreakTheHaughty: By the end of the game. [[spoiler: Being the last surviving consortium has broken them to the point that they admit their arrogance in thinking they could control Grief and say that the Rookie and the Reclaimers ''are'' Earth's only hope.]]
SoleSurvivor: [[spoiler: After Zen and Sky Union are destroyed by Grief and the Immortals, they're the only ones left standing.]]