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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: [[spoiler:His wiping out the gangs to forward his own agenda and become a tyrant is somewhat monstrous, but none of them were particularly noble or benevolent in the first place. This is actually recognised by him as a good form of PR.]]



* SlaveToPR: [[spoiler:Why he insists on having to KickTheSonOfABitch, and why he tries killing the Agent should they go rogue and start murdering civilians / Peacekeepers.]]

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* SlaveToPR: [[spoiler:Why he insists on having to KickTheSonOfABitch, and why he tries killing the Agent should they go rogue and start murdering civilians / Peacekeepers.]]
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* FromCamoflagueToCriminal: They conscripts former soldiers to their ranks.

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* FromCamoflagueToCriminal: FromCamouflageToCriminal: They conscripts former soldiers to their ranks.
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* FromCamoflagueToCriminal: They conscripts former soldiers to their ranks.
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* TheCartel: A bunch of Central American drug runners.


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* StarterVillain: The game encourages you to go after Martinez first.


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* ColdSniper: Opens fire upon agents from a vantage point at the lighthouse.


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* TheBrute: He’s in charge of training Los Muertos goons.
* InformedAttribute: He’s apparently good at physical fighting, but when you face him, he used a grenade launcher instead.
* WalkingShirtlessScene: He never wears a shirt.


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* IronicDeath: It's fully possible to run him over with one of his own cars.


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* CoolestClubEver: Averted- it‘s just a front, and apparently it doesn’t do so well legally.


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* TheMafiya: They’re not said to be from Russia, but they’re pretty much this.


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* EvilInc: Specializing in vile experiments.


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* NoFullNameGiven: It’s not clear what her first name is.
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* TheSmurfettePrinciple: The only female leader in Los Muertos' ranks.
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* MyDeathIsJustTheBeginning: Says "This is just the beginning" when he dies.
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** SuperStrength: By the time you've maxed out skill, it's possible for you to punch GiantMooks to death with your bare hands, or pick up a giant bus and whack them to death with it, while running with [[MoreDakka missile launchers or machine guns]].

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** SuperStrength: By the time you've maxed out skill, it's possible for you to punch GiantMooks {{Giant Mook}}s to death with your bare hands, or pick up a giant bus and whack them to death with it, while running with [[MoreDakka missile launchers or machine guns]].
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Hot Scientist is no longer a trope


* HotScientist: She has pretty good looks.
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* IShallTauntYou: If you approach him while he's still safe inside his tower, he'll flip you a double duce.

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* IShallTauntYou: If you try to approach him while he's still safe inside his tower, he'll [[FlippingTheBird flip you a double duce.duce]] through his bulletproof windows.
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Dewicked trope


* BadassMustache: A very prominent one.



* BadassMustache: It is quite impressive, to be fair.
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* {{Jerkass}}: Generally mocking and rude, even when you are on fire or in serious pain. [[spoiler: Turning out to be EvilAllAlong really a surprise]].

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* {{Jerkass}}: Generally mocking and rude, even when you are on fire or in serious pain. [[spoiler: Turning out to be EvilAllAlong isn't really a surprise]].

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* NoNameGiven: You're only referred to as "Agent".

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* NoNameGiven: You're only referred to as "Agent". ''3'' gives each playable Agents their own names and backstories, with particular emphasis on Jaxon in the intro.



* SilentProtagonist: They don't talk, but they don't have to.

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* SilentProtagonist: They don't talk, talk in the first two games, but they don't have to.to.
* SuddenlySpeaking: They gain the ability to speak in ''3''.



* BigBad: [[spoiler:Of both games.]]

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* BigBad: [[spoiler:Of both games.the entire series.]]



* {{Jerkass}}: Generally mocking and rude, even when you are on fire or in serious pain.

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* {{Jerkass}}: Generally mocking and rude, even when you are on fire or in serious pain. [[spoiler: Turning out to be EvilAllAlong really a surprise]].



* MissionControl: In both games.

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* MissionControl: In both all three games.


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* TookALevelInKindness: He's a ''lot'' less of a {{Jerkass}} in ''3'', [[spoiler: though he's still evil]].


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* WhatHappenedToTheMouse: Her fate after ''2'''s ending is unknown. Granted, she may not even ''exist'' anymore due to ''2'' being declared [[CanonDiscontinuity non-canon]].


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* FullCircleRevolution: She fights against Terra Nova for their unethical behavior, [[spoiler:but she ends up joining The Agency, who are no better.]]
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Los Muertos, "The Dead", have rapidly grown from a petty band of Central American drug deals intoan significant narcotics operation, dominating the two islands forming Pacific City's east side, a district now known as "La Mugre", The Dirt. The gang's "Death" designation was originally chosen to strike fear into those who might dare stand in their way. Now their name is more associated with the consequences of their vile trade. Los Muertos are formidable fighters with remarkable brute strength and brutality to match. They are also renowned vehicle specialists, stealing and customizing the finest cars and vans before using them to great effect in crimes and getaways. Beware that La Mugre's south island is packed roof tops that present an ideal retreat for athletic agents under extreme duress.

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Los Muertos, "The Dead", have rapidly grown from a petty band of Central American drug deals intoan dealers into a significant narcotics operation, dominating the two islands forming Pacific City's east side, a district now known as "La Mugre", The Dirt. The gang's "Death" designation was originally chosen to strike fear into those who might dare stand in their way. Now their name is more associated with the consequences of their vile trade. Los Muertos are formidable fighters with remarkable brute strength and brutality to match. They are also renowned vehicle specialists, stealing and customizing the finest cars and vans before using them to great effect in crimes and getaways. Beware that La Mugre's south island is packed roof tops rooftops that present an ideal retreat for athletic agents under extreme duress.
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* CoDragons: All kingpin has six generals under them who each play a primary role in their organizations.

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* CoDragons: All kingpin has kingpins have six generals under them who each play a primary role in their organizations.
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'''Los Muertos''', '''The Volk''' and the '''Shai-Gen Corperation''' are the three biggest and most powerful gangs in Pacific City, each dominating and controlling a district of the city, and being led by a kingpin and six generals. They are the main antagonists of the [[VideoGame/{{Crackdown}} original game]].

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'''Los Muertos''', '''The Volk''' and the '''Shai-Gen Corperation''' are the three biggest and most powerful gangs in Pacific City, each dominating and controlling a district of the city, and being led by a kingpin and has six generals.generals who play a major role in their respective gangs. They are the main antagonists of the [[VideoGame/{{Crackdown}} original game]].

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!!!'''Kingpin:''' Don Domingo Garcia
!!!'''Generals:''' Juan Martinez, Ramon Gonzalez, Rodrigo Alvarez, Rafael Diaz, Jose Guerra & Violetta Sanchez



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!!!'''Kingpin:''' Vladimir Golyak
!!!'''Generals:''' Sergei Yuriev, Olga Romanova, Viktor Rabotnikov, Natalya Gryzunova, Igor Biragov & Boris Mikhailov



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!!!'''Kingpin:''' Zuang Lun Wang
!!!'''Generals:''' Mrs. Timbol, Dr. Balthazar Czernenko, Melissa Fang-Yin, Colonel Axton Cowell, Thadeous Oakley & Vitaly Rzeznik



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Vitaly Rzeznik, Security Director for the Shai-Gen Corporation, runs a private militia to rival the country's official armed forces. His enforcers keep the Corridor clean through their judicious use cutting-edge equipment and expertise combined with exceptional analyst intelligence. Rzeznik is supremely paranoid. His trust only extends to Melissa Fang-Yin. Doubt was blinded by her beauty and intellect. He rarely leaves his office on the top floor of a fortress-like security complex overseeing the east side of the Corridor.

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Vitaly Rzeznik, Security Director for the Shai-Gen Corporation, runs a private militia to rival the country's official armed forces. His enforcers keep the Corridor clean through their judicious use cutting-edge equipment and expertise combined with exceptional analyst intelligence. Rzeznik is supremely paranoid. His trust only extends to Melissa Fang-Yin. Doubt was Fang-Yin, doubtless blinded by her beauty and intellect. He rarely leaves his office on the top floor of a fortress-like security complex overseeing the east side of the Corridor.
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* DumbMuscle: They can be seen as this. Standard Operating Procedure for them is to eliminate criminals, Freaks, and CELL members in the most brutal and mindless manner possible, they never question their orders (or ''anything'', [[SilentProtagonist for that matter]]), [[spoiler: and are little more than [[UnwittingPawn a hyper-destructive pawn for the Agency.]]]]

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An evil corporation that serves as the main antagonists of ''VideoGame/{{Crackdown 3}}''. They rule New Providence, and attack other major cities through total blackouts, forcing the Agency to respond. Unfortunately, [=TerraNova=] attacks the ship they sent, and kills all but one, who's saved and resurrected by ECHO. There are three divisions in the corp; Logistics, Industry, and Security.
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An evil corporation that serves as the main antagonists of ''VideoGame/{{Crackdown 3}}''. They rule New Providence, and attack other major cities through total blackouts, forcing the Agency to respond. Unfortunately, [=TerraNova=] attacks the ship they sent, and kills all but one, who's saved and resurrected by ECHO. There are three divisions in the corp; Logistics, Industry, and Security. Each of them is led by a captain.
----

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[[folder:In General]]



[[folder:In General]]
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Vitaly Rzeznik, Security Director for the Shai-Gen Corporation, runs a private militia to rival the country's official armed forces. His enforcers keep the Corridor clean through their judicious use cutting-edge equipment and expertise combined with exceptional analyst intelligence. Rzeznik is supremely paranoid. His trust only extends to Melissa Fang-Yin. Doubt was blinded by her beauty and intellect. He rarely leaves his office on the top floor of a fortress like security complex overseeing the east side of the Corridor.

to:

Vitaly Rzeznik, Security Director for the Shai-Gen Corporation, runs a private militia to rival the country's official armed forces. His enforcers keep the Corridor clean through their judicious use cutting-edge equipment and expertise combined with exceptional analyst intelligence. Rzeznik is supremely paranoid. His trust only extends to Melissa Fang-Yin. Doubt was blinded by her beauty and intellect. He rarely leaves his office on the top floor of a fortress like fortress-like security complex overseeing the east side of the Corridor.
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Natalya "White Fox" Gryzunova rose to power by strategic contact with selected bodies. Once she had their hearts, their trusts and their assets, she took their lives. This cunning and fierce woman craves control over her surroundings to compensate for her extreme volatility. She commands mindless, but dependable brought squads that maintain order in the Den. Gryzunova personally prepares her recruits in a training ground to the north of the Den, but she can be usually found where typically trouble thrives in the black market area to the south of the Den.

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Natalya "White Fox" Gryzunova rose to power by strategic contact with selected bodies. Once she had their hearts, their trusts trusts, and their assets, she took their lives. This cunning and fierce woman craves control over her surroundings to compensate for her extreme volatility. She commands mindless, but dependable brought squads that maintain order in the Den. Gryzunova personally prepares her recruits in a training ground to the north of the Den, but she can be usually found where typically trouble thrives in the black market area to the south of the Den.
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* BigBadEnsemble: The kingpins of each gang share the role in the first game. However, [[spoiler:The Director is the true BigBad]].

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* BigBadEnsemble: The kingpins of each gang share the role in the first game.as rivals. However, [[spoiler:The Director is the true BigBad]].
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Viktor "Curse" Rabotnikov has dedicated his life to doling out death including contract killings for business, serial murders for killing, and comrade killing for career advancement. He now controls The Volk's vast munitions operation, overseeing the distribution of firearms from the armory in the old fort the Workers in the Den.

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Viktor "Curse" Rabotnikov has dedicated his life to doling out death including contract killings killing for business, serial murders killing for killing, pleasure, and comrade killing for career advancement. He now controls The Volk's vast munitions operation, overseeing the distribution of firearms from the armory in the old fort the Workers in the Den.
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Dr. Baltazar Czernenko is Shai-Gen's Research Director. His most successful inventions are the emotion suppressants used to keep civilians docile, and the genetic accelerants used to create so-called super soldiers. Czernenko's work focuses on every unlawful, unethical and unfounded field of medicine. The results seldom practical or pleasant, Shai-Gen is confident another breakthrough is imminent. Fortunately for Czernenko, Pacific City provides a healthy supply of potential test subjects.

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Dr. Baltazar Czernenko is Shai-Gen's Research Director. His most successful inventions are the emotion suppressants used to keep civilians docile, and the genetic accelerants used to create so-called super soldiers. Czernenko's work focuses on every unlawful, unethical and unfounded field of medicine. The results seldom practical or pleasant, but Shai-Gen is confident another breakthrough is imminent. Fortunately for Czernenko, Pacific City provides a healthy supply of potential test subjects.
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The Volk, The "Wolf" is a beast to be reckoned with. Tired of relentless fighting for poor pay and no recognition, hardened militia from all over Eastern Europe came together to put their skills to more profitable use: organized crime. The Volk brought with them it a strong pack work ethic, and a vast horde of munitions and armed vehicles of war. The mob's Wolves embrace strict military discipline and are experts in the use of firearms and explosives. They bolster their ranks with skilled illegal immigrants and use the rest as a disposable workforce. The Volk controls the entire industrial area of Pacific City, locally known as "The Den".

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The Volk, The "Wolf" "Wolf", is a beast to be reckoned with. Tired of relentless fighting for poor pay and no recognition, hardened militia from all over Eastern Europe came together to put their skills to more profitable use: organized crime. The Volk brought with them it a strong pack work ethic, and a vast horde of munitions and armed vehicles of war. The mob's Wolves embrace strict military discipline and are experts in the use of firearms and explosives. They bolster their ranks with skilled illegal immigrants and use the rest as a disposable workforce. The Volk controls the entire industrial area of Pacific City, locally known as "The Den".

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Once a petty band of Central American drug deals, Los Muertos, aka "The Dead", have become an significant nonnarcotics operation. They to control of the Two Islands that is Pacific City's east side, a district now called "La Mugre" (The Dirt). The gang's "Death" designation was originally chosen to strike fear into those who might dare stand in their way, now their name is more associated with the consequences of their vile trade. Los Muertos' members are formidable fighters with remarkable brute strength and brutality to match. They are also renowned Vehicle specialists, stealing and customizing the finest cars and vans before using them to great effect in crimes and getaways.

Unlike the other gangs, Los Muertos don't have a gimmick; they're just an absurdly large Hispanic [[GangBangers street gang]]/[[TheCartel drug cartel]].

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Once Los Muertos, "The Dead", have rapidly grown from a petty band of Central American drug deals, Los Muertos, aka "The Dead", have become an deals intoan significant nonnarcotics operation. They to control of narcotics operation, dominating the Two Islands that is two islands forming Pacific City's east side, a district now called known as "La Mugre" (The Dirt). Mugre", The Dirt. The gang's "Death" designation was originally chosen to strike fear into those who might dare stand in their way, now way. Now their name is more associated with the consequences of their vile trade. Los Muertos' members Muertos are formidable fighters with remarkable brute strength and brutality to match. They are also renowned Vehicle vehicle specialists, stealing and customizing the finest cars and vans before using them to great effect in crimes and getaways.

Unlike the other gangs, Los Muertos don't have a gimmick; they're just
getaways. Beware that La Mugre's south island is packed roof tops that present an absurdly large Hispanic [[GangBangers street gang]]/[[TheCartel drug cartel]].ideal retreat for athletic agents under extreme duress.



Tired of relentlessly fighting for poor pay and no recognition, hardened militia from all over Eastern Europe came together to put their skills to more profitable use: organized crime. Their "Wolves" embrace strict military discipline and are experts in the use of firearms and explosives. They bolster their ranks with skilled illegal immigrants and use the rest as a disposable workforce. The Volk controls the entire industrial area of Pacific City, locally known as "The Den". The district's most notable trait is thick suppressive smog, appropriate for such an oppressive regime.

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The Volk, The "Wolf" is a beast to be reckoned with.
Tired of relentlessly relentless fighting for poor pay and no recognition, hardened militia from all over Eastern Europe came together to put their skills to more profitable use: organized crime. Their "Wolves" The Volk brought with them it a strong pack work ethic, and a vast horde of munitions and armed vehicles of war. The mob's Wolves embrace strict military discipline and are experts in the use of firearms and explosives. They bolster their ranks with skilled illegal immigrants and use the rest as a disposable workforce. The Volk controls the entire industrial area of Pacific City, locally known as "The Den". The district's most notable trait is thick suppressive smog, appropriate for such an oppressive regime.



Viktor "Curse" Rabotnikov has dedicated his life to doling out death including contract killings for business, serial murders for pleasure, and comrade killing for career advancement. He now controls The Volk's vast munitions operation, overseeing the distribution of firearms from the armory in the old fort the Workers in the Den.

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Viktor "Curse" Rabotnikov has dedicated his life to doling out death including contract killings for business, serial murders for pleasure, killing, and comrade killing for career advancement. He now controls The Volk's vast munitions operation, overseeing the distribution of firearms from the armory in the old fort the Workers in the Den.



The Shai-Gen Corporation is a sinister and pervasive force for evil. It was founded and funded by the previous government with a remit to evolve radical preemptive defense solutions. Its intensive scientific research, strategic influence initiatives and black propaganda yielded staggering and disturbing results. The burgeoning division became financially independent (probably through illicit sources) and more powerful than its original patron. This led to its purchase by a mysterious individual and the birth of not only the Shai-Gen Corporation, but as in resullt, the Agency. Shai-Gen is based in "The Corridor", a space created for the lavish lifestyle of its personnel and a superficial utopia for its numbed citizens.

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The Shai-Gen Corporation is a sinister and pervasive force for evil. It was founded and funded by the previous government with a remit to evolve radical preemptive defense solutions. Its intensive scientific research, strategic influence initiatives and black propaganda yielded staggering and disturbing results. The burgeoning division became financially independent (probably independent, probably through illicit sources) sources, and more powerful than its original patron. This led to its purchase by a mysterious individual and the birth of not only of the Shai-Gen Corporation, but and as in resullt, a result, the Agency. Shai-Gen is based in "The Corridor", a space created for the lavish lifestyle of its personnel and a superficial utopia for its numbed citizens. Only exceptionally agile Agents have the capability to the heights.
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Juan "El Numero" Martinez is the eyes and ears of Los Muertos, and thanks to his loyal "Bangers" knows everything about anything on the streets. Residing in the heart of the multi-level hill-side housing development on La Mugre's southern island, this manipulative and malicious criminal also holds Los Muertos' pierce strings. Martinez puts the gang's ample illegal earnings to especially effective use when threaten by hiring the best assassins money can buy.

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Juan "El Numero" Martinez is the eyes "eyes and ears ears" of Los Muertos, and thanks to his loyal "Bangers" knows everything about anything on the streets. Residing in the heart of the multi-level hill-side housing development on La Mugre's southern island, this manipulative and malicious criminal also holds Los Muertos' pierce strings. Martinez puts the gang's ample illegal earnings to especially effective use when threaten by hiring the best assassins money can buy.
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BigBadEnsemble: The kingpins of each gang share the role in the first game. However, [[spoiler:The Director is the true BigBad]].
CoDragons: All kingpin has six generals under them who each play a primary role in their organizations.

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* BigBadEnsemble: The kingpins of each gang share the role in the first game. However, [[spoiler:The Director is the true BigBad]].
* CoDragons: All kingpin has six generals under them who each play a primary role in their organizations.
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