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When the Soviet Union invaded the United States, General Carville was the senior officer in command of the military. He was ordered by President Dugan to launch a full retaliatory nuclear strike, but when the Soviets sabotaged the nuclear arsenal, he was forced to deal with the invasion conventionally. With the sole surviving field commander, he ran a campaign to drive the Russians from US soil.

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When the Soviet Union invaded the United States, General Carville was the senior officer in command of the military. He was ordered by President Dugan to launch a full retaliatory nuclear strike, but when the Soviets sabotaged the their nuclear arsenal, he was forced to deal with the invasion conventionally. With the sole surviving field commander, he ran a campaign to drive the Russians from US soil.



* AmericansAreCowboys: His attitude

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* AmericansAreCowboys: His attitudeattitude.



* UnexplainedRecovery: (''Yuri's Revenge'') An in-universe example. [[spoiler: After the timelines merge, he appears on a video conference to the White House. Dugan is quite shocked.]]

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* UnexplainedRecovery: (''Yuri's Revenge'') An in-universe example. [[spoiler: After the timelines merge, he appears on a video conference to the White House. Dugan is quite shocked.]]



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Dugan was the President of the United States when the Soviets invaded. He immediately attempted to persuade Soviet Premier Alexander Romanov to call off the attack. When this failed and left with no other choice, he ordered General Carville to launch a nuclear counterstrike, but this failed to materialize due to Yuri's manipulation. He, along with Carville, directed the war and gave orders to their last commander. Naturally, he became a very high priority target, and as such began moving around the country in an effort to elude the Soviets.

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Dugan was the President of the United States when the Soviets invaded. He immediately attempted to persuade Soviet Premier Alexander Romanov to call off the attack. When this failed and left with no other choice, he ordered General Carville to launch a nuclear counterstrike, but this failed to materialize due to Yuri's manipulation. He, along with Carville, directed the war and gave orders to their last commander. Naturally, he became a very high priority target, and as such began moving around the country in an effort to elude the Soviets.



* HotLine: Use to persuade Soviet Premier Alexander Romanov to call off the attack in Red Alert 2.

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* HotLine: Use Used to persuade Soviet Premier Alexander Romanov to call off the attack in Red Alert 2.



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Eva Lee, commonly referred to as Lt. Eva, was an American intelligence officer when the Soviet Union invaded the United States. She was assigned to the field commander that was tasked with repelling the invasion. Throughout the war she provided briefings and updated intelligence.

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Eva Lee, commonly referred to as Lt. Eva, was is an American intelligence officer when the Soviet Union invaded the United States. She was assigned to the field commander that was tasked with repelling the invasion. Throughout the war war, she provided briefings and updated intelligence.



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After the Soviet Union was defeated in the Second World War, the victorious Allies installed Romanov as the premier. They did so based on his reputation as a man of peace who would curb any Communist aggressions. They were fooled, however; Romanov held a deep bitterness over Russia’s defeat that was matched by his hatred for the Allies that had wrought it. His deception was to enable him to gain the power he needed to exact his revenge on them. With his position secure, he was able to fake a crisis in Russian ally Mexico that would necessitate a military build-up. From there, he would begin his master plan.

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After the Soviet Union was defeated in the Second World War, the victorious Allies installed Romanov as the premier. They did so based on his reputation as a man of peace who would curb any Communist communist aggressions. They were fooled, however; Romanov held a deep bitterness over Russia’s defeat that was matched only by his hatred for the Allies that had wrought it. His deception was to enable him to gain the power he needed to exact his revenge on them. With his position secure, he was able to fake a crisis in Russian Russia's ally Mexico that would necessitate a military build-up. From there, he would begin his master plan.



* TsaristRussia: He was a distant relative of Nicholas II, the last Tsar of Russia, and—despite the purge of his extended family—he is also a Bolshevik.
* VillainousBreakdown: In Allies campaign, especially after the player destroyer the 3 nuclear silos in Cuba.

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* TsaristRussia: He was is a distant relative of Nicholas II, the last Tsar of Russia, and—despite and despite the purge of his extended family—he family, he is also a Bolshevik.
* VillainousBreakdown: In Allies the Allied campaign, especially after the player destroyer destroys the 3 Cuban nuclear silos in Cuba.
missiles.



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Zofia was a Soviet intelligence officer when the war with the United States began. She supported her commander through his campaign, giving briefings and intelligence.

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Zofia was is a Soviet intelligence officer when the war with the United States began. She supported her commander through throughout his campaign, giving briefings and intelligence.



* HellBentForLeather: Her outfit which is rather form-hugging shiny.

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* HellBentForLeather: Her outfit which is rather form-hugging shiny. and shiny.



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A senior Soviet officer, Vladimir was given command of forces invading the United States. He has a brash and boastful personality, and has little patience for officers under his command, particularly when they prove to be better commanders than he is.

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A senior Soviet officer, Vladimir was given command of the forces invading the United States. He has a brash and boastful personality, and has little patience for officers under his command, particularly when they prove to be better commanders than he is.



* BadassBeard: One that gives him the appearance of a lion.

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* BadassBeard: One that gives him the appearance of a lion.



* ChuckCunninghamSyndrome: He was an important supporting character in ''Red Alert 2'', but is nowhere to be seen in ''Yuri's Revenge'', its expansion pack.
* {{Frameup}}: [[spoiler: Is framed for the murder of Romanov.]]

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* ChuckCunninghamSyndrome: He was an important supporting character in ''Red Alert 2'', but is nowhere to be seen in ''Yuri's Revenge'', its expansion pack.
* {{Frameup}}: [[spoiler: Is framed [[spoiler:Yuri frames him for the murder of Romanov.]]



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* HistoricalInJoke: Possible example in the briefing for one of the Soviet missions. The player is shown a [[http://images1.wikia.nocookie.net/__cb20060622235058/cnc/images/b/be/Yuri_and_Stalin.jpg picture]] of [[JosephStalin Stalin]], with Yuri edited in on his right. This picture [[http://www.harrymcfee.com/StalinGorki1922.jpg really exists]] and is famous for being doctored, the real life version showing Stalin sat next to [[VladimirLenin Lenin]], who bears a fairly strong resemblance to Yuri. This version of the picture, created at the behest of Stalin, is a forgery to try and give him more credibility as one of Lenin's closest collaborators.

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* HistoricalInJoke: Possible example in In the briefing for one of the Soviet missions. The missions, the player is shown a [[http://images1.wikia.nocookie.net/__cb20060622235058/cnc/images/b/be/Yuri_and_Stalin.jpg picture]] of [[JosephStalin Stalin]], with Yuri edited in on his right. This picture [[http://www.harrymcfee.com/StalinGorki1922.jpg really exists]] and is famous for being doctored, the real life version showing Stalin sat next to [[VladimirLenin Lenin]], who bears a fairly strong resemblance to Yuri. This version of the picture, created at the behest of Stalin, is a forgery to try and give him more credibility as one of Lenin's closest collaborators.



* NoCampaignForTheWicked: Yuri in ''Yuri's Revenge'' does not have a campaign.

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* NoCampaignForTheWicked: Yuri His faction in ''Yuri's Revenge'' does not have a campaign.



* TwinMaker: (''Yuri's Revenge'') One of his plans is to replace all the world's leaders with clones controlled by himself.

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* TwinMaker: (''Yuri's Revenge'') One of his plans is In ''Yuri's Revenge'', he plots to replace all the world's leaders with clones controlled by himself.



* VillainousBreakdown: (''Yuri's Revenge'') At the end of the Allied campaign as he is locked in Einstein's Psychic Isolation Chamber.

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* VillainousBreakdown: (''Yuri's Revenge'') At the end of the Allied campaign as in ''Yuri's Revenge'', he is locked in Einstein's Psychic Isolation Chamber.
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!Character

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!Character
!Characters



!!!Played by John Milford (''Red Alert''). Larry Gellman (''Red Alert 2''). Smokey Miles (''Red Alert 3'')

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!!!Played by John Milford (''Red Alert''). Larry Gellman (''Red Alert 2''). Smokey Miles (''Red Alert 3'')

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3'')

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Shortly after the close of World War II, Professor Einstein began working on a way to change history so the terrible conflict would not occur. He began researching time travel and in 1946 completed a machine that allowed him to travel back to 1924 where he found Adolf Hitler and eliminated him. Returning to his own time, he reflected that the true ramifications of his actions would only be seen with time. Those ramifications were that, rather than preventing the war, he had merely changed the sides. Soviet Russia, now without Hitler between him and Western Europe, became the belligerent. Realizing he had failed in his ultimate objective he offered his services to Allied Command to help produce new technologies for the war effort.

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Shortly after the close of World War II, Professor Einstein began working on a way to change history so the terrible conflict would not occur. He began researching time travel and in 1946 completed a machine that allowed him to travel back to 1924 where he found Adolf Hitler and eliminated him. Returning to his own time, he reflected that the true ramifications of his actions would only be seen with time. Those ramifications were that, rather Rather than preventing the war, he had merely changed the sides. Soviet Russia, now without Hitler between him and Western Europe, became the belligerent. Realizing he had failed in his ultimate objective objective, he offered his services to Allied Command to help produce new technologies for the war effort. effort.



* TimeTravel

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* TimeTravelTimeTravel: His time machine is central to the plots of the first game and ''Yuri's Revenge''.

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-->''I'll get my wrench!''

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-->''I'll get my wrench!''


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-->''I'll get my wrench!''

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!Faction

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!Faction
!Factions



Yuri was the leader of a very versatile and efficient army. Yuri and his mad scientists conducted secret researches which resulted in great scientific advances, which Yuri exploited to the full. Yuri's army relied on mind-control, cloning, advanced magnetic weapons, and laser technology, as well as speed, maneuverability and flexibility to bring him victory on the battlefield.

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Yuri was is the leader of a very versatile and efficient army. Yuri and his mad scientists conducted secret researches research which resulted in great scientific advances, which Yuri exploited to the full. Yuri's army relied relies on mind-control, cloning, advanced magnetic weapons, and laser technology, as well as speed, maneuverability and flexibility to bring him victory on the battlefield.



* CartoonishSupervillainy: Pretty much the entire premise of Yuri and his faction, which ups the somewhat ridiculous RA arsenal UpToEleven with the addition of genetically mutated Hulk look-a-likes, psychically powered infantry, UFOs, and so on. Then there's the expansion campaign, which features such gems as weaponized Moai statues, an Arctic/Moon base, and a gothic Transylvanian mansion headquarters. Regardless of which campaign, all of Yuri's plans end up failing spectacularly and then Yuri himself eventually being submitted to some humiliating fate.

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* CartoonishSupervillainy: Pretty much the entire premise of Yuri and his faction, which ups the somewhat ridiculous RA arsenal UpToEleven with the addition of genetically mutated Hulk look-a-likes, psychically powered infantry, UFOs, and so on. Then there's the expansion campaign, which features such gems as weaponized Moai statues, an Arctic/Moon base, bases in Antarctica and on the moon, and a gothic Transylvanian mansion headquarters. Regardless of which campaign, all of Yuri's plans end up failing spectacularly and then Yuri himself is eventually being submitted to some humiliating fate.



* DirtyCoward: Yuri's gattling tanks and Magnatrons: they certainly like to dish out punishment at long range but flee at the first whiff of a counterattack.

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* DirtyCoward: Yuri's gattling tanks and Magnatrons: Magnetrons: they certainly like to dish out punishment at long range but flee at the first whiff of a counterattack.



* MoreDakka: Yuri's army comes equipped with ''Gatling turrets'' that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.

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* MoreDakka: Yuri's army comes equipped with ''Gatling turrets'' Gatling turrets that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.fire.



* PsychicPowers: Yuri is capable of mind control. Yuri pulls a psychic possession ''over a telephone'' at the beginning of ''Red Alert 2'' With the aid of a special building, he can mind control an entire hemisphere!

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* PsychicPowers: Yuri is capable of mind control. Yuri pulls a psychic possession ''over a telephone'' at the beginning of ''Red Alert 2'' 2'', and over a video link in the Allied campaign of the expansion. With the aid of a special building, he can mind control an entire hemisphere!



* TankGoodness: Mastermind, a giant [[BrainInAJar brain in a tank]] that {{Brainwashe|d}}s ''any'' enemy organic ground units that get too close. [[ExplosiveOverclocking Which can backfire]] [[CastFromHitPoints if it controls too many.]]
* UselessUsefulSpell: The Genetic Mutator (Yuri's secondary superweapon) sounds good on paper, turning all infantry on a large area into brutes at your command, but since it's rare your enemy will ever have a large collection of infantry in one spot, the only use it can ever be is to turn your own or other players' slaves into usable soldiers, since slaves are free.
** When you figured out the secret, the Mutator was possibly the best superweapon in the game. Use it with the grinder and Yuri has potentially infinite cash, especially useful in a long game where the ore has run out.
* VideoGameCrueltyPotential: Yuri's faction has the Grinder machine, which you can send your obedient soldiers (or hypnotized enemies/civilians) into to be [[{{Squick}} shredded into valuable scrap bits]].
** One Allied mission sees you trying to destroy a network of such devices Yuri's built in Los Angeles. There's no time limit on the mission, though, so you're free to watch brainwashed civilians walk into them for as long as you like while you build up your forces.

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* TankGoodness: The Mastermind, a giant [[BrainInAJar brain in a tank]] that {{Brainwashe|d}}s {{brainwashe|d}}s ''any'' enemy organic ground units that get too close. [[ExplosiveOverclocking Which can backfire]] [[CastFromHitPoints backfire if it controls too many.]]
* UselessUsefulSpell: The Genetic Mutator (Yuri's secondary superweapon) sounds good on paper, turning all infantry on a large area into brutes at your command, but since it's rare your enemy will ever have a large collection of infantry in one spot, the only use it can ever be is to turn your own or other players' slaves into usable soldiers, since slaves are free.
** When you figured out
free. The most common use for it is to mutate slaves and then send them into the secret, the Mutator was possibly the best superweapon in the game. Use it with the grinder and Yuri has potentially infinite cash, especially useful in a long game where the ore has run out.
Grinder for free money.
* VideoGameCrueltyPotential: Yuri's faction has the Grinder machine, Grinder, which you can send your obedient soldiers (or hypnotized enemies/civilians) into to be [[{{Squick}} shredded into valuable scrap bits]].
**
bits]]. One Allied mission sees you trying to destroy a network of such devices Yuri's built in Los Angeles. There's no time limit on the mission, though, so you're free to watch brainwashed civilians walk into them for as long as you like while you build up your forces.

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The Empire of the Rising Sun is the Imperial regime of Japan, led by the Emperor and the Shogunate, that seek its "divine destiny" to subjugate mankind to serve the Emperor and create a world under their rule - a world minus capitalism and communism. Influenced by nationalism, militarism and imperialism, the Empire has adopted aggressive policies, viewing the Allies and Soviets nothing more than "barbaric oppressors". The Imperial military is a unique blend of Japanese tradition and technology.The Empire maintains it's well known discipline and loyalty through the philosophy of bushido and reverence for the ancient warriors known as Samurai. The Imperial order of battle includes high tech, highly versatile transforming units, more traditional ones and a living weapon - namely a young female commando with psychic powers, Yuriko Omega.

Pretty much, the entire faction is a ShoutOut to what nerds love about Japan.

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The Empire of the Rising Sun is the Imperial regime of Japan, led by the Emperor and the Shogunate, that seek its "divine destiny" to subjugate mankind to serve the Emperor and create a world under their rule - a world minus capitalism and communism. Influenced by nationalism, militarism and imperialism, the Empire has adopted aggressive policies, viewing the Allies and Soviets nothing more than "barbaric oppressors". The Imperial military is a unique blend of Japanese tradition and technology. The Empire maintains it's its well known discipline and loyalty through the philosophy of bushido and reverence for the ancient warriors known as Samurai. samurai. The Imperial order of battle includes high tech, highly versatile transforming units, more traditional ones and a living weapon - namely a young female commando with psychic powers, Yuriko Omega.

Omega.

Pretty much, the entire faction is a ShoutOut to what nerds love about Japan.



* ActionBomb: Their Yari Minisubs can kamikaze into other ships and Burst Drones that attach to enemy vehicles and explode. The Empire has the Honorable Discharge Top Secret Protocol which makes units explode when destroyed. The Empire also has the Final Squadron (X\Omega) Protocols that call in planes to kamikaze targets.

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* ActionBomb: Their Yari Minisubs can kamikaze into other ships and Burst Drones that attach to enemy vehicles and explode. The Empire has the Honorable Discharge Top Secret Protocol which makes units explode when destroyed. The Empire also has the Final Squadron (X\Omega) (X/Omega) Protocols that call in planes to kamikaze targets.



* AndIMustScream: The Steel Ronin from the expansion pack. Their details say that criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.
* {{Animeland}}: Their military units included psychic {{Magical Girl}}s in SailorFuku, and HumongousMecha. Their superweapon is a [[Manga/{{Akira}} Psychic]] [[TheTokyoFireball Explosion]], and the engineer is a {{Salaryman}}. About the only thing missing are NaughtyTentacles.
** The Emperor's video briefings help tick any other boxes in the Big Book Of Japanese Clichés: his son wears a kind of samurai armour, he's seen practising sword forms, contemplating a bonsai tree, practising calligraphy, taking tea a lot, mentions a revival of Bushido, tells you to slice through the enemy "like the blade of a [[KatanasAreJustBetter katana]]" and finally declares you "Supreme Shogun".

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* AndIMustScream: The Steel Ronin from the expansion pack. Their details say that criminals Criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.
* {{Animeland}}: Their military units included include psychic {{Magical Girl}}s in SailorFuku, SailorFuku and HumongousMecha. Their superweapon is a [[Manga/{{Akira}} Psychic]] psychic]] [[TheTokyoFireball Explosion]], explosion]], and the engineer is a {{Salaryman}}. About the only thing missing are NaughtyTentacles.
**
{{salaryman}}. The Emperor's video briefings help tick any other boxes in the Big Book Of Japanese Clichés: his son wears a kind of samurai armour, he's seen practising sword forms, contemplating a bonsai tree, practising calligraphy, taking tea a lot, mentions a revival of Bushido, tells you to slice through the enemy "like the blade of a [[KatanasAreJustBetter katana]]" and finally declares you "Supreme Shogun". Shogun".



* BeehiveBarrier: Their [[DeflectorShield Nanoswarm]] superweapon, which fades away towards the top, but is still present. It functions as a sort of domed room with no exit, with stuff going in but not coming out until it dissipates. Great for waiting out a Soviet [[strike: nuke]] Vacuum Implosion device..
* BottomlessMagazines:

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* BeehiveBarrier: Their [[DeflectorShield Nanoswarm]] superweapon, which fades away towards the top, but is still present. It functions as a sort of domed room with no exit, with stuff going in but not coming out until it dissipates. Great for waiting out a Soviet [[strike: nuke]] Vacuum Implosion device..
superweapon attack.
* BottomlessMagazines: BottomlessMagazines:



* CloningBlues: Yuriko is being cloned several times, powering the Empire's ultimate ultimate weapon with many of her doubles. In ''Uprising'' she heads out to destroy a facility which has the sole role of mass cloning her.
* CivilWarcraft: Red Alert 3: [[ExpansionPack Uprising]] will have former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. [[spoiler:And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!]]

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* CloningBlues: Yuriko is being cloned several times, powering times to power the Empire's ultimate ultimate weapon with many of her doubles. weapon. In ''Uprising'' ''Uprising'', she heads out to destroy a facility which has the sole role purpose of mass cloning her.
* CivilWarcraft: Red Alert 3: [[ExpansionPack Uprising]] will have has former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. [[spoiler:And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!]]



* CutscenePowerToTheMax: In ''3'', the [[HumongousMecha King Oni]] is shown to be {{Kaiju}}-sized in the cutscenes, although it is much smaller in game. Also, in one scene, it is shown [[CrowningMomentOfAwesome leaping up and punching a Kirov out of the sky]], but in game, King Onis have no anti-air capabilities except the [[AceCustom special ones]] piloted by [[AuthorityEqualsAsskicking Emperor Yoshiro and Kenji]].

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* CutscenePowerToTheMax: In ''3'', the [[HumongousMecha King Oni]] is shown to be {{Kaiju}}-sized in the cutscenes, although it is much smaller in game. Also, in one scene, it is shown [[CrowningMomentOfAwesome leaping up and punching a Kirov out of the sky]], but in game, King Onis have no anti-air capabilities except the [[AceCustom [[SuperPrototype special ones]] piloted by [[AuthorityEqualsAsskicking Emperor Yoshiro and Kenji]].



* TheEmpire: To the Allies' [[TheFederation Federation]].
* EverythingsBetterWithSamurai: Their Imperial Warrior uniforms resembles Samurai outfits, which also carry [[LaserBlade Beam]] [[KatanasAreJustBetter Katanas]] as secondary weapons that can score a OneHitKill on enemy infantry but can't hurt vehicles.

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* TheEmpire: To TheFederation that is the Allies' [[TheFederation Federation]].
Allies.
* EverythingsBetterWithSamurai: Their Imperial Warrior uniforms resembles Samurai outfits, which resemble samurai outfits. They also carry [[LaserBlade Beam]] beam]] [[KatanasAreJustBetter Katanas]] katanas]] as secondary weapons that can score a OneHitKill on enemy infantry but can't hurt vehicles.



** Kelly Hu is of Hawaiian descent as well as Chinese, and the Empire of the Rising Sun holds Hawaii in the modified space-time continuum of Red Alert 3.
* FrickinLaserBeams: While many people believe the Empire loves them too, this is wrong. The Empire uses Particle Accelerators and Superheated Slugs.
* KatanasOfTheRisingSun: Again, isn't it obvious?
* {{Kiai}}: Imperial Warrior when using their special ability (pulling out their [[LaserBlade beam katanas]]) they will scream UIYAAAAAAAH!
* HistoricalVillainDowngrade: Their are clearly modeled after [[ImperialJapan Imperialist Japan]], which in real life was infamous for its war crimes, which include pointless mass murders by the hundreds of thousands, enslavement of tens of thousands of women as sex slaves, and performing medical experiments on prisoners from their colonies that killed thousands of people. Even the whole honor aspect that's presented as a joke in the game was a scary thing in real life; they considered surrender dishonorable and would execute or use enemies who surrendered as slave labor, and fed their civilians propaganda about the Allies that drove them to commit suicide by the tens of thousands when America invaded the Japanese home islands. All of these thing are of course never brought up in the game and the Empire is simply presented as an over-the-top comedic organization, though interestingly it is brought up in an in-progress mod called ''RedAlert3Paradox'' where in the mod's version of [=RA=] 3 events, [[MoralEventHorizon the Empire butchered a major Soviet city]].
** There are hints that they're just as bad, but it's mostly left up to FridgeHorror. Certain comments made during the invasion of Vorkuta make you wonder [[InferredHolocaust what's happening to the civilians]]. And then there's the research lab in ''Uprising'', which appears to have been inspired by ''ElfenLied'' and ''Manga/{{Akira}}'', and the [[AndIMustScream Steel Ronin]]...
** Yet another possibility is that the Empire never went downhill and thus stayed in its real-life pre-fascist state, when it was generally considered to be honourable and progressive (unless you were Chinese or Korean, of course). This is fairly likely due to the apparent lack of any fascist government or policy of genocide. They're certainly [[GreyandGrayMorality no less villainous or no more heroic than the Soviets or Allies]], who both have some nasty skeletons in their respective closets.
* HumongousMecha: Has many of these. "King Oni" mecha with the [[http://www.ea.com/redalert/factions-empire.jsp?id=King_Oni official website data]] does some LampshadeHanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare".
** [[spoiler: Shogun Executioner, which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry]]!
** Slightly less awesome are smaller Mecha Tengu, which are in essence [[{{Macross}} Valkyries]] designed to look as a 50s jet fighter, Striker VX, chicken walkers that transform into helicopters({{Transformers}}, anyone?), and Steel Ronin, [[{{BFS}} Wave Motion Glaive]]-armed Humongous Samurai Mecha. Which somewhat resemble those from TengenToppaGurrenLagann. What, Gundams suddenly became less awesome, judging from the complete lack of Gundam ripoffs?
** MiniMecha: The Tengus, which can [[TransformingMecha transform into a jet.]]
** TransformingMecha: A vast number of the Empire's units are this. Anti-ground helicopters become anti-air missile walkers, Mecha-Tengu become Jet Tengu, submarine Sea-Wings become flying Sky Wings, not to mention their basic tanks are amphibious; "flexibility" is the main focus of their gameplay.
*** ''Uprising'' has the Giga-Fortress, a naval base that transforms into a giant floating head that's about as big as a skyscraper. And apparently its sentient, judging by the way it was asking where its body is.
* InstantAwesomeJustAddMecha: Pretty much the major backbone of the Empire of the Rising Sun in. And it throws in...
* InstantAwesomeJustAddNinja: The Shinobi, who can mow down infantry, swim, and shut down enemy structures.
** He is equivalent to the [[JamesBond Allied Spy]], except armed with a giant sword and throwing stars. Despite having one of the least plausibly deadly weapons in a game [[ImprobableWeaponUser full of implausible weapons]] -- ''throwing stars?'' -- they could one-hit-kill any infantry and throw [[SmokeOut smoke bombs]], although they were worthless against tanks.
* LightIsNotGood: If there is a rising sun symbol in their flags, this means they are good guys, right? '''Wrong!'''
* MacrossMissileMassacre: Rocket Angels en masse can produce this. There is even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack.
** The Giga-fortress from ''Uprising'' is a floating battleship that mounts ''four'' photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus [[BeamSpam four beam-cannon batteries]].
* MesACrowd: Clones of Yuriko are used to fuel to Rising Sun's superweapon, the Psionic Decimator. Also, if you are facing multiple Rising Sun commanders in a mission, expect to see a handful of Yurikos.
* PsychicPowers: Their hero unit, [[strike:MagicalGirl]] EmotionlessGirl Yuriko Omega, who in the normal game can lift up ground objects like soldiers and tanks, destroy buildings by ripping them apart, pull aircraft out of the sky and send a shockwave to kill infantry around her. In the expansion in her own campaign, she learns psychic possession, how to throw enemies at each other and energy shielding. Did I mention the Imperial superweapon is powered by SIX clones of her?
* RammingAlwaysWorks: The [[CoolShip Shogun Battleship]] and [[HumongousMecha King Oni]] can do this, often result in an instant kill. The smaller Yari Minisubs are also capable, but they won't survive doing so. "[[TakingYouWithMe BANZAIII!]]"
* {{Roboteching}}: As seen in ''Red Alert 3'' with the Rocket Angels used by the Japanese. Who'd have guessed it?
** For added MacrossMissileMassacre, one of the Empire passive powers that can be unlocked even allows your rocket-spewing units to spew even ''more'' rockets!
* RoboSpeak: The Nanocores.
* ShoutOut: Got a popular Anime trope? Rest assured the Empire will make use of it.
** The aforementioned school girl (a disturbed psychokinetic PersonOfMassDestruction), as well as the Empire's superweapon (the Psionic Decimator), may well be a specific ShoutOut to ''Manga/{{Akira}}''.
** There's {{Wave Motion Gun}}s, {{Salaryman}} engineer units, HumongousMecha, and {{NINJA}}!
** The King Oni resembles a cross between Ironman and a Gundam. Further driving the point home, the Emperor has the original prototype, which is red with gold accents (which are normally white, but are gold colored due to the Empire's canonical faction color). You even see him in a Ironman-like interface as he [[TemptingFate declares your imminent doom]].

to:

** Kelly Hu is of Hawaiian descent as well as Chinese, and the Empire of the Rising Sun holds Hawaii in the modified space-time continuum of Red Alert 3.
* FrickinLaserBeams: While many people believe the Empire loves them too, this is wrong. The Empire uses Particle Accelerators [[InsistentTerminology Technically,]] they use particle accelerators and Superheated Slugs.
* KatanasOfTheRisingSun: Again, isn't
superheated slugs, but it obvious?
looks like they use lasers.
* KatanasOfTheRisingSun
* {{Kiai}}: Imperial Warrior Warriors, when using their special ability (pulling pulling out their [[LaserBlade beam katanas]]) they katanas]], will scream UIYAAAAAAAH!
* HistoricalVillainDowngrade: Their They are clearly modeled after [[ImperialJapan Imperialist Japan]], ImperialJapan, which in real life was infamous for its war crimes, which include including pointless mass murders murder by the hundreds of thousands, enslavement of tens of thousands of women as sex slaves, and performing medical experiments on prisoners from their colonies that killed thousands of people. Even the whole honor aspect that's presented as a joke in the game was a scary thing in real life; they considered surrender dishonorable and would execute or use enemies who surrendered as slave labor, enslave surrendering enemies, and fed their civilians propaganda about the Allies that drove them to commit suicide by the tens of thousands when America invaded the Japanese home islands. All of these thing are of course never brought up in the game and the Empire is simply presented as an over-the-top comedic organization, though interestingly it is brought up in an in-progress mod called ''RedAlert3Paradox'' where in the mod's version of [=RA=] 3 events, [[MoralEventHorizon the Empire butchered a major Soviet city]].
** There are hints that they're just as bad, but it's mostly left up to FridgeHorror. Certain comments made during the invasion of Vorkuta make you wonder [[InferredHolocaust what's happening to the civilians]]. And then there's the research lab in ''Uprising'', which appears to have been inspired by ''ElfenLied'' and ''Manga/{{Akira}}'', and the [[AndIMustScream Steel Ronin]]...
** Yet another possibility is that the Empire never went downhill and thus stayed in its real-life pre-fascist state, when it was generally considered to be honourable and progressive (unless you were Chinese or Korean, of course). This is fairly likely due to the apparent lack of any fascist government or policy of genocide. They're certainly [[GreyandGrayMorality no less villainous or no more heroic than the Soviets or Allies]], who both have some nasty skeletons in their respective closets.
organization.
* HumongousMecha: Has many of these. "King Oni" mecha with the [[http://www.The [[http://web.archive.org/web/20090307225923/http://www.ea.com/redalert/factions-empire.jsp?id=King_Oni official website data]] for the King Oni does some LampshadeHanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare".
** [[spoiler: Shogun
warfare". They also have the [[spoiler:Shogun Executioner, which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry]]!
** Slightly less awesome are smaller Mecha Tengu, which are in essence [[{{Macross}} Valkyries]] designed to look as a 50s jet fighter, Striker VX, chicken walkers that transform into helicopters({{Transformers}}, anyone?), and Steel Ronin, [[{{BFS}} Wave Motion Glaive]]-armed Humongous Samurai Mecha. Which somewhat resemble those from TengenToppaGurrenLagann. What, Gundams suddenly became less awesome, judging from the complete lack of Gundam ripoffs?
** MiniMecha: The Tengus, which can [[TransformingMecha transform into a jet.]]
** TransformingMecha: A vast number of the Empire's units are this. Anti-ground helicopters become anti-air missile walkers, Mecha-Tengu become Jet Tengu, submarine Sea-Wings become flying Sky Wings, not to mention their basic tanks are amphibious; "flexibility" is the main focus of their gameplay.
*** ''Uprising'' has the Giga-Fortress, a naval base that transforms into a giant floating head that's about as big as a skyscraper. And apparently its sentient, judging by the way it was asking where its body is.
weaponry]].
* InstantAwesomeJustAddMecha: Pretty much the major backbone of the Empire of the Rising Sun in. And it throws in...
The King Oni, Mecha Tengu, Striker-VX, and [[spoiler:Shogun Executioner]].
* InstantAwesomeJustAddNinja: The Shinobi, who Shinobi can mow down infantry, swim, and shut down enemy structures.
** He is equivalent to the [[JamesBond Allied Spy]], except armed with a giant sword and throwing stars. Despite having one of the least plausibly deadly weapons in a game [[ImprobableWeaponUser full of implausible weapons]] -- ''throwing stars?'' -- they could one-hit-kill any infantry and throw [[SmokeOut smoke bombs]], although they were worthless against tanks.
* LightIsNotGood: If there is a They're one of two villainous factions in [=RA3=], despite the rising sun symbol in on their flags, this means they are good guys, right? '''Wrong!'''
flags.
* MacrossMissileMassacre: Rocket Angels and Striker/Chopper-[=VXs=] en masse can produce this. There is There's even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack. \n** The Giga-fortress Giga Fortress from ''Uprising'' is a floating battleship that mounts ''four'' photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus [[BeamSpam four beam-cannon batteries]].
* MesACrowd: Clones of Yuriko are used to fuel to Rising Sun's power their superweapon, the Psionic Decimator. Also, if you are facing multiple Rising Sun commanders in a mission, expect to see a handful of Yurikos.
* MiniMecha: Mecha Tengus, which can [[TransformingMecha transform into a jet.]]
* PsychicPowers: Their hero unit, [[strike:MagicalGirl]] EmotionlessGirl Yuriko Omega, who in the normal game can lift up ground objects like soldiers and tanks, destroy buildings by ripping them apart, pull aircraft out of the sky and send a shockwave to kill infantry around her. In the expansion in her own campaign, expansion's campaign for her, she learns [[MindManipulation psychic possession, possession]], how to throw enemies at each other and energy shielding. Did I mention Clones of her are used to power the Imperial superweapon is powered by SIX clones of her?
Empire's superweapon.
* RammingAlwaysWorks: The [[CoolShip Shogun Battleship]] and [[HumongousMecha King Oni]] can do this, often result in an instant kill. The smaller Yari Minisubs are also capable, but they [[ActionBomb won't survive doing so.so]]. "[[TakingYouWithMe BANZAIII!]]"
* {{Roboteching}}: As seen in ''Red Alert 3'' with the Rocket Angels used by the Japanese. Who'd have guessed it?
** For added MacrossMissileMassacre, one of the Empire passive powers that can be unlocked even allows your rocket-spewing units to spew even ''more'' rockets!
and Striker/Chopper-[=VXs=] both fire missiles with a curved trajectory.
* RoboSpeak: The Nanocores.
Nanocores, being robots, naturally do this.
* ShoutOut: Got a popular Anime trope? Rest assured Name an anime trope, and the Empire will make use of probably uses it.
** The aforementioned school girl Yuriko Omega (a disturbed psychokinetic PersonOfMassDestruction), [[DarkActionGirl disturbed]] [[PsychicPowers psychokinetic]] PersonOfMassDestruction who wears SailorFuku for some reason), as well as the Empire's superweapon (the Psionic Decimator), may well be a specific ShoutOut to ''Manga/{{Akira}}''.
** There's {{Wave Motion Gun}}s, {{Salaryman}} engineer units, HumongousMecha, and {{NINJA}}!
{{ninja}}s.
** The King Oni resembles a cross between Ironman ComicBook/IronMan and a Gundam. Further driving the point home, the Emperor has the original prototype, which is red with gold accents (which are normally white, but are gold colored due to the Empire's canonical faction color). units normally being orange). You can even see him in a Ironman-like the Iron Man-like interface as he [[TemptingFate declares your imminent doom]]. doom]].



* WaveMotionGun: Their artillery in ''Red Alert 3''. They're even flat-out simply [[ShoutOut called]] [[SpaceBattleshipYamato Wave Motion Guns]], and their floating fortresses use tri-barreled versions.
** Besides the usual full power blast, the former can be turned down for MoreDakka.
* WeaksauceWeakness: The Empire possess no adequate anti-air capabilities (Until the expansion). Requiring them to immediately go for Mecha-Tengus or be destroyed.
* WhipItGood: Rocket Angels use laser whips to paralyse ground troops.

to:

* TransformingMecha: Anti-ground helicopters become anti-air missile walkers, anti-infantry mechas become air-to-air jet fighters, submarine Sea-Wings become flying Sky Wings, the Giga Fortress in the expansion can switch between air and sea modes... Even their basic tanks are amphibious; "flexibility" is the main focus of their gameplay.
* WaveMotionGun: Their artillery in ''Red Alert 3''. They're even flat-out simply [[ShoutOut called]] [[SpaceBattleshipYamato [[Anime/SpaceBattleshipYamato Wave Motion Guns]], Force Cannons]], and their floating fortresses use tri-barreled versions.
** Besides the usual full power blast, the former can be turned down for MoreDakka.
* WeaksauceWeakness: The Empire possess no adequate anti-air capabilities (Until the expansion). Requiring them to immediately go for Mecha-Tengus or be destroyed.
* WhipItGood: Rocket Angels can use laser whips to paralyse paralyze ground troops.

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More grammar fixing.


** The M.A.D. Tank in Aftermath that self-destructs in a large shock waves damaging vehicles and structures in a large area.
** Red Alert 2 also sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human; as well as the Cuban Terrorist, who is a suicide bomber. Crazy Ivans can plant bombs on friendly units to turn them into suicide bombers. It is a popular tactic online to use these on Attack Dogs.
** Red Alert 3 has the Corrosion Protocol that sacrifices a unit to spread toxins, and the Terror Drone Surprise Upgrade Protocol that causes Terror Drones to emerge from destroyed vehicles.
* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]], a truck that attacks by detonating the nuke it carries. The only problem was that it was apparently [[GlassCannon made out of wood]]; one or two bullets were enough to set it off prematurely. In [=RA2=], they're useful if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades very rapidly.
* AwesomePersonnelCarrier: In Red Alert 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. This lets you parachute [[EverythingsWorseWithBears armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]

to:

** The M.A.D. Tank in Aftermath that self-destructs in can self-destruct, creating a large shock waves damaging wave that damages vehicles and structures in a large area.
** Red Alert 2 also sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human; as well as the Cuban Terrorist, who is a suicide bomber. Crazy Ivans can plant invoke this by planting bombs on friendly units units. Doing this to turn them into suicide bombers. It Attack Dogs is a popular tactic online to use these on Attack Dogs.
** Red Alert 3 has the Corrosion Protocol that sacrifices a unit to spread toxins, and the Terror Drone Surprise Upgrade Protocol that causes Terror Drones to emerge from destroyed vehicles.
online.
* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]], a truck that attacks by detonating the nuke it carries. The only problem was is that it was it's apparently [[GlassCannon made out of wood]]; one or two bullets were are enough to set it off prematurely. In [=RA2=], they're useful if ''Red Alert 2'', however, you build can use the [[DeflectorShield [[DeflectorShields Iron Curtain]] superweapon. Hit a few trucks with it and send to make them into the enemy base. Then wait for the invulnerability effect to wear off invulnerable and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades very rapidly.
much more practical.
* AwesomePersonnelCarrier: In Red Alert 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. This lets you parachute [[EverythingsWorseWithBears [[BearsAreBadNews armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]

Added: 24

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Minor fixes to lower amount of characters


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[[foldercontrol]]



[[folder: Union of Soviet Socialist Republics]]

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[[folder: Union [[folder:Union of Soviet Socialist Republics]]




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* BlandNameProduct: The [=MiG=] aircraft in the third game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".

to:

* BlandNameProduct: The [=MiG=] MIG aircraft in the third game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".



* PowerCreepPowerSeep: The Soviets have become progressively sillier, cartoonier villains as the series ran its course, going from fear-inspiring Nazi counterparts in Red Alert 1 to near laughable villains by RedAlert3 - along with the rest of the universe, though. Uprising undoes it a bit, having a bit of seriousness (particularly the Soviet campaign). In-Game, Mammoth Tanks and their counterparts have become progressively less threatening over the series - while they were always vulnerable to good micro, by RA3 they were utterly helpless against aircraft and could be disabled with a freeze ray.

to:

* PowerCreepPowerSeep: The Soviets have become progressively sillier, cartoonier villains as the series ran its course, going from fear-inspiring Nazi counterparts in Red Alert 1 to near laughable villains by RedAlert3 - along with the rest of the universe, though. Uprising undoes it a bit, having a bit of seriousness (particularly the Soviet campaign). In-Game, Mammoth Tanks and their counterparts have become progressively less threatening over the series - while they were always vulnerable to good micro, by RA3 [=RA3=] they were utterly helpless against aircraft and could be disabled with a freeze ray.



** [=MiGs=]... with Matryoshka missiles! [[http://en.wikipedia.org/wiki/Matryoshka_doll Why the name though?]]

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** [=MiGs=]...[=MIGs=]... with Matryoshka missiles! [[http://en.wikipedia.org/wiki/Matryoshka_doll Why the name though?]]



[[folder: The Allied Forces]]

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[[folder: Yuri's Army]]

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-->''"No…no, no, no, no! You're are a mistake! My mistake… Arrgh!!"''

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-->''"No…no, -->''"No… no, no, no, no! You're are a mistake! My mistake… Arrgh!!"''




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* AuthorityEqualsAsskicking: [[spoiler:Piloting the SuperPrototype of the King Oni.]] in Soviet campaign.

to:

* AuthorityEqualsAsskicking: [[spoiler:Piloting the SuperPrototype Super Prototype of the King Oni.]] in Soviet campaign.




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[[folder:Shared Units ]]

to:

[[folder:Shared Units ]]Units]]



!!![=Engineer=]

to:

!!![=Engineer=]!!!Engineer



!!![=Attack dog=]

to:

!!![=Attack dog=]!!!Attack Dog



!!![=MCV=]

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!!![=MCV=]!!!MCV



!!![=Rifle infantry=]

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!!![=Rifle infantry=]!!!Rifle Infantry



!!![=Demolition truck=]

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!!![=Demolition truck=]!!!Demolition Truck



!!![=Ore truck=]

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!!![=Ore truck=]!!!Ore Truck



!!![=Chinook=]

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!!![=Chinook=]
!!!Chinook



!!![=Transport=]

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!!![=Transport=]!!!Transport



!!![=Amphibious transport=]

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!!![=Amphibious transport=]!!!Amphibious Transport






!!![=Spy=]

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!!![=Spy=]!!!Spy



!!![=Rocket soldier=]

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!!![=Rocket soldier=]!!!Rocket Soldier



!![=Thieft=]

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!![=Thieft=]!!Thieft



!!![=Medic=]

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!!![=Medic=]!!!Medic



!!![=Field mechanic=]

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!!![=Field mechanic=]!!!Field Mechanic



!!![=Ranger=]

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!!![=Ranger=]!!!Ranger



!!![=Light Tank=]

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!!![=Light Tank=]!!!Light Tank



!!![=Medium tank=]

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!!![=Medium tank=]!!!Medium Tank



!!![=Anti-tank minelayer=]

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!!![=Anti-tank minelayer=]!!!Anti-tank Minelayer



!!![=Artillery=]

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!!![=Artillery=]!!!Artillery



!!![=APC=]

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!!![=APC=]!!!APC



!!![=Radar jammer=]

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!!![=Radar jammer=]!!!Radar Jammer



!!![=Chrono tank=]

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!!![=Chrono tank=]!!!Chrono Tank



!!![=Mobile gap generator=]

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!!![=Mobile gap generator=]!!!Mobile Gap Generator



!!![=Phase transport=]

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!!![=Phase transport=]!!!Phase Transport



!!![=Longbow=]

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!!![=Longbow=]!!!Longbow



!!![=Gunboat=]

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!!![=Gunboat=]!!!Gunboat



!!![=Destroyer=]

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!!![=Destroyer=]!!!Destroyer



!!![=Cruiser=]

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!!![=Cruiser=]!!!Cruiser



!!![=GI=]

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!!![=GI=]!!!GI



!!![=Sniper=]

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!!![=Sniper=]!!!Sniper



!!![=Guardian GI=]

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!!![=Guardian GI=]!!!Guardian GI



!!![=Rocketeer=]

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!!![=Rocketeer=]!!!Rocketeer



!!![=Navy SEAL=]

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!!![=Navy SEAL=]!!!Navy SEAL



!!![=Chrono Legionnaire=]

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!!![=Chrono Legionnaire=]!!!Chrono Legionnaire



!!![=IFV=]

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!!![=IFV=]!!!IFV



!!![=Grizzly tank=]

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!!![=Grizzly tank=]!!!Grizzly Tank



!!![=Chrono miner=]

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!!![=Chrono miner=]!!!Chrono Miner



!!![=Mirage tank=]

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!!![=Mirage tank=]!!!Mirage Tank



!!![=Robot tank=]

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!!![=Robot tank=]!!!Robot Tank



!!![=Battle Fortress=]

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!!![=Battle Fortress=]!!!Battle Fortress



!!![=Prism tank=]

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!!![=Prism tank=]!!!Prism Tank



!!![=Tank destroyer=]

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!!![=Tank destroyer=]!!!Tank Destroyer



!!![=Harrier=]

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!!![=Harrier=]!!!Harrier



!!![=NightHawk Transport=]

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!!![=NightHawk Transport=]!!!NightHawk Transport



!!![=Black Eagle=]

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!!![=Black Eagle=]!!!Black Eagle



!!![=Dolphin=]

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!!![=Dolphin=]!!!Dolphin



!!![=Destroyer=]

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!!![=Destroyer=]!!!Destroyer



!!![=Aegis Cruiser=]

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!!![=Aegis Cruiser=]!!!Aegis Cruiser



!![=Red Alert 3=]
!!![=Peacekeeper=]

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!![=Red !!Red Alert 3=]
!!![=Peacekeeper=]
3
!!!Peacekeeper



!!![=Javelin soldier=]

to:

!!![=Javelin soldier=]!!!Javelin Soldier



* HurricaneOfPuns: Everything he says are cold-related puns of commonly used terms and {{Bond One Liner}}s such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in the [[Film/BatmanAndRobin Worst Batman Movie Of All Time]]. The name of the unit itself is a pun of an Allied unit from ''[=RA2=]''.

to:

* HurricaneOfPuns: Everything he says are cold-related puns of commonly used terms and {{Bond One Liner}}s such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in the [[Film/BatmanAndRobin Worst Batman Movie Of All Time]].''Film/BatmanAndRobin''. The name of the unit itself is a pun of an Allied unit from ''[=RA2=]''.



!!![=Prospector=]

to:

!!![=Prospector=]!!!Prospector



!!![=Multigunner IFV=]

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!!![=Multigunner IFV=]!!!Multigunner IFV



!!![=Riptide ACV=]

to:

!!![=Riptide ACV=]!!!Riptide ACV



!!![=MBT-X8 Guardian tank=]

to:

!!![=MBT-X8 !!!MBT-X8 Guardian tank=]Tank



!!![=Athena cannon=]

to:

!!![=Athena cannon=]!!!Athena Cannon



!!![=Mirage Tank=]

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!!![=Mirage Tank=]!!!Mirage Tank



!!![=Pacifier FAV=]

to:

!!![=Pacifier FAV=]!!!Pacifier FAV



!!![=Future tank X-1=]
-->"FutureTank operational"

to:

!!![=Future tank X-1=]
-->"FutureTank
!!!Future Tank X-1
-->"Future Tank
operational"



!!![=Vindicator=]

to:

!!![=Vindicator=]!!!Vindicator



* AcePilot: Marcos "Toreador" de la Concepcion, a Vindicator pilot who during the Battle of Hill 227, he flew continuously for over 29 hours, helping repel an attacking Soviet armored regiment, until he was finally shot down by a patrolling MiG. Armed with only a pistol, he made his way through enemy held territory to the 3rd Battalion perimeter. He refused evacuation and remained with the troops, coordinating strikes by his fellow Vindicator pilots over the next three days until a wave of Sickles finally overran his position.

to:

* AcePilot: Marcos "Toreador" de la Concepcion, a Vindicator pilot who during the Battle of Hill 227, he flew continuously for over 29 hours, helping repel an attacking Soviet armored regiment, until he was finally shot down by a patrolling MiG.MIG. Armed with only a pistol, he made his way through enemy held territory to the 3rd Battalion perimeter. He refused evacuation and remained with the troops, coordinating strikes by his fellow Vindicator pilots over the next three days until a wave of Sickles finally overran his position.



!!![=Apollo Fighter=]

to:

!!![=Apollo Fighter=]!!!Apollo Fighter



* CoolPlane: It arguably the most powerful air superiority fighter available in all since a newly trained Apollo will almost certainly destroy a Jet Tengu or MiG Fighter in a one-on-one fight. Defeating a Jet Tengu will be easy for the Apollo, a MIG, however, is slightly a closer call. When fighting each other, the Apollo tends to emerge victorious as its firing rate is constant while the MiG's weapons are more damaging, has intervals between salvos.

to:

* CoolPlane: It arguably the most powerful air superiority fighter available in all since a newly trained Apollo will almost certainly destroy a Jet Tengu or MiG MIG Fighter in a one-on-one fight. Defeating a Jet Tengu will be easy for the Apollo, a MIG, however, is slightly a closer call. When fighting each other, the Apollo tends to emerge victorious as its firing rate is constant while the MiG's MIG's weapons are more damaging, has intervals between salvos.



!!![=Cryocopter=]

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!!![=Cryocopter=]!!!Cryocopter



!!![=Century Bomber=]

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!!![=Century Bomber=]!!!Century Bomber



!!![=Harbinger gunship=]

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!!![=Harbinger gunship=]!!!Harbinger Gunship



!!![=Hydrofoil=]

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!!![=Hydrofoil=]!!!Hydrofoil



!!![=Assault destroyer=]

to:

!!![=Assault destroyer=]!!!Assault Destroyer



!!![=Aircraft carrier=]

to:

!!![=Aircraft carrier=]!!!Aircraft Carrier






!!![=Tesla tank=]

to:

!!![=Tesla tank=]!!!Tesla Tank



!!![=Grenadier=]

to:

!!![=Grenadier=]!!!Grenadier



!!![=Flamethrower infantry=]

to:

!!![=Flamethrower infantry=]!!!Flamethrower Infantry



!!![=Shock trooper=]

to:

!!![=Shock trooper=]!!!Shock Trooper



!!![=Volkov=]

to:

!!![=Volkov=]!!!Volkov



!!![=Chitzkoi=]

to:

!!![=Chitzkoi=]!!!Chitzkoi



!!![=Heavy tank=]

to:

!!![=Heavy tank=]!!!Heavy Tank



!!![=Anti-personnel minelayer=]

to:

!!![=Anti-personnel minelayer=]!!!Anti-personnel Minelayer



!!![=V2 Rocket=]

to:

!!![=V2 Rocket=]!!!V2 Rocket



!!![=Mammoth tank=]

to:

!!![=Mammoth tank=]!!!Mammoth Tank



!!![=MAD tank=]

to:

!!![=MAD tank=]!!!MAD Tank



!!![=Yak=]

to:

!!![=Yak=]!!!Yak



!!![=Mig=]

to:

!!![=Mig=]!!!MIG



!!![=Spy plane=]

to:

!!![=Spy plane=]!!!Spy Plane



!!![=Hind=]

to:

!!![=Hind=]!!!Hind



!!![=Submarine=]

to:

!!![=Submarine=]!!!Submarine



!!![=Missile submarine=]

to:

!!![=Missile submarine=]!!!Missile Submarine



!!![=Conscript=]

to:

!!![=Conscript=]!!!Conscript



!!![=Flak trooper=]

to:

!!![=Flak trooper=]!!!Flak Trooper



!!![=Crazy Ivan=]

to:

!!![=Crazy Ivan=]!!!Crazy Ivan



!!![=Tesla trooper=]

to:

!!![=Tesla trooper=]!!!Tesla Trooper



This specialised infantry unit attacks with a powerful electrical charge generated from his portable Tesla coil. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages,
Tesla Troopers can charge up the Tesla Coils defending your base to keep them operating against enemy units. Charging up a Tesla Coil will also increase its range and power

to:

This specialised infantry unit attacks with a powerful electrical charge generated from his portable Tesla coil. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages,
shortages, Tesla Troopers can charge up the Tesla Coils defending your base to keep them operating against enemy units. Charging up a Tesla Coil will also increase its range and power
power.



!!![=Psi-Corps trooper=]

to:

!!![=Psi-Corps trooper=]!!!Psi-Corps Trooper



!!![=Boris=]

to:

!!![=Boris=]!!!Boris



Boris is highly effective against infantry, thanks to his rapid rate of fire. Rather than using C4 charges to eliminate structures, Boris is able to call in an airstrike of MiG fighters to bombard any structure he targets with his laser designator.

to:

Boris is highly effective against infantry, thanks to his rapid rate of fire. Rather than using C4 charges to eliminate structures, Boris is able to call in an airstrike of MiG MIG fighters to bombard any structure he targets with his laser designator.



!!![=Desolator=]

to:

!!![=Desolator=]!!!Desolator



* SuicideAttack: Desolators can be combined with captured Allied IFV's to make "poor man's Demolition Trucks"; essentially a smaller version of the Libyan Demolition Truck's blast damage and radius, but which will result in radioactive fallout, damaging infantry that passes within (only in Yuri's Revenge - in RA2 he has an upgraded rad-cannon).

to:

* SuicideAttack: Desolators can be combined with captured Allied IFV's to make "poor man's Demolition Trucks"; essentially a smaller version of the Libyan Demolition Truck's blast damage and radius, but which will result in radioactive fallout, damaging infantry that passes within (only in Yuri's Revenge - in RA2 [=RA2=] he has an upgraded rad-cannon).



!!![=Terrorist=]

to:

!!![=Terrorist=]!!!Terrorist



!!![=Rhino tank=]

to:

!!![=Rhino tank=]!!!Rhino Tank



* BadassBoast
-->"We will bury them!"

to:

* BadassBoast
-->"We will bury them!"
BadassBoast: The quote above.



!!![=Flak track=]

to:

!!![=Flak track=]!!!Flak Track



!!![=V3 Rocket=]

to:

!!![=V3 Rocket=]!!!V3 Rocket



!!![=Terror drone=]

to:

!!![=Terror drone=]!!!Terror Drone



!!![=War miner=]

to:

!!![=War miner=]!!!War Miner



!!![=Apocalypse Tank=]

to:

!!![=Apocalypse Tank=]!!!Apocalypse Tank



!!![=Demolition truck=]

to:

!!![=Demolition truck=]!!!Demolition Truck



!!![=Kirov airship=]

to:

!!![=Kirov airship=]!!!Kirov Airship



* ZeppelinsFromAnotherWorld: Cutscenes and promo pictures show them looming ominously over US Cities. This is [[HandWave explained]] as an alternative approach to aircraft due to the Allies forbidding the Soviets from building a strong conventional air force. While the Soviets do get additional aircraft in Yuri's Revenge, this takes place after the main storyline, giving the Soviets more time to build fast-strike MiGs.

!!![=Siege Chopper=]

to:

* ZeppelinsFromAnotherWorld: Cutscenes and promo pictures show them looming ominously over US Cities. This is [[HandWave explained]] as an alternative approach to aircraft due to the Allies forbidding the Soviets from building a strong conventional air force. While the Soviets do get additional aircraft in Yuri's Revenge, this takes place after the main storyline, giving the Soviets more time to build fast-strike MiGs.

!!![=Siege Chopper=]
[=MIGs=].

!!!Siege Chopper



!!![=Typhoon attack submarine=]

to:

!!![=Typhoon attack submarine=]!!!Typhoon Attack Submarine



!!![=Dreadnought=]

to:

!!![=Dreadnought=]!!!Dreadnought



!!![=Sea Scorpion=]

to:

!!![=Sea Scorpion=]!!!Sea Scorpion



!!![=Giant Squid=]

to:

!!![=Giant Squid=]!!!Giant Squid



!!![=War Bear=]

to:

!!![=War Bear=]!!!War Bear



* SeriesMascot: of Red Alert 3. They might not be much good against armored vehicles, but they came to represent the all-out-crazy nature of RA3's unit design, and even appear on the box art. (Natasha the sniper is front and centre, though.)

to:

* SeriesMascot: of Red Alert 3. They might not be much good against armored vehicles, but they came to represent the all-out-crazy nature of RA3's [=RA3=]'s unit design, and even appear on the box art. (Natasha the sniper is front and centre, though.)



!!![=Conscript=]

to:

!!![=Conscript=]!!!Conscript



!!![=Flak trooper=]

to:

!!![=Flak trooper=]!!!Flak Trooper



!!![=Tesla Trooper=]

to:

!!![=Tesla Trooper=]!!!Tesla Trooper



!!![=Desolator=]

to:

!!![=Desolator=]!!!Desolator



!!![=Ore collector=]

to:

!!![=Ore collector=]!!!Ore Collector



!!![=Sputnik=]

to:

!!![=Sputnik=]!!!Sputnik



!!![=Terror Drone=]

to:

!!![=Terror Drone=]!!!Terror Drone



!!![=Sickle=]

to:

!!![=Sickle=]!!!Sickle



!!![=Bullfrog=]

to:

!!![=Bullfrog=]!!!Bullfrog



!!![=Reaper=]

to:

!!![=Reaper=]!!!Reaper



!!![=Hammer tank=]

to:

!!![=Hammer tank=]!!!Hammer Tank



!!![=Grinder=]

to:

!!![=Grinder=]!!!Grinder



!!![=V4 Rocket Launcher=]

to:

!!![=V4 !!!V4 Rocket Launcher=]Launcher



!!![=Apocalypse Tank=]

to:

!!![=Apocalypse Tank=]!!!Apocalypse Tank



!!![=Mortar cycle=]
-->"Mortar cycle looking good!"

to:

!!![=Mortar cycle=]
!!!Mortar Cycle
-->"Mortar cycle Cycle looking good!"



!!![=Twinblade=]

to:

!!![=Twinblade=]!!!Twinblade



!!![=MiG Fighter=]
-->"MiG, ready to rule the skies!"

Synonymous with Soviet air power, the MiG is a fast-attack air-to-air fighter that can boast a remarkable survival rate, thanks to it's armament of M-type burst missiles. MiGs have earned a reputation for owning the skies. An extremely agile VTOL fighter, the MiG can swiftly dispatch any enemy air units, and is known for being stronger than the Allied Apollo Fighter.

to:

!!![=MiG Fighter=]
-->"MiG,
!!!MIG Fighter
-->"MIG,
ready to rule the skies!"

Synonymous with Soviet air power, the MiG MIG is a fast-attack air-to-air fighter that can boast a remarkable survival rate, thanks to it's armament of M-type burst missiles. MiGs [=MIGs=] have earned a reputation for owning the skies. An extremely agile VTOL fighter, the MiG MIG can swiftly dispatch any enemy air units, and is known for being stronger than the Allied Apollo Fighter.



* BlandNameProduct: The MiG aircraft in the game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".

to:

* BlandNameProduct: The MiG MIG aircraft in the game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".



!!![=Kirov airship=]

to:

!!![=Kirov airship=]!!!Kirov airship



!!![=Stingray=]

to:

!!![=Stingray=]!!!Stingray



!!![=Akula Sub=]

to:

!!![=Akula Sub=]!!!Akula Sub



!!![=Dreadnought=]

to:

!!![=Dreadnought=]!!!Dreadnought







!!![=Imperial warrior=]

to:

\n!!![=Imperial warrior=]!!!Imperial Warrior



!!![=Tankbuster=]

to:

!!![=Tankbuster=]!!!Tankbuster



Tank Busters are a highly specialized elite corps of the Imperial Army charged with destroying enemy vehicles. They are equipped with portable plasma cutters, formerly used in industrial manufacturing. While they are too heavy and short-ranged to be used against aerial targets, they are highly effective against all manner of enemy vehicles and structures, as well as being reasonably capable of dealing with enemy infantry. In addition, they have the unusual ability to burrow into the ground at a moment's notice, allowing them to avoid being crushed by enemy vehicles as well as greatly increasing their resilience against attacks. While the Tank Busters and their tactics are considered highly dishonourable within the Imperial military, they are considered necessary for dealing with equally dishonourable opponents.

* CoolMask: In the RA3 Intro Cinematics, the Tankbuster is seen wearing a face mask when it comes out of the ground. But in the game it does not wear a mask.

to:

Tank Busters Tankbusters are a highly specialized elite corps of the Imperial Army charged with destroying enemy vehicles. They are equipped with portable plasma cutters, formerly used in industrial manufacturing. While they are too heavy and short-ranged to be used against aerial targets, they are highly effective against all manner of enemy vehicles and structures, as well as being reasonably capable of dealing with enemy infantry. In addition, they have the unusual ability to burrow into the ground at a moment's notice, allowing them to avoid being crushed by enemy vehicles as well as greatly increasing their resilience against attacks. While the Tank Busters Tankbusters and their tactics are considered highly dishonourable within the Imperial military, they are considered necessary for dealing with equally dishonourable opponents.

* CoolMask: In the RA3 [=RA3=] Intro Cinematics, the Tankbuster is seen wearing a face mask when it comes out of the ground. But in the game it does not wear a mask.



!!![=Archer maiden=]

to:

!!![=Archer maiden=]!!!Archer Maiden



!!![=Shinobi=]

to:

!!![=Shinobi=]!!!Shinobi



!!![=Rocket Angel=]

to:

!!![=Rocket Angel=]!!![Rocket Angel



!!![=Imperial ore collector=]

to:

!!![=Imperial ore collector=]!!!Imperial Ore Collector



!!![=Sudden transport=]

to:

!!![=Sudden transport=]!!!Sudden Transport



!!![=Mecha Tengu / Jet Tengu=]]

to:

!!![=Mecha !!!Mecha Tengu / Jet Tengu=]]Tengu=



!!![=Tsunami tank=]

to:

!!![=Tsunami tank=]!!!Tsunami Tank



!!![=Striker VX / Chopper VX=]

to:

!!![=Striker !!!Striker VX / Chopper VX=]VX



!!![=Steel Ronin=]

to:

!!![=Steel Ronin=]!!!Steel Ronin



!!![=Wave-Force artillery=]

to:

!!![=Wave-Force artillery=]!!!Wave-Force Artillery



!!![=King Oni=]

to:

!!![=King Oni=]!!!King Oni



!!![=Sunburst drone=]

to:

!!![=Sunburst drone=]!!!Sunburst drone



!!![=Sea-Wing / Sky-Wing=]

to:

!!![=Sea-Wing !!!Sea-Wing / Sky-Wing=]Sky-Wing



!!![=Giga Fortress=]

to:

!!![=Giga Fortress=]!!!Giga Fortress



!!![=Yari mini-sub=]

to:

!!![=Yari mini-sub=]!!!Yari mini-sub



!!![=Naginata cruiser=]

to:

!!![=Naginata cruiser=]!!!Naginata cruiser



!!![=Shogun battleship=]

to:

!!![=Shogun battleship=]!!!Shogun battleship







!!![=Initiate=]

to:

\n!!![=Initiate=]!!!Initiate



!!![=Brute=]

to:

!!![=Brute=]!!!Brute



!!![=Virus=]

to:

!!![=Virus=]!!!Virus



!!![=Yuri Clone=]

to:

!!![=Yuri Clone=]!!!Yuri Clone



!!![=Yuri Prime=]

to:

!!![=Yuri Prime=]!!!Yuri Prime



!!![=Lasher tank=]

to:

!!![=Lasher tank=]!!!Lasher tank



!!![=Chaos Drone=]

to:

!!![=Chaos Drone=]!!!Chaos Drone



!!![=Gattling Tank=]

to:

!!![=Gattling Tank=]!!!Gattling Tank



!!![=Magnetron=]

to:

!!![=Magnetron=]!!!Magnetron



!!![=Slave miner=]

to:

!!![=Slave miner=]!!!Slave Miner



* CoolGuns / MachineGuns



* CoolGuns/MachineGuns



* SlaveMooks: Is a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're roughly on par with the Technician unit from the early Command & Conquer games (unless they somehow reach Elite...).

to:

* SlaveMooks: Is a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're roughly on par with the Technician unit from the early Command & Conquer games (unless they somehow reach Elite...).Elite).



!!![=Mastermind=]

to:

!!![=Mastermind=]!!!Mastermind



!!![=Floating Disc=]

to:

!!![=Floating Disc=]!!!Floating Disc



!!![=Boomer=]

to:

!!![=Boomer=]!!!Boomer



Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->''I'll get my wrench!''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeepSouth: Talks like a stereotypical redneck.

Added: 3161

Changed: 3848

Removed: 2906

Is there an issue? Send a MessageReason:
Tanya is a character first


[[folder: Red Alert/Counterstrike/Aftermath]]

!'''Allies'''

!!General Gunter Von Esling
!!!Played by Arthur Roberts

[floatboxright:

to:

[[folder: Red Alert/Counterstrike/Aftermath]]

!'''Allies'''

!!General Gunter Von Esling
Tanya Adams]]
!!!Played by Arthur Roberts

[floatboxright:
Lynne Litteer (''Red Alert''), Kari Wuhrer (''Red Alert 2''), Jenny [=McCarthy=] (''Red Alert 3'')

[floatboxright:



'''Rank:''' General\\
'''Role:''' Supreme Commander of Allied forces ]

http://static.tvtropes.org/pmwiki/pub/images/Guntervonesling_1_7152.PNG

A stoic, exemplary German military officer, Von Esling is the commander of the entire Allied military junta estabilished to defeat the Soviet aggression. He is a responsible, dedicated commander. His second in comand is Nikos Stavros, alongside Field Commander A9, the executor of the most important battle plans.

to:

'''Rank:''' General\\
N/A \\
'''Role:''' Supreme Commander of Allied forces Commando ]

http://static.tvtropes.org/pmwiki/pub/images/Guntervonesling_1_7152.PNG

A stoic, exemplary German military officer,
org/pmwiki/pub/images/Tanya_Adams_7386.jpg
-->''"Shake it, baby!"''

When Professor Albert Einstein was captured by Soviet forces, General
Von Esling is called for a specialist. Tanya Adams was flown in for the commander purpose of extracting Einstein, and continued to serve through the remainder of the entire Allied military junta estabilished to defeat war. She ([[LegacyCharacter or other women who shared her name and role]]) also served in the Soviet aggression. He is a responsible, dedicated commander. His second in comand is Nikos Stavros, alongside Field Commander A9, other conflicts between the executor of Allies and the most important battle plans.
Soviets.



* AnOfficerAndAGentleman
* MissionControl
* ReasonableAuthorityFigure

!!General Nikos Stavros
!!!Played by Barry Kramer

to:

* AnOfficerAndAGentleman
ActionGirl
* MissionControl
{{Badass}}: She can annihilate whole armies of infantry using nothing but a pair of handguns.
* ReasonableAuthorityFigure

BareYourMidriff: In the second and third games.
* BettyAndVeronica: In [=RA3=], she is the Veronica to Eva's Betty for Commander's Archie.
* BoomHeadshot: One of her unit quotes.
* BuxomIsBetter: Second and third games again.
* BadassInDistress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
* ChainmailBikini: An armored bra.
* CripplingOverspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. ''Yuri's Revenge'' averted this by giving her the ability to blow up vehicles as well, an ability she kept in ''Red Alert 3'', but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
* DualWielding
* GunsAkimbo
* JackBauerInterrogationTechnique: One of the [=RA3=] cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
* LegacyCharacter
* LittleBlackDress: At the end of the Allied campaigns of ''Red Alert 2'', ''Yuri's Revenge'', and ''Red Alert 3''.
* OlympicSwimmer: In [=RA2=] and [=RA3=] she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
* OneManArmy: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in [=RA2=], as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.
[[/folder]]

[[folder: Red Alert/Counterstrike/Aftermath]]

!'''Allies'''

!!General Nikos Stavros
Gunter Von Esling
!!!Played by Barry Kramer
Arthur Roberts



'''Role:''' Second in Command of Allied Forces ]

http://static.tvtropes.org/pmwiki/pub/images/250px-CNCRA_Nikos_Stavros_209.jpg

Hailing from Greece, Stavros is a very patriotic soldier, caring deeply about his country. He's also very competent, giving vital advice to both his superior and subordinates. He is also a good friend of Esling. When Greece was taken by Stalin's jackboot, Stavros was deeply affected by this Allied defeat. He manages to recover but still harbors deep hatred toward the Soviets.

to:

'''Role:''' Second in Command Supreme Commander of Allied Forces forces ]

http://static.tvtropes.org/pmwiki/pub/images/250px-CNCRA_Nikos_Stavros_209.jpg

Hailing from Greece, Stavros
org/pmwiki/pub/images/Guntervonesling_1_7152.PNG

A stoic, exemplary German military officer, Von Esling
is a very patriotic soldier, caring deeply about his country. He's also very competent, giving vital advice to both his superior and subordinates. He is also a good friend the commander of Esling. When Greece was taken by Stalin's jackboot, Stavros was deeply affected by this the entire Allied defeat. He manages military junta estabilished to recover but still harbors deep hatred toward defeat the Soviets.
Soviet aggression. He is a responsible, dedicated commander. His second in comand is Nikos Stavros, alongside Field Commander A9, the executor of the most important battle plans.



* BerserkButton: The invasion and destruction of his home country of Greece makes Stavros get a bit tense.
* HeroicBSOD: After Greece is invaded
* ItsPersonal
* PayEvilUntoEvil: [[spoiler: When Allied forces find Stalin buried in some rubble, Stavros stuffs a rag in his mouth then moves a stone over his face so no one can see him]].

!'''Soviets'''

!![[JosefStalin Joseph Stalin]]
!!!Played by Gene Dynarski

to:

* BerserkButton: The invasion and destruction of his home country of Greece makes Stavros get a bit tense.
AnOfficerAndAGentleman
* HeroicBSOD: After Greece is invaded
MissionControl
* ItsPersonal
* PayEvilUntoEvil: [[spoiler: When Allied forces find Stalin buried in some rubble, Stavros stuffs a rag in his mouth then moves a stone over his face so no one can see him]].

!'''Soviets'''

!![[JosefStalin Joseph Stalin]]
ReasonableAuthorityFigure

!!General Nikos Stavros
!!!Played by Gene Dynarski
Barry Kramer



'''Affiliation''': USSR \\
'''Rank:''' Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union\\
'''Role:''' De facto party leader and the dictator of USSR ]

http://static.tvtropes.org/pmwiki/pub/images/250px-Stalin3_683.jpg
-->''"When you kill one man, it is a tragedy. When you kill ten million, it is a statistic."''

Sometime in the mid-to-late 1920s, Stalin came to power as the leader of the Union of Soviet Socialist Republics. In the years that followed he began putting in motion plans for the expansion of Soviet Communism across the world. After Einstein removes Hitler, meaning Nazi Germany is not in his way, Stalin finds that Europe is ripe for the picking and begins a campaign to claim the continent for the Soviet Union. He chooses a capable field commander to take the fight to the Allies all the way up to London. Ambitious in his designs, he has little use for failures and even less patience for traitors.

to:

'''Affiliation''': USSR Allies \\
'''Rank:''' Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union\\
General\\
'''Role:''' De facto party leader and the dictator Second in Command of USSR Allied Forces ]

http://static.tvtropes.org/pmwiki/pub/images/250px-Stalin3_683.jpg
-->''"When you kill one man, it
org/pmwiki/pub/images/250px-CNCRA_Nikos_Stavros_209.jpg

Hailing from Greece, Stavros
is a tragedy. very patriotic soldier, caring deeply about his country. He's also very competent, giving vital advice to both his superior and subordinates. He is also a good friend of Esling. When you kill ten million, it is a statistic."''

Sometime in
Greece was taken by Stalin's jackboot, Stavros was deeply affected by this Allied defeat. He manages to recover but still harbors deep hatred toward the mid-to-late 1920s, Stalin came to power as the leader of the Union of Soviet Socialist Republics. In the years that followed he began putting in motion plans for the expansion of Soviet Communism across the world. After Einstein removes Hitler, meaning Nazi Germany is not in his way, Stalin finds that Europe is ripe for the picking and begins a campaign to claim the continent for the Soviet Union. He chooses a capable field commander to take the fight to the Allies all the way up to London. Ambitious in his designs, he has little use for failures and even less patience for traitors.
Soviets.



* BerserkButton: The invasion and destruction of his home country of Greece makes Stavros get a bit tense.
* HeroicBSOD: After Greece is invaded
* ItsPersonal
* PayEvilUntoEvil: [[spoiler: When Allied forces find Stalin buried in some rubble, Stavros stuffs a rag in his mouth then moves a stone over his face so no one can see him]].

!'''Soviets'''

!![[JosefStalin Joseph Stalin]]
!!!Played by Gene Dynarski

[floatboxright:
'''Affiliation''': USSR \\
'''Rank:''' Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union\\
'''Role:''' De facto party leader and the dictator of USSR ]

http://static.tvtropes.org/pmwiki/pub/images/250px-Stalin3_683.jpg
-->''"When you kill one man, it is a tragedy. When you kill ten million, it is a statistic."''

Sometime in the mid-to-late 1920s, Stalin came to power as the leader of the Union of Soviet Socialist Republics. In the years that followed he began putting in motion plans for the expansion of Soviet Communism across the world. After Einstein removes Hitler, meaning Nazi Germany is not in his way, Stalin finds that Europe is ripe for the picking and begins a campaign to claim the continent for the Soviet Union. He chooses a capable field commander to take the fight to the Allies all the way up to London. Ambitious in his designs, he has little use for failures and even less patience for traitors.

-----



* SniperRifle: Their weapons when garrisoned in a multigunner turret or an IFV in Red Alert 3

!!Tanya Adams
!!!Played by Lynne Litteer (''Red Alert''), Kari Wuhrer (''Red Alert 2''), Jenny [=McCarthy=] (''Red Alert 3'')

[floatboxright:
'''Affiliation''': Allies \\
'''Rank:''' N/A \\
'''Role:''' Commando ]

http://static.tvtropes.org/pmwiki/pub/images/Tanya_Adams_7386.jpg
-->''"Shake it, baby!"''

When Professor Albert Einstein was captured by Soviet forces, General Von Esling called for a specialist. Tanya Adams was flown in for the purpose of extracting Einstein, and continued to serve through the remainder of the war. She ([[LegacyCharacter or other women who shared her name and role]]) also served in the other conflicts between the Allies and the Soviets.

-----

* ActionGirl
* {{Badass}}: She can annihilate whole armies of infantry using nothing but a pair of handguns.
* BareYourMidriff: In the second and third games.
* BettyAndVeronica: In [=RA3=], she is the Veronica to Eva's Betty for Commander's Archie.
* BoomHeadshot: One of her unit quotes.
* BuxomIsBetter: Second and third games again.
* BadassInDistress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
* ChainmailBikini: An armored bra.
* CripplingOverspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. ''Yuri's Revenge'' averted this by giving her the ability to blow up vehicles as well, an ability she kept in ''Red Alert 3'', but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
* DualWielding
* GunsAkimbo
* JackBauerInterrogationTechnique: One of the [=RA3=] cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
* LegacyCharacter
* LittleBlackDress: At the end of the Allied campaigns of ''Red Alert 2'', ''Yuri's Revenge'', and ''Red Alert 3''.
* OlympicSwimmer: In [=RA2=] and [=RA3=] she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
* OneManArmy: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in RA2, as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.

to:

* SniperRifle: Their weapons when garrisoned in a multigunner turret or an IFV in Red Alert 3

!!Tanya Adams
!!!Played by Lynne Litteer (''Red Alert''), Kari Wuhrer (''Red Alert 2''), Jenny [=McCarthy=] (''Red Alert 3'')

[floatboxright:
'''Affiliation''': Allies \\
'''Rank:''' N/A \\
'''Role:''' Commando ]

http://static.tvtropes.org/pmwiki/pub/images/Tanya_Adams_7386.jpg
-->''"Shake it, baby!"''

When Professor Albert Einstein was captured by Soviet forces, General Von Esling called for a specialist. Tanya Adams was flown in for the purpose of extracting Einstein, and continued to serve through the remainder of the war. She ([[LegacyCharacter or other women who shared her name and role]]) also served in the other conflicts between the Allies and the Soviets.

-----

* ActionGirl
* {{Badass}}: She can annihilate whole armies of infantry using nothing but a pair of handguns.
* BareYourMidriff: In the second and third games.
* BettyAndVeronica: In [=RA3=], she is the Veronica to Eva's Betty for Commander's Archie.
* BoomHeadshot: One of her unit quotes.
* BuxomIsBetter: Second and third games again.
* BadassInDistress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
* ChainmailBikini: An armored bra.
* CripplingOverspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. ''Yuri's Revenge'' averted this by giving her the ability to blow up vehicles as well, an ability she kept in ''Red Alert 3'', but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
* DualWielding
* GunsAkimbo
* JackBauerInterrogationTechnique: One of the [=RA3=] cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
* LegacyCharacter
* LittleBlackDress: At the end of the Allied campaigns of ''Red Alert 2'', ''Yuri's Revenge'', and ''Red Alert 3''.
* OlympicSwimmer: In [=RA2=] and [=RA3=] she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
* OneManArmy: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in RA2, as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.
3.

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None


!!Tanya Adams
!!!Played by Lynne Litteer (''Red Alert''), Kari Wuhrer (''Red Alert 2''), Jenny [=McCarthy=] (''Red Alert 3'')

to:

!!Tanya Adams
!'''Soviets'''

!![[JosefStalin Joseph Stalin]]
!!!Played by Lynne Litteer (''Red Alert''), Kari Wuhrer (''Red Alert 2''), Jenny [=McCarthy=] (''Red Alert 3'')
Gene Dynarski



'''Affiliation''': Allies \\
'''Rank:''' N/A \\
'''Role:''' Commando ]

http://static.tvtropes.org/pmwiki/pub/images/Tanya_Adams_7386.jpg
-->''"Shake it, baby!"''

When Professor Albert Einstein was captured by Soviet forces, General Von Esling called for a specialist. Tanya Adams was flown in for the purpose of extracting Einstein, and continued to serve through the remainder of the war. She ([[LegacyCharacter or other women who shared her name and role]]) also served in the other conflicts between the Allies and the Soviets.

to:

'''Affiliation''': Allies USSR \\
'''Rank:''' N/A \\
Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union\\
'''Role:''' Commando De facto party leader and the dictator of USSR ]

http://static.tvtropes.org/pmwiki/pub/images/Tanya_Adams_7386.org/pmwiki/pub/images/250px-Stalin3_683.jpg
-->''"Shake it, baby!"''

-->''"When you kill one man, it is a tragedy. When Professor Albert you kill ten million, it is a statistic."''

Sometime in the mid-to-late 1920s, Stalin came to power as the leader of the Union of Soviet Socialist Republics. In the years that followed he began putting in motion plans for the expansion of Soviet Communism across the world. After
Einstein was captured by Soviet forces, General Von Esling called for a specialist. Tanya Adams was flown removes Hitler, meaning Nazi Germany is not in his way, Stalin finds that Europe is ripe for the purpose of extracting Einstein, picking and continued begins a campaign to serve through claim the remainder of continent for the war. She ([[LegacyCharacter or other women who shared her name and role]]) also served in Soviet Union. He chooses a capable field commander to take the other conflicts between fight to the Allies all the way up to London. Ambitious in his designs, he has little use for failures and the Soviets.even less patience for traitors.



* ActionGirl
* Badass: She lay waist to whole armies of infantry using nothing but a pair of handguns.
* BareYourMidriff: In the second and third games.
* BettyAndVeronica: In [=RA3=], she is the Veronica to Eva's Betty for Commander's Archie.
* BoomHeadshot: One of her unit quotes.
* BuxomIsBetter: Second and third games again.
* BadassInDistress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
* ChainmailBikini: An armored bra.
* CripplingOverspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. ''Yuri's Revenge'' averted this by giving her the ability to blow up vehicles as well, an ability she kept in ''Red Alert 3'', but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
* DualWielding
* GunsAkimbo
* JackBauerInterrogationTechnique: One of the [=RA3=] cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
* LegacyCharacter
* LittleBlackDress: At the end of the Allied campaigns of ''Red Alert 2'', ''Yuri's Revenge'', and ''Red Alert 3''.
* OlympicSwimmer: In [=RA2=] and [=RA3=] she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
* OneManArmy: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in RA2, as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.


!'''Soviets'''

!![[JosefStalin Joseph Stalin]]
!!!Played by Gene Dynarski

[floatboxright:
'''Affiliation''': USSR \\
'''Rank:''' Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union\\
'''Role:''' De facto party leader and the dictator of USSR ]

http://static.tvtropes.org/pmwiki/pub/images/250px-Stalin3_683.jpg
-->''"When you kill one man, it is a tragedy. When you kill ten million, it is a statistic."''

Sometime in the mid-to-late 1920s, Stalin came to power as the leader of the Union of Soviet Socialist Republics. In the years that followed he began putting in motion plans for the expansion of Soviet Communism across the world. After Einstein removes Hitler, meaning Nazi Germany is not in his way, Stalin finds that Europe is ripe for the picking and begins a campaign to claim the continent for the Soviet Union. He chooses a capable field commander to take the fight to the Allies all the way up to London. Ambitious in his designs, he has little use for failures and even less patience for traitors.

-----


Added DiffLines:

!!Tanya Adams
!!!Played by Lynne Litteer (''Red Alert''), Kari Wuhrer (''Red Alert 2''), Jenny [=McCarthy=] (''Red Alert 3'')

[floatboxright:
'''Affiliation''': Allies \\
'''Rank:''' N/A \\
'''Role:''' Commando ]

http://static.tvtropes.org/pmwiki/pub/images/Tanya_Adams_7386.jpg
-->''"Shake it, baby!"''

When Professor Albert Einstein was captured by Soviet forces, General Von Esling called for a specialist. Tanya Adams was flown in for the purpose of extracting Einstein, and continued to serve through the remainder of the war. She ([[LegacyCharacter or other women who shared her name and role]]) also served in the other conflicts between the Allies and the Soviets.

-----

* ActionGirl
* {{Badass}}: She can annihilate whole armies of infantry using nothing but a pair of handguns.
* BareYourMidriff: In the second and third games.
* BettyAndVeronica: In [=RA3=], she is the Veronica to Eva's Betty for Commander's Archie.
* BoomHeadshot: One of her unit quotes.
* BuxomIsBetter: Second and third games again.
* BadassInDistress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
* ChainmailBikini: An armored bra.
* CripplingOverspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. ''Yuri's Revenge'' averted this by giving her the ability to blow up vehicles as well, an ability she kept in ''Red Alert 3'', but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
* DualWielding
* GunsAkimbo
* JackBauerInterrogationTechnique: One of the [=RA3=] cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
* LegacyCharacter
* LittleBlackDress: At the end of the Allied campaigns of ''Red Alert 2'', ''Yuri's Revenge'', and ''Red Alert 3''.
* OlympicSwimmer: In [=RA2=] and [=RA3=] she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
* OneManArmy: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in RA2, as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.

Added: 959

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Grammar fixing.


[[foldercontrol]]

to:

[[foldercontrol]]



The original CommieLand. The Soviet Union's expansion was facilitated by Albert Einstein's mistake whilst trying to prevent the horrors of World War 2. Without Nazi Germany to keep him in check Joseph Stalin takes the Soviet Union to unprecedented heights, allowing him to launch an invasion of Western Europe. The Soviet Military Doctrine revolves around the concept of superior firepower, ground superiority and reliance on highly advanced but conventionally based technologies, based primarily on heavy armor divisions, but the Soviets are known for employing cheap infantry in the role of armor support. Generally Soviet forces are either equal in speed or slower than the Allies. The slow-moving nature of the juggernaut that is the Soviet military war machine is compensated by their raw strength and durability.

to:

The original CommieLand. The Soviet Union's expansion was facilitated by Albert Einstein's mistake whilst trying attempting to prevent the horrors of World War 2. Without Nazi Germany to keep him them in check check, Joseph Stalin takes took the Soviet Union to unprecedented heights, allowing him to launch an invasion of Western Europe. The Soviet Military Doctrine revolves around the concept of superior firepower, ground superiority and reliance on highly advanced but conventionally based technologies, based primarily on heavy armor divisions, but the Soviets are known for employing cheap infantry in the role of armor support. Generally Soviet forces are either equal in speed or slower than the Allies. The slow-moving nature of the juggernaut that is the Soviet military war machine is compensated by their raw strength and durability.



* ActionBomb:

to:

* ActionBomb: ActionBomb:



* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's ''ExactlyWhatItSaysOnTheTin'', a truck with a suicide bombing capability on the in-game nuke proportions. The only problem was that it was apparently made out of wood; one or two bullets was enough to set it off prematurely. In VideoGame/[=RA2=] they're useful if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades very rapidly.
* AwesomePersonnelCarrier: In Red Alert 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. So we've got a scenario in which you can parachute [[EverythingsWorseWithBears armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]

to:

* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's ''ExactlyWhatItSaysOnTheTin'', [[ExactlyWhatItSaysOnTheTin exactly what it sounds like]], a truck with a suicide bombing capability on that attacks by detonating the in-game nuke proportions. it carries. The only problem was that it was apparently [[GlassCannon made out of wood; wood]]; one or two bullets was were enough to set it off prematurely. In VideoGame/[=RA2=] [=RA2=], they're useful if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades very rapidly.
* AwesomePersonnelCarrier: In Red Alert 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. So we've got a scenario in which This lets you can parachute [[EverythingsWorseWithBears armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]]]
* BearsAreBadNews: The Soviets in Red Alert 3 have armored war bears. They go down in a few hits, but can instantly kill any infantry in close combat and disable them with roars. One of the Allied Spy's unit responses is "I don't like bears...", which is justified by the War Bear's ability to sniff out and maul spies. In the expansion, there's one mission where you have to deal with bears the size of Apocalypse Tanks that can maul buildings to death.



* BondOneLiner: The Desolator from Red Alert 2 and the Shock Trooper from Red Alert: The Aftermath are just some of the characters who love one-liners.

to:

* BondOneLiner: The Desolator from Red Alert 2 and the Shock Trooper from Red Alert: The Aftermath are just some of the characters who both love one-liners. doing this.



* CarFu:
** The Apocalypse Tank in Red Alert 3 takes this to new levels, being able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls helpless tanks towards it.

to:

* CarFu:
CarFu:
** The Apocalypse Tank in Red Alert 3 takes this to new levels, being is able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls helpless tanks towards it. other vehicles toward it.



** While the Sickles mainly use their machine guns to take out infantry, they can also use their Flea Leap ability to land on and crush them.
* CastFromHitPoints: In Red Alert 3, Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily [[NitroBoost boost their speed significantly]], but this also burns its health up.
* CripplingOverspecialization:
** Additionally, in ''Red Alert 3'', the Apocalypse Tank (a Mammoth Tank {{Expy}}) has lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. Basically, the tank has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
** The Hammer Tank also played with it, since its special ability is an absorption beam which, in addition to draining the HP of the enemy while repairing itself, is also able to steal the weapon of enemy vehicles destroyed while it is targeting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.
* CivilWarcraft: The Soviet campaigns in Red Alert 2 and 3 necessitates the elimination of another Soviet general whom the Soviet leader has declared inconvenient to keep around. Of course it's only a matter of time before [[YouHaveOutlivedYourUsefulness they try to do the same to you]].
* ColonyDrop:
** In Red Alert 3, Soviets drop [[DeathFromAbove old satellites from orbit]] as a form of attack. Lowest level drops Sputniks, the highest level drops the MIR space station. It's [[SlapOnTheWristNuke surprisingly impotent for an object that size, though]].
** An ability also allows the same Soviet satellite to magnetically pick up vehicles and add them to the satellite barrage the next time one chooses to use it. Hilariously fun if you picked up aircraft carriers and battleships beforehand and chucked them at something.
** Even more hilarious once you find out the magnetic beam works on ''Tesla Troopers''. Supplementing the space station with [[CherryTapping powered armored soldiers]] is great fun.
* ColorCodedArmies: The Soviets are red
* Conscription: Red Alert gives Soviet... [[ZergRush Conscripts]]. In the two games the poor saps have appeared in, they're the cheapest basic infantry unit. Let's put it this way: The other factions have ''scouting units'' that cost more than the Conscript.
** Their respective personalities varied from the second game to the third game. In the Red Alert 2, they were mildly patriotic but mostly unwilling basic soldiers. In the Red Alert 3, they became incredibly jingoistic morons, eager to throw themselves at anything declared an enemy. They will [[TooDumbToLive eagerly attack an Apocalypse tank]] while yelling, "Field promotion, here I come!"
* CoolAirship: Kirovs.
* DayOfTheJackboot: When the Soviets invade the United States in ''Red Alert 2'' and ''3''. In [=RA2=] alone, they destroy the Pentagon, bombard the Statue of Liberty into rubble, mind-control the US president, [[RuleOfCool turn the Eiffel Tower into a giant tesla coil]], shut down Wall Street (complete with infantry march), and start expanding into space.

to:

** While the Sickles mainly use their machine guns to take out infantry, they can also use their Flea Leap ability to land on and crush them.
them. The expansion adds the Reaper, a bigger version of the Sickle that can only jump once[[note]]Its legs break afterward and it becomes a stationary turret[[/note]], but will instantly kill anything it lands on.
* CastFromHitPoints: In Red Alert 3, the Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily [[NitroBoost boost their speed significantly]], but this also burns its health up.
* CripplingOverspecialization:
** Additionally, in
CripplingOverspecialization: In ''Red Alert 3'', the Apocalypse Tank (a Mammoth Tank {{Expy}}) has lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. Basically, the tank It has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
** The Hammer Tank also played with it, since its special ability is an absorption beam which, in addition to draining the HP of the enemy while repairing itself, is also able to steal the weapon of enemy vehicles destroyed while it is targeting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.
* CivilWarcraft: The Soviet campaigns in Red Alert 2 and 3 necessitates the elimination of another Soviet general whom the Soviet leader has declared inconvenient to keep around. Of course it's only a [[ChronicBackstabbingDisorder matter of time time]] before [[YouHaveOutlivedYourUsefulness they try to do the same to you]].
* ColonyDrop:
ColonyDrop:
** In Red Alert 3, the Soviets can drop [[DeathFromAbove old satellites from orbit]] as a form of attack. Lowest level drops Sputniks, the highest level drops the MIR space station. It's [[SlapOnTheWristNuke surprisingly impotent for an object that size, though]].
** An ability also allows the same Soviet satellite to magnetically pick up vehicles and add them to the satellite barrage the next time one chooses to use it. Hilariously fun if you picked up aircraft carriers and battleships beforehand and chucked them at something.
** Even more hilarious once you find out the magnetic beam
something. It even works on ''Tesla Troopers''. infantry wearing PoweredArmor. Supplementing the space station with [[CherryTapping powered armored soldiers]] Tesla Troopers, Rocket Angels, or (in the expansion) Cryo Legionnaires]] is great fun.
* ColorCodedArmies: The Soviets are red
red.
* Conscription: {{Conscription}}: Red Alert 2 gives Soviet... [[ZergRush Conscripts]]. In the two games the poor saps have appeared in, they're the cheapest basic infantry unit. Let's put it this way: The other factions have ''scouting units'' that cost more than the Conscript.
** Their respective personalities varied from the second game to the third game. In the Red Alert 2, they were mildly patriotic but mostly unwilling basic soldiers. In the Red Alert 3, they became incredibly jingoistic morons, eager to throw themselves at anything declared an enemy. They will [[TooDumbToLive eagerly attack an Apocalypse tank]] while yelling, "Field promotion, here I come!"
* CoolAirship: Kirovs.
Introduced in [=RA2=], Kirov Airships have shark decals on the front and can do a lot of damage; they can even get a two-hit kill on Construction Yards. They're also quite tough, but [[MightyGlacier take a while to get anywhere]].
* DayOfTheJackboot: When the Soviets invade the United States in ''Red Alert 2'' and ''3''. In [=RA2=] alone, they destroy the Pentagon, bombard the Statue of Liberty into rubble, mind-control the US president, [[RuleOfCool [[WeaponizedLandmark turn the Eiffel Tower into a giant tesla coil]], shut down Wall Street (complete with infantry march), and start expanding into space.



** To make this one worse, it's a '''Victory''' cutscene from a Soviet mission. [[CrueltyIsTheOnlyOption The player was the one directing the air raid]]. And since it was the first mission, it was an easy mission, with not much fighting back. Gives the player a warning though: If you wanted to play the good guys, put the Allied Disk in your CD drive ''right now''!
** Not at all helped by the fact that the Briefing, where you are given the order by none other than JosefStalin himself, there is a slideshow of the aftermath of a chemical gas (possibly ''SARIN'') attack.
* EverythingsWorseWithBears:
** The Soviets in Red Alert 3 have Attack Bears. They go down in a few hits, but can instantly kill any infantry in close combat and disable them with roars.
** One of the Allied Spy's unit responses is "I don't like bears...", which is justified by the War Bear's ability to sniff out and maul spies.
*** On the DVD extras the actors cannot believe it. Watch as George Takei tries to get his head around it ("Battle Bears? B E A R S?") or Autumn Reeser laughing as she asks for an explanation.
** In Challenge mode there's the Ursa Major. A bear the size of an Apocalypse Tank that can maul buildings to death, and is best taken out by bomber planes.



* FactionCalculus: Powerhouse, and just to drive that point home they completely lack an infiltrator unit like the spy or the Shinobi.
* FakeNationality: The Soviet Union is led by an Englishman and their top scientist is a Swede.
* FastballSpecial: The "Bullfrog" in Red Alert 3 doesn't deploy troops normally. Instead, it ''launches'' them out of a "man-cannon."
** This includes the aforementioned War Bears, as well as the creepy tank eating Terror Drones.
* FrickinLaserBeams: One Soviet mission in Yuri's Revenge puts you on the moon of all places. As the lack of a breathable atmosphere poses a problem for your infantry, you instead get jetpack-cosmonauts with laser guns.

to:

* FactionCalculus: Powerhouse, and just to drive that point home Powerhouse. They have overall stronger units than anyone else, although they completely lack an infiltrator unit don't have much in the way of utility units like the spy or the Shinobi.
Allied Cryocopter; most of their unit abilities focus on killing stuff faster.
* FakeNationality: The Soviet Union is led by an Englishman and their top scientist In [=RA3=], only Oleg's actor is a Swede.
real Russian.
* FastballSpecial: The "Bullfrog" in Red Alert 3 doesn't deploy troops normally. Instead, it ''launches'' them out of a "man-cannon."
** This includes the aforementioned War Bears, as well as the creepy tank eating
" It can launch normal infantry, [[BearsAreBadNews war bears]], and Terror Drones.
* FrickinLaserBeams: One Soviet mission in Yuri's Revenge puts you on the moon of all places. As the lack of a breathable atmosphere poses a problem for your infantry, infantry; you instead get jetpack-cosmonauts with laser guns.



* {{Lzherusskie}}: Most of the Soviet cast in Red Alert 3, except Oleg.



* {{Hypocrite}}: They make claims about "the evils of capitalism" despite that they're all extremely power hungry and corrupt.
* HurricaneOfPuns:
** Tesla Troopers with electricity puns such as "Here is your electric bill", " No Resistance" , "Like a Christmas tree", "Why so negative?".
** This started with the Shock Troopers from the first game's add-on pack, ''The Aftermath''. "Extra crispy!" "Fully charged!" "''Shocking!''"
** The ''[=RA2=]'' Desolators spout nuclear and environmental puns, such as "[[Music/TheBeatles Here Comes The Sun!]]" and "It will be a [[http://en.wikipedia.org/wiki/Silent_Spring Silent Spring]]." Given the nature of the Desolator and the timeframe of the game, this could even be a HistoricalInJoke.
* ILoveNuclearPower: The Soviets want to marry it. Of particular note are the Desolators. In ''Red Alert 2'', they come with a radiation beam that skeletonizes infantry, and have a secondary ability that can deny a sizeable tract of land to your enemies. In ''Uprising'' they have a [[DisSimile chemical sprayer]] and an acid shotgun/cannon reducing enemy amour. Heavily so.
* ItsRainingMen: One of the Soviet Special powers gained from the Airfield in ''CommandAndConquer: RedAlert'' is "Paratroopers", which drops a bunch of infantrymen at the designated spot. Not particularly useful most of the time, but it allows for some interesting possibilities in the right tactical environments, not to mention the fact that you're getting around a dozen soldiers for free every couple of minutes.
* JustAStupidAccent
* KillItWithFire: Their flame infantry and flame towers in the first game.
* LightningGun: All those Soviet ''Tesla'' weapons.
* MacrossMissileMassacre: In ''Red Alert 3'', Dreadnoughts can utterly spam targets with missiles--''really, really huge missiles'' (these are full battleships after all), but at the expense of the unit's health. Allied [=IFVs=] and missile turrets can spam nearly as bad as a Rocket Angel, however, if you put a Javelin soldier in there, and the Soviet Twinblade attacks targets simply by unloading a ton of rockets onto it.
*** Oh, not ''simply'' -- the Twinblade also uses [[MoreDakka tons of machine guns]].
*** In the final Rising Sun mission, the Soviets use increasingly improbable uses of this trope, spamming first [[DeathFromAbove their satellite-drop power]] and then [[NukeEm their superweapons]] at certain [[CutscenePowerToTheMax predefined points]]. It doesn't save them.
* MnogoNukes
* MoreDakka: An honorable mention must go to the Soviet's Sickle, which comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
* MolotovCocktail: Used/Consumed (though you may argue it is Vodka) by Conscripts and Mortar Cycles.
* MotherRussiaMakesYouStrong: According to Natasha at least.
** If FridgeLogic comes into play, this is averted in the ''Command & Conquer Red Alert'' series, in that Soviet Conscripts are twice portrayed as inferior to Allied soldiers (GI's and Peacekeepers). The [[TankGoodness Apocalypse Tanks]], however...
*** This was only true from the second game on. In the first, the Soviet infantry was vastly superior to the Allied forces in terms of sheer strength, with only the Allies' [[WeHaveReserves ability to field more units at a cheaper rate]] allowing them to keep up. They also had much stronger tanks, could defend their bases with [[ShockAndAwe Tesla Coils]], and had a number of advantages in the air as well. Their only weak spot was in the navy, as their only ship (Submarines) is useful only against ships and sinks after only a few hits.

to:

* {{Hypocrite}}: They make claims about "the evils of capitalism" despite that they're all being extremely power hungry and corrupt.
* HurricaneOfPuns:
HurricaneOfPuns: Their special infantry units like to do this.
** Tesla Troopers with electricity puns such as "Here is your electric bill", " No Resistance" , "Like a Christmas tree", "Why so negative?".
** This started with the
The Shock Troopers from the first game's add-on pack, ''The Aftermath''.Aftermath'', were the first Soviet units to do this. "Extra crispy!" "Fully charged!" "''Shocking!''"
** Tesla Troopers love electricity puns such as "Here is your electric bill," "No resistance," and "Why so negative?". The Tesla Tanks also do this, with lines like "No charge for extra power," "Prepare for rolling blackout," and "Wired for destruction."
** The ''[=RA2=]'' Desolators spout nuclear and environmental puns, such as "[[Music/TheBeatles Here Comes The Sun!]]" and "It will be a [[http://en.wikipedia.org/wiki/Silent_Spring Silent Spring]].silent spring]]." Given the nature of the Desolator and the timeframe of the game, this could even be a HistoricalInJoke.
* ILoveNuclearPower: The Soviets want to marry it. Of particular note are the Desolators. In ''Red Alert 2'', they come with a radiation beam that skeletonizes melts infantry, and have a secondary ability that can deny a sizeable tract of land to your enemies. In ''Uprising'' they have a [[DisSimile chemical sprayer]] and an acid shotgun/cannon reducing that reduces enemy amour.armor. Heavily so.
* ItsRainingMen: ItsRainingMen:
**
One of the Soviet Special powers gained from the Airfield in ''CommandAndConquer: RedAlert'' ''[=RA1=]'' is "Paratroopers", which drops a bunch of infantrymen at the designated spot. Not particularly useful most of the time, but it allows for some interesting possibilities in the right tactical environments, not to mention the fact that you're getting around a dozen soldiers for free every couple of minutes.
* JustAStupidAccent
* KillItWithFire: Their flame infantry and flame towers
** The Bullfrog in the first game.
[=RA3=] is a ground transport that launches its units out of a cannon. See also FastballSpecial.
* LightningGun: All those Soviet ''Tesla'' weapons.
The Soviets have a lot of weaponized Tesla coils.
* MacrossMissileMassacre: In ''Red Alert 3'', Dreadnoughts can utterly spam targets with missiles--''really, really huge missiles'' (these are full battleships after all), but at the expense of the unit's health. Allied [=IFVs=] and missile turrets can spam nearly as bad as a Rocket Angel, however, if you put a Javelin soldier in there, and the The Soviet Twinblade also attacks targets simply by unloading a ton of rockets onto it.
*** Oh, not ''simply'' -- the Twinblade also uses [[MoreDakka tons of machine guns]].
***
rockets.
* MnogoNukes:
In the final Rising Sun mission, the Soviets use increasingly improbable uses of this trope, spamming first [[DeathFromAbove two games. They lose their satellite-drop power]] and then [[NukeEm their superweapons]] at certain [[CutscenePowerToTheMax predefined points]]. It doesn't save them.
* MnogoNukes
nukes in the third game, however, due to them removing Albert Einstein from the timeline.
* MoreDakka: An honorable mention must go to the Soviet's Sickle, which The Sickle comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
* MolotovCocktail: Used/Consumed (though you may argue it is Vodka) by Conscripts and Mortar Cycles.
Cycles both use them.
* MotherRussiaMakesYouStrong: According to Natasha at least.
** If FridgeLogic comes into play, this is averted in the ''Command & Conquer Red Alert'' series, in that Soviet Conscripts are twice portrayed as inferior to Allied soldiers (GI's and Peacekeepers). The [[TankGoodness Apocalypse Tanks]], however...
*** This was only true from the second game on.
In the first, first game, the Soviet infantry was vastly superior to the Allied forces in terms of sheer strength, with only the Allies' [[WeHaveReserves ability to field more units at a cheaper rate]] allowing them to keep up. They also had much stronger tanks, could defend their bases with [[ShockAndAwe Tesla Coils]], and had a number of advantages in the air as well. Their only weak spot was in the navy, as their only ship (Submarines) is useful only against ships and sinks after only a few hits.



** Players unfamiliar with the game may get a bit of nostalgia when they first hear of the name "General Krukov", which is one letter away from the famous traitor "Kukov" from [=RA1=]. [[spoiler: Turns it out may have been intentional, as guess who betrays you about halfway through the Soviet Campaign?]]

to:

** Players unfamiliar with the game may get a bit of nostalgia when they first hear of the name "General Krukov", which is one letter away from the famous traitor "Kukov" from [=RA1=]. [[spoiler: Turns it out it may have been intentional, as guess who betrays you about halfway through the Soviet Campaign?]]



* NukeEm: Employed by the Soviets in the Allied campaign of Red Alert. As the Allies turn the tide of the war and are steadily advancing across Europe into the Soviet Union, Stalin decides to destroy the primary capitals and cities of the European Allies with the nuclear weapons his scientists have recently developed, while using his own forces as a sacrificial lamb to draw attention away from the missile sites. The player has to capture and then infiltrate the facility to safely dismantle the weapons.

to:

* NukeEm: NukeEm:
**
Employed by the Soviets in the Allied campaign of Red Alert.the first game. As the Allies turn the tide of the war and are steadily advancing across Europe into the Soviet Union, Stalin decides to destroy the primary capitals and cities of the European Allies with the nuclear weapons his scientists have recently developed, while using his own forces as a sacrificial lamb to draw attention away from the missile sites. The player has to capture and then infiltrate the facility to safely dismantle the weapons.



* OneManArmy: In the expansions to the first Red Alert, the Soviets prototype a cybernetic soldier called Volkov. His first mission consists of wiping out dozens of Allied troops, buildings, tanks, and a battleship, finally ramming the point home by killing Tanya. Understandably, this worries the Allies...
* PsychicPowers: In the vanilla Red Alert, the Soviet agent Yuri uses his psychic abilities, amplified with Psychic Beacons, to mind-control large parts of the USA. He performed a psychic possession via TELEPHONE. In the expansion pack ''Yuri's Revenge'', he goes rogue and uses Psychic Dominators to take over the entire world (until a bit of SetRightWhatOnceWentWrong takes place) and commands pyrokinetic Initiate footsoldiers and mind-controlling clones of himself as well as giant mobile brains and towers with similar abilities.

to:

* OneManArmy: In the expansions to the first Red Alert, the Soviets prototype a cybernetic soldier called Volkov. His first mission consists of wiping out dozens of Allied troops, buildings, tanks, and a battleship, finally [[HeroKiller ramming the point home by killing Tanya.Tanya]]. Understandably, this worries the Allies...
* PsychicPowers: In the vanilla Red Alert, Alert 2, the Soviet agent Yuri uses his psychic abilities, amplified with Psychic Beacons, to mind-control large parts of the USA. He performed a psychic possession via TELEPHONE. In the expansion pack ''Yuri's Revenge'', he goes rogue and uses Psychic Dominators to take over the entire world (until a bit of SetRightWhatOnceWentWrong takes place) and commands pyrokinetic Initiate footsoldiers and mind-controlling clones of himself as well as giant mobile brains and towers with similar abilities.



* PowerCreepPowerSeep: The Soviets have become progressively sillier, cartoonier villains as the series ran its course, going from fear-inspiring Nazi counterparts in Red Alert 1 to near laughable villains by RedAlert3 - along with the rest of the universe, though. Uprising undoes it a bit, having a bit of seriousness (particularly the Soviet campaign). In-Game, Mammoth Tanks and their counterparts have become progressively less threatening over the series - while they were always vulnerable to good micro, by RA3 they were utterly helpless against aircraft and could be disabled by (none-too) tactful application of a freeze ray.

to:

* PowerCreepPowerSeep: The Soviets have become progressively sillier, cartoonier villains as the series ran its course, going from fear-inspiring Nazi counterparts in Red Alert 1 to near laughable villains by RedAlert3 - along with the rest of the universe, though. Uprising undoes it a bit, having a bit of seriousness (particularly the Soviet campaign). In-Game, Mammoth Tanks and their counterparts have become progressively less threatening over the series - while they were always vulnerable to good micro, by RA3 they were utterly helpless against aircraft and could be disabled by (none-too) tactful application of with a freeze ray.



* SelectiveMagnetism: In Red Alert 3 they are using various magnetic weapons: from magnetic harpoons to magnetic weapons that strip armor and weapons off enemy vehicles to magnets that suck units into SPACE.

to:

* SelectiveMagnetism: In Red Alert 3 they are using use various magnetic weapons: from magnetic harpoons to magnetic weapons that strip armor and weapons off enemy vehicles to magnets that suck units into SPACE. space.



** Mind-controlled squids, cloning vats, Weaponized Tesla Coils, six-legged amphibious boats with double Tesla coils, armored [[EverythingIsWorseWithBears war bears]], huge Zeppelins with megaton bombs, nuclear [[NegativeSpaceWedgie vacuum]] [=ICBMs=], weapon-stealing tanks, magnetic satellites [[SerialEscalation AND MORE]], the Iron Curtain, and Vacuum Imploder, among others..
** Don't forget the mancannon-equipped amphibious transports, which also function as AA support. They are quite capable of shooting the aforementioned armoured war bears. Talk about abnormal ammo...

to:

** Mind-controlled squids, cloning vats, Weaponized weaponized Tesla Coils, coils, six-legged amphibious boats with double Tesla coils, armored [[EverythingIsWorseWithBears war bears]], huge Zeppelins with megaton bombs, nuclear [[NegativeSpaceWedgie vacuum]] [=ICBMs=], weapon-stealing tanks, magnetic satellites [[SerialEscalation AND MORE]], the Iron Curtain, and Vacuum Imploder, among others..
** Don't forget the mancannon-equipped amphibious transports, which also function as AA support. They are quite capable of shooting the aforementioned armoured war bears. Talk about abnormal ammo...
others..



*** One could argue that the Soviets are actually ''lagging behind'' technologically - a large amount of the "super-science" is more or less a redux of the prior game's technology - compared to the Allies, who between Red Alert 1 and 2, developed lasers, cloaking devices, and weather control. Red Alert 1 might play it straight, but essentially every game from 2 onwards might just count as a subversion.
* {{Steampunk}}: The Soviets in ''Red Alert'', especially ''2'' and ''3''. More specifically, Tesla Punk, since they don't use steam power, though they certainly do use the steampunk style.
* SpiderTank:
** The "Sickle," the standard anti-infantry vehicle for the Soviets, and also the electricity-spewing amphibious Stingray. Though, weirdly enough, it must be built at naval docks. Apparently land-mode "movers" are just a bonus.

to:

*** One could argue that the Soviets are actually ''lagging behind'' technologically - a large amount of the "super-science" is more or less a redux of the prior game's technology - compared to the Allies, who between Red Alert 1 and 2, developed lasers, cloaking devices, and weather control. Red Alert 1 might play it straight, but essentially every game from 2 onwards might just count as a subversion.
* {{Steampunk}}: The Soviets in ''Red Alert'', especially ''2'' and ''3''. More specifically, Tesla Punk, since they don't use steam power, though they certainly do use the steampunk style.
style. This is especially noticeable in the second and third games.
* SpiderTank:
SpiderTank:
** The "Sickle," Sickle, the standard anti-infantry vehicle for the Soviets, and also the electricity-spewing amphibious Stingray. Stingray both have legs. Though, weirdly enough, it the latter must be built at your naval docks. Apparently land-mode "movers" Apparently, the legs are just a bonus.bonus for the Stingray.



** ''[[CommandandConquer Red Alert 2]]'' has the Terror Drone, which is a small machine that kills infantry in one hit, and takes down tanks in seconds. And is very bloody fast. It returns in [=RA3=]. But now it ''swims''.

to:

** ''[[CommandandConquer Red ''Red Alert 2]]'' 2'' has the Terror Drone, which is a small machine that kills infantry in one hit, and takes down tanks in seconds. And is very bloody fast. It returns in [=RA3=]. But now it ''swims''.



** The Desolators of ''Red Alert 2'' and ''3: Uprising'', bonus points since they are uncrushable, in ''Red Alert 2'' they are heavy armoured elite soldiers armed with radioactive cannons which meltdown infantry and light vehicles with ease, their secondary is the ability to contaminate an entire area with nuclear radiation powerful enough to keep killing units even after the desolators have moved out, in Uprising they are portrayed as [[EqualOpportunityEvil terminal ill]] [[SociopathicSoldier sadists]] in [[WetwareCPU life support armored suits]] capable to [[MadeOfIron withstand insane amounts of damage and pain]], they use as weapons sprayers [[Narm/VideoGames which look like gas dispensers]], that release vile jets of chemical waste capable to [[NightmareFuel meltdown any kind of infantry, including the female heroes]], in the most horrific way, their secondary attack launches an corrosive core which slowdown units and make vehicles and structures highly vulnerable to their primary weapons, [[VideoGameCrueltyPotential sounds cool eh?]]

to:

** The Desolators of ''Red Alert 2'' and ''3: Uprising'', bonus points since they are uncrushable, in ''Red Alert 2'' they are heavy armoured elite soldiers armed with radioactive cannons which meltdown infantry and light vehicles with ease, their secondary is the ability to contaminate an entire area with nuclear radiation powerful enough to keep killing units even after the desolators have moved out, in Uprising they are portrayed as [[EqualOpportunityEvil terminal terminally ill]] [[SociopathicSoldier sadists]] in [[WetwareCPU life support armored suits]] capable to of [[MadeOfIron withstand withstanding insane amounts of damage and pain]], they use as weapons sprayers [[Narm/VideoGames which look like gas dispensers]], dispensers]] that release vile jets of chemical waste capable to of [[NightmareFuel meltdown melting any kind of infantry, including the female heroes]], heroes]] in the most a very horrific way, their secondary attack launches an a corrosive core which slowdown slows units and make makes vehicles and structures highly vulnerable to their primary weapons, [[VideoGameCrueltyPotential sounds cool eh?]]weapons.



* TakeOverTheWorld: Their want this in all three games.
* TankGoodness: The most tank-heavy army in the series.
** Mammoth Tanks it's a Soviet tank from Great World War II (''Red Alert 1'', taking place between 1946~1953). In ''Red Alert 2'' onward, this became the Apocalypse tank, and by ''Red Alert 3'', the tank traded its Mammoth Tusk missiles for a [[YouWillNotEvadeMe magnetic harpoon and armor-eating grinder]].
** Their also have had a Tesla Tank in each of the three major wars (not necessarily in every ''game'', though). Much like their base defenses, they're all about ShockAndAwe.
* UselessUsefulSpell In ''Red Alert'', Iron Curtain is somewhat useless, as it can only make a single tank or building invincible for a short period of time. Also corrected in Red Alert 2, the Iron Curtain then has the ability to protect up to 9 tanks, flak tracks, or terror drones.
** The Iron Curtain can protect a valuable building that is in imminent danger of being destroyed, such as a Construction Yard, which can buy you time to kill off the invading force or repair it. Another (more fun) strategy is to send a M.A.D. tank towards an enemy base or attack force, and just as it reaches firing range, use the Iron Curtain to keep it from being prematurely destroyed since it's too slow to reach a target on its own armor. Place it in the prime center of devastation and deploy it - if it's still under the Curtain, it won't actually explode and damage everything until right after the effect fades, giving the enemy no chance to actually counter it.

to:

* TakeOverTheWorld: Their want this in all three games.
games.
* TankGoodness: The most tank-heavy army in the series.
series. Among other things, their main battle tank is always stronger than the Allied medium tank or the third faction's light tank.
** The Mammoth Tanks it's Tank is a Soviet tank from Great World War II (''Red ''Red Alert 1'', taking place between 1946~1953). 1''. In ''Red Alert 2'' onward, this became the Apocalypse tank, and by ''Red Alert 3'', the tank traded its [[AntiAir Mammoth Tusk missiles missiles]] for a [[YouWillNotEvadeMe magnetic harpoon and armor-eating grinder]].
** Their They also have had a Tesla Tank in each of the three major wars (not necessarily in every ''game'', though). Much like their base defenses, they're all about ShockAndAwe.
* UselessUsefulSpell In ''Red Alert'', the Iron Curtain is somewhat useless, as it can only make a single tank or building invincible for a short period of time. Also corrected You can use some creative strategies with it and a MAD tank, or use it as a defensive superweapon, but it's not very powerful overall. It got a considerable buff in Red Alert 2, the Iron Curtain then has the ability to where it can protect up to 9 tanks, flak tracks, vehicles or terror drones.
** The Iron Curtain
drones, or you can protect a valuable building that is in imminent danger of being destroyed, such as a Construction Yard, which can buy you time to kill off the invading force or repair it. Another (more fun) strategy is up to send a M.A.D. tank towards an enemy base or attack force, and just as it reaches firing range, use the Iron Curtain to keep it from being prematurely destroyed since it's too slow to reach a target on its own armor. Place it in the prime center of devastation and deploy it - if it's still under the Curtain, it won't actually explode and damage everything until right after the effect fades, giving the enemy no chance to actually counter 27 infantry units with it.



* ZeppelinsFromAnotherWorld: Their mighty Kirov, the slow-moving but devastating bomber Zeppelin of the Soviets. As those weren't scary enough, they now come with NitroBoost in Red Alert 3.
* ZergRush: In ''VideoGame/CommandAndConquerRedAlert2'', their Conscripts are pretty much designed for this tactic; Very weak, very cheap, easily spammable.
** This trope is invoked by name in the first level of Red Alert 2's Soviet campaign when you build your first Conscript.
--->'''Lt. Sofiya:''' Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.

to:

* ZeppelinsFromAnotherWorld: Their mighty Kirov, the slow-moving but devastating bomber Zeppelin zeppelin of the Soviets. As those weren't If they're not scary enough, they now come with gained a NitroBoost in Red Alert 3.
* ZergRush: In ''VideoGame/CommandAndConquerRedAlert2'', their Conscripts are pretty much designed for this tactic; Very weak, very cheap, easily spammable. \n** This trope is even invoked by name in the first level of Red Alert 2's Soviet campaign when you build train your first Conscript.
--->'''Lt.-->'''Lt. Sofiya:''' Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.



The Allies, otherwise known as the Allied Forces, are a military alliance between the nations of Europe (mainly England, Germany, United States, France, Greece, Spain, Korea and Turkey). The Allied Military Doctrine is centered on decisive action, mobility, subterfuge, aerial dominance and technological superiority. The Allied forces are exceptionally well-trained, guided by superior intelligence and has at their disposal some of the world's most advanced weaponry.

to:

The Allies, otherwise known as the Allied Forces, are a military alliance between the nations of Europe (mainly England, Germany, United States, France, Greece, Spain, South Korea and Turkey).Turkey) and the United States. The Allied Military Doctrine is centered on decisive action, mobility, subterfuge, aerial dominance and technological superiority. The Allied forces are exceptionally well-trained, guided by superior intelligence and has at their disposal some of the world's most advanced weaponry.



* AmericaSavesTheDay: Averted. All Allied nations receive fair representation, with a disproportionately large number of units and characters actually being British. America isn't even in the first game.
** Also averted in ''RedAlert 2''; the Soviet Union, bearing a grudge against the United States (why they do is anyone's guess since America wasn't in the original Red Alert), unleashes a full-out assault on the country. The President is quick to seek the help of America's allies in fighting off the Soviets (to which General Carville does ''not'' take kindly: "It just ain't right! We shouldn't have to beg for help from anyone!").
*** The ExpansionPack, ''Yuri's Revenge,'' also has campaign missions that showcase each of the special units given to each country in multplayer mode.
*** WordOfGod for ''RA1'' was that the US officially joined in after the war turned against the Soviets. Presumably [[FridgeBrilliance the US, unexhausted from years of warfare across Central Europe, provided a significant portion of the Allied occupation forces in Russia]].
** Averted in ''RedAlert'' 3; the American president is an incompetent Bush parody [[spoiler:who you later have to kill to prevent a world war. Or is a robot spy for the Rising Sun.]].
*** The national diversity among Allied units is highlighted more in ''RedAlert 3'' than it was in the previous two games; ''each'' of your units come from around the world (including Hydrofoils coming from the Dominican Republic), your orders usually come from a British field marshal and a British intelligence officer and occasionally The Allied co-commanders are also from around the world. Giles is British, Lisette is French (despite lacking any accent), Warren is American (and played by Randy Couture). And the American Vice President is [[spoiler: David Hasselhoff]]. Granted, RA 1 had most of your briefings be a joint affair between a German and a Greek, which is a ''tad'' bit more diversity than a Brit and another Brit.
* AwesomePersonnelCarrier: The Battle Fortress and IFV are awesome in their own way. The IFV can change armaments depending on the troop type it is carrying; the Battle Fortress can crush other vehicles!
** Honourable mention to Red Alert 1's Phase Transport. It shows up in a single mission in the ''Aftermath'' expansion, and it can only carry one infantry unit... but on the other hand, the machine gun is replaced with high-powered ''missile launchers'', and it cloaks.

to:

* AmericaSavesTheDay: Averted. All Allied nations receive fair representation, with a disproportionately large number of units and characters actually being British. America isn't even in In the first game.
** Also averted in ''RedAlert 2'';
game, the Soviet Union, bearing a grudge against the United States (why they do is anyone's guess since Allies are composed solely of European countries, and in later games, America wasn't in is given mostly equal focus with the original Red Alert), unleashes a full-out assault on the country. other Allied countries.
* AwesomePersonnelCarrier:
**
The President is quick to seek the help of America's allies Battle Fortress in fighting off the Soviets (to which General Carville does ''not'' take kindly: "It just ain't right! We shouldn't have to beg for help from anyone!").
*** The ExpansionPack,
''Yuri's Revenge,'' Revenge'' can hold five infantry units that can fire from it. It also has campaign missions that showcase each of the special units given to each country in multplayer mode.
*** WordOfGod for ''RA1'' was that the US officially joined in after the war turned against the Soviets. Presumably [[FridgeBrilliance the US, unexhausted from years of warfare across Central Europe, provided a significant portion of the Allied occupation forces in Russia]].
** Averted in ''RedAlert'' 3; the American president is an incompetent Bush parody [[spoiler:who you later have to kill to prevent a world war. Or is a robot spy for the Rising Sun.]].
*** The national diversity among Allied units is highlighted more in ''RedAlert 3'' than it was in the previous two games; ''each'' of your units come from around the world (including Hydrofoils coming from the Dominican Republic), your orders usually come from a British field marshal
heavy armor and a British intelligence officer enough size to crush other vehicles and occasionally The Allied co-commanders are also from around the world. Giles is British, Lisette is French (despite lacking any accent), Warren is American (and played by Randy Couture). And the American Vice President is [[spoiler: David Hasselhoff]]. Granted, RA 1 had most of your briefings be a joint affair between a German and a Greek, which is a ''tad'' bit more diversity than a Brit and another Brit.
* AwesomePersonnelCarrier: The Battle Fortress and IFV are awesome in their own way.
walls.
**
The IFV can only hold one infantry unit, but its weapon will change armaments depending based on the troop type what infantry you put in; for example, if you put a Tesla Trooper in one, it is carrying; the Battle Fortress can crush other vehicles!
becomes a mini-Tesla Tank.
** Honourable mention to In one mission in Red Alert 1's Phase Transport. It shows up in a single mission in the ''Aftermath'' expansion, and it the Phase Transport shows up. It can only carry one infantry unit... but on the other hand, the machine gun is replaced with high-powered ''missile launchers'', and it cloaks.



* {{Badass}}: The Hollywood actors that help the Allied commander during the Hollywood mission in ''Yuri's Revenge'' are fairly badass in their own right.
* BadAssBystander: Generic civilians in other [=RA2=] missions will sometimes open fire on enemy troops (yours or the opposition, depending). They don't do very much damage. This is slightly more prevalent in Yuri's Revenge, if any mind-controlled civilians happen to be standing around Yuri's structures when the player disables the psychic dominators on the map.

to:

* {{Badass}}: The Hollywood actors that help the Allied commander during the Hollywood mission in ''Yuri's Revenge'' are fairly badass in their own right.
* BadAssBystander:
BadassBystander:
**
Generic civilians in other [=RA2=] missions will sometimes open fire on enemy troops (yours or the opposition, depending). They don't do very much damage. This is slightly more prevalent in Yuri's Revenge, if any mind-controlled civilians happen to be standing around Yuri's structures when the player disables the psychic dominators on the map.



* BondOneLiner: Ironically, the Spy, who is a ShoutOut to JamesBond ''himself'', doesn't use them except in ''Red Alert 3'' when bribing enemy units

to:

* BondOneLiner: Ironically, the Spy, who is a ShoutOut to JamesBond ''himself'', JamesBond, doesn't use them except in ''Red Alert 3'' when bribing enemy unitsunits.



* ColorCodedArmies: The Allies are blue
* CoolBoat: The Allied [[{{BFG}} Cruiser]] deserves special mention. And the boats get progressively more CrazyAwesome as time goes on. The Helicarrier of Red Alert 1 ''would'' be here, but for some reason it's just set to [[DummiedOut be available at tech level -1, thus preventing its construction,]] though the player is only [[GameMod one variable]] away from being able to use them.
* CoolPlane: RedAlert3 gives Allied the Vindicator. It's stubby, not terribly fast, carries just two little bombs, and can't even kill other aircraft. What it can and will do is consistently and ''constantly'' knock out enemy resource collectors, vehicles, buildings and just about anything else. It's like a little sniper rifle you point at whatever you want dead and let fly. ''Entire strategies'' were built around the reliable little guy, and it pretty much entirely defined Allied strategy throughout the patch cycle.
** And for something even bigger, get a load of the Allied [[MightyGlacier Harbringer gunship]]. It's more or less the RealLife [[RealLife/CoolPlane American AC-130H Spectre]] on steroids... and the Harbringer's very much based on it.
* CreatorProvincialism: Strongly averted in the first game, where nearly all the Allied cast are Europeans--it's not clear whether the USA is even in the war, as opposed to sending volunteers--and the three Allied sub-factions for skirmish missions are Britain, France and Germany. In later games, the Allies are still a broad mix of volunteers from various nations; their units have a wide variety of accents.
* CripplingOverspecialization: Several country-unique units in ''Red Alert 2'', such as the Sniper and Tank Destroyer, the latter being most infamous in that it literally ''is only good against tanks''. Even against buildings, which you'd expect them to be competent against (given that all other units effective against tanks usually do well against buildings too), they will only do chicken scratches to.
** Lampshaded as of ''Red Alert 3'' with the background information on the Allied Hydrofoil unit, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. ''Red Alert 3'' actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability is a [[DualModeUnit second weapon]]. The hydrofoil's primary is an anti-aircraft gun.
** Boris from the expansion pack of Red Alert 2 was allowed to call in an airstrike to whatever targets his AK-47 couldn't kill (namely, buildings and tanks) which made him alot more effective than Tanya, as he did not need to close the distance. Yuri Prime, however, averts this trope to hell as his psychic power was able to affect anything other than airborne targets (and only while they stay airborne).
* DeathFromAbove: One of the main strengths of the Allies is they have a large powerful air force (except for Red Alert 1).
** And then there's the Harrier from ''[[CommandAndConquer Red Alert 2]]'' who sometimes says "death from above" when ordering it to attack something.
* DeployableCover: Allied GI units in ''CommandAndConquer Red Alert 2'' can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. How they get sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second.
* EnemyMine: One example is to be found in ''Red Alert 3'' during the Allied campaign when the Empire of the Rising Sun attacks-the Allies and Soviets call a ceasefire to destroy the Empire, and proceed to betray each other at about the same time.
** Happens in the ''Yuri's Revenge'' expansion to ''RedAlert 2'' as well, when the Soviets and Allies team up to fight Yuri.
* FactionCalculus: Subversive originally, but changed to Balanced with the introduction of the Empire.

to:

* ColorCodedArmies: The Allies are blue
blue.
* CoolBoat: The Allied [[{{BFG}} Cruiser]] deserves special mention. And Cruiser is one of the boats get progressively more CrazyAwesome as time goes on.most powerful units in the first game. The Helicarrier of Red Alert 1 ''would'' be here, but for some reason it's just set to [[DummiedOut be available at tech level -1, thus preventing its construction,]] though the player is only [[GameMod one variable]] away from being able to use them.
* CoolPlane: CoolPlane:
**
RedAlert3 gives Allied the Vindicator. It's stubby, not terribly fast, carries just two little bombs, and can't even kill other aircraft. What it can and will do is consistently and ''constantly'' knock out enemy resource collectors, vehicles, buildings and just about anything else. It's like a little sniper rifle you point at whatever you want dead and let fly. ''Entire strategies'' were built around the reliable little guy, and it pretty much entirely defined Allied strategy throughout the patch cycle.
** And for something even bigger, get a load of the Allied [[MightyGlacier Harbringer Harbinger gunship]]. It's more or less the RealLife [[RealLife/CoolPlane American AC-130H Spectre]] on steroids... and the Harbringer's very much based on it.
given giant [[RuleOfCool proton collision cannons.]]
* CreatorProvincialism: Strongly averted in the first game, where nearly all the Allied cast are Europeans--it's not clear whether the USA is even in the war, as opposed to sending volunteers--and the three Allied sub-factions for skirmish missions are Britain, France and Germany. In later games, the Allies are still a broad mix of volunteers from various nations; their units have a wide variety of accents.
* CripplingOverspecialization:
CripplingOverspecialization:
**
Several country-unique units in ''Red Alert 2'', such as the Sniper and Tank Destroyer, the latter being most infamous in that it literally ''is only good against tanks''. Even against buildings, which you'd expect them to be competent against (given that all other units effective against tanks usually do well against buildings too), they will only do chicken scratches to.
** Lampshaded as of in ''Red Alert 3'' with the 3'''s background information on the Allied Hydrofoil unit, Hydrofoil, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. ''Red Alert 3'' actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability is a [[DualModeUnit second weapon]]. The hydrofoil's primary is an anti-aircraft gun.
** Boris from the expansion pack of Red Alert 2 was allowed to call in an airstrike to whatever targets his AK-47 couldn't kill (namely, buildings Tanya is very good against infantry and tanks) which made him alot more effective than Tanya, as he did not need structures with her machine pistols and C4 charges. Her main weakness is an inability to close the distance. Yuri Prime, however, averts this trope effectively detroy vehicles without running up next to hell as his psychic power was able to affect anything other than airborne targets (and only while they stay airborne).
them.
* DeathFromAbove: One of the main strengths of the Allies is they have a large powerful air force (except for Red Alert 1).
** And then there's the
1). The Harrier from ''[[CommandAndConquer Red Alert 2]]'' who [=RA2=] sometimes says "death from above" invokes this by name when ordering it to attack something.
* DeployableCover: Allied GI units in ''CommandAndConquer Red ''Red Alert 2'' can deploy sandbags which gives that give them increased resistance defenses and also allows them the ability to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled by vehicles. while allowing the use of their rocket launchers. How they get carry sandbags and metal plates is [[HyperspaceArsenal anybody's guess]], and worse, how they set them up in less than a second.
* EnemyMine: One example is to be found in ''Red Alert 3'' during the Allied campaign when the Empire of the Rising Sun attacks-the Allies and Soviets call a ceasefire to destroy the Empire, and proceed to betray each other at about the same time.
** Happens in the ''Yuri's Revenge'' expansion to ''RedAlert 2'' as well, when the Soviets and Allies team up to fight Yuri.
*
FactionCalculus: Subversive originally, but changed to Balanced with the introduction of the Empire. in Red Alert 3.



* FreezeRay: The appropriately named Cryocopters and later Cryo Legionnaires in ''CommandAndConquer: {{Red Alert 3}}''. There is also superweapon version Cryoshot/Cryoblast/Cryogeddon. These are [[HarmlessFreezing mostly harmless]], but frozen objects will [[LiterallyShatteredLives shatter]] if hit with the slightest damage, and for air units (done by cryo legionnaires garrisoned in a multigunner turret/IFV) the result is not something to laugh at since they will immediately come crashing down when frozen.

to:

* FreezeRay: The appropriately named Cryocopters and later Cryo Legionnaires in ''CommandAndConquer: {{Red ''Red Alert 3}}''. 3''. There is also superweapon a superweapon-sized version Cryoshot/Cryoblast/Cryogeddon. These are in the form of a support power. They're [[HarmlessFreezing mostly harmless]], but frozen objects will [[LiterallyShatteredLives shatter]] if hit with the slightest damage, and for air units (done by cryo legionnaires garrisoned in a multigunner turret/IFV) the result is not something to laugh at since they will immediately come crashing down when frozen.



* LuckilyMyShieldWillProtectMe: Their Peacekeepers (basic soldiers) form Red Alert 2 look more like riot police then front-line soldiers. Their primary weapon is a ShortRangeShotgun, but they also have a metal shield that they can deploy to protect against bullets, while they slowly walk towards the target in order to unleash their weapon. It evene prevent them from getting 1-hit killed by ninjas and Tesla troopers.
* HarmlessFreezing: What Cryocopters, the Cryoshot superweapons, and Cryo Legionnaires can do.
** The Cryocopters profile in the official website lampshades this:

to:

* LuckilyMyShieldWillProtectMe: Their Peacekeepers (basic soldiers) form from Red Alert 2 3 look more like riot police then front-line soldiers. Their primary weapon is a ShortRangeShotgun, but they also have a metal shield that they can deploy to protect against bullets, while they slowly walk towards the target in order to unleash their weapon. It evene prevent them from getting 1-hit killed by ninjas and Tesla troopers.
* HarmlessFreezing: What Cryocopters, the Cryoshot superweapons, support powers, and Cryo Legionnaires can do.
**
do. The Cryocopters Cryocopter's profile in on the official website lampshades this:



** LiterallyShatteredLives: Frozen units will shatter when hit with the slightest damage, making freezing lethal. Frozen air units (as from Cryo Legionnaires loaded into Multigunner IFV or turrets) will immediately come crashing down.

to:

** LiterallyShatteredLives: Frozen units will shatter when hit with the slightest damage, making freezing lethal. Frozen air units (as from (IFVs or Multigunner Turrets loaded with Cryo Legionnaires loaded into Multigunner IFV or turrets) can target air units) will immediately come crashing down.



* HurricaneOfPuns: In ''[=RA3=] Uprising'', everything their Cryo Legionnaire says are cold-related puns of commonly used terms and {{Bond One Liner}}s such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in the [[Film/BatmanAndRobin Worst Batman Movie Of All Time]]. The name of the unit itself is a pun of an Allied unit from ''[=RA2=]''.
* ItsRainingMen: Their USA subfaction in Red Alert 2 also had a paratrooper ability, which meant that they could conceivably drop fourteen [=GI=]s (pretty formidable), anywhere on the map, for free, every few minutes.
** ''Red Alert 3'' gives the Allies the Century Bomber, which can load a group of infantry and then drop them at a selected location.

to:

* HurricaneOfPuns: In ''[=RA3=] Uprising'', everything their Cryo Legionnaire says are cold-related puns of commonly used terms and {{Bond One Liner}}s such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in the [[Film/BatmanAndRobin Worst Batman Movie Of All Time]].Film/BatmanAndRobin. The name of the unit itself is a pun of an Allied unit from ''[=RA2=]''.
* ItsRainingMen: Their The USA subfaction in Red Alert 2 also had a paratrooper ability, which meant that they could conceivably drop fourteen [=GI=]s (pretty formidable), anywhere on the map, for free, every few minutes.
**
minutes. ''Red Alert 3'' gives the Allies the Century Bomber, which can load a group of infantry and then drop them at a selected location.



* MacrossMissileMassacre: Their Aegis Missile Cruiser starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even ''more'' powerful and fires missiles nonstop.
** To elaborate: An elite (fully promoted) Aegis Cruiser can destroy a [[MightyGlacier Kirov Airship]] in ''three seconds'', and that thing is the most durable unit in the game.
** ''Red Alert 2'''s Rocket IFV is quite capable of triple-M'ing when it's fully promoted. Rack up as many elite Rocket IFVs and you can guarantee that you'll have a ''real'' triple-M show.

to:

* MacrossMissileMassacre: MacrossMissileMassacre:
**
Their Aegis Missile Cruiser starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even ''more'' powerful and fires missiles nonstop.
** To elaborate: An elite (fully promoted)
nonstop. A fully promoted Aegis Cruiser can destroy a [[MightyGlacier Kirov Airship]] in ''three seconds'', and that thing is the most durable unit in the game.
** ''Red Alert 2'''s Rocket IFV is quite capable of triple-M'ing doing this when it's fully promoted. Rack up as many elite Rocket IFVs and you can guarantee that you'll have a ''real'' triple-M show.



* PowerNullifier: Their Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.
* RetGone: Their Chrono Legionnaire from Red Alert 2 had a gun that would ''erase people from the space-time continuum''. Weaponized Retgone anyone?
** And, oddly enough, it has absolutely no noticeable side effects on the rest of the world.
** During the time-erasing process, the target can't take damage from anything else; removing your own buildings from spacetime temporarily allows them to easily survive direct hits from ''nukes'', though your poor Legionnaires still get melted.
* RoboSpeak: Future Tank X-1
* ShapedLikeItself
--> '''Peacekeeper''': "Peacekeeper, keeping the peace."

to:

* PowerNullifier: Their The Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.
them.
* RetGone: Their Chrono Legionnaire from Red Alert 2 had a gun that would ''erase people from the space-time continuum''. Weaponized Retgone anyone?
** And, oddly
Oddly enough, it has absolutely no noticeable side effects on the rest of the world.
** During the time-erasing process, the target can't take damage from anything else; removing your own buildings from spacetime temporarily allows them to easily survive direct hits from ''nukes'', though your poor Legionnaires still get melted.
* RoboSpeak: Future Tank X-1
* ShapedLikeItself
--> '''Peacekeeper''': "Peacekeeper, keeping the peace."
world.



** The Cryo Legionnaire in ''Uprising'' is a reference to [[Film/BatmanAndRobin Mr]] [[Creator/ArnoldSchwarzenegger Freeze]] ''and'' the Chrono Legionnaire unit from ''Red Alert 2''.

to:

** The Cryo Legionnaire in ''Uprising'' is a reference to [[Film/BatmanAndRobin Mr]] Mr.]] [[Creator/ArnoldSchwarzenegger Freeze]] ''and'' the Chrono Legionnaire unit from ''Red Alert 2''.



* StrangeBedfellows: The Allies and the Soviets join forces in Yuri's Revenge to take down Yuri, and again in Red Alert 3 to deal with the Empire.

to:

* StrangeBedfellows: The Allies and the Soviets join forces in Yuri's Revenge to take down Yuri, and again in Red Alert 3 to deal with the Empire.



** Which makes a great deal of sense considering the core plot of the second is America being invaded by the Soviets.



* UselessUsefulSpell: In ''CommandAndConquer: Red Alert'', a few missions from the end the allies acquire the ability to use the Chronosphere, a teleportation device. However, in game (more powerful in CutscenePowerToTheMax), you can only teleport a single tank at once, and cannot teleport air units or [=APCs=] with people, with the given reason that the people in the [=APCs=] will die, which really doesn't make sense because the tanks have to have people in them (and a known cheat can disable it). This is largely corrected in Red Alert 2, where the Chronosphere has the power to teleport up to 9 small tanks, including vehicles with people in them, as well as some air units. In fact, you're able to teleport land units into the sea and sea units onto the land, making it somewhat of an offensive weapon too. Unshielded infantry still die in Chronoshifting.
* WaveMotionGun:
** Red Alert 2, for the Prism Tower and Prism Tank. The former can be charged up by other Prism Towers in range with tangible effect (get through of them together at they'll destroy an [[MightGlacier Apocalypse Tank]] in a single shot), while the latter's Prism Cannon has a flap on the rear which animates when the Cannon is shooting.
** Red Alert 3, for the Spectrum cannons used by spectrum towers and mirage tanks. The former are identical to the prism towers.

to:

* UselessUsefulSpell: In ''CommandAndConquer: Red Alert'', a few missions from the end the allies acquire the ability to use the Chronosphere, a teleportation device. However, in game (more powerful in CutscenePowerToTheMax), you can only teleport a single tank at once, and cannot teleport air units or [=APCs=] with people, with the given reason that the people in without killing the [=APCs=] will die, passengers, which really doesn't make sense because the tanks have to have people in them (and a known cheat can disable it). This is largely corrected in Red Alert 2, where the Chronosphere has the power to teleport up to 9 small tanks, including vehicles with people in them, as well as some air units. In fact, you're able to teleport land units into the sea and sea units onto the land, and it still kills unshielded infantry, making it somewhat of an offensive weapon too. Unshielded infantry still die in Chronoshifting.
* WaveMotionGun:
** Red Alert 2, for the Prism Tower and Prism Tank. The former can be charged up by other Prism Towers in range with tangible effect (get through of them together at they'll destroy an [[MightGlacier Apocalypse Tank]] in a single shot), while the latter's Prism Cannon has a flap on the rear which animates when the Cannon is shooting.
** Red Alert 3, for the Spectrum cannons used by spectrum towers and mirage tanks. The former are identical to the prism towers.
too.
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* [[spoiler:CainAndAbel: With her sister, Izumi, at the end of the mission, "Ruin and Reunion".]]

to:

* [[spoiler:CainAndAbel: With her sister, Izumi, at the end of the mission, "Ruin and Reunion".The Abel to Izumi's Cain.]]



* [[spoiler:CainAndAbel: With Yuriko, eventually.]]

to:

* [[spoiler:CainAndAbel: With Yuriko, eventually.The Cain to Yuriko's Abel.]]
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* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's ''ExactlyWhatItSaysOnTheTin'', a truck with a suicide bombing capability on the in-game nuke proportions. The only problem was that it was apparently made out of wood; one or two bullets was enough to set it off prematurely. In VigeoGame/[=RA2=] they're useful if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades very rapidly.

to:

* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's ''ExactlyWhatItSaysOnTheTin'', a truck with a suicide bombing capability on the in-game nuke proportions. The only problem was that it was apparently made out of wood; one or two bullets was enough to set it off prematurely. In VigeoGame/[=RA2=] VideoGame/[=RA2=] they're useful if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades very rapidly.
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Shortly after the close of World War II, Professor Einstein began working on a way to change history so the terrible conflict would not occur. He began researching time travel and in 1946 completed a machine that allowed him to travel back to 1924 where he found Adolf Hitler and eliminated him. Returning to his own time, he reflected that the true ramifications of his actions would only be seen with time. T Hose ramifications were that, rather than preventing the war, he had merely changed the sides. Soviet Russia, now without Hitler to ally with the West against, became the belligerent. Realizing he had failed in his ultimate objective he offered his services to Allied Command to help produce new technologies for the war effort.

to:

Shortly after the close of World War II, Professor Einstein began working on a way to change history so the terrible conflict would not occur. He began researching time travel and in 1946 completed a machine that allowed him to travel back to 1924 where he found Adolf Hitler and eliminated him. Returning to his own time, he reflected that the true ramifications of his actions would only be seen with time. T Hose Those ramifications were that, rather than preventing the war, he had merely changed the sides. Soviet Russia, now without Hitler to ally with the West against, between him and Western Europe, became the belligerent. Realizing he had failed in his ultimate objective he offered his services to Allied Command to help produce new technologies for the war effort.
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I don\'t think killing is automatically associated with capitalism.


* {{Hypocrite}}: They make claims about "the evils of capitalism" despite that they're all extremely power hungry and most of them seem actually like killing.

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* {{Hypocrite}}: They make claims about "the evils of capitalism" despite that they're all extremely power hungry and most of them seem actually like killing.corrupt.
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Trying to add some content to a ZCE.


* EvilIsHammy

to:

* EvilIsHammyEvilIsHammy: The cast playing the Soviet high command in all of the games (but especially 2 and 3) are very fond of over-acting.
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I\'m basically fixing everything here - ZCEs, grammar, style, indentation, and YMMV removal.


** Their M.A.D. Tanks in Aftermath that self-destructs in a large shock waves damaging vehicles and structures in a large area.
** Red Alert 2 also sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human and the Terrorist for Cuba who is a suicide bomber. Crazy Ivans can plant bombs on friendly units to make the suicide bombers. It is a popular tactic online to use these on Attack Dogs.
** Red Alert 3 have the Corrosion Protocol that sacrifices a unit to spread toxins and the Terror Drone Surprise Upgrade Protocol that causes Terror Drones to emerge from destroyed vehicles.
* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's ''ExactlyWhatItSaysOnTheTin'', a truck with a suicide bombing capability on the in-game nuke proportions. Only problem was it was made out of dry wood; one or two bullets was enough to set it off prematurely.
** They're useful in [=RA2=] if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades after only a second.
* AwesomePersonnelCarrier: Red Alert 3 Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. So we've got a scenario in which you can parachute [[EverythingsWorseWithBears armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]
* BlandNameProduct: Their MiG aircraft in the third game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".
* BondOneLiner: The Desolator from Red Alert 2 and the Shock Trooper from Red Alert: The Aftermath.
* ButtMonkey: The Soviet Hammer Tank instructor in ''Red Alert 3'', during the tutorial. He is the one who is shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission, however, [[spoiler: he causes a FunnyBackgroundEvent where he slinks away and comes back as an ''Apocalypse Tank'', causing the Tsunami Tank, his main bully, to do a DoubleTake.]]
* CarFu: The Apocalypse Tank in Red Alert 3 takes this to new levels, being able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls helpless tanks towards it.
** If you didn't think that was enough, the Soviet [[ExactlyWhatItSaysOnTheTin Grinder]] that was introduced in the expansion takes this UpToEleven being able to crush any surface units and is even amphibious.

to:

** Their The M.A.D. Tanks Tank in Aftermath that self-destructs in a large shock waves damaging vehicles and structures in a large area.
** Red Alert 2 also sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human and human; as well as the Terrorist for Cuba Cuban Terrorist, who is a suicide bomber. Crazy Ivans can plant bombs on friendly units to make the turn them into suicide bombers. It is a popular tactic online to use these on Attack Dogs.
** Red Alert 3 have has the Corrosion Protocol that sacrifices a unit to spread toxins toxins, and the Terror Drone Surprise Upgrade Protocol that causes Terror Drones to emerge from destroyed vehicles.
* AwesomeButImpractical: Nuke trucks were introduced in ''Command and Conquer: Red Alert'' and reinstated in ''Red Alert 2''. It's ''ExactlyWhatItSaysOnTheTin'', a truck with a suicide bombing capability on the in-game nuke proportions. Only The only problem was that it was apparently made out of dry wood; one or two bullets was enough to set it off prematurely.
** They're
prematurely. In VigeoGame/[=RA2=] they're useful in [=RA2=] if you build the [[DeflectorShield Iron Curtain]] superweapon. Hit a few trucks with it and send them into the enemy base. Then wait for the invulnerability effect to wear off and watch the fireworks. Don't do it in [=RA1=], though, as the invulnerability fades after only a second.
very rapidly.
* AwesomePersonnelCarrier: In Red Alert 3 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. So we've got a scenario in which you can parachute [[EverythingsWorseWithBears armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]
* BlandNameProduct: Their MiG The [=MiG=] aircraft in the third game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".
* BondOneLiner: The Desolator from Red Alert 2 and the Shock Trooper from Red Alert: The Aftermath.
Aftermath are just some of the characters who love one-liners.
* ButtMonkey: The Soviet Hammer Tank instructor in ''Red Alert 3'', during the tutorial. He is the one who is gets shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission, however, [[spoiler: he causes a FunnyBackgroundEvent where he slinks away and comes back as an ''Apocalypse Tank'', causing the Tsunami Tank, his main bully, to do a DoubleTake.]]
* CarFu: The CarFu:
**The
Apocalypse Tank in Red Alert 3 takes this to new levels, being able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls helpless tanks towards it.
** If you didn't think that was enough, the
it.
**The
Soviet [[ExactlyWhatItSaysOnTheTin Grinder]] that was introduced in the expansion takes this UpToEleven UpToEleven, being able to crush any surface units - and is even it's amphibious.



** Hammer Tank also played with it, since its special ability is an absorption beam which in addition of draining the HP of the enemy while repairing itself, but is also able to steal the weapon of enemy vehicles destroyed while it is targeting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.

to:

** The Hammer Tank also played with it, since its special ability is an absorption beam which which, in addition of to draining the HP of the enemy while repairing itself, but is also able to steal the weapon of enemy vehicles destroyed while it is targeting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.



* ColonyDrop: In Red Alert 3, Soviets drop [[DeathFromAbove old satellites from orbit]] as a form of attack. Lowest level drops Sputniks, the highest level drops the MIR space station. It's [[SlapOnTheWristNuke surprisingly impotent for an object that size, though]].

to:

* ColonyDrop: In ColonyDrop:
**In
Red Alert 3, Soviets drop [[DeathFromAbove old satellites from orbit]] as a form of attack. Lowest level drops Sputniks, the highest level drops the MIR space station. It's [[SlapOnTheWristNuke surprisingly impotent for an object that size, though]].



** Even more hilarious once you find out the magnetic beam works on ''Tesla Troopers''. Supplementing the space station with [[CherryTapping powered armored soldiers]] is CrowningMomentOfFunny.

to:

** Even more hilarious once you find out the magnetic beam works on ''Tesla Troopers''. Supplementing the space station with [[CherryTapping powered armored soldiers]] is CrowningMomentOfFunny.great fun.
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Some style fixes


The original CommieLand. The Soviet Union's expansion was facilitated by Albert Einstein's mistake whilst trying to prevent the horrors of World War 2. Without Nazi Germany to keep him in check Joseph Stalin takes the Soviet Union to unprecedented heights, allowing him to launch an invasion of Western Europe. The Soviet Military Doctrine revolves around the concept of superior firepower, ground superiority and reliance on highly advanced but conventionally based technologies, relying primarily on heavy armor divisions, but the Soviets are known for employing cheap infantry in the role of armor support. Generally Soviet forces are either equal in speed or slower compared to the Allies. The slow-moving nature of the juggernaut that is the Soviet military war machine is compensated by their raw strength and durability.

to:

The original CommieLand. The Soviet Union's expansion was facilitated by Albert Einstein's mistake whilst trying to prevent the horrors of World War 2. Without Nazi Germany to keep him in check Joseph Stalin takes the Soviet Union to unprecedented heights, allowing him to launch an invasion of Western Europe. The Soviet Military Doctrine revolves around the concept of superior firepower, ground superiority and reliance on highly advanced but conventionally based technologies, relying based primarily on heavy armor divisions, but the Soviets are known for employing cheap infantry in the role of armor support. Generally Soviet forces are either equal in speed or slower compared to than the Allies. The slow-moving nature of the juggernaut that is the Soviet military war machine is compensated by their raw strength and durability.

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* TheFederation: To the Rising Sun's [[TheEmpire Empire]].



* TheEmpire: To the Allies' [[TheFederation Federation]].



* TheEmpire

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!!![=Mecha Tengu / Jet Tengu]]

to:

!!![=Mecha Tengu / Jet Tengu]]Tengu=]]



* TheMinionMaste

to:

* TheMinionMaste
TheMinionMaster



* {{Roboteching}}

to:

* {{Roboteching}}{{Roboteching}}

[[/folder]]
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[[/folder]]

to:

[[/folder]][[/folder]]

!Unit

[[folder:Shared Units ]]
!!All Games
!!![=Engineer=]
Although unarmed, Engineer is a important assets on the battlefield since they can capture enemy and tech structures or instantly repair one's own.

* AllYourBaseAreBelongToUs: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop.
* AsianAndNerdy: Imperial engineers in Red Alert 3. Just watch them do their little power strut.
* BombDisposal: In Red Alert 2, Engineers can deactivate Crazy Ivan's bombs.
* DeployableCover: Combat engineer of Soviet in Red Alert 3 build Bunkers with room enough for several of the Unions' finest foot soldiers.
* TheEngineer
* TheMedic: In Red Alert 3, Allied Engineer can deploy a first aid ten to heal infantry.
* RevolversAreJustBetter: Combat engineer of Soviet in Red Alert 3

!!![=Attack dog=]
-->"Grrrrr--rowf!"

Attack Dogs are the only unit that can detect Spies that are trying to infiltrate the base. Although unarmored and easy to kill, Dogsmake the perfect in-base guard unit against sneak attacks. They are also immune to mind control.

* AngryGuardDog
* AttackAnimal
* CripplingOverspecialization: OneHitKill any infantry, but complete useless against tanks and building
* EvilDetectingDog: Can detect spies that can fool any other unit and your base defenses.
* MakeMeWannaShout: In Command & Conquer: Red Alert 3, Attack dog have stun abilities based on their roar with the help of amplifier.
* OlympicSwimmer: In Red Alert 3
* OneHitKill
* WeaponizedAnimal

!!![=MCV=]
The MCV allows creation or expansion of a base. Although expensive, the MCV is useful to have around if the original Construction Yard (a favorite target of the enemy) is destroyed or captured.

* BaseOnWheels
* BigBadassRig: MCV in Red Alert 1
* FunWithAcronyms: '''M'''obile '''C'''onstruction '''V'''ehicle.
* GermanicEfficiency: In Red Alert 3 background, Allied MCV was design by Strauss-Fuhrmann Autowerks of Germany.
* HoverTank: MCV of all three faction in Red Alert 3
* MobileFactory: Unlike Allied and Soviet, MCV of Empire of the Rising Sun produce Nanocores that unfur into building.
* StartingUnits

!!Red Alert 1
!!![=Rifle infantry=]
This unit is basic infantry of both side. With its cheap cost they can be massively built without using much of your money. They are effective for combat against other infantry and dogs.

* CoolGuns/AssaultRifles
* CannonFodder
* GoodGunsBadGuns: Red Alert 1 manual says Rifle infantry use M-16 (Allied) or AK-47 (Soviet)
* ZergRush

!!![=Demolition truck=]
The demolition truck is a modified Supply Truck armed with a tactical nuclear warhead. It is quite fast, but incredibly poor armored so great care must be taken, otherwise it could just explode inside its own base without even having reached its target destination.

* ActionBomb / SuicideAttack
* AwesomeButImpractical: t's Exactly What It Says on the Tin, a truck with a suicide bombing capability on the in-game nuke proportions. Only problem was it was made out of dry wood; one or two bullets was enough to set it off prematurely.
* GlassCannon
* Mecha-Mooks: They are stated by be driven by computers in the manuals but have normal human move sounds (arguable the manuals had that thrown in for censorship).
* MolotovTruck
* PlayingWithFire: Get these suicide bombing trucks out of your base right when you can, because once it explodes, the explosion is of a massive size.

!!![=Ore truck=]
Used in the collection of raw ore, the Ore Truck is an indispensable piece of equipment. Although slow, it is heavily armored, able to withstand a hammering.

* RegeneratingHealth: can self heal to half health.
* WorkerUnit

!!![=Chinook=]

Able to transport 5 infantry-type units through the air, the Transport Helicopter is ideal for landing engineers and other assault squads in an enemy base

* AwesomePersonnelCarrier

!!![=Transport=]
The Landing Ship Transport allows transportation of up to 5 ground-based units across the water, which can be a mix of either infantry or vehicles. This transport unit moves fast, but is unarmed and vulnerable to submarines.

* AwesomePersonnelCarrier
* UnitsNotToScale: It's only half the size of a Soviet Mammoth Tanks, but being able to carry 5 of them.

!!Red Alert 2
!!![=Amphibious transport=]
-->"Welcome aboard!"

Amphibious transports (Hover Transports in Yuri case) are the basic land/sea infantry and vehicle carriers, or a mix of the two across land and sea.

* AwesomePersonnelCarrier
* CoolBoat

[[/folder]]

[[folder:Allied unit]]
!!All Games
!!![=Spy=]
-->"Ready to infiltrate."

The Spy is an infantry unit that is disguised as a light infantry unit, which can move past most enemy units undetected. Be careful as enemy vehicles can run over the spy and Attack Dogs can are the only units with the ability to detect spies.

* BondOneLiner: Ironically, the Spy, who is a ShoutOut to JamesBond ''himself'', doesn't use them except in ''Red Alert 3'' when bribing enemy units
--> ''"Come on, fight for the winning team!"''.
* DummiedOut: In Red Alert 1, despite being unarmed in the actual game, the spy still has a few animation frames which show him shooting a gun. The funny thing is, those frames are actually tied into the game, which gives you an opportunity to modify rules.ini so your spies can shoot and experience no graphical goofs with that.
* EveryManHasHisPrice: In Red Alert 3, they can buy the loyalty of enemy units, who switch sides permanently. He even quote the trope word for word.
* EverythingsWorseWithBears: In Command & Conquer: Red Alert 3, one of the Spy's responses is "I don't like bears...", which is justified by the Soviet War Bear's ability to sniff out and maul spies.
* MasterOfDisguise: In Command & Conquer Red Alert 2 and 3, they can disguise into any infantry, even dog and bear.
** DressingAsTheEnemy
* NonCombatEXP: Since Red Alert 2, sneaking an Allied Spy to the enemy Barracks or War Factory allows any units produced from your equivalent production structure to start off with one level of veterancy. However, taking one spy to said point is quite difficult though, and it only works once per building.
* TookALevelInBadass: In first game When Spy enters buildings thay can only reveals information about the status of the building or player. In second and third game, he can causes all base defences requiring power to go offline when enter power plant, stolen cast from Ore Refinery, make all infantry and vehicles produced as veteran when enter barracks and war factory, resets Superweapon coundown, steal technologies form tech lab and bribe enemy.
* SharpDressedMan: In Red Alert 1 at least.
* SniperRifle: Their weapons when garrisoned in a multigunner turret or an IFV in Red Alert 3

!!Red Alert 1
!!![=Rocket soldier=]
Capable of rapidly damaging armored units, these infantry make up for their lack of speed with a powerful punch. In addition to dealing with ground targets, their missiles are also effective against airborne attackers. However, these men must be guarded from other infantry and anti-infantry vehicles.

* AntiAir
* {{BFG}}

!![=Thieft=]
Any Thief that enters an enemy Ore Silo or Refinery will steal half the credits in that structure. These units have no defenses against enemy units and should be used when enemy refineries are unguarded.

* BanditMook
* BlackCloak
* NiceHat
* SupportPartyMember: Being unarmed, thieves are very vulnerable on the battlefield and easily killed. Unlike spies, they can't cloak either, so the player has to rely on his skills in distraction to allow a thief to enter the target building. If he manages it, then half of the credits are routed into the player's credit pool.

!!![=Medic=]
The medic heals nearby Allied infantry and can be placed in guard mode to heal any injured infantry. However, the medic has no defense against enemy units.

* MookMedic
* NoExperiencePointsForMedic: Cannot be promoted.
* TheMedic
* SupportPartyMember

!!![=Field mechanic=]
The mechanic heals friendly vehicle that are near by. Just like the medic he has no defense against enemy units. These units are useful in groups.

* MookMedic
* TheEngineer: The Mechanic type
* SupportPartyMember

!!![=Ranger=]
The ranger is a recon unit that is armed with a M60 machine gun. Although unable to crush units, it is fast and ideal against infantry able to mow them down in 2-4 bursts. However its light armor make it weak against tanks and aircraft.

* FragileSpeedster
* CoolGuns/MachineGuns

!!![=Light Tank=]
The standard Allied tank. Fast, with decent armor, the Light Tank works well in mixed groups, and also in large divisions. What it lacks in firepower, it makes up for in speed and rapid fire.

* TankGoodness
* ZergRush: The only way they can do in direct confrontation against Soviet tanks.

!!![=Medium tank=]
The higher-grade Allied tank, this unit is just as well armored, faster, and less costly than the Soviet Heavy Tank, though armed with only a single barrel. Used in groups with Light Tanks, the Medium Tank can draw fire while the Lighter Tanks destroy the threat.

* {{BFG}}
* TankGoodness

!!![=Anti-tank minelayer=]
A fast vehicle Allies use it to lay anti-vehicle mines. It is fast which makes it ideal for crushing infantry, but has no weapons to directly combat enemy units.

* LandMineGoesClick
* SupportPartyMember

!!![=Artillery=]
Very effective, if somewhat inaccurate, Artillery can devastate infantry and structures from afar. Its slow speed and light armor require that it be protected.

* AreaOfEffect
* {{BFG}}: An 155mm gun

!!![=APC=]
The Armoured personnel carrier is a unit armed with an M60 machine gun and is able to carry up to five men. It is heavily armored making it an ideal unit to supply infantry transport quickly across the battlefield.

* AwesomePersonnelCarrier
* FunWithAcronyms: '''A'''rmored '''Personnel '''C'''arrier
* CoolGuns/MachineGuns
* StoneWall

!!![=Radar jammer=]
It's disrupts enemy radar functions, shutting down enemy radar transmissions and display. Its long range allows it to hide from enemy units while other units attack during the blackout.

* DummiedOut: It's was dentifies as a Soviet unit, while in the final game it's an Allied one.
* FogOfWar: It's would temporarily stop the opponent's Radar Dome from working if it got within range. Unsurprisingly its range is pathetically short.

!!![=Chrono tank=]
This lightly-armored unit has the same ability as the Chronosphere but is also armed with rockets. The tank can be shifted from one location to another every few minutes, and then teleport again after some time.

* TanksButNoTanks
* TankGoodness
* TeleportersAndTransporters

!!![=Mobile gap generator=]
The mobile version of the Gap Generator functions in much the same way the stationary one does. Although it projects a smaller gap field, you can hide several units under its cover, blocking the enemy from seeing what you're sending against them.

* AwesomeButImpractical: The stationary building version is useful enough, but the mobile ones' range is so contracted that they're practically worthless.
** There's also the fact that the Mobile Gap Generator leaves a trail of fresh revealed terrain behind it, meaning you're generally not too effective at sneaking.

!!![=Phase transport=]
This is a non-buildable unit that can cloak itself while on the move. The Phase Transport it can be detected by defenses and infantry if they come too close to it. However, they have dual missiles that can destroy them safely out of range. It is quite lightly armored and is moderately fast.

* AwesomePersonnelCarrier: It shows up in a single mission in the Aftermath expansion, and it can only carry one infantry unit... but on the other hand, the machine gun is replaced with high-powered missile launchers, and it cloaks.
* {{Gundamjack}}: By Soviet cyborg Volkov, who stole destroying its production facility and later use to disable communications in Allied control area, cleared the way for reinforcements to complete the elimination of Allied forces in the area.
* InvisibilityCloak

!!![=Longbow=]
The Allies attack helicopter is loaded with hellfire missiles, allowing it to destroy armored targets with ease. Used in conjunction with naval or ground attacks, the Longbow is an ideal support aircraft, able to rapidly inflict additional damage to a target – usually with little or no return fire

* MacrossMissileMassacre

!!![=Gunboat=]
The fastest and lightest of the Allied naval vessels, the Gunboat have a short range anti-tank cannon, which is effective against land vehicles and enemy ships. It also can shoot out single shots of depth charges at enemy subs.

* CoolBoat
* FragileSpeedster: Can outrun enemy torpedoes with ease.

!!![=Destroyer=]
The mid-level naval vessel, the Destroyer is effective against land, air, and sea-based threats. Its fast-firing stinger missiles can hit air targets easily, and can also decimate nearby ground targets. I It also has a depth charge launcher that shoots out two depth charges at submarines.

* CoolShip
* JackOfAllStats: The missiles are effective against tanks, air units, and structures, but ineffective against infantry. It's also outrange against tesla coils and most other soviet units. It's dual depth-charge launcher can do significant damage to opposing submarines, and can sink them more quickly than Gunboats.
* MacrossMissileMassacre

!!![=Cruiser=]
What the Cruiser lacks in speed, it makes up for in firepower and range. Able to lob destruction onto targets incredible distances away, this ship can decimate an enemy base in minutes, and has a good radius of splash damage.

* {{BFG}}
* MightyGlacier
* LongRangeFighter
* SplashDamage
* UnitsNotToScale

!!Red Alert 2
!!![=GI=]
-->"How 'bout some action?"

The GI is the basic Allied infantry unit. Slow and capable of only light damage, GIs are nonetheless necessary because of their low cost and ability to set up sandbags around them like a bunker and are capable of garrisoning buildings.

* CannonFodder
* CoolGuns/MachineGuns
* CoolGuns/SubmachineGuns
* DeployableCover: Can deploy sandbags which gives them increased resistance and also allows them to use their machine guns, but makes them immobile.
* FakeBalance: Sandbagged GI. They may be immobile, but they easily overcome this when they settle down near an enemy base, pulling out their absurdly powerful machine guns, that can destroy tanks in good numbers. A bunch of them trained well can stop every players assult because once a unit is constructed, it is already destroyed.
* FunWithAcronyms: '''G'''overnment '''I'''ssue
* ItsRainingMen: The USA subfaction had a different paratrooper ability, which meant that they could conceivably drop fourteen GIs (pretty formidable), anywhere on the map, for free, every few minutes.
* NoIndoorVoice: GI's never drop below an enthused shout, contrasting with the [[CasualDangerDialogue utterly bored]] sounding Soviet Conscripts.

!!![=Sniper=]
-->"He's a dead man!"

This British infantry unit is equipped with a special long-range rifle useful in taking out enemy infantry units. Much better than regular GIs, the sniper gains tremendous range and power, killing off enemy infantry units with a single shot from well out of their range.. However, the Sniper has a slow rate of fire and is ineffective against vehicles and structures.

* BoringButPractical: A few of these guys, a couple of Grizzlies and an anti-air unit, and your laughing.
* ColdSniper
* CripplingOverspecialization: Complete useless against tanks and buildings.
* NationalWeapon: Of British
* OneHitKill
* LongRangeFighter
* SniperRifle

!!![=Guardian GI=]
-->"Tanks are no match!"

Like a normal GI, the Guardian GI fires a powerful machine gun from a standing position. When deployed, the Guardian GI can not be crushed and switches to a powerful anti-tank weapon that is effective against vehicles and aircraft.

* AntiAir
* BoringButPractical: He simply an GI on steroids but a small group of these soldiers could neutralize a tank rush in no time flat. However, they are even more versatile when placed in a Battle Fortress. Inside the heavy vehicle, they are completely immune to anti-personnel weaponry and can fire on the move. Coupled with this method, they are excellent counters not only against tanks but also slow-moving aircraft such as Kirov Airships and Yuri's Floating Discs.
* CoolGuns/MachineGuns
* DeployableCover: Same with GI, but using metal plates instead which makes them impervious from getting roadkilled by vehicles, except the Allied Battle Fortress.
* FakeBalance: Guardian GIs might not be much for killing infantry but when deployed, there's simply no way to force them out of their holes because while the massive firepower of massed G Is could be offset by suicide-rushing tanks at them in order to crush the immobile soldiers, deployed Guardian G Is are uncrushable and have anti-tank weapons.
* MacrossMissileMassacre

!!![=Rocketeer=]
-->"They won't see us comin'!"

The Rocketeer is the aerial assault version of the simple Allied GI. Armed with a powerful weapon and strapped into an equally powerful jetpack, the Rocketeer hovers over the battlefield. Rocketeers are excellent in providing anti-air defence and air-to-ground attacks on weaker targets.

* AntiAir
* CoolGuns/AssaultRifles
* {{Expy}}: Of a [[ComicBook/TheRocketeer superhero of the same name]]. Some similarities exist between the two:
** They are both used in a world war (WWII and Third World War);
** They both have the same name (the only difference being capitalisation);
** They are both sided with the Allies and are using hit and run tactics;
** The design of the jetpack used in Red Alert 2 resembles the one used by The Rocketeer. Whether the rocketeer appearing in Red Alert 2 was a reference to the superhero or the concept was just based on it, has not been clarified.
* DangerDeadpan
* FragileSpeedster
* {{Jetpack}}
* MidairBobbing

!!![=Navy SEAL=]
-->"How 'bout a swim?'

Equipped with a high-powered machine gun, SEALs are excellent against enemy infantry and can defend themselves against vehicles as well. Like Tanya, SEALs use C4 charges to detonate enemy structures.

* BadassBoast
-->"A lil' C4 knockin' at your door"
-->"Who's your daddy?"
* BondOneLiner
-->"This is too easy"
-->"Goin' down!"
-->"Special Delivery!"
* CoolGuns/SubmachineGuns
* FunWithAcronyms: Navy '''S'''p'''e'''cial W'''a'''rfare Deve'''l'''opment Group
* NavySeals
* OlympicSwimmer
* StuffBlowingUp
* OneManArmy: A single SEAL can decimate an entire army of basic infantry

!!![=Chrono Legionnaire=]
-->"I'm gone!"

The Chrono Legionnaire is a high tech allied unit who uses chrono technology both as a weapon and as a means of transportation. The weapon which he is armed with is unique as it does no actual damage, and that it simply erases the target from history.

* OneWayVisor
* TeleportersAndTransporters
* RetGone: The fate of Chrono Legionnaire target. This can happen instantly, or over the course of about a minute, pending what is being phased out, how many legionnaires are engaging the target and the rank of the legionnaires. While being phased out, [[NightmareFuel they're left utterly helpless and untouchable]].

!!![=IFV=]
-->"Takin' 'em down!"

An incredibly versatile vehicle, this transport alters its weapon depending on what type of infantry unit is placed inside it

* ActionBomb / SuicideAttack: When carry Crazy Ivan, Chrono Ivan, or Terrorist
* AntiAir
* AwesomePersonnelCarrier: It can only carry one infantry unit... but on the other hand its weapon changes to match that unit's specialty — it can even gain weapons from troops of other factions.
* CoolGuns/MachineGuns: When carry GI or Conscript, Spy, Boris, Tanya, Navy SEAL
* MacrossMissileMassacre: Is quite capable of triple-M'ing when it's fully promoted. Rack up as many elite Rocket IFVs and you can guarantee that you'll have a real triple-M show.
* MookMedic: When carry Engineer, it can repair other vehicle, allow Allied vehice live longer on the battlefield.
* FragileSpeedster
* FunWithAcronyms: '''I'''nfantry '''F'''ighting '''V'''ehicle
* ShockAndAwe: When carry Tesla Trooper
* SniperRifle: When carry Sniper and Virus

!!![=Grizzly tank=]
-->"Commencing assault!"

The Grizzly is a standard Allied tank. Useful for base assaults, Grizzly Battle Tanks are also capable of grinding enemy infantry units under their powerful treads. This all-purpose vehicle is useful both in defence and attack. Grizzly tanks are faster than their Soviet counterparts, but have less armor and less firepower than Rhino tanks.

* {{BFG}}
* HitAndRunTactics: Because Grizzly is cheaper and faster than Rhino Heavy Tank, it can be used for this stragety.
* TankGoodness
* ReportingName
* ZergRush: Being light on armour and low on hit points, a lone Grizzly is easy prey for most offensive units, even infantry. Grizzlies should always travel in groups of five or more for maximum efficiency, and if those numbers can be bolstered with more exotic tanks like Mirage Tanks or Robot Tanks, such additions should be made immediately. In fact, late game Grizzlies are perfect escorts for more vulnerable Allied armor like Prism Tanks; few things in Red Alert 2 are as potent as a Prism Tank bombardment with Grizzly protection.

!!![=Chrono miner=]
-->You'll get the cash in a flash!"

The Chrono Miner can mine gems and ores on the ground and convert it into money for construction and training. Chrono Miners have the ability to teleport back to their Ore Refineries.

* TeleportersAndTransporters: It's teleport ability are useful when an enemy starts attacking it. When a Terror Drone attacks a Chrono Miner, it will be left behind when the Miner teleports back to base.
* RegeneratingHealth: Can self heal to half health.
* WorkerUnit

!!![=Mirage tank=]
-->Mean, green and unseen."

In most ways, the Mirage Tank is similar to the Grizzly Battle Tank. However, when not moving, this unit changes in appearance to look like a tree. It can fire on enemy units from this camouflaged state, making it difficult for the enemy to discover where the fire is coming from. They do, however, appear for a brief moment when firing. Used carefully (for instance, stopping Mirage Tanks in or near a forested area), these units can provide a devastating surprise attack.

* GlassCannon: A group consisting of 3 to 4 Mirage Tanks can quickly destroy a Apocalypse tank but it armor is thin like paper.
* MobileShrubbery
* [[NobodyHereButUsStatues Nobody Here But Us Tree]]
-->"Nobody here but us trees."
* PlayingWithFire: It's appears to be armed with an infrared laser cannon. It can ignite infantry with a maximum of two shots and is highly effective against vehicle armor.
* TankGoodness

!!![=Robot tank=]
The main strength of the Robot Tank is that it cannot be mind controlled because there is no human driver onboard this assault vehicle. Robot Tanks hover, allowing them to cross water. The ability to create Robot Tanks is granted with the construction of a Robot Control Center. These cease to function if they have low/no power.

* HoverTank
* Mecha-Mooks: They are the bane of the Yuri faction's existance. They are faster than the land-bound Grizzly Tank and can cross water with their hover-jets. The worst part, however, is that it is completely immune to the Mind Control units and structures that Yuri loves to use.
* TanksButNoTanks
* WeaksauceWeakness: If Robot tank control station was destroyed or lost power, they fell into the drink.

!!![=Battle Fortress=]
-->"Nothing can stop us!"

This massive construction grinds over the battlefield, crushing infantry, vehicles (even tanks) and walls with equal ease. Up to five infantry units can be placed inside the Battle Fortress. These infantry units can shoot out of the many ports, adding to the carnage.

* AwesomePersonnelCarrier: It's can crush other vehicle, even the Apocalypse tank
* BadassBoast
-->"We will trample our enemies!"
-->"Nothing can stop us!"
-->"Let's make a warpath!"
* CoolGuns/MachineGuns
* MightyGlacier
* TanksButNoTanks
* StoneWall: Is the the most heavily armored unit in the game and is armed with a light machine gun, though it can be garrisoned with five infantry, who can shoot out of the vehicle, making it one of the best units in terms of armor and firepower, hence turning it into a MightyGlacier.
* ViolentGlaswegian: It's certainly qualifies, though the accent is pretty bad.
-->"ROLLING THUNDER!!"

!!![=Prism tank=]
-->"Intensifying light trajectory!"

This powerful Allied tank uses a weapon similar to the Allied Prism Tower. The powerful and deadly beam of light launched from the Prism Tank’s cannon radiates from the target to hit other nearby enemies, allowing this vehicle to single-handedly destroy entire groups of enemy units. The range of dispersal depends on how close the Prism Tank is to its initial target.

* AIBreaker: Prism Tanks outrange every static defense except one and their attacks leap to nearer enemies so the tanks easily and quickly level up when properly micromanaged. The AI doesn't realize the deadly threat and sieges againts CPU bases often turn into a massacre while [[ArtificialStupidity the armored units of the defender sit idle by on the other corner of the base]].
* BeamSpam
* FrickinLaserBeams
* GlassCannon: While it fires long-range Frickin' Laser Beams that can hit multiple units (Three or four could destroy an Apocalypse Tank. A group of nine or more prism tanks can overcome just about any land opposition), but two-three shots from the basic Soviet Rhino Tank will take it out.
* ReflectingLaser
* TankGoodness
* WaveMotionGun

!!![=Tank destroyer=]
-->"You call THAT armor?"

German scientists have developed the Tank Destroyer, a unit designed specifically to give German forces an edge against enemy armour. While very weak against structures or infantry, Tank Destroyers are extremely powerful against enemy vehicles, and can be used either to clear the way for your own attacks or to blunt incoming columns of enemy armour.

* AntiArmor
* BadassBoast
-->"No armor's too tough"
-->"They gotta get through me first!"
-->"Not a tank I can't break!"
-->"You call THAT armor?"
-->"Let's see who's tougher"
* {{BFG}}
* CripplingOverspecialization: As amazing as it sounds, they do next to no damage to infantry (though can still run over them) and buildings.
* NationalWeapon: Of Germany
* GermanicEfficiency
-->"Deutschland's finest"
* TanksButNoTanks

!!![=Harrier=]
-->"Like the wind"

This fast jet-aircraft is used for ground attacks against enemy positions. Useful for strafing enemy structures or incoming columns of enemy units, the Harrier is vulnerable to Soviet anti-aircraft fire.

* CoolPlane
* DangerDeadpan: It apparently have pilots that sound like your typical Chuck Yeager-type pilots when clicked on. The only time they sound panicky is when they get shot down.
* DeathFromAbove: Harrier sometimes says this when ordering it to attack something.
* EjectEjectEject: One of the Harrier quotes when shot down.

!!![=NightHawk Transport=]
-->"LZ is hot!"

This massive transport helicopter is used to move infantry units across the map quickly and efficiently, without regard to terrain. The Night Hawk Transport is also completely invisible to enemy radar, making it even more effective at shuttling units back and forth. It is vulnerable to anti-aircraft fire, however.

* AwesomePersonnelCarrier
* CoolGuns/MachineGuns
* DangerDeadpan
* {{Expy}}: The Nighthawk resembles a fusion of the CH-46 Sea Knight and the CH-53E Super Stallion helicopters. Both are used by the United States Marine Helicopter Squadron One (HMX-1), a squadron responsible of transportation of the United States President. The Nighthawk in-game has the same role, at the end of Operation: Hail to the Chief, when secret servicemen escorted Dugan to a Nighthawk. HMX-1 is also nicknamed 'The Nighthawks'.

!!![=Black Eagle=]
-->"Korea's finest!"

The special unit of Korea, Effectively, this aircraft is a stronger Harrier, offering increased ability to both take and dish out damage.

* CoolPlane
* DangerDeadpan
* NationalWeapon: Of Korea

!!![=Dolphin=]
Dolphins are an important naval unit for the Allied forces. Cloaked and invisible to enemy radar, Dolphins attack with a sonar amplification device. They are effective against any Soviet naval units, particularly Giant Squids and Subs.

* AttackAnimal
* CripplingOverspecialization: Cannot attack land unit and aircraft.
* FragileSpeedster
* HeroicDolphin
* MakeMeWannaShout
* RegeneratingHealth
* WeaponizedAnimal

!!![=Destroyer=]
-->"Allied ship reporting!"

The main battleship of the Allied Navy. It is armed with a cannon to hit all above water ships and land targets. On its back is the Osprey aircraft, which disengages to fire at any underwater enemy units that are detected.

* {{BFG}}: It's 155 mm
* CoolShip
* FutureCopter / CoolPlane: Its child Osprey
* SensorSuspense

!!![=Aegis Cruiser=]
-->"Rockets red glare."

Another important Allied ship, the Aegis Cruiser is used to defend against aerial attacks. In addition to standard anti-aircraft defenses, Aegis Cruisers are also equipped with anti-missile defenses that can protect vital installations against missile attacks.

* AwesomePersonnelCarrier: It's can crush other vehicle, even the Apocalypse tank
* BadassBoast
-->"Protector of the Allied fleet"
-->"Let loose the Allied fury"
* CoolShip
* CripplingOverspecialization: Cannot attack anything beside aircraft
* MacrossMissileMassacre: It's starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even more powerful and fires missiles nonstop. To elaborate: An elite (fully promoted) Aegis Cruiser can capable of completely destroying a group of 3 Kirov (and maybe more) in 2 seconds, make it become the most powerfull AA unit in game.
** HomingProjectile

!!![=Aircraft carrier=]
-->"The largest ship in the fleet!"

Exactly as you might guess, the Aircraft Carrier is a large ship that attacks by sending its aircraft to launch an assault on the target. Planes from an Aircraft Carrier land, reload and continue attacking until the selected target is destroyed. Even better, any aircraft lost by the Aircraft Carrier are automatically replaced without any cost.

* CoolPlane: It's Intruder fighters
* CoolShip
* MookMaker

!![=Red Alert 3=]
!!![=Peacekeeper=]
-->"Keeping the peace is our personal business."

Though they nominally police war-torn regions in times of peace, Peacekeepers are at the front lines of any conflict. They are well-trained and heavily-armoured, armed with Grummond-8 Shotguns that can send a man flying backwards at close range. Peacekeepers excel in urban combat, and their training allows even a single Peacekeeper to storm a civilian building and eliminate its hostile occupants. Peacekeepers are by far the most powerful basic infantry in the game, as they are both heavily armed and armored, and through clever use of their Riot Shields, are capable of reaching an enemy unit with very little health loss, allowing them to then draw their shotguns and deal the maximum damage possible to their opponent.

* CannonFodder
* LuckilyMyShieldWillProtectMe: Peacekeepers' special ability will prevent them from getting 1-hit killed by ninjas and Tesla troopers, while they slowly walk towards the target in order to unleash their weapon. They are still vulnerable to sniper attacks such as Spies and Natasha, however it will take several shots to bring down a shield-protected Peacekeeper.
* MightyGlacier: When use they shield.
* ShapedLikeItself
-->"Peacekeeper, keeping the peace."
* CoolGuns/Shotguns
* ShotgunsAreJustBetter: They are the most expensive of the three sides' basic infantry units but can kill regular enemy infantry in two shots. They can knockdown even ninjas and commandos who gets too close, and with proper micromanagement can lock them in a CycleOfHurting.
* ShortRangeShotgun
* SplashDamage

!!![=Javelin soldier=]
-->"Hey, man!"

Armed with the rapid-firing Javelin Missile Launcher, they are capable of bringing down even the most heavily armoured enemy vehicles under repeated fire. If additional firepower is required, they can activate their laser-lock capability. Though the system requires a few seconds before it can acquire its target, it will then subsequently fire a stream of missiles which can bring down even the most heavily armoured targets. Javelin Soldiers work best in cooperation with Peacekeepers, who can shield them from fire. The Javelin is an extremely powerful anti-vehicle unit, and has proven to be one of the best counters in the game to a Kirov Airship, with their laser lock dealing extreme amounts of damage to the Kirov in seconds.

* AntiAir
* AntiArmor
* MacrossMissileMassacre: When use Laser lock

!!![=Cryo Legionnaire=]
-->"When we say freeze, we mean it!"

The Cryo Legionnaire is the infantry version of the Cryocopter deployed by the Allies during the Uprising. They were armed with cryo-ray freeze weapon which freezes and immobilizes enemies with cold.

* AnIcePerson: Cryo Legionnaire can not only freeze whole groups of ground units [[HarmlessFreezing for capture]] ([[LiterallyShatteredLives or for shatter]]), but they can [[WalkOnWater walk on (solid) water]] by flash-freezing the water beneath them, and create ice aircrafts from inside a turret. Being Red Alert, this is combined with a repertoire of [[PungeonMaster hammy, cryohydrous-related dialogue]].
* FreezeRay
* HarmlessFreezing
* HurricaneOfPuns: Everything he says are cold-related puns of commonly used terms and {{Bond One Liner}}s such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in the [[Film/BatmanAndRobin Worst Batman Movie Of All Time]]. The name of the unit itself is a pun of an Allied unit from ''[=RA2=]''.
* PoweredArmor: Their suits are noted as making tesla troopers' look downright primitive, and give them vastly increased speed and the ability to walk on water in addition to the usual protection.
* PungeonMaster
* TheAhnold
* ShoutOut: Cryo Legionnaire is a pun of Chrono Legionnaires in Red Alert 2 and also a shout out to Mr Freeze. Many of the voiceovers are Mr Freeze's lines ("Let's kick some ice!", "Cool Party", and "The Iceman Cometh").
* WalkOnWater

!!![=Prospector=]
-->"Prospector on duty."

The Allies' primary ore collection vehicle. Capable of traveling on land as well as water, as with all ore collectors, they are absolutely vital for any Allied base. Without it, Allied resource pools would quickly dry up, leaving them unable to produce more units or structures. The Prospector also functions as the Allied expansion unit, allowing them to set up bases in remote locations. Due to its relative frailty and sheer importance, it must be guarded at all times.

* BaseOnWheels
* Prospector
* WorkerUnit: It's also doubles as a constructor, since it can transform into a Command Hub and allow new buildings to be built nearby.

!!![=Multigunner IFV=]
-->"Multigunner at your service."

The Multigunner Infantry Fighting Vehicle is a fast and versatile combat vehicle that can house one infantry unit. Although normally armed with guided missiles that are modestly effective against enemy vehicles and aircraft, the Multigunner can change or upgrade its weapons depending on whatever infantry unit is inside of it at the time. For this reason, it is a highly adaptable unit that can change depending on circumstances into combat unit effective against different targets or a support unit. Despite whatever configuration it is in however, it remains a lightly armoured vehicle, and lacks effectiveness against heavier targets.

* AntiAir
* AwesomePersonnelCarrier: It can only carry one infantry unit... but on the other hand its weapon changes to match that unit's specialty — it can even gain weapons from troops of other factions.
* FreezeRay: When carry Cryo Legionnaire
* CoolGuns/MachineGuns: When carry Tanya, Conscript and Imperial Warrior
* MacrossMissileMassacre
* MookMedic: When carry Engineer, it can repair other vehicle, allow Allied vehice live longer on the battlefield.
* FragileSpeedster
* FunWithAcronyms: Multigunner '''I'''nfantry '''F'''ighting '''V'''ehicle
* ShockAndAwe: When carry Tesla Trooper
* SniperRifle: When carry Spy and Natasha
* CoolGuns/Shotguns: When carry Peacekeeper

!!![=Riptide ACV=]
-->"Alright who's our first pickup?"

Mainly a personnel transport, the Riptide ACV is also a versatile combat unit that can fight effectively on either land or sea. Its primary weapon is a .50 calibre machine gun, which is highly effective against enemy infantry, and can be used on either land or sea with some effectiveness against lightly armoured vehicles as well. At sea, it can also make use of a pair of torpedo tubes to engage naval targets. Although lightly armoured and somewhat lacking in firepower against stronger enemy units, the Riptide is highly mobile on all forms of terrain, and very cheap to produce.

* AwesomePersonnelCarrier
* CoolGuns/MachineGuns
* FunWithAcronyms: Riptide '''A'''mphibious '''C'''ombat '''V'''ehicle

!!![=MBT-X8 Guardian tank=]
-->"Guardian Tank awaiting deployment!"

The Guardian Tank is the Allies main battle tank. Though lacking the sheer strength and firepower of the Soviet Hammer Tank or the mobility of the Imperial Tsunami Tank, it is a highly effective unit in its own right. It is fast, heavily armoured, and well-armed, outperforming its enemy counterparts in several respects. Its 90 mm smoothbore cannon is a highly effective weapon against vehicles, and is more powerful than either Soviet or Imperial equivalents. In addition, the Guardian Tank can activate a special targeting laser which increases the accuracy and firepower of friendly units against designated targets.

* LaserSight: That allowing it to "paint" an enemy unit and relay targeting information to other Allied units, allowing them to rapidly fire upon the enemy unit.
* TankGoodness

!!![=Athena cannon=]
-->"Athena Cannon how may I assist you?"

The Athena Cannon is the Allies' long range bombardment unit, utilizing laser painters to designate targets for destruction by orbital satellites. It is extremely effective against stationary targets though less so against mobile targets. In critical situations the Athena Cannon can also project around itself an Aegis Shield.

* ConvergingStreamWeapon: Unusually, they emerge from the same point on the Athena and "sweep" towards to the target from the left, right, and top. Also, they're the targeting lasers - once they converge, the real weapon shoots down from orbit.
* DeathFromAbove
* DeflectorShield: Its Aegis Shield, that capable of absorbing all damage directed toward it and nearby friendly forces.
* KillSat: In the form of a truck-mounted LaserSight and comms boom paired with a Kill Sat up in orbit -- also less verbatim. Oddly, though, each truck purchased gives you control of a different satellite, [[FridgeLogic leading some players to wonder why, if they have all these satellites up there, they can't just use them]] ''[[FridgeLogic all at once]]''. However, given that the Allies are clearly obsessed with data security ("clearance" must be purchased in order to deploy more advanced weapons), [[FridgeBrilliance it does make a kind of sense]] for them not to give you too many at once.
* MeaningfulName: The Athena Cannon is named for the Greek goddess of wisdom and war, and it is a technologically advanced weapon system operated by a woman.
* SplashDamage

!!![=Mirage Tank=]
-->"Bonjour, Commander!"

The Mirage Tank is the Allies advanced strike tank, capable of using its advanced weapon systems and personal Gap Generator to cause havoc on the battlefield. With its combination of stealth and powerful weaponry, the Mirage Tank is a direct threat to anything that moves on the ground. While it possesses incredible firepower, it lacks armour, and has an extremely short attack range. Skillful usage however, can overcome these disadvantages easily.

* FrickinLaserBeams
* InvisibilityCloak: By re-routing power from its main weapon to its Personal Gap Generator, the Mirage Tank can deploy a cloaking field that shrouds all targets within its radius from the enemy's view. The downside to this ability is that the Mirage Tank cannot use its main weapon due to the power requirements, and that the Mirage Tank cannot conceal itself as well.
* MobileShrubbery: turns into a Lamppost and Milk Truck when on roads preventing the issues of RA 2's Tank turning into a Tree on a street...
* TankGoodness: Its spectrum cannon is highly effective against all surface targets, capable of reducing structures and even the most heavily armoured vehicles to scrap in a few seconds.

!!![=Pacifier FAV=]
-->"Our preparations are complete"

Pacifier FAV was a self-propelled artillery hovercraft.

* AreaOfEffect
* {{BFG}}: Two 150mm Twin-Barled Long-Range Artilery Grand Cannons, that required the Pacifer entrench using the lifts as stabilizers.
* CrosshairAware: Before shooting its slow-traveling but long-ranged and [[ImpressivePyrotechnics EXTREMELY]] explosive shell, it marks the target area with crosshairs. Getting inside the crosshairs may be hazardous to your health.
* FunWithAcronyms: FTC-X3 Pacifier '''F'''ield '''A'''rtillery '''V'''ehicle
* CoolGuns/MachineGuns: It's secondary weapons
* ShapedLikeItself
-->"Pacify Them!"
* ShoutOut: To the Siege Tank in Starcraft, made even more obvious that the title of the mission to unlock it in challenge mode is called "Ready to Roll Out", which is the Siege Tank's creation line.

!!![=Future tank X-1=]
-->"FutureTank operational"

The Future Tank X-1 is a humanoid-esque, remote-operated drone vehicle available to the Allies in Red Alert 3: Uprising. Far and away one of the most powerful and deadly units in the game, a single Future Tank is more than capable of going toe-to-toe with most opposing forces and emerging victorious, if not seriously damaging or outright crippling entire columns of vehicles and infantry.

* AreaOfEffect: Outfitted with a pair of arm-mounted 'Neutron Scramblers,' Future Tanks could fire concentrated bursts of explosive energy at a target which would detonate and expand outward in a wide radius, dealing significant damage to any enemy unit within the sphere of effect. Utilized in groups, successive blasts from this weapon had the ability to obliterate entire divisions of enemy forces in mere seconds.
* MightyGlacier: It's has even higher armor than the Apocalypse tank, a Herd Hitting Attack that has superweapon-level blast radius, and it's special "Riot Beam" is instant death for anything that's not a conyard or superweapon. Naturally they cost almost twice as much as the apocalypse tank, is a tier 3 Allied vehicle (With allies taking the longest to tech up), And is slow as they get.
* TanksButNoTanks
* TankGoodness
* RoboSpeak
* ShoutOut: To T-1 Terminators from the third Terminator movie, Rise of the Machines.
** The tanks ability "Riot Beam" firing animation bears great similarity to the attack of the Starcraft 2 Protoss Collosus, who fires two searing hot "thermal lances" across enemy lines.

!!![=Vindicator=]
-->"You're in good hands, my friend!"

The basic Allied aircraft, the Vindicator is fast and relatively well-armoured, armed with guided bombs which it can drop on targets with great accuracy. This attack is extremely powerful, and can be used to great effect throughout the game, killing early units singlehandedly, while later in the game several can be used to take out strong enemy units, as they have the accuracy required, whereas the heavy Century Bomber, while more powerful, is inaccurate and can often miss moving units, leaving that niche to be filled by the Vindicator. It is however, very vulnerable to anti-air fire, and can be downed by fighters and anti-aircraft ground units with ease.

* AcePilot: Marcos "Toreador" de la Concepcion, a Vindicator pilot who during the Battle of Hill 227, he flew continuously for over 29 hours, helping repel an attacking Soviet armored regiment, until he was finally shot down by a patrolling MiG. Armed with only a pistol, he made his way through enemy held territory to the 3rd Battalion perimeter. He refused evacuation and remained with the troops, coordinating strikes by his fellow Vindicator pilots over the next three days until a wave of Sickles finally overran his position.
* CoolPlane: It's stubby, not terribly fast, carries just two little bombs, and can't even kill other aircraft. What it can and will do is consistantly and constantly knock out enemy resource collectors, vehicles, buildings and just about anything else. It's like a little sniper rifle you point at whatever you want dead and let fly. Entire strategies were built around the reliable little guy, and it pretty much entirely defined Allied strategy throughout the patch cycle.
* DangerDeadpan
* DeathFromAbove
* GratuitousSpanish
-->"¡Por supuesto!"
-->"Siesta? Already?"
-->"Vamonos!"

!!![=Apollo Fighter=]
-->"Kick the tires and light the fires!"

The primary Allied aerial anti-aircraft unit, the Apollo Fighter is a fast and agile unit armed with two autocannons for use against enemy aircraft. The Apollo Fighter is fast and extremely effective against all airborne targets, and thanks to its vertical take-off and landing capabilities, can hover in one area for an extended period of time.

* CoolPlane: It arguably the most powerful air superiority fighter available in all since a newly trained Apollo will almost certainly destroy a Jet Tengu or MiG Fighter in a one-on-one fight. Defeating a Jet Tengu will be easy for the Apollo, a MIG, however, is slightly a closer call. When fighting each other, the Apollo tends to emerge victorious as its firing rate is constant while the MiG's weapons are more damaging, has intervals between salvos.
* DangerDeadpan: The Apollo pilots sometimes shout "Where's the eject?" when you shoot them down.
* DeathFromAbove

!!![=Cryocopter=]
-->"Lets run some field tests!"

The Cryocopter is a civilian helicopter armed with experimental Cryo Beam, which is capable of freezing targets to sub-zero temperatures. This makes the Cryocopter an extremely valuable support unit, capable of helping Allied forces dispatch many other units with ease, even allowing far weaker units to deal with some of the strongest units in the opposing arsenal.

* FunWithAcronyms: '''S'''trong '''H'''omogenous '''R'''esidual-'''I'''nteractive '''N'''eutron '''K''inetic
* HarmlessFreezing: The unit's profile in the official website lampshades this:
-->Frozen targets are effectively thrust into a state of suspended animation. The effects of the freezing gradually wear off and the target snaps out of the effect all at once, with no recollection of the passage of time, as though waking from slumber. In fact, a majority of test subjects reported feeling unusually relaxed after this fugue state. Although research findings concerning the long-term effects of the freezing are inconclusive as of yet, the cryobeam has provisionally been deemed "perfectly safe" by manufacturer [=FutureTech=] Corporation.
** Though shooting one soldier with more than one cryobeam will make him explode.
* ShrinkRay: Their S.H.R.I.N.K. Ray, that causes an increase in speed, but a decrease in range, damage and armor. Due to smaller size, any affected vehicle can be run over by any other enemy vehicle.
* SupportPartyMember

!!![=Century Bomber=]
-->"Just give us a target and we're on our way."

The B-2X Century Bomber evolved out of a need to maintain in the air at all times a powerful response force to Soviet aggression. It is capable of absorbing tremendous amounts of punishment, and carries a large payload of bombs. Thanks to its large crew cabin, the Century Bomber can carry up up to five infantry, which can be paradropped behind enemy lines. The most powerful aircraft in the Allied Air Force, the Century Bomber is devastating to enemy structures and large groups. Best used against buildings or masses of units, the Century Bomber inflicts great deals of damage to the enemy. The Century bomber can be shot down however, and is especially weak against fighter aircraft.

* CoolPlane
* ItsRainingMen
* MightyGlacier
* ShoutOut:
** It's quotes' are taken from Major Kong's lines in DrStrangelove.
** "Norwell-Hucks", the company whose products Century Bomber is probably based on Rockwell, an aviation company in real-life that produced the B-1 bomber.

!!![=Harbinger gunship=]
-->"Gunship, all checked out."

The Harbinger gunship was one of FutureTech's additions to the Allied arsenal in Red Alert 3 Uprising. It is a massive 4-engined bomber, mounted with an on-board Collider core and heavy machine guns and cannons for ground attack.

* {{BFG}}
* CoolPlane: It's more or less the Real Life American AC-130H Spectre on steroids... and the Harbringer's very much based on it.
* GatlingGood
* MightyGlacier
* RegeneratingHealth
* WaveMotionGun

!!![=Hydrofoil=]
-->"Hey man, you're scratching my boat!"

The Hydrofoil is the Allies' main anti-aircraft naval vessel, extremely fast, and highly effective against all aircraft.

* CoolBoat
* CripplingOverspecialization: Lampshaded with the background information Hydrofoil, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. ''Red Alert 3'' actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability is a [[DualModeUnit second weapon]]. The hydrofoil's primary is an anti-aircraft gun.
* FragileSpeedster
* MoreDakka
* PowerNullifier: Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.

!!![=Assault destroyer=]
-->"Assault Destroyer, proud to serve!"

The Assault Destroyer is a fearsome amphibious vehicle, capable of crushing smaller vehicles and absorbing large amounts of damage.

* {{BFG}}
* CoolBoat
* MilitaryMashUpMachine
* StoneWall: Is can traverse in land and water, its has an average attack, and its secondary ability is the "black hole armor", which draws all fire towards it and can soak up a lot of damage.
* UnrealisticBlackHole

!!![=Aircraft carrier=]
-->"Aircraft Carrier leaving port!"

The Aircraft Carrier is a powerful naval vessel that launches squadrons of drones easily capable of destroying any enemy ground units and structures.

* CoolPlane: It's Sky Night fighters
* CoolShip
* {{EMP}}: By launching a Blackout missile, Aircraft Carriers can create an EMP surge in a targeted area, temporarily shutting down all vehicles and structures in the area.
* MookMaker

[[/folder]]

[[folder:Soviet unit]]
!!All Games
!!![=Tesla tank=]
-->"Like my new treads?!"

These are tanks that are fitted with powerful built-in tesla coils that can destroy units and structures easily. They are lightly armored and expensive.

* ChainLightning: Gains this after promoted to heroic level in Command & Conquer: Red Alert 2.
* DummiedOut: A particularly weird one is that the Tesla Tank in The Aftermath expansion pack is based on the sprite for the Radar Jammer, and still works as a radar jammer, the original code having apparently been left in.
* {{EMP}}: In Red Alert 3, their can switch to using EM Disruptors same as a Tesla Trooper
* GlassCannon
* LightningGun
* NationalWeapon: Of Russia in Red Alert 2
* TankGoodness
* ShockAndAwe

!!Red Alert 1
!!![=Grenadier=]
The Grenadier has a longer range and more destructive power than regular infantry. In groups, Grenadiers are effective against heavily armored units and structures.

* ActionBomb: When one grenadier dies, he explodes and may injure other soldiers in his squad.
* BoringButPractical: Capable of superior AoE damage against infantry than minigunners and decent damage against structures and vehicles, the Grenader could also be built both early and cheap, allowing a GDI player to just spam them to victory. Though the minigunners were cheaper, the grenader could hit all of them with a single grenade, allowing him to wipe out many times his own number.
* ChainLightning: Gains this after promoted to heroic level in Command & Conquer: Red Alert 2.
* GlassCannon
* PlayingWithFire
* SplashDamage

!!![=Flamethrower infantry=]
These soldiers are slower and more susceptible to damage than other infantry (due to the large tanks of flammable chemicals they carry). The Flame Soldier can decimate structures and infantry in seconds with his flamethrower.

* AreaOfEffect: Their flamers cover a wide area, making it easy to eliminate entire infantry squads.
* FireBreathingWeapon
* KillItWithFire
* PlayingWithFire
* VideogameFlamethrowersSuck: They are remarkably more effective at their jobs, if still heavy on the friendly-fire. However, the cheaper and faster Grenadiers serve much the same purpose, and Flamethrowers inexplicably cannot be built until you've constructed a Tech Center and rendered the poor fellow completely obsolete.

!!![=Shock trooper=]
-->"Extra crispy!"

Armed with a mini teslacoil, Shock Troopers provide a significant amount of damage against tanks and infantry. However, their firing rate is very slow. Shock Troopers are also uncrushable.

* BondOneLiner
* EliteMooks
* HurricaneOfPuns: "Extra crispy!" "Fully charged!" "Shocking!"
* LightningGun
* PsychoElectro
* ShockAndAwe

!!![=Volkov=]
Volkov is a Soviet cyborg supersoldier appearing in Red Alert expansion packs, along with his trusty companion, Chitzkoi. He is the most powerful unit in the game (as of his Counterstrike appearance) and is the greatest commando in Stalin's army.

* ArmCannon: Depending on the level, he may use a silenced pistol instead.
* {{Cyborg}}
* OneManArmy: His first mission consists of wiping out dozens of Allied troops, buildings, tanks, and a battleship, finally ramming the point home by killing Tanya. Understandably, this worries the Allies...
* SniperRifle: His weapons in one of the Counterstrike mission
* SuperSoldier: He have enough firepower and durability to take on a battleship (this being one of his missions!).

!!![=Chitzkoi=]
Chitzkoi is Volkov's Cybernetic Dog. Like the normal attack dogs he is able to kill infantry very fast. But he is also more armored and can take much more damage. He can also jump very high.

* AttackAnimal
* CripplingOverspecialization: OneHitKill any infantry, but complete useless against tanks and building
* {{Cyborg}}
* EvilDetectingDog: Can detect spies that can fool any other unit and your base defenses.
* OneHitKill
* WeaponizedAnimal

!!![=Heavy tank=]
The basic tank of the Soviet Empire, this beast is equipped with twin 105mm cannons, giving it twice the punch of the nearest Allied equivalent, the Medium Tank. It sacrifices speed for this bonus, but the net result still makes it a formidable opponent on the battlefield.

* {{BFG}}
* LightningGun: In one of the expansion missions a malfunctioning Chronosphere altered the weapons of units, causing its guns to discharge lightning instead.
* TankGoodness

!!![=Anti-personnel minelayer=]
A fast vehicle Soviet use it to lay anti-personnel mines. It is fast which makes it ideal for crushing infantry, but has no weapons to directly combat enemy units.

* LandMineGoesClick
* SplashDamage
* SupportPartyMember

!!![=V2 Rocket=]
The V2 Launcher can destroy most buildings with just two rockets. Factor in its incredible range, and it is easy to see why the Allies fear this weapons platform. Its drawbacks are its light armor, long reload time, and inability to hit fast-moving targets.

* GlassCannon: Their missile shots can wipe out a medium tank, not to mention its splash damage can kill infantry nearby, but also one of the rare units that can be damaged by Technicians' absurdly useless pistols.
* SplashDamage

!!![=Mammoth tank=]
The largest landbased weapons platform, the Mammoth Tank can take and dish out a lot of punishment. Its twin cannons are unmatched in power on land, and its missiles make it effective against infantry and air units as well.

* {{BFG}}
* MacrossMissileMassacre: When attack infantry and aircraf
* MightyGlacier
* [[OneManArmy OneTankArmy]]
* TankGoodness
* RegeneratingHealth: Can self-repair to 50% health.

!!![=MAD tank=]
MAD Tank is a fierce weapon can destroy any base if given the chance. By deploying this tank near any structure, it will build up energy and explode resulting in about 44% damage to all buildings in the surrounding area.

* ActionBomb / SuicideAttack: The MAD Tank is a special case, in that the pilot actually gets out before it explodes, and the MAD tank only harms vehicles and building, not infantry.
* AreaOfEffect: The effects of the explosion do not vary: any vehicles, ships, and aircraft (even flying aircraft - probably due to engine limitations) in a large area around the MAD Tank (approximately the same area as a nuclear blast, a 10-tile radius) take damage equivalent to 45% of their maximum hitpoints, while structures in the same area take 40% damage. As a result, provided no time for significant repairs between detonations, just three MAD Tanks can destroy absolutely any non-infantry unit or structure outright.
* AwesomeButImpractical: It had to deploy for several seconds, more than enough time for any enemy units nearby to simply flee the vicinity, not to mention it cost quite a lot to deploy in the first place.
** Another (more fun) strategy is to send a M.A.D. tank towards an enemy base or attack force, and just as it reaches firing range, use the Iron Curtain to keep it from being prematurely destroyed since it's too slow to reach a target on its own armor. Place it in the prime center of devastation and deploy it — if it's still under the Curtain, it won't actually explode and damage everything until right after the effect fades, giving the enemy no chance to actually counter it.
* FunWithAcronyms: '''M'''utually '''A'''ssured '''D'''estruction tank
* TanksButNoTanks

!!![=Yak=]
A lightly armored plane that shoots machine guns in a straight line to attack. It is effective against base structures and infantry. These aircraft need to return to airfields to reload.

* CoolGuns/MachineGuns
* CoolPlane
* InSeriesNickname: The Infantry Eraser
* StandardHollywoodStrafingProcedure: Players eventually learned to just target a spot right behind the target, so the Yak did more damage while "walking" its shots at it. Against massed infantry, though, the nickname "Infantry Eraser" is well earned, and it also chews up buildings and light vehicles with ease.

!!![=Mig=]
This fast-attack craft carries a limited number of powerful and accurate missiles. Used in hitand-run tactics, the MIG can remove armored craft before they can become a threat.

* CoolPlane
* SuperPrototype: In mission The Legacy Of Tesla, The Allies stole vital data on the design of the Soviet Mig and began using the information to build their own prototype. The prototype was designed to drop nuclear payloads and in addition it could take a lot of punishment so it was very unlikely to get shot down; the prototype was superior to the standard Soviet version.

!!![=Spy plane=]
When targeted, the Spy Plane will swoop in from off board and take a snapshot of the targeted area, removing the shroud. It is fast and cannot be destroyed. Not buildable by the player.

* CoolPlane
* DefogOfWar
* PlaneSpotting

!!![=Hind=]
Large and armored, the Hind uses its highvelocity Vulcan chain-gun to tear apart enemy units and structure. Equipped with a large ammo supply, the Hind will follow its target for quite some time, all the while wearing away at its defenses.

* GatlingGood

!!![=Submarine=]
Silent and stealthy, Submarines can attack ships from afar. Subs must surface to fire, giving away their position, and opening themselves up to any nearby units that can hit them. The sub is completely useless against any land or air units.

* CoolBoat
* InvisibilityFlicker: Never mind that in Real Life, the first submarines did the perfect opposite: As they weren't equipped for prolonged periods underwater, they usually stayed afloat out of battle.
* NukeEm: In the Playstation version of Red Alert 1, there is a mission where submarine fleets are authorized to be armed with nuclear torpedoes. This greatly increase their firepower but with a risk of getting caught in the blast zone. This measure is taken against Allied's cruiser deployment.

!!![=Missile submarine=]
Available in the Red Alert expansion, the missile sub is the counterpart to the Allied Cruiser. It can fire far and its missiles are effective against enemy structures.

* CoolBoat
* HomingProjectile
* MightyGlacier

!!Red Alert 2
!!![=Conscript=]
-->"For Mother Russia!"

The counterpart to the Allied GI. Not able to deploy into a fortified position, Conscripts are cheaper to build than the Allied GI.

* CannonFodder: Against Tesla Coils and Psychic Towers or other psychic units they serve as a very useful, expendable meat shield for your tanks. Send them ahead as a bullet magnet: its better for a few conscripts to fry or become mind-controlled, than for your tank crews to suffer such a fate.
* Conscription: They were mildly patriotic but mostly unwilling basic soldiers.
* GasMaskMooks: Even though the game doesn't feature any chemical warfare until Yuri's Revenge.
* MommasBoy: When the Conscripts are attacked, often they mentioned "Mommy!!"
* CoolGuns/SubmachineGuns
* WeHaveReserves: It's established early on the Soviets are not philanthropists. This trope is invoked by name in the first level of Red Alert 2's Soviet campaign when you build your first Conscript.
--->'''Lt. Sofiya:''' Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.
* ZergRush: Conscripts are pretty much designed for this tactic; Very weak, very cheap, easily spammable.

!!![=Flak trooper=]
-->"At least I have job..."

This advanced infantry unit is useful against both ground and air targets. The Flak Trooper attacks with explosive flak, allowing him to damage aircraft as well as seriously wound enemy infanty units.

* AntiAir: Oddly, when the Flak trooper is placed in an IFV he cannot target aircraft.
* HuskyRusskie
* SplashDamage

!!![=Crazy Ivan=]
-->"Don't play with matches!"

A codename used for Soviet demolitions experts, a Crazy Ivan attacks by placing dynamite around the map. Virtually anything can be wired to explode, from enemy structures to individual Conscripts—even wandering cows. Once placed on enemies or neutral units and structures, the bombs will count down to detonation and then explode.

* ActionBomb / SuicideAttack: When packed into Allied IFVs, they turn them into a mini nuke truck. He also explode when death
* BaldOfEvil: His in-game unit icon
* DieChairDie
* EvilLaugh
* EyepatchOfPower: His in-game unit icon
* MadBomber: Full of one-liners to match. "I lost a bomb... do you have it?", "Here, hold this!"
** To put it in perspective, the Crazy Ivan is the only unit in the game that has the pretty descriptive AttackCursorOnFriendlies attribute in the game files.
* ShoutOut: Crazy Ivan itself is a naval designation referring to a particular submarine maneuver. As Red Alert is a parody of the Cold War, it is likely the developers appropriated the phrase to suit their needs.
* WhyAmITicking: They can cause a case of this to any unit or building they touch, whether it's the enemy, neutral or your own. (Those poor, poor mind-controlled cows!)

!!![=Tesla trooper=]
-->"Commencing shock therapy."

This specialised infantry unit attacks with a powerful electrical charge generated from his portable Tesla coil. Tesla Troopers are valuable for a number of reasons, not the least of which is their immunity to being steam-rolled by enemy tanks. In times of emergency power shortages,
Tesla Troopers can charge up the Tesla Coils defending your base to keep them operating against enemy units. Charging up a Tesla Coil will also increase its range and power

* ChainLightning: Gains this after promoted to heroic level in Command & Conquer: Red Alert 2.
* LightningGun
* OneWayVisor
* PoweredArmor
* ShockAndAwe

!!![=Psi-Corps trooper=]
-->"The mind is quicker than the eye."

These are the first Yuri clones that are able to be used in the missions. They have the ability to mind control units and also deploy to use a mind-blowing attack to kill infantry.

* BaldOfEvil
* EvilSoundsDeep
* PsychicPowers: [[MindManipulation]] type

!!![=Boris=]
-->"Boris has arrived!"

Boris is highly effective against infantry, thanks to his rapid rate of fire. Rather than using C4 charges to eliminate structures, Boris is able to call in an airstrike of MiG fighters to bombard any structure he targets with his laser designator.

* AKA47: he is stated to be armed with an AK-47. However, since the third game suffers from yet another case of AlternateUniverse, it is possible that a similar assault rifle was developed by someone else 2 years earlier than in our universe.
* {{Badass}}
* BadassBoast
-->"Boris has arrived!"
-->"There's nothing I cannot do!"
-->"Fools! You can't touch me!"
* BondOneLiner
-->"Eat lead!"
-->"Who is next?"
* CripplingOverspecialization: Aversion. he was allowed to call in an airstrike to whatever targets his AK-47 couldn't kill (namely, buildings and tanks) which made him alot more effective than Tanya, as he did not need to close the distance.
* DeathOfAThousandCuts: When powered up, he can killing heavy tanks in two or three bursts of his AK-47.
* HeroUnit
* OneManArmy: Immune to mind control, regenerates health, kills tanks and infantry alike with his gun and calls in Death from Above on buildings from quite far away.
* OneNameOnly
* TheDevTeamThinksOfEverything: There are additional lines of in-game dialogue if Boris is killed in the first Soviet mission of the expansion, as he later reappears thanks to the time travel scheme. He finds the welcome odd, since from his point of view he was never gone in the first place.
-->"Have I been gone somewhere, Comrade Zofia?"

!!![=Desolator=]
-->"There goes the neighborhood!"

Iraqi scientists have created the Desolator, a soldier that creates large areas of scorched, impassable earth. When deployed, the Desolator uses a radiation cannon to irradiate the ground around him, making it completely impassable to both infantry and light vehicles. They are also equipped with radiation suits to protect themselves from radiation.

* AreaOfEffect: Their secondary fire, that in large numbers, desolators can create a contamination zone more deadly than a nuclear missiles, and destroy nearly anything that comes through in a matter of moments.
* BondOneLiner
* LyricalDissonance: Desolator subverts a cheery Beatles song title for one of his taunts, referencing his radioactive fire weapon: "HERE COMES THE SUN!"
* GutturalGrowler
* ILoveNuclearPower
* MadeOfIron: A heroic desolator can survive a nuke.
* NationalWeapon: Of Iraq
* NamesToRunAwayFromReallyFast
* SecondaryFire: Deploy to poison its entire surroundings and kill many more infantry and even other ground units like tanks.
* SuicideAttack: Desolators can be combined with captured Allied IFV's to make "poor man's Demolition Trucks"; essentially a smaller version of the Libyan Demolition Truck's blast damage and radius, but which will result in radioactive fallout, damaging infantry that passes within (only in Yuri's Revenge - in RA2 he has an upgraded rad-cannon).
* SuperSoldier: They are heavy armoured elite soldiers armed with radioactive cannons which meltdown infantry and light vehicles with ease, their secondary is the ability to contaminate an entire area with nuclear radiation powerful enough to keep killing units even after the desolators have moved out.
* VideoGameCrueltyPotential

!!![=Terrorist=]
-->"Here's a hot papaya!"

The Cubans have developed the Terrorist unit to attack enemy bases. The Terrorist carries C4 charges taped to his body and kamikazes enemies, blowing them up quickly and efficiently

* ActionBomb / SuicideAttack
* GratuitousSpanish
-->"Vamos Muchachos!"
-->"Adios amigos!"
* NationalWeapon: Of Cuba
* StuffBlowingUp
* WesternTerrorists

!!![=Rhino tank=]
-->"We will bury them!"

The Rhino Tank is the Soviet equivalent to the Grizzly, while being slower they have much more firepower, armor and slightly longer range.

* BadassBoast
-->"We will bury them!"
* {{BFG}}: A 120 mm U-5TS smoothbore gun
* LightningBruiser: Despite the fact that it was slower than its two counterparts, it was still quite speedy for a heavy tank, being able to mobilize quickly from one location to another
* TankGoodness: he Rhino tanks are very useful in early PVP (player versus player) online games due to its cheap production cost and medium-high power aganist vehicles and structures. The Rhino tanks are especially useful in a Soviet vs Allied PVP match: during very early gameplays, the player controlling the Soviet faction could easily build few of these tanks and defeat the Allied player if these tanks are focused on destroying enemy structures; as the Allied player spent much time in early game to develop his/her base. This tactic is called 'rushes' and are usually used by Soviet players early in game.
* ReportingName

!!![=Flak track=]
-->"Armoured personnel carrier ready!"

This light Soviet vehicle is designed to defend against both air- and light ground-assaults. It attacks by expelling flak, much like the Flak Trooper. This vehicle can also operate as a troop transport, carrying infantry units over-ground. It is decent versus infantry but useless against armored vehicles.

* AntiAir
* AwesomePersonnelCarrier: The Flak Track moves around quickly but lacks the ability to transform like the IFV. Instead, the lightly-armored Flak Track can transport up to five soldiers inside, which is useful for capturing enemy bases. Leave the Flak Track behind as your main tanks destroy base defenses and walls. After that, send in the Flak Track with five engineers to capture the base.
* FragileSpeedster
* SplashDamage

!!![=V3 Rocket=]
-->"Sending air mail!"

The V3 Rocket Launcher is the closest thing the Soviet army has to artillery. While physically weak and easily destroyed, the V3 is capable of tremendous devastation. It launches very powerful, long-range rockets that can cause huge amounts of damage to whatever they hit. A great support weapon, the V3 Rocket Launcher is too vulnerable to lead an assault.

* GlassCannon: Of all the main siege units, the V3 has by far the longest range and damage per shot. An elite V3 can obliterate most structures in one to four shots, and mass groups of them can overwhelm all but the most overtly paranoid of base defenses, especially since they are the only primary land based siege unit capable of firing upon the Grand Cannon from outside it's range. However, it has little ability to protect itself at close range and with no real armor can be destroyed very quickly by pretty much anything that can fire on it.
* LongRangeFighter: Lampshade by few of V3 quotes
-->"Let's keep up distance"
-->"Not too close, please!"
* PainfullySlowProjectile: Their missiles are slow and can easy be shot down by AA defenses
* SplashDamage

!!![=Terror drone=]
These small, mechanical spiders scuttle across the battlefield looking for enemy vehicles. When a vehicle comes within range, the Terror Drone leaps into action, jumping inside the vehicle and dismantling it from the inside. Only a Service Depot or Outpost can remove a Terror Drone once it attacks.

* AttackDrone: Even more advanced then their Allied counterpart, the Robot Tank, due to their individual, self sufficient AI systems (Robot tanks require an outside signal to function) and complex motion controls (Robot Tanks merely hovered about, while Terror Drones could quickly coordinate on multiple limbs.)
* FragileSpeedster
* Mecha-Mooks
* NamesToRunAwayFromReallyFast
* SpiderTank

!!![=War miner=]
-->"Building Soviet economy!"

The War Miner is the basic Soviet miner, which are more effective than than the Chrono miner but lack their speed. It has a powerful Heavy machinegun mounted to defend itself against any land attack.

* CoolGuns/MachineGuns: That when elite, is upgrades into a powerful auto-cannon which is effective against tanks, infantry, and structures, and can easily ward off a squadron of GIs or Initiates, especially if it finds the firepower, armour and speed upgrade crates.
* RegeneratingHealth: Can self heal to half health.
* StoneWall: Though mainly a resource harvester, is armed with a small machine gun, but has enough armor to defeat tanks on a one on one battle.
* WorkerUnit

!!![=Apocalypse Tank=]
-->"It is day of judgement!"

The ultimate Soviet tank, the Apocalypse Assault Tank has a massive gun. A huge vehicle, the Apocalypse can take large amounts of damage before succumbing. This vehicle can be used to attack both ground and air targets.

* ArtisticLicenseNuclearPhysics: When level up, it fire nuclear ammunition, causing small mushroom clouds about the size of a tank but not necessarily killing anything in the vicinity. Infantry are notorious for surviving direct hits from tank shells. This is about as realistic as Tesla bombs dropped from the veteran Kirov airship that produce an electrical explosion. Oh wait, this is Red Alert we are talkinga about here, the universe where reality takes a backseat to coolness.
* BadassBoast
-->"The instrument of doom"
-->"It is day of judgement!"
-->"Armaggeddon is here"
-->"It will soon be a wasteland"
-->"The Apocalypse has begun"
* {{BFG}}
* MightyGlacier: It's signature quote, "Be patient.", speaks for itself, as it is very slow.
* MadeOfIron:
* NamesToRunAwayFromReallyFast
* NationalWeapon
* [[OneManArmy OneTankArmy]]
* TankGoodness
* RegeneratingHealth: Can self-repair to full health in Red Alert 2, half health in Yuri's Revenge

!!![=Demolition truck=]
-->"Let's make a delivery!"

The Libyan Demolition Truck is a suicide vehicle designed to create maximum mayhem and carnage in the enemy base. This truck carries a small nuclear charge. When the truck is attacked, the charge detonates, destroying everything in a wide radius.

* ActionBomb / SuicideAttack: Rare case of Game Breaker lampshaded in-game: Demolition Truck + Iron Curtain combo. Let's recount: Demolition Truck is a suicide unit carrying a mini-nuke that explodes if the unit is killed or if the unit is commanded to attack something. Iron Curtain is a minor superweapon that makes the targeted nine units invincible and immune to mind-control for a short time. Do the math. At least the original Red Alert had the courtesy of causing iron curtain to wear off very quickly from demo trucks... Lampshaded in Yuri's Revenge in the Soviet campaign where one mission requires you to either use this tactic or spam a metric fuckton of V3 Launchers to crack the enemy base. On the other hand, if an Allied commander was to obtain demolition trucks, a Chronosphere could be used to transport up to 9 trucks right inside an enemy's base.
* BattleCry
-->"AH KAKAKAKAKAKA!!!"
* GlassCannon
* MolotovTruck
* NationalWeapon: Of Lybia
* OneWayTrip: It has this trope as one of its lines. Justified because it's a nuke on wheels, which if used right, could cause nuclear fallout on a part of an enemy base.
* StuffBlowingUp

!!![=Kirov airship=]
-->"Kirov reporting"

These huge Soviet zeppelins are a true force to contend with in the air. Able to withstand tremendous amounts of damage, a Kirov attacks with massive payloads of heavy bombs. These can devastate an area. Slow speed is the main weakness of this unit.

* CoolAirship
* DangerDeadpan
* DeathFromAbove
* MightyGlacier: Is slow enough that infantry can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge, especially in RA 2.
* NamesToRunAwayFromReallyFast
* ThreateningShark
* ShockAndAwe: It's Tesla Bombs when reach heroic rank
* SplashDamage
* ZeppelinsFromAnotherWorld: Cutscenes and promo pictures show them looming ominously over US Cities. This is [[HandWave explained]] as an alternative approach to aircraft due to the Allies forbidding the Soviets from building a strong conventional air force. While the Soviets do get additional aircraft in Yuri's Revenge, this takes place after the main storyline, giving the Soviets more time to build fast-strike MiGs.

!!![=Siege Chopper=]
-->"Load up the belt!"

With the creation of the Siege Chopper, the Soviets now have quick strike capabilities from the air. When flying, this vehicle is mobile and effective against enemy infantry units. When deployed, the Siege Chopper lands and reveals a massive weapon capable of quickly destroying buildings and stationary targets from long range.

* {{BFG}}: A 160mm canon when deploy, which can kill any units and can raze buildings, even Allied Prism Tanks are no match with this big gun.
* BigNo
-->"OH NOOOOO!!"
* DangerDeadpan
* DeathFromAbove
* CoolGuns/MachineGuns
* BondOneLiner
-->"Give'em some pepper"
-->"Time for the hellstorm!"

!!![=Typhoon attack submarine=]
-->"Good under pressure"

This naval vessel attacks from below the waves, launching powerful torpedoes at its foes. Not capable of attacking land-based targets, the Typhoon is nonetheless a powerful unit for naval conflicts, and in large numbers conflicts and, in large numbers, can take complete control of waterways. Typhoon Attack Subs are stealth units and do not appear on enemy radar.

* CripplingOverspecialization: Unlike the Destroyer, their cannot attack ground units.
* CoolBoat

!!![=Dreadnought=]
-->"Cruise and fire!"

This large ship is useful in attacking both enemy ships and ground installations. It hits with powerful long-range missiles, making it difficult for enemy units to approach within range to destroy it.

* CoolShip
* MightyGlacier
* {{Roboteching}}: When they were facing away from their target. It would make more sense if they tracked...

!!![=Sea Scorpion=]
-->"You want some flak, eh?!"

Anti-air flak boat. Unlike the Aegis, the Sea Scorpion is a bit lighter in armor as it is built for speed, and the advantage to hit other land and sea unit's unlike the Aegis which is only able to target Air.

* AntiAir
* CoolBoat
* FragileSpeedster
* SplashDamage

!!![=Giant Squid=]
Captured and trained by Soviet scientists, these huge creatures are capable of grasping enemy ships and crushing them with their huge, powerful tentacles. Giant Squids are stealth units and do not appear on enemy radar.

* BeastOfBattle
* CombatTentacles
* GiantSquid
* RegeneratingHealth
* WeaponizedAnimal

!!Red Alert 3
!!![=War Bear=]
-->"Mrrroooo"

Born in captivity, trained in combat and reconnaissance, and brought to heel with Tesla shock devices, many enemies have fallen to the sharpened claws, teeth and technologically amplified roars of the Soviet War Bear. The War Bear project had its origins as a terror weapon, and although initially there were problems, most of these were sorted out over time. The War Bear is heavily armoured, and quite resistant to attack, although completely useless against enemy vehicles and structures. In groups, these Bears can dispatch far larger groups of infantry, and if one gets amongst the infantry, the effective use of their Roar can help them dispatch many infantry in a matter of seconds, with no retaliation.

* [[AngryGuardDog Angry Guard Bear]]
* AttackAnimal
* BearsAreBadNews: There's only one way to make [[RedScare The Soviet Union]] scarier: '''[[VideoGame/CommandAndConquer PARACHUTING ARMORED]] [[http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FWarBear.html&javax.portlet.begCacheTok=com.vignette.cachetoken&javax.portlet.endCacheTok=com.vignette.cachetoken WAR BEARS.]]''' With ''paralyzing sonic roars''.
** In ''VideoGame/CommandAndConquerRedAlert3'', one of the Allied Spy's unit responses is "I don't like bears...", which is justified by the Soviet War Bear's ability to sniff out and maul spies.
*** On the DVD extras the actors cannot believe it. Watch as George Takei tries to get his head around it ("Battle Bears? B E A R S?") or Autumn Reeser laughing as she asks for an explanation.
** In the challenge mode of the Uprising expansion, the mission where you unlock the War Bear's is called [[TheColbertReport The Number One Threat to America]], and features giant bears that can ''smash tanks''.
* BeastOfBattle
* CripplingOverspecialization: OneHitKill any infantry, but complete useless against tanks and building
* [[EvilDetectingDog Evil Detecting Bear]]: Can detect spies that can fool any other unit and your base defenses.
* MakeMeWannaShout: War Bear have stun abilities based on their roar with the help of amplifier.
* OlympicSwimmer
* OneHitKill
* SeriesMascot: of Red Alert 3. They might not be much good against armored vehicles, but they came to represent the all-out-crazy nature of RA3's unit design, and even appear on the box art. (Natasha the sniper is front and centre, though.)
* WeaponizedAnimal

!!![=Conscript=]
-->"For Mother Russia!!!"

Poorly trained, yet highly enthusiastic due to mental conditioning, healthy propaganda, and a prevalence of alcoholic beverages, Conscripts compose the bulk of the Soviet armies. They are very cheap to field in battle, clothed in nothing more than furs for protection, and given mostly used equipment. In some cases, Conscripts have been trained on the spot and sent into the fray. They have the highest casualty rates out of the entire Soviet military, and any veterans that make it back are generally put under surveillance. A single Conscript can often be described as useless. They play a useful supporting role, however, and are useful in clearing garrisons and drawing fire from more important units, if only for a few seconds.

* AKA47: They are armed with ADK-45 assault rifles, which look an awful lot like AK-47s. [[JustifiedTrope Makes sense]], as this is an AlternateUniverse.
** It is quite plausable that Mikhail Kalashnikov was still involved (note the A for Avtomat, while D and K stand for designer's surnames), although he got into armament design after being wounded in World War Two - he had been a tank driver. The placard with a bayonet also depicts a barrel attachment charecteristic of later AK models.
* CoolGuns/AssaultRifles
* CannonFodder
* Conscription: They became incredibly jingoistic morons, eager to throw themselves at anything declared an enemy. They will eagerly attack an Apocalypse tank while yelling, "Field promotion, here I come!"
* CossackDance: Conscript does it as an Idle Animation.
* MolotovCocktail: Conscripts can switch between AK's and Molotovs to alternate between anti-infantry and anti-garrison warfare.
* NotSoBadAssLongcoat
* TheAlcoholic: If you examine a conscript (shifted in defense forces) sitting behind the machine gun in a sentry gun, and the structure is not selected, conscript will snuggle down and will be drinking unknown drink, possibly Vodka, or maybe his Molotov cocktail.
* ThePollyanna: They basically are the cannon fodder of the Soviet forces, and are not even good at that since is ridiculously easy to kill them, still they will always salute you with phrases as "I make Premier proud!" and "Haven't we won yet?", now that's to have spirit.
** Oh, and yeah, they are also [[{{Keet}} Keets]] and [[TheDitz Ditzes]], I mean, you won't expect someone to say "We march to victory" when facing an entire batallion of far better enemy soldiers or "They have television in there?" when garrisoning a building in the middle of a warzone.
* StealthBasedMission: In the first part of the seventh Soviet mission has you sneak into the Japanese Emperor's palace with a single conscript.
* WeHaveReserves
* ZergRush

!!![=Flak trooper=]
-->"So this is what they call community service."

Their Flak cannon is quite effective against most targets, and Flak Troopers are relatively inexpensive to train and equip and so find prevalent usage among Soviet forces. With the Flak Trooper, a fine anti-armor unit is found, capable of pummeling even the strongest of enemy vehicles, whether on the ground, or in the air. Due to their weaponry, however, they are slow and ineffective against infantry, meaning that a single rifleman or attack animal can deal significant damage against a group of Flak Troopers.

* AntiAir
* {{BFG}}
* BoxedCrook: Unlike their Red Alert 2 counterparts, this generation of Flak troopers are convicts, forced to carry out the remainder of their sentence as a heavily armed flak-cannon operator instead of rotting in a gulag (Soviet forced labor camp).
* StickyBomb: Their Magnetic Mines that can be placed on vehicles and buildings. When in this mode, if the Flak Trooper is run over, these mines will detonate, damaging the vehicle.

!!![=Tesla Trooper=]
-->"Trooper fully charged!"

With their heavy armour and powerful Tesla coil weapons, Soviet Tesla Troopers form a specialized but elite cadre within the armed forces. Tesla Troopers can destroy either vehicles or structures with ease, and electrocute infantry in one shot, and can resist anti-infantry weapons better than the average Conscript. The Tesla Trooper may be the most expensive infantry aside from the Shinobi, but it is still a mighty unit, capable of dealing with infantry and vehicles alike, as well as being able to withstand severe amounts of punishment. It is best to deal with these monstrosities from the air, or from long range, to avoid being fried.

* BondOneLiner
* {{EMP}}: Can use EM Disruptor to shut vehicles down, provided Tesla Trooper is well positioned, but make them immobile while using
* LargeHam
* LightningGun
* OneWayVisor
* PsychoElectro
* PungeonMaster
* PoweredArmor: That allow them to mmune to the biting teeth of Attack Dogs and War Bears
* ShockAndAwe
* ShouldersOfDoom

!!![=Desolator=]
-->"Need to kill some weeds"

Being an offshoot of Tesla suit technology, the Desolator is armed with sprayed concoction that kills infantry directly, which can also clear garrisons

* EqualOpportunityEvil
* MadeOfIron
* NamesToRunAwayFromReallyFast
* PoweredArmor: it's doubles as life support for their unlucky pilots.
* RuleOfCool: The residue from which is used in their Desolator weaponry.
* SociopathicSoldier: In fact, the creators of Desolator troopers were also their first victims.
* SuperSoldier: They are portrayed as [[EqualOpportunityEvil terminal ill]] [[SociopathicSoldier sadists]] in [[WetwareCPU life support armored suits]] capable to [[MadeOfIron withstand insane amounts of damage and pain]], they use as weapons sprayers [[Narm/VideoGames which look like gas dispensers]], that release vile jets of chemical waste capable to [[NightmareFuel meltdown any kind of infantry, including the female heroes]], in the most horrific way, their secondary attack launches an corrosive core which slowdown units and make vehicles and structures highly vulnerable to their primary weapons, [[VideoGameCrueltyPotential sounds cool eh?]]

!!![=Ore collector=]
-->"Ready for the Collection!"

Heavily armoured beasts of burden, the Ore Collectors aren't fancy when it comes to finding and transporting ore to processing, but do get the job done.

* RegeneratingHealth: By activating it's full body ceramic armor, the Collector will also auto-repair itself.
* WorkerUnit

!!![=Sputnik=]
-->"I'm all packed up!"

The smaller, cheaper answer to the MCV, the Sputnik spun out of a failed orbital probe project. Now it specializes in deploying listening posts that can be upgraded into fully realized forward bases.

* BaseOnWheels

!!![=Terror Drone=]
A nasty, spider-like robot that attacks infantry and vehicles with equal viciousness. It likes to bore in and dismantle targets from the inside, but can also disable vehicles with it's stasis ray.

* AttackDrone
* FragileSpeedster
* Mecha-Mooks
* NamesToRunAwayFromReallyFast
* SpiderTank

!!![=Sickle=]
-->"Let's mow some people down!"

The Sickle was originally designed for crowd control, but now fulfils it's anti-infantry purpose in the Soviet military, utilising it's three gun turrets on multiple targets at any time. The Sickle can leap over cliffs or buildings, and causes damage to infantry if it lands on them.

* BottomlessMagazines[=/=]EasyLogistics:
--> "Come on, we have lots of ammo."
* FragileSpeedster
* CoolGuns/MachineGuns
* MoreDakka: It comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, means it can engage up to 2 enemies at once, mostly from the rear and fron but the third will happily shoot at anything that crosses its field of fire.
* SpiderTank

!!![=Bullfrog=]
-->"Bullfrog Transport open for business!"

Amphibious transports with an unusual troop deployment system; infantry are launched out of a fairly accurate man-cannon, allowing for fast and strategic enemy engagements supported by the 'frog's AA gun.

* AbnormalAmmo
* AntiAir
* AwesomePersonnelCarrier: One particularly hilarious example. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. So we've got a scenario in which you can parachute [[EverythingsWorseWithBears armored war bears]] onto a group of infantry. [[VideoGameCrueltyPotential And the bears have a stun ability and instant-kill attacks.]]
* FastballSpecial
* FragileSpeedster
* HumanCannonball: The only way out of the Bullfrog. Though potrayed more realistically since the infantry descends with parachutes after being fired from the cannon. Other than people, it can also fire bears and terror drones for extra fun.
* ImprobableWeapon

!!![=Reaper=]
-->"Let's see if this thing works..."

The predecessor of the Sickle, the Reaper features three independently-articulated grenade launchers and a swivel-mounted rocket launcher is mounted to the top.

* JackOfAllTrades: Because it is available in relatively short supply and packs so much firepower, the Reaper is fairly expensive to produce, even more so than a Soviet main battle tank. While most Soviet forces are considered to be specialized and efficient, the Reaper can be seen as something of a jack-of-all-trades, but while being a jack-of-all-trades, it is very effective in doing it's job.
* CoolGuns/RocketsMissilesAndGrenadeLaunchers
* SpiderTank
* SuperPrototype: Of the Sickle. So heavy, in fact, that their legs break beneath them if they jump, which can crush almost anything they land on, making the benefits of the jump potentially outweigh the consequences... and making it the ultimate MCV killer.

!!![=Hammer tank=]
-->"Who's looking for a good pounding?"

Long the symbol of Soviet might, this bruiser's 85mm smoothbore gun packs a brutal punch, while the Leach Beam leaches enemy health and weapon strength to boost the Hammer's own aggressive ends.

* ButtMonkey: Hammer Tank instructor during the tutorial is the one who is shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission he causes a FunnyBackgroundEvent where he slinks away and comes back as an ''Apocalypse Tank'', causing the Tsunami Tank, his main bully, to do a DoubleTake.
* CripplingOverspecialization: Played with it, since its special ability is an absorption beam which in addition of draining the HP of the enemy while repairing itself, but is also able to steal the weapon of enemy vehicles destroyed while it is targetting them, effectively giving the Hammer Tank a second primary weapon, and possibly an ability to engage air targets.
* DoubleEntendre: "Who needs a good pounding?"
* LifeDrain / MegaManning: It's Leach Beam can be used to siphon metal armor off enemy vehicles/buildings which will immediately be applied to the Hammer Tank for extra health. If the Hammer Tank manages to kill an enemy vehicle using the beam (Or if the enemy under the effects of the Leech Beam dies), it's weapon will be mounted onto the Hammer Tank's auxiliary weapon hardpoint.
* TankGoodness: The Hammer Tank deals somewhat less damage and is slower than the Guardian, it's Allied equivalent, but makes up for this with better armour, a somewhat higher rate of fire and much greater versatility thanks to the Leech Beam, which can grant it anti-aircraft or anti-infantry capabilities; something the Guardian lacks.
* ReportingName

!!![=Grinder=]
-->"We here to crush!"

The Grinder is reportedly a huge, slow tank equipped with devastating tungsten-coated grinders which can grind...anything, from infantry to structures.

* CarFu
* HoverTank: It's Amphibious!
* PsychopathicManchild
-> ''Who wants to play?''
-> ''We here to '''crush!'''''
-> ''Go tank! Go tank!''
-> ''He go bye-bye...''
-> ''Here I coo-oome!''
-> ''Make him look funny.''
-> ''I break all my toys!''
-> '''''CRUSH THEM!'''''
-> ''Ouch! That hurts!''
-> ''They're picking on me!''
-> ''I just wanted to play...''
* TanksButNoTanks

!!![=V4 Rocket Launcher=]
-->"Hurry, before we end up like the V3!!"

A mobile rocket launcher, the V4 fires huge, longrange ballistic missiles that can demolish nearly any target, or splinter into multiple mortar shells for area damage. The V4 must be stationary to fire, making it a poor frontline weapon.

* ActionGirl: It's pilot
* AmazonBrigade
* GlassCannon
* LongRangeFighter: For "Indirect Combat" - ONLY - Poor armor as well as minimum attack range and medium speed, means the V4 Rocket Launcher is "still" ill-suited to fending off any enemies that manage to close the distance. However, it can crush any infantry under its tracks if needed.
* RecursiveAmmo: It's optional firing mode
* SplashDamage

!!![=Apocalypse Tank=]
-->"Armageddon is here!"

The Soviet harbinger of death. The massive (and slow) Apocalypse would live up to it's name thanks to the two 125mm cannons alone, but then added a magnetic grapple to catch faster adversaries and drag them under it's chain treads.

* BadassBoast
-->"The instrument of doom"
-->"It is day of judgement!"
-->"Armaggeddon is here"
-->"It will soon be a wasteland"
-->"The Apocalypse has begun"
* {{BFG}}
* CarFu: Takes this to new levels, being able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls helpless tanks towards it.
* CripplingOverspecialization: Unlike Red Alert 2, the Apocalypse Tank has lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. Basically, the tank has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
* EvilLaugh
-> ''Muahahahaha!!!''
* HuskyRusskie: Given their dialogue the Apocalypse Tank would seem to be of this type.
* MightyGlacier
* MadeOfIron
* NamesToRunAwayFromReallyFast
* NationalWeapon
* [[OneManArmy OneTankArmy]]
* TankGoodness
* RegeneratingHealth
* YouWillNotEvadeMe

!!![=Mortar cycle=]
-->"Mortar cycle looking good!"

The Mortar Cycle is an anti-structure and anti-infantry support motorbike, which is a old Krasny Motory messenger motorbike repurposed by the Soviet Resistance in Uprising.

* BoringButPractical: They only cost 600 credits and only require a Barracks and War Factory. However, they are armed with Molotov Cocktails and Mortar Cannons, and they move quickly. Bases do not stand up for long against them.
* CoolBike
* FragileSpeedster
* MolotovCocktail: Mortar cycle anti-garrision
* {{Pun}}: On Motor Cycle.
* ShoutOut: It's death screams are the StockScreams of Tiberian Dawn.

!!![=Twinblade=]
-->"Twinblade inspection complete!"

A dual-bladed attack chopper armed with quadmounted rocket launchers and twin machine guns, and doubles as a transport for infantry or tanks. the machine gun are an effective weapon against any enemy infantry, but when encountering an anti-air infantry unit, it is likely to lose a significant portion of health. The rockets make short work of any unit on the ground, with multiple Twinblades tearing through any unit in a matter of seconds. Once the salvo has been fired, a reload delay comes into effect, making the Twinblade vulnerable to vehicles during these periods.

* AwesomePersonnelCarrier: The Twinblade's secondary ability is evacuate, which puts any unit, be it a vehicle or men, on the ground.
* BlackHelicopter: One of them tries to assassinate [[spoiler: Premier Cherdenko, although he faked it to frame Krukov]] in a cutscene.
->''Yeees'', [[SinisterSurveillance let's look over]] ''there''...
* BottomlessMagazines
* DangerDeadpan
* DeathFromAbove
* CoolGuns/MachineGuns
* GlassCannon
* MacrossMissileMassacre
* ThePoliticalOfficer: It's co-pilots

!!![=MiG Fighter=]
-->"MiG, ready to rule the skies!"

Synonymous with Soviet air power, the MiG is a fast-attack air-to-air fighter that can boast a remarkable survival rate, thanks to it's armament of M-type burst missiles. MiGs have earned a reputation for owning the skies. An extremely agile VTOL fighter, the MiG can swiftly dispatch any enemy air units, and is known for being stronger than the Allied Apollo Fighter.

* ActionGirl: It's pilot
* AmazonBrigade
* BlandNameProduct: The MiG aircraft in the game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".
* CoolPlane
* DangerDeadpan
* SplashDamage

!!![=Kirov airship=]
-->"I don't think we've met!"

The pride of the Soviet military, these war zeppelins are capable of carrying hundreds of heavy bombs to any target in the world, and blowing it out of existence. Kirovs are slow, but can achieve a quick burst of speed at the expense of hull integrity. Should a Kirov be allowed to reach it's target, the target will be doomed, as the bomb from the Kirov can quickly destroy even the strongest of buildings, and should it be shot down, the Kirov's husk will land on the building, causing even more damage to it.

* CoolAirship
* DangerDeadpan
* DeathFromAbove
* ExplosiveOverclocking: The Kirov can temporarily [[NitroBoost boost their speed significantly]], but this also burns its health up.
* ICanSeeMyHouseFromHere: Kirov Airships will sometimes remark, "Oh look, is that your house?" when ordered to attack.
* LightningBruiser: Although the Steel Ronin is second only to the monstrous King Oni battlewalker in terms of sheer size, it is remarkably quick on its feet. Armor divisions attempting to take advantage of their superior range had best make their first shots count.
* MightyGlacier: Is slow enough that infantry can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge.
* NamesToRunAwayFromReallyFast
* ThreateningShark
* SplashDamage
* ZeppelinsFromAnotherWorld

!!![=Stingray=]
-->"Batteries, fully charged."

Mixing a fast-attack strike ship with Soviet Tesla weaponry (and crews who don't know how dangerous that combination is), the Stingray is a thing of sick ingenuity, able to fire underwater to electrocute everything in it's attack radius.

* AreaOfEffect: The Stingray can make a one-time surgewave of Tesla in the waters surrounding it, heavily damaging/killing anything foolish enough to stick around after having seen it's overloading sequence.
* CoolBoat
* MilitaryMashUpMachine
* Transformationsequence: Extending six legs and climbing ashore, Spider Tank style.
* ShockAndAwe
* SpiderTank: Become this when they move from sea to land. Though, weirdly enough, it must be built at naval docks. Apparently land-mode "movers" are just a bonus.

!!![=Akula Sub=]
-->"Akula Sub ready for the deep."

The venerable hunter/killer attack sub specializes in locating and destroying enemy ships, then vanishing into the deep. Akulas have multiple torpedo payloads at their disposal, for use on a variety of targets.

* CoolBoat: The Akula Submarine is more capable of dispatching naval enemies than the Allied assault destroyer on a one-on-one basis, and it can defeat a Naginata cruiser if it uses its Ultra-torpedoes, though must be wary of the Naginata's more powerful version of the Ultra-torpedoes; the Type- S Torpedoes. On the other hand, they are great for taking out important ships and for scouting. While submerged, they are invulnerable to most weapons except advanced base defenses, torpedoes and the Assault Destroyer's main gun.
* ThreateningShark: Invoked by the Soviet Akula attack sub. Whether or not his is the case depends on how savvy the player using them is, however.

!!![=Dreadnought=]
-->"If Lenin could see us now..."

Built specifically to accommodate and fire endless barrages of Molot V4 Rockets on land or sea-based targets, Dreadnoughts are vulnerable in close quarters, but few things on Earth can withstand its devestating bombardments for long.

* BadassBoast
-->"The seas will run RED!"
-->"The seas tremble beneath us!"
* CastFromHitPoints / ExplosiveOverclocking: The Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process.
* CoolShip
* MacrossMissileMassacre: Dreadnoughts that can utterly spam targets with missiles—really, really huge missiles (these are full battleships after all), but at the expense of the unit's health.
* MightyGlacier

[[/folder]]

[[folder:Empire of the Rising Sun unit]]

!!![=Imperial warrior=]
-->"Death is deserved!"

Imperial Warriors compose the bulk of the Imperial infantry forces. Compared to the Soviet Conscripts, they are much better trained and equipped and are a formidable adversary for even the heavily armoured and armed Allied Peacekeepers. While expendable, they are well-equipped and trained soldiers armed with kinetic carbines which easily out-range conventional firearms. Alternately can charge up their beam katana for close range combat with their foes, whom they can slay in one strike. If necessary, they are willing to lay down their lives for the Emperor and charge into occupied structures, clearing them of enemy infantry but also sustaining fatal injuries in the process.

* CannonFodder
* CoolMask: In the intro cinematic, the Warriors wear facemasks - a detail the ingame units lack.
* EverythingsBetterWithSamurai
* KatanasAreJustBetter / LaserBlade: They are armed with [[KatanasAreJustBetter beam katanas]] that they use for banzai charges to instantly kill infantry.
** AllThereInTheManual: They're actually superheated regular katanas.
* {{Kiai}}: When using their special ability (pulling out their beam katanas) they will scream UIYAAAAAAAH!
* OneHitKill: Their special ability
* Samurai: High-tech Samurai, with rifles and beam katanas.
* ShoutOut: Their banzai charge ability is a direct reference to the Japanese soldiers' suicide charges against the Allied forces in the Pacific theatre of Second World War.

!!![=Tankbuster=]
-->"There is no metal which we cannot melt!"

Tank Busters are a highly specialized elite corps of the Imperial Army charged with destroying enemy vehicles. They are equipped with portable plasma cutters, formerly used in industrial manufacturing. While they are too heavy and short-ranged to be used against aerial targets, they are highly effective against all manner of enemy vehicles and structures, as well as being reasonably capable of dealing with enemy infantry. In addition, they have the unusual ability to burrow into the ground at a moment's notice, allowing them to avoid being crushed by enemy vehicles as well as greatly increasing their resilience against attacks. While the Tank Busters and their tactics are considered highly dishonourable within the Imperial military, they are considered necessary for dealing with equally dishonourable opponents.

* CoolMask: In the RA3 Intro Cinematics, the Tankbuster is seen wearing a face mask when it comes out of the ground. But in the game it does not wear a mask.
* NiceHat
* PlasmaCannon: The MX-19 "Muramasa" plasma-cutter cannon
* StrongFleshWeakSteel: Their energy weapon is [[HandWave "calibrated to leave only light burns on flesh"]], reportedly for security purposes. But strangely, that doesn't make it able to blast through an Allied Peacekeeper's bulletproof shield...

!!![=Archer maiden=]
-->"Our bows are drawn as foes draw near."

The Archer Maiden, was available during our research into Uprising-era arsenals. Though the Archer is female, like her airborne counterpart, the Rocket Angel, the Archer Maiden prefers to engage targets with a Greatbow which, surprisingly are capable of targeting and even following aircraft, as well as being a mean anti-infantry weapon.

* ActionGirl
* AmazonBrigade
* AntiAir
* BareYourMidRiff: [[http://images3.wikia.nocookie.net/__cb20090213194932/cnc/images/3/3a/RA3_ArcherMaiden1.jpg See this.]]
* EnergyBowAndArrows: They seem to use energy bows of some sort. They're physical bows, but they [[PowerGlows glow at the ends]] and the arrows they shoot glow too and are effective against ''tanks''.
* {{Stripperiffic}}: That making an Allied Peacekeeper wish there were more ladies in the infantry division when he upon seeing the Archer Maidens during the Allied assault on Shinzo's clan village.
-->"Heh heh... I wish we had more ladies in our infantry divisions... heh heh."

!!![=Shinobi=]
-->"We tend the Emperor's Garden!"

Master assassins and spies, Shinobi are legendary for their ability to kill silently and escape into thin air. The Emperor's killer elite resolutely cling to the old ways: the shuriken, the smoke bomb, and the sword.

* CripplingOverspecialization: Can't attack vehicles
* InstantAwesomeJustAddNinja
* {{Ninja}}
* OlympicSwimmer
* OneHitKill: Instantly kills any infantry expect Tanya, Natasha and Yuriko Omega
* SmokeBombs: he can use a smoke bomb to throw off enemy targeting.

!!![=Rocket Angel=]
-->"Do not underestimate us, for we bear the wrath of heaven."

Women are not allowed the honor of combat, unless they are insanely hyper girls in state-of-the-art combat suits, armed with paralysis whips, firing volleys of missiles, demolishing all in their path. The name taken from a famous anime show watched weekly by the imperial population, they are dubbed Rocket Angels.

* ActionGirl
* AmazonBrigade
* AntiAir
* BottomlessMagazines
* {{Jetpack}}
* MacrossMissileMassacre: Rocket Angels en masse can produce this. There is even an upgrade to make missile-firing units spam even more.
* {{Roboteching}}
* WhipItGood: Rocket Angels use laser whips to paralyse ground troops.

!!![=Imperial ore collector=]
-->"The Ore is in good hands."

An armored harvester tasked with rapidly gathering the massive resources needed to produce the Empire's top of the line forces. As an added precaution, it has been fitted with a small but effective collapsible cannon.

* HoverTank
* WorkerUnit

!!![=Sudden transport=]
-->"I am but a humble transport!"

To position their limited forces swiftly and safely, Imperial scientists developed this amphibious transport, able to camouflage itself as other objects or enemy vehicles.

* AwesomePersonnelCarrier: Ahovering APC that can disguise itself as an enemy vehicle to sneak its troops past enemy lines. Completely unarmed, though.
* DressingAsTheEnemy

!!![=Mecha Tengu / Jet Tengu]]
-->"Mecha Tengu, let's go!"

A dual purpose interceptor, the Mecha Tengu can fluidly change to a Jet Tengu and back, allowing pilots to easily engage air or ground units with it's 20mm autocannon.

* AwesomeYetPractical: This robot is a pilot assisted robot meant to combat infantry and scout ahead of forces. It is also used to gain air superiority by transforming into the Jet Tengu. Against tanks or ships, their autocannons are very ineffective, but it is superb against infantry and will tear through even the armour of a Kirov Airship given enough time. It is not strictly as good in its roles as its Allied counterparts but its versatility more than makes up for this weakness.
* MiniMecha
* Transformationsequence: Tengu launching into a backflip and transforming mid-air when switching between mecha and jet forms. In-game.
* TransformingMecha: Dunno if it's intentional or not but the Mecha Tengu [[http://27.media.tumblr.com/NAJN8JTZ6jz9z4ocLT05SnPTo1_500.jpg stylistically resembles]] a [[{{Macross}} Variable Fighter in Gerwalk mode]]. Even the transformation and hovering movement is similar.
-->"Mecha Tengu, GO!"
* ShoutOut: One of the lines said by the Tengu pilots, "Who do they think they are?", might be a reference to the Anime Tengen Toppa Gurren Lagann, in which Kamina, Simon as well as the other characters of the Dai-Gurren Brigade has the following catchphrase: "Who do you think I am?"
* {{Youkai}}: It's long nose. The Command and Conquer wiki explicitly points the connection to the mythical beast, calling it a half-bird half-man with a long nose and a bad temper.

!!![=Tsunami tank=]
-->"The Tsunami Rises!"

The Emperor's mainline tanks, Tsunamis transform into amphibious units as needed. It's armor-piercing cannon is weaker than the other faction's tanks but they have a higher rate of fire and their special nanodeflectors can nullify most incoming attacks.

* HoverTank
* MilitaryMashupMachine
* {{Nanomachines}}: The Tsunami Tank can use it's nanobots, which are usually used to fire it's shells, to form a nanodeflector around the tank. This will temporarily increase the Tsunami Tank defenses against enemy assault. The Tsunami Tank also will repair itself while the Nano Deflectors are engaged. This feature was removed from Uprising for unknown reasons.
* TankGoodness

!!![=Striker VX / Chopper VX=]
-->"VX, all systems green."

A counterpart to the Tengu, the VX switches seamlessly between an anti-air mecha and an anti-ground helicopter, unleashing rocket swarms to obliterate the Emperor's enemies.

* AntiAir: Striker-VX form
* BottomlessMagazines
* ChickenWalker
* MacrossMissileMassacre
* MiniMecha
* Transformationsequence: The intro even shows it extending two spindly legs just prior to landing then folding back it's propeller before firing off-screen.
* TransformingMecha

!!![=Steel Ronin=]
-->"My Blade hungers, bring them to me!"

The Empire of the Rising Sun's new Battle Mach in Red Alert 3 Uprising, the Steel Ronin, is as of yet unknown to us. What is known, however, is that it wields a Beam Naginata and is expected to possess a heavily armored design which looks like a mix between samurai armor and the face of an oni. Despite its size, the Steel Ronin is very fast.

* AndIMustScream: Their details say that criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.
* BladeOnAStick
* PoweredArmor: DevilCoat suits
* {{Ronin}}: In ''VideoGame/CommandAndConquerRedAlert3: [[ExpansionPack Uprising]]'', Steel Ronin are a kind of battlesuit unit. Specifically, they are in the suits as a form of punishment for not following orders or related crimes and hope to regain their freedom again by doing battle against the Empire's enemies. [[DisproportionateRetribution They're apparently in constant pain too]]. Meanwhile, in the GameMod ''GameMod/RedAlert3Paradox'', Steel Ronin have layed down their weapons instead and, among other things, became tourist guides due to being in constant pain as they figured "Why should we follow these people again?"
* SuperSoldier: They are disgraced Imperial commanders in [[WetwareCPU life support armored suits]], although these guys are armed with [[BladeOnAStick energy-bladed naginatas]] that can cleave through tanks and entire ranks of infantry.
* {{Youkai}}

!!![=Wave-Force artillery=]
-->"We will take them by force!"

This mobile artillery unit forgoes ballistic shells in favor of a devastating particle beam, able to shred entire fortresses in a few well-placed shots. Less, if allowed to charge up to full power first.

* ChargedAttack: That can prematurely release, causing instant damage, even though it will not cause as much damage as it would if it had charged up to 100%.
* GlassCannon
* LongRangeFighter
* OneHitPolykill: However every target past the first unit hit will suffer less damage.
* WaveMotionGun

!!![=King Oni=]
-->To the slaughter!"

Few survive the Radiant Eyeblasters of the King Oni, the Empire's giant robot guardian. Whether crushing tanks with its massive arms or melting entire armies to slag, the King Oni more than lives up to its demonic name.

* CutscenePowerToTheMax: In ''3'', the [[HumongousMecha King Oni]] is shown to be {{Kaiju}}-sized in the cutscenes, although it is much smaller in game. Also, in one scene, it is shown [[CrowningMomentOfAwesome leaping up and punching a Kirov out of the sky]], but in game, King Onis have no anti-air capabilities except the [[AceCustom special ones]] piloted by [[AuthorityEqualsAsskicking Emperor Yoshiro and Kenji]].
* EyeBeams
* [[HumongousMecha]]: The [[http://www.ea.com/redalert/factions-empire.jsp?id=King_Oni official website data]] does some LampshadeHanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare".
* RammingAlwaysWorks: The King Oni can perform a bullrush for a short distance. Any enemy unit, be it a man or machine, will be crushed if in the King's way.
* ShoutOut: The King Oni resembles a cross between Ironman and a Gundam. Further driving the point home, the Emperor has the original prototype, which is red with gold accents (which are normally white, but are gold colored due to the Empire's canonical faction color). You even see him in a Ironman-like interface as he [[TemptingFate declares your imminent doom]].
* SuperPrototype: The prototype King Oni is faster, stronger, nigh indestructible and equipped with a absolutely devastating anti-aircraft rocket battery. [[spoiler:And it's piloted by George Takei.]] Apparently, the original King Oni is a super prototype, given to Emperor Yoshiro as a gift, which he uses when the enemy approaches his palace.
* {{Youkai}}: Fittingly, they resemble giant hulking brutes, though their main form of attack are EyeBeams. They do however have a [[RammingAlwaysWorks bull rush ability]] which causes them to rush forward and knock away anything unlucky enough to get in their way.
** [[spoiler: And The Emperor has the [[SuperPrototype original prototype]] of it. Its [[LawOfChromaticSuperiority red]], [[BiggerIsBetter bigger]], has [[MacrossMissileMassacre shoulder-mounted missile pods]] and [[AuthorityEqualsAsskicking The Emperor]] is gonna kick your ass with it.]]

!!![=Sunburst drone=]
Burst Drones are cute, deceptive flying robotic scout units, capable of detecting concealed enemy units such as Spies or Mirage Tanks. While completely unable to defend itself, the Burst Drone can attach itself to enemy vehicles and aircraft, slowing them down. Generally however, Burst Drones are more of an annoyance rather than a serious threat.

* ActionBomb / SuicideAttack: Can self-destruct in an EMP explosion, hopefully damaging anything around it. May cause grief, best used when attached to vehicles.
* {{EMP}}
* FragileSpeedster

!!![=Sea-Wing / Sky-Wing=]
-->"I've seen it all."

Swift and agile, the Sky-Wing is a dual-purpose submarine. Able to fire volleys of 'Aozora' missiles against enemy aerial threats while on the seas, it is also able to emerge from the seas and use it's swivel-mounted kinetic pulse-shot weapon to kill infantry with it's deadly accuracy and wear down enemies, raining death from the skies.

* AntiAir: Sea-Wing form
* IfItSwimsItFlies
* Transformationsequence

!!![=Giga Fortress=]
-->"Accessing viable targets."

Surveiliance research into the Empire of the Rising Sun's new weapons of the Uprising revealed the disturbingly strange Giga Fortress: a massive, aerial and naval war machine that has the design of a demon's head from Japanese mythology. What possessed the Empire to create such a monstrosity as this is anyone's guess, but the Giga Fortress will certainly be a threat to any Commander, Allied, Soviet or Imperial.

* BreathWeapon: The Giga Fortress uses this in air mode, that turns even Apocalypse Tanks to dust..
* MightyGlacier: Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
* TheJuggernaut: Giga-fortress from is a floating battleship that mounts ''four'' photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus [[BeamSpam four beam-cannon batteries]].
* Transformationsequence
* TransformingMecha: Much like several of the Empire of the Rising Sun's much smaller pilot-assisted robots, the Giga-Fortress has two completely different forms. As the sea-fortress, it is capable of defeating entire enemy armadas, shelling coastlines, or assaulting flight groups. As the sky-fortress, it can supposedly devastate anything on the ground with something called the God's Breath Device. Anything underneath the sky fortress would be crushed, were the sky fortress to revert back to its naval form overhead.

!!![=Yari mini-sub=]
-->"Command?"

Light two-man subs made for skirmishing and reconnaissance, Yaris are armed with torpedoes, but their best weapon is the crew's willingness to kamikaze enemy ships.

* ActionBomb / SuicideAttack: These are manned though, while not a pure suicide units, it can be used as such with devastating effects. This brutally devastating attack will sink the strongest Capital Ships; even Dreadnoughts won't survive.
-->"FOR THE EMPIRE!!"
* CoolBoat
* RammingAlwaysWorks

!!![=Naginata cruiser=]
-->"The Seas belong to the Empire!"

The ship-hunters of the Imperial Navy, a Naginata typically closes with its victims at an incredible speed and launches a spread of torpedoes, taking out multiple targets before they have time to respond.

* CoolShip
* MacrossMissileMassacre: Their special attack is fires many torpedoes at once

!!![=Shogun battleship=]
-->"The Day of the Shogun has arrived!"

The majestic Imperial standard-bearer, both decorative and awe-inspiring, the Shogun is a weapon of mass destruction, bombarding coastlines with weaponry that leave nothing standing. Heavily defended, Shoguns have historically never needed even minor repairs after battle.

* {{BFG}}: Six Shirada 400mm cannons
* CoolShip
* GratuitousJapanese: Ute! (Japanese for "Fire!" or "Fire at Will!") when Bombarding the Enemies
* MightyGlacier
* NamesToRunAwayFromReallyFast
* RammingAlwaysWorks: First is deploy an energy shield in the front of the hull. The ship then can then ram and kill another ship, or even Commandos like Natasha, Tanya however proves to be a pain to them up close.
-->"As a crashing wave"
** This is used to counteract the minimum range of the battleship's guns. The manual states that, during the initial attack of the Empire on the Soviet Pacific Fleet, several Soviet ships managed to make it inside the battleship's range and confidently start to fire at them. Cue the battleships accelerating and ramming them.

[[/folder]]

[[folder:Yuri unit]]

!!![=Initiate=]
-->"There is much to learn!"

These are Yuri's basic infantry and uses the power of their minds to fire a fiery beam that effective against infantry and vehicles. They are also capable of garrisoning buildings and the fastest to fire when garrisoned than Soviet Conscripts & Allied G.I.s.

* CannonFodder
* KillItWithFire
* PlayingWithFire: Initiates are pyrokinetics who attack by igniting fires with their powers. Initiates are an unholy terror when garrisoned into buildings, wiping out entire tank battalions in seconds. Their only real flaws are that they are more fragile and shorter-ranged than the basic infantry of other factions.
* PsychicPowers

!!![=Brute=]
-->"Give me your lunch money!"

The Brute is Yuri's anti-tank infantry. This unit is capable of clobbering both enemy infantry and vehicles at a close range with high attack power. Dogs will avoid Brutes and will not attack them.

* DumbMuscle
* PsychopathicManchild
-> ''I want to play!''
-> ''I like big toys!'''
-> ''Ouch! That hurts!''
-> ''It's plaaaytiiime!''
-> ''I WANNA GO HOME!!!''
-> ''I was only playing!''
* TheBrute
* ShoutOut: Of ComicBook/TheIncredibleHulk (in early appearances, the Hulk even had a gray skin personality named "Joe Fix It", like the Brutes). Additionally, their line "It is clobbering time, no?" is a reference to the "Joe Fix It," and The Thing, another comic book character of Marvel.

!!![=Virus=]
-->"No cure for this!"

This deadly infantry unit is equipped with a long-range rifle, capable of slaughtering any infantry unit with a single strike. Worse, the victim is killed not with a bullet but with a powerful toxin that leaves a dangerous residue that damages other infantry units unfortunate enough to walk through the poisonous cloud left by a Virus’s victim

* ActionGirl
* AmazonBrigade
* ColdSniper
* CripplingOverspecialization: Complete useless against tanks and buildings.
* DeadlyGas
* OneHitKill
* LongRangeFighter
* SniperRifle: That kills you and blows up your corpse into a cloud of poison. Any infantry killed by the cloud will undergo an identical process and release another cloud.

!!![=Yuri Clone=]
-->"Their will is my will..."

Defenceless in the traditional sense, this unit is equipped with a powerfully altered brain that allows it to take control of almost any enemy unit. This unit is identical to the Psi-Corps trooper possessed by the Soviet Army in Command & Conquer Red Alert 2.

* BaldOfEvil
* CloningBlues
* EvilSoundsDeep
* PsychicPowers

!!![=Yuri Prime=]
-->"There is only one true Yuri."

Yuri’s answer to Tanya and Boris is Yuri himself. Seated on a massive flying chariot, Yuri Prime is a much more capable and deadly version of the Yuri Clone

* BadassBoast
-->"There is only one true Yuri"
-->"I cannot be overcome"
-->"I am my own master, always"
-->"Your orders - my ideas"
* BaldOfEvil
* CripplingOverspecialization: Yuri Prime averts this trope to hell as his psychic power was able to affect anything other than airborne targets (and only while they stay airborne).
* EvilSoundsDeep
* NamesToRunAwayFromReallyFast
* PsychicPowers: Like his clones, Yuri Prime can control most vehicles and enemy infantry units, as well as most enemy structures, even turning enemy defences to his nefarious will.
Additionally, Yuri is equipped with an improved Psi Wave attack that instantly kills infantry in its area of effect and even damages units outside of the immediate blast radius. Yuri Prime is in greater control of this effect than his clones are; when he uses his Psi Wave attack, he does not damage allies.

!!![=Lasher tank=]
-->"Prepare for your lashes!"

The Lasher tank was the Main Battle tank of Yuri's faction. The trademark of this tank was it has a grinder in front of it and can crush units just like the other main battle tank.

* HitAndRunTactics
* TankGoodness
* ReportingName

!!![=Chaos Drone=]
Chaos drones are unmanned vehicles that are capable of deploying hallucinogenic gases that will confuse affected enemy units, causing them to force friendly fires units or buildings with greater firepower and speed.

* AttackDrone
* HatePlague: Or to be more exact, the gas causes units affected by it to prioritize targeting friendlies over targeting foes, with an [[UnstoppableRage extra helping of doubled rate of fire]].
* Mecha-Mooks

!!![=Gattling Tank=]
-->"Let the bullets fly!"

The Gatling tanks was the anti-aircraft and anti-personnel vehicles of Yuri's faction. It attacks with twin gatling cannons which will speed up as they attack a target. The faster they fire, the more damage is dealt.

* DirtyCoward: They certainly like to dish out punishment at long range but flee at the first whiff of a counterattack.
* GatlingGood
* FragileSpeedster
* TankGoodness
* TanksButNoTanks

!!![=Magnetron=]
-->"Let's bring them closer to us!"

When deployed against vehicles, this unique weapon unleashes a powerful magnetic force that levitates the enemy vehicle, pulling it toward Yuri’s forces where it can be mind controlled with impunity. Additionally, the Magnetron can deal significant damage to structures by firing an intense magnetic beam at buildings. The main drawback of the Magnetron is that it is virtually defenceless against enemy infantry, having no effective weapon against them and no way to drag them closer.

* StockFootage / PaletteSwap: The Magnetron's beam appears to be a recolored version of the Distruptor tank's sonic beam in Tiberian Sun.
* SupportPartyMember: The Magnetron is helpless against infantry and aircraft. Realistically, Magnetrons themselves cannot harm units. They may only attack one unit at a time, so swarming them with a group of tanks may also be effective. Guardian GIs and Tesla troopers are a particular threat to it, since they are both anti-tank specialists. Magnetrons are also incapable of squishing infantry. However, Magnetrons are effective in one other way: tanks and ships levitated by it are vulnerable to anti-air attack, so it is wise to accompany Magnetrons with Gatling tanks. Magnetrons can also be used, under certain circumstances, to move other vehicles over otherwise impassable gaps, such as cliffs, quickly.

!!![=Slave miner=]
-->"This all belongs to Yuri!"

Slave miner was the ore collector of Yuri's faction, it collects ore with the use of its slaves. It can be moved anywhere and convenient to use. Armed with a sentry gun like War miner. Despite there size, they do appire to be quite fast, and since the ore refinery part travel's around with it, it is a nice way to gain those credit's without the need of the waste of more to build a new refinery.

* LargeHam
-->"DIG! DIG!"
-->"WE NEED MORE!!"
-->"DEFEND THE ORE!!!!"
* CoolGuns/MachineGuns
* MobileFactory
* SlaveMooks: Is a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're roughly on par with the Technician unit from the early Command & Conquer games (unless they somehow reach Elite...).
* StoneWall
* WeWillUseManualLaborInTheFuture: Even though Yuri has genetic manipulation, mind control technology and a laser-armed UFO unit. However, consider that Yuri is a madman, and the "Slave Miner" vehicle's driver lampshades the act by saying "Slaves are cheap!". It also gives the other two nations even more reasons to fight Yuri, and freeing the slaves is actually possible.
* WorkerUnit

!!![=Mastermind=]
-->"Time for a brain storm!"

Another extension of Yuri’s mind control technology, the Master Mind vehicle is capable of safely mind controlling a large group of enemy units at a time. However, this unit can’t stop itself from mind controlling additional enemy units. Exceeding its unit limit causes the device to break down and selfdestruct, releasing all of its formerly captured units.

* BrainInAJar
* CastFromHitPoints
* ExplosiveOverclocking
* TankGoodness: This is a giant [[BrainInAJar brain in a tank]] that {{Brainwashe|d}}s ''any'' enemy organic ground units that get too close. [[ExplosiveOverclocking Which can backfire]] [[CastFromHitPoints if it controls too many.]]
* TanksButNoTanks
* TheHypnotoad
* TheMinionMaste

!!![=Floating Disc=]
-->"Yuri's collection agency"

The weirdest aircraft in Yuri's Revenge, it was inspired in Hollywood movies thanks to Yuri. This aircraft can wreak havoc from air, land and surface of the water.

* FlyingSaucer
* FrickinLaserBeams: That can meltdown infantry like Desolator

!!![=Boomer=]
-->"Let the missiles fly!"

Like Soviet Typhoon Subs, the Boomer is a stealth unit, capable of closing in on an enemy position without being spotted. Against other naval foes, the Boomer is capable of launching deadly torpedoes. However, it is their ballistic missiles, which are used against land targets, that make the Boomer such a deadly foe.

* CoolBoat
* MightyGlacier
* {{Roboteching}}
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* LightIsNotGood: If there is a rising sun symbol in their flags, this means they are good guys, right? '''Wrong!'''
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* Hypocrite: They make claims about "the evils of capitalism" despite that they're all extremely power hungry and most of them seem actually like killing.

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* Hypocrite: {{Hypocrite}}: They make claims about "the evils of capitalism" despite that they're all extremely power hungry and most of them seem actually like killing.



* Hypocrite: Calls out Future Tech for killing Soviet civilians with cryo legionaries even though description of Soviet units stated they did the same thing with the Sickle.

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* Hypocrite: {{Hypocrite}}: Calls out Future Tech for killing Soviet civilians with cryo legionaries even though description of Soviet units stated they did the same thing with the Sickle.
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* BettyAndVeronica: The Veronica to Eva's Betty for Commander's Archie.

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* BettyAndVeronica: The In [=RA3=], she is the Veronica to Eva's Betty for Commander's Archie.
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* BettyAndVeronica: The Veronica to Eva's Betty for Commander's Archie.


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* BettyAndVeronica: The Betty to Tanya's Veronica for Commander's Archie.
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* WellIntentionedExtremist: Stalin in ''Red Alert'' and his cronies try to pass themselves off as well-intentioned, particularly in his cronies' [[TheStarscream Starscream-esque]] moments (as they did in RealLife). Likewise to Premier Cherdenko. They fail utterly since all the Soviets in the original game come off as {{Complete Monster}}s, and Cherdenko clearly only cares about himself.

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* WellIntentionedExtremist: Stalin in ''Red Alert'' and his cronies try to pass themselves off as well-intentioned, particularly in his cronies' [[TheStarscream Starscream-esque]] moments (as they did in RealLife). Likewise to Premier Cherdenko. They fail utterly since all the Soviets in the original game come off as {{Complete Monster}}s, and Cherdenko clearly only cares about himself.
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!Faction


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!Character
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** This trope is invoked by name in the first level of Red Alert 2's Soviet campaign when you build your first Conscript.
--->'''Lt. Sofiya:''' Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.
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*** To elaborate: An elite (fully promoted) Aegis Cruiser can destroy a [[MightyGlacier Kirov Airship]] in ''three seconds'', and that thing is the most durable unit in the game.

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*** ** To elaborate: An elite (fully promoted) Aegis Cruiser can destroy a [[MightyGlacier Kirov Airship]] in ''three seconds'', and that thing is the most durable unit in the game.

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