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* ABirthdayNotABreak: Cham-Cham's second quest is during her birthday, but the Ninth Territory gets attacked


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* NamedAfterSomebodyFamous: Like many other ogres of the Nine Territories, she is named after someone from the Sengoku period, Tsuruhime.


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* TsurimeEyes
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* AdorablyPrecociousChild: She tries her best to act as a leader for the Nine Territories, but she's also prone to thinking about getting taller and enjoys playing games with the other children of the Ninth Territory as well.


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* OnlySaneMan: Downplayed when it comes to the territory lords, she has to deal with both Yoshitsugu's stubbornness and Shuza's greed.
** She ends up visiting Yoshitsugu and [[CrowningMomentOfFunny forcing him]] to have tea with her when he works too hard in his character quest. [[CrowningMomentOfHeartwarming He laughs and ends up obliging]].
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* InsistentTerminology: Both Rasheem and Kalifa keep on calling her "princess", and she has to constantly remind them that she's now the ''queen'' of the Lake of Sand.


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* BecomingTheMask: In her backstory. She was initially inserted into Ashrina's household by Mustapha to provide a convenient source of information for her foster father's capers. She ends up becoming Ashrina's closest friend and confidant, and her most trusted agent.
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* MundaneUtility: One of the side stories implied that he used the AWESOME power of his magical science to...provide the Volunteer Army with cheap potatoes and beans through Aida. Sage Dilma surprisingly approves this. While we do know that those potatoes and beans are ''byproducts'' of magic, it's begs the question of just what kind of experiment did he use that actually resulted in useful things.

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** ElaborateUndergroundBase: The ''Academy Festival'' side-story reveals that he has his own personal ''underground lair'', complete with traps and golems to defend it.



* CloudCuckooLander: While some eccentricity is expected of wizards, even fellow wizards are thoroughly weirded out by Melchior's antics.

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* CloudCuckooLander: While some eccentricity is expected of wizards, even fellow wizards magi are thoroughly weirded out by Melchior's antics.



* OOCIsSeriousBusiness: In the beginning of the Book 2, he actually ''apologized'' for his recent screw-up involving a ship's engine test run, shocking Pirika. Then he talks about installing self-destruct mechanism on Lake of Sand golems, at which point we knew that he doesn't change at all.

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* OOCIsSeriousBusiness: In the beginning of the Book 2, he actually ''apologized'' for his recent screw-up involving a ship's engine test run, shocking Pirika. Then he talks about installing self-destruct mechanism on Lake of Sand golems, at which point we knew it becomes clear that he doesn't didn't change at all.one whit.



The overseer of the Tower of Destiny, which focuses on space-time magic (which includes summoning and translocation spells like teleportation) as well as spells that deal with an object or person's Fate. In Fatima's case, her connection to Fate is so strong that it's severely impacted her worldview and personality, and as a result she comes off as curt, impatient, and very abrasive to whoever she interacts with.

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The overseer of the Tower of Destiny, which focuses on space-time magic (which includes summoning and translocation spells like teleportation) as well as spells that deal with an object or person's Fate. In Fatima's case, her connection to Fate is so strong that it's severely impacted influenced her worldview and personality, and as a result she comes off as curt, impatient, and very abrasive to whoever she interacts with.
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The homeland of the Ogres, the Nine Territories of Fire is a rugged place filled with towering volcanoes, and a people used to conflict due to the seemingly never-ending infighting between the Lords of the land and their armies. The name of the country comes from the nine great volcanoes scattered across the island, around which the nine great cities of the Orges are built.

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The homeland of the Ogres, the Nine Territories of Fire is a rugged place filled with towering volcanoes, and a people used to conflict due to the seemingly never-ending infighting between the Lords of the land and their armies. The name of the country comes from the nine great volcanoes scattered across the island, around which the nine great cities of the Orges Ogres are built.

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----

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\n----''Destiny has begun to move once more...''




A mysterious figure that had followed Phoena's journey from the very beginning, she only reveals herself once the Hero and his companions make it to the World Tree Library. There she reveals her true identity -- she is the Inscriber of the Chronicle, and as such is privy to all its secrets. She assists Phoena in regaining her memory, and from that point on continues to give advise on what needs to be done to defeat the Black King once and for all.
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* AmbiguouslyHuman: While she maintains the form of a Forest Sprite, it soon becomes clear that Yggdra is anything but, though exactly ''what'' she is never gets revealed.



* CrypticConversation: Her introduction to the main characters come off as this. While she's essentially just telling the truth, the Hero or Phoena or even Pirika won't gain the context to ''understand'' what she meant until much MUCH later.



* IcyBlueEyes

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* IcyBlueEyesIcyBlueEyes: One of the very noticeable things about her, especially once she drops her fortuneteller disguise.



* MysteriousWaif
* Really700YearsOld

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* MysteriousWaif
MysteriousWaif: In her guise as the Fortune Teller.
* Really700YearsOldReally700YearsOld: While never stated directly, it's hinted that Yggdra is ''ancient'', and has knowledge of civilizations long dead.



An ambitious feudal lord from the Nine Territories, Shuza fully believes it is his birthright to bring the world together under his rule. Because of this he initially sought to put Phoena and her Chronicle under his control, though the intervention of the Hero, as well as the disruption caused by the Black Army, put all of this on hold.

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An ambitious feudal lord from the Nine Territories, Shuza fully believes it is his birthright to bring the world together under his rule. Because of this he initially sought to put Phoena and her Chronicle under his control, though the intervention of the Hero, as well as the disruption caused by the Black Army, put all of this his plans on hold.hold. For now.

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Much like the tribes of Spirit Island, the Ogres of the Nine Territories don't have a centralized leadership. Instead the Lords of the Territories participate in a semi-regular tournament that is held when the volcano at the Temple of Fire erupts. The winner of the tournament gains greater influence over the other Ogre clans, until the next tournament that is.

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Much like the tribes of Spirit Soul Island, the Ogres of the Nine Territories don't have a centralized leadership. Instead the Lords of the Territories participate in a semi-regular tournament that is held when the volcano at the Temple of Fire erupts. The winner of the tournament gains greater influence over the other Ogre clans, until the next tournament that is.




An ambitious feudal lord from the Nine Territories, Shuza fully believes it is his birthright to bring the world together under his rule. Because of this he initially sought to put Phoena and her Chronicle under his control, though the intervention of the Hero, as well as the disruption caused by the Black Army, put all of this on hold.
----



* FrontlineGeneral: Despite all of the tropes listed here, he is more than willing to lead his troops in the front, rather than just sitting around and be smug about it. It's perhaps this trait that gave him so many followers (some of them are even recruitable 4-star or 5-star arcanas!), because his methods and his love for battles resonates with the common spirit of Nine Territories.

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* FrontlineGeneral: Despite all of the tropes listed here, he is more than willing to lead his troops in the front, rather than just sitting around and be smug about it. It's perhaps this trait that gave him so many followers (some of them are even recruitable 4-star or 5-star arcanas!), Arcana!), because his methods and his love for battles battle resonates with the common spirit of Nine Territories.



* {{Pride}}: His most prominent trait. Even after Phoena [[spoiler: forced him into accepting a continent-wide alliance against the Black Army]], he's still full of himself. He relents only because it's a chance to show that he's the most powerful leader in the entire continent. It's exactly this reason that made [[OldMaster Bokuden]] defected from him.

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* {{Pride}}: His most prominent trait. Even after Phoena [[spoiler: forced him into accepting a continent-wide alliance against the Black Army]], he's still full of himself. He relents only because it's a chance to show that he's the most powerful leader in the entire continent. It's exactly this reason that made [[OldMaster Bokuden]] defected from him.leave his service.







The young leader of the Ninth Territory, Tsuru is unusual among her contemporaries in that she wants an end to the constant fighting in her home country. Because of this she and her followers are looked down-upon by the other feudal lords, but its because of these ideals that the Hero and his party eventually agree to represent her province in the tournament.
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* SupportPartyMember: Not a recruitable character yet in Global, but data left in the game indicates that her skillset lends tis way.

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* SupportPartyMember: Not a recruitable character yet in Global, but data left in the game indicates that her skillset lends tis this way.

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* AmbitionIsEvil: See ArcVillain below.
* ArcVillain: For the stretch of the Nine Territories' main story arc, he acts as this, [[spoiler:having kidnapped Phoena to fulfill his ambition with the power of her chronicle]].
* ArrogantKungFuGuy: ''Very'' full of himself, yet there's no denying that's he can definitely back his boast.
* BadassInCharge: The lord of his territory.
* FrontlineGeneral: Despite all of the tropes listed here, he is more than willing to lead his troops in the front, rather than just sitting around and be smug about it. It's perhaps this trait that gave him so many followers (some of them are even recruitable 4-star or 5-star arcanas!), because his methods and his love for battles resonates with the common spirit of Nine Territories.
* ItsAllAboutMe: He thinks the Nine Territories belong to him, even when the tournament results hasn't been decided yet.
* {{Pride}}: His most prominent trait. Even after Phoena [[spoiler: forced him into accepting a continent-wide alliance against the Black Army]], he's still full of himself. He relents only because it's a chance to show that he's the most powerful leader in the entire continent. It's exactly this reason that made [[OldMaster Bokuden]] defected from him.
* TokenEvilTeammate: 'Evil' is only a slight stretch, but among the leaders, he's the most proactively obstructive and ruthless. Even after [[spoiler: the alliance was formed]], he's still as arrogant as ever, and doesn't think much of his comrades.





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\n* AmazonBrigade: Has one, consisted of [[TheSlacker Ibuki]], [[DoesNotKnowHisOwnStrength Sana]], and [[NinjaBrat Fuuko]]. Like Shuza's men, you can eventually recruit them if you're lucky.
* PromotedToPlayable: In the JP server.
* ReasonableAuthorityFigure: When the Black Army [[spoiler: interrupted the tournament and causes confusion among the contestants]], she stepped up to calm them down, and sides with Hero and Co. for the remainder of the story after the Nine Territories arc.
* SupportPartyMember: Not a recruitable character yet in Global, but data left in the game indicates that her skillset lends tis way.
* TokenMiniMoe: Among the NPCs listed here, she looks like the youngest, even among the [[OlderThanTheyLook earth sprites]].

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The chief of the Thousand Rivers tribe, Rafalgar epitomizes his people's love of a good brawl, and often follows a policy of "fight first, talk later". Despite this, he's reasonable enough to listen to those who manage the prove themselves to be exceptionally good fighters.
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* HotBlooded

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* HotBloodedHotBlooded: Boy, is he.


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The chieftain of the Sea Breeze Tribe, Oletta is also the architect behind the Ark her people is constructing. She has a low opinion of outsiders, but much like Rafalgar, she tolerates their presence as long as they don't disrupt the work of her tribe.
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Ashrina's adjutant, Kalifa is also the young queen's chief adviser, drawing upon his decades of experience as both a warrior and a bureaucrat to temper her decisions. While he adventured extensively in his youth, these days he seems to be more content to oversee the day-to-day running of the palace's functions.

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* BloodKnight: A shared trait among pretty much everyone in Thousand Rivers tribe; he LOVES battles, and he'll make you never forget about it. When you first landed at Soul Island, you landed in his territory. While it's common in fiction for those of elvish trait to reject humans entering their homeland, it's notable that he attacks you first before threatening the Hero to get out.

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* BloodKnight: A shared trait among pretty much everyone in Thousand Rivers tribe; he LOVES battles, and he'll make you never forget about it. When you first landed at Soul Island, you landed in his territory.territory, by which he and his men attacked you shortly after. While it's common in fiction for those of elvish trait to reject humans entering their homeland, it's notable that he attacks you first before threatening the Hero to get out.


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* DefeatMeansFriendship: He's nicer to the Hero and Co. after they defeated him.

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* ReasonableAuthorityFigure: In Linia's quest, she offers help for Linia's wildlife conservation effort, but not before warning Linia about things that might go wrong in the process.
* OutOfFocus: She doesn't appear much in the main story of Book 1, and only featured prominently in some character quest. Then she gained a minor role at the start of the Book 2.





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\n* ChekhovsGunman: You first saw her after starting the game, so you'd be forgiven if you think that she just existed in the Recruit menu or the tutorial. Then she appears when the story shifted to World Tree Library in Soul Island.
* FortuneTeller: Complete with a CrystalBall. In game, she predicts the allies that will join your quest, i.e. recruiting new allies.
* IcyBlueEyes
* InTheHood: Her attire in the Recruit menu.
* MagicLibrarian: Of the World Tree Library.
* MysteriousWaif
* Really700YearsOld
* SeriesMascot: Not so much as Pirika, but still counts as this; she manages the Recruit menu (which you will regularly visit depending on how much Prysma/tickets you have), and has the same name as the continent.

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* BigGood: The closest thing to one; meeting him is pretty much what sparked Hero's journey around Yggdra, and Hero and Co. pretty much report to him. At the beginning of Book 2, he even prepares some resources for Hero's next adventure, namely, resources to build a ship.



* BigBad: PlayedForLaughs. He's one for an event related to golems, which he released in mass quantities.
* BunnyEarsLawyer: It's no denying that he's a very talented wizard in, uh...whatever he does.




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** Really, if anything is wrong in a story or an event, try to look for its cause. If the cause it's magic-related, this guy is the most likely suspect, especially if explosions are involved.
* OOCIsSeriousBusiness: In the beginning of the Book 2, he actually ''apologized'' for his recent screw-up involving a ship's engine test run, shocking Pirika. Then he talks about installing self-destruct mechanism on Lake of Sand golems, at which point we knew that he doesn't change at all.
* StuffBlowingUp: ''Very'' fond of this. At the start of the Book 2, he 'fixed' some Lake of Sand golems by adding self-destruction features, presumably not for safety, but for the heck of it.




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* [[OnlySaneMan Only Sane Woman]]: When you're surrounded by Melchior's craziness, Fatima's general apathy, and the quirks of pretty much the ''entire faculty'' and still being reasonable enough in conversations, you're pretty much this.



* JerkWithAHeartOfGold: She's very aloof and blunt, but she's still capable of being kinda nice. [[ItMakesSenseInContext When it appears that Knuckle died in the process of retrieving her stolen cookies]], she gave a cookie to Lizerotte for his grave. Then Knuckle loudly makes his entrance, and impending boom awaits...



* BadassGrandpa: While you never fought him in gameplay, it's implied that he fought quite many battles. He even stays level-headed in the ''Desert Lullaby'' side story.




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* BloodKnight: A shared trait among pretty much everyone in Thousand Rivers tribe; he LOVES battles, and he'll make you never forget about it. When you first landed at Soul Island, you landed in his territory. While it's common in fiction for those of elvish trait to reject humans entering their homeland, it's notable that he attacks you first before threatening the Hero to get out.
* CarryABigStick: A ''pillar'', it seems. In-gameplay, it manifest as a wooden club.
* HotBlooded
* InsultBackfire: Count how many times Pirika called him a battle-maniac. Then count how many times he thanked her for it, remarking that it suits him well.
* ReasonableAuthorityFigure: Despite all of the traits listed here, he's ''much'' easier than Shuza to be convinced to an alliance against Black Army in the final chapters of Book 1. While that might be because he wanted to fight Black Army in one huge battle, it doesn't change the fact that he pretty much said 'yeah, okay' to the proposal.
* TheRival: To Shuza. In Jedah's Chain Story, their fight almost sparks a full-blown war. Even after both of them (and Yoshitsugu) [[spoiler: was forced to work in the field as punishment]], he can't help but provoke Shuza into a little competition.




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* TheCynic: She doesn't have much confidence about the war with the Black Army, even preparing a contingency plan to flee Yggdra anytime with the help of the Sea Breeze Tribe.
* GenreSavvy: When the Hero went to Sea Breeze tribe to find a ship navigator, she warned him to not attract too many of them to his cause because she wanted some people from the tribe for ''her'' contingency plan above. This is because she heard stories of the Hero attracting many kinds of people, from humans to demons.
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* BerserkButton: Mention of her apparent great age, as Melchior soon found out.

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!!Ashrina

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!!Ashrina!!Queen Ashrina



The young sovereign of the Lake of Sand, Ashrina rarely leaves the palace, but is not ignorant of the current plight of her people. Due to her station she cannot act directly however, and instead has to rely on loyal agents like Farrah to see her will done.
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* TheHighQueen: For the people of the Lake of Sand.
* ReasonableAuthorityFigure: Is willing to give leeway to the Volunteer Army instead of treating them with suspicion when they first arrive in her country. She's also willing to work with people former outlaws like Mustapha if that's what it takes to help her country.
* SilkHidingSteel: While seemingly a frail young woman, in the ''Desert Lullaby'' side story, she willingly puts herself in harms way [[spoiler:to free Farrah from her brainwashing]].




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* CoolOldGuy: While not as old as Rasheem, Kalifa is at an age where he shouldn't be traipsing across the desert with a group of younger adventurers on a quest. He does so anyway, if only because he's the one who knows where the rare ingredients they're looking for could be found.
* TheGoodChancellor: Makes sure that the palace bureaucracy is running smoothly while Ashrina was (secretly) sick with Desert Fever.
* UnusuallyUninterestingSight: No one seems to comment on the fact that he has a bird's nest on top of his head.




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Ashrina's close friend and chief spymaster of the palace. While Kalifa acts openly on the queen's behalf, Farrah is the one that moves when things have to be dealt with discretion. She's also more than willing to get her hands dirty if that's what it takes to ensure Ashrina's safety. Finally, she's Mustapha's adopted daughter, and his first apprentice, so she's more than familiar with the ins and outs of the Lake of Sand's dark underworld.
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* ActionGirl: As someone raised by Mustapha, what do you expect?
* BrainwashedAndCrazy: In the last quarter of the ''Desert Lullaby'' side story, after she tries infiltrating the HQ of the Dragon Sect. She gets better.
* HappilyAdopted: Though even she has difficulty calling Mustapha, of all people, "dad".
* TheSpymaster: Maintains a large web of agents across the Lake of Sand, though she isn't above to doing some infiltrating of her own if that's what it takes to gather information.
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The overseer of the Tower of Destiny, which focuses on space-time magic (which includes summoning and translocation spells like teleportation) as well as spells that deal with an object or person's Fate.

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The overseer of the Tower of Destiny, which focuses on space-time magic (which includes summoning and translocation spells like teleportation) as well as spells that deal with an object or person's Fate. In Fatima's case, her connection to Fate is so strong that it's severely impacted her worldview and personality, and as a result she comes off as curt, impatient, and very abrasive to whoever she interacts with.

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* OlderThanTheyLook: Despite looking barely in her twenties, Dilma is actually more than a century old, or even older.

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* TheMentor: To Orianna.
* OlderThanTheyLook: Despite looking barely in her twenties, Dilma is actually more than a century old, or even older.
older.


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--> '''Pirika:''' (upon seeing Fatima's "state" for the first time) If you don't have enough money for clothes, we can help raise money to get you some?

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The Sage in charge of the Tower of Life, which specializes in healing magic, medicine, as well as spells that could bring inanimate objects to life. Dilma is the level head between her two other associates, and often mediates disputes between the two.

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The Sage in charge of the Tower of Life, which specializes in healing magic, medicine, as well as spells that could bring inanimate objects to life. Dilma is the level head mediating voice between her two other associates, and often mediates disputes colleagues, balancing things out between the two.Melchior's bombastic nature and Fatima's aloofness.




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* AlchemyIsMagic: One of the focuses of study of the Tower of Life. Dilma herself is a master-level potion brewer who has, among other things, created an elixir that ''reverses aging''.
* OlderThanTheyLook: Despite looking barely in her twenties, Dilma is actually more than a century old, or even older.



* OlderThanSheLooks: Much like Dilma, in-game dialogue hints that Fatima is much ''much'' older than she looks.

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* OlderThanSheLooks: OlderThanTheyLook: Much like Dilma, in-game dialogue hints that Fatima is much ''much'' older than she looks.

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* LargeHam: Probably only out-hammed by Isiah, at that.

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* AbsentMindedProfessor: Totally forgets about the fact that the Academy was preparing for its annual festival, ''despite how most of the students and faculty of the Towers were busy in preparing for it.''
* CloudCuckooLander: While some eccentricity is expected of wizards, even fellow wizards are thoroughly weirded out by Melchior's antics.
-->'''Fatima:''' It's safe to say whatever he's got planned, we're in for a shock.
* ChildhoodFriends: With Orianna. She's the only one who can get away with calling him "Melcy" too.
* InSeriesNickname: Professor Pervert, or variants thereof.
* LargeHam: Probably only out-hammed by Isiah, Isaiah, at that.



The Sage in charge of the Tower of Life, which specializes in healing magic, as well as spells that could bring inanimate objects to life.

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The Sage in charge of the Tower of Life, which specializes in healing magic, medicine, as well as spells that could bring inanimate objects to life. life. Dilma is the level head between her two other associates, and often mediates disputes between the two.

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* LadyAndKnight: The Knight to Juliana's Lady. [[spoiler:The fake Juliana, of course/]]

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* LadyAndKnight: The Knight to Juliana's Lady. [[spoiler:The [[spoiler:To the fake Juliana, of course/]]course, and not the real one, who can more take care of herself well enough.]]



The Sage in charge of the Tower of Might, which specializes in the research and development of magical tools and weaponry. Melchior himself is a bombastic and ever-curious man with a love of spectacle and big explosions. Most academy students, and more than one Tower alumna, has advised staying as far away from him as humanly possible.
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* LargeHam: Probably only out-hammed by Isiah, at that.
* MadScientist: Certainly fits the mold the most of all the Wizards introduced in the game. Not helped at all by the fact that his default reaction to discovering something new is try to figure out if it could be used to blow something up.



The Sage in charge of the Tower of Life, which specializes in healing magic, as well as spells that could bring inanimate objects to life.
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[[/folder]]

[[folder:Maze Pass]]
South of the Sage Towers lay the mountainous terrain of the Maze Pass, home of the kingdom of the Earth Sprites, as well as their neighbors the Flame Sprites. Underneath the endless tunnels and labyrinths that give the Pass its name, the dour Earth Sprites toil tirelessly away from the eyes of surface dwellers, while the Flame Sprites pitch in and help in any way they could.

For countless years, the Earth and Flame Sprites shared the caverns of the pass, but a few decades ago an enterprising group of Flame Sprites led by Rolo set off and founded a colony of their own on the surface. It's been a surprising success so far.

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\n[[/folder]]\n\n[[folder:Maze Pass]]\nSouth The overseer of the Sage Towers lay the mountainous terrain Tower of the Maze Pass, home of the kingdom of the Earth Sprites, Destiny, which focuses on space-time magic (which includes summoning and translocation spells like teleportation) as well as their neighbors the Flame Sprites. Underneath the endless tunnels and labyrinths spells that give the Pass its name, the dour Earth Sprites toil tirelessly away from the eyes of surface dwellers, while the Flame Sprites pitch in and help in any way they could.

For countless years, the Earth and Flame Sprites shared the caverns of the pass, but a few decades ago
deal with an enterprising group of Flame Sprites led by Rolo set off and founded a colony of their own on the surface. It's been a surprising success so far.object or person's Fate.



!!Baldur

!!Olga

!!Rolo

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!!Baldur

!!Olga

!!Rolo
* BrutalHonesty: When Fatima doesn't like you, she won't mince words. At all.
* CrypticConversation: What Fatima shared with Phoena at the end of her "test". While Pirika couldn't understand its meaning at all, Phoena easily picked up on what Fatima meant.
* DeadpanSnarker: Well ''someone'' of equal station has to comment on Melchior's craziness, after all.
* GodivaHair: Her "outfit" is really just her hair wrapped around her naughty bits.
* ItAmusedMe: The reason why Fatima does anything, up to and including sending Knuckle and Lizerotte to get back stolen ''cookies''.
* NotSoAboveItAll: Even she's a little freaked out when Phoena fangirls about her research about counteracting summoned monsters.
--> ''For now, maybe I'll settle for... you letting go of my hand. Right now.''
* OlderThanSheLooks: Much like Dilma, in-game dialogue hints that Fatima is much ''much'' older than she looks.
* RapunzelHair: Her blonde hair is so long, she essentially uses it as an alternative to clothing. [[http://i.imgur.com/rAd8pfv.jpg Observe]].
* YouCantFightFate: Her attitude at first -- as the Witch of Fate, her magic is irrevocably tied to the fate of the world, including its eventual end. Her experience with Phoena soon changes her mind, however.



[[folder:The Lake of Sand]]

A country mostly covered by the desert sands and bordered by the sea, the Lake of Sand is a harsh land that breeds a hardy people. Despite the difficult conditions, its boasts a vibrant culture, and the dancers and bards it produces are known far and wide.

Like the Holy Kingdom, the Lake of Sand has its own royal family, who rule from the city that shares the country's name.

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[[folder:The Lake [[folder:Maze Pass]]
South
of Sand]]

A country mostly covered by
the desert sands Sage Towers lay the mountainous terrain of the Maze Pass, home of the kingdom of the Earth Sprites, as well as their neighbors the Flame Sprites. Underneath the endless tunnels and bordered by the sea, the Lake of Sand is a harsh land labyrinths that breeds a hardy people. Despite give the difficult conditions, Pass its boasts a vibrant culture, and name, the dancers and bards it produces are known far and wide.

Like the Holy Kingdom, the Lake of Sand has its own royal family, who rule
dour Earth Sprites toil tirelessly away from the city that shares eyes of surface dwellers, while the country's name.Flame Sprites pitch in and help in any way they could.

For countless years, the Earth and Flame Sprites shared the caverns of the pass, but a few decades ago an enterprising group of Flame Sprites led by Rolo set off and founded a colony of their own on the surface. It's been a surprising success so far.




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!!Baldur

!!Olga

!!Rolo
[[/folder]]

[[folder:The Lake of Sand]]

A country mostly covered by the desert sands and bordered by the sea, the Lake of Sand is a harsh land that breeds a hardy people. Despite the difficult conditions, its boasts a vibrant culture, and the dancers and bards it produces are known far and wide.

Like the Holy Kingdom, the Lake of Sand has its own royal family, who rule from the city that shares the country's name.
----

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The captain of the Holy Queen's bodyguard, Sir Einslotte was once part of the knights that attended the previous ruler.

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The captain of the Holy Queen's bodyguard, Sir Einslotte was once part of the knights that attended the previous ruler. He is content for now to bide his time, and wait for the chance to avenge the death of his previous liege at the hand of one of the Black Army's commanders.


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* BadassInDistress: Spends most of ''The Queen's Ascension'' side story in prison under false charges.


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* ReasonableAuthorityFigure: Allows the Hero and his party time to explain their circumstances before judging them.


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* SupportingLeader: Leads the armies of the Round Table Conference in an obvious assault on the Royal Capital to draw the Black Troops there away from the Hero and his party.

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* ScarsAreForever: A testament to all the battles he's fought

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* ScarsAreForever: A testament to all the battles he's fought fought.



!!Queen Louise

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!!Queen LouiseJuliana



The only daughter of King Nicolaus of the Royal Capital, Queen Juliana is the reigning Holy Queen and sovereign of the Holy Kingdom. At least in theory anyway. In practice Juliana has barely any power, chafes under the responsibilities of her role, and would rather be far, ''far'' away from the intrigues of the court.
----
* BodyDouble: [[spoiler:Louise is, for the real Juliana.]]
* TheCallKnowsWhereYouLive: Did anyone honestly think that Juliana could actually avoid her role as Queen for long?
* InformedAttribute: [[spoiler:Louise was supposedly a swordswoman before she agreed to become Juliana's double. However the first time she's encountered by the Hero and his party, she's a sobbing wreck who couldn't even defend herself against a small group of monsters attacking her.]]
* LadyAndKnight: The Lady to Sir Einslotte's Knight.
* RefusalOfTheCall: She actually runs away from the Holy Capital because she couldn't take the pressures of being queen anymore.
* TwinSwitch: [[spoiler:What's actually going on. The real Juliana ran off to pursue vengeance, leaving her IdenticalStranger friend to make sure the kingdom doesn't fall into infighting while she was gone.]]
* WalkingSpoiler: As if it wasn't obvious enough.




to:

The captain of the Holy Queen's bodyguard, Sir Einslotte was once part of the knights that attended the previous ruler.
----
* ArchEnemy: To Eirenus, who he watched slay the Juliana's father, King Nicolaus.
* CombatPragmatist: While in many ways the ideal Knight, Einslotte doesn't mind stooping to dirty fighting when facing the Black Army. See his retort to Eirenus below:
--> ''In a battle with monsters, chivalry is unnecessary!''
* DarkSecret: [[spoiler:Like Gilbert, Einslotte was infected by the Blackening.]]
* LadyAndKnight: The Knight to Juliana's Lady. [[spoiler:The fake Juliana, of course/]]
* SecretKeeper: [[spoiler:Of course he knows that Louise is just standing in for Juliana.]]
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* {{Badass}}: Heck yes. The story has Silva regularly taking towering monstrosities, often alone, and ''still'' coming out on top.

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* {{Badass}}: Heck yes. The story has Silva regularly taking on towering monstrosities, often alone, and ''still'' coming out on top.
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!!Silva[[/folder]]

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!!Silva[[/folder]]!!Silva



* StealthHiBye: For all his obvious girth, Silva has a knack for sneaking behind and surprising Pirika again and again.

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* StealthHiBye: For all his obvious girth, Silva has a knack for sneaking behind and surprising Pirika again and again.
again.[[/folder]]

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to:

The leader of the Guild Alliance, and the Volunteer Army's primary benefactor, Gilbert sees to it that the various guilds cooperate long enough to mount a proper defense against the Black Army.
----
* DarkSecret: [[spoiler:Gilbert has been infected by the Blackening, and has been hiding it from everyone aside from his aide Selene, and the main characters. While so far it hasn't affected his judgment, Gilbert is worried that there might come a time that he'll turn into a raging madman.]]
* NonActionGuy: Doesn't seem to do any actual fighting, and instead seems to focus on the bureaucratic and diplomatic task of getting dozens of different guilds happy and working together.
* ReasonableAuthorityFigure: He's willing to give Phoena the benefit of the doubt, even ''after'' he witnesses monsters get summoned from the book that she carries with her.




[[folder:The Holy Capital]]
With the fall of the Royal Capital, most of its nobility and bureaucracy fled to the Holy Capital, home of the kingdom's clergy. While outwardly a beacon of hope to those who would see the Holy Kingdom restored to its former glory, behind this bright front is a city riddled with intrigue.

Although officialy ruled by the daughter of the king, who survived the fall of the Royal Capital, much of the real power is in the hands of the Holy Council instead.

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\n[[folder:The Holy Capital]]\nWith the fall The leader of the Royal Capital, most of its nobility Soldier's Guild, and bureaucracy fled to the Holy Capital, home another regular patron of the kingdom's clergy. While outwardly a beacon of hope Volunteer Army. Not one to those who would see the Holy Kingdom restored to its former glory, behind this bright front is a city riddled with intrigue.

Although officialy ruled
stand by the daughter of the king, who survived the fall of the Royal Capital, much of the real power is sidelines, Silva often times steps in the hands of the Holy Council instead.to help in a mission personally, and despite his obvious seniority, can still keep up with fighters half his age.


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* {{Badass}}: Heck yes. The story has Silva regularly taking towering monstrosities, often alone, and ''still'' coming out on top.
* BoisterousBruiser: A big and loud bear of a man who enjoys poking fun at his subordinates as much as beating on the bad guy.
* EyepatchOfPower: Not that it slows him down any.
* CoolOldGuy: While not exactly old (he's at best close to middle age than anything else), he's definitely graying at the edges, and doesn't take offence whenever Pirika calls him "Old Man".
* ScarsAreForever: A testament to all the battles he's fought
* StealthHiBye: For all his obvious girth, Silva has a knack for sneaking behind and surprising Pirika again and again.

[[folder:The Holy Capital]]
With the fall of the Royal Capital, most of its nobility and bureaucracy fled to the Holy Capital, home of the kingdom's clergy. While outwardly a beacon of hope to those who would see the Holy Kingdom restored to its former glory, behind this bright front is a city riddled with intrigue.

Although officialy ruled by the daughter of the king, who survived the fall of the Royal Capital, much of the real power is in the hands of the Holy Council instead.
----

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Pics for now. Actual descriptors later.



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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_gilberta.png]]





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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_silvaa.png]]





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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_louisea.png]]




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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_einslottea.png]]





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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_melchiora.png]]




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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_dilmaa.png]]



[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_fatima2a.png]]





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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_ashrinaa.png]]




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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_kalifa2a.png]]




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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_farraha.png]]





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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_rafalgar2a.png]]

!!Oletta
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_olettaa.png]]




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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_yggdraa.png]]





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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_shuzaa.png]]




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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/chainchronicle_tsurua.png]]

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[[folder:!!The Nine Territories of Fire]]

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[[folder:!!The [[folder:The Nine Territories of Fire]]

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[[folder:The Sage Towers]][[/folder]]

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[[folder:The Sage Towers]][[/folder]]
Towers]]




to:

[[/folder]]



[[folder:Soul Island]][[/folder]]

[[folder:!!The Nine Territories of Fire]][[/folder]]

to:

[[folder:Soul Island]][[/folder]]

Island]]

Home of the Forest Sprites, Soul Island is a place of deep and ancient jungles, and winding rivers that seem to wind endlessly. While the tribes of the sprites make their settlements close to the coast, at the mouth of the island's rivers, Soul Island is famous mostly for the World Tree Library, a vast repository of knowledge said to hold all recorded knowledge, written and yet to be written. It is ensconced in massive and millenia-old banyan tree, and it is said only those courageous (or foolish) enough to brave the jungle depths and the very ''very'' hostile Forest Sprites are worthy to partake in the wisdom it holds.

The Forest Sprites themselves have no centralized leadership; instead each tribe is led by a chieftain, who is usually the best fighter among the sprites of a particular settlement.
----
!!Rafalgar

!!Yggdra

[[/folder]]

[[folder:!!The Nine Territories of Fire]][[/folder]]Fire]]

The homeland of the Ogres, the Nine Territories of Fire is a rugged place filled with towering volcanoes, and a people used to conflict due to the seemingly never-ending infighting between the Lords of the land and their armies. The name of the country comes from the nine great volcanoes scattered across the island, around which the nine great cities of the Orges are built.

Much like the tribes of Spirit Island, the Ogres of the Nine Territories don't have a centralized leadership. Instead the Lords of the Territories participate in a semi-regular tournament that is held when the volcano at the Temple of Fire erupts. The winner of the tournament gains greater influence over the other Ogre clans, until the next tournament that is.
----
!!Shuza

!!Tsuru

[[/folder]]
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Added DiffLines:

Listed here are the leaders of the various kingdoms that cooperate with the Volunteer Army over the course of their campaign against the Black Army.

Go [[Characters/ChainChronicle here]] to go back to the main character index of ''Chain Chronicle''.
----
[[folder:The Vice Capital]]
Formerly a city of merchants, with the fall of the Royal Capital it had suddenly become a stronghold on the front lines for any force seeking to resist the Black Army. Skirmishes occur regularly in the territory around it, and the city itself is often the target of Black Troop raids.

It is overseen by a council of Guilds, whose leaders in turn cooperate with the remaining forces of the Holy Kingdom. The Volunteer Army considers the city its home, and the main hub of its operations.
----
!!Gilbert

!!Silva[[/folder]]

[[folder:The Holy Capital]]
With the fall of the Royal Capital, most of its nobility and bureaucracy fled to the Holy Capital, home of the kingdom's clergy. While outwardly a beacon of hope to those who would see the Holy Kingdom restored to its former glory, behind this bright front is a city riddled with intrigue.

Although officialy ruled by the daughter of the king, who survived the fall of the Royal Capital, much of the real power is in the hands of the Holy Council instead.
----
!!Queen Louise

!!Sir Einslotte

[[/folder]]

[[folder:The Sage Towers]][[/folder]]

The premiere place of magical learning on the continent, the Sage Towers prefers to hold itself aloof from the intrigue that normally plagues its nearby neighbors. The wizards of the Towers would rather focus on their continuing research and magical experimentation, but with the arrival of the Black Army, its students and alumni have been forced to take a more active part in the fate of Yggdra.

The Towers are led by its eponymous Sages, three mages of incredible power.
----
!!Sage Melchior

!!Sage Dilma

!!Sage Fatima

[[folder:Maze Pass]]
South of the Sage Towers lay the mountainous terrain of the Maze Pass, home of the kingdom of the Earth Sprites, as well as their neighbors the Flame Sprites. Underneath the endless tunnels and labyrinths that give the Pass its name, the dour Earth Sprites toil tirelessly away from the eyes of surface dwellers, while the Flame Sprites pitch in and help in any way they could.

For countless years, the Earth and Flame Sprites shared the caverns of the pass, but a few decades ago an enterprising group of Flame Sprites led by Rolo set off and founded a colony of their own on the surface. It's been a surprising success so far.
----
!!Baldur

!!Olga

!!Rolo
[[/folder]]

[[folder:The Lake of Sand]]

A country mostly covered by the desert sands and bordered by the sea, the Lake of Sand is a harsh land that breeds a hardy people. Despite the difficult conditions, its boasts a vibrant culture, and the dancers and bards it produces are known far and wide.

Like the Holy Kingdom, the Lake of Sand has its own royal family, who rule from the city that shares the country's name.
----

!!Ashrina

!!Kalifa

!!Farrah

[[/folder]]

[[folder:Soul Island]][[/folder]]

[[folder:!!The Nine Territories of Fire]][[/folder]]

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