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* TechnicolorFire: [=BlackAgumon=]'s flames are given a SicklyGreenGlow.
Changed line(s) 129,130 (click to see context) from:
* SecretCharacter: Complete the challenge "The Royal Knights."
to:
* SecretCharacter: Complete In V7, complete the challenge "The Royal Knights."
" Subverted in V8, as he's now an alternate form of Guilmon.
* TechnicolorFire: Spits out purple flames to attack.
* TechnicolorFire: Spits out purple flames to attack.
Changed line(s) 184 (click to see context) from:
* SecretCharacter: Pick up a Digi-Egg item in a match, in reference to the Digi-Egg depicted being the source of Patamon evolving into Pegasusmon.
to:
* SecretCharacter: Pick In V7, pick up a Digi-Egg item in a match, in reference to the Digi-Egg depicted being the source of Patamon evolving into Pegasusmon.
Changed line(s) 195,196 (click to see context) from:
* JokeCharacter: The walking and running speed of Incineroar in ''Ultimate'', the aerial prowess of canon Little Mac combined with the falling speed of an anchor sinking in the water, a hard time landing kills... Dan Hibiki ain't looking so bad now, does he?
* SecretCharacter: Just don't continue when you get a GameOver in Arcade and Classic mode.
* SecretCharacter: Just don't continue when you get a GameOver in Arcade and Classic mode.
to:
* JokeCharacter: The walking and running speed of Incineroar in ''Ultimate'', the aerial prowess of canon Little Mac combined with the falling speed of an anchor sinking in the water, a hard time landing kills... [[Franchise/StreetFighter Dan Hibiki Hibiki]] ain't looking so bad now, does he?
* SecretCharacter:Just In V7, don't continue when you get a GameOver in Arcade and Classic mode.
* SecretCharacter:
Is there an issue? Send a MessageReason:
Finally done with this section
Changed line(s) 216,221 (click to see context) from:
[[folder:[=ShadowSeraphimon=]]]
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The highest ranking Angel Digimon engulfed in darkness from its own resentment.
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The highest ranking Angel Digimon engulfed in darkness from its own resentment.
to:
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
->'''Crusade
->'''Character Mod Creator:''' [=CloudStrifeHero=]
The
Changed line(s) 223,229 (click to see context) from:
* CastingAShadow: With a name like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, its [[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning a faded purple.]]
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them cast a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them cast a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
to:
* CastingAShadow: With MakingASplash: It's an aquatic Digimon that can summon massive waves and torrents of water. Its Up-B in particular, Poseidon Divide, has it ride a name wave of water upwards much like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, Squirtle's Waterfall in the official ''Smash'' games.
* ManBitesMan: Its jab is a single bite at the opponent.
* NasalWeapon: It has a laser cannon on its[[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning snout which it uses in its Neutral-B, Ultimate Storm, as a faded purple.]]
sweeping beam, and Side-B, Ultimate Stream, as a single EnergyBall.
*CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon PlayingWithFire: Breathes fire for its forward-Smash.
* PrehensileTail: Uses Hell Squeeze for its grab, wrapping its tail around theattack concluding.
opponent.
*EnergyBall:
** MostStaticStunGun: Its Down-B, Capture Beam, fires a bolt of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up specialelectricity that has them cast high hitstun, making it a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.good set up for deadlier moves.
* ManBitesMan: Its jab is a single bite at the opponent.
* NasalWeapon: It has a laser cannon on its
*
* PrehensileTail: Uses Hell Squeeze for its grab, wrapping its tail around the
*
** Most
** Up special
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
Changed line(s) 232,234 (click to see context) from:
[[folder:Lucemon]]
!![[https://gamebanana.com/mods/304598 Lucemon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucemon_5.png]]
!![[https://gamebanana.com/mods/304598 Lucemon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucemon_5.png]]
to:
!![[https://gamebanana.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 237 (click to see context) from:
The Angel Digimon who was once a savior of the Digital World, now a monster that brought ruin to ancient era.
to:
The highest ranking Angel Digimon who was once a savior of the Digital World, now a monster that brought ruin to ancient era.engulfed in darkness from its own resentment.
Changed line(s) 239,243 (click to see context) from:
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be warranted, given how he's generally pretty strong for a Rookie-class Digimon.
* CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the planets of the solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the world to their image.
* SecretCharacter: Complete any one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.
* CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the planets of the solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the world to their image.
* SecretCharacter: Complete any one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.
to:
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off CastingAShadow: With a name like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, its [[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning a faded purple.]]
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon theground in most attack concluding.
* EnergyBall:
** Most ofhis "grounded" animations -- he crosses his arms while keeping a smug look. This might be warranted, given how he's generally pretty strong for a Rookie-class Digimon.
* CrossAttack: Their neutralits darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up specialGrand Cross, an ImprovisedCross projectile made has them cast a ball of the planets of the solar system, which explodes on contact.
electricity
*LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may begrab a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks foe to complement the appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the world to electrocute them within their image.
grasp.
* SecretCharacter: Completeany one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.Pegasusmon's Arcade mode.
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the
* EnergyBall:
** Most of
* CrossAttack: Their neutral
** Up special
*
* LightIsNotGood: He may be
* SecretCharacter: Complete
Changed line(s) 246,248 (click to see context) from:
[[folder:Yggdrasil]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
to:
!![[https://gamebanana.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 251 (click to see context) from:
The god of the Digimon World.
to:
The god of the Angel Digimon World.who was once a savior of the Digital World, now a monster that brought ruin to ancient era.
Changed line(s) 253,257 (click to see context) from:
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
to:
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine intoBadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be warranted, given how he's generally pretty strong for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
a Rookie-class Digimon.
*OverlyLongFightingAnimation: Because CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the Final Smash featuring all planets of the Royal Knights solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon-- who take turns attacking fights via the caught foe in sets of two or three -- light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement theentire attack takes roughly thirty seconds, more than three times longer than appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the average Final Smash.
world to their image.
* SecretCharacter: CompleteClassic mode as [[JokeCharacter Numemon]] on Very Hard. The any one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips forof the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a down air, or jabbing it into the ground to serve as an anchor.''Digimon'' character.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into
*
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the
* SecretCharacter: Complete
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for
Added DiffLines:
[[folder:Yggdrasil]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The god of the Digimon World.
----
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
[[/folder]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The god of the Digimon World.
----
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 201,206 (click to see context) from:
[[folder:[=ShadowSeraphimon=]]]
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The highest ranking Angel Digimon engulfed in darkness from its own resentment.
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The highest ranking Angel Digimon engulfed in darkness from its own resentment.
to:
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
->'''Crusade
->'''Character Mod Creator:''' [=CloudStrifeHero=]
Changed line(s) 208,214 (click to see context) from:
* CastingAShadow: With a name like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, its [[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning a faded purple.]]
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them cast a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them cast a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
to:
* CastingAShadow: With DashAttack: Its Side-B, Corona Sanctions, has it dash forward surrounded by fire, leaving a name like "[=ShadowSeraphimon=]", trail of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, explosions behind it.
* ElementalPunch: It surrounds its[[ShockAndAwe electric]] fists in flames for several of its moves. Its Neutral-B becomes a powered-up Flame Punch when charged.
* GroundPunch: Does this for its down-tilt, down-Smash, and down-B, the lattermost of which is Endless Surge which summons several pillars of fire.
* ImmuneToFlinching: At lower percents it has "Tough Guy" armor to compensate for its large size and slow movement.
* MightyGlacier: It's painfully slow, to the point that its run is barely faster than its walk and uses the same animation, but it has powerful, wide-reaching attacksbeing [[YellowLightningBlueLightning a faded purple.]]
and "Tough Guy" armor to compensate.
*CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most ofPlayingWithFire: It appears constantly WreathedInFlames, and it powers up its darkness-based melee attacks take this way.
* {{Shoryuken}}: Uses a flaming dragon punch for its Up-B, though if theform of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them castmove is landed, it ends in a ball of electricity
GrappleMove that sends the opponent sideways.
*GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab WrestlerInAllOfUs: Uses stock wrestling moves like a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.suplex, backbreaker, and piledriver for its throws.
* ElementalPunch: It surrounds its
* GroundPunch: Does this for its down-tilt, down-Smash, and down-B, the lattermost of which is Endless Surge which summons several pillars of fire.
* ImmuneToFlinching: At lower percents it has "Tough Guy" armor to compensate for its large size and slow movement.
* MightyGlacier: It's painfully slow, to the point that its run is barely faster than its walk and uses the same animation, but it has powerful, wide-reaching attacks
*
* EnergyBall:
** Most of
* {{Shoryuken}}: Uses a flaming dragon punch for its Up-B, though if the
** Up special has them cast
*
* SecretCharacter: Complete Pegasusmon's Arcade mode.
Changed line(s) 217,219 (click to see context) from:
[[folder:Lucemon]]
!![[https://gamebanana.com/mods/304598 Lucemon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucemon_5.png]]
!![[https://gamebanana.com/mods/304598 Lucemon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucemon_5.png]]
to:
!![[https://gamebanana.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 222 (click to see context) from:
The Angel Digimon who was once a savior of the Digital World, now a monster that brought ruin to ancient era.
to:
The highest ranking Angel Digimon who was once a savior of the Digital World, now a monster that brought ruin to ancient era.engulfed in darkness from its own resentment.
Changed line(s) 224,228 (click to see context) from:
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be warranted, given how he's generally pretty strong for a Rookie-class Digimon.
* CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the planets of the solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the world to their image.
* SecretCharacter: Complete any one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.
* CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the planets of the solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the world to their image.
* SecretCharacter: Complete any one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.
to:
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off CastingAShadow: With a name like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, its [[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning a faded purple.]]
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon theground in most attack concluding.
* EnergyBall:
** Most ofhis "grounded" animations -- he crosses his arms while keeping a smug look. This might be warranted, given how he's generally pretty strong for a Rookie-class Digimon.
* CrossAttack: Their neutralits darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up specialGrand Cross, an ImprovisedCross projectile made has them cast a ball of the planets of the solar system, which explodes on contact.
electricity
*LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may begrab a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks foe to complement the appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the world to electrocute them within their image.
grasp.
* SecretCharacter: Completeany one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.Pegasusmon's Arcade mode.
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the
* EnergyBall:
** Most of
* CrossAttack: Their neutral
** Up special
*
* LightIsNotGood: He may be
* SecretCharacter: Complete
Changed line(s) 231,233 (click to see context) from:
[[folder:Yggdrasil]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
to:
!![[https://gamebanana.
[[quoteright:350:https://static.tvtropes.
Changed line(s) 236 (click to see context) from:
The god of the Digimon World.
to:
The god of the Angel Digimon World.who was once a savior of the Digital World, now a monster that brought ruin to ancient era.
Changed line(s) 238,242 (click to see context) from:
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
to:
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine intoBadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be warranted, given how he's generally pretty strong for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
a Rookie-class Digimon.
*OverlyLongFightingAnimation: Because CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the Final Smash featuring all planets of the Royal Knights solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon-- who take turns attacking fights via the caught foe in sets of two or three -- light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement theentire attack takes roughly thirty seconds, more than three times longer than appearance. While Lucemon may have been initally good, nowadays they're a conceited being that wishes to shape the average Final Smash.
world to their image.
* SecretCharacter: CompleteClassic mode as [[JokeCharacter Numemon]] on Very Hard. The any one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips forof the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a down air, or jabbing it into the ground to serve as an anchor.''Digimon'' character.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into
*
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the
* SecretCharacter: Complete
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for
Added DiffLines:
[[folder:Yggdrasil]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The god of the Digimon World.
----
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
[[/folder]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The god of the Digimon World.
----
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Gammamon]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
A white Ceratopsian Digimon with sharp claws and horns.
----
* HornAttack: Can attack with its horn. Its Up-B recovery is a leaping variant of its Horn Attack.
* LimitBreak: Its own evolution mechanic works similarly to Cloud's limit mechanic in the official ''Smash'' games. If its evolution meter is full (which can be filled with attacks or Down-B), its Neutral-B and Side-B transform it into [=BetelGammamon=], its Up-B into [=KausGammamon=], and Down-B into [=WezenGammamon=].
* ManBitesMan: Its jab finisher is a bite.
* NaturalWeapon: Its claws and horn.
[[/folder]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
A white Ceratopsian Digimon with sharp claws and horns.
----
* HornAttack: Can attack with its horn. Its Up-B recovery is a leaping variant of its Horn Attack.
* LimitBreak: Its own evolution mechanic works similarly to Cloud's limit mechanic in the official ''Smash'' games. If its evolution meter is full (which can be filled with attacks or Down-B), its Neutral-B and Side-B transform it into [=BetelGammamon=], its Up-B into [=KausGammamon=], and Down-B into [=WezenGammamon=].
* ManBitesMan: Its jab finisher is a bite.
* NaturalWeapon: Its claws and horn.
[[/folder]]
Is there an issue? Send a MessageReason:
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Added DiffLines:
[[folder:Lunamon]]
A long-eared Mammal Digimon with power over water and darkness.
----
* CastingAShadow: Imbues its claws with darkness for its Luna Claw (one use of which is his Side-B). Its Down-B and Down Smash also have it create arrows of darkness.
* MakingASplash: Shoots an orb of water from its antenna for its neutral-B, Tear Shot.
* PoisonedWeapons: Throws its Pico Dart for its F-Smash. If it lands, it poisons the opponent.
* SpinAttack: Uses Lop-ear Ripple for its Up-B, twirling upwards surrounded in water.
[[/folder]]
A long-eared Mammal Digimon with power over water and darkness.
----
* CastingAShadow: Imbues its claws with darkness for its Luna Claw (one use of which is his Side-B). Its Down-B and Down Smash also have it create arrows of darkness.
* MakingASplash: Shoots an orb of water from its antenna for its neutral-B, Tear Shot.
* PoisonedWeapons: Throws its Pico Dart for its F-Smash. If it lands, it poisons the opponent.
* SpinAttack: Uses Lop-ear Ripple for its Up-B, twirling upwards surrounded in water.
[[/folder]]
Is there an issue? Send a MessageReason:
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Added DiffLines:
[[folder:Kumamon (Chackmon)]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
A polar bear Hybrid Digimon styling itself as a soldier.
----
* BreathWeapon: Its side-B, Frozen Clinking, has it breathe out frozen air.
* BrutishCharacterBrutishWeapon: The primal, polar Korikakumon wields two axes, one in each hand.
* AnIcePerson: It has power over ice and can fire it out of its gun Romeo or cast it wih its hands.
* StanceSystem: Kumamon's Slide Evolution works this way, enabling it to evolve to the stronger, slower Korikakumon (Blizzarmon) and back at will.
[[/folder]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
A polar bear Hybrid Digimon styling itself as a soldier.
----
* BreathWeapon: Its side-B, Frozen Clinking, has it breathe out frozen air.
* BrutishCharacterBrutishWeapon: The primal, polar Korikakumon wields two axes, one in each hand.
* AnIcePerson: It has power over ice and can fire it out of its gun Romeo or cast it wih its hands.
* StanceSystem: Kumamon's Slide Evolution works this way, enabling it to evolve to the stronger, slower Korikakumon (Blizzarmon) and back at will.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Terriermon is the default, while Lopmon can be selected as an alternate mode and the former's Matrix Evolution Rapidmon can also be played by its lonesome,
Changed line(s) 64,65 (click to see context) from:
* SuperMode: Terriermon alone can Matrix Evolve with A+B if its Digivolution meter is full.
* TornadoMove: Both can do Petit Twister: spinning their ears around to generate a tornado. Terriermon has two variants, one which sends the tornado out and one which doesn't.
* TornadoMove: Both can do Petit Twister: spinning their ears around to generate a tornado. Terriermon has two variants, one which sends the tornado out and one which doesn't.
to:
* SuperMode: Terriermon alone can Matrix Evolve into Rapidmon with A+B if its Digivolution meter is full.
* TornadoMove: Both can do Petit Twister: spinning their ears around to generate a tornado. Terriermon has two variants, one which sends the tornado out and one whichdoesn't.doesn't; Lopmon only has the latter variant.
* TornadoMove: Both can do Petit Twister: spinning their ears around to generate a tornado. Terriermon has two variants, one which sends the tornado out and one which
Is there an issue? Send a MessageReason:
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Added DiffLines:
[[folder:Terriermon and Lopmon]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
Twin Beast Digimon with the ability to attack with their ears.
----
* BreathWeapon: Terriermon can breathe Blazing Fire and Lopmon Blazing Ice for their respective neutral-Bs.
* DishingOutDirt: Lopmon using Grand Rock for its Side-B, slinging forward several rocks.
* SuperMode: Terriermon alone can Matrix Evolve with A+B if its Digivolution meter is full.
* TornadoMove: Both can do Petit Twister: spinning their ears around to generate a tornado. Terriermon has two variants, one which sends the tornado out and one which doesn't.
* UnusualEars: They act as extra arms for the two, using them to attack.
[[/folder]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
Twin Beast Digimon with the ability to attack with their ears.
----
* BreathWeapon: Terriermon can breathe Blazing Fire and Lopmon Blazing Ice for their respective neutral-Bs.
* DishingOutDirt: Lopmon using Grand Rock for its Side-B, slinging forward several rocks.
* SuperMode: Terriermon alone can Matrix Evolve with A+B if its Digivolution meter is full.
* TornadoMove: Both can do Petit Twister: spinning their ears around to generate a tornado. Terriermon has two variants, one which sends the tornado out and one which doesn't.
* UnusualEars: They act as extra arms for the two, using them to attack.
[[/folder]]
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Changed line(s) 42,49 (click to see context) from:
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
to:
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade
->'''Character Mod Creator:''' [=CloudStrifeHero=]
His variants include his default which lets him Armor Evolve into Magnamon, Magnamon by its lonesome, and a Battle Spirit variant which lacks his Armor Evolution mechanic.
Added DiffLines:
* BareFistedMonk: By itself, V-mon fights purely with body attacks.
* LimitBreak: By inputting Down A+B, V-mon can swap between Digimentals. His non-default ones instead have him do a singular Final Smash-like attack as either Flamedramon or Raidramon.
* TheParalyzer: His Down-B, V-mon Punch, has him throw a punch that stuns the opponent and leaves them open for follow-ups.
* RapidFireFisticuffs: His Buzzing Punch neutral-B manages this by having him swing his arms around in circles.
* SuperMode: By default, its A+B move has it Armor Evolve into Magnamon on full meter.
* UseYourHead: Uses V-mon Head for his Side-B, rushing forward headfirst. His Up-B is an upwards variant for recovery.
[[/folder]]
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
----
* LimitBreak: By inputting Down A+B, V-mon can swap between Digimentals. His non-default ones instead have him do a singular Final Smash-like attack as either Flamedramon or Raidramon.
* TheParalyzer: His Down-B, V-mon Punch, has him throw a punch that stuns the opponent and leaves them open for follow-ups.
* RapidFireFisticuffs: His Buzzing Punch neutral-B manages this by having him swing his arms around in circles.
* SuperMode: By default, its A+B move has it Armor Evolve into Magnamon on full meter.
* UseYourHead: Uses V-mon Head for his Side-B, rushing forward headfirst. His Up-B is an upwards variant for recovery.
[[/folder]]
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
----
Is there an issue? Send a MessageReason:
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Added DiffLines:
[[folder:Patamon (CMC+ variant) and Tsukaimon]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
Variants of Patamon: the CMC+ variant is the default for the build and is mostly the same as ''Crusade'''s version, but smaller and has a Digivolution mechanic. Tsukaimon is an EvilCounterpart who serves as a clone. The vanilla ''Crusade'' version is available as "Patamon (Alt)"
----
* MovesetClone: Tsukaimon has variants of CMC+ Patamon's moves, all of which work somewhat differently.
* PlayingWithFire: Tsukaimon's Down-B is Friendly Fire, breathing a volley of fire forward.
* PoisonousPerson: Tsukaimon's neutral-B is Purple Haze, which blows a poisonous smog that deals DamageOverTime.
* SuperMode: The CMC+ Patamon can accumulate Digivolution meter to achieve its Warp Evolution: Holy Angemon. Down-B can be input to accumulate meter, while Down-B on full meter activates the Warp Evolution.
* YourSizeMayVary: The default CMC+ variant is smaller than the ''Crusade'' "alt" variant.
[[/folder]]
->'''Character Mod Creator:''' [=CloudStrifeHero=]
Variants of Patamon: the CMC+ variant is the default for the build and is mostly the same as ''Crusade'''s version, but smaller and has a Digivolution mechanic. Tsukaimon is an EvilCounterpart who serves as a clone. The vanilla ''Crusade'' version is available as "Patamon (Alt)"
----
* MovesetClone: Tsukaimon has variants of CMC+ Patamon's moves, all of which work somewhat differently.
* PlayingWithFire: Tsukaimon's Down-B is Friendly Fire, breathing a volley of fire forward.
* PoisonousPerson: Tsukaimon's neutral-B is Purple Haze, which blows a poisonous smog that deals DamageOverTime.
* SuperMode: The CMC+ Patamon can accumulate Digivolution meter to achieve its Warp Evolution: Holy Angemon. Down-B can be input to accumulate meter, while Down-B on full meter activates the Warp Evolution.
* YourSizeMayVary: The default CMC+ variant is smaller than the ''Crusade'' "alt" variant.
[[/folder]]
Is there an issue? Send a MessageReason:
It's good to be back finishing this business
Changed line(s) 16,23 (click to see context) from:
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
to:
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade
->'''Character Mod Creator:''' [=CloudStrifeHero=]
Added DiffLines:
* BreathWeapon: [=BlackAgumon=] has green-colored versions of Agumon's flame breath, and [=SnowAgumon=] is the ice-breathing variant.
* DeathFromAbove: [=SnowAgumon=] uses White Hail for his Down-B, summoning a hail cloud which can be activated to rain down hail on another Down-B input.
* FireWaterJuxtaposition: Both Agumon and [=BlackAgumon=] breathe fire, whereas [=SnowAgumon=] breathes ice.
* ManBitesMan: [=SnowAgumon=] uses Ice Chomp for his Down-B, biting with his ice-infused fangs.
* MovesetClone: Played straight with [=BlackAgumon=], sharing Agumon's Baby Flame, Baby Burner, Claw Uppercut, and Digivolution mechanic that Agumon has. Comparatively downplayed for [=SnowAgumon=] however, as his own Side-B and Down-B are completely different.
* SicklyGreenGlow: To signify [=BlackAgumon=]'s evil nature, his flames are colored green.
* SuperMode: [=BlackAgumon=] Digivolves into [=BlueGreymon=] in a similar fashion to Agumon: accumulating meter with attacks or Down-B then activated on Down-B with a full meter. Averted with [=SnowAgumon=], who doesn't have a Greymon variant.
[[/folder]]
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
----
* DeathFromAbove: [=SnowAgumon=] uses White Hail for his Down-B, summoning a hail cloud which can be activated to rain down hail on another Down-B input.
* FireWaterJuxtaposition: Both Agumon and [=BlackAgumon=] breathe fire, whereas [=SnowAgumon=] breathes ice.
* ManBitesMan: [=SnowAgumon=] uses Ice Chomp for his Down-B, biting with his ice-infused fangs.
* MovesetClone: Played straight with [=BlackAgumon=], sharing Agumon's Baby Flame, Baby Burner, Claw Uppercut, and Digivolution mechanic that Agumon has. Comparatively downplayed for [=SnowAgumon=] however, as his own Side-B and Down-B are completely different.
* SicklyGreenGlow: To signify [=BlackAgumon=]'s evil nature, his flames are colored green.
* SuperMode: [=BlackAgumon=] Digivolves into [=BlueGreymon=] in a similar fashion to Agumon: accumulating meter with attacks or Down-B then activated on Down-B with a full meter. Averted with [=SnowAgumon=], who doesn't have a Greymon variant.
[[/folder]]
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:[=BlackGuilmon=]]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Stahn Aileron]]
->'''Debut:''' ''VideoGame/TalesOfDestiny''
->'''Character Mod Creator:''' [=LewisAlter=]
Once a glory-seeking village boy, Stahn came into possession of the Swordian Dymlos, setting him on a quest to save the world.
----
* AnimalBattleAura: Uses Beast for his forward Smash, delivering an enhanced punch emitting a blue aura of a roaring lion.
* {{Fireballs}}: Casts Fireball for his neutral-B, slowly preparing to cast, then sending three fireballs which [[HomingProjectile follow an opponent]].
* FlamingSword: The Swordian Dymlos, a sword imbued with the soul of a flame-wielding hero of the same name.
* HurricaneKick: Delivers a two-legged version for Swallow Dance, his Side-B.
* MagmaMan: Uses Eruption for his Down-B, setting a non-damaging pool of lava on the ground which can be activated on another imput for a lava explosion.
* MeteorMove: Uses Tiger Blade for his Up-Smash, setting up with a rising sword uppercut and following with a downward slash that sends the opponent downwards.
* RollingAttack: Uses Tempest Strike for his Dash Attack, leaping then somersaulting with Dymlos outstretched.
* ThrowingYourSwordAlwaysWorks: Uses Hell Pyre to recover for his Up-B, setting up with an upwards slash then throwing Dymlos downward.
[[/folder]]
->'''Debut:''' ''VideoGame/TalesOfDestiny''
->'''Character Mod Creator:''' [=LewisAlter=]
Once a glory-seeking village boy, Stahn came into possession of the Swordian Dymlos, setting him on a quest to save the world.
----
* AnimalBattleAura: Uses Beast for his forward Smash, delivering an enhanced punch emitting a blue aura of a roaring lion.
* {{Fireballs}}: Casts Fireball for his neutral-B, slowly preparing to cast, then sending three fireballs which [[HomingProjectile follow an opponent]].
* FlamingSword: The Swordian Dymlos, a sword imbued with the soul of a flame-wielding hero of the same name.
* HurricaneKick: Delivers a two-legged version for Swallow Dance, his Side-B.
* MagmaMan: Uses Eruption for his Down-B, setting a non-damaging pool of lava on the ground which can be activated on another imput for a lava explosion.
* MeteorMove: Uses Tiger Blade for his Up-Smash, setting up with a rising sword uppercut and following with a downward slash that sends the opponent downwards.
* RollingAttack: Uses Tempest Strike for his Dash Attack, leaping then somersaulting with Dymlos outstretched.
* ThrowingYourSwordAlwaysWorks: Uses Hell Pyre to recover for his Up-B, setting up with an upwards slash then throwing Dymlos downward.
[[/folder]]
Is there an issue? Send a MessageReason:
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Deleted line(s) 160,173 (click to see context) :
[[folder:Cless Alvein (Cress Albane)]]
!![[https://gamebanana.com/mods/50633 Cless]]
[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/sato_cless.png]]
->'''Debut:''' ''VideoGame/TalesOfPhantasia'' (1995)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The archetypical RPG hero and protagonist representing ''Tales of Phantasia''.
----
* DeathFromAbove: For down special, Cless rises up, then dives down at an angle via FlamingSword.
* GroundWave: His neutral special spawns waves of energy [[SwordBeam from his sword]] that travels across the ground.
* SpellMyNameWithAnS: He's still named Cless Alvein here.
* WeaponTwirling: Twirls his sword in an outward motion for the down tilt.
[[/folder]]
!![[https://gamebanana.com/mods/50633 Cless]]
[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/sato_cless.png]]
->'''Debut:''' ''VideoGame/TalesOfPhantasia'' (1995)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The archetypical RPG hero and protagonist representing ''Tales of Phantasia''.
----
* DeathFromAbove: For down special, Cless rises up, then dives down at an angle via FlamingSword.
* GroundWave: His neutral special spawns waves of energy [[SwordBeam from his sword]] that travels across the ground.
* SpellMyNameWithAnS: He's still named Cless Alvein here.
* WeaponTwirling: Twirls his sword in an outward motion for the down tilt.
[[/folder]]
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[[folder:Kratos Aurion]]
!![[https://gamebanana.com/mods/50513 Kratos]]
[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/kratos_0.png]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
!![[https://gamebanana.com/mods/50513 Kratos]]
[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/kratos_0.png]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
to:
[[folder:KOS-MOS]]
!![[https://gamebanana.
[[quoteright:229:https://static.
[[quoteright:350:https://static.tvtropes.
'''Crusade
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Xenosaga Episode I'' (2002)
->'''Crusade Mod Creator:'''
'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
The battle android created to destroy the Gnosis threat, built by Shion and Kevin Winicott.
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* GroundWave: Like the other sword-wielding heroes in the represented ''Tales'' series, he sends out a wave of energy projectile sticks to the ground.
* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interruption.
* LimitedAnimation: Several moves feature animations recycled for two or three attacks. Forward air and down air are a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
* SecretCharacter: Complete the challenge "Tales of Challenge."
* SpinAttack: Akin to Link's SignatureAttack, Kratos swings their sword all around repeatedly to ascend.
* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interruption.
* LimitedAnimation: Several moves feature animations recycled for two or three attacks. Forward air and down air are a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
* SecretCharacter: Complete the challenge "Tales of Challenge."
* SpinAttack: Akin to Link's SignatureAttack, Kratos swings their sword all around repeatedly to ascend.
to:
* GroundWave: Like ArmCannon: Conjures her R-Cannon to fire a blast at an upward angle for the other sword-wielding heroes in the represented ''Tales'' series, he sends out a wave up tilt.
* GatlingGood: An iconic weapon ofenergy projectile sticks to the ground.
* HealThyself: Theirtheir kit, KOS-MOS fires a gatling gun or two for her side and down smashes.
* GrappleMove: Down air, oddly enough, acts as an unconventional Command Grab. If a foe that gets hit by KOS-MOS's outstretched foot, they'll be trapped into a spinning kick, drilling into them to deal damage.
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip kick.]]
* MagicMissileStorm: Her neutral special,healing 10% spawning copious amounts of damage if the magic spell is cast without interruption.
* LimitedAnimation: Several moves feature animations recycled for two or three attacks. Forward air and down air are a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bitmissles that'll fly forward for the remainder of the move.
* SecretCharacter: Complete the challenge "Tales of Challenge."
* SpinAttack: Akinto Link's SignatureAttack, Kratos swings their sword all around repeatedly to ascend.[[HomingProjectile home in onto targets.]]
* GatlingGood: An iconic weapon of
* HealThyself: Their
* GrappleMove: Down air, oddly enough, acts as an unconventional Command Grab. If a foe that gets hit by KOS-MOS's outstretched foot, they'll be trapped into a spinning kick, drilling into them to deal damage.
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip kick.]]
* MagicMissileStorm: Her neutral special,
* LimitedAnimation: Several moves feature animations recycled for two or three attacks. Forward air and down air are a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit
* SecretCharacter: Complete the challenge "Tales of Challenge."
* SpinAttack: Akin
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[[folder:Presea Combatir]]
!![[https://gamebanana.com/mods/50456 Presea]]
[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/presea.png]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The young girl [[OlderThanTheyLook who's not really all that young due to exphere-related experiments]], wielding her trusty lumber axe for battle in ''CMC+''.
----
* DishingOutDirt: She primarily learns earth-elemental attacks in her home game. As such, her power is showcased to an extent in her neutral special: breaking the ground with a heavy axe swing to spawn a cluster of rocks as projectiles.
* GlacierWaif: She's a young-looking girl who has the strength to carry a large axe and use it well.
* GroundPound: Leaps into the air to slam her axe into the ground for the down special.
* MightyGlacier: Slow movement speed, with a few of her attacks carrying some end lag.
* SecretCharacter: Complete the challenge "Tales of Challenge."
[[/folder]]
!Others
[[folder:KOS-MOS]]
!![[https://gamebanana.com/mods/50509 KOS-MOS]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kosmos_9.png]]
->'''Home Series:''' ''VideoGame/{{Xenosaga}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Xenosaga Episode I'' (2002)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]\\
'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
The battle android created to destroy the Gnosis threat, built by Shion and Kevin Winicott.
----
* ArmCannon: Conjures her R-Cannon to fire a blast at an upward angle for the up tilt.
* GatlingGood: An iconic weapon of their kit, KOS-MOS fires a gatling gun or two for her side and down smashes.
* GrappleMove: Down air, oddly enough, acts as an unconventional Command Grab. If a foe that gets hit by KOS-MOS's outstretched foot, they'll be trapped into a spinning kick, drilling into them to deal damage.
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip kick.]]
* MagicMissileStorm: Her neutral special, spawning copious amounts of missles that'll fly forward to [[HomingProjectile home in onto targets.]]
[[/folder]]
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* PlayingWithFire: In addition to their [[BreathWeapon fire breath]], several of their attacks have their claws. [=BlackGuilmon's=] variants of the moves have the flames recolored to appear [[TechnicolorFire purple.]]
to:
* PlayingWithFire: In addition to their [[BreathWeapon fire breath]], several of their attacks have their claws.claws engulfed in flames. [=BlackGuilmon's=] variants of the moves have the flames recolored to appear [[TechnicolorFire purple.]]
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* BattleIntro: Starts as Patamon before digivolving into Pegasusmon for the match.
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* PracticalTaunt: With a press of the taunt button, Pegasusmon shakes their front hooves to deal minor multi-hit damage on contact.
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[[caption-width-right:350:BlackGuilmon]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[caption-width-right:350:BlackGuilmon]]
[[caption-width-right:350:BlackGuilmon]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
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Fixed positioning of Guilmon's image
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
Deleted line(s) 18 (click to see context) :
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
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Added images for characters via game files
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guilmon_0.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blackguilmon.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gallantmon.png]]
[[caption-width-right:350:Not pictured: [=ChaosGallantmon=].]]
[[caption-width-right:350:Not pictured: [=ChaosGallantmon=].]]
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[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/renamon.png]]
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[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/impmon_7.png]]
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[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/pegasusmon_7.png]]
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[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/numemon_19.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sseraphimon.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucemon_5.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7d6.png]]
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[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/sato_cless.png]]
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[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/lloyd_cogu.png]]
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[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/kratos_0.png]]
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[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/presea.png]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kosmos_9.png]]
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Changed line(s) 3,4 (click to see context) from:
[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
to:
[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusOtherBuilds Other Builds]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
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[[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
to:
[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
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[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
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* GroundWave: His neutral special spawns waves of energy [[SwordBeam from his sword]] that travels across the ground.
Deleted line(s) 154 (click to see context) :
* SwordBeam: His neutral special spawns a grounded variant; energy beams that travels across the ground from his sword swing.
* GroundWave: Like the other sword-wielding heroes in the represented ''Tales'' series, he sends out a wave of energy projectile sticks to the ground.
Deleted line(s) 182 (click to see context) :
* SwordBeam: Like the other sword-wielding heroes in the represented ''Tales'' series, he sends out an energy beam projectile that sticks to the ground as it travels.
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Deleted line(s) 22 (click to see context) :
!!!Both:
Changed line(s) 24 (click to see context) from:
* DashAttack: The Rock 'n' Roll Breaker, which is Guilmon's side special and [=BlackGuilmon's=] actual dash attack.
to:
* DashAttack: The Rock 'n' Roll Breaker, which is Guilmon's side special and [=BlackGuilmon's=] actual normal dash attack.
Deleted line(s) 31 (click to see context) :
* ShieldBash: Making use of their shield, [=Gallantmon/ChaosGallantmon=] swings their shield back and forth for the down smash and charges forward with the down special, Duke Charge.
Changed line(s) 34,38 (click to see context) from:
* TornadoMove: For [=Gallantmon's/ChaosGallantmon's=] up special, they use Screw Savior/Spiral Wailer, spawning a tornado to propel themselves upward.
!!!Exclusive to Guilmon:
* LightEmUp: As Gallantmon, they cast Final Elysion -- firing a powerful light beam from their shield via neutral special.
!!!Exclusive to Guilmon:
* LightEmUp: As Gallantmon, they cast Final Elysion -- firing a powerful light beam from their shield via neutral special.
to:
!!!Exclusive to Guilmon:
* LightEmUp: As Gallantmon, they cast Final Elysion -- firing a powerful light beam from their shield via neutral special.
Changed line(s) 41 (click to see context) from:
* CastingAShadow: In contrast to Guilmon's fire, his equivalent attacks consists of [[TechnicolorFire purple flames.]] [=ChaosGallantmon's=] equivalent to Gallantmon's [[LightEmUp light-based attacks]] are also recolored to be darkness-based.
to:
* CastingAShadow: In contrast to Guilmon's fire, his equivalent attacks consists of [[TechnicolorFire purple flames.]] [=ChaosGallantmon's=] equivalent to Gallantmon's [[LightEmUp light-based attacks]] are also recolored to be darkness-based.
Changed line(s) 44 (click to see context) from:
* PaletteSwap: He himself is a recolored Guilmon, and [=ChaosGallantmon=]'s SuperMode form is [=BlackGuilmon's=] equivalent to Gallantmon Crimson Form.
to:
* PaletteSwap: He himself is a recolored Guilmon, and [=ChaosGallantmon=]'s SuperMode form is [=BlackGuilmon's=] equivalent to Gallantmon Crimson Form.just in case the name "[=BlackGuilmon=]" didn't tip you off.
Added DiffLines:
!!!Exclusive to [=Gallantmon/ChaosGallantmon=]:[[note]]Including the AI-exclusive version of Gallantmon[[/note]]
* CastingAShadow: [=ChaosGallantmon's=] equivalent to Gallantmon's [[LightEmUp light-based attacks]] are, like with [=BlackGuilmon=] flames, recolored to appear darkness-based.
* LightEmUp: As Gallantmon, they cast Final Elysion -- firing a powerful light beam from their shield via neutral special.
* PaletteSwap: [=ChaosGallantmon=]'s SuperMode form is [=BlackGuilmon's=] equivalent to Gallantmon Crimson Form.
* PlayerExclusiveMechanic: {{Inverted|Trope}}. For the player, they're strictly a SuperMode that is only available to play as for a limited amount of time because of Guilmon's gimmick, same for the AI if they play as Guilmon. But for specific scenarios in Challenge Mode, Gallantmon is playable for the AI, no Matrix Digivolution gimmick required.
* ShieldBash: Making use of their shield, [=Gallantmon/ChaosGallantmon=] swings their shield back and forth for the down smash and charges forward with the down special, Duke Charge.
* TornadoMove: For [=Gallantmon's/ChaosGallantmon's=] up special, they use Screw Savior/Spiral Wailer, spawning a tornado to propel themselves upward.
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Changed line(s) 122 (click to see context) from:
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be waranted, given how he's generally pretty strong for a Rookie-class Digimon.
to:
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be waranted, warranted, given how he's generally pretty strong for a Rookie-class Digimon.
Changed line(s) 125 (click to see context) from:
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays
to:
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadaysnowadays they're a conceited being that wishes to shape the world to their image.
Changed line(s) 210 (click to see context) from:
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip kick]].
to:
* GrappleMove: Down air, oddly enough, acts as an unconventional Command Grab. If a foe that gets hit by KOS-MOS's outstretched foot, they'll be trapped into a spinning kick, drilling into them to deal damage.
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflipkick]].kick.]]
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip
Deleted line(s) 212 (click to see context) :
* MechanicallyUnusualFighter: Her down air kick doubles as a [[GrappleMove Command Grab]]: a foe that gets hit by this attack will be trapped in KOS-MOS's spinning kick -- drilling into them to deal damage.
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* MechanicallyUnusalFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
to:
* MechanicallyUnusalFighter: MechanicallyUnusualFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
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Changed line(s) 176,177 (click to see context) from:
* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interuption.
* LimitedAnimation: Several moves feature animations recycled . Forward air and down air are particualry blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
* LimitedAnimation: Several moves feature animations recycled . Forward air and down air are particualry blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
to:
* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interuption.
interruption.
* LimitedAnimation: Several moves feature animationsrecycled . recycled for two or three attacks. Forward air and down air are particualry a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
* LimitedAnimation: Several moves feature animations
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Still not halfway done... but this section is done.
Added DiffLines:
[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\\
[[Characters/CMCPlusNintendo Nintendo]] | [[Characters/CMCPlusSega Sega]] | [[Characters/CMCPlusCapcom Capcom]] | '''Bandai Namco''' | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\\
[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
This page lists ''VideoGame/CMCPlus'' characters originating from Creator/BandaiNamcoEntertainment properties.
For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Pac-Man and Klonoa, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]].
----
[[foldercontrol]]
!''Franchise/{{Digimon}}''
[[folder:In General]]
* GratuitousGerman: The ''Digimon'' characters created by [=CloudStrifeHero=] who speak are all voiced by recorded excerpts from the German ''Digimon'' anime dubs. According to the author on the vanilla ''Crusade'' Discord server (before the modding community split off into a different server), it's all AuthorAppeal based on his childhood experiences.
[[/folder]]
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
----
!!!Both:
* BreathWeapon: Both attack with their own fireball projectile for the neutral special, those being Guilmon's Pyro Sphere and [=BlackGuilmon's=] Pyro Grenade respectively.
* DashAttack: The Rock 'n' Roll Breaker, which is Guilmon's side special and [=BlackGuilmon's=] actual dash attack.
* PlayingWithFire: In addition to their [[BreathWeapon fire breath]], several of their attacks have their claws. [=BlackGuilmon's=] variants of the moves have the flames recolored to appear [[TechnicolorFire purple.]]
* PracticalTaunt: For their taunt, [=Guilmon/BlackGuilmon=] pulls out a snack to down in one gulp, healing 1-2% damage. On rare occasions, they'll swallow a bomb instead, resulting in a stronger version of their BreathWeapon neutral special immediately after.
* LimitBreak: For the Final Smash, after the startup attack, Guilmon and [=BlackGuilmon=] Digivolve into a stronger form to attack the caught foe. They both have three variants of their Final Smash, depending on when it's activated:
** Activating by default, they transform into Growlmon.
** Activating with Matrix Evolution available, they transform into Megidramon.
** Activating as [=Gallantmon/ChaosGallantmon=] transforms them further into their [[FusionDance Crimson/Chaos Mode form]][[note]]For the latter, its a PaletteSwap; their form is a ToylineExclusiveCharacter and is never seen in official media[[/note]].
* ShieldBash: Making use of their shield, [=Gallantmon/ChaosGallantmon=] swings their shield back and forth for the down smash and charges forward with the down special, Duke Charge.
* SuperMode: As time passes, they build up a meter, which can be sped up with attacks or by using down special. Using down special again when it's full allows them to to transform into [=Gallantmon/ChaosGallantmon=], who has a different, more powerful moveset and SuperArmor that only last for as long as the meter depletes.
* TailSlap: Utilizes their tail as a makeshift whip for the down tilt and back air.
* TornadoMove: For [=Gallantmon's/ChaosGallantmon's=] up special, they use Screw Savior/Spiral Wailer, spawning a tornado to propel themselves upward.
!!!Exclusive to Guilmon:
* LightEmUp: As Gallantmon, they cast Final Elysion -- firing a powerful light beam from their shield via neutral special.
!!!Exclusive to [=BlackGuilmon=]:
* BreathWeapon: [=BlackGuilmon=] uses Virus Breath for side special and down throw, aflicting the foe with DamageOverTime.
* CastingAShadow: In contrast to Guilmon's fire, his equivalent attacks consists of [[TechnicolorFire purple flames.]] [=ChaosGallantmon's=] equivalent to Gallantmon's [[LightEmUp light-based attacks]] are also recolored to be darkness-based.
* EvilTwin: To Guilmon, which is reflected by him being a MovesetClone with an overall [[CastingAShadow darker theme.]]
* MovesetClone: He's a semi-clone of Guilmon, with some visual differences and a few moves changed.
* PaletteSwap: He himself is a recolored Guilmon, and [=ChaosGallantmon=]'s SuperMode form is [=BlackGuilmon's=] equivalent to Gallantmon Crimson Form.
* SecretCharacter: Complete the challenge "The Royal Knights."
[[/folder]]
[[folder:Renamon]]
!!Renamon
The fox-like Beast Man Digimon.
----
* CounterAttack: Their down special; getting hit with the move active results in Renamon and the attacking fighter trading places via SmokeOut, while also granting Renamon super armor.
* ElementalPunch: Envelops their hand/paw in a blue flame to punch forward for the forward smash and side special.
* GreenThumb: Their neutral special, Diamond Storm, has Renamon conjure sharpened leaves to barrage foes.
* SecretCharacter: Complete Classic mode as Guilmon.
* SmokeOut: The results of a successful CounterAttack, with Renamon vanishing in a cloud of smoke to trade places with the opponent.
[[/folder]]
[[folder:Impmon]]
!![[https://gamebanana.com/mods/50720 Impmon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
Befitting their title as the Small Devil Digimon, they are a prankster who loves to embarrass its enemies through its antics.
----
* ActionBomb: Inflates himself to burst into an explosion for the up smash, with the attack being a NonFatalExplosion to Impmon himself.
* AnIcePerson: Though, its only two attacks here; a ball of ice that freezes foes on contact for the up tilt, and forward throw being piercing icicle thrown at the opponent.
* AttackReflector: Creates a shield for their up special, with it reflecting projectiles that come in contact.
* NonFatalExplosion: His ActionBomb up smash has two outcomes after the explosion: a successful attack result in Impmon emerging from the blast with a helmet, with no other adverse effects; an unsuccessful attack results in Impmon covered head-to-toe in soot, which he quickly shakes off. Either way, no actual damage taken, with Impmon surviving just fine.
* PlayingWithFire: A large variety of Impmon's attacks are {{Fireballs}} of varying execution, typically of the [[StuffBlowingUp explosive variety.]]
* SecretCharacter: Play a versus match that has both Guilmon and Renamon in it, two of the main Digimon that Impmon opposes in ''Anime/DigimonTamers''.
[[/folder]]
[[folder:Pegasusmon]]
!![[https://gamebanana.com/mods/287720 Pegasusmon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Armor-level evolution of Patamon and the Digimenta of Hope.
----
* DeathOfAThousandCuts: The down special Needle Rain, firing multiple small spikes in quick succession for as long as Pegasusmon is grounded with the special button held down.
* DoubleJump: To compensate for their up special being strictly for offense, Pegasusmon has a total of four jumps in addition to their ability to hover.
* GroundPunch: Slams their hooves into the ground to create a small shockwave for the down smash. Side special, [[RollingAttack Rodeo Gallop]], similarly ends on this if the attack hits the ground instead of a foe.
* RollingAttack: Curls up into a ball for several attacks, side special being a leaping aerial variant of this.
* StarPower: Fittingly for an attack called Shooting Star, they fire a large volley of stars downward for their up special.
* SecretCharacter: Pick up a Digi-Egg item in a match, in reference to the Digi-Egg depicted being the source of Patamon evolving into Pegasusmon.
[[/folder]]
[[folder:Numemon]]
!!Numemon
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The result of Digimon raising going extremely poor.
----
* DungFu: Its fighting style, flinging pink poo for a majority of their attacks. Their Final Smash even consists of sending barrages of pink dung of increasing sizes at any foe caught.
* JokeCharacter: The walking and running speed of Incineroar in ''Ultimate'', the aerial prowess of canon Little Mac combined with the falling speed of an anchor sinking in the water, a hard time landing kills... Dan Hibiki ain't looking so bad now, does he?
* SecretCharacter: Just don't continue when you get a GameOver in Arcade and Classic mode.
* SmallNameBigEgo: Going by their dialogue in their Arcade Mode route, they seem to view themselves as a powerful entity, and while their boasting might be warranted by winning fights against various tough opponents [[labelnote:Particularly...]]The PhysicalGod of the Digital World, Yggdrasil, who's fought at the very end of Numemon's route.[[/labelnote]], the difficulty of the route thanks to Numemon's [[JokeCharacter status]] renders it all blatantly moot.
* WeaponizedStench: A few of its attack employ this, poisoning the opponent with DamageOverTime.
[[/folder]]
[[folder:[=ShadowSeraphimon=]]]
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The highest ranking Angel Digimon engulfed in darkness from its own resentment.
----
* CastingAShadow: With a name like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, its [[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning a faded purple.]]
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them cast a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
[[/folder]]
[[folder:Lucemon]]
!![[https://gamebanana.com/mods/304598 Lucemon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Angel Digimon who was once a savior of the Digital World, now a monster that brought ruin to ancient era.
----
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be waranted, given how he's generally pretty strong for a Rookie-class Digimon.
* CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the planets of the solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays
* SecretCharacter: Complete any one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.
[[/folder]]
[[folder:Yggdrasil]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The god of the Digimon World.
----
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusalFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
[[/folder]]
!''VideoGame/TalesSeries''
[[folder:Cless Alvein (Cress Albane)]]
!![[https://gamebanana.com/mods/50633 Cless]]
->'''Debut:''' ''VideoGame/TalesOfPhantasia'' (1995)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The archetypical RPG hero and protagonist representing ''Tales of Phantasia''.
----
* DeathFromAbove: For down special, Cless rises up, then dives down at an angle via FlamingSword.
* SpellMyNameWithAnS: He's still named Cless Alvein here.
* SwordBeam: His neutral special spawns a grounded variant; energy beams that travels across the ground from his sword swing.
* WeaponTwirling: Twirls his sword in an outward motion for the down tilt.
[[/folder]]
[[folder:Lloyd Irving]]
!!Lloyd Irving
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Manndarin
The protagonist of ''Tales of Symponia''.
----
* BladeSpam: Courtesy of his down smash, rapidly stabbing forward with Flameburg.
* DeflectorShield: Lloyd can cast energy shields that protect him, though they ironically don't function as a typical deflector shield. They come in two forms:
** Down special has him create a green energy shield that, while not able to stop the attacks from damaging him, can give him Super Armor, preventing him from getting launched or flinching.
** Their Final Smash has them conjure a solid blue shield that, while not necessarily stopping the attacks, makes him invulnerable to all damage for its duration.
* DualWielding: Wields both {{Elemental Weapon}}s passed down from both his paternal and adoptive fathers: [[PlayingWithFire the Flameburg]] and [[AnIcePerson the Vorpal Sword.]]
* ElementalWeapon: [[DualWielding Two of them at that]]: the [[PlayingWithFire fiery Flameburg]] in one hand, and the [[AnIcePerson icy Vorpal sword.]]
[[/folder]]
[[folder:Kratos Aurion]]
!![[https://gamebanana.com/mods/50513 Kratos]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
----
* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interuption.
* LimitedAnimation: Several moves feature animations recycled . Forward air and down air are particualry blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
* SecretCharacter: Complete the challenge "Tales of Challenge."
* SpinAttack: Akin to Link's SignatureAttack, Kratos swings their sword all around repeatedly to ascend.
* SwordBeam: Like the other sword-wielding heroes in the represented ''Tales'' series, he sends out an energy beam projectile that sticks to the ground as it travels.
[[/folder]]
[[folder:Presea Combatir]]
!![[https://gamebanana.com/mods/50456 Presea]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The young girl [[OlderThanTheyLook who's not really all that young due to exphere-related experiments]], wielding her trusty lumber axe for battle in ''CMC+''.
----
* DishingOutDirt: She primarily learns earth-elemental attacks in her home game. As such, her power is showcased to an extent in her neutral special: breaking the ground with a heavy axe swing to spawn a cluster of rocks as projectiles.
* GlacierWaif: She's a young-looking girl who has the strength to carry a large axe and use it well.
* GroundPound: Leaps into the air to slam her axe into the ground for the down special.
* MightyGlacier: Slow movement speed, with a few of her attacks carrying some end lag.
* SecretCharacter: Complete the challenge "Tales of Challenge."
[[/folder]]
!Others
[[folder:KOS-MOS]]
!![[https://gamebanana.com/mods/50509 KOS-MOS]]
->'''Home Series:''' ''VideoGame/{{Xenosaga}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Xenosaga Episode I'' (2002)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]\\
'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
The battle android created to destroy the Gnosis threat, built by Shion and Kevin Winicott.
----
* ArmCannon: Conjures her R-Cannon to fire a blast at an upward angle for the up tilt.
* GatlingGood: An iconic weapon of their kit, KOS-MOS fires a gatling gun or two for her side and down smashes.
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip kick]].
* MagicMissileStorm: Her neutral special, spawning copious amounts of missles that'll fly forward to [[HomingProjectile home in onto targets.]]
* MechanicallyUnusualFighter: Her down air kick doubles as a [[GrappleMove Command Grab]]: a foe that gets hit by this attack will be trapped in KOS-MOS's spinning kick -- drilling into them to deal damage.
[[/folder]]
----
[[Characters/CMCPlusNintendo Nintendo]] | [[Characters/CMCPlusSega Sega]] | [[Characters/CMCPlusCapcom Capcom]] | '''Bandai Namco''' | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\\
[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
This page lists ''VideoGame/CMCPlus'' characters originating from Creator/BandaiNamcoEntertainment properties.
For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Pac-Man and Klonoa, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]].
----
[[foldercontrol]]
!''Franchise/{{Digimon}}''
[[folder:In General]]
* GratuitousGerman: The ''Digimon'' characters created by [=CloudStrifeHero=] who speak are all voiced by recorded excerpts from the German ''Digimon'' anime dubs. According to the author on the vanilla ''Crusade'' Discord server (before the modding community split off into a different server), it's all AuthorAppeal based on his childhood experiences.
[[/folder]]
[[folder:Guilmon and [=BlackGuilmon=]]]
!![[https://gamebanana.com/mods/50620 Guilmon and BlackGuilmon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Dragon-like Digimon who's an {{Expy}} of Agumon (doubling as an InUniverse example [[Anime/DigimonTamers in one instance]]). [=BlackGuilmon=], meanwhile, is an EvilTwin counterpart who spawned from the essence of Megidramon.
----
!!!Both:
* BreathWeapon: Both attack with their own fireball projectile for the neutral special, those being Guilmon's Pyro Sphere and [=BlackGuilmon's=] Pyro Grenade respectively.
* DashAttack: The Rock 'n' Roll Breaker, which is Guilmon's side special and [=BlackGuilmon's=] actual dash attack.
* PlayingWithFire: In addition to their [[BreathWeapon fire breath]], several of their attacks have their claws. [=BlackGuilmon's=] variants of the moves have the flames recolored to appear [[TechnicolorFire purple.]]
* PracticalTaunt: For their taunt, [=Guilmon/BlackGuilmon=] pulls out a snack to down in one gulp, healing 1-2% damage. On rare occasions, they'll swallow a bomb instead, resulting in a stronger version of their BreathWeapon neutral special immediately after.
* LimitBreak: For the Final Smash, after the startup attack, Guilmon and [=BlackGuilmon=] Digivolve into a stronger form to attack the caught foe. They both have three variants of their Final Smash, depending on when it's activated:
** Activating by default, they transform into Growlmon.
** Activating with Matrix Evolution available, they transform into Megidramon.
** Activating as [=Gallantmon/ChaosGallantmon=] transforms them further into their [[FusionDance Crimson/Chaos Mode form]][[note]]For the latter, its a PaletteSwap; their form is a ToylineExclusiveCharacter and is never seen in official media[[/note]].
* ShieldBash: Making use of their shield, [=Gallantmon/ChaosGallantmon=] swings their shield back and forth for the down smash and charges forward with the down special, Duke Charge.
* SuperMode: As time passes, they build up a meter, which can be sped up with attacks or by using down special. Using down special again when it's full allows them to to transform into [=Gallantmon/ChaosGallantmon=], who has a different, more powerful moveset and SuperArmor that only last for as long as the meter depletes.
* TailSlap: Utilizes their tail as a makeshift whip for the down tilt and back air.
* TornadoMove: For [=Gallantmon's/ChaosGallantmon's=] up special, they use Screw Savior/Spiral Wailer, spawning a tornado to propel themselves upward.
!!!Exclusive to Guilmon:
* LightEmUp: As Gallantmon, they cast Final Elysion -- firing a powerful light beam from their shield via neutral special.
!!!Exclusive to [=BlackGuilmon=]:
* BreathWeapon: [=BlackGuilmon=] uses Virus Breath for side special and down throw, aflicting the foe with DamageOverTime.
* CastingAShadow: In contrast to Guilmon's fire, his equivalent attacks consists of [[TechnicolorFire purple flames.]] [=ChaosGallantmon's=] equivalent to Gallantmon's [[LightEmUp light-based attacks]] are also recolored to be darkness-based.
* EvilTwin: To Guilmon, which is reflected by him being a MovesetClone with an overall [[CastingAShadow darker theme.]]
* MovesetClone: He's a semi-clone of Guilmon, with some visual differences and a few moves changed.
* PaletteSwap: He himself is a recolored Guilmon, and [=ChaosGallantmon=]'s SuperMode form is [=BlackGuilmon's=] equivalent to Gallantmon Crimson Form.
* SecretCharacter: Complete the challenge "The Royal Knights."
[[/folder]]
[[folder:Renamon]]
!!Renamon
The fox-like Beast Man Digimon.
----
* CounterAttack: Their down special; getting hit with the move active results in Renamon and the attacking fighter trading places via SmokeOut, while also granting Renamon super armor.
* ElementalPunch: Envelops their hand/paw in a blue flame to punch forward for the forward smash and side special.
* GreenThumb: Their neutral special, Diamond Storm, has Renamon conjure sharpened leaves to barrage foes.
* SecretCharacter: Complete Classic mode as Guilmon.
* SmokeOut: The results of a successful CounterAttack, with Renamon vanishing in a cloud of smoke to trade places with the opponent.
[[/folder]]
[[folder:Impmon]]
!![[https://gamebanana.com/mods/50720 Impmon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
Befitting their title as the Small Devil Digimon, they are a prankster who loves to embarrass its enemies through its antics.
----
* ActionBomb: Inflates himself to burst into an explosion for the up smash, with the attack being a NonFatalExplosion to Impmon himself.
* AnIcePerson: Though, its only two attacks here; a ball of ice that freezes foes on contact for the up tilt, and forward throw being piercing icicle thrown at the opponent.
* AttackReflector: Creates a shield for their up special, with it reflecting projectiles that come in contact.
* NonFatalExplosion: His ActionBomb up smash has two outcomes after the explosion: a successful attack result in Impmon emerging from the blast with a helmet, with no other adverse effects; an unsuccessful attack results in Impmon covered head-to-toe in soot, which he quickly shakes off. Either way, no actual damage taken, with Impmon surviving just fine.
* PlayingWithFire: A large variety of Impmon's attacks are {{Fireballs}} of varying execution, typically of the [[StuffBlowingUp explosive variety.]]
* SecretCharacter: Play a versus match that has both Guilmon and Renamon in it, two of the main Digimon that Impmon opposes in ''Anime/DigimonTamers''.
[[/folder]]
[[folder:Pegasusmon]]
!![[https://gamebanana.com/mods/287720 Pegasusmon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Armor-level evolution of Patamon and the Digimenta of Hope.
----
* DeathOfAThousandCuts: The down special Needle Rain, firing multiple small spikes in quick succession for as long as Pegasusmon is grounded with the special button held down.
* DoubleJump: To compensate for their up special being strictly for offense, Pegasusmon has a total of four jumps in addition to their ability to hover.
* GroundPunch: Slams their hooves into the ground to create a small shockwave for the down smash. Side special, [[RollingAttack Rodeo Gallop]], similarly ends on this if the attack hits the ground instead of a foe.
* RollingAttack: Curls up into a ball for several attacks, side special being a leaping aerial variant of this.
* StarPower: Fittingly for an attack called Shooting Star, they fire a large volley of stars downward for their up special.
* SecretCharacter: Pick up a Digi-Egg item in a match, in reference to the Digi-Egg depicted being the source of Patamon evolving into Pegasusmon.
[[/folder]]
[[folder:Numemon]]
!!Numemon
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The result of Digimon raising going extremely poor.
----
* DungFu: Its fighting style, flinging pink poo for a majority of their attacks. Their Final Smash even consists of sending barrages of pink dung of increasing sizes at any foe caught.
* JokeCharacter: The walking and running speed of Incineroar in ''Ultimate'', the aerial prowess of canon Little Mac combined with the falling speed of an anchor sinking in the water, a hard time landing kills... Dan Hibiki ain't looking so bad now, does he?
* SecretCharacter: Just don't continue when you get a GameOver in Arcade and Classic mode.
* SmallNameBigEgo: Going by their dialogue in their Arcade Mode route, they seem to view themselves as a powerful entity, and while their boasting might be warranted by winning fights against various tough opponents [[labelnote:Particularly...]]The PhysicalGod of the Digital World, Yggdrasil, who's fought at the very end of Numemon's route.[[/labelnote]], the difficulty of the route thanks to Numemon's [[JokeCharacter status]] renders it all blatantly moot.
* WeaponizedStench: A few of its attack employ this, poisoning the opponent with DamageOverTime.
[[/folder]]
[[folder:[=ShadowSeraphimon=]]]
!![[https://gamebanana.com/mods/55549 ShadowSeraphimon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The highest ranking Angel Digimon engulfed in darkness from its own resentment.
----
* CastingAShadow: With a name like "[=ShadowSeraphimon=]", of course they'd use darkness-based {{Elemental Power|s}}. Not only does it casts {{Energy Ball}}s of darkness, its [[ShockAndAwe electric]] attacks being [[YellowLightningBlueLightning a faded purple.]]
* CastFromHitPoints: Upon using their Final Smash "Testament", they take 100% damage upon the attack concluding.
* EnergyBall:
** Most of its darkness-based attacks take the form of orbs of pure darkness. Particularly their "Seven Hells" move, firing seven orbs of darkness, each as individual projectiles.
** Up special has them cast a ball of electricity
* GrappleMove: Side special; [=ShadowSeraphimon=] dashes forward to grab a foe to electrocute them within their grasp.
* SecretCharacter: Complete Pegasusmon's Arcade mode.
[[/folder]]
[[folder:Lucemon]]
!![[https://gamebanana.com/mods/304598 Lucemon]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The Angel Digimon who was once a savior of the Digital World, now a monster that brought ruin to ancient era.
----
* BadassArmfold: While crouching -- or rather standing, given how he perpetually floats off the ground in most of his "grounded" animations -- he crosses his arms while keeping a smug look. This might be waranted, given how he's generally pretty strong for a Rookie-class Digimon.
* CrossAttack: Their neutral special Grand Cross, an ImprovisedCross projectile made of the planets of the solar system, which explodes on contact.
* LightEmUp: Light bursts, light blades, balls of light, beams of light... it's safe to say the Angel Digimon fights via the light element.
* LightIsNotGood: He may be a Digimon that looks like a human angel, with [[LightEmUp light-based]] elemental attacks to complement the appearance. While Lucemon may have been initally good, nowadays
* SecretCharacter: Complete any one of the platformer-based ''Franchise/TouhouProject'' or ''Franchise/MegaMan'' challenges as a ''Digimon'' character.
[[/folder]]
[[folder:Yggdrasil]]
!![[https://gamebanana.com/mods/50669 Yggdrasil]]
->'''Crusade Mod Creator:''' [=CloudStrifeHero=]
The god of the Digimon World.
----
* GemstoneAssault: Predominantly conjures various forms of crystals for their attacks.
* MechanicallyUnusalFighter: Whenever Yggdrasil "crouches", they stick a vine into the ground for the animation, with this "crouch" increasing their weight and giving them armor for as long as they stay in this state.
* OverlyLongFightingAnimation: Because of the Final Smash featuring all of the Royal Knights Digimon -- who take turns attacking the caught foe in sets of two or three -- the entire attack takes roughly thirty seconds, more than three times longer than the average Final Smash.
* SecretCharacter: Complete Classic mode as [[JokeCharacter Numemon]] on Very Hard. The one mercy you're getting here is that continues are allowed.
* VineTentacles: From their "arms" they sprout barbed vines to act as whips for the side tilt and neutral air. They're also capable of spawning the same vine from below them, wildly whipping in a circular formation as a down air, or jabbing it into the ground to serve as an anchor.
[[/folder]]
!''VideoGame/TalesSeries''
[[folder:Cless Alvein (Cress Albane)]]
!![[https://gamebanana.com/mods/50633 Cless]]
->'''Debut:''' ''VideoGame/TalesOfPhantasia'' (1995)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The archetypical RPG hero and protagonist representing ''Tales of Phantasia''.
----
* DeathFromAbove: For down special, Cless rises up, then dives down at an angle via FlamingSword.
* SpellMyNameWithAnS: He's still named Cless Alvein here.
* SwordBeam: His neutral special spawns a grounded variant; energy beams that travels across the ground from his sword swing.
* WeaponTwirling: Twirls his sword in an outward motion for the down tilt.
[[/folder]]
[[folder:Lloyd Irving]]
!!Lloyd Irving
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Manndarin
The protagonist of ''Tales of Symponia''.
----
* BladeSpam: Courtesy of his down smash, rapidly stabbing forward with Flameburg.
* DeflectorShield: Lloyd can cast energy shields that protect him, though they ironically don't function as a typical deflector shield. They come in two forms:
** Down special has him create a green energy shield that, while not able to stop the attacks from damaging him, can give him Super Armor, preventing him from getting launched or flinching.
** Their Final Smash has them conjure a solid blue shield that, while not necessarily stopping the attacks, makes him invulnerable to all damage for its duration.
* DualWielding: Wields both {{Elemental Weapon}}s passed down from both his paternal and adoptive fathers: [[PlayingWithFire the Flameburg]] and [[AnIcePerson the Vorpal Sword.]]
* ElementalWeapon: [[DualWielding Two of them at that]]: the [[PlayingWithFire fiery Flameburg]] in one hand, and the [[AnIcePerson icy Vorpal sword.]]
[[/folder]]
[[folder:Kratos Aurion]]
!![[https://gamebanana.com/mods/50513 Kratos]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
----
* HealThyself: Their down special, healing 10% of damage if the magic spell is cast without interuption.
* LimitedAnimation: Several moves feature animations recycled . Forward air and down air are particualry blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
* SecretCharacter: Complete the challenge "Tales of Challenge."
* SpinAttack: Akin to Link's SignatureAttack, Kratos swings their sword all around repeatedly to ascend.
* SwordBeam: Like the other sword-wielding heroes in the represented ''Tales'' series, he sends out an energy beam projectile that sticks to the ground as it travels.
[[/folder]]
[[folder:Presea Combatir]]
!![[https://gamebanana.com/mods/50456 Presea]]
->'''Debut:''' ''VideoGame/TalesOfSymphonia'' (2003)\\
'''Crusade Mod Creator:''' Jio_Inzagi
The young girl [[OlderThanTheyLook who's not really all that young due to exphere-related experiments]], wielding her trusty lumber axe for battle in ''CMC+''.
----
* DishingOutDirt: She primarily learns earth-elemental attacks in her home game. As such, her power is showcased to an extent in her neutral special: breaking the ground with a heavy axe swing to spawn a cluster of rocks as projectiles.
* GlacierWaif: She's a young-looking girl who has the strength to carry a large axe and use it well.
* GroundPound: Leaps into the air to slam her axe into the ground for the down special.
* MightyGlacier: Slow movement speed, with a few of her attacks carrying some end lag.
* SecretCharacter: Complete the challenge "Tales of Challenge."
[[/folder]]
!Others
[[folder:KOS-MOS]]
!![[https://gamebanana.com/mods/50509 KOS-MOS]]
->'''Home Series:''' ''VideoGame/{{Xenosaga}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Xenosaga Episode I'' (2002)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]\\
'''Character Mod Origin:''' ''VideoGame/CardSagaWars''
The battle android created to destroy the Gnosis threat, built by Shion and Kevin Winicott.
----
* ArmCannon: Conjures her R-Cannon to fire a blast at an upward angle for the up tilt.
* GatlingGood: An iconic weapon of their kit, KOS-MOS fires a gatling gun or two for her side and down smashes.
* KickChick: For attacks that don't involve her general arsenal, KOS-MOS's go-to melee option is her CombatStilettos, including a RoundhouseKick dash attack and a [[SheFu backflip kick]].
* MagicMissileStorm: Her neutral special, spawning copious amounts of missles that'll fly forward to [[HomingProjectile home in onto targets.]]
* MechanicallyUnusualFighter: Her down air kick doubles as a [[GrappleMove Command Grab]]: a foe that gets hit by this attack will be trapped in KOS-MOS's spinning kick -- drilling into them to deal damage.
[[/folder]]
----