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'''Alternate Skins:''' [[ChristmasElves Lil Helper Penny]], [[EasterEpisode Bunny]]/[[HairRaisingHare Dark Bunny]] [[PaletteSwap Penny]], [[SpacePirate Smuggler Penny]], [[OurZombiesAreDifferent Trash Panda]] [[SailorFuku Penny]], [[ChromeChampion True Silver/Gold Penny]]

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'''Alternate Skins:''' [[ChristmasElves Lil Helper Penny]], [[EasterEpisode Bunny]]/[[HairRaisingHare Dark Bunny]] [[PaletteSwap Penny]], [[SpacePirate Smuggler Penny]]/[[PaletteSwap Moon Curser Penny]], [[OurZombiesAreDifferent Trash Panda]] [[SailorFuku Penny]], [[ChromeChampion True Silver/Gold Penny]]



* OneWayVisor: Wears a helmet with one of these in her Smuggler skin.

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* OneWayVisor: Wears a helmet with one of these in her Smuggler Smuggler/Moon Curser skin.



* RayGun: Her blunderbuss gets replaced with one of these in her Smuggler skin, although its projectiles are more akin to skull-shaped bombs that split into energy orbs.

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* RayGun: Her blunderbuss gets replaced with one of these in her Smuggler Smuggler/Moon Curser skin, although its projectiles are more akin to skull-shaped bombs that split into energy orbs.



* SpacePirate: The theme of her Smuggler skin. She's wearing futuristic armor and a helmet with a skull spraypainted on it, and wielding a RayGun.

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* SpacePirate: The theme of her Smuggler Smuggler/Moon Curser skin. She's wearing futuristic armor and a helmet with a skull spraypainted on it, and wielding a RayGun.

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* Their second Gadget, ''[[DashAttack Order:]] [[HealThyself Fall Back]]'', will make Larry and Lawrie quickly dash towards each other and exchange map positions while also healing them for 25% of their maximum health. This Gadget can be used even if there's a wall/obstacle between Larry and Lawrie, although they'll be stopped (but still heal up) upon colliding with said obstacle.

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* Their second Gadget, ''[[DashAttack ''[[VideoGameDashing Order:]] [[HealThyself Fall Back]]'', will make Larry and Lawrie quickly dash towards each other and exchange map positions while also healing them for 25% of their maximum health. This Gadget can be used even if there's a wall/obstacle between Larry and Lawrie, although they'll be stopped (but still heal up) upon colliding with said obstacle.



* DashAttack: Their ''Order: Fall Back'' Gadget involves Larry and Lawrie quickly dashing towards each other's positions, swapping places in the map.



* LivingApart: It's hard to notice with their in-game models, but their artwork and official animations show that their heads slightly float above their neck.

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* LivingApart: It's hard to notice with their in-game models, but their artwork and official animations show that their heads slightly float above their neck.necks.



* VideoGameDashing: Their ''Order: Fall Back'' Gadget involves Larry and Lawrie quickly dashing towards each other's positions, swapping places in the map.



* His Hypercharge, ''Headstrong'' decreases the unload speed of his Super and increases his head's movement speed, which [[RecursiveAmmo deploys six of his mines upon destruction]]. He also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.

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* His Hypercharge, ''Headstrong'' decreases the unload speed of his Super and increases his the head's movement speed, which [[RecursiveAmmo deploys six of his mines upon destruction]].destruction]]. Each of these mines is as strong as Tick's Super, and will be deployed even if an enemy isn't hit by it. He also gains 25% more damage, 26% more speed, and a 5% damage reduction shield.



*MechanicalMonster: His Ghidorah skin transforms him into a mechanical version of the [[Characters/GodzillaTheGhidorahs eponymous kaiju]].



* ShoutOut: His Shooky skin is directly based on the character of the same name from ''WebAnimation/BT21Universe''.

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* ShoutOut: His ShoutOut:
**His
Shooky skin is directly based on the character of the same name from ''WebAnimation/BT21Universe''.''WebAnimation/BT21Universe''.
** His Ghidorah skin is a directly based [[Characters/GodzillaTheGhidorahs on the kaiju of the same name]].
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*GlitchEntity: Both of them become this in their aptly named Glitch skins, appearing as cybernetic beings who glitch into existence during their winning animation.
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'''Alternate Skins:''' [[Platform/NintendoSwitch Larry & Lawrie Controllers]], [[ChromeChampion True Silver/Gold Larry & Lawrie]]

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'''Alternate Skins:''' [[Platform/NintendoSwitch Larry & Lawrie Controllers]], [[GlitchEntity Glitch Larry & Lawrie]], [[ChromeChampion True Silver/Gold Larry & Lawrie]]



'''Alternate Skins:''' [[GiantEnemyCrab King Crab Tick]], [[{{Snowlems}} Snowman Tick]], [[WebAnimation/BT21Universe Tick Shooky]], [[{{Hellhound}} Cerberus Tick]], [[ChromeChampion True Silver/Gold Tick]]

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'''Alternate Skins:''' [[GiantEnemyCrab King Crab Tick]], [[{{Snowlems}} Snowman Tick]], [[WebAnimation/BT21Universe Tick Shooky]], [[{{Hellhound}} Cerberus Tick]], [[MechanicalMonster Mecha-Tick]] [[Characters/GodzillaTheGhidorahs Ghidorah]] ([[PaletteSwap Normal, Dark, and Light]]), [[ChromeChampion True Silver/Gold Tick]]



* His Hypercharge, ''Headstrong'' decreases the unload speed of his super and increases his head's movement speed, which [[RecursiveAmmo deploys six of his mines upon destruction]]. He also gains 26% more speed, 25% more damage, and a 5% damage reduction shield.

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* His Hypercharge, ''Headstrong'' decreases the unload speed of his super Super and increases his head's movement speed, which [[RecursiveAmmo deploys six of his mines upon destruction]]. He also gains 26% more speed, 25% more damage, 26% more speed, and a 5% damage reduction shield.
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* His Hypercharge, ''Headstrong'' decreases the unload speed of his super and increases his head's movement speed, which [[RecursiveAmmo deploys six of his mines upon destruction]]. He also gains 26% more speed, 25% more damage, and a 5% damage reduction shield.


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* RecursiveAmmo: His Hypercharged Super deploys six mines in a circular fashion upon being destroyed.
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Cat Smile was renamed to Playful Cat Smile. Moving wicks with enough context to the new trope.


* CatSmile: Its sticky note gains one of these in its Lunar skin.

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Trope was cut/disambiguated due to cleanup


'''Alternate Skins:''' [[GoldMakesEverythingShiny Golden Barley]], [[VideoGame/ClashOfClans Wizard]]/[[PaletteSwap Red Wizard]] [[RobotWizard Barley]], [[WholesomeCrossdresser Bakesale Barley]], [[CanadaEh Maple Barley]], [[KnightInShiningArmor Unicorn Knight]] [[RainbowsAndUnicorns Barley]], [[DrunkenMaster Sway Master Barley]], [[ChromeChampion True Silver/Gold Barley]]

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'''Alternate Skins:''' [[GoldMakesEverythingShiny Golden Barley]], [[VideoGame/ClashOfClans Wizard]]/[[PaletteSwap Red Wizard]] [[RobotWizard Barley]], [[WholesomeCrossdresser Bakesale Barley]], [[CanadaEh [[MooseAndMapleSyrup Maple Barley]], [[KnightInShiningArmor Unicorn Knight]] [[RainbowsAndUnicorns Barley]], [[DrunkenMaster Sway Master Barley]], [[ChromeChampion True Silver/Gold Barley]]



* CanadaEh: His Maple skin turns Barley into a stereotypical Canadian lumberjack, gaining a beard and a maple leaf on his alcohol bottle.


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* MooseAndMapleSyrup: His Maple skin turns Barley into a stereotypical Canadian lumberjack, gaining a beard and a maple leaf on his alcohol bottle.
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*TheHedgeOfThorns: The hedges from its Super become thorny with its Hypercharge, making enemies take damage if they stay close to them.
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* Their second Gadget, ''[[DashAttack Order:]] [[HealThyself Fall Back]]'', will make Larry and Lawrie quickly dash towards each other and exchange map positions while also healing them for 33% of their maximum health. This Gadget can be used even if there's a wall/obstacle between Larry and Lawrie, although they'll be stopped (but still heal up) upon colliding with said obstacle.

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* Their second Gadget, ''[[DashAttack Order:]] [[HealThyself Fall Back]]'', will make Larry and Lawrie quickly dash towards each other and exchange map positions while also healing them for 33% 25% of their maximum health. This Gadget can be used even if there's a wall/obstacle between Larry and Lawrie, although they'll be stopped (but still heal up) upon colliding with said obstacle.



* HealThyself: A secondary effect of their ''Order: Fall Back'' Gadget is healing both of them for 33% of their maximum health. It's actually the only way Lawrie can heal up at all.

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* HealThyself: A secondary effect of their ''Order: Fall Back'' Gadget is healing both of them for 33% 25% of their maximum health. It's actually the only way Lawrie can heal up at all.
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*{{Fingore}}: A humorous example; his fingers get crushed after his jewelry-filled chest slams shut onto them in the defeat animation of his Dynasty skin.


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*GemstoneAssault: Uses explosive gems to attack in his Dynasty skin.


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*GoldToothOfWealth: His Dynasty skin, which transforms him into a dirty rich sultan, makes his only tooth to become this.
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* His second Gadget, ''[[HealingPotion Herbal Tonic]]'', throws potions at Barley and his teammates' feet, creating puddles that heal 720 health per second for 4.5 seconds for a total of 3600 health if they remain inside the potion puddle for that long.
* His first Star Power, ''[[HealingFactor Medical Use]]'', lets Barley heal 480 health every time he uses his main attack.

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* His second Gadget, ''[[HealingPotion Herbal Tonic]]'', throws potions at Barley and his teammates' feet, creating puddles that heal 720 15% of Barley's maximum health per second for 4.5 seconds for a total of 3600 75% of his maximum health if they remain inside the potion puddle for that long.
* His first Star Power, ''[[HealingFactor Medical Use]]'', lets Barley heal 480 10% of his maximum health every time he uses his main attack.



* HealingFactor: If he has the ''Medical Use'' Star Power, Barley will heal for 480 health every time he uses his main attack, which can be useful for keeping up the pressure and his area control without having to stop for his natural regeneration to kick in.

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* HealingFactor: If he has the ''Medical Use'' Star Power, Barley will heal for 480 10% of his maximum health every time he uses his main attack, which can be useful for keeping up the pressure and his area control without having to stop for his natural regeneration to kick in.



* His first Gadget, ''[[SpinAttack Fidget Spinner]]'', makes Dynamike rapidly spin while throwing 20 sticks of dynamite around him, each one dealing 1600 damage upon exploding. This will also momentarily boost his speed by 19% for 2 seconds.

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* His first Gadget, ''[[SpinAttack Fidget Spinner]]'', makes Dynamike rapidly spin while throwing 20 sticks of dynamite around him, each one dealing 1600 150% the damage of a dynamite from his main attack upon exploding. This will also momentarily boost his speed by 19% for 2 seconds.



* His second Star Power, ''[[DemolitionsExpert Demolition]]'', adds 1600 extra damage to his Super.

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* His second Star Power, ''[[DemolitionsExpert Demolition]]'', adds 1600 extra a damage boost to his Super.Super equal to the damage each of the dynamites from his main attack deals.



* Her first Gadget, ''[[DeployableCover Salty Barrel]]'', places a barrel with 2240 health that serves as a shield against non-piercing attacks. In addition, Penny can use this barrel to split her own gold pouches without having to hit an enemy, dealing 100 damage to the barrel every time she attacks it.

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* Her first Gadget, ''[[DeployableCover Salty Barrel]]'', places a barrel with 2240 that possesses 35% of her maximum health that and serves as a shield against non-piercing attacks. In addition, Penny can use this barrel to split her own gold pouches without having to hit an enemy, dealing 100 damage to the barrel every time she attacks it.



* Her second Star Power, ''[[ThrowingYourGunAtTheEnemy Master Blaster]]'', lets Penny damage enemies for 1372 damage and knock them back by throwing her cannon at them.

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* Her second Star Power, ''[[ThrowingYourGunAtTheEnemy Master Blaster]]'', lets Penny damage enemies for 1372 damage and knock them back by throwing her cannon at them.them. The damage dealt will be equal to 70% of her main attack's non-spread shots.



* DeployableCover: Her Salty Barrel Gadget allows her to place barrels that protect her while also allowing her to hit enemies with her exploding gold pouches while under cover.

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* DeployableCover: Her Salty Barrel ''Salty Barrel'' Gadget allows her to place barrels that protect her while also allowing her to hit enemies with her exploding gold pouches while under cover.



* ThrowingYourGunAtTheEnemy: With her ''Master Blaster'' Star Power, Penny can throw her own cannon at enemies when spawning it, dealing 1372 damage and acting as some sort of last resort if she gets rushed.

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* ThrowingYourGunAtTheEnemy: With her ''Master Blaster'' Star Power, Penny can throw her own cannon at enemies when spawning it, knocking them back and dealing 1372 damage and 70% of her main attack damage, acting as some sort of last resort if she gets rushed.



* Its first Gadget, ''[[HyperactiveMetabolism Garden Mulcher]]'', makes Sprout absorb the nearest bush tile and [[HealThyself heal it for 1800 health]].

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* Its first Gadget, ''[[HyperactiveMetabolism Garden Mulcher]]'', makes Sprout absorb the nearest bush tile and [[HealThyself heal it for 1800 30% of its maximum health]].



* HyperactiveMetabolism: Its ''Garden Mulcher'' Gadget allows Sprout to recover 1800 health by eating a bush tile.

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* HyperactiveMetabolism: Its ''Garden Mulcher'' Gadget allows Sprout to recover 1800 30% maximum health by eating a bush tile.



* His second Gadget, ''[[WhyAmITicking Last Hurrah]]'', gives Tick a shield that protects him from 50% damage for 1 second. After this, the shield will explode and deal 1280 damage around him while knocking enemies back.

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* His second Gadget, ''[[WhyAmITicking Last Hurrah]]'', gives Tick a shield that protects him from 50% damage for 1 second. After this, the shield will explode and deal 1280 damage equal to a single of his main attack mines around him while knocking enemies back.



* WhyAmITicking: His ''Last Hurrah'' Gadget grants him a 50% damage resistance for 1 second and has him exploding shortly after, dealing 1280 damage.

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* WhyAmITicking: His ''Last Hurrah'' Gadget grants him a 50% damage resistance for 1 second and has him exploding shortly after, dealing 1280 damage.
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* ThrowingYourGunAtTheEnemy: With her ''Master Blaster'' Star Power, Penny can throw her own cannon at enemies when spawning it, dealing 1376 damage and acting as some sort of last resort if she gets rushed.

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* ThrowingYourGunAtTheEnemy: With her ''Master Blaster'' Star Power, Penny can throw her own cannon at enemies when spawning it, dealing 1376 1372 damage and acting as some sort of last resort if she gets rushed.
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* Her second Star Power, ''[[ThrowingYourGunAtTheEnemy Master Blaster]]'', lets Penny damage enemies for 1316 damage and knock them back by throwing her cannon at them.

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* Her second Star Power, ''[[ThrowingYourGunAtTheEnemy Master Blaster]]'', lets Penny damage enemies for 1316 1372 damage and knock them back by throwing her cannon at them.



* ThrowingYourGunAtTheEnemy: With her ''Master Blaster'' Star Power, Penny can throw her own cannon at enemies when spawning it, dealing 1316 damage and acting as some sort of last resort if she gets rushed.

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* ThrowingYourGunAtTheEnemy: With her ''Master Blaster'' Star Power, Penny can throw her own cannon at enemies when spawning it, dealing 1316 1376 damage and acting as some sort of last resort if she gets rushed.

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* His Hypercharge, ''Boomer'', will make his Super scatter eight sticks of dynamite in a large circular radius around it after exploding, with each stick of dynamite dealing 1716 damage. He also gains 30% more damage, 25% more speed, and a 15% damage reduction shield.

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* His Hypercharge, ''Boomer'', will make his Super scatter eight sticks of dynamite in a large circular radius around it after exploding, with each stick of dynamite dealing 1716 damage. He also gains 30% 25% more damage, 25% more speed, and a 15% 5% damage reduction shield.


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* Its Hypercharge, ''Thorns'', will damage enemies who stay close to the hedge for 500 damage per second. This effect will last until the hedge disappears even after Sprout's Hypercharge ends. It also gains 25% more damage, 25% more speed, and a 5% damage reduction shield.
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'''Alternate Skins:''' [[ChristmasEpisode Santa Mike]], [[ChefOfIron Spicy Mike]], [[MiniMecha Robo Mike]], Coach/[[https://en.wikipedia.org/wiki/Paris_Saint-Germain_F.C PSG Mike]], [[HandbagOfHurt Bellhop Mike]], [[FootballHooligans Latin America Master League Dynamike skin set]] ([[https://en.wikipedia.org/wiki/CR_Flamengo Flamengo]], [[https://en.wikipedia.org/wiki/L.D.U._Quito LDU Quito]], [[https://en.wikipedia.org/wiki/C.D._Guadalajara Chivas]]), [[GasMaskMooks Moldy Mike]], [[{{Retraux}} Classic Dynamike]], [[{{Tengu}} Tengu Mike]], [[ChromeChampion True Silver/Gold Dynamike]]

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'''Alternate Skins:''' [[ChristmasEpisode Santa Mike]], [[ChefOfIron Spicy Mike]], [[MiniMecha Robo Mike]], Coach/[[https://en.wikipedia.org/wiki/Paris_Saint-Germain_F.C PSG Mike]], [[HandbagOfHurt Bellhop Mike]], [[FootballHooligans Latin America Master League Dynamike skin set]] ([[https://en.wikipedia.org/wiki/CR_Flamengo Flamengo]], [[https://en.wikipedia.org/wiki/L.D.U._Quito LDU Quito]], [[https://en.wikipedia.org/wiki/C.D._Guadalajara Chivas]]), [[GasMaskMooks Moldy Mike]], [[{{Retraux}} Classic Dynamike]], [[{{Tengu}} Tengu Mike]], [[GoldToothOfWealth Dynasty Mike]], [[ChromeChampion True Silver/Gold Dynamike]]
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A Rare Brawler, and part of the Townsfolk trio along with [[Characters/BrawlStarsMarksmen Piper]] and [[Characters/BrawlStarsSupport Byron]]. He's a robotic, MoodSwinger barista with a penchant for mixing cocktails and throwing bottles full of burning alcohol at enemiesm, specializing in blocking key paths with his kit and harassing enemies with his attacks while staying protected behind cover.

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A Rare Brawler, and part of the Townsfolk trio along with [[Characters/BrawlStarsMarksmen Piper]] and [[Characters/BrawlStarsSupport Byron]]. He's a robotic, MoodSwinger barista with a penchant for mixing cocktails and throwing bottles full of burning alcohol at enemiesm, enemies, specializing in blocking key paths with his kit and harassing enemies with his attacks while staying protected behind cover.
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*FragileSpeedster: Both of them have Fast speed, but rather low survivability without backing each other up.
*GlassCannon: Both of them excel at some form of offensive power (burst damage for Larry, DPS for Lawrie), but they got low health to compensate.

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