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* MadeOfExplodium: A glaring weakness in configuration A is the two tons of [=AC/20=] ammo stored in the central torso right next to the engine. The sheer density of volatile material transforms “risky” critical hits into “instant death.”

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* MadeOfExplodium: A glaring notable weakness in configuration A is the two tons of [=AC/20=] ammo stored in the central torso right next to the engine. The sheer density of volatile material transforms “risky” critical hits into “instant death.”
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* MadeOfExplodium: A glaring weakness in configuration A is the two tons of [=AC/20=] ammo stored in the central torso right next to the engine. The sheer density of volatile material transforms “risky” critical hits into “instant death.”
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* {{Irony}}: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.

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* {{Irony}}: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.touman just a couple years later.
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* Irony: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.

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* Irony: {{Irony}}: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.
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* Irony: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[ RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.

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* Irony: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[ RapePillageAndBurn [[RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.
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* Irony: While the ''Jade Phoenix'' began its service as a symbol of traditionalist pushback against the [[ RapePillageAndBurn Mongol Doctrine]], its designers likely didn’t anticipate that a reinvented Clan Jade Falcon would need to rise from the ashes of its entire touman.
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* AntiInfantry: Configuration E sports dual Plasma Rifles to boil people alive over longer ranges than any mere Flamer could accomplish.
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* SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an 85-ton assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability.

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* SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an 85-ton assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability.
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If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf in each chassis, is the latest phase of Jade Falcon design philosophy. Intended as a workhorse [=OmniMech=] for Clan Jade Falcon’s push to Terra, the Jade Phoenix follows in the footsteps of its predecessors such as the ''Flamberge'' and ''Shrike'' to deliver incredible firepower while setting the terms for any engagement.

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If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, ''Jade Phoenix'', a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf in each chassis, is the latest phase of Jade Falcon design philosophy. Intended as a workhorse [=OmniMech=] for Clan Jade Falcon’s push to Terra, the Jade Phoenix ''Jade Phoenix'' follows in the footsteps of its predecessors such as the ''Flamberge'' and ''Shrike'' to deliver incredible firepower while setting the terms for any engagement.
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* BFG: Besides the carrying capacity offered by an Omni design, most common configurations carry huge cannons. The Prime carries a [[MagneticWeapons HAG-30]], the A variant an Ultra [=AC/20=], the B dual-wields Gauss Rifles...

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* BFG: {{BFG}}: Besides the carrying capacity offered by an Omni design, most common configurations carry huge cannons. The Prime carries a [[MagneticWeapons HAG-30]], the A variant an Ultra [=AC/20=], the B dual-wields Gauss Rifles...

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If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf in each chassis, is the latest phase of Jade Falcon design philosophy. Intended as a workhorse omnimech for Clan Jade Falcon’s push to Terra, the Jade Phoenix follows in the footsteps of its predecessors such as the ''Flamberge'' and ''Shrike'' to deliver incredible firepower while setting the terms for any engagement

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If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf in each chassis, is the latest phase of Jade Falcon design philosophy. Intended as a workhorse omnimech [=OmniMech=] for Clan Jade Falcon’s push to Terra, the Jade Phoenix follows in the footsteps of its predecessors such as the ''Flamberge'' and ''Shrike'' to deliver incredible firepower while setting the terms for any engagementengagement.


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* BFG: Besides the carrying capacity offered by an Omni design, most common configurations carry huge cannons. The Prime carries a [[MagneticWeapons HAG-30]], the A variant an Ultra [=AC/20=], the B dual-wields Gauss Rifles...
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* ChickenWalker: In keeping with the avian design of a Jade Falcon totem mech.
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[[caption-width-right:350: For eternity shall we praise him; in fifteen years we shall avenge him]]

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[[caption-width-right:350: For eternity shall we praise him; in fifteen years we shall avenge him]]
him.]]



Weight Class: Assault\\

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Weight Class: Assault\\Assault ([=OmniMech=])\\
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If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf in each chassis, is the latest phase of Jade Falcon design philosophy. Intended as a workhorse omnimech for Clan Jade Falcon’s push to Terra, the Jade Phoenix follows in the footsteps of its predecessors such as the ''Flamberge'', and ''Shrike'' to deliver incredible firepower while setting the terms for any engagement

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If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf in each chassis, is the latest phase of Jade Falcon design philosophy. Intended as a workhorse omnimech for Clan Jade Falcon’s push to Terra, the Jade Phoenix follows in the footsteps of its predecessors such as the ''Flamberge'', ''Flamberge'' and ''Shrike'' to deliver incredible firepower while setting the terms for any engagement

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!!Linebacker

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linebacker_rgilclan_v06.png]]
[[caption-width-right:350:[[Film/TopGun I feel the need, The need for speed.]]]]

-->Production Year: 3052\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 65 tons

Designed by the post-Clan Invasion Clan Wolf to replace the then-aging ''Timber Wolf'', the ''Linebacker'' was designed to address the perceived lack of mobility of its predecessor. The ''Timber Wolf'' would frequently find itself being outrun by the rest of its Starmates, which limited the operational speed and effectiveness of the entire unit. Upon perceiving this issue, Clan Wolf-in-Exile comissioned the ''Linebacker'' to upgrade their Touman. Outfitted with a gigantic 390 XL engine, the ''Linebacker'' sometimes rivals light 'Mech designs in terms of speed, while being able to carry a variety of lighter, yet quite dangerous loadouts.

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!!Linebacker

!!Jade Phoenix

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linebacker_rgilclan_v06.png]]
[[caption-width-right:350:[[Film/TopGun I feel the need, The need for speed.]]]]

org/pmwiki/pub/images/9ec4db90_20df_4f2b_8b29_7a1b68d49bf0.jpeg]]
[[caption-width-right:350: For eternity shall we praise him; in fifteen years we shall avenge him]]

-->Production Year: 3052\\
3148\\
Weight Class: Heavy ([=OmniMech=])\\
Assault\\
Mass: 65 85 tons

Designed by the post-Clan Invasion If Clan Jade Falcon has one specialty, it would be the humble jump jet. The Jade Phoenix, a totem mech that capitalizes on the legend of Aidan Pryde by (allegedly) including a milligram-sized fragment of his wrecked Timber Wolf to replace in each chassis, is the then-aging ''Timber Wolf'', latest phase of Jade Falcon design philosophy. Intended as a workhorse omnimech for Clan Jade Falcon’s push to Terra, the ''Linebacker'' was designed to address Jade Phoenix follows in the perceived lack of mobility footsteps of its predecessor. The ''Timber Wolf'' would frequently find itself being outrun by predecessors such as the rest of its Starmates, which limited ''Flamberge'', and ''Shrike'' to deliver incredible firepower while setting the operational speed and effectiveness of the entire unit. Upon perceiving this issue, Clan Wolf-in-Exile comissioned the ''Linebacker'' to upgrade their Touman. Outfitted with a gigantic 390 XL engine, the ''Linebacker'' sometimes rivals light 'Mech designs in terms of speed, while being able to carry a variety of lighter, yet quite dangerous loadouts.for any engagement


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*AchillesHeel: Stealth Armor and Pulse Lasers will absolutely negate any advantage the ''Jade Phoenix'' gets from its jump jets. The accuracy penalties of Stealth Armor combined with the difficulty of landing shots after jumping means that nothing short of a legendary ace can reliably overcome this obstacle. Even then, an opponent with Pulse Lasers easily cancels out the penalty for hitting fast targets like the ''Jade Phoenix''.
**It is also inadvisable to use the ''Jade Phoenix'' in the traditional roles of an assault mech, as its thirteen tons of armor won’t stand up for very long in a pure slugging match against something else in its weight class.
*DeathFromAbove: Encouraged by configuration C, which mounts talons on its feet.
*JumpJetPack: Its Partial Wing system heavily encourages jump jet configurations by granting additional thrust. It’s entirely possible to go without jump jets using configuration D if one doesn’t mind the Partial Wings taking up space.
*LensmanArmsRace: An arms race that it technically lost. It was the product of heated competition between Clans Wolf and Jade Falcon as they churned out several new designs in their scramble to be the first and best equipped to conquer Terra.
*MeaningfulName: Uses Aidan Pryde’s title as a subtle gesture of protest from its civilian caste designers against the brutal policies of Khan Malvina Hazen. In this respect, the ''Jade Phoenix'' became a symbol through many Trials of Grievance for warriors trying to revive what they see as a nobler past.
*NationalWeapon: Among the handful of totem mechs that various Clans model after their namesakes as a source of inspiration on the frontlines.
*OvershadowedByAwesome: Despite how it works on paper, the ''Jade Phoenix'' ultimately failed at turning the tide against Clan Wolf during Clan Jade Falcon’s rush for Terra. Among the reasons why is that one of the (successful) design goals for Clan Wolf’s brand new ''Alpha Wolf'' was countering Jade Falcon tactics.
*SuperiorSuccessor: Behaves in a similar role to the ''Victor'' as an 85-ton assault mech of respectable ground speed that relies on jump jets to engage the enemy from a superior position, albeit with greater armor tonnage, firepower, and maneuverability.
*TheWorkhorse: Explicitly intended to be one, though the Prime configuration stands out for being able to jump and fire all of its weapons with a bare minimum of heat buildup until running out of ammo cuts its firepower in half. Other configurations generally follow a similar pattern of making an assault chassis behave like a heavy with extra armor.

!!Linebacker

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linebacker_rgilclan_v06.png]]
[[caption-width-right:350:[[Film/TopGun I feel the need, The need for speed.]]]]

-->Production Year: 3052\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 65 tons

Designed by the post-Clan Invasion Clan Wolf to replace the then-aging ''Timber Wolf'', the ''Linebacker'' was designed to address the perceived lack of mobility of its predecessor. The ''Timber Wolf'' would frequently find itself being outrun by the rest of its Starmates, which limited the operational speed and effectiveness of the entire unit. Upon perceiving this issue, Clan Wolf-in-Exile comissioned the ''Linebacker'' to upgrade their Touman. Outfitted with a gigantic 390 XL engine, the ''Linebacker'' sometimes rivals light 'Mech designs in terms of speed, while being able to carry a variety of lighter, yet quite dangerous loadouts.
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Up To Eleven is a defunct trope


* FragileSpeedster: UpToEleven. The ''Fire Moth'' is not only a very fast 'Mech on its own (162 km/h, or 10 walking[=/=]15 running MP), it comes with Myomer Acceleration Signal Circuitry (MASC), giving it the potential to go ''even faster'' (216 km/h, or '''20 MP'''). On the other hand, it's barely more armed or armored than most Inner Sphere light 'Mechs.

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* FragileSpeedster: UpToEleven. The ''Fire Moth'' is not only a very fast 'Mech on its own (162 km/h, or 10 walking[=/=]15 running MP), it comes with Myomer Acceleration Signal Circuitry (MASC), giving it the potential to go ''even faster'' (216 km/h, or '''20 MP'''). On the other hand, it's barely more armed or armored than most Inner Sphere light 'Mechs.



* AntiInfantry: Well over half of its configurations are dedicated wholly or partially to anti-infantry support weapons. The G configuration takes this UpToEleven by mounting eight heavy machine guns, allowing it to massacre infantry at point-blank range.

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* AntiInfantry: Well over half of its configurations are dedicated wholly or partially to anti-infantry support weapons. The G configuration takes this UpToEleven by mounting mounts eight heavy machine guns, allowing it to massacre infantry at point-blank range.
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* FountainOfExpies: The classic Timber Wolf shape, with it's "Attack Helicopter nose on ChickenWalker legs" design, with paired arm and shoulder weapons, quickly became a popular standard for making "mechs" in various media.

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* FountainOfExpies: The classic Timber Wolf shape, with it's its "Attack Helicopter nose on ChickenWalker legs" design, with paired arm and shoulder weapons, quickly became a popular standard for making "mechs" in various media.
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* FountainOfExpies: The classic Timber Wolf shape, with it's "Attack Helicopter nose on ChickenWalker legs" design, with paired arm and shoulder weapons, quickly became a popular standard for making "mechs" in various media.

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* NationalWeapon: Alongside the ''Summoner'', Jade Falcon warriors were usually piloting one of these.

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* MixAndMatchCritters: It has numerous similarities to the venerable ''Warhammer'' in offensive loadout, but the Hell's Horses cut down on design and production time by using the lower half of the ''Summoner'' when designing the 'Mech.
* NationalWeapon: Alongside the ''Summoner'', Jade Falcon warriors were usually piloting one of these. Part of this is because the Hell's Horses promptly lost the primary production factory soon after it was introduced, and partly because the Horses then traded away most of their remaining production models for various reasons.




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* SketchySuccessor: The Jade Falcons created the ''Loki Mk II'' in the early thirty-second century, which aimed to fix some of the problems with the original design. It adds more armor and equipment space, but sacrifices speed and mounts a Small Cockpit, imposing a penalty to the pilot.
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* EmergencyWeapon: Carries a pair of Machine Guns. These will, in 99% of cases, never be used by the ''Executioner'' until its arms have been blown up: Machine Guns are strictly point-blank AntiInfantry and the last thing an ''Executioner'' would ordinary be doing is to fight point-blank or bother with infantry.

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* EmergencyWeapon: Carries a pair of Machine Guns. These will, in 99% of cases, never be used by the ''Executioner'' until its arms have been blown up: Machine Guns are strictly point-blank AntiInfantry and the last thing an ''Executioner'' would ordinary ordinarily be doing is to fight fighting point-blank or bother bothering with infantry.
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* EmergencyWeapon: Carries a pair of Machine Guns. These will, in 99% of cases, never be used by the ''Executioner'' until its arms have been blown up: Machine Guns are strictly AntiInfantry and the last thing an ''Executioner'' would ordinarly be bothered by is infantry.

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* EmergencyWeapon: Carries a pair of Machine Guns. These will, in 99% of cases, never be used by the ''Executioner'' until its arms have been blown up: Machine Guns are strictly point-blank AntiInfantry and the last thing an ''Executioner'' would ordinarly ordinary be bothered by doing is to fight point-blank or bother with infantry.
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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it somewhat undergunned, having the speed and firepower of a Clan heavy while costing twice as much to build. While having an impressive strategic speed and ability for HitAndRunTactics, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent and leaves the ''Executioner'' outmatched by anything in its own weight- and price class.

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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it somewhat undergunned, having the speed and firepower of a Clan heavy while costing twice as much more than a ''Dire Wolf'' to build. While having it has an impressive strategic speed and ability for to engage in HitAndRunTactics, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent and leaves the ''Executioner'' outmatched by anything in its own weight- and price class.

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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely undergunned, to the point that it has the speed and firepower of the 25-tonne lighter ''Summoner'' while costing twice as much to build. While having an impressive strategic speed and ability for HitAndRunTactics, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving the ''Executioner'' rather badly outmatched by anything in its own weight- and cost class.

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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely somewhat undergunned, to the point that it has having the speed and firepower of the 25-tonne lighter ''Summoner'' a Clan heavy while costing twice as much to build. While having an impressive strategic speed and ability for HitAndRunTactics, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving opponent and leaves the ''Executioner'' rather badly outmatched by anything in its own weight- and cost price class.



* FragileSpeedster: Well, relatively speaking. 95 tonnes is the second-heaviest 'mech weight, but the ''Executioner'' has a ground and jumping speed of four and can go up to five using MASC, allowing it to briefly match a ''Charger'' or most medium 'mechs. At only thirteen tonnes of armour and an Alpha Strike damage of thirty-five, the ''Executioner'' isn't breaking any records at durability or firepower.


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* LightningBruiser: Weighing 95 tonnes, the ''Executioner'' has a ground and jumping speed of four and can go up to five using MASC, allowing it to briefly match a ''Charger'' or ''Gargoyle'' for speed. Thirteen tonnes of ferro-fibrous and an AlphaStrike of thirty-five isn't breaking any records, but combined with its excellent speed and range the ''Executioner'' can start and exit fights more or less at will.
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* NamesTheSame: Confusingly named after a Clan Burrock [=OmniMech=] designed a century earlier in-universe but introduced later out-of-universe. This was done in order to explain how some ''Executioners'' [[PlotHole in the book series carried loadouts that would be flatly illegal]] in the original ''Executioner'': The original ''Executioner'' has a much smaller engine and therefore more firepower.

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* NamesTheSame: Confusingly named after a Clan Burrock [=OmniMech=] designed a century earlier in-universe but introduced later out-of-universe. This was done in order to explain how some ''Executioners'' [[PlotHole in the book series carried loadouts that would be flatly illegal]] in the original ''Executioner'': The original Burrock ''Executioner'' (known as the ''Executioner''-B, not to be confused with the ''Executioner'''s B configuration) has a much smaller engine and therefore more firepower.
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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely undergunned, to the point that it has the speed and firepower of the 25-tonne lighter ''Summoner'' while costing twice as much to build. While having an impressive strategic speed and ability to mount {{Hit And Run Attack}}s, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving the ''Executioner'' rather badly outmatched by anything in its own weight- and cost class.

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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely undergunned, to the point that it has the speed and firepower of the 25-tonne lighter ''Summoner'' while costing twice as much to build. While having an impressive strategic speed and ability to mount {{Hit And Run Attack}}s, for HitAndRunTactics, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving the ''Executioner'' rather badly outmatched by anything in its own weight- and cost class.
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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely undergunned, to the point that it has the speed and firepower of the 25-tonne lighter ''Summoner'' while costing twice as much to build. While having an impressive strategic speed and ability to mount HitAndRun attacks, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving the ''Executioner'' rather badly outmatched by anything in its own weight- and cost class.

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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely undergunned, to the point that it has the speed and firepower of the 25-tonne lighter ''Summoner'' while costing twice as much to build. While having an impressive strategic speed and ability to mount HitAndRun attacks, {{Hit And Run Attack}}s, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving the ''Executioner'' rather badly outmatched by anything in its own weight- and cost class.

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!!Fire Moth[=/=]Dasher

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_dasher.png]]
[[caption-width-right:350:For when you feel the need for speed.]]

-->Production Year: 2874\\
Weight Class: Light ([=OmniMech=])\\
Mass: 20 tons

Intended as a carrier and support 'mech for the deadly Clan PowerArmour Elementals, the ''Fire Moth'' is a light scout 'mech capable of incredible ground speed. As is typical for a Clan 'mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.

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!!Fire Moth[=/=]Dasher

!!Executioner[=/=]Gladiator

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_dasher.png]]
[[caption-width-right:350:For when you feel the need for speed.
org/pmwiki/pub/images/battletech_executionator.jpg]]
[[caption-width-right:350:Faster than it looks, and about as mean.
]]

-->Production Year: 2874\\
3001\\
Weight Class: Light Assault ([=OmniMech=])\\
Mass: 20 95 tons

Intended Designed by Clan Ghost Bear at the tail end of the [=30th=] century as a carrier and support 'mech for the deadly refinement of an older Clan PowerArmour Elementals, Burrock design, the ''Fire Moth'' is a light scout 'mech capable of incredible ground speed. As is typical ''Executioner'' epithomises the clan's values, being big, mobile, scary-looking and designed for a Clan 'mech, having over half its weight given over to a massive long-ranged one-on-one combat. Its sizeable engine does not stop the ''Fire Moth'' from packing a surprising amount of gives it less armour or weaponry for its than you'd expect from something that weight class, but sheer speed and making it a deadly threat even to an Inner Sphere medium.maneuverability, including jumping ability, means the ''Executioner'' can pick and choose targets at its leisure.


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* AwesomeButImpractical: The ''Executioner'''s titanic engine and jump jets leaves it extremely undergunned, to the point that it has the speed and firepower of the 25-tonne lighter ''Summoner'' while costing twice as much to build. While having an impressive strategic speed and ability to mount HitAndRun attacks, the rules of ''zellbrigen'' explicitly forbid breaking line-of-sight to one's opponent, leaving the ''Executioner'' rather badly outmatched by anything in its own weight- and cost class.
* EmergencyWeapon: Carries a pair of Machine Guns. These will, in 99% of cases, never be used by the ''Executioner'' until its arms have been blown up: Machine Guns are strictly AntiInfantry and the last thing an ''Executioner'' would ordinarly be bothered by is infantry.
* FragileSpeedster: Well, relatively speaking. 95 tonnes is the second-heaviest 'mech weight, but the ''Executioner'' has a ground and jumping speed of four and can go up to five using MASC, allowing it to briefly match a ''Charger'' or most medium 'mechs. At only thirteen tonnes of armour and an Alpha Strike damage of thirty-five, the ''Executioner'' isn't breaking any records at durability or firepower.
* JumpJetPack: Has four of them, giving it a lot of options for dealing with rough terrain.
* LongRangeFighter: Carrying a Gauss Rifle and two ER Large Lasers, the ''Executioner'' Prime is designed for long-range sniping, and has the speed to escape most things that outgun it.
** Most of the alternative configurations are designed for close combat, mounting Ultra [=AC/20s=] or Pulse Lasers instead. These variants often end up as a jump-capable alternative to the ''Kodiak''.
* NamesTheSame: Confusingly named after a Clan Burrock [=OmniMech=] designed a century earlier in-universe but introduced later out-of-universe. This was done in order to explain how some ''Executioners'' [[PlotHole in the book series carried loadouts that would be flatly illegal]] in the original ''Executioner'': The original ''Executioner'' has a much smaller engine and therefore more firepower.
* SkullForAHead: The ''Executioner'''s head looks skull-like or at least very angry.
* SuperiorSuccessor: It's essentially a Clan ''Banshee'', featuring the same high speed and long-ranged weaponry mounted on a skull-headed, 95-tonne frame. Unlike the ''Banshee'' the ''Executioner'' is actually fairly dangerous in its base form, but it also comes with a price point to match.

!!Fire Moth[=/=]Dasher

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_dasher.png]]
[[caption-width-right:350:For when you feel the need for speed.]]

-->Production Year: 2874\\
Weight Class: Light ([=OmniMech=])\\
Mass: 20 tons

Intended as a carrier and support 'mech for the deadly Clan PowerArmour Elementals, the ''Fire Moth'' is a light scout 'mech capable of incredible ground speed. As is typical for a Clan 'mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.
----
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Originally created by Clan Star Adder in 3010 to serve the role as a test-bed [=OmniMech=] for their wargames against the Inner Sphere, the ''Adder'' leaked into the other Clans soon enough to form the spearhead of light 'mech formations during Operation REVIVAL. Despite its creators never getting to fully use it for its intended purpose (Star Adder failed to qualify for the Clan Invasion), the ''Adder'' serves as a pointed lession in Clan technological superiority, being a light 'mech that can reliably go up against an Inner Sphere heavy and win.

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Originally created by Clan Star Adder in 3010 to serve the role as a test-bed [=OmniMech=] for their wargames against the Inner Sphere, the ''Adder'' leaked into the other Clans soon enough to form the spearhead of light 'mech formations during Operation REVIVAL. Despite its creators never getting to fully use it for its intended purpose (Star Adder failed to qualify for the Clan Invasion), the ''Adder'' serves as a pointed lession lesson in Clan technological superiority, being a light 'mech that can reliably go up against an Inner Sphere heavy and win.
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[[Characters/BattletechSpecificMechs BattleMechs]]: [[Characters/BattletechSpecificMechsInnerSphere Inner Sphere]] | '''[=Clan=]''' | [[Characters/BattletechSpecificMechsPeriphery Periphery]] ]]-]]]
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Tropes associated with specific [[HumongousMecha BattleMechs]] used by the Clans in the ''[=BattleTech=]'' Universe.

!!Adder[=/=]Puma

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_adder.png]]
[[caption-width-right:350:The ''Adder'', or "Lesson 101 of why you don't play against Clans using Tonnage Restrictions."]]

-->Production Year: 3010\\
Weight Class: Light ([=OmniMech=])\\
Mass: 35 tons

Originally created by Clan Star Adder in 3010 to serve the role as a test-bed [=OmniMech=] for their wargames against the Inner Sphere, the ''Adder'' leaked into the other Clans soon enough to form the spearhead of light 'mech formations during Operation REVIVAL. Despite its creators never getting to fully use it for its intended purpose (Star Adder failed to qualify for the Clan Invasion), the ''Adder'' serves as a pointed lession in Clan technological superiority, being a light 'mech that can reliably go up against an Inner Sphere heavy and win.
----
* AwesomeButImpractical: [[ExactWords Yes]]. All joking aside, at over 2,000 BV (and 7 million C-Bills) the ''Adder'' Prime will set you back a mint and give you an alarmingly fragile 'mech for the cost. Its weapons are also extremely heat-intensive, causing the ''Adder'' to depend on a Volley Fire strategy. Alternate loadouts of the 'mech tend to trade away the headchopper capability for better overall sustained damage and a lower BV.
* KillItWithFire: Unusually for an [=OmniMech=], the ''Adder'' has a fixed-mount weapon that cannot be reconfigured using [=OmniPods=]. One Flamer.
* LightningGun: The Prime configuration carries two Clan [=ERPPCs=], letting it deal 30 damage at long range when firing both with a chance at decapitating a 'Mech outright. Aside from the fixed-mount Flamer, these are the only weapons the Prime configuration carries.
* LongRangeFighter: Pretty much all variants of the ''Adder'' fill a fire support or sniper role.
* MightyGlacier: By light 'mech standards, especially Clan ones, the ''Adder'' is slow at a 'mere' six squares of movement and lacks jump jets, but it has as much armour as an ''Urbanmech'' and most variants will out-damage an Inner Sphere heavy 'mech.
* PintSizedPowerhouse: The ''Adder'' Prime totes two deadly [=ClanTech ERPPCs=] and with it the firepower of an ''Awesome'' in a 35-tonne package.
* RangedEmergencyWeapon: The ''Adder'' has a flamethrower hard-bolted into its Centre Torso that isn't attached to an omnipod, and thus always available to all versions of the 'mech regardless of damage or ammo situation.

!!Bane[=/=]Kraken

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/somebody_order_some_dakka.png]]
[[caption-width-right:350:[[Webcomic/SchlockMercenary There is no "overkill". There is only "open fire" and "I need to reload".]]]]
[[caption-width-right:250:[[labelnote:Click here to see the Unseen design]]https://static.tvtropes.org/pmwiki/pub/images/kraken_prime.jpg]][[/labelnote]]

-->Production Year: 2827\\
Weight Class: Assault\\
Mass: 100 tons

Based on a Star League prototype that was never manufactured in the Inner Sphere, the venerable ''Bane'' served the Clans well as assault-class fire support 'mech until the invention of the [=OmniMech=]. During the Clan Invasion it served as a second-line garrison 'mech especially favoured by Clan Jade Falcon, wielding its massive weaponry against Inner Sphere counterattacks.
----
* AchillesHeel: The ''Bane'' is predisposed to absolutely gargantuan ammo explosions thanks to its designers being very keen to head off the issues of supplying so many weapons at once. To their credit, most variants of the mech carry enough ammo to keep every gun on it firing constantly for several minutes, with particular note going to the ''sixteen tons'' of LRM ammo aboard the ''Bane 3'', but even with CASE to contain any unforseen early ignitions, portions of the 'Mech will explode in a fireball visible from space.[[labelnote: In numbers]] For the Battlemath fans in the crowd, if a ''Bane 3'' suffers an ammo explosion without firing once, it immediately takes '''1,920 points''' of damage. This is equivalent to a direct hit from multiple [=WarShip=] grade weapons, and would be sufficient to obliterate almost two lances worth of ''Atlases''.[[/labelnote]]
* AntiAir: Carrying ten of the the second longest-ranged weapon in the game (only beaten by the LB-2X) and the ability to fill any nearby airspace with lead, the ''Bane'' Prime is a nightmare to aircraft.
* AwesomeButImpractical: The ''Bane'' Prime carries ten AC/2 autocannons, providing it near unparalleled range and CriticalHit ability while being completely heat-neutral off its engine heatsinks alone. However, an AlphaStrike of 40 damage is fairly anemic for a Clan 'mech, and double-firing will, statistically, jam one of its guns every other turn or so[[note]]an infamous story in the ''Battletech'' fandom tells of a player who managed to jam ''seven'' of the ''Bane'''s [[EpicFail guns in a single round of shooting]][[/note]]. The ''Bane'' also stands in real danger [[ARareSentence of running out of AC/2 ammo]] if you do so.[[labelnote:Explanation]]AC/2 ammo has 45 shots per ton, more than enough for most engagements when firing up to three times per turn. With four tons of Ultra AC/2 ammo, 180 shots, the ''Bane'' has 9 turns of ammo; most battles tend to run about fifteen turns.[[/labelnote]]
* CriticalHitClass: Depending on large volumes of low-damage hits, the Prime and 3 configurations are extremely lethal to any 'mech whose armour has been stripped off, but the rarity of through-armour criticals means it will rarely do that much to an armoured section (well, the Prime anyhow. The 3 variant, not so much).
* HeWhoMustNotBeSeen: Part of the "second wave" of Unseen 'Mechs designed by the Japanese company Victor Musical Industries. While not taken from existing anime (though many take design cues from series such as ''Franchise/{{Gundam}}'' and ''Anime/{{Patlabor}}'') they were dropped by FASA in the wake of the lawsuits over the earlier Unseen designs due to trepidation over using anything not developed in-house.
* MacrossMissileMassacre: The ''Bane'' 3 replaces its autocannons with eight [=ClanTech=] [=LRM-15s=], to the tune of 120 LRM missiles (or an entire ton of ammo) gone in a single AlphaStrike, comfortably out-missiling just about every 'mech in the game and [[DeathByAThousandCuts sandblasting]] just about anything unlucky enough to stand at the receiving end.
* MoreDakka: The ''Bane'' Prime mounts ten Ultra [=AC/2s=], making it capable of 20 shots per round. The 2 configuration replaces it with four Ultra [=AC/10s=] instead, which is still a very respectable amount of ballistic firepower (and deals twice the actual damage, albeit at less than half the range of the Prime).
** Later variants would (naturally) get Rotary Autocannons or Hyper Assault Gauss, with the ''Bane'' 5 being capable of wielding Rotary [=AC/2=]s for 24 shots per round, and the ''Bane'' 7 wielding two [=HAG-40s=] for ''80'' shots per round.
* RangedEmergencyWeapon: Every configuration of the ''Bane'' carries at least one of these for point-blank fighting, with the standard being a quartet of Machine Guns for countering infantry rushes.
* {{Whoring}}: A 'mech built around the concept, the primary ''Bane'' configurations all feature multiples of a single, primary weapon all feeding off the same ammo. It wasn't until the Jihad that Clan Jade Falcon's scientists came up with the idea of mounting multiple types of guns on the thing, creating the 4 and XR variants (though given it was pretty much a garrison 'mech at that point, it was probably more of a desperation move than anything).
* TheWorkhorse: The ''Bane'' is an ancient design by Clan standards, having been introduced over two centuries prior to the Invasion and a scant five years after Operation Klondike, yet it was still in production during the early stages of the Refusal War. It has the distinction of being one of the few regular Battlemechs still in Clan use by that point, predating the invention of the Omnimech by a good half century.

!!Conjurer[=/=]Hellhound

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reseen_heckhound.jpg]]
[[caption-width-right:350:Totally Not The ''Wolverine IIC''.]]
[[caption-width-right:250:[[labelnote:Click here to see the Unseen design]]https://static.tvtropes.org/pmwiki/pub/images/hellhound.jpg]][[/labelnote]]
[[caption-width-right:250:[[labelnote:Click here to see the ''Mechwarrior'' design]]https://static.tvtropes.org/pmwiki/pub/images/nxejmvq_8.jpeg]][[/labelnote]]

-->Production Year: 2829\\
Weight Class: Medium\\
Mass: 50 tons

The ''Conjurer'' is absolutely not the ''Wolverine IIC''. It has nothing to do with that cursed 'mech whatsoever, and if you bring up its similarity in chassis and design specs in front of a Clanner they will, [[BlatantLies very gently]], remind you that the ''Conjurer'''s all-rounder, jump-capable 50-ton chassis, bristling with Clan lasers, makes it both radically different from the Not-Named and also very capable of instantly vaporizing anyone who keeps pushing the issue. It's ''not'' a ''Wolverine IIC''. ''At all''.
----
* ChickenWalker: Its ''Mechwarrior'' design has reversed legs. The canonical tabletop version does not, in either variant.
* EquipmentUpgrade: It's essentially the "''IIC''" version of the Inner Sphere ''Wolverine'' medium 'Mech; the same fundamental chassis as the ''Wolverine'', but redesigned from the ground-up using Clan equipment.
* {{Energy Weapon}}: The ''Conjurer'' is considerably more energy-based than its progenitor, trading the autocannon for a Large Pulse Laser and an additional ER Medium Laser while downgrading its SRM rack to two Streak SRM-2 launchers.
* HeWhoMustNotBeSeen: Unlike the earlier "Unseen" designs, it's not directly based on any previous anime designs (though its legs, shoulder and torso component bears an eerie resemblance to the [[Anime/MobileSuitGundam RX-78]]), but the original concept art was done by a third party company, Victor Musical Industries and dropped as part of a general purge of out-of-house work to avoid copyright conflicts. As a result, it has had several redesigns, one for ''VideoGame/MechWarrior IV'' (which ironically did not resemble the ''Wolverine'' in the slightest and would never be confused as anything but an original Clan creation) and a Reseen version employed in the tabletop version (which very much resembles the Reseen ''Wolverine'').
* TheScottishTrope: In reality, it's the ''Wolverine IIC''. But thanks to the history of The Not-Named Clan, the Clans won't call it that, calling it the ''Conjurer'' instead. Interestingly, even the Inner Sphere doesn't call it the ''Wolverine IIC'', refering to by the ReportingName of ''Hellhound.''
* ShoulderCannon: The ''Mechwarrior'' design is notable for its use of ShouldersOfDoom carrying its secondary torso weapons.

!!Cougar

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cougar_rgilclan_v19.png]]
[[caption-width-right:350:Like a ''Puma'', but meaner.]]

-->Production Year: 3058\\
Weight Class: Light ([=OmniMech=])\\
Mass: 35 tons


Developed by Clan Jade Falcon in the wake of the Refusal War, the ''Cougar'' was designed as an upgrade to the classic ''Adder'' Light [=OmniMech=], sacrificing speed and a bit of armor for increased firepower. The end result was a highly-capable fire support 'mech, albeit one that wasn't going to be breaking any land-speed records any time soon.
----
* GlassCannon: With more firepower than some Inner Sphere Assault 'Mechs and only five and a half tons of armor, the ''Cougar'' can dish out hits, but it can't take them.
* LegacyCharacter: Probably not intentional on the in-universe developers' part (what with them being proud Crusader Clanners and all), but out-of-universe it can't be a coincidence that the 'Mech whose Inner Sphere reporting name was ''Puma'' would get a successor named ''Cougar''.
* LongRangeFighter: By the standards of a light 'Mech, the ''Cougar'' isn't particularly fast, and it isn't heavily armored, so it survives by plinking away at range.
* MacrossMissileMassacre: Mounts a pair of [=LRM10s=] in the torso in the Prime configuration, giving it a fairly impressive missile barrage for such a light chassis. The A configuration ups them to [=LRM20s=].
* MightyGlacier: Even moreso than the ''Adder''. Compared to its predecessor, the ''Cougar'' boasts a third again more long-ranged firepower in the Prime configuration and is more heat-efficient to boot, but its top speed is a fairly pokey 86 km/h -- comparable with most 55-ton Inner Sphere Mediums, several iconic Clan Heavies, and the ''Charger'' and ''Gargoyle'', which are ''Assault'' 'Mechs.
* SeriesMascot: Less so than 'Mechs like the ''Timber Wolf'' or ''[=BattleMaster=]'', but a ''Cougar'' graced the cover of the 2002 video game ''VideoGame/MechAssault''.
* SuperiorSuccessor: It was meant to be one to the ''Adder'', the new Jade Falcon Khan wanting the symbolic goal of five new designs. Reception was mixed - light 'Mechs usually rely on speed to stay alive in combat, but Clan pilots came to the general consensus that with the added firepower the ''Cougar'' could generally hold its own.

!!Dire Wolf[=/=]Daishi

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/455px_4vm2e4mmr5chhiqxsfeln0lutcovjmr.jpg]]
[[caption-width-right:350:Great Death comes for you.]]

-->Production Year: 3010\\
Weight Class: Assault ([=OmniMech=])\\
Mass: 100 tons

One of the most feared Clan assault [=OmniMech=]s, or just one of the most feared 'mechs period, the ''Dire Wolf'' was created by Clan Wolf in the early 31st century in expectation of an invasion of the Inner Sphere, but quickly became associated with Clan Smoke Jaguar after they won manufacturing rights for the death-machine. Nicknamed "Daishi", or "Great Death", by [=MechWarriors=] of the Draconis Combine during the Clan Invasion, few things on a 31st century battlefield can be said to be more daunting than having to face any variant of this monstrosity head-on.
-----
* AwesomeButImpractical: Filling its 50.5 tons of pod space with weapons invariably results in a loadout that's lucky if it can shoot half of them without overheating. Striking a balance between firepower and heat efficiency within the available critical space is surprisingly challenging. It also costs a cool 29 million C-Bills and change, over three times the cost of an ''Atlas''.
* DifficultButAwesome: Is the Dire Wolf scary? Yes, yes it is, but, as already established, its hard to choose an appropriate weapons loadout that wont cook the pilot in a matter of minutes, add to that the fact that its ''very'' slow and ''very'' large, making it an incredibly inviting target. So, any pilot driving one should be ''very'' good at what they do, because if they aren't, they'll be driving a glorified 100 ton pressure cooker that will either catch on fire with them in it because they fired their weapons too fast, get the crap shot out of them due to being in an unfortunate position, or both.
* TheDreaded: For centuries, the denizens of the Inner Sphere thought the ''Atlas'' was the scariest [=BattleMech=] in the universe. The ''Dire Wolf'' proved them wrong.
* FollowTheLeader: Downplayed. The Inner Sphere couldn't quite copy the ''Dire Wolf'', so the Lyran Commonwealth took definite design cues from it for their ''Hauptmann'' [=OmniMech=].
* MightyGlacier: It's got roughly the same cruising speed and armor protection of an ''Atlas'', so it's not setting any speed records, but God help you if it gets you in its sights.
* NamesToRunAwayFromReallyFast: "Dire Wolf" is intimidating, yes, but the Draconis Combine warriors who faced this called it "Daishi", or "Great Death."
* NoExportForYou: InUniverse, Clan Smoke Jaguar beat Clan Wolf to the production rights in a Trial of Possession (which rumor has it was fought dishonorably) and jealously guarded them until Ulric Kerensky won rights for Clan Wolf to produce the 'Mech as well. Between Clan Wolf and Clan Smoke Jaguar, production rights were heavily defended, with the only ''Dire Wolves'' outside those Clans earned through salvage, gifts, or trade. The Wolf's Dragoons also managed limited production on Outreach, building enough to earn their own distinct variant designation.
* WalkingArsenal: A 100-ton [=OmniMech=] with 50.5 tons of pod space for modular weapons and equipment, every configuration is inevitably this trope. As a for instance, the Prime configuration mounts 4 ER Large Lasers, 4 Medium Pulse Lasers, 2 Ultra [=AC/5s=], and an LRM-10. Natasha Kerensky's personal configuration featured 2 [=ERPPCs=] and 2 Large Pulse Lasers, three ER Medium Lasers, an ER Small Laser, and an Ultra [=AC/20=].
* WeaponOfChoice: Most Clanners who could get one as their ride wouldn't use anything else, but after the testing on Outreach, The Wolf's Dragoons gifted one each to Hohiro Kurita and Victor Steiner-Davion, who each used a custom configuration. Natasha Kerensky favored one as her ride after rejoining the Clans.

!!Fire Moth[=/=]Dasher

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_dasher.png]]
[[caption-width-right:350:For when you feel the need for speed.]]

-->Production Year: 2874\\
Weight Class: Light ([=OmniMech=])\\
Mass: 20 tons

Intended as a carrier and support 'mech for the deadly Clan PowerArmour Elementals, the ''Fire Moth'' is a light scout 'mech capable of incredible ground speed. As is typical for a Clan 'mech, having over half its weight given over to a massive engine does not stop the ''Fire Moth'' from packing a surprising amount of weaponry for its weight and making it a deadly threat even to an Inner Sphere medium.
----
* AbnormalLimbRotationRange: Its strange backwards elbows were designed to accommodate removable troop transport compartments to be attached under the arms.
* AntiInfantry: Designed to both deal with infantry and [[AwesomePersonnelCarrier transport them]]. As these are Clanner infantry and thus are PoweredArmor-wearing [[SuperSoldier Elementals]], this is more of a threat than it seems.
* FragileSpeedster: UpToEleven. The ''Fire Moth'' is not only a very fast 'Mech on its own (162 km/h, or 10 walking[=/=]15 running MP), it comes with Myomer Acceleration Signal Circuitry (MASC), giving it the potential to go ''even faster'' (216 km/h, or '''20 MP'''). On the other hand, it's barely more armed or armored than most Inner Sphere light 'Mechs.
* GlassCannon: Extremely fast. Respectably armed by Inner Sphere standards, as an Alpha Strike in the Prime configuration can lay down 34 damage, which is only slightly less than a ''Rifleman'' (which weighs three times as much) can manage. Only has two tons of ferro-fibrous armor, meaning a solid hit virtually anywhere is going to punch through and break something.
* LimitBreak: MASC increases the 'Mech's already ludicrous top speed, in exchange for potentially damaging its all-important legs. MASC can inflict critical hits on the legs, and pretty much any critical hit to a leg will reduce a 'Mech's speed.
* MacrossMissileMassacre: In the Prime congfiguration, mounts an SRM-4 and SRM-6.

!!Gargoyle/Man O' War

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gargoyle_rgilclan_v11.png]]
[[caption-width-right:350: It's like the ''Charger'' except it's actually good.]]

-->Production Year: 2945\\
Weight Class: Assault ([=OmniMech=])\\
Mass: 80 tons

Originally designed alongside the ''Timber Wolf'' to replace the aging ''Woodsman'', the ''Gargoyle'' is an impressive feat of engineering and design. While its weaponry is somewhat anemic for an 80 ton 'mech, it more than makes up for it by being one of the fastest assault 'mechs ever produced.
----
* ArmCannon: Carries almost all of its armaments in its arms.
* BeamSpam: Configuration D mounts a pair of ER Large Lasers and a trio of Medium Pulse Lasers, along with the ER Small Laser in the chest. All of these are mated to a top of the line Targeting Computer, making the ''Gargoyle D'' incredibly accurate.
** The ''Gargoyle A'' boasts a nearly complete rainbow of Clan lasers as backup for its twin [[LightningGun ER PPCs]], mounting a Large Pulse, a Medium Pulse, an ER Medium and an ER Small.
* ChestBlaster: Not a terribly convincing one, but the ''Gargoyle'' does carry an ER Small Laser in its center torso on most loadouts, with artwork often placing it dead center of the chest.
* LightningBruiser: Carries a respectable ammount of firepower and armour while lugging around its 80 tons at a more than decent 86.4 KPH.
* MacrossMissileMassacre: Mounts twin SRM-6 launchers, giving it a nasty close range punch.
* ReportingName: Was nicknamed "Man O' War" by the inner sphere pilots that had the misfortune of running into it, because, much like its terran naval counterpart, it was big, imposing, and above all, fast.
* ShotgunsAreJustBetter: Carries a pair of LB 5-Xs capable of firing fragmentation rounds, one in each arm.
* OvershadowedByAwesome: It was designed alongside the ''Timber Wolf'', so yeah, its a given.

!!Hellbringer[=/=]Loki

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_lord_of_lies.png]]
[[caption-width-right:350:''If you see a Falcon not in a Summoner, Hellbringer or Kit Fox, double your caution.'']]

-->Production Year: 2926\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 65 tons

Originally a Clan Hell's Horses design, the ''Hellbringer'' was highly popular among Clan Jade Falcon due to its offensive power. Bearing a confusing mix of weapons, electronics, and equipment, the Hellbringer would be nicknamed the ''Loki'' by [=FedCom=] officer Galen Cox, who deemed the mech's loadout "an utterly mad configuration."
----
* AntiInfantry: The Prime configuration mounts anti-personnel pods in the legs, which will handily reduce any infantry in the same hex as it to a fine mist. The D configuration takes it to the next level by mounting [[KillItWithFire plasma cannons]] and pulse lasers.
* EnemyDetectingRadar: Alongside the targeting computer and ECM suite, the ''Hellbringer'' mounts an active probe, letting it spot hidden enemies.
* GlassCannon: The mech has a hefty 325 XL engine and an immense offensive loadout, but it only carries eight tons of armor, so it's very fragile for its weight.
* InventionalWisdom: The ''Hellbringer'' is built on this, partially out of sheer desperation by Clan Hell's Horses in trying to create a new 'mech for their Keshigs. The prime configuration, for instance, carries twin ER [=PPCs=] as its main weapons while all its other weaponry (barring the ECM) are intended for point blank range only. It also carries too few heat sinks to use any of them efficiently. Its ReportingName of ''Loki'' originates from Inner Sphere officers trying to analyse the configuration and assuming it was a case of ConfusionFu.
* NationalWeapon: Alongside the ''Summoner'', Jade Falcon warriors were usually piloting one of these.
* OvershadowedByAwesome: As with most invasion-era Clan mechs, the ''Hellbringer'' falls behind the ''Timber Wolf'' or ''Summoner'' in terms of fame. While the ''Hellbringer'' is cheaper than either one and has almost half its weight available as pod space, it carries less armor than most medium Mechs.
* SuperiorSuccessor: To the ''Warhammer'', at least in intention. Besides the visual resemblance, the Prime configuration mounts a very similar loadout: twin [=PPCs=], backed up by medium lasers, an SRM-6 rack, and machine guns. The ''Hellbringer'' carries a bigger engine despite being five tons lighter and can hit harder at longer range. However, the ''Hellbringer'' is far more fragile than the ''Warhammer'' is and will boil over before the ''Warhammer'' does.

!!Hellstar

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hellstar.jpg]]
[[caption-width-right:350:Anything ''Awesome'' can do, I can do better!]]

-->Production Year: 3079\\
Weight Class: Assault\\
Mass: 95 tons

Created during the late Jihad as a collaboration between Clan Wolf-in-Exile and Clan Hell's Horses, the ''Hellstar'' embodies the pragmatism and changes in combat doctrine experienced by both Clans in the decades following the Inner Sphere invasion. Eschewing the standard Clan ideals of operational speed and swift, glorious victory by Trial, the ''Hellstar'' is an work-horse intended for long campaigns and winning battles through a combination of sheer endurance and withering volley fire from its deadly quartet of [=ERPPCs=].
----
* BoomHeadshot: [=ERPPCs=] deal fifteen damage, enough to take a 'Mechs head off. With four of them and enough heat sinks to fire all of them every turn, it has a 1-in-9 chance each turn to land a headshot and remove any enemy 'Mech from the game.
* BoringButPractical: It's four [=ERPPCs=] and enough Double Heat Sinks on legs. Pound an opponent with 60 long-ranged points of damage a turn until something gives. Also falls into this in-universe, as unlike most of the flashier Clan 'Mechs, the ''Hellstar'' is a standard Battlemech rather than an Omni design. This limits the radical reconfiguration potential, but also makes it much easier to build ([[DownplayedTrope although the amount of advanced technology in it doesn't make it any cheaper]]).
* LensmanArmsRace: A massive departure from traditional Clan 'Mech design. Rather than being made to end a fight with glorious swiftness, the ''Hellstar'' is set up to endure a long, slow, brutal slogging campaign (hence only having energy weapons, and only four of those, eliminating the need for ammo and minimizing the parts that can wear out or break down). After combat with the Inner Sphere (especially the Battle of Tukayyid), the Clans started re-evaluating how they fought war. The ''Hellstar'' was pretty much a direct response to the battlefields of the Word of Blake Jihad.
* LightningGun: Four [=ERPPCs=].
* SuperiorSuccessor: It's basically a Clan ''Awesome.'' Eighteen and a half tons of armor (the maximum possible for a Mech that weight), fifteen tons heavier than the ''Awesome'', while still being faster ''and'' carrying bigger guns, and more of them to boot.

!!Hunchback IIC
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hunchieiic.jpg]]
[[caption-width-right:350: [[Film/MadMaxFuryRoad WITNESS ME!!]]]]
-->Production Year: 2856
-->Weight Class: Medium
-->Mass: 50 tons
At a glance, the ''Hunchback IIC'' looks like a killer among similarly sized 'Mechs. Outfitted with a pair of Ultra Autocannon/20s, it packs a significant punch even by Heavy and Assault 'Mech standards, and its Inner Sphere predecessor's subpar mobility is made up for with a set of jump jets, making it punch twice as hard and be much more maneuverable than its predecessor. To achieve this, however, the Clanner designers gave it a ''very'' underwhelming 6 tons of armour, which puts it on par with the durability of a [[GlassCannon mid tier Inner Sphere Light 'Mech]]. This combination of low speed and low durability means its pilots are mostly [[TheAtoner disgraced warriors in a suicide mission]] or [[DeathSeeker aging clan warriors seeking a glorious battlefield death]].
----
* ArmoredCoffins: Its main use, as most of its pilots are not expected to come back alive.
* {{BFG}}: Two of 'em, in [[MoreDakka ultra configuration]].
* CloseRangeCombatant: Just as much as the regular ''Hunchback'', throwing virtually everything into the two [=UAC/20=] autocannons. It only has two ER Medium Lasers, which together can put out a respectable 14 damage out to 15 hexes out (the maximum range of an Inner Sphere Large Laser) as backup. It's helpless beyond that range.
* DeathOrGloryAttack: The entire Mech is designed around this philosophy. This makes it almost utterly useless in a live combat situation where there may be more than one target to fight, but in the dueling-focused culture the Clans favor, it's ideal.
** In the standard configuration, each autocannon has a single ton of ammo supplying it, meaning at ''most'' it will have five rounds of shots if they only fire each cannon once each turn. [[MoreDakka But those ten shots can put down just about anything.]]
** The first alternate configuration swaps the autocannons out for a [[BeamSpam quartet of Heavy Large Lasers,]] which removes the ammunition dependency at the cost of shattering any sense of heat management.
** The second alternate brings in a trio of [[MacrossMissileMassacre 12-round Advanced Tactical Missile launchers]], but virtually no ammunition for them.
** The final Clan-designed alternate uses [[GatlingGood Rotary AC/5s]] that let it actually hit at long range, but still relatively little ammunition for them and increase the risk of jamming. It also improves the armor - by a single ton, meaning it's still very lightly armored.
* DyingMomentOfAwesome: What any warrior assigned to one is expected to perform, as receiving it is more or less a polite invitation to not come back alive.
* GlassCannon: Packs Assault 'Mech armaments, and Light 'Mech armour.
* TheLastDance: It's fully expected to be a ''solahma'' warrior's last ride.
* LethalJokeCharacter: Yes, it's funny that the 50 tonner has as much armour as an Urbie, but let it get close and it'll unload enough lead to kill your average Assault 'Mech.
* NotTheIntendedUse: In universe, it became popular among young, aspiring Jade Falcon warriors, as it could be used in their Trial of Position to easily secure a quick kill before calling it quits and secure themselves a position among the Clan's warriors.
* SketchySuccessor: To the respected and venerable ''Hunchback'' design.

!!Linebacker

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linebacker_rgilclan_v06.png]]
[[caption-width-right:350:[[Film/TopGun I feel the need, The need for speed.]]]]

-->Production Year: 3052\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 65 tons

Designed by the post-Clan Invasion Clan Wolf to replace the then-aging ''Timber Wolf'', the ''Linebacker'' was designed to address the perceived lack of mobility of its predecessor. The ''Timber Wolf'' would frequently find itself being outrun by the rest of its Starmates, which limited the operational speed and effectiveness of the entire unit. Upon perceiving this issue, Clan Wolf-in-Exile comissioned the ''Linebacker'' to upgrade their Touman. Outfitted with a gigantic 390 XL engine, the ''Linebacker'' sometimes rivals light 'Mech designs in terms of speed, while being able to carry a variety of lighter, yet quite dangerous loadouts.
----
* AwesomeYetImpractical: It's a heavy Mech that can keep up with much lighter designs, and an Omni design at that. That comes at the cost of only having 17.5 tons of pod space, which (by Clan standards) gives it very little room for offensive weaponry. As with most Clan designs, it's also absurdly expensive, emphasizing quality over quantity.
* LightningBruiser: Emphasis on "lightning". The ''Linebacker'' can put most medium 'mechs to shame in terms of speed and agility, while being able carry a little over 17 tons of weaponry.
* LongRangeFighter: Many of the variants are geared towards fighting at range. The Prime variant packs a pair of [[LightningGun ERPPCs]] and an LRM-5 launcher.
* MacrossMissileMassacre: Normally outfitted with short range missiles as secondary weaponry, which can deliver a hard punch while taking little room.
* MeaningfulName: It got its name from its resemblance to American football players, due to being somewhat hunched over.
* SuperiorSuccessor: It draws direct design cues from the ''Timber Wolf'', especially in weapon layouts. Clan Mechwarriors were a bit more divided on its superiority, praising the increase in speed but criticizing the lighter weapon loadout.

!!Mad Dog[=/=]Vulture

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_naughty_dog.png]]
[[caption-width-right:350:For when your Clan wants heavy firepower on a budget.]]

-->Production Year: 2963\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 60 tons

One of the most common Clan heavy 'mechs, the ''Mad Dog'' was developed by Clan Smoke Jaguar shortly after the debut of the ''Timber Wolf'' and named as an intended slur of the latter. The exclusivity of the ''Wolf'', and Smoke Jaguar not bothering to maintain a monopoly of their own, saw the ''Mad Dog'' propagate rapidly through the Clans, where it became a workhorse support 'mech that far overshadowed its would-be inspiration in sheer usage (if not in reputation). With its pronounced cockpit, hunched-over appearance and tendency to stalk battlefields from a distance, it was christened "Vulture" by the Inner Sphere during the Clan Invasion.
----
* BoringButPractical: By comparison, anyway. The ''Mad Dog'' can do almost everything the ''Timber Wolf'' does, not ''quite'' as well, but fifteen tonnes lighter, at less than two-thirds the price, and with production widespread throughout Clan Space. The Clans all filled their heavy Stars with this 'mech for a reason.
* CephaloThorax: Its (frankly gigantic) cockpit is built into a non-streamlined torso, giving it its vulture-like appearance and ties its design in with the much-older ''Archer''.
* IHaveManyNames: To the Clans, it's the ''Mad Dog''. To the English-speaking Inner Sphere, it's the ''Vulture''. To the Japanese-speaking Inner Sphere, it's the ''Hagetaka''. . . which means "Vulture."
* KineticWeaponsAreJustBetter: In stark contrast to every other configuration, the ''Mad Dog C'' exclusively mounts a pair of Gauss Rifles.
* LongRangeFighter: Similar to the ''Timber Wolf'', the ''Mad Dog'' leans heavily into shoulder-based missile systems and long-ranged lasers, [=ERPPCs=] or autocannons in its arms.
* MacrossMissileMassacre: Most of its variants lean into the philosophy of "missiles are best," carrying some form of launcher or another.
* {{Overheating}}: Much like both its inspirations, the ''Mad Dog'' suffers from this. While it can remain fairly heat-neutral while using its LRM racks, once its arm cannons come into play the ''Mad Dog'' will overheat quickly, and none of its variants add additional heat sinks either.
* ShoddyKnockOffProduct: As much as the Clans can do anything "shoddily", the ''Mad Dog'' debuted sixteen years after the ''Timber Wolf'' and was clearly inspired by its design and combat role. Despite its mocking name, the ''Mad Dog'' is a lot deadlier than the Inner Sphere attempt and a worthy 'mech in its own right.
* ShouldersOfDoom: Carries its LRM racks inside its shoulders in a way clearly inspired by the ''Archer''.
* SuperiorSuccessor: Effectively an ''Archer IIC'' in everything but name. Twin [=LRM=]-20 racks backed by a quartet of lasers, intended to hang back on the edges of an engagement and provide fire support, albeit this time with the speed to let it have a greater say in where the fight happens. The ''Mad Dog'' also benefits heavily from Clan laser tech, since all four lasers are now Pulse versions and two are uprated to Large lasers, making it far from toothless once the ammo bins run dry.

!!Mist Lynx[=/=]Koshi

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_koshi.png]]
[[caption-width-right:350:Just don't bring up the reporting name [[BilingualBonus in French-speaking sections of the [=FedSuns=].]]]]

-->Production Year: 2926\\
Weight Class: Light ([=OmniMech=])\\
Mass: 20 tons

A light second-generation [=OmniMech=] designed as a workhorse scout, the ''Mist Lynx'' is a focused intelligence-gathering platform with high mobility and light weaponry (for a Clan 'mech) that was used by all Invader Clans during the Clan Invasion. As a first-line 'mech of the Clan war-machine, which would inevitably herald the arrival of a full assault, the Draconis Combine nicknamed the 'mech "Koshi", or "small death".
----
* AntiInfantry: Well over half of its configurations are dedicated wholly or partially to anti-infantry support weapons. The G configuration takes this UpToEleven by mounting eight heavy machine guns, allowing it to massacre infantry at point-blank range.
* ArmCannon: Its omnipods are all mounted on its arms, meaning the ''Mist Lynx'''s weaponry are all of this kind.
* BoringButPractical: Unusually for a Clan Omnimech, who are usually built to kick ass and take names in the Circle of Equals, the ''Mist Lynx'' is a dedicated scout and uses most of its weight on an Active Probe, Jump Jets and enough weaponry for quick skirmishes at best.
* JackOfAllTrades: While the chassis size and weight heavily limits just how battle-focused the ''Mist Lynx'' can become, it has a wide variety of configurations that allows it to specialize in AntiInfantry or 'mech hunting at a variety of ranges. The prime configuration carries weapons that allow it to fight at any range, though it is not particularly dangerous at any of them.
* JumpJetPack: Carries seven of them that are hard-bolted into the chassis and therefore not replacable through Omnipods.
* MadeOfExplodium: The Prime configuration carries three different ammo-using weapons and no lasers at all, and has a nasty tendency to explode. Because it is Clan 'mech, CASE will keep ammo explosions from fully crippling it however.
* MeaningfulName: On its own the "Koshi" was not a particularly fearsome opponent, but it tended to herald the arrival of the "Daishi" (Dire Wolf) and the two 'mechs thus became linked in the Combine's mind.

!!Nova[=/=]Black Hawk

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_nova.png]]
[[caption-width-right:350:BeamSpam on legs.]]

-->Production Year: 2870\\
Weight Class: Medium ([=OmniMech=])\\
Mass: 50 tons

One of the first [=OmniMech=] designs, the ''Nova'' is a highly configurable design created by Clan Hell's Horses to carry a wide variety of [=OmniPods=] as well as serve as an Elemental carrier. The Inner Sphere quickly came to know its primary configuration of twelve deadly [=ClanTech=] lasers during the Clan Invasion, christening it the "Blackhawk".
----
* AbnormalLimbRotationRange: With Quirks active, the ''Nova'' has "No Torso Twist", limiting the fire arc of its weapons. Also, unlike most Clan [=OmniMechs=], the ''Nova'' includes lower arm and hand actuators, preventing it from flipping its arms backwards to shoot behind it.
* AwesomeButImpractical: The Prime configuration mounts twelve ER Medium Lasers, enough BeamSpam to put serious hurt on any enemy it encounters. It has nowhere near enough Double Heat Sinks to fire all of them without getting into trouble. It can sink 36 heat a turn, while it can generate a total of ''sixty-five'', meaning firing everything jumps you immediately one heat shy of "[[NoSavingThrow Automatic Shutdown]]."
* BeamSpam: Twelve ER Medium Lasers in the Prime Configuration.
* DeathOrGloryAttack: The Prime configuration's AlphaStrike will overheat the Mech to the point of nearly shutting it down, as mentioned, but it will put out an incredible amount of damage. Being designed for the Clan style of combat - rapid, decisive duels with maximum firepower - plays a large part in this. Thankfully most of the other configurations put out less insane amounts of heat...except for the "H" configuration, which can sink 40 heat while generating ''seventy-five'' thanks to leaning even harder into the BeamSpam with ten Heavy Medium Lasers.
* JackOfAllTrades: Much like the ''Summoner'', the ''Nova''[='=]s alternate configurations give it wildly different battlefield roles. The Prime configuration is basically a midrange brawler, with alternate configurations for sniping or LRM fire support.
* JumpJetPack: Also like the ''Summoner'', the ''Nova'' carries five hard-wired jump jets. This means that while it's not particularly fast for a medium 'Mech by Clan standards, it remains very maneuverable.
* MeaningfulName: The Clans call this 'Mech the ''Nova'', because it resembles a smaller version of the earlier Supernova, and because its Prime configuration can fire a barrage of laser light comparable to one. Nova is also the name of a Clan formation consisting of a 'Mech Star and Elemental Star, and the Nova 'Mech works well in such a formation due to its loadouts having most of their weapons in their arms, allowing it to fire them while carrying a full squad or "Point" of Elementals.
* OvershadowedByAwesome: Oddly for a Clan [=OmniMech=]. While devastating by Inner Sphere standards and remarkably affordable by Clan standards, the ''Nova'' only has twenty percent of its mass available for weaponry or equipment where better-known Clan designs have a third or more.
* YouDontLookLikeYou: Its distinctive body plan was altered to a more conventional one for gameplay purposes in ''Mechwarrior Online'' to allow its arms and legs to move independently.

!!Pulverizer

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wolverine_pulverizer.gif]]
[[caption-width-right:350:Clan Wolverine's ultimate achievement.]]

-->Production Year: 2823\\
Weight Class: Assault\\
Mass: 90 tons

Created by Clan Wolverine as the first truly original Clan 'Mech design in the years following the end of the Pentagon Wars, the ''Pulverizer'' was an assault-class command 'Mech designed to carry the early prototypes of what would later become the Clan standards for 'Mech weaponry. Following the Wolverines' Annihilation the 'Mech design was picked up -- and produced in small numbers -- by Clan Snow Raven.
----
* BeamSpam: Three-quarters of the weapons are energy-based.
* ChestBlaster: Two, in fact - the ER PPC is in the right torso and the LRM-10 launcher in the left.
* LightningBruiser: It carries a ''large'' standard engine that makes up over a third of the design's total weight, but also makes it very fast for an assault 'Mech. Despite that limitation and only using Star League-era weapons in the original design, it has a respectable damage output.
* LightningGun: Its main weapon is an Enhanced PPC, an improvment over the at-the-time cutting-edge Inner Sphere ERPPC.
* LongRangeFighter: With two Large Lasers, an Enhanced ER PPC, and an LRM-10, this 'Mech is set up to [[MeaningfulName pulverize]] an opponent at long range.
* NationalWeapon: In the short time between the development of the ''Pulverizer'' and the Trial of Annhilation against Clan Wolverine, the ''Pulverizer'' became their signature 'Mech, used by their most skilled and formidable warriors, and exacting a terrible toll on Clan forces arrayed against them. {{Subverted}} as the 'Mech was salvaged and eventually reproduced by the other Clans, who politely ignored its origin with now Not-Named Clan.
* SuperiorSuccessor: Received one in the ''Kingfisher,'' a second-generation [=OmniMech=] from Clan Snow Raven.
* SuperPrototype: In some ways, ''the'' first all-new 'Mech developed by the Clans (Clan Wolverine had designed other new 'Mechs previously, but they were heavily based on previous Inner Sphere designs). A formidable Command 'Mech mounting the all-new Enhanced PPC, precursor of the dreaded Clan ERPPC (the Enhanced PPC enjoys the same range advantage as the ER, and deals 12 damage as opposed to the Inner Sphere ERPPC's 10, exactly enough to make a "headchopper"). ''Pulverizer''s acquitted themselves admirably during the Wolverine Annihilation, with the other Clans rushing to salvage as many of them as they could to produce the 'Mech themselves.
* WalkingTechbane: The "final" version that was entirely upgraded with Clan-spec equipment added an ECM suite.

!!Stormcrow[=/=]Ryōken

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battletech_stormcrow.png]]
[[caption-width-right:350:[[TabletopGame/MagicTheGathering Stormcrow descending, batchalls unending. Stormcrow departing, BULLDOG is starting.]]]]

-->Production Year: 2930\\
Weight Class: Medium ([=OmniMech=])\\
Mass: 50 tons

A widely-used Clan medium [=OmniMech=], the ''Stormcrow'' is a 55-ton design originally created by Clan Hell's Horses during the twilight of the Golden Century. Falling in the centre of 'mech weight distributions and armed with pods favouring tested-and-true Clan technology, the ''Stormcrow'' was nicknamed "Ryōken", or "hunting dog", by the Combine for its combination of speed and offensive firepower.
----
* BeamSpam: The Prime configuration carries a pair of ER Large Lasers and three ER Medium Lasers and 22 Double Heatsinks, giving it decent Beam Spam capabilities without melting down on an AlphaStrike like the older ''Nova''.
* HitAndRunTactics: Designed by the Hell's Horses for this purpose, the ''Stormcrow'' depends on speed and surprise to take on targets it cannot reliably face in open combat.
* {{Irony}}: The Hell's Horses initially deployed the ''Stormcrow'' during the Battle of Tohsaka in an attempt to defend their primary 'mech plant, a battle they lost. The ''Stormcrow'' thus became a herald of the Hell's Horses switching to a much more tank- and combined arms warfare doctrine, and as a 'mech became much more affiliated with Clans Ghost Bear and Snow Raven.
* JackOfAllTrades: The ''Stormcrow'' contains the standard medium 'mech fusion of speed, armouring and firepower, all dialed up by [=ClanTech=] to the point that it can reliably chase many Inner Sphere light 'mechs while matching many Inner Sphere heavies in firepower. The only thing it lacks is a configuration with Jump Jets; practically everything else -- from knife-fighter to missile support -- can be found in one of its configurations.
* MacrossMissileMassacre: The ''Stormcrow'''s A and D configurations are both very missile heavy, both featuring at least one LRM-20 and several SRM racks on top of it.
* NonIndicativeName: Despite the name ''Stormcrow'', none of the 'mech's configurations are jump capable, or carries [[LightningGun PPCs]].

!!Summoner[=/=]Thor

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/summoner.png]]
[[caption-width-right:350:[[Music/{{Queen}} Very, very frightening]].]]

-->Production Year: 2872\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 70 tons

The signature 'mech of Clan Jade Falcon, the ''Summoner'' is a 70-ton [=OmniMech=] designed for jump capability and flexibility. Featuring a good mixture of armour, mobility and pod space, the ''Summoner'' is an all-purpose frontline 'mech that was nicknamed the "Thor" by the Federated Commonwealth during the Clan Invasion, due to its LB 10-X and [=ClanTech=] ERPPC throwing both lightning and thunder at anything in its path.
----
* ArmCannon: As with most Clan Mechs, the arms are designed to hold its main weapons.
* InventionalWisdom: The Prime configuration has an LB 10-X Autocannon, which can fire solid or cluster munitions, and an LRM-15. It only has one ton of cluster munitions for the autocannon, but two tons of LRM ammo[[note]]This means that one of the main advantages of LB-X autocannons, the ability to swap between cluster or solid munitions, is lost[[/note]]. Swapping one ton of [=LRMs=] for a ton of autocannon slugs is a common fan repod.
** A similar issue dogs the A configuration, which mounts a large pulse laser, SRM-6 launcher, and Gauss rifle. The SRM-6 launcher, arguably a secondary weapon at best, receives two tons of ammo for a total of 30 rounds of fire--more than the 'Mech could ever hope to use. On the other hand, the Gauss rifle is its main gun yet receives just one ton of ammo, for a miserly eight shots total. The reason for this highly questionable allocation? The technical readout calls this configuation a 'renowned infighter'...despite its two main guns being most respected for their long engagement ranges. Fans also often swap out a ton of SRM ammo for a ton of Gauss ammo, making things a bit more sensible.
* JackOfAllTrades: Most Clan [=OmniMechs=] (at least, at the time the Clans were introduced) tend to focus on a battlefield role, with the different Omnipod configurations being specializations within that role[[note]]All ''Dasher''s are scout 'Mechs, with some configurations able to damage opponents or defend themselves, others designating targets for a follow-up force, others being pure get-in-look-around-get-out, etc.[[/note]]. The ''Summoner'' is a do-anything machine, with different configurations filling completely different roles on the battlefield.
* JumpJetPack: The ''Summoner'' carries five permanently-mounted jump jets, meaning that no matter what configuration it's packing at the moment, it still has excellent mobility for a heavy Mech.
* LightningBruiser: A 70-ton Heavy 'Mech with jump jets, the ''Summoner'' is quite nimble, has solid armor, and packs a decent punch for its weight.
* LightningGun: In the Prime configuration, carries a PPC in the right arm.
* MacrossMissileMassacre: Many of the Summoner's configurations pack a missile launcher of some kind. Some of them carry a ''lot'' of missiles. The Prime configuration carries in LRM-15, good but not great for a heavy 'Mech. The Summoner B packs two LRM-20s, two SRM-4s, a NARC missile beacon, and an Anti-Missile system because dammit, it's the only one allowed to invoke this trope. The G model brings ''six'' SRM-4s to the fight, because apparently someone thought it was funny.
-->'''Tex Talks [=BattleTech=]:''' Because if you're gonna die to ammunition explosions you might as well be seen ''from orbit''.
* MeaningfulName: The ReportingName of "Thor" lets you know [[ShotgunsAreJustBetter exactly what]] [[ShockAndAwe you're in for]].
* MixAndMatchCritters: Its design is largely composed of bits of other 'Mechs, most prominently the cockpit and missile pod from a Thunderbolt, a Madcat's right arm and the distinctive high-heeled feet of an Archer.
* NonindicativeName: The Clan name of "Summoner" does little other than sound cool.
* OvershadowedByAwesome: Compare the ''Summoner'' Prime's loadout to that of the ''Timber Wolf'' prime, which is just 5 tons heavier. The ''Summoner'' lacks an Endo-Steel internal structure (''the'' most efficient way to free up extra weight in a 'Mech's chassis), meaning that compared to the 75-ton ''Timber Wolf'', the 70-ton ''Summoner'' has a depressing lack of pod space tonnage. The ''Summoner'' is still quite capable as a Clan heavy 'Mech, but will never approach the levels of ass-kickery the ''Timber Wolf'' can accomplish.
* ReportingName: Victor Steiner-Davion codenamed the 'Mech "Thor," since with the autocannon and PPC, it hurls thunderbolts and lightning, just like [[Myth/NorseMythology the Norse god]], not to mention its strong resemblance to the earlier Thunderbolt Battlemech, sharing its distinctive off-center cockpit and drum-shaped missile launcher.
* ShotgunsAreJustBetter: In the Prime configuration, carries an LB 10-X autocannon loaded with cluster munitions in the left arm.
* WeaponOfChoice: It was as close to a NationalWeapon as the Jade Falcons had, but it also had numerous well-known pilots who preferred it, including Aidan Pryde and his sibkin Khan Marthe Pryde.
* TheWorkhorse: Oddly for a Clan design, considering Clanners usually prefer the newest weapons they can field. The ''Summoner'' was barely a second-generation Omnimech, and while the Jade Falcons (who introduced and loved the design) had largely replaced it with the ''Grand Summoner'' in the late 31st century, the Hell's Horses picked up production, making it the oldest continuously-produced Omnimech in existence.

!!Timber Wolf[=/=]Mad Cat

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/madcat_2.jpeg]]
[[caption-width-right:350:''The'' Clan Heavy 'Mech.]]

-->Production Year: 2945\\
Weight Class: Heavy ([=OmniMech=])\\
Mass: 75 tons

The SeriesMascot of ''Battletech'', the ''Timber Wolf'' is the platonic ideal of a Clan [=OmniMech=] and the symbol of the Clans' technological superiority. Featuring the speed of an Inner Sphere medium 'mech, the armour of an assault and as much firepower as an Inner Sphere lance in one combined package, the ''Timber Wolf'' was the signature weapon of Clan Wolf and rarely seen outside the hands of the Clan's bloodnamed. Its resemblance to the Inner Sphere ''Catapult'' and ''Marauder'' gave it the Inner Sphere callsign of "Mad Cat," the first Clan 'mech to be classified by [=ComStar=] during the invasion from gun camera footage recovered from Phelan Kell's ''Wolfhound''.
----
* ArmCannon: The arms are designed to hold the main damage-dealing weapons of whatever configuration is being used. By default, this is a [=ClanTech=] ER Large Laser (as dangerous as an Inner Sphere PPC) in each arm with an underslung ER Medium Laser, but altenative configurations mount Gauss Rifles, Ultra Autocannons, or [=ERPPCs=].
* AwesomeButImpractical:
** The Prime configuration especially mounts ''way'' more weapons than it can effectively use, even with Double Heat Sinks to manage their prodigious heat. Though to be fair, it is intended to use each set of weapons in varying "range brackets" (though Clan weapons tend to have no minimum ranges, making alpha striking at close targets very tempting. . . until the heat gauge spikes).
** Like most Clan [=OmniMech=]s, the Timber Wolf is expensive. Really, really expensive. In-universe it costs almost 25 million C-bills in equipment and man-hours to construct, almost as much as four ''Awesome''s.
** As mentioned below in NoExportForYou, there was only a single production facility ''anywhere'' building Timber Wolves, which is great for boutique items but not so much for war machines. As a result, spare parts and spare machines were in perpetually short supply and had to be shipped along a horrendously long supply line from Clan space. This situation would only worsen thanks to the schism of Clan Wolf, the devastation of the Refusal War, the chaos of the Jihad and the cutoff from the Kerensky Cluster during the Wars of Reaving. It would take until the late 3070's for the Wolves to finally build a new factory and begin producing new ''Timber Wolves'' in the Inner Sphere, and even then, it was ''still'' just one factory.
* BadassBack: A rarity among Clan mechs, whose pilots obviously prefer fighting head on, the D configuration has two rear-facing SRM-6 launchers. While unpopular in the controlled honor duels of the Kerensky Cluster, having such a powerful option in case of an ambush proved invaluable during the open warfare conditions of the Inner Sphere.
* ChickenWalker: Much like the ''Marauder'' and ''Catapult'' that gave it its ReportingName.
* CloseRangeCombatant: Designed explicitly for urban combat, configuration S literally flies in the face of traditional ''Timber Wolf'' design philosophy by using its jump jets to leap into knife fight range, where its suite of Pulse lasers and SRM launchers rapidly shred its target. Machine guns are included just in case something manages to survive the initial blizzard of hideously accurate fire.
* EvilCounterpart: The ''Timber Wolf Z'' was exclusively used by the Society during their attempted coup. Designed to compensate for their Warriors lack of actual battlefield experience, the Z configuration was armed with twin [[AlwaysAccurateAttack Improved ATM-9 launchers]], dual ER Large Lasers and Medium Pulse Lasers, all mated to a Clantech version of the C3 warfare suite. While very powerful and accurate, the twisted origins of the Z meant that the only Clans who encountered them would scrap them rather than use such a disgraceful weapon.
* JackOfAllTrades: While certainly not possessing any serious weaknesses at closer ranges, the Wolves still felt that a more generalist configuration of the ''Timber Wolf'' wouldn't go amiss, giving rise to configuration B. Armed with a Gauss Rifle, Large and Small pulse lasers, and Artemis-IV enabled [=LRMs=] and [=SRMs=], the ''Timber Wolf B'' is much more capable in a sustained close range fight, if a bit less remarkable at long range. This adaptability won the variant many proponents in the face of the unpredictable battlefields of Operation REVIVAL.
* LightningBruiser: The initial reports of the "Mad Cat" shocked the Inner Sphere. As fast as an Inner Sphere medium 'mech, better armed than Inner Sphere assault 'mechs, and carrying more armour than most Inner Sphere heavy 'mechs, all in one lethal package. Seriously, go up and compare the weapons loadout of the ''Atlas''. This thing mounts roughly '''twice''' the raw firepower as the archetypal Inner Sphere 100-ton Assault 'Mech.
* LightningGun: Several configurations have at least one ER PPC, with the D configuration mounting two.
* LongRangeFighter: Most of the Timber Wolf's prime configuration weapons have a lot of range, letting it pummel enemies long before they can return fire. Since it is an [=OmniMech=] this is of course not true of every configuration, but it rarely mounts anything with shorter range than an AC/5.
* NoExportForYou: In-universe. Clan Wolf designed it and very jealously guarded the production rights, to the point that prior to the invasion there was only a single production facility on the Clan capitol world and other Clans had only procured any through gifts, trade, and salvage. The Inner Sphere came up with a knockoff in the ''Rakshasa'' that doesn't have nearly the same capabilities due to Clan tech superiority.
** In a grand case of irony, the derivative ''Mad Cat Mk. II'', ''III'' and ''IV'' were deliberately designed to be sold to foreign customers by Clan Diamond Shark, whose understanding of branding led them to trade on the fearsome reputation of the original by using the ''Timber Wolf's'' Spheroid ReportingName.
* ReportingName: "Mad Cat." The overall silhouette is similar to both the ''Marauder'' and ''Catapult'' of the Inner Sphere, while the boxy shoulder missile launchers are straight off a ''Catapult''. As a result, when first encountered by the Inner Sphere, the warbook programs couldn't decide if the opposing 'Mech was a ''Marauder'' (MAD) or ''Catapult'' (CAT), [[https://youtu.be/LD6S0fTY_ao?t=57 flipping back and forth between the two.]]
* SeriesMascot: Has become one of, if not '''the''' most recognizable 'Mech of the franchise, and gracing the covers of many, many sourcebooks. It's as fiercely beloved and protected by ''[=BattleTech=]''[='=]s owners as the owners of ''TabletopGame/DungeonsAndDragons'' protect the Beholder, or Games Workshop the [[TabletopGame/Warhammer40000 Adeptus Astartes]] (in fact, the whole Unseen debacle was kicked off by a lawsuit from FASA against ''Exo Squad'' creating a design a little too close to the ''Mad Cat'' for their liking). Because of its fame in-universe and out, it has a large number of official [=OmniPod=] configurations, as well as successor designs. The ''Mad Cat Mk II'' is a 90-ton Assault 'Mech based on the ''Timber Wolf'' hull, the ''Mad Cat III'' is the design scaled-down to a Medium 'Mech, and the ''Mad Cat Mk IV (Savage Wolf)'' is a "modern" remake for the Dark Ages.
* ShouldersOfDoom: Quite literally: in the Prime configuration, each shoulder is an LRM-20 missile launcher, raining up to 40 points of damage on a target from ridiculous distance. Most configurations put some kind of missile launchers in the shoulders.
* SuperiorSuccessor: Designed from the ground up to replace the venerable ''Woodsman'' in Clan Wolf's arsenal, the ''Timber Wolf'' succeeded beyond all expectations. By the time of the invasion, it was already a century old design and yet was still the Wolves biggest trump card in any military consideration.

!![=UrbanMech=] IIC

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/591px_35nsjd01c6ihmepeomg452t6bsh7k0m.png]]
[[caption-width-right:350:Because the Clans have to get in on the Urbie memes, too.]]

-->Production Year: 2849\\
Weight Class: Light\\
Mass: 30 tons

Even the Clans could do little to improve on perfection. The ''[=UrbanMech=] IIC'' is a baseline ''[=UrbanMech=]'', but upgraded using Clan weapons and employed as a cheap law enforcement and urban defence 'mech for many of the weaker Home Clans. The ''IIC'''s upgrades allows it to set new records for land speed amongst Clan light 'mechs and run out of ammunition ''twice'' as fast as the original.
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* BoringButPractical: The Clans decided not to futz with the basic ''[=UrbanMech=]'', just straight upgrading almost everything. It's got an Ultra [=AC/10=] instead of a regular [=AC/10=], an ER Small Laser instead of a small laser, 10 heat sinks (not even Doubles), one more walking[=/=]jumping and two more running movement. If this seems underwhelming compared to what the Clans could have done, well, it is. But it cleaves close to the fundamental ''[=UrbanMech=]'' design philosophy: Be reasonably effective at one thing and one thing only, and be very, very, ''very'' cheap (as cheap as the base model; ''insanely'' cheap by Clan standards). Even the weapons upgrades are more a result of the Clans simply not making regular autocannons or lasers anymore, only Ultra and LB-X autocannons and ER and Pulse lasers.
* EquipmentUpgrade: It's the ''[=UrbanMech=]'', redesigned from the ground-up with Clan technology. Because you can't fix perfection.
* MoreDakka: Thanks to having an Ultra [=AC/10=], it can potentially put out twice the damage of the basic Inner Sphere Urbie. Clan Hell's Horses took this one step further by adding their experimental HAG 20 (basically an automatic [[MagneticWeapons railgun]]) to the thing.
* SituationalSword: Much like the original Urbie, the IIC is good at city-fighting and not much else. It now has better speed...comparable to that of an Assault mech.

!!Warhawk[=/=]Masakari

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/3050u_masakari.png]]
[[caption-width-right:350:Subtle as a battleaxe.]]

-->Production Year: 2999\\
Weight Class: Assault ([=OmniMech=])\\
Mass: 85 tons

Designed by Clan Smoke Jaguar for an expected invasion of the Inner Sphere, the ''Warhawk'' is a fast-moving and long-ranged assault [=OmniMech=] that emphasises the pounce tactics favoured by Smoke Jaguar: It quickly became a cornerstone of the brutal Clan as they waged war on their Warden opponents in the Clans and the Inner Sphere both. It was nicknamed the "Masakari", or battle-axe, by the Draconis Combine [=MechWarriors=] that ran afoul of it, and even the savaging of Smoke Jaguar by the Inner Sphere did not stop the ''Warhawk'' from being used by the Clan's traditional rivals.
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* ImprobableAimingSkills: While not fixed equipment[[note]]because it can't be, a Targeting Computer's weight and space is dependent on the weight of direct-fire weapons the unit mounts[[/note]] every configuration of the ''Warhawk'' manages to mount a Targeting Computer, giving it improved accuracy with all its direct-fire weapons.
* LightningGun: The Prime configuration mounts four Clan [=ERPPCs=]. Unlike the much later ''Hellstar'', its twenty double heat sinks aren't enough to cover this volume of fire (due in part to also carrying an LRM-10), so the Warhawk Prime is still set up for the quick, decisive engagements the Clans prefer.
* LongRangeFighter: Carrying four [=ERPPCs=] and an LRM-10, the ''Warhawk'' packs devastating long-range firepower. Note that unlike their Inner Sphere counterparts, neither of these weapons have a minimum range, making the ''Warhawk'' just as deadly when its in your face.
* MeaningfulName: The Inner Sphere ReportingName of "''Masakari''" comes from a Japanese battleaxe. Like a battleaxe, the ''Warhawk''[='=]s Prime configuration is meant to cleave through anything in its path by sheer brute force. Some Inner Sphere troops took to calling it the "Massacre," since. . . well, its rather brutally efficient at those.
* NoExportForYou: Downplayed InUniverse. Clan Smoke Jaguar developed the 'Mech in anticipation of the invasion of the Inner Sphere, and ''tried'' to jealously guard its production rights, but the ''Warhawk'' filtered into the ''toumans'' of other Clans more readily than Clan Wolf's ''Timber Wolf''. After the Great Refusal, Clans Fire Mandrill, Goliath Scorpion, and Diamond Shark obtained the production rights.

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