Follow TV Tropes

Following

History Characters / BaldursGateIIIClasses

Go To

OR

Is there an issue? Send a MessageReason:
None


* '''College of Lore''': Along with proficiency in Arcana, Intimidation, and Sleight of Hand, College of Lore Bards gain "Cutting Words", a reaction ability that adds a [=1d6=] penalty to an attacker's Attack Roll, Saving Throw, and Ability Check. They are also the most powerful spellcasters of the Bard class, gaining two additional Magical Secrets spells.

to:

* '''College of Lore''': Along with proficiency in Arcana, Intimidation, and Sleight three additional skill proficiencies of Hand, their choice, College of Lore Bards gain "Cutting Words", a reaction ability that adds a [=1d6=] penalty to an attacker's Attack Roll, Saving Throw, and Ability Check. They are also the most powerful spellcasters of the Bard class, gaining two additional Magical Secrets spells.
Is there an issue? Send a MessageReason:
None


* MagicKnight: Circle of the Moon druids specialize in shapeshifting into different animal forms for frontline combat, but also have a respectable selection of spells in addition.
Is there an issue? Send a MessageReason:
None


* MagicKnight: Bards are this in general, and especially the College of Swords and College of Valour bards, being capable frontline combatants with proficiency in medium armor and a variety of weapons while also having a diverse amount of spells at their disposal.

to:

* MagicKnight: Bards are this in general, general with their access to light armor, weapons, and magic, but especially the College of Swords and College of Valour bards, being bards. Both subclasses are capable frontline combatants with additional proficiency in medium armor and a variety of weapons while also still having a diverse amount of spells at their disposal.
Is there an issue? Send a MessageReason:
None


* MagicKnight: College of Swords and College of Valour Bards are this, being capable frontline combatants with proficiency in medium armor and a variety of weapons while also having a diverse amount of spells at their disposal.

to:

* MagicKnight: Bards are this in general, and especially the College of Swords and College of Valour Bards are this, bards, being capable frontline combatants with proficiency in medium armor and a variety of weapons while also having a diverse amount of spells at their disposal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagicKnight: College of Swords and College of Valour Bards are this, being capable frontline combatants with proficiency in medium armor and a variety of weapons while also having a diverse amount of spells at their disposal.
Is there an issue? Send a MessageReason:
None


* MagicKnight: Circle of the Land Druids specialize in magic, but also have a respectable selection of weapons even before accounting for race.

to:

* MagicKnight: Circle of the Land Druids Moon druids specialize in magic, shapeshifting into different animal forms for frontline combat, but also have a respectable selection of weapons even before accounting for race.spells in addition.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MundaneUtility: All bards start proficient with an instrument. While this lets them cast spells and inspire allies, it also lets them just play normal music, which allows them to attract [=NPCs=] and distract them for another party member to sneak by or steal things.
Is there an issue? Send a MessageReason:
None


* TheFace: By design. Bards use Charisma as their primary stat, are proficient in all three of Persuasion, Deception, and Intimidation, and are the only Charisma-focused class to have access to Expertise, which allows their proficiency bonus to be applied to their chosen skills twice. This makes Bards the ideal class for dialogue.

to:

* TheFace: By design. Bards use Charisma as their primary stat, are can be proficient in all three of Persuasion, Deception, and Intimidation, and are the only Charisma-focused class to have access to Expertise, which allows their proficiency bonus to be applied to their chosen skills twice. This makes Bards the ideal class for dialogue. Another unstated benefit is that Bards have, by far, the most class specific dialogue choices in the entire game (as befits their status as JackOfAllTrades and keepers of lore), which furthers their use as the party Face.
Is there an issue? Send a MessageReason:
None


* LightningBruiser: Monks can hit hard and often, develop a very high Armor Class despite only wearing clothes, and can move alarming distances in a single turn.

to:

* LightningBruiser: Monks can hit hard and often, develop a very high Armor Class despite only wearing clothes, and can move alarming distances in a single turn. [[JustForPun The Way of the Four Elements Subclass can possibly make this literal]]
Is there an issue? Send a MessageReason:
None


'''Classes''' | [[Characters/BaldursGateIIICompanionsAndFollowers Other Companions & Camp Followers]] | [[Characters/BaldursGateIIITheCultOfTheAbsolute The Cult of The Absolute]] | [[Characters/BaldursGateIIINPCsAndFactions NPCs and Factions]] | [[Characters/BaldursGateIIITieflingRefugees The Tiefling Refugees]]-]]]

to:

'''Classes''' | [[Characters/BaldursGateIIICompanionsAndFollowers Other Companions & Camp Followers]] | [[Characters/BaldursGateIIITheCultOfTheAbsolute The Cult of The Absolute]] | [[Characters/BaldursGateIIINPCsAndFactions NPCs and Factions]] ([[Characters/BaldursGateIIITheCultOfTheAbsolute The Cult of The Absolute]] | [[Characters/BaldursGateIIITieflingRefugees The Tiefling Refugees]]-]]]
Refugees]] | [[Characters/BaldursGateIIIHouseOfHope House of Hope]])-]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HammerOfTheHoly: They are the main ReligiousBruiser-cum-ChurchMilitant class in the game, and a mace is depicted on their class icon. Additionally, the only martial weapons they are proficient with by default are flails and morningstars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StoneWall: Compared to the other two front-line tank classes, Fighters and Paladins. Barbarians typically don't put out as much damage, but they have more HP, and while Raging they have resistance to physical damage types and certain status effects. Bear Heart Barbarians take this a step further, gaining resistance to elemental damage types on top of all that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElementalShapeshifter: At level 10, Circle of the Moon Druids gain the ability to transform into one of the four Elemental Myrmidons.
Is there an issue? Send a MessageReason:
None


For the bard, their gift for song and dance is magic unto itself, which they can wield in battle as well as a sword or crossbow. Bards are jacks-of-all-trades, equally adept at fighting with weapons, assailing enemies with magic, and using spells to aid allies. Their signature ability, "Bardic Inspiration", allows them to empower allies, granting them an additional [=1d6=] bonus to their next. Attack Roll, Saving Throw, and Ability Check

to:

For the bard, their gift for song and dance is magic unto itself, which they can wield in battle as well as a sword or crossbow. Bards are jacks-of-all-trades, equally adept at fighting with weapons, assailing enemies with magic, and using spells to aid allies. Their signature ability, "Bardic Inspiration", allows them to empower allies, granting them an additional [=1d6=] bonus to their next. next Attack Roll, Saving Throw, and Ability Check



* '''Domain of Nature''': Clerics in the Domain of nature have proficiency with Heavy Armor. They also gain Acolyte of Nature, which grants them a Druid cantrip, as well as proficiency in either Animal Handling, Nature, or Survival.

to:

* '''Domain of Nature''': Clerics in the Domain of nature Nature have proficiency with Heavy Armor. They also gain Acolyte of Nature, which grants them a Druid cantrip, as well as proficiency in either Animal Handling, Nature, or Survival.

Added: 313

Changed: 155

Is there an issue? Send a MessageReason:
None


* AdaptationalHeroism: Oathbreaker Paladins are almost always evil for having broken their oaths to commit evil acts. Not so much the case here. The game even bends the rules a bit in regards to paladins who break evil oaths to commit acts of good; in the source material, this would not make them an Oathbreaker.



* BlackKnight

to:

* BlackKnightBlackKnight:



* DidntThinkThisThrough: One of the possible excuses a fallen Paladin can give for breaking their oaths is that their actions had unforeseen consequences. The Oathbreaker Knight describes it as a lapse in judgement.

to:

* DidntThinkThisThrough: One of the possible excuses a fallen Paladin can give for breaking their oaths is that their actions had unforeseen consequences. The Oathbreaker Knight describes it as a lapse in judgement.judgment.



* EveryoneHasStandards: Even the Oath of Vengeance requires some logic in justifying morally questionable acts. For example, when Glut demands they take "revenge" on another Circle, the Vengeance Paladin who previously called revenge a noble cause can demand an explanation. Vengeance is well and good, but Glut stretches the [[RevengeBeforeReason logic]] [[UngratefulBastard too far]] for the Paladin to reconcile witth. Indeed, while the Oath of Vengeance may be more permissive, acts of unambiguous evil still run the risk of turning them into an Oathbreaker.

to:

* EveryoneHasStandards: Even the Oath of Vengeance requires some logic in justifying morally questionable acts. For example, when Glut demands they take "revenge" on another Circle, the Vengeance Paladin who previously called revenge a noble cause can demand an explanation. Vengeance is well and good, but Glut stretches the [[RevengeBeforeReason logic]] [[UngratefulBastard too far]] for the Paladin to reconcile witth.with. Indeed, while the Oath of Vengeance may be more permissive, acts of unambiguous evil still run the risk of turning them into an Oathbreaker.



* ScrewTheRulesImDoingWhatsRight: One of the possible excuses a fallen Paladin can give for breaking their oaths is that said oaths required them to act against their own conscience.

to:

* ScrewTheRulesImDoingWhatsRight: One of the possible excuses a fallen Paladin can give for breaking their oaths is that said oaths required require them to act against their own conscience.conscience. [[spoiler:This is how the Oathbreaker Knight came to be in the first place, having killed his lord and breaking the Oath of Conquest in the process.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ForestRanger: The general idea. Rangers are guardians of the wild, though what exactly about the wild they are guarding varies.


Added DiffLines:

* LovableRogue: If played as generally heroic they tend to end up this way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Druid}}: Well obviously. The main traits of the trope focused on are the nature aspects, with shapeshifting into animals being a large focus in game.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: The Evocation School. It makes allies immune to friendly fire and applies the casters intelligence modifier to damage, two simple but extremely useful effects.

to:

* BoringButPractical: The Evocation School. It makes allies immune to friendly fire fire, makes cantrips do half damage if they would otherwise miss, and applies the casters intelligence modifier to damage, two three simple but extremely useful effects.
Is there an issue? Send a MessageReason:
None


[[Characters/BaldursGateIIIOriginCharacters The Origin Characters]] | [[Characters/BaldursGateIIIOriginCompanions Origin Companions]]\\

to:

[[Characters/BaldursGateIIIOriginCharacters The Origin Characters]] | [[Characters/BaldursGateIIIOriginCompanions Origin Companions]]\\Companions]] ([[Characters/BaldursGateIIIAstarion Astarion]])\\
Is there an issue? Send a MessageReason:
"Viscous" mockery would presumably be throwing molasses at people


* IShallTauntYou: Viscous Mockery entails slinging sordid insults towards your foes to inflict damage. The insults are fully voiced, as well.

to:

* IShallTauntYou: Viscous Vicious Mockery entails slinging sordid insults towards your foes to inflict damage. The insults are fully voiced, as well.
Is there an issue? Send a MessageReason:
None


* TheRedMage: Bards learn Wizard, Cleric and even a few Druid spells, albeit not as many as any of those alone.

to:

* TheRedMage: Bards learn Wizard, Cleric and even a few Druid spells, albeit not as many as any of those alone. They can even use their Magical Secrets feature to learn spells that aren't part of their own spell list, which Lore Bards can do more often than the others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationNameChange: "Wildheart" is a renamed "Totem Warrior", as the creators considered the use of totems to be cultural appropriation.

Changed: 282

Removed: 134

Is there an issue? Send a MessageReason:
None


* MasterOfNone: They do well in pretty much every area of combat, be it spellcasting, melee or ranged combat but any class that's actually focused on these can do them better. Although they're the best class for dialogue, other Charisma focused classes can work almost as well.
* TheRedMage: College of Lore Bards can delve into this territory depending on what spells they pick from the Magical Secrets feature.

to:

* MasterOfNone: They do well in pretty much every area of combat, be it spellcasting, melee or ranged combat but any class that's actually focused on these can do them better. Although they're the best class for dialogue, other Charisma focused classes can work almost as well.
* TheRedMage: College of Lore Bards can delve into this territory depending on what spells they pick from the Magical Secrets feature.learn Wizard, Cleric and even a few Druid spells, albeit not as many as any of those alone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MasterOfNone: They do well in pretty much every area of combat, be it spellcasting, melee or ranged combat but any class that's actually focused on these can do them better. Although they're the best class for dialogue, other Charisma focused classes can work almost as well.


Added DiffLines:

* MasterOfNone: They're the most limited of the magic focused classes, and while okay in physical combat, they're outshined by the physical classes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReligionIsMagic: The basic concept of the class. A cleric is a priest strong enough in their faith that their deity grants them use of magical powers.
Is there an issue? Send a MessageReason:
None


* DrawAggro: The Paladin spell ''Compelled Duel'' forces enemies to priorities the Paladin as a target.

to:

* DrawAggro: The Paladin spell ''Compelled Duel'' forces enemies to priorities prioritize the Paladin as a target.
Is there an issue? Send a MessageReason:
None


[[Characters/BaldursGateIIIOriginCharacters The Origin Characters]]\\

to:

[[Characters/BaldursGateIIIOriginCharacters The Origin Characters]]\\Characters]] | [[Characters/BaldursGateIIIOriginCompanions Origin Companions]]\\

Added: 975

Changed: 49

Is there an issue? Send a MessageReason:
None


* BoringButPractical: Paladins can use their spell slots to produce a wide variety of buffs and heals, on top of all the unique and more flashy spells that specific subclasses gain. They can even employ smite spells to produce more varied effects than Divine Smite can, such as blinding or knocking enemies prone. However, most will still settle for a vanilla Divine Smite. Why? It hits the hardest, does not cost a bonus action, does extra damage to Undead and Fiends, two very common enemy types, and does not take up a slot of your total list of prepared spells. Being [[CrazyPrepared prepared]] for niche situations is well and good, but there is rarely ever a situation where the Paladin does not benefit from simply hitting harder.



* EveryoneHasStandards: Even the Oath of Vengeance requires some logic in justifying morally questionable acts. For example, when Glut demands they take "revenge" on another Circle, the Vengeance Paladin who previously called revenged a noble cause can demand an explanation, as retribution requires a righteous cause. Vengeance is well and good, but Glut stretches the [[RevengeBeforeReason logic]] [[UngratefulBastard too far]] even for the Paladin to reconcile witth. Indeed, while the Oath of Vengeance may be more permissive, acts of unambiguous evil still run the risk of turning them into an Oathbreaker.

to:

* EveryoneHasStandards: Even the Oath of Vengeance requires some logic in justifying morally questionable acts. For example, when Glut demands they take "revenge" on another Circle, the Vengeance Paladin who previously called revenged revenge a noble cause can demand an explanation, as retribution requires a righteous cause. explanation. Vengeance is well and good, but Glut stretches the [[RevengeBeforeReason logic]] [[UngratefulBastard too far]] even for the Paladin to reconcile witth. Indeed, while the Oath of Vengeance may be more permissive, acts of unambiguous evil still run the risk of turning them into an Oathbreaker.


Added DiffLines:

* MagicKnight: Paladins are proficient in all armors and weapons, have respectable bulk and are incentivized to get up close and personal in combat. They also have access to spellcasting and healing, allowing much greater versatility too.

Top