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[[caption-width-right:1000:When a weapons loadout pack goes too far]]

to:

[[caption-width-right:1000:When [[caption-width-right:1000: [[CripplingOverspecialization When a weapons loadout pack goes too far]]
far]]]]
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[[caption-width-right:1000:When trash disposal involves mechas]]

to:

[[caption-width-right:1000:When trash disposal involves mechas]]
[[caption-width-right:1000:Rubicon-grade waste disposal]]
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None


* AttackItsWeakPoint: Its thick armor makes it impervious everywhere, except the MT that controls the whole thing. But considering it can only be hit from the front, the PCA likely considered that an acceptable risk, reasoning that no enemy would be [[CrazyEnoughToWork crazy enough to attack the CATAPHRACT head-on.]]

to:

* AttackItsWeakPoint: Its thick armor makes it impervious everywhere, except the MT that controls the whole thing. But considering it can only be hit from the front, the PCA likely considered that an acceptable risk, reasoning that no enemy would be [[CrazyEnoughToWork crazy enough to attack the CATAPHRACT head-on.]]]] Even then, it'll tend to reorient itself so that its front is pointed firmly ''away'' from you unless it's trying to run you down, effectively forcing the you to play chicken with it to do any damage.
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* MightyGlacier: It's armored with the same metal used to build the Grids, making it damn near indestructible from the outside, but also heavy enough to be by far the most sluggish mech in the game.
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Unusable Enemy Equipment strikes me as misuse. It's supposed to refer to being unable to pick up an enemy's equipment during actual gameplay, not stuff that can be bought from the parts shop after enough progression. By that logic, all AC parts should be considered Unusable Enemy Equipment.


* UnusableEnemyEquipment: Averted. Everything the EPHEMERA uses in its design is available to you as well, provided you've been diligent about finding the chests in the Underground Exploration missions. The Moonlight Blade is found a couple missions later, in a hidden chest.



* UnusableEnemyEquipment: The AC isn't available until NewGamePlus after completing the "Liberator of Rubicon" path. Although weaker in comparison to its boss battle, the HAL 826 has great stats across the board and is otherwise one of the best units you can craft in the game barring meta and MinMaxing builds.
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* BattleThemeMusic: [[https://youtu.be/NUkScAv1HAc Coral Guardian]]

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* BattleThemeMusic: [[https://youtu.be/NUkScAv1HAc be/kmxM5VvBldc Coral Guardian]]



* BattleThemeMusic: [[https://youtu.be/9fWiGdPcnAI Cries of Coral]]

to:

* BattleThemeMusic: [[https://youtu.be/9fWiGdPcnAI be/LVQsS6AWLXY Cries of Coral]]



* BattleThemeMusic: [[https://youtu.be/-65RC5Z3qaA The Man Who Passed the Torch]]

to:

* BattleThemeMusic: [[https://youtu.be/-65RC5Z3qaA be/_UsaSsydPRE The Man Who Passed the Torch]]



* BattleThemeMusic: [[https://youtu.be/uUEu6y9hPgM ALLMIND]]

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* BattleThemeMusic: [[https://youtu.be/uUEu6y9hPgM be/7qcPU3mgZNI ALLMIND]]

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The PCA's response to [=ACs=], the [=LCs=] combine high mobility with a versatile number of weapon loadouts. They come in various configurations, with one of their most notable configs being the '''[=AA18A=] LC HM''', which are equipped with flight packs that let them stay airborne for prolonged periods while engaging enemy forces.

to:

The PCA's response to [=ACs=], the [=LCs=] combine high mobility with a versatile number of weapon loadouts. They come in various configurations, with one of their most notable configs versions being the '''[=AA18A=] LC HM''', which are equipped with flight packs that let them stay airborne for prolonged periods while engaging enemy forces.



* ZergRush: Where you see one Clutch, there's bound to be several more nearby.



* MeaningfulName: Most likely intentional on "Cinder" Carla's part. They appear in spherical boxes and have quite the array of guns.

to:

* MeaningfulName: Most likely intentional on "Cinder" Carla's part. They appear in spherical boxes and have quite the array come packing a lot of guns.



* RollingAttack: One of their recurring strategies is to tuck into a ball and roll into a target. They follow it up with a full barrage from the multiple gun batteries built into their chests.

to:

* RollingAttack: One of their recurring strategies is to tuck into a ball and roll into a target. They follow it up with a full barrage from the multiple myriad of gun batteries barrels built into their chests.



* AirborneMook: Their main gimmick is that they can actually soar the skies, unlike other Institute mechs.

to:

* AirborneMook: Their main gimmick is that they can actually soar through the skies, unlike other Institute mechs.mechs.
* FragileSpeedster: It doesn't take too many attacks to bring one down. Problem is, once they're In the air, they're insanely maneuverable.
* MeaningfulName: Their shape and airborne attack patterns are certainly reminiscent of kites.
* RammingAlwaysWorks: One of their chief attacks is to charge straight at you while in the air, generating laser blades from their wings for good measure.
Is there an issue? Send a MessageReason:
No point in spoilerfonting "Coral Convergence" when the caption calls CEL 240 "Guardian of the Coral Convergence".


An ultra-advanced, AI-controlled Ibis-series AC that protects [[spoiler:the Coral Convergence in the Institute City]].

to:

An ultra-advanced, AI-controlled Ibis-series AC that protects [[spoiler:the the Coral Convergence in [[spoiler:in the Institute City]].
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* FireBreathingWeapon: They have the ability to fire flames out of their centers.

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Artillery are nominally BAWS designs as they're the ones that use it the most frequently. RaD and PCA are the only other two. Merging Light Calvary HM with the main light cavalry folder.


!!Generic

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!!Generic!!Belius Applied Weapons Systems



!!BAWS




The PCA's response to [=ACs=], the [=LCs=] combine high mobility with a versatile number of weapon loadouts.

to:

\n[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004120503.jpg]]

The PCA's response to [=ACs=], the [=LCs=] combine high mobility with a versatile number of weapon loadouts. They come in various configurations, with one of their most notable configs being the '''[=AA18A=] LC HM''', which are equipped with flight packs that let them stay airborne for prolonged periods while engaging enemy forces.



* AirborneMook: LC HM configurations come equipped with wing-shaped flight boosters that let them fly around the battlefield, dodging the attacks while returning fire.



[[folder:[=AA18A=] LIGHT CAVALRY HM]]
!!LIGHT CAVALRY HM
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004120503.jpg]]
The LIGHT CAVALARY HM is an LC equipped with a flight pack, letting them stay airborne for prolonged periods while engaging enemy forces.
----
* AirborneMook: This type of LC configuration come equipped with wing-shaped flight boosters that let them fly around the battlefield, dodging the attacks while returning fire.
[[/folder]]



[[quoteright:646:[[labelnote: Missile Variant]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_11_28_124303.png]][[/labelnote]]
[[quoteright:717:[[labelnote: Shield Variant]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_11_28_124316.png]][[/labelnote]]
[[quoteright:731:[[labelnote: Stun Variant]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_11_28_124342.png]]
[[/labelnote]]

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punchers and kickers are just modified guard mechs, so their folders are unneeded. No YMMV in quotes, or any potholing for that matter.


%%[[folder:[=CH-T-025=]]]
%%!![=CH-T-025=]
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090624.jpg]]
%%
%%----
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%%[[/folder]]

[[folder:[=CV-T-020=]]]
!![=CV-T-020=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092324.jpg]]

Regular tanks meant for dealing with infantry, rather than anything as advanced as an MT, let alone an AC.

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%%[[folder:[=CH-T-025=]]]
%%!![=CH-T-025=]
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090624.jpg]]
%%
%%----
%%
%%[[/folder]]

[[folder:[=CV-T-020=]]]
!![=CV-T-020=]
[[folder:[=CD-J-098=]]]
!![=CD-J-098=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092324.jpg]]

Regular tanks meant for dealing with infantry, rather than anything as advanced as an MT, let alone an AC.
org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004091713.jpg]]



* CannonFodder: In a game where the most basic enemies are {{Chicken Walker}}s, tanks mostly exist to get shot at, and not much else.
* OvershadowedByAwesome: Those tanks are not made to fight an AC, more regular infantry, and some light [=MTs=].
* TanksForNothing: Regular tanks don't hold a candle against [=ACs=].

to:

* CannonFodder: In DropShip: These things can deploy a game where single MT, and they're usually deployed in groups to make the most basic enemies are {{Chicken Walker}}s, tanks mostly exist to get shot at, and not much else.
* OvershadowedByAwesome: Those tanks are not made to fight an AC, more regular infantry, and some light [=MTs=].
* TanksForNothing: Regular tanks don't hold a candle against [=ACs=].
of this.



[[folder:[=TH-E-012=]]]
!![=TH-E-012=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092203.jpg]]

Transport helicopters that usually bring in [=MTs=] into battle in many missions.

to:

[[folder:[=TH-E-012=]]]
!![=TH-E-012=]
[[folder:[=CH-T-025=]]]
!![=CH-T-025=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092203.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090624.jpg]]

Transport Regular helicopters that usually bring in [=MTs=] into battle in many missions.not really meant for fighting [=ACs=], they do provide some supporting fire when deployed en-masse.



* DefenselessTransports: When it carries [=MTs=] or has to be destroyed as an objective, it is harmless.
* DropShip: Their main purpose on the battlefield is to bring in up to four [=MTs=] and deploy them into the combat zone.
* NonActionGuy: They don't have any weapons to speak of.

to:

* DefenselessTransports: When it carries [=MTs=] or has to be destroyed as an objective, it is harmless.
* DropShip: Their main purpose on the battlefield is to bring in up to four [=MTs=] and deploy them into the combat zone.
* NonActionGuy:
HellishCopter: They don't have any weapons to speak of.are helicopter mooks that can be downed easily. This will happen frequently.
* {{Mook}}: Nothing more than easily-shot down distractions.



[[folder:[=MT-T-026=]]]
!![=MT-T-026=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084417.jpg]]

Mass-produced guard mechs lacking much armor or firepower, these are deployed as front-line cannon fodder by just about every faction on Rubicon 3.

to:

[[folder:[=MT-T-026=]]]
!![=MT-T-026=]
[[folder:[=CV-T-020=]]]
!![=CV-T-020=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084417.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092324.jpg]]

Mass-produced guard mechs lacking much armor or firepower, these are deployed Regular tanks meant for dealing with infantry, rather than anything as front-line cannon fodder by just about every faction on Rubicon 3.advanced as an MT, let alone an AC.



* ChickenWalker: They stomp around on reverse-jointed legs.
* TheGoomba: These chicken-walkers are barely any threat and mostly exist for target practice.
* {{Mooks}}: The "giant robot" equivalent of such.
* WaddlingHead: Downplayed, but a Guard Mech typically consists of the cockpit, a pair of legs, and a hull-mounted weapon. In mecha terms, they're pretty close to this trope.
* ZergRush: The only way a Guard Mech is any threat is in numbers.

to:

* ChickenWalker: They stomp around on reverse-jointed legs.
* TheGoomba: These chicken-walkers
CannonFodder: In a game where the most basic enemies are barely any threat and {{Chicken Walker}}s, tanks mostly exist for target practice.
* {{Mooks}}: The "giant robot" equivalent of such.
* WaddlingHead: Downplayed, but a Guard Mech typically consists of the cockpit, a pair of legs,
to get shot at, and a hull-mounted weapon. In mecha terms, they're pretty close not much else.
* OvershadowedByAwesome: Those tanks are not made
to this trope.
fight an AC, more regular infantry, and some light [=MTs=].
* ZergRush: The only way TanksForNothing: Regular tanks don't hold a Guard Mech is any threat is in numbers.candle against [=ACs=].



%%[[folder:[=CD-J-098=]]]
%%!![=CD-J-098=]
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004091713.jpg]]
%%[[quoteright:1000:[[labelnote:Laser Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004100937.jpg]]
%%[[/labelnote]]
%%[[quoteright:1000:[[labelnote:Pulse Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004141504.jpg]]
%%[[/labelnote]]
%%
%%----
%%
%%[[/folder]]

[[folder:[=MT-E-104=]]]
!![=MT-E-104=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084555.jpg]]

Mass-produced [=MTs=] employed by every faction on Rubicon 3. These boxy, humanoid mech suits are nowhere near as powerful as an AC but are much more mobile than Guard Mechs, and can be equipped with several weapon loadouts. As these are factory-line productions, they can be built quicker and cheaper than [=ACs=], and thus tend to be seen in groups.

to:

%%[[folder:[=CD-J-098=]]]
%%!![=CD-J-098=]
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004091713.jpg]]
%%[[quoteright:1000:[[labelnote:Laser Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004100937.jpg]]
%%[[/labelnote]]
%%[[quoteright:1000:[[labelnote:Pulse Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004141504.jpg]]
%%[[/labelnote]]
%%
%%----
%%
%%[[/folder]]

[[folder:[=MT-E-104=]]]
!![=MT-E-104=]
[[folder:[=TH-E-012=]]]
!![=TH-E-012=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084555.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092203.jpg]]

Mass-produced Transport helicopters that usually bring in [=MTs=] employed by every faction on Rubicon 3. These boxy, humanoid mech suits are nowhere near as powerful as an AC but are much more mobile than Guard Mechs, and can be equipped with several weapon loadouts. As these are factory-line productions, they can be built quicker and cheaper than [=ACs=], and thus tend to be seen into battle in groups.many missions.



* ColorCodedForYourConvenience: Since every faction in the game utilizes these mechs, each faction paints their [=MTs=] a different color.
** Balam: Green.
** Arquebus: Black.
** Rubicon Liberation Front: Brown.
** Reuse and Development: Yellow.
** Coyotes: Magenta.
* {{Mooks}}: The ''other'' type of enemy seen in large groups. While easy enough to take down for the most part, the weapons they carry can at least cause heavy damage to an AC, especially if they're shooting from multiple directions.
* ShieldBearingMook: Some [=MTs=] carry shields, repelling most direct gunfire. Melee weapons or vertical missiles circumvent that.

to:

* ColorCodedForYourConvenience: Since every faction in the game utilizes these mechs, each faction paints their DefenselessTransports: When it carries [=MTs=] a different color.
** Balam: Green.
** Arquebus: Black.
** Rubicon Liberation Front: Brown.
** Reuse
or has to be destroyed as an objective, it is harmless.
* DropShip: Their main purpose on the battlefield is to bring in up to four [=MTs=]
and Development: Yellow.
** Coyotes: Magenta.
* {{Mooks}}: The ''other'' type of enemy seen in large groups. While easy enough to take down for
deploy them into the most part, the combat zone.
* NonActionGuy: They don't have any
weapons they carry can at least cause heavy damage to an AC, especially if they're shooting from multiple directions.
* ShieldBearingMook: Some [=MTs=] carry shields, repelling most direct gunfire. Melee weapons or vertical missiles circumvent that.
speak of.



[[folder:[=MT-J-084=]]]
!![=MT-J-084=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004095548.jpg]]

Heavy-grade Tetrapod [=MTs=] larger than [=ACs=]. Heavily-armored and with firepower to match, these hulking war machines often guard key choke points in a region's defense.

to:

[[folder:[=MT-J-084=]]]
!![=MT-J-084=]
[[folder:[=MT-T-026=]]]
!![=MT-T-026=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004095548.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084417.jpg]]

Heavy-grade Tetrapod [=MTs=] larger than [=ACs=]. Heavily-armored and with firepower to match, Mass-produced guard mechs lacking much armor or firepower, these hulking war machines often guard key choke points in a region's defense.are deployed as front-line cannon fodder by just about every faction on Rubicon 3.



* BossInMookClothing: Between their thick armor and powerful weapons, Tetrapods are always mini-bosses, even when they don't have a health bar displayed at the top of the screen.
* DualBoss: Two can be fought simultaneously in an optional encounter in the "Infiltrate Grid 086" mission.
* MightyGlacier: While their heavy armor slows them down compared to other enemies, their high-powered grenade cannons and massive laser blades give them plenty of range and firepower.
* OptionalBoss: In the early mission, "Destroy the Transport Helicopters," Walter advises to ignore the Tetrapod MT. That said, it possesses a combat log for progressing the Hunter rank.
* SpiderTank: Mass-produced versions of such a mech.
* WarmupBoss: Tetrapod [=MTs=] are not pushovers, but they are far from the hardest encounters. They are predictable, and reward good punishes.

to:

* BossInMookClothing: Between their thick armor ChickenWalker: They stomp around on reverse-jointed legs.
* TheGoomba: These chicken-walkers are barely any threat
and powerful weapons, Tetrapods are always mini-bosses, even when they don't have mostly exist for target practice.
* {{Mooks}}: The "giant robot" equivalent of such.
* WaddlingHead: Downplayed, but
a health bar displayed at the top Guard Mech typically consists of the screen.
* DualBoss: Two can be fought simultaneously in an optional encounter in the "Infiltrate Grid 086" mission.
* MightyGlacier: While their heavy armor slows them down compared to other enemies, their high-powered grenade cannons
cockpit, a pair of legs, and massive laser blades give them plenty of range and firepower.
* OptionalBoss:
a hull-mounted weapon. In the early mission, "Destroy the Transport Helicopters," Walter advises mecha terms, they're pretty close to ignore the Tetrapod MT. That said, it possesses this trope.
* ZergRush: The only way
a combat log for progressing the Hunter rank.
* SpiderTank: Mass-produced versions of such a mech.
* WarmupBoss: Tetrapod [=MTs=] are not pushovers, but they are far from the hardest encounters. They are predictable, and reward good punishes.
Guard Mech is any threat is in numbers.



[[folder:[=MT-E-104=]]]
!![=MT-E-104=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084555.jpg]]

Mass-produced [=MTs=] employed by every faction on Rubicon 3. These boxy, humanoid mech suits are nowhere near as powerful as an AC but are much more mobile than Guard Mechs, and can be equipped with several weapon loadouts. As these are factory-line productions, they can be built quicker and cheaper than [=ACs=], and thus tend to be seen in groups.
----
* ColorCodedForYourConvenience: Since every faction in the game utilizes these mechs, each faction paints their [=MTs=] a different color.
** Balam: Green.
** Arquebus: Black.
** Rubicon Liberation Front: Brown.
** Reuse and Development: Yellow.
** Coyotes: Magenta.
* {{Mooks}}: The ''other'' type of enemy seen in large groups. While easy enough to take down for the most part, the weapons they carry can at least cause heavy damage to an AC, especially if they're shooting from multiple directions.
* ShieldBearingMook: Some [=MTs=] carry shields, repelling most direct gunfire. Melee weapons or vertical missiles circumvent that.
[[/folder]]

[[folder:[=MT-J-084=]]]
!![=MT-J-084=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004095548.jpg]]

Heavy-grade Tetrapod [=MTs=] larger than [=ACs=]. Heavily-armored and with firepower to match, these hulking war machines often guard key choke points in a region's defense.
----
* BossInMookClothing: Between their thick armor and powerful weapons, Tetrapods are always mini-bosses, even when they don't have a health bar displayed at the top of the screen.
* DualBoss: Two can be fought simultaneously in an optional encounter in the "Infiltrate Grid 086" mission.
* MightyGlacier: While their heavy armor slows them down compared to other enemies, their high-powered grenade cannons and massive laser blades give them plenty of range and firepower.
* OptionalBoss: In the early mission, "Destroy the Transport Helicopters," Walter advises to ignore the Tetrapod MT. That said, it possesses a combat log for progressing the Hunter rank.
* SpiderTank: Mass-produced versions of such a mech.
* WarmupBoss: Tetrapod [=MTs=] are not pushovers, but they are far from the hardest encounters. They are predictable, and reward good punishes.
[[/folder]]






!!Dosers
%%[[folder:"Punchers"]]
%%!!"Punchers"
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:"Kickers"]]
%%!!"Kickers"
%%
%%
%%----
%%
%%[[/folder]]

to:

!!Dosers
%%[[folder:"Punchers"]]
%%!!"Punchers"
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:"Kickers"]]
%%!!"Kickers"
%%
%%
%%----
%%
%%[[/folder]]
!!Reuse and Development ([=RaD=])



* BayonetYa: Sort of. Its {{BFG}}'s laser emitter pulls double duty by serving as the focus for its LaserBlade.

to:

* BayonetYa: Sort of. Its BayonetYa:Its {{BFG}}'s laser emitter pulls double duty by serving as the focus for its LaserBlade.



* JackOfAllStats: As far as ''Armored Core'' bosses go, the ENFORCER is pretty run-of-the-mill. It has access to a decent selection of ranged and melee attacks but has no special gimmicks to look out for. On the flipside, there are no gimmicks that can be exploited.

to:

* JackOfAllStats: As far as ''Armored Core'' bosses go, the ENFORCER is pretty run-of-the-mill. It has access to a decent selection of It's good at ranged and melee attacks melee, but has no special gimmicks to look out for. On the flipside, there are no gimmicks that can be exploited.









[[caption-width-right:1000:[[MemeticMutation "Guess you just can't beat the Institute..."]]]]

to:

[[caption-width-right:1000:[[MemeticMutation "Guess [[caption-width-right:1000:"Guess you just can't beat the Institute..."]]]]
"]]

Added: 115

Changed: 8

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Minor fixes. Added Fluffy The Terrible example to the WEEVIL folder.


Regular tanks meant for dealing with infantry, rather than anything as advanced as an AC, let alone an MT.

to:

Regular tanks meant for dealing with infantry, rather than anything as advanced as an AC, MT, let alone an MT.AC.



* EvilIsBigger: Antagonistic, as opposed to outright evil, but the point remains that they're taller than the ACs.

to:

* EvilIsBigger: Antagonistic, as opposed to outright evil, but the point remains that they're taller than the ACs.[=ACs=].



* FluffyTheTerrible: Weevils are a common sort of beetle, making this an unassuming name for a very powerful enemy.



* DegradedBoss: Fighting one of these monsters serves as the ClimaxBoss of the "Steal the Survey Data" mission. Afterward, more battleships will show up in later missions, but they won't have ''quite'' the same fanfare as the first, nor the AttackDrones that made approaching the first one so dangerous. [[spoiler:In fact, in "Breach the Kármán Line", ''an entire batallion'' of these ships are massacred like standard enemies in order to clear the way for the Xylem.]]

to:

* DegradedBoss: Fighting one of these monsters serves as the ClimaxBoss of the "Steal the Survey Data" mission. Afterward, more battleships will show up in later missions, but they won't have ''quite'' the same fanfare as the first, nor the AttackDrones that made approaching the first one so dangerous. [[spoiler:In fact, in "Breach the Kármán Line", ''an entire batallion'' of these ships are massacred like standard enemies in order to clear the way for the Xylem.]]
Is there an issue? Send a MessageReason:
None


!General Enemies

to:

!General Enemies!Enemies

Added: 2370

Changed: 3077

Removed: 4485

Is there an issue? Send a MessageReason:
Yeah these are all BAWS designs because they're designated the same way. Reorganizing. These multiple images aren't different enough to justify having them either, it's like posting all different variations of the lordsworn knights in Elden Ring and expecting it to add depth.


!!Generic Weaponry
[[folder:[=CD-E-086=]]]
!![=CD-E-086=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004085433.jpg]]
[[quoteright:1000:[[labelnote:Bomb Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004113635_4.jpg]]
[[/labelnote]]

to:

!!Generic Weaponry
[[folder:[=CD-E-086=]]]
!![=CD-E-086=]
!!Generic
[[folder:Artillery]]
!!Artillery
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004085433.jpg]]
[[quoteright:1000:[[labelnote:Bomb Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004113635_4.jpg]]
[[/labelnote]]
org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090727.jpg]]



* ActionBomb: In "Survey the Uninhabited Floating City" there are drones with massive bombs hanging from them that will try to explode if in close enough proximity.
* ZergRush: Typically, they appear in numbers.

to:

* ActionBomb: In "Survey BoringButPractical: Artillery pieces have the Uninhabited Floating City" there reach and firepower to threaten an AC, since their turrets have been upscaled to fight mechas.
* GatlingGood: Some artillery pieces
are drones with massive bombs hanging from them that will try to explode if in close four gigantic Gatling guns strapped together. Their combined firepower is enough proximity.
* ZergRush: Typically, they appear
to shred even [=ACs=] in numbers.seconds.
* LuckilyMyShieldWillProtectMe: Some artillery pieces have riot shield-esque protection on the front which are completely immune to damage, necessitating explosives or attacking them from a different direction.



!!BAWS
[[folder:[=CD-E-086=]]]
!![=CD-E-086=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004085433.jpg]]

----
* ActionBomb: In "Survey the Uninhabited Floating City" there are drones with massive bombs hanging from them that will try to explode if in close enough proximity.
* ZergRush: Typically, they appear in numbers.
[[/folder]]



[[folder:[=TH-E-012=]]]
!![=TH-E-012=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092203.jpg]]

Transport helicopters that usually bring in [=MTs=] into battle in many missions.
----
* DefenselessTransports: When it carries [=MTs=] or has to be destroyed as an objective, it is harmless.
* DropShip: Their main purpose on the battlefield is to bring in up to four [=MTs=] and deploy them into the combat zone.
* NonActionGuy: They don't have any weapons to speak of.
[[/folder]]



[[quoteright:1000:[[labelnote:Arquebus Colors]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004110747_9.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Laser Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004111750.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Missile Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004111847.jpg]]
[[/labelnote]]

to:

[[quoteright:1000:[[labelnote:Arquebus Colors]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004110747_9.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Laser Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004111750.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Missile Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004111847.jpg]]
[[/labelnote]]



%%
%%[[folder:[=AM01=] REPAIRER]]
%%!![=AM01=] REPAIRER
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112752.jpg]]
%%[[quoteright:1000:[[labelnote:Electric Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112909.jpg]]
%%[[/labelnote]]
%%
%%----
%%
%%[[/folder]]

[[folder:Artillery]]
!!Artillery
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090727.jpg]]
[[quoteright:1000:[[labelnote:"Steal the Survey Data"]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004110919.jpg]]
[[/labelnote]]

to:

%%
%%[[folder:[=AM01=] REPAIRER]]
%%!![=AM01=] REPAIRER
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112752.jpg]]
%%[[quoteright:1000:[[labelnote:Electric Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112909.jpg]]
%%[[/labelnote]]
%%
%%----
%%
%%[[/folder]]

[[folder:Artillery]]
!!Artillery

[[folder:[=MT-E-104=]]]
!![=MT-E-104=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090727.jpg]]
[[quoteright:1000:[[labelnote:"Steal the Survey Data"]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004110919.jpg]]
[[/labelnote]]
org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084555.jpg]]

Mass-produced [=MTs=] employed by every faction on Rubicon 3. These boxy, humanoid mech suits are nowhere near as powerful as an AC but are much more mobile than Guard Mechs, and can be equipped with several weapon loadouts. As these are factory-line productions, they can be built quicker and cheaper than [=ACs=], and thus tend to be seen in groups.



* BoringButPractical: Artillery pieces have the reach and firepower to threaten an AC, since their turrets have been upscaled to fight mechas.
* GatlingGood: Some artillery pieces are four gigantic Gatling guns strapped together. Their combined firepower is enough to shred even [=ACs=] in seconds.
* LuckilyMyShieldWillProtectMe: Some artillery pieces have riot shield-esque protection on the front which are completely immune to damage, necessitating explosives or attacking them from a different direction.

to:

* BoringButPractical: Artillery pieces have ColorCodedForYourConvenience: Since every faction in the reach and firepower to threaten an AC, since game utilizes these mechs, each faction paints their turrets have been upscaled to fight mechas.
* GatlingGood: Some artillery pieces are four gigantic Gatling guns strapped together. Their combined firepower is enough to shred even [=ACs=] in seconds.
* LuckilyMyShieldWillProtectMe: Some artillery pieces have riot shield-esque protection on the front which are completely immune to damage, necessitating explosives or attacking them from
[=MTs=] a different direction.color.
** Balam: Green.
** Arquebus: Black.
** Rubicon Liberation Front: Brown.
** Reuse and Development: Yellow.
** Coyotes: Magenta.
* {{Mooks}}: The ''other'' type of enemy seen in large groups. While easy enough to take down for the most part, the weapons they carry can at least cause heavy damage to an AC, especially if they're shooting from multiple directions.
* ShieldBearingMook: Some [=MTs=] carry shields, repelling most direct gunfire. Melee weapons or vertical missiles circumvent that.



[[folder:[=TH-E-012=]]]
!![=TH-E-012=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092203.jpg]]
[[labelnote:Enemy Deposit Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004121627.jpg]]
[[/labelnote]]
[[labelnote:Coral Deposit Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004121437.jpg]]
[[/labelnote]]

Transport helicopters that usually bring in [=MTs=] into battle in many missions.

to:

[[folder:[=TH-E-012=]]]
!![=TH-E-012=]
[[folder:[=MT-J-084=]]]
!![=MT-J-084=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004092203.jpg]]
[[labelnote:Enemy Deposit Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004121627.jpg]]
[[/labelnote]]
[[labelnote:Coral Deposit Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004121437.jpg]]
[[/labelnote]]

Transport helicopters that usually bring in
org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004095548.jpg]]

Heavy-grade Tetrapod
[=MTs=] into battle larger than [=ACs=]. Heavily-armored and with firepower to match, these hulking war machines often guard key choke points in many missions.a region's defense.



* DefenselessTransports: When it carries [=MTs=] or has to be destroyed as an objective, it is harmless.
* DropShip: Their main purpose on the battlefield is to bring in up to four [=MTs=] and deploy them into the combat zone.
* NonActionGuy: They don't have any weapons to speak of.

to:

* DefenselessTransports: When it carries [=MTs=] or has to be destroyed as an objective, it is harmless.
* DropShip: Their main purpose on the battlefield is to bring in up to four [=MTs=]
BossInMookClothing: Between their thick armor and deploy them into the combat zone.
* NonActionGuy: They
powerful weapons, Tetrapods are always mini-bosses, even when they don't have any weapons a health bar displayed at the top of the screen.
* DualBoss: Two can be fought simultaneously in an optional encounter in the "Infiltrate Grid 086" mission.
* MightyGlacier: While their heavy armor slows them down compared
to speak of.other enemies, their high-powered grenade cannons and massive laser blades give them plenty of range and firepower.
* OptionalBoss: In the early mission, "Destroy the Transport Helicopters," Walter advises to ignore the Tetrapod MT. That said, it possesses a combat log for progressing the Hunter rank.
* SpiderTank: Mass-produced versions of such a mech.
* WarmupBoss: Tetrapod [=MTs=] are not pushovers, but they are far from the hardest encounters. They are predictable, and reward good punishes.




!!Muscle Tracers
[[folder:[=MT-E-104=]]]
!![=MT-E-104=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084555.jpg]]
[[quoteright:1000:[[labelnote:Missile Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004084710.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Artillery Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090915.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Shield Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090115.jpg]]
[[/labelnote]]

Mass-produced [=MTs=] employed by every faction on Rubicon 3. These boxy, humanoid mech suits are nowhere near as powerful as an AC but are much more mobile than Guard Mechs, and can be equipped with several weapon loadouts. As these are factory-line productions, they can be built quicker and cheaper than [=ACs=], and thus tend to be seen in groups.
----
* ColorCodedForYourConvenience: Since every faction in the game utilizes these mechs, each faction paints their [=MTs=] a different color.
** Balam: Green.
** Arquebus: Black.
** Rubicon Liberation Front: Brown.
** Reuse and Development: Yellow.
** Coyotes: Magenta.
* {{Mooks}}: The ''other'' type of enemy seen in large groups. While easy enough to take down for the most part, the weapons they carry can at least cause heavy damage to an AC, especially if they're shooting from multiple directions.
* ShieldBearingMook: Some [=MTs=] carry shields, repelling most direct gunfire. Melee weapons or vertical missiles circumvent that.
[[/folder]]

[[folder:[=MT-J-084=]]]
!![=MT-J-084=]
[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004095548.jpg]]

Heavy-grade Tetrapod [=MTs=] larger than [=ACs=]. Heavily-armored and with firepower to match, these hulking war machines often guard key choke points in a region's defense.
----
* BossInMookClothing: Between their thick armor and powerful weapons, Tetrapods are always mini-bosses, even when they don't have a health bar displayed at the top of the screen.
* DualBoss: Two can be fought simultaneously in an optional encounter in the "Infiltrate Grid 086" mission.
* MightyGlacier: While their heavy armor slows them down compared to other enemies, their high-powered grenade cannons and massive laser blades give them plenty of range and firepower.
* OptionalBoss: In the early mission, "Destroy the Transport Helicopters," Walter advises to ignore the Tetrapod MT. That said, it possesses a combat log for progressing the Hunter rank.
* SpiderTank: Mass-produced versions of such a mech.
* WarmupBoss: Tetrapod [=MTs=] are not pushovers, but they are far from the hardest encounters. They are predictable, and reward good punishes.
[[/folder]]

!Faction-Specific Enemies



%%[[folder:[=AM06=] WATHCER]]
%%!!Triangle Drones



%%[[folder:[=AM01=] REPAIRER]]
%%!![=AM01=] REPAIRER
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112752.jpg]]
%%[[quoteright:1000:[[labelnote:Electric Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112909.jpg]]
%%[[/labelnote]]




%%[[folder:[=AM06=] WATHCER]]
%%!![=AM06=] WATHCER



%%
%%----
%%
%%[[/folder]]
%%



[[quoteright:1000:[[labelnote:Thermal Machete Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004102531.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Electric Grenade Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112001.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Rocket Launcher Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004113050.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Flamethrower Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004121244_7.jpg]]
[[/labelnote]]

to:

[[quoteright:1000:[[labelnote:Thermal Machete Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004102531.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Electric Grenade Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004112001.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Rocket Launcher Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004113050.jpg]]
[[/labelnote]]
[[quoteright:1000:[[labelnote:Flamethrower Variant]]https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004121244_7.jpg]]
[[/labelnote]]



* LongRangeFighter: [=LCs=] with a sniper loadout sacrifice boosters and armor for long-range combat. This leaves them vulnerable to those that can close the distance.
* LuckilyMyShieldWillProtectMe: One of the loadouts for an LC includes a sturdy shield that repels gunfire.

to:

* LongRangeFighter: Sniper [=LCs=] with a sniper loadout sacrifice boosters and armor for long-range combat. This leaves them vulnerable to those that can close the distance.
* LuckilyMyShieldWillProtectMe: One of the loadouts for an LC includes Enforcement Officer [=LCs=] use a sturdy shield that repels gunfire.



With cutting-edge weaponry and the latest advances in defense and mobility, [=HCs=] are reserved for the commanders of the [=PCA's=] attack squads, and pose one of the deadliest threats that 621 will face during their tour of duty on Rubicon.

to:

With cutting-edge weaponry and the latest advances in defense and mobility, [=HCs=] are reserved for the commanders of the [=PCA's=] attack squads, and pose one of the deadliest threats that 621 will face during their tour of duty on Rubicon.squads.



* LightningBruiser: Between its heavier firepower, thick armor, and sturdy shielding, an HC is durable enough to serve as a boss fight. What's worse, its top-of-the-line boosters allow it to dodge gunfire and melee attacks.

to:

* LightningBruiser: Between its heavier firepower, thick armor, and sturdy shielding, an An HC is durable enough to serve as always far more armed, armored and dangerous than anything that isn't a boss fight. What's worse, its top-of-the-line specialized AC. Its boosters also allow it to dodge gunfire and melee attacks.

Added: 266

Changed: 452

Removed: 544

Is there an issue? Send a MessageReason:
Doesn't really make sense to keep BAWS anymore. The outright empty folders should just be removed because anyone looking at this without context won't know what it's referring to.


[[folder:Small Drones]]
!!Small Drones

to:

[[folder:Small Drones]]
!!Small Drones
[[folder:[=CD-E-086=]]]
!![=CD-E-086=]




%%[[folder:[=CH-T-025=]]]
%%!![=CH-T-025=]
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090624.jpg]]



%%[[folder:Helicopters]]
%%!!Helicopters
%%[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/armored_core_vi_fires_of_rubicon_20231004090624.jpg]]
%%



[[folder:Tanks]]
!!Tanks

to:

[[folder:Tanks]]
!!Tanks
[[folder:[=CV-T-020=]]]
!![=CV-T-020=]



Regular tanks meant for dealing with infantry, rather than anything as advanced as an AC, let alone an MT.



* CannonFodder: In a game where the most basic enemies are [[ChickenWalker Chicken Walkers]], tanks mostly exist to get shot at, and not much else.

to:

* CannonFodder: In a game where the most basic enemies are [[ChickenWalker Chicken Walkers]], {{Chicken Walker}}s, tanks mostly exist to get shot at, and not much else.



[[folder:BAWS [=MT-T-026=]]]
!!BAWS [=MT-T-026=]

to:

[[folder:BAWS [=MT-T-026=]]]
!!BAWS [=MT-T-026=]
[[folder:[=MT-T-026=]]]
!![=MT-T-026=]



%%[[folder:Carrier Drones]]
%%!!Carrier Drones

to:

%%[[folder:Carrier Drones]]
%%!!Carrier Drones
%%[[folder:[=CD-J-098=]]]
%%!![=CD-J-098=]



%%[[folder:Repair Crabs]]
%%!!Repair Crabs

to:

%%[[folder:Repair Crabs]]
%%!!Repair Crabs
%%[[folder:[=AM01=] REPAIRER]]
%%!![=AM01=] REPAIRER



[[folder:BAWS [=MT-E-104=]]]
!!BAWS [=MT-E-104=]

to:

[[folder:BAWS [=MT-E-104=]]]
!!BAWS [=MT-E-104=]
[[folder:[=MT-E-104=]]]
!![=MT-E-104=]



[[folder:BAWS [=MT-J-084=]]]
!!BAWS [=MT-J-084=]

to:

[[folder:BAWS [=MT-J-084=]]]
!!BAWS [=MT-J-084=]
[[folder:[=MT-J-084=]]]
!![=MT-J-084=]



%%[[folder:Triangle Drones]]

to:

%%[[folder:Triangle Drones]]%%[[folder:[=AM06=] WATHCER]]



[[folder:[=AM14=]: SENTRY]]
!![=AM14=]: SENTRY

to:

[[folder:[=AM14=]: [[folder:[=AM14=] SENTRY]]
!![=AM14=]: !![=AM14=] SENTRY



%%
%%[[folder:Laser Cannons]]
%%!!Laser Cannon
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:Laser Snipers]]
%%!!Laser Sniper
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:[=AS07=] Drones]]
%%!![=AS07=] Drones
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:Institute Guard [=MTs=]]]
%%!!Institute Guard [=MTs=]
%%
%%
%%----
%%
%%[[/folder]]
%%

to:

%%
%%[[folder:Laser Cannons]]
%%!!Laser Cannon
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:Laser Snipers]]
%%!!Laser Sniper
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:[=AS07=] Drones]]
%%!![=AS07=] Drones
%%
%%
%%----
%%
%%[[/folder]]
%%
%%[[folder:Institute Guard [=MTs=]]]
%%!!Institute Guard [=MTs=]
%%
%%
%%----
%%
%%[[/folder]]
%%



%%!!Rubicon Liberation Front
%%[[folder:Rocket Launchers]]
%%!!Rocket Launchers

to:

%%!!Rubicon Liberation Front
%%[[folder:Rocket Launchers]]
%%!!Rocket Launchers
!!Dosers
%%[[folder:"Punchers"]]
%%!!"Punchers"



!!Dosers
%%[[folder:"Punchers"]]
%%!!"Punchers"

to:

!!Dosers
%%[[folder:"Punchers"]]
%%!!"Punchers"
%%[[folder:"Kickers"]]
%%!!"Kickers"



%%
%%[[folder:"Kickers"]]
%%!!"Kickers"
%%
%%
%%----
%%
%%[[/folder]]
%%
[[folder:Spider [=MTs=]]]
!!Spider [=MTs=]

to:

%%
%%[[folder:"Kickers"]]
%%!!"Kickers"
%%
%%
%%----
%%
%%[[/folder]]
%%
[[folder:Spider [=MTs=]]]
!!Spider [=MTs=]

[[folder:[=MB-0100=] CLUTCH]]
!![=MB-0100=] CLUTCH






[[folder:TOYBOX Mechs]]
!!TOYBOX Mech

to:

[[folder:TOYBOX Mechs]]
!!TOYBOX Mech
[[folder:[=MB-0202=] TOYBOX]]
!![=MB-0202=] TOYBOX



[[folder:[=IA-24=]: KITE]]
!![=IA-24=]: KITE

to:

[[folder:[=IA-24=]: [[folder:[=IA-24=] KITE]]
!![=IA-24=]: !![=IA-24=] KITE



[[folder:[=IA-27=]: GHOST]]
!![=IA-27=]: GHOST

to:

[[folder:[=IA-27=]: [[folder:[=IA-27=] GHOST]]
!![=IA-27=]: !![=IA-27=] GHOST



[[folder:[=IA-05=]: WEEVIL]]
!![=IA-05=]: WEEVIL

to:

[[folder:[=IA-05=]: [[folder:[=IA-05=] WEEVIL]]
!![=IA-05=]: !![=IA-05=] WEEVIL



[[folder:[=IE-09=]: HELIANTHUS]]
!![=IE-09=]: HELIANTHUS

to:

[[folder:[=IE-09=]: [[folder:[=IE-09=] HELIANTHUS]]
!![=IE-09=]: !![=IE-09=] HELIANTHUS

Top