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'''Shared buildings''': Mill[[note]]slow gathering Food source[[/note]], Livestock Pen[[note]]trains and fatten livestock[[/note]], Church[[note]]trains healer units, generates experience and provides various technologies[[/note]], Artillery Foundry[[note]]trains artillery units[[/note]], Arsenal[[note]]researches military technologies[[/note]], Outpost[[note]]small defensive tower[[/note]], Fort[[note]]massive defensive building that can train units[[/note]], Tavern (Saloon pre-DE)[[note]]trains mercenaries and outlaws[[/note]], Estate (Plantation pre-DE)[[note]]slow gathering Coin source, also shared with Native Americans[[/note]], Factory[[note]]slowly generates Food, Wood, Coin, or heavy artillery[[/note]], Capitol[[note]]researches Imperial Age technologies[[/note]]

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'''Shared buildings''': Mill[[note]]slow gathering Food source[[/note]], Livestock Pen[[note]]trains and fatten livestock[[/note]], Church[[note]]trains healer units, generates experience and provides various technologies[[/note]], Artillery Foundry[[note]]trains artillery units[[/note]], Arsenal[[note]]researches military technologies[[/note]], Outpost[[note]]small defensive tower[[/note]], Fort[[note]]massive defensive building that can train units[[/note]], Tavern (Saloon pre-DE)[[note]]trains mercenaries and outlaws[[/note]], outlaws, generates Coin (DE only)[[/note]], Estate (Plantation pre-DE)[[note]]slow gathering Coin source, also shared with Native Americans[[/note]], Factory[[note]]slowly generates Food, Wood, Coin, or heavy artillery[[/note]], Capitol[[note]]researches Imperial Age technologies[[/note]]
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** '''Diplomatic:''' They have a lot of Home City cards geared towards making native warriors stronger. In addition to "Native Lore", "Native Treaties", "Native Warriors" and "Mercenary Loyalty", they also have "TEAM French Auxiliaries Combat"[[note]]+15% (pre-DE)/+10% (DE) HP and attack[[/note]], "Native Warrior Combat"[[note]]+20% (pre-DE)/+15% (DE) HP and attack[[/note]], "Blood Brothers"[[note]]Upgrades them to Elite/Disciplined/Champion/Honored if not done already[[/note]] and "Wilderness Warfare"[[note]]+20% HP[[/note]]. In addition, their Explorer constructs Trading Posts slightly faster compared to other Explorers and like the Native American civilizations they can train Native Scouts at both the Town Center and Native Embassy.

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** '''Diplomatic:''' They have a lot of Home City cards geared towards making native warriors stronger. In addition to "Native Lore", "Native Treaties", and "Native Warriors" and "Mercenary Loyalty", Warriors", they also have "TEAM French Auxiliaries Combat"[[note]]+15% (pre-DE)/+10% (DE) HP and attack[[/note]], "Native Warrior Combat"[[note]]+20% (pre-DE)/+15% (DE) HP and attack[[/note]], "Blood Brothers"[[note]]Upgrades them to Elite/Disciplined/Champion/Honored if not done already[[/note]] and "Wilderness Warfare"[[note]]+20% HP[[/note]]. In addition, their Explorer constructs Trading Posts slightly faster compared to other Explorers and like the Native American civilizations they can train Native Scouts at both the Town Center and Native Embassy.
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[-[[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and "Steel"]] | [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] | [[Characters/AgeOfEmpiresIIITheAsianDynasties "Japan", "China" and "India"]] | [[Characters/AgeOfEmpiresIIIAIOpponents Deathmatch/Skirmish AI]] | [[Characters/AgeOfEmpiresIIICivilizations Major Civilizations]] ('''European''' | [[Characters/AgeOfEmpiresIIINonEuropeanMajorCivilizations Non-European]]) | [[Characters/AgeOfEmpiresIIIOtherCivilizations Other Civilizations]]-]]]

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[-[[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and "Steel"]] | [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] "Shadow"]] | [[Characters/AgeOfEmpiresIIITheAsianDynasties "Japan", "China" and "India"]] | [[Characters/AgeOfEmpiresIIIAIOpponents Deathmatch/Skirmish AI]] | [[Characters/AgeOfEmpiresIIICivilizations Major Civilizations]] ('''European''' | [[Characters/AgeOfEmpiresIIINonEuropeanMajorCivilizations Non-European]]) | [[Characters/AgeOfEmpiresIIIOtherCivilizations Other Civilizations]]-]]]

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* EnemyMine: The Ottomans can hire Safavid-aligned Qizilbash troops to fight for them, for a sum of gold.



* HitAndRunTactics: Normally ranged cavalry have negative multipliers against villagers, but sending the "Akincis" card allows Cavalry Archers to deal more damage against them.

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* HitAndRunTactics: Normally ranged cavalry have negative multipliers against villagers, but sending the "Akincis" card allows Cavalry Archers to deal more damage against them.them, harkening back to the raiding tactics of their nomadic ancestors.



** They used the be the only civilization with access to "Battlefield Construction", but similar cards were gradually distributed to the Lakota, Indians, and Russians as well.

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** They used the be the only civilization with access to "Battlefield Construction", but similar cards were gradually distributed to the Lakota, Indians, and Russians various other civs as well.
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** '''Diplomatic:''' They have a lot of Home City cards geared towards making them stronger. In addition to "Native Lore", "Native Treaties", "Native Warriors" and "Mercenary Loyalty", they also have "TEAM French Auxiliaries Combat"[[note]]+15% (pre-DE)/+10% (DE) HP and attack[[/note]], "Native Warrior Combat"[[note]]+20% (pre-DE)/+15% (DE) HP and attack[[/note]], "Blood Brothers"[[note]]Upgrades them to Elite/Disciplined/Champion/Honored if not done already[[/note]] and "Wilderness Warfare"[[note]]+20% HP[[/note]]. In addition, their Explorer constructs Trading Posts slightly faster compared to other Explorers and like the Native American civilizations they can train Native Scouts at both the Town Center and Native Embassy.

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** '''Diplomatic:''' They have a lot of Home City cards geared towards making them native warriors stronger. In addition to "Native Lore", "Native Treaties", "Native Warriors" and "Mercenary Loyalty", they also have "TEAM French Auxiliaries Combat"[[note]]+15% (pre-DE)/+10% (DE) HP and attack[[/note]], "Native Warrior Combat"[[note]]+20% (pre-DE)/+15% (DE) HP and attack[[/note]], "Blood Brothers"[[note]]Upgrades them to Elite/Disciplined/Champion/Honored if not done already[[/note]] and "Wilderness Warfare"[[note]]+20% HP[[/note]]. In addition, their Explorer constructs Trading Posts slightly faster compared to other Explorers and like the Native American civilizations they can train Native Scouts at both the Town Center and Native Embassy.



* CoolHelmet: By the Imperial Age, German gunpowder infantry units like the Needle Gunners are shown donning the famous Prussian Pickelhaube.

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* CoolHelmet: By the Imperial Industrial Age, German gunpowder infantry units like the Needle Gunners are shown donning the famous Prussian Pickelhaube.
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** Stadswacht Halberdiers, available by the Industrial and Imperial Ages, don ceremonial attire that looks straight out of the Eighty Years' War.

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** Stadswacht Halberdiers, available by the Industrial and Imperial Ages, don ceremonial attire that looks straight out of the [[https://en.wikipedia.org/wiki/Eighty_Years%27_War Eighty Years' War.War]] (1566/1568–1648).

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** '''Industrial:''' Several of their cards are geared towards bolstering their economic output such as "UsefulNotes/MarcoPolo Voyages" and "Merchant Republics".

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** '''Industrial:''' Several of their cards are geared towards bolstering their economic output such as "UsefulNotes/MarcoPolo "TEAM UsefulNotes/MarcoPolo Voyages" and "Merchant Republics".


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* DefogOfWar: One of the effects of "TEAM Marco Polo Voyages" is to [[VideoGame/AgeOfEmpiresII reveal all black areas of the fog]] for the user and their teammates, allowing them to identify the terrain and resources.

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* AnachronismStew: Stadswacht Halberdiers, available by the Industrial and Imperial Ages, don ceremonial attire that looks straight out of the Eighty Years' War.

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* AnachronismStew: AnachronismStew:
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Stadswacht Halberdiers, available by the Industrial and Imperial Ages, don ceremonial attire that looks straight out of the Eighty Years' War. War.
** Blue Guard Musketeers, recruitable in Forts through "Nassau Regiment" card, resemble their original late 17th century incarnations even during the Industrial and Imperial Ages.



* GlassCannon: The Dutch cannot normally train Musketeers (unless they send the "Nassau Regiment" card which not only ships Musketeers but unlocks them at Forts) but can train Skirmishers as early as Colonial/Commerce Age, which upgrade automatically once aging up. While making them effective at range, it also means that they're much more dependent on Pikemen and later Halberdiers and Ruyters to keep them protected.

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* GlassCannon: The Dutch cannot normally train Musketeers (unless they send the "Nassau Regiment" card which not only ships Musketeers but unlocks them at Forts) but can train Skirmishers as early as Colonial/Commerce Age, which upgrade automatically once aging up. While making them effective at range, it also means that they're much more dependent on Pikemen Pikemen, Ruyters, and later Halberdiers and Ruyters to keep them protected.

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