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* [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] - Introduced in ''The [=WarChiefs=]''[[note]]The Black Family (Nathaniel Black, Chayton Black), Their enemies (Col. Sven Kuechler, William Holme, General George Armstrong Custer)[[/note]]

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* [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] "Shadow"]] - Introduced in ''The [=WarChiefs=]''[[note]]The Black Family (Nathaniel Black, Chayton Black), Their enemies (Col. Sven Kuechler, William Holme, General George Armstrong Custer)[[/note]]
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** [[Characters/AgeOfEmpiresIIIEuropeanMajorCivilizations European Major Civilizations]][[note]]British, Dutch, French, Germans, Italians (''DE''), Maltese (''DE''), Ottomans, Portuguese, Russians, Spanish, Swedes (''DE'')[[/note]]

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** [[Characters/AgeOfEmpiresIIIEuropeanMajorCivilizations European Major Civilizations]][[note]]British, Danes (''DE''), Dutch, French, Germans, Italians (''DE''), Maltese (''DE''), Ottomans, Poles (''DE''), Portuguese, Russians, Spanish, Swedes (''DE'')[[/note]]
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** [[Characters/AgeOfEmpiresIIIEuropeanMajorCivilizations European Major Civilizations]][[note]]British, Dutch, French, Germans, Italians (''DE''), Maltese (''DE''), Ottomans, Portuguese, Russians, Spanish, Swedes (''DE'')[[/note]]
** [[Characters/AgeOfEmpiresIIINonEuropeanMajorCivilizations Non-European Major Civilizations]][[note]]Aztecs, Haudenosaunee/Iroquois, Incas (''DE''), Lakota/Sioux, Chinese, Indians, Japanese, Mexicans (''DE''), United States (''DE''), Ethiopians (''DE''), Hausa (''DE'')[[/note]]
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These pages list the different characters from ''VideoGame/AgeOfEmpiresIII''



* [[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and "Steel"]] - Introduced in ''III''
* [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] - Introduced in ''The [=WarChiefs=]''
* [[Characters/AgeOfEmpiresIIITheAsianDynasties Japan, India, China]] - Introduced in ''The Asian Dynasties''

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* [[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and "Steel"]] - Introduced in ''III''
''III''[[note]]The Black Family (Morgan Black, John Black, Stuart Black, Amelia Black), Their allies (Sahin the Falcon, Elizabeth "Lizzie" Ramsey, Kanyenke/Ká:nien, Nonakhee, Major Cooper, Colonel/General George Washington, Simón Bolívar), The Circle of Ossus ([[spoiler:Alain Magnan]], Warwick, Pierre Beaumont), Francisco Delgado de León[[/note]]
* [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and "Shadows"]] - Introduced in ''The [=WarChiefs=]''
[=WarChiefs=]''[[note]]The Black Family (Nathaniel Black, Chayton Black), Their enemies (Col. Sven Kuechler, William Holme, General George Armstrong Custer)[[/note]]
* [[Characters/AgeOfEmpiresIIITheAsianDynasties Japan, India, China]] - Introduced in ''The Asian Dynasties''Dynasties''[[note]]Japan (General Sakuma Kichiro, Shogun Ieyasu Tokugawa, Daimyo Torii Mototada, Daimyo Ishida Matsunari, Other daimyoes and generals)[[/note]]

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* [[Characters/AgeOfEmpiresIIICivilizations Civilizations]]


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* [[Characters/AgeOfEmpiresIIICivilizations Major Civilizations]]
* [[Characters/AgeOfEmpiresIIIOtherCivilizations Other Civilizations]] - Minor and Campaign Civilizations
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* [[Characters/AgeOfEmpiresIIICivilization Civilizations]]

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* [[Characters/AgeOfEmpiresIIICivilization [[Characters/AgeOfEmpiresIIICivilizations Civilizations]]
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* [[Characters/AgeOfEmpiresIIICivilization Civilizations]]
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%% * [[Characters/AgeOfEmpiresIIIAIOpponents AI personalities]] from the Skirmish/Deathmatch modes

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%% * [[Characters/AgeOfEmpiresIIIAIOpponents AI personalities]] from the Skirmish/Deathmatch modes

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Split in three pages.


!Introduced in ''VideoGame/AgeOfEmpiresIII''
!!The Black family
%%* AwakeningTheSleepingGiant: The Circle does this to them thrice over.
* BadassFamily: The most notable members are great fighters, even Stuart Black.
* BeenThereShapedHistory: Tend to find themselves smack dab in the middle of various important events on American soil.
* BewareTheNiceOnes: If you mess up with them or their beloved ones, they'll make you pay. HARD!
* DoomMagnet: They have a tendency to attract problems wherever they go, however [[{{Determinator}} they always find a way to solve said problems.]]
* GenerationalSaga: The campaigns in ''III'' and ''The Warchiefs'' focus on them.
* TheProtagonist: Of ''III'' and ''The Warchiefs'' campaigns.

[[foldercontrol]]

[[folder:Morgan Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Morganblack_4682.jpg]]
[[caption-width-right:200:''"I'm not ready to die just yet, Falcon! And I don't intend to see our knighthood broken!"'']]

Morgan is one of the Knights of St. John. He is Scottish, and proud of his heritage. The son of a village smith, Morgan joined the Knights at an early age. Unmarried, with no family ties to bind him, he is devoted to his order, but knows their best days are behind them. Morgan is passionate, and his temper has often landed him in hot water.

Morgan attacks with a sword. He has a lot of hitpoints and a special overhand sword attack, Oberhau, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Morgan can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

In ''Blood,'' he's defending the last bastion of the Knights on the island of Malta from the soldiers of the Ottoman Empire, led by Sahin the Falcon. After driving them out of Malta, he and his superior, Alain Magnan, discover records of the [[AncientConspiracy Circle of Ossus]], who sought [[ImmortalitySeeker eternal life.]] Believing that the Ottomans were after the "Fountain of Youth", Morgan is sent to the New World to thwart them. On his way there, he tangles with [[PirateGirl Elisabet "Lizzie" Ramsey,]] Sahin's entourage, and the Spanish, before unearthing a plot far more sinister than he'd originally suspected.

Voiced by James Lancaster.
----
!! Tropes related with him:
* AwfulTruth: After discovering that [[spoiler:Alain]] is a member of the Circle of Ossus, he swears his revenge for the traitor's manipulation.
--> ''"This is Knights' business now. [[spoiler:Alain]] made me a pawn in the Circle's game. He has betrayed the Knights of St. John, and he'll answer for it."''
* BabiesEverAfter: After all's said and done, Morgan and Lizzie have another encounter and have four sons, two of which were Phillippe (father of John) and Stuart Black.
* BadassBeard: A long beard and great prowess with the sword.
* BadassBoast: "We are Knights of St. John. We do not surrender!"
* CoolShip: An upgraded galleon with unique navy blue sails — The St. Elmo.
* CursedWithAwesome: [[spoiler:After drinking the water of the Fountain Of Youth, he gains eternal life]].
* EnemyMine: He fights alongside Lizzie's pirates and the Ottoman Turks against [[spoiler:Alain, who was working for the Circle of Ossus]].
* KnightInShiningArmor: An honorable, loyal knight.
* TheLancer: To Alain. [[spoiler:Up till the end anyway]].
* ProudWarriorRaceGuy: He is a proud Scottish.
* SpinAttack: His Oberhau attack, which basically murders everything around him.
[[/folder]]

[[folder:John Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/JohnBlack_6732.jpg]]
[[caption-width-right:200:''"The colonists can't afford to take chances, and as long as they line our pockets, their interests are mine."'']]

The frontiersman John Black is Morgan's grandson, son of Phillip Black, and the protagonist of the ''Ice'' campaign.

A loner, he prefers the company of his Iroquois friends to that of European colonists, and the quiet of the backwoods New England countryside to the bustle of Boston and Philadelphia. John keeps a cool head even under the worst of circumstances, but pursues harsh vengeance when wronged.

John attacks with a rifle and bayonet. He has a lot of hitpoints and a special ranged attack, Hawkeye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. John can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

Voiced by Creator/MichaelBell.
----
!! Tropes related to him:
* BackToBackBadasses: With Kanyenke. The player spends the entire campaign (sans the last mission) controlling both of them.
%%* BashBrothers: With Kanyenke again.
* BewareTheNiceOnes: He is said to hold grudges for a long time, and nowhere is this more apparent when he tracks Warwick ''all the way across the North American landmass'' in retaliation for [[spoiler:killing his uncle Stuart]] and attempting to kidnap Nonakhee.
--> ''"Nonakhee goes home. [[RoaringRampageOfRevenge This will end badly, and I don't want her to see it.]]"''
* ColdSniper: His "" ability.
* ContrastingSequelMainCharacter: John is a marksman rather than a melee warrior, and all of the main Blacks that are after him are gunmen. He is a leader like his grandfather but not of a Crusader branch but a mercenary group.
* FriendlyRivalry: With Kanyenke.
-->'''Kanyenke:''' ''Too slow, John Black. You were faster once.''
-->'''John Black:''' ''And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.''
* HeroicSacrifice: [[spoiler:Since he gets cornered in the mountain by Warwick and his troops, he blows the mountain and dies in the process. Amelia, her granddaughter, mentions that he died as a hero.]]
* PrivateMilitaryContractors: He leads a company of these guys.
%%* {{Rummage Sale Reject|s}}
* TakingYouWithMe: In the climax of ''Ice'', [[spoiler:he takes with him Warwick's soldiers, most of the Circle's troops present in the mountains, and most of the Russian army with him]]. As Amelia said in the narration, he made a lot of enemies in life, [[spoiler:but he died as a hero]], and the Circle took a hit so hard that it took decades for them to recover.
[[/folder]]

[[folder:Stuart Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_stuart.png]]
[[caption-width-right:200:''"Nephew, you are paid to protect the colony."'']]

The only member of the Black family who appears in a campaign but isn't the main character of it. John's uncle, Morgan's forgotten son, and a keen businessman. Stuart has devoted his life to making money, eating well, and staying out of danger. An expert at navigating the murky political waters in England, he was recently sent to govern a new colony in the Americas, but found that he was unprepared for the harsh realities of the frontier. He has had to rely on John's band of mercenaries for protection.

He leads a small colony which has recently come under attack from the Natives, causing him to call for John's mercenaries, which kicks off ''Ice''.

Stuart attacks with his hands when he has to fight at all. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Stuart can collect Treasures, but is usually too scared to venture beyond his colony to find them. Stuart cannot build Trading Posts.

Voiced by Brian George.
----
!! Tropes related with him:
* GoodOldFisticuffs: He fights with his bare fists.
* InformedAbility: An apparent coward, in the first mission he's a playable character who can hold his own in a fight due to [[MightyGlacier his large pool of hit points]].
* SacrificialLamb: [[spoiler:He dies halfway into ''Ice''.]]
* TheSoCalledCoward: He's a total wimp in every manner imaginable and has nowhere ''near'' the esteem of the rest of his family. But he ''will'' fight for you if you order it, and it's implied that [[spoiler:he resisted the Circle's torture for a fair while before they finally killed him]].
-->'''John Black:''' ''Stuart may not be the commander my grandfather Morgan was, but if he thinks the colony is threatened, I believe him.''
* TheUnfavorite: Morgan's least favorite kid.
[[/folder]]

[[folder:Amelia Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_amelia.png]]
[[caption-width-right:200:''"The government will get its railroad, Major Cooper. Just keep my men alive. Then you can go back to fighting Mexicans or Seminoles or whatever it is you do."'']]

The protagonist of ''Steel'', and the narrator of all the campaigns in both ''III'' and ''The [=WarChiefs=]'', Amelia is the daughter of Nathanial Black, the granddaughter of John Black, and mother of Chayton Black. A determined, fiery young woman in her late twenties, and competitive industrialist, she hopes to make Falcon the first railroad company to lay track all the way to the west coast. All too familiar with the dangers of the frontier, Amelia is a crack shot, and her gun is never far from her hand.

She runs the Falcon Company as it falls on hard times following the expensive battles waged by her father. She seeks to regain some of the family fortune by building a railroad straight to the west coast, but gets caught up in the Mexican War. While helping to defend a fort, she meets a French woodsman named Pierre Beaumont, who promises her a cut of his claim to a gold mine in exchange for the cooperation and use of her workers and equipment. Little did she know of what lay in store for her...

Amelia fights chiefly with a shotgun. She has a lot of hitpoints and a special Double Barrel attack that she can use every couple of minutes. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Amelia can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

Her husband is a Sioux, but he does not appear at all in any campaign, only being mentioned by her.

Voiced by Tasia Valenza.
[[hardline]]
!! Tropes related with her:
* ActionGirl: She is skilled with her gun.
* TheBusCameBack: She makes an appearance on "Shadow" in which she talks with her son Chayton.
* ContrastingSequelMainCharacter: All the other main Blacks were men, but she is a woman. Her main occupation is more of the leader of a railroad company rather than a general or a captain. She herself has the happiest ending.
* GrandmaWhatMassiveHotnessYouHave: Amelia's brief appearance in "Shadow" shows her to be grey-haired but otherwise good-looking. She casually mentions that Billy Holme might have made a pass at her.
* NarratorAllAlong: She is the narrator of the ''III'' and ''The Warchiefs'' campaigns.
%%* NiceHat
* RoaringRampageOfRevenge: What she seeks after [[spoiler:Cooper's death]].
* ShotgunsAreJustBetter: She fights with a shotgun, and has a special attack with it which has a damage area.
[[/folder]]

!!Their allies
[[folder:Sahin the Falcon]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_sahin.png]]
[[caption-width-right:200:''"We do not have to fight, Frenk. Do you never question foolish orders?"'']]

Sahin, known as the Falcon, is a high-ranking officer in the Ottoman army. Extremely intelligent and cultured, he is a wily adversary. An expert in the art of war, he inspires unmatched loyalty in his men. While he has sometimes underestimated the Knights of St. John in the past, he has won many battles for the Ottoman Empire. Sahin hopes to add the island of Malta to his long list of conquests, but he may have other motives there as well.

In ''Blood'', he led the Ottoman army which invaded the last bastion of the Knights of St. John. After he is repulsed by Morgan Black, he sets sail for the New World, in search of the Fountain of Youth.

Sahin attacks with a musket and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Sahin can collect Treasures, but cannot build Trading Posts.

Voiced by Brian George.
----
!! Tropes related with him:
* BackToBackBadasses: [[spoiler:Turns out he was GoodAllAlong, and he ends fighting alongside Morgan in the last mission]].
* BadassBeard: Shorter than Morgan's, but still is notable.
* BadassBoast: "I am Ottoman. I have more than you could possibly ever use"—about gunpowder.
* BadassBookworm: Knowledgeable about the world, talking reason to each and every character except for [[spoiler: The Chapter Master Alain Magnan, who would have had him killed immediately]] and providing exposition while still a strong fighting unit; apparently skilled in fencing, judging from his special attack and in-game art.
* TheCassandra: No one believes him, even when they should.
* EnemyMine: [[spoiler:He fights alongside Morgan in the final mission of ''Blood''.]]
* GoodAllAlong: It turns out that [[spoiler:he was a hero]].
* HeroAntagonist: [[spoiler:He's actually a good guy. He is fighting the Circle to prevent them of taking over the world.]]
* ImpossiblyCoolClothes: Among the finest combat-capable wear the Ottomans have to offer.
* IneffectualSympatheticVillain: ZigZagged. He exchanges insults with Morgan and although initially defeated, ultimately achieves the goal of his invasion, [[spoiler: which is finding the library set in stone, hidden in the caves of Malta]]. He then travels to the New World first and, [[spoiler: [[FridgeBrilliance apparently, unlike Morgan, doesn't need pirate charts]]]] — after which he complains [[BreakingTheFourthWall to himself]] and is easily defeated, with some of his men being slain, while others, [[spoiler: himself included, immediately end up captured by the Spanish treasure fleet to be eventually burned alive in Spain. He only escapes this fate by being rescued by Morgan, who happened to be raiding the treasure fleets at the time]]. He still proves to be a badass later on, though.
* TheMusketeer: He is able both in ranged attacks and hand attacks. He has a special attack with his sword.
* TheRival: Initially to Morgan, being his equivalent amongst the Ottomans.
* TheStoic: Never drops his composure [[spoiler: even upon capture]].
* RedBaron: Sahin "the Falcon".
* WalkingSpoiler: Sahin is a key element of the plot twist; he [[spoiler:has been protecting the water from the Circle]].
* WhatTheHellHero: He calls out Morgan for [[spoiler:blindly following Alain Magnan's orders]], before the reveal.
-->''"Open your eyes! The Circle wants the lake because they think it is the Fountain of Youth! All I have been trying to do is keep it out of the hands of the Circle! And [[spoiler:Alain Magnan!]]"''
[[/folder]]

[[folder:Elisabet "Lizzie" Ramsey]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_lizzie.png]]
[[caption-width-right:200:''"Oh, come now; you sent my best ships to the bottom. The least you can owe me is a little civility. Are you going after the treasure fleet?"'']]

The daughter of an English nobleman, Elisabet Ramsey fled her home at an early age rather than face an arranged marriage. The new colonies in the Caribbean offered her the freedom she sought, and more. Elisabet made a name for herself in the privateer fleets of the British and Dutch, and soon commanded her own pirate fleet, led by her flagship, Paris Burning. Flirtatious and cheerful, her lust for the finer things in life is often her undoing.

She first meets Morgan Black as he's making his way to the New World. After her band was defeated, she escapes with the remnants of her forces to Cuba, where she encounters Morgan again.

Lizzie attacks with a brace of pistols. She has a lot of hitpoints and has a special ranged attack that she can use every couple of minutes. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Lizzie can collect Treasures, but cannot build Trading Posts.

Voiced by Creator/JenniferHale.
----
!! Tropes related with her:
* ArrangedMarriage: She escaped from one in her backstory.
* BabiesEverAfter: It's implied by both the events after the Circle's defeat in ''Blood'' and by the narrator herself (Amelia) that she's the mother of Morgan's children. Several sources also tell that Lizzie kept with her two of them, while Morgan kept with him both Philippe and Stuart Black.
* CoolShip: "Paris Burning", a powerful galleon with unique black sails bearing Lizzie's emblem. It's named so for the city she hates the most. It can train Buccaneers.
* DeadpanSnarker: About the knights and their errands in the New World.
* DefeatMeansFriendship: The second time Lizzie and Morgan meet, Lizzie is willing to help Morgan... if he does heroic things in Havana.
* EnemyMine: She assists Morgan in the last two missions of ''Blood'' to get the Spanish treasure. All gets sunken.
* GunsAkimbo: She fights with a pair of pistols.
* GuysSmashGirlsShoot: When teaming up with Morgan, she uses her two pistols while Morgan uses his sword.
* MuggingTheMonster: Attacks a galleon and its convoy only to find out that it is full of crusaders from a military order that lately specializes in pirate hunting. She is [[DramaticallyMissingThePoint initially]] [[WrongGenreSavvy amused]].
* PirateGirl: She became the leader of a group of pirates to escape from an ArrangedMarriage.
* RoyalsWhoActuallyDoSomething: She has noble blood.
* RunawayFiance: She became a pirate to escape from an arranged marriage and to get freedom.
* ThePiratesWhoDontDoAnything: Averted. The Pirates are constantly interested in seizing gold.
[[/folder]]

[[folder:Kanyenke]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_kanyenke.png]]
[[caption-width-right:200:''"The British white men will pay at the hands of those Iroquois warriors."'']]

Kanyenke is an Iroquois warrior, and John Black's best friend; the two have faced many dangers together over the years. He is motivated by fierce protectiveness toward the members of his tribe, especially his younger sister Nonahkee. Not a big man, Kanyenke is deceptively strong and his reflexes are lighting-fast. A loyal ally, he always speaks the truth.

Kanyenke attacks with a bow and knife. He has a lot of hitpoints and a special ranged attack, Red Buffalo Arrow, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kanyenke can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* ArcherArchetype: The quiet and cool-headed archer; [[BlueOniRedOni and the blue oni to his friend's red]].
* BackToBackBadasses: Appears alongside John Black in all but one of the missions of the ''Ice'' campaign.
* BadassNative: He has a big line of sight and great ability with the bow and the knife.
%%* BashBrothers: With John Black.
* BigBrotherInstinct: He's very protective of Nonakhee, and only lets his friend John Black have something with her.
* BraidsOfAction: At his oldest, he has a pair of braids, since he let his hair grow fully.
* FriendlyRivalry: With Kanyenke.
-->'''Kanyenke:''' ''Too slow, John Black. You were faster once.''
-->'''John Black:''' ''And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.''
* MySisterIsOffLimits: Averted. John and Nonahkee think he would dislike their relationship, but he doesn't.
* {{Nephewism}}: He is the paternal figure of Nathaniel, since [[spoiler:John sacrificed his life to prevent the Russians from invading the Colonies]].
* OldRetainer: In ''Steel'' and ''Fire''. In the latter, he is still very skilled; he still has his wide line of sight and his hand attack is only slightly weaker.
* OlderAndWiser: In ''Steel'' and ''Fire'', he's older and more experienced, as his reservations about American government show.
* PutOnABus: In Nathaniel's act, he goes to his village and it's told offscreen that he supports the American.
* WalkingShirtlessScene: In his youth, he was always shirtless unless he had to deal with cold weathers. Zigzagged when he is with Nathaniel (his fighting model is shirtless, but otherwise he wears a white shirt) and fully ditched when he becomes old.
[[/folder]]

[[folder:Nonakhee]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_nonakhee.png]]
[[caption-width-right:200:''"[Warwick] sent his soldiers here, asking for you, promising silver and horses if we would turn you over to him. We sent him away."'']]

Nonahkee is the sister of Kanyenke and John Black's "unofficial" girlfriend. Soft-spoken and gentle, she has always been a calming influence on both her brother and John. Underestimated by her adversaries, her quiet demeanor masks a determined inner strength. With her knowledge of the medicinal properties of herbs, Nonahkee has mended John Black's wounds on more than one occasion.

Nonahkee attacks with a bow and knife. She has a lot of hitpoints and can heal nearby units like a Priest or Surgeon. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Nonahkee can collect Treasures, but cannot build Trading Posts.

Voiced by Bettina Bush.
----
!! Tropes related with her:
%%* ArcherArchetype
* BadassNative: She is good at fighting, but not to the extent of his brother.
* DamselInDistress: Played straight in the second mission of ''Fire''. Downplayed in ''Ice'' as she is controllable and [[TheMedic can heal injured units]] that are with her.
%%* TheHeart
* TheMedic: She has a special skill to heal. It is mentioned she healed John more than once.
* PutOnABus: Twice. In the mainstream campaign, she is sent back to her village because the mission will be scary. In Nathaniel's act, she doesn't even participates in the combat and returns to her village after being rescued.
* UnderestimatingBadassery: It has happened to her, as shown in the history.
[[/folder]]

[[folder:Major Cooper]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_cooper.png]]
[[caption-width-right:200:''"The government's not convinced you can get this job done, Black. You're going to have to prove to us you can beat the other companies before you'll get the contract."'']]

Amelia's ally during most of ''Steel'', Cooper is a cavalry commander in the U.S. Army, a veteran of the frontier, and a career military officer. He has tangled with everyone from the Lakota to the Mexican army and has always come out on top. Cooper is everything an officer should be: brave, smart, and certain where his loyalties lie. His only flaw is a touch of overconfidence; he never admits he's made a mistake.

Cooper attacks with a pair of cavalry pistols and prefers to fight from horseback. He has the ability to train Hussars as if he were a moving Stable. Cooper has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Cooper can collect Treasures, but cannot build Trading Posts.

Voiced by James Hordan.
----
!! Tropes related with him:
%%* BadassBeard
%%* BadassMustache
* GunsAkimbo: Fights with a pair of cavalry pistols.
* MookMaker: He can train Hussars on the spot.
%%* MajorlyAwesome
* SuicidalOverconfidence: [[spoiler: He tries to stop Beaumont on his own, but does not prepare well and one of the white wolves kill him.]]
* TheCavalry: His soldiers in the second mission; himself quite literally, as a major in US Cavalry.
[[/folder]]

[[folder:Colonel[=/=]General George Washington]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_washington_colonel.png]]
[[caption-width-right:200:''"Warwick is a renegade. He ordered the attack on the natives without the authorization of the crown, and he'll answer for it."'']]
[[caption-width-right:200:[[labelnote:Click here to see him in ''The [=WarChiefs=]''.]]https://static.tvtropes.org/pmwiki/pub/images/aoe3_washington_general.png\\
''"Nathaniel, this war, this revolution... it's larger than any one man. I know Kuechler has wronged you personally, but your father's desire for revenge led him to his death."''[[/labelnote]]]]

The only U.S. President elected unanimously, George Washington was born in Virginia in 1732 to wealthy, land-owning parents. He served in the First Virginia Regiment (part of the British military) as a lieutenant colonel. While trying to drive the French out of Ohio Country, Washington set off a series of events that eventually ignited the Seven Years' War, also known as the French and Indian War. In 1759 he left the military, married, and settled back in Virginia with his wife and family. In later years Washington would go on to have a significant role in the founding of the United States of America.

As a general, Washington was greatly admired by those who served under him. Never one to remain on the sidelines, he led the charge into action time and time again. During the French and Indian War, Washington survived many battles, even having a horse shot out from under him on two occasions.

As commander in chief of the Continental army, Washington faced the great challenge of maintaining his troops’ morale during the bitter winter at Valley Forge.

Washington attacks with his officer's saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Washington can collect Treasures, but cannot build Trading Posts.

Washington appears twice in the game: as a Colonel in the British Army and ally of John Black and Kanyenke during ''III'', and as a General of the Continental Army, and Nathaniel's superior in ''Fire''.

Voiced by Daniel Riordan.
----
!! Tropes related with him:
* BigDamnHeroes:
** His navy makes an appearance fifteen minutes onto the "Great Lakes" mission.
** Makes his appearance at the last mission of ''Steel'' once Nathaniel clears the coasts of Yorktown from enemy towers.
* ColonelBadass: During ''III'' he assumes the role of Colonel, due to the colonies not undergoing independence from the British Kingdom.
* FourStarBadass: During ''Fire'' he assumes the role of General, as the campaign is set during the Independence Wars.
* HistoricalDomainCharacter: Needless to say, he was real.
* ReasonableAuthorityFigure: Towards Nathaniel Black, during ''Fire''. Washington advises Nathaniel in not taking his revenge too hard.
[[/folder]]

[[folder:Simon Bolívar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_bolivar.png]]
[[caption-width-right:200:''"You'll never get past the Spanish. But... together we may be able to organize an assault. Help us rid ourselves of the Spanish and I will help you find your Frenchman."'']]

Simon Bolívar was born in Caracas, a Spanish town on the Caribbean in present-day Venezuela. He led soldiers and settlers in their revolt against Spain. He was called "the Liberator," and was responsible for leading the present-day nations of Bolivia, Colombia, Ecuador, Panamá, Perú, and Venezuela to freedom from Spain. In 1821 he was named president of Gran Colombia, but the fractious nations splintered apart, despite Bolívar's rash efforts to keep them together by declaring himself dictator in 1828. After a failed assassination attempt, and no real improvement in the stability of his rule, Bolívar resigned his presidency and died of tuberculosis in 1830.

Bolívar attacks with a rifle and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Bolívar can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* GameplayAllyImmortality: Though if he goes down in battle the advance will halt until he's healthy again.
* HistoricalDomainCharacter: UsefulNotes/SimonBolivar was a real figure.
* RebelLeader: He is fighting agaist the Spanish domain, just like his real life counterpart.
[[/folder]]

!!Their enemies
!!! The Circle of Ossus
A secret society with powerful roots in Europe who seek to conquer the New World and gain immortality.

* AncientConspiracy: The "Religion of the Circle", which the Circle of Ossus is implied to follow, is a common name for the ancient Celtic faith, or druids.
* BeardOfEvil: The Boneguards are the elite soldiers of this evil organization and have rather long beards.
* EliteMooks: The Mighty Glacier Boneguard, which come in melee and ranged versions.
* NGOSuperpower: Field large fleets, build stone fortresses in the New World and dominate the city of Havana.
* OmniscientCouncilOfVagueness: It's about as vague as is possible for the main antagonists of an entire game.

[[folder:'''Spoiler character''']]
!! Alain Magnan
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_alain.png]]
[[caption-width-right:200:''“You and your band of misfits will be wiped from the New World, Morgan!”'']]

Morgan's mentor and the commander of the Knights of St. John, Alain has devoted his whole life to the order. Though he can sometimes seem haughty and dismissive of his lessers, he is a superb tactician and an excellent horseman whose personal bravery in battle is unquestioned. Decades spent fighting his Ottoman foes have only strengthened Alain's resolve. Alain is a man of many secrets and seems to know what is going on in every corner of the world.

Initially Morgan's superior, he sends him to the New World in order to prevent the Ottoman Empire from obtaining the Fountain of Youth. His true colors, however, are eventually revealed, as Morgan makes quite the allies in the New World that help him open his eyes.

Alain attacks from horseback with a sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Alain cannot collect or build Trading Posts.
----
!! Tropes related with him:
* AmbitionIsEvil: Wants the FountainOfYouth for himself.
* BadassBeard: Has one, showing his status as a CoolOldGuy.
* CoolOldGuy: Was Morgan's mentor and the leader of the Knights of St. John.
* CoolSword: He's a cavalry swordsman.
* EvilAllAlong: He was the true BigBad of ''Blood''. [[BatmanGambit He manipulated Morgan and the Knights to get the water of the fountain.]]
* EvilMentor: A self-serving man who used Morgan to get immortality.
* GameplayAllyImmortality: In his earlier appearance. Averted later, because of the truth about him.
* TheMentor: Before he's revealed to be EvilAllAlong, that is.
* OldSoldier: He is old and a potent cavalry unit.
* PoliticallyIncorrectVillain: He treats the Incas, especially Chilche, as savages, and asks Morgan to kill them even if they have cooperated against the Spanish.
* TheReveal: He was a member of the Circle of Ossus.
* RunningBothSides: He led both the Knights of St. John and the Circle.
* TheStrategist: Stated to be a magnificent strategist. He tells Morgan how to control the Ottomans.
* UngratefulBastard: The Incas indirectly helped Alain against the Spanish obstacle, but Alain treats them as nothing more than savages and asks Morgan to kill them (which he doesn't).
* WalkingSpoiler: He keeps his "good guy" façade during almost the entirety of ''Blood''. It's only in the final mission that he reveals his true colors.
[[/folder]]

[[folder:Warwick]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_warwick.png]]
[[caption-width-right:200:''"You’re delaying the inevitable. The New World belongs to the Circle of Ossus now."'']]

The BigBad of ''Ice'', Warwick is an arrogant British nobleman who considers himself a refined gentleman, and looks down his nose at the colonists he was sent to govern. Uninterested in negotiations or diplomacy, he prefers to use force and intimidation to achieve his goals. Warwick's parents drowned under mysterious circumstances; it's rumored he may have had a hand in their demise.

Warwick prefers to fight with a sword, but is also known as a deadly shot with a rifle. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Warwick can collect Treasures, but cannot build Trading Posts.

Voiced by Neil Dickson.
----
!! Tropes related with him:
* AristocratsAreEvil: A British governor among the Colonies, though he prefers force and intimidation to diplomacy and subtlety.
* ContrastingSequelAntagonist: He is not a mentor or boss to the hero like Alain, but is still a rogue leader. Warwick is seen as not old, while Alain was an old soldier. Alain's membership in the Circle is hidden, but Warwick's antagonistic role is discovered far earlier.
* DecapitationPresentation: He shows [[spoiler:Stuart's]] body without the head, which was impaled in a lance and put near the rest of the body.
* KickTheDog: Attacks villages and colonies to capture John Black, who is away. When he sees that John isn't in Stuart's colony after all, he seizes the colony, [[spoiler:kidnapping Stuart Black in the process, only to later kill him,]] and attempts to burn Nonakhee's village to the ground.
* NonActionBigBad: Despite being the main antagonist of ''Ice'', he never appears on any mission of the campaign, not even as a playable unit.
* TheQuisling: He is exploiting the war between the French and the British [[spoiler:to deliver the territory to the Russians]].
* SelfMadeOrphan: In his backstory it's implied that he has something to do with the death of his parents.
* ThisCannotBe: He exclaims this when his stronghold in the mountains is destroyed.
[[/folder]]

[[folder:Pierre Beaumont]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_beaumont.png]]
[[caption-width-right:200:''"I claim this Spanish gold, and I will take anything else interesting I find in this old swamp."'']]

The trapper Pierre Beaumont's past is shrouded in mystery. His accent is French, but hard to place; is he from Quebec, Paris, or New Orleans? In any event, it has been many years since he was near a city - or a bathtub. Clever and bloodthirsty, Beaumont is deadly in a fight, wielding his twin knives with skill and precision.

In ''Steel'', he helps Amelia to defend a fortress from the Mexican armies while claiming to have a gold mine in the mountains. Having no means to mine it out himself, he offers Amelia a cut of the gold in exchange for the use of her equipment. With his sinister manner and fondness for knives, however, he's not as he appears...

Beaumont attacks with a pair of throwing knives that he can use to make surgical kills against almost any type of opponent. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Beaumont can collect Treasures, but cannot build Trading Posts.

Voiced by Daniel Riordan.
----
!! Tropes related with him:
* BadBoss: He threatened one of his men in mutilating him if he [[spoiler:didn't find the Spanish gold quickly.]]
--> ''"Find the Spanish gold quickly, or I will take more than fingers from you."''
* BadassBeard: He has a big beard which makes him look more threatening. He is really skilled with knifes.
* BeardOfEvil: His beard helps him look more scary.
* ContrastingSequelAntagonist: He is a FrenchJerk, unlike Alain and Warwick. He serves as a deceptive temporary ally, which contrasts him with Alain (who was unmasked in the latter acts) and Warwick (who was blatantly antagonistic). His [[KnifeNut preference of knifes]] is another difference with the horseback swordman Alain and the [[TheMusketeer pistol and sword Warkick]]. Beaumont was a prospector, not a rogue military leader.
* CardCarryingVillain: Appears in the second mission of ''Steel''... as an unplayable character. He's never playable across the campaign, so from the beginning it's clear that something's wrong about him.
--> ''"Pierre Beaumont is what I'm called. The Mexican army chased me all the way up here, and now we are trapped together, non? I will show you the way I like to kill."''
* EvilSmellsBad: He hasn't taken a bath for a long time.
* FrenchJerk: There is a lot of focus on his French origins and he often uses some French words. The chapter in which his true plans is revealed is called "Never Trust a French Prospector".
* KnifeNut: He is very skillful with knives, when he drops them or fights hand to hand.
* LightningBruiser: In-game. Despite only having a knife, he has high damage, and can take a massive beating in return. He can tear through a small army by himself. And if you manage to put him down and his forces rescue him, he'll immediately get back up with a good portion of his health back. [[RealityEnsues Since he's only one man with a knife, though, he can't attack large forces all at once, and can't stop a large enough force before they defeat his fortress in the last mission]].
* ObviouslyEvil: He has very sinister looks.
* {{Sadist}}: He told Amelia that he would show her how does he like to kill while posing as an ally.
* SmugSnake: He's always certain that his traps and soldiers will be able to kill Amelia. They never do.
* TrashTalk:
--> ''"Your soldiers raise a stench worse than this pathetic bog."''
* VillainousBreakdown: When the battle is brought to the Circle's main fortress at the Havana:
--> ''"So, Havana has turned against us. Fine ... you will die alongside Amelia Black!"''
[[/folder]]

!!! Other
[[folder:Francisco Juan Delgado de Leon]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_delgado.png]]
[[caption-width-right:200:''"My treasure fleet will be stopping in la Florida. Water from this lake of yours will make me a rich man when I return to Spain."'']]

Francisco Juan Delgado de Leon was second in command on an expedition to Yucatan from Cuba under Pedro de Alvarado. His successes under Alvarado earned him royal permission to participate in the conquest of the Aztec. He received a ship, a complement of rodeleros, crossbowmen, and the goal of plundering the New World for personal and political gain.

He appears in ''Blood'' wanting the native tribes' treasures for himself and the Spanish Empire. He's offed for good in the penultimate mission of the campaign.

Delgado attacks with a rifle and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Delgado can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* BeardOfEvil: A smaller beard, but a greedy villain.
* HistoricalDomainCharacter: Albeit rather uncommon, such a conquistador really existed. His adventures in the game are completely fictional, though.
* OneHitKill: Can kill most soldiers with a single hit.
* LoneWolfBoss: One of the few named enemies of ''III'' who's not affiliated to the Circle of Ossus.
%%* NiceHat: His helmet.
[[/folder]]

!Introduced in ''Age Of Empires III: The Warchiefs''
!!The Black family
[[folder:Nathaniel Black]]
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/Flagnathaniel_3783.jpg]]
[[caption-width-right:237:''"General Washington, my father gave his life to protect the colonies. I would do the same, without hesitation."'']]

The half-Iroquois son of John Black and Nonahkee and the protagonist of ''Fire'', Nathaniel was raised by his mother and his uncle Kanyenke. He helped unite several Iroquois villages into a confederation of shared interests and economy, but the rising conflict between the American colonists and the British forces led him and other Iroquois, to choose sides. He sides with the colonists when the [[UsefulNotes/TheAmericanRevolution revolutionary war breaks out]], and helps General Washington in the Independence Wars. Nathaniel devotes a great deal of his time (and his family's fortune) for the cause and is eventually memorialized for his efforts, but this eventually leads to the fortune of the Black family waning out, leading to his daughter Amelia to make an effort to recover it.

Nathaniel attacks with a rifle and tomahawk. He has a lot of hitpoints and two special ranged attacks, Hawkeye Attack and Eagle Eye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Nathaniel can collect Treasures and build Trading Posts near Native settlements and Trade Routes.
----
!! Tropes related with him:
* BadassNative: He, a half Iroquois warrior, was part of the Independence war.
* GoodParents: Amelia Black said that Nathaniel was one to her.
* ItsPersonal: Kuechler kidnaps Nonahkee, driving Nathaniel to act with bloody vengeance through the war.
* SomeoneToRememberHimBy: In the original game, his purpose is basically to allow the Black family to continue after John's HeroicSacrifice.
* RichesToRags: He wasted the fortune given by the British as a reward to his father's HeroicSacrifice in the Independence war, building the fortresses in Saratoga and supplying the troops at Valley Forge. Later, he was given a reward by the American Government because of his contribution to the Independence War. He used that reward to create the Falcon Company, a railroad company, but he wasn't a businessman, thus all the money was spent and said company almost got bankrupted.
[[/folder]]

[[folder:Chayton Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ChaytonBlack_6421.jpg]]
[[caption-width-right:200:''"The bandits were after the gold, but the Sioux... this is their land. We shouldn't be here."'']]

Nathaniel's half-Lakota grandson and Amelia's half-Sioux son, and the protagonist of ''Shadow'', Chayton Black seems to have inherited his family's tendency to wind up smack dab in the middle of opposing forces. When gold is discovered in the Black Hills, tensions between the Sioux Nation and settlers erupt. Against a backdrop of greed, fear, and prejudice, Chayton discovers that taking the convenient side can cost everything - even his own identity.

Chayton attacks with a rifle and saber. He has a lot of hitpoints and two special ranged attacks, Hawkeye Attack and Eagle Eye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chayton can collect Treasures and build Trading Posts near Native settlements and Trade Routes.
----
!! Tropes related with him:
* BadassNative: He's part Iroquois, part Sioux, and has the Black family's blood in his veins. He is also a powerful warrior.
* ContrastingSequelMainCharacter: He is half-native like his grandfather Nathaniel, but he got his native side from a Lakota man, while Nathaniel got his Iroquois side from his mother. A crucial difference between them is that Nathaniel goes from fighting just among Natives to fight for United States, while Chayton eventually fights against United States and joins the Sioux. Nathaniel was raised in a native village, while Chayton was raised with his American mother.
* FaceOfAThug: His face can be intimidating, but he is a hero.
* GoingNative: He joins [[spoiler:the Sioux. He later changes his attire to a Sioux attire, only keeping his cape. He paints a hand in his face, wears feathers in his hair and forgoes almost all his clothing. His in-game character's language changes to the Lakota one, too.]] At the ending, his fate is uncertain, since Amelia has not seen him ever since.
* HeelRealization: He is not a villain, but he comes to this reaction when Holme orders him to destroy a village.
* MovesetClone: He has the same moves and special attacks of his grandfather.
* MyGodWhatHaveIDone: Finally comes to the realization that he's been [[spoiler:helping Holme murder innocent Sioux for Holme's personal gain,]] and thenceforth resolves to correct his mistake by tearing down the fort he just helped build.
* NeverHurtAnInnocent: He is against hurting innocent people, which makes still being friends with [[spoiler:Holme]] impossible.
* OddFriendship: He has this kind of friendship with Crazy Horse, as he was the CEO of a railroad company, and Crazy Horse has been fighting the U.S all his life.
* ScrewTheMoneyIHaveRules: Given that destroying an entire regiment is outright treason, he promptly loses all his wealth. However, he defected for a very good reason.
* SignificantWardrobeShift: He loses most of his clothing in favor of looking [[spoiler:more native]].
* TribalFacePaint: He paints a hand in his face since [[spoiler:he joins the Sioux.]]
* WithUsOrAgainstUs: After [[spoiler:Holme's death]], Custer decides that the time for negotiation with the Sioux is over, and that Chayton will have to side with either the Americans or with the Sioux. [[spoiler:He chooses to stay with the Sioux]].
[[/folder]]

!!Their enemies
[[folder:Col. Sven Kuechler]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_kuechler.png]]
[[caption-width-right:200:''"Do not mistake me for some soft Englishman. You may know how to make war against your own kind, but you face Hessians now."'']]

Leader of the Hessians hired by the British during UsefulNotes/TheAmericanRevolution, Colonel Sven Kuechler prides himself on his strict adherence to Hessian military virtues. Discipline. Obedience. Ruthlessness. There's nothing "soft" about Kuechler's leadership. His job is to extinguish this traitorous rebellion firmly and decisively. And none shall stand in his way for long.

In ''Fire'', he raids an Iroquois encampment and captures Nonakhee, resulting in [[ItsPersonal a grudge from Nathaniel]] that eventually leads both of them to be involved in the Revolution.

Colonel Kuechler attacks with his officer's saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. The Colonel can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
%%* AmbitionIsEvil
* ArchEnemies: He is a recurring enemy of Nathaniel.
* MovesetClone: Stands like Delgado, attacks with a sword like Delgado and is as lethal as Delgado.
%%* NiceHat
* OneHitKill: Can kill most units with one hit of his sword and can [[HeroKiller incapacitate]] [[TheWorfEffect George Washington]] with just three swings.
* PlotIrrelevantVillain: Although he is allied with the British, he is not the central problem. The actual problem is the American Independence War.
%%* SenselessSacrifice: An evil version of this: during the Battle of Morristown, after his raid upon the Capitol is frustrated, he appears in person to finish the job. The mission ends with him dying.
[[/folder]]

[[folder:William Holme]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_holme.png]]
[[caption-width-right:200:''"Their blood's the same color. It's gold that matters, kid. Only gold."'']]

Sworn to preserve and protect, Sheriff Holme sees this territory as a land of conflict and opportunity. He's a survivor - a tour of duty during the Civil War has given him a gruff, sometimes jesting, view of life. With his long-time friend Chayton by his side, Holme is not a man to let events simply unfold for themselves.

Billy Holme attacks with a pistol. He has the ability to train a posse of Renegados as if he were a moving Saloon. Holme has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Holme can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* AmbitionIsEvil: He wanted to [[spoiler:get the gold from Sioux terrains]]. He has no problem on [[spoiler:killing them for getting that, even if they are innocent]].
* BadassLongcoat: He wears a long black coat and is a grizzled war veteran.
* BigBadFriend: [[spoiler: He uses Chayton for his own ends and turns on him the moment he can no longer manipulate him.]]
* ContrastingSequelAntagonist: He is more involved in the plot than [[PlotIrrelevantVillain Kuechler]]. Holme reuses the HiddenVillain trope of Alain Magnan, while Kuechler was blatantly evil like Warwick. Kuechler was a leader of a mercenary army, while Holme was a sheriff working for United States.
* DoUntoOthersBeforeTheyDoUntoUs: How he tries to justify giving the order to massacre an entire village full of women and children, in that they will do something later. Chayton doesn't take it.
* DirtyCop: Given that he is a sheriff, and Holme calls himself the official representative of the law, the amount of illegal acts he commits makes this a given.
* DisneyVillainDeath: [[spoiler: He falls to his death after trying to shoot Chayton.]]
%%* GameplayAllyImmortality
* {{Greed}}: [[spoiler: He is never satisfied with the amount of gold he has to mine and is willing to murder to get more even though he's probably already filthy rich. He actually foreshadows it when he states it is greed since everyone wants the gold.]]
* HiddenVillain: [[spoiler: Of the ''Shadow'' arc, as he [[ManipulativeBastard manipulates]] Chayton into murdering innocent natives and ultimately ends up causing the conflict between them and the U.S. Army. All because he's a [[{{Greed}} greedy]] sack of shit.]]
* {{Hypocrite}}: He calls himself the representation of the law. He later winds up creating a small army of renegade outlaws to save him from Chayton's wrath.
* IntergenerationalFriendship: With Chayton. [[spoiler: It might have been genuine at first, but by the time they meet up again, Billy just sees Chayton as a means to make more money and tries to kill him when Chayton refuses to obey him any further.]]
* MookMaker: He can train Pistoleros.
%%* NiceHat
* OldSoldier: He's a veteran of the American Civil War and acts like a mentor to the younger Chayton [[spoiler:until Chayton sees Holme as the greedy bastard he is]].
* PoisonousFriend: [[spoiler: So much so that the 'friend' part is debatable.]]
* PoliticallyIncorrectVillain: Initially subverts this, then plays it straight when he starts calling Crazy Horse Chayton's old pal despite Chayton having never met the Sioux leader. He later makes comments about Chayton himself after he turns on him. On the other hand, when asked by Chayton, Holme admits that [[spoiler:if the Sioux lands had belonged to the settlers, he would have killed them as cold-heartedly to claim the gold]].
* TooDumbToLive: [[spoiler:He ends up cornered by his ex-partner Chayton Black and chooses to back into a cliff face surrounded by TNT. After talking for a bit, Holme attempts a QuickDraw shot on Chayton, forgetting that A) his gun was at his back while Chayton had his at his side and B) Native Tribes have a quick reaction time and Chayton was half Sioux. You can guess how it ends]].
* WalkingSpoiler: Revealing his intentions would immediately reveal most of the conclusion.
* WithUsOrAgainstUs: He utters this trope word for word when Chayton turns on him, realizing that Chayton has seen through his schemes.
[[/folder]]

[[folder:General George Armstrong Custer]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_custer.png]]
[[caption-width-right:200:''"The time for talking is over, Mr. Black. The Indians are ready to fight, and so am I. Are you white, or Indian? You can't sit on the fence any longer."'']]

Impulsive. Proud. Witty. Tragic. While he'll always be remembered for that fateful day at the Little Big Horn, Custer's life was paradoxical. A fierce warrior who thrived on conflict; a devoted husband adored by his wife; a failed leader who led his men to destruction.

Custer clearly loved the western frontier and reveled in his role in shaping it. Nevertheless, as with any historical figure, the drama of his life and its final act remain clouded in legend.

General Custer attacks with his officer’s saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Custer cannot collect Treasures or build Trading Posts.
----
!! Tropes related with him:
* AntiVillain: Unlike other antagonists, he has no maliciousness on [[spoiler:leading an attack on the Sioux]].
* BadassMustache: His big mustache.
* BigBad: Is built up to be this. [[spoiler: He isn't, it's Holme.]]
* DeadHandShot: In the final video, his hand is shown falling to the floor, representing his death.
* ForegoneConclusion: The final battle in ''Shadow'' is the Battle of Little Bighorn. [[SenselessSacrifice It doesn't end well for him.]]
* GoodParents: According to the story, he was a loving father.
* HistoricalDomainCharacter: Naturally.
* HonorBeforeReason: He insists on attacking the Sioux despite all.
%%* LawfulStupid
%%* NiceHat
* PunchClockVillain: He's arrogant, patronizing, and kind of racist, but he's just as much a victim of [[spoiler:Holme's manipulations]] as anyone and seems to want to solve the conflict without any violence, at least initially.
* SuicidalOverconfidence: A wiser general, on seeing that most or all of his auxiliary forces and supplies had been compromised, might have chosen a means of attack other than a straight cavalry charge against the Sioux.
[[/folder]]

!Introduced in ''Age Of Empires III: The Asian Dynasties''
!!Japan
The Japanese characters in-game are generally from the pre-Meiji Sengoku period, so their names follow the surname-first Oriental order.

[[folder:General Sakuma Kichiro]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_kichiro.png]]
[[caption-width-right:200:''"My loyalty will not falter, tono. No matter what awaits."'']]

Orphaned at the age of six-years-old, Kichiro was fortunate to be taken in by the powerful daimyo, Tokugawa Ieyasu of Kant&oang; province. He was raised by the members of the Tokugawa clan’s household staff and always under the watchful eye of Ieyasu himself.

When Kichiro reached the still young age of fifteen, Ieyasu bestowed upon him the rank of general despite his complete lack of military experience and family name or title. This practice was not unheard of at the time, and many attribute the decision to Tokugawa’s faith in the young boy’s emerging abilities, as well as a desire to directly indoctrinate him with his militaristic ideologies. These ideologies have come into sharp focus with the death of Toyotomi Hideyoshi, the daimyo that consolidated all of Japan’s myriad clans under unified rule. Prepared to make a single, decisive grab at power, Tokugawa has sent his armies out into battle under the command of the passionate Kichiro, who is eager to make his adoptive master proud.

What he doesn’t know is that the story of his past is a lie, and that Ieyasu is more responsible for the deaths of Kichiro’s parents than he would ever admit.

Kichiro attacks with a bow. He has a special attack, Seven Spears, that causes his attacks to hit with devastating damage. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kichiro can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.
----
!! Tropes related with him:
%%* ArcherArchetype
* FlechetteStorm: His special attack.
%%* GameplayAllyImmortality
* MyMasterRightOrWrong: He remains faithful to Tokugawa [[spoiler:even when he learnt that he is not a saint.]]
* NumberTwo: He is the second most important warrior to Tokugawa.
* ParentalAbandonment: His parents were killed by [[spoiler:his master]]. But he doesn't know this until near the end of the Japanese campaign.
%%* ProudWarriorRaceGuy
%%* {{Samurai}}
* SmokeOut: He has the power to create a smokescreen for himself and teleport to the destinations building.
[[/folder]]

[[folder:Shogun Tokugawa Ieyasu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_tokugawa.png]]
[[caption-width-right:200:''"Crush this threat, swiftly and fatally. You cannot breathe when there is a sword at your throat."'']]

Tokugawa Ieyasu has spent his life making the most of complicated situations, and in doing so he has become Japan’s most feared and unpredictable opportunist. After many years of preying on the weak and taking advantage of shifting alliances, Ieyasu receded into the background as other clans began final campaigns to compete for total power of Japan. During this time, Ieyasu spent his years of peace preparing a strategy in which to usurp the power of the victor, whoever it might be.

In the end, Ieyasu’s rival Toyotomi Hideyoshi destroyed all his enemies and became the undisputed ruler and unifier of Japan. Still, Ieyasu waited.

With Toyotomi’s death in 1598, Tokugawa chose to move forward with his campaign to seize control. Ieyasu chose Kichiro to leads his armies because of the boy’s unshakable loyalty to his master. The young Kichiro was raised believing he was taken in by the daimyo as an orphan, when in fact he was orphaned by the daimyo himself. It was Ieyasu who, after declaring victory over a Sakuma clan uprising, ordered the deaths of the Sakuma daimyo and his wife. Only afterwards did he realize that the couple had a child, a six-year-old boy named Kichiro.

Tokugawa attacks with a sword. He can occasionally decapitate his enemy with a single strike. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Tokugawa is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Tokugawa can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* HistoricalDomainCharacter: He's based on the real Ieyasu Tokugawa. He's even the japanese AI player, should the player face a Japanese civilization.
* MookMaker: As the shogun unit, he can summon hordes of soldiers, essentially making him a mobile Barracks.
* WarriorPoet: Many of his lines, both in the campaign and as an AI player in the Skirmish/Deathmatch mode, have a lot of eloquence and poetry on them.
* WithUsOrAgainstUs: A friendlier example, as one of the lessons he wants Kichiro to learn:
--> ''"Remember, Kichiro. There will come a time when you will have to choose between your own ambition and the ambition of your master."''
[[/folder]]

[[folder:Daimyo Torii Mototada]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_mototada.png]]
[[caption-width-right:200:''"You should not question the master, Kichiro. Obedience means nothing if it is not absolute."'']]

Daimyo Torii Mototada has known Ieyasu since they were small children, and his family has served the Tokugawa clan for generations. His affable personality hides a serious and focused military mind. On many occasions, Mototada has fought alongside Ieyasu in battle, acting as wise counsel to the younger man despite his subservience.

As the battle between the Tokugawa armies and the Toyotomi loyalists looms, Mototada has been asked to once again answer his master’s call. Summoned to the field of battle, Mototada gives the young General Kichiro guidance, and over the course of the war becomes attached to the boy. This relationship ends abruptly when the enemy’s armies set out to seize Fushimi Castle, Mototada’s seat of power. Mototada answers the call one last time.

In the fierce battle that follows, Mototada succeeds in stalling the advancing army and buying his master valuable time to prepare for the pivotal battle of Sekigahara. As Mototada’s commits ritual suicide at battle’s end, he does so in the name of his master, Ieyasu.

Mototada attacks with a sword. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Mototada is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Mototada can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* DeadpanSnarker: After being wounded in a previous mission:
--> ''"It is nothing. I still have a head, which is more than I can say for my enemy."''
* DrivenToSuicide: Commits seppuku after his castle is raided by Daimyo Ishida Mitsunari's forces.
--> ''"Heed my words. I have chosen to make a stand within my castle and to die a quick death. It would be easy to escape, and to run from death, but that is not the way of the warrior. To sacrifice your life for your master is an unchanging principle. In that way it is truth."''
%%* HistoricalDomainCharacter
* LastStand: His last appearance takes place on the "Last Stand at Fushimi" mission, after which he commits [[DrivenToSuicide seppuku]].
* TheMentor: While Tokugawa's role in the campaign is more of a straightforward leader, Mototada fills better the role of an advisor for Kichiro.
* MookMaker: As a daimyo, he can create several class of soldiers.
* {{Seppuku}}: Instead of dying in battle, he chose to die in this way.
[[/folder]]

[[folder:Other daimyo and generals]]
Along with Ieyasu and Mototada, several other Sengoku era daimyo are available.
----
!! Tropes related with them:
%%* HistoricalDomainCharacter
* MookMaker: As daimyo, they can create several class of soldiers, making them mobile barracks.
[[/folder]]

!!China
[[folder:Captain Jian Huang]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_huang.png]]
[[caption-width-right:200:''"Not all of us were born into royalty, Admiral. I was raised one of these "animals"."'']]

In a strange twist of fate, Huang’s upbringing somewhat mirrors that of his naval superior, Admiral Zheng He. Like the admiral, Huang was born into a poor ethnic Hui (Chinese Muslims) family in Yunnan Province, a region of Southwest China. At a young age, he was taken into the household retinue of a wealthy lord. Working as a servant, Huang quickly found favor with his lord and gained reputation as being tenacious but fair.

At the age of twenty, Huang was assigned to the retinue of Zheng He, and was placed in charge of overseeing the loading and preparation of some of the early treasure expeditions between 1413 and 1420. After more than twenty years behind the scenes, Huang was finally promoted to captain in the proposed Sixth Voyage scheduled to depart in 1421.

As one more test of his patience and willingness to make the most of a challenging situation, Huang was given command of a ship in the fleet of Admiral Jinhai, a young, cocky member of the imperial family. Once again, Huang had to muster his patience in order to work with the young admiral. Luckily, Huang has made a career out of finding creative ways to solve difficult problems. From the time they first meet, Huang is suspicious of his commander, a suspicion that proves well founded.

Captain Huang attacks with a bow and a sword. He has a special explosive attack called Heavenly Fire. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Huang can collect Treasure and build Trading Posts near native Settlements and Trade Routes.
----
!! Tropes related with him:
* BadassBeard: He has a black, short one. He is also good with bombs and his normal weapons.
* ContrastingSequelMainCharacter: Obviously his nationality is different to Kichiro's. Huang is an archer, but a foot one, and a grenadier. While Huang works for Jinhai, he distrusts him, while Kichiro was unfailingly loyal to Tokugawa even after [[spoiler:learning Tokugawa murdered his parents to take him as his man]]. Kichiro never went to America, let alone faced Aztecs.
* NewPowersAsThePlotDemands: In one mission ("A Rescue In The Wilderness"), and one mission only, he gets a special attack that clears big bunched of trees. It doesn't do a lot of damage to units, though.
* ProperlyParanoid: He is distrustful of [[spoiler:Jinhai]], and his suspicions are proven right after [[spoiler:he is a massive traitor]].
--> ''"I never thought you would stoop to something as common as mutiny, [[spoiler:Jinhai]]. (...) You hoped to plunder the riches of the fleet in India. Only you were defeated by a lowly crew of peasants and sailors. (...) You may not be as cowardly as I predicted, but you are much more foolish. The emperor will hear of your treachery."''
[[/folder]]

[[folder:Lao Chen]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_chen.png]]
[[caption-width-right:200:''"Gulls fill the sky, the sea goddess must watch over us. One cannot sail too far without hitting something, Captain."'']]

Chen sees the world as it is, and he has no use for the posturing of imperial families or the grand ambitions of an emperor. Having spent his whole life as a fisherman and occasional maritime mercenary in and around Fujian Province, Chen knows that life is often like a voyage, meaning that more often than not you are at the mercy of factors out of your control.

Chen was recruited for the treasure fleet because of his years of experience, as well as his ability to convince many other local Fuzhou sailors and laborers to contribute their manpower. His reputation as a respected and hardened seaman holds much sway in the region. Much to his surprise, Chen develops an interest in the voyages of the treasure fleet. This happens when he finds friendship with Captain Huang, a long-time military man who is undertaking his maiden voyage as a commander. A huge factor in their relationship is the presence of the young and spoiled Admiral Jinhai, who constantly insults those around him. The admiral’s conceit works to polarize the two older men against him. While Huang, as captain, must remain serious and responsible, it is up to Chen to voice his frustrations for both men, often to humorous effect.

Chen attacks with his bare fists. His powerful Anchor Fist attack can knock multiple enemies right off their feet. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chen can collect Treasures, but cannot build Trading Posts.

Voiced by Creator/DavidSobolov.
----
!! Tropes related with him:
* BackToBackBadasses: In the entirety of the China campaign, the player is always controlling him and Huang.
%%* BadassBeard
%%* BadassMustache
* BaldOfAwesome: He is bald and very strong.
* CombatPragmatist: See his fighting animations: punches, stomps...
* DeadpanSnarker: Hints this during the first missions. Revels on this during the American missions:
--> ''"The Admiral has always plotted his own course. Wherever he leads us, it appears we will brave a storm before our arrival."''
--> ''"Speaking of pathetic, have you seen the Admiral?"''
* EstablishingCharacterMoment: An old sailor with plenty of experience who distrusts Jinhai from the very beginning. [[spoiler:He's eventually proven right]].
--> ''"I am Lao Chen. A lifetime at sea has left me stinking of fish. If it floats, I have crewed it. The fleet will sail on to glory, without question. But beware the Admiral. I am not the only one around here who stinks."''
* GameplayAllyImmortality: As per the game's standards. Depleting his (regenerative) health bar only debilitates him.
* GoodOldFisticuffs: He fights barehanded. His special attack consists on a very potent punch.
* MadeOfIron: Boasts an absurd 0.80 melee resist, second only to the cheat unit The Tommynator, all while [[WoodenShipsAndIronMen barechested]].
* MegatonPunch: His Anchor Fist special attack is capable of killing elephants and sinking ''ships''. Enemy infantry in a cone before him is thrown like ragdolls.
* TheLancer: To Huang. They spend the entirety of the China campaign together and Huang Xian usually listens to everything he has to say.
* {{Shoryuken}}: His Anchor Punch attack.
* ThisIsReality: He sees the world as it is.
--> ''"Decisions make a great man, Captain. Not family, not wealth."''
* WalkingShirtlessScene: He is shirtless during all the campaign. It may have to do with his work.
[[/folder]]

[[folder:Admiral Wang Jinhai]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_jinhai.png]]
[[caption-width-right:200:''"I have already had my fill with crowded ports and foreigners. I crave conquest. I crave glory."'']]

Jinhai was born into power as the nephew of the newly risen emperor of the Middle Kingdom (China), Zhu Di. This placed him in a position of unique importance. At the time of Jinhai’s birth, Zhu Di was warring against his other, older nephew for control of the Chinese throne. This combination family dispute and power struggle ended in 1402, when Zhu Di and his armies marched on his nephew’s city and ended the man’s short reign as emperor. To avoid any further challenges for power from within his own family, the newly crowned Zhu Di provided his new infant nephew, Jinhai, with everything the boy could ever want. From a tender age, nothing was ever denied him.

This privilege eventually led to numerous honorary military positions that were not befitting Jinhai’s age or experience. Such constant pampering has left Jinhai with strong delusions of importance, and an inflated sense of self-worth. Most recently, after having only traveled on two earlier voyages as a captain, Jinhai has been elevated to the rank of admiral and placed in command of one of Zheng He’s treasure fleets, along with other more qualified admirals, such as Hong Boa, Zhou Wen, and Yang Qing. Jinhai sees this command as a great opportunity to pursue his own interests and get out from under his uncle’s control.

Jinhai attacks with a bow. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies.

Voiced by Creator/AndrewKishino.
----
!! Tropes related with him:
* AmbitionIsEvil: His lust for conquests eventually leads him to [[spoiler:betray his own fleet]].
* ArcherArchetype: In-game fights with an arc.
* BadBoss: Treats his subordinates as little than nothing.
* BadassLongcoat: Sans the Badass part, he's a coward.
* ContrastingSequelAntagonist: A full traitor to his nation, unlike Tokugawa.
* GameplayAllyImmortality: Cannot be killed, and can regenerate his own HP.
* HypocriticalHumor: In the first cutscene of the China campaign.
--> ''"You know as well as I do that the Emperor is a pompened old fool."''
* {{Jerkass}}: He mistreats all his subordinates and is an insufferable person.
* LoopholeAbuse: He tries to do this before [[spoiler:the final mission]]:
--> ''"It is not mutiny when you are the Admiral!"''
* NoCelebritiesWereHarmed: Basically a more evil version of Admiral Zheng He.
* ObviouslyEvil: His face gives the impression of an asshole, which he is.
* RichBitch: Male example. He is insufferable and bratty, so [[ZeroPercentApprovalRating the characters hate him.]]
* SpoiledBrat: As a child, he was given all kinds of honors and titles to prevent him from becoming a rebel and dethrone his father.
[[/folder]]

!India
[[folder:Lt. Nanib Sahir]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_nanib.png]]
[[caption-width-right:200:''"I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more."'']]
Nanib’s story is like those of most of his sepoy comrades. He was born into a high caste always knowing a world where the British East India Company held influence over the kingdoms of India and surrounding nations.

What sets Nanib apart from the other soldiers in his brigade is that he is the only man who chooses to act out against his superiors, taking up arms against Colonel George Edwardson, under whom he has served for more than two years. By making this decision, Nanib finds himself the reluctant commander of an army of traitorous Company soldiers bent on revenge against their British officers.

Of course, the soft-spoken and patient Nanib does not have the warlike instincts expected of a general, and thus he questions his right to lead. Luckily for him, there is a man who perfectly embodies all of Nanib’s resentment towards the Company and its oppression: Colonel George Edwardson. When Nanib recalls the colonel’s many acts of ruthlessness and racism, he finds a purpose for what he is doing. The shy, cautious soldier takes on the role of sepoy general in order to rid India of all the Edwardsons that have plagued it for more than two centuries.

Nanib attacks with a rifle. He has two special abilities, one that inspires those around him into a patriotic fervor, and one that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Nanib can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.
----
!! Tropes related with him:
* AgainstMyReligion: His beliefs are unclear, but he [[spoiler:defected because Edwardson wanted him to use rifles with pork fat.]]
* BadassMustache: He has a short one.
* TheCaptain: Of the Sepoy forces under Colonel Edwardson's command [[spoiler:and during the Sepoy Revolt.]]
--> '''Nanib:''' ''The Shah is a captive of the Company. How does he expect to lead us from deep within a prison cell?''
--> '''Pravar:''' ''It is simple. We will turn our rage on Delhi and free him.''
--> '''Nanib:''' ''If it is the will of the people, then I am at their command.''
* ContrastingSequelMainCharacter: He is set in an Independence war rather than a war to show the grandiosity of a leader or a secret travel. He also turns on his authority figure while Kichiro [[UndyingLoyalty never did]] and it was Huang who was betrayed by his authority figure.
* {{Expy}}: His story is very similar to that of Chayton Black.
* GameplayAllyImmortality: Cannot be killed, and can regenerate his own HP.
* HeelFaceTurn: Pulls one after [[spoiler:Edwardson obligates him to use the Enfield rifles, which had coverings of beef and pork fat, something which went against Nanib's (and the rest's) beliefs]]. [[TurnedAgainstTheirMasters That was enough for Nanib to defect.]]
* HeelRealization: He was already fed up with the British East India Company's treat of the Indian citizens.
* TheLancer: To Colonel Edwardson [[spoiler:until the Sepoy Revolt.]]
* NoCelebritiesWereHarmed: If his name is anything to go by, he's a thinly disguised expy of Nana Sahib.
* TheQuisling: Considered this by the rebels at the beginning of the campaign.
* RebelLeader: Commands the Sepoy Revolt after defecting from the BEIC forces.
--> '''Pravar:''' ''Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun.''
--> '''Nanib:''' ''But we are an army without a leader.''
--> '''Pravar:''' ''You will be our general now, Nanib.''
--> '''Nanib:''' ''I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more.''
* RousingSpeech: At the beginning of the "Company Confrontation" mission:
--> ''"The Company has treated this country like property and the people like trespassers. But our liberation begins here."''
* WorldOfCardboardSpeech: After finally burning the British East India Company to the ground:
--> ''"I learned much from you, Colonel. But it is clear that you learned nothing from me. Your Company may have the ability to set fire to a village, a home, but no company will ever set fire to a man's soul. You cannot fight such passion. Not with money. Not with guns. Not with men."''
[[/folder]]

[[folder:Colonel George Edwardson]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_edwardson.png]]
[[caption-width-right:200:''"The British East India Company has ruled India for one hundred years. I sincerely doubt that a few dyspeptic sepoy are going to change that. If ever you need reminding of who rules this nation, simply look to the rooftops."'']]

After several failed careers, one in law and one in politics, George Edwardson chose to study military history and the art of war, following in the footsteps of his older brother Percy. Interested only in active service, Edwardson traveled to India, where he commanded an army of native sepoys and British troops in the service of the British East India Company.

His campaigns during the Company’s important annexation of Punjab in 1849 cemented Edwardson’s reputation as a decisive and courageous field commander. With regards to his attitudes towards the Indian population, Edwardson suffered a passionate and radical shift in ideology in 1842, when his brother was killed in the First Anglo-Afghan War. Percy was one of the few unlucky soldiers of the 44th battalion, the British garrison that was surrounded and massacred by Afghan forces. Like much of the British public, Edwardson saw this act as barbarous, and he supported the British army’s devastating retaliation.

The death of his brother affected Edwardson deeply, and he allowed it to encourage his already racist tendencies towards the regional populations. In the subsequent years, Edwardson became less predictable as an officer and often allowed his personal feelings to guide his strategy. Over time, his name became tainted by a series of controversies regarding his brutality towards sepoy soldiers and innocent civilians. Edwardson simply shrugged off the accusations as "hearsay and misinterpretation."

In the India campaign, he starts as the major ally, but halfway through, he forces his Sepoy soldiers to use Enfield rifles, covered in pig fat. This clashes with many of the soldiers' beliefs, leading to the Sepoy defection and uprising.

Edwardson attacks with a sword. He has the ability to train Sepoys as if he were a moving Barracks. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Edwardson can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* AffablyEvil: In spite of his ruthlessness, he always keeps his classiness and treats well his subordinates. [[spoiler:This comes to an end when the Enfield rifles come through]].
* BadassMustache: It is somewhat hard to see, but he has a blond one.
* ColonelBadass: Even his subordinates fear him.
* EvilBrit: As expected from someone integrating the BEIC.
* {{Expy}}: Mixes elements of Alain Magnan and William Holme.
* FearlessFool: Keeps fighting until the end. Gets mortally wounded in the final battle and dies after the BEIC falls.
--> ''"I am impressed, Nanib. But you are simply ending one man. The Company is bigger than me. It is bigger than you. It is bigger than this whole forsaken country."''
* GameplayAllyImmortality: Cannot be killed, and can regenerate his own HP.
* GuestStarPartyMember: A playable "hero" character in the first two missions, becomes the BigBad after the Sepoy uprising.
* KarmaHoudiniWarranty: Becomes null and void in the last mission of the India campaign.
* MookMaker: He can create Sepoys.
* PetTheDog: He's actually rather nice to Lt. Nanib at the start of the campaign. [[spoiler: That changes with the Sepoy Revolt.]]
* {{Revenge}}: He is against Indians because his brother was killed by Indian people.
* StartOfDarkness: [[HeWhoFightsMonsters Thanks to the death of his brother in his backstory]].
* UpperClassTwit: Some of his dialogue has aspects of this.
[[/folder]]

[[folder:Sepoy Pravar Patel]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_pravar.png]]
[[caption-width-right:200:''"Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun."'']]

Born into a family of a lower caste, Pravar was indirectly forced into the military when his father died leaving their family without a source of income. Pravar had some experience as a soldier, so the easiest way for him to make money was to pick up a gun in the service of the British East India Company, joining a battalion consisting of men from higher castes and those with more military experience.

The British officers of Pravar’s brigade disagreed with the discriminations of the Indian caste system and tried to intermingle men of different status and backgrounds. This, of course, was not appreciated by much of the men in their service, and it fueled an already strong hatred of the Company.

At first, Pravar resented his fellow soldiers, but he quickly realized that regardless of caste, all of them had one thing in common: many of the British saw them as savages, inferior in every way. Keeping his caste a secret, Pravar forged relationships with many other angry soldiers intent on rebellion. So he waited expectantly for the day when they will strike a powerful blow and oust the British from their land.

Pravar attacks with a rifle. He has a special ability that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Pravar can collect Treasure but cannot build Trading Posts.
----
!! Tropes related with him:
* BadassBeard: He has a full but short beard that looks impressive. He is a powerful musketeer.
* TheLancer: To Lieutenant Nanib after the Sepoy Revolt, with Nanib taking the place of TheHero after defecting from the BEIC forces.
* TheMusketeer: Somewhat more literally. A Sepoy is the unique Indian version of the regular Musketeer unit.
[[/folder]]

[[folder:Bahadur Shah]]
The incarcerated former Sultan of India.
----
!! Tropes related with him:
* NonActionGuy: He doesn't fight at all.
[[/folder]]

to:

!Introduced in ''VideoGame/AgeOfEmpiresIII''
!!The Black family
%%* AwakeningTheSleepingGiant: The Circle does this to them thrice over.

[[index]]
* BadassFamily: The most notable members are great fighters, even Stuart Black.
* BeenThereShapedHistory: Tend to find themselves smack dab in the middle of various important events on American soil.
* BewareTheNiceOnes: If you mess up with them or their beloved ones, they'll make you pay. HARD!
* DoomMagnet: They have a tendency to attract problems wherever they go, however [[{{Determinator}} they always find a way to solve said problems.]]
* GenerationalSaga: The campaigns in ''III''
[[Characters/AgeOfEmpiresIIIBloodIceSteel "Blood", "Ice" and ''The Warchiefs'' focus on them.
"Steel"]] - Introduced in ''III''
* TheProtagonist: Of ''III'' [[Characters/AgeOfEmpiresIIIFireShadows "Fire" and ''The Warchiefs'' campaigns.

[[foldercontrol]]

[[folder:Morgan Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Morganblack_4682.jpg]]
[[caption-width-right:200:''"I'm not ready to die just yet, Falcon! And I don't intend to see our knighthood broken!"'']]

Morgan is one of the Knights of St. John. He is Scottish, and proud of his heritage. The son of a village smith, Morgan joined the Knights at an early age. Unmarried, with no family ties to bind him, he is devoted to his order, but knows their best days are behind them. Morgan is passionate, and his temper has often landed him in hot water.

Morgan attacks with a sword. He has a lot of hitpoints and a special overhand sword attack, Oberhau, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Morgan can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

In ''Blood,'' he's defending the last bastion of the Knights on the island of Malta from the soldiers of the Ottoman Empire, led by Sahin the Falcon. After driving them out of Malta, he and his superior, Alain Magnan, discover records of the [[AncientConspiracy Circle of Ossus]], who sought [[ImmortalitySeeker eternal life.]] Believing that the Ottomans were after the "Fountain of Youth", Morgan is sent to the New World to thwart them. On his way there, he tangles with [[PirateGirl Elisabet "Lizzie" Ramsey,]] Sahin's entourage, and the Spanish, before unearthing a plot far more sinister than he'd originally suspected.

Voiced by James Lancaster.
----
!! Tropes related with him:
* AwfulTruth: After discovering that [[spoiler:Alain]] is a member of the Circle of Ossus, he swears his revenge for the traitor's manipulation.
--> ''"This is Knights' business now. [[spoiler:Alain]] made me a pawn in the Circle's game. He has betrayed the Knights of St. John, and he'll answer for it."''
* BabiesEverAfter: After all's said and done, Morgan and Lizzie have another encounter and have four sons, two of which were Phillippe (father of John) and Stuart Black.
* BadassBeard: A long beard and great prowess with the sword.
* BadassBoast: "We are Knights of St. John. We do not surrender!"
* CoolShip: An upgraded galleon with unique navy blue sails — The St. Elmo.
* CursedWithAwesome: [[spoiler:After drinking the water of the Fountain Of Youth, he gains eternal life]].
* EnemyMine: He fights alongside Lizzie's pirates and the Ottoman Turks against [[spoiler:Alain, who was working for the Circle of Ossus]].
* KnightInShiningArmor: An honorable, loyal knight.
* TheLancer: To Alain. [[spoiler:Up till the end anyway]].
* ProudWarriorRaceGuy: He is a proud Scottish.
* SpinAttack: His Oberhau attack, which basically murders everything around him.
[[/folder]]

[[folder:John Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/JohnBlack_6732.jpg]]
[[caption-width-right:200:''"The colonists can't afford to take chances, and as long as they line our pockets, their interests are mine."'']]

The frontiersman John Black is Morgan's grandson, son of Phillip Black, and the protagonist of the ''Ice'' campaign.

A loner, he prefers the company of his Iroquois friends to that of European colonists, and the quiet of the backwoods New England countryside to the bustle of Boston and Philadelphia. John keeps a cool head even under the worst of circumstances, but pursues harsh vengeance when wronged.

John attacks with a rifle and bayonet. He has a lot of hitpoints and a special ranged attack, Hawkeye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. John can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

Voiced by Creator/MichaelBell.
----
!! Tropes related to him:
* BackToBackBadasses: With Kanyenke. The player spends the entire campaign (sans the last mission) controlling both of them.
%%* BashBrothers: With Kanyenke again.
* BewareTheNiceOnes: He is said to hold grudges for a long time, and nowhere is this more apparent when he tracks Warwick ''all the way across the North American landmass'' in retaliation for [[spoiler:killing his uncle Stuart]] and attempting to kidnap Nonakhee.
--> ''"Nonakhee goes home. [[RoaringRampageOfRevenge This will end badly, and I don't want her to see it.]]"''
* ColdSniper: His "" ability.
* ContrastingSequelMainCharacter: John is a marksman rather than a melee warrior, and all of the main Blacks that are after him are gunmen. He is a leader like his grandfather but not of a Crusader branch but a mercenary group.
* FriendlyRivalry: With Kanyenke.
-->'''Kanyenke:''' ''Too slow, John Black. You were faster once.''
-->'''John Black:''' ''And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.''
* HeroicSacrifice: [[spoiler:Since he gets cornered in the mountain by Warwick and his troops, he blows the mountain and dies in the process. Amelia, her granddaughter, mentions that he died as a hero.]]
* PrivateMilitaryContractors: He leads a company of these guys.
%%* {{Rummage Sale Reject|s}}
* TakingYouWithMe: In the climax of ''Ice'', [[spoiler:he takes with him Warwick's soldiers, most of the Circle's troops present in the mountains, and most of the Russian army with him]]. As Amelia said in the narration, he made a lot of enemies in life, [[spoiler:but he died as a hero]], and the Circle took a hit so hard that it took decades for them to recover.
[[/folder]]

[[folder:Stuart Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_stuart.png]]
[[caption-width-right:200:''"Nephew, you are paid to protect the colony."'']]

The only member of the Black family who appears in a campaign but isn't the main character of it. John's uncle, Morgan's forgotten son, and a keen businessman. Stuart has devoted his life to making money, eating well, and staying out of danger. An expert at navigating the murky political waters in England, he was recently sent to govern a new colony in the Americas, but found that he was unprepared for the harsh realities of the frontier. He has had to rely on John's band of mercenaries for protection.

He leads a small colony which has recently come under attack from the Natives, causing him to call for John's mercenaries, which kicks off ''Ice''.

Stuart attacks with his hands when he has to fight at all. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Stuart can collect Treasures, but is usually too scared to venture beyond his colony to find them. Stuart cannot build Trading Posts.

Voiced by Brian George.
----
!! Tropes related with him:
* GoodOldFisticuffs: He fights with his bare fists.
* InformedAbility: An apparent coward, in the first mission he's a playable character who can hold his own in a fight due to [[MightyGlacier his large pool of hit points]].
* SacrificialLamb: [[spoiler:He dies halfway into ''Ice''.]]
* TheSoCalledCoward: He's a total wimp in every manner imaginable and has nowhere ''near'' the esteem of the rest of his family. But he ''will'' fight for you if you order it, and it's implied that [[spoiler:he resisted the Circle's torture for a fair while before they finally killed him]].
-->'''John Black:''' ''Stuart may not be the commander my grandfather Morgan was, but if he thinks the colony is threatened, I believe him.''
* TheUnfavorite: Morgan's least favorite kid.
[[/folder]]

[[folder:Amelia Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_amelia.png]]
[[caption-width-right:200:''"The government will get its railroad, Major Cooper. Just keep my men alive. Then you can go back to fighting Mexicans or Seminoles or whatever it is you do."'']]

The protagonist of ''Steel'', and the narrator of all the campaigns in both ''III'' and ''The [=WarChiefs=]'', Amelia is the daughter of Nathanial Black, the granddaughter of John Black, and mother of Chayton Black. A determined, fiery young woman in her late twenties, and competitive industrialist, she hopes to make Falcon the first railroad company to lay track all the way to the west coast. All too familiar with the dangers of the frontier, Amelia is a crack shot, and her gun is never far from her hand.

She runs the Falcon Company as it falls on hard times following the expensive battles waged by her father. She seeks to regain some of the family fortune by building a railroad straight to the west coast, but gets caught up in the Mexican War. While helping to defend a fort, she meets a French woodsman named Pierre Beaumont, who promises her a cut of his claim to a gold mine in exchange for the cooperation and use of her workers and equipment. Little did she know of what lay in store for her...

Amelia fights chiefly with a shotgun. She has a lot of hitpoints and a special Double Barrel attack that she can use every couple of minutes. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Amelia can collect Treasures and build Trading Posts near Native settlements and Trade Routes.

Her husband is a Sioux, but he does not appear at all in any campaign, only being mentioned by her.

Voiced by Tasia Valenza.
[[hardline]]
!! Tropes related with her:
* ActionGirl: She is skilled with her gun.
* TheBusCameBack: She makes an appearance on "Shadow" in which she talks with her son Chayton.
* ContrastingSequelMainCharacter: All the other main Blacks were men, but she is a woman. Her main occupation is more of the leader of a railroad company rather than a general or a captain. She herself has the happiest ending.
* GrandmaWhatMassiveHotnessYouHave: Amelia's brief appearance in "Shadow" shows her to be grey-haired but otherwise good-looking. She casually mentions that Billy Holme might have made a pass at her.
* NarratorAllAlong: She is the narrator of the ''III'' and ''The Warchiefs'' campaigns.
%%* NiceHat
* RoaringRampageOfRevenge: What she seeks after [[spoiler:Cooper's death]].
* ShotgunsAreJustBetter: She fights with a shotgun, and has a special attack with it which has a damage area.
[[/folder]]

!!Their allies
[[folder:Sahin the Falcon]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_sahin.png]]
[[caption-width-right:200:''"We do not have to fight, Frenk. Do you never question foolish orders?"'']]

Sahin, known as the Falcon, is a high-ranking officer in the Ottoman army. Extremely intelligent and cultured, he is a wily adversary. An expert in the art of war, he inspires unmatched loyalty in his men. While he has sometimes underestimated the Knights of St. John in the past, he has won many battles for the Ottoman Empire. Sahin hopes to add the island of Malta to his long list of conquests, but he may have other motives there as well.

In ''Blood'', he led the Ottoman army which invaded the last bastion of the Knights of St. John. After he is repulsed by Morgan Black, he sets sail for the New World, in search of the Fountain of Youth.

Sahin attacks with a musket and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Sahin can collect Treasures, but cannot build Trading Posts.

Voiced by Brian George.
----
!! Tropes related with him:
* BackToBackBadasses: [[spoiler:Turns out he was GoodAllAlong, and he ends fighting alongside Morgan in the last mission]].
* BadassBeard: Shorter than Morgan's, but still is notable.
* BadassBoast: "I am Ottoman. I have more than you could possibly ever use"—about gunpowder.
* BadassBookworm: Knowledgeable about the world, talking reason to each and every character except for [[spoiler: The Chapter Master Alain Magnan, who would have had him killed immediately]] and providing exposition while still a strong fighting unit; apparently skilled in fencing, judging from his special attack and in-game art.
* TheCassandra: No one believes him, even when they should.
* EnemyMine: [[spoiler:He fights alongside Morgan in the final mission of ''Blood''.]]
* GoodAllAlong: It turns out that [[spoiler:he was a hero]].
* HeroAntagonist: [[spoiler:He's actually a good guy. He is fighting the Circle to prevent them of taking over the world.]]
* ImpossiblyCoolClothes: Among the finest combat-capable wear the Ottomans have to offer.
* IneffectualSympatheticVillain: ZigZagged. He exchanges insults with Morgan and although initially defeated, ultimately achieves the goal of his invasion, [[spoiler: which is finding the library set in stone, hidden in the caves of Malta]]. He then travels to the New World first and, [[spoiler: [[FridgeBrilliance apparently, unlike Morgan, doesn't need pirate charts]]]] — after which he complains [[BreakingTheFourthWall to himself]] and is easily defeated, with some of his men being slain, while others, [[spoiler: himself included, immediately end up captured by the Spanish treasure fleet to be eventually burned alive in Spain. He only escapes this fate by being rescued by Morgan, who happened to be raiding the treasure fleets at the time]]. He still proves to be a badass later on, though.
* TheMusketeer: He is able both in ranged attacks and hand attacks. He has a special attack with his sword.
* TheRival: Initially to Morgan, being his equivalent amongst the Ottomans.
* TheStoic: Never drops his composure [[spoiler: even upon capture]].
* RedBaron: Sahin "the Falcon".
* WalkingSpoiler: Sahin is a key element of the plot twist; he [[spoiler:has been protecting the water from the Circle]].
* WhatTheHellHero: He calls out Morgan for [[spoiler:blindly following Alain Magnan's orders]], before the reveal.
-->''"Open your eyes! The Circle wants the lake because they think it is the Fountain of Youth! All I have been trying to do is keep it out of the hands of the Circle! And [[spoiler:Alain Magnan!]]"''
[[/folder]]

[[folder:Elisabet "Lizzie" Ramsey]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_lizzie.png]]
[[caption-width-right:200:''"Oh, come now; you sent my best ships to the bottom. The least you can owe me is a little civility. Are you going after the treasure fleet?"'']]

The daughter of an English nobleman, Elisabet Ramsey fled her home at an early age rather than face an arranged marriage. The new colonies in the Caribbean offered her the freedom she sought, and more. Elisabet made a name for herself in the privateer fleets of the British and Dutch, and soon commanded her own pirate fleet, led by her flagship, Paris Burning. Flirtatious and cheerful, her lust for the finer things in life is often her undoing.

She first meets Morgan Black as he's making his way to the New World. After her band was defeated, she escapes with the remnants of her forces to Cuba, where she encounters Morgan again.

Lizzie attacks with a brace of pistols. She has a lot of hitpoints and has a special ranged attack that she can use every couple of minutes. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Lizzie can collect Treasures, but cannot build Trading Posts.

Voiced by Creator/JenniferHale.
----
!! Tropes related with her:
* ArrangedMarriage: She escaped from one in her backstory.
* BabiesEverAfter: It's implied by both the events after the Circle's defeat in ''Blood'' and by the narrator herself (Amelia) that she's the mother of Morgan's children. Several sources also tell that Lizzie kept with her two of them, while Morgan kept with him both Philippe and Stuart Black.
* CoolShip: "Paris Burning", a powerful galleon with unique black sails bearing Lizzie's emblem. It's named so for the city she hates the most. It can train Buccaneers.
* DeadpanSnarker: About the knights and their errands in the New World.
* DefeatMeansFriendship: The second time Lizzie and Morgan meet, Lizzie is willing to help Morgan... if he does heroic things in Havana.
* EnemyMine: She assists Morgan in the last two missions of ''Blood'' to get the Spanish treasure. All gets sunken.
* GunsAkimbo: She fights with a pair of pistols.
* GuysSmashGirlsShoot: When teaming up with Morgan, she uses her two pistols while Morgan uses his sword.
* MuggingTheMonster: Attacks a galleon and its convoy only to find out that it is full of crusaders from a military order that lately specializes in pirate hunting. She is [[DramaticallyMissingThePoint initially]] [[WrongGenreSavvy amused]].
* PirateGirl: She became the leader of a group of pirates to escape from an ArrangedMarriage.
* RoyalsWhoActuallyDoSomething: She has noble blood.
* RunawayFiance: She became a pirate to escape from an arranged marriage and to get freedom.
* ThePiratesWhoDontDoAnything: Averted. The Pirates are constantly interested in seizing gold.
[[/folder]]

[[folder:Kanyenke]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_kanyenke.png]]
[[caption-width-right:200:''"The British white men will pay at the hands of those Iroquois warriors."'']]

Kanyenke is an Iroquois warrior, and John Black's best friend; the two have faced many dangers together over the years. He is motivated by fierce protectiveness toward the members of his tribe, especially his younger sister Nonahkee. Not a big man, Kanyenke is deceptively strong and his reflexes are lighting-fast. A loyal ally, he always speaks the truth.

Kanyenke attacks with a bow and knife. He has a lot of hitpoints and a special ranged attack, Red Buffalo Arrow, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kanyenke can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* ArcherArchetype: The quiet and cool-headed archer; [[BlueOniRedOni and the blue oni to his friend's red]].
* BackToBackBadasses: Appears alongside John Black in all but one of the missions of the ''Ice'' campaign.
* BadassNative: He has a big line of sight and great ability with the bow and the knife.
%%* BashBrothers: With John Black.
* BigBrotherInstinct: He's very protective of Nonakhee, and only lets his friend John Black have something with her.
* BraidsOfAction: At his oldest, he has a pair of braids, since he let his hair grow fully.
* FriendlyRivalry: With Kanyenke.
-->'''Kanyenke:''' ''Too slow, John Black. You were faster once.''
-->'''John Black:''' ''And your eyes were better once. Your arrow missed the mark. My shot was the one that took him down.''
* MySisterIsOffLimits: Averted. John and Nonahkee think he would dislike their relationship, but he doesn't.
* {{Nephewism}}: He is the paternal figure of Nathaniel, since [[spoiler:John sacrificed his life to prevent the Russians from invading the Colonies]].
* OldRetainer: In ''Steel'' and ''Fire''. In the latter, he is still very skilled; he still has his wide line of sight and his hand attack is only slightly weaker.
* OlderAndWiser: In ''Steel'' and ''Fire'', he's older and more experienced, as his reservations about American government show.
* PutOnABus: In Nathaniel's act, he goes to his village and it's told offscreen that he supports the American.
* WalkingShirtlessScene: In his youth, he was always shirtless unless he had to deal with cold weathers. Zigzagged when he is with Nathaniel (his fighting model is shirtless, but otherwise he wears a white shirt) and fully ditched when he becomes old.
[[/folder]]

[[folder:Nonakhee]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_nonakhee.png]]
[[caption-width-right:200:''"[Warwick] sent his soldiers here, asking for you, promising silver and horses if we would turn you over to him. We sent him away."'']]

Nonahkee is the sister of Kanyenke and John Black's "unofficial" girlfriend. Soft-spoken and gentle, she has always been a calming influence on both her brother and John. Underestimated by her adversaries, her quiet demeanor masks a determined inner strength. With her knowledge of the medicinal properties of herbs, Nonahkee has mended John Black's wounds on more than one occasion.

Nonahkee attacks with a bow and knife. She has a lot of hitpoints and can heal nearby units like a Priest or Surgeon. If she falls in a fight, she collapses and has to regenerate enough health to be recovered by allies. Nonahkee can collect Treasures, but cannot build Trading Posts.

Voiced by Bettina Bush.
----
!! Tropes related with her:
%%* ArcherArchetype
* BadassNative: She is good at fighting, but not to the extent of his brother.
* DamselInDistress: Played straight in the second mission of ''Fire''. Downplayed in ''Ice'' as she is controllable and [[TheMedic can heal injured units]] that are with her.
%%* TheHeart
* TheMedic: She has a special skill to heal. It is mentioned she healed John more than once.
* PutOnABus: Twice. In the mainstream campaign, she is sent back to her village because the mission will be scary. In Nathaniel's act, she doesn't even participates in the combat and returns to her village after being rescued.
* UnderestimatingBadassery: It has happened to her, as shown in the history.
[[/folder]]

[[folder:Major Cooper]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_cooper.png]]
[[caption-width-right:200:''"The government's not convinced you can get this job done, Black. You're going to have to prove to us you can beat the other companies before you'll get the contract."'']]

Amelia's ally during most of ''Steel'', Cooper is a cavalry commander in the U.S. Army, a veteran of the frontier, and a career military officer. He has tangled with everyone from the Lakota to the Mexican army and has always come out on top. Cooper is everything an officer should be: brave, smart, and certain where his loyalties lie. His only flaw is a touch of overconfidence; he never admits he's made a mistake.

Cooper attacks with a pair of cavalry pistols and prefers to fight from horseback. He has the ability to train Hussars as if he were a moving Stable. Cooper has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Cooper can collect Treasures, but cannot build Trading Posts.

Voiced by James Hordan.
----
!! Tropes related with him:
%%* BadassBeard
%%* BadassMustache
* GunsAkimbo: Fights with a pair of cavalry pistols.
* MookMaker: He can train Hussars on the spot.
%%* MajorlyAwesome
* SuicidalOverconfidence: [[spoiler: He tries to stop Beaumont on his own, but does not prepare well and one of the white wolves kill him.]]
* TheCavalry: His soldiers in the second mission; himself quite literally, as a major in US Cavalry.
[[/folder]]

[[folder:Colonel[=/=]General George Washington]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_washington_colonel.png]]
[[caption-width-right:200:''"Warwick is a renegade. He ordered the attack on the natives without the authorization of the crown, and he'll answer for it."'']]
[[caption-width-right:200:[[labelnote:Click here to see him
"Shadows"]] - Introduced in ''The [=WarChiefs=]''.]]https://static.tvtropes.org/pmwiki/pub/images/aoe3_washington_general.png\\
''"Nathaniel, this war, this revolution... it's larger than any one man. I know Kuechler has wronged you personally, but your father's desire for revenge led him to his death."''[[/labelnote]]]]

The only U.S. President elected unanimously, George Washington was born
[=WarChiefs=]''
* [[Characters/AgeOfEmpiresIIITheAsianDynasties Japan, India, China]] - Introduced
in Virginia in 1732 to wealthy, land-owning parents. He served in the First Virginia Regiment (part of the British military) as a lieutenant colonel. While trying to drive the French out of Ohio Country, Washington set off a series of events that eventually ignited the Seven Years' War, also known as the French and Indian War. In 1759 he left the military, married, and settled back in Virginia with his wife and family. In later years Washington would go on to have a significant role in the founding of the United States of America.

As a general, Washington was greatly admired by those who served under him. Never one to remain on the sidelines, he led the charge into action time and time again. During the French and Indian War, Washington survived many battles, even having a horse shot out from under him on two occasions.

As commander in chief of the Continental army, Washington faced the great challenge of maintaining his troops’ morale during the bitter winter at Valley Forge.

Washington attacks with his officer's saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Washington can collect Treasures, but cannot build Trading Posts.

Washington appears twice in the game: as a Colonel in the British Army and ally of John Black and Kanyenke during ''III'', and as a General of the Continental Army, and Nathaniel's superior in ''Fire''.

Voiced by Daniel Riordan.
----
!! Tropes related with him:
* BigDamnHeroes:
** His navy makes an appearance fifteen minutes onto the "Great Lakes" mission.
** Makes his appearance at the last mission of ''Steel'' once Nathaniel clears the coasts of Yorktown from enemy towers.
* ColonelBadass: During ''III'' he assumes the role of Colonel, due to the colonies not undergoing independence from the British Kingdom.
* FourStarBadass: During ''Fire'' he assumes the role of General, as the campaign is set during the Independence Wars.
* HistoricalDomainCharacter: Needless to say, he was real.
* ReasonableAuthorityFigure: Towards Nathaniel Black, during ''Fire''. Washington advises Nathaniel in not taking his revenge too hard.
[[/folder]]

[[folder:Simon Bolívar]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_bolivar.png]]
[[caption-width-right:200:''"You'll never get past the Spanish. But... together we may be able to organize an assault. Help us rid ourselves of the Spanish and I will help you find your Frenchman."'']]

Simon Bolívar was born in Caracas, a Spanish town on the Caribbean in present-day Venezuela. He led soldiers and settlers in their revolt against Spain. He was called "the Liberator," and was responsible for leading the present-day nations of Bolivia, Colombia, Ecuador, Panamá, Perú, and Venezuela to freedom from Spain. In 1821 he was named president of Gran Colombia, but the fractious nations splintered apart, despite Bolívar's rash efforts to keep them together by declaring himself dictator in 1828. After a failed assassination attempt, and no real improvement in the stability of his rule, Bolívar resigned his presidency and died of tuberculosis in 1830.

Bolívar attacks with a rifle and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Bolívar can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* GameplayAllyImmortality: Though if he goes down in battle the advance will halt until he's healthy again.
* HistoricalDomainCharacter: UsefulNotes/SimonBolivar was a real figure.
* RebelLeader: He is fighting agaist the Spanish domain, just like his real life counterpart.
[[/folder]]

!!Their enemies
!!! The Circle of Ossus
A secret society with powerful roots in Europe who seek to conquer the New World and gain immortality.

* AncientConspiracy: The "Religion of the Circle", which the Circle of Ossus is implied to follow, is a common name for the ancient Celtic faith, or druids.
* BeardOfEvil: The Boneguards are the elite soldiers of this evil organization and have rather long beards.
* EliteMooks: The Mighty Glacier Boneguard, which come in melee and ranged versions.
* NGOSuperpower: Field large fleets, build stone fortresses in the New World and dominate the city of Havana.
* OmniscientCouncilOfVagueness: It's about as vague as is possible for the main antagonists of an entire game.

[[folder:'''Spoiler character''']]
!! Alain Magnan
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_alain.png]]
[[caption-width-right:200:''“You and your band of misfits will be wiped from the New World, Morgan!”'']]

Morgan's mentor and the commander of the Knights of St. John, Alain has devoted his whole life to the order. Though he can sometimes seem haughty and dismissive of his lessers, he is a superb tactician and an excellent horseman whose personal bravery in battle is unquestioned. Decades spent fighting his Ottoman foes have only strengthened Alain's resolve. Alain is a man of many secrets and seems to know what is going on in every corner of the world.

Initially Morgan's superior, he sends him to the New World in order to prevent the Ottoman Empire from obtaining the Fountain of Youth. His true colors, however, are eventually revealed, as Morgan makes quite the allies in the New World that help him open his eyes.

Alain attacks from horseback with a sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Alain cannot collect or build Trading Posts.
----
!! Tropes related with him:
* AmbitionIsEvil: Wants the FountainOfYouth for himself.
* BadassBeard: Has one, showing his status as a CoolOldGuy.
* CoolOldGuy: Was Morgan's mentor and the leader of the Knights of St. John.
* CoolSword: He's a cavalry swordsman.
* EvilAllAlong: He was the true BigBad of ''Blood''. [[BatmanGambit He manipulated Morgan and the Knights to get the water of the fountain.]]
* EvilMentor: A self-serving man who used Morgan to get immortality.
* GameplayAllyImmortality: In his earlier appearance. Averted later, because of the truth about him.
* TheMentor: Before he's revealed to be EvilAllAlong, that is.
* OldSoldier: He is old and a potent cavalry unit.
* PoliticallyIncorrectVillain: He treats the Incas, especially Chilche, as savages, and asks Morgan to kill them even if they have cooperated against the Spanish.
* TheReveal: He was a member of the Circle of Ossus.
* RunningBothSides: He led both the Knights of St. John and the Circle.
* TheStrategist: Stated to be a magnificent strategist. He tells Morgan how to control the Ottomans.
* UngratefulBastard: The Incas indirectly helped Alain against the Spanish obstacle, but Alain treats them as nothing more than savages and asks Morgan to kill them (which he doesn't).
* WalkingSpoiler: He keeps his "good guy" façade during almost the entirety of ''Blood''. It's only in the final mission that he reveals his true colors.
[[/folder]]

[[folder:Warwick]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_warwick.png]]
[[caption-width-right:200:''"You’re delaying the inevitable. The New World belongs to the Circle of Ossus now."'']]

The BigBad of ''Ice'', Warwick is an arrogant British nobleman who considers himself a refined gentleman, and looks down his nose at the colonists he was sent to govern. Uninterested in negotiations or diplomacy, he prefers to use force and intimidation to achieve his goals. Warwick's parents drowned under mysterious circumstances; it's rumored he may have had a hand in their demise.

Warwick prefers to fight with a sword, but is also known as a deadly shot with a rifle. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Warwick can collect Treasures, but cannot build Trading Posts.

Voiced by Neil Dickson.
----
!! Tropes related with him:
* AristocratsAreEvil: A British governor among the Colonies, though he prefers force and intimidation to diplomacy and subtlety.
* ContrastingSequelAntagonist: He is not a mentor or boss to the hero like Alain, but is still a rogue leader. Warwick is seen as not old, while Alain was an old soldier. Alain's membership in the Circle is hidden, but Warwick's antagonistic role is discovered far earlier.
* DecapitationPresentation: He shows [[spoiler:Stuart's]] body without the head, which was impaled in a lance and put near the rest of the body.
* KickTheDog: Attacks villages and colonies to capture John Black, who is away. When he sees that John isn't in Stuart's colony after all, he seizes the colony, [[spoiler:kidnapping Stuart Black in the process, only to later kill him,]] and attempts to burn Nonakhee's village to the ground.
* NonActionBigBad: Despite being the main antagonist of ''Ice'', he never appears on any mission of the campaign, not even as a playable unit.
* TheQuisling: He is exploiting the war between the French and the British [[spoiler:to deliver the territory to the Russians]].
* SelfMadeOrphan: In his backstory it's implied that he has something to do with the death of his parents.
* ThisCannotBe: He exclaims this when his stronghold in the mountains is destroyed.
[[/folder]]

[[folder:Pierre Beaumont]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_beaumont.png]]
[[caption-width-right:200:''"I claim this Spanish gold, and I will take anything else interesting I find in this old swamp."'']]

The trapper Pierre Beaumont's past is shrouded in mystery. His accent is French, but hard to place; is he from Quebec, Paris, or New Orleans? In any event, it has been many years since he was near a city - or a bathtub. Clever and bloodthirsty, Beaumont is deadly in a fight, wielding his twin knives with skill and precision.

In ''Steel'', he helps Amelia to defend a fortress from the Mexican armies while claiming to have a gold mine in the mountains. Having no means to mine it out himself, he offers Amelia a cut of the gold in exchange for the use of her equipment. With his sinister manner and fondness for knives, however, he's not as he appears...

Beaumont attacks with a pair of throwing knives that he can use to make surgical kills against almost any type of opponent. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Beaumont can collect Treasures, but cannot build Trading Posts.

Voiced by Daniel Riordan.
----
!! Tropes related with him:
* BadBoss: He threatened one of his men in mutilating him if he [[spoiler:didn't find the Spanish gold quickly.]]
--> ''"Find the Spanish gold quickly, or I will take more than fingers from you."''
* BadassBeard: He has a big beard which makes him look more threatening. He is really skilled with knifes.
* BeardOfEvil: His beard helps him look more scary.
* ContrastingSequelAntagonist: He is a FrenchJerk, unlike Alain and Warwick. He serves as a deceptive temporary ally, which contrasts him with Alain (who was unmasked in the latter acts) and Warwick (who was blatantly antagonistic). His [[KnifeNut preference of knifes]] is another difference with the horseback swordman Alain and the [[TheMusketeer pistol and sword Warkick]]. Beaumont was a prospector, not a rogue military leader.
* CardCarryingVillain: Appears in the second mission of ''Steel''... as an unplayable character. He's never playable across the campaign, so from the beginning it's clear that something's wrong about him.
--> ''"Pierre Beaumont is what I'm called. The Mexican army chased me all the way up here, and now we are trapped together, non? I will show you the way I like to kill."''
* EvilSmellsBad: He hasn't taken a bath for a long time.
* FrenchJerk: There is a lot of focus on his French origins and he often uses some French words. The chapter in which his true plans is revealed is called "Never Trust a French Prospector".
* KnifeNut: He is very skillful with knives, when he drops them or fights hand to hand.
* LightningBruiser: In-game. Despite only having a knife, he has high damage, and can take a massive beating in return. He can tear through a small army by himself. And if you manage to put him down and his forces rescue him, he'll immediately get back up with a good portion of his health back. [[RealityEnsues Since he's only one man with a knife, though, he can't attack large forces all at once, and can't stop a large enough force before they defeat his fortress in the last mission]].
* ObviouslyEvil: He has very sinister looks.
* {{Sadist}}: He told Amelia that he would show her how does he like to kill while posing as an ally.
* SmugSnake: He's always certain that his traps and soldiers will be able to kill Amelia. They never do.
* TrashTalk:
--> ''"Your soldiers raise a stench worse than this pathetic bog."''
* VillainousBreakdown: When the battle is brought to the Circle's main fortress at the Havana:
--> ''"So, Havana has turned against us. Fine ... you will die alongside Amelia Black!"''
[[/folder]]

!!! Other
[[folder:Francisco Juan Delgado de Leon]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_delgado.png]]
[[caption-width-right:200:''"My treasure fleet will be stopping in la Florida. Water from this lake of yours will make me a rich man when I return to Spain."'']]

Francisco Juan Delgado de Leon was second in command on an expedition to Yucatan from Cuba under Pedro de Alvarado. His successes under Alvarado earned him royal permission to participate in the conquest of the Aztec. He received a ship, a complement of rodeleros, crossbowmen, and the goal of plundering the New World for personal and political gain.

He appears in ''Blood'' wanting the native tribes' treasures for himself and the Spanish Empire. He's offed for good in the penultimate mission of the campaign.

Delgado attacks with a rifle and sword. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Delgado can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* BeardOfEvil: A smaller beard, but a greedy villain.
* HistoricalDomainCharacter: Albeit rather uncommon, such a conquistador really existed. His adventures in the game are completely fictional, though.
* OneHitKill: Can kill most soldiers with a single hit.
* LoneWolfBoss: One of the few named enemies of ''III'' who's not affiliated to the Circle of Ossus.
%%* NiceHat: His helmet.
[[/folder]]

!Introduced in ''Age Of Empires III: The Warchiefs''
!!The Black family
[[folder:Nathaniel Black]]
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/Flagnathaniel_3783.jpg]]
[[caption-width-right:237:''"General Washington, my father gave his life to protect the colonies. I would do the same, without hesitation."'']]

The half-Iroquois son of John Black and Nonahkee and the protagonist of ''Fire'', Nathaniel was raised by his mother and his uncle Kanyenke. He helped unite several Iroquois villages into a confederation of shared interests and economy, but the rising conflict between the American colonists and the British forces led him and other Iroquois, to choose sides. He sides with the colonists when the [[UsefulNotes/TheAmericanRevolution revolutionary war breaks out]], and helps General Washington in the Independence Wars. Nathaniel devotes a great deal of his time (and his family's fortune) for the cause and is eventually memorialized for his efforts, but this eventually leads to the fortune of the Black family waning out, leading to his daughter Amelia to make an effort to recover it.

Nathaniel attacks with a rifle and tomahawk. He has a lot of hitpoints and two special ranged attacks, Hawkeye Attack and Eagle Eye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Nathaniel can collect Treasures and build Trading Posts near Native settlements and Trade Routes.
----
!! Tropes related with him:
* BadassNative: He, a half Iroquois warrior, was part of the Independence war.
* GoodParents: Amelia Black said that Nathaniel was one to her.
* ItsPersonal: Kuechler kidnaps Nonahkee, driving Nathaniel to act with bloody vengeance through the war.
* SomeoneToRememberHimBy: In the original game, his purpose is basically to allow the Black family to continue after John's HeroicSacrifice.
* RichesToRags: He wasted the fortune given by the British as a reward to his father's HeroicSacrifice in the Independence war, building the fortresses in Saratoga and supplying the troops at Valley Forge. Later, he was given a reward by the American Government because of his contribution to the Independence War. He used that reward to create the Falcon Company, a railroad company, but he wasn't a businessman, thus all the money was spent and said company almost got bankrupted.
[[/folder]]

[[folder:Chayton Black]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ChaytonBlack_6421.jpg]]
[[caption-width-right:200:''"The bandits were after the gold, but the Sioux... this is their land. We shouldn't be here."'']]

Nathaniel's half-Lakota grandson and Amelia's half-Sioux son, and the protagonist of ''Shadow'', Chayton Black seems to have inherited his family's tendency to wind up smack dab in the middle of opposing forces. When gold is discovered in the Black Hills, tensions between the Sioux Nation and settlers erupt. Against a backdrop of greed, fear, and prejudice, Chayton discovers that taking the convenient side can cost everything - even his own identity.

Chayton attacks with a rifle and saber. He has a lot of hitpoints and two special ranged attacks, Hawkeye Attack and Eagle Eye, that he can use once every couple of minutes. If he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chayton can collect Treasures and build Trading Posts near Native settlements and Trade Routes.
----
!! Tropes related with him:
* BadassNative: He's part Iroquois, part Sioux, and has the Black family's blood in his veins. He is also a powerful warrior.
* ContrastingSequelMainCharacter: He is half-native like his grandfather Nathaniel, but he got his native side from a Lakota man, while Nathaniel got his Iroquois side from his mother. A crucial difference between them is that Nathaniel goes from fighting just among Natives to fight for United States, while Chayton eventually fights against United States and joins the Sioux. Nathaniel was raised in a native village, while Chayton was raised with his American mother.
* FaceOfAThug: His face can be intimidating, but he is a hero.
* GoingNative: He joins [[spoiler:the Sioux. He later changes his attire to a Sioux attire, only keeping his cape. He paints a hand in his face, wears feathers in his hair and forgoes almost all his clothing. His in-game character's language changes to the Lakota one, too.]] At the ending, his fate is uncertain, since Amelia has not seen him ever since.
* HeelRealization: He is not a villain, but he comes to this reaction when Holme orders him to destroy a village.
* MovesetClone: He has the same moves and special attacks of his grandfather.
* MyGodWhatHaveIDone: Finally comes to the realization that he's been [[spoiler:helping Holme murder innocent Sioux for Holme's personal gain,]] and thenceforth resolves to correct his mistake by tearing down the fort he just helped build.
* NeverHurtAnInnocent: He is against hurting innocent people, which makes still being friends with [[spoiler:Holme]] impossible.
* OddFriendship: He has this kind of friendship with Crazy Horse, as he was the CEO of a railroad company, and Crazy Horse has been fighting the U.S all his life.
* ScrewTheMoneyIHaveRules: Given that destroying an entire regiment is outright treason, he promptly loses all his wealth. However, he defected for a very good reason.
* SignificantWardrobeShift: He loses most of his clothing in favor of looking [[spoiler:more native]].
* TribalFacePaint: He paints a hand in his face since [[spoiler:he joins the Sioux.]]
* WithUsOrAgainstUs: After [[spoiler:Holme's death]], Custer decides that the time for negotiation with the Sioux is over, and that Chayton will have to side with either the Americans or with the Sioux. [[spoiler:He chooses to stay with the Sioux]].
[[/folder]]

!!Their enemies
[[folder:Col. Sven Kuechler]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_kuechler.png]]
[[caption-width-right:200:''"Do not mistake me for some soft Englishman. You may know how to make war against your own kind, but you face Hessians now."'']]

Leader of the Hessians hired by the British during UsefulNotes/TheAmericanRevolution, Colonel Sven Kuechler prides himself on his strict adherence to Hessian military virtues. Discipline. Obedience. Ruthlessness. There's nothing "soft" about Kuechler's leadership. His job is to extinguish this traitorous rebellion firmly and decisively. And none shall stand in his way for long.

In ''Fire'', he raids an Iroquois encampment and captures Nonakhee, resulting in [[ItsPersonal a grudge from Nathaniel]] that eventually leads both of them to be involved in the Revolution.

Colonel Kuechler attacks with his officer's saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. The Colonel can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
%%* AmbitionIsEvil
* ArchEnemies: He is a recurring enemy of Nathaniel.
* MovesetClone: Stands like Delgado, attacks with a sword like Delgado and is as lethal as Delgado.
%%* NiceHat
* OneHitKill: Can kill most units with one hit of his sword and can [[HeroKiller incapacitate]] [[TheWorfEffect George Washington]] with just three swings.
* PlotIrrelevantVillain: Although he is allied with the British, he is not the central problem. The actual problem is the American Independence War.
%%* SenselessSacrifice: An evil version of this: during the Battle of Morristown, after his raid upon the Capitol is frustrated, he appears in person to finish the job. The mission ends with him dying.
[[/folder]]

[[folder:William Holme]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_holme.png]]
[[caption-width-right:200:''"Their blood's the same color. It's gold that matters, kid. Only gold."'']]

Sworn to preserve and protect, Sheriff Holme sees this territory as a land of conflict and opportunity. He's a survivor - a tour of duty during the Civil War has given him a gruff, sometimes jesting, view of life. With his long-time friend Chayton by his side, Holme is not a man to let events simply unfold for themselves.

Billy Holme attacks with a pistol. He has the ability to train a posse of Renegados as if he were a moving Saloon. Holme has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Holme can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* AmbitionIsEvil: He wanted to [[spoiler:get the gold from Sioux terrains]]. He has no problem on [[spoiler:killing them for getting that, even if they are innocent]].
* BadassLongcoat: He wears a long black coat and is a grizzled war veteran.
* BigBadFriend: [[spoiler: He uses Chayton for his own ends and turns on him the moment he can no longer manipulate him.]]
* ContrastingSequelAntagonist: He is more involved in the plot than [[PlotIrrelevantVillain Kuechler]]. Holme reuses the HiddenVillain trope of Alain Magnan, while Kuechler was blatantly evil like Warwick. Kuechler was a leader of a mercenary army, while Holme was a sheriff working for United States.
* DoUntoOthersBeforeTheyDoUntoUs: How he tries to justify giving the order to massacre an entire village full of women and children, in that they will do something later. Chayton doesn't take it.
* DirtyCop: Given that he is a sheriff, and Holme calls himself the official representative of the law, the amount of illegal acts he commits makes this a given.
* DisneyVillainDeath: [[spoiler: He falls to his death after trying to shoot Chayton.]]
%%* GameplayAllyImmortality
* {{Greed}}: [[spoiler: He is never satisfied with the amount of gold he has to mine and is willing to murder to get more even though he's probably already filthy rich. He actually foreshadows it when he states it is greed since everyone wants the gold.]]
* HiddenVillain: [[spoiler: Of the ''Shadow'' arc, as he [[ManipulativeBastard manipulates]] Chayton into murdering innocent natives and ultimately ends up causing the conflict between them and the U.S. Army. All because he's a [[{{Greed}} greedy]] sack of shit.]]
* {{Hypocrite}}: He calls himself the representation of the law. He later winds up creating a small army of renegade outlaws to save him from Chayton's wrath.
* IntergenerationalFriendship: With Chayton. [[spoiler: It might have been genuine at first, but by the time they meet up again, Billy just sees Chayton as a means to make more money and tries to kill him when Chayton refuses to obey him any further.]]
* MookMaker: He can train Pistoleros.
%%* NiceHat
* OldSoldier: He's a veteran of the American Civil War and acts like a mentor to the younger Chayton [[spoiler:until Chayton sees Holme as the greedy bastard he is]].
* PoisonousFriend: [[spoiler: So much so that the 'friend' part is debatable.]]
* PoliticallyIncorrectVillain: Initially subverts this, then plays it straight when he starts calling Crazy Horse Chayton's old pal despite Chayton having never met the Sioux leader. He later makes comments about Chayton himself after he turns on him. On the other hand, when asked by Chayton, Holme admits that [[spoiler:if the Sioux lands had belonged to the settlers, he would have killed them as cold-heartedly to claim the gold]].
* TooDumbToLive: [[spoiler:He ends up cornered by his ex-partner Chayton Black and chooses to back into a cliff face surrounded by TNT. After talking for a bit, Holme attempts a QuickDraw shot on Chayton, forgetting that A) his gun was at his back while Chayton had his at his side and B) Native Tribes have a quick reaction time and Chayton was half Sioux. You can guess how it ends]].
* WalkingSpoiler: Revealing his intentions would immediately reveal most of the conclusion.
* WithUsOrAgainstUs: He utters this trope word for word when Chayton turns on him, realizing that Chayton has seen through his schemes.
[[/folder]]

[[folder:General George Armstrong Custer]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_custer.png]]
[[caption-width-right:200:''"The time for talking is over, Mr. Black. The Indians are ready to fight, and so am I. Are you white, or Indian? You can't sit on the fence any longer."'']]

Impulsive. Proud. Witty. Tragic. While he'll always be remembered for that fateful day at the Little Big Horn, Custer's life was paradoxical. A fierce warrior who thrived on conflict; a devoted husband adored by his wife; a failed leader who led his men to destruction.

Custer clearly loved the western frontier and reveled in his role in shaping it. Nevertheless, as with any historical figure, the drama of his life and its final act remain clouded in legend.

General Custer attacks with his officer’s saber. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Custer cannot collect Treasures or build Trading Posts.
----
!! Tropes related with him:
* AntiVillain: Unlike other antagonists, he has no maliciousness on [[spoiler:leading an attack on the Sioux]].
* BadassMustache: His big mustache.
* BigBad: Is built up to be this. [[spoiler: He isn't, it's Holme.]]
* DeadHandShot: In the final video, his hand is shown falling to the floor, representing his death.
* ForegoneConclusion: The final battle in ''Shadow'' is the Battle of Little Bighorn. [[SenselessSacrifice It doesn't end well for him.]]
* GoodParents: According to the story, he was a loving father.
* HistoricalDomainCharacter: Naturally.
* HonorBeforeReason: He insists on attacking the Sioux despite all.
%%* LawfulStupid
%%* NiceHat
* PunchClockVillain: He's arrogant, patronizing, and kind of racist, but he's just as much a victim of [[spoiler:Holme's manipulations]] as anyone and seems to want to solve the conflict without any violence, at least initially.
* SuicidalOverconfidence: A wiser general, on seeing that most or all of his auxiliary forces and supplies had been compromised, might have chosen a means of attack other than a straight cavalry charge against the Sioux.
[[/folder]]

!Introduced in ''Age Of Empires III: The
''The Asian Dynasties''
!!Japan
The Japanese characters in-game are generally
%% * [[Characters/AgeOfEmpiresIIIAIOpponents AI personalities]] from the pre-Meiji Sengoku period, so their names follow the surname-first Oriental order.

[[folder:General Sakuma Kichiro]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_kichiro.png]]
[[caption-width-right:200:''"My loyalty will not falter, tono. No matter what awaits."'']]

Orphaned at the age of six-years-old, Kichiro was fortunate to be taken in by the powerful daimyo, Tokugawa Ieyasu of Kant&oang; province. He was raised by the members of the Tokugawa clan’s household staff and always under the watchful eye of Ieyasu himself.

When Kichiro reached the still young age of fifteen, Ieyasu bestowed upon him the rank of general despite his complete lack of military experience and family name or title. This practice was not unheard of at the time, and many attribute the decision to Tokugawa’s faith in the young boy’s emerging abilities, as well as a desire to directly indoctrinate him with his militaristic ideologies. These ideologies have come into sharp focus with the death of Toyotomi Hideyoshi, the daimyo that consolidated all of Japan’s myriad clans under unified rule. Prepared to make a single, decisive grab at power, Tokugawa has sent his armies out into battle under the command of the passionate Kichiro, who is eager to make his adoptive master proud.

What he doesn’t know is that the story of his past is a lie, and that Ieyasu is more responsible for the deaths of Kichiro’s parents than he would ever admit.

Kichiro attacks with a bow. He has a special attack, Seven Spears, that causes his attacks to hit with devastating damage. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kichiro can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.
----
!! Tropes related with him:
%%* ArcherArchetype
* FlechetteStorm: His special attack.
%%* GameplayAllyImmortality
* MyMasterRightOrWrong: He remains faithful to Tokugawa [[spoiler:even when he learnt that he is not a saint.]]
* NumberTwo: He is the second most important warrior to Tokugawa.
* ParentalAbandonment: His parents were killed by [[spoiler:his master]]. But he doesn't know this until near the end of the Japanese campaign.
%%* ProudWarriorRaceGuy
%%* {{Samurai}}
* SmokeOut: He has the power to create a smokescreen for himself and teleport to the destinations building.
[[/folder]]

[[folder:Shogun Tokugawa Ieyasu]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_tokugawa.png]]
[[caption-width-right:200:''"Crush this threat, swiftly and fatally. You cannot breathe when there is a sword at your throat."'']]

Tokugawa Ieyasu has spent his life making the most of complicated situations, and in doing so he has become Japan’s most feared and unpredictable opportunist. After many years of preying on the weak and taking advantage of shifting alliances, Ieyasu receded into the background as other clans began final campaigns to compete for total power of Japan. During this time, Ieyasu spent his years of peace preparing a strategy in which to usurp the power of the victor, whoever it might be.

In the end, Ieyasu’s rival Toyotomi Hideyoshi destroyed all his enemies and became the undisputed ruler and unifier of Japan. Still, Ieyasu waited.

With Toyotomi’s death in 1598, Tokugawa chose to move forward with his campaign to seize control. Ieyasu chose Kichiro to leads his armies because of the boy’s unshakable loyalty to his master. The young Kichiro was raised believing he was taken in by the daimyo as an orphan, when in fact he was orphaned by the daimyo himself. It was Ieyasu who, after declaring victory over a Sakuma clan uprising, ordered the deaths of the Sakuma daimyo and his wife. Only afterwards did he realize that the couple had a child, a six-year-old boy named Kichiro.

Tokugawa attacks with a sword. He can occasionally decapitate his enemy with a single strike. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Tokugawa is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Tokugawa can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* HistoricalDomainCharacter: He's based on the real Ieyasu Tokugawa. He's even the japanese AI player, should the player face a Japanese civilization.
* MookMaker: As the shogun unit, he can summon hordes of soldiers, essentially making him a mobile Barracks.
* WarriorPoet: Many of his lines, both in the campaign and as an AI player in
the Skirmish/Deathmatch mode, have a lot of eloquence and poetry on them.
* WithUsOrAgainstUs: A friendlier example, as one of the lessons he wants Kichiro to learn:
--> ''"Remember, Kichiro. There will come a time when you will have to choose between your own ambition and the ambition of your master."''
[[/folder]]

[[folder:Daimyo Torii Mototada]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_mototada.png]]
[[caption-width-right:200:''"You should not question the master, Kichiro. Obedience means nothing if it is not absolute."'']]

Daimyo Torii Mototada has known Ieyasu since they were small children, and his family has served the Tokugawa clan for generations. His affable personality hides a serious and focused military mind. On many occasions, Mototada has fought alongside Ieyasu in battle, acting as wise counsel to the younger man despite his subservience.

As the battle between the Tokugawa armies and the Toyotomi loyalists looms, Mototada has been asked to once again answer his master’s call. Summoned to the field of battle, Mototada gives the young General Kichiro guidance, and over the course of the war becomes attached to the boy. This relationship ends abruptly when the enemy’s armies set out to seize Fushimi Castle, Mototada’s seat of power. Mototada answers the call one last time.

In the fierce battle that follows, Mototada succeeds in stalling the advancing army and buying his master valuable time to prepare for the pivotal battle of Sekigahara. As Mototada’s commits ritual suicide at battle’s end, he does so in the name of his master, Ieyasu.

Mototada attacks with a sword. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Mototada is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Mototada can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* DeadpanSnarker: After being wounded in a previous mission:
--> ''"It is nothing. I still have a head, which is more than I can say for my enemy."''
* DrivenToSuicide: Commits seppuku after his castle is raided by Daimyo Ishida Mitsunari's forces.
--> ''"Heed my words. I have chosen to make a stand within my castle and to die a quick death. It would be easy to escape, and to run from death, but that is not the way of the warrior. To sacrifice your life for your master is an unchanging principle. In that way it is truth."''
%%* HistoricalDomainCharacter
* LastStand: His last appearance takes place on the "Last Stand at Fushimi" mission, after which he commits [[DrivenToSuicide seppuku]].
* TheMentor: While Tokugawa's role in the campaign is more of a straightforward leader, Mototada fills better the role of an advisor for Kichiro.
* MookMaker: As a daimyo, he can create several class of soldiers.
* {{Seppuku}}: Instead of dying in battle, he chose to die in this way.
[[/folder]]

[[folder:Other daimyo and generals]]
Along with Ieyasu and Mototada, several other Sengoku era daimyo are available.
----
!! Tropes related with them:
%%* HistoricalDomainCharacter
* MookMaker: As daimyo, they can create several class of soldiers, making them mobile barracks.
[[/folder]]

!!China
[[folder:Captain Jian Huang]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_huang.png]]
[[caption-width-right:200:''"Not all of us were born into royalty, Admiral. I was raised one of these "animals"."'']]

In a strange twist of fate, Huang’s upbringing somewhat mirrors that of his naval superior, Admiral Zheng He. Like the admiral, Huang was born into a poor ethnic Hui (Chinese Muslims) family in Yunnan Province, a region of Southwest China. At a young age, he was taken into the household retinue of a wealthy lord. Working as a servant, Huang quickly found favor with his lord and gained reputation as being tenacious but fair.

At the age of twenty, Huang was assigned to the retinue of Zheng He, and was placed in charge of overseeing the loading and preparation of some of the early treasure expeditions between 1413 and 1420. After more than twenty years behind the scenes, Huang was finally promoted to captain in the proposed Sixth Voyage scheduled to depart in 1421.

As one more test of his patience and willingness to make the most of a challenging situation, Huang was given command of a ship in the fleet of Admiral Jinhai, a young, cocky member of the imperial family. Once again, Huang had to muster his patience in order to work with the young admiral. Luckily, Huang has made a career out of finding creative ways to solve difficult problems. From the time they first meet, Huang is suspicious of his commander, a suspicion that proves well founded.

Captain Huang attacks with a bow and a sword. He has a special explosive attack called Heavenly Fire. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Huang can collect Treasure and build Trading Posts near native Settlements and Trade Routes.
----
!! Tropes related with him:
* BadassBeard: He has a black, short one. He is also good with bombs and his normal weapons.
* ContrastingSequelMainCharacter: Obviously his nationality is different to Kichiro's. Huang is an archer, but a foot one, and a grenadier. While Huang works for Jinhai, he distrusts him, while Kichiro was unfailingly loyal to Tokugawa even after [[spoiler:learning Tokugawa murdered his parents to take him as his man]]. Kichiro never went to America, let alone faced Aztecs.
* NewPowersAsThePlotDemands: In one mission ("A Rescue In The Wilderness"), and one mission only, he gets a special attack that clears big bunched of trees. It doesn't do a lot of damage to units, though.
* ProperlyParanoid: He is distrustful of [[spoiler:Jinhai]], and his suspicions are proven right after [[spoiler:he is a massive traitor]].
--> ''"I never thought you would stoop to something as common as mutiny, [[spoiler:Jinhai]]. (...) You hoped to plunder the riches of the fleet in India. Only you were defeated by a lowly crew of peasants and sailors. (...) You may not be as cowardly as I predicted, but you are much more foolish. The emperor will hear of your treachery."''
[[/folder]]

[[folder:Lao Chen]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_chen.png]]
[[caption-width-right:200:''"Gulls fill the sky, the sea goddess must watch over us. One cannot sail too far without hitting something, Captain."'']]

Chen sees the world as it is, and he has no use for the posturing of imperial families or the grand ambitions of an emperor. Having spent his whole life as a fisherman and occasional maritime mercenary in and around Fujian Province, Chen knows that life is often like a voyage, meaning that more often than not you are at the mercy of factors out of your control.

Chen was recruited for the treasure fleet because of his years of experience, as well as his ability to convince many other local Fuzhou sailors and laborers to contribute their manpower. His reputation as a respected and hardened seaman holds much sway in the region. Much to his surprise, Chen develops an interest in the voyages of the treasure fleet. This happens when he finds friendship with Captain Huang, a long-time military man who is undertaking his maiden voyage as a commander. A huge factor in their relationship is the presence of the young and spoiled Admiral Jinhai, who constantly insults those around him. The admiral’s conceit works to polarize the two older men against him. While Huang, as captain, must remain serious and responsible, it is up to Chen to voice his frustrations for both men, often to humorous effect.

Chen attacks with his bare fists. His powerful Anchor Fist attack can knock multiple enemies right off their feet. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chen can collect Treasures, but cannot build Trading Posts.

Voiced by Creator/DavidSobolov.
----
!! Tropes related with him:
* BackToBackBadasses: In the entirety of the China campaign, the player is always controlling him and Huang.
%%* BadassBeard
%%* BadassMustache
* BaldOfAwesome: He is bald and very strong.
* CombatPragmatist: See his fighting animations: punches, stomps...
* DeadpanSnarker: Hints this during the first missions. Revels on this during the American missions:
--> ''"The Admiral has always plotted his own course. Wherever he leads us, it appears we will brave a storm before our arrival."''
--> ''"Speaking of pathetic, have you seen the Admiral?"''
* EstablishingCharacterMoment: An old sailor with plenty of experience who distrusts Jinhai from the very beginning. [[spoiler:He's eventually proven right]].
--> ''"I am Lao Chen. A lifetime at sea has left me stinking of fish. If it floats, I have crewed it. The fleet will sail on to glory, without question. But beware the Admiral. I am not the only one around here who stinks."''
* GameplayAllyImmortality: As per the game's standards. Depleting his (regenerative) health bar only debilitates him.
* GoodOldFisticuffs: He fights barehanded. His special attack consists on a very potent punch.
* MadeOfIron: Boasts an absurd 0.80 melee resist, second only to the cheat unit The Tommynator, all while [[WoodenShipsAndIronMen barechested]].
* MegatonPunch: His Anchor Fist special attack is capable of killing elephants and sinking ''ships''. Enemy infantry in a cone before him is thrown like ragdolls.
* TheLancer: To Huang. They spend the entirety of the China campaign together and Huang Xian usually listens to everything he has to say.
* {{Shoryuken}}: His Anchor Punch attack.
* ThisIsReality: He sees the world as it is.
--> ''"Decisions make a great man, Captain. Not family, not wealth."''
* WalkingShirtlessScene: He is shirtless during all the campaign. It may have to do with his work.
[[/folder]]

[[folder:Admiral Wang Jinhai]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_jinhai.png]]
[[caption-width-right:200:''"I have already had my fill with crowded ports and foreigners. I crave conquest. I crave glory."'']]

Jinhai was born into power as the nephew of the newly risen emperor of the Middle Kingdom (China), Zhu Di. This placed him in a position of unique importance. At the time of Jinhai’s birth, Zhu Di was warring against his other, older nephew for control of the Chinese throne. This combination family dispute and power struggle ended in 1402, when Zhu Di and his armies marched on his nephew’s city and ended the man’s short reign as emperor. To avoid any further challenges for power from within his own family, the newly crowned Zhu Di provided his new infant nephew, Jinhai, with everything the boy could ever want. From a tender age, nothing was ever denied him.

This privilege eventually led to numerous honorary military positions that were not befitting Jinhai’s age or experience. Such constant pampering has left Jinhai with strong delusions of importance, and an inflated sense of self-worth. Most recently, after having only traveled on two earlier voyages as a captain, Jinhai has been elevated to the rank of admiral and placed in command of one of Zheng He’s treasure fleets, along with other more qualified admirals, such as Hong Boa, Zhou Wen, and Yang Qing. Jinhai sees this command as a great opportunity to pursue his own interests and get out from under his uncle’s control.

Jinhai attacks with a bow. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies.

Voiced by Creator/AndrewKishino.
----
!! Tropes related with him:
* AmbitionIsEvil: His lust for conquests eventually leads him to [[spoiler:betray his own fleet]].
* ArcherArchetype: In-game fights with an arc.
* BadBoss: Treats his subordinates as little than nothing.
* BadassLongcoat: Sans the Badass part, he's a coward.
* ContrastingSequelAntagonist: A full traitor to his nation, unlike Tokugawa.
* GameplayAllyImmortality: Cannot be killed, and can regenerate his own HP.
* HypocriticalHumor: In the first cutscene of the China campaign.
--> ''"You know as well as I do that the Emperor is a pompened old fool."''
* {{Jerkass}}: He mistreats all his subordinates and is an insufferable person.
* LoopholeAbuse: He tries to do this before [[spoiler:the final mission]]:
--> ''"It is not mutiny when you are the Admiral!"''
* NoCelebritiesWereHarmed: Basically a more evil version of Admiral Zheng He.
* ObviouslyEvil: His face gives the impression of an asshole, which he is.
* RichBitch: Male example. He is insufferable and bratty, so [[ZeroPercentApprovalRating the characters hate him.]]
* SpoiledBrat: As a child, he was given all kinds of honors and titles to prevent him from becoming a rebel and dethrone his father.
[[/folder]]

!India
[[folder:Lt. Nanib Sahir]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_nanib.png]]
[[caption-width-right:200:''"I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more."'']]
Nanib’s story is like those of most of his sepoy comrades. He was born into a high caste always knowing a world where the British East India Company held influence over the kingdoms of India and surrounding nations.

What sets Nanib apart from the other soldiers in his brigade is that he is the only man who chooses to act out against his superiors, taking up arms against Colonel George Edwardson, under whom he has served for more than two years. By making this decision, Nanib finds himself the reluctant commander of an army of traitorous Company soldiers bent on revenge against their British officers.

Of course, the soft-spoken and patient Nanib does not have the warlike instincts expected of a general, and thus he questions his right to lead. Luckily for him, there is a man who perfectly embodies all of Nanib’s resentment towards the Company and its oppression: Colonel George Edwardson. When Nanib recalls the colonel’s many acts of ruthlessness and racism, he finds a purpose for what he is doing. The shy, cautious soldier takes on the role of sepoy general in order to rid India of all the Edwardsons that have plagued it for more than two centuries.

Nanib attacks with a rifle. He has two special abilities, one that inspires those around him into a patriotic fervor, and one that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Nanib can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.
----
!! Tropes related with him:
* AgainstMyReligion: His beliefs are unclear, but he [[spoiler:defected because Edwardson wanted him to use rifles with pork fat.]]
* BadassMustache: He has a short one.
* TheCaptain: Of the Sepoy forces under Colonel Edwardson's command [[spoiler:and during the Sepoy Revolt.]]
--> '''Nanib:''' ''The Shah is a captive of the Company. How does he expect to lead us from deep within a prison cell?''
--> '''Pravar:''' ''It is simple. We will turn our rage on Delhi and free him.''
--> '''Nanib:''' ''If it is the will of the people, then I am at their command.''
* ContrastingSequelMainCharacter: He is set in an Independence war rather than a war to show the grandiosity of a leader or a secret travel. He also turns on his authority figure while Kichiro [[UndyingLoyalty never did]] and it was Huang who was betrayed by his authority figure.
* {{Expy}}: His story is very similar to that of Chayton Black.
* GameplayAllyImmortality: Cannot be killed, and can regenerate his own HP.
* HeelFaceTurn: Pulls one after [[spoiler:Edwardson obligates him to use the Enfield rifles, which had coverings of beef and pork fat, something which went against Nanib's (and the rest's) beliefs]]. [[TurnedAgainstTheirMasters That was enough for Nanib to defect.]]
* HeelRealization: He was already fed up with the British East India Company's treat of the Indian citizens.
* TheLancer: To Colonel Edwardson [[spoiler:until the Sepoy Revolt.]]
* NoCelebritiesWereHarmed: If his name is anything to go by, he's a thinly disguised expy of Nana Sahib.
* TheQuisling: Considered this by the rebels at the beginning of the campaign.
* RebelLeader: Commands the Sepoy Revolt after defecting from the BEIC forces.
--> '''Pravar:''' ''Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun.''
--> '''Nanib:''' ''But we are an army without a leader.''
--> '''Pravar:''' ''You will be our general now, Nanib.''
--> '''Nanib:''' ''I never asked to be a general. I am a lieutenant in a nonexistent army, nothing more.''
* RousingSpeech: At the beginning of the "Company Confrontation" mission:
--> ''"The Company has treated this country like property and the people like trespassers. But our liberation begins here."''
* WorldOfCardboardSpeech: After finally burning the British East India Company to the ground:
--> ''"I learned much from you, Colonel. But it is clear that you learned nothing from me. Your Company may have the ability to set fire to a village, a home, but no company will ever set fire to a man's soul. You cannot fight such passion. Not with money. Not with guns. Not with men."''
[[/folder]]

[[folder:Colonel George Edwardson]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_edwardson.png]]
[[caption-width-right:200:''"The British East India Company has ruled India for one hundred years. I sincerely doubt that a few dyspeptic sepoy are going to change that. If ever you need reminding of who rules this nation, simply look to the rooftops."'']]

After several failed careers, one in law and one in politics, George Edwardson chose to study military history and the art of war, following in the footsteps of his older brother Percy. Interested only in active service, Edwardson traveled to India, where he commanded an army of native sepoys and British troops in the service of the British East India Company.

His campaigns during the Company’s important annexation of Punjab in 1849 cemented Edwardson’s reputation as a decisive and courageous field commander. With regards to his attitudes towards the Indian population, Edwardson suffered a passionate and radical shift in ideology in 1842, when his brother was killed in the First Anglo-Afghan War. Percy was one of the few unlucky soldiers of the 44th battalion, the British garrison that was surrounded and massacred by Afghan forces. Like much of the British public, Edwardson saw this act as barbarous, and he supported the British army’s devastating retaliation.

The death of his brother affected Edwardson deeply, and he allowed it to encourage his already racist tendencies towards the regional populations. In the subsequent years, Edwardson became less predictable as an officer and often allowed his personal feelings to guide his strategy. Over time, his name became tainted by a series of controversies regarding his brutality towards sepoy soldiers and innocent civilians. Edwardson simply shrugged off the accusations as "hearsay and misinterpretation."

In the India campaign, he starts as the major ally, but halfway through, he forces his Sepoy soldiers to use Enfield rifles, covered in pig fat. This clashes with many of the soldiers' beliefs, leading to the Sepoy defection and uprising.

Edwardson attacks with a sword. He has the ability to train Sepoys as if he were a moving Barracks. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Edwardson can collect Treasures, but cannot build Trading Posts.
----
!! Tropes related with him:
* AffablyEvil: In spite of his ruthlessness, he always keeps his classiness and treats well his subordinates. [[spoiler:This comes to an end when the Enfield rifles come through]].
* BadassMustache: It is somewhat hard to see, but he has a blond one.
* ColonelBadass: Even his subordinates fear him.
* EvilBrit: As expected from someone integrating the BEIC.
* {{Expy}}: Mixes elements of Alain Magnan and William Holme.
* FearlessFool: Keeps fighting until the end. Gets mortally wounded in the final battle and dies after the BEIC falls.
--> ''"I am impressed, Nanib. But you are simply ending one man. The Company is bigger than me. It is bigger than you. It is bigger than this whole forsaken country."''
* GameplayAllyImmortality: Cannot be killed, and can regenerate his own HP.
* GuestStarPartyMember: A playable "hero" character in the first two missions, becomes the BigBad after the Sepoy uprising.
* KarmaHoudiniWarranty: Becomes null and void in the last mission of the India campaign.
* MookMaker: He can create Sepoys.
* PetTheDog: He's actually rather nice to Lt. Nanib at the start of the campaign. [[spoiler: That changes with the Sepoy Revolt.]]
* {{Revenge}}: He is against Indians because his brother was killed by Indian people.
* StartOfDarkness: [[HeWhoFightsMonsters Thanks to the death of his brother in his backstory]].
* UpperClassTwit: Some of his dialogue has aspects of this.
[[/folder]]

[[folder:Sepoy Pravar Patel]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_pravar.png]]
[[caption-width-right:200:''"Look at how many have joined us, Nanib. We cannot fail. The war for independence has truly begun."'']]

Born into a family of a lower caste, Pravar was indirectly forced into the military when his father died leaving their family without a source of income. Pravar had some experience as a soldier, so the easiest way for him to make money was to pick up a gun in the service of the British East India Company, joining a battalion consisting of men from higher castes and those with more military experience.

The British officers of Pravar’s brigade disagreed with the discriminations of the Indian caste system and tried to intermingle men of different status and backgrounds. This, of course, was not appreciated by much of the men in their service, and it fueled an already strong hatred of the Company.

At first, Pravar resented his fellow soldiers, but he quickly realized that regardless of caste, all of them had one thing in common: many of the British saw them as savages, inferior in every way. Keeping his caste a secret, Pravar forged relationships with many other angry soldiers intent on rebellion. So he waited expectantly for the day when they will strike a powerful blow and oust the British from their land.

Pravar attacks with a rifle. He has a special ability that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Pravar can collect Treasure but cannot build Trading Posts.
----
!! Tropes related with him:
* BadassBeard: He has a full but short beard that looks impressive. He is a powerful musketeer.
* TheLancer: To Lieutenant Nanib after the Sepoy Revolt, with Nanib taking the place of TheHero after defecting from the BEIC forces.
* TheMusketeer: Somewhat more literally. A Sepoy is the unique Indian version of the regular Musketeer unit.
[[/folder]]

[[folder:Bahadur Shah]]
The incarcerated former Sultan of India.
----
!! Tropes related with him:
* NonActionGuy: He doesn't fight at all.
[[/folder]]
modes
[[/index]]

Added: 5404

Changed: 1510

Removed: 172

Is there an issue? Send a MessageReason:
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[[folder:Captain Huang Xian]]

to:

[[folder:Captain Jian Huang]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_huang.png]]
[[caption-width-right:200:''"Not all of us were born into royalty, Admiral. I was raised one of these "animals"."'']]

In a strange twist of fate, Huang’s upbringing somewhat mirrors that of his naval superior, Admiral Zheng He. Like the admiral,
Huang Xian]]was born into a poor ethnic Hui (Chinese Muslims) family in Yunnan Province, a region of Southwest China. At a young age, he was taken into the household retinue of a wealthy lord. Working as a servant, Huang quickly found favor with his lord and gained reputation as being tenacious but fair.

At the age of twenty, Huang was assigned to the retinue of Zheng He, and was placed in charge of overseeing the loading and preparation of some of the early treasure expeditions between 1413 and 1420. After more than twenty years behind the scenes, Huang was finally promoted to captain in the proposed Sixth Voyage scheduled to depart in 1421.

As one more test of his patience and willingness to make the most of a challenging situation, Huang was given command of a ship in the fleet of Admiral Jinhai, a young, cocky member of the imperial family. Once again, Huang had to muster his patience in order to work with the young admiral. Luckily, Huang has made a career out of finding creative ways to solve difficult problems. From the time they first meet, Huang is suspicious of his commander, a suspicion that proves well founded.

Captain Huang attacks with a bow and a sword. He has a special explosive attack called Heavenly Fire. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Huang can collect Treasure and build Trading Posts near native Settlements and Trade Routes.



%%* ArcherArchetype



%%* BadassLongcoat
%%* TheCaptain
%%* CoolSword
%%* GameplayAllyImmortality
%%* NiceHat
* ProperlyParanoid: He is distrustful of Jinhai, and his suspicions are proven right after he is a massive traitor.

to:

%%* BadassLongcoat
%%* TheCaptain
%%* CoolSword
%%* GameplayAllyImmortality
%%* NiceHat
* NewPowersAsThePlotDemands: In one mission ("A Rescue In The Wilderness"), and one mission only, he gets a special attack that clears big bunched of trees. It doesn't do a lot of damage to units, though.
* ProperlyParanoid: He is distrustful of Jinhai, [[spoiler:Jinhai]], and his suspicions are proven right after he [[spoiler:he is a massive traitor.traitor]].
--> ''"I never thought you would stoop to something as common as mutiny, [[spoiler:Jinhai]]. (...) You hoped to plunder the riches of the fleet in India. Only you were defeated by a lowly crew of peasants and sailors. (...) You may not be as cowardly as I predicted, but you are much more foolish. The emperor will hear of your treachery."''



-->''"Every time that boy opens his mouth, I want to fill it with my fist."''
-->'''-- Talking about Jinhai in the cutscene prior to the first mission.'''

to:

-->''"Every time [[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_chen.png]]
[[caption-width-right:200:''"Gulls fill the sky, the sea goddess must watch over us. One cannot sail too far without hitting something, Captain."'']]

Chen sees the world as it is, and he has no use for the posturing of imperial families or the grand ambitions of an emperor. Having spent his whole life as a fisherman and occasional maritime mercenary in and around Fujian Province, Chen knows
that boy opens life is often like a voyage, meaning that more often than not you are at the mercy of factors out of your control.

Chen was recruited for the treasure fleet because of
his mouth, I want years of experience, as well as his ability to fill it with my fist."''
-->'''-- Talking about Jinhai
convince many other local Fuzhou sailors and laborers to contribute their manpower. His reputation as a respected and hardened seaman holds much sway in the cutscene prior region. Much to his surprise, Chen develops an interest in the first mission.'''
voyages of the treasure fleet. This happens when he finds friendship with Captain Huang, a long-time military man who is undertaking his maiden voyage as a commander. A huge factor in their relationship is the presence of the young and spoiled Admiral Jinhai, who constantly insults those around him. The admiral’s conceit works to polarize the two older men against him. While Huang, as captain, must remain serious and responsible, it is up to Chen to voice his frustrations for both men, often to humorous effect.

Chen attacks with his bare fists. His powerful Anchor Fist attack can knock multiple enemies right off their feet. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chen can collect Treasures, but cannot build Trading Posts.



%%* DeadpanSnarker

to:

%%* DeadpanSnarker* DeadpanSnarker: Hints this during the first missions. Revels on this during the American missions:
--> ''"The Admiral has always plotted his own course. Wherever he leads us, it appears we will brave a storm before our arrival."''
--> ''"Speaking of pathetic, have you seen the Admiral?"''
* EstablishingCharacterMoment: An old sailor with plenty of experience who distrusts Jinhai from the very beginning. [[spoiler:He's eventually proven right]].
--> ''"I am Lao Chen. A lifetime at sea has left me stinking of fish. If it floats, I have crewed it. The fleet will sail on to glory, without question. But beware the Admiral. I am not the only one around here who stinks."''



--> ''"Decisions make a great man, Captain. Not family, not wealth."''



[[folder:Admiral Jinhai]]
-->''"I have already had my fill with crowded ports and foreigners. I crave conquest. I crave glory."''

Voiced by Andrew Kishino.

to:

[[folder:Admiral Wang Jinhai]]
-->''"I [[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aoe3_jinhai.png]]
[[caption-width-right:200:''"I
have already had my fill with crowded ports and foreigners. I crave conquest. I crave glory."''

"'']]

Jinhai was born into power as the nephew of the newly risen emperor of the Middle Kingdom (China), Zhu Di. This placed him in a position of unique importance. At the time of Jinhai’s birth, Zhu Di was warring against his other, older nephew for control of the Chinese throne. This combination family dispute and power struggle ended in 1402, when Zhu Di and his armies marched on his nephew’s city and ended the man’s short reign as emperor. To avoid any further challenges for power from within his own family, the newly crowned Zhu Di provided his new infant nephew, Jinhai, with everything the boy could ever want. From a tender age, nothing was ever denied him.

This privilege eventually led to numerous honorary military positions that were not befitting Jinhai’s age or experience. Such constant pampering has left Jinhai with strong delusions of importance, and an inflated sense of self-worth. Most recently, after having only traveled on two earlier voyages as a captain, Jinhai has been elevated to the rank of admiral and placed in command of one of Zheng He’s treasure fleets, along with other more qualified admirals, such as Hong Boa, Zhou Wen, and Yang Qing. Jinhai sees this command as a great opportunity to pursue his own interests and get out from under his uncle’s control.

Jinhai attacks with a bow. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies.

Voiced by Andrew Kishino.Creator/AndrewKishino.



* ContrastingSequelAntagonist: A full traitor to his nation.

to:

* ContrastingSequelAntagonist: A full traitor to his nation.nation, unlike Tokugawa.



%%* TheLancer: To Lieutenant Nanib after the Sepoy Revolt.

to:

%%* * TheLancer: To Lieutenant Nanib after the Sepoy Revolt.Revolt, with Nanib taking the place of TheHero after defecting from the BEIC forces.

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