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No longer a trope


* WeaponOfChoice: The troopers utilize Calico [=M960=] submachine guns in battle, while the [[EliteMook Elders]] use meson cannons.
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[[/folder]]

[[folder:The One ('''Unmarked Spoilers''')]]
!!Cassandra

A [[MysteriousWaif mysterious woman]] from a distant future where [[EldritchAbomination the Beyonders]] have ravaged all but one remaining settlement on Earth. She's sent by Axon to help out the AMC Squad by any means possible.
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* InTheHood: She wears a hood that conceals the upper half of her face.
* MysteriousBenefactor: She's the one who helps out the AMC Squad during critical moments; specifically, she saves Micky from the exploding power plant in Arsia Mons and is the one who stabilizes James and gives him a parachute on the Majestic 12 space station above the colony.
* MysteriousWaif: All we know about here is that she's from a BadFuture where [[EldritchAbomination the Beyonders]] have killed everyone in the universe, save for the remnants of civilization in the settlement that she calls home.
[[/folder]]

[[folder:The Race ('''Unmarked Spoilers''')]]
!!The Engineers

A long-dead race of aliens who have manufactured several [[RingWorldPlanet ring worlds]] in a pocket of the universe, including Elysion. They were responsible for the creation of life on Elysion, and have left many hints as to what they were trying to do in the universe.
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* AbusivePrecursors: They weren't exactly the nicest of folks in the world, let alone the universe, since they have left humanity on Elysion in a MedievalStasis for a very long time, and their efforts in creating and fostering life across the universe were the results of a selfish desire to cheat death.
* AdvancedAncientAcropolis: Many of their facilities lay beneath the ground of Elysion, several of which are still functional, albeit in an advanced state of disrepair. Micky and Snowfall visit two of these facilities on their missions across the Wetlands of Rowgar and Picbonear Reservoir, respectively.
* AncientAstronauts: Of a sort, since they're the ones who fostered the creation of life across Elysion.
* AttackDrone: The Conservators, who are sentry robots designed to protect areas from intruders with a pair of crystal machine guns and a heavy laser beam.
* GemstoneAssault: Of a sort; their submachine guns fire [[AbnormalAmmo bullets made of crystal]], and these crystal bullets are capable of [[ArmorPiercingAttack penetrating enemy armor]]. The player can research the Engineer SMG for future use once they've collected a specific research project in Picbonear Reservoir.

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* AllYourBaseAreBelongToUs: The Paradigm invade the AMC's headquarters shortly after the Squad returns from Egypt, destroying everything they come across and killing everyone they fight against. The Squad only manages to fend them off by setting off the on-site nuke, and considering that they won't stop until they've finished their mission, this was the only way to be rid of them.



* EliteMook: Paradigm Elders, [[MalevolentMaskedMen masked cultists]] who use highly-damaging meson cannons and can cast [[MasterOfIllusion illusions of themselves]] to confuse their enemies.



* LeaveNoSurvivors: The Paradigm wants to ensure that everyone out there is dead, no ifs, ands or buts. Paradigm troopers and Elders may even shout this trope's name out while in combat.
* MasterOfIllusion: Paradigm Elders often send out illusory forms of themselves in combat in order to trick the player into shooting them. Should anyone fall for it, the illusion is dispelled and the Elder will respawn elsewhere and follow up with a taunt.
--> '''PE Elder''': "So easily fooled!"
* OhCrap: Paradigm troopers may yell out a loud "OH SHIT!" when they see the AMC's agents slaughter their comrades.



* WeaponOfChoice: The troopers utilize Calico [=M960=] submachine guns in battle, while the [[EliteMook Elders]] use meson cannons.



* TheAnticipator: He's eagerly awaited for James' arrival on the space station orbiting Mars.

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* TheAnticipator: He's Magnus has eagerly awaited for James' arrival on the space station orbiting Mars.


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* TheChessmaster: Magnus is always in the background manipulating events to ensure that there will always be some form of chaos in the universe, and therefore prompt the AMC Squad to jump into action.


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* WeCanRuleTogether: Magnus has tried this to James in the past, in the climax of ''Imagination World 2's'' fourth episode, where he promises James to lead him to a better future in a [[AfterTheEnd post-apocalyptic Earth]]. James had none of it and [[BoomHeadshot shot Magnus in the head]] before leaving.


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* AchillesHeel: As unbelievably powerful they are, they cannot attack anyone who has any form of [[AntiMagic anti-psychic resistance]]. Snowfall possesses an experimental device called the "Vajra device," which is capable of tuning out even the Beyonders' psychic screeches, during his escape from Poseidon Facility.
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[[/folder]]

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!!'''SPOILER FACTIONS'''

These factions that the AMC Squad encounter are [[WalkingSpoiler Walking Spoilers]], so tread carefully here.

[[folder: The Cult ('''Unmarked Spoilers''')]]
!!Paradigm Eschaton

A massive ApocalypseCult formed on Mars' Arsia Mons colony, suspected to be made up of vampires. Led by a figure known as Trenton Solari, the cult is utterly devoted to spreading their "[[KillAllHumans message]]" wherever they go.
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* ApocalypseCult: The Paradigm Eschaton is this, as their methods of heralding "their" arrival involves massacring innocent people and rapid takeovers of critical junctions in Arsia Mons.
* BigBadEnsemble: Trenton Solari is working alongside Dr. Jekyll and Magnus Giesler to deliver his "message" across the galaxy. That message? [[KillAllHumans Total extermination of humankind]] [[WithUsOrAgainstUs except for those who join the Paradigm Eschaton]].
* EvilWearsBlack: The Paradigm's forces all wear black uniforms, complete with baggy trenchcoats and helmets. Their overall appearance is a ShoutOut to [[Film/{{Equilibrium}} the Tetragrammaton Sweepers from]] ''Film/{{Equilibrium}}''.
* FacelessGoons: The Paradigm's troopers wear helmets that conceal their faces, while their superiors, the Elders, wear [[MalevolentMaskedMen intimidating masks]].
* KillAllHumans: Their goal is to kill everyone who don't heed their call, which is to say anyone who isn't working for them.
* KnightOfCerebus: The cult's existence causes the game's story to shift to a much darker tone, as their first appearance shows them gunning down civilians while a mysterious voice takes over the PA system and demands survivors to worship their leader, Trenton Solari.
* TheSociopath: Trenton Solari, who not only forms a [[ApocalypseCult doomsday cult]] with a superfluous goal, but thinks that the only way to achieve said goal is to [[KillAllHumans wipe out humanity]]. So much that Mikko Sandt, who isn't exactly a saint himself, [[EvenEvilHasStandards sees Solari as a worse figure than anyone else he's faced]].
* WithUsOrAgainstUs: As far as the Paradigm's members are concerned, there's only two groups: those who have witnessed "them" coming (read: joined the cult) and those who are ignorant of "their" existence (read: those who haven't joined the cult). The Paradigm [[OmnicidalManiac seeks to purge the latter group entirely]].
[[/folder]]

[[folder: The Group ('''Unmarked Spoilers''')]]
!!Majestic 12

A clandestine organization dedicated to researching paranormal and extraterrestrial threats to the United States. Led by Magnus Giesler, their efforts have unveiled the existence of a strange race of powerful beings, and their leader has taken an interest in them.
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* TheAnticipator: He's eagerly awaited for James' arrival on the space station orbiting Mars.
* BigBad: Magnus Giesler is the one who is orchestrating the events of ''AMC Squad'' behind the scenes, and is [[TheAnticipator always anticipating future events]] if it means he gets to study the Beyonders even more.
* BigBadEnsemble: Magnus Giesler, in tandem with Dr. Jekyll and Trenton Solari.
* EvilWearsBlack: [=MJ12=] troopers wear black uniforms and [[GasMaskMooks gas masks]] and are some of the more [[SociopathicSoldier psychopathic enemies]] in the whole game.
* TheSociopath: Magnus. He's charismatic and smart enough to lead Majestic 12, able to [[ManipulativeBastard manipulate them]] into obsessing over a race of [[EldritchAbomination Eldritch Abominations]], and is completely off his rocker in his belief that said abominations will usher in a new age for mankind by wiping them and all sentient life out. He even tries to perform a ColonyDrop on Arsia Mons after he finishes watching James' fight against PATCOS, purely for his amusement.
* SociopathicSoldier: [=MJ12=] soldiers are a solid Type 2. Shown in the "[[WhamEpisode Triton Facility]]" mission, where they try to kill Snowfall after he wakes up from his cryosleep and finds himself in the ruined complex.
[[/folder]]

[[folder: Them ('''Unmarked Spoilers''')]]
!!The Beyonders

A mysterious race of creatures who possess extreme intelligence, but lack any form of sapience. These things appear when there is sufficient damage to the universe's fabric of reality, where they respond by wiping out any and all forms of sentient life in the universe.
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* EldritchAbomination: Sentient floating heads of supreme intelligence, but lack consciousness. Their awesome power is enough to destroy even the Cycloids and the Engineers. An apt way to describe the Beyonders is that they're essentially the universe's antibodies, sent in to clean up the body of diseases (in this case, sapient life).
* HellIsThatNoise: Beyonders emit a shrill, yet powerful scream that rends apart a person's existence. In-game, it deals staggering psychic damage to the player character, similar to a [[GhastlyGhost Lost's]] attack.
* NoSell: The Beyonders cannot be damaged easily by conventional weaponry. [[DownplayedTrope Slightly downplayed]] in that they can still be killed, although the player will have to throw ''everything'' they have just to kill a single Beyonder.
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->[[Characters/AMCSquad Click here to return to the main characters page.]]

The various enemy factions that threaten the Earth and humankind as a whole around the galaxy, from [[ScaryDogmaticAliens alien conquistadors]] to [[ANaziByAnyOtherName fascist movements]] to [[ApocalypseCult doomsday cults]], all seeking to hurt and kill innocents to further their goals.

[[foldercontrol]]
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!!Cycloids

A [[AliensAreBastards vicious alien race]] who have [[AlienInvasion invaded Earth]] multiple times in the past, and seek to conquer it for reasons unknown. [[VideoGame/DukeNukem3D Duke Nukem]] fought them during his [[OneManArmy one-man crusade]] in Los Angeles, but the Cycloids have conducted other operations around the world, such as the invasion of Madagascar, where [[Characters/AMCSquadTheAMCSquad Zaxtor Znort]] fought them from destroying his home in a series of events known as the "Oblivion Wars." They are the first enemy faction the AMC Squad fight since their formation, when they take over an EAF military base in the outskirts of Los Angeles County, California; since then, they serve as [[TheUsualAdversaries the enemy faction]] for several missions in Episodes 1-3.

[[folder:In General]]
* AliensAreBastards: They're not called "Alien Bastards" for nothing, but they are even worse in this game, as they've abandoned their [[MarsNeedsWomen original goal]] in favor of [[KillAllHumans the complete extermination of humanity]].
* [[spoiler:DyingRace]]: [[spoiler: Revealed in the starting mission of Episode 3, "Assault on X64-2," where a hologram in the underground factory displays the Cycloids getting wiped out ''en masse'' by the [[EldritchAbomination Beyonders]].]]
* {{Mooks}}: The standard enemies for a significant portion of AMC Squad, usually in the opening missions of the first three episodes.
* OOCIsSeriousBusiness: The Cycloids are [[ScaryDogmaticAliens conquistadors]] who [[KillAllHumans give no quarter when it comes to humans]], so the appearance of Cycloid forces [[VillainTeamUp teaming up with]] [[ApocalypseCult a doomsday cult]] in Madagascar prompts James to send in Zaxtor to investigate.
* TheUsualAdversaries: The AMC Squad certainly think so, if their comments regarding the Cycloids' efforts in the Episodes' starting missions are of any indication.
* VillainTeamUp: In "Jungle Base," where a band of stranded Cycloids team up with a local [[ApocalypseCult cult]] to guard a base in Madagascar.
[[/folder]]

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!!The Abyss

A [[{{Hell}} strange otherworldly dimension]] that exists concurrently with the prime reality the AMC Squad inhabits. The Abyss began to enter the overworld early in Episode 1, when a remote mining facility on Ganymede goes quiet and the Squad follows a lead from what they found in the Megabase; since then, the Abyss has spread throughout the galaxy.

[[folder:In General]]
* BloodyBowelsOfHell: On occasion, the Abyss will contain fleshy towers and buildings that the player can enter. Of course, the interiors of the flesh towers pulsate.
* EldritchLocation: It's a dimension that resembles the Western depiction of {{Hell}}, and if the levels surrounding it are of any indication, it can spread out and [[EvilTaintedThePlace transform any area in the galaxy into more of itself]], and even ''[[DemonicPossession possess]] [[GhostShip starships]]''.
* FaunsAndSatyrs: The [[ExactlyWhatItSaysOnTheTin Satyr]], a melee-focused enemy that attacks with [[AbsurdlySharpClaws its claws]] and is [[LightningBruiser capable of giving chase]] to the player.
* FireAndBrimstoneHell: Much of the Abyss is rocky landscapes with occasional pits and rivers of lava and decorated with marble hallways and cathedrals.
* TheGoomba: Converted Scientists and Shades, the basic mooks for the zombies and demons, respectively. The former shamble around and wield pistols while the latter lurk around the shadows and cast fireballs.
* HyperspaceIsAScaryPlace: As the [[ApocalypticLog research logs]] on the [[GhostShip prototype EAF airship]] show, the Abyss served as a slingshot dimension for routing ships and other materials to travel through, provided the method of transport involves [[spoiler:a precognition brain]]. However, this comes at the risk of DemonicPossession, as the EAF airship would become host to [[spoiler:a [[EldritchAbomination colossal being]] resembling a giant arachnoid]].
* OurDemonsAreDifferent: In this case, the demons are physical beings that attack by either casting [[{{Hellfire}} hellfire projectiles]] or, in the case of the [[{{Cyborg}} cybernetically enhanced demons]], firing [[MacrossMissileMassacre missiles]] at the player. Some of them are shadow-like beings that lurk in the darkness, others are [[FaunsAndSatyrs satyr-like beings]] that [[KillItWithFire explode in a jet of flame launched towards the player]], and a few others are [[{{Cephalothorax}} floating heads]] with tentacles jutting outwards.
* OurZombiesAreDifferent: The few zombie types that the Abyss has are split into two groups: [[FleshEatingZombie shambling corpses with a hunger for human flesh]] and [[PossessingADeadBody possessed humans]] [[ItCanThink who retain their intelligence]]. Most of the zombies are of the second group, mainly consisting of undead soldiers with a gaggle of undead scientists [[TheGoomba serving as backup]].
[[/folder]]

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!!Imperial Union

A [[ANaziByAnyOtherName fascist political movement]] in Russia who, just prior to the formation of the AMC Squad, have staged a successful [[TheCoup coup d'etat]] on the Russian government. Since then, they have [[DayOfTheJackboot taken over the country]] and subjugated its citizens to harsh and unforgiving conditions, and have openly executed suspected dissenters on the streets and forced others into containment. They are the main enemy faction of the Episode 1 mission "The Revolution," where Highwire leads a rebellion against the Imperial forces in the capital city.

[[folder:In General]]
* TheCoup: They managed to take over the Russian government in a single swoop. Lore files indicate that they exploited Russia's existing corruption to take over the country.
* FrickinLaserBeams: Imperial soldiers wield laser rifles and use them against the [[LaResistance rebels]] and [[RebelLeader Highwire]]. Using an MIA Gun on a footsoldier unlocks a research project that allows the AMC's soldiers to equip their own laser rifles.
* MonsterOfTheWeek: Of the Episode 1 mission "The Revolution."
[[/folder]]

[[folder:Prokhor Vilmos]]
!!Prokhor Vilmos
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/amc_vilmos.png]]
[[caption-width-right:128:]]

The leader of the Imperial Union and ruler of Russia.
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* ArchEnemy: To Highwire. Highwire ''despises'' Vilmos for ruining his home country and hurting its citizens, and seeks to depose him from power before he can destroy Russia any further.
* DirtyCoward: Never faces Highwire head on, instead retreating to his [[MiniMecha giant robosuit]] deeper in the bunker.
* TheGeneralissimo: He's dressed in a military general's uniform and leads Russia with an iron fist.
* {{Hypocrite}}: For all his bragging about [[TheSocialDarwinist how the strong should trample over the weak]], he is a [[DirtyCoward massive coward]] who refuses to fight Highwire without his [[MiniMecha giant robosuit]].
* MiniMecha: Owns a giant robosuit, armed with [[MoreDakka dual machine guns]] and [[GrenadeLauncher dual grenade launchers]]. It's armor makes it [[ImmuneToBullets impervious to regular bullets]], but can be damaged with [[ArmorPiercingAttack HEAT rockets or sniper rifle bullets]].
* OrcusOnHisThrone: Never does anything outside of his palace but bark orders at his soldiers [[WeHaveReserves while they get slaughtered by]] [[LaResistance the rebels]]. He only springs to action when Highwire invades his bunker and hunts him down.
* TheSocialDarwinist: Openly believes that the weak deserve to be curbed and that strength is what matters when leading a nation.
[[/folder]]

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!!Shadow Realm

The Shadow Realm is an otherworldly dimension similar to the Abyss, but based on demons, beings, and other forces from various Eastern mythologies. The Shadow Realm remain undisturbed until [[TheTriadsAndTheTongs the Triads]], in cooperation with the {{Yakuza}}, unleashed it to take over the city of Hong Kong; since then, they have wreaked havoc across the city and its surrounding territories. They are the main enemy faction of the early half of Episode 2, ''Showdown in Hong Kong''.

[[folder:In General]]
* GiantMook: Mamanos, large chitinous demons who [[GroundPound smash the ground]] to draw their prey towards them. Since they're covered in chitin, [[ArmorPiercingAttack armor-piercing rounds]] [[ImmuneToBullets don't work on them]], but [[KillItWithFire fire makes short work of them]].
* TheGoomba: [[TheTriadsAndTheTongs Triad enforcers]], who serve as the basic {{Mooks}} of the Hong Kong missions. They wield [=MAC-10=] submachine guns, but lack any form of protection aside from a basic suit.
* MonsterOfTheWeek: Of the Episode 2 missions "Big Trouble in China," "Fishing Wharf," "Island Facility," and "Tower of Life."
* {{Ninja}}: Their ranks include ninjas, [[InTheHood hooded combatants]] wielding suppressed submachine guns and shuriken, and can engage in a [[BladeLock clash of blades]] with a [[KatanasAreJustBetter katana]]-wielding agent. The player can shoot them with the MIA Gun to unlock the [[UnnecessaryCombatRoll Ninja Roll]] research project.
* RoarBeforeBeating: Rippers, large gorilla-like demons, tend to roar and [[PrimalChestPound beat their chest]] before attacking. The player can use this to their advantage to fill these demons with lead.
* [[spoiler:SnakesAreSinister]]: [[spoiler:The Serpent God, a large [[MultiArmedAndDangerous four-armed]] snake being who guards the Shadow Realm from intruders. She also happens to be the key to leaving the Realm itself, but the person must defeat her in a TrialByCombat before they can leave.]]
* ShoutOut: Many of the enemies from this faction, including [[TheTriadsAndTheTongs the Triads]], are based on enemies from [[VideoGame/ShadowWarrior1997 Shadow Warrior and its expansions]].
* SmashMook: Mamanos attack by smashing the ground and mauling their targets. The annoying thing with them is that their smashing the ground propels the player ''toward'' them, thus leaving them open to attack.
* {{Yakuza}}: They work with [[TheTriadsAndTheTongs the Triads]] in their takeover of Hong Kong, and have staffed some of their areas with enforcers. [[TheLeader The head honcho]] of the combined force is even a yakuza enforcer. It's implied the {{Ninja}} enemies are yakuza, specifically hired to perform wetwork on certain figures opposing their plans.
[[/folder]]

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!!Egypt

In the vast deserts of AncientEgypt lies the Gaza Pyramids, the site of an [[AlienInvasion invasion]] by a race known as the Kilmaat. The Kilmaat were an ancient race of warriors that have invaded Egypt a long time ago, but were vanquished by a hero whose name was lost to time. Their forces, who originally served the Kilmaat, have stayed behind in the Gaza Pyramids, the site of the final battle between the hero and the Kilmaat, and have remained there even as the pyramids have sunken down into the earth. Now they have resurged, thanks to the efforts of Le Sang, [[BlackMage Sang's]] EvilTwin [[EnemyWithout who was forcefully separated from him]] a long time ago. The Kilmaat's forces serve as the main enemy faction of Episode 3's central story, ''Gaza Pyramids''.

[[folder: In General]]
* EliteMook: Anubis Mummies serve as this, in comparison to the [[TheGoomba Thoths]]. In addition to having more HP, Anubis Mummies can throw their weapons at the agents.
* MonsterOfTheWeek: Of the "Gaza Pyramids" mission in Episode 3.
* NonHumanHead: Thoths all have the heads of hawks, which makes them resemble [[Myth/EgyptianMythology Horus]].
* OurSirensAreDifferent: Sirens appear as floating enemies in the pyramids, and later on in Elysion. They hover in the air and attack by casting [[{{Curse}} curses]] on agents, which [[AntiRegeneration deprive them of their ability to heal]].
* ScaryScorpions: Occasionally, scorpions will appear if the player breaks vases and attack them by stinging them. Their stings [[InterfaceScrew blind the player]] for a few seconds, but they go down in a single hit.
* ShoutOut: One of the enemies inhabiting Egypt is the Aludran Reptiloid from ''VideoGame/SeriousSam''.
* SnakesAreSinister: Giant cobras occasionally appear in different parts of the pyramids. They attack by shooting [[{{Fireballs}} fireballs]] and, if the player gets too close, [[SuperSpit spitting globs of venom]]. However, shooting a giant cobra with the MIA Gun unlocks special snakeskin boots for Rusty, which increases his [[SprintMeter stamina]].
[[/folder]]

[[folder: Le Sang]]
!!Le Sang
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/amc_lesang.png]]
[[caption-width-right:128:]]
-->Voiced by: [=MajorTom2417=]

Sang's EvilTwin, formed when the warlock performed a ritual to free himself of evil influences. He resurfaces in Egypt when he brings the Gaza Pyramids out from the earth, which catches the attention of the AMC Squad.
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* EnemyWithout: He's originally Sang's [[TheDarkSide evil side]] who influenced him to pursue his own ambitions, but the warlock forced him out of his body and soul. Unfortunately for Sang, Le Sang continued to wreak havoc across the world... until he came across the Gaza Pyramids.
* EvilTwin: To Sang. While the warlock has soldiered on and joined the AMC Squad out of his own volition, Le Sang hid in the shadows and only arose when he found himself at the site of the Kilmaat's last battle.
* EvilSoundsRaspy: Le Sang's voice is particularly scratchy, and he's the [[BigBad one orchestrating the events]] of "Gaza Pyramids."
* KnightTemplar: Claims to be this, as he taunts the agents that he's keeping ''[[EldritchAbomination something]]'' at bay through his machinations. None of the agents are having it, of course.
* [[spoiler:YouHaveToBelieveMe]]: [[spoiler: He desperately reaches out to Sang and tells him not to trust Axon when the AMC Squad visit his library, and even tells him how to truly defeat Naaldir while the rest of the Squad speak to the enigmatic man. His actions become instrumental in the fight against Naaldir at the climax of Episode 4, as he provides Sang with information on how to destroy the {{Necromancer}} once and for all.]]
[[/folder]]

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!!Other Enemies

Occasionally, the AMC Squad will encounter independent or unaffiliated enemies in the field. These enemies tend to appear either in secret areas or as [[OptionalBoss optional boss fights]], or otherwise serve as extra fodder for the agents to cut down.

[[folder:In General]]
* AttackDrone: Wasp Drones appear frequently in Episode 2's missions, primarily in Hong Kong, but also make an appearance in Arsia Mons. These drones are equipped with [[MoreDakka machine guns]] and [[MacrossMissileMassacre missile launchers]].
* GhastlyGhost: Losts, evil spirits resembling skeletons who attack by [[JumpScare screaming at the agents]].
** Evil Spirits appear in later missions, such as the Forgotten Tomb and Guerillas in the Mist, and they attack by casting psychic projectiles at agents.
* KillerGorilla: "Guerillas" appear as the main antagonist of "Guerillas in the Mist," and despite their name, are actually sapient gorilla soldiers decked out in armor and use guns instead of their fists.
* SpidersAreScary: Spiders the side of small dogs appear in a few levels, such as Gaza Pyramids, Forgotten Tomb, and Winderwell Forest. They attack by either biting or [[SuperSpit spitting acid]] at agents, but go down in a couple hits.
* ThoseWackyNazis: Of the "[[JustFollowingOrders doing my job]]" type; if the player plays as James and finds a [[PortalToThePast time portal]] in a secret in Gaza Pyramids' Catacombs level, the player (and James) will encounter a squad's worth of SS soldiers guarding an encampment outside of the temple. They carry [=MP40s=] but have weak armor, so they tend to go down easily.
* UniqueEnemy: Several of these unaffiliated enemies only appear once in the game.
** The [[KillerGorilla Guerillas]] only appear in "Guerillas in the Mist".
** The aforementioned [[ThoseWackyNazis SS soldiers]] appear only in a secret area in Gaza Pyramids' Catacombs, and only if James discovers a [[PortalToThePast time portal]] outside the temple.
** Slimes, acidic puddles who crawl to the player's feet to damage them, only appear in Pipedream.
** [[VideoGame/QuakeI The Shambler]] appears in a secret in Zeta Base, behind a door with a blood sigil on it.
[[/folder]]

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