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** [[https://youtu.be/bfmToTYA3uE "Dance with the Bullets"]], the Normal Route theme, is a catchy and surprisingly jaunty tune with very Celtic-like instrumentation, as if to say the kids, scared as they are, are ready to carry on through the war fight by fight. On the other hand, the steady background percussion plays off like a war march, reminding you of the danger of the situation. The track coalesces into a juxtaposition of faith and suspense-- a perfect representation of what ''Fuga'' itself is all about.

to:

** [[https://youtu.be/bfmToTYA3uE "Dance with the Bullets"]], the Normal Route theme, is a catchy and surprisingly jaunty tune with very Celtic-like instrumentation, as if to say the kids, scared as they are, are ready to carry on through the war fight by fight. On the other hand, the steady background percussion plays off like a war march, reminding you of the danger of the situation. The track coalesces into a juxtaposition of faith and suspense-- suspense -- a perfect representation of what ''Fuga'' itself is all about.



** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces-- a battle fueled by momentous uncertainty, and one where you'll surely pay the price for making any mistakes.

to:

** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces-- forces -- a battle fueled by momentous uncertainty, and one where you'll surely pay the price for making any mistakes.



* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did-- whereas that song was all about holding on to hope in the midst of war, this song is about the children proudly declaring that they're set to go to wherever their path leads while continuing to fight hand-in-hand, making it a perfect fit for this game's boss battles.

to:

* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did-- did -- whereas that song was all about holding on to hope in the midst of war, this song is about the children proudly declaring that they're set to go to wherever their path leads while continuing to fight hand-in-hand, making it a perfect fit for this game's boss battles.



* [[https://youtu.be/bdddFdDURqs "Cursed Fusillade"]], the battle theme for Chapter 1 and the secondary boss theme for the overall game, is a tense and pulse-pounding track that highlights the struggle against the esoteric Berman Geists, and-- intentionally or otherwise-- its already suspenseful tempo becomes even more [[TimedMission fitting]] should things go far south enough for [[OhCrap the Soul Cannon countdown to start]].

to:

* [[https://youtu.be/bdddFdDURqs "Cursed Fusillade"]], the battle theme for Chapter 1 and the secondary boss theme for the overall game, is a tense and pulse-pounding track that highlights the struggle against the esoteric Berman Geists, and-- and -- intentionally or otherwise-- otherwise -- its already suspenseful tempo becomes even more [[TimedMission fitting]] should things go far south enough for [[OhCrap the Soul Cannon countdown to start]].

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** [[https://youtu.be/bfmToTYA3uE "Dance with the Bullets"]], the Normal Route theme, is a catchy and surprisingly jaunty tune with very Celtic-like instrumentation, as if to say the kids, scared as they are, are ready to carry on through the war fight by fight. On the other hand, the steady background percussion plays off like a war march, reminding you of the danger of the situation. It coalesces into a juxtaposition of faith and suspense-- a perfect summary of what ''Fuga'' itself is all about.

to:

** [[https://youtu.be/bfmToTYA3uE "Dance with the Bullets"]], the Normal Route theme, is a catchy and surprisingly jaunty tune with very Celtic-like instrumentation, as if to say the kids, scared as they are, are ready to carry on through the war fight by fight. On the other hand, the steady background percussion plays off like a war march, reminding you of the danger of the situation. It The track coalesces into a juxtaposition of faith and suspense-- suspense— a perfect summary representation of what ''Fuga'' itself is all about.



** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces -- a battle fueled by momentous suspense, and one where you'll surely pay the price for making any mistakes.

to:

** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces -- forces— a battle fueled by momentous suspense, uncertainty, and one where you'll surely pay the price for making any mistakes.



* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did, making it a perfect fit for this game's boss battles.

to:

* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did, did— whereas that song was all about holding on to hope in the midst of war, this song is about the children proudly declaring that they're set to go to wherever their path leads while continuing to fight hand-in-hand, making it a perfect fit for this game's boss battles.



* The first stage's theme, [[https://youtu.be/-OUR72Eev8s "Captured Comrades"]], is a darker and more worried variation of [[https://youtu.be/q0b1N8ij1-M "Big City Pharaoh"]] from ''VideoGame/SolatoroboRedTheHunter'', turning the bell sounds of the latter song from steady to suspenseful, given the massive destruction seen throughout the city.

to:

* The first stage's theme, [[https://youtu.be/-OUR72Eev8s "Captured Comrades"]], is a darker and more worried variation of [[https://youtu.be/q0b1N8ij1-M "Big City Pharaoh"]] from ''VideoGame/SolatoroboRedTheHunter'', turning the bell sounds of the latter song from steady to suspenseful, given the massive destruction seen throughout the city.city and the mystery behind the rogue Taranis.



** The [[https://youtu.be/RplQtkO4rvU currently-unnamed theme]] for the Normal Route is much more intense than "Dance with the Bullets" was, arguably closer to "Crescendo of Emergence" in terms of tone. Given how this game is a harder trek through Gasco than the last was, it fits.
** [[https://youtu.be/l52UaPqS8_s "High-Spirited Advance"]], the Safe Route theme, instead seems to take some elements from the original "Dance with the Bullets", being a jaunty tune to match with your, well, high-spirited advance.
** [[https://youtu.be/i4H5LNBHUdQ "Resolute Charge"]], the Dangerous Route theme, exceeds the previous battle themes in pure militancy and direness, as if to tell the player that they're ''really'' going to bite the literal bullet if they screw up.

to:

** The [[https://youtu.be/RplQtkO4rvU currently-unnamed theme]] for the Normal Route is much more intense militant than "Dance with the Bullets" was, arguably closer to "Crescendo of Emergence" in terms of tone. Given how tone, but still having a steady pace and percussion, along with a strong violin being there to back it. Between the children maturing in the time since the last game, and this game is itself being a harder trek through Gasco than the last was, Gasco, it fits.
** [[https://youtu.be/l52UaPqS8_s "High-Spirited Advance"]], the Safe Route theme, instead seems to take some elements from the original "Dance with the Bullets", being a jaunty ''very'' catchy and energetic tune with a mix of Celtic instrumentation and a lively tambourine to match with your, well, high-spirited advance.
** [[https://youtu.be/i4H5LNBHUdQ "Resolute Charge"]], the Dangerous Route theme, exceeds the previous battle themes in pure militancy and direness, urgency, as if to tell the player that they're ''really'' going to bite the literal bullet if they screw up.up, but has moments of respite in-between, as if to reassure the player that they can still succeed.
* [[https://youtu.be/bdddFdDURqs "Cursed Fusillade"]], the battle theme for Chapter 1 and the secondary boss theme for the overall game, is a tense and pulse-pounding track that highlights the struggle against the esoteric Berman Geists, and— intentionally or otherwise— its already suspenseful tempo becomes even more [[TimedMission fitting]] should things go far south enough for [[OhCrap the Soul Cannon countdown to start]].
* [[https://youtu.be/GPtHe7faG8g "Grotesque Titan"]], the theme of the Belenos, is a track with a heavy organ and OminousLatinChanting, hammering in that this tank isn't the same protector and warrior as the Taranis was, given Jihl's less-than-savory intentions of using it to produce more Berman Geists and wreak havoc… and the fact that the tank itself is shown to not exactly be safe for ''him'', either.
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* [[https://youtu.be/gsuGvm22ars "Flames of Delusion"]] is the theme for the rematch against Flam Kish and juxtaposes their burning wrath and hatred with [[SadBattleMusic a tearful violin and piano]] (just in case you forgot that these games had the same developer and composer as ''VideoGame/AsurasWrath''). The track hammers in how they've squandered whatever was left of their heart and soul in their quest for vengeance, along with the pitiful awareness of how [[ForegoneConclusion they're doomed to fail once again]].

to:

* [[https://youtu.be/gsuGvm22ars "Flames of Delusion"]] is the theme for the rematch against Flam Kish and juxtaposes their her burning wrath and hatred with [[SadBattleMusic a tearful violin and piano]] (just in case you forgot that these games had the same developer and composer as ''VideoGame/AsurasWrath''). The track hammers in how they've she's squandered whatever was left of their her heart and soul in their quest for vengeance, along with the pitiful awareness of how [[ForegoneConclusion they're she's doomed to fail once again]].
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Added DiffLines:

'''Administrivia/SpoilersOff applies to these pages. Administrivia/YouHaveBeenWarned.'''
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Missed a couple.


* The event theme [[https://youtu.be/g1lNDZmBrj0?feature=shared "Who Stands in Our Way"]] is frequently used prior to serious fights with Berman foes and bosses, in order to pump up the player for confronting and taking down their foes.

to:

* The event theme [[https://youtu.be/g1lNDZmBrj0?feature=shared be/g1lNDZmBrj0 "Who Stands in Our Way"]] is frequently used prior to serious fights with Berman foes and bosses, in order to pump up the player for confronting and taking down their foes.



* [[https://youtu.be/HeqsVHDr2MI?feature=shared "Memories of the Earth and Skies"]] is the epilogue and credits theme for the game, as a counterpart to "Flower on the Trails" driven by piano and vocals. The song's lyrics tell a story about how, despite the scars felt by the [[TitleDrop earth and sky]], the world is still here and life goes on, a fitting way to cap off the game no matter what ending you got. There's also an unused [[https://youtu.be/BhQ8EF_FCic?feature=shared piano variation]] found within the game's files.

to:

* [[https://youtu.be/HeqsVHDr2MI?feature=shared be/HeqsVHDr2MI "Memories of the Earth and Skies"]] is the epilogue and credits theme for the game, as a counterpart to "Flower on the Trails" driven by piano and vocals. The song's lyrics tell a story about how, despite the scars felt by the [[TitleDrop earth and sky]], the world is still here and life goes on, a fitting way to cap off the game no matter what ending you got. There's also an unused [[https://youtu.be/BhQ8EF_FCic?feature=shared be/BhQ8EF_FCic piano variation]] found within the game's files.
Is there an issue? Send a MessageReason:
Mass torching URL cruft and Word Cruft of the "bogus qualifier" variety. Also, this namespace is Spoilers Off.


** [[https://youtu.be/LyPMLJgNcow?feature=shared "Children of Change"]] is the route theme for the second and seventh chapters, contrasting "March in the Storm" before it through being driven by a calmer tempo and strings, giving off a mix of melancholy and hope, as if to infer that the children are slowly coming to grips with their new lives as soldiers fighting off the Berman Army. It returns when the children are traveling through Mau, possibly as a means to bring things full circle with the arrival of Britz as the last party member, or as a reminder for the player to hold on to hope as they prepare to storm Blutwurst's prisoner camp.
** [[https://youtu.be/khQNpPzGgxU?feature=shared "Claws of Steel"]] is the route theme for the third and sixth chapters, with steady instrumentation that mixes the usual war march with sounds of clanking metal, giving the vibe of a xylophone or toy piano. Intentionally or not, a sense of mystery and confusion lies overhead with this track, fitting for how the third chapter involves the children traveling through Dale to find clues as to where their families are, and how the sixth involves the children's excursion to find out what happened to Wappa's village.
** [[https://youtu.be/TzfDCVIAVco?feature=shared "Magnificent Flag-Bearer"]] is the route theme for the fourth and ninth chapters, having a more fast-paced and somewhat frantic war march and strings that give off a sense of proactivity. It fits within the fourth chapter following the revelation of where the children need to go next along with the introduction of Sheena and the situation surrounding her people, and hinting that there are more things that the Berman Army has to answer for besides just abducting the children's families. And with the ninth chapter being the last one before the children finally reach Lhassa Apso, this track acts as a means to give the kids one final push.
** [[https://youtu.be/IxnXtRVug_s?feature=shared "Chasing Wind"]] is the route theme for the fifth and eighth chapters, being more determined and straightforward than the somewhat frantic "Magnificent Flag-Bearer", alluding either to newcomer Jin's determination towards making the Berman Army pay for their crimes, or to how, following the defeat of Blutwurst, there's now nothing left to slow down the children before they make their last push forward to Lhassa Apso.
** [[https://youtu.be/Uy6lIU0ilDw?feature=shared "Dark Threat"]] is the route theme for the tenth chapter, another war march with relatively quieter percussion and a foreboding tinge, as both a reflection of the kids' anticipation towards reuniting with their families and a warning of what warfare the Berman Army has in store for them within their Lhassa Apso stronghold.
** [[https://youtu.be/wza9KiKdVbo?feature=shared "Fire of Hope"]] is the stage theme for the eleventh chapter, being a piano piece completely unlike the war marches heard throughout the game prior. While it reflects the serene nature of the limestone caves the Taranis travels through, along with the atmosphere of there being something lost to time, it also acts as a calm-before-the-storm for the upcoming final battle… or rather, [[spoiler:the upcoming clash with Britz]].
* [[https://youtu.be/gsuGvm22ars?feature=shared "Flames of Delusion"]] is the theme for the rematch against [[spoiler:Flam Kish]], and juxtaposes their burning wrath and hatred with [[SadBattleMusic a tearful violin and piano]] (just in case you forgot that these games had the same developer and composer as ''VideoGame/AsurasWrath''). The track hammers in how they've squandered whatever was left of their heart and soul in their quest for vengeance, along with the pitiful awareness of how [[ForegoneConclusion they're doomed to fail once again]].
* [[https://youtu.be/yI2bxrZck_U?feature=shared "Black Stronghold"]] plays in the cutscene prior to the ClimaxBoss against [[spoiler:Hax and the Tarascus]], with an OminousPipeOrgan and choir backing it to give you the feeling you're about to fight something supernatural, if not ''infernal''. And even among those who find the boss fight itself disappointing, [[https://youtu.be/4odZNBNvzY4?feature=shared "Terror of Onslaught"]] is anything but, being a dark piece with booming horns, strings and percussion, with the more innocent and Celtic-like motifs of the children's usual battle themes popping in and out, as if the children are struggling to not be overwhelmed and silenced by their new adversary.
* [[https://youtu.be/ytzse6bzfnw?feature=shared "Burn, City of Flowers"]], the final chapter's route and battle theme, is a pumped-up orchestral variation of "Flower on the Trails", with OminousLatinChanting to boot. The message is clear: this is the final stretch, nothing else matters, and it's up to you to put an end to this war once and for all.
* [[https://youtu.be/vsn1pdtOST8?feature=shared "Decision of Life"]], the Normal Ending theme, is a sad guitar melody, representing how the children's quest is over, how the peace they desired came at a great cost, and how they're all now left to live their lives for those who can't.

to:

** [[https://youtu.be/LyPMLJgNcow?feature=shared be/LyPMLJgNcow "Children of Change"]] is the route theme for the second and seventh chapters, contrasting "March in the Storm" before it through being driven by a calmer tempo and strings, giving off a mix of melancholy and hope, as if to infer that the children are slowly coming to grips with their new lives as soldiers fighting off the Berman Army. It returns when the children are traveling through Mau, possibly as a means to bring things full circle with the arrival of Britz as the last party member, or as a reminder for the player to hold on to hope as they prepare to storm Blutwurst's prisoner camp.
** [[https://youtu.be/khQNpPzGgxU?feature=shared be/khQNpPzGgxU "Claws of Steel"]] is the route theme for the third and sixth chapters, with steady instrumentation that mixes the usual war march with sounds of clanking metal, giving the vibe of a xylophone or toy piano. Intentionally or not, a sense of mystery and confusion lies overhead with this track, fitting for how the third chapter involves the children traveling through Dale to find clues as to where their families are, and how the sixth involves the children's excursion to find out what happened to Wappa's village.
** [[https://youtu.be/TzfDCVIAVco?feature=shared be/TzfDCVIAVco "Magnificent Flag-Bearer"]] is the route theme for the fourth and ninth chapters, having a more fast-paced and somewhat frantic war march and strings that give off a sense of proactivity. It fits within the fourth chapter following the revelation of where the children need to go next along with the introduction of Sheena and the situation surrounding her people, and hinting that there are more things that the Berman Army has to answer for besides just abducting the children's families. And with the ninth chapter being the last one before the children finally reach Lhassa Apso, this track acts as a means to give the kids one final push.
** [[https://youtu.be/IxnXtRVug_s?feature=shared be/IxnXtRVug_s "Chasing Wind"]] is the route theme for the fifth and eighth chapters, being more determined and straightforward than the somewhat frantic "Magnificent Flag-Bearer", alluding either to newcomer Jin's determination towards making the Berman Army pay for their crimes, or to how, following the defeat of Blutwurst, there's now nothing left to slow down the children before they make their last push forward to Lhassa Apso.
** [[https://youtu.be/Uy6lIU0ilDw?feature=shared be/Uy6lIU0ilDw "Dark Threat"]] is the route theme for the tenth chapter, another war march with relatively quieter percussion and a foreboding tinge, as both a reflection of the kids' anticipation towards reuniting with their families and a warning of what warfare the Berman Army has in store for them within their Lhassa Apso stronghold.
** [[https://youtu.be/wza9KiKdVbo?feature=shared be/wza9KiKdVbo "Fire of Hope"]] is the stage theme for the eleventh chapter, being a piano piece completely unlike the war marches heard throughout the game prior. While it reflects the serene nature of the limestone caves the Taranis travels through, along with the atmosphere of there being something lost to time, it also acts as a calm-before-the-storm for the upcoming final battle… battle... or rather, [[spoiler:the the upcoming clash with Britz]].
Britz.
* [[https://youtu.be/gsuGvm22ars?feature=shared be/gsuGvm22ars "Flames of Delusion"]] is the theme for the rematch against [[spoiler:Flam Kish]], Flam Kish and juxtaposes their burning wrath and hatred with [[SadBattleMusic a tearful violin and piano]] (just in case you forgot that these games had the same developer and composer as ''VideoGame/AsurasWrath''). The track hammers in how they've squandered whatever was left of their heart and soul in their quest for vengeance, along with the pitiful awareness of how [[ForegoneConclusion they're doomed to fail once again]].
* [[https://youtu.be/yI2bxrZck_U?feature=shared be/yI2bxrZck_U "Black Stronghold"]] plays in the cutscene prior to the ClimaxBoss against [[spoiler:Hax Hax and the Tarascus]], Tarascus, with an OminousPipeOrgan and choir backing it to give you the feeling you're about to fight something supernatural, if not ''infernal''. And even among those who find the boss fight itself disappointing, [[https://youtu.be/4odZNBNvzY4?feature=shared be/4odZNBNvzY4 "Terror of Onslaught"]] is anything but, being a dark piece with booming horns, strings and percussion, with the more innocent and Celtic-like motifs of the children's usual battle themes popping in and out, as if the children are struggling to not be overwhelmed and silenced by their new adversary.
* [[https://youtu.be/ytzse6bzfnw?feature=shared be/ytzse6bzfnw "Burn, City of Flowers"]], the final chapter's route and battle theme, is a pumped-up orchestral variation of "Flower on the Trails", with OminousLatinChanting to boot. The message is clear: this is the final stretch, nothing else matters, and it's up to you to put an end to this war once and for all.
* [[https://youtu.be/vsn1pdtOST8?feature=shared be/vsn1pdtOST8 "Decision of Life"]], the Normal Ending theme, is a sad guitar melody, representing how the children's quest is over, how the peace they desired came at a great cost, and how they're all now left to live their lives for those who can't.
Is there an issue? Send a MessageReason:
None


* [[https://youtu.be/HeqsVHDr2MI?feature=shared "Memories of the Earth and Skies"]] is the epilogue and credits theme for the game, as a counterpart to "Flower on the Trails" driven by piano and vocals. The song's lyrics tell a story about how, despite the scars felt by the [[TitleDrop earth and sky]], the world is still here and life goes on, a fitting way to cap off the game no matter what ending you got.
There's also an unused [[https://youtu.be/BhQ8EF_FCic?feature=shared piano variation]] found within the game's files.

to:

* [[https://youtu.be/HeqsVHDr2MI?feature=shared "Memories of the Earth and Skies"]] is the epilogue and credits theme for the game, as a counterpart to "Flower on the Trails" driven by piano and vocals. The song's lyrics tell a story about how, despite the scars felt by the [[TitleDrop earth and sky]], the world is still here and life goes on, a fitting way to cap off the game no matter what ending you got.
got. There's also an unused [[https://youtu.be/BhQ8EF_FCic?feature=shared piano variation]] found within the game's files.



* [[https://youtu.be/n1cwFS-iWFo "Begin Anew"]] is a short string piece that crescendos into a short orchestral arrangement of the above-mentioned "Wherever the Wind Takes Us", as a perfect yet foreboding note to start the game on.

to:

* The title screen music, [[https://youtu.be/n1cwFS-iWFo "Begin Anew"]] Anew"]], is a short string piece that crescendos into a short orchestral arrangement of the above-mentioned "Wherever the Wind Takes Us", as a perfect yet foreboding note to start the game on.

Added: 637

Changed: 410

Is there an issue? Send a MessageReason:
None


* The event theme [[https://youtu.be/g1lNDZmBrj0?feature=shared "Who Stands in Our Way"]] is frequently used prior to serious fights with Berman foes and bosses, in order to pump up the player for confronting and taking down their foes.



* [[https://youtu.be/vsn1pdtOST8?feature=shared "Decision of Life"]], the Normal Ending theme, is a sad guitar melody, representing how the children's quest is over, how the peace they desired came at a great cost, and how they're all now left to live their lives for those who can't.




to:

* [[https://youtu.be/HeqsVHDr2MI?feature=shared "Memories of the Earth and Skies"]] is the epilogue and credits theme for the game, as a counterpart to "Flower on the Trails" driven by piano and vocals. The song's lyrics tell a story about how, despite the scars felt by the [[TitleDrop earth and sky]], the world is still here and life goes on, a fitting way to cap off the game no matter what ending you got.
There's also an unused [[https://youtu.be/BhQ8EF_FCic?feature=shared piano variation]] found within the game's files.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Regarding the route themes for each chapter between battles:
** [[https://youtu.be/LyPMLJgNcow?feature=shared "Children of Change"]] is the route theme for the second and seventh chapters, contrasting "March in the Storm" before it through being driven by a calmer tempo and strings, giving off a mix of melancholy and hope, as if to infer that the children are slowly coming to grips with their new lives as soldiers fighting off the Berman Army. It returns when the children are traveling through Mau, possibly as a means to bring things full circle with the arrival of Britz as the last party member, or as a reminder for the player to hold on to hope as they prepare to storm Blutwurst's prisoner camp.
** [[https://youtu.be/khQNpPzGgxU?feature=shared "Claws of Steel"]] is the route theme for the third and sixth chapters, with steady instrumentation that mixes the usual war march with sounds of clanking metal, giving the vibe of a xylophone or toy piano. Intentionally or not, a sense of mystery and confusion lies overhead with this track, fitting for how the third chapter involves the children traveling through Dale to find clues as to where their families are, and how the sixth involves the children's excursion to find out what happened to Wappa's village.
** [[https://youtu.be/TzfDCVIAVco?feature=shared "Magnificent Flag-Bearer"]] is the route theme for the fourth and ninth chapters, having a more fast-paced and somewhat frantic war march and strings that give off a sense of proactivity. It fits within the fourth chapter following the revelation of where the children need to go next along with the introduction of Sheena and the situation surrounding her people, and hinting that there are more things that the Berman Army has to answer for besides just abducting the children's families. And with the ninth chapter being the last one before the children finally reach Lhassa Apso, this track acts as a means to give the kids one final push.
** [[https://youtu.be/IxnXtRVug_s?feature=shared "Chasing Wind"]] is the route theme for the fifth and eighth chapters, being more determined and straightforward than the somewhat frantic "Magnificent Flag-Bearer", alluding either to newcomer Jin's determination towards making the Berman Army pay for their crimes, or to how, following the defeat of Blutwurst, there's now nothing left to slow down the children before they make their last push forward to Lhassa Apso.
** [[https://youtu.be/Uy6lIU0ilDw?feature=shared "Dark Threat"]] is the route theme for the tenth chapter, another war march with relatively quieter percussion and a foreboding tinge, as both a reflection of the kids' anticipation towards reuniting with their families and a warning of what warfare the Berman Army has in store for them within their Lhassa Apso stronghold.
** [[https://youtu.be/wza9KiKdVbo?feature=shared "Fire of Hope"]] is the stage theme for the eleventh chapter, being a piano piece completely unlike the war marches heard throughout the game prior. While it reflects the serene nature of the limestone caves the Taranis travels through, along with the atmosphere of there being something lost to time, it also acts as a calm-before-the-storm for the upcoming final battle… or rather, [[spoiler:the upcoming clash with Britz]].
* [[https://youtu.be/gsuGvm22ars?feature=shared "Flames of Delusion"]] is the theme for the rematch against [[spoiler:Flam Kish]], and juxtaposes their burning wrath and hatred with [[SadBattleMusic a tearful violin and piano]] (just in case you forgot that these games had the same developer and composer as ''VideoGame/AsurasWrath''). The track hammers in how they've squandered whatever was left of their heart and soul in their quest for vengeance, along with the pitiful awareness of how [[ForegoneConclusion they're doomed to fail once again]].
* [[https://youtu.be/yI2bxrZck_U?feature=shared "Black Stronghold"]] plays in the cutscene prior to the ClimaxBoss against [[spoiler:Hax and the Tarascus]], with an OminousPipeOrgan and choir backing it to give you the feeling you're about to fight something supernatural, if not ''infernal''. And even among those who find the boss fight itself disappointing, [[https://youtu.be/4odZNBNvzY4?feature=shared "Terror of Onslaught"]] is anything but, being a dark piece with booming horns, strings and percussion, with the more innocent and Celtic-like motifs of the children's usual battle themes popping in and out, as if the children are struggling to not be overwhelmed and silenced by their new adversary.
* [[https://youtu.be/ytzse6bzfnw?feature=shared "Burn, City of Flowers"]], the final chapter's route and battle theme, is a pumped-up orchestral variation of "Flower on the Trails", with OminousLatinChanting to boot. The message is clear: this is the final stretch, nothing else matters, and it's up to you to put an end to this war once and for all.
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Removing unnecessary commented out note; those are for notes to editors regarding entries on the page.


* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone -- and its lyrics about holding on to hope and one another in the midst of war -- makes it the perfect theme for these climactic battles, reminding you that these are children fighting, and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle. %%Keep a look out for Neontetra this Christmas

to:

* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone -- and its lyrics about holding on to hope and one another in the midst of war -- makes it the perfect theme for these climactic battles, reminding you that these are children fighting, and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle. %%Keep a look out for Neontetra this Christmas
Is there an issue? Send a MessageReason:
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* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone -- and its lyrics about holding on to hope and one another in the midst of war -- makes it the perfect theme for these climactic battles, reminding you that these are children fighting, and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle.

to:

* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone -- and its lyrics about holding on to hope and one another in the midst of war -- makes it the perfect theme for these climactic battles, reminding you that these are children fighting, and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle. %%Keep a look out for Neontetra this Christmas

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Fixing indentation, stripping URL cruft, and purging commented out notes. Also dialling back overuse of the word "dire".


* The opening theme, [[https://www.youtube.com/watch?v=mZRx0lq3few For Little Tail]], a very beautiful song that perfectly fits the opening animation. Makes it extra sad it was not used for the English release.
** [[https://youtu.be/X06Fonq1nn0 LieN's cover for the Perfect Soundtrack]] is equally beautiful, turning it into a more mysterious and somber piece ([[MoodWhiplash even if it does somewhat clash with the whimsical tone of the rest of the soundtrack]]).
* The credits music, which is a [[https://youtu.be/wrO5ZEMjz-w longer and more elaborately arranged version]] of the main theme, also qualifies.
** From the Perfect Soundtrack, [[https://youtu.be/kBB3BfitND4 "Floating Islands Story"]], an exclusive vocal theme by [=LieN=] that takes the staff role melody and transforms it into a beautiful ending song befitting to ''Little Tail Bronx'' as a whole.

to:

* The opening theme, [[https://www.youtube.com/watch?v=mZRx0lq3few For Little Tail]], a very beautiful song that perfectly fits the opening animation. Makes it extra sad it was not used for the English release.
**
release. [[https://youtu.be/X06Fonq1nn0 LieN's cover for the Perfect Soundtrack]] is equally beautiful, turning it into a more mysterious and somber piece ([[MoodWhiplash even if it does somewhat clash with the whimsical tone of the rest of the soundtrack]]).
* The credits music, which is a [[https://youtu.be/wrO5ZEMjz-w longer and more elaborately arranged version]] of the main theme, also qualifies.
**
theme. From the Perfect Soundtrack, [[https://youtu.be/kBB3BfitND4 "Floating Islands Story"]], an exclusive vocal theme by [=LieN=] that [=LieN=], takes the staff role melody and transforms it into a beautiful ending song befitting to ''Little Tail Bronx'' as a whole.



* [[https://youtu.be/v3Lx7o1IA_U?feature=shared "And Then, To CODA"]], the main theme of the game, is a foreboding and ominous, yet somewhat hopeful song used to introduce you to the fantastic world of ''Solatorobo''. Even the [[WordSaladLyrics odd lyrical choices]] manage to give the sense that a tragedy is coming ("the winds will envelop you someday"), with the singer claiming that they'll do their best to protect the subject of the song. Each half of it is used for each opening sequence.
* [[https://youtu.be/qaGeyZR4Euw?feature=shared "Re-CODA"]], the ending theme to the game, is an ''incredibly'' emotional and uplifting capstone for the adventure of ''Solatorobo'', with the singer proclaiming that now "the star of hope is watching over us" as they wish to embrace the subject of the song. If "And Then, To CODA" is a song about facing tragedy, then "Re-CODA" is assuredly a song about overcoming it.

to:

* [[https://youtu.be/v3Lx7o1IA_U?feature=shared be/v3Lx7o1IA_U "And Then, To CODA"]], the main theme of the game, theme, is a foreboding and ominous, yet somewhat hopeful song used to introduce you to the fantastic world of ''Solatorobo''. Even the [[WordSaladLyrics odd lyrical choices]] manage to give the sense that a tragedy is coming ("the winds will envelop you someday"), with the singer claiming that they'll do their best to protect the subject of the song. Each half of it is used for each opening sequence.
* [[https://youtu.be/qaGeyZR4Euw?feature=shared be/qaGeyZR4Euw "Re-CODA"]], the ending theme to the game, theme, is an ''incredibly'' emotional and uplifting capstone for the adventure of ''Solatorobo'', with the singer proclaiming that now "the star of hope is watching over us" as they wish to embrace the subject of the song. If "And Then, To CODA" is a song about facing tragedy, then "Re-CODA" is assuredly a song about overcoming it.



* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone-- and its lyrics about holding on to hope and one another in the midst of war-- makes it the perfect theme for these climactic battles, reminding you that these are children fighting and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle. %%Yes, I know some people dislike how the final boss doesn't have a unique theme, but that's for another YMMV trope to discuss

to:

* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone-- tone -- and its lyrics about holding on to hope and one another in the midst of war-- war -- makes it the perfect theme for these climactic battles, reminding you that these are children fighting fighting, and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle. %%Yes, I know some people dislike how the final boss doesn't have a unique theme, but that's for another YMMV trope to discuss



* The title screen theme for the game, simply known as [[https://youtu.be/SP9rEBrkmwo "Fuga: Melodies of Steel"]], is a short piece that starts with a calm piano and violin, before crescendoing into a militant and dire track, a perfect representation of both the silence and suspense brought forth by war.
* The first chapter's battle ''and'' route theme, [[https://youtu.be/X5oXpc9fcCs "March in the Storm"]], is a dire, militant track with a low, foreboding piano, booming percussion and strings that nearly become frantic. It's arguably a parallel to the kids' own confused and desperate mental states as they first begin to fight against the Berman Empire, but either way, it does its job at getting the player in the right mindset for the game's many battles to come.

to:

* The title screen theme for the game, simply known as theme, [[https://youtu.be/SP9rEBrkmwo "Fuga: Melodies of Steel"]], is a short piece that starts with a calm piano and violin, before crescendoing into a militant and dire track, a perfect representation of both the silence and suspense brought forth by war.
* The first chapter's battle ''and'' route theme, [[https://youtu.be/X5oXpc9fcCs "March in the Storm"]], is a dire, militant track with a low, foreboding piano, booming percussion and strings that nearly become frantic. It's arguably a parallel to the kids' own confused and desperate mental states as they first begin to fight against the Berman Empire, but either way, it does its job at getting the player in the right mindset for the game's many battles to come.



** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces-- a battle fueled by momentous suspense, and one where you'll surely pay the price for making any mistakes.

to:

** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces-- forces -- a battle fueled by momentous suspense, and one where you'll surely pay the price for making any mistakes.



* The Intermission theme, [[https://youtu.be/YYac_Lsw-K8 "Our Steelclad Home"]], is arguably the most calm and relaxing track in the game-- a piano and wind piece playing an appropriately simple melody, allowing these little soldiers a moment of reprieve that to just be the kids that they are.

to:

* The Intermission theme, [[https://youtu.be/YYac_Lsw-K8 "Our Steelclad Home"]], is arguably the most calm and relaxing track in the game-- game -- a piano and wind piece playing an appropriately simple melody, allowing these little soldiers a moment of reprieve that to just be the kids that they are.



* The game's ruin expedition theme, [[https://youtu.be/jHV3T4FMbHw "A Thrilling Little Adventure"]], is an unfortunately short piece nevertheless backed by a passionate and energetic war march, alongside strings that give a mood of discovery and suspense. %%The resulting track has a vibe that may bring the music of ''Franchise/IndianaJones'' to mind.

to:

* The game's ruin expedition theme, [[https://youtu.be/jHV3T4FMbHw "A Thrilling Little Adventure"]], is an unfortunately short piece nevertheless backed by a passionate and energetic war march, alongside strings that give a mood of discovery and suspense. %%The resulting track has a vibe that may bring the music of ''Franchise/IndianaJones'' to mind.



''[[AC:VideoGame/FugaMelodiesOfSteel2]]'' %%Please overhaul these descriptions to sound less weak and cringeworthy, I cannot discern instruments and music theory myself
* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did, making it a perfect fit for this game's boss battles. %%Please describe better
* [[https://youtu.be/n1cwFS-iWFo "Begin Anew"]] is a short string piece that crescendos into a short orchestral arrangement of the above-mentioned "Wherever the Wind Takes Us", as a perfect yet foreboding note to start the game on. %%Please describe better
* The first stage's theme, [[https://youtu.be/-OUR72Eev8s "Captured Comrades"]], is a darker and more worried variation of [[https://youtu.be/q0b1N8ij1-M "Big City Pharaoh"]] from ''VideoGame/SolatoroboRedTheHunter'', turning the bell sounds of the latter song from steady to suspenseful, given the massive destruction seen throughout the city. %%Please describe better

to:

''[[AC:VideoGame/FugaMelodiesOfSteel2]]'' %%Please overhaul these descriptions to sound less weak and cringeworthy, I cannot discern instruments and music theory myself
''[[AC:VideoGame/FugaMelodiesOfSteel2]]''
* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did, making it a perfect fit for this game's boss battles. %%Please describe better
battles.
* [[https://youtu.be/n1cwFS-iWFo "Begin Anew"]] is a short string piece that crescendos into a short orchestral arrangement of the above-mentioned "Wherever the Wind Takes Us", as a perfect yet foreboding note to start the game on. %%Please describe better
on.
* The first stage's theme, [[https://youtu.be/-OUR72Eev8s "Captured Comrades"]], is a darker and more worried variation of [[https://youtu.be/q0b1N8ij1-M "Big City Pharaoh"]] from ''VideoGame/SolatoroboRedTheHunter'', turning the bell sounds of the latter song from steady to suspenseful, given the massive destruction seen throughout the city. %%Please describe better



** [[https://youtu.be/l52UaPqS8_s "High-Spirited Advance"]], the Safe Route theme, instead seems to take some elements from the original "Dance with the Bullets", being a jaunty tune to match with your, well, high-spirited advance. %%I am tired

to:

** [[https://youtu.be/l52UaPqS8_s "High-Spirited Advance"]], the Safe Route theme, instead seems to take some elements from the original "Dance with the Bullets", being a jaunty tune to match with your, well, high-spirited advance. %%I am tired
Is there an issue? Send a MessageReason:
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Given the series' heavy obscurity, it's possible that the musical themes for the ''VideoGame/LittleTailBronx'' games are some of the only things people otherwise unaware of the series know about it… and that's just as well, given how Chikayo Fukuda's compositions typically range from "good" to "absolutely unforgettable".

to:

Given the series' heavy obscurity, it's possible that the musical themes for the ''VideoGame/LittleTailBronx'' games are some of the only things people otherwise unaware of the series know about it… and that's just as well, given how Chikayo Fukuda's compositions (be they accompanied by Tomoyo Mitani's voice or not) typically range from "good" to [[SugarWiki/AwesomeMusic "absolutely unforgettable".
unforgettable"]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

Given the series' heavy obscurity, it's possible that the musical themes for the ''VideoGame/LittleTailBronx'' games are some of the only things people otherwise unaware of the series know about it… and that's just as well, given how Chikayo Fukuda's compositions typically range from "good" to "absolutely unforgettable".

''[[AC:VideoGame/TailConcerto]]''
* The opening theme, [[https://www.youtube.com/watch?v=mZRx0lq3few For Little Tail]], a very beautiful song that perfectly fits the opening animation. Makes it extra sad it was not used for the English release.
** [[https://youtu.be/X06Fonq1nn0 LieN's cover for the Perfect Soundtrack]] is equally beautiful, turning it into a more mysterious and somber piece ([[MoodWhiplash even if it does somewhat clash with the whimsical tone of the rest of the soundtrack]]).
* The credits music, which is a [[https://youtu.be/wrO5ZEMjz-w longer and more elaborately arranged version]] of the main theme, also qualifies.
** From the Perfect Soundtrack, [[https://youtu.be/kBB3BfitND4 "Floating Islands Story"]], an exclusive vocal theme by [=LieN=] that takes the staff role melody and transforms it into a beautiful ending song befitting to ''Little Tail Bronx'' as a whole.
* The music that [[https://youtu.be/Yk2BS3Kxm30 plays when you view your photo album]] is the very definition of "short and sweet".

''[[AC:VideoGame/SolatoroboRedTheHunter]]''
* [[https://youtu.be/v3Lx7o1IA_U?feature=shared "And Then, To CODA"]], the main theme of the game, is a foreboding and ominous, yet somewhat hopeful song used to introduce you to the fantastic world of ''Solatorobo''. Even the [[WordSaladLyrics odd lyrical choices]] manage to give the sense that a tragedy is coming ("the winds will envelop you someday"), with the singer claiming that they'll do their best to protect the subject of the song. Each half of it is used for each opening sequence.
* [[https://youtu.be/qaGeyZR4Euw?feature=shared "Re-CODA"]], the ending theme to the game, is an ''incredibly'' emotional and uplifting capstone for the adventure of ''Solatorobo'', with the singer proclaiming that now "the star of hope is watching over us" as they wish to embrace the subject of the song. If "And Then, To CODA" is a song about facing tragedy, then "Re-CODA" is assuredly a song about overcoming it.

''[[AC:VideoGame/FugaMelodiesOfSteel]]''
The ''Fuga'' games in general feature war-like marches juxtaposed with more innocent and jaunty melodies, given [[ChildrenForcedToKill the situation the main characters are in]].
* [[https://youtu.be/knjk1iljUSg "Flower On The Trails"]], the main vocal theme of the game and the track that plays throughout game's story-critical boss fights, is said by many to be on par with ''Solatorobo'''s opening theme, if not outright better. The song's tragic tone-- and its lyrics about holding on to hope and one another in the midst of war-- makes it the perfect theme for these climactic battles, reminding you that these are children fighting and any one of them can die at the wrong moment, instead of pumping the player up for an epic showdown. While only the first verse and chorus play during most of the game, the complete song plays during the final boss, as if to bring everything full circle. %%Yes, I know some people dislike how the final boss doesn't have a unique theme, but that's for another YMMV trope to discuss
* [=CyberConnect2=] managed to get both a Japanese ''and'' French youth choir to contribute their vocals for the game's music:
** "Elegy Of Winds" is a very tragic piano piece about the struggles of war and loss, which makes it perfect for the story's most heart-wrenching moments. The full version is available in [[https://youtu.be/5DIeyfCjYEo Japanese]] or [[https://youtu.be/hysnX2L7LDQ French]].
** "Ensemble", by complete contrast, is an almost angelic-sounding song about the children vowing to stay together even in the worst of circumstances, and is equally perfect for the game's most hopeful and even triumphant moments. Once again available in [[https://youtu.be/TAScEMDrzII Japanese]] and [[https://youtu.be/7h5NnCgieVw French]] versions.
* The title screen theme for the game, simply known as [[https://youtu.be/SP9rEBrkmwo "Fuga: Melodies of Steel"]], is a short piece that starts with a calm piano and violin, before crescendoing into a militant and dire track, a perfect representation of both the silence and suspense brought forth by war.
* The first chapter's battle ''and'' route theme, [[https://youtu.be/X5oXpc9fcCs "March in the Storm"]], is a dire, militant track with a low, foreboding piano, booming percussion and strings that nearly become frantic. It's arguably a parallel to the kids' own confused and desperate mental states as they first begin to fight against the Berman Empire, but either way, it does its job at getting the player in the right mindset for the game's many battles to come.
* The three unique battle themes for the game are each great in their own way:
** [[https://youtu.be/bfmToTYA3uE "Dance with the Bullets"]], the Normal Route theme, is a catchy and surprisingly jaunty tune with very Celtic-like instrumentation, as if to say the kids, scared as they are, are ready to carry on through the war fight by fight. On the other hand, the steady background percussion plays off like a war march, reminding you of the danger of the situation. It coalesces into a juxtaposition of faith and suspense-- a perfect summary of what ''Fuga'' itself is all about.
** [[https://youtu.be/2EjEaVm2rs0 "Steady Progress"]], the Safe Route theme, is an appropriately steady tune with an oddly melancholic tone, possibly referring to how the kids are trying to escape from the path of being completely overwhelmed by the Berman forces, but are nevertheless still motivated to proceed on like the player is.
** [[https://youtu.be/xTZt0w6VIlI "Crescendo of Emergence"]], the Dangerous Route theme, is a far more dire track than either of the other battle themes, with more urgent instrumentation and more prevalent percussion, hammering in that this is your battle with some of the most ruthless of the game's enemy forces-- a battle fueled by momentous suspense, and one where you'll surely pay the price for making any mistakes.
* [[https://youtu.be/XqwpofhKPHk "Beyond Our Sight"]], the game's secondary boss theme, seemingly takes elements from all three of the normal battle themes: the steady tempo of the Safe Route, the resolve and instrumentation of the Normal Route, and the suspense and direness of the Dangerous Route. What results is a climactic track where the kids' fighting spirit faces off against their own lingering hopelessness, in the face of the most elite adversaries the Berman Army has to offer.
* The Intermission theme, [[https://youtu.be/YYac_Lsw-K8 "Our Steelclad Home"]], is arguably the most calm and relaxing track in the game-- a piano and wind piece playing an appropriately simple melody, allowing these little soldiers a moment of reprieve that to just be the kids that they are.
* For the "intervals" between chapters, we have [[https://youtu.be/9Kqoje12cBw "A Brief Moment's Warmth"]], a peaceful, calm-after-the-storm tune that nevertheless manages to have an element of jauntiness to it to remind you that you still have more challenges looming ahead.
* The game's ruin expedition theme, [[https://youtu.be/jHV3T4FMbHw "A Thrilling Little Adventure"]], is an unfortunately short piece nevertheless backed by a passionate and energetic war march, alongside strings that give a mood of discovery and suspense. %%The resulting track has a vibe that may bring the music of ''Franchise/IndianaJones'' to mind.
* [[https://youtu.be/N9cETGCDrYU "Echo of Triumph"]], the GoldenEnding theme, is one of the longest and most emotional tracks in the game, and an appropriate celebration for the war's end.

''[[AC:VideoGame/FugaMelodiesOfSteel2]]'' %%Please overhaul these descriptions to sound less weak and cringeworthy, I cannot discern instruments and music theory myself
* [[https://youtu.be/43Zs94BYBwg "Wherever the Wind Takes Us"]], the vocal theme for this game, is a beautiful and oddly suspenseful track that comes off as more confident and resolute than "Flower on the Trails" did, making it a perfect fit for this game's boss battles. %%Please describe better
* [[https://youtu.be/n1cwFS-iWFo "Begin Anew"]] is a short string piece that crescendos into a short orchestral arrangement of the above-mentioned "Wherever the Wind Takes Us", as a perfect yet foreboding note to start the game on. %%Please describe better
* The first stage's theme, [[https://youtu.be/-OUR72Eev8s "Captured Comrades"]], is a darker and more worried variation of [[https://youtu.be/q0b1N8ij1-M "Big City Pharaoh"]] from ''VideoGame/SolatoroboRedTheHunter'', turning the bell sounds of the latter song from steady to suspenseful, given the massive destruction seen throughout the city. %%Please describe better
* The three battle themes of this game, just like the previous one, proceed to make their mark as great music pieces:
** The [[https://youtu.be/RplQtkO4rvU currently-unnamed theme]] for the Normal Route is much more intense than "Dance with the Bullets" was, arguably closer to "Crescendo of Emergence" in terms of tone. Given how this game is a harder trek through Gasco than the last was, it fits.
** [[https://youtu.be/l52UaPqS8_s "High-Spirited Advance"]], the Safe Route theme, instead seems to take some elements from the original "Dance with the Bullets", being a jaunty tune to match with your, well, high-spirited advance. %%I am tired
** [[https://youtu.be/i4H5LNBHUdQ "Resolute Charge"]], the Dangerous Route theme, exceeds the previous battle themes in pure militancy and direness, as if to tell the player that they're ''really'' going to bite the literal bullet if they screw up.

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