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** Alice gets her own moment midway through the battle.
--->'''Marisa:''' Huh? She doesn't usually retreat.\\
'''Alice:''' [[LetsGetDangerous Chase her down, Marisa!]]
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Bonus Boss was renamed by TRS


* Mamizou Futatsuiwa has [[VoluntaryShapeshifting the power to make things change shape]], and the gameplay WILL let you know this. Her bullets will happily transform into humans that fire straight at you, barking dogs that chase after you, birds that try to ram you, and frogs that [[MadeOfExplodium blow up]]. That not enough for you? She proceeds to transform into Reimu and hunt you down! Still not enough? She [[DoppelgangerAttack splits into TEN]]. Couple this with her theme [[https://www.youtube.com/watch?v=F-mrUZIMTbU “Futatsuiwa from Sado”]], and you have the recipe for one of the most fun {{Bonus Boss}}es in the series.

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* Mamizou Futatsuiwa has [[VoluntaryShapeshifting the power to make things change shape]], and the gameplay WILL let you know this. Her bullets will happily transform into humans that fire straight at you, barking dogs that chase after you, birds that try to ram you, and frogs that [[MadeOfExplodium blow up]]. That not enough for you? She proceeds to transform into Reimu and hunt you down! Still not enough? She [[DoppelgangerAttack splits into TEN]]. Couple this with her theme [[https://www.youtube.com/watch?v=F-mrUZIMTbU “Futatsuiwa from Sado”]], and you have the recipe for one of the most fun {{Bonus Boss}}es {{Superboss}}es in the series.

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* ''Imperishable Night'' stage 4. The boss depends on who you're playing, but either way, it's a confrontation with [[FightingYourFriend one of the two main playable characters of the series]], who are both [[ThatOneBoss blisteringly tough battles]] (allowing that they're neither the final boss nor intended to be the hardest). It's also a [[NostalgiaLevel throwback]] to Touhou's PC-98 roots and the similar scenario in ''Lotus Land Story'', complete with beautiful updated remixes of old battle themes for both heroines. But most of all, the encounter is laid out with such pizazz and dramatic flair that it's impossible not to get revved up. It must be mentioned that the stage leading up to the fight features a gorgeous and ''very'' intense BGM that happens to be a remix of the series' traditional main menu theme, which builds to a peak just as the boss character appears — right in front of your first view of the warped full moon that the game's plot revolves around. Later, both bosses run off in the middle of the fight, prompting a high-speed chase through the bamboo forest with the boss theme still playing, a moment still unique in the series. Oh, and the girls get some great dialogue, too. One of the best has to be in Marisa's scenario. At first hesitant to fight Reimu, Marisa gets mocked by Alice and slowly starts beating down on the miko. At the end, she finally picks up the courage and flair we know her so well for, and we get:
--> '''Marisa:''' "Okay, okay, I give up. You're right. The endless night, stealing the full moon, hiding the human village, and [[ArsonMurderAndJaywalking putting funny hats on stone statues...]] It's all Alice's fault. ''Now, bitch, get out of the way!''"

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* ''Imperishable Night'' stage 4. The boss depends on who you're playing, but either way, it's a confrontation with [[FightingYourFriend one of the two main playable characters of the series]], who are both [[ThatOneBoss blisteringly tough battles]] (allowing that they're neither the final boss nor intended to be the hardest). It's also a [[NostalgiaLevel throwback]] to Touhou's PC-98 roots and the similar scenario in ''Lotus Land Story'', complete with beautiful updated remixes of old battle themes for both heroines. But most of all, the encounter is laid out with such pizazz and dramatic flair that it's impossible not to get revved up. It must be mentioned that the stage leading up to the fight features a gorgeous and ''very'' intense BGM that happens to be a remix of the series' traditional main menu theme, which builds to a peak just as the boss character appears — right in front of your first view of the warped full moon that the game's plot revolves around. Later, both bosses run off in the middle of the fight, prompting a high-speed chase through the bamboo forest with the boss theme still playing, a moment still unique in the series. Oh, and the girls get some great dialogue, too. too.
**
One of the best has to be in Marisa's scenario. At first hesitant to fight Reimu, Marisa gets mocked by Alice and slowly starts beating down on the miko. At the end, she finally picks up the courage and flair we know her so well for, and we get:
--> ---> '''Marisa:''' "Okay, okay, I give up. You're right. The endless night, stealing the full moon, hiding the human village, and [[ArsonMurderAndJaywalking putting funny hats on stone statues...]] It's all Alice's fault. ''Now, bitch, get out of the way!''"way!''"
** The Scarlet Team gets their moment when Reimu breaks away and they give chase.
--->'''Remilia:''' She's fleeing! This way.\\
'''Sakuya:''' [[BadassBoast Do you think you can escape from my knives?]]

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* Sanae's story may rank among the best in this game ''purely'' for the final boss fight. The majority of the fight takes place in the middle of a nuclear reactor (not nearly as badass as when ''Cirno'' did it, but hey), but the third-to-last spellcard accompanies a routine pressure release in the core. Cue two spellcards fought, not on the ground, but on the ''riding edge of a shockwave''. This only gets better for the last spellcard, which not only has SugarWiki/AwesomeMusic, but is fought in free-fall! That timer? ''It's how long you have until you hit the ground.''

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* Sanae's story may rank among the best in this game ''purely'' for the final boss fight. fight:
**
The majority of the fight takes place in the middle of a nuclear reactor (not nearly as badass as when ''Cirno'' did it, but hey), but the third-to-last spellcard accompanies a routine pressure release in the core. Cue two spellcards fought, not on the ground, but on the ''riding edge of a shockwave''. This only gets better for the last spellcard, which not only has SugarWiki/AwesomeMusic, but is fought in free-fall! That timer? ''It's how long you have until you hit the ground.''''
** The pair-up of Sanae fighting Suwako, one of her goddesses and her ''ancestor'', makes the final phase even better. Suwako is an earth goddess, Sanae is a ''wind'' priestess. She's [[HomeFieldAdvantage wholly in her element]] and Suwako still manages to put up one hell of a fight against her.



* The final chapter of the story mode stars Hata no Kokoro, who is, at Mamizou's suggestion, picking fights with everyone so that her own emotions may stabilize her. It works like a charm with no complications... except, it makes her realize that she'll never be able to completely stabilize unless she parts from the religious leaders who have been exploting people's emotions in order to amass popularity. So Kokoro does the only sensible thing and goes off and challenges Reimu to a fight... but before the fight can even begin, Byakuren flies into view and decides that she needs to stop Kokoro's rampage and stabilize her through more peaceful means. And then Miko, who has overhead everything, flies in and decides that, as Kokoro's creator, she needs to take responsibility for Kokoro's rampage and turn her back into a group of ordinary masks again. And you know what that means? That's right, it means this game isn't over until you defeat Reimu, Byakuren, and Miko ''all at the same time.'' It's simoultaneously amazing and awesome.

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* The final chapter of the story mode stars Hata no Kokoro, who is, at Mamizou's suggestion, picking fights with everyone so that her own emotions may stabilize her. It works like a charm with no complications... except, it makes her realize that she'll never be able to completely stabilize unless she parts from the religious leaders who have been exploting people's emotions in order to amass popularity. So Kokoro does the only sensible thing and goes off and challenges Reimu to a fight... but before the fight can even begin, Byakuren flies into view and decides that she needs to stop Kokoro's rampage and stabilize her through more peaceful means. And then Miko, who has overhead everything, flies in and decides that, as Kokoro's creator, she needs to take responsibility for Kokoro's rampage and turn her back into a group of ordinary masks again. And you know what that means? That's right, it means this game isn't over until you defeat Reimu, Byakuren, and Miko ''all at the same time.'' It's simoultaneously simultaneously amazing and awesome.
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Shout Out is not hyphenated, series titles go in italics, "Watch it here" is Word Cruft, and that's just what I remember.


** Ran Yakumo is now [[DegradedBoss degraded]] to the stage 5 boss, but she is now a fully redesigned unique boss fight as opposed to an easier version of Yukari. All her spells have a beautiful buddhist mandala motif to it, and they are just as fun to avoid. The final spell, Ten Bu Hou Rin, in particular is very unique while being a Shout-Out to Anime/SaintSeiya.
** Words cannot descrbibe how damn gorgeous Yuyuko's fight is. [[https://www.youtube.com/watch?v=i6L_k1TdwF4 Watch it for yourself.]] This fight really felt like a festival.
** Yukari's fight had a brand new Cthulhu-like theme to it, and the fight is the definition of awesome as she summon up some EldritchAbomination to fight you. Her second-to-last spell has her, Ran, and Chen chasing you all at once!

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** Ran Yakumo is now [[DegradedBoss degraded]] to the stage 5 boss, but she is now a fully redesigned unique boss fight as opposed to an easier version of Yukari. All her spells have a beautiful buddhist mandala motif to it, and they are just as fun to avoid. The final spell, Ten Bu Hou Rin, in particular is very unique while being a Shout-Out ShoutOut to Anime/SaintSeiya.
''Anime/SaintSeiya''.
** Words cannot descrbibe how damn gorgeous Yuyuko's fight is. [[https://www.youtube.com/watch?v=i6L_k1TdwF4 Watch it for yourself.]] This fight really felt Yuyuko's fight]] is. It feels like a festival.
** Yukari's fight had a brand new Cthulhu-like theme to it, and the fight is the definition of awesome as she summon summons up some EldritchAbomination {{Eldritch Abomination}}s to fight you. Her second-to-last spell has her, Ran, and Chen chasing you all at once!
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sorry it`'s a bit rushed but i added FDF, someone can help me fix if able

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*''Fantastic Danmaku Festival Part 2'' is full of breath-taking beautiful boss fights, but a few take the cake:
**Ran Yakumo is now [[DegradedBoss degraded]] to the stage 5 boss, but she is now a fully redesigned unique boss fight as opposed to an easier version of Yukari. All her spells have a beautiful buddhist mandala motif to it, and they are just as fun to avoid. The final spell, Ten Bu Hou Rin, in particular is very unique while being a Shout-Out to Anime/SaintSeiya.
**Words cannot descrbibe how damn gorgeous Yuyuko's fight is. [[https://www.youtube.com/watch?v=i6L_k1TdwF4 Watch it for yourself.]] This fight really felt like a festival.
**Yukari's fight had a brand new Cthulhu-like theme to it, and the fight is the definition of awesome as she summon up some EldritchAbomination to fight you. Her second-to-last spell has her, Ran, and Chen chasing you all at once!
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Removing Up to Eleven pothole


* The fight against Reimu at the end of the fangame ''VideoGame/ConcealedTheConclusion''. With reality collapsing around her, Marisa challenges her opponent to one last danmaku battle. This wouldn't be so awesome if Marisa didn't have an awesome line before hand ("Of course I want to win... or... I want to win when you are giving 100%! To bet on Gensokyo's eternal fate, I propose a final danmaku duel!") that peaked ''exactly'' as the background music, [[SugarWiki/AwesomeMusic G Free Final Dream]], reaches the start of its 'battle' phase (and, of course, when the boss invariably revives, it plays a ''[[UpToEleven more awesome]]'' version of that song, called G Free Ultimate Dream).

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* The fight against Reimu at the end of the fangame ''VideoGame/ConcealedTheConclusion''. With reality collapsing around her, Marisa challenges her opponent to one last danmaku battle. This wouldn't be so awesome if Marisa didn't have an awesome line before hand ("Of course I want to win... or... I want to win when you are giving 100%! To bet on Gensokyo's eternal fate, I propose a final danmaku duel!") that peaked ''exactly'' as the background music, [[SugarWiki/AwesomeMusic G Free Final Dream]], reaches the start of its 'battle' phase (and, of course, when the boss invariably revives, it plays a ''[[UpToEleven more awesome]]'' ''more awesome'' version of that song, called G Free Ultimate Dream).
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Loads And Loads Of Characters is a redirect that should not be linked to


The ''Franchise/TouhouProject'' games are [[BossGame well-known for their boss fights]]. With [[LoadsAndLoadsOfCharacters over 100 cute girls]] to go up against, many will leave an impression one way or another. Some are known for their {{Fanon}} personalities or MemeticMutation, while others are known for [[ThatOneBoss/TouhouProject being ridiculously tough to beat]].

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The ''Franchise/TouhouProject'' games are [[BossGame well-known for their boss fights]]. With [[LoadsAndLoadsOfCharacters over 100 cute girls]] girls to go up against, many will leave an impression one way or another. Some are known for their {{Fanon}} personalities or MemeticMutation, while others are known for [[ThatOneBoss/TouhouProject being ridiculously tough to beat]].
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Spoilers shouldn't be marked on Awesome subpages.


* Yukari Yakumo from ''Perfect Cherry Blossom''. Keep in mind that she is the ''only'' Phantasm boss in an official game. This roughly means that, for story purposes, she's arguably the most powerful boss in the ''series''. She also happens to have what is probably the series' most famous Spell Card, Boundary of Life and Death, and for good reason. [[spoiler:It ''beamspams every single shot type in the entire game.'']] Combine this with her SugarWiki/AwesomeMusic, "Necrofantasia", and you have the makings of one of the most amazing battles of the whole series. The "Boundary Of Life And Death" is so undeniably ''awesome'' that it's the page image for BulletHell. Not only that, but also the fact that she is the only boss in the entire series that just gives up. This is because she is only one of two bosses in the series to end with a timeout spell card, and while the other one is a stage 4 boss, she is the Phantasm boss. She could have kept going, but decided to stop. No other boss decided to just stop, not even the supposedly most powerful Youkai, Yuuka. She is probly more powerful than any other youkai, but just don't show it.

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* Yukari Yakumo from ''Perfect Cherry Blossom''. Keep in mind that she is the ''only'' Phantasm boss in an official game. This roughly means that, for story purposes, she's arguably the most powerful boss in the ''series''. She also happens to have what is probably the series' most famous Spell Card, Boundary of Life and Death, and for good reason. [[spoiler:It It ''beamspams every single shot type in the entire game.'']] '' Combine this with her SugarWiki/AwesomeMusic, "Necrofantasia", and you have the makings of one of the most amazing battles of the whole series. The "Boundary Of Life And Death" is so undeniably ''awesome'' that it's the page image for BulletHell. Not only that, but also the fact that she is the only boss in the entire series that just gives up. This is because she is only one of two bosses in the series to end with a timeout spell card, and while the other one is a stage 4 boss, she is the Phantasm boss. She could have kept going, but decided to stop. No other boss decided to just stop, not even the supposedly most powerful Youkai, Yuuka. She is probly more powerful than any other youkai, but just don't show it.



* The Extra Stage boss. For the whole game, all you've been fighting is fairies (which makes sense considering the title of the game). Having won the war against the Three Fairies of Light, Cirno feels confident and decides to take on a stronger opponent. However, the music in the stage feels much more sinister than all the other themes. Then you get to the boss and find out you're fighting ''[[spoiler:Marisa Kirisame]]'' of all people. She claims she's going easy, replacing her actual lasers with ''motivation-draining lasers'', but it's still very tough since motivation is your life in this game, and it's still freaking [[spoiler:Marisa]]. It's truly an awesome moment for both the player and Cirno when you manage to beat her.

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* The Extra Stage boss. For the whole game, all you've been fighting is fairies (which makes sense considering the title of the game). Having won the war against the Three Fairies of Light, Cirno feels confident and decides to take on a stronger opponent. However, the music in the stage feels much more sinister than all the other themes. Then you get to the boss and find out you're fighting ''[[spoiler:Marisa Kirisame]]'' ''Marisa Kirisame'' of all people. She claims she's going easy, replacing her actual lasers with ''motivation-draining lasers'', but it's still very tough since motivation is your life in this game, and it's still freaking [[spoiler:Marisa]].Marisa. It's truly an awesome moment for both the player and Cirno when you manage to beat her.



* The fight against [[spoiler:Reimu]] at the end of the fangame ''VideoGame/ConcealedTheConclusion''. With reality collapsing around her, Marisa challenges her opponent to one last danmaku battle. This wouldn't be so awesome if Marisa didn't have an awesome line before hand ("Of course I want to win... or... I want to win when you are giving 100%! To bet on Gensokyo's eternal fate, I propose a final danmaku duel!") that peaked ''exactly'' as the background music, [[SugarWiki/AwesomeMusic G Free Final Dream]], reaches the start of its 'battle' phase (and, of course, when the boss invariably revives, it plays a ''[[UpToEleven more awesome]]'' version of that song, called G Free Ultimate Dream).
** Perhaps the coolest part of that final boss herself is that each one of her spellcards is a homage to a previous final boss in the series. For her last dangerous spellcard, those previous final bosses (Remilia, Yuyuko, Kaguya, and Eiki) will show up to attack you as well. And the previously mentioned themes? They mix in two appropriate boss themes: [[spoiler:Maiden's Capriccio and "Eternal Shrine Maiden". That's right, the end of Gensokyo heralded by a song riffing on the very first theme of the series.]]
** The Phantasm boss, [[spoiler:Reimu again]], is even more awesome. Her theme to begin with is a remix of [[spoiler:Dichromatic Lotus Butterfly, Reimu's extra boss theme in the first Seihou game]], with parts of the first stage themes of the PC-98 games. And then there is her last word: [[spoiler:Spellcard versions of her attacks as a playable character]].
** The Extra/Phantasm bosses also share the greatest spellcard in the franchise, official or not: [[SimonSaysMiniGame Simon Says]] in danmaku form. Clever when [[spoiler:Suika]] does it as the Extra boss, but when [[spoiler:Reimu]] does it again in Phantasm, it gets ''vicious''.

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* The fight against [[spoiler:Reimu]] Reimu at the end of the fangame ''VideoGame/ConcealedTheConclusion''. With reality collapsing around her, Marisa challenges her opponent to one last danmaku battle. This wouldn't be so awesome if Marisa didn't have an awesome line before hand ("Of course I want to win... or... I want to win when you are giving 100%! To bet on Gensokyo's eternal fate, I propose a final danmaku duel!") that peaked ''exactly'' as the background music, [[SugarWiki/AwesomeMusic G Free Final Dream]], reaches the start of its 'battle' phase (and, of course, when the boss invariably revives, it plays a ''[[UpToEleven more awesome]]'' version of that song, called G Free Ultimate Dream).
** Perhaps the coolest part of that final boss herself is that each one of her spellcards is a homage to a previous final boss in the series. For her last dangerous spellcard, those previous final bosses (Remilia, Yuyuko, Kaguya, and Eiki) will show up to attack you as well. And the previously mentioned themes? They mix in two appropriate boss themes: [[spoiler:Maiden's Maiden's Capriccio and "Eternal Shrine Maiden". That's right, the end of Gensokyo heralded by a song riffing on the very first theme of the series.]]
series.
** The Phantasm boss, [[spoiler:Reimu again]], Reimu again, is even more awesome. Her theme to begin with is a remix of [[spoiler:Dichromatic Dichromatic Lotus Butterfly, Reimu's extra boss theme in the first Seihou game]], game, with parts of the first stage themes of the PC-98 games. And then there is her last word: [[spoiler:Spellcard Spellcard versions of her attacks as a playable character]].
character.
** The Extra/Phantasm bosses also share the greatest spellcard in the franchise, official or not: [[SimonSaysMiniGame Simon Says]] in danmaku form. Clever when [[spoiler:Suika]] Suika does it as the Extra boss, but when [[spoiler:Reimu]] Reimu does it again in Phantasm, it gets ''vicious''.



** The TrueFinalBoss, [[https://www.youtube.com/watch?v=53gEZyIqybA the Mystic Records]], aka [[spoiler:PC-98 EX-Alice]]. Five spells, of the Philosopher's Stone variety, using [[spoiler:the Grimoire of Alice]], and a ''survival card'', even. Also a bit of SugarWiki/AwesomeMusic in the music playing, a mix of [[spoiler:"The Grimoire of Alice"]].

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** The TrueFinalBoss, [[https://www.youtube.com/watch?v=53gEZyIqybA the Mystic Records]], aka [[spoiler:PC-98 EX-Alice]]. PC-98 EX-Alice. Five spells, of the Philosopher's Stone variety, using [[spoiler:the the Grimoire of Alice]], Alice, and a ''survival card'', even. Also a bit of SugarWiki/AwesomeMusic in the music playing, a mix of [[spoiler:"The "The Grimoire of Alice"]].Alice".



* ''Marine Benefit'', unusually for a fangame, consists entirely of original characters with the exception of the player's shot types — but that doesn't mean there can't be bosses as awesome as canon ''Touhou'' characters, if not even more so, as the extra boss Otohime Kanpukugu demonstrates. From her machinery-inspired nonspells, to her incredibly imaginative and ridiculously fun spellcards (one of which, to give some idea, is ''the board game Othello in danmaku form''), to her [[SugarWiki/AwesomeMusic amazing theme]] [[https://www.youtube.com/watch?v=8vC4Bg1slyo The Butterfly of Isaac the Traveler]], everything about her just screams awesome. On top of that, her spellcards are actually different depending on which character you're using, effectively meaning the game has three extra bosses! The best part, though, is that [[spoiler:this is because the game DOES, as the boss demonstrates just as you think you've finished her off, by calling for backup. And when she does this, [[BigDamnHeroes the characters you didn't pick come to back YOU up, for one final spellcard.]]]] See all of the awesome [[https://www.youtube.com/watch?v=sKHb30rlUbU#t=4m28s here]].
* Now here's a weird example: a boss battle from a ''fake'' fangame released as an April Fool's joke. It's Marisa vs Yuuka in ''[[https://www.youtube.com/watch?v=6GVrMDW4dbw Re:Lotus Land Story]]'', and after using an array of new spellcards, Yuuka resorts to repeatedly blasting away with the original Master Spark in all of its remastered glory. Yuuka's health actually ''regenerates'' during this phase, making it a HopelessBossFight... [[spoiler:until Marisa ''[[PowerCopying steals her signature spell]] [[RefugeInAudacity mid-battle]]'' and beats Yuuka in a BeamOWar]].

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* ''Marine Benefit'', unusually for a fangame, consists entirely of original characters with the exception of the player's shot types — but that doesn't mean there can't be bosses as awesome as canon ''Touhou'' characters, if not even more so, as the extra boss Otohime Kanpukugu demonstrates. From her machinery-inspired nonspells, to her incredibly imaginative and ridiculously fun spellcards (one of which, to give some idea, is ''the board game Othello in danmaku form''), to her [[SugarWiki/AwesomeMusic amazing theme]] [[https://www.youtube.com/watch?v=8vC4Bg1slyo The Butterfly of Isaac the Traveler]], everything about her just screams awesome. On top of that, her spellcards are actually different depending on which character you're using, effectively meaning the game has three extra bosses! The best part, though, is that [[spoiler:this this is because the game DOES, as the boss demonstrates just as you think you've finished her off, by calling for backup. And when she does this, [[BigDamnHeroes the characters you didn't pick come to back YOU up, for one final spellcard.]]]] ]] See all of the awesome [[https://www.youtube.com/watch?v=sKHb30rlUbU#t=4m28s here]].
* Now here's a weird example: a boss battle from a ''fake'' fangame released as an April Fool's joke. It's Marisa vs Yuuka in ''[[https://www.youtube.com/watch?v=6GVrMDW4dbw Re:Lotus Land Story]]'', and after using an array of new spellcards, Yuuka resorts to repeatedly blasting away with the original Master Spark in all of its remastered glory. Yuuka's health actually ''regenerates'' during this phase, making it a HopelessBossFight... [[spoiler:until until Marisa ''[[PowerCopying steals her signature spell]] [[RefugeInAudacity mid-battle]]'' and beats Yuuka in a BeamOWar]].BeamOWar.



* While this is an RPG battle rather than a danmaku one, the battle against [[spoiler:Rinnosuke]] in the original ''VideoGame/TouhouLabyrinth''. Your party will be facing against someone who has eight different forms with three times the HP as the last major boss fight (or more), complete status immunity, and a myriad of strong attacks to use with a pattern behind them (as opposed to an AIRoulette script). Every character can contribute to the fight, but no character can single-handedly win it for you, so it really tests your party to the fullest of its limits, yet it never feels impossible or too luck-based. As a bonus, the battle has some of the game's best BGM, regardless of whether you're listening to the special disc version or the older version.
* The final boss of the fangame ''Phantasmagoria Trues'' on [[HarderThanHard Unlimited difficulty]]: [[spoiler:Shinki]]. At the very start of the battle, she opens not with a nonspell, but with a spellcard — something almost never done in ''Touhou'', even in fangames, and the contrast here is absolutely jaw-dropping. Especially considering it's her ''signature attack'', the infamous [[spoiler:Devil's Recitation — the very same one listed in her ''Mystic Square'' entry]]. And even though the attacks do not get any easier from there, even though her fight is obscenely difficult... not one single attack in her arsenal feels unfair. It's the purest test of your raw dodging skill in this game, arguably even in any ''Touhou'' game to date, canon ones included. When you finally beat her, you will have ''earned'' it, and you will feel like an absolute badass, especially with the SugarWiki/AwesomeMusic [[https://www.youtube.com/watch?v=b8CPJnMcBWk playing in the background]].
* The game ''Adventures of Scarlet Curiosity'' has a lot of spectacular bosses, but to most players, one standout case is the penultimate boss. [[spoiler:It's a freaking Mecha.]]

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* While this is an RPG battle rather than a danmaku one, the battle against [[spoiler:Rinnosuke]] Rinnosuke in the original ''VideoGame/TouhouLabyrinth''. Your party will be facing against someone who has eight different forms with three times the HP as the last major boss fight (or more), complete status immunity, and a myriad of strong attacks to use with a pattern behind them (as opposed to an AIRoulette script). Every character can contribute to the fight, but no character can single-handedly win it for you, so it really tests your party to the fullest of its limits, yet it never feels impossible or too luck-based. As a bonus, the battle has some of the game's best BGM, regardless of whether you're listening to the special disc version or the older version.
* The final boss of the fangame ''Phantasmagoria Trues'' on [[HarderThanHard Unlimited difficulty]]: [[spoiler:Shinki]].Shinki. At the very start of the battle, she opens not with a nonspell, but with a spellcard — something almost never done in ''Touhou'', even in fangames, and the contrast here is absolutely jaw-dropping. Especially considering it's her ''signature attack'', the infamous [[spoiler:Devil's Devil's Recitation — the very same one listed in her ''Mystic Square'' entry]].entry. And even though the attacks do not get any easier from there, even though her fight is obscenely difficult... not one single attack in her arsenal feels unfair. It's the purest test of your raw dodging skill in this game, arguably even in any ''Touhou'' game to date, canon ones included. When you finally beat her, you will have ''earned'' it, and you will feel like an absolute badass, especially with the SugarWiki/AwesomeMusic [[https://www.youtube.com/watch?v=b8CPJnMcBWk playing in the background]].
* The game ''Adventures of Scarlet Curiosity'' has a lot of spectacular bosses, but to most players, one standout case is the penultimate boss. [[spoiler:It's It's a freaking Mecha.]]



** The fourth boss, Mochizuki Ichiyou, offers a stunningly difficult battle with nonspells boasting high-speed FuumaShuriken, and she has spells unlike any one would have ever seen. [[spoiler:She attacks with 8 clones (courtesy of the NinjaLog) at once, then uses actual physical walls to restrict your movement, then summons tatami mat barriers,]] and so on. Also, SugarWiki/AwesomeMusic [[https://www.youtube.com/watch?v=wp72V37aFgc plays]] the whole time.
** The fifth boss, Akitsu Nezu, is regarded as one of the most memorable from this game. [[spoiler:She attacks you mid-stage disguised as either Reimu, Marisa, or Sanae!]] Later on in the actual battle, she [[spoiler:plays the DittoFighter and has a full-health spell mimicking your own character's strengths]]. She's also another case of SugarWiki/AwesomeMusic, and her [[https://www.youtube.com/watch?v=-Z-E8xbUFX0&t=264s theme]] is certainly one of the most impactful. It also synchronizes with the battle perfectly, ensuring you'll have a mind-blowing experience with her. Most notably, [[spoiler:right before her penultimate spell, ''Control God "Dakini Necromantica"'', she almost always summons a majestic aura behind her in line with the music]].
** The final boss, Fuma Mishandra. Her attacks are absolutely beautiful, and make use of likely every colour that can appear in a danmaku game. Also, her attacks revolve around the [[Literature/ArsGoetia Lesser Key of Solomon]] and its 72 demons. The composer for her [[https://www.youtube.com/watch?v=BE82qZOVXbg&t=641s theme]] is ''wanwan'', who is increasingly well-known for consistently putting out great music for ''Touhou'' fanworks. [[spoiler:Fuma's Last Word is also very beautiful and challenging, with throwbacks to other fangames ''The Last Comer'', ''Mystical Power Plant'', and ''Riverbed Soul Saver''.]]

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** The fourth boss, Mochizuki Ichiyou, offers a stunningly difficult battle with nonspells boasting high-speed FuumaShuriken, and she has spells unlike any one would have ever seen. [[spoiler:She She attacks with 8 clones (courtesy of the NinjaLog) at once, then uses actual physical walls to restrict your movement, then summons tatami mat barriers,]] barriers, and so on. Also, SugarWiki/AwesomeMusic [[https://www.youtube.com/watch?v=wp72V37aFgc plays]] the whole time.
** The fifth boss, Akitsu Nezu, is regarded as one of the most memorable from this game. [[spoiler:She She attacks you mid-stage disguised as either Reimu, Marisa, or Sanae!]] Sanae! Later on in the actual battle, she [[spoiler:plays plays the DittoFighter and has a full-health spell mimicking your own character's strengths]].strengths. She's also another case of SugarWiki/AwesomeMusic, and her [[https://www.youtube.com/watch?v=-Z-E8xbUFX0&t=264s theme]] is certainly one of the most impactful. It also synchronizes with the battle perfectly, ensuring you'll have a mind-blowing experience with her. Most notably, [[spoiler:right right before her penultimate spell, ''Control God "Dakini Necromantica"'', she almost always summons a majestic aura behind her in line with the music]].
music.
** The final boss, Fuma Mishandra. Her attacks are absolutely beautiful, and make use of likely every colour that can appear in a danmaku game. Also, her attacks revolve around the [[Literature/ArsGoetia Lesser Key of Solomon]] and its 72 demons. The composer for her [[https://www.youtube.com/watch?v=BE82qZOVXbg&t=641s theme]] is ''wanwan'', who is increasingly well-known for consistently putting out great music for ''Touhou'' fanworks. [[spoiler:Fuma's Fuma's Last Word is also very beautiful and challenging, with throwbacks to other fangames ''The Last Comer'', ''Mystical Power Plant'', and ''Riverbed Soul Saver''.]]
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* One really ought to hand it out to Frontier Aja; they have made what is possibly the most CrazyAwesome crossovers in their ''VideoGame/KoumajouDensetsu'' games (''Franchise/{{Castlevania}}'' and ''Touhou'' crossovers). Special mention goes to the final boss fights; in both games, as is expected given it's ''Castlevania'' with ''Touhou'' characters, the FinalBoss battles against [[OurVampiresAreDifferent Remilia Scarlet]] are simply awesome, not only for the buildup for each of the encounters (which include {{Shout Out}}s to ''VideoGame/CastlevaniaSymphonyOfTheNight''), but the sheer intensity of the battles, and the incredible SugarWiki/AwesomeMusic that accompanies them. In particular, the second game takes the feeling of the first to [[SequelEscalation a whole new level]]. There is no more fitting theme for the last battle than [[SugarWiki/AwesomeMusic The Rose-Killing Carmilla.]]

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* One really ought to hand it out to Frontier Aja; they have made what is possibly the most CrazyAwesome awesome crossovers in their ''VideoGame/KoumajouDensetsu'' games (''Franchise/{{Castlevania}}'' and ''Touhou'' crossovers). Special mention goes to the final boss fights; in both games, as is expected given it's ''Castlevania'' with ''Touhou'' characters, the FinalBoss battles against [[OurVampiresAreDifferent Remilia Scarlet]] are simply awesome, not only for the buildup for each of the encounters (which include {{Shout Out}}s to ''VideoGame/CastlevaniaSymphonyOfTheNight''), but the sheer intensity of the battles, and the incredible SugarWiki/AwesomeMusic that accompanies them. In particular, the second game takes the feeling of the first to [[SequelEscalation a whole new level]]. There is no more fitting theme for the last battle than [[SugarWiki/AwesomeMusic The Rose-Killing Carmilla.]]
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[[AC:''Hidden Star In Four Seasons'']]
* The first fight with Okina Matara (Stage 6) is incredibly climactic, as she takes you through all of the locations you have been in throughout the game, basing each of her attacks off of the four seasons. And at the very end of the fight, she strips you of your season and uses it as her final spell, which you have to avoid completely underpowered. She even ends up [[TheBadGuyWins winning]] at the end of the main campaign, reappearing as the extra boss where you must defeat her for real.
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** The Extra/Phantasm bosses also share the greatest spellcard in the franchise, official or not: SimonSays in danmaku form. Clever when [[spoiler:Suika]] does it as the Extra boss, but when [[spoiler:Reimu]] does it again in Phantasm, it gets ''vicious''.

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** The Extra/Phantasm bosses also share the greatest spellcard in the franchise, official or not: SimonSays [[SimonSaysMiniGame Simon Says]] in danmaku form. Clever when [[spoiler:Suika]] does it as the Extra boss, but when [[spoiler:Reimu]] does it again in Phantasm, it gets ''vicious''.



* The [[https://www.youtube.com/watch?v=85bE4NlzrLE#t=30s Touhou Danmaku All-Star Medley]]. The beginning appears to be a normal stage of Fairy Wars, but then the normal Touhou window layout explodes to the sides and Rumia comes throwing danmaku at you. It features ''all of the Windows-era characters up to this point'', even the ones who don't appear in games. The spellcards are very creative and the widescreen format allows for even more beautiful danmaku to be shown off. Sadly, a playable version will be never released due to copyright issues.

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* The [[https://www.youtube.com/watch?v=85bE4NlzrLE#t=30s com/watch?v=85bE4NlzrLE Touhou Danmaku All-Star Medley]]. The beginning appears to be a normal stage of Fairy Wars, but then the normal Touhou window layout explodes to the sides and Rumia comes throwing danmaku at you. It features ''all of the Windows-era characters up to this point'', even the ones who don't appear in games. The spellcards are very creative and the widescreen format allows for even more beautiful danmaku to be shown off. Sadly, While the original video was just that, a video, a [[https://www.youtube.com/watch?v=Icapn7aQj6o playable version will be never version]] was released due several years later, adding in all the bosses up to copyright issues.[[VideoGame/TouhouTenkuushouHiddenStarInFourSeasons TH16]].



* The game ''Book of Star Mythology'' is chock-full of original characters who are awesome bosses:

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* The game ''Book ''[[VideoGame/BookofStarMythology Book of Star Mythology'' Mythology]]'' is chock-full of original characters who are awesome bosses:
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The ''Franchise/TouhouProject'' games are [[BossGame well-known for their boss fights]]. With [[LoadsAndLoadsOfCharacters over 100 cute girls]] to go up against, many will leave an impression one way or another. Some are known for their {{Fanon}} personalities or MemeticMutation, while others are known for [[ThatOneBoss/TouhouProject being ridiculously tough to beat]].

And then there are these girls, whose fights are just incredibly awesome to play through. Their spellcards have brilliant patterns that are extremely fun to dodge, regardless of (or sometimes because of) their difficulty. Sometimes, the surrounding dialogue and story add just the right atmosphere to the battle. Oftentimes, they have [[AwesomeMusic/TouhouProject awesome music]] that gets you even more pumped up for the fight.

The boss fights are such an important part of ''Franchise/TouhouProject'', that many fangames strive to make their boss battles at least as, if not even more, awesome.

----

[[foldercontrol]]

[[folder:Official Games]]
[[AC:''Highly Responsive to Prayers'']]
* Sariel, the first FinalBoss of the series, and a multi-stage boss to boot. (Okay, there are technically two routes and thus two final bosses, but only Sariel has two phases and two themes.) Also, her first theme is variously translated as "Now, Until the Moment You Die" and "We Shall Die Together". And may have been the inspiration for [[VideoGame/GuitarHero Through the Fire and Flames]] and/or [[VideoGame/PokemonBlackandWhite Final Battle with N]].

[[AC:''Lotus Land Story'']]
* In the PC-98 game ''Lotus Land Story'', Yuuka Kazami. More specifically, the fact that this is the origin of Master Spark, the Giant Fucking Laser that Marisa is famous for. Not only that, she is the only character in the series to be the end-level boss twice in a row. She's also youkai moe, but that's for another page.

[[AC:''Mystic Square'']]
* In Mystic Square, also from PC-98, Shinki. A while after the battle starts, the background will start to focus behind her, and suddenly become six large white wings. As the song reaches its peak, she'll begin attacking you much more fiercely (even using a kind of attack that rarely appears outside of that moment in all the games), while the both of you are ascending. And then when the music gets to its final part, you suddenly stop, Shinki's wings turn dark purple, and you fall down. Her attacks in this part actually are all the same pattern, just getting stronger and stronger as you go lower, eventually firing a lot of lasers and bullets straight downwards... Until the end of the fight, where you see how ''that very attack left Makai in flames'', as she does her final pattern.
* And then upon getting to the extra stage, you face Alice, the previously-fought Stage 3 boss of the game, who decides that she's had enough of holding back and busts out her Grimoire in order to do battle with you. Particularly awesome because of "The Grimoire of Alice," the theme that plays throughout the battle.

[[AC:''Embodiment of Scarlet Devil'']]
* The final battle against Remilia Scarlet in ''Embodiment of Scarlet Devil'', though this is largely thanks to the music. It's creepily fitting of the little vampire, especially toward the end of the fight when she starts transforming into a bat between attacks. The combination of the music and the crazy attack patterns really gets the adrenaline flowing on Lunatic mode.
* The fight against her sister Flandre, who also has some awesome moves and is fought to the sound of what might be [[SugarWiki/AwesomeMusic the most awesome boss theme ever.]] It's the whole buildup to the fight that does it, especially if ''[=EoSD=]'' is your introduction to the series. First, even the normal fairies have difficult attacks, and then you run across a seriously disturbed Patchouli Knowledge (who is a WakeUpCallBoss both in-game and story wise), ''then'' you get to Flandre and her [[SugarWiki/AwesomeMusic infamous theme]]. Survive her [[{{BFG}} Big Freaking Wand]] attacks? [[DopplegangerAttack She splits into four.]] Survive that? [[IntangibleMan She turns invisible]] for a ''brutal'' HoldTheLine segment. Then you get to get back to working down her 9 health bars.

[[AC:''Perfect Cherry Blossom'']]
* The Prismriver sisters, the collective bosses of stage 4, pull a reverse player select as the character the player selects will determine which of the three is fought against in one-on-one segments of the battle. That is, when ''all three'' aren't attacking at once, all while ''playing their own boss music''. It makes for one of the most dynamic boss battles in the series.
* Youmu Konpaku, the stage 5 boss, is definitely ThatOneBoss in this game, but her spellcards are nevertheless extremely fun with the regular invocation of BulletTime, which is even more awesome when combined with BulletHell.
* Yuyuko Saigyouji, the final boss of ''Perfect Cherry Blossom'', is also a top contender. The fight may not match the sheer awesomeness of having to dodge miniature suns, but the combination of her beautiful theme, her gorgeous fan backdrop, and her graceful butterfly and cherry blossom-themed attacks make it one of the most dazzling boss fights in the series.
** The best part of that battle comes right at the end: you finish off Yuyuko's final health bar, she seems defeated, but then comes back for one last attack, which is pretty hard on the upper difficulties, and is a survival card to boot. Throughout the attack, a remixed, even more beautiful version of the [[SugarWiki/AwesomeMusic boss theme]] plays, building to a ''huge, triumphant crescendo'' as the player survives the last wave, and the huge numbers of bullets on the screen get turned into point bonuses and absorbed... in slow motion!
---> "Remembering the melancholy of human existence... Even ghosts stray from the path of righteousness..." ''Reflowering: Resurrection Butterfly!''
** The speech the heroine makes with the final boss, following with these lines (each pair spoken at the same time):
--->'''Sakuya:''' I will see flowers, rotting princess!
--->'''Yuyuko:''' I will unseal the tree, dog of the devil!
--->'''Marisa:''' I'll take my boring spring, corpse-girl!
--->'''Yuyuko:''' I'll take your pitiful spring, black witch!
--->'''Reimu:''' Return under the flowers, ghost of spring!
--->'''Yuyuko:''' Sleep under the flowers, red-white butterfly!
* Yukari Yakumo from ''Perfect Cherry Blossom''. Keep in mind that she is the ''only'' Phantasm boss in an official game. This roughly means that, for story purposes, she's arguably the most powerful boss in the ''series''. She also happens to have what is probably the series' most famous Spell Card, Boundary of Life and Death, and for good reason. [[spoiler:It ''beamspams every single shot type in the entire game.'']] Combine this with her SugarWiki/AwesomeMusic, "Necrofantasia", and you have the makings of one of the most amazing battles of the whole series. The "Boundary Of Life And Death" is so undeniably ''awesome'' that it's the page image for BulletHell. Not only that, but also the fact that she is the only boss in the entire series that just gives up. This is because she is only one of two bosses in the series to end with a timeout spell card, and while the other one is a stage 4 boss, she is the Phantasm boss. She could have kept going, but decided to stop. No other boss decided to just stop, not even the supposedly most powerful Youkai, Yuuka. She is probly more powerful than any other youkai, but just don't show it.

[[AC:''Immaterial and Missing Power'']]
* The final battle with the little oni Suika Ibuki in ''Immaterial and Missing Power'': After an already challenging fight, Suika's final spellcard literally destroys the game screen as it continues — [[InterfaceScrew knocking away spell cards, the timer, and even both sides' life bars as it progresses.]]

[[AC:''Imperishable Night'']]
* ''Imperishable Night'' stage 4. The boss depends on who you're playing, but either way, it's a confrontation with [[FightingYourFriend one of the two main playable characters of the series]], who are both [[ThatOneBoss blisteringly tough battles]] (allowing that they're neither the final boss nor intended to be the hardest). It's also a [[NostalgiaLevel throwback]] to Touhou's PC-98 roots and the similar scenario in ''Lotus Land Story'', complete with beautiful updated remixes of old battle themes for both heroines. But most of all, the encounter is laid out with such pizazz and dramatic flair that it's impossible not to get revved up. It must be mentioned that the stage leading up to the fight features a gorgeous and ''very'' intense BGM that happens to be a remix of the series' traditional main menu theme, which builds to a peak just as the boss character appears — right in front of your first view of the warped full moon that the game's plot revolves around. Later, both bosses run off in the middle of the fight, prompting a high-speed chase through the bamboo forest with the boss theme still playing, a moment still unique in the series. Oh, and the girls get some great dialogue, too. One of the best has to be in Marisa's scenario. At first hesitant to fight Reimu, Marisa gets mocked by Alice and slowly starts beating down on the miko. At the end, she finally picks up the courage and flair we know her so well for, and we get:
--> '''Marisa:''' "Okay, okay, I give up. You're right. The endless night, stealing the full moon, hiding the human village, and [[ArsonMurderAndJaywalking putting funny hats on stone statues...]] It's all Alice's fault. ''Now, bitch, get out of the way!''"
* The following stage's boss fight against Reisen is another fun battle. During her spellcards, she will fire a number of bullets, and then, [[RedEyesTakeWarning her red eyes appear on screen]], causing the bullets to become intangible (and during her last card, invisible) while they shift movement (or, in the case of her third card, stop moving completely). Thus, her battle revolves around using these times to move to a safe spot before the bullets materialize again, creating a battle fairly different from others in the series. Her second spellcard, Visionary Tuning, which involves crisscrossing diagonal lines of bullets that move down and will trap you if you don't move to a high enough spot during each shift, is particularly fun.
* There's also Kaguya Houraisan at the end of ''Imperishable Night'', simply for the phase after you "beat" her — in which SugarWiki/AwesomeMusic picks up, and she proceeds to wail on you with five no-easy-way-out survival spellcards of incredible difficulty even on the easiest setting — and if you fail them? She doesn't hurt your lives — she basically is attacking your goddamn Continues! Adding up to an in-game hour each time you fail, getting closer to 5:00 A.M., which [[CueTheSun cues the sun]]... and marks your failure (or, at least, a drastic reduction in the bonus points for time remaining).
-->'''Kaguya:''' ''Your spell of Imperishable Night will end... And the'' dawn will come!
** Almost ironically, at that point, not only are your Continues completely useless, you've ''already won''. (Although if you haven't been playing well up to that point, you can still lose a substantial point bonus.)
* The magnificent battle against IN's extra stage boss, Fujiwara no Mokou. The battle is fairly easy for an extra stage boss, but its execution is just top-notch. [[https://www.youtube.com/watch?v=S-usbNcDD9g When her epic theme]] starts and she throws her first attack at you, you know it's not going to be easy but worth all the dozens of tries you might need. The fact that she's immortal adds in another set of uniqueness to her fight — while she does "die" after each of her life bars is emptied, the screen even says "resurrection" before she rises anew. Of course, she has a few infamous flaws in her battle, but only a philistine could deny that the battle is very beautiful (and Mokou is an awesome character).

[[AC:''Scarlet Weather Rhapsody'']]
* Speaking of the fighting game spinoffs, ''Scarlet Weather Rhapsody'': Tenshi Hinanai. Especially her final spellcard, which basically consists of Tenshi [[BeamSpam spamming]] [[WaveMotionGun increasingly large]] [[KamehameHadoken lasers]] all over the place, and you are ''[[HighAltitudeBattle in orbit]]'' as this happens. Made all the more brilliant by her Last Spell music, [[https://www.youtube.com/watch?v=zM636580PhI Bhava-agra As Seen Through a Child's Mind]].

[[AC:''Subterranean Animism'']]
* Utsuho Reiuji, the final boss of ''Subterranean Animism''. She can be ThatOneBoss even on the easiest difficulty if you're not prepared, but the fast-paced music and epic scale of the battle (''giant nuke-bullets,'' people!) will inevitably win you over.
** Also, she doesn't announce her spellcards in the typical bland and regular manner of a portrait and a standardized sound that every boss since the sixth game had done — instead, her attacks are heralded by blaring klaxons and nuclear-patterned CAUTION labels flashing on screen to alert you to the fact that what's approaching isn't just a spell, it's a full-on ''thermonuclear assault.''
** The battle was so awesome that someone rendered it in 3D with delicious attention to detail; the shot patterns match up with Lunatic level, there's plenty of nods towards the original boss fight, and the fight manages to include several of her spellcards from the fighting games. Watch it [[https://www.youtube.com/watch?v=sLTpJJAraG8 here]]. And another one [[https://www.youtube.com/watch?v=PWeH_CcTq_8 here,]] made by [=MinusT=].
* The extra stage boss, Koishi, is also very entertaining. She has been compared to Flandre Scarlet, and for good reason. Her boss theme is chaotic, crazy and catchy. Many of her spellcards are very creative and/or even sorta creepy, like those giant masses of "roses" during her final attacks. On a more humorous note, she is also notable for her ''Rekindled "Embers of Love"'' spellcard, of which the projectiles are ostentatiously hearts leaving behind trails of magic, but [[FreudWasRight they look like something else, too]].

[[AC:''Undefined Fantastic Object'']]
* Byakuren Hijiri stands as a top contender for best boss fight in the series, especially due to the events leading up to it. Though the atmosphere of the battle is a lot lighter than other final bosses, the difficulty is still high. And the game lets you know this, [[SuspiciousVideoGameGenerosity as the sixth stage is relatively easy, and constantly tosses UFO pieces at you]] (especially green ones, allowing you to stock up on the bombs you will so desperately need), complete with incredibly unsettling music. Even the midboss can drop a full-power-up for you just before the final boss. When you actually do get to Byakuren, she starts by [[WhatTheHellHero making your character look like a total jackass]], and as the fight is wrapping up, she breaks out a particularly painful attack that was used earlier by an old friend, with even MoreDakka than before. Combine this with her own beautiful brand of SugarWiki/AwesomeMusic (specifically composed to be less threatening than other final bosses from the series), and with the fact that she's basically the [[FanNickname Youkai Jesus]], and you can start to see why Byakuren is so popular. The atmosphere leading up to the final boss is simply amazing. The dark and beautifully quiet stage leading into the triumphant sunrise as Byakuren starts to fight is classic. ZUN describes it best:
-->'''ZUN:''' From the quiet heartbeat, suddenly it feels like the world is opening up.

[[AC:''Hisoutensoku'']]
* There's something about fighting a giant catfish at the end of Meiling's story mode in ''Hisoutensoku'' that makes it so great. Maybe because you're fighting a giant catfish.
* Sanae's story may rank among the best in this game ''purely'' for the final boss fight. The majority of the fight takes place in the middle of a nuclear reactor (not nearly as badass as when ''Cirno'' did it, but hey), but the third-to-last spellcard accompanies a routine pressure release in the core. Cue two spellcards fought, not on the ground, but on the ''riding edge of a shockwave''. This only gets better for the last spellcard, which not only has SugarWiki/AwesomeMusic, but is fought in free-fall! That timer? ''It's how long you have until you hit the ground.''
* Speaking of Cirno, the final boss of her story, [[MarionetteMaster Alice Margatroid,]] is pure awesome. Dolls that try to butcher you and blow you up, giant dolls that blast you with [[WaveMotionGun ginormous lasers]], and a [[AttackOfTheFiftyFootWhatever GIGANTIC doll with a pair of GIGANTIC swords that seem to rend the air itself as it slashes!]]

[[AC:''Great Fairy Wars'']]
* The Extra Stage boss. For the whole game, all you've been fighting is fairies (which makes sense considering the title of the game). Having won the war against the Three Fairies of Light, Cirno feels confident and decides to take on a stronger opponent. However, the music in the stage feels much more sinister than all the other themes. Then you get to the boss and find out you're fighting ''[[spoiler:Marisa Kirisame]]'' of all people. She claims she's going easy, replacing her actual lasers with ''motivation-draining lasers'', but it's still very tough since motivation is your life in this game, and it's still freaking [[spoiler:Marisa]]. It's truly an awesome moment for both the player and Cirno when you manage to beat her.

[[AC:''Ten Desires'']]
* Mamizou Futatsuiwa has [[VoluntaryShapeshifting the power to make things change shape]], and the gameplay WILL let you know this. Her bullets will happily transform into humans that fire straight at you, barking dogs that chase after you, birds that try to ram you, and frogs that [[MadeOfExplodium blow up]]. That not enough for you? She proceeds to transform into Reimu and hunt you down! Still not enough? She [[DoppelgangerAttack splits into TEN]]. Couple this with her theme [[https://www.youtube.com/watch?v=F-mrUZIMTbU “Futatsuiwa from Sado”]], and you have the recipe for one of the most fun {{Bonus Boss}}es in the series.

[[AC:''Hopeless Masquerade'']]
* The final chapter of the story mode stars Hata no Kokoro, who is, at Mamizou's suggestion, picking fights with everyone so that her own emotions may stabilize her. It works like a charm with no complications... except, it makes her realize that she'll never be able to completely stabilize unless she parts from the religious leaders who have been exploting people's emotions in order to amass popularity. So Kokoro does the only sensible thing and goes off and challenges Reimu to a fight... but before the fight can even begin, Byakuren flies into view and decides that she needs to stop Kokoro's rampage and stabilize her through more peaceful means. And then Miko, who has overhead everything, flies in and decides that, as Kokoro's creator, she needs to take responsibility for Kokoro's rampage and turn her back into a group of ordinary masks again. And you know what that means? That's right, it means this game isn't over until you defeat Reimu, Byakuren, and Miko ''all at the same time.'' It's simoultaneously amazing and awesome.

[[AC:''Double Dealing Character'']]
* Seija Kijin's stated ability is to "flip" anything, which makes her (according to the lore) needlessly contrarian to the point where she will disagree with whatever anyone she encounters thinks or says. Fighting her [[InterfaceScrew makes her do this to the player]], either switching left-and-right controls or turning the game screen upside-down during her attacks. This is what makes her one of the more difficult bosses in the series, and [[RageQuit makes one of her secondary powers granted to her by fans the ability to make people flip tables.]] Despite that, she's one of the most unique bosses in the series and incredibly fun to fight.
[[/folder]]

[[folder:Fangames]]
* The fight against [[spoiler:Reimu]] at the end of the fangame ''VideoGame/ConcealedTheConclusion''. With reality collapsing around her, Marisa challenges her opponent to one last danmaku battle. This wouldn't be so awesome if Marisa didn't have an awesome line before hand ("Of course I want to win... or... I want to win when you are giving 100%! To bet on Gensokyo's eternal fate, I propose a final danmaku duel!") that peaked ''exactly'' as the background music, [[SugarWiki/AwesomeMusic G Free Final Dream]], reaches the start of its 'battle' phase (and, of course, when the boss invariably revives, it plays a ''[[UpToEleven more awesome]]'' version of that song, called G Free Ultimate Dream).
** Perhaps the coolest part of that final boss herself is that each one of her spellcards is a homage to a previous final boss in the series. For her last dangerous spellcard, those previous final bosses (Remilia, Yuyuko, Kaguya, and Eiki) will show up to attack you as well. And the previously mentioned themes? They mix in two appropriate boss themes: [[spoiler:Maiden's Capriccio and "Eternal Shrine Maiden". That's right, the end of Gensokyo heralded by a song riffing on the very first theme of the series.]]
** The Phantasm boss, [[spoiler:Reimu again]], is even more awesome. Her theme to begin with is a remix of [[spoiler:Dichromatic Lotus Butterfly, Reimu's extra boss theme in the first Seihou game]], with parts of the first stage themes of the PC-98 games. And then there is her last word: [[spoiler:Spellcard versions of her attacks as a playable character]].
** The Extra/Phantasm bosses also share the greatest spellcard in the franchise, official or not: SimonSays in danmaku form. Clever when [[spoiler:Suika]] does it as the Extra boss, but when [[spoiler:Reimu]] does it again in Phantasm, it gets ''vicious''.
* In the fanmade platformer spinoff ''VideoGame/SuperMarisaWorld'', Kaguya is the consensus best boss of the game for acting less like a platformer boss and more like, well, a ''Touhou'' boss. Complete with side-scrolling-modified versions of her five impossible requests from ''Imperishable Night''. Yukari's last attack is also pretty awesome, being a platform remake of her very theatrical spellcard Danmaku Bounded Field. As someone on Youtube put it, "Yukari manipulated the border between danmaku and platformer games."
* On the subject of fangame spin-offs, ''Mystical Chain'' definitely deserves a mention. As a pseudo-platformer beat-em-up game, the player makes a team of two out of Alice, Patchouli, and Marisa, and proceeds to fight their way through several stages inspired by various levels from the games, populated with enemies thematically fitting to the stages. The true awesome comes from the world end boss battles, which features another pair of characters showing up to do battle with your pair.
** While each of the boss battles are awesome in their own right, the Mokou/Kaguya pair is ''battling each other'' [[MeleeATrois and your two characters are just a footnote caught in the crossfire during their duel.]] Even their lifebar is titled "Kaguya VS Mokou". You spend as much time dodging both character's attacks as the bosses themselves do (and they do take damage from each other's attacks, if they connect[[note]]Best seen in the third spellcard, where some of Kaguya's projectiles will hit Mokou while she's charging her attack.[[/note]]), and have to time your own attacks during the momentary breaks in combat, while the other boss laughs at her rival getting pounded on. All of this set to a symphonic medley of their respective character themes. [[https://www.youtube.com/watch?v=E6NRHcd4ysQ It has to be seen to be appreciated.]]
** The TrueFinalBoss, [[https://www.youtube.com/watch?v=53gEZyIqybA the Mystic Records]], aka [[spoiler:PC-98 EX-Alice]]. Five spells, of the Philosopher's Stone variety, using [[spoiler:the Grimoire of Alice]], and a ''survival card'', even. Also a bit of SugarWiki/AwesomeMusic in the music playing, a mix of [[spoiler:"The Grimoire of Alice"]].
* One really ought to hand it out to Frontier Aja; they have made what is possibly the most CrazyAwesome crossovers in their ''VideoGame/KoumajouDensetsu'' games (''Franchise/{{Castlevania}}'' and ''Touhou'' crossovers). Special mention goes to the final boss fights; in both games, as is expected given it's ''Castlevania'' with ''Touhou'' characters, the FinalBoss battles against [[OurVampiresAreDifferent Remilia Scarlet]] are simply awesome, not only for the buildup for each of the encounters (which include {{Shout Out}}s to ''VideoGame/CastlevaniaSymphonyOfTheNight''), but the sheer intensity of the battles, and the incredible SugarWiki/AwesomeMusic that accompanies them. In particular, the second game takes the feeling of the first to [[SequelEscalation a whole new level]]. There is no more fitting theme for the last battle than [[SugarWiki/AwesomeMusic The Rose-Killing Carmilla.]]
* ''Marine Benefit'', unusually for a fangame, consists entirely of original characters with the exception of the player's shot types — but that doesn't mean there can't be bosses as awesome as canon ''Touhou'' characters, if not even more so, as the extra boss Otohime Kanpukugu demonstrates. From her machinery-inspired nonspells, to her incredibly imaginative and ridiculously fun spellcards (one of which, to give some idea, is ''the board game Othello in danmaku form''), to her [[SugarWiki/AwesomeMusic amazing theme]] [[https://www.youtube.com/watch?v=8vC4Bg1slyo The Butterfly of Isaac the Traveler]], everything about her just screams awesome. On top of that, her spellcards are actually different depending on which character you're using, effectively meaning the game has three extra bosses! The best part, though, is that [[spoiler:this is because the game DOES, as the boss demonstrates just as you think you've finished her off, by calling for backup. And when she does this, [[BigDamnHeroes the characters you didn't pick come to back YOU up, for one final spellcard.]]]] See all of the awesome [[https://www.youtube.com/watch?v=sKHb30rlUbU#t=4m28s here]].
* Now here's a weird example: a boss battle from a ''fake'' fangame released as an April Fool's joke. It's Marisa vs Yuuka in ''[[https://www.youtube.com/watch?v=6GVrMDW4dbw Re:Lotus Land Story]]'', and after using an array of new spellcards, Yuuka resorts to repeatedly blasting away with the original Master Spark in all of its remastered glory. Yuuka's health actually ''regenerates'' during this phase, making it a HopelessBossFight... [[spoiler:until Marisa ''[[PowerCopying steals her signature spell]] [[RefugeInAudacity mid-battle]]'' and beats Yuuka in a BeamOWar]].
* The [[https://www.youtube.com/watch?v=85bE4NlzrLE#t=30s Touhou Danmaku All-Star Medley]]. The beginning appears to be a normal stage of Fairy Wars, but then the normal Touhou window layout explodes to the sides and Rumia comes throwing danmaku at you. It features ''all of the Windows-era characters up to this point'', even the ones who don't appear in games. The spellcards are very creative and the widescreen format allows for even more beautiful danmaku to be shown off. Sadly, a playable version will be never released due to copyright issues.
* While this is an RPG battle rather than a danmaku one, the battle against [[spoiler:Rinnosuke]] in the original ''VideoGame/TouhouLabyrinth''. Your party will be facing against someone who has eight different forms with three times the HP as the last major boss fight (or more), complete status immunity, and a myriad of strong attacks to use with a pattern behind them (as opposed to an AIRoulette script). Every character can contribute to the fight, but no character can single-handedly win it for you, so it really tests your party to the fullest of its limits, yet it never feels impossible or too luck-based. As a bonus, the battle has some of the game's best BGM, regardless of whether you're listening to the special disc version or the older version.
* The final boss of the fangame ''Phantasmagoria Trues'' on [[HarderThanHard Unlimited difficulty]]: [[spoiler:Shinki]]. At the very start of the battle, she opens not with a nonspell, but with a spellcard — something almost never done in ''Touhou'', even in fangames, and the contrast here is absolutely jaw-dropping. Especially considering it's her ''signature attack'', the infamous [[spoiler:Devil's Recitation — the very same one listed in her ''Mystic Square'' entry]]. And even though the attacks do not get any easier from there, even though her fight is obscenely difficult... not one single attack in her arsenal feels unfair. It's the purest test of your raw dodging skill in this game, arguably even in any ''Touhou'' game to date, canon ones included. When you finally beat her, you will have ''earned'' it, and you will feel like an absolute badass, especially with the SugarWiki/AwesomeMusic [[https://www.youtube.com/watch?v=b8CPJnMcBWk playing in the background]].
* The game ''Adventures of Scarlet Curiosity'' has a lot of spectacular bosses, but to most players, one standout case is the penultimate boss. [[spoiler:It's a freaking Mecha.]]
* The game ''Book of Star Mythology'' is chock-full of original characters who are awesome bosses:
** The fourth boss, Mochizuki Ichiyou, offers a stunningly difficult battle with nonspells boasting high-speed FuumaShuriken, and she has spells unlike any one would have ever seen. [[spoiler:She attacks with 8 clones (courtesy of the NinjaLog) at once, then uses actual physical walls to restrict your movement, then summons tatami mat barriers,]] and so on. Also, SugarWiki/AwesomeMusic [[https://www.youtube.com/watch?v=wp72V37aFgc plays]] the whole time.
** The fifth boss, Akitsu Nezu, is regarded as one of the most memorable from this game. [[spoiler:She attacks you mid-stage disguised as either Reimu, Marisa, or Sanae!]] Later on in the actual battle, she [[spoiler:plays the DittoFighter and has a full-health spell mimicking your own character's strengths]]. She's also another case of SugarWiki/AwesomeMusic, and her [[https://www.youtube.com/watch?v=-Z-E8xbUFX0&t=264s theme]] is certainly one of the most impactful. It also synchronizes with the battle perfectly, ensuring you'll have a mind-blowing experience with her. Most notably, [[spoiler:right before her penultimate spell, ''Control God "Dakini Necromantica"'', she almost always summons a majestic aura behind her in line with the music]].
** The final boss, Fuma Mishandra. Her attacks are absolutely beautiful, and make use of likely every colour that can appear in a danmaku game. Also, her attacks revolve around the [[Literature/ArsGoetia Lesser Key of Solomon]] and its 72 demons. The composer for her [[https://www.youtube.com/watch?v=BE82qZOVXbg&t=641s theme]] is ''wanwan'', who is increasingly well-known for consistently putting out great music for ''Touhou'' fanworks. [[spoiler:Fuma's Last Word is also very beautiful and challenging, with throwbacks to other fangames ''The Last Comer'', ''Mystical Power Plant'', and ''Riverbed Soul Saver''.]]
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