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* Ladies and gentlemen, this final character is as old-school as you can get: hailing straight from 1980, we have [[UsefulNotes/GameAndWatch Mr. Game & Watch]], a surprising yet still welcome addition to the cast.

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* Ladies and gentlemen, this final character is as old-school as you can get: hailing straight from 1980, we have [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Mr. Game & Watch]], a surprising yet still welcome addition to the cast.
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Image quality upgrade per thread


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4ec58953_f6f6_4b31_8a7c_74a99c3da345.jpeg]]
[[caption-width-right:350:2 years later, and more badass than ever!]]

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org/pmwiki/pub/images/meleeintro.png]]
[[caption-width-right:443:2
years later, and more badass than ever!]]

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%% Image kept on page via crowner in the Moments Images Cleanup Thread: https://tvtropes.org/pmwiki/crowner.php?crowner_id=d0u22fv6
%% https://tvtropes.org/pmwiki/posts.php?discussion=1642193091068711500
%% Please don't change or remove without starting a new thread.
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No meta moment.


* Just how much this game improved over its predecessor. Sakurai barely had any breaks during this game's production, and it all paid off. ''Super Smash Bros.'' went from a neat little game on the Nintendo 64 to one of the most celebrated video game series in existence in merely two games, all within the span of ''two years''.
** There's also the fact that it garnered one of the biggest competitive scenes ''solely by accident''. Oversights that came as a result of the game's rushed production turned ''Melee'' from an already amazing casual game into a competitive powerhouse, to the point where some of these techniques eventually became {{Ascended Glitch}}es in later installments to varying extents.



* Melee getting recognition and respect at EVO 2013. To elaborate, for years players of other fighting games didn't take a platform fighter like Smash Bros. seriously, even though Melee had great players as far back as 2002-2003. Getting your favorite competitive fighting game added to the pool of games played/streamed is not easy, especially something on the level of EVO. Later subverted when it was struck from the EVO 2019 lineup...and double subverted because the game that "replaced" it was ''VideoGame/SuperSmashBrosUltimate'', which is considered to be almost as balanced of a game as ''Melee'' is, meaning the franchise will likely have a presence in future EVO tournaments to come. Still though, the fact that it held its crown for so long is an astounding feat by itself, and for it to be topped by its ''own successor'' is a sign of evolution for the franchise.
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These are important moments so they deserve to be included.

Added DiffLines:

* Just how much this game improved over its predecessor. Sakurai barely had any breaks during this game's production, and it all paid off. ''Super Smash Bros.'' went from a neat little game on the Nintendo 64 to one of the most celebrated video game series in existence in merely two games, all within the span of ''two years''.
** There's also the fact that it garnered one of the biggest competitive scenes ''solely by accident''. Oversights that came as a result of the game's rushed production turned ''Melee'' from an already amazing casual game into a competitive powerhouse, to the point where some of these techniques eventually became {{Ascended Glitch}}es in later installments to varying extents.


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* Melee getting recognition and respect at EVO 2013. To elaborate, for years players of other fighting games didn't take a platform fighter like Smash Bros. seriously, even though Melee had great players as far back as 2002-2003. Getting your favorite competitive fighting game added to the pool of games played/streamed is not easy, especially something on the level of EVO. Later subverted when it was struck from the EVO 2019 lineup...and double subverted because the game that "replaced" it was ''VideoGame/SuperSmashBrosUltimate'', which is considered to be almost as balanced of a game as ''Melee'' is, meaning the franchise will likely have a presence in future EVO tournaments to come. Still though, the fact that it held its crown for so long is an astounding feat by itself, and for it to be topped by its ''own successor'' is a sign of evolution for the franchise.
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* Crazy Hand. Not only does it come out of nowhere to catch the player off guard, but it fights with an unorthodox style and seems hell bent on destroying the player. As Final Destination resets upon arrival, it's as if the game is saying "Bring it on!"

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* [[AxCrazy Crazy Hand.Hand]]. Not only does it come out of nowhere to catch the player off guard, but it fights with an unorthodox style and seems hell bent on destroying the player. As Final Destination resets upon arrival, it's as if the game is saying "Bring it on!"

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Comment out a Zero Context Example, also remove another meta moment.


* [[https://www.youtube.com/watch?v=pD_imYhNoQ4 Two words: Wombo Combo.]]

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* %%* [[https://www.youtube.com/watch?v=pD_imYhNoQ4 Two words: Wombo Combo.]]



* Melee getting recognition and respect at EVO 2013. To elaborate, for years players of other fighting games didn't take a platform fighter like Smash Bros. seriously, even though Melee had great players as far back as 2002-2003. Getting your favorite competitive fighting game added to the pool of games played/streamed is not easy, especially something on the level of EVO. Later subverted when it was struck from the EVO 2019 lineup...and double subverted because the game that "replaced" it was ''VideoGame/SuperSmashBrosUltimate'', which is considered to be almost as balanced of a game as ''Melee'' is, meaning the franchise will likely have a presence in future EVO tournaments to come. Still though, the fact that it held its crown for so long is an astounding feat by itself, and for it to be topped by its ''own successor'' is a sign of evolution for the franchise.
Is there an issue? Send a MessageReason:
No meta moment, see this query.


* Just how much this game improved over its predecessor. Sakurai barely had any breaks during this game's production, and it all paid off. ''Super Smash Bros.'' went from a neat little game on the Nintendo 64 to one of the most celebrated video game series in existence in merely two games, all within the span of ''two years''.
** There's also the fact that it garnered one of the biggest competitive scenes ''solely by accident''. Oversights that came as a result of the game's rushed production turned ''Melee'' from an already amazing casual game into a competitive powerhouse, to the point where some of these techniques eventually became {{Ascended Glitch}}es in later installments to varying extents.
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None


* [[https://www.youtube.com/watch?v=Hp92T0Iw2cc The intro movie to]] ''Melee''. The whole damn thing. From the Mario trophy coming to life with the help of [[ShockAndAwe electricity]] and [[SugarWiki/AwesomeMusic a wailing choir]], to one of the best [[TitleScream Title Screams]] in video games. [[https://www.youtube.com/watch?v=QcPipl6RAfQ The movie was originally made to demonstrate features of the Gamecube not possible on the Nintendo 64]] and by God does it ''show'', still holding up even ''decades'' after Melee's release.

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* [[https://www.youtube.com/watch?v=Hp92T0Iw2cc com/watch?v=RXs4-M-ZiOg The intro movie to]] ''Melee''. The whole damn thing. From the Mario trophy coming to life with the help of [[ShockAndAwe electricity]] and [[SugarWiki/AwesomeMusic a wailing choir]], to one of the best [[TitleScream Title Screams]] in video games. [[https://www.youtube.com/watch?v=QcPipl6RAfQ The movie was originally made to demonstrate features of the Gamecube not possible on the Nintendo 64]] and by God does it ''show'', still holding up even ''decades'' after Melee's release.

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