Follow TV Tropes

Following

History Awesome / KingdomRush

Go To

OR

Added: 269

Changed: 345

Is there an issue? Send a MessageReason:
None


* This game allows you to play as Vez'nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!

to:

* The vast pool of various mooks you can fight over the course of the game. Dwarves, giant mechas, Viking expys, icy creatures, townsfolk of Linirea, magicians, Elven rangers, musketeers, Anurians, werewolves, liches, literal souls, gremlins, Chinese carnival dragons, prehistoric cavemen, dinosaurs, djinnis, desert nomads, Assassins, elephants, etc.
* This game allows you to play as Vez'nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!kings! And that's not counting additional mini-campaigns which have their own assortment of "kings" to fight against!
Is there an issue? Send a MessageReason:
None


** On the evil side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies... for a price. Later on in ''Frontiers'', the grown-up Beresad acts as an stage hazard who guards his hoard of gold and occasionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement, several special attacks, and now actively fights against Linirea and Hammerhold, courtesy of Vez'nan bribing him with Bolgur's gold hoard.

to:

** On the evil side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies... for a price. Later on in ''Frontiers'', the grown-up Beresad acts as an a stage hazard who hazard: he guards his hoard of gold and occasionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement, several special attacks, and now actively fights against Linirea and Hammerhold, courtesy of Vez'nan bribing him with Bolgur's gold hoard.
Is there an issue? Send a MessageReason:
None


** On the evil side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies... for a price. Later on in ''Frontiers'', the grown-up Beresad guards his hoard of gold and occassionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement and several special attacks.

to:

** On the evil side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies... for a price. Later on in ''Frontiers'', the grown-up Beresad acts as an stage hazard who guards his hoard of gold and occassionally occasionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement and movement, several special attacks.attacks, and now actively fights against Linirea and Hammerhold, courtesy of Vez'nan bribing him with Bolgur's gold hoard.
Is there an issue? Send a MessageReason:
None


** On the good side, we have Malik Hammerfury. His first chronological appearance in ''Origins" depicts him as a slave forced to mine Bloodsydian crystals. Malik later becomes a regular playable Hero in the original game. Despite skipping ''Frontiers'', he gloriously returns to ''Vengeance'' as a king of Hammerhold - and by extension the final boss of the respective mini-campaign.

to:

** On the good side, we have Malik Hammerfury. His first chronological appearance in ''Origins" ''Origins'' depicts him as a slave forced to mine Bloodsydian crystals. Malik later becomes a regular playable Hero in the original game. Despite skipping ''Frontiers'', he gloriously returns to ''Vengeance'' as a king of Hammerhold - and by extension the final boss of the respective mini-campaign.
Is there an issue? Send a MessageReason:
None


** On the good guys' side, we have Malik Hammerfury. His first chronological appearance in ''Origins" depicts him as a slave forced to mine Bloodsydian crystals. Malik later becomes a regular playable Hero in the original game. Despite skipping ''Frontiers'', he gloriously returns to ''Vengeance'' as a king of Hammerhold - and by extension the final boss of the respective mini-campaign.
** On the bad guys' side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies for a price. Later on in ''Frontiers'', the grown-up Beresad guards his hoard of gold and occassionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement and several special attacks.

to:

** On the good guys' side, we have Malik Hammerfury. His first chronological appearance in ''Origins" depicts him as a slave forced to mine Bloodsydian crystals. Malik later becomes a regular playable Hero in the original game. Despite skipping ''Frontiers'', he gloriously returns to ''Vengeance'' as a king of Hammerhold - and by extension the final boss of the respective mini-campaign.
** On the bad guys' evil side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies enemies... for a price. Later on in ''Frontiers'', the grown-up Beresad guards his hoard of gold and occassionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement and several special attacks.

Added: 1118

Changed: 93

Is there an issue? Send a MessageReason:
None



to:

* Several characters go through substantial development throughout the ''Kingdom Rush'' saga.
** On the good guys' side, we have Malik Hammerfury. His first chronological appearance in ''Origins" depicts him as a slave forced to mine Bloodsydian crystals. Malik later becomes a regular playable Hero in the original game. Despite skipping ''Frontiers'', he gloriously returns to ''Vengeance'' as a king of Hammerhold - and by extension the final boss of the respective mini-campaign.
** On the bad guys' side, we have Beresad the Black Dragon. His young incarnation from ''Origins'' serves as an ally that can provide assist against enemies for a price. Later on in ''Frontiers'', the grown-up Beresad guards his hoard of gold and occassionally engulfs several towers on fire, disabling them. In ''Vengeance'', however, Beresad becomes fully playable with free range of movement and several special attacks.
** Sure enough, Vez'nan himself had humble beginnings. A playable Hero in ''Origins'' turned FinalBoss of the original game turned VillainProtagonist in ''Vengeance''. Respectively, the player gets the chance to control him in battle, then to fight him, and ''then'' to take over the kingdom on his behalf.
Is there an issue? Send a MessageReason:
None


* From the same token, whenever an Arcane Wizard's Death Ray disintegrates, the DWAARP's Core Drill pulverizes, the Wild Magus' Eldritch Doom explodes, the Shadow Archers' Blade of Demise backstabs, the Dark Knight's Brutal Strike minces, the Blazing Gem's Destructo-Ray incinerates, or the Swamp Thing's Smash! smacks a GiantMook for a OneHitKill.

to:

* From the same token, whenever an Arcane Wizard's Death Ray disintegrates, the DWAARP's Core Drill pulverizes, the Wild Magus' Magus's Eldritch Doom explodes, the Shadow Archers' Blade of Demise backstabs, the Dark Knight's Brutal Strike minces, the Blazing Gem's Destructo-Ray incinerates, or the Swamp Thing's Smash! smacks a GiantMook for a OneHitKill.



* This game allows you to play as Vez'Nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!
* The [[MiniMecha MechaDwarf MK.9]] gets an awesomely detailed MookDebutCutscene in Clockwork Factory. On wave 8, the top-right factory activates, opening a hatch that lifts a dwarf on a platform who waddles into the factory. The factory workers control two arms that enter the building causing sparks to fly and lights to flash, and as soon as it stops the very first [[GiantMook giant enemy]] in the game slowly stomps its way out towards your troops.

to:

* This game allows you to play as Vez'Nan's Vez'nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!
kings!
* The [[MiniMecha MechaDwarf MK.9]] gets an awesomely detailed MookDebutCutscene in Clockwork Factory. On wave Wave 8, the top-right factory activates, opening a hatch that lifts a dwarf on a platform who waddles into the factory. The factory workers control two arms that enter the building causing sparks to fly and lights to flash, and as soon as it stops the very first [[GiantMook giant enemy]] in the game slowly stomps its way out towards your troops.



* The final level of ''Vengeance''. In a series first, we get a ''two-part'' level where Vez'nan successfully destroys the castle walls after wave 7, leading to the inside of the castle with a different layout altogether. Throughout the fight, we get to periodically use Vez'nan's power to one-shot (or deal huge damage) to enemies every now and then. As hordes of Linrea's best head out from the castle and the streets, Denas' artillery cannons fire barrels filled with TarAndFeathers at your towers, and once you complete the final wave, we get a BossBattle that's a non-frustrating EscortMission of sorts. Vez'nan summons a giant demon that slowly walks forward to invade the castle, while Denas sends his [[PraetorianGuard Paragons]] who drink a growth potion to take it on in a clash between good and evil. Three Paragons later, and the Demon successfully enters the castle, netting out {{Villain Protagonist}}s a hard earned victory.

to:

* The final level of ''Vengeance''. In a series first, we get a ''two-part'' level where Vez'nan successfully destroys the castle walls after wave Wave 7, leading to the inside of the castle with a different layout altogether. Throughout the fight, we get to periodically use Vez'nan's power to one-shot (or deal huge damage) to enemies every now and then. As hordes Hordes of Linrea's Linirea's best head out from the castle and the streets, Denas' Denas's artillery cannons fire barrels filled with TarAndFeathers at your towers, and once you complete the final wave, we get a BossBattle that's a non-frustrating EscortMission of sorts. Vez'nan summons a giant demon that slowly walks forward to invade the castle, while Denas sends his [[PraetorianGuard Paragons]] who drink a growth potion to take it on in a clash between good and evil. Three defeated Paragons later, and the Demon successfully enters the castle, netting out our {{Villain Protagonist}}s a hard earned victory.
Is there an issue? Send a MessageReason:
None


* From the same token, whenever an Arcane Wizard's Death Ray disintegrates, the DWAARP's Core Drill pulverizes, the Wild Magus' Eldritch Doom explodes, the Shadow Archers' Blade of Demise backstabs, the Dark Knight's Brutal Strike minces, or the Blazing Gem's Destructo-Ray incinerates a GiantMook for a OneHitKill.

to:

* From the same token, whenever an Arcane Wizard's Death Ray disintegrates, the DWAARP's Core Drill pulverizes, the Wild Magus' Eldritch Doom explodes, the Shadow Archers' Blade of Demise backstabs, the Dark Knight's Brutal Strike minces, or the Blazing Gem's Destructo-Ray incinerates incinerates, or the Swamp Thing's Smash! smacks a GiantMook for a OneHitKill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Just the fact that TheBusCameBack in regards to the mooks/enemies. Several enemy units from the previous three games are now playable and with updated, more detailed graphics to boot.

Added: 623

Changed: 397

Is there an issue? Send a MessageReason:
None


* In the original Kingdom Rush, your characters defeat a powerful evil sorcerer who can transform into a demon. ''Frontiers'', your characters top this by [[DidYouJustPunchOutCthulhu defeating]] what is pretty much an EldritchAbomination!

to:

* !! In the original Kingdom Rush, your characters defeat a powerful evil sorcerer who can transform into a demon. ''Frontiers'', your characters top this by [[DidYouJustPunchOutCthulhu defeating]] what is pretty much an EldritchAbomination!general



* ''Vengeance'' allows you to play as Vez'Nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!

to:


!! Vengeance
* ''Vengeance'' This game allows you to play as Vez'Nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!kings!
* The [[MiniMecha MechaDwarf MK.9]] gets an awesomely detailed MookDebutCutscene in Clockwork Factory. On wave 8, the top-right factory activates, opening a hatch that lifts a dwarf on a platform who waddles into the factory. The factory workers control two arms that enter the building causing sparks to fly and lights to flash, and as soon as it stops the very first [[GiantMook giant enemy]] in the game slowly stomps its way out towards your troops.
Is there an issue? Send a MessageReason:
None


* The final level of ''Vengeance''. In a series first, we get a ''two-part'' level where Vez'nan successfully destroys the castle walls after wave 7, leading to the inside of the castle with a different layout altogether. Throughout the fight, we get to periodically use Vez'nan's power to one-shot (or deal huge damage) to enemies every now and then. As hordes of Linrea's best head out from the castle and the streets, Denas' artillery cannons fire burning wreckage at your towers, and once you complete the final wave, we get a BossBattle that's a non-frustrating EscortMission of sorts. Vez'nan summons a giant demon that slowly walks forward to invade the castle, while Denas sends his [[PraetorianGuard Paragons]] who drink a growth potion to take it on in a clash between good and evil. Three Paragons later, and the Demon successfully enters the castle, netting out {{Villain Protagonist}}s a hard earned victory.

to:

* The final level of ''Vengeance''. In a series first, we get a ''two-part'' level where Vez'nan successfully destroys the castle walls after wave 7, leading to the inside of the castle with a different layout altogether. Throughout the fight, we get to periodically use Vez'nan's power to one-shot (or deal huge damage) to enemies every now and then. As hordes of Linrea's best head out from the castle and the streets, Denas' artillery cannons fire burning wreckage barrels filled with TarAndFeathers at your towers, and once you complete the final wave, we get a BossBattle that's a non-frustrating EscortMission of sorts. Vez'nan summons a giant demon that slowly walks forward to invade the castle, while Denas sends his [[PraetorianGuard Paragons]] who drink a growth potion to take it on in a clash between good and evil. Three Paragons later, and the Demon successfully enters the castle, netting out {{Villain Protagonist}}s a hard earned victory.
Is there an issue? Send a MessageReason:
None


* From the same token, whenever an Arcane Wizard's Death Ray disintegrates, the DWAARP's Core Drill pulverizes, or the Wild Magus' Eldritch Doom explodes a GiantMook for a OneHitKill.

to:

* From the same token, whenever an Arcane Wizard's Death Ray disintegrates, the DWAARP's Core Drill pulverizes, or the Wild Magus' Eldritch Doom explodes explodes, the Shadow Archers' Blade of Demise backstabs, the Dark Knight's Brutal Strike minces, or the Blazing Gem's Destructo-Ray incinerates a GiantMook for a OneHitKill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In a similar manner, having the Specters Mausoleum successfully possess a GiantMook and temporarily turn it against its allies is amazing, especially if it manages to take down a number of other mooks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The fight against Jokull is the first PuzzleBoss in the series and it doesn't disappoint. You need to hold off the enemy waves as the gigantic dragon Jokull freezes your towers, and you blast her in the face using cannons at the sides of the arena.
* The final level of ''Vengeance''. In a series first, we get a ''two-part'' level where Vez'nan successfully destroys the castle walls after wave 7, leading to the inside of the castle with a different layout altogether. Throughout the fight, we get to periodically use Vez'nan's power to one-shot (or deal huge damage) to enemies every now and then. As hordes of Linrea's best head out from the castle and the streets, Denas' artillery cannons fire burning wreckage at your towers, and once you complete the final wave, we get a BossBattle that's a non-frustrating EscortMission of sorts. Vez'nan summons a giant demon that slowly walks forward to invade the castle, while Denas sends his [[PraetorianGuard Paragons]] who drink a growth potion to take it on in a clash between good and evil. Three Paragons later, and the Demon successfully enters the castle, netting out {{Villain Protagonist}}s a hard earned victory.
Is there an issue? Send a MessageReason:
None



to:

* ''Vengeance'' allows you to play as Vez'Nan's Dark Army, and over the course of the game you encounter and have to defeat not one, not two, but ''three'' kings!
Is there an issue? Send a MessageReason:
None


* From the same token, whenever an Arcane Wizard uses Death Ray, the DWAARP's instakill drill connects, or the Wild Magus' Eldritch Doom explodes a GiantMook.

to:

* From the same token, whenever an Arcane Wizard uses Wizard's Death Ray, Ray disintegrates, the DWAARP's instakill drill connects, Core Drill pulverizes, or the Wild Magus' Eldritch Doom explodes a GiantMook.
GiantMook for a OneHitKill.
Is there an issue? Send a MessageReason:
None


* Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie, and then the WrittenSoundEffect enhances the moment.
* From the same token, whenever an Arcane Wizard uses Death Ray.

to:

* Every time a Musketeer or Golden Longbow scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie, GiantMook, and then the WrittenSoundEffect enhances the moment.
* From the same token, whenever an Arcane Wizard uses Death Ray.
Ray, the DWAARP's instakill drill connects, or the Wild Magus' Eldritch Doom explodes a GiantMook.
Is there an issue? Send a MessageReason:
None



to:

* From the same token, whenever an Arcane Wizard uses Death Ray.
Is there an issue? Send a MessageReason:
None


* In ''Frontiers'', your characters [[DidYouJustPunchOutCthulhu defeat]] what is pretty much an EldritchAbomination!

to:

* In the original Kingdom Rush, your characters defeat a powerful evil sorcerer who can transform into a demon. ''Frontiers'', your characters top this by [[DidYouJustPunchOutCthulhu defeat]] defeating]] what is pretty much an EldritchAbomination!

Added: 4

Changed: 40

Is there an issue? Send a MessageReason:
bonus points = word cruft.


* Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.

to:

* Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for biggie, and then the WrittenSoundEffect.WrittenSoundEffect enhances the moment.

----
Is there an issue? Send a MessageReason:
None


* * Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.

to:

* * Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.
Is there an issue? Send a MessageReason:
No bloody reason for erasing that, is rare, costly, rewarding and meritorious enough


* In ''Frontiers'', your characters [[DidYouJustPunchOutCthulhu defeat]] what is pretty much an EldritchAbomination!

to:

* In ''Frontiers'', your characters [[DidYouJustPunchOutCthulhu defeat]] what is pretty much an EldritchAbomination!EldritchAbomination!
* * Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Frontiers'', your characters [[DidYouJustPunchOutCthulhu defeat]] what is pretty much an EldritchAbomination!
Is there an issue? Send a MessageReason:
None


* Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.

----
Is there an issue? Send a MessageReason:
None


* Everytime a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.

to:

* Everytime Every time a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Everytime a Musketeer scores a BoomHeadShot, especially if it [[OneHitKill one-hit-kills]] a biggie. Bonus points for the WrittenSoundEffect.

----

Top