Follow TV Tropes

Following

History Awesome / DisneyDucksComicUniverse

Go To

OR

Is there an issue? Send a MessageReason:
None


* In "The Treasure of the Doge" Fantomius goes to Venice to steal the symbols of the Doge's power, but has to give it to the mysterious sept known as the Guardians of Venice, who have captured Dolly and replaced her with a fake... Except that looking, moving and speaking like Dolly Paprika is not enough to convince Fantomius you're the real deal, so he replaced the treasure with random trash.

to:

* In "The Treasure of the Doge" Fantomius goes to Venice to steal the symbols of the Doge's power, but has to give it to the mysterious sept sect known as the Guardians of Venice, who have captured Dolly and replaced her with a fake... Except that looking, moving and speaking like Dolly Paprika is not enough to convince Fantomius you're the real deal, so he replaced the treasure with random trash.
Is there an issue? Send a MessageReason:
None


*** In the Italian story "Uncle Scrooge and the Wonderful Old Slipper" Magica finds the recipe for a potion that will make an object irresistible to anyone who sees it except the owner before adding the potion. What does she do with it? Why, she uses it on an old slipper that she sells to Scrooge for ''his entire fortune and economic empire''. She had won so completely she didn't even need to use the NumberOneDime for that amulet anymore, and it would have stuck had Donald and the nephews not destroyed the slipper, allowing Scrooge to use one of his old planes (whose custodians still apparently don't know of the transfer of property) to go to Naples, find the last of the potion ([[GenreSavvy that Magica had thrown away just in case]], but had missed a very small part), and [[HoistByHisOwnPetard use it on a button to have Magica giv back everything in exchange for the button]].

to:

*** In the Italian story "Uncle Scrooge and the Wonderful Old Slipper" Magica finds the recipe for a potion that will make an object irresistible to anyone who sees it except the owner before adding the potion. What does she do with it? Why, she uses it on an old slipper that she sells to Scrooge for ''his entire fortune and economic empire''. She had won so completely she didn't even need to use the NumberOneDime for that amulet anymore, and it would have stuck had Donald and the nephews not destroyed the slipper, allowing Scrooge to use one of his old planes (whose custodians still apparently don't know of the transfer of property) to go to Naples, find the last of the potion ([[GenreSavvy that Magica had thrown away just in case]], but had missed a very small part), and [[HoistByHisOwnPetard use it on a button to have Magica giv give back everything in exchange for the button]].
Is there an issue? Send a MessageReason:
None


** After the third door they find an exact copy of the Count's lounge and one of Francis Drake's journals, that reveal exactly what was his beef with Richard Quackett: joining his crew and then staying in New Albion ''with a large part of the loot destined to the Queen''. ''Trying'' to steal from that loot and expecting to get away with it was something Drake called madness, hence him calling Richard Quackett the Mad Duke… Except [[CrazyAwesome the Mad Duke did it, used the money to build himself three castles, buy the lands near Drake's outpost of Fort Drakeborough, give some of it to charity, and still had enough to live in luxury]]. And when Drake came for revenge ''he couldn't find the gold''. Part of which he sneakily passed to his friend the Count of Bad Luck… [[GoneHorriblyRight Who couldn't realize he had it because it was hidden too well]].

to:

** After the third door they find an exact copy of the Count's lounge and one of Francis Drake's journals, that reveal exactly what was his beef with Richard Quackett: joining his crew and then staying in New Albion ''with a large part of the loot destined to the Queen''. ''Trying'' to steal from that loot and expecting to get away with it was something Drake called madness, hence him calling Richard Quackett the Mad Duke… Except [[CrazyAwesome [[ConspicuousConsumption the Mad Duke did it, used the money to build himself three castles, buy the lands near Drake's outpost of Fort Drakeborough, give some of it to charity, and still had enough to live in luxury]]. And when Drake came for revenge ''he couldn't find the gold''. Part of which he sneakily passed to his friend the Count of Bad Luck… [[GoneHorriblyRight Who couldn't realize he had it because it was hidden too well]].
Is there an issue? Send a MessageReason:
None


* Scrooge [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Badass.jpg beating up and tossing]] a Beagle Boy out of his dream so he can talk to Goldie, at the end of ''The Dream Of A Lifetime''. The Beagle Boy threatens Scrooge, only for Donald to point out that this Scrooge in his prime, fifty years younger than any Scrooge McDuck they've ever tangled with. ''This'' Scrooge is '''the King of the Klondike!'''

to:

* Scrooge [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Badass.jpg beating up and tossing]] a Beagle Boy out of his dream so he can talk to Goldie, at the end of ''The Dream Of A Lifetime''. The Beagle Boy threatens Scrooge, only for Donald to point out that this Scrooge in his prime, fifty years younger than any Scrooge McDuck [=McDuck=] they've ever tangled with. ''This'' Scrooge is '''the King of the Klondike!'''

Changed: 218

Removed: 231

Is there an issue? Send a MessageReason:
None


* Scrooge [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Badass.jpg beating up and tossing]] a Beagle Boy out of his dream so he can talk to Goldie, at the end of ''The Dream Of A Lifetime''.
** It gets better: Moments before said Beagle Boy threatens Scrooge, only for Donald to proudly proclaim that this isn't the Scrooge he knows: He's 50 years younger and the rough and tough protecter of the Klondike. Cue asskicking.

to:

* Scrooge [[http://i73.photobucket.com/albums/i212/Kerrah_photos/Badass.jpg beating up and tossing]] a Beagle Boy out of his dream so he can talk to Goldie, at the end of ''The Dream Of A Lifetime''.
** It gets better: Moments before said
Lifetime''. The Beagle Boy threatens Scrooge, only for Donald to proudly proclaim point out that this isn't the Scrooge he knows: He's 50 in his prime, fifty years younger and the rough and tough protecter than any Scrooge McDuck they've ever tangled with. ''This'' Scrooge is '''the King of the Klondike. Cue asskicking.Klondike!'''

Added: 1085

Changed: 375

Is there an issue? Send a MessageReason:
None


** One thing to note is that, among the regular characters, Paperinik is basically unstoppable in direct combat... With the sole exception of Magica, who is the only regular who can match him blow-for-blow. They have many off-page battles, but it's implied they went like the one actually shown, when Paperinik tried to raid her home thinking she had stolen something he was tasked with recovering: Magica overpowering Paperinik's gadgets and weapons one-by-one until the sheer enormity of his arsenal tires her out, allowing his ''slightly'' better stamina to give him a chance to defeat her.
*** Speaking of their one on-page battle, it was an extremely close thing... And she almost won: when she was about to fall down from exhaustion she realized Paperinik didn't have special vision equipment and made herself invisible, and was sneaking up on him to use a stun bomb when Ratface woke up, saw Paperinik near her home, and, not knowing what had happened, pushed a button to make Magica show up, annulling her invisibility and allowing Paperinik to hit her with his ''last'' weapon.



*** With Roberta's help, she once ''took away Scrooge's greed'', so they could make him waste his money, get him interdicted, and ''take over his financial empire''. And when said greed took Donald as host, they ''chased it out again''. And when the greed took over the Nephews and Quackmore, [[RuleOfThree they did it again]]. They were on the verge of victory when the greed went back to Scrooge, at which point they had exhausted the unique resource allowing for the spell...

to:

*** With Scrooge's main motivation to defend his money and the Dime is his greed. So, with Roberta's help, help and a one-off artifact, she once ''took away it away''. While she's foiled by the Triplets using on Donald an identical artifact to make himself greedy and take over Scrooge's greed'', fortune until they both wear off, it was a close thing... So in another story ''they figured out how to do it again'' so they could make him waste his money, get him interdicted, and ''take over his financial empire''. And when said greed took Donald as host, they ''chased it out again''. And when the greed took over the Nephews and Quackmore, [[RuleOfThree they did it again]].again]], this time with a dash of brainwashing. They were on the verge of victory when the greed went back to Scrooge, at which point they had exhausted the unique resource allowing for the spell...

Changed: 326

Is there an issue? Send a MessageReason:
None


* During a 1994 story, Scrooge had got the plans for ArtificialGravity by a stranded time traveler in exchange for help building a time machine, only to have said plans snatched by Rockerduck's agents claiming to be the TimePolice and that it's illegal to introduce technologies from the future. Thus Rockerduck introduces and ''patents'' artificial gravity, Scrooge is left despairing at that while the time traveler has discovered that 1994 technology isn't advanced enough to build a time machine... And that's when the ''real'' Time Police takes notice:

to:

* During a 1994 story, Scrooge had got the plans for ArtificialGravity by a stranded time traveler in exchange for help building a time machine, only to have said plans snatched by Rockerduck's agents claiming to be the TimePolice [[TimePolice Guardians of Time]] and that it's illegal to introduce technologies from the future. Thus Rockerduck introduces and ''patents'' artificial gravity, Scrooge is left despairing at that while the time traveler has discovered that 1994 technology isn't advanced enough to build a time machine... And that's when the ''real'' Time Police takes notice:



** This story was published right when some of the authors at Disney Italian's division were creating ''ComicBook/PaperinikNewAdventures''... And that appearance was apparently so good they actually went and included the Time Police, to the point of one of the main characters being their surveillance agent for the period.

to:

** This story was published right when some of the authors at Disney Italian's division were creating ''ComicBook/PaperinikNewAdventures''... And that appearance was apparently so good they actually went and included the Time Police, to the point of one of the main characters being their surveillance agent for the period.
period. The story [[Recap/PaperinikNewAdventuresS1E42TimeWreck Time Wreck]] is even a WholePlotReference to this one, down to the Time Police having the same uncanny ability to track a stranded time traveler under normal conditions (the events of a previous story making it hard for that specific span of time).

Added: 2413

Removed: 220

Is there an issue? Send a MessageReason:
None


** A Paperinik story had our hero accidentally go to the future. Without him around, the Beagle Boys had Duckburg almost robbed blind, even with the Nephews stepping in for their uncle after discovering he was Paperinik.


Added DiffLines:

** Their schemes in Paperinik stories tend to be especially noteworthy, as they have to compete with a far more formidable opponent than usual:
*** A story had our hero accidentally go to the future. Without him around, the Beagle Boys had Duckburg almost robbed blind by ''hiring new Beagle Boys and training them in their tactics and skills'', even with the Nephews stepping in for their uncle after discovering he was Paperinik - and when Paperinik arrives and tracks them to their hideout, they ''almost overwhelm him''. They only lose because Paperinik had the foresight of getting the Nephews to follow him.
*** In "La Marcialonga Furtiva" (Criminal Marathon) the Beagle Boys, make a few attempts at low profit, low risk thefts, but after someone always stumbles into them and ruins the theft by accident they decide to ''get everyone out of town for a day and rob the city blind''. How? By setting up the titular marathon... And offering Paperinik's identity (that they don't know) as the prize. ''Everyone but Paperinik enters the race''. It ends with a ''furious'' Paperinik getting them caught in the act by their victims (because just beating them up wasn't enough for the scare they caused him), but they still tricked the entire city with ease.
*** In "L'Amnesia Furfantesca" they stumble on a knocked out Paperinik, and take a look under his mask. Then Paperinik wakes up but doesn't remember anything... So Grandpa Beagle ''tells him he's their leader''. Cue Paperinik and the Beagle Boys robbing Duckburg blind... And not knowing if and when Paperinik would recover his memories, they kidnapped the Nephews as insurance.
*** In "Brains at Stake" Scrooge had a new defense for the Money Bin: an ''intelligence sensor'' that would open the gate only to someone as smart as him or more - something difficult, given Gyro measured him as [[BrokeTheRatingScale twice as smart as the previous smartest duck known]]. What do they do? They go to Gyro, ask him if he has a device that emits intelligence brainwaves, and since he has one they ''steal it and use it to shut down the defenses'', before entering from the main gate and starting to fill four large tank trucks with the cash. And when Scrooge and the Nephews catches them in the act they waste no time in holding him at gunpoint and kidnap him for ransom later, something that forces Paperinik to scheme a lot to get around them having four hostages.
Is there an issue? Send a MessageReason:
None


--> '''Glomgold''': (on the verge of a nervous breakdown) It's worse than that! 300 years of interest - ''I ower Scrooge all the money in the world!!''

to:

--> '''Glomgold''': (on the verge of a nervous breakdown) It's worse than that! 300 years of interest - ''I ower owe Scrooge all the money in the world!!''
Is there an issue? Send a MessageReason:
None


*** When her raven familiar Poe fell for the raven familiar of a wizard she had a poor relationship with, the two ravens decided to run away and elope... But Magica, unwilling to lose her MoralityPet, instead went out, picked a fight with the wizard, and then ''threw it and manipulated him into becoming her friend''. And she was improvising-one moment she was helping Poe preparing for the elopment, the next she was shouting in anger and promising she'd settle things so he'd be able to stay before walking to the wizard's shack.

to:

*** When her raven familiar Poe Ratface fell for the raven familiar of a wizard she had a poor relationship with, the two ravens decided to run away and elope... But Magica, unwilling to lose her MoralityPet, instead went out, picked a fight with the wizard, and then ''threw it and manipulated him into becoming her friend''. And she was improvising-one moment she was helping Poe Ratface preparing for the elopment, the next she was shouting in anger and promising she'd settle things so he'd be able to stay before walking to the wizard's shack.

Changed: 23

Is there an issue? Send a MessageReason:
None


*** One Christmas story reveals that, for six years in a row, she had ''[[RefugeInAudacity requested the Number One Dime from Santa]]''. And when, on the seventh year, she found out from her niece Minima that by doing it for seven years in a row Santa would ''have'' to give her the Dime she flew to Santa's home, [[OneManArmy overpowered all of Santa's assistants]], gave him the letter, and went back to Duckburg on his sled to watch ''Santa Claus get through the anti-witch defenses of the Money Bin and steal the Number One Dime for her''. And when Scrooge convinced Santa to help him get it back, she ''beat Santa in a fight''. The only reason she lost was that while she was flying to Santa's home Minima had replaced the Dime with a chocolate coin (the Bin's defenses at the time were triggered by evil intentions, and as Minima just wanted to give her aunt a Christmas present the defenses let her pass) that threw the spell out of whack.

to:

*** One Christmas story reveals that, for six years in a row, she had ''[[RefugeInAudacity requested the Number One Dime from Santa]]''. And when, on the seventh year, she found out from her niece Minima that by doing it for seven years in a row Santa would ''have'' to give her the Dime she flew to Santa's home, [[OneManArmy overpowered all of Santa's assistants]], gave him the letter, and went back to Duckburg on his sled to watch ''Santa Claus get through the anti-witch defenses of the Money Bin and steal the Number One Dime for her''. And when Scrooge convinced Santa to help him get it back, she ''beat Santa in a fight''.fight '''on Christmas Eve'''''. The only reason she lost was that while she was flying to Santa's home Minima had replaced the Dime with a chocolate coin (the Bin's defenses at the time were triggered by evil intentions, and as Minima just wanted to give her aunt a Christmas present the defenses let her pass) that threw the spell out of whack.

Changed: 19

Is there an issue? Send a MessageReason:
None


*** When her raven familiar Poe fell for the raven familiar of a wizard she had a poor relationship with, the two ravens decided to run away and elope... But Magica, unwilling to lose her closest friend, instead went out, picked a fight with the wizard, and then ''threw it and manipulated him into becoming her friend''. And she was improvising-one moment she was helping Poe preparing for the elopment, the next she was shouting in anger and promising she'd settle things so he'd be able to stay before walking to the wizard's shack.

to:

*** When her raven familiar Poe fell for the raven familiar of a wizard she had a poor relationship with, the two ravens decided to run away and elope... But Magica, unwilling to lose her closest friend, MoralityPet, instead went out, picked a fight with the wizard, and then ''threw it and manipulated him into becoming her friend''. And she was improvising-one moment she was helping Poe preparing for the elopment, the next she was shouting in anger and promising she'd settle things so he'd be able to stay before walking to the wizard's shack.

Added: 535

Changed: 85

Is there an issue? Send a MessageReason:
None


*** As the first time she had forced Paperinik had worked, she decided to try again... Only, this time she insured his compliance by ''learning his secret identity''. And when it came to take it, she easily anticipated him trying to slip her a [[LaserGuidedAmnesia memory-erasing candy]] when he proposes a celebratory toast, only losing because [[BatmanGambit he expected her to demand they swapped glasses and so spiked his own]].

to:

*** As the first time she had forced Paperinik had worked, she decided to try again... Only, this time she insured his compliance by ''learning his secret identity''. identity'' and threatening to expose it. And when it came to take it, she easily anticipated him trying to slip her a [[LaserGuidedAmnesia memory-erasing candy]] when he proposes a celebratory toast, only losing because [[BatmanGambit he expected her to demand they swapped glasses and so spiked his own]].own]] and, knowing she'd forget, swapped the Dime with a fake.
*** When her raven familiar Poe fell for the raven familiar of a wizard she had a poor relationship with, the two ravens decided to run away and elope... But Magica, unwilling to lose her closest friend, instead went out, picked a fight with the wizard, and then ''threw it and manipulated him into becoming her friend''. And she was improvising-one moment she was helping Poe preparing for the elopment, the next she was shouting in anger and promising she'd settle things so he'd be able to stay before walking to the wizard's shack.

Added: 2344

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Her very debut, "Midas' Touch". In which she has effectively no powers, only disguises and her "Foof" stun bombs... And repeatedly outsmarts and outplays Scrooge, Donald and the Nephews. And when she's about to melt the coins she notices she has to go through a narrow passage ideal for ambushes, tells herself that there's no way Scrooge and the others have reached her so soon... And ''throws a stun bomb just in case'', [[ProperlyParanoid flushing out Scrooge and Donald from their ambush positions]]. The only reason she loses is that, at the very last moment, she's jumped by the Nephews, who in the meantime procured extremely dark glasses that shield them from the bombs, and manage to surprise and overpower her.
*** "Midas' Touch" exposed her as [[SquishyWizard physically weak]]... So apparently she went and worked out, because, as said above, in a later story she gets in a fistfight with Donald and ''matches him blow for blow'', ending in them knocking out each other, Gyro and Mad Madam Mim because they're so engaged in the fight they don't even notice when their BigBallOfViolence runs over the other two and carries everyone into hitting a windmill with enough force to take everyone out.


Added DiffLines:

*** Gaslighting Paperinik until he accepts to steal the Number One Dime for him in exchange for her magically enforced promise to not do it again, as she knows he can just walk through the Money Bin's defenses with ease... And knowing Paperinik would try and recover the Dime as soon as he had given it to her and he usually won their battles by exhaustion, she had prepared a ''rocket-powered broom'' to get back to the Vesuvius and make her spell before he could stop her. Paperinik wins this by having Gladstone disguise as him and give Magica the Dime while he goes to the Vesuvius early, but [[DidntSeeThatComing she couldn't have expected the notoriously paranoid Paperinik to use a replacement]].
*** As the first time she had forced Paperinik had worked, she decided to try again... Only, this time she insured his compliance by ''learning his secret identity''. And when it came to take it, she easily anticipated him trying to slip her a [[LaserGuidedAmnesia memory-erasing candy]] when he proposes a celebratory toast, only losing because [[BatmanGambit he expected her to demand they swapped glasses and so spiked his own]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** One Christmas story reveals that, for six years in a row, she had ''[[RefugeInAudacity requested the Number One Dime from Santa]]''. And when, on the seventh year, she found out from her niece Minima that by doing it for seven years in a row Santa would ''have'' to give her the Dime she flew to Santa's home, [[OneManArmy overpowered all of Santa's assistants]], gave him the letter, and went back to Duckburg on his sled to watch ''Santa Claus get through the anti-witch defenses of the Money Bin and steal the Number One Dime for her''. And when Scrooge convinced Santa to help him get it back, she ''beat Santa in a fight''. The only reason she lost was that while she was flying to Santa's home Minima had replaced the Dime with a chocolate coin (the Bin's defenses at the time were triggered by evil intentions, and as Minima just wanted to give her aunt a Christmas present the defenses let her pass) that threw the spell out of whack.

Added: 2871

Changed: 1174

Removed: 929

Is there an issue? Send a MessageReason:
None


* In the Italian story "Zio Paperone e la Meravigliosa Vecchia Ciabatta" (Uncle Scrooge and the Wonderful Old Slipper) Magica finds the recipe for a potion that will make an object irresistible to anyone who sees it except the owner before adding the potion. What does she do with it? Why, she uses it on an old slipper that she sells to Scrooge for ''his entire fortune and economic empire''. She doesn't even need to use the NumberOneDime for that amulet anymore...
** After Donald and the nephews catch on what's happening and destroy the slipper, Scrooge's counterattack is devastating: they use one of Scrooge's old planes (whose custodians still apparently don't know of the transfer of property) to go to Naples, find the last of the potion... And Scrooge uses it on a ''button'', [[HoistByHisOwnPetard resulting in Magica giving back everything in exchange for the button and then getting in a fight with Ratface for it]].



** About her ability to obtain magical artifacts, there's the time she took on the 99 Caves of Spelonca. The caves host a number of dangerous tasks, with the reward for each being an ingredient of the potion to obtain the powers of Spelonca, [[TheArchmage the most powerful witch ever]]. Ever since Spelonca's death of old age many have faced the Caves, but none managed to pass the halfway point and had to give up due the injuries. Cue Magica and Ratface, who waltz through the Caves in ''three days'' before finding in the final one a magic-repellent giant spider that could actually beat them-up until Ratface produced knitting needles and ''knitted its web into a trap to neutralize the spider''. The only reason Magica failed to get the powers was that the final ingredient happened to be her worst enemy's most prized possession, that is Scrooge's NumberOneDime... But she still got everything else where every other witch in centuries ''failed''.

to:

** About One thing easily overlooked is that Magica can actually be ''humble'': for all her ability to obtain magical artifacts, there's powers and abilities she accepts that Scrooge is just that good, so she plans for it, takes advice from other witches, and occasionally requests or takes the time she took on the help of Roberta, a witch that is far weaker than her but more than compensates with her greater knowledge of exotic magics and {{Magitek}}, and has helped her in some of her most successful schemes.
** Some of her greatest hits are:
*** The
99 Caves of Spelonca. The caves host a number of dangerous tasks, with the reward for each being an ingredient of the potion to obtain the powers of Spelonca, [[TheArchmage the most powerful witch ever]]. Ever since Spelonca's death of old age many have faced the Caves, but none managed to pass the halfway point and had to give up due the injuries. Cue Magica and Ratface, who who, seeking a way to overpower Scrooge's defenses, waltz through the Caves in ''three days'' before finding in the final one a magic-repellent giant spider that could actually beat them-up until Ratface produced knitting needles and ''knitted its web into a trap to neutralize the spider''. The only reason Magica failed to get the powers was that the final ingredient happened to be her worst enemy's most prized possession, that is Scrooge's NumberOneDime... But she still got everything else where every other witch in centuries ''failed''.''failed''.
*** The Y-Beagles. As mentioned above, she once gave three Beagle Boys superpowers that allowed them to defeat the Money Bin's defenses... ''Single handedly''. That time Scrooge was on the verge of utter defeat, and was only saved by the Beagle Boys' own stupidity and klutziness. And the best part is that Magica ''had that spell just lying around'', she just couldn't use it on herself... But the moment she and the Beagle Boys met at the theater watching a superhero movie, she told them to follow her and gave them overwhelming superpowers.
*** In the Italian story "Uncle Scrooge and the Wonderful Old Slipper" Magica finds the recipe for a potion that will make an object irresistible to anyone who sees it except the owner before adding the potion. What does she do with it? Why, she uses it on an old slipper that she sells to Scrooge for ''his entire fortune and economic empire''. She had won so completely she didn't even need to use the NumberOneDime for that amulet anymore, and it would have stuck had Donald and the nephews not destroyed the slipper, allowing Scrooge to use one of his old planes (whose custodians still apparently don't know of the transfer of property) to go to Naples, find the last of the potion ([[GenreSavvy that Magica had thrown away just in case]], but had missed a very small part), and [[HoistByHisOwnPetard use it on a button to have Magica giv back everything in exchange for the button]].
*** With Roberta's help, she once ''took away Scrooge's greed'', so they could make him waste his money, get him interdicted, and ''take over his financial empire''. And when said greed took Donald as host, they ''chased it out again''. And when the greed took over the Nephews and Quackmore, [[RuleOfThree they did it again]]. They were on the verge of victory when the greed went back to Scrooge, at which point they had exhausted the unique resource allowing for the spell...

Added: 954

Removed: 783

Is there an issue? Send a MessageReason:
None


* The 99 Caves of Spelonca host a number of dangerous tasks, with the reward for each being an ingredient of the potion to obtain the powers of Spelonca, [[TheArchmage the most powerful witch ever]]. Ever since Spelonca's death of old age many have faced the Caves, but none managed to pass the halfway point and had to give up due the injuries. Cue Magica and Ratface, who waltz through the Caves in ''three days'' before finding in the final one a magic-repellent giant spider that could actually beat them-up until Ratface produced knitting needles and ''knitted its web into a trap to neutralize the spider''. The only reason Magica failed to get the powers was that the final ingredient happened to be her worst enemy's most prized possession, that is Scrooge's NumberOneDime...


Added DiffLines:

** About her ability to obtain magical artifacts, there's the time she took on the 99 Caves of Spelonca. The caves host a number of dangerous tasks, with the reward for each being an ingredient of the potion to obtain the powers of Spelonca, [[TheArchmage the most powerful witch ever]]. Ever since Spelonca's death of old age many have faced the Caves, but none managed to pass the halfway point and had to give up due the injuries. Cue Magica and Ratface, who waltz through the Caves in ''three days'' before finding in the final one a magic-repellent giant spider that could actually beat them-up until Ratface produced knitting needles and ''knitted its web into a trap to neutralize the spider''. The only reason Magica failed to get the powers was that the final ingredient happened to be her worst enemy's most prized possession, that is Scrooge's NumberOneDime... But she still got everything else where every other witch in centuries ''failed''.

Changed: 47

Is there an issue? Send a MessageReason:
None


* Magica's power level varies across continuities,but all of them maintain how her true power lies in her smarts. Aside from being [[Determinator unwilling to stop pursuing dime no matter what]], for all ridicule she sometimes gets from other witches, Magica is incredibly capable, able to locate, acquire and understand some of rarest spells and artifacts around the world. Another factor in her being such great threat is her sheer unpredictability and creativity. While other antagonist, though tricky in their own right, generally follow same modus operandi, there is no end and limit to variety of Magica's schemes, which are only increased with her magical powers and knowledge, allowing her to come up with rather impressive and often bizzare plans that sometimes require lowkey [[RealityWarper alteration of reality]]. She will turn off gravity, turn in giant bird, start a cult, brainwash Scrooge, take away his greed, burst in with machine gun...
** In Italian comcics Magica is perhaps at her most powerful. She generally doesn't do a lot of (relatively speaking) impressive and bombastic magic, because she only desires dime, needs to conserve her magical reserves for flight from Duckburg to Italy and for her ritual ( Duckburg likely being in America, making it awesome in it's own right, as Magica is regularly travelling from one continent to another and then abck again, often faster than planes), and Scrooge is [[WeaksauceWeakness well-equipped with garlic]]... and it is repeatedly shown that if she wanted to, she could easily raze Duckburg to ground, [[HumongousMecha Scrooge's high-tech defences included.]]

to:

* Magica's power level varies across continuities,but all of them maintain how her true power lies in her smarts. Aside from being [[Determinator [[{{Determinator}} unwilling to stop pursuing dime the Dime no matter what]], for all ridicule she sometimes gets from other witches, Magica is incredibly capable, able to locate, acquire and understand some of rarest spells and artifacts around the world. Another factor in her being such great threat is her sheer unpredictability and creativity. While other antagonist, though tricky in their own right, generally follow same modus operandi, there is no end and limit to variety of Magica's schemes, which are only increased with her magical powers and knowledge, allowing her to come up with rather impressive and often bizzare plans that sometimes require lowkey [[RealityWarper alteration of reality]]. She will turn off gravity, turn in into a giant bird, start a cult, brainwash Scrooge, take away his greed, burst in with a machine gun...
** In Italian comcics comics Magica is perhaps at her most powerful. She generally doesn't do a lot of (relatively speaking) impressive and bombastic magic, because she only desires dime, the Dime and needs to conserve her magical reserves for the flight from Duckburg to Italy and for her ritual ( Duckburg likely (Duckburg being in America, making it awesome in it's own right, as Magica is regularly travelling from one continent to another and then abck back again, often faster than planes), and Scrooge is [[WeaksauceWeakness well-equipped with garlic]]... and And it is repeatedly shown that that, if she wanted to, she could easily raze Duckburg to ground, [[HumongousMecha Scrooge's high-tech defences included.]]included]].

Added: 673

Changed: 958

Is there an issue? Send a MessageReason:
None



to:

* Magica's power level varies across continuities,but all of them maintain how her true power lies in her smarts. Aside from being [[Determinator unwilling to stop pursuing dime no matter what]], for all ridicule she sometimes gets from other witches, Magica is incredibly capable, able to locate, acquire and understand some of rarest spells and artifacts around the world. Another factor in her being such great threat is her sheer unpredictability and creativity. While other antagonist, though tricky in their own right, generally follow same modus operandi, there is no end and limit to variety of Magica's schemes, which are only increased with her magical powers and knowledge, allowing her to come up with rather impressive and often bizzare plans that sometimes require lowkey [[RealityWarper alteration of reality]]. She will turn off gravity, turn in giant bird, start a cult, brainwash Scrooge, take away his greed, burst in with machine gun...
** In Italian comcics Magica is perhaps at her most powerful. She generally doesn't do a lot of (relatively speaking) impressive and bombastic magic, because she only desires dime, needs to conserve her magical reserves for flight from Duckburg to Italy and for her ritual ( Duckburg likely being in America, making it awesome in it's own right, as Magica is regularly travelling from one continent to another and then abck again, often faster than planes), and Scrooge is [[WeaksauceWeakness well-equipped with garlic]]... and it is repeatedly shown that if she wanted to, she could easily raze Duckburg to ground, [[HumongousMecha Scrooge's high-tech defences included.]]

Added: 1135

Changed: 557

Is there an issue? Send a MessageReason:
None



to:

* During a 1994 story, Scrooge had got the plans for ArtificialGravity by a stranded time traveler in exchange for help building a time machine, only to have said plans snatched by Rockerduck's agents claiming to be the TimePolice and that it's illegal to introduce technologies from the future. Thus Rockerduck introduces and ''patents'' artificial gravity, Scrooge is left despairing at that while the time traveler has discovered that 1994 technology isn't advanced enough to build a time machine... And that's when the ''real'' Time Police takes notice:
** As introducing future technology in the past ''is'' illegal, they move and quickly track down the time traveler to Scrooge's Money Bin, in what from their point of view is about ''one minute''.
** Upon being informed of what happened, they leave the time traveler there for a moment and go back in time to the moment Rockerduck was receiving the plans for artificial gravity from his agents, confiscating them and leaving a baffled Rockerduck with a warning.
--->"[[DidntSeeThatComing Who'd have expected that]]? My idea was so good it turned out being true."
** After that they go back to the Money Bin... The night of that day, where they inform Scrooge and Donald of what had happened (leaving them confused due the mechanics of time travel) and recover the time traveler to bring him back to his proper time.
** This story was published right when some of the authors at Disney Italian's division were creating ''ComicBook/PaperinikNewAdventures''... And that appearance was apparently so good they actually went and included the Time Police, to the point of one of the main characters being their surveillance agent for the period.
Is there an issue? Send a MessageReason:
None


* The climax of ''The Magnificent Seven (Minus Four) Caballeros'' gives at least one to each of the titular [[Disney/TheThreeCaballeros Three Caballeros]]: First, Donald, after being put down by Scrooge, Gladstone, and Daisy earlier in the story, finally snaps when the villain of the comic (a native chief turned greedy by civilization) escapes in a canoe, leaving Donald, Jose and Panchito in the lost city of Ophir, with no way to get out (due to the piranha-infested river and the city's location on a high plateau). Donald then grabs a vine, swings into the chief's canoe, and proceeds to give him what for. During the scuffle, Panchito and Jose decide to help their friend. Just then, they notice a ''gigantic'' anaconda (which had previously attempted to eat Donald) swimming toward the canoe. Panchito ties the snake's tail to a nearby bridge, while Jose subdues it with only his umbrella. Finally, after the chief falls off an InevitableWaterfall, Panchito ties up the Anaconda by its neck and he and the other Cabelleros ''ride out of the ruins on it like a bucking bronco''.

to:

* The climax of ''The Magnificent Seven (Minus Four) Caballeros'' gives at least one to each of the titular [[Disney/TheThreeCaballeros [[WesternAnimation/TheThreeCaballeros Three Caballeros]]: First, Donald, after being put down by Scrooge, Gladstone, and Daisy earlier in the story, finally snaps when the villain of the comic (a native chief turned greedy by civilization) escapes in a canoe, leaving Donald, Jose and Panchito in the lost city of Ophir, with no way to get out (due to the piranha-infested river and the city's location on a high plateau). Donald then grabs a vine, swings into the chief's canoe, and proceeds to give him what for. During the scuffle, Panchito and Jose decide to help their friend. Just then, they notice a ''gigantic'' anaconda (which had previously attempted to eat Donald) swimming toward the canoe. Panchito ties the snake's tail to a nearby bridge, while Jose subdues it with only his umbrella. Finally, after the chief falls off an InevitableWaterfall, Panchito ties up the Anaconda by its neck and he and the other Cabelleros ''ride out of the ruins on it like a bucking bronco''.

Changed: 783

Is there an issue? Send a MessageReason:
None



to:

* The 99 Caves of Spelonca host a number of dangerous tasks, with the reward for each being an ingredient of the potion to obtain the powers of Spelonca, [[TheArchmage the most powerful witch ever]]. Ever since Spelonca's death of old age many have faced the Caves, but none managed to pass the halfway point and had to give up due the injuries. Cue Magica and Ratface, who waltz through the Caves in ''three days'' before finding in the final one a magic-repellent giant spider that could actually beat them-up until Ratface produced knitting needles and ''knitted its web into a trap to neutralize the spider''. The only reason Magica failed to get the powers was that the final ingredient happened to be her worst enemy's most prized possession, that is Scrooge's NumberOneDime...
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* Scrooge's most awesome moment of brilliance has got to be the end of Creator/CarlBarks' last story "Horsing Around With History." When Donald and the boys deduce that the Beagle Boys are inside the Trojan Horse, they rush into Scrooge's bin to warn him... only to find that Scrooge was GenreSavvy enough to figure out something was up even before they did with all their clues and already has the Beagle Boys captured!

to:

* Scrooge's most awesome moment of brilliance has got to be the end of Creator/CarlBarks' last story "Horsing Around With History." When Donald and the boys deduce that the Beagle Boys are inside the Trojan Horse, they rush into Scrooge's bin to warn him... only to find that Scrooge was GenreSavvy enough able to figure out something was up even before they did with all their clues and already has the Beagle Boys captured!



** Almost forgot: [[spoiler: the works to demolish the Killmotor Hill had already started, and by the time Scrooge counterattack hit them it should have been already erased. So, how did they stop them? Easy: Fethry weaponized [[TheKlutz his tendence to accidentally set off disasters]] by getting hired as a worker for the demolition, thus ''continuously destroyed the demolition engines'' without even trying]]. [[GenreSavvy And it was apparently his idea to begin with]]. When ''Fethry Duck'' manages to outsmart the likes of Flintheart and Rockerduck in a realistic way, you know this ''really'' is the [[ItsTheBestWhateverEver Best. Story. Ever!]]

to:

** Almost forgot: [[spoiler: the works to demolish the Killmotor Hill had already started, and by the time Scrooge counterattack hit them it should have been already erased. So, how did they stop them? Easy: Fethry weaponized [[TheKlutz his tendence to accidentally set off disasters]] by getting hired as a worker for the demolition, thus ''continuously destroyed the demolition engines'' without even trying]]. [[GenreSavvy And it was apparently his idea to begin with]].with. When ''Fethry Duck'' manages to outsmart the likes of Flintheart and Rockerduck in a realistic way, you know this ''really'' is the [[ItsTheBestWhateverEver Best. Story. Ever!]]



** Their most elaborate and successful scheme is in "The Lentils of Babylon". After discovering [[https://en.wikipedia.org/wiki/Ashurbanipal king Ashurbanipal]] personal stash (he ''really'' liked them), and unable to profit from the legendary recipe because the lentils won't grow more, they export them to Duckburg, then can and sell them to a certain African country, who then sell them to their neighbour country, and so on until the Beagle Boys buy them back... And, due the complicated exchange between the local currencies, the transation ended up giving them ''ten times the expense of exporting and canning them''. Rinse and repeat, and perfectly legal, with them [[GenreSavvy canning them with linen oil to make sure nobody in Duckburg will eat them]].

to:

** Their most elaborate and successful scheme is in "The Lentils of Babylon". After discovering [[https://en.wikipedia.org/wiki/Ashurbanipal king Ashurbanipal]] personal stash (he ''really'' liked them), and unable to profit from the legendary recipe because the lentils won't grow more, they export them to Duckburg, then can and sell them to a certain African country, who then sell them to their neighbour country, and so on until the Beagle Boys buy them back... And, due the complicated exchange between the local currencies, the transation ended up giving them ''ten times the expense of exporting and canning them''. Rinse and repeat, and perfectly legal, with them [[GenreSavvy canning them with linen oil to make sure nobody in Duckburg will eat them]].them.
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.


* In ''The Last Lord of El Dorado'', Scrooge and his nephews are on a quest for the titular city of gold, with Flintheart Glomgold following them in a variety of [[PaperThinDisguise incredibly obvious disguises]]. Near the end of the story, Scrooge confronts Glomgold and not only reveals that [[GenreSavvy he saw through all of his guises]], but also takes the opportunity to rub Glomgold's face in some of his past defeats. Finally, after Glomgold himself discovers the treasure of El Dorado, he "tricks" Scrooge into selling him the bank in which the gold is deposited for a bargain price... which is when Scrooge points out that where Glomgold might own the '''bank''', the '''gold itself''' is the property of the owner of the land-which happens to be Scrooge. And as the bank owner, Glomgold owes Scrooge ''major'' interest on his deposit-to the tune of ''all the money in the world.'' Scrooge never gets this, but he determines that the look on Glomgold's face made the whole thing worth it.

to:

* In ''The Last Lord of El Dorado'', Scrooge and his nephews are on a quest for the titular city of gold, with Flintheart Glomgold following them in a variety of [[PaperThinDisguise incredibly obvious disguises]]. Near the end of the story, Scrooge confronts Glomgold and not only reveals that [[GenreSavvy he saw through all of his guises]], guises, but also takes the opportunity to rub Glomgold's face in some of his past defeats. Finally, after Glomgold himself discovers the treasure of El Dorado, he "tricks" Scrooge into selling him the bank in which the gold is deposited for a bargain price... which is when Scrooge points out that where Glomgold might own the '''bank''', the '''gold itself''' is the property of the owner of the land-which happens to be Scrooge. And as the bank owner, Glomgold owes Scrooge ''major'' interest on his deposit-to the tune of ''all the money in the world.'' Scrooge never gets this, but he determines that the look on Glomgold's face made the whole thing worth it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In one occasion Scrooge, after taking Karate lessons for two weeks and becoming a "World-class Karateka", went to threaten them into leaving him alone... And [[OhCrap found Grandpa Beagle and six of his grandsons wearing karategi alongside his teacher]]. Turns out ''they'' arranged for Scrooge's lessons, paying his teacher to fake teaching him Karate and a few bullies to pick a fight and take a dive, to give him enough confidence to not use his usual defensives when they next attacked the Bin and find out the hard way they had taken ''actual'' Karate lessons, and the plan worked so well that Scrooge went at their home to threathen them. Had the Nephews not arrived with Gyro's weakness-inducing ray, they would have won.
Is there an issue? Send a MessageReason:
None


* Scrooge and John D. Rockerduck saving Christmas together when Santa is injured doubles as both this and CrowningMomentOfHeartwarming.

to:

* Scrooge and John D. Rockerduck saving Christmas together when Santa is injured doubles as both this and CrowningMomentOfHeartwarming.
SugarWiki/{{Heartwarming|Moments}}.



** Another MomentOfAwesome for Gladstone is his rescue of Donald in "Donald's Lucky Day". Donald falls into a river and is about to drown. Gladstone, instead of relying on luck, or even just letting Donald flail around, instantly rips of his coat and throws himself into the strong current, carries Donald to shore, and gives him the needed help afterwards.

to:

** Another MomentOfAwesome SugarWiki/MomentOfAwesome for Gladstone is his rescue of Donald in "Donald's Lucky Day". Donald falls into a river and is about to drown. Gladstone, instead of relying on luck, or even just letting Donald flail around, instantly rips of his coat and throws himself into the strong current, carries Donald to shore, and gives him the needed help afterwards.



** The final sequence, back in Duckburg... With ''Scrooge [=McDuck=] back in town for a few days'' [[CrowningMomentOfHeartwarming and asking of his sisters]] but missing them as they're out of town, [[TearJerker preventing their possible reconciliation]]. Also, it's an awesome moment for the guy who's with Scrooge: ''Cartesio Pitagorico'', who will now install the first defensive devices to the Money Bin. Whatever he did to talk Scrooge into this, deserves this trope.

to:

** The final sequence, back in Duckburg... With ''Scrooge [=McDuck=] back in town for a few days'' [[CrowningMomentOfHeartwarming [[SugarWiki/HeartwarmingMoments and asking of his sisters]] but missing them as they're out of town, [[TearJerker preventing their possible reconciliation]]. Also, it's an awesome moment for the guy who's with Scrooge: ''Cartesio Pitagorico'', who will now install the first defensive devices to the Money Bin. Whatever he did to talk Scrooge into this, deserves this trope.



''See also CrowningMoment/DuckTales.''

to:

''See also CrowningMoment/DuckTales.Awesome/DuckTales.''

Changed: 525

Is there an issue? Send a MessageReason:
None



to:

* In one story, Gyro and Donald were having a race against Magica and Mad Madam Mim for possession of the Number One Dime. Near the goal Magica and Mim tried to take their opponents out, only to have all their spells countered by Gyro... Cue Magica deciding to just beat the crap out of them, and ''matching Donald blow for blow in a fistfight''. The race ends in a draw because Donald and Magica took each other out ''and'' knocked the other two out as collateral while also bringing everyone past the goal at the same time.

Added: 427

Changed: 379

Is there an issue? Send a MessageReason:
None


*** And he did that while finely dressed and ''without expecting any reward'', as it was the right thing to do for the citizens of Atlanta (that had a very poor opinion of him due his uncle telling everyone why he had been expelled from West Point and later refusing to enlist in the Confederate Army as he knew they couldn't win the war, even delivering an abridged version of [[https://www.youtube.com/watch?v=S72nI4Ex_E0 Rhett Butler's famous speech]] when Paperella confronted him about why he had not enlisted). His reasons were good enough that the Union Army, that had arrested him as a profiteer due Jaffery framing him, not only let him go even if he had taken part to the Confederate war effort, but let him keep the gold they had confiscated as evidence.

to:

*** And he did that while finely dressed and ''without expecting any reward'', as it was the right thing to do for the citizens of Atlanta (that had a very poor opinion of him due his uncle telling everyone why he had been expelled from West Point and later refusing to enlist in the Confederate Army as he knew they couldn't win the war, even delivering an abridged version of [[https://www.youtube.com/watch?v=S72nI4Ex_E0 Rhett Butler's famous speech]] when Paperella confronted him about why he had not enlisted).war). His reasons were good enough that the Union Army, that had arrested him as a profiteer due Jaffery framing him, not only let him go even if he had taken part to the Confederate war effort, but let him keep the gold they had confiscated as evidence.
*** At the start of the war, Paperella confronts him on his refusal to enlist-and Donald replies with an abridged version of [[https://www.youtube.com/watch?v=S72nI4Ex_E0 Rhett Butler's famous speech]]:
---->'''Paperella:''' "And you won't go at war, Donald Butler?"\\
'''Donald Butler:''' "Nope! I'm a pacifist."\\
'''Paperella:''' "Pacifist or... Coward?"\\
'''Donald:''' "Not at all. This war is already lost. The Union is rich, they have factories and raw resources."\\
'''Paperella:''' "The Confederation is rich too!"\\
'''Donald:''' "Yes, rich of cotton, but wars are won with guns. Believe me, this war is lost from the start."

Changed: 438

Is there an issue? Send a MessageReason:
None


*** Post-battle awesomeness: the Hero of Duckburg was awarded the Medal of Honor.

to:

*** Post-battle awesomeness: the Hero of Duckburg was awarded the Medal of Honor. By the circumstances, it appears that his action was so decisive that ''Lincoln ordered to award him the Medal on the field as soon as he received the news of the victory'', as the medal is awarded right after the battle by a brigadier general.



*** And he did that while finely dressed and ''without expecting any reward'', as it was the right thing to do for the citizens of Atlanta (that had a very poor opinion of him due his uncle telling everyone why he had been expelled from West Point and later refusing to enlist in the Confederate Army as he knew they'd lose the war). His reasons were good enough that the Union Army, that had arrested him as a profiteer due Jaffery framing him, not only let him go even if he had taken part to the Confederate war effort, but let him keep the gold they had confiscated as evidence.

to:

*** And he did that while finely dressed and ''without expecting any reward'', as it was the right thing to do for the citizens of Atlanta (that had a very poor opinion of him due his uncle telling everyone why he had been expelled from West Point and later refusing to enlist in the Confederate Army as he knew they'd lose they couldn't win the war).war, even delivering an abridged version of [[https://www.youtube.com/watch?v=S72nI4Ex_E0 Rhett Butler's famous speech]] when Paperella confronted him about why he had not enlisted). His reasons were good enough that the Union Army, that had arrested him as a profiteer due Jaffery framing him, not only let him go even if he had taken part to the Confederate war effort, but let him keep the gold they had confiscated as evidence.

Added: 81

Changed: 443

Is there an issue? Send a MessageReason:
None


** "Donald, Hero of Fort Duckburg", has the modern day Donald tell the nephews about how his great-grandfather Donald (that is, Grandma Duck's father-in-law) became a war hero: after a Confederate unit occupied Duckburg, he's forced to join the Union Army by his uncle to escort supplies for the troops trying to retake it in the face of just how invulnerable Fort Duckburg is... And he not only completes the mission, but ''demolishes Fort Duckburg himself'', winning the battle. There's a reason Donald was (in-universe) named after him...

to:

** "Donald, Hero of Fort Duckburg", has the modern day Donald tell the nephews about how his great-grandfather Donald (that is, Grandma Duck's father-in-law) became a war hero: after a Confederate unit occupied Duckburg, he's forced to join the Union Army by his uncle to escort supplies for the troops trying to retake it in the face of just how invulnerable Fort Duckburg is... And he not only completes helps delivering most of the mission, supplies, but ''demolishes due the interference of a Confederate officer (Gladstone's great-grandfather, and just as lucky) he delivers the munitions carriage to the fort... ''In flames''. The following explosion turned Fort Duckburg himself'', in the ruin Scrooge would find thirty years later and allowed the Union forces to retake Duckburg, effectively winning the battle. war on the West Coast (the Battle of Duckburg was stated to have been the decisive one in the theatre). There's a reason Donald was (in-universe) named after him...him...
*** Post-battle awesomeness: the Hero of Duckburg was awarded the Medal of Honor.

Top