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* The Amygdala boss fight is pretty awesome; you are fighting a "God" of Fear and Nightmares, but when you bring him down to 1/3rd of his health he [[spoiler:rips off his back arms and starts using them as weapons. You managed to piss off a "God" so much that he mutilates himself in an effort to kill you.]] Very awesome.
** Also a moment of awesome for the Amygdala himself. He ''really'' doesn't want to lose.

to:

* The Amygdala boss fight is pretty awesome; you are fighting a "God" "Goddess" of Fear and Nightmares, but when you bring him her down to 1/3rd of his her health he she [[spoiler:rips off his her back arms and starts using them as weapons. You managed to piss off a "God" "Goddess" so much that he she mutilates himself herself in an effort to kill you.]] Very awesome.
** Also a moment of awesome for the Amygdala himself. He herself. She ''really'' doesn't want to lose.
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** On one final note, Lady Maria fights you with pure SKILL. Most bosses have to resort to using the power of Great Ones, or using insane amounts of force, or simply ganging up on you. But Lady Maria? Give her an opening, and you're dead.

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** On one final note, Lady Maria fights you with pure SKILL. Most bosses have to resort to using the power of Great Ones, or using insane amounts of force, or simply ganging up on you. But Lady Maria? Give her an opening, and you're dead.dead.
* Most of the Old Hunter weapons from the DLC ramp up the CrazyAwesome trick weaponry. Whirligig Saw is a buzzsaw spear that sends sparks everywhere, the Beast Cutter is a heavy sword version of the whip-cane for Strength users, the Moonlight Greatsword makes its reappearance and so on.
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** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain CombatTentacles and a powerful arcane explosion. BewareTheSillyOnes indeed!

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** The second changes you into a cosmic entity known as a Lumanwood Lumenwood (think of a human with a blue cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain CombatTentacles and a powerful arcane explosion. BewareTheSillyOnes indeed!
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** [[MemeticMutation Say it with me now:]] '''''[[Comicbook/{{Doom}} RIP AND TEAR!!!]]'''''
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Corrected a word in error.


* Anytime you slay a boss is awesome. Instead of '''BOSS DEFEATED''' like its predecessors, ''Bloodborne'' uses '''PREY SLAUGHTERED'''. That's right; all the giant horrors and abominations that roam Yharnam are merely things meant to be hunted and killed by you.

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* Anytime you slay a boss is awesome. Instead of '''BOSS '''YOU DEFEATED''' like its predecessors, ''Bloodborne'' uses '''PREY SLAUGHTERED'''. That's right; all the giant horrors and abominations that roam Yharnam are merely things meant to be hunted and killed by you.
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* The Amygdala boss fight is pretty awesome; you are fighting a "God" of Fear and Nightmares, but when you bring him down to 1/3rd of his health he [[spoiler:rips off his back arms and starts using them as weapons. You managed to piss of a "God" so much that he mutilates himself in an effort to kill you.]] Very awesome.

to:

* The Amygdala boss fight is pretty awesome; you are fighting a "God" of Fear and Nightmares, but when you bring him down to 1/3rd of his health he [[spoiler:rips off his back arms and starts using them as weapons. You managed to piss of off a "God" so much that he mutilates himself in an effort to kill you.]] Very awesome.
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** Also take special note: Your character faces down eldritch horrors, monstrous beasts, and armies of madmen and they never once show much more emotion then mild caution. When you see [[spoiler: Lady Maria's]] face your character meekly backs away. Whether this hesitation is due to whom she resembles or fear is open to interpretation, but out of ''everything'' in the game this lone woman is the ''only'' thing that ever makes you back down even if only for a moment.

to:

** Also take special note: Your character faces down eldritch horrors, monstrous beasts, and armies of madmen and they never once show much more emotion then mild caution. When you see [[spoiler: Lady Maria's]] face your character meekly backs away. Whether this hesitation is due to whom she resembles or fear is open to interpretation, but out of ''everything'' in the game this lone woman is the ''only'' thing that ever makes you back down even if only for a moment.moment.
** On one final note, Lady Maria fights you with pure SKILL. Most bosses have to resort to using the power of Great Ones, or using insane amounts of force, or simply ganging up on you. But Lady Maria? Give her an opening, and you're dead.
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** The Whirlgig Saw will spin for a while on your back.
** [[spoiler:The Holy Moonlight Sword will gain its signature blue aura.]]
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** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried regularly, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it (cotinuing a trend in the souls games where the final boss is usually either easier or far more manageable than the ones preceeding it). But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window which CHANGES as the fight goes on to different stages. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword through rice paper. So far, the only weapon that can almost trivialize her is the Whirligig Saw (you can stunlock her with the special attack as long as you have stamina), and she can dodge out of that too if she wants.

to:

** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried regularly, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it (cotinuing a trend in the souls games where the final boss is usually either easier or far more manageable than the ones preceeding it). But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window which CHANGES as the fight goes on to different stages. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword through rice paper. So far, the only weapon that can almost trivialize her is the Whirligig Saw (you can stunlock her with the special attack as long as you have stamina), and she can dodge out of that too if she wants.wants.
** Also take special note: Your character faces down eldritch horrors, monstrous beasts, and armies of madmen and they never once show much more emotion then mild caution. When you see [[spoiler: Lady Maria's]] face your character meekly backs away. Whether this hesitation is due to whom she resembles or fear is open to interpretation, but out of ''everything'' in the game this lone woman is the ''only'' thing that ever makes you back down even if only for a moment.
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** It can only happen twice in a playthrough [[spoiler: one of those times being with the TrueFinalBoss]] but that just makes it all the sweeter when you see those two wonderful words: '''[[spoiler: NIGHTMARE SLAIN]]'''.
** [[spoiler: ''The Old Hunters'' adds a third NIGHTMARE SLAIN, for slaying the Orphan of Kos in phantom form.]]

to:

** It can only happen twice in a playthrough [[spoiler: one playthrough, [[spoiler:one of those times being with the TrueFinalBoss]] TrueFinalBoss,]] but that just makes it all the sweeter when you see those two wonderful words: '''[[spoiler: NIGHTMARE '''[[spoiler:NIGHTMARE SLAIN]]'''.
** [[spoiler: ''The [[spoiler:''The Old Hunters'' adds a third NIGHTMARE SLAIN, for slaying the Orphan of Kos in phantom form.]]



* At first, it may be difficult to take Old Hunter Djura seriously. Although a hunter, he is still more-or less human, and after the fight with the altered Father Gascoigne, another old man doesn't seem like a dire threat. As you make your way through Old Yharnam, dismissing or outright ignoring his warnings to turn back, you round a corner [[spoiler: only to be immediately pasted by a hellishly lethal ''Gatling cannon'']], courtesy of mister Djura.

to:

* At first, it may be difficult to take Old Hunter Djura seriously. Although a hunter, he is still more-or less human, and after the fight with the altered Father Gascoigne, another old man doesn't seem like a dire threat. As you make your way through Old Yharnam, dismissing or outright ignoring his warnings to turn back, you round a corner [[spoiler: only [[spoiler:only to be immediately pasted by a hellishly lethal ''Gatling cannon'']], courtesy of mister Djura.



* You gotta give credit were credit is due; the fact that you went from some poor schlub trying to find a cure for your illness and getting in ''way'' over your head with the Yharnam Hunt to the most {{Badass}} Hunter in the city is certainly a nice feather in your cap to have. You're basically an ActionSurvivor that got turned UpToEleven. And this goes double if you chose the "[[JokeCharacter Waste of Skin]]" origin.
* Just five words : [[spoiler: "Tonight, Gehrman joins the hunt ..."]]
* The Amygdala boss fight is pretty awesome, you are fighting a "God" of Fear and Nightmares, but when you bring him down to 1/3rd of his health he [[spoiler: rips off his back arms and starts using them as weapons. You managed to piss of a "God" so much that he mutilates himself in an effort to kill you.]] Very awesome.
** Also a moment of awesome for the Amygdala himself. He REALLY doesn't want to lose.

to:

* You gotta give credit were where credit is due; the fact that you went from some poor schlub trying to find a cure for your illness and getting in ''way'' over your head with the Yharnam Hunt to the most {{Badass}} Hunter in the city is certainly a nice feather in your cap to have. You're basically an ActionSurvivor that got turned UpToEleven. And this goes double if you chose the "[[JokeCharacter Waste of Skin]]" origin.
* Just five words : [[spoiler: "Tonight, [[spoiler:"Tonight, Gehrman joins the hunt ..."]]
* The Amygdala boss fight is pretty awesome, awesome; you are fighting a "God" of Fear and Nightmares, but when you bring him down to 1/3rd of his health he [[spoiler: rips [[spoiler:rips off his back arms and starts using them as weapons. You managed to piss of a "God" so much that he mutilates himself in an effort to kill you.]] Very awesome.
** Also a moment of awesome for the Amygdala himself. He REALLY ''really'' doesn't want to lose.



* The sheer fact [[spoiler: Ludwing's ]] humanity was able to ''wrestle'' his beasthood, and temporarily restore himself, right before [[IDieFree he]] [[TakeUpMySword dies]] after being defeated by the player.
** The fight itself is no slouch, and perfectly shows what to expect from the rest of the DLC [[spoiler: You see a horrific beast-abomination come towards you snarling, eyes in a second mouth, limbs all the places they shouldn't be, and it begins to attack you like most of the frenzied beast monsters like Cleric Beast or Paarl. Then you get it to half HP, it collapses and catches sight of its sword, Ludwig wrestles his humanity back and takes his sword in hand, using those hooves that shouldn't be there to stand tall, and begins to bombard you with celestial sword beams and magic attacks that wouldn't look out of place in an anime.]]

to:

* The sheer fact [[spoiler: Ludwing's ]] [[spoiler:Ludwig's]] humanity was able to ''wrestle'' his beasthood, and temporarily restore himself, right before [[IDieFree he]] [[TakeUpMySword dies]] after being defeated by the player.
** The fight itself is no slouch, and perfectly shows what to expect from the rest of the DLC [[spoiler: You DLC. [[spoiler:You see a horrific beast-abomination come towards you snarling, eyes in a second mouth, limbs all the places they shouldn't be, and it begins to attack you like most of the frenzied beast monsters like Cleric Beast or Paarl. Then you get it to half HP, it collapses and catches sight of its sword, Ludwig wrestles his humanity back and takes his sword in hand, using those hooves that shouldn't be there to stand tall, and begins to bombard you with celestial sword beams and magic attacks that wouldn't look out of place in an anime.]]
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** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried regularly, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it (cotinuing a trend in the souls games where the final boss is usually either easier or far more manageable than the ones preceeding it). But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window which CHANGES as the fight goes on to different stages. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword through rice paper.

to:

** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried regularly, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it (cotinuing a trend in the souls games where the final boss is usually either easier or far more manageable than the ones preceeding it). But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window which CHANGES as the fight goes on to different stages. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword through rice paper. So far, the only weapon that can almost trivialize her is the Whirligig Saw (you can stunlock her with the special attack as long as you have stamina), and she can dodge out of that too if she wants.
Is there an issue? Send a MessageReason:
None


** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried with some luck, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it. But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword through rice paper.

to:

** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried with some luck, regularly, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it. it (cotinuing a trend in the souls games where the final boss is usually either easier or far more manageable than the ones preceeding it). But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window.window which CHANGES as the fight goes on to different stages. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword through rice paper.

Changed: 152

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* in comparison to the Souls series, [[spoiler: Lady Maria of the Astral Clocktower]]. In a series known for, among other things, usually having a humanoid opponent for either an ultimate or penultimate boss, she manages to be far more badass than any of them. Counting the ways, she's incredibly fast, uses well honed swordplay against you, and while you gradually whittle down her HP, she starts to use blood to increase her range, and even lights her extended slashes on fire. Throughout the fight, every single skill you've learned during the course of the game is put to the test, and never gives you even a small bit of breathing room.
** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. [[spoiler: But Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword thru rice paper.

to:

* in In comparison to the Souls series, [[spoiler: Lady Maria of the Astral Clocktower]]. In a series known for, among other things, usually having a humanoid opponent for either an ultimate or penultimate boss, she manages to be far more badass than any of them. Counting the ways, she's incredibly fast, uses well honed swordplay against you, and while you gradually whittle down her HP, she starts to use blood to increase her range, and even lights her extended slashes on fire. Throughout the fight, every single skill you've learned during the course of the game is put to the test, and never gives you even a small bit of breathing room.
** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. Even [[spoiler: Gehrman]] can be parried with some luck, and [[spoiler: the Moon Presence]] is child's play compared to those that came before it. But [[spoiler: Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them like a sword thru through rice paper.
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None

Added DiffLines:

** [[spoiler: ''The Old Hunters'' adds a third NIGHTMARE SLAIN, for slaying the Orphan of Kos in phantom form.]]
Is there an issue? Send a MessageReason:
None


** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. [[spoiler: But Maria]]? None of these strategies work on her AT ALL, and while you CAN stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them too.

to:

** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. [[spoiler: But Maria]]? None of these strategies work on her AT ALL, and while you CAN visceral attack her to death, she mixes up her attacks and dodges so well you'll miss the timing and get sliced up and Visceral'd yourself thanks to all her attacks having a different parry window. And while it's possible to stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them too.like a sword thru rice paper.
Is there an issue? Send a MessageReason:
None


** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd even once, you can literally parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. [[spoiler: But Maria]]? None of these strategies work on her, and while you CAN stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them too.

to:

** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd even once, (hint: you need the Thief's ring, and a certain spell), you can literally just stand there and parry Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. [[spoiler: But Maria]]? None of these strategies work on her, her AT ALL, and while you CAN stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right through them too.
Is there an issue? Send a MessageReason:
None


** Adding to the above, every comparable boss from the souls series can be cheesed in some way: Allant can actually be poisoned to death without even being aggro'd even once, you can literally parry Gwin to death, and the Throne Watcher and Throne Defender can easily be separated and dealt with if you bring along two human players. [[spoiler: Maria]]? None of these strategies work on her, and while you CAN stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right thru them too.

to:

** Adding to the above, every comparable boss from the souls series can be cheesed in some way: False King Allant of VideoGame/DemonsSouls can actually be poisoned to death without even being aggro'd even once, you can literally parry Gwin Gwyn of VideoGame/DarkSoulsI to death, and the Throne Watcher and Throne Defender of VideoGame/DarkSoulsII can easily be separated and dealt with if you bring along two human players. [[spoiler: But Maria]]? None of these strategies work on her, and while you CAN stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right thru through them too.
Is there an issue? Send a MessageReason:
None


** The fight itself is no slouch, and perfectly shows what to expect from the rest of the DLC [[spoiler: You see a horrific beast-abomination come towards you snarling, eyes in a second mouth, limbs all the places they shouldn't be, and it begins to attack you like most of the frenzied beast monsters like Cleric Beast or Paarl. Then you get it to half HP, it collapses and catches sight of its sword, Ludwig wrestles his humanity back and takes his sword in hand, using those hooves that shouldn't be there to stand tall, and begins to bombard you with celestial sword beams and magic attacks that wouldn't look out of place in an anime.]]

to:

** The fight itself is no slouch, and perfectly shows what to expect from the rest of the DLC [[spoiler: You see a horrific beast-abomination come towards you snarling, eyes in a second mouth, limbs all the places they shouldn't be, and it begins to attack you like most of the frenzied beast monsters like Cleric Beast or Paarl. Then you get it to half HP, it collapses and catches sight of its sword, Ludwig wrestles his humanity back and takes his sword in hand, using those hooves that shouldn't be there to stand tall, and begins to bombard you with celestial sword beams and magic attacks that wouldn't look out of place in an anime.]]]]
* in comparison to the Souls series, [[spoiler: Lady Maria of the Astral Clocktower]]. In a series known for, among other things, usually having a humanoid opponent for either an ultimate or penultimate boss, she manages to be far more badass than any of them. Counting the ways, she's incredibly fast, uses well honed swordplay against you, and while you gradually whittle down her HP, she starts to use blood to increase her range, and even lights her extended slashes on fire. Throughout the fight, every single skill you've learned during the course of the game is put to the test, and never gives you even a small bit of breathing room.
** Adding to the above, every comparable boss from the souls series can be cheesed in some way: Allant can actually be poisoned to death without even being aggro'd even once, you can literally parry Gwin to death, and the Throne Watcher and Throne Defender can easily be separated and dealt with if you bring along two human players. [[spoiler: Maria]]? None of these strategies work on her, and while you CAN stunlock her for a little while in the beginning, all it does is leave you with no bullets and a boss in her second phase of the battle, and if your partners aren't careful, she'll tear right thru them too.
Is there an issue? Send a MessageReason:
None


* The sheer fact [[spoiler: Ludwing's ]] humanity was able to ''wrestle'' his beasthood, and temporarily restore himself, right before [[IDieFree he]] [[TakeUpMySword dies]] after being defeated by the player.

to:

* The sheer fact [[spoiler: Ludwing's ]] humanity was able to ''wrestle'' his beasthood, and temporarily restore himself, right before [[IDieFree he]] [[TakeUpMySword dies]] after being defeated by the player.player.
** The fight itself is no slouch, and perfectly shows what to expect from the rest of the DLC [[spoiler: You see a horrific beast-abomination come towards you snarling, eyes in a second mouth, limbs all the places they shouldn't be, and it begins to attack you like most of the frenzied beast monsters like Cleric Beast or Paarl. Then you get it to half HP, it collapses and catches sight of its sword, Ludwig wrestles his humanity back and takes his sword in hand, using those hooves that shouldn't be there to stand tall, and begins to bombard you with celestial sword beams and magic attacks that wouldn't look out of place in an anime.]]
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** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain CombatTentacles and a powerful arcane explosion. BewareTheSillyOnes indeed!

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** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain CombatTentacles and a powerful arcane explosion. BewareTheSillyOnes indeed!indeed!
* The sheer fact [[spoiler: Ludwing's ]] humanity was able to ''wrestle'' his beasthood, and temporarily restore himself, right before [[IDieFree he]] [[TakeUpMySword dies]] after being defeated by the player.
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** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain "[[CombatTentacles combat tentacles]]" and a powerful arcane explosion. "[[BewareTheSillyOnes Beware the silly ones indeed!]]"

to:

** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain "[[CombatTentacles combat tentacles]]" CombatTentacles and a powerful arcane explosion. "[[BewareTheSillyOnes Beware the silly ones indeed!]]"BewareTheSillyOnes indeed!
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** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain "[[CombatTentacles]]" and a powerful arcane explosion. "[[BewareTheSillyOnes indeed!]]"

to:

** The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain "[[CombatTentacles]]" "[[CombatTentacles combat tentacles]]" and a powerful arcane explosion. "[[BewareTheSillyOnes Beware the silly ones indeed!]]"
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*** UpToEleven if Beast's Embrace is equipped in tandem.

to:

*** UpToEleven if Beast's Embrace is equipped in tandem.tandem.
*The new hunter transformations are pretty badass.
**The first changes you into a beast, specificatlly a wolfman. Not only does this give you bonus beasthood and greatly improved Beast Claw, but also great visual effects, such as changing your rolls to pounces and giving you a wicked looking head.
**The second changes you into a cosmic entity known as a Lumanwood (think of a human with a cauliflower for a head). Orignally, it just looks goofy, changing your rolls to faceplants, with the only passive seemingly the boosted item discovery. However, with the Kos Parasite weapon, you gain "[[CombatTentacles]]" and a powerful arcane explosion. "[[BewareTheSillyOnes indeed!]]"
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** The Beast Claw will transform your arms into sharp wolf talons.

to:

** The Beast Claw will transform your arms into sharp wolf talons.talons.
*** UpToEleven if Beast's Embrace is equipped in tandem.
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* Befriending Eileen the Crow and getting her badge. Considering her occupation (Hunting other Hunters who have lost their minds), being given her badge is a great honor, a badass acknowledging another. Taking out her final target is also a MomentOfAwesome by itself.

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* Befriending Eileen the Crow and getting her badge. Considering her occupation (Hunting other Hunters who have lost their minds), being given her badge is a great honor, a badass acknowledging another. Taking out her final target is also a MomentOfAwesome SugarWiki/MomentOfAwesome by itself.
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** The Blade of Mercy will twirl to separate.

to:

** The Blade of Mercy will twirl to separate.separate.
** The Beast Claw will transform your arms into sharp wolf talons.

Added: 359

Changed: 1174

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* While the idea of versatile transforming weapons is awesome already, transformation animations deserve a separate mention. Not only you can switch between two forms of a weapon between fights but it is possible to perform a transformation without even breaking a combo. While some weapons like Saw Cleaver/Spear just snap open or shut mid-swing with a satisfying *cling* and add the force of the blade release to the force of the impact, some weapons’ transforming attacks are more elaborate. For example Blade of Mercy attack transformation involves a diagonal slash in a shortsword form after which the blade of a sword splits in two daggers and while one dagger remains in your right hand the second dagger flies off and you catch it with your left hand midair assuming a dual wield fighting stance. Transition between Kirkhammer’s shortsword and hammer forms is arguably even more impressive. After swinging with a shortsword, you reach with your left hand for the hammer attached to your back and bring it down to the ground in a devastating overhead swing. When the hammer is down, you proceed to somewhat slowly sheath the shortsword into the hammer’s handle then finally pick up the weapon and rest it on a shoulder (bonus awesome if you manage to pancake some unfortunate monster with an overhead) .

to:

* While the idea of versatile transforming weapons is awesome already, transformation animations deserve a separate mention. Not only you can switch between two forms of a weapon between fights but it is possible to perform a transformation without even breaking a combo. While some weapons like To be specific:
** The
Saw Cleaver/Spear Cleaver and the Saw Spear just snap open or shut mid-swing and close with a satisfying *cling* ''shink''.
** The Hunter Axe will extend
and add shorten rapidly.
** The Threaded Cane will transform with
the force flick of a wrist into reverse grip.
** The Kirkhammer and Holy Blade will 'click' to signify
the blade release to the force of the impact, some weapons’ transforming attacks blades are more elaborate. For example locked and unlock in place.
** The
Blade of Mercy attack transformation involves a diagonal slash in a shortsword form after which the blade of a sword splits in two daggers and while one dagger remains in your right hand the second dagger flies off and you catch it with your left hand midair assuming a dual wield fighting stance. Transition between Kirkhammer’s shortsword and hammer forms is arguably even more impressive. After swinging with a shortsword, you reach with your left hand for the hammer attached will twirl to your back and bring it down to the ground in a devastating overhead swing. When the hammer is down, you proceed to somewhat slowly sheath the shortsword into the hammer’s handle then finally pick up the weapon and rest it on a shoulder (bonus awesome if you manage to pancake some unfortunate monster with an overhead) .separate.
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* While the idea of versatile transforming weapons is awesome already, transformation animations deserve a separate mention. Not only you can switch between two forms of a weapon between fights but it is possible to perform a transformation without even breaking a combo. While some weapons like Saw Cleaver/Spear just snap open or shut mid-swing with a satisfying *cling* and add the force of the blade release to the force of the impact, some weapons’ transforming attacks are more elaborate. For example Blade of Mercy attack transformation involves a diagonal slash in a shortsword form after which the blade of a sword splits in two daggers and while one dagger remains in your right hand the second dagger flies off and you catch it with your left hand midair assuming a dual wield fighting stance. Transition between Kirkhammer’s shortsword and hammer forms is arguably even more шьзкуыышму. After swinging with a shortsword, you reach with your left hand for the hammer attached to your back and bring it down to the ground in a devastating overhead swing. When the hammer is down, you proceed to somewhat slowly sheath the shortsword into the hammer’s handle then finally pick up the weapon and rest it on a shoulder (bonus awesome if you manage to pancake some unfortunate monster with an overhead) .

to:

* While the idea of versatile transforming weapons is awesome already, transformation animations deserve a separate mention. Not only you can switch between two forms of a weapon between fights but it is possible to perform a transformation without even breaking a combo. While some weapons like Saw Cleaver/Spear just snap open or shut mid-swing with a satisfying *cling* and add the force of the blade release to the force of the impact, some weapons’ transforming attacks are more elaborate. For example Blade of Mercy attack transformation involves a diagonal slash in a shortsword form after which the blade of a sword splits in two daggers and while one dagger remains in your right hand the second dagger flies off and you catch it with your left hand midair assuming a dual wield fighting stance. Transition between Kirkhammer’s shortsword and hammer forms is arguably even more шьзкуыышму.impressive. After swinging with a shortsword, you reach with your left hand for the hammer attached to your back and bring it down to the ground in a devastating overhead swing. When the hammer is down, you proceed to somewhat slowly sheath the shortsword into the hammer’s handle then finally pick up the weapon and rest it on a shoulder (bonus awesome if you manage to pancake some unfortunate monster with an overhead) .
Is there an issue? Send a MessageReason:
None


* While the idea of versatile transforming weapons is awesome already, transformation animations deserve a separate mention. Not only you can switch between two forms of a weapon between fights but it is possible to perform a transformation without even breaking a combo. While some weapons like Saw Cleaver/Spear just snap open or shut mid-swing with a satisfying *cling* and add the force of the blade release to the force of the impact, some weapons’ transforming attacks are more elaborate. For example Blade of Mercy attack transformation involves a diagonal slash in a shortsword form after which the blade of a sword splits in two daggers and while one dagger remains in your right hand the second dagger flies off and you catch it with your left hand midair assuming a dual wield fighting stance. Transition between Kirkhammer’s shortsword and hammer forms is arguably even more awesome. After swinging with a shortsword, you reach with your left hand for the hammer attached to your back and bring it down to the ground in a devastating overhead swing. When the hammer is down, you proceed to somewhat slowly sheath the shortsword into the hammer’s handle then finally pick up the weapon and rest it on a shoulder (bonus awesome if you manage to pancake some unfortunate monster with an overhead) .

to:

* While the idea of versatile transforming weapons is awesome already, transformation animations deserve a separate mention. Not only you can switch between two forms of a weapon between fights but it is possible to perform a transformation without even breaking a combo. While some weapons like Saw Cleaver/Spear just snap open or shut mid-swing with a satisfying *cling* and add the force of the blade release to the force of the impact, some weapons’ transforming attacks are more elaborate. For example Blade of Mercy attack transformation involves a diagonal slash in a shortsword form after which the blade of a sword splits in two daggers and while one dagger remains in your right hand the second dagger flies off and you catch it with your left hand midair assuming a dual wield fighting stance. Transition between Kirkhammer’s shortsword and hammer forms is arguably even more awesome.шьзкуыышму. After swinging with a shortsword, you reach with your left hand for the hammer attached to your back and bring it down to the ground in a devastating overhead swing. When the hammer is down, you proceed to somewhat slowly sheath the shortsword into the hammer’s handle then finally pick up the weapon and rest it on a shoulder (bonus awesome if you manage to pancake some unfortunate monster with an overhead) .
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* Anytime the player slays a boss is awesome. Instead of '''BOSS DEFEATED''' like its predecessors, ''Bloodborne'' uses '''PREY SLAUGHTERED'''. That's right; all the giant horrors and abominations that roam Yharnam are merely things meant to be hunted and killed by you.

to:

* Anytime the player slays you slay a boss is awesome. Instead of '''BOSS DEFEATED''' like its predecessors, ''Bloodborne'' uses '''PREY SLAUGHTERED'''. That's right; all the giant horrors and abominations that roam Yharnam are merely things meant to be hunted and killed by you.



** You may also expect him to be a GlassCannon, due to his age and his reliance on heavy weapons. Yet if players finally manage to reach him, he averts that trope with a vengeance.

to:

** You may also expect him to be a GlassCannon, due to his age and his reliance on heavy weapons. Yet if players you finally manage to reach him, he averts that trope with a vengeance.

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