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* Arguably within the first 5 minutes of actual gameplay, Bartlett earns kudos for defying orders to withold fire, [[ScrewTheRulesImDoingWhatsRight because he refused to lose the "nuggets" again]].

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* Arguably within the first 5 minutes of actual gameplay, Bartlett earns kudos for defying orders to withold withhold fire, [[ScrewTheRulesImDoingWhatsRight because he refused to lose the "nuggets" again]].again]].
-->'''Bartlett:''' ''(as the music shifts to "[[https://www.youtube.com/watch?v=0tdQ_cttZ8g Open War]]")'' Shut your mouth and fire back!\\
'''AWACS Thunderhead:''' Captain Bartlett, this is Thunderhead. You are violating direct orders.\\
'''Bartlett:''' Shove it! I'm not gonna watch any more of my pilots die!
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** Even more notable is that the ''Gumrak'' is a Sovremenny-class guided missile destroyer while ''Umely'' is a much larger Kirov-class battlecruiser bristling with anti-ship missiles and torpedoes. Even though his ship is smaller and could easily be destroyed should ''Umely'' decide to turn its weapons on ''Gumrak'', the captain does not falter in his decision, steaming at full speed towards the ''Kestrel''.
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* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke flagship ''Umely'' attempts to attack, one of the Frigates, the brave frigate ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 5 more Yuktobanian warships, the destroyer ''Gumrak'', ''Chuda'', ''Dub'', ''Bystry'' and ''Budusheye'' all defect in defiance. Cue a 3-way naval clash between the Yukes, the Oseans, and Razgriz.

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* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke flagship ''Umely'' (a Kirov-class battlecruiser) attempts to attack, one of the Frigates, ships in her fleet, the brave frigate ''Pitomnik'' blocks its approach. approach, intending to protect Prime Minister Nikanor on board the ''Kestrel''. Incensed, the flagship ''Umely'' orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 5 five more Yuktobanian warships, the missile destroyer ''Gumrak'', ''Chuda'', ''Dub'', ''Bystry'' and ''Budusheye'' all defect in defiance.steadfast defiance and begin steaming towards the Osean fleet. Cue a 3-way naval clash between the Yukes, the Oseans, and Razgriz.
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No meta moment, see this query.


* The premise of arcade mode, where ISAF responded to a rebel uprising by sending [[OneRiotOneRanger only Mobius One and an AWACS]]. ''They win''.
* Meta moment: The song ''First Flight'' was considered so awesome that the Japanese decided to use it during the Olympics.

to:

* The premise of arcade mode, where ISAF responded to a rebel uprising by sending [[OneRiotOneRanger only Mobius One and an AWACS]]. ''They win''.
* Meta moment: The song ''First Flight'' was considered so awesome that the Japanese decided to use it during the Olympics.
win''.

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* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke flagship ''Umely'' attempts to attack, one of the Frigates, the brave frigate ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 5 more Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'',''Dub'', ''Bystry'' and ''Budusheye'' all defect in defiance. Cue a 3-way naval clash between the Yukes, the Oseans, and Razgriz.

to:

* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke flagship ''Umely'' attempts to attack, one of the Frigates, the brave frigate ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 5 more Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'',''Dub'', ''Gumrak'', ''Chuda'', ''Dub'', ''Bystry'' and ''Budusheye'' all defect in defiance. Cue a 3-way naval clash between the Yukes, the Oseans, and Razgriz.Razgriz.
** Of note, the captain of the destroyer ''Gumrak'' still addresses his ship as part of the "Glorious Yuktobanian Navy," making it clear that despite turning against his fleet commander, he still sees his vessel as proudly Yuktobanian, and essentially telling the ''Umely'''s captain, "Your insanity no longer represents the views of our wonderful country!" in an extra, and awesome, act of defiance.
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Spoilers shouldn't be marked on Awesome subpages.


* Mission 17: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then [[spoiler:Chopper gets hit and holds out as long as he can]] until everyone escapes, but the ejector is stuck.
** That is not the best part though. [[spoiler:His death clearly leaves Wardog shattered]], and they fight back, [[WhatTheHellAreYou the enemy believes demons had literally taken them over]] and ThatOneLevel suddenly becomes a CurbStompBattle.
* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke flagship ''Umely'' attempts to attack, one of the Frigates, the brave frigate ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 5 more Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'',''Dub'', ''Bystry'' and ''Budusheye'' all defect in defiance.]] Cue a [[spoiler:3-way naval clash between the Yukes, the Oseans, and Razgriz]]

to:

* Mission 17: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then [[spoiler:Chopper Chopper gets hit and holds out as long as he can]] can until everyone escapes, but the ejector is stuck.
** That is not the best part though. [[spoiler:His His death clearly leaves Wardog shattered]], shattered, and they fight back, [[WhatTheHellAreYou the enemy believes demons had literally taken them over]] and ThatOneLevel suddenly becomes a CurbStompBattle.
* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke flagship ''Umely'' attempts to attack, one of the Frigates, the brave frigate ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 5 more Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'',''Dub'', ''Bystry'' and ''Budusheye'' all defect in defiance.]] Cue a [[spoiler:3-way 3-way naval clash between the Yukes, the Oseans, and Razgriz]]Razgriz.



* The final mission. Especially [[https://www.youtube.com/watch?v=mjY6awCr2_c the music]] accompanying the final part where you [[spoiler: tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.

to:

* The final mission. Especially [[https://www.youtube.com/watch?v=mjY6awCr2_c the music]] accompanying the final part where you [[spoiler: tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Osea. Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
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None


* The premise of arcade mode, where ISAF responded to a rebel uprising by sending [[OneRiotOneRanger only Mobius One and an AWACS]]. ''They win''.

to:

* The premise of arcade mode, where ISAF responded to a rebel uprising by sending [[OneRiotOneRanger only Mobius One and an AWACS]]. ''They win''.win''.
* Meta moment: The song ''First Flight'' was considered so awesome that the Japanese decided to use it during the Olympics.
Is there an issue? Send a MessageReason:
None


* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship attempts to attack, one of the Frigates, the brave ship ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 3 more Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'' and ''Dub'' all defect in defiance.]] Cue a [[spoiler:3-way naval clash between the Yukes, the Oseans, and Razgriz]]

to:

* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship flagship ''Umely'' attempts to attack, one of the Frigates, the brave ship frigate ''Pitomnik'' blocks its approach. Incensed, the flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 3 5 more Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'' ''Gumrak'',''Chuda'',''Dub'', ''Bystry'' and ''Dub'' ''Budusheye'' all defect in defiance.]] Cue a [[spoiler:3-way naval clash between the Yukes, the Oseans, and Razgriz]]
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None


* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship attempts to attack, one of the Frigates blocks its approach. When the Flagship sinks THAT, 3 more Yuketobanian warships defect.]] Cue a [[spoiler:3-way naval clash between the Yukes, the Oseans, and Razgriz]]

to:

* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship attempts to attack, one of the Frigates Frigates, the brave ship ''Pitomnik'' blocks its approach. When Incensed, the Flagship sinks THAT, flagship orders the rest of the fleet to fire on ''Pitomnik'', sinking it. Disgusted at the flagship's willingness to sink his countrymen, 3 more Yuketobanian warships defect.Yuktobanian warships, the destroyer ''Gumrak'',''Chuda'' and ''Dub'' all defect in defiance.]] Cue a [[spoiler:3-way naval clash between the Yukes, the Oseans, and Razgriz]]
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None


* Ofnir Squadron's entrance into the ravine in Mission 23: Ghosts of Razgriz is unquestionably badass. The formation of four planes arrives over the ravine, before performing a high speed simultaneous 360-degree corkscrew descent into the canyon, leveling out mere 'feet' above the canyon floor and just barely hitting each other.

to:

* Ofnir Squadron's entrance into the ravine in Mission 23: Ghosts of Razgriz is unquestionably badass. The formation of four planes arrives over the ravine, before performing a high speed simultaneous 360-degree corkscrew descent into the canyon, leveling out mere 'feet' ''feet'' above the canyon floor and just barely hitting each other.
Is there an issue? Send a MessageReason:
None


* Ofnir Squadron's entrance into the ravine in Mission 23: Ghosts of Razgriz is unquestionably badass. The formation of four planes arrives over the ravine, before performing a high speed simultaneous 360-degree corkscrew descent into the canyon, leveling out mere *feet* above the canyon floor and each other.

to:

* Ofnir Squadron's entrance into the ravine in Mission 23: Ghosts of Razgriz is unquestionably badass. The formation of four planes arrives over the ravine, before performing a high speed simultaneous 360-degree corkscrew descent into the canyon, leveling out mere *feet* 'feet' above the canyon floor and just barely hitting each other.

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* Arguably within the first 5 minutes of actual gameplay, Bartlett earns kudos for defying orders to withold fire, [[ScrewTheRulesImDoingWhatsRight because he refused to lose the "nuggets" again]]

to:

* Arguably within the first 5 minutes of actual gameplay, Bartlett earns kudos for defying orders to withold fire, [[ScrewTheRulesImDoingWhatsRight because he refused to lose the "nuggets" again]]again]].
* When you, the player, finally realize that all that you have succeeded and suffered throughout the game have earned you the right to call yourself and your squadron as [[LivingLegend the Razgriz]].
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None


* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship attempts to attack, one of the Frigates blocks its approach. When the Flagship sinks THAT, 3 more Yuketobanian warships defect.]] Cue a [[spoiler:3-way naval clash between the Yukes, the OSEAns, and Razgriz]]

to:

* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship attempts to attack, one of the Frigates blocks its approach. When the Flagship sinks THAT, 3 more Yuketobanian warships defect.]] Cue a [[spoiler:3-way naval clash between the Yukes, the OSEAns, Oseans, and Razgriz]]
Is there an issue? Send a MessageReason:
None


* Nothing quite says "badass" or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.

to:

* Nothing quite says "badass" or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs [=XLAAs=] and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Arguably within the first 5 minutes of actual gameplay, Bartlett earns kudos for defying orders to withold fire, [[ScrewTheRulesImDoingWhatsRight because he refused to lose the "nuggets" again]]


Added DiffLines:

* Mission 26: Sea of Chaos. The Aircraft Carrier Kestrel desperately tries to [[spoiler:convince the Yuke Fleet to cease fire and re-ally to fight a common enemy. When the Yuke Flagship attempts to attack, one of the Frigates blocks its approach. When the Flagship sinks THAT, 3 more Yuketobanian warships defect.]] Cue a [[spoiler:3-way naval clash between the Yukes, the OSEAns, and Razgriz]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Ofnir Squadron's entrance into the ravine in Mission 23: Ghosts of Razgriz is unquestionably badass. The formation of four planes arrives over the ravine, before performing a high speed simultaneous 360-degree corkscrew descent into the canyon, leveling out mere *feet* above the canyon floor and each other.
Is there an issue? Send a MessageReason:
None


** That's not the best part though. [[spoiler:His death clearly leaves Wardog shattered]], and they fight back, [[WhatTheHellAreYou the enemy believes demons had literally taken them over]] and ThatOneLevel suddenly becomes a CurbStompBattle.

to:

** That's That is not the best part though. [[spoiler:His death clearly leaves Wardog shattered]], and they fight back, [[WhatTheHellAreYou the enemy believes demons had literally taken them over]] and ThatOneLevel suddenly becomes a CurbStompBattle.



* The final mission. Especially the music accompanying the final part where you [[spoiler: tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.

to:

* The final mission. Especially [[https://www.youtube.com/watch?v=mjY6awCr2_c the music music]] accompanying the final part where you [[spoiler: tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
Is there an issue? Send a MessageReason:
None


** That's not the best part though. [[spoiler:His death clearly leaves Wardog shattered]], and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.

to:

** That's not the best part though. [[spoiler:His death clearly leaves Wardog shattered]], and they fight back, [[WhatTheHellAreYou the enemy believes demons had literally taken them over over]] and ThatOneLevel suddenly becomes a CurbStompBattle.
Is there an issue? Send a MessageReason:
None


* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then [[spoiler:Chopper gets hit and holds out as long as he can]] until everyone escapes, but the ejector is stuck.

to:

* Mission 14: 17: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then [[spoiler:Chopper gets hit and holds out as long as he can]] until everyone escapes, but the ejector is stuck.



* Mission 26: Aces: the Tunnel Run, with the second most driving music in the game, surpassed only by the The Unsung War itself, flying at Mach 2 down the tunnel, and then Bartlet comes from the other direction.
---> Bartlet: I'm going to pass by you on the count of 3.
--->One! Two! Three! (F-14A Tomcat screams by)
--->YAHOOOOOOOOOOOOO!!!!

to:

* Mission 26: 27: Aces: the Tunnel Run, with the second most driving music in the game, surpassed only by the The Unsung War itself, flying at Mach 2 down the tunnel, and then Bartlet comes from the other direction.
---> Bartlet: --->'''Bartlett:''' I'm going to pass by you on the count of 3.
--->One!
3.\\
One!
Two! Three! (F-14A ''(F-14A Tomcat screams by)
--->YAHOOOOOOOOOOOOO!!!!
by)''\\
YAHOOOOOOOOOOOOO!!!!



* The premise of arcade mode, where ISAF responded to rebel uprising with only [[OneManArmy Mobius One]] and an AWACS. ''They win''.

to:

* The premise of arcade mode, where ISAF responded to a rebel uprising with by sending [[OneRiotOneRanger only [[OneManArmy Mobius One]] One and an AWACS.AWACS]]. ''They win''.
Is there an issue? Send a MessageReason:
None


* The premise of arcade mode, where ISAF responded to rebel uprising with only [[OneManyArmy Mobius One]] and an AWACS. ''They win''.

to:

* The premise of arcade mode, where ISAF responded to rebel uprising with only [[OneManyArmy [[OneManArmy Mobius One]] and an AWACS. ''They win''.
Is there an issue? Send a MessageReason:
None


* The final mission. Especially the music accompanying the final part where you [[spoiler: tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.

to:

* The final mission. Especially the music accompanying the final part where you [[spoiler: tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.so.
*The premise of arcade mode, where ISAF responded to rebel uprising with only [[OneManyArmy Mobius One]] and an AWACS. ''They win''.
Is there an issue? Send a MessageReason:
None


* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then Chopper gets hit and holds out as long as he can until everyone escapes, but the ejector is stuck.
** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.

to:

* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then Chopper [[spoiler:Chopper gets hit and holds out as long as he can can]] until everyone escapes, but the ejector is stuck.
** That's not the best part though. His [[spoiler:His death clearly leaves Wardog shattered, shattered]], and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.
Is there an issue? Send a MessageReason:
\"Badass\" sinkhole removed. For details, see the \"Badass\" Long Term Project thread.


* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.

to:

* Nothing quite says BadAss "badass" or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
Is there an issue? Send a MessageReason:
None


* The final mission. Especially the music accompanying the final part where you [[spoiler: shoot down the SOLG as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.

to:

* The final mission. Especially the music accompanying the final part where you [[spoiler: shoot down tear the SOLG apart piece by piece as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
Is there an issue? Send a MessageReason:
None


* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.

to:

* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.uninterrupted.
* The final mission. Especially the music accompanying the final part where you [[spoiler: shoot down the SOLG as it tries to crash land right in the middle of Osea.]] Nothing makes whatever you're doing more awesome than an entire Latin choir with orchestral accompaniment singing your praises as you do so.
Is there an issue? Send a MessageReason:
None


--->YAHOOOOOOOOOOOOO!!!!

to:

--->YAHOOOOOOOOOOOOO!!!!--->YAHOOOOOOOOOOOOO!!!!
* Nothing quite says BadAss or GameBreaker quite like actually breaking the final mission. The first battle is supposed to last at least a minute. Using XLAAs and a little skill this can be cut down to five seconds, with the game unable to keep up and the pre recorded dialogue running long after you've already won. On the plus side you get ample opportunity to hear all the second lot of dialogue uninterrupted.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.

to:

** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.CurbStompBattle.
* Mission 26: Aces: the Tunnel Run, with the second most driving music in the game, surpassed only by the The Unsung War itself, flying at Mach 2 down the tunnel, and then Bartlet comes from the other direction.
---> Bartlet: I'm going to pass by you on the count of 3.
--->One! Two! Three! (F-14A Tomcat screams by)
--->YAHOOOOOOOOOOOOO!!!!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Mission 14: Journey Home. It begins with Edge commanding and leading you on a fly by where the Vice President addresses the nation. Then the Yukes attack, you're trying to cover the evacuation against at this point the toughest enemies in the game, then Chopper gets hit and holds out as long as he can until everyone escapes, but the ejector is stuck.
** That's not the best part though. His death clearly leaves Wardog shattered, and they fight back, the enemy believes demons had literally taken them over and ThatOneLevel suddenly becomes a CurbStompBattle.

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