Follow TV Tropes

Following

History ArtificialStupidity / StrategyGames

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/DeadAheadZombieWarfare'': When it comes to combat, units' AI is painfully simple. They engage in fights only with enemies closest to them, ignoring anyone else standing by their side. And once they chose a target they lock onto it until it's dead, letting other enemies go past them. All these issues lead to a general lack of coherent teamwork. Instead, you'll often see several units ganging up on a single zombie, even if it's very weak.
Is there an issue? Send a MessageReason:
None


* The little creatures for which the game is named seem to be completely blind to the hazards around them. While this has improved with each game, going from, say, ''VideoGame/Pikmin4'' to ''VideoGame/Pikmin2'' will have the player marvel at the lack of self-preservation in earlier titles. Whistle to your blue Pikmin to summoning them to the water? Any reds that are too close will happily march straight across the water with them. Red Pikmin can't swim. Take a few Pikmin that you thought were all electricity-immune yellows to destroy some electric hazards, set them on the electricity, and oops. Apparently a white or two was in there as well. Too bad electricity's an insta-kill in ''VideoGame/Pikmin2'' (it was nerfed in latter entries so it only stuns Pikmin, but that's still an inconvenience when many enemies roam around).

to:

* The little creatures for which the game series is named seem to be completely blind to the hazards around them. named. While this has improved with each game, going from, say, ''VideoGame/Pikmin4'' to ''VideoGame/Pikmin2'' Pikmin AI would greatly improve by the time the series hit its [[VideoGame/Pikmin4 fourth mainline entry]], revisiting the [[VideoGame/Pikmin2001 first]] [[VideoGame/Pikmin2 two]] game will have the player marvel at the lack of self-preservation in earlier titles. Whistle these plant creatures used to have. For one example, whistle to your blue Pikmin to summoning summon them to the water? Any reds that are other Pikmin color is is too close will happily march straight across the water with them. Red Run past a patch of nectar weed? Watch as some of your Pikmin can't swim. Take a few Pikmin that stop everything they're doing to pull it all out, even if you thought were all electricity-immune yellows just so happened to destroy be running away from an enemy. Try to walk across a bridge with a large group? Prepare to have some electric hazards, set of them on fall into the electricity, water or end up underneath it as they're unable to properly path their way onto the structure. Oh, and oops. Apparently get ready for tripping. Lots and lots of tripping, regardless of a white or two was in there as well. Too bad electricity's an insta-kill in ''VideoGame/Pikmin2'' (it was nerfed in latter entries so it only stuns Pikmin, but that's still an inconvenience when many enemies roam around).Pikmin's maturity.



* The series in general has a bit of an issue with Pikmin trying to path through walls, but there's a particularly outstanding example in ''VideoGame/Pikmin3''. In one area, there are several clipboards lying around with fruit (which the playable characters must harvest to survive) lying underneath. The player has to use Flying Pikmin to lift them up and get to the fruit underneath. Unfortunately, nine times out of ten, the Flying Pikmin will end up trapping themselves behind the raised clipboard, become unable to escape, and invariably die at sunset.

to:

* The series in general In ''VideoGame/Pikmin3'', one area has a bit of an issue with Pikmin trying to path through walls, but there's a particularly outstanding example in ''VideoGame/Pikmin3''. In one area, there are several clipboards lying around with fruit (which lying underneath, which the playable characters must harvest to survive) lying underneath. survive. The player has to use Flying Pikmin to lift them up and get to the fruit underneath. Unfortunately, nine times out of ten, fruit, but sometimes the Flying Pikmin will end up trapping themselves behind the raised clipboard, clipboard and become unable to escape, and escape due to struggling to path their way around the wall, invariably die dying at sunset.
Is there an issue? Send a MessageReason:
None


** Snipers are borderline GameBreaker as when they camouflage and snipe enemy units, they will stand still, without even retreating to cover. If you care to micromanage to avoid return fire from multiple directions the moment the sniper fire (as it will briefly exit from camouflage), you can clear large portions of the map just thanks to your sharpshooter.
*** The same applies to mortar or artillery barrages. Watch enemy squads go down one by one, oblivious to the raining fire.

to:

** Snipers are borderline GameBreaker as when they camouflage and snipe enemy units, they the latter will stand still, without even retreating to cover. If you care to micromanage to avoid return fire from multiple directions the moment the sniper fire (as it will briefly exit from camouflage), you can clear large portions of the map just thanks to your sharpshooter.
sharpshooter. Fortified positions with machine gun nests or anti-tank cannons become absurdly easy thanks to snipers. Watch enemy squads go down one by one.
*** The same applies to mortar or artillery barrages. Watch enemy squads go down one by one, Enemies won't retaliate, oblivious to the raining fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If there is enough room, the AI will actually flank your entrenched machine gun pits in a rare case of ArtificialBrilliance, even changing its path according to where you build them. The problem is, you can easily divert it through even basic sandbags, and enemy soldiers will happily go straight into your heavily fortified bottlenecks if that is the only open way.
** Snipers are borderline GameBreaker as when they camouflage and snipe enemy units, they will stand still, without even retreating to cover. If you care to micromanage to avoid return fire from multiple directions the moment the sniper fire (as it will briefly exit from camouflage), you can clear large portions of the map just thanks to your sharpshooter.
*** The same applies to mortar or artillery barrages. Watch enemy squads go down one by one, oblivious to the raining fire.
Is there an issue? Send a MessageReason:
None


* The little creatures for which the game is named seem to be completely blind to the hazards around them. While this has improved with each game, going from, say, ''VideoGame/Pikmin4'' to ''VideoGame/Pikmin2'' will have the player marvel at the lack of self-preservation. Whistle to your blue Pikmin, summoning them across water? Any reds that are too close will happily march straight across the water with them. Red Pikmin can't swim. Take a few Pikmin that you thought were all electricity-immune yellows to destroy some electric hazards, set them on the electricity, and oops. Apparently a white or two was in there as well. Too bad electricity's an insta-kill in ''VideoGame/Pikmin2'' (it was nerfed in latter entries so it only stuns Pikmin, but that's still an inconvenience when many enemies roam around).

to:

* The little creatures for which the game is named seem to be completely blind to the hazards around them. While this has improved with each game, going from, say, ''VideoGame/Pikmin4'' to ''VideoGame/Pikmin2'' will have the player marvel at the lack of self-preservation. self-preservation in earlier titles. Whistle to your blue Pikmin, Pikmin to summoning them across to the water? Any reds that are too close will happily march straight across the water with them. Red Pikmin can't swim. Take a few Pikmin that you thought were all electricity-immune yellows to destroy some electric hazards, set them on the electricity, and oops. Apparently a white or two was in there as well. Too bad electricity's an insta-kill in ''VideoGame/Pikmin2'' (it was nerfed in latter entries so it only stuns Pikmin, but that's still an inconvenience when many enemies roam around).

Top