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* [[spoiler: Since the hidden fourth phase of Phoenix Yoggval's boss fight is initially supposed to be a HopelessBossFight, the game stops tracking how much damage you take after Boki's VictoryFakeout, allowing you to get a gold star for the fight by only taking 15 damage during the first three phases.]]

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* [[spoiler: Since [[spoiler:Since the hidden fourth phase of of]] Phoenix Yoggval's boss fight [[spoiler: is initially supposed to be a HopelessBossFight, the game stops tracking how much damage you take after Boki's VictoryFakeout, allowing you to get a gold star for the fight by only taking 15 damage during the first three phases.]]
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* Against the BonusBoss Exgal, and its Hard Mode counterpart Aekros, after destroying and absorbing all three Ulsevs, Boki's HP will be replaced with an infinity symbol, effectively making you invincible and unable to die at this point, recognizing that you've already won and need to perform a glorified cutscene to finish them.

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* Against the BonusBoss {{superboss}} Exgal, and its Hard Mode counterpart Aekros, after destroying and absorbing all three Ulsevs, Boki's HP will be replaced with an infinity symbol, effectively making you invincible and unable to die at this point, recognizing that you've already won and need to perform a glorified cutscene to finish them.
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* Related to the above, if you get hit after you destroy the last target, the damage isn't counted.

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* Related to the above, if you get hit after you destroy the last target, the damage isn't counted.counted, but the "Mission Complete" message becomes "Mission Almost Failed!".
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* If you've accidentally messed up your configuration settings, there's an option that specifically says "Panic button: hold "R" for three seconds to reset all controls and options to default" on the launch screen.

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* If you've accidentally messed up your configuration settings, there's an option that specifically says "Panic button: hold "R" for three seconds to reset all controls and options to default" on the launch screen.screen.
* Because Endless Mode changes maps every 10 waves, any drops the player hasn't collected will respawn around the player when the new map is loaded.

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* If you exceed the target damage for a level by a single point (which is only possible by getting hit with certain ScratchDamage attacks or hazards,) the game declares "Close enough!" at the end and awards you a gold star anyway.

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* ** If you exceed the target damage for a level by a single point (which is only possible by getting hit with certain ScratchDamage attacks or hazards,) the game declares "Close enough!" at the end and awards you a gold star anyway.anyway.
** After the first playthrough of a level, if you take too much damage to qualify for the gold star, an icon of a gold star with a red X through it appears on your HUD to let you know so you can restart.
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* After beating [[spoiler:the Supreme Tyrant]] in Boki's Hard Mode of the BossRush, you don't have to replay it if you desire a rematch. Selecting the Hard Mode version of her final stage will take you directly to the fight.

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* After beating [[spoiler:the Alternate Supreme Tyrant]] Thremnat]] in Boki's Hard Mode of the BossRush, you don't have to replay it if you desire a rematch. Selecting the Hard Mode version of her final stage will take you directly to the fight.
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As an Indie game that took 7 years to finish with several updates and responses to player feedback, ''Copy Kitty'' has plenty of design choices to help [[AntiFrustrationFeatures ease frustration]].
* If you keep losing to a boss (or some levels), Savant will pop in to give you a hint. These can be skipped.
* Also covered in InstantWinCondition on the main page, you still win a mission (or unlock the next five waves in Endless mode) if your projectile destroys the last marked enemy even after you disintegrated (just before the result screen shows up).
* Related to the above, if you get hit after you destroy the last target, the damage isn't counted.
* If you run out of weapons in Endless mode, a Tasbeht will appear and you can destroy it to receive a random weapon.
* Whenever a specific weapon or Boost Drive is absolutely required in Mission Mode, there's always an Infinity Tasbeht with what you need in it nearby.
* If you opt to use real-time weapon switching rather than the menu-based approach that'll pause the game but still want to read weapon descriptions, pressing both swap buttons at the same time will give you the menu screen anyway.
* If you break a Tasbeht containing health and fail to actually pick up the health it drops before it despawns, the Tasbeht will respawn with the health back inside.
* While the game tends to stray away from flat-out telling the player how to do something, if they stick around for long enough without grasping something they need to proceed, the game will bring up a dialog box explaining what they need to do; for example, if you don't figure out you can charge up the Virs' jump, you'll get trapped in a little pit and the game will tell you about charging up the jump after a few seconds.
* Initially, getting a gold star for a level required the player to play a NoDamageRun. Later updates were more lenient with the requirement, allowing a certain amount of damage for certain tougher levels and during boss fights.
* If you exceed the target damage for a level by a single point (which is only possible by getting hit with certain ScratchDamage attacks or hazards,) the game declares "Close enough!" at the end and awards you a gold star anyway.
* [[spoiler: Since the hidden fourth phase of Phoenix Yoggval's boss fight is initially supposed to be a HopelessBossFight, the game stops tracking how much damage you take after Boki's VictoryFakeout, allowing you to get a gold star for the fight by only taking 15 damage during the first three phases.]]
* Normally, dying during a boss fight sets you right back at the beginning, but the FinalBoss battle adds a checkpoint at the second phase.
** Similarly, the fights against the respective bosses in the World 10 battle depending on your character require you to [[MarathonBoss endure a long process of destroying their outer shells and breaking into their cores]] to take control of the mecha. Recognizing how frustrating it would be to die at this point, if you [[PurposefullyOverpowered manage to die]] in this phase, you don't have to do the first 2 phases again.
** During the TrueFinalBoss as Boki in Hard Mode against [[spoiler:Isotope]], after the introductory portion that teaches you the new mechanic of the fight, a specific option in the pause menu will let you restart at the checkpoint right after this sequence with full health and a reduced 90 HP to the boss, allowing you to get back to the meat of the fight and skipping the lengthy cutscene that proceeds it.
** Likewise in Savant's fight against [[spoiler:Lymia EX]], if you die 3 times in the second half of the battle, she'll decide to stop messing with you and start in her second form, [[LampshadeHanging because she's getting tired of switching outfits]].
* Also covered under DevelopersForesight, if you manage to trigger an alarm that'll lock you in a specific part of the level with no way out (note that this is only possible if you're in Marathon Mode or using a custom weapon in World 6) Savant will warp in to let you out, meaning the player doesn't have to reset the stage.
* Against the BonusBoss Exgal, and its Hard Mode counterpart Aekros, after destroying and absorbing all three Ulsevs, Boki's HP will be replaced with an infinity symbol, effectively making you invincible and unable to die at this point, recognizing that you've already won and need to perform a glorified cutscene to finish them.
* After beating [[spoiler:the Supreme Tyrant]] in Boki's Hard Mode of the BossRush, you don't have to replay it if you desire a rematch. Selecting the Hard Mode version of her final stage will take you directly to the fight.
* Given its sheer difficulty, in Hard Mode, if the player is finding any level or boss too frustrating to finish, there are 5 Skip buttons available to use on the retry screen without any penalty whatsoever. Not only that, but they can be retried at any point to remove it. An exception is made for the final world levels and boss for both characters.
* If you've accidentally messed up your configuration settings, there's an option that specifically says "Panic button: hold "R" for three seconds to reset all controls and options to default" on the launch screen.

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