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* BlandNameProduct: Mostly averted. Many of the game boxes and adverts use their ''actual'' box art, including stickers, but those with less to no focus fall into this trope.



* CloseEnoughTimeline: In the final episode, which has a timeline where ''The Last Waltz'' still was released, but through the actions of both her and Mamoru, the PC-98 is still heavily in use and Japanese otaku culture exists, allowing Konoha to have her dream game ''and'' a thriving ''global'' otaku culture that's been reborn from her dream game's existence.



** [[spoiler:Heavily implied to be the result of Alcohol Soft's magnum opus. While they enjoyed success with Konoha essentially bringing a 2010s experience to the 1990s, no one could replicate that--and thus, nobody could compete. Otaku culture as it's now understood (moe, anime, and manga dominated) never had a chance to flourish. This is averted when Konoha and Mamoru make a second game and bring it back to the 90s, as now the rest of Japan is convinced they can make something like it. As a result, the 2023 Konoha comes back to is much more advanced.]]

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** [[spoiler:Heavily implied to be the result of Alcohol Soft's magnum opus. While they enjoyed success with Konoha essentially bringing a 2010s experience to the 1990s, no one could replicate that--and thus, nobody could compete. Otaku culture as it's now understood (moe, anime, and manga dominated) never had a chance to flourish. This is averted when Konoha and Mamoru make a second game and bring it back to the 90s, as now the rest of Japan is convinced they can make something like it. As a result, the 2023 Konoha comes back to is much more advanced.advanced, and also all the franchises have returned.]]



* MergedReality: [[spoiler:By the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, but Alcohol Soft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]

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* MergedReality: [[spoiler:By the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, as well as the PC-98 ''not'' ending up obsolete, but Alcohol Soft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]



* OtakuSurrogate: Zigzagged with Konoha, who's a huge fan of bishoujo games. Despite how said games are typically aimed at men, the fact that she wants to be an illustrator for those games is TruthInTelevision; plenty of bishoujo games have had female illustrators and character designers, including those by Creator/KeyVisualArts.

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* OtakuSurrogate: Zigzagged with Konoha, who's a huge fan of bishoujo games. Despite how said games are typically aimed at men, the fact that she wants to be an illustrator for those games is TruthInTelevision; plenty of bishoujo games have had female illustrators and character designers, including those by Creator/KeyVisualArts.[[note]]whose games are heavily featured in the anime.[[/note]]



* RetGone: [[spoiler:Each time Konoha returns from the past, she notices that some of her games have disappeared, and that she can't remember what they were. This causes her enough concern that she genuinely considers not going back for a third visit, and when she does, she initially goes out of her way to interact with Alcohol Soft as little as possible for fear of doing anything that might erase any further games.]]

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* RetGone: [[spoiler:Each time Konoha returns from the past, she notices that some of her games have disappeared, and that she can't remember what they were. This causes her enough concern that she genuinely considers not going back for a third visit, and when she does, she initially goes out of her way to interact with Alcohol Soft as little as possible for fear of doing anything that might erase any further games. Thankfully, in the final episode, she's able to restore most of the forgotten games.]]



** In the final episode, a holographic billboard shows Anime/DiGiCharat, with the heroine's famous "Nyo" verbal tic, as part of showing everything's... mostly... back to how it was originally.



** By 1996, the rest of Alcohol Soft are ready to jump ship from Platform/PC98 to Windows 95, but Mamoru is so attached to the PC-98 that he refuses to do so. After an entire episode's worth of persuasion, and coming to terms with the PC-98's impending obsolescence, Mamoru eventually agrees to a compromise: release the game on ''both'' platforms.
** [[spoiler:Konoha can't stand to live in the soulless Akihabara she accidentally helped create, but she can't stand to undo ''The Last Waltz'' and the massive success it brought everyone else in Akihabara, either. She and Mamoru decide to create a third timeline merging the best of both: Alcohol Soft remain successful enough to move to America, but a rival visual novel ensures Akihabara remains the focal point of otaku culture. It works like a charm.]]

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** By 1996, the rest of Alcohol Soft are ready to jump ship from Platform/PC98 to Windows 95, but Mamoru is so attached to the PC-98 that he refuses to do so. After an entire episode's worth of persuasion, and coming to terms with the PC-98's impending obsolescence, Mamoru eventually agrees to a compromise: release the game on ''both'' platforms.
platforms. Notably, it's implied in the final timeline that the PC-98 continues to flourish '''alongside'' Microsoft Windows.
** [[spoiler:Konoha can't stand to live in the soulless Akihabara she accidentally helped create, but she can't stand to undo ''The Last Waltz'' and the massive success it brought everyone else in Akihabara, either. She and Mamoru decide to create a third timeline merging the best of both: Alcohol Soft remain successful enough to move to America, but a rival visual novel novel, ''also'' created by her and Mamoru, ensures Akihabara remains the focal point of otaku culture. It works like a charm.]]



** Played with. From Konoha's perspective, [[spoiler:her creation of ''The Last Waltz'' led to a BadFuture where Akihabara is a soulless residential district and {{Moe}} (now called "cuu") is in the hands of the Americans, and game development is now largely AI-generated]]. However, everyone else at Alcohol Soft has had their lives improved in every measurable way by it, and Konoha can't stand to rip that away from them by setting things right. Mamoru has to point her in the direction of [[TakeAThirdOption a third option]].

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** Played with. From Konoha's perspective, [[spoiler:her creation of ''The Last Waltz'' led to a BadFuture where Akihabara is a soulless residential district and {{Moe}} (now called "cuu") is in the hands of the Americans, and game development is now largely AI-generated]]. However, everyone else at Alcohol Soft has had their lives improved in every measurable way by it, and Konoha can't stand to rip that away from them by setting things right. Mamoru has to point her in the direction of [[TakeAThirdOption a third option]].option]], where she creates a rival ''to her own game'' that kickstarts a third timeline where otaku culture still exists in Japan but her dream game still happened.
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* FreezeFrameBonus: When Konoha wakes up back in 2023 in the final episode, you can see a billboard advertising a "PC98ZX", claiming it to be "the standard". Looks like Mamoru finally got his wish after all.

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* FreezeFrameBonus: When Konoha wakes up back in 2023 in the final episode, you can see a billboard advertising a "PC98ZX", "[=PC98ZX=]", claiming it to be "the standard". Looks like Mamoru finally got his wish after all.
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* TimeTravelRomance: Teased between Konoha and Mamoru. Through her time leaping, she first meets Mamoru as a younger teenager and ends up bonding with him at several points in his life, until she discovers him as an older man in his forties in the present day. [[spoiler:They give each other affectionate glances after they've reunited in the last episode.]]

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* TimeTravelRomance: Teased between Konoha and Mamoru. Through her time leaping, she first meets Mamoru as a younger teenager and ends up bonding with him at several points in his life, until she discovers him as an older man in his forties in the present day. [[spoiler:They give each other affectionate glances after they've reunited in the last episode.]]]] Outright confirmed to be romantic with supplementary merchandise, which shows Mamoru and Konoha in wedding outfits together.

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* ArtisticLicenseHistory: It's implied that ''VisualNovel/YuNo'' is one of the games that Konoha [[spoiler:accidentally causes to be RetGone]] due to the release of ''The Last Waltz''. ''YU-NO'' came out in 1996, three years before ''The Last Waltz'', so its release shouldn't have been affected by [[spoiler:''The Last Waltz''' history-changing impact (its long-term popularity, on the other hand, may have been).]]



* AsYouKnow: Played with when Glenn explains to Konoha about [[spoiler:the rise of generative AI, and the CreativeSterility problems it led to]], as the backstory to [[spoiler:his [[HumanResources CI system]]]]. He assumes Konoha knows all this already, not realising that she's from an alternate 2023 where none of this ever happened.



* BeCarefulWhatYouWishFor: [[spoiler:While Konoha finally got to make her dream bishoujo game and helped Alcoholsoft rise out of their debt, she returns to her home time to find that their game kickstarted a gaming revolution early...in the United States. Akihabara itself remained a business district instead of the otaku hub of Japan it's normally known as, while the rest of Alcoholsoft moved onto America to continue gaming development. And more importantly for Mamoru, the PC-98 is deader than ever, with no one but him showing any interest in the computer.]]

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* BeCarefulWhatYouWishFor: [[spoiler:While Konoha finally got to make her dream bishoujo game and helped Alcoholsoft Alcohol Soft rise out of their debt, she returns to her home time to find that their game kickstarted a gaming revolution early...in the United States. Akihabara itself remained a business district instead of the otaku hub of Japan it's normally known as, while the rest of Alcoholsoft Alcohol Soft moved onto America to continue gaming development. And more importantly for Mamoru, the PC-98 is deader than ever, with no one but him showing any interest in the computer.]]



* ChekhovsGunman: Toya shows up in each of Konoha's first three visits to the past, but doesn't have much of a role in the story - she's just kind of there. When Konoha returns to the alternate 2023, Toya becomes a much more important character.



* DeusExMachina: Konoha and Mamoru are trapped in a broken-down elevator, surrounded by armed men, with nowhere to run. [[spoiler:Cue Echo arriving in a FlyingSaucer, knocking them all out in one go, and beaming Konoha and Mamoru to safety.]]



** Mamoru explains to Konoha that in the alternate 2023, use of generative AI is widespread in video games, for every aspect of production. Later in the episode, [[spoiler:Glenn uses an AI that imitates Toya's voice to lure her into his clutches.]]
* FreezeFrameBonus: When Konoha wakes up back in 2023 in the final episode, you can see a billboard advertising a "PC98ZX", claiming it to be "the standard". Looks like Mamoru finally got his wish after all.



* GoneHorriblyRight: [[spoiler:''The Last Waltz'', the game Konoha makes with Alcohol Soft to rescue them from financial peril, proves to be incredibly popular, not just in Japan but in the US as well, and ends up becoming the TropeCodifier for an American-led genre known as "cuu" that completely displaces visual novels. Alcohol Soft moves to the US, pretty much every other bishoujo game company follows suit, and the result is that by 2023, the global bishoujo game industry (or rather, cuu game industry) is far bigger than it was in the original timeline, but the ''Japanese'' bishoujo game industry is practically non-existent, and all the games Konoha grew up playing [[RetGone no longer exist]].]] Oops.



* HowDoIShotWeb: Konoha has no idea how she ended up in 1992, and after arriving back in 2023, she sets about retracing her steps to try and figure out how it could have happened, eventually realizing that it was the video games she was given. The third time around, she's able to not only do it on purpose, but also control what year she'll end up in.

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* HowDoIShotWeb: Konoha has no idea how she ended up in 1992, and after arriving back in 2023, she sets about retracing her steps to try and figure out how it could have happened, eventually realizing that it was the video games she was given. The By the third time around, she's able to not only do it on purpose, but also control what year she'll end up in.



* IWillWaitForYou: [[spoiler:Mamoru in the final timeline owns Alcoholsoft, but after the original team dissolved and left for America Mamoru maintained it for years in anticipation for Konoha to join up again.]]

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* HumanResources: [[spoiler:How do you solve the problem of CreativeSterility in generative AI? If you're [[CorruptCorporateExecutive Glenn]], you solve it by hooking two hundred people up to an AI and using their combined creative potential to guide its output. And if his kidnapping of Konoha is any indication, those people aren't in there willingly...]]
* IWillWaitForYou: [[spoiler:Mamoru in the final timeline owns Alcoholsoft, Alcohol Soft, but after the original team dissolved and left for America America, Mamoru maintained it for years in anticipation for of Konoha to join joining up again.]]



* MergedReality: [[spoiler:By the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, but Alcoholsoft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]

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* LivingLegend: [[spoiler:The release of ''The Last Waltz'' turned both Konoha and Meiko into living legends. The former ended up on the cover of ''Time'' magazine, and the latter - due to her reclusiveness - is so legendary that Glenn is willing to kidnap her and hook her up to an AI to harness her potential.]]
* LookBehindYou: Konoha manages to do this completely accidentally at the end of her stay in 1999. While walking with Mamoru, she suddenly points to something in the sky, and when Mamoru looks back, she's disappeared back to 2023.
* MergedReality: [[spoiler:By the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, but Alcoholsoft Alcohol Soft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]



** This goes double for Mamoru. [[spoiler:The future Konoha came back to only happened because he told everyone that Konoha had ''gone'' to America shortly after her disappearance, and the Alcoholsoft members decided to follow suit to find her again. This wasn't merely the result of them wanting to expand their horizons--this was because Konoha's so beloved and important to them that they wanted her there with them.]]

to:

** This goes double for Mamoru. [[spoiler:The future Konoha came back to only happened because he told everyone that Konoha had ''gone'' to America shortly after her disappearance, and the Alcoholsoft Alcohol Soft members decided to follow suit to find her again. This wasn't merely the result of them wanting to expand their horizons--this was because Konoha's so beloved and important to them that they wanted her there with them.]]



* PopCulturalOsmosisFailure: PlayedForDrama in the alternate 2023. When Konoha makes a passing mention of "world lines", Mamoru asks what the hell she's talking about. Konoha explains that it's like ''VisualNovel/SteinsGate'' and ''VisualNovel/YuNo''... then realises that [[spoiler:those games might not even ''exist'' in this timeline]].



* RippleEffectProofMemory: {{Zigzagged|trope}}. Konoha can't remember the titles of the games that vanished, but does remember that Akihabara was an {{Otaku}} mecca in 2023.

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* RippleEffectProofMemory: {{Zigzagged|trope}}. Konoha can't remember the titles of the games that vanished, but does remember that Akihabara was an {{Otaku}} mecca in 2023. [[spoiler:In the final episode, before Konoha leaves to fix the timeline, both she and Mamoru worry that the trope might be averted, and they'll forget their time with one another. Fortunately, when they reunite in the fixed 2023, they still remember everything.]]



** When trying to explain the concept of parallel timelines to Mamoru, Konoha uses ''VisualNovel/YuNo'' and ''VisualNovel/SteinsGate'' as examples.
* StableTimeLoop: [[spoiler:The game Konoha makes in the final episode turns out to have been what inspired Echo to learn about human imagination, thus leading to the events of the entire series - including the time-travelling shenanigans that led to Konoha making the game in the first place.]]



* TakeAThirdOption: By 1996, the rest of Alcohol Soft are ready to jump ship from Platform/PC98 to Windows 95, but Mamoru is so attached to the PC-98 that he refuses to do so. After an entire episode's worth of persuasion, and coming to terms with the PC-98's impending obsolescence, Mamoru eventually agrees to a compromise: release the game on ''both'' platforms.

to:

* TakeAThirdOption: TakeAThirdOption:
**
By 1996, the rest of Alcohol Soft are ready to jump ship from Platform/PC98 to Windows 95, but Mamoru is so attached to the PC-98 that he refuses to do so. After an entire episode's worth of persuasion, and coming to terms with the PC-98's impending obsolescence, Mamoru eventually agrees to a compromise: release the game on ''both'' platforms.platforms.
** [[spoiler:Konoha can't stand to live in the soulless Akihabara she accidentally helped create, but she can't stand to undo ''The Last Waltz'' and the massive success it brought everyone else in Akihabara, either. She and Mamoru decide to create a third timeline merging the best of both: Alcohol Soft remain successful enough to move to America, but a rival visual novel ensures Akihabara remains the focal point of otaku culture. It works like a charm.]]
* TakeMeInstead: [[spoiler:Toya attempts this, asking Glenn to hook her up to the CI system instead of Konoha. Glenn laughs her off, bluntly telling Toya that she isn't worth the trade.]]


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* UnwittingInstigatorOfDoom:
** Played with. From Konoha's perspective, [[spoiler:her creation of ''The Last Waltz'' led to a BadFuture where Akihabara is a soulless residential district and {{Moe}} (now called "cuu") is in the hands of the Americans, and game development is now largely AI-generated]]. However, everyone else at Alcohol Soft has had their lives improved in every measurable way by it, and Konoha can't stand to rip that away from them by setting things right. Mamoru has to point her in the direction of [[TakeAThirdOption a third option]].
** In a way, Ichigaya could be considered this, as him [[spoiler:scamming Alcohol Soft out of one billion yen]] is what prompted the creation of ''The Last Waltz'' in the first place.
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* FishOutOfTemporalWater: While Konoha generally seems to adjust well to life in the Nineties, she's utterly confounded by the (from her perspective) extremely outdated technology that Alcohol Soft works with, such as the UsefulNotes/PC98, and she constantly makes references to things that don't exist yet which confuse everyone around her.

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* FishOutOfTemporalWater: While Konoha generally seems to adjust well to life in the Nineties, she's utterly confounded by the (from her perspective) extremely outdated technology that Alcohol Soft works with, such as the UsefulNotes/PC98, Platform/PC98, and she constantly makes references to things that don't exist yet which confuse everyone around her.



* NewbieBoom: InUniverse, this is one of the reasons Mamoru is so disdainful towards UsefulNotes/MicrosoftWindows. With the PC-98, you had to really understand computers to be able to use it properly, but the convenience of Windows' added GUI means anyone can use a computer without really knowing anything about them. He proves his point by holding up a PC-98 and asking Konoha (who grew up using Windows) to name what each of the ports on the back is for: she gets as far as the power socket before drawing a blank.

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* NewbieBoom: InUniverse, this is one of the reasons Mamoru is so disdainful towards UsefulNotes/MicrosoftWindows.Platform/MicrosoftWindows. With the PC-98, you had to really understand computers to be able to use it properly, but the convenience of Windows' added GUI means anyone can use a computer without really knowing anything about them. He proves his point by holding up a PC-98 and asking Konoha (who grew up using Windows) to name what each of the ports on the back is for: she gets as far as the power socket before drawing a blank.



* TakeAThirdOption: By 1996, the rest of Alcohol Soft are ready to jump ship from UsefulNotes/PC98 to Windows 95, but Mamoru is so attached to the PC-98 that he refuses to do so. After an entire episode's worth of persuasion, and coming to terms with the PC-98's impending obsolescence, Mamoru eventually agrees to a compromise: release the game on ''both'' platforms.

to:

* TakeAThirdOption: By 1996, the rest of Alcohol Soft are ready to jump ship from UsefulNotes/PC98 Platform/PC98 to Windows 95, but Mamoru is so attached to the PC-98 that he refuses to do so. After an entire episode's worth of persuasion, and coming to terms with the PC-98's impending obsolescence, Mamoru eventually agrees to a compromise: release the game on ''both'' platforms.
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Official English title.


''16bit Sensation: Another Layer'' is an original anime produced by Aniplex and animated by Silver (''Manga/WeNeverLearn''). It's based on the manga ''16bit Sensation'' by Tamiki Wakaki (''Manga/TheWorldGodOnlyKnows'', ''Manga/AreYouReallyGettingMarried'') and stars most of the same cast, but is more of a SpinOff than a straight adaptation, and features an entirely original storyline written by the same author.

to:

''16bit Sensation: Another Layer'' is an original anime produced by Aniplex and animated by Silver (''Manga/WeNeverLearn''). It's based on the manga ''16bit Sensation'' by Tamiki Wakaki (''Manga/TheWorldGodOnlyKnows'', ''Manga/AreYouReallyGettingMarried'') ''Manga/ThreeHundredSixtyFiveDaysToTheWedding'') and stars most of the same cast, but is more of a SpinOff than a straight adaptation, and features an entirely original storyline written by the same author.

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* AgeLift: Mamoru eventually gets to high school age in the manga, but he starts out as a ten year old boy there. Here, we meet him at 15.



* BunnyEarsLawyer: [[TeenGenius Mamaru]] is genuinely talented with computers and electronics, fully capable of making PC-98 games entirely on his own, and successfully managing to use AA batteries to successfully fix and charge Konoha's tablet despite it being nearly three decades ahead of his time. However, when Konoha' first meets him, he is ''obsessed'' with the PC-98, which makes him resistant to Alcohol Soft's transition into more modern computers to continue their game development, and even after Konoha manages to convince him to accept the change, that's not to say he's dropped his love for the device. [[spoiler: This carries on even into Konoha's time, with him later revealing that he has an entire warehouse filled with PC-98s that he's collected, admits to practically living in said warehouse due to having nothing better to do at his apartment, and he even ''listens to sounds of them on a music player to relax''.]]

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* BunnyEarsLawyer: [[TeenGenius Mamaru]] Mamoru]] is genuinely talented with computers and electronics, fully capable of making PC-98 games entirely on his own, and successfully managing to use AA batteries to successfully fix and charge Konoha's tablet despite it being nearly three decades ahead of his time. However, when Konoha' first meets him, he is ''obsessed'' with the PC-98, which makes him resistant to Alcohol Soft's transition into more modern computers to continue their game development, and even after Konoha manages to convince him to accept the change, that's not to say he's dropped his love for the device. [[spoiler: This carries on even into Konoha's time, with him later revealing that he has an entire warehouse filled with PC-98s that he's collected, admits to practically living in said warehouse due to having nothing better to do at his apartment, and he even ''listens to sounds of them on a music player to relax''.]]

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** [[spoiler:Heavily implied to be the result of Alcohol Soft's magnum opus. While they enjoyed success with Konoha essentially bringing a 2010s experience to the 1990s, no one could replicate that--and thus, nobody could compete. Otaku culture as it's now understood (moe, anime, and manga dominated) never had a chance to flourish.]]

to:

** [[spoiler:Heavily implied to be the result of Alcohol Soft's magnum opus. While they enjoyed success with Konoha essentially bringing a 2010s experience to the 1990s, no one could replicate that--and thus, nobody could compete. Otaku culture as it's now understood (moe, anime, and manga dominated) never had a chance to flourish. This is averted when Konoha and Mamoru make a second game and bring it back to the 90s, as now the rest of Japan is convinced they can make something like it. As a result, the 2023 Konoha comes back to is much more advanced.]]


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* IWillWaitForYou: [[spoiler:Mamoru in the final timeline owns Alcoholsoft, but after the original team dissolved and left for America Mamoru maintained it for years in anticipation for Konoha to join up again.]]

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* CanonForeigner: Konoha is entirely fabricated for this show. Post-airing, she wraps around to becoming a CanonImmigrant in the final installment of the original ''[=16bit=] Sensation'' manga.



* CreativeSterility: [[spoiler:Echo has no concept of imagination (or, from what we see of them, any other human emotions). While they pump out games at an alarming rate, their lack of imagination means those games are dull and uninteresting, and it takes Mamoru having to explain the concept to them before they finally understand it. It's implied that they're the ones responsible for Konoha (and later, Mamoru's) travelling back in time, in an effort to learn more about imagination]].

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* CreativeSterility: CreativeSterility:
**
[[spoiler:Echo has no concept of imagination (or, from what we see of them, any other human emotions). While they pump out games at an alarming rate, their lack of imagination means those games are dull and uninteresting, and it takes Mamoru having to explain the concept to them before they finally understand it. It's implied that they're the ones responsible for Konoha (and later, Mamoru's) travelling back in time, in an effort to learn more about imagination]].imagination]].
** [[spoiler:Heavily implied to be the result of Alcohol Soft's magnum opus. While they enjoyed success with Konoha essentially bringing a 2010s experience to the 1990s, no one could replicate that--and thus, nobody could compete. Otaku culture as it's now understood (moe, anime, and manga dominated) never had a chance to flourish.]]
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* BigDamnReunion: The final scene has [[spoiler:Konoha giving Mamoru TheGlomp upon reuniting with him in the present.]]

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* MergedReality: [[spoiler:Bu the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, but Alcoholsoft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]

to:

* MergedReality: [[spoiler:Bu [[spoiler:By the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, but Alcoholsoft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]


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* TimeTravelRomance: Teased between Konoha and Mamoru. Through her time leaping, she first meets Mamoru as a younger teenager and ends up bonding with him at several points in his life, until she discovers him as an older man in his forties in the present day. [[spoiler:They give each other affectionate glances after they've reunited in the last episode.]]
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Added DiffLines:

* TheGlomp: [[spoiler:Upon reuniting with an adult Mamoru in the fixed 2023, Konoha does this with him.]]
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Added DiffLines:

* MergedReality: [[spoiler:Bu the finale, both main timelines have been combined into one. Akihabara remains as the nerdy capital of Japan and Konoha is the exact same, but Alcoholsoft still made Konoha's game and left for America. Essentially, the whole group gets what they want, with zero drawbacks.]]
Is there an issue? Send a MessageReason:
None


''16bit Sensation: Another Layer'' is an original anime produced by Aniplex and animated by Silver (''Manga/WeNeverLearn''). It's based on the manga ''16bit Sensation'' by Tamiki Wakaki, and stars most of the same cast, but is more of a SpinOff than a straight adaptation, and features an entirely original storyline written by the same author.

to:

''16bit Sensation: Another Layer'' is an original anime produced by Aniplex and animated by Silver (''Manga/WeNeverLearn''). It's based on the manga ''16bit Sensation'' by Tamiki Wakaki, Wakaki (''Manga/TheWorldGodOnlyKnows'', ''Manga/AreYouReallyGettingMarried'') and stars most of the same cast, but is more of a SpinOff than a straight adaptation, and features an entirely original storyline written by the same author.

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* NiceJobBreakingItHero: After making the amazing game ''The Last Waltz'', When Konoha returns to 2023, Akihabara is just another office district. Neither the Otaku capital nor the Electric Town, in an extreme version of RetGone, below.

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* NiceJobBreakingItHero: NiceJobBreakingItHero:
**
After making the amazing game ''The Last Waltz'', When Konoha returns to 2023, Akihabara [[spoiler:Akihabara is just another office district. Neither the Otaku capital nor the Electric Town, in an extreme version of RetGone, below.]]
** This goes double for Mamoru. [[spoiler:The future Konoha came back to only happened because he told everyone that Konoha had ''gone'' to America shortly after her disappearance, and the Alcoholsoft members decided to follow suit to find her again. This wasn't merely the result of them wanting to expand their horizons--this was because Konoha's so beloved and important to them that they wanted her there with them.]]
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Added DiffLines:

* {{Eagleland}}: [[CorruptCorporateExecutive Glenn]] in Episode 11 is depicted as a Boorish type, screwing over Toya over a business deal and [[spoiler:using her voice for some men to kidnap Konoha.]]
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* BunnyEarsLawyer: [[TeenGenius Mamaru]] is genuinely talented with computers and electronics, fully capable of making PC-98 games entirely on his own, and successfully managing to use AA batteries to successfully fix and charge Konoha's tablet despite it being nearly three decades ahead of his time. However, when Konoha' first meets him, he is ''obsessed'' with the PC-98, which makes him resistant to Alcohol Soft's transition into more modern computers to continue their game development, and even after Konoha manages to convince him to accept the change, that's not to say he's dropped his love for the device. [[spoiler: This carries on even into Konoha's time, with him later revealing that he has an entire warehouse filled with PC-98s that he's collected, admits to practically living in said warehouse due to having nothing better to do at his apartment, and he even ''listens to sounds of them on a music player to relax''.]]
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* BeCarefulWhatYouWishFor: [[spoiler:While Konoha finally got to make her dream bishoujo game and helped Alcoholsoft rise out of their debt, she returns to her home time she finds that their game kickstarted a gaming revolution early...in the United States. Akihabara itself remained a business district instead of the otaku hub of Japan it's normally known as, while the rest of Alcoholsoft moved onto America to continue gaming development. And more importantly for Mamoru, the PC-98 is deader than ever, with no one but him showing any interest in the computer.]]

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* BeCarefulWhatYouWishFor: [[spoiler:While Konoha finally got to make her dream bishoujo game and helped Alcoholsoft rise out of their debt, she returns to her home time she finds to find that their game kickstarted a gaming revolution early...in the United States. Akihabara itself remained a business district instead of the otaku hub of Japan it's normally known as, while the rest of Alcoholsoft moved onto America to continue gaming development. And more importantly for Mamoru, the PC-98 is deader than ever, with no one but him showing any interest in the computer.]]
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* OtakuSurrogate: Zigzagged with Konoha, who's a huge fan of bishoujo games despite how said games are typically aimed at men. However, the fact that she wants to be an illustrator for those games is TruthInTelevision; plenty of bishoujo games have had female illustrators and character designers, including those by Creator/KeyVisualArts.

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* OtakuSurrogate: Zigzagged with Konoha, who's a huge fan of bishoujo games despite games. Despite how said games are typically aimed at men. However, men, the fact that she wants to be an illustrator for those games is TruthInTelevision; plenty of bishoujo games have had female illustrators and character designers, including those by Creator/KeyVisualArts.

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