Follow TV Tropes

Following

History Analysis / TwoDSpace

Go To

OR

Is there an issue? Send a MessageReason:
None


One consequence of this is that whenever "intentional" use of the third dimension pops up in a story, it is somewhat ''less'' realistic -- now, instead of TwoDSpace, you have an OldSchoolDogfight, which [[SpaceIsAir treats Space as though it has an atmosphere]], and spacecraft are as maneuverable, if not more so, than aeroplanes. Though admittedly this does look pretty [[RuleOfCool frickin' cool]], especially if the CGI department gets to cut loose with their skills. However, almost never do we see two ships just happening to approach each other at different orientations in a normal no-fighting scene.

to:

One consequence of this is that whenever "intentional" use of the third dimension pops up in a story, it is somewhat ''less'' realistic -- now, instead of TwoDSpace, you have an OldSchoolDogfight, which [[SpaceIsAir treats Space as though it has an atmosphere]], and spacecraft are as maneuverable, if not more so, than aeroplanes. Though admittedly this does look pretty [[RuleOfCool frickin' cool]], especially if the CGI department gets to cut loose with their skills. However, almost never do we see two ships just happening to approach each other at different orientations in a normal no-fighting scene.scene.
----
Is there an issue? Send a MessageReason:
Trope renamed per TRS


One consequence of this is that whenever "intentional" use of the third dimension pops up in a story, it is somewhat ''less'' realistic -- now, instead of TwoDSpace, you have OldSchoolDogfighting, which treats Space as though it has an atmosphere, and spacecrafts are as maneuverable, if not more so, than aeroplanes. Though admittedly this does look pretty [[RuleOfCool frickin' cool]], especially if the CGI department gets to cut loose with their skills. However, almost never do we see two ships just happening to approach each other at different orientations in a normal no-fighting scene.

to:

One consequence of this is that whenever "intentional" use of the third dimension pops up in a story, it is somewhat ''less'' realistic -- now, instead of TwoDSpace, you have OldSchoolDogfighting, an OldSchoolDogfight, which [[SpaceIsAir treats Space as though it has an atmosphere, atmosphere]], and spacecrafts spacecraft are as maneuverable, if not more so, than aeroplanes. Though admittedly this does look pretty [[RuleOfCool frickin' cool]], especially if the CGI department gets to cut loose with their skills. However, almost never do we see two ships just happening to approach each other at different orientations in a normal no-fighting scene.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

From a practical standpoint, the strategic advantages of maneuvering in three dimensions during a battle are massive -- while there is no StealthInSpace, moving in three dimensions will add another axis of movement to any attempt to [[SciFiWritersHaveNoSenseOfScale dodge]] projected energy weapons at anything beyond point-blank range, thus increasing the chances of a successful (ie. not anticipated by the firer) dodge by 50%. A very important thing which must be pointed out here is that Spaceships can't make use of an atmosphere to help them "steer" -- rudders and ailerons, which give aeroplanes their maneuverability, would be completely useless on a spaceship. In reality, thrusters (small mass-reaction engines) can provide this sort of maneuverability and are commonplace on real-life spacecraft, but are rarely shown in media. So, pulling most of the cool moves that make use of three dimensional navigation in the air (like some of the scenes you see in ''Film/TopGun'', for example) would be usually impossible to do with fictional spacecraft -- though a whole new class of different cool maneuvers is opened up, such as having ships not pointing in the direction of flight and skidding about on crazy vectors, maneuvering thrusters ablaze, trying to get a good shot off. Remember how much we ''hated'' that fucking spaceship in the classic ''VideoGame/{{Asteroids}}'' game? Well, try to imagine that on a ''3-D interface'' (in fact, play ''Frontier: Elite 2'' and think yourself lucky if you survive your first "dogfight"). Alternatively, though, you could invent a ReactionlessDrive for the ships in your setting and use it to justify all sorts of zany behavior.

One consequence of this is that whenever "intentional" use of the third dimension pops up in a story, it is somewhat ''less'' realistic -- now, instead of TwoDSpace, you have OldSchoolDogfighting, which treats Space as though it has an atmosphere, and spacecrafts are as maneuverable, if not more so, than aeroplanes. Though admittedly this does look pretty [[RuleOfCool frickin' cool]], especially if the CGI department gets to cut loose with their skills. However, almost never do we see two ships just happening to approach each other at different orientations in a normal no-fighting scene.

Top