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* DigitalAbomination



* GeneticAbomination



* MechanicalAbomination



* TheSociopath — Even more so than Black, since Blue is thoroughly associated with the lack of emotions.

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* TheSociopath — Even more so than Black, since Blue is thoroughly associated with the lack of or aversion to human emotions.


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* UnwillingRoboticisation


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* GeneticAbomination
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* Emily Kaldwin's set of supernatural abilities in ''VideoGame/Dishonored2'', in contrast with Corvo's, are focused on crowd control. She's not as mobile or stealthy as he is, and lacks the ability to deal direct damage with magic. Instead, she can put people out of comission using MindRape, and take out multiple targets at once by binding their fates, so that whatever happens to one target happens to the rest of them. It also allows her to decieve her targets and to fake her death by summoning doppelgangers.

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* Emily Kaldwin's set of supernatural abilities in ''VideoGame/Dishonored2'', in contrast with Corvo's, are focused on crowd control. She's not as mobile or stealthy as he is, and lacks the ability to deal direct damage with magic. Instead, she can put people out of comission using MindRape, and take out multiple targets at once by binding their fates, so that whatever happens to one target happens to the rest of them. It also allows her to decieve her targets and to fake her death by summoning doppelgangers.
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* Emily Kaldwin's set of supernatural abilities in ''VideoGame/Dishonored2'', in contrast with Corvo's, are focused on crowd control. She's not as mobile or stealthy as he is, and lacks the ability to deal direct damage with magic. Instead, she can put people out of comission using MindRape, and to take out multiple targets at once by binding their fates, so that whatever happens to one target happens to the rest of them. It also allows her to decieve her targets and to fake her death by summoning doppelgangers.

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* Emily Kaldwin's set of supernatural abilities in ''VideoGame/Dishonored2'', in contrast with Corvo's, are focused on crowd control. She's not as mobile or stealthy as he is, and lacks the ability to deal direct damage with magic. Instead, she can put people out of comission using MindRape, and to take out multiple targets at once by binding their fates, so that whatever happens to one target happens to the rest of them. It also allows her to decieve her targets and to fake her death by summoning doppelgangers.
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While some Black characters are immoral, most leave other people to their business and expect to be left to theirs. In addition, being identified with a color of magic doesn't mean someone will follow its philosophy to the core; just like many White characters aren't oppressive extremists and many Blue characters don't vivisect people in the name of progress, many Black characters are simply selfish and can feel sorry for doing some actions. A few pure Black heroes do exist in MTG, and the staff behind the game identifies likable characters such as [[TheSimpsons Bart Simpson]] and [[WesternAnimation/LooneyTunes Daffy Duck]] as pure Black. Black is also, funnily enough, the color most likely (next to perhaps Red) to be an [[TheAntiNihilist Anti-Nihilist]] or KnightInSourArmor, or simply believe in GoodFeelsGood. Unlike White, which feels it's compelled by some universal code of conduct, Black will be nice simply because it ''wants'' to be.

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While some Black characters are immoral, most leave other people to their business and expect to be left to theirs. In addition, being identified with a color of magic doesn't mean someone will follow its philosophy to the core; just like many White characters aren't oppressive extremists and many Blue characters don't vivisect people in the name of progress, many Black characters are simply selfish and can feel sorry for doing some actions. A few pure Black heroes do exist in MTG, and the staff behind the game identifies likable characters such as [[TheSimpsons [[WesternAnimation/TheSimpsons Bart Simpson]] and [[WesternAnimation/LooneyTunes Daffy Duck]] as pure Black. Black is also, funnily enough, the color most likely (next to perhaps Red) to be an [[TheAntiNihilist Anti-Nihilist]] or KnightInSourArmor, or simply believe in GoodFeelsGood. Unlike White, which feels it's compelled by some universal code of conduct, Black will be nice simply because it ''wants'' to be.

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* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in that it goes against the very Green mentality of "How you were born is how you were meant to be, and how you will stay. A predator will never be anything ''but'' a predator."


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* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Her Red alignment meanwhile manifests in her desire to prove herself to her more physically domineering megafauna colleagues, which can make her impulsive and gets her into trouble more than once ([[Main/WhatAnIdiot threatening a Mafia Don in his own office]] for example.) This willingness to surrender to her emotions shifts her from Dimir into Grixis.
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* ''WesternAnimation/{{Hilda}}'' is arguably one of the most Green-Red protagonists of all time. Constantly constrained by the city and living for the great outdoors, she also lives in harmony with the many creatures she comes across and even tries giving the city a shot (there are a few canon examples of Green characters taking this stance). She's also very impulsive and retaliates against injustice. Most of her antagonists are White aligned bureaucrats stiffling her Red side, or Black aligned jerks overstepping the bounds of nature and family her Green side sets.
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* AmphibianAssault
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* A much more heroic example is the VideoGame/{{Receiver|2}} organization. They value the bonds and interdependence between humans (Green), the bond between the mind and body (Blue/Green), the lifetime refinement (Blue) of Mindtech, and the use of mental strength to safely handle even the most dangerous of tools for advancement of the self (Black).

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* A much more heroic example is the VideoGame/{{Receiver|2}} organization. They value the bonds and interdependence between humans (Green), the bond between the mind and body (Blue/Green), the lifetime refinement (Blue) of Mindtech, and the use of mental strength to safely handle even [[UsefulNotes/GunSafety the most dangerous of tools tools]] for advancement of the self (Black).
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* GreenAndMean

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In war, it is lethally efficient — White is the master of strategy, organization, and large armies, and has a strict policy of "killing first, asking questions later". Combined with its, [[IncrediblyLamePun ahem]], [[BlackAndWhiteInsanity black and white view of the world]] (derived from its focus on morality: whoever strays from it is considered evil), it is very easy to argue that White is more tyrannical than benevolent, even if it's more LawfulStupid than LawfulEvil (note that all Lawful alignments are possible within White). So, White can produce a rabid KnightTemplar just as easily as it can produce an IdealHero, because [[LightIsNotGood its light isn't always good]].

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In war, large-scale warfare, it is lethally efficient — White is the master of strategy, organization, and large armies, and has a strict policy of "killing first, asking questions later". Combined with its, [[IncrediblyLamePun ahem]], [[BlackAndWhiteInsanity black and white view of the world]] (derived from its focus on morality: whoever strays from it is considered evil), it is very easy to argue that White is more tyrannical than benevolent, even if it's more LawfulStupid than LawfulEvil (note that all Lawful alignments are possible within White). So, White can produce a rabid KnightTemplar just as easily as it can produce an IdealHero, because [[LightIsNotGood its light isn't always good]].


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* BeeAfraid


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* WickedWasps
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* In the ''Music/GreenDay'' album ''Music/AmericanIdiot'', the protagonist Jesus of Suburbia is this. He is severely rebellious, hating the "city of the dead" he lives in and wanting to radically change society. He is a hedonistic drug user, but he also has a devotion to changing the world for the better, if not a good plan for how to do this. In the end, JOS is too rebellious for his own and accomplishes nothing, making him the true "American Idiot." This character demonstrates how the blind rage of the Mardu can prevent their good intentions from accomplishing anything.
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* [[Manga/{{Berserk}} Griffith]] is a perfect instance of an Esper-aligned villain. From the moment we're introduced to him, he strives nothing short of perfecting himself to rule over his own kingdom, being very calm, aloof and eruditical (very Blue), while also leading a band of mercenaries and being a charismatic leader who uses well-laid plans to the success of both of his men and his goals (very White). However, what throws it into the loop is his extremely selfish ambitions of wanting a kingdom to rule above all else, his abject impulsivity when denied what feels like his, and his beliefs as TheUbermensch who wants a true friend to be someone he sees as his equal (very Black). Interestingly, it's ultimately these Black personality qualities that are not only noted to be at direct odds with his desire for leadership, [[spoiler:but also convinces Guts to leave him, which prompts Griffith to duel him for his claim of ownership, only to be defeated soundly and humiliated in a SingleStrokeBattle. Griffith then goes in a downward spiral that eventually has him choose between sacrificing his friends to TheLegionsOfHell or sacrificing his dream, and he chooses to off all that he led without a second thought if it meant saving his dreams. For extra insult to injury, he crosses the MoralEventHorizon and rapes Guts' girlfriend, Casca, out of spite for having what feels like his being denied by the man who "took" everything away from him (a trait that is Black at it's absolute worst)]]. It's after he [[spoiler:ascends as one of the [[PhysicalGod God-Hand]] and reincarnates in the mortal world]] that these qualities are brought to a logical extreme - he gets his own kingdom, but isn't satisfied with just that and always strives for more.

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* [[Manga/{{Berserk}} Griffith]] is a perfect instance of an Esper-aligned villain. From the moment we're introduced to him, he strives nothing short of perfecting himself to rule over his own kingdom, being very calm, aloof and eruditical (very Blue), while also leading a band of mercenaries and being a charismatic leader who uses well-laid plans to the success of both of his men and his goals (very White). However, what throws it into the loop is his extremely selfish ambitions of wanting a kingdom to rule above all else, his abject impulsivity when denied what feels like his, and his beliefs as TheUbermensch an {{Ubermensch}} who wants a true friend to be someone he sees as his equal (very Black). Interestingly, it's ultimately these Black personality qualities that are not only noted to be at direct odds with his desire for leadership, [[spoiler:but also convinces Guts to leave him, which prompts Griffith to duel him for his claim of ownership, only to be defeated soundly and humiliated in a SingleStrokeBattle. Griffith then goes in a downward spiral that eventually has him choose between sacrificing his friends to TheLegionsOfHell or sacrificing his dream, and he chooses to off all that he led without a second thought if it meant saving his dreams. For extra insult to injury, he crosses the MoralEventHorizon and rapes Guts' girlfriend, Casca, out of spite for having what feels like his being denied by the man who "took" everything away from him (a trait that is Black at it's absolute worst)]]. It's after he [[spoiler:ascends as one of the [[PhysicalGod God-Hand]] and reincarnates in the mortal world]] that these qualities are brought to a logical extreme - he gets his own kingdom, but isn't satisfied with just that and always strives for more.
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* ChaosIsEvil
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* {{Sadist}}

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* HazardousWater



* LackOfEmpathy

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* LackOfEmpathyLackOfEmpathy — See TheSociopath below.


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* MurderWater


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* HighVoltageDeath
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[[folder: Magic: All Your Colors Combined]]

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[[folder: Magic: [[folder:Magic: All Your Colors Combined]]

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!!Magic: Four's Company
[[folder:Four-color Magic]]

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!!Magic: !!Furthered Complexity
[[folder:Magic:
Four's Company
[[folder:Four-color Magic]]
Company]]



!! Magic: AllYourPowersCombined
[[folder: Five-Color Magic]]

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!! Magic: AllYourPowersCombined
[[folder: Five-Color Magic]]Magic: All Your Colors Combined]]



!!Magic: the {{Serious Business}}
[[folder:Serious Business]]

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!!Magic: [[folder:Magic: the {{Serious Business}}
[[folder:Serious
Serious Business]]
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* {{Unicorn}}s — In some old tales, unicorns were vicious savage beasts; if you weren't a female virgin when meeting one in the wilds, you could consider yourself screwed.

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* {{Unicorn}}s {{Unicorn}} — In some old tales, unicorns were vicious savage beasts; if you weren't a female virgin when meeting one in the wilds, you could consider yourself screwed.
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* TheSociopath — Even more so than Black, since Blue is thoroughly associated with the lack of emotions)

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* TheSociopath — Even more so than Black, since Blue is thoroughly associated with the lack of emotions)emotions.

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* BlamingTheVictim — When the victim engages in some behavior considered inappropriate by White, even if it's unrelated to their misfortune.



* BlamingTheVictim — When the victim engages in some behavior considered inappropriate by White, even if it's unrelated to their misfortune.

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* OmnicidalManiac[=/=]ThereIsNoKillLikeOverkill — Killing isn't a White habit, but when White does decide to kill something, it kills ''everything''.

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* OmnicidalManiac[=/=]ThereIsNoKillLikeOverkill OmnicidalManiac Killing isn't a White habit, but when White does decide to kill something, it kills ''everything''.See ThereIsNoKillLikeOverkill below.



* RetGone - As seen [[https://scryfall.com/card/dtk/17/fate-forgotten here]].

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* RetGone - As seen [[https://scryfall.com/card/dtk/17/fate-forgotten here]].



* TakenForGranite: As seen [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=146053 here]].

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* TakenForGranite: TakenForGranite — As seen [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=146053 here]].



* TotalitarianUtilitarian – White wants you to be happy. And all it asks for is that you abdicate your free will.
* [[Main/{{Unicorn}} Unicorn]] - In some old tales, unicorns were vicious savage beasts; if you weren't a female virgin when meeting one in the wilds, you could consider yourself screwed.

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* ThereIsNoKillLikeOverkill — Killing isn't a White habit, but when White does decide to kill something, it kills ''everything''.
* TotalitarianUtilitarian White wants you to be happy. And all it asks for is that you abdicate your free will.
* [[Main/{{Unicorn}} Unicorn]] - {{Unicorn}}s — In some old tales, unicorns were vicious savage beasts; if you weren't a female virgin when meeting one in the wilds, you could consider yourself screwed.



* UsefulNotes/VictimBlaming - When the victim engages in some behavior considered inappropriate by White, even if it's unrelated to their misfortune.

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* UsefulNotes/VictimBlaming - BlamingTheVictim — When the victim engages in some behavior considered inappropriate by White, even if it's unrelated to their misfortune.



* TheSociopath (more so than Black, actually, since Blue is thoroughly associated with the lack of emotions)

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* TheSociopath (more — Even more so than Black, actually, since Blue is thoroughly associated with the lack of emotions)



* TotalitarianUtilitarian – Blue will tell you all the secrets you ever wanted to know, and all you need to do is vivisect some people.

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* TotalitarianUtilitarian Blue will tell you all the secrets you ever wanted to know, and all you need to do is vivisect some people.



* WarForFunAndProfit - Emphasis on "fun".

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* WarForFunAndProfit - Emphasis on "fun".



* ClassicalHunter - Evil hunters are usually Black and/or Red. But as Vorinclex and, to some extent, Garruk, show, it is possible to have some Green hunters with a twisted view of the approach their color has to the act. Case in point: [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=89107 this]]

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* ClassicalHunter - Evil hunters are usually Black and/or Red. But as Vorinclex and, to some extent, Garruk, show, it is possible to have some Green hunters with a twisted view of the approach their color has to the act. Case in point: [[https://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=89107 this]]



* MotherOfAThousandYoung - Fitting for the color that most values begetting life.

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* MotherOfAThousandYoung - Fitting for the color that most values begetting life.



* NeverSmileAtACrocodile - Most crocodiles are Green too, despite living in places that would be Blue or Black domain. There ''are'' Blue and/or Black crocodiles in Magic, but they are a tiny minority compared to the Green ones.

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* NeverSmileAtACrocodile - Most crocodiles are Green too, despite living in places that would be Blue or Black domain. There ''are'' Blue and/or Black crocodiles in Magic, but they are a tiny minority compared to the Green ones.



* SpidersAreScary - Interestingly, unlike insects and scorpions, very few spiders in Magic are Black.

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* SpidersAreScary - Interestingly, unlike insects and scorpions, very few spiders in Magic are Black.
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One of the staff’s stated reasons for the creation of ''Innistrad'' is to further spread horror outside of the colour most stereotypically associated with it, having somewhat succeeded already in ''New Phyrexia'' (and arguably making a failed attempt way back in 1995’s ''The Dark''). While ''Innistrad'' has traditional Black horrors, it also has werewolves, which are traditionally Green. But one doesn't need any particular set to prove that horror and evil don't require DarkIsEvil.

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One of the staff’s stated reasons for the creation of ''Innistrad'' is to further spread horror outside of the colour most stereotypically associated with it, having somewhat succeeded already in ''New Phyrexia'' (and arguably making a failed attempt way back in 1995’s ''The Dark''). While ''Innistrad'' has traditional Black horrors, it also has werewolves, which are traditionally Green.Red/Green. But one doesn't need any particular set to prove that horror and evil don't require DarkIsEvil.
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''RED and WHITE''' - ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 here]])\\

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''RED '''RED and WHITE''' - ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 here]])\\
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[[folder: White/Green - "Selesnya"]]
'''WHITE and GREEN''' - ''Selesnya'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\

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[[folder: White/Green Green/White - "Selesnya"]]
'''WHITE '''GREEN and GREEN''' WHITE''' - ''Selesnya'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\



[[folder: White/Red - "Boros"]]
'''WHITE and RED''' - ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 here]])\\

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[[folder: White/Red Red/White - "Boros"]]
'''WHITE ''RED and RED''' WHITE''' - ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 here]])\\



[[folder: Blue/Green - "Simic"]]
'''BLUE and GREEN''' - ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\

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[[folder: Blue/Green Green/Blue - "Simic"]]
'''BLUE '''GREEN and GREEN''' BLUE''' - ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\

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[[folder: Blue/Red - "Izzet"]]
'''BLUE and RED''' - ''Izzet'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr217 here]])\\

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[[folder: Blue/Red Black/Red - "Izzet"]]
'''BLUE
"Rakdos"]]
'''BLACK
and RED''' - ''Izzet'' ''Rakdos'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr217 com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\



Blue and Red fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They both have the highest ratio of spells vs permanents, but Blue has all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other hand, has all the spells that involve both the RandomNumberGod and straightforward burnination of the opponent down to zero with fire and lightning. They also share a theme of weak and few creatures, but Red's tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.\\

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Blue Black and Red get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, spectrum, in that Red is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They TheMcCoy: both have the highest ratio of spells vs permanents, cards which let you make sacrifices to get ahead, but Blue has all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, has all cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the spells that involve both the RandomNumberGod and straightforward burnination of the opponent down to zero with fire and lightning. beginning]]. They also share creatures that are powerful, but come with a theme of weak drawback, with Black's tending to be bigger and few creatures, but Red's taking correspondingly larger chunks out of their owner's side, while Red’s tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.extraordinarily cheap and fast for their size but don't last long.\\



Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to involve copious amounts of [[ForScience Science!]] and [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] — where the research, creativity, and drive to know ever more go a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.

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Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends Black/Red spells tend to involve copious amounts of [[ForScience Science!]] be destructive (including self-destructive), discordant, and [[StuffBlowingUp explosions]]. Think entropic. There is no Black/Red spell that is intended for defense, not counting the ability of Red/Blue as Blue's [[MadScience Madness Place]] creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and Red combined are the color of [[AxCrazy the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] where they would sooner let the research, creativity, and drive to know ever more go world burn than let a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.
loved one die.



* The Izzet Guild in Ravnica is mostly ChaoticNeutral, with a few bad and good apples. They are frenzied researchers on the bleeding edge of mad science. Their leader, the genius dragon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit his passing whims, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. Their new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the new Izzet mechanic, "Jump-start", allows an already-cast spell to be cast again from the graveyard if you discard a card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too can be cast from your graveyard if you discard a card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is that brilliant young planeswalker Ral Zarek's invention.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380442 Keranos, God of Storms]] embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but will be unable to change the outcome, for example.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.

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* The Izzet Guild Cult of Rakdos in Ravnica is mostly ChaoticNeutral, with a few bad violent, brutal, hedonistic, and fatalistic. They’re here for a good apples. They are frenzied researchers on time, not a long time. The rubble left behind by their revels nearly covers the bleeding edge of mad science. Their leader, the genius dragon bodies left behind. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit aspx?multiverseid=107438 Rakdos]] himself is a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and his passing whims, guild are still kicking as of Return to Ravnica, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working their new mechanic, Unleashed, allows you to place a free +1/+1 counter on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. Their a creature when you summon it...but those creatures with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they have developed a new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the new Izzet mechanic, "Jump-start", allows an already-cast spell to be cast again from the graveyard if you discard a card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts
from your graveyard if you discard Lorwyn are a card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is that brilliant young planeswalker Ral Zarek's invention.
good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380442 Keranos, aspx?multiverseid=174983 Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence and his time trapped in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis,
God of Storms]] Slaughter]] embodies the fury darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the storm wrath and pain they inflict upon the world and the sudden blaze greater destruction they can spread in their pursuit. When the crisis of epiphany. A god Theros caused an upheaval among his Minotaurs, he sent waves of little patience his mortal and less mercy, he dispenses insights Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and blasts his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan and her brood]] are an example
of lightning in equal measure. As such, he is a [[spoiler:semi-benevolent]] group associated with blue this colour combination. On the one hand, they cause death and red mana. Being destruction wherever they go, not really caring about the damage they make or the lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a god horde of wisdom, he cares little bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] On the other, [[spoiler:unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed]].
* The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger
for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but will be unable dominance shows in their desire to change the outcome, TakeOverTheWorld, while Red's propensity for example.chaos shows in their inability to get any two of their members to agree on how to go about it.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.



* The Sparks of ''WebComic/GirlGenius'' fit this almost by default, as {{Mad Scientist}}s and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but the act of invention tends to send them into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, and useless little things like safety, morality, and sanity will be forgotten until they come out of it, pursuing knowledge ForScience. The most effective Sparks, however, are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
* The best traits of a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and improve with Red's emphasis on emotion, individuality, and self-expression. [[WordOfGod Mark Rosewater]] considers the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and be free once her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples listed as blue-red by Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and Creator/DrSeuss.
* A very red-heavy example would be [[Film/BillAndTed the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}} is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life for something he has no knowledge in — notably, he's the only member of Passione [[spoiler:who doesn't go with the group in their desire to usurp [[BigBad the Boss, Diavolo,]] seeing the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's still human in the end, and he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and [departing] like a storm", [[PersonalityPowers lending further credence to his temper being made manifest]] (and thus, more of a reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such a good example of this color pair, however, is because he is a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and he pretty explicitly claims he doesn't do it for the good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her.]] This motivation in itself only makes it tougher for him when he finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he does not care about the greater good so much as the welfare of his friends, removing white and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet.

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* The Sparks of ''WebComic/GirlGenius'' fit ''VideoGame/{{Bayonetta}}'' is a heroic example. She is quite self-focused and playful, and overall not very interested in outright heroics (not to mention hinting strongly at the hedonism inherent to this almost by default, as {{Mad Scientist}}s colour-mixture), but only sadistic and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one malicious to the angels (who are White villains, fittingly enough), avoiding most people except her two or three friends.
* Spike from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' could count as this. He's naturally prone to greed thanks to his draconic nature,
and all, but the act of invention tends giving in to send them it turns him into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, [[SuperpoweredEvilSide powerful out-of-control monster]], and useless he sometimes comes across as a little things like safety, morality, brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous and sanity will be forgotten until they come insecure when his position as her "Number One assistant" is threatened, and his crush Rarity, to the point that being reminded of a gift he gave her snaps him out of it, pursuing knowledge ForScience. The most effective Sparks, however, are his aforementioned SuperpoweredEvilSide.
** Pinkie Pie as well. Like
the ones who are Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best at maintaining their self-control at of this combination. Her one nervous breakdown implies that point, thus leaning more she sees friendship as a form of self-worth, but she does genuinely care for her friends.
** Tempest Shadow is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her to grow
into a bitter and lonely bounty hunter turned military commander employed by the Blue side than Storm King. She is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the Red.
*
mighty" (Black). The best traits of a Red/Blue mixture are embodied color combo is also reflected in her preferred weapon, the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate Obsidian Orbs, {{Magitek}} grenades that turn others into stone and improve with can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. [[spoiler:After a HeelFaceTurn thanks to receiving a little bit of kindness and mercy from the heroes, she begins to display some of the color pair's positive aspects. This includes Red's emphasis on emotion, individuality, loyalty for her new friends, and self-expression. while she still has Black's cynicism and individualism, it is used in a beneficial way to find her place in the world while defending Equestria whenever military strength is needed.]]
*
[[WordOfGod Mark Rosewater]] also considers the Red/Blue mixture WesternAnimation/DonaldDuck to be opposed this. He is consistently selfish and [[HairTriggerTemper VERY prone to exploding in rage]]. Likewise, he is depicted as the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, member of the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family
Disney trio least interested in outright heroism and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, prone to jealousy, but not consistently malicious unless pissed off. Then there's his [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], cracked.com/article_20236_6-insane-disney-comics-you-wont-believe-are-real_p2.html?wa_user1=1&wa_user2=Movies+%26+TV&wa_user3=article&wa_user4=feature_module pyromaniac episode]]...
* [[Fanfic/MyImmortal Ebony/Enoby Dark'ness Dementia Raven Way]]
is basically a Red anthem where she chooses Black/Red all over. She was probably meant to run away be the independent, heroic version of the colour, but her utter selfishness and be free once stupidity makes her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
terror.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted Marceline from ''WesternAnimation/AdventureTime'' is another non-evil example. They're passionate about launching rockets Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached to explore space her friends? Check. A vampire and unravel a half-demon? Check.
* Jane from ''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from
the mysteries of their solar system, but they appear human experience, Jane's is a means to question society and grow as an artist.
* Other black-red coloured examples which
have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples
been listed as blue-red by Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], ComicBook/TheJoker, [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), and Creator/DrSeuss.
[[Franchise/StarWars Anakin Skywalker]].
* A very red-heavy example would be [[Film/BillAndTed At their core, [[Franchise/StarWars all Sith Lords]] are this, or become this after embracing the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia Dark Side for too long. Appropriately enough, most excellent. Furthermore, they have an intuitive grasp of Sith [[RedAndBlackAndEvilAllOver favor dark clothing and wield red lightsabers.]]
* A possessive {{Yandere}} fits this, focusing on the love he or she feels for the person (red's emotional emphasis) with zero regard for
how time travel works, and show themselves to anyone else feels (black's selfishness).
* Luffy of ''Manga/OnePiece'' may
be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}} is one of
the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic
example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life heroic Red-Black character. He lives for something he has no knowledge in — notably, freedom, adventure, and fun. He freely admits that he's selfish since he's the only member kind of Passione [[spoiler:who doesn't go guy who would rather eat meat than share it with others. He's also willing to declare war on the group in their desire to usurp [[BigBad entire world for the Boss, Diavolo,]] seeing sake of a friend.
* Rocky Rickaby of ''Webcomic/{{Lackadaisy}}'' fame. His primary motivation in
the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get comic is proving himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality useful to him despite Mitzi. Rocky displays passion and flair, is prone to random bouts of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for the threat his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
* Is there a better example out there than [[Franchise/SuperMario Bowser,
the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' Koopa King?]] He always had this absolutely furious temper, showing he's still human lives in a dark, lava-filled badland, constantly plots to take over the end, Mushroom Kingdom and he even gets set on possibly beyond, has a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in as fiery as his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb breath, and [departing] like a storm", [[PersonalityPowers lending further credence major crush on Princess Peach (which is implied to his temper being made manifest]] (and thus, more of be a major reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with
bothers to kidnap her in the first place). Even his dedication to science and his rather emotional demeanour. What makes him such iconography suggests a good strong black/red theme, the best example perhaps being the Bowser spaces in the ''VideoGame/MarioParty'' series.
* [[Franchise/TheLegendOfZelda Ganondorf]] is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed
of a black villain while mixing in the temperament and aggression of red. His skillset reflects this as well; his primary weapons are [[PlayingWithFire fire]] and [[ShockAndAwe lightning]] with the odd bit of [[CastingAShadow darkness]].
* As indicated by his usual
color pair, however, scheme, [[VideoGame/GuiltyGear Sol Badguy]] is another anti-heroic example. His connection to flame, generally-bristly attitude, love for music, and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather because he is it involves a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, connection or otherwise affects his own goals, and even when it does, he pretty explicitly claims he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
** Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her true personality, but easily switches from flirtatious taunts to enraged threats if challenged
for too long. Her only reason for aiding That Man is that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
* [[Manga/MyHeroAcademia Bakugo]] is driven by two things — his ambition to be
the good of mankind. [[spoiler:Seeing best hero in the world and his childhood friend Mayuri die before anger at [[TheHero Midoriya]]. Saving people is secondary to his own personal profit. Bakugo also has a HairTriggerTemper befitting characters of this alignment.
* Ririn Ueda (code name: Eileen) and Taro Fuse (code name: Megakin) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are heroic examples: Eileen is an ambitious ChivalrousPervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also ''very'' open about her homosexuality (bordering {{Flanderization}}), which is a
very eyes Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the BigBad. Oh, he's also the '''leader''' of the heroes!
* Pick a StockShonenHero, ''any'' StockShonenHero. Chances are, they will be HotBlooded, [[BloodKnight love to fight]] (Red), and fiercely [[{{Determinator}} determined]] to be "[[ToBeAMaster the very best,]] [[Franchise/{{Pokemon}} like no-one ever was]]" (Black).
* [[WebAnimation/{{RWBY}} Cinder Fall]]'s only interest is being free to go where she pleases and do as she pleases, and she believes the best way to do so is to amass so much power that no one can ever stop her. Unlike the other villains she works with, Cinder has no stake whatsoever in the war between humanity and the Creatures O Grimm, or in her mistress [[BigBad Salem]]'s vendetta against [[BigGood Ozpin]]; she just sees working for Salem as the most expedient path to gaining power, and from there to her idea of "freedom." [[spoiler: The fact that she was MadeASlave as a child probably has something to do with that...]]
* [[Series/TheQueensGambit Elizabeth Harmon]] is an ex - ChildProdigy who specializes at chess. She rationalizes her passion by describing the games as predictable events where she can seize control
over every factor and over again doesn't have to trust anyone but herself with the task of winning the game. Her desire for control becomes one of her strongest qualities throughout the series. When she fails to take control, her "red" manifests as temper tantrums and hedonism.
* Mark Rosewater has also given [[Film/{{Gremlins}} Stripe]] as an example. While most of the gremlins are mono-red, being short, green, dim-witted and highly destructive creatures who like causing mayhem and destruction not unlike the canon goblins, Stripe, the leader, repeatedly demonstrated a level of cunning and ingenuity which Black
is what motivates known for, such as trying up Billy's dog and cutting the clock's power cable to trick him into feeding him after midnight as a mogwai, jumping into a pool to use spawn hundreds of gremlin minions, using weapons such as guns and chainsaws, and managing to keep the knowledge gained horde under his control, while also taking a sadistic thrill in torturing and killing his victims and laying waste to the town in a way similar to the Cult of Rakdos itself.
* [[SnakeOilSalesman Spam]][[DemonicDummy ton]]
from ''VideoGame/{{Deltarune}}'' favors Black's ''means'' of opportunity and Red's ''motives'' of freedom and authenticity. Recently to an even greater extent than his time travel experiments up former friends, he tries to that point fork out false promises of being a [="[[BIG SHOT]]"=] in order to save her.]] This motivation in itself only makes it tougher gain "KROMER". However, his true desire [[MoneyIsNotPower is not for him when he finds out that [[spoiler:Kurisu, who he had been falling money or similar personal gain]], but [[spoiler:the chance to call his own shots in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, life and Okabe is forced to either let one die or find some way fulfill his passion for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez,
being loosely based on Doc Brown, as noted as an example a salesman]].
* Aspects
of this color combination above, is this. Rick himself, however, is drastically more amoral and prone pair are essential to bring his grandson Morty along for his adventures, usually against his will. He takes getting the science and LackOfEmpathy GoldenEnding of Blue and mixes it with the adventureness and impulsiveness of Red ''VideoGame/{{Omori}}''. [[spoiler:In order to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is
break from a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in passive cycle that she is comparatively ordinary; as opposed to Reimu, who [[CopeByPretending Omori]] was born with exceptional talents and luck, Marisa had created to work hard to gain her knowledge and skills, and orchestrate (see Bant below), Sunny must continue to work hard to keep up with her best accept that he played a part in his older sister's death, the resulting separation of his close-knit friend group, and rival. She's quite rowdy, informal, flashy, often condescending, and prone him having to act move out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he
town (Black does not care about take kindly to sugarcoating). At the greater good so much as the welfare of same time, Sunny must promise to hold all his friends, removing white memories dear and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper accept his grief to truly live (emotion and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet. freedom are Red).]]



[[folder: Blue/Green - "Simic"]]
'''BLUE and GREEN''' - ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\

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[[folder: Blue/Green Red/Green - "Simic"]]
'''BLUE
"Gruul"]]
'''RED
and GREEN''' - ''Simic'' ''Gruul'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 aspx?x=mtgcom/daily/mr213 here]])\\



Blue and Green don't get along because of their attitudes towards the world, nature in particular, which boil down to HarmonyVersusDiscipline. Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and has a number of spells that work well with artifacts; while less common, it also has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.\\

to:

Blue Both Red and Green don't embody the idea of "DontThinkFeel", and as such they get along because of their attitudes towards quite well. Both colors are HotBlooded in different ways and share the world, nature highest damage potentials in particular, which boil down to HarmonyVersusDiscipline. the game: Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This through its BadAssArmy, and Red by PlayingWithFire. Both win by hitting the opponent hard and fast, green with creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though Red's tends to result be one-shot on-the-spot abilities whereas Green gets renewable, long-term resources. They also complement each other’s weaknesses well: outside of its dragons, Red has little in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and has a number way of spells that work well with artifacts; air defense, while less common, it also has Green’s air defense is some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has of the strongest DispelMagic in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain TrueNeutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just doesn't get: if you need to heal, you just let your body take care of it ''after'' you've hacked off all your enemy's limbs — that's what lulls between battles are ''for''. This is perhaps best exemplified by their {{Status Buff}}s; Green has the classic "Giant Growth," which gives its target three extra combat power and three more HitPoints; Red's equivalent spells tend to only increase combat power, or increase HP but only by 1. Indeed, in Magic 2020, they receive their own version of Giant Growth, Infuriate, which for the game; in fact, ''the'' artifact- same cost as Giant Growth gives three power... and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.''two'' HP.\\



Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends to spurn knowledge, it is quite at home with wisdom. (One of the most noteworthy historians in the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that much more dangerous.

to:

Blue/Green, like some other hybrids, involves mixing one color's ends Green/Red working together is raw power and another's means. Most commonly, Blue drags wildness. Law and civilization tend to fall by the wayside. Even the most destructive force of nature can be made stronger by adding Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green to Red, or more chaotic by adding Red to Green. But hey, everyone knows sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends you've just got to spurn knowledge, it is quite at home with wisdom. (One of the most noteworthy historians in the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green shut up, stop thinking, and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that much more dangerous.
act.



* The Simic Combine are a group of [[EvilutionaryBiologist Amoralutionary Biologists]], led by the self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366442 race of merfolk found in a vast underground ocean]], which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, "Evolve", makes creatures stronger every time a stronger or more durable ally appears. In ''Ravnica Allegiance'', they get the "Adapt" mechanic, which allows a creatures that don't already have counters making them stronger to become stronger by adding counters.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green and Blue. An EarthMother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with the River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, lets you play with numbers by adding +1/+1 counters ''and'' setting all creatures' base power and toughness to be the same as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on the [[FactionCalculus Powerhouse]] strategy instead.

to:

* The Simic Combine Gruul tribes are a group loose collection of [[EvilutionaryBiologist Amoralutionary Biologists]], led by clans of iconoclasts and outcasts, raging against the self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], total urban development of the plane of Ravnica, living in abandoned slums and trying to tear them down to wilderness. Their leader, the great cyclops [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=366442 race aspx?multiverseid=366283 Borborygmos]], is not really in charge of merfolk found the clans as a whole but is instead the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, as he is getting on in a vast underground ocean]], years, and while he can still take on all challengers to his position, the victories get narrower every time. In "Gatecrash", they gain the ''Bloodrush'' ability, which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, "Evolve", makes allows creatures stronger every time to be discarded from the hand to provide another creature with a stronger or more durable ally appears. In temporary boost that essentially "adds" the discarded creature's abilities and powers to the target. As of ''Ravnica Allegiance'', they get the "Adapt" mechanic, which allows a planeswalker Domri Rade has unseated Borborygmos, though he's still alive, and begun actively tearing at the structure of Ravnica society, as represented by their new ability, "Riot", giving creatures that don't already have counters making them stronger with the ability either the ability to become stronger by adding counters.
attack on their first turn or a permanent boost to power and toughness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing aspx?multiverseid=128949 Radha, Heir to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are
Keld]], one of the few things main characters in the two ''Time Spiral'' block, represented hope for a new beginning. InAWorld ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani and the time rift crisis in general smoothed out some of her pricklier thoughts, giving her some of green's wisdom and letting some of red's emphasis on friendship and empathy come to the fore.
* Innistrad's werewolves are Red/Green. Although both
colors share in common. She also has an affinity for getting her hands on extra land and creatures, something have similar effects, the Red werewolves are almost exclusively humans from the city, while many of the Green is good at ones are pagans, hunters, and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend people closer to nature.
* Sarkhan Vol idolized the raw untamed power of nature, and he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met [[TheCorrupter Nicol Bolas]].
* In contrast with the brutish werewolves and Gruul, ''Theros'' [[FaunsAndSatyrs satyrs]] are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true [[TheFairFolk Fair Folk]]-fashion, [[BitchInSheepsClothing they are actually rather monstrous people]] who lure poor humans into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
** Xenagos, a satyr planeswalker, used
to be AwesomeButImpractical, like that, but after ascending (probably [[OutWithABang on one of such bacchic rituals]]), he realized how utterly insignificant he was in the great scheme of things, so he returns to Theros, and sneaking them into play is something Blue will never turn down. Blue also tends attempts at godhood to be mana-hungry.[[/note]]
prove his worth.
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green aspx?multiverseid=391796 Atarka and Blue. An EarthMother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring brood]] from Tarkir are yet another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us
example of the primal savagery associated with this color combination, not interested in anything [[VillainousGlutton other than eating]]. [[spoiler:This proves to be an asset, as Yasova manages to please Atarka by bringing her food. After 1,280 years, the River Heralds, a nomadic collective of merfolk capable of bending the elements of Clan became personal waiters for their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what Dragonlord, [[TheSocialDarwinist risking becoming food themselves if they were before once said needs are fulfilled]] (Green); true too weak to their alignment (Green and Blue being the less proactive colors), they focus less provide]]; on finding the golden city of Orazca and more on hindering the efforts of the other hand, it is the only Clan of Tarkir where [[MightMakesRight strong humanoids are free to kill and eat weak dragons, even if they are Atarka's own brood]].]]
* Red/Green seems like a color combination ill-suited to the MadScientist theme of the joke setting Bablovia, but the Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a better place. They don't even have a government in any real sense, despite Bablovia's
factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It
nominally being different governments. They just do what feels right, and what feels right is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField making things that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, lets you play with numbers by adding +1/+1 counters ''and'' setting all creatures' base power and toughness to be the same as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on the [[FactionCalculus Powerhouse]] strategy instead.
boom.



* [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed as blue-green characters by Mark Rosewater.
* If not White, the [[Franchise/StarTrek Borg]] are Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod Mark Rosewater]], being an infectious, [[TheVirus virus]]-like species that intends to assimilate everyone at the expense of individuality.
* The [[EldritchAbomination Reapers]] from ''Franchise/MassEffect'' are a good example of Green-Blue[[note]]or possibly white-black; see that folder above[[/note]] taken to horrifying extremes. Their core motivation is [[spoiler:to preserve biological life to prevent its destruction by synthetics]], which they realise by assimilating an entire species into a new Reaper, something which they believe also to be an up-lifting of said race. In other words, Blue's craving for perfection mixed with Green's desire for growth (and acceptance, [[spoiler:since they take a decidely fatalistic worldview in regards to the fate of sophonts]]). Combined with their superiority complex and FantasticRacism, they embody the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero and GadgeteerGenius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens to be a FriendToAllLivingThings, to the point that wild animals would approach her without fear while she hid in the Grove (green).

to:

* [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed as blue-green characters by Mark Rosewater.
* If not White,
Rosewater considers [[ComicBook/IncredibleHulk the [[Franchise/StarTrek Borg]] are Green/Blue Hulk]], [[Franchise/TheMuppets Animal]], [[Literature/PeterPan Tinkerbell]], and [[Series/{{Seinfeld}} Cosmo Kramer]] to be prime examples of red-green characters.
* The character of ''[[Series/TheColbertReport Stephen Colbert]]'' embodies the intersection of Red and Green through his philosophy of "Truthiness". The concept embraces Red's emphasis on emotion and Green's emphasis on instinct to believe what "feels" right as opposed to the Blue way of study and evidence.
*
[[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod com/post/100806887153/hi-mark-color-pie-character-casting-is-getting-to-be As pointed out by Mark Rosewater]], being an infectious, [[TheVirus virus]]-like species that intends to assimilate everyone at the expense of individuality.
* The [[EldritchAbomination Reapers]] from ''Franchise/MassEffect'' are
[[Series/SesameStreet Cookie Monster]] is a good example of Green-Blue[[note]]or possibly white-black; see a Red and Green character, being driven entirely by his desires and instincts (in this case, eating cookies).
* [[VideoGame/BlazBlue Taokaka]] is about as red-green as they come. Preoccupied with her immediate impulses (usually hunger), she's hardly a mental giant, but has an instinctive grasp of ars magus and battle tactics
that folder above[[/note]] taken lets her keep up with the rest of the cast. She even acts like an animal (she's a cat beastkin).
** A smarter example of the same is Makoto Nanaya. Outdoorsy, devoted
to horrifying extremes. Their core motivation her friends, and seemingly [[BookDumb too enthusiastic for book learning]], she's still a capable member of the NOL's Intelligence Unit [[spoiler:and a spy for Sector Seven]] and has shown herself to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her a prime threat to Terumi's plans.
* From ''VideoGame/BlazBlue'''s spiritual ancestor, ''VideoGame/GuiltyGear'', there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in his own style, not even taking note of the shape of whatever hole he's decided to force a peg into. That being said, he's enthusiastically friendly and keenly empathetic in a way that ends up attracting an unlikely but honest ally [[spoiler:(Ramlethal Valentine)]] to his father's side in ''Xrd''.
* San from ''Anime/PrincessMononoke''
is [[spoiler:to preserve biological life to prevent its a good example of a Gruul character. Although human, she fights for her [[RaisedByWolves adoptive family]] of Green-aligned wolf spirits against the humans led by the White Lady Eboshi (in fact, as explored [[http://romanoffblitzer.tumblr.com/post/145218856764/color-pie-analysis-princess-mononoke here]], the movie itself is a nice example of a conflict between Green and White, acceptance of nature clashing with the wish of a group for safety). She is extremely passionate, fueled by her rage at both the destruction of the forest and her abandonment by synthetics]], which they realise by assimilating an entire species her original human parents. And that's not even getting into a new Reaper, something which they believe also to be an up-lifting of said race. In other words, Blue's craving [[UnresolvedSexualTension her conflicted feelings for perfection mixed with Green's desire for growth (and acceptance, [[spoiler:since they take a decidely fatalistic worldview in regards to Ashitaka]].
* [[TabletopGame/VampireTheMasquerade Both
the fate of sophonts]]). Combined Brujah and the Gangrel can play this trope]], depending on how you look at them. The Brujah are more geared toward red with their superiority complex rebellious nature and FantasticRacism, they embody wish to overthrow the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero and GadgeteerGenius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
* An example somewhat akin
status quo, while the Gangrel take a more green stance, in connection to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens to be a FriendToAllLivingThings, their "primal" nature. Also, both Clans' weaknesses are connected to the point that wild animals would approach her without fear while she hid in Beast (which itself is pretty much a combination of Red and Green).
* [[Literature/HarryPotter Fenrir Greyback]], true to his universe's worst stereotypes of [[OurWerewolvesAreDifferent werewolves]], [[FullyEmbracedFiend fully embraces]] his bloodlust and wrath (Red), and returns
the Grove (green). [[TeethClenchedTeamwork begrudgement of the Death Eaters he works for]] due to seeing humanity's civility and rationality as below him (Green). He fits the most unthinking color duo due to his behavior and goals being more animalistic than any other character in his home series, not to mention him favoring [[LightningBruiser raw strength]] over the wit, versatility, and finesse of most magic users.



[[folder: Black/Red - "Rakdos"]]
'''BLACK and RED''' - ''Rakdos'' (article [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\

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[[folder: Black/Red White/Green - "Rakdos"]]
'''BLACK
"Selesnya"]]
'''WHITE
and RED''' GREEN''' - ''Rakdos'' ''Selesnya'' (article [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\



Black and Red get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum, in that Red is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and TheMcCoy: both have cards which let you make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the beginning]]. They also share creatures that are powerful, but come with a drawback, with Black's tending to be bigger and taking correspondingly larger chunks out of their owner's side, while Red’s tend to be extraordinarily cheap and fast for their size but don't last long.\\

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Black White and Red get along because neither is afraid to say "ItsAllAboutMe," and Green are both concerned with community, and this is best expressed in their joint love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum, in that Red creatures. Green is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and TheMcCoy: both have cards all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which let you is why it has a BadAssArmy and single-target {{Status Buff}}s which make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the beginning]]. They also share individual creatures that are powerful, but come with a drawback, with Black's tending to be bigger stronger. In comparison, White cares about the LittlestCancerPatient, and taking correspondingly larger chunks out of their owner's side, while Red’s tend has a RedshirtArmy, using global buffs (or the occasional high-powered champion) to be extraordinarily cheap and fast for their size but don't last long.make them ''all'' stronger.\\



Black/Red spells tend to be destructive (including self-destructive), discordant, and entropic. There is no Black/Red spell that is intended for defense, not counting the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and Red combined are the color of [[AxCrazy the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] — they would sooner let the world burn than let a loved one die.

to:

Black/Red spells Green/White cards tend to be destructive (including self-destructive), discordant, about society existing in harmony with nature. Sometimes society shapes nature into forms it finds pleasing or useful, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green and entropic. There is no Black/Red spell White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that is intended for defense, not counting of the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage group, perhaps even more so than the game’s average, actually can't). Black and Red combined in White alone. They are the color combination with perhaps the highest average of [[AxCrazy both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy efficient life-gain spells in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] — they would sooner let the world burn than let a loved one die.
game are present.



* The Cult of Rakdos in Ravnica is violent, brutal, hedonistic, and fatalistic. They’re here for a good time, not a long time. The rubble left behind by their revels nearly covers the bodies left behind. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107438 Rakdos]] himself is a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and his guild are still kicking as of Return to Ravnica, and their new mechanic, Unleashed, allows you to place a free +1/+1 counter on a creature when you summon it...but those creatures with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they have developed a new mechanic called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts from Lorwyn are a good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174983 Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence and his time trapped in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis, God of Slaughter]] embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the wrath and pain they inflict upon the world and the greater destruction they can spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan and her brood]] are an example of a [[spoiler:semi-benevolent]] group associated with this colour combination. On the one hand, they cause death and destruction wherever they go, not really caring about the damage they make or the lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] On the other, [[spoiler:unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed]].
* The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger for dominance shows in their desire to TakeOverTheWorld, while Red's propensity for chaos shows in their inability to get any two of their members to agree on how to go about it.

to:

* The Cult of Rakdos Selesnya Conclave in Ravnica is violent, brutal, hedonistic, are a group dedicated to peace, healing, and fatalistic. They’re here for a good time, not a long time. The rubble left behind by the betterment of the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their revels nearly covers "leader" was a [[HiveMind collective mind]] called the bodies left behind. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107438 Rakdos]] himself is a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and his aspx?multiverseid=247374 Chorus of the Conclave]], which expressed itself through the bodies of high-ranking members, using them as figureheads. The new guild are still kicking as leader is a single dryad composed of Return to Ravnica, three minds, and they seem to be stepping up their new mechanic, Unleashed, allows you activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their mechanic in ''Return to place Ravnica'', "Populate", creates a free +1/+1 counter on token copy of a creature when you summon it...but those control. In ''Guilds of Ravnica'', they gain the old ability Convoke, which allows expensive spells to be cast more easily if you tap creatures with +1/+1 counters on them can't block. Oh, and when casting it.
* While humans have been in many different color combinations over the years,
they [[CircusOfFear run a carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they have developed a new mechanic called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because count in the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger
Innistrad settings as they feed.
* The Boggarts from Lorwyn
are a good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts outnumbered by the supernatural beings and believe in reincarnation, so...). All evil boggarts are ostracized, and that united, they usually don't tend can survive the supernatural setting. Human cards that are White are in urban settings who try to be anything worse than pranksters anyways.
calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174983 Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence aspx?multiverseid=378520 Karametra]] is the patron god of harvests and his time trapped orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way wilderness to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis, God of Slaughter]] embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the wrath and pain they inflict upon the world and the greater destruction they can spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan
aspx?multiverseid=391825 Dromoka and her brood]] are play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of a [[spoiler:semi-benevolent]] group the tyranny associated with this colour combination. extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence and tyranny.
On the one hand, they cause death claw, Dromoka doctrine explicitly promotes and destruction wherever they go, not really caring about honors the damage they make or achievement of ''all'' members of the clan, dragon and humanoid alike, and it's definitely the safest of the five, with Dromoka dragons risking their own lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of protect their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] humans. On the other, [[spoiler:unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, claw, Dromoka is still a tyrant, and instead willingly allowed them to join forces with them, provided they keep up with her dragons demand service in exchange for their speed]].
* The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger for dominance shows in their desire to TakeOverTheWorld, while Red's propensity for chaos shows in their inability to get any two of their members to agree on how to go about it.
protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people ''have'' an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.



* ''VideoGame/{{Bayonetta}}'' is a heroic example. She is quite self-focused and playful, and overall not very interested in outright heroics (not to mention hinting strongly at the hedonism inherent to this colour-mixture), but only sadistic and malicious to the angels (who are White villains, fittingly enough), avoiding most people except her two or three friends.
* Spike from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' could count as this. He's naturally prone to greed thanks to his draconic nature, and giving in to it turns him into a [[SuperpoweredEvilSide powerful out-of-control monster]], and he sometimes comes across as a little brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous and insecure when his position as her "Number One assistant" is threatened, and his crush Rarity, to the point that being reminded of a gift he gave her snaps him out of his aforementioned SuperpoweredEvilSide.
** Pinkie Pie as well. Like the Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best of this combination. Her one nervous breakdown implies that she sees friendship as a form of self-worth, but she does genuinely care for her friends.
** Tempest Shadow is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her to grow into a bitter and lonely bounty hunter turned military commander employed by the Storm King. She is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the mighty" (Black). The color combo is also reflected in her preferred weapon, the Obsidian Orbs, {{Magitek}} grenades that turn others into stone and can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. [[spoiler:After a HeelFaceTurn thanks to receiving a little bit of kindness and mercy from the heroes, she begins to display some of the color pair's positive aspects. This includes Red's loyalty for her new friends, and while she still has Black's cynicism and individualism, it is used in a beneficial way to find her place in the world while defending Equestria whenever military strength is needed.]]
* [[WordOfGod Mark Rosewater]] also considers WesternAnimation/DonaldDuck to be this. He is consistently selfish and [[HairTriggerTemper VERY prone to exploding in rage]]. Likewise, he is depicted as the member of the Disney trio least interested in outright heroism and prone to jealousy, but not consistently malicious unless pissed off. Then there's his [[http://www.cracked.com/article_20236_6-insane-disney-comics-you-wont-believe-are-real_p2.html?wa_user1=1&wa_user2=Movies+%26+TV&wa_user3=article&wa_user4=feature_module pyromaniac episode]]...
* [[Fanfic/MyImmortal Ebony/Enoby Dark'ness Dementia Raven Way]] is Black/Red all over. She was probably meant to be the independent, heroic version of the colour, but her utter selfishness and stupidity makes her a terror.
* Marceline from ''WesternAnimation/AdventureTime'' is another non-evil example. Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached to her friends? Check. A vampire and a half-demon? Check.
* Jane from ''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.
* Other black-red coloured examples which have been listed by Mark Rosewater include ComicBook/TheJoker, [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), and [[Franchise/StarWars Anakin Skywalker]].
* At their core, [[Franchise/StarWars all Sith Lords]] are this, or become this after embracing the Dark Side for too long. Appropriately enough, most Sith [[RedAndBlackAndEvilAllOver favor dark clothing and wield red lightsabers.]]
* A possessive {{Yandere}} fits this, focusing on the love he or she feels for the person (red's emotional emphasis) with zero regard for how anyone else feels (black's selfishness).
* Luffy of ''Manga/OnePiece'' may be the best example of a heroic Red-Black character. He lives for freedom, adventure, and fun. He freely admits that he's selfish since he's the kind of guy who would rather eat meat than share it with others. He's also willing to declare war on the entire world for the sake of a friend.
* Rocky Rickaby of ''Webcomic/{{Lackadaisy}}'' fame. His primary motivation in the comic is proving himself useful to Mitzi. Rocky displays passion and flair, is prone to random bouts of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for the threat his wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
* Is there a better example out there than [[Franchise/SuperMario Bowser, the Koopa King?]] He lives in a dark, lava-filled badland, constantly plots to take over the Mushroom Kingdom and possibly beyond, has a temper as fiery as his breath, and a major crush on Princess Peach (which is implied to be a major reason why he bothers to kidnap her in the first place). Even his iconography suggests a strong black/red theme, the best example perhaps being the Bowser spaces in the ''VideoGame/MarioParty'' series.
* [[Franchise/TheLegendOfZelda Ganondorf]] is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed of a black villain while mixing in the temperament and aggression of red. His skillset reflects this as well; his primary weapons are [[PlayingWithFire fire]] and [[ShockAndAwe lightning]] with the odd bit of [[CastingAShadow darkness]].
* As indicated by his usual color scheme, [[VideoGame/GuiltyGear Sol Badguy]] is another anti-heroic example. His connection to flame, generally-bristly attitude, love for music, and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather because it involves a personal connection or otherwise affects his own goals, and even when it does, he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
** Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her true personality, but easily switches from flirtatious taunts to enraged threats if challenged for too long. Her only reason for aiding That Man is that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
* [[Manga/MyHeroAcademia Bakugo]] is driven by two things — his ambition to be the best hero in the world and his anger at [[TheHero Midoriya]]. Saving people is secondary to his own personal profit. Bakugo also has a HairTriggerTemper befitting characters of this alignment.
* Ririn Ueda (code name: Eileen) and Taro Fuse (code name: Megakin) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are heroic examples: Eileen is an ambitious ChivalrousPervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also ''very'' open about her homosexuality (bordering {{Flanderization}}), which is a very Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the BigBad. Oh, he's also the '''leader''' of the heroes!
* Pick a StockShonenHero, ''any'' StockShonenHero. Chances are, they will be HotBlooded, [[BloodKnight love to fight]] (Red), and fiercely [[{{Determinator}} determined]] to be "[[ToBeAMaster the very best,]] [[Franchise/{{Pokemon}} like no-one ever was]]" (Black).
* [[WebAnimation/{{RWBY}} Cinder Fall]]'s only interest is being free to go where she pleases and do as she pleases, and she believes the best way to do so is to amass so much power that no one can ever stop her. Unlike the other villains she works with, Cinder has no stake whatsoever in the war between humanity and the Creatures O Grimm, or in her mistress [[BigBad Salem]]'s vendetta against [[BigGood Ozpin]]; she just sees working for Salem as the most expedient path to gaining power, and from there to her idea of "freedom." [[spoiler: The fact that she was MadeASlave as a child probably has something to do with that...]]
* [[Series/TheQueensGambit Elizabeth Harmon]] is an ex - ChildProdigy who specializes at chess. She rationalizes her passion by describing the games as predictable events where she can seize control over every factor and doesn't have to trust anyone but herself with the task of winning the game. Her desire for control becomes one of her strongest qualities throughout the series. When she fails to take control, her "red" manifests as temper tantrums and hedonism.
* Mark Rosewater has also given [[Film/{{Gremlins}} Stripe]] as an example. While most of the gremlins are mono-red, being short, green, dim-witted and highly destructive creatures who like causing mayhem and destruction not unlike the canon goblins, Stripe, the leader, repeatedly demonstrated a level of cunning and ingenuity which Black is known for, such as trying up Billy's dog and cutting the clock's power cable to trick him into feeding him after midnight as a mogwai, jumping into a pool to spawn hundreds of gremlin minions, using weapons such as guns and chainsaws, and managing to keep the horde under his control, while also taking a sadistic thrill in torturing and killing his victims and laying waste to the town in a way similar to the Cult of Rakdos itself.
* [[SnakeOilSalesman Spam]][[DemonicDummy ton]] from ''VideoGame/{{Deltarune}}'' favors Black's ''means'' of opportunity and Red's ''motives'' of freedom and authenticity. Recently to an even greater extent than his former friends, he tries to fork out false promises of being a [="[[BIG SHOT]]"=] in order to gain "KROMER". However, his true desire [[MoneyIsNotPower is not for money or similar personal gain]], but [[spoiler:the chance to call his own shots in life and fulfill his passion for being a salesman]].
* Aspects of this color pair are essential to getting the GoldenEnding of ''VideoGame/{{Omori}}''. [[spoiler:In order to break from a passive cycle that [[CopeByPretending Omori]] was created to orchestrate (see Bant below), Sunny must accept that he played a part in his older sister's death, the resulting separation of his close-knit friend group, and him having to move out of town (Black does not take kindly to sugarcoating). At the same time, Sunny must promise to hold all his memories dear and accept his grief to truly live (emotion and freedom are Red).]]

to:

* ''VideoGame/{{Bayonetta}}'' is The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a heroic example. She is quite self-focused and playful, and overall mission". They operate as a collective if not very interested in an outright heroics (not to mention hinting strongly at HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody
the hedonism inherent to this colour-mixture), but only sadistic and malicious to the angels (who Green/White mixture in different ways. Both are White villains, fittingly enough), avoiding most people except her two or three friends.
* Spike from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' could count as this. He's naturally prone
close to greed thanks to his draconic nature, Applejack tending to her farm and giving in Fluttershy tending to it turns him into a [[SuperpoweredEvilSide powerful out-of-control monster]], her pets. Applejack is white because she places importance on her friends and he sometimes comes across as a little brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous her large family and insecure when his position as Fluttershy towards nurturing her "Number One assistant" is threatened, and his crush Rarity, to the point that animals.
* Creator/FriedrichNietzsche invented a
being reminded with the worst attributes of a gift he gave her snaps him out Green and White in the Last Man, combining White’s emphasis on conformism and lack of his aforementioned SuperpoweredEvilSide.
** Pinkie Pie
any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts
as well. Like As the Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best king of this combination. Her one nervous breakdown implies that she sees friendship as a form of self-worth, but she does genuinely care for her friends.
** Tempest Shadow
jungle, he is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her NatureHero determined to grow protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting
into a bitter choreographed song and lonely bounty hunter turned military commander employed by the Storm King. She dance routines.
* Also via Mark Rosewater
is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the mighty" (Black). The color combo is also reflected in her preferred weapon, the Obsidian Orbs, {{Magitek}} grenades that turn others into stone and can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. [[spoiler:After a HeelFaceTurn thanks to receiving a little bit of [[Literature/{{Divergent}} Amity]], whose focus on kindness and mercy neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine
from the heroes, she begins to display some ''VideoGame/GuiltyGear'' is a good example of the ultra-conformist aspects of this color pair's positive aspects. This includes Red's loyalty for pair. She refers to herself as a mere tool of her new friends, Mother (white) to be disposed of when no longer needed, and while has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the importance of emotions and the value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she still has Black's cynicism and individualism, it is used in a beneficial way potentially moved to find her place in the world while defending Equestria whenever military strength is needed.green/red or green/red/white.]]
* [[WordOfGod Mark Rosewater]] also considers WesternAnimation/DonaldDuck to The Jewish community of Anatevka in ''Theatre/FiddlerOnTheRoof'' can be this. He is consistently selfish and [[HairTriggerTemper VERY prone to exploding considered this, as shown in rage]]. Likewise, he is depicted as their SignatureSong "Tradition". On the member of the Disney trio least interested one hand, "here in outright heroism and prone Anatevka we have traditions for everything... how to jealousy, but not consistently malicious unless pissed off. Then there's his [[http://www.cracked.com/article_20236_6-insane-disney-comics-you-wont-believe-are-real_p2.html?wa_user1=1&wa_user2=Movies+%26+TV&wa_user3=article&wa_user4=feature_module pyromaniac episode]]...
* [[Fanfic/MyImmortal Ebony/Enoby Dark'ness Dementia Raven Way]] is Black/Red all over. She was probably meant
eat, how to be the independent, heroic version of the colour, but her utter selfishness and stupidity makes her a terror.
* Marceline from ''WesternAnimation/AdventureTime'' is another non-evil example. Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached
sleep, even how to her friends? Check. A vampire and a half-demon? Check.
* Jane from ''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.
* Other black-red coloured examples
wear clothes" — which have been listed by Mark Rosewater include ComicBook/TheJoker, [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed puts them firmly into White. But — as ''white''-black), and [[Franchise/StarWars Anakin Skywalker]].
* At their core, [[Franchise/StarWars all Sith Lords]] are this, or become this after embracing the Dark Side for too long. Appropriately enough, most Sith [[RedAndBlackAndEvilAllOver favor dark clothing and wield red lightsabers.]]
* A possessive {{Yandere}} fits this, focusing on the love he or she feels for the person (red's emotional emphasis) with zero regard for how anyone else feels (black's selfishness).
* Luffy of ''Manga/OnePiece'' may be the best example of a heroic Red-Black character. He lives for freedom, adventure, and fun. He freely admits that he's selfish since he's the kind of guy who would rather eat meat than share it with others. He's also willing to declare war on the entire world for the sake of a friend.
* Rocky Rickaby of ''Webcomic/{{Lackadaisy}}'' fame. His primary motivation in the comic is proving
Tevye himself useful to Mitzi. Rocky displays passion and flair, is prone to random bouts admits — they have no idea ''why'' they do all of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for this, but they still follow the threat his wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
* Is there a better example out there than [[Franchise/SuperMario Bowser, the Koopa King?]] He lives in a dark, lava-filled badland, constantly plots to take over the Mushroom Kingdom and possibly beyond, has a temper as fiery as his breath, and a major crush on Princess Peach (which is implied to be a major reason why he bothers to kidnap her in the first place). Even his iconography suggests a strong black/red theme, the best example perhaps being the Bowser spaces in the ''VideoGame/MarioParty'' series.
* [[Franchise/TheLegendOfZelda Ganondorf]] is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed of a black villain while mixing in the temperament and aggression of red. His skillset reflects this as well; his primary weapons are [[PlayingWithFire fire]] and [[ShockAndAwe lightning]] with the odd bit of [[CastingAShadow darkness]].
* As indicated by his usual color scheme, [[VideoGame/GuiltyGear Sol Badguy]] is another anti-heroic example. His connection to flame, generally-bristly attitude, love for music, and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather
tradition because it involves a personal connection or otherwise affects his own goals, and even when it does, he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
** Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her true personality, but easily switches from flirtatious taunts to enraged threats if challenged for too long. Her only reason for aiding That Man is
it's the thing that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
* [[Manga/MyHeroAcademia Bakugo]] is driven by two things — his ambition to be the best hero in the world and his anger at [[TheHero Midoriya]]. Saving people is secondary to his own personal profit. Bakugo also has a HairTriggerTemper befitting characters of this alignment.
* Ririn Ueda (code name: Eileen) and Taro Fuse (code name: Megakin) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are heroic examples: Eileen is an ambitious ChivalrousPervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also ''very'' open about her homosexuality (bordering {{Flanderization}}),
holds them together - which is a very Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the BigBad. Oh, he's also the '''leader''' of the heroes!
* Pick a StockShonenHero, ''any'' StockShonenHero. Chances are, they will be HotBlooded, [[BloodKnight love to fight]] (Red), and fiercely [[{{Determinator}} determined]] to be "[[ToBeAMaster the very best,]] [[Franchise/{{Pokemon}} like no-one ever was]]" (Black).
* [[WebAnimation/{{RWBY}} Cinder Fall]]'s only interest is being free to go where she pleases and do as she pleases, and she believes the best way to do so is to amass so much power that no one can ever stop her. Unlike the other villains she works with, Cinder has no stake whatsoever in the war between humanity and the Creatures O Grimm, or in her mistress [[BigBad Salem]]'s vendetta against [[BigGood Ozpin]]; she just sees working for Salem as the most expedient path to gaining power, and from there to her idea of "freedom." [[spoiler: The fact that she was MadeASlave as a child probably has
something to do with that...]]
* [[Series/TheQueensGambit Elizabeth Harmon]] is an ex - ChildProdigy who specializes at chess. She rationalizes her passion by describing the games as predictable events where she can seize control over every factor and doesn't have to trust anyone but herself with the task of winning the game. Her desire for control becomes one of her strongest qualities throughout the series. When she fails to take control, her "red" manifests as temper tantrums and hedonism.
* Mark Rosewater has also given [[Film/{{Gremlins}} Stripe]] as an example. While most of the gremlins are mono-red, being short, green, dim-witted and highly destructive creatures who like causing mayhem and destruction not unlike the canon goblins, Stripe, the leader, repeatedly demonstrated a level of cunning and ingenuity which Black is known for, such as trying up Billy's dog and cutting the clock's power cable to trick him into feeding him after midnight as a mogwai, jumping into a pool to spawn hundreds of gremlin minions, using weapons such as guns and chainsaws, and managing to keep the horde under his control, while also taking a sadistic thrill in torturing and killing his victims and laying waste to the town in a way similar to the Cult of Rakdos itself.
* [[SnakeOilSalesman Spam]][[DemonicDummy ton]] from ''VideoGame/{{Deltarune}}'' favors Black's ''means'' of opportunity and Red's ''motives'' of freedom and authenticity. Recently to an even greater extent than his former friends, he tries to fork out false promises of being a [="[[BIG SHOT]]"=] in order to gain "KROMER". However, his true desire [[MoneyIsNotPower is not for money or similar personal gain]], but [[spoiler:the chance to call his own shots in life and fulfill his passion for being a salesman]].
* Aspects of this color pair are essential to getting the GoldenEnding of ''VideoGame/{{Omori}}''. [[spoiler:In order to break from a passive cycle that [[CopeByPretending Omori]] was created to orchestrate (see Bant below), Sunny must accept that he played a part in his older sister's death, the resulting separation of his close-knit friend group, and him having to move out of town (Black does not take kindly to sugarcoating). At the same time, Sunny must promise to hold all his memories dear and accept his grief to truly live (emotion and freedom are Red).]]
inherently Green.



[[folder: Black/Green - "Golgari"]]
'''BLACK and GREEN''' - ''Golgari'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr199 here]]\\

to:

[[folder: Black/Green White/Black - "Golgari"]]
'''BLACK
"Orzhov"]]
'''WHITE
and GREEN''' BLACK''' - ''Golgari'' ''Orzhov'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr199 here]]\\aspx?x=mtgcom/daily/mr221 here]]):\\



A color that embodies the NatureHero versus a color that embodies the {{Necromancer}}. Are you not seeing the divide? To be specific, Green protects the cycle of life and death, while Black disrupts it for its own gain. Both have the ability to bring creatures back from the graveyard, but Green tends to bring things back to your hand instead of directly onto the battlefield, so the next cycle of life and death can continue. Black spells of this type are flavored to rip the bodies straight out of the ground and the creature in question [[CameBackWrong comes back wrong]]. Green may also have the ability to sacrifice one creature to grab another — survival of the fittest and all — but Black will generally sacrifice its creatures to power something else entirely.\\

to:

A color that embodies the NatureHero versus a color that embodies the {{Necromancer}}. Are you not seeing the divide? To be specific, Green protects the cycle of life The ideological schism between White and death, while Black disrupts is at a fundamental level. White is all about TheNeedsOfTheMany, and it for its own gain. Both needs to have the ability to bring creatures back from the graveyard, but Green tends to bring things back to your hand instead of directly onto the battlefield, so the next cycle of life and death can continue. lines that should not or must not be crossed, whereas Black spells of this type are flavored to rip the bodies straight out of the ground believes "ItsAllAboutMe" and the creature in question [[CameBackWrong comes back wrong]]. Green may also have the ability is willing to destroy or sacrifice one creature ''anything'' to grab another — survival of the fittest and all — but achieve goals. Black will generally sacrifice believes in protecting its creatures individual ambitions from the world, White in protecting the world from individual ambitions. As such, White doesn't call Black "SelfishEvil"; to power something else entirely.White, Selfish ''is'' Evil, making the second word largely redundant. In the same vein, Black just calls White "Lawful" because, to Black's way of thinking, [[LawfulStupid Lawful implies Stupid]]. Long story short, TheFettered vs. TheUnfettered; it's no surprise these two would have problems getting along.\\



This intersection of colors is the fullness of the cycle of nature and all of its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life is accepted by Black/Green. As for the treatment/consideration of others... Black cares for the self, Green cares for the group. Black/Green cares for both... Black/Green doesn't think about "Me" and "My team": It thinks about "Me '''and''' my team." It does what's good for itself and for its TrueCompanions; it betters itself, but tries to do that in ways that help its allies. Another bit of harmony between black/green is that it doesn't waste anything. Black sees everything as a resource, and so everything can be used. With Green mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to be played and even sacrificed again, only to be recovered again later.\\
\\
The essential identity of Green/Black is quite nicely summed up by the flavor text of "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95536 Golgari Signet]]" — either Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, ''or'' they are aware of the balance of life and death, the cruelty of instinct and the value of deviousness, and are AboveGoodAndEvil. And, as the text suggests, which is which [[FromACertainPointOfView largely depends on who's talking]].\\
\\
The fundamental basis of the Black vs. Green conflict is of [[ScrewDestiny Free Will]] vs. [[YouCantFightFate Determinism]], respectively. Quoting [[http://loreleywrites.tumblr.com/post/101418588295/color-pie-friday-the-philosophy-of-blackgreen this post]]: "Since Black believes everyone has free will, it believes that everyone acts on their own, individualized desires. Green’s belief in determinism allows it to see complex systems and how each part symbiotically works with the one next to it. Up again, this is where the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each person's actions will impede on another's. Black wants to make sure that no one else's desires can get in the way of its own. Black cuts down the competition. Green, seeing a system in place, understands that everything working in conjunction will result in everything prospering together."\\
\\
So how do these differences blend together? Black/Green is all about being able to move through a system to its own benefit. It uses Black’s willingness to get what it wants and Green’s recognition of symbiosis to manipulate the natural order to gain power. \\

to:

This intersection White/Black cards tend to fall into one of colors is the fullness of the cycle of nature two molds: either a [[StrawHypocrite full-blown]] {{hypocrite}}, who pretends to White's piety and all of selflessness as an act to hide or support its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life Black core; or a KnightTemplar who is accepted by Black/Green. As willing to use Black's methods for White's goals, doing ''whatever'' needs to be done for the treatment/consideration of others... Black cares greater good: if an innocent has to die a gruesome, horrible death (or endure [[FateWorseThanDeath some other similarly terrible fate]]) most wouldn't wish on their worst enemy in order to save a civilization, that's a fair trade. [[TakeAThirdOption The third option]] is honestly using white's concern and black's selfishness to care for the self, Green cares for the group. Black/Green cares for both... Black/Green doesn't think about "Me" your ''group'' and "My team": It thinks about "Me '''and''' my team." It does what's good for itself and for its TrueCompanions; it betters itself, but tries to do that in ways that help its allies. Another bit of harmony between black/green is that it doesn't waste anything. Black sees everything as a resource, and so everything can be used. With Green mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to be played and no one outside it; essentially [[TheMafia organized crime]], or taken even sacrificed again, only to be recovered again later.\\
\\
The essential identity of Green/Black is quite nicely summed up by
further, the flavor text of "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95536 Golgari Signet]]" — either Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, ''or'' they are aware AbsoluteXenophobe. Black/White is the combination of the balance of life and death, the cruelty of instinct and the value of deviousness, and are AboveGoodAndEvil. And, as the text suggests, which is which [[FromACertainPointOfView largely depends on who's talking]].\\
\\
The fundamental basis of the Black vs. Green conflict is of [[ScrewDestiny Free Will]] vs. [[YouCantFightFate Determinism]], respectively. Quoting [[http://loreleywrites.tumblr.com/post/101418588295/color-pie-friday-the-philosophy-of-blackgreen this post]]: "Since Black
VillainWithGoodPublicity, someone who believes everyone has free will, it in {{Realpolitik}}, or someone who believes that everyone acts UtopiaJustifiesTheMeans. There can also be a sense of self-sacrifice bordering on the insane with a White/Black hero: White heroes might lay down their own, individualized desires. Green’s belief in determinism allows it lives, Black heroes might sacrifice even a loved one to see complex systems save the day, but a White/Black hero might sell ''their own soul'' to protect their charge. Other Black/White cards, usually spells and how each part symbiotically works not creatures, also represent the merging of the infernal with the one next to it. Up again, this is where divine or the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each person's actions will impede on another's. Black wants to make sure that no one else's desires can get crossing of other fundamentally opposed forces, often resulting in the way of its own. Black cuts down the competition. Green, seeing a system in place, understands that everything working in conjunction will result in everything prospering together."\\
\\
So how do these differences blend together? Black/Green is all about being able to move through a system to its own benefit. It uses Black’s willingness to get what it wants
something new, extremely powerful — and Green’s recognition of symbiosis to manipulate the natural order to gain power. \\
dangerous. How dangerous? Think [[YinYangBomb matter/antimatter]].



* Notably, Ravnica's Golgari Swarm is one of the few Black guilds to produce a hero — [[PapaWolf and a damn caring one at that.]] The Golgari effectively rule the undercity, effectively acting as the sewer workers and other "dirty jobs" men of the plane, but have parlayed it into a sort of power. Their first mechanic, Dredge, [[WhatKindOfLamePowerIsHeartAnyway allowed you to burn small amounts]] [[HeartIsAnAwesomePower of your library]] [[CursedWithAwesome to get a card with the ability]] [[MagikarpPower back from the graveyard]]. In ''Return to Ravnica'', they're more or less the same, though, like the other guilds, showing more ambition and dynamism; their new mechanic, "Scavenge", is likewise more aggressive, allowing cards with the ability in your graveyard to be exiled to permanently boost a creature in play. Vraska, mentioned below, becomes a force within the guild as part of the plan; their new mechanic, "Undergrowth", is a more aggressive, reusuable version of Scavenge, granting larger effects the more creatures there are in your graveyard.
** Vraska, a Planeswalker born in the Golgari, has gone through a HeelFaceRevolvingDoor reflecting the duality of the color combination. A vigilante who killed those she deemed evil, Vraska started as an AntiVillain opposing the Azorius but quickly evolved into Jace's archnemesis, wanting to undermine the Living Guildpact as part of her bid to gain power in Ravnica. However, the Ixalan block brought out her more sympathetic qualities, showing that she wants to rule the Golgari for altruistic reasons and can be kind and protective towards her pirate crew (even if they're, well, pirates). By the end, she's become Jace's close friend and love interest, working with him to infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at the right moment — a Black method for the Green goal of preserving her home.
* Pharika, the Black/Green god of Theros, has domain over poisons and leeches. Her followers can use venom as a cure for other ailments, and are excellent healers — and deadly killers.
* The Elves of Skemfar in ''Kaldheim'' tend to play with these colors. They often have support that allows the player to summon more Elf Warrior tokens, and Tyvar Kell has the passive ability that allows players to tap all elves they control for black mana.
* In opposition to the Golgari, ''Strixhaven'''s Witherbloom College focuses on science, studying the cycle of life and death but disagreeing on its purpose. UsefulNotes/SigmundFreud identified not only [[https://en.wikipedia.org/wiki/Beyond_the_Pleasure_Principle "eros", the drive towards life, but "thanatos," the drive towards death]]; which rules nature? Its two Deans are, appropriately, a vampire and a dryad: Valentin, Dean of the Vein, lets you recycle dying enemy creatures into Pest tokens that make you gain life when they die; Lisette, Dean of the Root, allows you to strengthen your army by gaining life. Beledros Witherbloom, the college's founder, also creates Pest tokens, and allows you to [[CastFromHitPoints pay a (massive) amount of life]] to untap all your lands. It also takes on the "HitPoints Matter" theme that normally lives in [=white/black=], as opposed to Golgari's normal habit of playing with the graveyard; in Witherbloom, green gets you more life and black helps you do something useful with it.

to:

* Notably, Ravnica's Golgari Swarm is one of In Ravnica, the few Black guilds to produce a hero — [[PapaWolf and a damn caring one at that.]] The Golgari effectively rule Black/White Orzhov Syndicate produced the undercity, effectively acting as the sewer workers and other "dirty jobs" men of the plane, heroine [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369011 Teysa Karlov]], but have parlayed it into a sort of power. committed many atrocities as well. They were, in effect, an organized crime syndicate masquerading as an organized religion. Their first mechanic, Dredge, [[WhatKindOfLamePowerIsHeartAnyway allowed you to burn small amounts]] [[HeartIsAnAwesomePower of your library]] [[CursedWithAwesome to get a card "Haunt", brought dead creatures back as enchantments, usually with negative effects to be put on an opponent's permanents. They're still around in the ability]] [[MagikarpPower back from new Ravnica, and they've learned new tricks, all to ensnare the graveyard]]. flock. In ''Return to Ravnica'', they're more or less the same, though, like the other guilds, showing more ambition and dynamism; ''Gatecrash'', their new mechanic, "Scavenge", is likewise "Extort", lets them bleed opponents for life every time they cast a spell. Their mechanic in ''Ravnica Allegiance'', "Afterlife", has more aggressive, allowing cards in common with the ability in your graveyard to be exiled to permanently boost a Haunt, with creaures creating Spirit creature tokens when they die. While Teysa remains in play. Vraska, mentioned below, becomes charge, Kaya, a force within planeswalker previously introduced in the guild as part Conspiracy multiplayer format, has also taken a position of great power, destroying the Ghost Council and freeing the indebted.
* Likewise, in Innistrad, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368535 Sorin Markov's]] ties of responsibility to the humans of his home shift him into black/white (from the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=238330 pure black]]
of the plan; their new mechanic, "Undergrowth", is a more aggressive, reusuable [[IHaveManyNames version of Scavenge, granting larger effects him that lived on Zendikar]]), and arguably makes him the more creatures there are in your graveyard.
** Vraska, a Planeswalker born
BigGood of the whole plane.
* In Theros, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380374 Athreos]] is the world's equivalent of Charon, responsible for ferrying the dead across the River that Ring the World to their final resting place
in the Golgari, has gone through a HeelFaceRevolvingDoor reflecting Underworld. His association with death makes him black, but his role in easing the duality passage of the color combination. A vigilante who killed those she deemed evil, Vraska started as an AntiVillain opposing the Azorius but quickly evolved into Jace's archnemesis, wanting life to undermine the Living Guildpact as death and being a part of her bid a cyclical order puts him in the white camp.
* Ixalan gave us the [[https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-ixalan-part-2-2017-11-08 Legion of Dusk]], a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in ''Magic'', they make copious use of blood magic and necromancy
to gain power in Ravnica. further themselves. However, the Ixalan block brought out her more sympathetic qualities, showing [[OurVampiresAreDifferent unlike your typical vampires]], their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that she wants to rule the Golgari for altruistic reasons set contains the first [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435157 mono-White]] vampires in ''Magic'' history.
* ''Ikoria'' has [[https://scryfall.com/card/iko/187/general-kudro-of-drannith General Kudro]], an interesting combination of the colors' qualities. He has Black's willpower,
and can be kind and protective towards her pirate crew (even if they're, well, pirates). By the end, she's become Jace's close friend and love interest, working with him to infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at the right moment — a Black method for the Green goal of preserving her home.
* Pharika, the Black/Green god of Theros,
on his card, he has domain over poisons and leeches. Her followers can use venom as a cure for other ailments, and are excellent healers — and deadly killers.
* The Elves of Skemfar in ''Kaldheim'' tend to play with these colors. They often have support that allows the player to summon more Elf Warrior tokens, and Tyvar Kell has the passive
an ability that allows players requires sacrificing humans. However, he is genuinely dedicated to tap all elves they control protecting the people of his city, shown in how he can be sacrificed to his own ability and empowers other humans. More negatively, he shows White's rigidity and xenophobia when he exiles Lukka for black mana.
bonding and later refuses his help.
* In opposition to The ''Strixhaven'' set takes place at a WizardingSchool and has five colleges, one for each enemy-color pairing, and differentiated from the Golgari, ''Strixhaven'''s Witherbloom College Ravnica guilds by focusing on the tension between the colors rather than what draws them together. Therefore, where Orzhov focuses on science, studying tribalism, Strixhaven's Silverquill college is split down the cycle middle. It's the college of life ThePowerOfLanguage, but are words meant to unite the world, or to further your own agenda? Appropriately, the college's two deans focus on different things: Shaile strengthens your BadassArmy, while Embrose cannibalzies them to get ahead. (Appropriately for a set with a DualityMotif, the two characters appear on the front and death but disagreeing on its purpose. UsefulNotes/SigmundFreud identified not only [[https://en.wikipedia.org/wiki/Beyond_the_Pleasure_Principle "eros", the drive towards life, but "thanatos," the drive towards death]]; which rules nature? Its two Deans are, appropriately, a vampire and a dryad: Valentin, Dean back of the Vein, lets you recycle dying enemy creatures into Pest tokens that make you gain life when they die; Lisette, Dean of same card, with the Root, allows you player needing to strengthen your army by gaining life. Beledros Witherbloom, choose which side would most benefit them.) Meanwhile, the college's founder, also creates Pest tokens, and allows the elder dragon Shadrix Silverquill, lets you choose two of three options each turn, but requires you to [[CastFromHitPoints pay a (massive) amount of life]] to untap all your lands. It target different ''players'' for each option. They are also takes on the "HitPoints Matter" theme set's ZergRush faction that normally lives throws around lots of small spells, in [=white/black=], as opposed opposition to Golgari's normal habit of playing with the graveyard; in Witherbloom, green gets you more life and black helps you do something useful with it.
Orzhov's SlowAndSteadyWinsTheRace approach.



* Mark Rosewater's listed examples for black-green are [[Franchise/{{Batman}} Poison Ivy]], Comicbook/{{Venom}}, and the villain from ''Film/TwelveMonkeys''.
* Nurgle from ''TabletopGame/Warhammer40000'' embraces the duality of Black and Green by rotting growth and growing rot. The followers of Nurgle are rotten and saturated with disease, in line with Black, but embrace Green to grow stronger through their hardships and persevere.
* [[Theatre/LittleShopOfHorrors Audrey II]] mixes Green's emphasis on growth with Black's desire for conquest.
* One of the rare protagonist examples is Tool from ''Literature/ShipBreaker''. A half-man bred from engineered human, dog, hyena, and wolf genes, his kind are normally programmed with undying loyalty on a genetic level... well, undying until their patron dies, in which case they kill themselves. Tool is an oddity in that he has no patron, having outlived and largely grown past whoever they were. His appreciation for savagery, acceptance of the influence of nature and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern with the greater scheme of things in favor of his own personal status are black.
* Unalaq, the Book 2 villain of ''WesternAnimation/TheLegendOfKorra'', is pure, perfect Black/Green. A highly spiritual man (and the tribal chief of a highly spiritual people), he seeks to "take back the physical world" with all its progress, technology, and shallow materialism and reunite it with the spirit world, as it used to be long ago. He values tradition, spiritualism, and what he sees as a natural order tragically lost in modern times. On the other hand, he is also a selfish and power-hungry individual who plans to merge with the Spirit of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits and bend them toward his aims. His philosophies and goals are very Green, but his character and the means he uses to attain his ends are solid Black.
* [[spoiler:Monika]] from ''VisualNovel/DokiDokiLiteratureClub'' has this color combination, though as the game's biggest WalkingSpoiler, she only reveals this after a crucial plot twist. [[spoiler:She's very Black in that she's willing to do anything to be with the player, the only real person she can contact in a shallow, pre-programmed virtual world — even if it means deleting the rest of her friends. However, despite trying to be cold-hearted about it, Monika still cares for her friends enough that she restores them just before her own deletion, which fits in Green's desire to help one's companions. Furthermore, when alone with the player, she talks about various Black and Green habits and beliefs that mesh together into a personal philosophy of hers: she considers the world too imperfect for there to be a benevolent God, and thinks that the key to happiness is being selfish rather than concerning yourself with the many problems of the world (Black), but she believes that people's unhappiness comes from the realization that they take a lot more from the world than they give back, and thus she wants to be a net-positive and strive to "pay back my lifetime's worth of consumption" (Green). Furthermore, she's a vegetarian, but for the pragmatic reason that meat production has a very poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about killing organisms relatable to humans as species — something the Golgari would eagerly point out).]]
* What happens when you mix together unbridled selfishness with primal wilderness? You get a [[MisterMuffykins lapdog]]. [[Manga/JoJosBizarreAdventureStardustCrusaders Iggy]] is a Boston Terrier who happens to wield [[FightingSpirit a stand]] that [[DishingOutDirt gives him control of sand, dirt, and dust]] (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them in their quest because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. [[JerkWithAHeartOfGold He's far from irredeemable though]], as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
** Speaking of heroic Black/Green characters ''and'' Manga/JoJosBizarreAdventure heroes, it's impossible to talk about Black/Green without bringing up [[Manga/JoJosBizarreAdventureGoldenWind Giorno Giovanna]]. Like most Black-aligned heroes, he's entirely motivated by his own experience with a [[NeighborhoodFriendlyGangsters Neighborhood Friendly Gangster]] saving his life from hell, and eventually motivating him to join the mafia solely out of self-interest, albeit a noble sense. He's also, like many Black characters, willing to put himself at ''serious'' risk to gain an advantage with his Stand, Gold Experience, [[ItMakesSenseInContext whether that's ripping his arm off to extend his Stand's range against an early enemy,]] or risk himself being poisoned with a 100%-lethal venom to take down an opponent. However, he notably completely emphasizes the Green part of him. He thinks not just about himself, but the ones he holds very close to his heart, like his crew or his hometown; he cares ''very'' greatly for his crew and the community, and actively acts to preserve the happiness and stability of the community he cares for (very Green). It should also be worth noting that unlike several instances of Black/Green, he doesn't believe in the combo's worst qualities (that equality is a lie and people should accept when they're simply never going to be better than someone else), instead showing a belief that people's individual "truths" stand up to the falsehoods brought on ne'er-do-wells, which fuses Green's belief in pretedermination with Black's belief in individual advancement in one of the most positive depictions of the color combo. What's even more notable is the fact that his entire Stand revolves around the [[Main/CreatingLife ability to create life]] [[spoiler:and YouCantFightFate]], both of which being an indisputably Green power.
* Surprisingly enough, [[Characters/MCUThanos Thanos]] from ''Film/AvengersInfinityWar'' fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace — and doing so at random, so there's no discrimination in the act — will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
* Counterpointing Thanos, [[ComicBook/UltimateMarvel Ultimate Charles Xavier]] is an egoist and a racist who never once denies that he believes mutants to be inherently superior to baseline human beings, even being a founding member of the Brotherhood of Mutants and an enormous influence on that group's philosophy in this universe. The main underlying distinction between Ultimate Xavier and Ultimate Magneto is not whether humans are better than mutants and should rule them, or whether they are equal and should live in peace... but whether attempting to conquer the entire world [[PragmaticVillainy is even a feasible goal]]. Xavier believes that, in spite of mutants' inherent superiority, they simply don't have the numbers to [[WeHaveReserves overcome humanity by force]] and should pander to humanity's insecurities by pretending to be super–heroes, while waiting for baseline humanity to simply die off. A Green method... for a very Black goal.
* [[Series/KamenRiderDecade Tsukasa Kadoya]] embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until [[spoiler:he eventually snaps and accepts his role as the Destroyer Of Worlds. It's later revealed that it was [[NecessarilyEvil necessary for him to become a villain in order to help the big picture of things]]]]. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather [[KnightInSourArmor cynical]] and [[PragmaticHero pragmatic]] one. It's also worth noting that he isn't a hero out of genuine altruism; [[PunchClockHero he just believes that this is his role in life]] and possibly to give a huge TakeThat to people that [[HeroWithBadPublicity insist he is "evil" too]].
* [[WesternAnimation/GravityFalls Gruncle Stan]] appears at first to be a classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that [[spoiler:his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family]].
* [[TabletopGame/VampireTheMasquerade The Nosferatu Clan]] is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to — say — the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends to the point that even their 'antitribu' are hardly different from their Camarilla counterpart, as they keep loyalty to Clan first and foremost (when most of the other Clans going this way ended up with various degrees of AxCrazy). Even their usual pool of candidates for Embrace have a green tint to them — as they are usually those who already lived at the bottom as mortals (a karmic reward, [[BlessedWithSuck of sorts]]), or those who were vain and shallow enough to warrant a KarmicTransformation. Hell, they even usually live in the severs (like Golgari) and have an affinity for (ghoulified) animals.

to:

* [[Literature/TheElricSaga Elric of Melnibone]] makes deals with the [[OrderVersusChaos Lords of Chaos]], but as an incarnation of the [[TragicHero Eternal Champion]], he is fated to use his powers to maintain [[BalanceBetweenGoodAndEvil the Balance between both Law and Chaos.]] He isn't Black/Green because left to its natural devices, the Universe will eventually stagnate into pure Law or Chaos — the Balance needs to be actively enforced for both to exist.
* Scrooge [=McDuck=] is consistently depicted as extraordinarily greedy and selfish but honourable and, in later years, devoted to his family, making him the most iconic example of a Black/White Disney character ever.
* Mark Rosewater's listed Rosewater cites [[Film/TheGodfather Don Corleone]], ComicBook/{{Magneto}}, and [[Series/{{Seinfeld}} Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples for black-green are [[Franchise/{{Batman}} Poison Ivy]], Comicbook/{{Venom}}, of the white-black color combination.
* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') is a heroic example who [[HeroicSelfDeprecation believes]] he is the out-and-out hypocrite version. The person compiling
and the villain from ''Film/TwelveMonkeys''.
editing his memoirs believes he is being too hard on himself, though she agrees that he is very self-centered.
* Nurgle from ''TabletopGame/Warhammer40000'' embraces the duality of Black [[WebVideo/AtopTheFourthWall Linkara]] has a strong moral code and Green by rotting growth idealizes traditional hero models, but is also extremely pragmatic and growing rot. The followers frequently criticises cases of Nurgle are rotten HonorBeforeReason and saturated with disease, in line with Black, but embrace Green to grow stronger through their hardships moral inflexibility, embodying both White's and persevere.
* [[Theatre/LittleShopOfHorrors Audrey II]] mixes Green's emphasis on growth with
Black's desire for conquest.
* One
best traits. He also has an arrogant streak and [[spoiler:nearly turned evil because of the rare protagonist examples is Tool it]].
* An example
from ''Literature/ShipBreaker''. A half-man bred from engineered human, dog, hyena, ''VisualNovel/FateStayNight'' is Archer [[spoiler:(also known as Shirou Emiya)]]. Originally intending to do good at any cost to himself, even if it hurt those who cared for him to see that happen (described as, "the selfish pursuit of selflessness"), he would later abandon his ideal in the name of his goal, resorting to calculated slaughter and wolf genes, his kind are normally programmed with undying loyalty on a genetic level... well, undying until their patron dies, brutal pragmatism in which case they kill themselves. Tool is an oddity in the name of selfishly saving as many lives as possible. Thus, it could be said that he began with a Black ideology and White methods (self-sacrifice for his personal desires) and shifted to a White ideology with Black methods (horrific and brutal slaughter in the name of maximized salvation).
** ''VideoGame/FateGrandOrder''
has no patron, having outlived a more noble and almost downright heroic example of Black/White in the first Hassan i-Sabbah, the Old Man of the Mountain, better known as "King Hassan" to distinguish him from his successors who enforce his LegacyImmortality. King Hassan takes lives in the name of God, particularly those who have lived past their proper time, his unwavering faith granting him immense power over death and turning his existence into one close to [[TheGrimReaper a Grim Reaper]]. However, King Hassan avoids the pitfalls of becoming a KnightTemplar, using his very strict code of conduct to act as an impartial judge rather than a bloodthirsty killer, and even skirts around said code through ExactWords to show kindness towards the heroes. He considers himself the shadow of the heroes, taking lives so that they can save lives, and whenever he's appeared in the story, he's been on the good guys' side.
* According to [[WordOfGod Mark Rosewater]], [[Literature/{{Divergent}} Candor]] is White/Black aligned. In this case, Black [[BrutalHonesty honesty]] and [[DarkIsNotEvil self-awareness]] is basically institutionalised into White morality. A refreshing case for a White[=/=]Black faction.
* In ''WesternAnimation/{{Frozen|2013}}'', [[spoiler:Prince Hans]], through reasons that can
largely grown past whoever they were. His appreciation for savagery, acceptance of be explained [[http://hellyeahwhitevillainy.tumblr.com/post/86683191717/a-bit-of-a-color-conundrum-i-was-curious-about-your here]] (basically, [[spoiler:he is akin to many canon White villains in being a duplicitous snot, but he's probably self-aware enough to be Black]]).
* The Young Merchant from ''LightNovel/{{Maoyu}}'' is an interesting example. He begins as
the influence hypocrite version, using a thin veneer of nature adhering to humanity's cause to mask his dirty work as a ruthless money-maker. Upon meeting the Crimson Scholar, however, he finds his worldview completely destabilized. After some soul-searching and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern a conversation with the greater scheme of things in favor of Hero, he finds himself solidifying his own personal status are black.
* Unalaq, the Book 2 villain of ''WesternAnimation/TheLegendOfKorra'', is pure, perfect Black/Green. A highly spiritual man (and the tribal chief of a highly spiritual people), he seeks to "take back the physical world"
white/black roots.[[spoiler:.. but with all its progress, technology, a more positive bent, using his ruthless money-making skill to ruin the Central Nations' currency, invest heavily in the Southern Triad, and shallow materialism and reunite it push for a ceasefire with the spirit demons. Even his rationale is a blend of selfishness and selflessness; in his words, the only thing he's found that all people have in common is that they'd all like to be a little happier, so why not use that to bridge the gaps between nations and trade?]]
* The two Primordial Serpents in ''Videogame/DarkSouls'' fit White/Black, but in different ways. Kingseeker Frampt wants the save the Age of Fire (an ostensibly White goal). And if that requires [[spoiler:tricking hapless Undead into turning themselves into kindling for the First Flame]], then so be it. Darkstalker Kaathe, on the other hand, is the straight-up hypocrite version. He claims that the Age of Dark would be a golden age for mankind, [[spoiler:but the fates of Oolacile and New Londo hint otherwise. Kaathe has a twisted desire to see humans give in to the Dark Soul and become monsters]].
* Gouki/Akuma from ''Franchise/StreetFighter'' is an interesting example. His ruthless desire to be the strongest leads him to be willing to kill strong enemies (and see nothing objectionable about that) and otherwise unreservedly disregard the mores of common society in his pursuit of this end, a strongly Black way of life. However, he has his own ironclad code of conduct that he hews to, a very White thing to do. He doesn't hurt noncombatants and refuses to kill or even fight those who are ailing or otherwise utterly beneath his abilities (after all, what sort of progress would hurting the weak grant him towards being the strongest?). Especially notably, he considers Vega/M. Bison/Dictator scum for using a tactic he considered dishonorable (Ryu and Ken defeated him, but were badly hurt in the process. Bison's response was to jump to a fresh clone body to finish them off, which Akuma perhaps saw as invalidating the fairness of Ryu and Ken's victory), attacking Bison and finishing him off with the Shun Goku Satsu/Raging Demon. Speaking of, the Shun Goku Satsu/Raging Demon technique is white/black as well, given that one interpretation of its effects is that it reflects the target's own evil against them, killing people with their own sins.
* The Auditors of Reality in ''Literature/{{Discworld}}'' are an extreme combination of Evil White (they are the AnthropomorphicPersonification of "The Rules", who view the slightest trait of individuality as an instantly fatal disease and believe the universe would be much better if there weren't all these living creatures disordering it) and Black (when they ''do'' show personality traits, it always seems to be selfishness and ambition — not to mention that they're more obsessed with death than [[TheGrimReaper Death]] is). There's also a bit of the hypocrisy mentioned above; the Auditors sometimes seem to take the view that, since they ''are'' the Rules, the Rules don't necessarily apply to them.
* The Fire Nation in ''WesternAnimation/AvatarTheLastAirbender'', at least at the time of the show. On the one hand, they've spent a hundred years trying to conquer the
world, as it used to be long ago. He values tradition, spiritualism, and what he sees as committed massive genocide on the Air Nomads for the sake of that goal, and preach a natural order tragically lost in modern times. philosophy on how Fire is the "superior element." All very Black. On the other hand, he is also they have a selfish very rigid military, and power-hungry individual the upper class at least seem to have a strict code of conduct, and practice honor duel called Agni Kai. What's more, an episode set within the Fire Nation shows just how far the propaganda machine goes, apparently espousing that ''because'' they are superior, [[WhiteMansBurden they'd be doing the world a favor by taking control of everything]], textbook examples of Evil White.
* Yhwach from ''Manga/{{Bleach}}'' certainly qualifies, as a ruthless and pragmatic leader
who plans encourages, expects, and enforces complete conformity and obedience from his subjects. Though he supposedly values peace, he brings it about with acts of tyranny, and executes those that fail him while hunting down the Arrancar, which he views as lesser. [[spoiler:Even those that serve him well are expected to merge give up their lives for his goals at a moment's notice, as he sacrifices them to take back the power he granted them to use it for himself or give it to more useful underlings]]. Even if he does not sacrifice them, those that he gifts and heals live shorter lifespans, with their gifts all returning to Yhwach upon the end of their lives, making him stronger and extending his lifespan. While it is only made clear at the last moment, his true goal is to [[spoiler:combine the human world with the Spirit of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits Soul Society and bend them toward his aims. His philosophies and goals are very Green, but his character and Hueco Mundo, making the means he uses to attain his ends are solid Black.
* [[spoiler:Monika]] from ''VisualNovel/DokiDokiLiteratureClub'' has this color combination, though as the game's biggest WalkingSpoiler, she only reveals this after a crucial plot twist. [[spoiler:She's very Black in that she's willing to do anything to be
afterlife one with the player, the only real person she can contact in a shallow, pre-programmed virtual normal world — even if it means deleting and ending the rest cycle of her friends. However, despite trying life and death, creating a world where no one has to be cold-hearted about it, Monika still cares for her friends enough die. This is a very White/Black goal that she restores them just before her own deletion, which fits in demonstrates Green's conflicts with them]].
* [[WesternAnimation/{{Megamind}} Metroman]] is a [[TheCape cape]] who also [[spoiler:believes in free will]], embodying positive aspects of both colors.
* [[TabletopGame/VampireTheMasquerade The Ventrue]] are this through and true. The most selfish of all the Clans, and yet the one most interested in keeping up TheMasquerade. They are masters of keeping facade of being AffablyEvil when it suits them, and pulling YouHaveOutlivedYourUsefulness the moment you're no longer needed. They are willing to play by the rules — as long as it profits them (and they usually try to find TheScapegoat for the breach, so [[BlameGame the blame is never on them]]).
* The sad saga of ''VideoGame/HollowKnight'' can be traced back to a battle between two very different forms of White/Black; [[spoiler:the [[BigGood Pale King]] vs. the [[BigBad Radiance]]. Both are light-associated bug-people who ultimately are motivated by self-centered reasons of what they, personally, think should be their kingdom. However, they couldn't be more different in actions; the [[WellIntentionedExtremist Pale]] [[IDidWhatIHadToDo King]] usurped the throne from the Radiance for the very Black goal of giving free will to her subjects, and instituted a very White program of thought control to starve her of memories she could use to manifest again — for good reason, for the instant someone found a statue of her, she unleashed [[ZombieApocalypse the Infection]] to bring her former subjects back in line. The Pale King [[IDidWhatIHadToDo sacrificed every moral code he had]] to create a [[SuperSoldier vessel]] capable of serving as a [[SealedInsideAPersonShapedCan container]] for the plague (Black's ability to bend morals and fascination with the PowerOfTheVoid) in order to save his people from their jealous former goddess by any means required (White's
desire to help one's companions. Furthermore, when alone with protect others). The Pale King, thus, is a White/Black hero, willing to damn himself to save others. The [[GodSaveUsFromTheQueen Radiance]], on the player, other hand, embodies White/Black at its most [[EvilIsPetty petty]]; unable to accept that someone stronger had taken away her toy, she talks about various unleashed a very Black and Green habits and beliefs that mesh together into a personal philosophy of hers: she considers the world too imperfect for there to be a benevolent God, and thinks that the key to happiness is being selfish rather than concerning yourself with the many problems ability of the world (Black), but Infection, which has the White end effect of [[AssimilationPlot turning its victims into extensions of herself]]. The Radiance personifies the most negative aspects of White (inability to tolerate other ways of life, capacity to commit genocide, and egocentrism) and Black (willingness to destroy what she believes that people's unhappiness comes from cannot have, complete lack of concern for others, and greed). Ironically, the realization that they take a lot more from Pale King is shown to favor [[DarkIsNotEvil Black]] abilities over the world than they give back, Abyss, while the Radiance favors [[LightIsNotGood White]] light-based attacks and thus she wants to be a net-positive and strive to "pay back my lifetime's worth of consumption" (Green). Furthermore, she's a vegetarian, but for the pragmatic reason that meat production has a very poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about killing organisms relatable to humans as species — something the Golgari would eagerly point out).powers.]]
* What happens when you mix together unbridled selfishness with primal wilderness? You get a [[MisterMuffykins lapdog]]. [[Manga/JoJosBizarreAdventureStardustCrusaders Iggy]] is a Boston Terrier who happens to wield [[FightingSpirit a stand]] that [[DishingOutDirt gives him control of sand, dirt, and dust]] (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them in their quest because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. [[JerkWithAHeartOfGold He's far The Reapers from irredeemable though]], as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
** Speaking of heroic Black/Green characters ''and'' Manga/JoJosBizarreAdventure heroes, it's impossible to talk about Black/Green without bringing up [[Manga/JoJosBizarreAdventureGoldenWind Giorno Giovanna]]. Like most Black-aligned heroes, he's entirely motivated by his own experience with a [[NeighborhoodFriendlyGangsters Neighborhood Friendly Gangster]] saving his life from hell, and eventually motivating him to join the mafia solely out of self-interest, albeit a noble sense. He's also, like many Black characters, willing to put himself at ''serious'' risk to gain an advantage with his Stand, Gold Experience, [[ItMakesSenseInContext whether that's ripping his arm off to extend his Stand's range against an early enemy,]] or risk himself being poisoned with a 100%-lethal venom to take down an opponent. However, he notably completely emphasizes the Green part of him. He thinks
''Franchise/MassEffect'', if not just about himself, but the ones he holds very close to his heart, like his crew or his hometown; he cares ''very'' greatly for his crew and the community, and actively acts to preserve the happiness and stability considered blue/green (as seen below), can be considered a terrifying example of the community he cares for (very Green). It should also be worth noting that unlike several instances of Black/Green, he doesn't believe in the combo's worst qualities (that equality is a lie and people should accept when they're simply never going to be better than someone else), instead showing a belief that people's individual "truths" stand up to the falsehoods brought on ne'er-do-wells, which fuses Green's belief in pretedermination with Black's belief in individual advancement in one of the most positive depictions of the color combo. What's even more notable is the fact that his entire Stand revolves around the [[Main/CreatingLife ability to create life]] [[spoiler:and YouCantFightFate]], both of which being an indisputably Green power.
* Surprisingly enough, [[Characters/MCUThanos Thanos]] from ''Film/AvengersInfinityWar'' fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace — and doing so at random, so there's no discrimination in the act — will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
* Counterpointing Thanos, [[ComicBook/UltimateMarvel Ultimate Charles Xavier]] is an egoist and a racist who never once denies that he believes mutants to be inherently superior to baseline human beings, even being a founding member of the Brotherhood of Mutants and an enormous influence on that group's
white/black philosophy in this universe. The main underlying distinction between Ultimate Xavier and Ultimate Magneto put into action: despite their horrifying methods (mostly centered around turning sentient races into zombies, which is not whether humans are better than mutants and should rule them, or whether pretty in-color for black), they are equal and should live in peace... but whether attempting to conquer the entire world [[PragmaticVillainy is even a feasible goal]]. Xavier believes that, in spite of mutants' inherent superiority, they simply don't have the numbers to [[WeHaveReserves overcome humanity by force]] and should pander to humanity's insecurities by pretending to be super–heroes, while waiting for baseline humanity to simply die off. A Green method... for a very Black goal.
* [[Series/KamenRiderDecade Tsukasa Kadoya]] embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until [[spoiler:he eventually snaps and accepts his role
actually view themselves as the Destroyer Of Worlds. It's later revealed that it was "greater good" — or, at least, [[NecessarilyEvil necessary for him to become a villain in order to help the big picture of things]]]]. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather [[KnightInSourArmor cynical]] and [[PragmaticHero pragmatic]] one. It's also worth noting that he isn't a hero out of genuine altruism; [[PunchClockHero he just believes that this is his role in life]] and possibly to give a huge TakeThat to people that [[HeroWithBadPublicity insist he is "evil" too]].
* [[WesternAnimation/GravityFalls Gruncle Stan]] appears at first to be a classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that [[spoiler:his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family]].
* [[TabletopGame/VampireTheMasquerade The Nosferatu Clan]] is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to
necessity]] say for the galaxy. By purging the galaxy of developed species, they're "saving" them from even worse catastrophe that would happen if technology advances too far, [[spoiler:which was the intent of their original creators, the Leviathans the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends to the point that even their 'antitribu' are hardly different from their Camarilla counterpart, as although [[GoneHorriblyRight they keep loyalty to Clan became the first target]]]].
* The Devils of Dungeons
and foremost (when most of the other Clans going Dragons and Pathfinder could be considered this way ended up combination. Devoted to hierarchy,law, structure and bureaucracy(White) along with various degrees of AxCrazy). Even their usual pool of candidates for Embrace have a green tint to them — as they are usually those who already lived at the bottom as mortals (a karmic reward, [[BlessedWithSuck of sorts]]), or those who were vain immense selfishness, manipulativeness and shallow enough to warrant a KarmicTransformation. Hell, they even usually live in the severs (like Golgari) and have an affinity for (ghoulified) animals.ambition (Black.)



[[folder: Red/Green - "Gruul"]]
'''RED and GREEN''' - ''Gruul'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr213 here]])\\

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[[folder: Red/Green Blue/Red - "Gruul"]]
'''RED
"Izzet"]]
'''BLUE
and GREEN''' RED''' - ''Gruul'' ''Izzet'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr213 aspx?x=mtgcom/daily/mr217 here]])\\



Both Red and Green embody the idea of "DontThinkFeel", and as such they get along quite well. Both colors are HotBlooded in different ways and share the highest damage potentials in the game: Green through its BadAssArmy, and Red by PlayingWithFire. Both win by hitting the opponent hard and fast, green with creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though Red's tends to be one-shot on-the-spot abilities whereas Green gets renewable, long-term resources. They also complement each other’s weaknesses well: outside of its dragons, Red has little in the way of air defense, while Green’s air defense is some of the strongest in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain TrueNeutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just doesn't get: if you need to heal, you just let your body take care of it ''after'' you've hacked off all your enemy's limbs — that's what lulls between battles are ''for''. This is perhaps best exemplified by their {{Status Buff}}s; Green has the classic "Giant Growth," which gives its target three extra combat power and three more HitPoints; Red's equivalent spells tend to only increase combat power, or increase HP but only by 1. Indeed, in Magic 2020, they receive their own version of Giant Growth, Infuriate, which for the same cost as Giant Growth gives three power... and ''two'' HP.\\

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Both Blue and Red fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and Green embody lightning, the idea of "DontThinkFeel", other water, wind, and as such they get along quite well. Both colors are HotBlooded in different ways and share ice; one's — look, do we really need to spell this out? They both have the highest damage potentials in ratio of spells vs permanents, but Blue has all the game: Green through its BadAssArmy, poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other hand, has all the spells that involve both the RandomNumberGod and Red by PlayingWithFire. Both win by hitting straightforward burnination of the opponent hard and fast, green down to zero with fire and lightning. They also share a theme of weak and few creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though but Red's tends tend to be one-shot on-the-spot abilities of the [[ZergRush "cheap with drawbacks"]] variety whereas Green gets renewable, long-term resources. They also complement each other’s weaknesses well: outside of its dragons, Red has little in the way of air defense, while Green’s air defense is some of the strongest in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain TrueNeutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just doesn't get: if you need to heal, you just let your body take care of it ''after'' you've hacked off all your enemy's limbs — that's what lulls between battles Blue's are ''for''. This is perhaps best exemplified by their {{Status Buff}}s; Green has the classic "Giant Growth," which gives its target three extra combat power and three more HitPoints; Red's equivalent spells tend to only increase combat power, or increase HP but only by 1. Indeed, in Magic 2020, they receive their own version of Giant Growth, Infuriate, which for the same cost as Giant Growth gives three power... and ''two'' HP.AwesomeButImpractical.\\



Green/Red working together is raw power and wildness. Law and civilization tend to fall by the wayside. Even the most destructive force of nature can be made stronger by adding Green to Red, or more chaotic by adding Red to Green. But hey, everyone knows sometimes you've just got to shut up, stop thinking, and act.

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Green/Red working together is raw power Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to involve copious amounts of [[ForScience Science!]] and wildness. Law [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] — where the research, creativity, and civilization tend drive to fall by know ever more go a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the wayside. Even the two colors most destructive force of nature can be made stronger by adding Green likely to Red, or more chaotic by adding have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red to Green. But hey, everyone knows sometimes you've just got to shut up, stop thinking, providing the passion and act.
Blue perfectionism.



* The Gruul tribes are a loose collection of clans of iconoclasts and outcasts, raging against the total urban development of the plane of Ravnica, living in abandoned slums and trying to tear them down to wilderness. Their leader, the great cyclops [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366283 Borborygmos]], is not really in charge of the clans as a whole but is instead the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, as he is getting on in years, and while he can still take on all challengers to his position, the victories get narrower every time. In "Gatecrash", they gain the ''Bloodrush'' ability, which allows creatures to be discarded from the hand to provide another creature with a temporary boost that essentially "adds" the discarded creature's abilities and powers to the target. As of ''Ravnica Allegiance'', the planeswalker Domri Rade has unseated Borborygmos, though he's still alive, and begun actively tearing at the structure of Ravnica society, as represented by their new ability, "Riot", giving creatures with the ability either the ability to attack on their first turn or a permanent boost to power and toughness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128949 Radha, Heir to Keld]], one of the main characters in the ''Time Spiral'' block, represented hope for a new beginning. InAWorld ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani and the time rift crisis in general smoothed out some of her pricklier thoughts, giving her some of green's wisdom and letting some of red's emphasis on friendship and empathy come to the fore.
* Innistrad's werewolves are Red/Green. Although both colors have similar effects, the Red werewolves are almost exclusively humans from the city, while many of the Green ones are pagans, hunters, and people closer to nature.
* Sarkhan Vol idolized the raw untamed power of nature, and he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met [[TheCorrupter Nicol Bolas]].
* In contrast with the brutish werewolves and Gruul, ''Theros'' [[FaunsAndSatyrs satyrs]] are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true [[TheFairFolk Fair Folk]]-fashion, [[BitchInSheepsClothing they are actually rather monstrous people]] who lure poor humans into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
** Xenagos, a satyr planeswalker, used to be like that, but after ascending (probably [[OutWithABang on one of such bacchic rituals]]), he realized how utterly insignificant he was in the great scheme of things, so he returns to Theros, and attempts at godhood to prove his worth.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391796 Atarka and her brood]] from Tarkir are yet another example of the primal savagery associated with this color combination, not interested in anything [[VillainousGlutton other than eating]]. [[spoiler:This proves to be an asset, as Yasova manages to please Atarka by bringing her food. After 1,280 years, the Clan became personal waiters for their Dragonlord, [[TheSocialDarwinist risking becoming food themselves if they are too weak to provide]]; on the other hand, it is the only Clan of Tarkir where [[MightMakesRight strong humanoids are free to kill and eat weak dragons, even if they are Atarka's own brood]].]]
* Red/Green seems like a color combination ill-suited to the MadScientist theme of the joke setting Bablovia, but the Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a better place. They don't even have a government in any real sense, despite Bablovia's factions nominally being different governments. They just do what feels right, and what feels right is making things that go boom.

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* The Gruul tribes Izzet Guild in Ravnica is mostly ChaoticNeutral, with a few bad and good apples. They are a loose collection of clans of iconoclasts and outcasts, raging against frenzied researchers on the total urban development bleeding edge of the plane of Ravnica, living in abandoned slums and trying to tear them down to wilderness. mad science. Their leader, the great cyclops genius dragon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366283 Borborygmos]], is aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit his passing whims, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not really hundreds of seemingly unrelated experiments, for ''Reasons''. Their new mechanic in charge of the clans as a whole but is ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, as he is getting on in years, and while he can still take on all challengers to his position, the victories get narrower every time. In "Gatecrash", they gain the ''Bloodrush'' ability, which new Izzet mechanic, "Jump-start", allows creatures an already-cast spell to be discarded cast again from the graveyard if you discard a card from your hand to provide another creature with when casting it. (Of course, if ''that'' card has jump-start, it too can be cast from your graveyard if you discard a temporary boost card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is that essentially "adds" the discarded creature's abilities and powers to the target. As of ''Ravnica Allegiance'', the brilliant young planeswalker Domri Rade has unseated Borborygmos, though he's still alive, and begun actively tearing at the structure of Ravnica society, as represented by their new ability, "Riot", giving creatures with the ability either the ability to attack on their first turn or a permanent boost to power and toughness.
Ral Zarek's invention.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128949 Radha, Heir to Keld]], one aspx?multiverseid=380442 Keranos, God of Storms]] embodies the fury of the main characters in the ''Time Spiral'' block, represented hope for a new beginning. InAWorld ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani storm and the time rift crisis in general smoothed out some sudden blaze of her pricklier thoughts, giving her some epiphany. A god of green's wisdom little patience and letting some of red's emphasis on friendship less mercy, he dispenses insights and empathy come to the fore.
* Innistrad's werewolves are Red/Green. Although both colors have similar effects, the Red werewolves are almost exclusively humans from the city, while many
blasts of the Green ones are pagans, hunters, and people closer to nature.
* Sarkhan Vol idolized the raw untamed power of nature, and
lightning in equal measure. As such, he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met [[TheCorrupter Nicol Bolas]].
* In contrast with the brutish werewolves and Gruul, ''Theros'' [[FaunsAndSatyrs satyrs]] are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true [[TheFairFolk Fair Folk]]-fashion, [[BitchInSheepsClothing they are actually rather monstrous people]] who lure poor humans into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
** Xenagos, a satyr planeswalker, used to be like that, but after ascending (probably [[OutWithABang on one of such bacchic rituals]]), he realized how utterly insignificant he was in the great scheme of things, so he returns to Theros, and attempts at godhood to prove his worth.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391796 Atarka and her brood]] from Tarkir are yet another example of the primal savagery
is associated with this color combination, not interested in anything [[VillainousGlutton other than eating]]. [[spoiler:This proves to be an asset, as Yasova manages to please Atarka by bringing her food. After 1,280 years, the Clan became personal waiters blue and red mana. Being a god of wisdom, he cares little for their Dragonlord, [[TheSocialDarwinist risking becoming food themselves if they are too weak to provide]]; on the other hand, it is the only Clan mortals whom he sees as reckless, but assuming they're individuals of Tarkir where [[MightMakesRight strong humanoids are free to kill action and eat weak dragons, even if they are Atarka's own brood]].]]
* Red/Green seems like a color combination ill-suited to the MadScientist theme
sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the joke setting Bablovia, future, but will be unable to change the Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a better place. They don't even have a government in any real sense, despite Bablovia's factions nominally being different governments. They just do what feels right, and what feels right is making things that go boom.outcome, for example.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.



* Mark Rosewater considers [[ComicBook/IncredibleHulk the Hulk]], [[Franchise/TheMuppets Animal]], [[Literature/PeterPan Tinkerbell]], and [[Series/{{Seinfeld}} Cosmo Kramer]] to be prime examples of red-green characters.
* The character of ''[[Series/TheColbertReport Stephen Colbert]]'' embodies the intersection of Red and Green through his philosophy of "Truthiness". The concept embraces Red's emphasis on emotion and Green's emphasis on instinct to believe what "feels" right as opposed to the Blue way of study and evidence.
* [[http://markrosewater.tumblr.com/post/100806887153/hi-mark-color-pie-character-casting-is-getting-to-be As pointed out by Mark Rosewater]], the [[Series/SesameStreet Cookie Monster]] is a good example of a Red and Green character, being driven entirely by his desires and instincts (in this case, eating cookies).
* [[VideoGame/BlazBlue Taokaka]] is about as red-green as they come. Preoccupied with her immediate impulses (usually hunger), she's hardly a mental giant, but has an instinctive grasp of ars magus and battle tactics that lets her keep up with the rest of the cast. She even acts like an animal (she's a cat beastkin).
** A smarter example of the same is Makoto Nanaya. Outdoorsy, devoted to her friends, and seemingly [[BookDumb too enthusiastic for book learning]], she's still a capable member of the NOL's Intelligence Unit [[spoiler:and a spy for Sector Seven]] and has shown herself to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her a prime threat to Terumi's plans.
* From ''VideoGame/BlazBlue'''s spiritual ancestor, ''VideoGame/GuiltyGear'', there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in his own style, not even taking note of the shape of whatever hole he's decided to force a peg into. That being said, he's enthusiastically friendly and keenly empathetic in a way that ends up attracting an unlikely but honest ally [[spoiler:(Ramlethal Valentine)]] to his father's side in ''Xrd''.
* San from ''Anime/PrincessMononoke'' is a good example of a Gruul character. Although human, she fights for her [[RaisedByWolves adoptive family]] of Green-aligned wolf spirits against the humans led by the White Lady Eboshi (in fact, as explored [[http://romanoffblitzer.tumblr.com/post/145218856764/color-pie-analysis-princess-mononoke here]], the movie itself is a nice example of a conflict between Green and White, acceptance of nature clashing with the wish of a group for safety). She is extremely passionate, fueled by her rage at both the destruction of the forest and her abandonment by her original human parents. And that's not even getting into [[UnresolvedSexualTension her conflicted feelings for Ashitaka]].
* [[TabletopGame/VampireTheMasquerade Both the Brujah and the Gangrel can play this trope]], depending on how you look at them. The Brujah are more geared toward red with their rebellious nature and wish to overthrow the status quo, while the Gangrel take a more green stance, in connection to their "primal" nature. Also, both Clans' weaknesses are connected to the Beast (which itself is pretty much a combination of Red and Green).
* [[Literature/HarryPotter Fenrir Greyback]], true to his universe's worst stereotypes of [[OurWerewolvesAreDifferent werewolves]], [[FullyEmbracedFiend fully embraces]] his bloodlust and wrath (Red), and returns the [[TeethClenchedTeamwork begrudgement of the Death Eaters he works for]] due to seeing humanity's civility and rationality as below him (Green). He fits the most unthinking color duo due to his behavior and goals being more animalistic than any other character in his home series, not to mention him favoring [[LightningBruiser raw strength]] over the wit, versatility, and finesse of most magic users.

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* Mark Rosewater considers [[ComicBook/IncredibleHulk the Hulk]], [[Franchise/TheMuppets Animal]], [[Literature/PeterPan Tinkerbell]], and [[Series/{{Seinfeld}} Cosmo Kramer]] to be prime examples of red-green characters.
* The character Sparks of ''[[Series/TheColbertReport Stephen Colbert]]'' embodies ''WebComic/GirlGenius'' fit this almost by default, as {{Mad Scientist}}s and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but the intersection act of Red invention tends to send them into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, and Green through his philosophy useless little things like safety, morality, and sanity will be forgotten until they come out of "Truthiness". it, pursuing knowledge ForScience. The concept embraces most effective Sparks, however, are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
* The best traits of a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and improve with
Red's emphasis on emotion emotion, individuality, and Green's emphasis on instinct self-expression. [[WordOfGod Mark Rosewater]] considers the Red/Blue mixture to believe what "feels" right as be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and be free once her powers are revealed. The nature of her ice powers are a chaotic blend of
Blue way of study and evidence.
Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
* [[http://markrosewater.tumblr.com/post/100806887153/hi-mark-color-pie-character-casting-is-getting-to-be As pointed out The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples listed as blue-red
by Mark Rosewater]], Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and Creator/DrSeuss.
* A very red-heavy example would be [[Film/BillAndTed
the [[Series/SesameStreet Cookie Monster]] Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}}
is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life for something he has no knowledge in — notably, he's the only member of Passione [[spoiler:who doesn't go with the group in their desire to usurp [[BigBad the Boss, Diavolo,]] seeing the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's still human in the end, and he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and [departing] like a storm", [[PersonalityPowers lending further credence to his temper being made manifest]] (and thus, more of a reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such
a good example of this color pair, however, is because he is a Red perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and Green character, he pretty explicitly claims he doesn't do it for the good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her.]] This motivation in itself only makes it tougher for him when he finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez,
being driven entirely by his desires and instincts (in loosely based on Doc Brown, as noted as an example of this case, eating cookies).
* [[VideoGame/BlazBlue Taokaka]]
color combination above, is about as red-green as they come. Preoccupied this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with her immediate the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses (usually hunger), she's hardly first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is
a mental giant, but has an instinctive grasp of ars magus fairly straightforward heroic example. A human and battle tactics a witch, Marisa is unlike many other characters in Touhou in that lets she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the rest possessions of the cast. She even acts like an animal (she's a cat beastkin).
** A smarter example of the same
many others), but is Makoto Nanaya. Outdoorsy, devoted to much more diligent, thoughtful, and intelligent than her friends, and seemingly [[BookDumb too enthusiastic for book learning]], she's still a capable member impulsive personality implies.
* Jeremy
of the NOL's Intelligence Unit [[spoiler:and ''WesternAnimation/CodeLyoko'' is a spy for Sector Seven]] heroic, if flawed, Izzet. He is a very intelligent computer programmer, and has shown herself he often turns into a workaholic when trying to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her find a prime threat to Terumi's plans.
* From ''VideoGame/BlazBlue'''s spiritual ancestor, ''VideoGame/GuiltyGear'', there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in
solution. However, his own style, not even taking note of the shape of whatever hole he's decided to force a peg into. That being said, he's enthusiastically friendly and keenly empathetic in a way that ends up attracting an unlikely but honest ally [[spoiler:(Ramlethal Valentine)]] ultimate motivation is loyalty to his father's side in ''Xrd''.
* San from ''Anime/PrincessMononoke''
TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a good example of a Gruul character. Although human, she fights for her [[RaisedByWolves adoptive family]] of Green-aligned wolf spirits against the humans led by the White Lady Eboshi (in fact, as explored [[http://romanoffblitzer.tumblr.com/post/145218856764/color-pie-analysis-princess-mononoke here]], the movie itself is a nice example of a conflict between Green and White, acceptance of nature clashing with the wish of a group for safety). She is extremely passionate, fueled by her rage at both the destruction of the forest and her abandonment by her original human parents. And that's not even getting into [[UnresolvedSexualTension her conflicted feelings for Ashitaka]].
* [[TabletopGame/VampireTheMasquerade Both the Brujah and the Gangrel can play this trope]], depending on how you look at them. The Brujah are more geared toward red with their rebellious nature and wish to overthrow the status quo, while the Gangrel take a more green stance, in connection to their "primal" nature. Also, both Clans' weaknesses are connected to the Beast (which itself is pretty much a combination of
very Red and Green).
* [[Literature/HarryPotter Fenrir Greyback]], true
sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his universe's worst stereotypes friends in spite of [[OurWerewolvesAreDifferent werewolves]], [[FullyEmbracedFiend fully embraces]] his bloodlust and wrath (Red), and returns the [[TeethClenchedTeamwork begrudgement of the Death Eaters he works for]] due to seeing humanity's civility and rationality as below him (Green). He fits the most unthinking color duo due to his behavior and goals being more animalistic than any other character in terrified. Unlike Aelita, he does not care about the greater good so much as the welfare of his home series, not to mention him favoring [[LightningBruiser raw strength]] over friends, removing white and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the wit, versatility, negatives of red; he has a quick temper and finesse often snaps at his friends. In spite of most magic users.his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet.



[[folder: White/Green - "Selesnya"]]
'''WHITE and GREEN''' - ''Selesnya'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\

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[[folder: White/Green Black/Green - "Selesnya"]]
'''WHITE
"Golgari"]]
'''BLACK
and GREEN''' - ''Selesnya'' ''Golgari'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\aspx?x=mtgcom/daily/mr199 here]]\\



White and Green are both concerned with community, and this is best expressed in their joint love of creatures. Green is all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which is why it has a BadAssArmy and single-target {{Status Buff}}s which make individual creatures stronger. In comparison, White cares about the LittlestCancerPatient, and has a RedshirtArmy, using global buffs (or the occasional high-powered champion) to make them ''all'' stronger.\\

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White and A color that embodies the NatureHero versus a color that embodies the {{Necromancer}}. Are you not seeing the divide? To be specific, Green are both concerned with community, protects the cycle of life and this is best expressed in their joint love of creatures. Green is all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which is why death, while Black disrupts it has a BadAssArmy and single-target {{Status Buff}}s which make individual for its own gain. Both have the ability to bring creatures stronger. In comparison, White cares about back from the LittlestCancerPatient, graveyard, but Green tends to bring things back to your hand instead of directly onto the battlefield, so the next cycle of life and has a RedshirtArmy, using global buffs (or death can continue. Black spells of this type are flavored to rip the occasional high-powered champion) bodies straight out of the ground and the creature in question [[CameBackWrong comes back wrong]]. Green may also have the ability to make them ''all'' stronger.sacrifice one creature to grab another — survival of the fittest and all — but Black will generally sacrifice its creatures to power something else entirely.\\



Green/White cards tend to be about society existing in harmony with nature. Sometimes society shapes nature into forms it finds pleasing or useful, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green and White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most efficient life-gain spells in the game are present.

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Green/White cards tend to be This intersection of colors is the fullness of the cycle of nature and all of its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life is accepted by Black/Green. As for the treatment/consideration of others... Black cares for the self, Green cares for the group. Black/Green cares for both... Black/Green doesn't think about society existing "Me" and "My team": It thinks about "Me '''and''' my team." It does what's good for itself and for its TrueCompanions; it betters itself, but tries to do that in ways that help its allies. Another bit of harmony with nature. Sometimes society shapes nature into forms between black/green is that it finds pleasing or useful, such doesn't waste anything. Black sees everything as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. a resource, and so everything can be used. With Green mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to be played and White even sacrificed again, only to be recovered again later.\\
\\
The essential identity of Green/Black is quite nicely summed up by the flavor text of "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95536 Golgari Signet]]" — either Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, ''or'' they are aware of the balance of life and death, the cruelty of instinct and the value of deviousness, and are AboveGoodAndEvil. And, as the text suggests, which is which [[FromACertainPointOfView largely depends on who's talking]].\\
\\
The fundamental basis of the Black vs. Green conflict is of [[ScrewDestiny Free Will]] vs. [[YouCantFightFate Determinism]], respectively. Quoting [[http://loreleywrites.tumblr.com/post/101418588295/color-pie-friday-the-philosophy-of-blackgreen this post]]: "Since Black believes everyone has free will, it believes that everyone acts on their own, individualized desires. Green’s belief in determinism allows it to see complex systems and how each part symbiotically works with the one next to it. Up again, this is where the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each person's actions will impede on another's. Black wants to make sure that no one else's desires can get in the way of its own. Black cuts down the competition. Green, seeing a system in place, understands that everything
working together often seem quite benevolent, perhaps in conjunction will result in everything prospering together."\\
\\
So how do these differences blend together? Black/Green is all about being able to move through a system to its own benefit. It uses Black’s willingness to get what it wants and Green’s recognition of symbiosis to manipulate
the most so of any color pairing, but again, the needs of the individual are sublimated natural order to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most efficient life-gain spells in the game are present.
gain power. \\



* The Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the betterment of the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was a [[HiveMind collective mind]] called the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus of the Conclave]], which expressed itself through the bodies of high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their mechanic in ''Return to Ravnica'', "Populate", creates a token copy of a creature you control. In ''Guilds of Ravnica'', they gain the old ability Convoke, which allows expensive spells to be cast more easily if you tap creatures when casting it.
* While humans have been in many different color combinations over the years, they count in the Innistrad settings as they are outnumbered by the supernatural beings and believe that united, they can survive the supernatural setting. Human cards that are White are in urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence and tyranny. On the one claw, Dromoka doctrine explicitly promotes and honors the achievement of ''all'' members of the clan, dragon and humanoid alike, and it's definitely the safest of the five, with Dromoka dragons risking their own lives to protect their humans. On the other claw, Dromoka is still a tyrant, and her dragons demand service in exchange for their protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people ''have'' an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.

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* The Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the betterment Notably, Ravnica's Golgari Swarm is one of the community (which they do through brainwashing few Black guilds to produce a hero — [[PapaWolf and a damn caring one at that.]] The Golgari effectively rule the masses). Most guild members were dryads, human-like tree spirits, undercity, effectively acting as the sewer workers and their "leader" was a [[HiveMind collective mind]] called the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus other "dirty jobs" men of the Conclave]], which expressed itself through the bodies plane, but have parlayed it into a sort of high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. power. Their mechanic in first mechanic, Dredge, [[WhatKindOfLamePowerIsHeartAnyway allowed you to burn small amounts]] [[HeartIsAnAwesomePower of your library]] [[CursedWithAwesome to get a card with the ability]] [[MagikarpPower back from the graveyard]]. In ''Return to Ravnica'', "Populate", creates a token copy of they're more or less the same, though, like the other guilds, showing more ambition and dynamism; their new mechanic, "Scavenge", is likewise more aggressive, allowing cards with the ability in your graveyard to be exiled to permanently boost a creature you control. In ''Guilds of Ravnica'', they gain in play. Vraska, mentioned below, becomes a force within the old ability Convoke, which allows expensive spells to be cast guild as part of the plan; their new mechanic, "Undergrowth", is a more easily if you tap aggressive, reusuable version of Scavenge, granting larger effects the more creatures when casting it.
* While humans have been
there are in many different color combinations over the years, they count your graveyard.
** Vraska, a Planeswalker born
in the Innistrad settings as they are outnumbered by Golgari, has gone through a HeelFaceRevolvingDoor reflecting the supernatural beings and believe that united, they can survive duality of the supernatural setting. Human cards that are White are in urban settings color combination. A vigilante who try to calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they
killed those she deemed evil, Vraska started as an AntiVillain opposing the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has
Azorius but quickly evolved into an interesting balance between beneficence Jace's archnemesis, wanting to undermine the Living Guildpact as part of her bid to gain power in Ravnica. However, the Ixalan block brought out her more sympathetic qualities, showing that she wants to rule the Golgari for altruistic reasons and tyranny. On can be kind and protective towards her pirate crew (even if they're, well, pirates). By the one claw, Dromoka doctrine explicitly promotes end, she's become Jace's close friend and honors the achievement of ''all'' members of the clan, dragon and humanoid alike, and it's definitely the safest of the five, love interest, working with Dromoka dragons risking their own lives him to protect their humans. On infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at the right moment — a Black method for the Green goal of preserving her home.
* Pharika, the Black/Green god of Theros, has domain over poisons and leeches. Her followers can use venom as a cure for
other claw, Dromoka is still a tyrant, ailments, and her dragons demand service are excellent healers — and deadly killers.
* The Elves of Skemfar
in exchange for their protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated
''Kaldheim'' tend to using LEGOGenetics technology to give people the animal traits play with these colors. They often have support that reflect their true selves, demonstrating allows the player to summon more Elf Warrior tokens, and Tyvar Kell has the passive ability that allows players to tap all elves they control for black mana.
* In opposition to the Golgari, ''Strixhaven'''s Witherbloom College focuses on science, studying the cycle of life and death but disagreeing on its purpose. UsefulNotes/SigmundFreud identified
not only Green's love of critters [[https://en.wikipedia.org/wiki/Beyond_the_Pleasure_Principle "eros", the drive towards life, but "thanatos," the drive towards death]]; which rules nature? Its two Deans are, appropriately, a vampire and a dryad: Valentin, Dean of the Vein, lets you recycle dying enemy creatures into Pest tokens that make you gain life when they die; Lisette, Dean of the Root, allows you to strengthen your army by gaining life. Beledros Witherbloom, the college's founder, also its belief creates Pest tokens, and allows you to [[CastFromHitPoints pay a (massive) amount of life]] to untap all your lands. It also takes on the "HitPoints Matter" theme that people ''have'' an unchanging "true self," normally lives in [=white/black=], as opposed to Golgari's normal habit of playing with the graveyard; in Witherbloom, green gets you more life and black helps you do something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.
useful with it.



* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being with the worst attributes of Green and White in the Last Man, combining White’s emphasis on conformism and lack of any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a good example of the ultra-conformist aspects of this color pair. She refers to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, and has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the importance of emotions and the value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has potentially moved to green/red or green/red/white.]]
* The Jewish community of Anatevka in ''Theatre/FiddlerOnTheRoof'' can be considered this, as shown in their SignatureSong "Tradition". On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" — which puts them firmly into White. But — as Tevye himself admits — they have no idea ''why'' they do all of this, but they still follow the tradition because it's the thing that holds them together - which is something inherently Green.

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* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens Rosewater's listed examples for black-green are [[Franchise/{{Batman}} Poison Ivy]], Comicbook/{{Venom}}, and the villain from ''Film/TwelveMonkeys''.
* Nurgle from ''TabletopGame/Warhammer40000'' embraces the duality of Black and Green by rotting growth and growing rot. The followers of Nurgle are rotten and saturated with disease, in line with Black, but embrace Green to grow stronger through their hardships and persevere.
* [[Theatre/LittleShopOfHorrors Audrey II]] mixes Green's emphasis on growth with Black's desire for conquest.
* One of the rare protagonist examples is Tool from ''Literature/ShipBreaker''. A half-man bred from engineered human, dog, hyena, and wolf genes, his kind are normally programmed with undying loyalty
on a mission". They operate genetic level... well, undying until their patron dies, in which case they kill themselves. Tool is an oddity in that he has no patron, having outlived and largely grown past whoever they were. His appreciation for savagery, acceptance of the influence of nature and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern with the greater scheme of things in favor of his own personal status are black.
* Unalaq, the Book 2 villain of ''WesternAnimation/TheLegendOfKorra'', is pure, perfect Black/Green. A highly spiritual man (and the tribal chief of a highly spiritual people), he seeks to "take back the physical world" with all its progress, technology, and shallow materialism and reunite it with the spirit world, as it used to be long ago. He values tradition, spiritualism, and what he sees
as a collective if not an outright HiveMind, they're communist allegories, natural order tragically lost in modern times. On the other hand, he is also a selfish and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy
power-hungry individual who plans to merge with the Spirit of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits and Applejack]] embody bend them toward his aims. His philosophies and goals are very Green, but his character and the Green/White mixture in different ways. Both means he uses to attain his ends are close solid Black.
* [[spoiler:Monika]] from ''VisualNovel/DokiDokiLiteratureClub'' has this color combination, though as the game's biggest WalkingSpoiler, she only reveals this after a crucial plot twist. [[spoiler:She's very Black in that she's willing
to nature, Applejack tending do anything to be with the player, the only real person she can contact in a shallow, pre-programmed virtual world — even if it means deleting the rest of her farm and Fluttershy tending friends. However, despite trying to her pets. Applejack is white because she places importance on be cold-hearted about it, Monika still cares for her friends and enough that she restores them just before her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being
own deletion, which fits in Green's desire to help one's companions. Furthermore, when alone with the worst attributes of player, she talks about various Black and Green habits and White in the Last Man, combining White’s emphasis on conformism and lack of any beliefs that mesh together into a personal ambition with Green’s dislike philosophy of thinking hers: she considers the world too imperfect for there to be a benevolent God, and creating thinks that the key to create a happiness is being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and
selfish rather than concerning yourself with the intention many problems of creating an utopia the world (Black), but she believes that people's unhappiness comes from the realization that they take a lot more from the world than they give back, and thus she wants to be a net-positive and strive to "pay back my lifetime's worth of consumption" (Green). Furthermore, she's a vegetarian, but for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a good example of the ultra-conformist aspects of this color pair. She refers to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, and
pragmatic reason that meat production has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of very poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about killing organisms relatable to humans as species — something the importance of emotions and the value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has potentially moved to green/red or green/red/white.Golgari would eagerly point out).]]
* The Jewish What happens when you mix together unbridled selfishness with primal wilderness? You get a [[MisterMuffykins lapdog]]. [[Manga/JoJosBizarreAdventureStardustCrusaders Iggy]] is a Boston Terrier who happens to wield [[FightingSpirit a stand]] that [[DishingOutDirt gives him control of sand, dirt, and dust]] (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them in their quest because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. [[JerkWithAHeartOfGold He's far from irredeemable though]], as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
** Speaking of heroic Black/Green characters ''and'' Manga/JoJosBizarreAdventure heroes, it's impossible to talk about Black/Green without bringing up [[Manga/JoJosBizarreAdventureGoldenWind Giorno Giovanna]]. Like most Black-aligned heroes, he's entirely motivated by his own experience with a [[NeighborhoodFriendlyGangsters Neighborhood Friendly Gangster]] saving his life from hell, and eventually motivating him to join the mafia solely out of self-interest, albeit a noble sense. He's also, like many Black characters, willing to put himself at ''serious'' risk to gain an advantage with his Stand, Gold Experience, [[ItMakesSenseInContext whether that's ripping his arm off to extend his Stand's range against an early enemy,]] or risk himself being poisoned with a 100%-lethal venom to take down an opponent. However, he notably completely emphasizes the Green part of him. He thinks not just about himself, but the ones he holds very close to his heart, like his crew or his hometown; he cares ''very'' greatly for his crew and the community, and actively acts to preserve the happiness and stability of the
community he cares for (very Green). It should also be worth noting that unlike several instances of Anatevka Black/Green, he doesn't believe in ''Theatre/FiddlerOnTheRoof'' can be considered this, as shown in their SignatureSong "Tradition". On the combo's worst qualities (that equality is a lie and people should accept when they're simply never going to be better than someone else), instead showing a belief that people's individual "truths" stand up to the falsehoods brought on ne'er-do-wells, which fuses Green's belief in pretedermination with Black's belief in individual advancement in one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, of the most positive depictions of the color combo. What's even how more notable is the fact that his entire Stand revolves around the [[Main/CreatingLife ability to wear clothes" create life]] [[spoiler:and YouCantFightFate]], both of which being an indisputably Green power.
* Surprisingly enough, [[Characters/MCUThanos Thanos]] from ''Film/AvengersInfinityWar'' fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace
which puts and doing so at random, so there's no discrimination in the act — will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
* Counterpointing Thanos, [[ComicBook/UltimateMarvel Ultimate Charles Xavier]] is an egoist and a racist who never once denies that he believes mutants to be inherently superior to baseline human beings, even being a founding member of the Brotherhood of Mutants and an enormous influence on that group's philosophy in this universe. The main underlying distinction between Ultimate Xavier and Ultimate Magneto is not whether humans are better than mutants and should rule them, or whether they are equal and should live in peace... but whether attempting to conquer the entire world [[PragmaticVillainy is even a feasible goal]]. Xavier believes that, in spite of mutants' inherent superiority, they simply don't have the numbers to [[WeHaveReserves overcome humanity by force]] and should pander to humanity's insecurities by pretending to be super–heroes, while waiting for baseline humanity to simply die off. A Green method... for a very Black goal.
* [[Series/KamenRiderDecade Tsukasa Kadoya]] embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until [[spoiler:he eventually snaps and accepts his role as the Destroyer Of Worlds. It's later revealed that it was [[NecessarilyEvil necessary for him to become a villain in order to help the big picture of things]]]]. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather [[KnightInSourArmor cynical]] and [[PragmaticHero pragmatic]] one. It's also worth noting that he isn't a hero out of genuine altruism; [[PunchClockHero he just believes that this is his role in life]] and possibly to give a huge TakeThat to people that [[HeroWithBadPublicity insist he is "evil" too]].
* [[WesternAnimation/GravityFalls Gruncle Stan]] appears at first to be a classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that [[spoiler:his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family]].
* [[TabletopGame/VampireTheMasquerade The Nosferatu Clan]] is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to — say — the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends to the point that even their 'antitribu' are hardly different from their Camarilla counterpart, as they keep loyalty to Clan first and foremost (when most of the other Clans going this way ended up with various degrees of AxCrazy). Even their usual pool of candidates for Embrace have a green tint to
them firmly into White. But — as Tevye himself admits — they are usually those who already lived at the bottom as mortals (a karmic reward, [[BlessedWithSuck of sorts]]), or those who were vain and shallow enough to warrant a KarmicTransformation. Hell, they even usually live in the severs (like Golgari) and have no idea ''why'' they do all of this, but they still follow the tradition because it's the thing that holds them together - which is something inherently Green.an affinity for (ghoulified) animals.



[[folder: White/Black - "Orzhov"]]
'''WHITE and BLACK''' - ''Orzhov'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr221 here]]):\\

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[[folder: White/Black White/Red - "Orzhov"]]
"Boros"]]
'''WHITE and BLACK''' RED''' - ''Orzhov'' ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr221 here]]):\\aspx?x=mtgcom/daily/mr205 here]])\\



The ideological schism between White and Black is at a fundamental level. White is all about TheNeedsOfTheMany, and it needs to have lines that should not or must not be crossed, whereas Black believes "ItsAllAboutMe" and is willing to destroy or sacrifice ''anything'' to achieve goals. Black believes in protecting its individual ambitions from the world, White in protecting the world from individual ambitions. As such, White doesn't call Black "SelfishEvil"; to White, Selfish ''is'' Evil, making the second word largely redundant. In the same vein, Black just calls White "Lawful" because, to Black's way of thinking, [[LawfulStupid Lawful implies Stupid]]. Long story short, TheFettered vs. TheUnfettered; it's no surprise these two would have problems getting along.\\

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The ideological schism between White and Black is at a fundamental level. opposes Red for similar reasons as it does Black. White is all about TheNeedsOfTheMany, and it needs to have lines that should not or must not be crossed, whereas Black believes "ItsAllAboutMe" and is willing to destroy or sacrifice ''anything'' to achieve goals. Black believes in protecting understands the utility of putting away its individual ambitions from the world, emotions; Red is ruled by nothing else. White in protecting the world from individual ambitions. As such, thinks Red is [[ChaoticNeutral Chaotic Selfish]], too obsessed with its own pleasure to be trustworthy. For its part, Red sees White as needlessly controlling and doesn't call Black "SelfishEvil"; like all the annoying little rules White uses to harsh Red's not-so-mellow. White, Selfish ''is'' Evil, making with its aforementioned specialty in [[PowerNullifier Power Nullifiers]], can impose a lot of new rules on players; Red has all the second word largely redundant. In spells that bend the same vein, Black just calls White "Lawful" because, rules and shake things up (e.g., "Spell which used to Black's way of thinking, [[LawfulStupid Lawful implies Stupid]]. Long story short, TheFettered vs. TheUnfettered; it's no surprise these two would have problems getting along.target [X] now targets something else, which you get to choose" or "Shuffle all permanents in play and deal them out randomly"). Put as simply as possible: OrderVersusChaos.\\



White/Black cards tend to fall into one of two molds: either a [[StrawHypocrite full-blown]] {{hypocrite}}, who pretends to White's piety and selflessness as an act to hide or support its Black core; or a KnightTemplar who is willing to use Black's methods for White's goals, doing ''whatever'' needs to be done for the greater good: if an innocent has to die a gruesome, horrible death (or endure [[FateWorseThanDeath some other similarly terrible fate]]) most wouldn't wish on their worst enemy in order to save a civilization, that's a fair trade. [[TakeAThirdOption The third option]] is honestly using white's concern and black's selfishness to care for your ''group'' and no one outside it; essentially [[TheMafia organized crime]], or taken even further, the AbsoluteXenophobe. Black/White is the combination of the VillainWithGoodPublicity, someone who believes in {{Realpolitik}}, or someone who believes UtopiaJustifiesTheMeans. There can also be a sense of self-sacrifice bordering on the insane with a White/Black hero: White heroes might lay down their lives, Black heroes might sacrifice even a loved one to save the day, but a White/Black hero might sell ''their own soul'' to protect their charge. Other Black/White cards, usually spells and not creatures, also represent the merging of the infernal with the divine or the crossing of other fundamentally opposed forces, often resulting in something new, extremely powerful — and dangerous. How dangerous? Think [[YinYangBomb matter/antimatter]].

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White/Black White/Red cards tend to fall into one be about the middle ground of two molds: either a [[StrawHypocrite full-blown]] {{hypocrite}}, who pretends to Red's emotion and White's piety determination — taking an emotion and selflessness as an act harnessing it to hide or support its Black core; or a KnightTemplar who is willing to use Black's methods for White's goals, doing ''whatever'' needs to be done for the greater good: if an innocent has to die a gruesome, horrible death (or endure [[FateWorseThanDeath some cause. In-game, this is most commonly expressed as martial zeal, loyalty, and passionate faith, but other similarly terrible fate]]) most wouldn't wish on their worst enemy emotions work as well. Red/White is in order many ways TheKirk to save a civilization, that's a fair trade. [[TakeAThirdOption The third option]] is honestly using white's concern [[TheSpock Spock]] and black's selfishness red's [[TheMcCoy McCoy]], able to care for your ''group'' and no one outside it; essentially [[TheMafia organized crime]], or taken even further, use the AbsoluteXenophobe. Black/White is the combination strengths of the VillainWithGoodPublicity, someone who believes in {{Realpolitik}}, or someone who believes UtopiaJustifiesTheMeans. There can also be a sense of self-sacrifice bordering on the insane with a White/Black hero: White heroes might lay down their lives, Black heroes might sacrifice even a loved one both philosophies to save the day, but a White/Black hero might sell ''their own soul'' achieve greater things than either could alone. However, Red/White seems to protect their charge. Other Black/White cards, usually spells and not creatures, also represent use hybrid means for either White-like goals or to combine the merging effects of the infernal with the divine or the crossing of other fundamentally opposed forces, often resulting in something new, extremely powerful — and dangerous. How dangerous? Think [[YinYangBomb matter/antimatter]].
opposing spells, rarely Red-like goals alone.



* In Ravnica, the Black/White Orzhov Syndicate produced the heroine [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369011 Teysa Karlov]], but committed many atrocities as well. They were, in effect, an organized crime syndicate masquerading as an organized religion. Their mechanic, "Haunt", brought dead creatures back as enchantments, usually with negative effects to be put on an opponent's permanents. They're still around in the new Ravnica, and they've learned new tricks, all to ensnare the flock. In ''Gatecrash'', their new mechanic, "Extort", lets them bleed opponents for life every time they cast a spell. Their mechanic in ''Ravnica Allegiance'', "Afterlife", has more in common with Haunt, with creaures creating Spirit creature tokens when they die. While Teysa remains in charge, Kaya, a planeswalker previously introduced in the Conspiracy multiplayer format, has also taken a position of great power, destroying the Ghost Council and freeing the indebted.
* Likewise, in Innistrad, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368535 Sorin Markov's]] ties of responsibility to the humans of his home shift him into black/white (from the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=238330 pure black]] of the [[IHaveManyNames version of him that lived on Zendikar]]), and arguably makes him the BigGood of the whole plane.
* In Theros, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380374 Athreos]] is the world's equivalent of Charon, responsible for ferrying the dead across the River that Ring the World to their final resting place in the Underworld. His association with death makes him black, but his role in easing the passage of life to death and being a part of a cyclical order puts him in the white camp.
* Ixalan gave us the [[https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-ixalan-part-2-2017-11-08 Legion of Dusk]], a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in ''Magic'', they make copious use of blood magic and necromancy to further themselves. However, [[OurVampiresAreDifferent unlike your typical vampires]], their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that the set contains the first [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435157 mono-White]] vampires in ''Magic'' history.
* ''Ikoria'' has [[https://scryfall.com/card/iko/187/general-kudro-of-drannith General Kudro]], an interesting combination of the colors' qualities. He has Black's willpower, and on his card, he has an ability that requires sacrificing humans. However, he is genuinely dedicated to protecting the people of his city, shown in how he can be sacrificed to his own ability and empowers other humans. More negatively, he shows White's rigidity and xenophobia when he exiles Lukka for bonding and later refuses his help.
* The ''Strixhaven'' set takes place at a WizardingSchool and has five colleges, one for each enemy-color pairing, and differentiated from the Ravnica guilds by focusing on the tension between the colors rather than what draws them together. Therefore, where Orzhov focuses on tribalism, Strixhaven's Silverquill college is split down the middle. It's the college of ThePowerOfLanguage, but are words meant to unite the world, or to further your own agenda? Appropriately, the college's two deans focus on different things: Shaile strengthens your BadassArmy, while Embrose cannibalzies them to get ahead. (Appropriately for a set with a DualityMotif, the two characters appear on the front and back of the same card, with the player needing to choose which side would most benefit them.) Meanwhile, the college's founder, the elder dragon Shadrix Silverquill, lets you choose two of three options each turn, but requires you to target different ''players'' for each option. They are also the set's ZergRush faction that throws around lots of small spells, in opposition to Orzhov's SlowAndSteadyWinsTheRace approach.

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* The Boros Legion in Ravnica is heroic, but extreme (to the point that only a few characters are "good", not the whole group) and somewhat hypocritical, as they are willing to break their own rules to impose the law. In Return to Ravnica, they have become much more activist with their new leader, having deposed Feather. In Gatecrash, their new mechanic is ''Battalion'': creatures with Battalion activate special abilities if at least two other creatures attack alongside them. In ''Guilds of Ravnica'', their new mechanic is "Mentor"; if a creature with both Mentor and higher power than another attacking creature is attacking, it can make the Black/White Orzhov Syndicate produced weaker creature permanently more powerful.
* Meanwhile,
the heroine [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369011 Teysa Karlov]], but committed many atrocities aspx?multiverseid=154258 Nobilis of War]] from the Shadowmoor uses White methods for Red goals; namely, utter and total devotion to war. Both colours are in fact those most comfortable with war as well. They were, in effect, an organized crime syndicate masquerading a concept: White as a tool for peace (irony!), and Red as an organized religion. Their mechanic, "Haunt", brought dead creatures back as enchantments, usually outlet for aggression.
** The actual Shadowmoor races aligned
with negative effects Red/White, the [[OurDwarvesAreDifferent duergar]] and [[OurGoblinsAreDifferent hobgoblins]], express this combination by being territorial peoples, violently attacking anyone who seems like a threat (which is pretty much everyone). The duergar are somewhat more isolationist, preferring to be put avoid conflict by being underground, while the hobgoblins are more militant, actually going to the point of ''[[IAmAHumanitarian eating]]'' their enemies. Yes, a [[LightIsNotGood white]] aligned race that eats other sapient races.
* Another example is the Mirran Resistance in the Scars of Mirrodin block, fueled by both devotion to their cause, and defiance to the ever-increasing Phyrexian influence
on an opponent's permanents. They're still around in the world. This leads to the few surviving uncorrupted Mirrans to keep from losing hope of a pure Mirrodin once again, by remaining defiant to the new Ravnica, and they've learned new tricks, all to ensnare the flock. In ''Gatecrash'', Phyrexian rule reinforced by a staunch belief that even in this state, they can reclaim their new mechanic, "Extort", lets them bleed opponents for life every time they cast a spell. Their mechanic in ''Ravnica Allegiance'', "Afterlife", has more in common with Haunt, with creaures creating Spirit creature tokens when they die. While Teysa remains in charge, Kaya, a planeswalker previously introduced in the Conspiracy multiplayer format, has also taken a position of great power, destroying the Ghost Council and freeing the indebted.
* Likewise, in Innistrad,
home. (This hope is rewarded by [[spoiler:the Red Phyrexians [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368535 Sorin Markov's]] ties of responsibility aspx?multiverseid=214378 deciding not to hurt the humans of his home shift him into black/white (from resistance]] so long as they cause no trouble in the Furnace]].) This color combination can create a really stubborn {{Determinator}}.
* Yet another example is the god
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=238330 pure black]] aspx?multiverseid=380441 Iroas]]. He's a war god and one of the [[IHaveManyNames version of him that lived on Zendikar]]), and arguably makes him the BigGood patrons of the whole plane.
militaristic Kingdom of Akros. However, while he is an aspect of war, his focus is on valor and bravery in battle. What is seen as "honorable" warfare is his main domain, so either standing side by side with one's fellow comrades or striking out on one's own and making a heroic stand.
* In Theros, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380374 Athreos]] is the world's equivalent of Charon, responsible for ferrying the dead across the River that Ring the World to their final resting place aspx?multiverseid=174852 Ajani Vengeant]] shows what Ajani was like in the Underworld. aftermath of his brother's murder. Sarkhan Vol helped Ajani use that anger as fuel for power. His association first loyalty ability locks down another creature for a turn, a very White ability in nature. His second loyalty ability deals 3 damage to a target while healing his controller for 3 life, a simple yet effective mix of Red and White. His third and most powerful loyalty ability ''destroys all lands a target player controls''; while Red has become the color with death makes him black, but his role in easing the passage of life to death and being a part of a cyclical order puts him in most land destruction, the original spell which says "Destroy ''all'' lands" is the white camp.
* Ixalan gave us the [[https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-ixalan-part-2-2017-11-08 Legion of Dusk]], a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in ''Magic'', they make copious use of blood magic and necromancy to further themselves. However, [[OurVampiresAreDifferent unlike your typical vampires]], their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that the set contains the first
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435157 mono-White]] vampires in ''Magic'' history.
aspx?multiverseid=386284 Armageddon]].
* ''Ikoria'' has [[https://scryfall.com/card/iko/187/general-kudro-of-drannith General Kudro]], an interesting combination A villainous example would be [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410012 Nahiri, the Harbringer]]. Formerly mono-White, seeing her home plane ravaged by the Eldrazi made her overwhelmed with rage and clouded her judgment, to the point she tried to inflict the same fate on the home plane of the colors' qualities. He has Black's willpower, and on his card, he has an ability that requires sacrificing humans. However, he is genuinely dedicated to protecting the people of his city, shown in how he can be sacrificed to his own ability and empowers other humans. More negatively, he shows White's rigidity and xenophobia when he exiles Lukka for bonding and later refuses his help.
man she saw responsible.
* The ''Strixhaven'' set takes place at a WizardingSchool and has five colleges, one for each enemy-color pairing, and differentiated from the Ravnica guilds by focusing on the tension between the colors rather than what draws them together. Therefore, where Orzhov ''Strixhaven'''s Lorehold college focuses on tribalism, Strixhaven's Silverquill college is split down interpersonal connections: history, psychology, anthropology, archaeology. However, its members are divided on the middle. It's the college question of ThePowerOfLanguage, but whether these things are words meant ruled by rules or passion. Its dual chancellors are Plargg, Dean of Chaos, which allows you to unite the world, sneak whatever card you come upon into play; and Augusta, Dean of Order, which gives specific bonuses based on whether a creature is tapped or to further your own agenda? Appropriately, the college's two deans focus on different things: Shaile strengthens your BadassArmy, while Embrose cannibalzies not and lets you tap and/or untap them to get ahead. (Appropriately for a things set with a DualityMotif, the two characters appear on the front and back of the same card, with the player needing to choose which side would most benefit them.) Meanwhile, the up juuust right. The college's founder, Velomachus Lorehold, does the elder dragon Shadrix Silverquill, lets you choose two of three options each turn, same thing as Plargg, but requires you to target different ''players'' for each option. They are also the set's ZergRush faction with only spells. Instead of Boros' AttackAttackAttack philosophy, Lorehold focuses on a play style that throws around lots of small spells, in opposition to Orzhov's SlowAndSteadyWinsTheRace approach.cares more about things ''leaving'' the graveyard, whether its fate be coming BackFromTheDead or becoming DeaderThanDead.



* [[Literature/TheElricSaga Elric of Melnibone]] makes deals with the [[OrderVersusChaos Lords of Chaos]], but as an incarnation of the [[TragicHero Eternal Champion]], he is fated to use his powers to maintain [[BalanceBetweenGoodAndEvil the Balance between both Law and Chaos.]] He isn't Black/Green because left to its natural devices, the Universe will eventually stagnate into pure Law or Chaos — the Balance needs to be actively enforced for both to exist.
* Scrooge [=McDuck=] is consistently depicted as extraordinarily greedy and selfish but honourable and, in later years, devoted to his family, making him the most iconic example of a Black/White Disney character ever.
* Mark Rosewater cites [[Film/TheGodfather Don Corleone]], ComicBook/{{Magneto}}, and [[Series/{{Seinfeld}} Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples of the white-black color combination.
* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') is a heroic example who [[HeroicSelfDeprecation believes]] he is the out-and-out hypocrite version. The person compiling and editing his memoirs believes he is being too hard on himself, though she agrees that he is very self-centered.
* [[WebVideo/AtopTheFourthWall Linkara]] has a strong moral code and idealizes traditional hero models, but is also extremely pragmatic and frequently criticises cases of HonorBeforeReason and moral inflexibility, embodying both White's and Black's best traits. He also has an arrogant streak and [[spoiler:nearly turned evil because of it]].
* An example from ''VisualNovel/FateStayNight'' is Archer [[spoiler:(also known as Shirou Emiya)]]. Originally intending to do good at any cost to himself, even if it hurt those who cared for him to see that happen (described as, "the selfish pursuit of selflessness"), he would later abandon his ideal in the name of his goal, resorting to calculated slaughter and brutal pragmatism in the name of selfishly saving as many lives as possible. Thus, it could be said that he began with a Black ideology and White methods (self-sacrifice for his personal desires) and shifted to a White ideology with Black methods (horrific and brutal slaughter in the name of maximized salvation).
** ''VideoGame/FateGrandOrder'' has a more noble and almost downright heroic example of Black/White in the first Hassan i-Sabbah, the Old Man of the Mountain, better known as "King Hassan" to distinguish him from his successors who enforce his LegacyImmortality. King Hassan takes lives in the name of God, particularly those who have lived past their proper time, his unwavering faith granting him immense power over death and turning his existence into one close to [[TheGrimReaper a Grim Reaper]]. However, King Hassan avoids the pitfalls of becoming a KnightTemplar, using his very strict code of conduct to act as an impartial judge rather than a bloodthirsty killer, and even skirts around said code through ExactWords to show kindness towards the heroes. He considers himself the shadow of the heroes, taking lives so that they can save lives, and whenever he's appeared in the story, he's been on the good guys' side.
* According to [[WordOfGod Mark Rosewater]], [[Literature/{{Divergent}} Candor]] is White/Black aligned. In this case, Black [[BrutalHonesty honesty]] and [[DarkIsNotEvil self-awareness]] is basically institutionalised into White morality. A refreshing case for a White[=/=]Black faction.
* In ''WesternAnimation/{{Frozen|2013}}'', [[spoiler:Prince Hans]], through reasons that can largely be explained [[http://hellyeahwhitevillainy.tumblr.com/post/86683191717/a-bit-of-a-color-conundrum-i-was-curious-about-your here]] (basically, [[spoiler:he is akin to many canon White villains in being a duplicitous snot, but he's probably self-aware enough to be Black]]).
* The Young Merchant from ''LightNovel/{{Maoyu}}'' is an interesting example. He begins as the hypocrite version, using a thin veneer of adhering to humanity's cause to mask his dirty work as a ruthless money-maker. Upon meeting the Crimson Scholar, however, he finds his worldview completely destabilized. After some soul-searching and a conversation with the Hero, he finds himself solidifying his white/black roots.[[spoiler:.. but with a more positive bent, using his ruthless money-making skill to ruin the Central Nations' currency, invest heavily in the Southern Triad, and push for a ceasefire with the demons. Even his rationale is a blend of selfishness and selflessness; in his words, the only thing he's found that all people have in common is that they'd all like to be a little happier, so why not use that to bridge the gaps between nations and trade?]]
* The two Primordial Serpents in ''Videogame/DarkSouls'' fit White/Black, but in different ways. Kingseeker Frampt wants the save the Age of Fire (an ostensibly White goal). And if that requires [[spoiler:tricking hapless Undead into turning themselves into kindling for the First Flame]], then so be it. Darkstalker Kaathe, on the other hand, is the straight-up hypocrite version. He claims that the Age of Dark would be a golden age for mankind, [[spoiler:but the fates of Oolacile and New Londo hint otherwise. Kaathe has a twisted desire to see humans give in to the Dark Soul and become monsters]].
* Gouki/Akuma from ''Franchise/StreetFighter'' is an interesting example. His ruthless desire to be the strongest leads him to be willing to kill strong enemies (and see nothing objectionable about that) and otherwise unreservedly disregard the mores of common society in his pursuit of this end, a strongly Black way of life. However, he has his own ironclad code of conduct that he hews to, a very White thing to do. He doesn't hurt noncombatants and refuses to kill or even fight those who are ailing or otherwise utterly beneath his abilities (after all, what sort of progress would hurting the weak grant him towards being the strongest?). Especially notably, he considers Vega/M. Bison/Dictator scum for using a tactic he considered dishonorable (Ryu and Ken defeated him, but were badly hurt in the process. Bison's response was to jump to a fresh clone body to finish them off, which Akuma perhaps saw as invalidating the fairness of Ryu and Ken's victory), attacking Bison and finishing him off with the Shun Goku Satsu/Raging Demon. Speaking of, the Shun Goku Satsu/Raging Demon technique is white/black as well, given that one interpretation of its effects is that it reflects the target's own evil against them, killing people with their own sins.
* The Auditors of Reality in ''Literature/{{Discworld}}'' are an extreme combination of Evil White (they are the AnthropomorphicPersonification of "The Rules", who view the slightest trait of individuality as an instantly fatal disease and believe the universe would be much better if there weren't all these living creatures disordering it) and Black (when they ''do'' show personality traits, it always seems to be selfishness and ambition — not to mention that they're more obsessed with death than [[TheGrimReaper Death]] is). There's also a bit of the hypocrisy mentioned above; the Auditors sometimes seem to take the view that, since they ''are'' the Rules, the Rules don't necessarily apply to them.
* The Fire Nation in ''WesternAnimation/AvatarTheLastAirbender'', at least at the time of the show. On the one hand, they've spent a hundred years trying to conquer the world, and committed massive genocide on the Air Nomads for the sake of that goal, and preach a philosophy on how Fire is the "superior element." All very Black. On the other hand, they have a very rigid military, and the upper class at least seem to have a strict code of conduct, and practice honor duel called Agni Kai. What's more, an episode set within the Fire Nation shows just how far the propaganda machine goes, apparently espousing that ''because'' they are superior, [[WhiteMansBurden they'd be doing the world a favor by taking control of everything]], textbook examples of Evil White.
* Yhwach from ''Manga/{{Bleach}}'' certainly qualifies, as a ruthless and pragmatic leader who encourages, expects, and enforces complete conformity and obedience from his subjects. Though he supposedly values peace, he brings it about with acts of tyranny, and executes those that fail him while hunting down the Arrancar, which he views as lesser. [[spoiler:Even those that serve him well are expected to give up their lives for his goals at a moment's notice, as he sacrifices them to take back the power he granted them to use it for himself or give it to more useful underlings]]. Even if he does not sacrifice them, those that he gifts and heals live shorter lifespans, with their gifts all returning to Yhwach upon the end of their lives, making him stronger and extending his lifespan. While it is only made clear at the last moment, his true goal is to [[spoiler:combine the human world with the Soul Society and Hueco Mundo, making the afterlife one with the normal world and ending the cycle of life and death, creating a world where no one has to die. This is a very White/Black goal that demonstrates Green's conflicts with them]].
* [[WesternAnimation/{{Megamind}} Metroman]] is a [[TheCape cape]] who also [[spoiler:believes in free will]], embodying positive aspects of both colors.
* [[TabletopGame/VampireTheMasquerade The Ventrue]] are this through and true. The most selfish of all the Clans, and yet the one most interested in keeping up TheMasquerade. They are masters of keeping facade of being AffablyEvil when it suits them, and pulling YouHaveOutlivedYourUsefulness the moment you're no longer needed. They are willing to play by the rules — as long as it profits them (and they usually try to find TheScapegoat for the breach, so [[BlameGame the blame is never on them]]).
* The sad saga of ''VideoGame/HollowKnight'' can be traced back to a battle between two very different forms of White/Black; [[spoiler:the [[BigGood Pale King]] vs. the [[BigBad Radiance]]. Both are light-associated bug-people who ultimately are motivated by self-centered reasons of what they, personally, think should be their kingdom. However, they couldn't be more different in actions; the [[WellIntentionedExtremist Pale]] [[IDidWhatIHadToDo King]] usurped the throne from the Radiance for the very Black goal of giving free will to her subjects, and instituted a very White program of thought control to starve her of memories she could use to manifest again — for good reason, for the instant someone found a statue of her, she unleashed [[ZombieApocalypse the Infection]] to bring her former subjects back in line. The Pale King [[IDidWhatIHadToDo sacrificed every moral code he had]] to create a [[SuperSoldier vessel]] capable of serving as a [[SealedInsideAPersonShapedCan container]] for the plague (Black's ability to bend morals and fascination with the PowerOfTheVoid) in order to save his people from their jealous former goddess by any means required (White's desire to protect others). The Pale King, thus, is a White/Black hero, willing to damn himself to save others. The [[GodSaveUsFromTheQueen Radiance]], on the other hand, embodies White/Black at its most [[EvilIsPetty petty]]; unable to accept that someone stronger had taken away her toy, she unleashed a very Black ability of the Infection, which has the White end effect of [[AssimilationPlot turning its victims into extensions of herself]]. The Radiance personifies the most negative aspects of White (inability to tolerate other ways of life, capacity to commit genocide, and egocentrism) and Black (willingness to destroy what she cannot have, complete lack of concern for others, and greed). Ironically, the Pale King is shown to favor [[DarkIsNotEvil Black]] abilities over the Abyss, while the Radiance favors [[LightIsNotGood White]] light-based attacks and powers.]]
* The Reapers from ''Franchise/MassEffect'', if not considered blue/green (as seen below), can be considered a terrifying example of a white/black philosophy put into action: despite their horrifying methods (mostly centered around turning sentient races into zombies, which is pretty in-color for black), they actually view themselves as the "greater good" — or, at least, [[NecessarilyEvil necessity]] — for the galaxy. By purging the galaxy of developed species, they're "saving" them from even worse catastrophe that would happen if technology advances too far, [[spoiler:which was the intent of their original creators, the Leviathans — although [[GoneHorriblyRight they became the first target]]]].
* The Devils of Dungeons and Dragons and Pathfinder could be considered this combination. Devoted to hierarchy,law, structure and bureaucracy(White) along with immense selfishness, manipulativeness and ambition (Black.)
[[/folder]]

[[folder: White/Red - "Boros"]]
'''WHITE and RED''' - ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 here]])\\
\\
White opposes Red for similar reasons as it does Black. White understands the utility of putting away its emotions; Red is ruled by nothing else. White thinks Red is [[ChaoticNeutral Chaotic Selfish]], too obsessed with its own pleasure to be trustworthy. For its part, Red sees White as needlessly controlling and doesn't like all the annoying little rules White uses to harsh Red's not-so-mellow. White, with its aforementioned specialty in [[PowerNullifier Power Nullifiers]], can impose a lot of new rules on players; Red has all the spells that bend the rules and shake things up (e.g., "Spell which used to target [X] now targets something else, which you get to choose" or "Shuffle all permanents in play and deal them out randomly"). Put as simply as possible: OrderVersusChaos.\\
\\
White/Red cards tend to be about the middle ground of Red's emotion and White's determination — taking an emotion and harnessing it to a greater cause. In-game, this is most commonly expressed as martial zeal, loyalty, and passionate faith, but other emotions work as well. Red/White is in many ways TheKirk to white's [[TheSpock Spock]] and red's [[TheMcCoy McCoy]], able to use the strengths of both philosophies to achieve greater things than either could alone. However, Red/White seems to usually use hybrid means for either White-like goals or to combine the effects of opposing spells, rarely Red-like goals alone.

'''Canon Examples''':
* The Boros Legion in Ravnica is heroic, but extreme (to the point that only a few characters are "good", not the whole group) and somewhat hypocritical, as they are willing to break their own rules to impose the law. In Return to Ravnica, they have become much more activist with their new leader, having deposed Feather. In Gatecrash, their new mechanic is ''Battalion'': creatures with Battalion activate special abilities if at least two other creatures attack alongside them. In ''Guilds of Ravnica'', their new mechanic is "Mentor"; if a creature with both Mentor and higher power than another attacking creature is attacking, it can make the weaker creature permanently more powerful.
* Meanwhile, the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=154258 Nobilis of War]] from the Shadowmoor uses White methods for Red goals; namely, utter and total devotion to war. Both colours are in fact those most comfortable with war as a concept: White as a tool for peace (irony!), and Red as an outlet for aggression.
** The actual Shadowmoor races aligned with Red/White, the [[OurDwarvesAreDifferent duergar]] and [[OurGoblinsAreDifferent hobgoblins]], express this combination by being territorial peoples, violently attacking anyone who seems like a threat (which is pretty much everyone). The duergar are somewhat more isolationist, preferring to avoid conflict by being underground, while the hobgoblins are more militant, actually going to the point of ''[[IAmAHumanitarian eating]]'' their enemies. Yes, a [[LightIsNotGood white]] aligned race that eats other sapient races.
* Another example is the Mirran Resistance in the Scars of Mirrodin block, fueled by both devotion to their cause, and defiance to the ever-increasing Phyrexian influence on the world. This leads to the few surviving uncorrupted Mirrans to keep from losing hope of a pure Mirrodin once again, by remaining defiant to the new Phyrexian rule reinforced by a staunch belief that even in this state, they can reclaim their home. (This hope is rewarded by [[spoiler:the Red Phyrexians [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214378 deciding not to hurt the resistance]] so long as they cause no trouble in the Furnace]].) This color combination can create a really stubborn {{Determinator}}.
* Yet another example is the god [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380441 Iroas]]. He's a war god and one of the patrons of the militaristic Kingdom of Akros. However, while he is an aspect of war, his focus is on valor and bravery in battle. What is seen as "honorable" warfare is his main domain, so either standing side by side with one's fellow comrades or striking out on one's own and making a heroic stand.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174852 Ajani Vengeant]] shows what Ajani was like in the aftermath of his brother's murder. Sarkhan Vol helped Ajani use that anger as fuel for power. His first loyalty ability locks down another creature for a turn, a very White ability in nature. His second loyalty ability deals 3 damage to a target while healing his controller for 3 life, a simple yet effective mix of Red and White. His third and most powerful loyalty ability ''destroys all lands a target player controls''; while Red has become the color with the most land destruction, the original spell which says "Destroy ''all'' lands" is the white [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386284 Armageddon]].
* A villainous example would be [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410012 Nahiri, the Harbringer]]. Formerly mono-White, seeing her home plane ravaged by the Eldrazi made her overwhelmed with rage and clouded her judgment, to the point she tried to inflict the same fate on the home plane of the man she saw responsible.
* ''Strixhaven'''s Lorehold college focuses on interpersonal connections: history, psychology, anthropology, archaeology. However, its members are divided on the question of whether these things are ruled by rules or passion. Its dual chancellors are Plargg, Dean of Chaos, which allows you to sneak whatever card you come upon into play; and Augusta, Dean of Order, which gives specific bonuses based on whether a creature is tapped or not and lets you tap and/or untap them to get things set up juuust right. The college's founder, Velomachus Lorehold, does the same thing as Plargg, but with only spells. Instead of Boros' AttackAttackAttack philosophy, Lorehold focuses on a play style that cares more about things ''leaving'' the graveyard, whether its fate be coming BackFromTheDead or becoming DeaderThanDead.

'''Fanon Examples''':



!!Magic: the {{Triangrelations}}
The colors can also combine in trios. The most common trios have two colors that oppose each other and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
[[folder:Green/White/Blue - "Bant"]]
'''GREEN/WHITE/BLUE''' - "[[https://magic.wizards.com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Bant]]"\\

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!!Magic: the {{Triangrelations}}
The colors can also combine in trios. The most common trios have two colors that oppose each other
[[folder: Blue/Green - "Simic"]]
'''BLUE
and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
[[folder:Green/White/Blue
GREEN''' - "Bant"]]
'''GREEN/WHITE/BLUE''' - "[[https://magic.
''Simic'' (article [[http://www.wizards.com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Bant]]"\\com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\



White's focus is on structure, civilization, and maximizing the greater good; Green values growth, strength, community, and sustainability; and Blue is all about progress, innovation, knowledge, and perfectionism. Taken together, these three colors are the most inclined to idealize how the world ought to be, and strive to make that ideal a reality — with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. In a word, Bant is the color combo of {{utopia}}. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.\\

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White's focus is on structure, civilization, Blue and maximizing the greater good; Green values growth, strength, community, don't get along because of their attitudes towards the world, nature in particular, which boil down to HarmonyVersusDiscipline. Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and sustainability; has a number of spells that work well with artifacts; while less common, it also has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is all progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about progress, innovation, knowledge, and perfectionism. Taken together, these three colors are the most inclined to idealize how the world ought to be, and strive to make that ideal a reality — with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. In a word, Bant is the color combo of {{utopia}}. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.organically.\\



This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it [[UtopiaJustifiesTheMeans inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters]] with their [[TheEvilsOfFreeWill "selfish" and "destructive" desires for freedom and personal identity.]]\\
\\
In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.

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This Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can easily make this color combination add. In addition, while Green tends to spurn knowledge, it is quite at home with wisdom. (One of the most benevolent, noteworthy historians in the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t need not be so: to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with little tolerance for emotion and individual desires, it can also be the most oppressive, Blue sometimes manifests as it [[UtopiaJustifiesTheMeans inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters]] a great hunter with their [[TheEvilsOfFreeWill "selfish" and "destructive" desires for freedom and personal identity.]]\\
\\
In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations,
a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.
razor-sharp intellect, making them that much more dangerous.



* The Shard of Alara named Bant provides the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=188975 humans]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177924 rhox]] (rhino-people), and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180608 aven]] (bird-people) live in harmony. They are watched over by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180605 angels]], left behind by a being named Asha, worshipped by the peoples of the shard as a goddess. However, it is caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of — though most times this targets magical sigils (marks of favor from those in a higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
* In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
* The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could save her life. Notably, however, she initially does ''not'' want to get involved in or try to prevent the imminent destruction of Innistrad — a distinctly Green approach to morality.
* Arcades Sabboth is the Elder Dragon aligned with Green, White, and Blue mana. As he died offscreen early in the franchise's timeline, little was known about his characterisation, other than he was maybe a tyrant since he's the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons for city building, acting as the wise ruler of an early civilisation. As far as it is known, he is a benevolent ruler, combining Green and White's desire for community with White and Blue's legislative prowess, and the wisdom and vision of both Green and Blue. [[https://scryfall.com/card/m19/212 Arcades, the Strategist]] emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to attack and deal damage based on their (usually higher) toughness instead of power.

to:

* The Shard Simic Combine are a group of Alara named Bant provides [[EvilutionaryBiologist Amoralutionary Biologists]], led by the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=188975 humans]], aspx?multiverseid=366442 race of merfolk found in a vast underground ocean]], which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, "Evolve", makes creatures stronger every time a stronger or more durable ally appears. In ''Ravnica Allegiance'', they get the "Adapt" mechanic, which allows a creatures that don't already have counters making them stronger to become stronger by adding counters.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177924 rhox]] (rhino-people), aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180608 aven]] (bird-people) live in harmony. They are watched over by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180605 angels]], left behind by a being named Asha, worshipped by the peoples aspx?multiverseid=426906 Nissa, Steward of the shard as a goddess. However, it Elements]] is caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of — though most times this targets magical sigils (marks of favor from those in a higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
* In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
* The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could save her life. Notably, however, she initially does ''not'' want to get involved in or try to prevent the imminent destruction of Innistrad — a distinctly Green approach to morality.
* Arcades Sabboth is the Elder Dragon aligned with Green, White, and Blue mana. As he died offscreen early in the franchise's timeline, little was known about his characterisation, other than he was maybe a tyrant since he's the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons for city building, acting as the wise ruler of an early civilisation. As far as it is known, he is a benevolent ruler, combining Green and White's desire for community with White and Blue's legislative prowess, and the wisdom and vision of
both Green and Blue. [[https://scryfall.com/card/m19/212 Arcades, An EarthMother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with
the Strategist]] emphasizes River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, lets you play with numbers by adding +1/+1 counters ''and'' setting all creatures' base power and
toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain same as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on the ability to attack and deal damage based on their (usually higher) toughness instead of power.
[[FactionCalculus Powerhouse]] strategy instead.



* [[VideoGame/BioShock2 Sofia Lamb]] is a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
* [[VideoGame/ShinMegamiTenseiNocturne The Reason of Shijima]] is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
* Atrus from ''VideoGame/{{Myst}}'' is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by [[ArchnemesisDad Gehn]], to finding a new home for what remains of the D'ni people.
* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits of this color triad. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting {{witch hunt}}s against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. [[WellIntentionedExtremist They are constantly attempting to purge all users]] of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; Creator/GeorgeLucas has [[WordOfGod himself stated]] that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the JediMindTrick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
* Yusei Fudo of ''Anime/YuGiOh5Ds'' could be considered Bant. A noble, selfless, and serious individual. Very serious, intelligent, and cool-headed. A genius with dueling and engineering. Cares about his friends above all else. Very interested in making the world as good a place he can.
* An entire SETTING in ''VideoGame/{{Omori}}'' is this. [[spoiler:Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green) that was suddenly thrust from the boy's waking life. Getting the game's GoldenEnding requires that Sunny accept his past trauma and move on (see Rakdos above).]]

to:

* [[VideoGame/BioShock2 Sofia Lamb]] is [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed as blue-green characters by Mark Rosewater.
* If not White, the [[Franchise/StarTrek Borg]] are Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod Mark Rosewater]], being an infectious, [[TheVirus virus]]-like species that intends to assimilate everyone at the expense of individuality.
* The [[EldritchAbomination Reapers]] from ''Franchise/MassEffect'' are
a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM Green-Blue[[note]]or possibly white-black; see that folder above[[/note]] taken to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
* [[VideoGame/ShinMegamiTenseiNocturne The Reason of Shijima]]
horrifying extremes. Their core motivation is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
* Atrus from ''VideoGame/{{Myst}}'' is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully
[[spoiler:to preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written biological life to prevent its destruction by [[ArchnemesisDad Gehn]], to finding synthetics]], which they realise by assimilating an entire species into a new home for what remains of the D'ni people.
* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits of this color triad. On the one hand,
Reaper, something which they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual, and the emphasis on self-mastery is inevitably turned towards the good believe also to be an up-lifting of society. But on the said race. In other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting {{witch hunt}}s against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. [[WellIntentionedExtremist They are constantly attempting to purge all users]] of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; Creator/GeorgeLucas has [[WordOfGod himself stated]] that there is no way to walk the middle ground, and those who try to use the Dark Side words, Blue's craving for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves perfection mixed with Green's instinctual emotional side, hence why desire for growth (and acceptance, [[spoiler:since they take a decidely fatalistic worldview in regards to the emotion-repressing Order just prior to and during the Clone Wars is actually in a state fate of imbalance. This disproportionate emphasis on stoicism, along sophonts]]). Combined with the (in)famous hypnotism of the JediMindTrick and their overall focus on learning superiority complex and self-mastery, moves FantasticRacism, they embody the Jedi Order two worst aspects of this colour combination.
* Hiccup
from Selesnya into the Bant camp.
* Yusei Fudo of ''Anime/YuGiOh5Ds'' could be considered Bant. A noble, selfless,
''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero and serious individual. Very serious, intelligent, GadgeteerGenius who also strives, fights for and cool-headed. A genius with dueling stabilizes co-existence of Vikings and engineering. Cares about his dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human
friends above all else. Very interested in making (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens to be a FriendToAllLivingThings, to the world as good a place he can.
* An entire SETTING in ''VideoGame/{{Omori}}'' is this. [[spoiler:Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green)
point that was suddenly thrust from wild animals would approach her without fear while she hid in the boy's waking life. Getting the game's GoldenEnding requires that Sunny accept his past trauma and move on (see Rakdos above).]]Grove (green).



[[folder:White/Blue/Black - "Esper"]]
'''WHITE/BLUE/BLACK''' - "[[https://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Esper]]"\\

to:

[[folder:White/Blue/Black !!Magic: the {{Triangrelations}}
The colors can also combine in trios. The most common trios have two colors that oppose each other and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
[[folder:Green/White/Blue
- "Esper"]]
'''WHITE/BLUE/BLACK'''
"Bant"]]
'''GREEN/WHITE/BLUE'''
- "[[https://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Esper]]"\\com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Bant]]"\\



This combination exemplifies the melding of discipline, reason, and desire, and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make the world a better place — with [[EnlightenedSelfInterest the former not necessarily being a villain]], and [[TotalitarianUtilitarian the latter not necessarily being a hero]]...\\

to:

This combination exemplifies White's focus is on structure, civilization, and maximizing the melding of discipline, reason, greater good; Green values growth, strength, community, and desire, sustainability; and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, Blue is all about progress, innovation, knowledge, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the perfectionism. Taken together, these three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down are the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend most inclined to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make idealize how the world ought to be, and strive to make that ideal a better place reality — with [[EnlightenedSelfInterest the former not necessarily Red being a villain]], too impulsive or short-sighted, and [[TotalitarianUtilitarian the latter not necessarily Black being too self-absorbed or fatalistic. In a hero]]...word, Bant is the color combo of {{utopia}}. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.\\
\\
This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it [[UtopiaJustifiesTheMeans inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters]] with their [[TheEvilsOfFreeWill "selfish" and "destructive" desires for freedom and personal identity.]]\\
\\
In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.



* Esper is a shard of Alara where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175127 sphinxes]] and strictly structured around control of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that it is fitting such a tech-focused society could be abbreviated with WUB, i.e. the sound most associated with dubstep.)
* Chromium Rhuell is the White, Blue, and Black Elder Dragon. Already the focal character in ''Magic''[='=]s early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a little girl he befriended lived in from Palladia-Mors. He has a very strict sense of morality; the reason he's offended at Palladia-Mors and other Elder Dragons attacking people is due to his high sense of standards (White and Blue) rather than outright compassion. And yet the Black in him offers a sense of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, CharacterDevelopment made him a much nicer person, even without changing his mana alignment. [[https://scryfall.com/card/m19/214 Chromium, the Mutable]] already has the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.

to:

* Esper is a shard The Shard of Alara named Bant provides the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175127 sphinxes]] aspx?multiverseid=188975 humans]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177924 rhox]] (rhino-people), and strictly structured around control [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180608 aven]] (bird-people) live in harmony. They are watched over by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180605 angels]], left behind by a being named Asha, worshipped by the peoples of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that shard as a goddess. However, it is fitting such caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of — though most times this targets magical sigils (marks of favor from those in a tech-focused higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
* In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
* The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of
society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could be abbreviated with WUB, i.e. save her life. Notably, however, she initially does ''not'' want to get involved in or try to prevent the sound most associated with dubstep.)
imminent destruction of Innistrad — a distinctly Green approach to morality.
* Chromium Rhuell Arcades Sabboth is the Elder Dragon aligned with Green, White, Blue, and Black Elder Dragon. Already the focal character in ''Magic''[='=]s Blue mana. As he died offscreen early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about in the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a franchise's timeline, little girl was known about his characterisation, other than he befriended lived in from Palladia-Mors. He has was maybe a very strict sense of morality; the reason tyrant since he's offended at Palladia-Mors the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons attacking people for city building, acting as the wise ruler of an early civilisation. As far as it is due to his high sense of standards (White known, he is a benevolent ruler, combining Green and Blue) rather than outright compassion. And yet White's desire for community with White and Blue's legislative prowess, and the Black in him offers a sense wisdom and vision of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, CharacterDevelopment made him a much nicer person, even without changing his mana alignment.both Green and Blue. [[https://scryfall.com/card/m19/214 Chromium, com/card/m19/212 Arcades, the Mutable]] already Strategist]] emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.
attack and deal damage based on their (usually higher) toughness instead of power.


Added DiffLines:

* [[VideoGame/BioShock2 Sofia Lamb]] is a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
* [[VideoGame/ShinMegamiTenseiNocturne The Reason of Shijima]] is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
* Atrus from ''VideoGame/{{Myst}}'' is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by [[ArchnemesisDad Gehn]], to finding a new home for what remains of the D'ni people.
* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits of this color triad. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting {{witch hunt}}s against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. [[WellIntentionedExtremist They are constantly attempting to purge all users]] of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; Creator/GeorgeLucas has [[WordOfGod himself stated]] that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the JediMindTrick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
* Yusei Fudo of ''Anime/YuGiOh5Ds'' could be considered Bant. A noble, selfless, and serious individual. Very serious, intelligent, and cool-headed. A genius with dueling and engineering. Cares about his friends above all else. Very interested in making the world as good a place he can.
* An entire SETTING in ''VideoGame/{{Omori}}'' is this. [[spoiler:Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green) that was suddenly thrust from the boy's waking life. Getting the game's GoldenEnding requires that Sunny accept his past trauma and move on (see Rakdos above).]]
[[/folder]]

[[folder:White/Blue/Black - "Esper"]]
'''WHITE/BLUE/BLACK''' - "[[https://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Esper]]"\\
\\
This combination exemplifies the melding of discipline, reason, and desire, and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make the world a better place — with [[EnlightenedSelfInterest the former not necessarily being a villain]], and [[TotalitarianUtilitarian the latter not necessarily being a hero]]...\\

'''Canon Examples''':
* Esper is a shard of Alara where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175127 sphinxes]] and strictly structured around control of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that it is fitting such a tech-focused society could be abbreviated with WUB, i.e. the sound most associated with dubstep.)
* Chromium Rhuell is the White, Blue, and Black Elder Dragon. Already the focal character in ''Magic''[='=]s early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a little girl he befriended lived in from Palladia-Mors. He has a very strict sense of morality; the reason he's offended at Palladia-Mors and other Elder Dragons attacking people is due to his high sense of standards (White and Blue) rather than outright compassion. And yet the Black in him offers a sense of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, CharacterDevelopment made him a much nicer person, even without changing his mana alignment. [[https://scryfall.com/card/m19/214 Chromium, the Mutable]] already has the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.

'''Fanon Examples''':

Added: 37950

Changed: 159015

Removed: 32673

Is there an issue? Send a MessageReason:
None


[[folder: White/Black - "Orzhov"]]
'''WHITE and BLACK''' - ''Orzhov'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr221 here]]):\\

to:

[[folder: White/Black Blue/Black - "Orzhov"]]
'''WHITE
"Dimir"]]
'''BLUE
and BLACK''' - ''Orzhov'' ''Dimir'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr221 aspx?x=mtgcom/daily/mr201 here]]):\\



The ideological schism between White and Black is at a fundamental level. White is all about TheNeedsOfTheMany, and it needs to have lines that should not or must not be crossed, whereas Black believes "ItsAllAboutMe" and is willing to destroy or sacrifice ''anything'' to achieve goals. Black believes in protecting its individual ambitions from the world, White in protecting the world from individual ambitions. As such, White doesn't call Black "SelfishEvil"; to White, Selfish ''is'' Evil, making the second word largely redundant. In the same vein, Black just calls White "Lawful" because, to Black's way of thinking, [[LawfulStupid Lawful implies Stupid]]. Long story short, TheFettered vs. TheUnfettered; it's no surprise these two would have problems getting along.\\

to:

The ideological schism between White Blue and Black is at a fundamental level. White is all about TheNeedsOfTheMany, get along well, because both are TheUnfettered. Both consider themselves AboveGoodAndEvil; Blue sees everything in the world as fair game for use in experiments ForScience, and it needs to have lines that should not or must not be crossed, whereas Black believes "ItsAllAboutMe" sees everything in the world as fair game to use for their own betterment because ItsAllAboutMe. Blue and Black share the ability to gain card advantage, but Blue usually expresses this as general knowledge gain, where Black has targeted spells that get you just what you need (or, more accurately, just what you ''[[BeCarefulWhatYouWishFor want]]''). Black is also willing to destroy or sacrifice ''anything'' self-cannibalize to achieve goals. get ahead, which Blue isn't into, wanting measured progress where Black believes in protecting its individual ambitions from the world, White in protecting the world from individual ambitions. As such, White doesn't call Black "SelfishEvil"; to White, Selfish ''is'' Evil, making the second word largely redundant. In the same vein, Black just calls White "Lawful" because, to Black's way of thinking, [[LawfulStupid Lawful implies Stupid]]. Long story short, TheFettered vs. TheUnfettered; it's no surprise these two would have problems getting along.wants more power at any cost.\\



White/Black cards tend to fall into one of two molds: either a [[StrawHypocrite full-blown]] {{hypocrite}}, who pretends to White's piety and selflessness as an act to hide or support its Black core; or a KnightTemplar who is willing to use Black's methods for White's goals, doing ''whatever'' needs to be done for the greater good: if an innocent has to die a gruesome, horrible death (or endure [[FateWorseThanDeath some other similarly terrible fate]]) most wouldn't wish on their worst enemy in order to save a civilization, that's a fair trade. [[TakeAThirdOption The third option]] is honestly using white's concern and black's selfishness to care for your ''group'' and no one outside it; essentially [[TheMafia organized crime]], or taken even further, the AbsoluteXenophobe. Black/White is the combination of the VillainWithGoodPublicity, someone who believes in {{Realpolitik}}, or someone who believes UtopiaJustifiesTheMeans. There can also be a sense of self-sacrifice bordering on the insane with a White/Black hero: White heroes might lay down their lives, Black heroes might sacrifice even a loved one to save the day, but a White/Black hero might sell ''their own soul'' to protect their charge. Other Black/White cards, usually spells and not creatures, also represent the merging of the infernal with the divine or the crossing of other fundamentally opposed forces, often resulting in something new, extremely powerful — and dangerous. How dangerous? Think [[YinYangBomb matter/antimatter]].

to:

White/Black cards tend Blue/Black can be... dangerous. It tends not to fall into one of two molds: either a [[StrawHypocrite full-blown]] {{hypocrite}}, who pretends to White's piety just give you knowledge, like Blue, or attack another’s mind, like Black. It lets you see what others are planning and selflessness time an attack to mess them up right when it would hurt the most, such as a spy stealing an act to hide or support its Black core; enemy’s plans and leaving disinformation or a KnightTemplar who is willing to use Black's methods for White's goals, doing ''whatever'' needs to be done for spell tearing apart another’s mind and feeding you the greater good: if an innocent has to die a gruesome, horrible death (or endure [[FateWorseThanDeath some other similarly terrible fate]]) most wouldn't wish on their worst enemy in order to save a civilization, that's a fair trade. [[TakeAThirdOption The third option]] is honestly using white's concern and black's selfishness to care for your ''group'' and no one outside it; essentially [[TheMafia organized crime]], or taken even further, choice memories. It’s the AbsoluteXenophobe. Black/White is the color combination of the VillainWithGoodPublicity, someone who believes in {{Realpolitik}}, or someone who believes UtopiaJustifiesTheMeans. There can also be a sense of self-sacrifice bordering on the insane espionage, secrecy, domination, deception: rationality combined with a White/Black hero: White heroes might lay down their lives, Black heroes might sacrifice even a loved one to save self-interest. Yet at the day, but a White/Black hero might sell ''their same time, it is the pairing for the insatiably curious, the knowledge-seekers and collectors. These aren’t people who do so for its own soul'' to protect their charge. Other Black/White cards, usually spells and not creatures, also represent the merging of the infernal with the divine or the crossing of other fundamentally opposed forces, often resulting in something new, extremely powerful sake that’s Blue — or for some insidious long-term goal — that’s Black — but because they get satisfaction out of knowing and dangerous. How dangerous? Think [[YinYangBomb matter/antimatter]].
having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.\\
\\
On the plus side, Blue and Black are the colors [[http://media.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3 that most value the concept of free will]], as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of the highest calibre, but also the voice of reason against conservatism or fatalism.



* In Ravnica, the Black/White Orzhov Syndicate produced the heroine [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369011 Teysa Karlov]], but committed many atrocities as well. They were, in effect, an organized crime syndicate masquerading as an organized religion. Their mechanic, "Haunt", brought dead creatures back as enchantments, usually with negative effects to be put on an opponent's permanents. They're still around in the new Ravnica, and they've learned new tricks, all to ensnare the flock. In ''Gatecrash'', their new mechanic, "Extort", lets them bleed opponents for life every time they cast a spell. Their mechanic in ''Ravnica Allegiance'', "Afterlife", has more in common with Haunt, with creaures creating Spirit creature tokens when they die. While Teysa remains in charge, Kaya, a planeswalker previously introduced in the Conspiracy multiplayer format, has also taken a position of great power, destroying the Ghost Council and freeing the indebted.
* Likewise, in Innistrad, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368535 Sorin Markov's]] ties of responsibility to the humans of his home shift him into black/white (from the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=238330 pure black]] of the [[IHaveManyNames version of him that lived on Zendikar]]), and arguably makes him the BigGood of the whole plane.
* In Theros, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380374 Athreos]] is the world's equivalent of Charon, responsible for ferrying the dead across the River that Ring the World to their final resting place in the Underworld. His association with death makes him black, but his role in easing the passage of life to death and being a part of a cyclical order puts him in the white camp.
* Ixalan gave us the [[https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-ixalan-part-2-2017-11-08 Legion of Dusk]], a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in ''Magic'', they make copious use of blood magic and necromancy to further themselves. However, [[OurVampiresAreDifferent unlike your typical vampires]], their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that the set contains the first [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435157 mono-White]] vampires in ''Magic'' history.
* ''Ikoria'' has [[https://scryfall.com/card/iko/187/general-kudro-of-drannith General Kudro]], an interesting combination of the colors' qualities. He has Black's willpower, and on his card, he has an ability that requires sacrificing humans. However, he is genuinely dedicated to protecting the people of his city, shown in how he can be sacrificed to his own ability and empowers other humans. More negatively, he shows White's rigidity and xenophobia when he exiles Lukka for bonding and later refuses his help.
* The ''Strixhaven'' set takes place at a WizardingSchool and has five colleges, one for each enemy-color pairing, and differentiated from the Ravnica guilds by focusing on the tension between the colors rather than what draws them together. Therefore, where Orzhov focuses on tribalism, Strixhaven's Silverquill college is split down the middle. It's the college of ThePowerOfLanguage, but are words meant to unite the world, or to further your own agenda? Appropriately, the college's two deans focus on different things: Shaile strengthens your BadassArmy, while Embrose cannibalzies them to get ahead. (Appropriately for a set with a DualityMotif, the two characters appear on the front and back of the same card, with the player needing to choose which side would most benefit them.) Meanwhile, the college's founder, the elder dragon Shadrix Silverquill, lets you choose two of three options each turn, but requires you to target different ''players'' for each option. They are also the set's ZergRush faction that throws around lots of small spells, in opposition to Orzhov's SlowAndSteadyWinsTheRace approach.

to:

* In Ravnica, The — Dimir, did you call them? — do not exist. There is no “secret tenth guild” in Ravnica. [[SuspiciouslySpecificDenial Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to bring down the Black/White Orzhov Syndicate produced Guildpact itself.]] No sir. Would you [[Film/MenInBlack take a look at this, please?]] *[[UnsoundEffect FLASHYTHING]]*
** With
the heroine defeat of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=369011 Teysa Karlov]], aspx?multiverseid=247390 Szadek]], the Dimir were all but committed many atrocities destroyed, but in time reformed, this time as well. They were, in effect, an organized crime syndicate masquerading as an organized religion. Their mechanic, "Haunt", brought dead creatures back as enchantments, usually a more general spy/information broker faction, with negative effects to be put on an opponent's permanents. They're still around in the new Ravnica, their public face as couriers, reporters, detectives, librarians, and they've learned new tricks, all to ensnare the flock. other knowledge-hoarders. In ''Gatecrash'', their new mechanic, "Extort", lets them bleed opponents for life they have spells with the "Cipher" ability that can either be cast normally or "encoded" on creatures and activated every time said creatures sneak past their opponents' defenses. In ''Guilds of Ravnica'', they cast get the "Surveil" ability, which allows players to look at a spell. Their mechanic certain number of cards on top of their library and choose which ones to leave there and in ''Ravnica Allegiance'', "Afterlife", has more what order, and which ones to put into their graveyard. Also in common with Haunt, with creaures creating Spirit creature tokens when ''Guilds'' and subsequent sets, they've come around compeltely to being, if not heroic, then at least on the heroes' side: they die. While Teysa remains in charge, Kaya, a planeswalker previously introduced know better than most that something is wrong on Ravnica, and they are determined to find out what and stop it to save their home (and, it must be said, their power and influence).
* Innistrad expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they tend to be stronger at the cost of discarding cards or requiring certain cards
in the Conspiracy multiplayer format, graveyard. Black has also taken a position of great power, destroying the Ghost Council more standard Zombie Apocalypse cards, which tend to be slower and freeing the indebted.
* Likewise, in Innistrad,
smaller but inexorable. Where Blue can pull out an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368535 Sorin Markov's]] ties of responsibility to the humans of his home shift him into black/white (from the aspx?multiverseid=222913 individual 6/9 zombie]], Black can get [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=238330 pure black]] aspx?multiverseid=234430 a number of the [[IHaveManyNames version 2/2s]].
* Theros's resident god
of him that lived on Zendikar]]), deception and arguably makes him the BigGood of the whole plane.
* In Theros,
lies, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380374 Athreos]] is the world's equivalent of Charon, responsible for ferrying the dead across the River that Ring the World to their final resting place aspx?multiverseid=378524 Phenax]] puts his own schemes and desires above anything else. He had a hand in the Underworld. His association with destruction of a small city and the death makes him black, of all its inhabitants and has been shown to enjoy the strange cruelties that can be inflicted on mortals. He's also the patron of [[OurZombiesAreDifferent The Returned, a race of undead who managed to claw their way out of the underworld, but his role in easing the passage of life to death and being a part of a cyclical order puts him lost their identities in the white camp.
* Ixalan gave us
process]]. He is in part symbolic of Blue/Black's [[ScrewDestiny ability to give fate a middle finger]], as opposed to the [[https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-ixalan-part-2-2017-11-08 Legion of Dusk]], a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in ''Magic'', they make copious use of blood magic and necromancy to further themselves. However, [[OurVampiresAreDifferent unlike your typical vampires]], their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that the set contains the first fatalistic Erebos.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435157 mono-White]] vampires aspx?multiverseid=391924 Silumgar and his brood]] from Tarkir. Arrogant and self-centered, they formerly laid raids and stole treasures from the Sultai clan (not very nice themselves), but revealed further malevolence by going back on their words and [[spoiler:utterly enslaving the Sultai. After 1,280 years in ''Magic'' history.
* ''Ikoria''
which Silumgar has [[https://scryfall.com/card/iko/187/general-kudro-of-drannith General Kudro]], ruled, he pragmatically rewards power and sheer ambition (as long as it poses no threat to him), making his Clan the only where non-dragons might rule over dragons]].
* The Agents of S.N.E.A.K., from the joke setting Bablovia, are
an interesting combination OvertOperative network that spend most of their time spying on each other, trying to gain power through knowledge in typical Blue/Black fashion. Most members are primarily concerned, in very Blue fashion, with getting information (like what S.N.E.A.K.'s agenda is and whether it's really just a massive practical joke by another faction) and spy gizmos to help them get that information. The leader of the colors' qualities. He has organization is whoever currently holds the ceremonial Golden Ruler, reflecting Black's willpower, respect for whoever has the skill to steal and on his card, he has an ability that requires sacrificing humans. However, he is genuinely dedicated to protecting the people of his city, shown in how he can be sacrificed to his own ability and empowers other humans. More negatively, he shows White's rigidity and xenophobia when he exiles Lukka for bonding and later refuses his help.
* The ''Strixhaven'' set takes place at a WizardingSchool and has five colleges, one for each enemy-color pairing, and differentiated from the Ravnica guilds by focusing on the tension between the colors rather than what draws them together. Therefore, where Orzhov focuses on tribalism, Strixhaven's Silverquill college is split down the middle. It's the college of ThePowerOfLanguage, but are words meant to unite the world, or to further your own agenda? Appropriately, the college's two deans focus on different things: Shaile strengthens your BadassArmy, while Embrose cannibalzies them to get ahead. (Appropriately for a set with a DualityMotif, the two characters appear on the front and back of the same card, with the player needing to choose which side would most benefit them.) Meanwhile, the college's founder, the elder dragon Shadrix Silverquill, lets you choose two of three options each turn, but requires you to target different ''players'' for each option. They are also the set's ZergRush faction that throws around lots of small spells, in opposition to Orzhov's SlowAndSteadyWinsTheRace approach.
keep it.



* [[Literature/TheElricSaga Elric of Melnibone]] makes deals with the [[OrderVersusChaos Lords of Chaos]], but as an incarnation of the [[TragicHero Eternal Champion]], he is fated to use his powers to maintain [[BalanceBetweenGoodAndEvil the Balance between both Law and Chaos.]] He isn't Black/Green because left to its natural devices, the Universe will eventually stagnate into pure Law or Chaos — the Balance needs to be actively enforced for both to exist.
* Scrooge [=McDuck=] is consistently depicted as extraordinarily greedy and selfish but honourable and, in later years, devoted to his family, making him the most iconic example of a Black/White Disney character ever.
* Mark Rosewater cites [[Film/TheGodfather Don Corleone]], ComicBook/{{Magneto}}, and [[Series/{{Seinfeld}} Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples of the white-black color combination.
* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') is a heroic example who [[HeroicSelfDeprecation believes]] he is the out-and-out hypocrite version. The person compiling and editing his memoirs believes he is being too hard on himself, though she agrees that he is very self-centered.
* [[WebVideo/AtopTheFourthWall Linkara]] has a strong moral code and idealizes traditional hero models, but is also extremely pragmatic and frequently criticises cases of HonorBeforeReason and moral inflexibility, embodying both White's and Black's best traits. He also has an arrogant streak and [[spoiler:nearly turned evil because of it]].
* An example from ''VisualNovel/FateStayNight'' is Archer [[spoiler:(also known as Shirou Emiya)]]. Originally intending to do good at any cost to himself, even if it hurt those who cared for him to see that happen (described as, "the selfish pursuit of selflessness"), he would later abandon his ideal in the name of his goal, resorting to calculated slaughter and brutal pragmatism in the name of selfishly saving as many lives as possible. Thus, it could be said that he began with a Black ideology and White methods (self-sacrifice for his personal desires) and shifted to a White ideology with Black methods (horrific and brutal slaughter in the name of maximized salvation).
** ''VideoGame/FateGrandOrder'' has a more noble and almost downright heroic example of Black/White in the first Hassan i-Sabbah, the Old Man of the Mountain, better known as "King Hassan" to distinguish him from his successors who enforce his LegacyImmortality. King Hassan takes lives in the name of God, particularly those who have lived past their proper time, his unwavering faith granting him immense power over death and turning his existence into one close to [[TheGrimReaper a Grim Reaper]]. However, King Hassan avoids the pitfalls of becoming a KnightTemplar, using his very strict code of conduct to act as an impartial judge rather than a bloodthirsty killer, and even skirts around said code through ExactWords to show kindness towards the heroes. He considers himself the shadow of the heroes, taking lives so that they can save lives, and whenever he's appeared in the story, he's been on the good guys' side.
* According to [[WordOfGod Mark Rosewater]], [[Literature/{{Divergent}} Candor]] is White/Black aligned. In this case, Black [[BrutalHonesty honesty]] and [[DarkIsNotEvil self-awareness]] is basically institutionalised into White morality. A refreshing case for a White[=/=]Black faction.
* In ''WesternAnimation/{{Frozen|2013}}'', [[spoiler:Prince Hans]], through reasons that can largely be explained [[http://hellyeahwhitevillainy.tumblr.com/post/86683191717/a-bit-of-a-color-conundrum-i-was-curious-about-your here]] (basically, [[spoiler:he is akin to many canon White villains in being a duplicitous snot, but he's probably self-aware enough to be Black]]).
* The Young Merchant from ''LightNovel/{{Maoyu}}'' is an interesting example. He begins as the hypocrite version, using a thin veneer of adhering to humanity's cause to mask his dirty work as a ruthless money-maker. Upon meeting the Crimson Scholar, however, he finds his worldview completely destabilized. After some soul-searching and a conversation with the Hero, he finds himself solidifying his white/black roots.[[spoiler:.. but with a more positive bent, using his ruthless money-making skill to ruin the Central Nations' currency, invest heavily in the Southern Triad, and push for a ceasefire with the demons. Even his rationale is a blend of selfishness and selflessness; in his words, the only thing he's found that all people have in common is that they'd all like to be a little happier, so why not use that to bridge the gaps between nations and trade?]]
* The two Primordial Serpents in ''Videogame/DarkSouls'' fit White/Black, but in different ways. Kingseeker Frampt wants the save the Age of Fire (an ostensibly White goal). And if that requires [[spoiler:tricking hapless Undead into turning themselves into kindling for the First Flame]], then so be it. Darkstalker Kaathe, on the other hand, is the straight-up hypocrite version. He claims that the Age of Dark would be a golden age for mankind, [[spoiler:but the fates of Oolacile and New Londo hint otherwise. Kaathe has a twisted desire to see humans give in to the Dark Soul and become monsters]].
* Gouki/Akuma from ''Franchise/StreetFighter'' is an interesting example. His ruthless desire to be the strongest leads him to be willing to kill strong enemies (and see nothing objectionable about that) and otherwise unreservedly disregard the mores of common society in his pursuit of this end, a strongly Black way of life. However, he has his own ironclad code of conduct that he hews to, a very White thing to do. He doesn't hurt noncombatants and refuses to kill or even fight those who are ailing or otherwise utterly beneath his abilities (after all, what sort of progress would hurting the weak grant him towards being the strongest?). Especially notably, he considers Vega/M. Bison/Dictator scum for using a tactic he considered dishonorable (Ryu and Ken defeated him, but were badly hurt in the process. Bison's response was to jump to a fresh clone body to finish them off, which Akuma perhaps saw as invalidating the fairness of Ryu and Ken's victory), attacking Bison and finishing him off with the Shun Goku Satsu/Raging Demon. Speaking of, the Shun Goku Satsu/Raging Demon technique is white/black as well, given that one interpretation of its effects is that it reflects the target's own evil against them, killing people with their own sins.
* The Auditors of Reality in ''Literature/{{Discworld}}'' are an extreme combination of Evil White (they are the AnthropomorphicPersonification of "The Rules", who view the slightest trait of individuality as an instantly fatal disease and believe the universe would be much better if there weren't all these living creatures disordering it) and Black (when they ''do'' show personality traits, it always seems to be selfishness and ambition — not to mention that they're more obsessed with death than [[TheGrimReaper Death]] is). There's also a bit of the hypocrisy mentioned above; the Auditors sometimes seem to take the view that, since they ''are'' the Rules, the Rules don't necessarily apply to them.
* The Fire Nation in ''WesternAnimation/AvatarTheLastAirbender'', at least at the time of the show. On the one hand, they've spent a hundred years trying to conquer the world, and committed massive genocide on the Air Nomads for the sake of that goal, and preach a philosophy on how Fire is the "superior element." All very Black. On the other hand, they have a very rigid military, and the upper class at least seem to have a strict code of conduct, and practice honor duel called Agni Kai. What's more, an episode set within the Fire Nation shows just how far the propaganda machine goes, apparently espousing that ''because'' they are superior, [[WhiteMansBurden they'd be doing the world a favor by taking control of everything]], textbook examples of Evil White.
* Yhwach from ''Manga/{{Bleach}}'' certainly qualifies, as a ruthless and pragmatic leader who encourages, expects, and enforces complete conformity and obedience from his subjects. Though he supposedly values peace, he brings it about with acts of tyranny, and executes those that fail him while hunting down the Arrancar, which he views as lesser. [[spoiler:Even those that serve him well are expected to give up their lives for his goals at a moment's notice, as he sacrifices them to take back the power he granted them to use it for himself or give it to more useful underlings]]. Even if he does not sacrifice them, those that he gifts and heals live shorter lifespans, with their gifts all returning to Yhwach upon the end of their lives, making him stronger and extending his lifespan. While it is only made clear at the last moment, his true goal is to [[spoiler:combine the human world with the Soul Society and Hueco Mundo, making the afterlife one with the normal world and ending the cycle of life and death, creating a world where no one has to die. This is a very White/Black goal that demonstrates Green's conflicts with them]].
* [[WesternAnimation/{{Megamind}} Metroman]] is a [[TheCape cape]] who also [[spoiler:believes in free will]], embodying positive aspects of both colors.
* [[TabletopGame/VampireTheMasquerade The Ventrue]] are this through and true. The most selfish of all the Clans, and yet the one most interested in keeping up TheMasquerade. They are masters of keeping facade of being AffablyEvil when it suits them, and pulling YouHaveOutlivedYourUsefulness the moment you're no longer needed. They are willing to play by the rules — as long as it profits them (and they usually try to find TheScapegoat for the breach, so [[BlameGame the blame is never on them]]).
* The sad saga of ''VideoGame/HollowKnight'' can be traced back to a battle between two very different forms of White/Black; [[spoiler:the [[BigGood Pale King]] vs. the [[BigBad Radiance]]. Both are light-associated bug-people who ultimately are motivated by self-centered reasons of what they, personally, think should be their kingdom. However, they couldn't be more different in actions; the [[WellIntentionedExtremist Pale]] [[IDidWhatIHadToDo King]] usurped the throne from the Radiance for the very Black goal of giving free will to her subjects, and instituted a very White program of thought control to starve her of memories she could use to manifest again — for good reason, for the instant someone found a statue of her, she unleashed [[ZombieApocalypse the Infection]] to bring her former subjects back in line. The Pale King [[IDidWhatIHadToDo sacrificed every moral code he had]] to create a [[SuperSoldier vessel]] capable of serving as a [[SealedInsideAPersonShapedCan container]] for the plague (Black's ability to bend morals and fascination with the PowerOfTheVoid) in order to save his people from their jealous former goddess by any means required (White's desire to protect others). The Pale King, thus, is a White/Black hero, willing to damn himself to save others. The [[GodSaveUsFromTheQueen Radiance]], on the other hand, embodies White/Black at its most [[EvilIsPetty petty]]; unable to accept that someone stronger had taken away her toy, she unleashed a very Black ability of the Infection, which has the White end effect of [[AssimilationPlot turning its victims into extensions of herself]]. The Radiance personifies the most negative aspects of White (inability to tolerate other ways of life, capacity to commit genocide, and egocentrism) and Black (willingness to destroy what she cannot have, complete lack of concern for others, and greed). Ironically, the Pale King is shown to favor [[DarkIsNotEvil Black]] abilities over the Abyss, while the Radiance favors [[LightIsNotGood White]] light-based attacks and powers.]]
* The Reapers from ''Franchise/MassEffect'', if not considered blue/green (as seen below), can be considered a terrifying example of a white/black philosophy put into action: despite their horrifying methods (mostly centered around turning sentient races into zombies, which is pretty in-color for black), they actually view themselves as the "greater good" — or, at least, [[NecessarilyEvil necessity]] — for the galaxy. By purging the galaxy of developed species, they're "saving" them from even worse catastrophe that would happen if technology advances too far, [[spoiler:which was the intent of their original creators, the Leviathans — although [[GoneHorriblyRight they became the first target]]]].
* The Devils of Dungeons and Dragons and Pathfinder could be considered this combination. Devoted to hierarchy,law, structure and bureaucracy(White) along with immense selfishness, manipulativeness and ambition (Black.)

to:

* [[Literature/TheElricSaga Elric of Melnibone]] makes deals with the [[OrderVersusChaos Lords of Chaos]], but as an incarnation of the [[TragicHero Eternal Champion]], [[Literature/HarryPotter Severus Snape]] is a sympathetic example: he is fated what you get when you add Blue methods to use a ByronicHero. He is ultimately only out for himself, and for the legacy of his powers lost love Lily, and uses deception and double-agent tactics to maintain [[BalanceBetweenGoodAndEvil carry this out. Fortunately, this pits him against Voldemort, on the Balance between both Law side of Dumbledore and Chaos.]] He isn't Black/Green because left to its natural devices, the Universe will eventually stagnate into pure Law or Chaos — the Balance needs to be actively enforced for both to exist.
* Scrooge [=McDuck=] is consistently depicted as extraordinarily greedy
Harry Potter, and selfish but honourable and, in later years, devoted to his family, making him the most iconic Blue deception means Voldemort does not realize this until it is too late.
* The Master Control Program from ''Film/{{Tron}}'' is an
example of a Black/White Disney character ever.
Blue/Black villain. It seeks to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such as the Pentagon.
* WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.
* Mark Rosewater cites [[Film/TheGodfather Don Corleone]], ComicBook/{{Magneto}}, and [[Series/{{Seinfeld}} Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples of the white-black color combination.
* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') is a heroic example who [[HeroicSelfDeprecation believes]] he is the out-and-out hypocrite version.
has listed [[ComicBook/{{Superman}} Lex Luthor]], [[Franchise/StarTrek The person compiling and editing his memoirs believes Borg]] (though he is being too hard on himself, though she agrees that he is very self-centered.
* [[WebVideo/AtopTheFourthWall Linkara]]
has a strong moral code and idealizes traditional hero models, but is also extremely pragmatic and frequently criticises cases of HonorBeforeReason and moral inflexibility, embodying both White's and Black's best traits. He also has an arrogant streak and [[spoiler:nearly turned evil because of it]].
* An example from ''VisualNovel/FateStayNight'' is Archer [[spoiler:(also known as Shirou Emiya)]]. Originally intending to do good at any cost to himself, even if it hurt those who cared for him to see that happen (described as, "the selfish pursuit of selflessness"), he would later abandon his ideal in the name of his goal, resorting to calculated slaughter and brutal pragmatism in the name of selfishly saving as many lives as possible. Thus, it could be said that he began with a Black ideology and White methods (self-sacrifice for his personal desires) and shifted to a White ideology with Black methods (horrific and brutal slaughter in the name of maximized salvation).
** ''VideoGame/FateGrandOrder'' has a more noble and almost downright heroic example of Black/White in the first Hassan i-Sabbah, the Old Man of the Mountain, better known as "King Hassan" to distinguish him from his successors who enforce his LegacyImmortality. King Hassan takes lives in the name of God, particularly those who have lived past their proper time, his unwavering faith granting him immense power over death and turning his existence into one close to [[TheGrimReaper a Grim Reaper]]. However, King Hassan avoids the pitfalls of becoming a KnightTemplar, using his very strict code of conduct to act as an impartial judge rather than a bloodthirsty killer, and even skirts around said code through ExactWords to show kindness towards the heroes. He considers himself the shadow of the heroes, taking lives so that they can save lives, and whenever he's appeared in the story, he's been
gone back on the good guys' side.
* According to [[WordOfGod Mark Rosewater]], [[Literature/{{Divergent}} Candor]] is White/Black aligned. In this case, Black [[BrutalHonesty honesty]] and [[DarkIsNotEvil self-awareness]] is basically institutionalised into White morality. A refreshing case for a White[=/=]Black faction.
* In ''WesternAnimation/{{Frozen|2013}}'', [[spoiler:Prince Hans]], through reasons that can largely be explained [[http://hellyeahwhitevillainy.
this, now considering them [[http://markrosewater.tumblr.com/post/86683191717/a-bit-of-a-color-conundrum-i-was-curious-about-your here]] (basically, [[spoiler:he com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because Green/Blue]] or [[http://markrosewater.tumblr.com/post/77680189771/not-to-be-blogatogs-resident-borg-apologist-but-the White]]; see below for details), [[Literature/HarryPotter Rita Skeeter]], and [[WesternAnimation/FamilyGuy Stewie Griffin]] as examples of [=Blue/Black=] characters.
* Mark Rosewater also considers the titular Series/{{Sherlock}} [[http://markrosewater.tumblr.com/post/77503462160/what-colors-would-sherlock-from-the-bbc-tv-series-be to be Black/Blue]].
* Hermaeus Mora from ''Franchise/TheElderScrolls'' series desires knowledge above all else. His Daedric Realm, Apocrypha, contains the unknown and unknowable, and he
is akin always seeking to many canon White villains in being a duplicitous snot, expand his collection. Not because he actually wants to use it, but he's probably simply because he gains satisfaction from having the knowledge in his possession. He can be very ruthless about it, too.
* The Franchise/{{DCAU}} incarnation of ComicBook/{{Brainiac}}. An emotionless artificial intelligence who has decided that its purpose is the collection and preservation of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
* You’d be hard-pressed to find a better example of a Blue/Black character, [[WildCard villain or hero or... otherwise]], than [[WesternAnimation/{{Gargoyles}} David Xanatos]]. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems
self-aware enough to a point of the hypocrisy inherent in his methods, [[NoPlaceForMeThere seeing himself as more of a necessary servant to prepare the way to the ideal world]].
* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire
to be Black]]).
a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in that it goes against the very Green mentality of "How you were born is how you were meant to be, and how you will stay. A predator will never be anything ''but'' a predator."
* The Young Merchant [[Characters/BleachAizenAndHisCohorts Sōsuke Aizen]] is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses his [[EvilGenius scientific genius]] to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? In his own words, ''"My only purpose has always been to crush all who seek to control me."'' He seeks to surpass all those above him, all those who could control him, from ''LightNovel/{{Maoyu}}'' is an interesting example. He begins as the hypocrite version, using a thin veneer of adhering Soul King to humanity's cause Yhwach, to mask his dirty work as a ruthless money-maker. Upon meeting reach the Crimson Scholar, however, he finds his worldview completely destabilized. After some soul-searching peak of power and influence at the top of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a conversation very Blue way, preparing for every outcome, going as far as to create [[spoiler:an Arrancar with the Hero, he finds power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own]].
* Franchise/{{Batman}} is another Black/Blue character (Blue Methods with a Black goal).
--> '''[[WebVideo/AtopTheFourthWall Linkara]]:''' I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives
himself solidifying to the extremes he does, sacrifices himself and his white/black roots.[[spoiler:.. happiness at times for one goal — so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but with a more positive bent, using his ruthless money-making skill to ruin the Central Nations' currency, invest heavily in the Southern Triad, and push for a ceasefire with the demons. Even his rationale is a blend of selfishness and selflessness; in his words, the only thing that's because he's found that all people have in common not a god, nor should he be. He is human. If Superman represents the hope and compassion humanity is capable of, Batman represents the determination and intellect we are also capable of. Superman's worst foe is Lex Luthor, a wealthy genius who uses his power for evil, but Superman's best friend is Batman, a wealthy genius who uses his power for good.
** Yes, he uses his powers for good. But as mentioned above, a character can do good and still be Black. What makes him Black
is that they'd all like he is ultimately '''self'''-motivated. Unlike Superman, who was taught to be a little happier, so why not use that to bridge believe in "Truth, Justice and the gaps between nations and trade?]]
American Way", Batman is motivated by a '''personal''' tragedy.
* The two Primordial Serpents in ''Videogame/DarkSouls'' fit White/Black, but in different ways. Kingseeker Frampt wants the save the Age Speaking of Fire (an ostensibly White goal). And if that requires [[spoiler:tricking hapless Undead into turning themselves into kindling for the First Flame]], then so be it. Darkstalker Kaathe, on the other hand, Blue/Black heroes, [[Franchise/{{Danganronpa}} Kyoko Kirigiri]] is the straight-up hypocrite version. He claims that the Age a good example of Dark would be a golden age for mankind, [[spoiler:but the fates of Oolacile and New Londo hint otherwise. Kaathe has a twisted desire to see humans give in to the Dark Soul and become monsters]].
* Gouki/Akuma from ''Franchise/StreetFighter'' is an interesting example. His ruthless
heroic Blue/Black character. Her desire to be the strongest leads him [[spoiler:Ultimate Detective]] is almost entirely motivated out of a desire to improve herself, [[spoiler:as well as atone for her own failures (something that she takes to heart ''very'' personally)]]. She also shares Black's tendency to put her life at ''serious'' risk if it means furthering a hunch or advantage she has, and part of this is further motivated by her own self, as [[spoiler:she's afraid of having the ones she cares for ''personally'' be hurt by her own failures — especially the ones that left a mark on her, which is why she wears gloves]]. She tops it off by combining her self-motivated tendencies with Blue's natural intellect, stoicism and analytical abilities, as well as her ability to always think ahead.
* Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are protagonist examples: Chalk Eater is a computer nerd who completely ''loves'' horror movies, while Shionyan is a business-savvy InsufferableGenius (while she is mostly a NominalHero, she is still [[EveryoneHasStandards disgusted by the villains'... well, "villainess"]]. Which makes sense since the BigBad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of this color alignment, Chalk Eater is a genuine NiceGuy as he is always
willing to kill strong enemies (and see nothing objectionable about that) help his friends and otherwise unreservedly disregard the mores of common society [[EveryoneHasStandards knows to separate killing/torturing in fiction from killing/torturing in real life]]. While his pursuit of this end, a strongly Black way of life. However, Limit Break quests reveal he has does have a [[WoobieDestroyerOfWorlds "dark side"]] that makes him question if he is evil himself, his own ironclad code of conduct friends were quick to point out that he hews to, was a very White thing to do. He doesn't hurt noncombatants WellIntentionedExtremist or AntiVillain at worst. Also, he enjoys surfing and refuses to kill or his main demon is even fight those who a manta ray (Blue), while his skills are ailing or otherwise utterly beneath focused on [[BadPowersGoodPeople exploiting the weaknesses of opponents]] (Black).
** What makes Chalk Eater so dedicated to help
his abilities (after all, what sort of progress friends without having "good" colors in his identity is because he was constantly ignored by his parents as he was growing up, [[DoesThisRemindYouOfAnything as they would hurting prefer to spend their time on the weak grant Internet instead of raising their own kid]], making him towards being feeling very [[IJustWantToBeLoved lonely]]. When he met the strongest?). Especially notably, he considers Vega/M. Bison/Dictator scum for using a tactic he other heroes, his dream of company was finally fulfilled.
* Salarians from the ''Franchise/MassEffect'' universe can be
considered dishonorable (Ryu a rare heroic example. Their entire society is based around two things: science (Blue) and Ken defeated him, but were badly hurt in the process. Bison's response was to jump to a fresh clone body to finish them off, which Akuma perhaps saw as invalidating the fairness of Ryu and Ken's victory), attacking Bison and finishing him off with the Shun Goku Satsu/Raging Demon. Speaking of, the Shun Goku Satsu/Raging Demon technique is white/black as well, given that one interpretation of its effects is that it reflects the target's own evil against them, killing people with their own sins.
* The Auditors of Reality in ''Literature/{{Discworld}}'' are an extreme combination of Evil White (they are the AnthropomorphicPersonification of "The Rules", who view the slightest trait of individuality as an instantly fatal disease and believe the universe would be much better if there weren't all these living creatures disordering it) and Black (when they ''do'' show personality traits, it always seems to be selfishness and ambition
espionage (Black) not their preferred battle strategy is to mention that they're more obsessed with death than [[TheGrimReaper Death]] is). There's also a bit of quickly and covertly remove the hypocrisy mentioned above; the Auditors sometimes seem to take the view that, since threat (which is something Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and they ''are'' have a penchant for being the Rules, most informed folks around, no matter the Rules don't necessarily apply to them.
* The Fire Nation in ''WesternAnimation/AvatarTheLastAirbender'', at least at the time of the show. On the one hand, they've spent a hundred years trying to conquer the world, and committed massive genocide on the Air Nomads for the sake of that goal, and preach a philosophy on how Fire is the "superior element." All very Black.
situation. On the other hand, they have a very rigid military, and the upper class at least don't seem to have a strict code of conduct, and practice honor duel called Agni Kai. What's more, an episode set within the Fire Nation shows just how far the propaganda machine goes, apparently espousing that ''because'' they are superior, [[WhiteMansBurden they'd be doing the world a favor by taking control of everything]], textbook examples of Evil White.
* Yhwach from ''Manga/{{Bleach}}'' certainly qualifies, as a ruthless and pragmatic leader who encourages, expects, and enforces complete conformity and obedience from his subjects. Though he supposedly values peace, he brings it
concerned about with acts of tyranny, and executes those morality that fail him while hunting down the Arrancar, which he views much, as lesser. [[spoiler:Even those that serve him well are expected to give up their lives for his goals at a moment's notice, as he sacrifices them to take back the power he granted them to use it for himself or give it to more useful underlings]]. Even if he does not sacrifice them, those that he gifts and heals live shorter lifespans, with their gifts all returning to Yhwach upon the end of their lives, making him stronger and extending his lifespan. While it is only made clear at the last moment, his true goal is to [[spoiler:combine the human world with the Soul Society and Hueco Mundo, making the afterlife one with the normal world and ending the cycle of life and death, creating a world where no one has to die. This is a very White/Black goal that demonstrates Green's conflicts with them]].
* [[WesternAnimation/{{Megamind}} Metroman]] is a [[TheCape cape]] who also [[spoiler:believes in free will]], embodying positive aspects of both colors.
* [[TabletopGame/VampireTheMasquerade The Ventrue]] are this through and true. The most selfish of all the Clans, and yet the one most interested in keeping up TheMasquerade. They are masters of keeping facade of being AffablyEvil when it suits them, and pulling YouHaveOutlivedYourUsefulness the moment you're no longer needed. They are willing to play
shown by the rules fact that they created the Genophage to "cull" the Krogans (which was as long as it profits them (and they usually try to find TheScapegoat for the breach, so [[BlameGame the blame is never on them]]).
* The sad saga of ''VideoGame/HollowKnight'' can be traced back to a battle between two very different forms of White/Black; [[spoiler:the [[BigGood Pale King]] vs. the [[BigBad Radiance]]. Both are light-associated bug-people who ultimately are motivated by self-centered reasons of what they, personally, think should be their kingdom. However, they couldn't be more different in actions; the [[WellIntentionedExtremist Pale]] [[IDidWhatIHadToDo King]] usurped the throne from the Radiance for the very Black goal of giving free will to her subjects, and instituted a very White program of thought control to starve her of memories she could use to manifest again
essentially for good reason, for the instant someone found a statue of her, she unleashed [[ZombieApocalypse the Infection]] to bring her former subjects back in line. The Pale King [[IDidWhatIHadToDo sacrificed every moral code he had]] to create a [[SuperSoldier vessel]] capable of serving as a [[SealedInsideAPersonShapedCan container]] for the plague (Black's ability to bend morals and fascination with the PowerOfTheVoid) in order to save his people from their jealous former goddess by any using Blue means required (White's desire to protect others). The Pale King, thus, is achieve a White/Black hero, willing to damn himself to save others. The [[GodSaveUsFromTheQueen Radiance]], on the other hand, embodies White/Black at its most [[EvilIsPetty petty]]; unable to accept that someone stronger had taken away her toy, she unleashed a very Black ability of the Infection, which has the White end effect of [[AssimilationPlot turning its victims into extensions of herself]]. The Radiance personifies the most negative aspects of White (inability to tolerate other ways of life, capacity to commit genocide, and egocentrism) and Black (willingness to destroy what she cannot have, complete lack of concern for others, and greed). Ironically, the Pale King is shown to favor [[DarkIsNotEvil Black]] abilities over the Abyss, while the Radiance favors [[LightIsNotGood White]] light-based attacks and powers.]]
* The Reapers from ''Franchise/MassEffect'', if not considered blue/green (as seen below), can be considered a terrifying example of a white/black philosophy put into action: despite their horrifying methods (mostly centered around turning sentient races into zombies, which is pretty in-color for black), they actually view themselves as the "greater good" — or, at least, [[NecessarilyEvil necessity]] — for the galaxy. By purging the galaxy of developed species, they're "saving" them from even worse catastrophe that would happen if technology advances too far, [[spoiler:which was the intent of their original creators, the Leviathans — although [[GoneHorriblyRight they became the first target]]]].
* The Devils of Dungeons and Dragons and Pathfinder could be considered this combination. Devoted to hierarchy,law, structure and bureaucracy(White) along with immense selfishness, manipulativeness and ambition (Black.)
goal).



[[folder: White/Red - "Boros"]]
'''WHITE and RED''' - ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 here]])\\

to:

[[folder: White/Red Blue/Red - "Boros"]]
'''WHITE
"Izzet"]]
'''BLUE
and RED''' - ''Boros'' ''Izzet'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr205 aspx?x=mtgcom/daily/mr217 here]])\\



White opposes Red for similar reasons as it does Black. White understands the utility of putting away its emotions; Red is ruled by nothing else. White thinks Red is [[ChaoticNeutral Chaotic Selfish]], too obsessed with its own pleasure to be trustworthy. For its part, Red sees White as needlessly controlling and doesn't like all the annoying little rules White uses to harsh Red's not-so-mellow. White, with its aforementioned specialty in [[PowerNullifier Power Nullifiers]], can impose a lot of new rules on players; Red has all the spells that bend the rules and shake things up (e.g., "Spell which used to target [X] now targets something else, which you get to choose" or "Shuffle all permanents in play and deal them out randomly"). Put as simply as possible: OrderVersusChaos.\\

to:

White opposes Blue and Red for similar reasons as it does Black. White understands fall on opposite sides of the utility of putting away its emotions; Red is ruled by nothing else. White thinks Red is [[ChaoticNeutral Chaotic Selfish]], too obsessed with its own pleasure to be trustworthy. For its part, Red sees White as needlessly controlling EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and doesn't like lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They both have the highest ratio of spells vs permanents, but Blue has all the annoying little rules White uses poker-face spells, the ones that win games but only if you have the skill to harsh Red's not-so-mellow. White, with its aforementioned specialty in [[PowerNullifier Power Nullifiers]], can impose a lot of new rules use them; Red, on players; Red the other hand, has all the spells that bend involve both the rules RandomNumberGod and shake things up (e.g., "Spell which used straightforward burnination of the opponent down to target [X] now targets something else, which you get to choose" or "Shuffle all permanents in play zero with fire and deal them out randomly"). Put as simply as possible: OrderVersusChaos.lightning. They also share a theme of weak and few creatures, but Red's tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.\\



White/Red cards tend to be about the middle ground of Red's emotion and White's determination — taking an emotion and harnessing it to a greater cause. In-game, this is most commonly expressed as martial zeal, loyalty, and passionate faith, but other emotions work as well. Red/White is in many ways TheKirk to white's [[TheSpock Spock]] and red's [[TheMcCoy McCoy]], able to use the strengths of both philosophies to achieve greater things than either could alone. However, Red/White seems to usually use hybrid means for either White-like goals or to combine the effects of opposing spells, rarely Red-like goals alone.

to:

White/Red cards tend Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to be about the middle ground involve copious amounts of Red's emotion [[ForScience Science!]] and White's determination [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] taking an emotion where the research, creativity, and harnessing it drive to know ever more go a greater cause. In-game, this is most commonly expressed as martial zeal, loyalty, and passionate faith, but other emotions work as well. Red/White is in many ways TheKirk to white's [[TheSpock Spock]] and red's [[TheMcCoy McCoy]], able to use the strengths of both philosophies to achieve greater little overboard, leaving behind little things than either could alone. However, Red/White seems like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to usually use hybrid means have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for either White-like goals or to combine red/blue "elementals", the effects of opposing spells, rarely Red-like goals alone.
"[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.



* The Boros Legion in Ravnica is heroic, but extreme (to the point that only a few characters are "good", not the whole group) and somewhat hypocritical, as they are willing to break their own rules to impose the law. In Return to Ravnica, they have become much more activist with their new leader, having deposed Feather. In Gatecrash, their new mechanic is ''Battalion'': creatures with Battalion activate special abilities if at least two other creatures attack alongside them. In ''Guilds of Ravnica'', their new mechanic is "Mentor"; if a creature with both Mentor and higher power than another attacking creature is attacking, it can make the weaker creature permanently more powerful.
* Meanwhile, the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=154258 Nobilis of War]] from the Shadowmoor uses White methods for Red goals; namely, utter and total devotion to war. Both colours are in fact those most comfortable with war as a concept: White as a tool for peace (irony!), and Red as an outlet for aggression.
** The actual Shadowmoor races aligned with Red/White, the [[OurDwarvesAreDifferent duergar]] and [[OurGoblinsAreDifferent hobgoblins]], express this combination by being territorial peoples, violently attacking anyone who seems like a threat (which is pretty much everyone). The duergar are somewhat more isolationist, preferring to avoid conflict by being underground, while the hobgoblins are more militant, actually going to the point of ''[[IAmAHumanitarian eating]]'' their enemies. Yes, a [[LightIsNotGood white]] aligned race that eats other sapient races.
* Another example is the Mirran Resistance in the Scars of Mirrodin block, fueled by both devotion to their cause, and defiance to the ever-increasing Phyrexian influence on the world. This leads to the few surviving uncorrupted Mirrans to keep from losing hope of a pure Mirrodin once again, by remaining defiant to the new Phyrexian rule reinforced by a staunch belief that even in this state, they can reclaim their home. (This hope is rewarded by [[spoiler:the Red Phyrexians [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214378 deciding not to hurt the resistance]] so long as they cause no trouble in the Furnace]].) This color combination can create a really stubborn {{Determinator}}.
* Yet another example is the god [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380441 Iroas]]. He's a war god and one of the patrons of the militaristic Kingdom of Akros. However, while he is an aspect of war, his focus is on valor and bravery in battle. What is seen as "honorable" warfare is his main domain, so either standing side by side with one's fellow comrades or striking out on one's own and making a heroic stand.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174852 Ajani Vengeant]] shows what Ajani was like in the aftermath of his brother's murder. Sarkhan Vol helped Ajani use that anger as fuel for power. His first loyalty ability locks down another creature for a turn, a very White ability in nature. His second loyalty ability deals 3 damage to a target while healing his controller for 3 life, a simple yet effective mix of Red and White. His third and most powerful loyalty ability ''destroys all lands a target player controls''; while Red has become the color with the most land destruction, the original spell which says "Destroy ''all'' lands" is the white [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386284 Armageddon]].
* A villainous example would be [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410012 Nahiri, the Harbringer]]. Formerly mono-White, seeing her home plane ravaged by the Eldrazi made her overwhelmed with rage and clouded her judgment, to the point she tried to inflict the same fate on the home plane of the man she saw responsible.
* ''Strixhaven'''s Lorehold college focuses on interpersonal connections: history, psychology, anthropology, archaeology. However, its members are divided on the question of whether these things are ruled by rules or passion. Its dual chancellors are Plargg, Dean of Chaos, which allows you to sneak whatever card you come upon into play; and Augusta, Dean of Order, which gives specific bonuses based on whether a creature is tapped or not and lets you tap and/or untap them to get things set up juuust right. The college's founder, Velomachus Lorehold, does the same thing as Plargg, but with only spells. Instead of Boros' AttackAttackAttack philosophy, Lorehold focuses on a play style that cares more about things ''leaving'' the graveyard, whether its fate be coming BackFromTheDead or becoming DeaderThanDead.

to:

* The Boros Legion Izzet Guild in Ravnica is heroic, but extreme (to the point that only mostly ChaoticNeutral, with a few characters bad and good apples. They are "good", not frenzied researchers on the whole group) and somewhat hypocritical, as they are willing to break their own rules to impose the law. In Return to Ravnica, they have become much more activist with their new bleeding edge of mad science. Their leader, having deposed Feather. In Gatecrash, their new mechanic is ''Battalion'': creatures with Battalion activate special abilities if at least two other creatures attack alongside them. In ''Guilds of Ravnica'', their new mechanic is "Mentor"; if a creature with both Mentor and higher power than another attacking creature is attacking, it can make the weaker creature permanently more powerful.
* Meanwhile, the
genius dragon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=154258 Nobilis aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit his passing whims, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of War]] seemingly unrelated experiments, for ''Reasons''. Their new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the new Izzet mechanic, "Jump-start", allows an already-cast spell to be cast again from the Shadowmoor uses White methods for Red goals; namely, utter and total devotion to war. Both colours are in fact those most comfortable with war as graveyard if you discard a concept: White as card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too can be cast from your graveyard if you discard a tool for peace (irony!), and Red as an outlet for aggression.
** The actual Shadowmoor races aligned with Red/White, the [[OurDwarvesAreDifferent duergar]] and [[OurGoblinsAreDifferent hobgoblins]], express
card...) It is unknown how much of this combination by being territorial peoples, violently attacking anyone who seems like a threat (which is pretty of Niv-Mizzet's own design, or how much everyone). The duergar are somewhat more isolationist, preferring to avoid conflict by being underground, while the hobgoblins are more militant, actually going to the point of ''[[IAmAHumanitarian eating]]'' their enemies. Yes, a [[LightIsNotGood white]] aligned race is that eats other sapient races.
* Another example is the Mirran Resistance in the Scars of Mirrodin block, fueled by both devotion to their cause, and defiance to the ever-increasing Phyrexian influence on the world. This leads to the few surviving uncorrupted Mirrans to keep from losing hope of a pure Mirrodin once again, by remaining defiant to the new Phyrexian rule reinforced by a staunch belief that even in this state, they can reclaim their home. (This hope is rewarded by [[spoiler:the Red Phyrexians [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214378 deciding not to hurt the resistance]] so long as they cause no trouble in the Furnace]].) This color combination can create a really stubborn {{Determinator}}.
* Yet another example is the god [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380441 Iroas]]. He's a war god and one of the patrons of the militaristic Kingdom of Akros. However, while he is an aspect of war, his focus is on valor and bravery in battle. What is seen as "honorable" warfare is his main domain, so either standing side by side with one's fellow comrades or striking out on one's own and making a heroic stand.
brilliant young planeswalker Ral Zarek's invention.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174852 Ajani Vengeant]] shows what Ajani was like in aspx?multiverseid=380442 Keranos, God of Storms]] embodies the aftermath fury of his brother's murder. Sarkhan Vol helped Ajani use that anger as fuel for power. His first loyalty ability locks down another creature for a turn, a very White ability in nature. His second loyalty ability deals 3 damage to a target while healing his controller for 3 life, a simple yet effective mix of Red the storm and White. His third the sudden blaze of epiphany. A god of little patience and most powerful loyalty ability ''destroys all lands a target player controls''; while Red has become the color less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the most land destruction, future, but will be unable to change the original spell which says "Destroy ''all'' lands" outcome, for example.
* Prismari College in ''Strixhaven''
is the white [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386284 Armageddon]].
* A villainous example would be [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410012 Nahiri, the Harbringer]]. Formerly mono-White, seeing her home plane ravaged by the Eldrazi made her overwhelmed with rage and clouded her judgment, to the point she tried to inflict the same fate on the home plane of the man she saw responsible.
* ''Strixhaven'''s Lorehold
college focuses on interpersonal connections: history, psychology, anthropology, archaeology. However, of artistic expression, but its members are divided on the question of whether these things are ruled by rules argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or passion. should it make you [[DontThinkFeel feel]]? Its dual chancellors are Plargg, two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Chaos, which allows you to sneak whatever card you come upon into play; and Augusta, Dean of Order, which gives specific bonuses based on whether a creature is tapped or not and Perfection, lets you tap and/or untap them to get things set up juuust right. [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Velomachus Lorehold, does the same thing as Plargg, but with Galazeth Prismari, turns all artifacts you control into mana sources, though they can only spells. Instead of Boros' AttackAttackAttack philosophy, Lorehold focuses on a play style that cares more about things ''leaving'' the graveyard, whether its fate be coming BackFromTheDead or becoming DeaderThanDead.
tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.



* An example of the duality of Red/White is to compare Alucard and The Major from ''Manga/{{Hellsing}}''; both are Red/White characters, but in opposite directions. Alucard uses his Red bloodlust to attain White’s ideal of a vampire-free England, whereas the Major uses White’s organization to spend 50 years preparing for a Red-style bloody war.
* [[WordOfGod The staff]] classifies [[ComicBook/VForVendetta V]] and ComicBook/ThePunisher as W/R; both are murderous yet meticulously careful anti-heroes. Interestingly, V is an excellent example of using White methods (careful plans and stratagems) for Red ends (anarchy overthrowing a fascist state). Rosewater has also stated that [[Series/StarTrekTheNextGeneration Worf]] and [[Series/TheATeam The A-Team]] are further examples.
* [[WesternAnimation/TheLegendOfKorra Amon]] is a great example of a Red/White villain. A social revolutionary who seeks equality for non-benders, he is a rebellious KnightTemplar with an absolute sense of authorithy and command as well as expert and meticulous strategising, never losing his cool, yet remaining quite passionate. He is vicious and stops at nothing to see his twisted brand of justice realised, yet he seemingly is still moral enough to not actually kill people aside from one quite desperate circumstance. [[spoiler:His backstory only reinforces this, having been striving to be "fair to everyone" since he was a child, and revealing that he suffers tremendous emotional issues and possible exceptional guilt over being the very thing he came to hate. Also, he is a bloodbender, and blood spells are often Red (though it's because of his waterbending), and his blending-blocking ability has been revealed by [[WordOfGod Bryke]] to be chi manipulating, aka reversed healing, and thus White.]]
* [[Literature/{{Discworld}} Sam Vimes]] is a rugged man with an anti-authoritan streak and is not afraid to fight dirty if needed, but his dedication to the law and justice is ''absolute'', and his sense of morals is one of the strongest in the Discworld despite his cynicism. Indeed, Agrus Kos, a Boros hero from the first Ravnica block, seems to be based somewhat on Vimes.
* General Alister Azimuth from ''VideoGame/RatchetAndClankFutureACrackInTime''. A true patriot of the Lombaxes [[spoiler:who was exiled after unwittingly helping Emperor Percival Tachyon exact vengeance on the Lombaxes prior to the ''Ratchet & Clank'' games]], he wants to use the Great Clock to change the past so the Lombaxes never leave their home universe, [[spoiler:thereby making up for his past mistakes]], and displays passion and fervor in pursuit of this goal [[spoiler:to the point he's willing to shoot Ratchet, the son of his own childhood friend, and risk the entire universe in the process]].
* Inspector Carmelita Fox from the ''VideoGame/SlyCooper'' series, so very much. She's quite dedicated to the pursuit of justice and the enforcement of the law, but is also quite passionate, short-tempered, and prone to [[KickTheSonOfABitch venting her frustration on the criminals she apprehends]].
* Rider from ''LightNovel/FateZero'', being the spirit of UsefulNotes/AlexanderTheGreat, fits this paradigm; his methods and goals are each a thorough blend of white and red, order and passion. His camaraderie and fiery personality gave him the charisma to rally tens of thousands of allies to his cause, turning them into a BadassArmy that could take over much of the known world. In combat, he can summon this massive army to his aid, not unlike what a Boros player might do. He claims that the reason Saber failed as a King is because she took a pure White approach to ruling, which meant she lacked the charisma to inspire true loyalty among her subjects.
* Calvin "Freckle" [=McMurray=] from ''Webcomic/{{Lackadaisy}}'', though not all at once. Most of the time he's quiet, shy, and reasonable, but when he picks up a gun, something in him goes "click-click" and he switches into a trigger-happy maniac, though thankfully he has so far not harmed any of his closest associates, like Ivy (a college girl with a crush on him that he might reciprocate), Rocky (his cousin, see below in the Black-Red section), or Nina (his mother). Indeed, the poor guy finds himself torn between trying to be the good Catholic boy his mother raised him to be (he even applied to become a cop, but his aforementioned enthusiasm for firearms blew his chance) and his cousin and closest friend since childhood, Rocky, who has a bad habit of misguiding him into one misadventure after another, like setting fire to a backwoods distillery in an attempt to muscle out competition for a badly crippled bootlegging syndicate.
* The Lady Knight and Big Sister Maid from ''LightNovel/{{Maoyu}}'' are definite examples that, while united in purpose, vary in approach. As a [[ChurchMilitant knight and prioress]], the Lady Knight's emphasis on faith, religion, military tactics, duty, and helping the peasantry are very white, while her hot-headedness, fury in battle, love and desire for the Hero, and generally rough demeanor are red. Meanwhile, the Big Sister Maid is also devoutly religious, but lacks that same commanding edge that the Lady Knight has. However, her red side manifests as compassion and fierce individualism, born of her childhood life as a serf under the heel of a cruel master. Mixing this with white's desire to help the collective, she fervently yet peacefully pushes for a more egalitarian society, one where everyone, whether nobles, peasants, soldiers, or serfs, can all enjoy the Holy Light's gifts of life, wealth, and freedom. Just to further push the red half, freedom is something that she believes is an inviolable right of the people, which even kings or priests should never be able to take from them.
* Tohru Adachi from ''VideoGame/Persona4'' is a good example of a white/red character. As a detective, he apparently has white's dedication to law, but he's also quite red — he's energetic, emotionally driven, and tends not to think things through. Furthermore, [[spoiler:his motives as the murderer are extremely red. He kills Saki and Yamano on impulse when they wouldn't go out with him, and manipulates Namatame for fun. His white motives become more apparent as he talks more about the murders, as he constantly tries to convince the Investigation Team that he's doing what's right. His end goals are also pretty white — he seeks to replace all humans with shadows, ending individualistic struggles]]. Also, in ''VideoGame/Persona4ArenaUltimax'', he [[spoiler:honors the promise he made in ''Persona 4'' to follow the real world's rules, going as far to interfere in Minazuki's plans to prevent those rules from being broken]].
** Speaking of ''Franchise/{{Persona}}'', ''VideoGame/Persona5'''s [[PhantomThief Phantom Thieves of Hearts]] are absolutely Red/White on the concept's fundamental level. While the alignments of the individual members [[LawfulGood tend]] [[NeutralGood to]] [[ChaoticGood vary]], like Red/White, they're united on a singular concept: like Boros with justice, they're in it together to [[InternalReformist reform Tokyo's corrupt society from within.]] They do this by using [[EldritchLocation the Metaverse]] to access [[VillainWithGoodPublicity truly evil — and untouchable — people's]] [[HeelFaceBrainwashing sub-consciousness and force them to have a Heel-Face Turn]], [[MyGodWhatHaveIDone crushing them under the weight of their own guilt]]. The goals of the Phantom Thieves are indubitably White by nature (ensure stability, order, and justice by helping people), but their methods and rebellion against tyranny firmly plant them in Red as well.
* The Masked Lumen in ''VideoGame/Bayonetta2'' is a very straightforward example of Red-White. His basic motivation is to avenge his lover, seeking to kill the person he ''thinks'' murdered her. He's very impulsive, very honourable, very straightforward, objected to the witch hunts on moral grounds even when the rest of [[OurAngelsAreDifferent his side]] didn't (and manipulated him into fanning them), and ultimately [[spoiler:commits a HeroicSacrifice for the good of all]]. [[spoiler:He is the younger, non-corrupted version of Balder, seen above in White-Blue.]]
* At his core, Franchise/SonicTheHedgehog, despite his title of "The Blue Blur", is an ''extremely'' red-white character[[note]]he arguably has traces of green, but those aren't central to who he is[[/note]]. He values his own freedom and the freedom of others intensely, chafes at the notion of being restricted, and lives life at his own pace and by his own rules. He also cares a lot for the well-being of pretty much everyone he meets, and has dedicated himself to thwarting the evil ambitions of ne'er-do-wells like Dr. Eggman and protecting the peace and the people.
* At the very core of the franchise, ''Franchise/PowerRangers'' is a very Boros show. Individual Rangers, even morphed, are typically only strong enough to take on a small squad of Mooks, while a full team tend to have no trouble taking on a much stronger monster, a very much White ideal. In combination with this, the series also promotes the importance of friendship and passion, leading, along with the generous use of explosives, to a very Red feel as well. While certain series may add others colors depending on motifs ([[Series/PowerRangersWildForce Wild Force]], for example, adds Green to this mixture), the show as a whole is consistently White/Red.
* ''Franchise/FireEmblem'':
** The series as a whole tends to put a lot of emphasis on Boros values. Fire Emblem is a LowFantasy StrategyRPG that features [[WarriorPrince nobility's attempts to liberate a kingdom from an]] [[TheEmpire evil empire]], [[ReligionOfEvil malicious religious cult]], [[CorruptChurch or both]]. The series falls into Red/White due to its emphasis on teamwork, communal values and working together for a greater cause in service to the nation (a very White value), while also having a series hallmark being bonds between your soldiers, [[CastOfSnowflakes individual emphasis]], and positive emotions like sympathy and love (very Red). While ''Fire Emblem'' is definitely leaning more to White than Red, the fact that a series theme has always been unifying people of [[LawfulGood disparate]], [[NeutralGood different]] [[ChaoticGood alignments]] for a greater cause is something that certainly embodies a Boros philosophy.
** While a ''lot'' of Lords in ''Fire Emblem'' follow the Red/White philosophy (adherence to order while being very emotionally-connected about it), two great examples would be [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[VideoGame/FireEmblemFates Corrin]]. The former is a great instance of a Boros character due to his adherence to greater ideals and his determination to bring equality to [[CallARabbitASmeerp beorc]] and [[OurWerebeastsAreDifferent laguz]] (very White ideals), while also being a free-spirited commoner in charge of a mercenary band with a fiery temperament (how ''isn't'' that Red?). Meanwhile, Corrin is a kind-hearted scion of nobility who is forced to choose between [[{{Mordor}} No]][[DarkIsNotEvil hr]] and [[{{Wutai}} Hoshido]] in the scheme of a great war; while adhering to order and peace just as much (if not moreso) than the average Fire Emblem Lord, their sense of emotional connection, camaraderie and leadership skills (even in spite of their average tactical capabilities) makes them firmly Red as well. Really, between these two serving as the most notable examples in a ''very'' Boros franchise, most Fire Emblem Lords fit Red/White pretty well, with some exceptions.
* [[WordOfGod Mark Rosewater]] has stated that most of the SuperHero characters would by general rule either be this or combine White/Red with a third color. This is because as a rule they are aiming to a White goal (more lawful society) but use Red methods (vigilantism being openly against the law) to accomplish it.
* The video game ''VideoGame/TalesOfBerseria'' shows White and Red at war with each other. The protagonist, Velvet Crowe, was traumatized when her brother-in-law, Artorius Collbrande, failed to protect her sister Celica and their unborn child; later, trauma turned to {{Rage|BreakingPoint}} when she saw him make a human sacrifice of their one remaining sibling, Laphicet the LittlestCancerPatient. The game is her RoaringRampageOfRevenge against Artorius, who has since risen to leadership of an ecclesiastic organization that promotes [[TheSpock detached, emotionless reason]] and wants to eradicate TheEvilsOfFreeWill. In the meanwhile, of course, Velvet has become a BloodKnight whose [[RightRedHand Left Red Hand]], literally a demon claw, allows her to LifeDrain her victims. Ultimately, the two are similar, each willing to force others to make sacrifices in the name of their goals, but Velvet and her band of {{Anti Hero}}es are the ones doing the ChaoticGood things, while Artorius and the Abbey put an emphasis on the "Evil" part of LawfulEvil.
* The Huntsmen and Huntresses of ''WebAnimation/{{RWBY}}'' qualify, at least on an institutional level. While individuals vary in motives and means, the express purposes of the Huntsmen is to protect humanity from the [[AnimalisticAbomination Creatures of Grimm]], and they frequently work in tightly-knit teams that often become [[TrueCompanions as close as family]]. However, they also embrace individuality as a rule of thumb, with their [[ImpossiblyCoolClothes outfits and gear being highly customized and unique]], and [[WeaponOfChoice their weapons being]] [[AceCustom tailor made to their individual fighting styles]]. Even their powers tend to be unique and [[PersonalityPowers reflective of their personality]].
** On an individual level, Yang Xiao Long is probably the best of this color pair: more than anything, she wants to look out for those she considers family, especially her half-sister Ruby and teammates Blake and Weiss (White). But she also has an explosive temper ([[PlayingWithFire literally]]) that's cost her as many fights as it's won, and tends to go by her heart more than her head (Red).
* Turians from the ''Franchise/MassEffect'' series can be an example of an interesting relationship between White and Red: their entire culture is centered around martial prowess, but they avoid typical trappings of ProudWarriorRaceGuy by standing firmly on "Soldier" axis in the SoldierVsWarrior debacle. Things like recreational drug usage or personal conduct are overlooked as long as you do your duty as a soldier, but — at the same time — being overambitious or risking the lives of your comrades for personal gain are shunned. Unlike most examples mentioned above (where it's usually Red martial themes mixed with White ideas of social solidarity), they actually have a Red flavor of society (as long as you're useful, anything goes) with a White martial code.
* Christian from the Music/GreenDay Album ''Music/TwentyFirstCenturyBreakdown'' genuinely does want to resolve the problems of American society, but he doesn't really have a have a greater plan than mindless violence against the establishment, meaning he resembles a mindless terrorist more than a righteous revolutionary. It's a tragic example of red self-destruction sabotaging a white moral crusade.

to:

* An example of the duality of Red/White is to compare Alucard and The Major from ''Manga/{{Hellsing}}''; both are Red/White characters, but in opposite directions. Alucard uses his Red bloodlust to attain White’s ideal Sparks of a vampire-free England, whereas the Major uses White’s organization to spend 50 years preparing for a Red-style bloody war.
* [[WordOfGod The staff]] classifies [[ComicBook/VForVendetta V]] and ComicBook/ThePunisher as W/R; both are murderous yet meticulously careful anti-heroes. Interestingly, V is an excellent example of using White methods (careful plans and stratagems) for Red ends (anarchy overthrowing a fascist state). Rosewater has also stated that [[Series/StarTrekTheNextGeneration Worf]] and [[Series/TheATeam The A-Team]] are further examples.
* [[WesternAnimation/TheLegendOfKorra Amon]] is a great example of a Red/White villain. A social revolutionary who seeks equality for non-benders, he is a rebellious KnightTemplar with an absolute sense of authorithy and command as well as expert and meticulous strategising, never losing his cool, yet remaining quite passionate. He is vicious and stops at nothing to see his twisted brand of justice realised, yet he seemingly is still moral enough to not actually kill people aside from one quite desperate circumstance. [[spoiler:His backstory only reinforces this, having been striving to be "fair to everyone" since he was a child, and revealing that he suffers tremendous emotional issues and possible exceptional guilt over being the very thing he came to hate. Also, he is a bloodbender, and blood spells are often Red (though it's because of his waterbending), and his blending-blocking ability has been revealed by [[WordOfGod Bryke]] to be chi manipulating, aka reversed healing, and thus White.]]
* [[Literature/{{Discworld}} Sam Vimes]] is a rugged man with an anti-authoritan streak and is not afraid to fight dirty if needed, but his dedication to the law and justice is ''absolute'', and his sense of morals is one of the strongest in the Discworld despite his cynicism. Indeed, Agrus Kos, a Boros hero from the first Ravnica block, seems to be based somewhat on Vimes.
* General Alister Azimuth from ''VideoGame/RatchetAndClankFutureACrackInTime''. A true patriot of the Lombaxes [[spoiler:who was exiled after unwittingly helping Emperor Percival Tachyon exact vengeance on the Lombaxes prior to the ''Ratchet & Clank'' games]], he wants to use the Great Clock to change the past so the Lombaxes never leave their home universe, [[spoiler:thereby making up for his past mistakes]], and displays passion and fervor in pursuit of
''WebComic/GirlGenius'' fit this goal [[spoiler:to almost by default, as {{Mad Scientist}}s and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but the point he's willing act of invention tends to shoot Ratchet, the son of his own childhood friend, and risk the entire universe in the process]].
* Inspector Carmelita Fox from the ''VideoGame/SlyCooper'' series, so very much. She's quite dedicated to the pursuit of justice and the enforcement of the law, but is also quite passionate, short-tempered, and prone to [[KickTheSonOfABitch venting her frustration on the criminals she apprehends]].
* Rider from ''LightNovel/FateZero'', being the spirit of UsefulNotes/AlexanderTheGreat, fits this paradigm; his methods and goals are each a thorough blend of white and red, order and passion. His camaraderie and fiery personality gave him the charisma to rally tens of thousands of allies to his cause, turning
send them into a BadassArmy "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that could take over much of the known world. In combat, he can summon this massive army to his aid, not unlike what a Boros player might do. He claims that the reason Saber failed as a King is because she took a pure White approach to ruling, which meant she lacked the charisma to inspire true loyalty among her subjects.
* Calvin "Freckle" [=McMurray=] from ''Webcomic/{{Lackadaisy}}'', though not all at once. Most of the time he's quiet, shy,
happens, their genius starts being driven by their emotions, and reasonable, but when he picks up a gun, something in him goes "click-click" and he switches into a trigger-happy maniac, though thankfully he has so far not harmed any of his closest associates, like Ivy (a college girl with a crush on him that he might reciprocate), Rocky (his cousin, see below in the Black-Red section), or Nina (his mother). Indeed, the poor guy finds himself torn between trying to be the good Catholic boy his mother raised him to be (he even applied to become a cop, but his aforementioned enthusiasm for firearms blew his chance) and his cousin and closest friend since childhood, Rocky, who has a bad habit of misguiding him into one misadventure after another, like setting fire to a backwoods distillery in an attempt to muscle out competition for a badly crippled bootlegging syndicate.
* The Lady Knight and Big Sister Maid from ''LightNovel/{{Maoyu}}'' are definite examples that, while united in purpose, vary in approach. As a [[ChurchMilitant knight and prioress]], the Lady Knight's emphasis on faith, religion, military tactics, duty, and helping the peasantry are very white, while her hot-headedness, fury in battle, love and desire for the Hero, and generally rough demeanor are red. Meanwhile, the Big Sister Maid is also devoutly religious, but lacks that same commanding edge that the Lady Knight has. However, her red side manifests as compassion and fierce individualism, born of her childhood life as a serf under the heel of a cruel master. Mixing this with white's desire to help the collective, she fervently yet peacefully pushes for a more egalitarian society, one where everyone, whether nobles, peasants, soldiers, or serfs, can all enjoy the Holy Light's gifts of life, wealth, and freedom. Just to further push the red half, freedom is something that she believes is an inviolable right of the people, which even kings or priests should never be able to take from them.
* Tohru Adachi from ''VideoGame/Persona4'' is a good example of a white/red character. As a detective, he apparently has white's dedication to law, but he's also quite red — he's energetic, emotionally driven, and tends not to think
useless little things through. Furthermore, [[spoiler:his motives as the murderer are extremely red. He kills Saki like safety, morality, and Yamano on impulse when sanity will be forgotten until they wouldn't go come out with him, and manipulates Namatame for fun. His white motives become more apparent as he talks more about of it, pursuing knowledge ForScience. The most effective Sparks, however, are the murders, as he constantly tries to convince the Investigation Team that he's doing what's right. His end goals ones who are also pretty white — he seeks to replace all humans with shadows, ending individualistic struggles]]. Also, in ''VideoGame/Persona4ArenaUltimax'', he [[spoiler:honors the promise he made in ''Persona 4'' to follow the real world's rules, going as far to interfere in Minazuki's plans to prevent those rules from being broken]].
** Speaking of ''Franchise/{{Persona}}'', ''VideoGame/Persona5'''s [[PhantomThief Phantom Thieves of Hearts]] are absolutely Red/White on the concept's fundamental level. While the alignments of the individual members [[LawfulGood tend]] [[NeutralGood to]] [[ChaoticGood vary]], like Red/White, they're united on a singular concept: like Boros with justice, they're in it together to [[InternalReformist reform Tokyo's corrupt society from within.]] They do this by using [[EldritchLocation the Metaverse]] to access [[VillainWithGoodPublicity truly evil — and untouchable — people's]] [[HeelFaceBrainwashing sub-consciousness and force them to have a Heel-Face Turn]], [[MyGodWhatHaveIDone crushing them under the weight of
best at maintaining their own guilt]]. The goals of the Phantom Thieves are indubitably White by nature (ensure stability, order, and justice by helping people), but their methods and rebellion against tyranny firmly plant them in Red as well.
* The Masked Lumen in ''VideoGame/Bayonetta2'' is a very straightforward example of Red-White. His basic motivation is to avenge his lover, seeking to kill the person he ''thinks'' murdered her. He's very impulsive, very honourable, very straightforward, objected to the witch hunts on moral grounds even when the rest of [[OurAngelsAreDifferent his side]] didn't (and manipulated him into fanning them), and ultimately [[spoiler:commits a HeroicSacrifice for the good of all]]. [[spoiler:He is the younger, non-corrupted version of Balder, seen above in White-Blue.]]
* At his core, Franchise/SonicTheHedgehog, despite his title of "The Blue Blur", is an ''extremely'' red-white character[[note]]he arguably has traces of green, but those aren't central to who he is[[/note]]. He values his own freedom and the freedom of others intensely, chafes
self-control at the notion of being restricted, and lives life at his own pace and by his own rules. He also cares a lot for the well-being of pretty much everyone he meets, and has dedicated himself to thwarting the evil ambitions of ne'er-do-wells like Dr. Eggman and protecting the peace and the people.
* At the very core of the franchise, ''Franchise/PowerRangers'' is a very Boros show. Individual Rangers, even morphed, are typically only strong enough to take on a small squad of Mooks, while a full team tend to have no trouble taking on a much stronger monster, a very much White ideal. In combination with this, the series also promotes the importance of friendship and passion, leading, along with the generous use of explosives, to a very Red feel as well. While certain series may add others colors depending on motifs ([[Series/PowerRangersWildForce Wild Force]], for example, adds Green to this mixture), the show as a whole is consistently White/Red.
* ''Franchise/FireEmblem'':
** The series as a whole tends to put a lot of emphasis on Boros values. Fire Emblem is a LowFantasy StrategyRPG
that features [[WarriorPrince nobility's attempts to liberate a kingdom from an]] [[TheEmpire evil empire]], [[ReligionOfEvil malicious religious cult]], [[CorruptChurch or both]]. The series falls into Red/White due to its emphasis on teamwork, communal values and working together for a greater cause in service to the nation (a very White value), while also having a series hallmark being bonds between your soldiers, [[CastOfSnowflakes individual emphasis]], and positive emotions like sympathy and love (very Red). While ''Fire Emblem'' is definitely point, thus leaning more to White than Red, into the fact that a series theme has always been unifying people of [[LawfulGood disparate]], [[NeutralGood different]] [[ChaoticGood alignments]] for a greater cause is something that certainly embodies a Boros philosophy.
** While a ''lot'' of Lords in ''Fire Emblem'' follow the Red/White philosophy (adherence to order while being very emotionally-connected about it), two great examples would be [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[VideoGame/FireEmblemFates Corrin]]. The former is a great instance of a Boros character due to his adherence to greater ideals and his determination to bring equality to [[CallARabbitASmeerp beorc]] and [[OurWerebeastsAreDifferent laguz]] (very White ideals), while also being a free-spirited commoner in charge of a mercenary band with a fiery temperament (how ''isn't'' that Red?). Meanwhile, Corrin is a kind-hearted scion of nobility who is forced to choose between [[{{Mordor}} No]][[DarkIsNotEvil hr]] and [[{{Wutai}} Hoshido]] in the scheme of a great war; while adhering to order and peace just as much (if not moreso)
Blue side than the average Fire Emblem Lord, their sense Red.
* The best traits
of emotional connection, camaraderie a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and leadership skills (even in spite of their average tactical capabilities) makes them firmly Red as well. Really, between these two serving as the most notable examples in a ''very'' Boros franchise, most Fire Emblem Lords fit Red/White pretty well, improve with some exceptions.
*
Red's emphasis on emotion, individuality, and self-expression. [[WordOfGod Mark Rosewater]] considers the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and be free once her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red — while she
has stated the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s
that most of the SuperHero characters few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples listed as blue-red
by general rule either Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and Creator/DrSeuss.
* A very red-heavy example would
be this or combine White/Red with a third color. This is because as a rule [[Film/BillAndTed the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are aiming to a White goal (more lawful society) but use Red methods (vigilantism being openly against very passionate and ''com''passionate people who find the law) news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to accomplish it.
be more than capable of logical intellectual gymnastics in its use.
* The video game ''VideoGame/TalesOfBerseria'' shows White eponymous Series/{{MacGyver|1985}} is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and Red at war [[IndyPloy improvisation]], his blue scientific knowledge combines with each other. The protagonist, Velvet Crowe, was traumatized when her brother-in-law, Artorius Collbrande, failed to protect her sister Celica and their unborn child; later, trauma turned to {{Rage|BreakingPoint}} when she saw him make a human sacrifice of their one remaining sibling, Laphicet the LittlestCancerPatient. The game is her RoaringRampageOfRevenge against Artorius, who has since risen to leadership of an ecclesiastic organization that promotes [[TheSpock detached, emotionless reason]] and wants to eradicate TheEvilsOfFreeWill. In the meanwhile, of course, Velvet has become a BloodKnight whose [[RightRedHand Left Red Hand]], literally a demon claw, allows her to LifeDrain her victims. Ultimately, the two are similar, each willing to force others his red creativity to make sacrifices him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving
in the name idea of placing faith and/or risking his life for something he has no knowledge in — notably, he's the only member of Passione [[spoiler:who doesn't go with the group in their goals, but Velvet and her band of {{Anti Hero}}es are desire to usurp [[BigBad the ones doing Boss, Diavolo,]] seeing the ChaoticGood things, while Artorius and the Abbey put an emphasis on the "Evil" part of LawfulEvil.
* The Huntsmen and Huntresses of ''WebAnimation/{{RWBY}}'' qualify, at least on an institutional level. While individuals vary in motives and means, the express purposes of the Huntsmen is
whole thing as a suicide mission, despite said Boss trying to protect humanity from the [[AnimalisticAbomination Creatures of Grimm]], and they frequently work in tightly-knit teams that often become [[TrueCompanions as close as family]]. [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, they also embrace individuality as what makes him have a rule of thumb, distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the point he ''[[DisproportionateRetribution stabs Narancia with their [[ImpossiblyCoolClothes outfits a fork for getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's still human in the end, and gear he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and being highly customized disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and unique]], and [[WeaponOfChoice their weapons being]] [[AceCustom tailor made to their individual fighting styles]]. Even their powers tend to be unique and [departing] like a storm", [[PersonalityPowers reflective lending further credence to his temper being made manifest]] (and thus, more of their personality]].
** On an individual level, Yang Xiao Long
a reason why he's just as Red as he is probably the best Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such a good example
of this color pair: more than anything, she wants to look out for those she considers family, especially her half-sister Ruby and teammates Blake and Weiss (White). But she also has an explosive temper ([[PlayingWithFire literally]]) that's cost her as many fights as it's won, and tends to go by her heart more than her head (Red).
* Turians from the ''Franchise/MassEffect'' series can be an
pair, however, is because he is a perfect example of an interesting relationship between White and Red: their entire culture is centered around martial prowess, but they avoid typical trappings of ProudWarriorRaceGuy by standing firmly on "Soldier" axis in the SoldierVsWarrior debacle. Things like recreational drug usage or personal conduct are overlooked as long as you do your duty as a soldier, but — at the same character using blue means to achieve a red goal. He's not really selfish enough to use his time — being overambitious or risking the lives of your comrades traveling capabilities for personal gain are shunned. Unlike most examples mentioned above (where it's usually Red martial themes mixed with White ideas of social solidarity), they actually have a Red flavor of society (as long as you're useful, anything goes) with a White martial code.
* Christian from the Music/GreenDay Album ''Music/TwentyFirstCenturyBreakdown'' genuinely does want to resolve the problems of American society, but
gain, and he pretty explicitly claims he doesn't really have a have a greater plan than mindless violence against do it for the establishment, meaning good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her.]] This motivation in itself only makes it tougher for him when he resembles a mindless terrorist more than a righteous revolutionary. It's a tragic finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of red self-destruction sabotaging a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he does not care about the greater good so much as the welfare of his friends, removing
white moral crusade.and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet.



[[folder: Blue/Black - "Dimir"]]
'''BLUE and BLACK''' - ''Dimir'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr201 here]]):\\

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[[folder: Blue/Black Blue/Green - "Dimir"]]
"Simic"]]
'''BLUE and BLACK''' GREEN''' - ''Dimir'' ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr201 here]]):\\aspx?x=mtgcom/daily/mr229 here]])\\



Blue and Black get along well, because both are TheUnfettered. Both consider themselves AboveGoodAndEvil; Blue sees everything in the world as fair game for use in experiments ForScience, and Black sees everything in the world as fair game to use for their own betterment because ItsAllAboutMe. Blue and Black share the ability to gain card advantage, but Blue usually expresses this as general knowledge gain, where Black has targeted spells that get you just what you need (or, more accurately, just what you ''[[BeCarefulWhatYouWishFor want]]''). Black is also willing to self-cannibalize to get ahead, which Blue isn't into, wanting measured progress where Black wants more power at any cost.\\

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Blue and Black Green don't get along well, because both are TheUnfettered. Both consider themselves AboveGoodAndEvil; Blue sees everything in the world as fair game for use in experiments ForScience, and Black sees everything in the world as fair game to use for of their own betterment because ItsAllAboutMe. attitudes towards the world, nature in particular, which boil down to HarmonyVersusDiscipline. Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and Black share the ability to gain card advantage, but Blue usually expresses this as general knowledge gain, where Black has targeted a number of spells that get you just what you need (or, more accurately, just what you ''[[BeCarefulWhatYouWishFor want]]''). Black is work well with artifacts; while less common, it also willing has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to self-cannibalize to get ahead, which Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue isn't into, wanting measured progress where Black is progressive and wants more power at any cost.to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.\\



Blue/Black can be... dangerous. It tends not to just give you knowledge, like Blue, or attack another’s mind, like Black. It lets you see what others are planning and time an attack to mess them up right when it would hurt the most, such as a spy stealing an enemy’s plans and leaving disinformation or a spell tearing apart another’s mind and feeding you the choice memories. It’s the color combination of espionage, secrecy, domination, deception: rationality combined with self-interest. Yet at the same time, it is the pairing for the insatiably curious, the knowledge-seekers and collectors. These aren’t people who do so for its own sake — that’s Blue — or for some insidious long-term goal — that’s Black — but because they get satisfaction out of knowing and having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.\\
\\
On the plus side, Blue and Black are the colors [[http://media.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3 that most value the concept of free will]], as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of the highest calibre, but also the voice of reason against conservatism or fatalism.

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Blue/Black Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can be... dangerous. It add. In addition, while Green tends not to just give you spurn knowledge, like Blue, or attack another’s mind, like Black. It lets you see what others are planning and time an attack to mess them up right when it would hurt the most, such as a spy stealing an enemy’s plans and leaving disinformation or a spell tearing apart another’s mind and feeding you the choice memories. It’s the color combination of espionage, secrecy, domination, deception: rationality combined with self-interest. Yet at the same time, it is quite at home with wisdom. (One of the pairing for most noteworthy historians in the insatiably curious, the knowledge-seekers and collectors. These aren’t people who do so for its own sake — that’s Blue — or for some insidious long-term goal — that’s Black — but because they get satisfaction out of knowing and having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.\\
\\
On the plus side, Blue and Black are the colors [[http://media.
game, [[http://gatherer.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3 com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that most value the concept of free will]], as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of the highest calibre, but also the voice of reason against conservatism or fatalism.
much more dangerous.



* The — Dimir, did you call them? — do not exist. There is no “secret tenth guild” in Ravnica. [[SuspiciouslySpecificDenial Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to bring down the Guildpact itself.]] No sir. Would you [[Film/MenInBlack take a look at this, please?]] *[[UnsoundEffect FLASHYTHING]]*
** With the defeat of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247390 Szadek]], the Dimir were all but destroyed, but in time reformed, this time as a more general spy/information broker faction, with their public face as couriers, reporters, detectives, librarians, and other knowledge-hoarders. In ''Gatecrash'', they have spells with the "Cipher" ability that can either be cast normally or "encoded" on creatures and activated every time said creatures sneak past their opponents' defenses. In ''Guilds of Ravnica'', they get the "Surveil" ability, which allows players to look at a certain number of cards on top of their library and choose which ones to leave there and in what order, and which ones to put into their graveyard. Also in ''Guilds'' and subsequent sets, they've come around compeltely to being, if not heroic, then at least on the heroes' side: they know better than most that something is wrong on Ravnica, and they are determined to find out what and stop it to save their home (and, it must be said, their power and influence).
* Innistrad expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they tend to be stronger at the cost of discarding cards or requiring certain cards in the graveyard. Black has the more standard Zombie Apocalypse cards, which tend to be slower and smaller but inexorable. Where Blue can pull out an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222913 individual 6/9 zombie]], Black can get [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430 a number of 2/2s]].
* Theros's resident god of deception and lies, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378524 Phenax]] puts his own schemes and desires above anything else. He had a hand in the destruction of a small city and the death of all its inhabitants and has been shown to enjoy the strange cruelties that can be inflicted on mortals. He's also the patron of [[OurZombiesAreDifferent The Returned, a race of undead who managed to claw their way out of the underworld, but lost their identities in the process]]. He is in part symbolic of Blue/Black's [[ScrewDestiny ability to give fate a middle finger]], as opposed to the fatalistic Erebos.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391924 Silumgar and his brood]] from Tarkir. Arrogant and self-centered, they formerly laid raids and stole treasures from the Sultai clan (not very nice themselves), but revealed further malevolence by going back on their words and [[spoiler:utterly enslaving the Sultai. After 1,280 years in which Silumgar has ruled, he pragmatically rewards power and sheer ambition (as long as it poses no threat to him), making his Clan the only where non-dragons might rule over dragons]].
* The Agents of S.N.E.A.K., from the joke setting Bablovia, are an OvertOperative network that spend most of their time spying on each other, trying to gain power through knowledge in typical Blue/Black fashion. Most members are primarily concerned, in very Blue fashion, with getting information (like what S.N.E.A.K.'s agenda is and whether it's really just a massive practical joke by another faction) and spy gizmos to help them get that information. The leader of the organization is whoever currently holds the ceremonial Golden Ruler, reflecting Black's respect for whoever has the skill to steal and keep it.

to:

* The — Dimir, did you call them? — do not exist. There is no “secret tenth guild” in Ravnica. [[SuspiciouslySpecificDenial Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to bring down Simic Combine are a group of [[EvilutionaryBiologist Amoralutionary Biologists]], led by the Guildpact itself.]] No sir. Would you [[Film/MenInBlack take a look at this, please?]] *[[UnsoundEffect FLASHYTHING]]*
** With the defeat of
self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=247390 Szadek]], the Dimir were all but destroyed, but aspx?multiverseid=366442 race of merfolk found in time reformed, this time as a more general spy/information broker faction, with their public face as couriers, reporters, detectives, librarians, vast underground ocean]], which use Green's spirituality and other knowledge-hoarders. In ''Gatecrash'', they have spells with the "Cipher" ability that can either be cast normally or "encoded" on duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, "Evolve", makes creatures and activated stronger every time said creatures sneak past their opponents' defenses. a stronger or more durable ally appears. In ''Guilds of Ravnica'', ''Ravnica Allegiance'', they get the "Surveil" ability, "Adapt" mechanic, which allows players to look at a certain number of cards on top of their library and choose which ones to leave there and in what order, and which ones to put into their graveyard. Also in ''Guilds'' and subsequent sets, they've come around compeltely to being, if not heroic, then at least on the heroes' side: they know better than most creatures that something is wrong on Ravnica, and they are determined to find out what and stop it to save their home (and, it must be said, their power and influence).
* Innistrad expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they tend to be
don't already have counters making them stronger at the cost of discarding cards or requiring certain cards in the graveyard. Black has the more standard Zombie Apocalypse cards, which tend to be slower and smaller but inexorable. Where Blue can pull out an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222913 individual 6/9 zombie]], Black can get [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430 a number of 2/2s]].
* Theros's resident god of deception and lies, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378524 Phenax]] puts his own schemes and desires above anything else. He had a hand in the destruction of a small city and the death of all its inhabitants and has been shown to enjoy the strange cruelties that can be inflicted on mortals. He's also the patron of [[OurZombiesAreDifferent The Returned, a race of undead who managed to claw their way out of the underworld, but lost their identities in the process]]. He is in part symbolic of Blue/Black's [[ScrewDestiny ability to give fate a middle finger]], as opposed to the fatalistic Erebos.
become stronger by adding counters.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391924 Silumgar aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and his brood]] from Tarkir. Arrogant other unseen aspects of the world, such as mystery, navigation, and self-centered, they formerly laid raids time. He's also the keeper of much of the world's ancient knowledge and stole treasures from the Sultai clan (not very nice themselves), but revealed further malevolence by going back on their words and [[spoiler:utterly enslaving the Sultai. After 1,280 years in its secrets, which Silumgar has ruled, he pragmatically rewards power makes him relatively quiet and sheer ambition (as long as it poses no threat to him), making his Clan uninvolved in the world, only where non-dragons might rule over dragons]].
* The Agents of S.N.E.A.K., from
appearing to a select few, or when he is needed most. Many say he guards all the joke setting Bablovia, are an OvertOperative network that spend most of their time spying on each other, trying to gain power through knowledge in typical Blue/Black fashion. Most members are primarily concerned, the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of
very Blue fashion, with large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting information (like what S.N.E.A.K.'s agenda is her hands on extra land and whether it's really just creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been
a massive practical joke mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green and Blue. An EarthMother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another faction) thing both Green and spy gizmos Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with the River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented
to help them get that information. The leader make sense of the organization is whoever currently holds universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the ceremonial Golden Ruler, reflecting Black's respect for whoever has same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the skill to steal case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, lets you play with numbers by adding +1/+1 counters ''and'' setting all creatures' base power and keep it.
toughness to be the same as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on the [[FactionCalculus Powerhouse]] strategy instead.



* [[Literature/HarryPotter Severus Snape]] is a sympathetic example: he is what you get when you add Blue methods to a ByronicHero. He is ultimately only out for himself, and for the legacy of his lost love Lily, and uses deception and double-agent tactics to carry this out. Fortunately, this pits him against Voldemort, on the side of Dumbledore and Harry Potter, and his Blue deception means Voldemort does not realize this until it is too late.
* The Master Control Program from ''Film/{{Tron}}'' is an example of a Blue/Black villain. It seeks to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such as the Pentagon.
* WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.
* Mark Rosewater has listed [[ComicBook/{{Superman}} Lex Luthor]], [[Franchise/StarTrek The Borg]] (though he has gone back on this, now considering them [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because Green/Blue]] or [[http://markrosewater.tumblr.com/post/77680189771/not-to-be-blogatogs-resident-borg-apologist-but-the White]]; see below for details), [[Literature/HarryPotter Rita Skeeter]], and [[WesternAnimation/FamilyGuy Stewie Griffin]] as examples of [=Blue/Black=] characters.
* Mark Rosewater also considers the titular Series/{{Sherlock}} [[http://markrosewater.tumblr.com/post/77503462160/what-colors-would-sherlock-from-the-bbc-tv-series-be to be Black/Blue]].
* Hermaeus Mora from ''Franchise/TheElderScrolls'' series desires knowledge above all else. His Daedric Realm, Apocrypha, contains the unknown and unknowable, and he is always seeking to expand his collection. Not because he actually wants to use it, but simply because he gains satisfaction from having the knowledge in his possession. He can be very ruthless about it, too.
* The Franchise/{{DCAU}} incarnation of ComicBook/{{Brainiac}}. An emotionless artificial intelligence who has decided that its purpose is the collection and preservation of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
* You’d be hard-pressed to find a better example of a Blue/Black character, [[WildCard villain or hero or... otherwise]], than [[WesternAnimation/{{Gargoyles}} David Xanatos]]. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, [[NoPlaceForMeThere seeing himself as more of a necessary servant to prepare the way to the ideal world]].
* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in that it goes against the very Green mentality of "How you were born is how you were meant to be, and how you will stay. A predator will never be anything ''but'' a predator."
* [[Characters/BleachAizenAndHisCohorts Sōsuke Aizen]] is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses his [[EvilGenius scientific genius]] to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? In his own words, ''"My only purpose has always been to crush all who seek to control me."'' He seeks to surpass all those above him, all those who could control him, from the Soul King to Yhwach, to reach the peak of power and influence at the top of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a very Blue way, preparing for every outcome, going as far as to create [[spoiler:an Arrancar with the power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own]].
* Franchise/{{Batman}} is another Black/Blue character (Blue Methods with a Black goal).
--> '''[[WebVideo/AtopTheFourthWall Linkara]]:''' I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives himself to the extremes he does, sacrifices himself and his happiness at times for one goal — so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but that's because he's not a god, nor should he be. He is human. If Superman represents the hope and compassion humanity is capable of, Batman represents the determination and intellect we are also capable of. Superman's worst foe is Lex Luthor, a wealthy genius who uses his power for evil, but Superman's best friend is Batman, a wealthy genius who uses his power for good.
** Yes, he uses his powers for good. But as mentioned above, a character can do good and still be Black. What makes him Black is that he is ultimately '''self'''-motivated. Unlike Superman, who was taught to believe in "Truth, Justice and the American Way", Batman is motivated by a '''personal''' tragedy.
* Speaking of Blue/Black heroes, [[Franchise/{{Danganronpa}} Kyoko Kirigiri]] is a good example of a heroic Blue/Black character. Her desire to be the [[spoiler:Ultimate Detective]] is almost entirely motivated out of a desire to improve herself, [[spoiler:as well as atone for her own failures (something that she takes to heart ''very'' personally)]]. She also shares Black's tendency to put her life at ''serious'' risk if it means furthering a hunch or advantage she has, and part of this is further motivated by her own self, as [[spoiler:she's afraid of having the ones she cares for ''personally'' be hurt by her own failures — especially the ones that left a mark on her, which is why she wears gloves]]. She tops it off by combining her self-motivated tendencies with Blue's natural intellect, stoicism and analytical abilities, as well as her ability to always think ahead.
* Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are protagonist examples: Chalk Eater is a computer nerd who completely ''loves'' horror movies, while Shionyan is a business-savvy InsufferableGenius (while she is mostly a NominalHero, she is still [[EveryoneHasStandards disgusted by the villains'... well, "villainess"]]. Which makes sense since the BigBad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of this color alignment, Chalk Eater is a genuine NiceGuy as he is always willing to help his friends and [[EveryoneHasStandards knows to separate killing/torturing in fiction from killing/torturing in real life]]. While his Limit Break quests reveal he does have a [[WoobieDestroyerOfWorlds "dark side"]] that makes him question if he is evil himself, his friends were quick to point out that he was a WellIntentionedExtremist or AntiVillain at worst. Also, he enjoys surfing and his main demon is even a manta ray (Blue), while his skills are focused on [[BadPowersGoodPeople exploiting the weaknesses of opponents]] (Black).
** What makes Chalk Eater so dedicated to help his friends without having "good" colors in his identity is because he was constantly ignored by his parents as he was growing up, [[DoesThisRemindYouOfAnything as they would prefer to spend their time on the Internet instead of raising their own kid]], making him feeling very [[IJustWantToBeLoved lonely]]. When he met the other heroes, his dream of company was finally fulfilled.
* Salarians from the ''Franchise/MassEffect'' universe can be considered a rare heroic example. Their entire society is based around two things: science (Blue) and espionage (Black) — their preferred battle strategy is to quickly and covertly remove the threat (which is something Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and they have a penchant for being the most informed folks around, no matter the situation. On the other hand, they don't seem to be concerned about morality that much, as shown by the fact that they created the Genophage to "cull" the Krogans (which was — essentially — using Blue means to achieve a Black goal).

to:

* [[Literature/HarryPotter Severus Snape]] is a sympathetic example: he is what you get when you add Blue methods to a ByronicHero. He is ultimately only out for himself, [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and for the legacy of his lost love Lily, and uses deception and double-agent tactics to carry this out. Fortunately, this pits him against Voldemort, on the side of Dumbledore and Harry Potter, and his Blue deception means Voldemort does not realize this until it is too late.
* The Master Control Program from ''Film/{{Tron}}'' is an example of a Blue/Black villain. It seeks to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such as the Pentagon.
* WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.
* Mark Rosewater has
[[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed [[ComicBook/{{Superman}} Lex Luthor]], as blue-green characters by Mark Rosewater.
* If not White, the
[[Franchise/StarTrek The Borg]] (though he has gone back on this, now considering them are Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because Green/Blue]] or [[http://markrosewater.tumblr.com/post/77680189771/not-to-be-blogatogs-resident-borg-apologist-but-the White]]; see below for details), [[Literature/HarryPotter Rita Skeeter]], and [[WesternAnimation/FamilyGuy Stewie Griffin]] as examples of [=Blue/Black=] characters.
*
according to]] [[WordOfGod Mark Rosewater also considers the titular Series/{{Sherlock}} [[http://markrosewater.tumblr.com/post/77503462160/what-colors-would-sherlock-from-the-bbc-tv-series-be to be Black/Blue]].
* Hermaeus Mora from ''Franchise/TheElderScrolls'' series desires knowledge above all else. His Daedric Realm, Apocrypha, contains the unknown and unknowable, and he is always seeking to expand his collection. Not because he actually wants to use it, but simply because he gains satisfaction from having the knowledge in his possession. He can be very ruthless about it, too.
* The Franchise/{{DCAU}} incarnation of ComicBook/{{Brainiac}}. An emotionless artificial intelligence who has decided that its purpose is the collection and preservation of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
* You’d be hard-pressed to find a better example of a Blue/Black character, [[WildCard villain or hero or... otherwise]], than [[WesternAnimation/{{Gargoyles}} David Xanatos]]. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, [[NoPlaceForMeThere seeing himself as more of a necessary servant to prepare the way to the ideal world]].
* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply
Rosewater]], being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in an infectious, [[TheVirus virus]]-like species that it goes against the very Green mentality of "How you were born is how you were meant intends to be, and how you will stay. A predator will never be anything ''but'' a predator."
* [[Characters/BleachAizenAndHisCohorts Sōsuke Aizen]] is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses his [[EvilGenius scientific genius]] to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? In his own words, ''"My only purpose has always been to crush all who seek to control me."'' He seeks to surpass all those above him, all those who could control him, from the Soul King to Yhwach, to reach the peak of power and influence
assimilate everyone at the top expense of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a very Blue way, preparing for every outcome, going as far as to create [[spoiler:an Arrancar with the power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own]].
individuality.
* Franchise/{{Batman}} is another Black/Blue character (Blue Methods with a Black goal).
--> '''[[WebVideo/AtopTheFourthWall Linkara]]:''' I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives himself to the extremes he does, sacrifices himself and his happiness at times for one goal — so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but that's because he's not a god, nor should he be. He is human. If Superman represents the hope and compassion humanity is capable of, Batman represents the determination and intellect we are also capable of. Superman's worst foe is Lex Luthor, a wealthy genius who uses his power for evil, but Superman's best friend is Batman, a wealthy genius who uses his power for good.
** Yes, he uses his powers for good. But as mentioned above, a character can do good and still be Black. What makes him Black is that he is ultimately '''self'''-motivated. Unlike Superman, who was taught to believe in "Truth, Justice and the American Way", Batman is motivated by a '''personal''' tragedy.
* Speaking of Blue/Black heroes, [[Franchise/{{Danganronpa}} Kyoko Kirigiri]] is a good example of a heroic Blue/Black character. Her desire to be the [[spoiler:Ultimate Detective]] is almost entirely motivated out of a desire to improve herself, [[spoiler:as well as atone for her own failures (something that she takes to heart ''very'' personally)]]. She also shares Black's tendency to put her life at ''serious'' risk if it means furthering a hunch or advantage she has, and part of this is further motivated by her own self, as [[spoiler:she's afraid of having the ones she cares for ''personally'' be hurt by her own failures — especially the ones that left a mark on her, which is why she wears gloves]]. She tops it off by combining her self-motivated tendencies with Blue's natural intellect, stoicism and analytical abilities, as well as her ability to always think ahead.
* Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan)
The [[EldritchAbomination Reapers]] from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are protagonist examples: Chalk Eater is a computer nerd who completely ''loves'' horror movies, while Shionyan is a business-savvy InsufferableGenius (while she is mostly a NominalHero, she is still [[EveryoneHasStandards disgusted by the villains'... well, "villainess"]]. Which makes sense since the BigBad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of this color alignment, Chalk Eater is a genuine NiceGuy as he is always willing to help his friends and [[EveryoneHasStandards knows to separate killing/torturing in fiction from killing/torturing in real life]]. While his Limit Break quests reveal he does have a [[WoobieDestroyerOfWorlds "dark side"]] that makes him question if he is evil himself, his friends were quick to point out that he was a WellIntentionedExtremist or AntiVillain at worst. Also, he enjoys surfing and his main demon is even a manta ray (Blue), while his skills are focused on [[BadPowersGoodPeople exploiting the weaknesses of opponents]] (Black).
** What makes Chalk Eater so dedicated to help his friends without having "good" colors in his identity is because he was constantly ignored by his parents as he was growing up, [[DoesThisRemindYouOfAnything as they would prefer to spend their time on the Internet instead of raising their own kid]], making him feeling very [[IJustWantToBeLoved lonely]]. When he met the other heroes, his dream of company was finally fulfilled.
* Salarians from the
''Franchise/MassEffect'' universe can be considered are a rare heroic example. good example of Green-Blue[[note]]or possibly white-black; see that folder above[[/note]] taken to horrifying extremes. Their core motivation is [[spoiler:to preserve biological life to prevent its destruction by synthetics]], which they realise by assimilating an entire society is based around two things: science (Blue) and espionage (Black) — their preferred battle strategy is to quickly and covertly remove the threat (which is species into a new Reaper, something Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and which they have a penchant for being the most informed folks around, no matter the situation. On the believe also to be an up-lifting of said race. In other hand, words, Blue's craving for perfection mixed with Green's desire for growth (and acceptance, [[spoiler:since they don't seem take a decidely fatalistic worldview in regards to the fate of sophonts]]). Combined with their superiority complex and FantasticRacism, they embody the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero and GadgeteerGenius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens
to be concerned about morality a FriendToAllLivingThings, to the point that much, as shown by wild animals would approach her without fear while she hid in the fact that they created the Genophage to "cull" the Krogans (which was — essentially — using Blue means to achieve a Black goal).Grove (green).



[[folder: Blue/Red - "Izzet"]]
'''BLUE and RED''' - ''Izzet'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr217 here]])\\

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[[folder: Blue/Red Black/Red - "Izzet"]]
'''BLUE
"Rakdos"]]
'''BLACK
and RED''' - ''Izzet'' ''Rakdos'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr217 com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\



Blue and Red fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They both have the highest ratio of spells vs permanents, but Blue has all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other hand, has all the spells that involve both the RandomNumberGod and straightforward burnination of the opponent down to zero with fire and lightning. They also share a theme of weak and few creatures, but Red's tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.\\

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Blue Black and Red get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, spectrum, in that Red is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They TheMcCoy: both have the highest ratio of spells vs permanents, cards which let you make sacrifices to get ahead, but Blue has all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, has all cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the spells that involve both the RandomNumberGod and straightforward burnination of the opponent down to zero with fire and lightning. beginning]]. They also share creatures that are powerful, but come with a theme of weak drawback, with Black's tending to be bigger and few creatures, but Red's taking correspondingly larger chunks out of their owner's side, while Red’s tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.extraordinarily cheap and fast for their size but don't last long.\\



Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to involve copious amounts of [[ForScience Science!]] and [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] — where the research, creativity, and drive to know ever more go a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.

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Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends Black/Red spells tend to involve copious amounts of [[ForScience Science!]] be destructive (including self-destructive), discordant, and [[StuffBlowingUp explosions]]. Think entropic. There is no Black/Red spell that is intended for defense, not counting the ability of Red/Blue as Blue's [[MadScience Madness Place]] creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and Red combined are the color of [[AxCrazy the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] where they would sooner let the research, creativity, and drive to know ever more go world burn than let a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.
loved one die.



* The Izzet Guild in Ravnica is mostly ChaoticNeutral, with a few bad and good apples. They are frenzied researchers on the bleeding edge of mad science. Their leader, the genius dragon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit his passing whims, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. Their new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the new Izzet mechanic, "Jump-start", allows an already-cast spell to be cast again from the graveyard if you discard a card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too can be cast from your graveyard if you discard a card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is that brilliant young planeswalker Ral Zarek's invention.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380442 Keranos, God of Storms]] embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but will be unable to change the outcome, for example.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.

to:

* The Izzet Guild Cult of Rakdos in Ravnica is mostly ChaoticNeutral, with a few bad violent, brutal, hedonistic, and fatalistic. They’re here for a good apples. They are frenzied researchers on time, not a long time. The rubble left behind by their revels nearly covers the bleeding edge of mad science. Their leader, the genius dragon bodies left behind. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit aspx?multiverseid=107438 Rakdos]] himself is a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and his passing whims, guild are still kicking as of Return to Ravnica, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working their new mechanic, Unleashed, allows you to place a free +1/+1 counter on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. Their a creature when you summon it...but those creatures with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they have developed a new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the new Izzet mechanic, "Jump-start", allows an already-cast spell to be cast again from the graveyard if you discard a card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts
from your graveyard if you discard Lorwyn are a card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is that brilliant young planeswalker Ral Zarek's invention.
good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380442 Keranos, aspx?multiverseid=174983 Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence and his time trapped in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis,
God of Storms]] Slaughter]] embodies the fury darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the storm wrath and pain they inflict upon the world and the sudden blaze greater destruction they can spread in their pursuit. When the crisis of epiphany. A god Theros caused an upheaval among his Minotaurs, he sent waves of little patience his mortal and less mercy, he dispenses insights Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and blasts his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan and her brood]] are an example
of lightning in equal measure. As such, he is a [[spoiler:semi-benevolent]] group associated with blue this colour combination. On the one hand, they cause death and red mana. Being destruction wherever they go, not really caring about the damage they make or the lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a god horde of wisdom, he cares little bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] On the other, [[spoiler:unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed]].
* The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger
for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but will be unable dominance shows in their desire to change the outcome, TakeOverTheWorld, while Red's propensity for example.chaos shows in their inability to get any two of their members to agree on how to go about it.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.



* The Sparks of ''WebComic/GirlGenius'' fit this almost by default, as {{Mad Scientist}}s and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but the act of invention tends to send them into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, and useless little things like safety, morality, and sanity will be forgotten until they come out of it, pursuing knowledge ForScience. The most effective Sparks, however, are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
* The best traits of a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and improve with Red's emphasis on emotion, individuality, and self-expression. [[WordOfGod Mark Rosewater]] considers the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and be free once her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples listed as blue-red by Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and Creator/DrSeuss.
* A very red-heavy example would be [[Film/BillAndTed the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}} is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life for something he has no knowledge in — notably, he's the only member of Passione [[spoiler:who doesn't go with the group in their desire to usurp [[BigBad the Boss, Diavolo,]] seeing the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's still human in the end, and he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and [departing] like a storm", [[PersonalityPowers lending further credence to his temper being made manifest]] (and thus, more of a reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such a good example of this color pair, however, is because he is a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and he pretty explicitly claims he doesn't do it for the good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her.]] This motivation in itself only makes it tougher for him when he finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he does not care about the greater good so much as the welfare of his friends, removing white and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet.

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* The Sparks of ''WebComic/GirlGenius'' fit ''VideoGame/{{Bayonetta}}'' is a heroic example. She is quite self-focused and playful, and overall not very interested in outright heroics (not to mention hinting strongly at the hedonism inherent to this almost by default, as {{Mad Scientist}}s colour-mixture), but only sadistic and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one malicious to the angels (who are White villains, fittingly enough), avoiding most people except her two or three friends.
* Spike from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' could count as this. He's naturally prone to greed thanks to his draconic nature,
and all, but the act of invention tends giving in to send them it turns him into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, [[SuperpoweredEvilSide powerful out-of-control monster]], and useless he sometimes comes across as a little things like safety, morality, brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous and sanity will be forgotten until they come insecure when his position as her "Number One assistant" is threatened, and his crush Rarity, to the point that being reminded of a gift he gave her snaps him out of it, pursuing knowledge ForScience. The most effective Sparks, however, are his aforementioned SuperpoweredEvilSide.
** Pinkie Pie as well. Like
the ones who are Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best at maintaining their self-control at of this combination. Her one nervous breakdown implies that point, thus leaning more she sees friendship as a form of self-worth, but she does genuinely care for her friends.
** Tempest Shadow is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her to grow
into a bitter and lonely bounty hunter turned military commander employed by the Blue side than Storm King. She is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the Red.
*
mighty" (Black). The best traits of a Red/Blue mixture are embodied color combo is also reflected in her preferred weapon, the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate Obsidian Orbs, {{Magitek}} grenades that turn others into stone and improve with can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. [[spoiler:After a HeelFaceTurn thanks to receiving a little bit of kindness and mercy from the heroes, she begins to display some of the color pair's positive aspects. This includes Red's emphasis on emotion, individuality, loyalty for her new friends, and self-expression. while she still has Black's cynicism and individualism, it is used in a beneficial way to find her place in the world while defending Equestria whenever military strength is needed.]]
*
[[WordOfGod Mark Rosewater]] also considers the Red/Blue mixture WesternAnimation/DonaldDuck to be opposed this. He is consistently selfish and [[HairTriggerTemper VERY prone to exploding in rage]]. Likewise, he is depicted as the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, member of the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family
Disney trio least interested in outright heroism and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, prone to jealousy, but not consistently malicious unless pissed off. Then there's his [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], cracked.com/article_20236_6-insane-disney-comics-you-wont-believe-are-real_p2.html?wa_user1=1&wa_user2=Movies+%26+TV&wa_user3=article&wa_user4=feature_module pyromaniac episode]]...
* [[Fanfic/MyImmortal Ebony/Enoby Dark'ness Dementia Raven Way]]
is basically a Red anthem where she chooses Black/Red all over. She was probably meant to run away be the independent, heroic version of the colour, but her utter selfishness and be free once stupidity makes her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
terror.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted Marceline from ''WesternAnimation/AdventureTime'' is another non-evil example. They're passionate about launching rockets Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached to explore space her friends? Check. A vampire and unravel a half-demon? Check.
* Jane from ''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from
the mysteries of their solar system, but they appear human experience, Jane's is a means to question society and grow as an artist.
* Other black-red coloured examples which
have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples
been listed as blue-red by Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], ComicBook/TheJoker, [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), and Creator/DrSeuss.
[[Franchise/StarWars Anakin Skywalker]].
* A very red-heavy example would be [[Film/BillAndTed At their core, [[Franchise/StarWars all Sith Lords]] are this, or become this after embracing the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia Dark Side for too long. Appropriately enough, most excellent. Furthermore, they have an intuitive grasp of Sith [[RedAndBlackAndEvilAllOver favor dark clothing and wield red lightsabers.]]
* A possessive {{Yandere}} fits this, focusing on the love he or she feels for the person (red's emotional emphasis) with zero regard for
how time travel works, and show themselves to anyone else feels (black's selfishness).
* Luffy of ''Manga/OnePiece'' may
be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}} is one of
the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic
example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life heroic Red-Black character. He lives for something he has no knowledge in — notably, freedom, adventure, and fun. He freely admits that he's selfish since he's the only member kind of Passione [[spoiler:who doesn't go guy who would rather eat meat than share it with others. He's also willing to declare war on the group in their desire to usurp [[BigBad entire world for the Boss, Diavolo,]] seeing sake of a friend.
* Rocky Rickaby of ''Webcomic/{{Lackadaisy}}'' fame. His primary motivation in
the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get comic is proving himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality useful to him despite Mitzi. Rocky displays passion and flair, is prone to random bouts of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for the threat his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
* Is there a better example out there than [[Franchise/SuperMario Bowser,
the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' Koopa King?]] He always had this absolutely furious temper, showing he's still human lives in a dark, lava-filled badland, constantly plots to take over the end, Mushroom Kingdom and he even gets set on possibly beyond, has a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in as fiery as his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb breath, and [departing] like a storm", [[PersonalityPowers lending further credence major crush on Princess Peach (which is implied to his temper being made manifest]] (and thus, more of be a major reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with
bothers to kidnap her in the first place). Even his dedication to science and his rather emotional demeanour. What makes him such iconography suggests a good strong black/red theme, the best example perhaps being the Bowser spaces in the ''VideoGame/MarioParty'' series.
* [[Franchise/TheLegendOfZelda Ganondorf]] is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed
of a black villain while mixing in the temperament and aggression of red. His skillset reflects this as well; his primary weapons are [[PlayingWithFire fire]] and [[ShockAndAwe lightning]] with the odd bit of [[CastingAShadow darkness]].
* As indicated by his usual
color pair, however, scheme, [[VideoGame/GuiltyGear Sol Badguy]] is another anti-heroic example. His connection to flame, generally-bristly attitude, love for music, and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather because he is it involves a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, connection or otherwise affects his own goals, and even when it does, he pretty explicitly claims he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
** Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her true personality, but easily switches from flirtatious taunts to enraged threats if challenged
for too long. Her only reason for aiding That Man is that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
* [[Manga/MyHeroAcademia Bakugo]] is driven by two things — his ambition to be
the good of mankind. [[spoiler:Seeing best hero in the world and his childhood friend Mayuri die before anger at [[TheHero Midoriya]]. Saving people is secondary to his own personal profit. Bakugo also has a HairTriggerTemper befitting characters of this alignment.
* Ririn Ueda (code name: Eileen) and Taro Fuse (code name: Megakin) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are heroic examples: Eileen is an ambitious ChivalrousPervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also ''very'' open about her homosexuality (bordering {{Flanderization}}), which is a
very eyes Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the BigBad. Oh, he's also the '''leader''' of the heroes!
* Pick a StockShonenHero, ''any'' StockShonenHero. Chances are, they will be HotBlooded, [[BloodKnight love to fight]] (Red), and fiercely [[{{Determinator}} determined]] to be "[[ToBeAMaster the very best,]] [[Franchise/{{Pokemon}} like no-one ever was]]" (Black).
* [[WebAnimation/{{RWBY}} Cinder Fall]]'s only interest is being free to go where she pleases and do as she pleases, and she believes the best way to do so is to amass so much power that no one can ever stop her. Unlike the other villains she works with, Cinder has no stake whatsoever in the war between humanity and the Creatures O Grimm, or in her mistress [[BigBad Salem]]'s vendetta against [[BigGood Ozpin]]; she just sees working for Salem as the most expedient path to gaining power, and from there to her idea of "freedom." [[spoiler: The fact that she was MadeASlave as a child probably has something to do with that...]]
* [[Series/TheQueensGambit Elizabeth Harmon]] is an ex - ChildProdigy who specializes at chess. She rationalizes her passion by describing the games as predictable events where she can seize control
over every factor and over again doesn't have to trust anyone but herself with the task of winning the game. Her desire for control becomes one of her strongest qualities throughout the series. When she fails to take control, her "red" manifests as temper tantrums and hedonism.
* Mark Rosewater has also given [[Film/{{Gremlins}} Stripe]] as an example. While most of the gremlins are mono-red, being short, green, dim-witted and highly destructive creatures who like causing mayhem and destruction not unlike the canon goblins, Stripe, the leader, repeatedly demonstrated a level of cunning and ingenuity which Black
is what motivates known for, such as trying up Billy's dog and cutting the clock's power cable to trick him into feeding him after midnight as a mogwai, jumping into a pool to use spawn hundreds of gremlin minions, using weapons such as guns and chainsaws, and managing to keep the knowledge gained horde under his control, while also taking a sadistic thrill in torturing and killing his victims and laying waste to the town in a way similar to the Cult of Rakdos itself.
* [[SnakeOilSalesman Spam]][[DemonicDummy ton]]
from ''VideoGame/{{Deltarune}}'' favors Black's ''means'' of opportunity and Red's ''motives'' of freedom and authenticity. Recently to an even greater extent than his time travel experiments up former friends, he tries to that point fork out false promises of being a [="[[BIG SHOT]]"=] in order to save her.]] This motivation in itself only makes it tougher gain "KROMER". However, his true desire [[MoneyIsNotPower is not for him when he finds out that [[spoiler:Kurisu, who he had been falling money or similar personal gain]], but [[spoiler:the chance to call his own shots in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, life and Okabe is forced to either let one die or find some way fulfill his passion for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez,
being loosely based on Doc Brown, as noted as an example a salesman]].
* Aspects
of this color combination above, is this. Rick himself, however, is drastically more amoral and prone pair are essential to bring his grandson Morty along for his adventures, usually against his will. He takes getting the science and LackOfEmpathy GoldenEnding of Blue and mixes it with the adventureness and impulsiveness of Red ''VideoGame/{{Omori}}''. [[spoiler:In order to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is
break from a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in passive cycle that she is comparatively ordinary; as opposed to Reimu, who [[CopeByPretending Omori]] was born with exceptional talents and luck, Marisa had created to work hard to gain her knowledge and skills, and orchestrate (see Bant below), Sunny must continue to work hard to keep up with her best accept that he played a part in his older sister's death, the resulting separation of his close-knit friend group, and rival. She's quite rowdy, informal, flashy, often condescending, and prone him having to act move out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he
town (Black does not care about take kindly to sugarcoating). At the greater good so much as the welfare of same time, Sunny must promise to hold all his friends, removing white memories dear and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper accept his grief to truly live (emotion and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet. freedom are Red).]]



[[folder: Blue/Green - "Simic"]]
'''BLUE and GREEN''' - ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\

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[[folder: Blue/Green Black/Green - "Simic"]]
'''BLUE
"Golgari"]]
'''BLACK
and GREEN''' - ''Simic'' ''Golgari'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\aspx?x=mtgcom/daily/mr199 here]]\\



Blue and Green don't get along because of their attitudes towards the world, nature in particular, which boil down to HarmonyVersusDiscipline. Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and has a number of spells that work well with artifacts; while less common, it also has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.\\

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Blue and A color that embodies the NatureHero versus a color that embodies the {{Necromancer}}. Are you not seeing the divide? To be specific, Green don't get along because of their attitudes towards protects the world, nature in particular, which boil down cycle of life and death, while Black disrupts it for its own gain. Both have the ability to HarmonyVersusDiscipline. bring creatures back from the graveyard, but Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on bring things back to your hand instead of directly onto the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, battlefield, so the next cycle of life and has a number of death can continue. Black spells that work well with artifacts; while less common, it also has some expensive of this type are flavored to rip the bodies straight out of the ground and eye-popping effects the creature in enchantment form. question [[CameBackWrong comes back wrong]]. Green hates tech, may also have the ability to sacrifice one creature to grab another — survival of the fittest and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White all — but Black will generally sacrifice its creatures to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.power something else entirely.\\



Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends to spurn knowledge, it is quite at home with wisdom. (One of the most noteworthy historians in the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that much more dangerous.

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Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into This intersection of colors is the Century fullness of the Fruitbat]], although cycle of nature and all of its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life is accepted by Black/Green. As for the treatment/consideration of others... Black cares for the self, Green sometimes appreciates cares for the potential group. Black/Green cares for power or deadliness Blue both... Black/Green doesn't think about "Me" and "My team": It thinks about "Me '''and''' my team." It does what's good for itself and for its TrueCompanions; it betters itself, but tries to do that in ways that help its allies. Another bit of harmony between black/green is that it doesn't waste anything. Black sees everything as a resource, and so everything can add. In addition, while be used. With Green tends mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to spurn knowledge, it be played and even sacrificed again, only to be recovered again later.\\
\\
The essential identity of Green/Black
is quite at home with wisdom. (One of nicely summed up by the most noteworthy historians in the game, [[http://gatherer.flavor text of "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for aspx?multiverseid=95536 Golgari Signet]]" — either a little mana or meeting a simple requirement; other colors, if Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, ''or'' they affect are aware of the balance of life and death, the cruelty of instinct and the value of deviousness, and are AboveGoodAndEvil. And, as the text suggests, which is which [[FromACertainPointOfView largely depends on who's talking]].\\
\\
The fundamental basis of the Black vs. Green conflict is of [[ScrewDestiny Free Will]] vs. [[YouCantFightFate Determinism]], respectively. Quoting [[http://loreleywrites.tumblr.com/post/101418588295/color-pie-friday-the-philosophy-of-blackgreen this post]]: "Since Black believes everyone has free will, it believes that everyone acts on their own, individualized desires. Green’s belief in determinism allows it to see complex systems and how each part symbiotically works with the one next to it. Up again, this is where the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each person's actions will impede on another's. Black wants to make sure that no one else's desires can get in
the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort its own. Black cuts down the competition. Green, seeing a system in place, understands that everything working in conjunction will result in everything prospering together."\\
\\
So how do these differences blend together? Black/Green is all about being able to move through a system to its own benefit. It uses Black’s willingness to get what it wants and Green’s recognition
of "[[CloserToEarth symbiosis to manipulate the natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green order to Blue's small but still-present natural side in the form of water. We trust we don’t need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that much more dangerous.
gain power. \\



* The Simic Combine are a group of [[EvilutionaryBiologist Amoralutionary Biologists]], led by the self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366442 race of merfolk found in a vast underground ocean]], which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, "Evolve", makes creatures stronger every time a stronger or more durable ally appears. In ''Ravnica Allegiance'', they get the "Adapt" mechanic, which allows a creatures that don't already have counters making them stronger to become stronger by adding counters.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green and Blue. An EarthMother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with the River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, lets you play with numbers by adding +1/+1 counters ''and'' setting all creatures' base power and toughness to be the same as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on the [[FactionCalculus Powerhouse]] strategy instead.

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* Notably, Ravnica's Golgari Swarm is one of the few Black guilds to produce a hero — [[PapaWolf and a damn caring one at that.]] The Simic Combine are a group of [[EvilutionaryBiologist Amoralutionary Biologists]], led by Golgari effectively rule the self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life undercity, effectively acting as the sewer workers and other "dirty jobs" men of the plane, but have parlayed it into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until a sort of power. Their first mechanic, Dredge, [[WhatKindOfLamePowerIsHeartAnyway allowed you to burn small amounts]] [[HeartIsAnAwesomePower of your library]] [[CursedWithAwesome to get a card with the world looks like Australia.
** As of
ability]] [[MagikarpPower back from the graveyard]]. In ''Return to Ravnica'', they're more or less the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke same, though, like the other guilds, showing more ambition and returned to dynamism; their new mechanic, "Scavenge", is likewise more druidic roots, aggressive, allowing cards with the help ability in your graveyard to be exiled to permanently boost a creature in play. Vraska, mentioned below, becomes a force within the guild as part of a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366442 race of merfolk found in a vast underground ocean]], which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their the plan; their new mechanic in Gatecrash, "Evolve", makes mechanic, "Undergrowth", is a more aggressive, reusuable version of Scavenge, granting larger effects the more creatures stronger every time there are in your graveyard.
** Vraska,
a stronger or Planeswalker born in the Golgari, has gone through a HeelFaceRevolvingDoor reflecting the duality of the color combination. A vigilante who killed those she deemed evil, Vraska started as an AntiVillain opposing the Azorius but quickly evolved into Jace's archnemesis, wanting to undermine the Living Guildpact as part of her bid to gain power in Ravnica. However, the Ixalan block brought out her more durable ally appears. In ''Ravnica Allegiance'', they get the "Adapt" mechanic, which allows a creatures sympathetic qualities, showing that don't already have counters making them stronger she wants to rule the Golgari for altruistic reasons and can be kind and protective towards her pirate crew (even if they're, well, pirates). By the end, she's become stronger by adding counters.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential
Jace's close friend and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker
love interest, working with an affinity him to infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at the right moment — a Black method for the ocean. She's TheBeastmaster, particularly Green goal of very large seagoing creatures preserving her home.
* Pharika, the Black/Green god of Theros, has domain over poisons and leeches. Her followers can use venom as a cure for other ailments, and are excellent healers
"very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures deadly killers.
* The Elves of Skemfar in ''Kaldheim''
tend to be AwesomeButImpractical, and sneaking them into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green and Blue. An EarthMother shaman by trade, Nissa has facility
with lands, able these colors. They often have support that allows the player to untap them (for Blue) summon more Elf Warrior tokens, and animate them Tyvar Kell has the passive ability that allows players to tap all elves they control for combat (for Green). She can sneak black mana.
* In opposition to the Golgari, ''Strixhaven'''s Witherbloom College focuses on science, studying the cycle of life and death but disagreeing on its purpose. UsefulNotes/SigmundFreud identified not only [[https://en.wikipedia.org/wiki/Beyond_the_Pleasure_Principle "eros", the drive towards life, but "thanatos," the drive towards death]]; which rules nature? Its two Deans are, appropriately, a vampire and a dryad: Valentin, Dean of the Vein, lets you recycle dying enemy
creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with the River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what
Pest tokens that make you gain life when they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne,
die; Lisette, Dean of Substance, which lets the Root, allows you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone army by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, gaining life. Beledros Witherbloom, the college's elder dragon founder, lets also creates Pest tokens, and allows you play with numbers by adding +1/+1 counters ''and'' setting to [[CastFromHitPoints pay a (massive) amount of life]] to untap all creatures' base power and toughness to be your lands. It also takes on the same "HitPoints Matter" theme that normally lives in [=white/black=], as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on Golgari's normal habit of playing with the [[FactionCalculus Powerhouse]] strategy instead.
graveyard; in Witherbloom, green gets you more life and black helps you do something useful with it.



* [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed as blue-green characters by Mark Rosewater.
* If not White, the [[Franchise/StarTrek Borg]] are Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod Mark Rosewater]], being an infectious, [[TheVirus virus]]-like species that intends to assimilate everyone at the expense of individuality.
* The [[EldritchAbomination Reapers]] from ''Franchise/MassEffect'' are a good example of Green-Blue[[note]]or possibly white-black; see that folder above[[/note]] taken to horrifying extremes. Their core motivation is [[spoiler:to preserve biological life to prevent its destruction by synthetics]], which they realise by assimilating an entire species into a new Reaper, something which they believe also to be an up-lifting of said race. In other words, Blue's craving for perfection mixed with Green's desire for growth (and acceptance, [[spoiler:since they take a decidely fatalistic worldview in regards to the fate of sophonts]]). Combined with their superiority complex and FantasticRacism, they embody the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero and GadgeteerGenius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens to be a FriendToAllLivingThings, to the point that wild animals would approach her without fear while she hid in the Grove (green).

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* [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are Mark Rosewater's listed as blue-green characters by Mark Rosewater.
* If not White,
examples for black-green are [[Franchise/{{Batman}} Poison Ivy]], Comicbook/{{Venom}}, and the [[Franchise/StarTrek Borg]] villain from ''Film/TwelveMonkeys''.
* Nurgle from ''TabletopGame/Warhammer40000'' embraces the duality of Black and Green by rotting growth and growing rot. The followers of Nurgle
are Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod Mark Rosewater]], being rotten and saturated with disease, in line with Black, but embrace Green to grow stronger through their hardships and persevere.
* [[Theatre/LittleShopOfHorrors Audrey II]] mixes Green's emphasis on growth with Black's desire for conquest.
* One of the rare protagonist examples is Tool from ''Literature/ShipBreaker''. A half-man bred from engineered human, dog, hyena, and wolf genes, his kind are normally programmed with undying loyalty on a genetic level... well, undying until their patron dies, in which case they kill themselves. Tool is
an infectious, [[TheVirus virus]]-like species oddity in that intends he has no patron, having outlived and largely grown past whoever they were. His appreciation for savagery, acceptance of the influence of nature and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern with the greater scheme of things in favor of his own personal status are black.
* Unalaq, the Book 2 villain of ''WesternAnimation/TheLegendOfKorra'', is pure, perfect Black/Green. A highly spiritual man (and the tribal chief of a highly spiritual people), he seeks
to assimilate "take back the physical world" with all its progress, technology, and shallow materialism and reunite it with the spirit world, as it used to be long ago. He values tradition, spiritualism, and what he sees as a natural order tragically lost in modern times. On the other hand, he is also a selfish and power-hungry individual who plans to merge with the Spirit of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits and bend them toward his aims. His philosophies and goals are very Green, but his character and the expense of individuality.
means he uses to attain his ends are solid Black.
* The [[EldritchAbomination Reapers]] [[spoiler:Monika]] from ''Franchise/MassEffect'' are ''VisualNovel/DokiDokiLiteratureClub'' has this color combination, though as the game's biggest WalkingSpoiler, she only reveals this after a good example of Green-Blue[[note]]or possibly white-black; see crucial plot twist. [[spoiler:She's very Black in that folder above[[/note]] taken she's willing to horrifying extremes. Their core motivation is [[spoiler:to preserve biological life do anything to prevent its destruction by synthetics]], be with the player, the only real person she can contact in a shallow, pre-programmed virtual world — even if it means deleting the rest of her friends. However, despite trying to be cold-hearted about it, Monika still cares for her friends enough that she restores them just before her own deletion, which they realise by assimilating an entire species into a new Reaper, something which they believe also to be an up-lifting of said race. In other words, Blue's craving for perfection mixed with fits in Green's desire to help one's companions. Furthermore, when alone with the player, she talks about various Black and Green habits and beliefs that mesh together into a personal philosophy of hers: she considers the world too imperfect for growth (and acceptance, [[spoiler:since there to be a benevolent God, and thinks that the key to happiness is being selfish rather than concerning yourself with the many problems of the world (Black), but she believes that people's unhappiness comes from the realization that they take a decidely fatalistic worldview in regards to lot more from the fate of sophonts]]). Combined with their superiority complex and FantasticRacism, world than they embody the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero
give back, and GadgeteerGenius who also strives, fights for thus she wants to be a net-positive and stabilizes co-existence strive to "pay back my lifetime's worth of Vikings and dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears,
consumption" (Green). Furthermore, she's a vegetarian, but for the pragmatic reason that meat production has a very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about human nature, and sees anthropogenic destruction killing organisms relatable to humans as part of species — something the Golgari would eagerly point out).]]
* What happens when you mix together unbridled selfishness with primal wilderness? You get
a natural cycle. On top of that, she [[MisterMuffykins lapdog]]. [[Manga/JoJosBizarreAdventureStardustCrusaders Iggy]] is a Boston Terrier who happens to wield [[FightingSpirit a stand]] that [[DishingOutDirt gives him control of sand, dirt, and dust]] (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them in their quest because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. [[JerkWithAHeartOfGold He's far from irredeemable though]], as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
** Speaking of heroic Black/Green characters ''and'' Manga/JoJosBizarreAdventure heroes, it's impossible to talk about Black/Green without bringing up [[Manga/JoJosBizarreAdventureGoldenWind Giorno Giovanna]]. Like most Black-aligned heroes, he's entirely motivated by his own experience with a [[NeighborhoodFriendlyGangsters Neighborhood Friendly Gangster]] saving his life from hell, and eventually motivating him to join the mafia solely out of self-interest, albeit a noble sense. He's also, like many Black characters, willing to put himself at ''serious'' risk to gain an advantage with his Stand, Gold Experience, [[ItMakesSenseInContext whether that's ripping his arm off to extend his Stand's range against an early enemy,]] or risk himself being poisoned with a 100%-lethal venom to take down an opponent. However, he notably completely emphasizes the Green part of him. He thinks not just about himself, but the ones he holds very close to his heart, like his crew or his hometown; he cares ''very'' greatly for his crew and the community, and actively acts to preserve the happiness and stability of the community he cares for (very Green). It should also be worth noting that unlike several instances of Black/Green, he doesn't believe in the combo's worst qualities (that equality is a lie and people should accept when they're simply never going to be better than someone else), instead showing a belief that people's individual "truths" stand up to the falsehoods brought on ne'er-do-wells, which fuses Green's belief in pretedermination with Black's belief in individual advancement in one of the most positive depictions of the color combo. What's even more notable is the fact that his entire Stand revolves around the [[Main/CreatingLife ability to create life]] [[spoiler:and YouCantFightFate]], both of which being an indisputably Green power.
* Surprisingly enough, [[Characters/MCUThanos Thanos]] from ''Film/AvengersInfinityWar'' fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace — and doing so at random, so there's no discrimination in the act — will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
* Counterpointing Thanos, [[ComicBook/UltimateMarvel Ultimate Charles Xavier]] is an egoist and a racist who never once denies that he believes mutants to be inherently superior to baseline human beings, even being a founding member of the Brotherhood of Mutants and an enormous influence on that group's philosophy in this universe. The main underlying distinction between Ultimate Xavier and Ultimate Magneto is not whether humans are better than mutants and should rule them, or whether they are equal and should live in peace... but whether attempting to conquer the entire world [[PragmaticVillainy is even a feasible goal]]. Xavier believes that, in spite of mutants' inherent superiority, they simply don't have the numbers to [[WeHaveReserves overcome humanity by force]] and should pander to humanity's insecurities by pretending to be super–heroes, while waiting for baseline humanity to simply die off. A Green method... for a very Black goal.
* [[Series/KamenRiderDecade Tsukasa Kadoya]] embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until [[spoiler:he eventually snaps and accepts his role as the Destroyer Of Worlds. It's later revealed that it was [[NecessarilyEvil necessary for him to become a villain in order to help the big picture of things]]]]. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather [[KnightInSourArmor cynical]] and [[PragmaticHero pragmatic]] one. It's also worth noting that he isn't a hero out of genuine altruism; [[PunchClockHero he just believes that this is his role in life]] and possibly to give a huge TakeThat to people that [[HeroWithBadPublicity insist he is "evil" too]].
* [[WesternAnimation/GravityFalls Gruncle Stan]] appears at first to
be a FriendToAllLivingThings, classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that [[spoiler:his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family]].
* [[TabletopGame/VampireTheMasquerade The Nosferatu Clan]] is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to — say — the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends
to the point that wild animals would approach her without fear while she hid even their 'antitribu' are hardly different from their Camarilla counterpart, as they keep loyalty to Clan first and foremost (when most of the other Clans going this way ended up with various degrees of AxCrazy). Even their usual pool of candidates for Embrace have a green tint to them — as they are usually those who already lived at the bottom as mortals (a karmic reward, [[BlessedWithSuck of sorts]]), or those who were vain and shallow enough to warrant a KarmicTransformation. Hell, they even usually live in the Grove (green). severs (like Golgari) and have an affinity for (ghoulified) animals.



[[folder: Black/Red - "Rakdos"]]
'''BLACK and RED''' - ''Rakdos'' (article [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\

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[[folder: Black/Red Red/Green - "Rakdos"]]
'''BLACK
"Gruul"]]
'''RED
and RED''' GREEN''' - ''Rakdos'' ''Gruul'' (article [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr213 here]])\\



Black and Red get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum, in that Red is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and TheMcCoy: both have cards which let you make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the beginning]]. They also share creatures that are powerful, but come with a drawback, with Black's tending to be bigger and taking correspondingly larger chunks out of their owner's side, while Red’s tend to be extraordinarily cheap and fast for their size but don't last long.\\

to:

Black Both Red and Red Green embody the idea of "DontThinkFeel", and as such they get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum, in that Red is quite well. Both colors are HotBlooded in different ways and share the highest damage potentials in the game: Green through its BadAssArmy, and Red by PlayingWithFire. Both win by hitting the opponent hard and fast, green with creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though Red's tends to be one-shot on-the-spot abilities whereas Black prefers ThePlan. It's like the difference between TheSpock and TheMcCoy: both have cards which let you make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, cards in library) for Green gets renewable, long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the beginning]]. resources. They also share creatures that are powerful, but come complement each other’s weaknesses well: outside of its dragons, Red has little in the way of air defense, while Green’s air defense is some of the strongest in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with a drawback, with Black's tending to be bigger anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and taking correspondingly larger chunks out emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain TrueNeutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just doesn't get: if you need to heal, you just let your body take care of it ''after'' you've hacked off all your enemy's limbs — that's what lulls between battles are ''for''. This is perhaps best exemplified by their owner's side, while Red’s {{Status Buff}}s; Green has the classic "Giant Growth," which gives its target three extra combat power and three more HitPoints; Red's equivalent spells tend to be extraordinarily cheap and fast for only increase combat power, or increase HP but only by 1. Indeed, in Magic 2020, they receive their size but don't last long.own version of Giant Growth, Infuriate, which for the same cost as Giant Growth gives three power... and ''two'' HP.\\



Black/Red spells tend to be destructive (including self-destructive), discordant, and entropic. There is no Black/Red spell that is intended for defense, not counting the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and Red combined are the color of [[AxCrazy the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] — they would sooner let the world burn than let a loved one die.

to:

Black/Red spells Green/Red working together is raw power and wildness. Law and civilization tend to be fall by the wayside. Even the most destructive (including self-destructive), discordant, force of nature can be made stronger by adding Green to Red, or more chaotic by adding Red to Green. But hey, everyone knows sometimes you've just got to shut up, stop thinking, and entropic. There is no Black/Red spell that is intended for defense, not counting the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and Red combined are the color of [[AxCrazy the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] — they would sooner let the world burn than let a loved one die.
act.



* The Cult of Rakdos in Ravnica is violent, brutal, hedonistic, and fatalistic. They’re here for a good time, not a long time. The rubble left behind by their revels nearly covers the bodies left behind. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107438 Rakdos]] himself is a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and his guild are still kicking as of Return to Ravnica, and their new mechanic, Unleashed, allows you to place a free +1/+1 counter on a creature when you summon it...but those creatures with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they have developed a new mechanic called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts from Lorwyn are a good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174983 Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence and his time trapped in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis, God of Slaughter]] embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the wrath and pain they inflict upon the world and the greater destruction they can spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan and her brood]] are an example of a [[spoiler:semi-benevolent]] group associated with this colour combination. On the one hand, they cause death and destruction wherever they go, not really caring about the damage they make or the lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] On the other, [[spoiler:unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed]].
* The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger for dominance shows in their desire to TakeOverTheWorld, while Red's propensity for chaos shows in their inability to get any two of their members to agree on how to go about it.

to:

* The Cult Gruul tribes are a loose collection of Rakdos in Ravnica is violent, brutal, hedonistic, clans of iconoclasts and fatalistic. They’re here for a good time, not a long time. The rubble left behind by their revels nearly covers outcasts, raging against the bodies left behind. total urban development of the plane of Ravnica, living in abandoned slums and trying to tear them down to wilderness. Their leader, the great cyclops [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107438 Rakdos]] himself aspx?multiverseid=366283 Borborygmos]], is not really in charge of the clans as a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when whole but is instead the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, as he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] is getting on in years, and his guild are while he can still kicking as of Return take on all challengers to Ravnica, and their new mechanic, Unleashed, his position, the victories get narrower every time. In "Gatecrash", they gain the ''Bloodrush'' ability, which allows you to place a free +1/+1 counter on a creature when you summon it...but those creatures to be discarded from the hand to provide another creature with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a carnival now.]] They become so good at it temporary boost that by essentially "adds" the discarded creature's abilities and powers to the target. As of ''Ravnica Allegiance'', they have developed a the planeswalker Domri Rade has unseated Borborygmos, though he's still alive, and begun actively tearing at the structure of Ravnica society, as represented by their new mechanic called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts from Lorwyn are a good version. They're sensation junkies, sharing experiences
ability, "Riot", giving creatures with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts the ability either the ability to attack on their first turn or a permanent boost to power and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
toughness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174983 aspx?multiverseid=128949 Radha, Heir to Keld]], one of the main characters in the ''Time Spiral'' block, represented hope for a new beginning. InAWorld ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani and the time rift crisis in general smoothed out some of her pricklier thoughts, giving her some of green's wisdom and letting some of red's emphasis on friendship and empathy come to the fore.
* Innistrad's werewolves are Red/Green. Although both colors have similar effects, the Red werewolves are almost exclusively humans from the city, while many of the Green ones are pagans, hunters, and people closer to nature.
*
Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Vol idolized the raw untamed power of nature, and he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met [[TheCorrupter Nicol Bolas' influence Bolas]].
* In contrast with the brutish werewolves
and his time trapped Gruul, ''Theros'' [[FaunsAndSatyrs satyrs]] are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true [[TheFairFolk Fair Folk]]-fashion, [[BitchInSheepsClothing they are actually rather monstrous people]] who lure poor humans into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
** Xenagos, a satyr planeswalker, used to be like that, but after ascending (probably [[OutWithABang on one of such bacchic rituals]]), he realized how utterly insignificant he was
in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye great scheme of Ugin]]. Casting aside things, so he returns to Theros, and attempts at godhood to prove his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
worth.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis, God of Slaughter]] embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the wrath and pain they inflict upon the world and the greater destruction they can spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan
aspx?multiverseid=391796 Atarka and her brood]] from Tarkir are an yet another example of a [[spoiler:semi-benevolent]] group the primal savagery associated with this colour combination. On the one hand, they cause death and destruction wherever they go, color combination, not really caring about the damage they make or the lives they end. [[spoiler:After interested in anything [[VillainousGlutton other than eating]]. [[spoiler:This proves to be an asset, as Yasova manages to please Atarka by bringing her food. After 1,280 years in the new timeline, years, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of became personal waiters for their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] On the other, [[spoiler:unlike Dragonlord, [[TheSocialDarwinist risking becoming food themselves if they are too weak to provide]]; on the other dragon clans, hand, it is the only Clan of Tarkir where [[MightMakesRight strong humanoids are free to kill and eat weak dragons, even if they initially didn't have any interest in enslaving are Atarka's own brood]].]]
* Red/Green seems like a color combination ill-suited to
the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed]].
* The League
MadScientist theme of Dastardly Doom from the joke setting Bablovia is, as Bablovia, but the name suggests, Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion better place. They don't even have a government in any real sense, despite Bablovia's factions nominally being different governments. They just do what feels right, and the colors' shared destructiveness. Black's hunger for dominance shows in their desire to TakeOverTheWorld, while Red's propensity for chaos shows in their inability to get any two of their members to agree on how to what feels right is making things that go about it.boom.



* ''VideoGame/{{Bayonetta}}'' is a heroic example. She is quite self-focused and playful, and overall not very interested in outright heroics (not to mention hinting strongly at the hedonism inherent to this colour-mixture), but only sadistic and malicious to the angels (who are White villains, fittingly enough), avoiding most people except her two or three friends.
* Spike from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' could count as this. He's naturally prone to greed thanks to his draconic nature, and giving in to it turns him into a [[SuperpoweredEvilSide powerful out-of-control monster]], and he sometimes comes across as a little brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous and insecure when his position as her "Number One assistant" is threatened, and his crush Rarity, to the point that being reminded of a gift he gave her snaps him out of his aforementioned SuperpoweredEvilSide.
** Pinkie Pie as well. Like the Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best of this combination. Her one nervous breakdown implies that she sees friendship as a form of self-worth, but she does genuinely care for her friends.
** Tempest Shadow is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her to grow into a bitter and lonely bounty hunter turned military commander employed by the Storm King. She is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the mighty" (Black). The color combo is also reflected in her preferred weapon, the Obsidian Orbs, {{Magitek}} grenades that turn others into stone and can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. [[spoiler:After a HeelFaceTurn thanks to receiving a little bit of kindness and mercy from the heroes, she begins to display some of the color pair's positive aspects. This includes Red's loyalty for her new friends, and while she still has Black's cynicism and individualism, it is used in a beneficial way to find her place in the world while defending Equestria whenever military strength is needed.]]
* [[WordOfGod Mark Rosewater]] also considers WesternAnimation/DonaldDuck to be this. He is consistently selfish and [[HairTriggerTemper VERY prone to exploding in rage]]. Likewise, he is depicted as the member of the Disney trio least interested in outright heroism and prone to jealousy, but not consistently malicious unless pissed off. Then there's his [[http://www.cracked.com/article_20236_6-insane-disney-comics-you-wont-believe-are-real_p2.html?wa_user1=1&wa_user2=Movies+%26+TV&wa_user3=article&wa_user4=feature_module pyromaniac episode]]...
* [[Fanfic/MyImmortal Ebony/Enoby Dark'ness Dementia Raven Way]] is Black/Red all over. She was probably meant to be the independent, heroic version of the colour, but her utter selfishness and stupidity makes her a terror.
* Marceline from ''WesternAnimation/AdventureTime'' is another non-evil example. Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached to her friends? Check. A vampire and a half-demon? Check.
* Jane from ''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.
* Other black-red coloured examples which have been listed by Mark Rosewater include ComicBook/TheJoker, [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), and [[Franchise/StarWars Anakin Skywalker]].
* At their core, [[Franchise/StarWars all Sith Lords]] are this, or become this after embracing the Dark Side for too long. Appropriately enough, most Sith [[RedAndBlackAndEvilAllOver favor dark clothing and wield red lightsabers.]]
* A possessive {{Yandere}} fits this, focusing on the love he or she feels for the person (red's emotional emphasis) with zero regard for how anyone else feels (black's selfishness).
* Luffy of ''Manga/OnePiece'' may be the best example of a heroic Red-Black character. He lives for freedom, adventure, and fun. He freely admits that he's selfish since he's the kind of guy who would rather eat meat than share it with others. He's also willing to declare war on the entire world for the sake of a friend.
* Rocky Rickaby of ''Webcomic/{{Lackadaisy}}'' fame. His primary motivation in the comic is proving himself useful to Mitzi. Rocky displays passion and flair, is prone to random bouts of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for the threat his wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
* Is there a better example out there than [[Franchise/SuperMario Bowser, the Koopa King?]] He lives in a dark, lava-filled badland, constantly plots to take over the Mushroom Kingdom and possibly beyond, has a temper as fiery as his breath, and a major crush on Princess Peach (which is implied to be a major reason why he bothers to kidnap her in the first place). Even his iconography suggests a strong black/red theme, the best example perhaps being the Bowser spaces in the ''VideoGame/MarioParty'' series.
* [[Franchise/TheLegendOfZelda Ganondorf]] is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed of a black villain while mixing in the temperament and aggression of red. His skillset reflects this as well; his primary weapons are [[PlayingWithFire fire]] and [[ShockAndAwe lightning]] with the odd bit of [[CastingAShadow darkness]].
* As indicated by his usual color scheme, [[VideoGame/GuiltyGear Sol Badguy]] is another anti-heroic example. His connection to flame, generally-bristly attitude, love for music, and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather because it involves a personal connection or otherwise affects his own goals, and even when it does, he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
** Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her true personality, but easily switches from flirtatious taunts to enraged threats if challenged for too long. Her only reason for aiding That Man is that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
* [[Manga/MyHeroAcademia Bakugo]] is driven by two things — his ambition to be the best hero in the world and his anger at [[TheHero Midoriya]]. Saving people is secondary to his own personal profit. Bakugo also has a HairTriggerTemper befitting characters of this alignment.
* Ririn Ueda (code name: Eileen) and Taro Fuse (code name: Megakin) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are heroic examples: Eileen is an ambitious ChivalrousPervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also ''very'' open about her homosexuality (bordering {{Flanderization}}), which is a very Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the BigBad. Oh, he's also the '''leader''' of the heroes!
* Pick a StockShonenHero, ''any'' StockShonenHero. Chances are, they will be HotBlooded, [[BloodKnight love to fight]] (Red), and fiercely [[{{Determinator}} determined]] to be "[[ToBeAMaster the very best,]] [[Franchise/{{Pokemon}} like no-one ever was]]" (Black).
* [[WebAnimation/{{RWBY}} Cinder Fall]]'s only interest is being free to go where she pleases and do as she pleases, and she believes the best way to do so is to amass so much power that no one can ever stop her. Unlike the other villains she works with, Cinder has no stake whatsoever in the war between humanity and the Creatures O Grimm, or in her mistress [[BigBad Salem]]'s vendetta against [[BigGood Ozpin]]; she just sees working for Salem as the most expedient path to gaining power, and from there to her idea of "freedom." [[spoiler: The fact that she was MadeASlave as a child probably has something to do with that...]]
* [[Series/TheQueensGambit Elizabeth Harmon]] is an ex - ChildProdigy who specializes at chess. She rationalizes her passion by describing the games as predictable events where she can seize control over every factor and doesn't have to trust anyone but herself with the task of winning the game. Her desire for control becomes one of her strongest qualities throughout the series. When she fails to take control, her "red" manifests as temper tantrums and hedonism.
* Mark Rosewater has also given [[Film/{{Gremlins}} Stripe]] as an example. While most of the gremlins are mono-red, being short, green, dim-witted and highly destructive creatures who like causing mayhem and destruction not unlike the canon goblins, Stripe, the leader, repeatedly demonstrated a level of cunning and ingenuity which Black is known for, such as trying up Billy's dog and cutting the clock's power cable to trick him into feeding him after midnight as a mogwai, jumping into a pool to spawn hundreds of gremlin minions, using weapons such as guns and chainsaws, and managing to keep the horde under his control, while also taking a sadistic thrill in torturing and killing his victims and laying waste to the town in a way similar to the Cult of Rakdos itself.
* [[SnakeOilSalesman Spam]][[DemonicDummy ton]] from ''VideoGame/{{Deltarune}}'' favors Black's ''means'' of opportunity and Red's ''motives'' of freedom and authenticity. Recently to an even greater extent than his former friends, he tries to fork out false promises of being a [="[[BIG SHOT]]"=] in order to gain "KROMER". However, his true desire [[MoneyIsNotPower is not for money or similar personal gain]], but [[spoiler:the chance to call his own shots in life and fulfill his passion for being a salesman]].
* Aspects of this color pair are essential to getting the GoldenEnding of ''VideoGame/{{Omori}}''. [[spoiler:In order to break from a passive cycle that [[CopeByPretending Omori]] was created to orchestrate (see Bant below), Sunny must accept that he played a part in his older sister's death, the resulting separation of his close-knit friend group, and him having to move out of town (Black does not take kindly to sugarcoating). At the same time, Sunny must promise to hold all his memories dear and accept his grief to truly live (emotion and freedom are Red).]]

to:

* ''VideoGame/{{Bayonetta}}'' is a heroic example. She is quite self-focused and playful, and overall not very interested in outright heroics (not to mention hinting strongly at the hedonism inherent to this colour-mixture), but only sadistic and malicious to the angels (who are White villains, fittingly enough), avoiding most people except her two or three friends.
* Spike from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' could count as this. He's naturally prone to greed thanks to his draconic nature, and giving in to it turns him into a [[SuperpoweredEvilSide powerful out-of-control monster]], and he sometimes comes across as a little brat (he is still a child, after all). He can also be pretty selfish, too, willing to shirk his responsibilities in favor of doing what he wants. Spike is also very devoted to his friends, especially his foster sister/mother figure Twilight, to the point that he gets very jealous and insecure when his position as her "Number One assistant" is threatened, and his crush Rarity, to the point that being reminded of a gift he gave her snaps him out of his aforementioned SuperpoweredEvilSide.
** Pinkie Pie as well. Like the Lorwyn Boggarts, she's a playful, fundamentally hedonistic person that represents the best of this combination. Her one nervous breakdown implies that she sees friendship as a form of self-worth, but she does genuinely care for her friends.
** Tempest Shadow is a villainous version. After a childhood accident cost Tempest her horn, her magic became very chaotic, which drove away her friends, which caused her to grow into a bitter and lonely bounty hunter turned military commander employed by the Storm King. She is quite temperamental and aggressive (Red), and also believes that everyone is solely motivated by themselves, so she may as well be "with the mighty" (Black). The color combo is also reflected in her preferred weapon, the Obsidian Orbs, {{Magitek}} grenades that turn others into stone and can penetrate any magical defense, showcasing the color pair's unnatural brutality and disregard for the enemy's defenses. [[spoiler:After a HeelFaceTurn thanks to receiving a little bit of kindness and mercy from the heroes, she begins to display some of the color pair's positive aspects. This includes Red's loyalty for her new friends, and while she still has Black's cynicism and individualism, it is used in a beneficial way to find her place in the world while defending Equestria whenever military strength is needed.]]
* [[WordOfGod Mark Rosewater]] also considers WesternAnimation/DonaldDuck to be this. He is consistently selfish and [[HairTriggerTemper VERY prone to exploding in rage]]. Likewise, he is depicted as the member of the Disney trio least interested in outright heroism and prone to jealousy, but not consistently malicious unless pissed off. Then there's his [[http://www.cracked.com/article_20236_6-insane-disney-comics-you-wont-believe-are-real_p2.html?wa_user1=1&wa_user2=Movies+%26+TV&wa_user3=article&wa_user4=feature_module pyromaniac episode]]...
* [[Fanfic/MyImmortal Ebony/Enoby Dark'ness Dementia Raven Way]] is Black/Red all over. She was probably meant to be the independent, heroic version of the colour, but her utter selfishness and stupidity makes her a terror.
* Marceline from ''WesternAnimation/AdventureTime'' is another non-evil example. Amoral? Check. Artistic? Check. Individualistic? Check. Seflish yet very emotionally attached to her friends? Check. A vampire and a half-demon? Check.
* Jane from ''WesternAnimation/{{Daria}}''. While her friend turned her cynicism into detachment from the human experience, Jane's is a means to question society and grow as an artist.
* Other black-red coloured examples which have been listed by
Mark Rosewater include ComicBook/TheJoker, considers [[ComicBook/IncredibleHulk the Hulk]], [[Franchise/TheMuppets Animal]], [[Literature/PeterPan Tinkerbell]], and [[Series/{{Seinfeld}} Elaine Benes]], [[Series/BuffyTheVampireSlayer Spike]] (initially listed as ''white''-black), Cosmo Kramer]] to be prime examples of red-green characters.
* The character of ''[[Series/TheColbertReport Stephen Colbert]]'' embodies the intersection of Red
and [[Franchise/StarWars Anakin Skywalker]].
* At their core, [[Franchise/StarWars all Sith Lords]] are this, or become this after embracing
Green through his philosophy of "Truthiness". The concept embraces Red's emphasis on emotion and Green's emphasis on instinct to believe what "feels" right as opposed to the Dark Side for too long. Appropriately enough, most Sith [[RedAndBlackAndEvilAllOver favor dark clothing Blue way of study and wield red lightsabers.]]
evidence.
* A possessive {{Yandere}} fits this, focusing on [[http://markrosewater.tumblr.com/post/100806887153/hi-mark-color-pie-character-casting-is-getting-to-be As pointed out by Mark Rosewater]], the love he or she feels for the person (red's emotional emphasis) with zero regard for how anyone else feels (black's selfishness).
* Luffy of ''Manga/OnePiece'' may be the best
[[Series/SesameStreet Cookie Monster]] is a good example of a heroic Red-Black Red and Green character, being driven entirely by his desires and instincts (in this case, eating cookies).
* [[VideoGame/BlazBlue Taokaka]] is about as red-green as they come. Preoccupied with her immediate impulses (usually hunger), she's hardly a mental giant, but has an instinctive grasp of ars magus and battle tactics that lets her keep up with the rest of the cast. She even acts like an animal (she's a cat beastkin).
** A smarter example of the same is Makoto Nanaya. Outdoorsy, devoted to her friends, and seemingly [[BookDumb too enthusiastic for book learning]], she's still a capable member of the NOL's Intelligence Unit [[spoiler:and a spy for Sector Seven]] and has shown herself to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her a prime threat to Terumi's plans.
* From ''VideoGame/BlazBlue'''s spiritual ancestor, ''VideoGame/GuiltyGear'', there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in his own style, not even taking note of the shape of whatever hole he's decided to force a peg into. That being said, he's enthusiastically friendly and keenly empathetic in a way that ends up attracting an unlikely but honest ally [[spoiler:(Ramlethal Valentine)]] to his father's side in ''Xrd''.
* San from ''Anime/PrincessMononoke'' is a good example of a Gruul
character. He lives Although human, she fights for freedom, adventure, and fun. He freely admits that he's selfish since he's her [[RaisedByWolves adoptive family]] of Green-aligned wolf spirits against the kind of guy who would rather eat meat than share it with others. He's also willing to declare war on humans led by the entire world for White Lady Eboshi (in fact, as explored [[http://romanoffblitzer.tumblr.com/post/145218856764/color-pie-analysis-princess-mononoke here]], the sake of a friend.
* Rocky Rickaby of ''Webcomic/{{Lackadaisy}}'' fame. His primary motivation in the comic
movie itself is proving himself useful to Mitzi. Rocky displays passion and flair, is prone to random bouts of poetry, and has a tendency to laugh maniacally when setting fire to distilleries belonging to roughneck pig farmers. He also harbors some decidedly unsubtle misgivings towards Sedgewick Sable, Mitzi's boyfriend, for the threat his wealth and prestige poses to Rocky's chances of proving himself, at least in Rocky's mind.
* Is there a better
nice example out there than [[Franchise/SuperMario Bowser, the Koopa King?]] He lives in a dark, lava-filled badland, constantly plots to take over the Mushroom Kingdom and possibly beyond, has a temper as fiery as his breath, and a major crush on Princess Peach (which is implied to be a major reason why he bothers to kidnap her in the first place). Even his iconography suggests a strong black/red theme, the best example perhaps being the Bowser spaces in the ''VideoGame/MarioParty'' series.
* [[Franchise/TheLegendOfZelda Ganondorf]] is almost as good an example as Bowser. He desires to rule Hyrule and seeks the Triforce with all the ruthless ambition and greed
of a black villain while mixing in the temperament conflict between Green and aggression White, acceptance of red. His skillset reflects this as well; his primary weapons are [[PlayingWithFire fire]] and [[ShockAndAwe lightning]] nature clashing with the odd bit wish of [[CastingAShadow darkness]].
* As indicated
a group for safety). She is extremely passionate, fueled by his usual color scheme, [[VideoGame/GuiltyGear Sol Badguy]] is another anti-heroic example. His her rage at both the destruction of the forest and her abandonment by her original human parents. And that's not even getting into [[UnresolvedSexualTension her conflicted feelings for Ashitaka]].
* [[TabletopGame/VampireTheMasquerade Both the Brujah and the Gangrel can play this trope]], depending on how you look at them. The Brujah are more geared toward red with their rebellious nature and wish to overthrow the status quo, while the Gangrel take a more green stance, in
connection to flame, generally-bristly attitude, love for music, their "primal" nature. Also, both Clans' weaknesses are connected to the Beast (which itself is pretty much a combination of Red and laziness speak of red. Meanwhile, every good thing he does isn't motivated by a desire to make the world better, but rather because it involves a personal connection or otherwise affects his own goals, and even when it does, he generally doesn't do it cheerfully. Much like Sorin Markov (selfish and morose, but also responsible and dedicated), this marks him as black.
** Interestingly, Sol hates and opposes another example of red/black, I-No. Sadistic, selfish, and contemptuous of all others, she delights in seeing others in pain and relishes having others at her mercy. She puts up a hedonistic and personable facade to mask her
Green).
* [[Literature/HarryPotter Fenrir Greyback]],
true personality, but easily switches from flirtatious taunts to enraged threats if challenged for too long. Her only reason for aiding That Man is that she thought his plan was interesting, and he often has to rein in her violent and cruel excess.
* [[Manga/MyHeroAcademia Bakugo]] is driven by two things — his ambition to be the best hero in the world and his anger at [[TheHero Midoriya]]. Saving people is secondary
to his own personal profit. Bakugo also has a HairTriggerTemper befitting characters universe's worst stereotypes of this alignment.
* Ririn Ueda (code name: Eileen)
[[OurWerewolvesAreDifferent werewolves]], [[FullyEmbracedFiend fully embraces]] his bloodlust and Taro Fuse (code name: Megakin) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are heroic examples: Eileen is an ambitious ChivalrousPervert who's always looking for ways to make some cash, not just for herself but to help her family too. She is also ''very'' open about her homosexuality (bordering {{Flanderization}}), which is a very Black/Red thing (Black's defiance of taboos and Red's dealing with sexuality in general). Megakin is a youtuber (or "megatuber") who loves both entertaining people and the attention he receives from them. Just like Shyonian (see Blue/Black above), he is very pissed off by the Green ideals of the BigBad. Oh, he's also the '''leader''' of the heroes!
* Pick a StockShonenHero, ''any'' StockShonenHero. Chances are, they will be HotBlooded, [[BloodKnight love to fight]]
wrath (Red), and fiercely [[{{Determinator}} determined]] to be "[[ToBeAMaster returns the very best,]] [[Franchise/{{Pokemon}} like no-one ever was]]" (Black).
* [[WebAnimation/{{RWBY}} Cinder Fall]]'s only interest is being free to go where she pleases and do as she pleases, and she believes
[[TeethClenchedTeamwork begrudgement of the best way to do so is to amass so much power that no one can ever stop her. Unlike the other villains she Death Eaters he works with, Cinder has no stake whatsoever in the war between humanity for]] due to seeing humanity's civility and the Creatures O Grimm, or in her mistress [[BigBad Salem]]'s vendetta against [[BigGood Ozpin]]; she just sees working for Salem rationality as below him (Green). He fits the most expedient path unthinking color duo due to gaining power, his behavior and from there to her idea of "freedom." [[spoiler: The fact that she was MadeASlave as a child probably has something to do with that...]]
* [[Series/TheQueensGambit Elizabeth Harmon]] is an ex - ChildProdigy who specializes at chess. She rationalizes her passion by describing the games as predictable events where she can seize control over every factor and doesn't have to trust anyone but herself with the task of winning the game. Her desire for control becomes one of her strongest qualities throughout the series. When she fails to take control, her "red" manifests as temper tantrums and hedonism.
* Mark Rosewater has also given [[Film/{{Gremlins}} Stripe]] as an example. While most of the gremlins are mono-red,
goals being short, green, dim-witted and highly destructive creatures who like causing mayhem and destruction not unlike the canon goblins, Stripe, the leader, repeatedly demonstrated a level of cunning and ingenuity which Black is known for, such as trying up Billy's dog and cutting the clock's power cable to trick him into feeding him after midnight as a mogwai, jumping into a pool to spawn hundreds of gremlin minions, using weapons such as guns and chainsaws, and managing to keep the horde under his control, while also taking a sadistic thrill in torturing and killing his victims and laying waste to the town in a way similar to the Cult of Rakdos itself.
* [[SnakeOilSalesman Spam]][[DemonicDummy ton]] from ''VideoGame/{{Deltarune}}'' favors Black's ''means'' of opportunity and Red's ''motives'' of freedom and authenticity. Recently to an even greater extent
more animalistic than his former friends, he tries to fork out false promises of being a [="[[BIG SHOT]]"=] in order to gain "KROMER". However, his true desire [[MoneyIsNotPower is not for money or similar personal gain]], but [[spoiler:the chance to call his own shots in life and fulfill his passion for being a salesman]].
* Aspects of this color pair are essential to getting the GoldenEnding of ''VideoGame/{{Omori}}''. [[spoiler:In order to break from a passive cycle that [[CopeByPretending Omori]] was created to orchestrate (see Bant below), Sunny must accept that he played a part
any other character in his older sister's death, home series, not to mention him favoring [[LightningBruiser raw strength]] over the resulting separation of his close-knit friend group, wit, versatility, and him having to move out finesse of town (Black does not take kindly to sugarcoating). At the same time, Sunny must promise to hold all his memories dear and accept his grief to truly live (emotion and freedom are Red).]]most magic users.



[[folder: Black/Green - "Golgari"]]
'''BLACK and GREEN''' - ''Golgari'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr199 here]]\\

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[[folder: Black/Green White/Green - "Golgari"]]
'''BLACK
"Selesnya"]]
'''WHITE
and GREEN''' - ''Golgari'' ''Selesnya'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr199 here]]\\aspx?x=mtgcom/daily/mr196 here]]):\\



A color that embodies the NatureHero versus a color that embodies the {{Necromancer}}. Are you not seeing the divide? To be specific, Green protects the cycle of life and death, while Black disrupts it for its own gain. Both have the ability to bring creatures back from the graveyard, but Green tends to bring things back to your hand instead of directly onto the battlefield, so the next cycle of life and death can continue. Black spells of this type are flavored to rip the bodies straight out of the ground and the creature in question [[CameBackWrong comes back wrong]]. Green may also have the ability to sacrifice one creature to grab another — survival of the fittest and all — but Black will generally sacrifice its creatures to power something else entirely.\\

to:

A color that embodies the NatureHero versus a color that embodies the {{Necromancer}}. Are you not seeing the divide? To be specific, White and Green protects the cycle of life are both concerned with community, and death, while Black disrupts this is best expressed in their joint love of creatures. Green is all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which is why it for its own gain. Both have the ability to bring has a BadAssArmy and single-target {{Status Buff}}s which make individual creatures back from stronger. In comparison, White cares about the graveyard, but Green tends to bring things back to your hand instead of directly onto LittlestCancerPatient, and has a RedshirtArmy, using global buffs (or the battlefield, so the next cycle of life and death can continue. Black spells of this type are flavored occasional high-powered champion) to rip the bodies straight out of the ground and the creature in question [[CameBackWrong comes back wrong]]. Green may also have the ability to sacrifice one creature to grab another — survival of the fittest and all — but Black will generally sacrifice its creatures to power something else entirely.make them ''all'' stronger.\\



This intersection of colors is the fullness of the cycle of nature and all of its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life is accepted by Black/Green. As for the treatment/consideration of others... Black cares for the self, Green cares for the group. Black/Green cares for both... Black/Green doesn't think about "Me" and "My team": It thinks about "Me '''and''' my team." It does what's good for itself and for its TrueCompanions; it betters itself, but tries to do that in ways that help its allies. Another bit of harmony between black/green is that it doesn't waste anything. Black sees everything as a resource, and so everything can be used. With Green mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to be played and even sacrificed again, only to be recovered again later.\\
\\
The essential identity of Green/Black is quite nicely summed up by the flavor text of "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95536 Golgari Signet]]" — either Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, ''or'' they are aware of the balance of life and death, the cruelty of instinct and the value of deviousness, and are AboveGoodAndEvil. And, as the text suggests, which is which [[FromACertainPointOfView largely depends on who's talking]].\\
\\
The fundamental basis of the Black vs. Green conflict is of [[ScrewDestiny Free Will]] vs. [[YouCantFightFate Determinism]], respectively. Quoting [[http://loreleywrites.tumblr.com/post/101418588295/color-pie-friday-the-philosophy-of-blackgreen this post]]: "Since Black believes everyone has free will, it believes that everyone acts on their own, individualized desires. Green’s belief in determinism allows it to see complex systems and how each part symbiotically works with the one next to it. Up again, this is where the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each person's actions will impede on another's. Black wants to make sure that no one else's desires can get in the way of its own. Black cuts down the competition. Green, seeing a system in place, understands that everything working in conjunction will result in everything prospering together."\\
\\
So how do these differences blend together? Black/Green is all about being able to move through a system to its own benefit. It uses Black’s willingness to get what it wants and Green’s recognition of symbiosis to manipulate the natural order to gain power. \\

to:

This intersection of colors is the fullness of the cycle of nature and all of its complexities. It embodies both life and death; all living things die, but from that death new life comes. It also embraces the entirety of nature... not simply strong beasts, but the worms, the parasites, the bacteria, the mold and fungus. Every form of life is accepted by Black/Green. As for the treatment/consideration of others... Black cares for the self, Green cares for the group. Black/Green cares for both... Black/Green doesn't think Green/White cards tend to be about "Me" and "My team": It thinks about "Me '''and''' my team." It does what's good for itself and for its TrueCompanions; it betters itself, but tries to do that society existing in ways that help its allies. Another bit of harmony between black/green is that with nature. Sometimes society shapes nature into forms it doesn't waste anything. Black sees everything finds pleasing or useful, such as a resource, and so everything can be used. With gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green mixed in, everything can be used then re-used. A creature can be played, then sacrificed, then recovered, only to be played and even sacrificed again, only to be recovered again later.\\
\\
The essential identity of Green/Black is quite nicely summed up by the flavor text of "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=95536 Golgari Signet]]" — either Green/Black cards are hideous abominations, natural things infested and warped by unholy energies, ''or'' they are aware of the balance of life and death, the cruelty of instinct and the value of deviousness, and are AboveGoodAndEvil. And, as the text suggests, which is which [[FromACertainPointOfView largely depends on who's talking]].\\
\\
The fundamental basis of the Black vs. Green conflict is of [[ScrewDestiny Free Will]] vs. [[YouCantFightFate Determinism]], respectively. Quoting [[http://loreleywrites.tumblr.com/post/101418588295/color-pie-friday-the-philosophy-of-blackgreen this post]]: "Since Black believes everyone has free will, it believes that everyone acts on their own, individualized desires. Green’s belief in determinism allows it to see complex systems and how each part symbiotically works with the one next to it. Up again, this is where the surface growth vs. decay conflict arises. If everyone is acting by themselves, then each person's actions will impede on another's. Black wants to make sure that no one else's desires can get in the way of its own. Black cuts down the competition. Green, seeing a system in place, understands that everything
White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in conjunction will result in everything prospering together."\\
\\
So how do these differences blend together? Black/Green is
White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all about being able to move through a system to its own benefit. It uses Black’s willingness to get what it wants and Green’s recognition of symbiosis to manipulate healing effects in the natural order to gain power. \\
game are either white or green; combined, some of the most efficient life-gain spells in the game are present.



* Notably, Ravnica's Golgari Swarm is one of the few Black guilds to produce a hero — [[PapaWolf and a damn caring one at that.]] The Golgari effectively rule the undercity, effectively acting as the sewer workers and other "dirty jobs" men of the plane, but have parlayed it into a sort of power. Their first mechanic, Dredge, [[WhatKindOfLamePowerIsHeartAnyway allowed you to burn small amounts]] [[HeartIsAnAwesomePower of your library]] [[CursedWithAwesome to get a card with the ability]] [[MagikarpPower back from the graveyard]]. In ''Return to Ravnica'', they're more or less the same, though, like the other guilds, showing more ambition and dynamism; their new mechanic, "Scavenge", is likewise more aggressive, allowing cards with the ability in your graveyard to be exiled to permanently boost a creature in play. Vraska, mentioned below, becomes a force within the guild as part of the plan; their new mechanic, "Undergrowth", is a more aggressive, reusuable version of Scavenge, granting larger effects the more creatures there are in your graveyard.
** Vraska, a Planeswalker born in the Golgari, has gone through a HeelFaceRevolvingDoor reflecting the duality of the color combination. A vigilante who killed those she deemed evil, Vraska started as an AntiVillain opposing the Azorius but quickly evolved into Jace's archnemesis, wanting to undermine the Living Guildpact as part of her bid to gain power in Ravnica. However, the Ixalan block brought out her more sympathetic qualities, showing that she wants to rule the Golgari for altruistic reasons and can be kind and protective towards her pirate crew (even if they're, well, pirates). By the end, she's become Jace's close friend and love interest, working with him to infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at the right moment — a Black method for the Green goal of preserving her home.
* Pharika, the Black/Green god of Theros, has domain over poisons and leeches. Her followers can use venom as a cure for other ailments, and are excellent healers — and deadly killers.
* The Elves of Skemfar in ''Kaldheim'' tend to play with these colors. They often have support that allows the player to summon more Elf Warrior tokens, and Tyvar Kell has the passive ability that allows players to tap all elves they control for black mana.
* In opposition to the Golgari, ''Strixhaven'''s Witherbloom College focuses on science, studying the cycle of life and death but disagreeing on its purpose. UsefulNotes/SigmundFreud identified not only [[https://en.wikipedia.org/wiki/Beyond_the_Pleasure_Principle "eros", the drive towards life, but "thanatos," the drive towards death]]; which rules nature? Its two Deans are, appropriately, a vampire and a dryad: Valentin, Dean of the Vein, lets you recycle dying enemy creatures into Pest tokens that make you gain life when they die; Lisette, Dean of the Root, allows you to strengthen your army by gaining life. Beledros Witherbloom, the college's founder, also creates Pest tokens, and allows you to [[CastFromHitPoints pay a (massive) amount of life]] to untap all your lands. It also takes on the "HitPoints Matter" theme that normally lives in [=white/black=], as opposed to Golgari's normal habit of playing with the graveyard; in Witherbloom, green gets you more life and black helps you do something useful with it.

to:

* Notably, Ravnica's Golgari Swarm is one The Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the betterment of the few Black guilds to produce a hero — [[PapaWolf community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was a damn caring one at that.]] The Golgari effectively rule [[HiveMind collective mind]] called the undercity, effectively acting as the sewer workers and other "dirty jobs" men [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus of the plane, but have parlayed it into a sort Conclave]], which expressed itself through the bodies of power. high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their first mechanic, Dredge, [[WhatKindOfLamePowerIsHeartAnyway allowed you to burn small amounts]] [[HeartIsAnAwesomePower of your library]] [[CursedWithAwesome to get a card with the ability]] [[MagikarpPower back from the graveyard]]. In mechanic in ''Return to Ravnica'', they're more or less the same, though, like the other guilds, showing more ambition and dynamism; their new mechanic, "Scavenge", is likewise more aggressive, allowing cards with the ability in your graveyard to be exiled to permanently boost "Populate", creates a token copy of a creature in play. Vraska, mentioned below, becomes a force within you control. In ''Guilds of Ravnica'', they gain the guild as part of the plan; their new mechanic, "Undergrowth", is a old ability Convoke, which allows expensive spells to be cast more aggressive, reusuable version of Scavenge, granting larger effects the more easily if you tap creatures there when casting it.
* While humans have been in many different color combinations over the years, they count in the Innistrad settings as they are outnumbered by the supernatural beings and believe that united, they can survive the supernatural setting. Human cards that are White
are in your graveyard.
** Vraska, a Planeswalker born
urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live in the Golgari, has gone through a HeelFaceRevolvingDoor reflecting wilderness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] is
the duality patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use
of the color combination. A vigilante who killed those she deemed evil, Vraska started as an AntiVillain opposing words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the Azorius but quickly tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has
evolved into Jace's archnemesis, wanting to undermine an interesting balance between beneficence and tyranny. On the Living Guildpact as part of her bid to gain power in Ravnica. However, one claw, Dromoka doctrine explicitly promotes and honors the Ixalan block brought out her more sympathetic qualities, showing that she wants to rule achievement of ''all'' members of the Golgari for altruistic reasons clan, dragon and can be kind humanoid alike, and protective towards her pirate crew (even if they're, well, pirates). By it's definitely the end, she's become Jace's close friend and love interest, working safest of the five, with him Dromoka dragons risking their own lives to infiltrate Nicol Bolas' band of evil Planeswalkers and betray him at protect their humans. On the right moment — a Black method for the Green goal of preserving her home.
* Pharika, the Black/Green god of Theros, has domain over poisons and leeches. Her followers can use venom as a cure for
other ailments, claw, Dromoka is still a tyrant, and are excellent healers — and deadly killers.
* The Elves of Skemfar
her dragons demand service in ''Kaldheim'' tend exchange for their protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated
to play with these colors. They often have support using LEGOGenetics technology to give people the animal traits that allows the player to summon more Elf Warrior tokens, and Tyvar Kell has the passive ability that allows players to tap all elves they control for black mana.
* In opposition to the Golgari, ''Strixhaven'''s Witherbloom College focuses on science, studying the cycle of life and death but disagreeing on its purpose. UsefulNotes/SigmundFreud identified
reflect their true selves, demonstrating not only [[https://en.wikipedia.org/wiki/Beyond_the_Pleasure_Principle "eros", the drive towards life, Green's love of critters but "thanatos," the drive towards death]]; which rules nature? Its two Deans are, appropriately, a vampire and a dryad: Valentin, Dean of the Vein, lets you recycle dying enemy creatures into Pest tokens also its belief that make you gain life when they die; Lisette, Dean of the Root, allows you to strengthen your army by gaining life. Beledros Witherbloom, the college's founder, also creates Pest tokens, and allows you to [[CastFromHitPoints pay a (massive) amount of life]] to untap all your lands. It also takes on the "HitPoints Matter" theme that normally lives in [=white/black=], as opposed to Golgari's normal habit of playing with the graveyard; in Witherbloom, green gets you more life and black helps you do people ''have'' an unchanging "true self," something useful with it.
that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.



* Mark Rosewater's listed examples for black-green are [[Franchise/{{Batman}} Poison Ivy]], Comicbook/{{Venom}}, and the villain from ''Film/TwelveMonkeys''.
* Nurgle from ''TabletopGame/Warhammer40000'' embraces the duality of Black and Green by rotting growth and growing rot. The followers of Nurgle are rotten and saturated with disease, in line with Black, but embrace Green to grow stronger through their hardships and persevere.
* [[Theatre/LittleShopOfHorrors Audrey II]] mixes Green's emphasis on growth with Black's desire for conquest.
* One of the rare protagonist examples is Tool from ''Literature/ShipBreaker''. A half-man bred from engineered human, dog, hyena, and wolf genes, his kind are normally programmed with undying loyalty on a genetic level... well, undying until their patron dies, in which case they kill themselves. Tool is an oddity in that he has no patron, having outlived and largely grown past whoever they were. His appreciation for savagery, acceptance of the influence of nature and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern with the greater scheme of things in favor of his own personal status are black.
* Unalaq, the Book 2 villain of ''WesternAnimation/TheLegendOfKorra'', is pure, perfect Black/Green. A highly spiritual man (and the tribal chief of a highly spiritual people), he seeks to "take back the physical world" with all its progress, technology, and shallow materialism and reunite it with the spirit world, as it used to be long ago. He values tradition, spiritualism, and what he sees as a natural order tragically lost in modern times. On the other hand, he is also a selfish and power-hungry individual who plans to merge with the Spirit of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits and bend them toward his aims. His philosophies and goals are very Green, but his character and the means he uses to attain his ends are solid Black.
* [[spoiler:Monika]] from ''VisualNovel/DokiDokiLiteratureClub'' has this color combination, though as the game's biggest WalkingSpoiler, she only reveals this after a crucial plot twist. [[spoiler:She's very Black in that she's willing to do anything to be with the player, the only real person she can contact in a shallow, pre-programmed virtual world — even if it means deleting the rest of her friends. However, despite trying to be cold-hearted about it, Monika still cares for her friends enough that she restores them just before her own deletion, which fits in Green's desire to help one's companions. Furthermore, when alone with the player, she talks about various Black and Green habits and beliefs that mesh together into a personal philosophy of hers: she considers the world too imperfect for there to be a benevolent God, and thinks that the key to happiness is being selfish rather than concerning yourself with the many problems of the world (Black), but she believes that people's unhappiness comes from the realization that they take a lot more from the world than they give back, and thus she wants to be a net-positive and strive to "pay back my lifetime's worth of consumption" (Green). Furthermore, she's a vegetarian, but for the pragmatic reason that meat production has a very poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about killing organisms relatable to humans as species — something the Golgari would eagerly point out).]]
* What happens when you mix together unbridled selfishness with primal wilderness? You get a [[MisterMuffykins lapdog]]. [[Manga/JoJosBizarreAdventureStardustCrusaders Iggy]] is a Boston Terrier who happens to wield [[FightingSpirit a stand]] that [[DishingOutDirt gives him control of sand, dirt, and dust]] (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them in their quest because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. [[JerkWithAHeartOfGold He's far from irredeemable though]], as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
** Speaking of heroic Black/Green characters ''and'' Manga/JoJosBizarreAdventure heroes, it's impossible to talk about Black/Green without bringing up [[Manga/JoJosBizarreAdventureGoldenWind Giorno Giovanna]]. Like most Black-aligned heroes, he's entirely motivated by his own experience with a [[NeighborhoodFriendlyGangsters Neighborhood Friendly Gangster]] saving his life from hell, and eventually motivating him to join the mafia solely out of self-interest, albeit a noble sense. He's also, like many Black characters, willing to put himself at ''serious'' risk to gain an advantage with his Stand, Gold Experience, [[ItMakesSenseInContext whether that's ripping his arm off to extend his Stand's range against an early enemy,]] or risk himself being poisoned with a 100%-lethal venom to take down an opponent. However, he notably completely emphasizes the Green part of him. He thinks not just about himself, but the ones he holds very close to his heart, like his crew or his hometown; he cares ''very'' greatly for his crew and the community, and actively acts to preserve the happiness and stability of the community he cares for (very Green). It should also be worth noting that unlike several instances of Black/Green, he doesn't believe in the combo's worst qualities (that equality is a lie and people should accept when they're simply never going to be better than someone else), instead showing a belief that people's individual "truths" stand up to the falsehoods brought on ne'er-do-wells, which fuses Green's belief in pretedermination with Black's belief in individual advancement in one of the most positive depictions of the color combo. What's even more notable is the fact that his entire Stand revolves around the [[Main/CreatingLife ability to create life]] [[spoiler:and YouCantFightFate]], both of which being an indisputably Green power.
* Surprisingly enough, [[Characters/MCUThanos Thanos]] from ''Film/AvengersInfinityWar'' fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace — and doing so at random, so there's no discrimination in the act — will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
* Counterpointing Thanos, [[ComicBook/UltimateMarvel Ultimate Charles Xavier]] is an egoist and a racist who never once denies that he believes mutants to be inherently superior to baseline human beings, even being a founding member of the Brotherhood of Mutants and an enormous influence on that group's philosophy in this universe. The main underlying distinction between Ultimate Xavier and Ultimate Magneto is not whether humans are better than mutants and should rule them, or whether they are equal and should live in peace... but whether attempting to conquer the entire world [[PragmaticVillainy is even a feasible goal]]. Xavier believes that, in spite of mutants' inherent superiority, they simply don't have the numbers to [[WeHaveReserves overcome humanity by force]] and should pander to humanity's insecurities by pretending to be super–heroes, while waiting for baseline humanity to simply die off. A Green method... for a very Black goal.
* [[Series/KamenRiderDecade Tsukasa Kadoya]] embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until [[spoiler:he eventually snaps and accepts his role as the Destroyer Of Worlds. It's later revealed that it was [[NecessarilyEvil necessary for him to become a villain in order to help the big picture of things]]]]. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather [[KnightInSourArmor cynical]] and [[PragmaticHero pragmatic]] one. It's also worth noting that he isn't a hero out of genuine altruism; [[PunchClockHero he just believes that this is his role in life]] and possibly to give a huge TakeThat to people that [[HeroWithBadPublicity insist he is "evil" too]].
* [[WesternAnimation/GravityFalls Gruncle Stan]] appears at first to be a classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that [[spoiler:his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family]].
* [[TabletopGame/VampireTheMasquerade The Nosferatu Clan]] is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to — say — the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends to the point that even their 'antitribu' are hardly different from their Camarilla counterpart, as they keep loyalty to Clan first and foremost (when most of the other Clans going this way ended up with various degrees of AxCrazy). Even their usual pool of candidates for Embrace have a green tint to them — as they are usually those who already lived at the bottom as mortals (a karmic reward, [[BlessedWithSuck of sorts]]), or those who were vain and shallow enough to warrant a KarmicTransformation. Hell, they even usually live in the severs (like Golgari) and have an affinity for (ghoulified) animals.

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* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater's listed examples for black-green Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both
are [[Franchise/{{Batman}} Poison Ivy]], Comicbook/{{Venom}}, close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being with
the villain from ''Film/TwelveMonkeys''.
* Nurgle from ''TabletopGame/Warhammer40000'' embraces the duality
worst attributes of Black and Green by rotting growth and growing rot. The followers of Nurgle are rotten and saturated with disease, White in line with Black, but embrace Green to grow stronger through their hardships and persevere.
* [[Theatre/LittleShopOfHorrors Audrey II]] mixes Green's
the Last Man, combining White’s emphasis on growth conformism and lack of any personal ambition with Black's desire for conquest.
* One
Green’s dislike of thinking and creating to create a being devoid of the rare protagonist will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other
examples is Tool from ''Literature/ShipBreaker''. A half-man bred from engineered human, dog, hyena, and wolf genes, his kind are normally programmed listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with undying loyalty on a genetic level... well, undying until their patron dies, primitive tribal structure living in which case they kill themselves. Tool is an oddity in that he has no patron, having outlived wilderness with a deep sense of community, and largely grown past whoever they were. the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist.
His appreciation for savagery, acceptance goals, after all, are to destroy civilization (Green) out of the influence of nature moral disgust, and genetics, and his view of strength and survival are green, while his ultimate rejection of genetic determinism and general lack of concern with the greater scheme intention of things in favor of his own personal status are black.
* Unalaq,
creating an utopia for the Book 2 villain of ''WesternAnimation/TheLegendOfKorra'', survivors (White). Even when he is pure, perfect Black/Green. A highly spiritual man (and written as hypocritical and self-serving, canon examples like Gaddock Teeg or the tribal chief worst members of a highly spiritual people), he seeks to "take back the physical world" Selesnya show clear consistency with all its progress, technology, and shallow materialism and reunite it with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a good example of
the spirit world, ultra-conformist aspects of this color pair. She refers to herself as it used a mere tool of her Mother (white) to be long ago. He values tradition, spiritualism, disposed of when no longer needed, and what he sees as has a natural order tragically lost in modern times. On the other hand, he is feral and savage fighting style (green). She also a selfish and power-hungry disdains individual who plans to merge thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the Spirit importance of Darkness in order to bring this restoration about (and he backstabs nearly everyone around him at some point or another). Unalaq also harnesses dark power to corrupt spirits and bend them toward his aims. His philosophies and goals are very Green, but his character emotions and the means he uses to attain his ends are solid Black.
* [[spoiler:Monika]] from ''VisualNovel/DokiDokiLiteratureClub''
value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has this color combination, though as the game's biggest WalkingSpoiler, she only reveals this after a crucial plot twist. [[spoiler:She's very Black in that she's willing potentially moved to do anything to be with the player, the only real person she can contact in a shallow, pre-programmed virtual world — even if it means deleting the rest of her friends. However, despite trying to be cold-hearted about it, Monika still cares for her friends enough that she restores them just before her own deletion, which fits in Green's desire to help one's companions. Furthermore, when alone with the player, she talks about various Black and Green habits and beliefs that mesh together into a personal philosophy of hers: she considers the world too imperfect for there to be a benevolent God, and thinks that the key to happiness is being selfish rather than concerning yourself with the many problems of the world (Black), but she believes that people's unhappiness comes from the realization that they take a lot more from the world than they give back, and thus she wants to be a net-positive and strive to "pay back my lifetime's worth of consumption" (Green). Furthermore, she's a vegetarian, but for the pragmatic reason that meat production has a very poor carbon footprint (and all food comes from life anyway, so it's a double standard to only care about killing organisms relatable to humans as species — something the Golgari would eagerly point out).green/red or green/red/white.]]
* What happens when you mix together unbridled selfishness with primal wilderness? You get a [[MisterMuffykins lapdog]]. [[Manga/JoJosBizarreAdventureStardustCrusaders Iggy]] is a Boston Terrier who happens to wield [[FightingSpirit a stand]] that [[DishingOutDirt gives him control The Jewish community of sand, dirt, and dust]] (which aligns with this color combo). This gives him an arrogant attitude of viewing himself better than the humans that he believed mistreated him Anatevka in ''Theatre/FiddlerOnTheRoof'' can be considered this, as a stray dog, and superior to the other stray dogs of New York that he looks after. In contrast to the rest of the Crusaders who are out to save the world, Iggy is motivated by his hunger as only joined them shown in their quest SignatureSong "Tradition". On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" — which puts them firmly into White. But — as Tevye himself admits — they have no idea ''why'' they do all of this, but they still follow the tradition because they give him his favorite coffee flavored gum as a treat; initially, he couldn't care less about fighting DIO. [[JerkWithAHeartOfGold He's far from irredeemable though]], as he has a soft spot for people who like dogs, at one point even risking his life to save a dog-loving child, and eventually grows to like the rest of the gang as comrades and friends.
** Speaking of heroic Black/Green characters ''and'' Manga/JoJosBizarreAdventure heroes,
it's impossible to talk about Black/Green without bringing up [[Manga/JoJosBizarreAdventureGoldenWind Giorno Giovanna]]. Like most Black-aligned heroes, he's entirely motivated by his own experience with a [[NeighborhoodFriendlyGangsters Neighborhood Friendly Gangster]] saving his life from hell, and eventually motivating him to join the mafia solely out of self-interest, albeit a noble sense. He's also, like many Black characters, willing to put himself at ''serious'' risk to gain an advantage with his Stand, Gold Experience, [[ItMakesSenseInContext whether that's ripping his arm off to extend his Stand's range against an early enemy,]] or risk himself being poisoned with a 100%-lethal venom to take down an opponent. However, he notably completely emphasizes the Green part of him. He thinks not just about himself, but the ones he thing that holds very close to his heart, like his crew or his hometown; he cares ''very'' greatly for his crew and the community, and actively acts to preserve the happiness and stability of the community he cares for (very Green). It should also be worth noting that unlike several instances of Black/Green, he doesn't believe in the combo's worst qualities (that equality is a lie and people should accept when they're simply never going to be better than someone else), instead showing a belief that people's individual "truths" stand up to the falsehoods brought on ne'er-do-wells, them together - which fuses Green's belief in pretedermination with Black's belief in individual advancement in one of the most positive depictions of the color combo. What's even more notable is the fact that his entire Stand revolves around the [[Main/CreatingLife ability to create life]] [[spoiler:and YouCantFightFate]], both of which being an indisputably Green power.
* Surprisingly enough, [[Characters/MCUThanos Thanos]] from ''Film/AvengersInfinityWar'' fits here, a stark difference from his comic book counterpart. He seeks to use the power of the Infinity Stones to kill off half of all sentient beings in the universe, but he does it because he believes there's just not enough resources in a finite universe to go around. Killing half the populace — and doing so at random, so there's no discrimination in the act — will allow the half that remains to survive much better than they otherwise would. A Black method for a Green goal.
* Counterpointing Thanos, [[ComicBook/UltimateMarvel Ultimate Charles Xavier]] is an egoist and a racist who never once denies that he believes mutants to be
something inherently superior to baseline human beings, even being a founding member of the Brotherhood of Mutants and an enormous influence on that group's philosophy in this universe. The main underlying distinction between Ultimate Xavier and Ultimate Magneto is not whether humans are better than mutants and should rule them, or whether they are equal and should live in peace... but whether attempting to conquer the entire world [[PragmaticVillainy is even a feasible goal]]. Xavier believes that, in spite of mutants' inherent superiority, they simply don't have the numbers to [[WeHaveReserves overcome humanity by force]] and should pander to humanity's insecurities by pretending to be super–heroes, while waiting for baseline humanity to simply die off. A Green method... for a very Black goal.
* [[Series/KamenRiderDecade Tsukasa Kadoya]] embodies the "Free Will vs. Fate" conflict of these two colors. He is prophesied to be/become a "demon who will destroy all worlds". A great part of his character arc involves him trying to avoid this destiny, until [[spoiler:he eventually snaps and accepts his role as the Destroyer Of Worlds. It's later revealed that it was [[NecessarilyEvil necessary for him to become a villain in order to help the big picture of things]]]]. In crossovers that happen after the show's finale, he is shown to be perfectly fine with his title/nickname of "Destroyer Of Worlds" while still being a hero, albeit a rather [[KnightInSourArmor cynical]] and [[PragmaticHero pragmatic]] one. It's also worth noting that he isn't a hero out of genuine altruism; [[PunchClockHero he just believes that this is his role in life]] and possibly to give a huge TakeThat to people that [[HeroWithBadPublicity insist he is "evil" too]].
* [[WesternAnimation/GravityFalls Gruncle Stan]] appears at first to be a classic mono-Black character, lying, cheating, stealing, and basically being a man of poor character. Later, we learn that [[spoiler:his highest priority is always family, and everything he does and everything he has done since high school has been to reunite his family]].
* [[TabletopGame/VampireTheMasquerade The Nosferatu Clan]] is embodiment of this trope. While they can be as egoistic and self-obsessed as rest of the Kindred, they keep an "outcasts stick together" mentality and can genuinely care about their own (as opposed to — say — the Ventrue, who'll happily throw you under a bus if it suits their schemes). It extends to the point that even their 'antitribu' are hardly different from their Camarilla counterpart, as they keep loyalty to Clan first and foremost (when most of the other Clans going this way ended up with various degrees of AxCrazy). Even their usual pool of candidates for Embrace have a green tint to them — as they are usually those who already lived at the bottom as mortals (a karmic reward, [[BlessedWithSuck of sorts]]), or those who were vain and shallow enough to warrant a KarmicTransformation. Hell, they even usually live in the severs (like Golgari) and have an affinity for (ghoulified) animals.
Green.



[[folder: Red/Green - "Gruul"]]
'''RED and GREEN''' - ''Gruul'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr213 here]])\\

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[[folder: Red/Green White/Black - "Gruul"]]
'''RED
"Orzhov"]]
'''WHITE
and GREEN''' BLACK''' - ''Gruul'' ''Orzhov'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr213 here]])\\aspx?x=mtgcom/daily/mr221 here]]):\\



Both Red and Green embody the idea of "DontThinkFeel", and as such they get along quite well. Both colors are HotBlooded in different ways and share the highest damage potentials in the game: Green through its BadAssArmy, and Red by PlayingWithFire. Both win by hitting the opponent hard and fast, green with creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though Red's tends to be one-shot on-the-spot abilities whereas Green gets renewable, long-term resources. They also complement each other’s weaknesses well: outside of its dragons, Red has little in the way of air defense, while Green’s air defense is some of the strongest in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain TrueNeutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just doesn't get: if you need to heal, you just let your body take care of it ''after'' you've hacked off all your enemy's limbs — that's what lulls between battles are ''for''. This is perhaps best exemplified by their {{Status Buff}}s; Green has the classic "Giant Growth," which gives its target three extra combat power and three more HitPoints; Red's equivalent spells tend to only increase combat power, or increase HP but only by 1. Indeed, in Magic 2020, they receive their own version of Giant Growth, Infuriate, which for the same cost as Giant Growth gives three power... and ''two'' HP.\\

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Both Red The ideological schism between White and Green embody the idea of "DontThinkFeel", Black is at a fundamental level. White is all about TheNeedsOfTheMany, and as such they get along quite well. Both colors are HotBlooded in different ways and share the highest damage potentials in the game: Green through its BadAssArmy, and Red by PlayingWithFire. Both win by hitting the opponent hard and fast, green with creatures, red with spells. Both (ever since the color pie shifted) are good at getting extra mana in play, though Red's tends it needs to have lines that should not or must not be one-shot on-the-spot abilities crossed, whereas Green gets renewable, long-term resources. They also complement each other’s weaknesses well: outside of Black believes "ItsAllAboutMe" and is willing to destroy or sacrifice ''anything'' to achieve goals. Black believes in protecting its dragons, Red has little in individual ambitions from the way of air defense, while Green’s air defense is some of world, White in protecting the strongest in the game. Red has a burn spell for every occasion, whereas Green has trouble dealing with anything it can't simply stomp flat. Of course, Red runs off of unbridled passion and emotion where Green takes a bit of time to listen before acting on instinct. Finally, Green (though it prefers to remain TrueNeutral and maintain the balance) does have an outright altruistic streak represented by life-gaining, which Red just world from individual ambitions. As such, White doesn't get: if you need call Black "SelfishEvil"; to heal, you just let your body take care of it ''after'' you've hacked off all your enemy's limbs — that's what lulls between battles are ''for''. This is perhaps best exemplified by their {{Status Buff}}s; Green has White, Selfish ''is'' Evil, making the classic "Giant Growth," which gives its target three extra combat power and three more HitPoints; Red's equivalent spells tend to only increase combat power, or increase HP but only by 1. Indeed, in Magic 2020, they receive their own version of Giant Growth, Infuriate, which for second word largely redundant. In the same cost as Giant Growth gives three power... and ''two'' HP.vein, Black just calls White "Lawful" because, to Black's way of thinking, [[LawfulStupid Lawful implies Stupid]]. Long story short, TheFettered vs. TheUnfettered; it's no surprise these two would have problems getting along.\\



Green/Red working together is raw power and wildness. Law and civilization tend to fall by the wayside. Even the most destructive force of nature can be made stronger by adding Green to Red, or more chaotic by adding Red to Green. But hey, everyone knows sometimes you've just got to shut up, stop thinking, and act.

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Green/Red working together is raw power and wildness. Law and civilization White/Black cards tend to fall by into one of two molds: either a [[StrawHypocrite full-blown]] {{hypocrite}}, who pretends to White's piety and selflessness as an act to hide or support its Black core; or a KnightTemplar who is willing to use Black's methods for White's goals, doing ''whatever'' needs to be done for the wayside. Even the greater good: if an innocent has to die a gruesome, horrible death (or endure [[FateWorseThanDeath some other similarly terrible fate]]) most destructive force wouldn't wish on their worst enemy in order to save a civilization, that's a fair trade. [[TakeAThirdOption The third option]] is honestly using white's concern and black's selfishness to care for your ''group'' and no one outside it; essentially [[TheMafia organized crime]], or taken even further, the AbsoluteXenophobe. Black/White is the combination of nature the VillainWithGoodPublicity, someone who believes in {{Realpolitik}}, or someone who believes UtopiaJustifiesTheMeans. There can also be made stronger by adding Green a sense of self-sacrifice bordering on the insane with a White/Black hero: White heroes might lay down their lives, Black heroes might sacrifice even a loved one to Red, or more chaotic by adding Red save the day, but a White/Black hero might sell ''their own soul'' to Green. But hey, everyone knows sometimes you've just got to shut up, stop thinking, protect their charge. Other Black/White cards, usually spells and act.
not creatures, also represent the merging of the infernal with the divine or the crossing of other fundamentally opposed forces, often resulting in something new, extremely powerful — and dangerous. How dangerous? Think [[YinYangBomb matter/antimatter]].



* The Gruul tribes are a loose collection of clans of iconoclasts and outcasts, raging against the total urban development of the plane of Ravnica, living in abandoned slums and trying to tear them down to wilderness. Their leader, the great cyclops [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366283 Borborygmos]], is not really in charge of the clans as a whole but is instead the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, as he is getting on in years, and while he can still take on all challengers to his position, the victories get narrower every time. In "Gatecrash", they gain the ''Bloodrush'' ability, which allows creatures to be discarded from the hand to provide another creature with a temporary boost that essentially "adds" the discarded creature's abilities and powers to the target. As of ''Ravnica Allegiance'', the planeswalker Domri Rade has unseated Borborygmos, though he's still alive, and begun actively tearing at the structure of Ravnica society, as represented by their new ability, "Riot", giving creatures with the ability either the ability to attack on their first turn or a permanent boost to power and toughness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128949 Radha, Heir to Keld]], one of the main characters in the ''Time Spiral'' block, represented hope for a new beginning. InAWorld ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani and the time rift crisis in general smoothed out some of her pricklier thoughts, giving her some of green's wisdom and letting some of red's emphasis on friendship and empathy come to the fore.
* Innistrad's werewolves are Red/Green. Although both colors have similar effects, the Red werewolves are almost exclusively humans from the city, while many of the Green ones are pagans, hunters, and people closer to nature.
* Sarkhan Vol idolized the raw untamed power of nature, and he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met [[TheCorrupter Nicol Bolas]].
* In contrast with the brutish werewolves and Gruul, ''Theros'' [[FaunsAndSatyrs satyrs]] are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true [[TheFairFolk Fair Folk]]-fashion, [[BitchInSheepsClothing they are actually rather monstrous people]] who lure poor humans into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
** Xenagos, a satyr planeswalker, used to be like that, but after ascending (probably [[OutWithABang on one of such bacchic rituals]]), he realized how utterly insignificant he was in the great scheme of things, so he returns to Theros, and attempts at godhood to prove his worth.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391796 Atarka and her brood]] from Tarkir are yet another example of the primal savagery associated with this color combination, not interested in anything [[VillainousGlutton other than eating]]. [[spoiler:This proves to be an asset, as Yasova manages to please Atarka by bringing her food. After 1,280 years, the Clan became personal waiters for their Dragonlord, [[TheSocialDarwinist risking becoming food themselves if they are too weak to provide]]; on the other hand, it is the only Clan of Tarkir where [[MightMakesRight strong humanoids are free to kill and eat weak dragons, even if they are Atarka's own brood]].]]
* Red/Green seems like a color combination ill-suited to the MadScientist theme of the joke setting Bablovia, but the Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a better place. They don't even have a government in any real sense, despite Bablovia's factions nominally being different governments. They just do what feels right, and what feels right is making things that go boom.

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* The Gruul tribes are a loose collection of clans of iconoclasts and outcasts, raging against the total urban development of the plane of In Ravnica, living in abandoned slums and trying to tear them down to wilderness. Their leader, the great cyclops Black/White Orzhov Syndicate produced the heroine [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366283 Borborygmos]], is not really in charge of the clans as a whole aspx?multiverseid=369011 Teysa Karlov]], but is instead the leader of the Burning Tree, the strongest clan, granting him a position of great respect even among his lot. The chaos following the dissolution of the Guildpact has advanced the Gruul's desires, allowing them to actually return some areas to true wilderness. Not all is well for Borborygmos, though, committed many atrocities as he is getting on well. They were, in years, and while he can still take on all challengers to his position, the victories get narrower every time. In "Gatecrash", they gain the ''Bloodrush'' ability, which allows effect, an organized crime syndicate masquerading as an organized religion. Their mechanic, "Haunt", brought dead creatures back as enchantments, usually with negative effects to be discarded from put on an opponent's permanents. They're still around in the hand new Ravnica, and they've learned new tricks, all to provide another creature with a temporary boost that essentially "adds" ensnare the discarded creature's abilities and powers to the target. As of flock. In ''Gatecrash'', their new mechanic, "Extort", lets them bleed opponents for life every time they cast a spell. Their mechanic in ''Ravnica Allegiance'', the "Afterlife", has more in common with Haunt, with creaures creating Spirit creature tokens when they die. While Teysa remains in charge, Kaya, a planeswalker Domri Rade previously introduced in the Conspiracy multiplayer format, has unseated Borborygmos, though he's still alive, also taken a position of great power, destroying the Ghost Council and begun actively tearing at freeing the structure of Ravnica society, as represented by their new ability, "Riot", giving creatures with the ability either the ability to attack on their first turn or a permanent boost to power and toughness.
indebted.
* Likewise, in Innistrad, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128949 Radha, Heir to Keld]], one aspx?multiverseid=368535 Sorin Markov's]] ties of the main characters in the ''Time Spiral'' block, represented hope for a new beginning. InAWorld ravaged by so many near-apocalypses, the inhabitants starving for any mana they could use, Radha stood out as an inexhaustible fount of mana, an oasis in Dominaria's wastelands. Playing to red's emotions and green's growth, she was a hot-tempered and belligerent person until a study with Multani and the time rift crisis in general smoothed out some of her pricklier thoughts, giving her some of green's wisdom and letting some of red's emphasis on friendship and empathy come responsibility to the fore.
* Innistrad's werewolves are Red/Green. Although both colors have similar effects, the Red werewolves are almost exclusively
humans from the city, while many of the Green ones are pagans, hunters, and people closer to nature.
* Sarkhan Vol idolized the raw untamed power of nature, and he worshipped dragons because he saw them as the embodiment of that power. All that changed when he met [[TheCorrupter Nicol Bolas]].
* In contrast with the brutish werewolves and Gruul, ''Theros'' [[FaunsAndSatyrs satyrs]] are playful hedonists, living life to the fullest. The populace sees them as wondrous spirits of much delight and joy, but in true [[TheFairFolk Fair Folk]]-fashion, [[BitchInSheepsClothing they are actually rather monstrous people]] who lure poor humans
his home shift him into their hedonist cults and enslave and humiliate them (at best), and engage in violent and rapist revelries.
** Xenagos, a satyr planeswalker, used to be like that, but after ascending (probably [[OutWithABang on one of such bacchic rituals]]), he realized how utterly insignificant he was in
black/white (from the great scheme of things, so he returns to Theros, and attempts at godhood to prove his worth.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391796 Atarka and her brood]] from Tarkir are yet another example aspx?multiverseid=238330 pure black]] of the primal savagery associated with this color combination, not interested in anything [[VillainousGlutton other than eating]]. [[spoiler:This proves to be an asset, as Yasova manages to please Atarka by bringing her food. After 1,280 years, [[IHaveManyNames version of him that lived on Zendikar]]), and arguably makes him the Clan became personal waiters for their Dragonlord, [[TheSocialDarwinist risking becoming food themselves if they are too weak to provide]]; on BigGood of the other hand, it whole plane.
* In Theros, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380374 Athreos]]
is the only Clan world's equivalent of Tarkir where [[MightMakesRight strong humanoids are free Charon, responsible for ferrying the dead across the River that Ring the World to kill their final resting place in the Underworld. His association with death makes him black, but his role in easing the passage of life to death and eat weak dragons, even if they are Atarka's own brood]].]]
* Red/Green seems like a color combination ill-suited to the MadScientist theme of the joke setting Bablovia, but the Goblin Explosioneers make it work. They aren't interested in learning or winning or making the world a better place. They don't even have a government in any real sense, despite Bablovia's factions nominally
being different governments. They just do what feels right, and what feels right is making things that go boom.a part of a cyclical order puts him in the white camp.
* Ixalan gave us the [[https://magic.wizards.com/en/articles/archive/feature/planeswalkers-guide-ixalan-part-2-2017-11-08 Legion of Dusk]], a vampire-ruled empire based on the Spanish Conquistadors. As with most vampires in ''Magic'', they make copious use of blood magic and necromancy to further themselves. However, [[OurVampiresAreDifferent unlike your typical vampires]], their society is highly organised and deeply religious, with extensive laws detailing who a vampire can feed on. This is taken to such an extent that the set contains the first [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435157 mono-White]] vampires in ''Magic'' history.
* ''Ikoria'' has [[https://scryfall.com/card/iko/187/general-kudro-of-drannith General Kudro]], an interesting combination of the colors' qualities. He has Black's willpower, and on his card, he has an ability that requires sacrificing humans. However, he is genuinely dedicated to protecting the people of his city, shown in how he can be sacrificed to his own ability and empowers other humans. More negatively, he shows White's rigidity and xenophobia when he exiles Lukka for bonding and later refuses his help.
* The ''Strixhaven'' set takes place at a WizardingSchool and has five colleges, one for each enemy-color pairing, and differentiated from the Ravnica guilds by focusing on the tension between the colors rather than what draws them together. Therefore, where Orzhov focuses on tribalism, Strixhaven's Silverquill college is split down the middle. It's the college of ThePowerOfLanguage, but are words meant to unite the world, or to further your own agenda? Appropriately, the college's two deans focus on different things: Shaile strengthens your BadassArmy, while Embrose cannibalzies them to get ahead. (Appropriately for a set with a DualityMotif, the two characters appear on the front and back of the same card, with the player needing to choose which side would most benefit them.) Meanwhile, the college's founder, the elder dragon Shadrix Silverquill, lets you choose two of three options each turn, but requires you to target different ''players'' for each option. They are also the set's ZergRush faction that throws around lots of small spells, in opposition to Orzhov's SlowAndSteadyWinsTheRace approach.



* Mark Rosewater considers [[ComicBook/IncredibleHulk the Hulk]], [[Franchise/TheMuppets Animal]], [[Literature/PeterPan Tinkerbell]], and [[Series/{{Seinfeld}} Cosmo Kramer]] to be prime examples of red-green characters.
* The character of ''[[Series/TheColbertReport Stephen Colbert]]'' embodies the intersection of Red and Green through his philosophy of "Truthiness". The concept embraces Red's emphasis on emotion and Green's emphasis on instinct to believe what "feels" right as opposed to the Blue way of study and evidence.
* [[http://markrosewater.tumblr.com/post/100806887153/hi-mark-color-pie-character-casting-is-getting-to-be As pointed out by Mark Rosewater]], the [[Series/SesameStreet Cookie Monster]] is a good example of a Red and Green character, being driven entirely by his desires and instincts (in this case, eating cookies).
* [[VideoGame/BlazBlue Taokaka]] is about as red-green as they come. Preoccupied with her immediate impulses (usually hunger), she's hardly a mental giant, but has an instinctive grasp of ars magus and battle tactics that lets her keep up with the rest of the cast. She even acts like an animal (she's a cat beastkin).
** A smarter example of the same is Makoto Nanaya. Outdoorsy, devoted to her friends, and seemingly [[BookDumb too enthusiastic for book learning]], she's still a capable member of the NOL's Intelligence Unit [[spoiler:and a spy for Sector Seven]] and has shown herself to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her a prime threat to Terumi's plans.
* From ''VideoGame/BlazBlue'''s spiritual ancestor, ''VideoGame/GuiltyGear'', there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in his own style, not even taking note of the shape of whatever hole he's decided to force a peg into. That being said, he's enthusiastically friendly and keenly empathetic in a way that ends up attracting an unlikely but honest ally [[spoiler:(Ramlethal Valentine)]] to his father's side in ''Xrd''.
* San from ''Anime/PrincessMononoke'' is a good example of a Gruul character. Although human, she fights for her [[RaisedByWolves adoptive family]] of Green-aligned wolf spirits against the humans led by the White Lady Eboshi (in fact, as explored [[http://romanoffblitzer.tumblr.com/post/145218856764/color-pie-analysis-princess-mononoke here]], the movie itself is a nice example of a conflict between Green and White, acceptance of nature clashing with the wish of a group for safety). She is extremely passionate, fueled by her rage at both the destruction of the forest and her abandonment by her original human parents. And that's not even getting into [[UnresolvedSexualTension her conflicted feelings for Ashitaka]].
* [[TabletopGame/VampireTheMasquerade Both the Brujah and the Gangrel can play this trope]], depending on how you look at them. The Brujah are more geared toward red with their rebellious nature and wish to overthrow the status quo, while the Gangrel take a more green stance, in connection to their "primal" nature. Also, both Clans' weaknesses are connected to the Beast (which itself is pretty much a combination of Red and Green).
* [[Literature/HarryPotter Fenrir Greyback]], true to his universe's worst stereotypes of [[OurWerewolvesAreDifferent werewolves]], [[FullyEmbracedFiend fully embraces]] his bloodlust and wrath (Red), and returns the [[TeethClenchedTeamwork begrudgement of the Death Eaters he works for]] due to seeing humanity's civility and rationality as below him (Green). He fits the most unthinking color duo due to his behavior and goals being more animalistic than any other character in his home series, not to mention him favoring [[LightningBruiser raw strength]] over the wit, versatility, and finesse of most magic users.

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* [[Literature/TheElricSaga Elric of Melnibone]] makes deals with the [[OrderVersusChaos Lords of Chaos]], but as an incarnation of the [[TragicHero Eternal Champion]], he is fated to use his powers to maintain [[BalanceBetweenGoodAndEvil the Balance between both Law and Chaos.]] He isn't Black/Green because left to its natural devices, the Universe will eventually stagnate into pure Law or Chaos — the Balance needs to be actively enforced for both to exist.
* Scrooge [=McDuck=] is consistently depicted as extraordinarily greedy and selfish but honourable and, in later years, devoted to his family, making him the most iconic example of a Black/White Disney character ever.
* Mark Rosewater considers [[ComicBook/IncredibleHulk the Hulk]], [[Franchise/TheMuppets Animal]], [[Literature/PeterPan Tinkerbell]], cites [[Film/TheGodfather Don Corleone]], ComicBook/{{Magneto}}, and [[Series/{{Seinfeld}} Cosmo Kramer]] to be Jerry Seinfeld]] (the character, not the actor/comedian) as prime examples of red-green characters.
the white-black color combination.
* Commissar Literature/CiaphasCain ('''HERO OF THE IMPERIUM!''') is a heroic example who [[HeroicSelfDeprecation believes]] he is the out-and-out hypocrite version. The character person compiling and editing his memoirs believes he is being too hard on himself, though she agrees that he is very self-centered.
* [[WebVideo/AtopTheFourthWall Linkara]] has a strong moral code and idealizes traditional hero models, but is also extremely pragmatic and frequently criticises cases
of ''[[Series/TheColbertReport Stephen Colbert]]'' embodies HonorBeforeReason and moral inflexibility, embodying both White's and Black's best traits. He also has an arrogant streak and [[spoiler:nearly turned evil because of it]].
* An example from ''VisualNovel/FateStayNight'' is Archer [[spoiler:(also known as Shirou Emiya)]]. Originally intending to do good at any cost to himself, even if it hurt those who cared for him to see that happen (described as, "the selfish pursuit of selflessness"), he would later abandon his ideal in
the intersection name of Red his goal, resorting to calculated slaughter and Green brutal pragmatism in the name of selfishly saving as many lives as possible. Thus, it could be said that he began with a Black ideology and White methods (self-sacrifice for his personal desires) and shifted to a White ideology with Black methods (horrific and brutal slaughter in the name of maximized salvation).
** ''VideoGame/FateGrandOrder'' has a more noble and almost downright heroic example of Black/White in the first Hassan i-Sabbah, the Old Man of the Mountain, better known as "King Hassan" to distinguish him from his successors who enforce his LegacyImmortality. King Hassan takes lives in the name of God, particularly those who have lived past their proper time, his unwavering faith granting him immense power over death and turning his existence into one close to [[TheGrimReaper a Grim Reaper]]. However, King Hassan avoids the pitfalls of becoming a KnightTemplar, using his very strict code of conduct to act as an impartial judge rather than a bloodthirsty killer, and even skirts around said code
through his philosophy ExactWords to show kindness towards the heroes. He considers himself the shadow of "Truthiness". The concept embraces Red's emphasis on emotion the heroes, taking lives so that they can save lives, and Green's emphasis on instinct to believe what "feels" right as opposed to whenever he's appeared in the Blue way of study story, he's been on the good guys' side.
* According to [[WordOfGod Mark Rosewater]], [[Literature/{{Divergent}} Candor]] is White/Black aligned. In this case, Black [[BrutalHonesty honesty]]
and evidence.
[[DarkIsNotEvil self-awareness]] is basically institutionalised into White morality. A refreshing case for a White[=/=]Black faction.
* [[http://markrosewater.In ''WesternAnimation/{{Frozen|2013}}'', [[spoiler:Prince Hans]], through reasons that can largely be explained [[http://hellyeahwhitevillainy.tumblr.com/post/100806887153/hi-mark-color-pie-character-casting-is-getting-to-be As pointed out by Mark Rosewater]], the [[Series/SesameStreet Cookie Monster]] com/post/86683191717/a-bit-of-a-color-conundrum-i-was-curious-about-your here]] (basically, [[spoiler:he is a good example of a Red and Green character, akin to many canon White villains in being driven entirely by his desires and instincts (in this case, eating cookies).
* [[VideoGame/BlazBlue Taokaka]] is about as red-green as they come. Preoccupied with her immediate impulses (usually hunger), she's hardly
a mental giant, duplicitous snot, but has an instinctive grasp of ars magus and battle tactics that lets her keep up with the rest of the cast. She even acts like an animal (she's a cat beastkin).
** A smarter example of the same is Makoto Nanaya. Outdoorsy, devoted to her friends, and seemingly [[BookDumb too enthusiastic for book learning]], she's still a capable member of the NOL's Intelligence Unit [[spoiler:and a spy for Sector Seven]] and has shown herself to be an ungodly-strong physical powerhouse on top of that. Most importantly, her unpredictability and compassion have made her a prime threat to Terumi's plans.
* From ''VideoGame/BlazBlue'''s spiritual ancestor, ''VideoGame/GuiltyGear'', there's Ky's son, Sin Kiske. Dumb as a bag of hammers and about as subtle, he tends to blunder through things in his own style, not even taking note of the shape of whatever hole
he's decided probably self-aware enough to force be Black]]).
* The Young Merchant from ''LightNovel/{{Maoyu}}'' is an interesting example. He begins as the hypocrite version, using
a peg into. That being said, thin veneer of adhering to humanity's cause to mask his dirty work as a ruthless money-maker. Upon meeting the Crimson Scholar, however, he finds his worldview completely destabilized. After some soul-searching and a conversation with the Hero, he finds himself solidifying his white/black roots.[[spoiler:.. but with a more positive bent, using his ruthless money-making skill to ruin the Central Nations' currency, invest heavily in the Southern Triad, and push for a ceasefire with the demons. Even his rationale is a blend of selfishness and selflessness; in his words, the only thing he's enthusiastically friendly and keenly empathetic in a way found that ends up attracting an unlikely but honest ally [[spoiler:(Ramlethal Valentine)]] all people have in common is that they'd all like to his father's side in ''Xrd''.
* San from ''Anime/PrincessMononoke'' is
be a good example of a Gruul character. Although human, she fights for her [[RaisedByWolves adoptive family]] of Green-aligned wolf spirits against little happier, so why not use that to bridge the humans led by the White Lady Eboshi (in fact, as explored [[http://romanoffblitzer.tumblr.com/post/145218856764/color-pie-analysis-princess-mononoke here]], the movie itself is a nice example of a conflict gaps between Green nations and White, acceptance trade?]]
* The two Primordial Serpents in ''Videogame/DarkSouls'' fit White/Black, but in different ways. Kingseeker Frampt wants the save the Age
of nature clashing Fire (an ostensibly White goal). And if that requires [[spoiler:tricking hapless Undead into turning themselves into kindling for the First Flame]], then so be it. Darkstalker Kaathe, on the other hand, is the straight-up hypocrite version. He claims that the Age of Dark would be a golden age for mankind, [[spoiler:but the fates of Oolacile and New Londo hint otherwise. Kaathe has a twisted desire to see humans give in to the Dark Soul and become monsters]].
* Gouki/Akuma from ''Franchise/StreetFighter'' is an interesting example. His ruthless desire to be the strongest leads him to be willing to kill strong enemies (and see nothing objectionable about that) and otherwise unreservedly disregard the mores of common society in his pursuit of this end, a strongly Black way of life. However, he has his own ironclad code of conduct that he hews to, a very White thing to do. He doesn't hurt noncombatants and refuses to kill or even fight those who are ailing or otherwise utterly beneath his abilities (after all, what sort of progress would hurting the weak grant him towards being the strongest?). Especially notably, he considers Vega/M. Bison/Dictator scum for using a tactic he considered dishonorable (Ryu and Ken defeated him, but were badly hurt in the process. Bison's response was to jump to a fresh clone body to finish them off, which Akuma perhaps saw as invalidating the fairness of Ryu and Ken's victory), attacking Bison and finishing him off
with the wish of a group for safety). She is extremely passionate, fueled by her rage at both Shun Goku Satsu/Raging Demon. Speaking of, the destruction Shun Goku Satsu/Raging Demon technique is white/black as well, given that one interpretation of its effects is that it reflects the target's own evil against them, killing people with their own sins.
* The Auditors of Reality in ''Literature/{{Discworld}}'' are an extreme combination of Evil White (they are the AnthropomorphicPersonification of "The Rules", who view the slightest trait of individuality as an instantly fatal disease and believe the universe would be much better if there weren't all these living creatures disordering it) and Black (when they ''do'' show personality traits, it always seems to be selfishness and ambition — not to mention that they're more obsessed with death than [[TheGrimReaper Death]] is). There's also a bit
of the forest hypocrisy mentioned above; the Auditors sometimes seem to take the view that, since they ''are'' the Rules, the Rules don't necessarily apply to them.
* The Fire Nation in ''WesternAnimation/AvatarTheLastAirbender'', at least at the time of the show. On the one hand, they've spent a hundred years trying to conquer the world,
and her abandonment committed massive genocide on the Air Nomads for the sake of that goal, and preach a philosophy on how Fire is the "superior element." All very Black. On the other hand, they have a very rigid military, and the upper class at least seem to have a strict code of conduct, and practice honor duel called Agni Kai. What's more, an episode set within the Fire Nation shows just how far the propaganda machine goes, apparently espousing that ''because'' they are superior, [[WhiteMansBurden they'd be doing the world a favor by her original taking control of everything]], textbook examples of Evil White.
* Yhwach from ''Manga/{{Bleach}}'' certainly qualifies, as a ruthless and pragmatic leader who encourages, expects, and enforces complete conformity and obedience from his subjects. Though he supposedly values peace, he brings it about with acts of tyranny, and executes those that fail him while hunting down the Arrancar, which he views as lesser. [[spoiler:Even those that serve him well are expected to give up their lives for his goals at a moment's notice, as he sacrifices them to take back the power he granted them to use it for himself or give it to more useful underlings]]. Even if he does not sacrifice them, those that he gifts and heals live shorter lifespans, with their gifts all returning to Yhwach upon the end of their lives, making him stronger and extending his lifespan. While it is only made clear at the last moment, his true goal is to [[spoiler:combine the
human parents. And that's not even getting into [[UnresolvedSexualTension her conflicted feelings for Ashitaka]].
world with the Soul Society and Hueco Mundo, making the afterlife one with the normal world and ending the cycle of life and death, creating a world where no one has to die. This is a very White/Black goal that demonstrates Green's conflicts with them]].
* [[WesternAnimation/{{Megamind}} Metroman]] is a [[TheCape cape]] who also [[spoiler:believes in free will]], embodying positive aspects of both colors.
* [[TabletopGame/VampireTheMasquerade The Ventrue]] are this through and true. The most selfish of all the Clans, and yet the one most interested in keeping up TheMasquerade. They are masters of keeping facade of being AffablyEvil when it suits them, and pulling YouHaveOutlivedYourUsefulness the moment you're no longer needed. They are willing to play by the rules — as long as it profits them (and they usually try to find TheScapegoat for the breach, so [[BlameGame the blame is never on them]]).
* The sad saga of ''VideoGame/HollowKnight'' can be traced back to a battle between two very different forms of White/Black; [[spoiler:the [[BigGood Pale King]] vs. the [[BigBad Radiance]].
Both the Brujah and the Gangrel can play this trope]], depending on how you look at them. The Brujah are more geared toward red with light-associated bug-people who ultimately are motivated by self-centered reasons of what they, personally, think should be their rebellious nature kingdom. However, they couldn't be more different in actions; the [[WellIntentionedExtremist Pale]] [[IDidWhatIHadToDo King]] usurped the throne from the Radiance for the very Black goal of giving free will to her subjects, and wish instituted a very White program of thought control to overthrow starve her of memories she could use to manifest again — for good reason, for the status quo, instant someone found a statue of her, she unleashed [[ZombieApocalypse the Infection]] to bring her former subjects back in line. The Pale King [[IDidWhatIHadToDo sacrificed every moral code he had]] to create a [[SuperSoldier vessel]] capable of serving as a [[SealedInsideAPersonShapedCan container]] for the plague (Black's ability to bend morals and fascination with the PowerOfTheVoid) in order to save his people from their jealous former goddess by any means required (White's desire to protect others). The Pale King, thus, is a White/Black hero, willing to damn himself to save others. The [[GodSaveUsFromTheQueen Radiance]], on the other hand, embodies White/Black at its most [[EvilIsPetty petty]]; unable to accept that someone stronger had taken away her toy, she unleashed a very Black ability of the Infection, which has the White end effect of [[AssimilationPlot turning its victims into extensions of herself]]. The Radiance personifies the most negative aspects of White (inability to tolerate other ways of life, capacity to commit genocide, and egocentrism) and Black (willingness to destroy what she cannot have, complete lack of concern for others, and greed). Ironically, the Pale King is shown to favor [[DarkIsNotEvil Black]] abilities over the Abyss, while the Gangrel take Radiance favors [[LightIsNotGood White]] light-based attacks and powers.]]
* The Reapers from ''Franchise/MassEffect'', if not considered blue/green (as seen below), can be considered
a more green stance, in connection to terrifying example of a white/black philosophy put into action: despite their "primal" nature. Also, both Clans' weaknesses are connected to the Beast (which itself horrifying methods (mostly centered around turning sentient races into zombies, which is pretty much a combination in-color for black), they actually view themselves as the "greater good" — or, at least, [[NecessarilyEvil necessity]] — for the galaxy. By purging the galaxy of Red developed species, they're "saving" them from even worse catastrophe that would happen if technology advances too far, [[spoiler:which was the intent of their original creators, the Leviathans — although [[GoneHorriblyRight they became the first target]]]].
* The Devils of Dungeons
and Green).
* [[Literature/HarryPotter Fenrir Greyback]], true to his universe's worst stereotypes of [[OurWerewolvesAreDifferent werewolves]], [[FullyEmbracedFiend fully embraces]] his bloodlust
Dragons and wrath (Red), Pathfinder could be considered this combination. Devoted to hierarchy,law, structure and returns the [[TeethClenchedTeamwork begrudgement of the Death Eaters he works for]] due to seeing humanity's civility bureaucracy(White) along with immense selfishness, manipulativeness and rationality as below him (Green). He fits the most unthinking color duo due to his behavior and goals being more animalistic than any other character in his home series, not to mention him favoring [[LightningBruiser raw strength]] over the wit, versatility, and finesse of most magic users.ambition (Black.)



[[folder: White/Green - "Selesnya"]]
'''WHITE and GREEN''' - ''Selesnya'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\

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[[folder: White/Green White/Red - "Selesnya"]]
"Boros"]]
'''WHITE and GREEN''' RED''' - ''Selesnya'' ''Boros'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\aspx?x=mtgcom/daily/mr205 here]])\\



White and Green are both concerned with community, and this is best expressed in their joint love of creatures. Green is all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which is why it has a BadAssArmy and single-target {{Status Buff}}s which make individual creatures stronger. In comparison, White cares about the LittlestCancerPatient, and has a RedshirtArmy, using global buffs (or the occasional high-powered champion) to make them ''all'' stronger.\\

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White and Green are both concerned opposes Red for similar reasons as it does Black. White understands the utility of putting away its emotions; Red is ruled by nothing else. White thinks Red is [[ChaoticNeutral Chaotic Selfish]], too obsessed with community, its own pleasure to be trustworthy. For its part, Red sees White as needlessly controlling and this is best expressed in their joint love of creatures. Green is doesn't like all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], the annoying little rules White uses to harsh Red's not-so-mellow. White, with its aforementioned specialty in [[PowerNullifier Power Nullifiers]], can impose a lot of new rules on players; Red has all the spells that bend the rules and shake things up (e.g., "Spell which is why it has a BadAssArmy and single-target {{Status Buff}}s used to target [X] now targets something else, which make individual creatures stronger. In comparison, White cares about the LittlestCancerPatient, you get to choose" or "Shuffle all permanents in play and has a RedshirtArmy, using global buffs (or the occasional high-powered champion) to make deal them ''all'' stronger.out randomly"). Put as simply as possible: OrderVersusChaos.\\



Green/White cards tend to be about society existing in harmony with nature. Sometimes society shapes nature into forms it finds pleasing or useful, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green and White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most efficient life-gain spells in the game are present.

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Green/White White/Red cards tend to be about society existing in harmony with nature. Sometimes society shapes nature into forms the middle ground of Red's emotion and White's determination — taking an emotion and harnessing it finds pleasing or useful, such to a greater cause. In-game, this is most commonly expressed as gardens or tree farms; martial zeal, loyalty, and passionate faith, but other times, society shapes itself around nature emotions work as well. Red/White is in many ways TheKirk to avoid despoiling it. Green white's [[TheSpock Spock]] and White working together often seem quite benevolent, perhaps red's [[TheMcCoy McCoy]], able to use the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average strengths of both good small creatures and good big creatures, making a fearsome army, and almost all healing philosophies to achieve greater things than either could alone. However, Red/White seems to usually use hybrid means for either White-like goals or to combine the effects in the game are either white or green; combined, some of the most efficient life-gain spells in the game are present.
opposing spells, rarely Red-like goals alone.



* The Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the betterment of the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was a [[HiveMind collective mind]] called the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus of the Conclave]], which expressed itself through the bodies of high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their mechanic in ''Return to Ravnica'', "Populate", creates a token copy of a creature you control. In ''Guilds of Ravnica'', they gain the old ability Convoke, which allows expensive spells to be cast more easily if you tap creatures when casting it.
* While humans have been in many different color combinations over the years, they count in the Innistrad settings as they are outnumbered by the supernatural beings and believe that united, they can survive the supernatural setting. Human cards that are White are in urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence and tyranny. On the one claw, Dromoka doctrine explicitly promotes and honors the achievement of ''all'' members of the clan, dragon and humanoid alike, and it's definitely the safest of the five, with Dromoka dragons risking their own lives to protect their humans. On the other claw, Dromoka is still a tyrant, and her dragons demand service in exchange for their protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people ''have'' an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.

to:

* The Selesnya Conclave Boros Legion in Ravnica is heroic, but extreme (to the point that only a few characters are a group dedicated to peace, healing, "good", not the whole group) and the betterment of the community (which somewhat hypocritical, as they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and are willing to break their "leader" was own rules to impose the law. In Return to Ravnica, they have become much more activist with their new leader, having deposed Feather. In Gatecrash, their new mechanic is ''Battalion'': creatures with Battalion activate special abilities if at least two other creatures attack alongside them. In ''Guilds of Ravnica'', their new mechanic is "Mentor"; if a [[HiveMind collective mind]] called creature with both Mentor and higher power than another attacking creature is attacking, it can make the weaker creature permanently more powerful.
* Meanwhile,
the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus aspx?multiverseid=154258 Nobilis of War]] from the Conclave]], which expressed itself through Shadowmoor uses White methods for Red goals; namely, utter and total devotion to war. Both colours are in fact those most comfortable with war as a concept: White as a tool for peace (irony!), and Red as an outlet for aggression.
** The actual Shadowmoor races aligned with Red/White,
the bodies of high-ranking members, using them as figureheads. [[OurDwarvesAreDifferent duergar]] and [[OurGoblinsAreDifferent hobgoblins]], express this combination by being territorial peoples, violently attacking anyone who seems like a threat (which is pretty much everyone). The new guild leader is a single dryad composed duergar are somewhat more isolationist, preferring to avoid conflict by being underground, while the hobgoblins are more militant, actually going to the point of three minds, and they seem to be stepping up ''[[IAmAHumanitarian eating]]'' their activities. Selesnya has become evangelistic, and more than enemies. Yes, a few cards emphasize how abhorrent they find [[LightIsNotGood white]] aligned race that eats other sapient races.
* Another example is
the undead. Their mechanic in ''Return to Ravnica'', "Populate", creates a token copy of a creature you control. In ''Guilds of Ravnica'', they gain the old ability Convoke, which allows expensive spells to be cast more easily if you tap creatures when casting it.
* While humans have been in many different color combinations over the years, they count
Mirran Resistance in the Innistrad settings as they are outnumbered Scars of Mirrodin block, fueled by both devotion to their cause, and defiance to the supernatural beings and believe ever-increasing Phyrexian influence on the world. This leads to the few surviving uncorrupted Mirrans to keep from losing hope of a pure Mirrodin once again, by remaining defiant to the new Phyrexian rule reinforced by a staunch belief that united, even in this state, they can survive reclaim their home. (This hope is rewarded by [[spoiler:the Red Phyrexians [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=214378 deciding not to hurt the supernatural setting. Human cards that are White are in urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live resistance]] so long as they cause no trouble in the wilderness.
Furnace]].) This color combination can create a really stubborn {{Determinator}}.
* Yet another example is the god [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380441 Iroas]]. He's a war god and one of the patrons of the militaristic Kingdom of Akros. However, while he is an aspect of war, his focus is on valor and bravery in battle. What is seen as "honorable" warfare is his main domain, so either standing side by side with one's fellow comrades or striking out on one's own and making a heroic stand.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] aspx?multiverseid=174852 Ajani Vengeant]] shows what Ajani was like in the aftermath of his brother's murder. Sarkhan Vol helped Ajani use that anger as fuel for power. His first loyalty ability locks down another creature for a turn, a very White ability in nature. His second loyalty ability deals 3 damage to a target while healing his controller for 3 life, a simple yet effective mix of Red and White. His third and most powerful loyalty ability ''destroys all lands a target player controls''; while Red has become the color with the most land destruction, the original spell which says "Destroy ''all'' lands" is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling aspx?multiverseid=386284 Armageddon]].
* A villainous
example would be [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410012 Nahiri, the Harbringer]]. Formerly mono-White, seeing her home plane ravaged by the Eldrazi made her overwhelmed with rage and clouded her judgment, to the point she tried to inflict the same fate on the home plane of the tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence and tyranny. On the one claw, Dromoka doctrine explicitly promotes and honors the achievement of ''all''
man she saw responsible.
* ''Strixhaven'''s Lorehold college focuses on interpersonal connections: history, psychology, anthropology, archaeology. However, its
members of are divided on the clan, dragon question of whether these things are ruled by rules or passion. Its dual chancellors are Plargg, Dean of Chaos, which allows you to sneak whatever card you come upon into play; and humanoid alike, Augusta, Dean of Order, which gives specific bonuses based on whether a creature is tapped or not and it's definitely lets you tap and/or untap them to get things set up juuust right. The college's founder, Velomachus Lorehold, does the safest of the five, same thing as Plargg, but with Dromoka dragons risking their own lives to protect their humans. On the other claw, Dromoka is still only spells. Instead of Boros' AttackAttackAttack philosophy, Lorehold focuses on a tyrant, and her dragons demand service in exchange for their protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits
play style that reflect their true selves, demonstrating not only Green's love of critters but also cares more about things ''leaving'' the graveyard, whether its belief that people ''have'' an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.
fate be coming BackFromTheDead or becoming DeaderThanDead.



* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being with the worst attributes of Green and White in the Last Man, combining White’s emphasis on conformism and lack of any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a good example of the ultra-conformist aspects of this color pair. She refers to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, and has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the importance of emotions and the value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has potentially moved to green/red or green/red/white.]]
* The Jewish community of Anatevka in ''Theatre/FiddlerOnTheRoof'' can be considered this, as shown in their SignatureSong "Tradition". On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" — which puts them firmly into White. But — as Tevye himself admits — they have no idea ''why'' they do all of this, but they still follow the tradition because it's the thing that holds them together - which is something inherently Green.

to:

* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being with the worst attributes of Green and White in the Last Man, combining White’s emphasis on conformism and lack of any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a good
An example of the ultra-conformist aspects duality of this color pair. She refers Red/White is to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, compare Alucard and The Major from ''Manga/{{Hellsing}}''; both are Red/White characters, but in opposite directions. Alucard uses his Red bloodlust to attain White’s ideal of a vampire-free England, whereas the Major uses White’s organization to spend 50 years preparing for a Red-style bloody war.
* [[WordOfGod The staff]] classifies [[ComicBook/VForVendetta V]] and ComicBook/ThePunisher as W/R; both are murderous yet meticulously careful anti-heroes. Interestingly, V is an excellent example of using White methods (careful plans and stratagems) for Red ends (anarchy overthrowing a fascist state). Rosewater
has a feral and savage fighting style (green). She also disdains individual thought stated that [[Series/StarTrekTheNextGeneration Worf]] and has an obsession [[Series/TheATeam The A-Team]] are further examples.
* [[WesternAnimation/TheLegendOfKorra Amon]] is a great example of a Red/White villain. A social revolutionary who seeks equality for non-benders, he is a rebellious KnightTemplar
with purpose. [[spoiler:Later on, Elphelt, Sin, an absolute sense of authorithy and oddly command as well as expert and meticulous strategising, never losing his cool, yet remaining quite passionate. He is vicious and stops at nothing to see his twisted brand of justice realised, yet he seemingly is still moral enough Bedman successfully convince her of to not actually kill people aside from one quite desperate circumstance. [[spoiler:His backstory only reinforces this, having been striving to be "fair to everyone" since he was a child, and revealing that he suffers tremendous emotional issues and possible exceptional guilt over being the importance of emotions very thing he came to hate. Also, he is a bloodbender, and the value blood spells are often Red (though it's because of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she his waterbending), and his blending-blocking ability has potentially moved been revealed by [[WordOfGod Bryke]] to green/red or green/red/white.be chi manipulating, aka reversed healing, and thus White.]]
* The Jewish community [[Literature/{{Discworld}} Sam Vimes]] is a rugged man with an anti-authoritan streak and is not afraid to fight dirty if needed, but his dedication to the law and justice is ''absolute'', and his sense of Anatevka morals is one of the strongest in ''Theatre/FiddlerOnTheRoof'' can the Discworld despite his cynicism. Indeed, Agrus Kos, a Boros hero from the first Ravnica block, seems to be considered this, as shown in based somewhat on Vimes.
* General Alister Azimuth from ''VideoGame/RatchetAndClankFutureACrackInTime''. A true patriot of the Lombaxes [[spoiler:who was exiled after unwittingly helping Emperor Percival Tachyon exact vengeance on the Lombaxes prior to the ''Ratchet & Clank'' games]], he wants to use the Great Clock to change the past so the Lombaxes never leave
their SignatureSong "Tradition". On home universe, [[spoiler:thereby making up for his past mistakes]], and displays passion and fervor in pursuit of this goal [[spoiler:to the one hand, "here point he's willing to shoot Ratchet, the son of his own childhood friend, and risk the entire universe in Anatevka we have traditions for everything... how the process]].
* Inspector Carmelita Fox from the ''VideoGame/SlyCooper'' series, so very much. She's quite dedicated
to eat, how the pursuit of justice and the enforcement of the law, but is also quite passionate, short-tempered, and prone to sleep, even how [[KickTheSonOfABitch venting her frustration on the criminals she apprehends]].
* Rider from ''LightNovel/FateZero'', being the spirit of UsefulNotes/AlexanderTheGreat, fits this paradigm; his methods and goals are each a thorough blend of white and red, order and passion. His camaraderie and fiery personality gave him the charisma
to wear clothes" — rally tens of thousands of allies to his cause, turning them into a BadassArmy that could take over much of the known world. In combat, he can summon this massive army to his aid, not unlike what a Boros player might do. He claims that the reason Saber failed as a King is because she took a pure White approach to ruling, which puts them firmly meant she lacked the charisma to inspire true loyalty among her subjects.
* Calvin "Freckle" [=McMurray=] from ''Webcomic/{{Lackadaisy}}'', though not all at once. Most of the time he's quiet, shy, and reasonable, but when he picks up a gun, something in him goes "click-click" and he switches
into White. But — as Tevye a trigger-happy maniac, though thankfully he has so far not harmed any of his closest associates, like Ivy (a college girl with a crush on him that he might reciprocate), Rocky (his cousin, see below in the Black-Red section), or Nina (his mother). Indeed, the poor guy finds himself admits — they have no idea ''why'' they do all of this, torn between trying to be the good Catholic boy his mother raised him to be (he even applied to become a cop, but they still follow his aforementioned enthusiasm for firearms blew his chance) and his cousin and closest friend since childhood, Rocky, who has a bad habit of misguiding him into one misadventure after another, like setting fire to a backwoods distillery in an attempt to muscle out competition for a badly crippled bootlegging syndicate.
* The Lady Knight and Big Sister Maid from ''LightNovel/{{Maoyu}}'' are definite examples that, while united in purpose, vary in approach. As a [[ChurchMilitant knight and prioress]],
the tradition because it's Lady Knight's emphasis on faith, religion, military tactics, duty, and helping the thing peasantry are very white, while her hot-headedness, fury in battle, love and desire for the Hero, and generally rough demeanor are red. Meanwhile, the Big Sister Maid is also devoutly religious, but lacks that holds them together - which same commanding edge that the Lady Knight has. However, her red side manifests as compassion and fierce individualism, born of her childhood life as a serf under the heel of a cruel master. Mixing this with white's desire to help the collective, she fervently yet peacefully pushes for a more egalitarian society, one where everyone, whether nobles, peasants, soldiers, or serfs, can all enjoy the Holy Light's gifts of life, wealth, and freedom. Just to further push the red half, freedom is something inherently Green.that she believes is an inviolable right of the people, which even kings or priests should never be able to take from them.
* Tohru Adachi from ''VideoGame/Persona4'' is a good example of a white/red character. As a detective, he apparently has white's dedication to law, but he's also quite red — he's energetic, emotionally driven, and tends not to think things through. Furthermore, [[spoiler:his motives as the murderer are extremely red. He kills Saki and Yamano on impulse when they wouldn't go out with him, and manipulates Namatame for fun. His white motives become more apparent as he talks more about the murders, as he constantly tries to convince the Investigation Team that he's doing what's right. His end goals are also pretty white — he seeks to replace all humans with shadows, ending individualistic struggles]]. Also, in ''VideoGame/Persona4ArenaUltimax'', he [[spoiler:honors the promise he made in ''Persona 4'' to follow the real world's rules, going as far to interfere in Minazuki's plans to prevent those rules from being broken]].
** Speaking of ''Franchise/{{Persona}}'', ''VideoGame/Persona5'''s [[PhantomThief Phantom Thieves of Hearts]] are absolutely Red/White on the concept's fundamental level. While the alignments of the individual members [[LawfulGood tend]] [[NeutralGood to]] [[ChaoticGood vary]], like Red/White, they're united on a singular concept: like Boros with justice, they're in it together to [[InternalReformist reform Tokyo's corrupt society from within.]] They do this by using [[EldritchLocation the Metaverse]] to access [[VillainWithGoodPublicity truly evil — and untouchable — people's]] [[HeelFaceBrainwashing sub-consciousness and force them to have a Heel-Face Turn]], [[MyGodWhatHaveIDone crushing them under the weight of their own guilt]]. The goals of the Phantom Thieves are indubitably White by nature (ensure stability, order, and justice by helping people), but their methods and rebellion against tyranny firmly plant them in Red as well.
* The Masked Lumen in ''VideoGame/Bayonetta2'' is a very straightforward example of Red-White. His basic motivation is to avenge his lover, seeking to kill the person he ''thinks'' murdered her. He's very impulsive, very honourable, very straightforward, objected to the witch hunts on moral grounds even when the rest of [[OurAngelsAreDifferent his side]] didn't (and manipulated him into fanning them), and ultimately [[spoiler:commits a HeroicSacrifice for the good of all]]. [[spoiler:He is the younger, non-corrupted version of Balder, seen above in White-Blue.]]
* At his core, Franchise/SonicTheHedgehog, despite his title of "The Blue Blur", is an ''extremely'' red-white character[[note]]he arguably has traces of green, but those aren't central to who he is[[/note]]. He values his own freedom and the freedom of others intensely, chafes at the notion of being restricted, and lives life at his own pace and by his own rules. He also cares a lot for the well-being of pretty much everyone he meets, and has dedicated himself to thwarting the evil ambitions of ne'er-do-wells like Dr. Eggman and protecting the peace and the people.
* At the very core of the franchise, ''Franchise/PowerRangers'' is a very Boros show. Individual Rangers, even morphed, are typically only strong enough to take on a small squad of Mooks, while a full team tend to have no trouble taking on a much stronger monster, a very much White ideal. In combination with this, the series also promotes the importance of friendship and passion, leading, along with the generous use of explosives, to a very Red feel as well. While certain series may add others colors depending on motifs ([[Series/PowerRangersWildForce Wild Force]], for example, adds Green to this mixture), the show as a whole is consistently White/Red.
* ''Franchise/FireEmblem'':
** The series as a whole tends to put a lot of emphasis on Boros values. Fire Emblem is a LowFantasy StrategyRPG that features [[WarriorPrince nobility's attempts to liberate a kingdom from an]] [[TheEmpire evil empire]], [[ReligionOfEvil malicious religious cult]], [[CorruptChurch or both]]. The series falls into Red/White due to its emphasis on teamwork, communal values and working together for a greater cause in service to the nation (a very White value), while also having a series hallmark being bonds between your soldiers, [[CastOfSnowflakes individual emphasis]], and positive emotions like sympathy and love (very Red). While ''Fire Emblem'' is definitely leaning more to White than Red, the fact that a series theme has always been unifying people of [[LawfulGood disparate]], [[NeutralGood different]] [[ChaoticGood alignments]] for a greater cause is something that certainly embodies a Boros philosophy.
** While a ''lot'' of Lords in ''Fire Emblem'' follow the Red/White philosophy (adherence to order while being very emotionally-connected about it), two great examples would be [[VideoGame/FireEmblemPathOfRadiance Ike]] and [[VideoGame/FireEmblemFates Corrin]]. The former is a great instance of a Boros character due to his adherence to greater ideals and his determination to bring equality to [[CallARabbitASmeerp beorc]] and [[OurWerebeastsAreDifferent laguz]] (very White ideals), while also being a free-spirited commoner in charge of a mercenary band with a fiery temperament (how ''isn't'' that Red?). Meanwhile, Corrin is a kind-hearted scion of nobility who is forced to choose between [[{{Mordor}} No]][[DarkIsNotEvil hr]] and [[{{Wutai}} Hoshido]] in the scheme of a great war; while adhering to order and peace just as much (if not moreso) than the average Fire Emblem Lord, their sense of emotional connection, camaraderie and leadership skills (even in spite of their average tactical capabilities) makes them firmly Red as well. Really, between these two serving as the most notable examples in a ''very'' Boros franchise, most Fire Emblem Lords fit Red/White pretty well, with some exceptions.
* [[WordOfGod Mark Rosewater]] has stated that most of the SuperHero characters would by general rule either be this or combine White/Red with a third color. This is because as a rule they are aiming to a White goal (more lawful society) but use Red methods (vigilantism being openly against the law) to accomplish it.
* The video game ''VideoGame/TalesOfBerseria'' shows White and Red at war with each other. The protagonist, Velvet Crowe, was traumatized when her brother-in-law, Artorius Collbrande, failed to protect her sister Celica and their unborn child; later, trauma turned to {{Rage|BreakingPoint}} when she saw him make a human sacrifice of their one remaining sibling, Laphicet the LittlestCancerPatient. The game is her RoaringRampageOfRevenge against Artorius, who has since risen to leadership of an ecclesiastic organization that promotes [[TheSpock detached, emotionless reason]] and wants to eradicate TheEvilsOfFreeWill. In the meanwhile, of course, Velvet has become a BloodKnight whose [[RightRedHand Left Red Hand]], literally a demon claw, allows her to LifeDrain her victims. Ultimately, the two are similar, each willing to force others to make sacrifices in the name of their goals, but Velvet and her band of {{Anti Hero}}es are the ones doing the ChaoticGood things, while Artorius and the Abbey put an emphasis on the "Evil" part of LawfulEvil.
* The Huntsmen and Huntresses of ''WebAnimation/{{RWBY}}'' qualify, at least on an institutional level. While individuals vary in motives and means, the express purposes of the Huntsmen is to protect humanity from the [[AnimalisticAbomination Creatures of Grimm]], and they frequently work in tightly-knit teams that often become [[TrueCompanions as close as family]]. However, they also embrace individuality as a rule of thumb, with their [[ImpossiblyCoolClothes outfits and gear being highly customized and unique]], and [[WeaponOfChoice their weapons being]] [[AceCustom tailor made to their individual fighting styles]]. Even their powers tend to be unique and [[PersonalityPowers reflective of their personality]].
** On an individual level, Yang Xiao Long is probably the best of this color pair: more than anything, she wants to look out for those she considers family, especially her half-sister Ruby and teammates Blake and Weiss (White). But she also has an explosive temper ([[PlayingWithFire literally]]) that's cost her as many fights as it's won, and tends to go by her heart more than her head (Red).
* Turians from the ''Franchise/MassEffect'' series can be an example of an interesting relationship between White and Red: their entire culture is centered around martial prowess, but they avoid typical trappings of ProudWarriorRaceGuy by standing firmly on "Soldier" axis in the SoldierVsWarrior debacle. Things like recreational drug usage or personal conduct are overlooked as long as you do your duty as a soldier, but — at the same time — being overambitious or risking the lives of your comrades for personal gain are shunned. Unlike most examples mentioned above (where it's usually Red martial themes mixed with White ideas of social solidarity), they actually have a Red flavor of society (as long as you're useful, anything goes) with a White martial code.
* Christian from the Music/GreenDay Album ''Music/TwentyFirstCenturyBreakdown'' genuinely does want to resolve the problems of American society, but he doesn't really have a have a greater plan than mindless violence against the establishment, meaning he resembles a mindless terrorist more than a righteous revolutionary. It's a tragic example of red self-destruction sabotaging a white moral crusade.

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[[folder:Red/White/Black - "Mardu"]]
'''RED/WHITE/BLACK''' – "Mardu" - ''Vengeance is mine, sayeth the player.''\\
''[[http://magic.wizards.com/en/articles/archive/making-magic/finishing-first-2014-11-17 Article here]]''\\

to:

[[folder:Red/White/Black [[folder:White/Black/Green - "Mardu"]]
'''RED/WHITE/BLACK'''
"Abzan"]]
'''WHITE/BLACK/GREEN'''
"Mardu" "Abzan" - ''Vengeance is mine, sayeth ''Change? Mortality? It’s something that happens to the player.''\\
''[[http://magic.
lesser folk.''\\ ''[[https://magic.wizards.com/en/articles/archive/making-magic/finishing-first-2014-11-17 com/en/articles/archive/mm/we-will-survive-2014-09-29 Article here]]''\\



White's desire for order and community, Black's drive and ambition for greatness (at any cost), and Red's passion and emotion. Combine these, and you have a recipe for a for war, and that's exactly what you'll find in the Mardu Horde, a clan constantly engaged in warfare and raids on other clans, bound by the Edicts of Ilagra: [[{{Plunder}} To conquer is to eat]], [[WarIsGlorious To rule is to bleed]], Victory or death. Among other things, this combination embodies [[{{Revenge}} vengeance]], [[PayEvilUntoEvil justified]] [[NeverMyFault or otherwise]]. [[{{Hypocrite}} Hypocrisy]] is likely, but so too is fervent sincerity. [[GloryHound Honor]] is also something that can fill up the agenda of someone that follows this combination, with Black's selfishness, Red's emotional (in)stability, and White's bigotry. Finally, White's authoritarianism, Black's selfishness, and Red's emphasis on passion can come to represent [[ANaziByAnyOtherName brutal dictatorships]], which presents an interesting counterpoint to Blue/Red/White below.\\

to:

White's desire for order and community, Black's drive and ambition for greatness (at any cost), and Red's passion and emotion. Combine these, and you have a recipe for a for war, and that's exactly what you'll find in If the Mardu Horde, a clan constantly engaged colors are in warfare and raids on other clans, bound by the Edicts of Ilagra: [[{{Plunder}} To conquer is to eat]], [[WarIsGlorious To rule is to bleed]], Victory or death. Among other things, balance, this combination embodies [[{{Revenge}} vengeance]], [[PayEvilUntoEvil justified]] [[NeverMyFault or otherwise]]. [[{{Hypocrite}} Hypocrisy]] is likely, but so too is fervent sincerity. [[GloryHound Honor]] has the potential for great power tempered with spirituality and control. It can also manipulate the cycle of life and death like playing an instrument, and through that true immortality can arise. As might be expected, however, true immortality comes at some kind of high price. It also tends to value hierarchies and genetic elitism thanks to Green/Black social darwinism, Black/White religion influences, and White/Green interdependence structures. This is also something that can fill up the agenda of someone that follows main color combo involved with spirituality, or at least religion, considering Black/White religion (again) and Green's (stronger than Red's) shamanism. This color combination also may take green's predetermination and conservatism angles to extreme levels, with white's rigidity and black's social Darwinism competing with green. So in essence, this combination, color combination can be summed up in four words: hierarchies, spirituality, immortality, and conservatism. Another way to look at Abzan is contrasting it directly with Black's selfishness, Red's emotional (in)stability, its opposite: the blue/red combination of Izzet is focused on creativity, inspiration, and White's bigotry. Finally, White's authoritarianism, Black's selfishness, new ideas; Abzan, conversely, is concerned with preserving the status quo, and Red's emphasis on passion can come to represent [[ANaziByAnyOtherName brutal dictatorships]], which presents an interesting counterpoint to Blue/Red/White below.\\
the ancient dragons' aspect of endurance.



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=28011 Fervent Charge]]: Your creatures hate your opponents ''so much''.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247363 Oros, the Avenger]]: He punishes the "unrighteous". Indiscriminately.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236995 Tariel, Reckoner of Souls]]: Your opponent’s previous attempts to harm you come back to haunt him.
* The oldwalker [[PantheraAwesome Lord Windgrace]] is a heroic example, combining White's morality and zeal, Red's empathy, and Black's pragmatism to achieve great good in the storylines he was involved with. Though ferocious, closed-minded, and power-craving at times, he was a very reasonable and honourable man, er, panther, a massive contrast to the usual stereotype associated with this combination.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236473 Kaalia of the Vast]]: As presented in the two-part Uncharted Realms story "The Stonekiller", she was a child from new Bant whose family had been taken by Grixis hordes, and had been rescued by Naya Nacatl. Losing both, she is now on a righteous crusade against Grixis.
* The Mardu Horde provides a different take on this color trio, with the dominant color being Red rather than White. The Mardu are a legion of roaming mercenaries and bandits who live to fight, plunder, and conquer anyone they can find. They combine the two most aggressive color pairs in ''Magic'', Red/White and Black/Red, into a hyper-aggressive, super-fast strategy intent on beating the opponent before they can even get started. This strategy is built upon their Raid mechanic, which rewards a player for attacking with a creature every turn.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=433277 Edgar Markov]], grandfather of the oldwalker Sorin Markov, and Innistrad's very first vampire. As something of a ShadowArchetype of Sorin, Edgar shares his grandson's Black/White nature; after all, order is necessary to keep the Markov clan alive for thousands of years. But unlike Sorin, whose White alignment lets him believe enough in order to create Avacyn and stop the vampires from driving Innistrad extinct, Edgar is instead just as influenced by Red, which shows in the Markov clan's hedonistic desire for blood and their resentment of the system enforced by Avacyn.
* [[https://mtg.fandom.com/wiki/Savai The Savai]] of Ikoria have this color scheme, and have a very aggressive playstyle. Their Boss Monster is the [[{{Meganeko}} giant cat]] [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479729 Snapdax]].

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=28011 Fervent Charge]]: Your creatures hate aspx?multiverseid=244674 Doran, the Siege Tower]]: Even a wall of unliving stone or ice comes to life to lash out at your opponents ''so much''.
opponents.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247363 Oros, aspx?multiverseid=236501 Ghave, Guru of Spores]]: You control the Avenger]]: He punishes the "unrighteous". Indiscriminately.
waxing of life and waning of death for your creatures.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236995 Tariel, Reckoner of Souls]]: Your opponent’s previous attempts aspx?multiverseid=236468 Karador, Ghost Chieftain]]: Even death cannot stop your army. Indeed, it makes it easy to harm you come back to haunt him.
* The oldwalker [[PantheraAwesome Lord Windgrace]] is a heroic example, combining White's morality and zeal, Red's empathy, and Black's pragmatism to achieve great good in the storylines he was involved with. Though ferocious, closed-minded, and power-craving at times, he was a very reasonable and honourable man, er, panther, a massive contrast to the usual stereotype associated with
get this combination.
guy out.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236473 Kaalia of the Vast]]: As presented in the two-part Uncharted Realms story "The Stonekiller", she was a child from new Bant whose family had been taken by Grixis hordes, and had been rescued by Naya Nacatl. Losing both, she is now on a righteous crusade against Grixis.
* The Mardu Horde provides a different take on this color trio, with the dominant color being Red rather than White. The Mardu are a legion of roaming mercenaries and bandits who live to fight, plunder, and conquer anyone they can find. They combine the two most aggressive color pairs in ''Magic'', Red/White and Black/Red, into a hyper-aggressive, super-fast strategy intent on beating the opponent before they can even get started. This strategy is built upon their Raid mechanic, which rewards a player for attacking with a creature every turn.
aspx?multiverseid=25816 Overgrown Estate]]: It’s not useful anymore? It will feed you. (The taxes were killing you anyway.)
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=433277 Edgar Markov]], grandfather of aspx?multiverseid=247365 Teneb, the oldwalker Sorin Markov, and Innistrad's very first vampire. As something of a ShadowArchetype of Sorin, Edgar shares his grandson's Black/White nature; after all, order is necessary to keep the Markov clan alive for thousands of years. But unlike Sorin, whose Harvester]]: Doesn’t matter who they "belong" to. They’re not done yet, because they haven’t served you.
* The Abzan Houses utilize these colors differently –
White alignment lets him believe enough in order is dominant rather than Black, but the strategy is virtually the same: outliving the opponent. The Abzan are tightly-knit clans of various species, who survive the harsh desert by sticking together at all costs. White/Black is a controlling color pair known for slowly bleeding the opponent to create Avacyn death as it drags the game out. Green/White, on the other hand, is a more creature-based pair focused on building up an army. Combining these two strategies, the Abzan focus on stalling the opponent for as long as possible, controlling the game whilst building up their creatures over time with their Outlast mechanic, until the opponent is finally exhausted of resources and cannot stop the vampires from driving Innistrad extinct, Edgar is instead just as influenced by Red, which shows in the Markov clan's hedonistic desire for blood and their resentment of the system enforced by Avacyn.
massive threats staring them down.
* [[https://mtg.fandom.com/wiki/Savai com/wiki/Indatha The Savai]] of Ikoria have this color scheme, and have a very aggressive playstyle. Indatha Triome]] has these colors, but is primarily aligned with Black. Their Boss Monster is a [[{{Necromancer}} summoner of the [[{{Meganeko}} giant cat]] dead]] that goes by the name [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479729 Snapdax]].
aspx?multiverseid=479717 Nethroi]]



* The title character from ''Literature/TheCountOfMonteCristo'' is a classical example. He views himself as God's instrument of judgement against the wicked, but everyone he targets is someone who was personally responsible for his unjust imprisonment. On the bright side, he's also intensely loyal to those who stand by him, even going as far as to rescue the one person who sincerely petitioned for his release.
* Satsuki Kiryuuin from ''Anime/KillLaKill'' fits this well. Her desire for order and hierarchy are an expression of white, but her pragmatism and unashamed embracing of Junketsu to achieve her goals are black. The red comes from the fervor that shows through her HotBlooded speeches and demeanor.[[spoiler:..and her burning hatred for her [[AbusiveParents abusive mother]], Ragyou Kiryuuin. Righteous indignation, laser-focused selfish desire, and boiling rage unite to make her a force of vengeance against her mother and Life Fibers.]]
* Similar to Kaalia above, [[Franchise/{{Metroid}} Samus Aran]] was twice orphaned, first from a Space Pirate attack on her home colony, and second by Space Pirate infiltration of Zebes, driving away her Chozo foster family. Aside from her Chozo-enhanced DNA and her biotechnological power suit, her fervent desire for justice and strong sense of morality (white), her rebellious and stubbornly defiant nature (red), and her pragmatism and drive (black) are what make her [[TheDreaded The Hunter]], an absolute nightmare for the Space Pirates that made her life a living hell.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]] is a brash, arrogant, hot-blooded speedster (red) that rarely misses an opportunity to stroke her own ego (black). But at the same time, she is [[UndyingLoyalty fiercely loyal]] to her friends and loved ones, willing to sacrifice anything, even her own desires, to protect them (white).
* [[Franchise/{{Transformers}} Megatron]] (well, [[AlternateContinuity most of them]]) is a freer of slaves from oppression, eventually forming them into his armies and turning into a conqueror in his own right. The conquest (black), absolute authority and hierarchy in the Decepticons (white), and rage (red) that drives him (especially noticeable in [[VideoGame/TransformersWarForCybertron recent]] [[VideoGame/TransformersFallOfCybertron games]]) make him a fine example of Red-White-Black mentality.
* [[Franchise/{{Borderlands}} Handsome Jack]] is a fine example of this color combination, especially in the sense of his pride and his authoritarian business model. Black ambition? To the core. White authoritarianism? Evident. Red [[{{Jerkass}} bitchyness]]? Definitely. (He gets bonus points for his veil of righteousness (that [[BelievingTheirOwnLies he himself seems to believe in]]) that does little to conceal his utter selfishness — essentially, the use of White imagery to (attempt to, [[ObviouslyEvil key word being "attempt"]]) conceal a Black core, with both the pseudo-righteous shell and his true evil drives being fueled by a grandiose Red ego.)
* [[Manga/FistOfTheNorthStar Kenshiro]] is a great example (and coincidentally would fit in well with the actual Mardu). He's the originator of ManlyTears, so quite emotional. He will always stop to help a stranger in need and will refuse food from those who need it more than he. Yet, as Rei [[WhatTheHellHero points out]] (albeit subtly), Kenshiro is ultimately selfish for pursuing Raoh. As much of a monster as Raoh is, he's not by far the worst man in the Wastes and people under his rule are better off than many others. Not only does pursuing Raoh put Yuria in greater danger, if Ken dies, then the wastes just lost their savior. Ken ignores his advice.
** He is also very proud of being an assassin (Black) and claims that his strength comes from the sadness of losing loved ones (Red).
* One of the odder examples has to be Sans, from ''VideoGame/{{Undertale}}''. During the Pacifist storyline, he's more or less mono-red, just being a lazy jokester more interested in slacking off and making friends with the protagonist than anything else. A hint of his interest in morality shows when he [[spoiler:confesses that the only reason he didn't kill the protagonist was due to a promise he made to Toriel and]] judges the protagonist's actions throughout the game, which would leave him at red/white... unless [[spoiler:the protagonist persists in [[OmnicidalManiac a No Mercy run]], in which case Sans decides that [[AwakeningTheSleepingGiant he can't afford not to care any more]] and unleashes [[CombatPragmatist every single dirty trick in the book]] in one last-ditch attempt to frustrate the protagonist into [[RageQuit giving up]]]].
* Undyne (at least on the Genocide route) is a more straightforward example from ''VideoGame/{{Undertale}}''. She still maintains the passion for fighting and leading the Royal Guard, but [[spoiler:TakingTheBullet for Monster Kid, being fatally wounded in the process, and [[{{Determinator}} staving off death through sheer Determination]] to put up a LastStand against the player]] are very much black. It doesn't hurt that [[WakeUpCallBoss she comes at you with everything she has]] in this fight. And, of course, she maintains her Red/White zeal for justice.
* [[VideoGame/WorldOfWarcraft Garrosh Hellscream]] is a classic example of a White-Black focus on ''one'' subgroup, in his case, the Orcs of Orgrimmar, and their betterment, at the cost of ''everyone'' and ''everything'' else, and going for the direct, vicious, and ''immediate'' solution of waging war on anyone not aligned to the Horde to take their resources and land by force, and culling any members of the Horde that dare refuse him, as well as allying with whatever force he needs to claim victory, [[spoiler:up to and including consorting with the Old God Y'shaarj and becoming its WillingChanneler]].
* In contrary to the above interpretations, [[WordOfGod Mark Rosewater]] considers Franchise/{{Batman}} to be this. His goal is to rid Gotham of crime, he works with Commissioner Gordon, builds a small community of like-minded individuals around him, and has a strong moral code he won't break (White), but is trying to accomplish this goal by working outside the law and is driven by his emotions (Red), but also his main motivation is vengeance, he has incredible levels of pragmatism, and [[TerrorHero openly cultivates an image that allows him to use terror against his enemies]] (Black).
* Prince Zuko from ''WesternAnimation/AvatarTheLastAirbender''. When he first appears in the show, he's consumed by his anger and impatience (Red), as well as his pride and entitlement as Prince (Black), but driven by a desire to serve his country and regain his honor in the eyes of his father (White). What's more, Zuko genuinely believes his country's war is just, as that's what he's been taught (White), and he is willing to use unsavory means, like working with pirates and attacking villages, to get what he's after (Black). His CharacterDevelopment largely comes from a clash between what he has been taught is right (loyalty and obedience to his country, very White), versus what he believes is right (that innocent people are being hurt by his country's tyranny, Red). He ultimately finds a way to reconcile them when he realizes that the war is just as destructive to the Fire Nation as anywhere else, and decides that overthrowing his father is the best way he can serve his country. Even then, he doesn't completely lose his Black traits, maintaining enough of the Black pragmatism to encourage Aang to kill the Fire Lord, because he believes that it's the only reliable way to bring peace.
* The Assassins Brotherhood from the ''Franchise/AssassinsCreed'' franchise are a nice example of this combination. They believe that only the individual has the ability and right to decide what is best for themselves (Black) and should be permitted to strive for it as long as it doesn't hurt anyone (Red). From this, we have a part of their [[BadassCreed creed]]: "Nothing is true (Black). Everything is permitted (Red)." But this is only one part. The Assassins follow strict codes of honor and discipline (White). The bulk of the creed is about that. "Stay your blade from the flesh of the innocent. Hide in plain sight, be one with the crowd. Never compromise the Brotherhood." (Super ultra White)
* [[Series/KamenRiderKiva Wataru Kurenai]] is a heroic example, embodying positive traits of all colors, even Black. He starts the show as a firm believer in RousseauWasRight (White) while also [[CrouchingMoronHiddenBadass being pretty wimpy]] when not fighting. As the story progresses, we see more of his Red in his feelings for the people he loves and his passion for music. The addition of Black gives him the backbone he needed so much while also making him ambitious (in a healthy way). Since he is a half-human/half-[[OurVampiresAreDifferent Fangire]], he wants to find a way for the two species to coexist (White) while also [[{{Ubermensch}} seeking his own path in life, without being trapped by the limitations of both races]] (Black).
* Tomura Shigaraki of ''Manga/MyHeroAcademia'' develops into this over time. He actually starts out as a standard Rakdos villain, with no real motivation beyond death and destruction for their own sake, something that other villains deride him for; with time, however, he gathers a group of TrueCompanions to whom he is ''fiercely'' protective and loyal, and the foundations of a real ideal and goal: destroy the hero-centric society, and rule over the anarchy as king with his friends and followers by his side.

to:

* The title character Gilgamesh, the King of Heroes from ''Literature/TheCountOfMonteCristo'' ''VisualNovel/FateStayNight''. He's an overwhelmingly selfish and arrogant man — even being called the most selfish person in the world — who believes that everything in the world belongs to him, from all the world's riches to all the world's women. Even in life, his famous legend was a Black one, a desperate hunt for immortality... but one that ends with the Green realization and acceptance that even he is mortal and must die. In his time, though he was an incredibly successful ruler, he was a classical example. He views monstrous tyrant who indulged his own desires and was despised by his people until he mellowed out following his acceptance of mortality, becoming a wise king who worked himself as God's instrument of judgement against to the wicked, but everyone he targets is someone who was personally responsible bone for his unjust imprisonment. On people and would [[spoiler:sacrifice his own life for the bright side, he's greater good]], as shown in ''VideoGame/FateGrandOrder''. But in ''Fate/stay night'', he remains the monstrous king of his youth, believing that [[spoiler:human worth has been diluted because there are so many humans on Earth, many of which have no purpose, saying that the golden age he ruled over was perfect, in which everyone, even the weakest slave, had a place. To return the world to this golden age, he wishes to use the Grail to wipe out most of humanity so he can rule over the strong survivors, showcasing the worst aspects of Green as the color of regression and Social Darwinism]]. He even goes so far as to say that equality is a lie and that there are people who are fundamentally better than others, a belief that is Black/Green to the core and captures him at his worst and most selfish, though he certainly has his more altruistic moments, only showcasing such malice thanks to his loathing of the modern era (another Green trait).
* [[Series/TheOffice Dwight Schrute]] wants nothing more than to increase his own standing within a certain social order. He prizes being the top paper salesman, and has his eyes on the position of regional manager — and he takes an equally ruthless approach to both. What stops him from being simply white/black is his background as a beet farmer, which keeps him down to earth, in an almost animalistic way. Dwight's color identity
also intensely loyal tags him as a perfect foil to the very blue/red Jim Halpert.
* A heroic example is [[Manga/{{Gintama}} Gintoki Sakata]], whose entire life philosophy is very Green - he knows his place in life, [[BeYourself strongly values
those who stand by him, even going as far as are true to rescue themselves]], [[CarpeDiem doesn't strives for anything except living on the one person who sincerely petitioned for his release.
* Satsuki Kiryuuin from ''Anime/KillLaKill'' fits this well. Her desire for order and hierarchy are an expression of white, but her pragmatism and unashamed embracing of Junketsu to achieve her goals are black. The red comes from the fervor that shows through her HotBlooded speeches and demeanor.[[spoiler:..and her burning hatred for her [[AbusiveParents abusive mother]], Ragyou Kiryuuin. Righteous indignation, laser-focused selfish desire, and boiling rage unite to make her
present with those he holds dear]], [[GoodOldWays keeps a force of vengeance against her mother and Life Fibers.]]
* Similar to Kaalia above, [[Franchise/{{Metroid}} Samus Aran]] was twice orphaned, first from a Space Pirate attack on her home colony, and second by Space Pirate infiltration of Zebes, driving away her Chozo foster family. Aside from her Chozo-enhanced DNA and her biotechnological power suit, her fervent desire for justice and
strong sense of morality (white), her rebellious tradition throught the series]] and stubbornly defiant nature (red), actively fought change represented as the Amanto invasion. That said, he's still a samurai with [[HonorBeforeReason a strong sense of honor and her pragmatism duty]] and drive (black) are what make her [[TheDreaded The Hunter]], an absolute nightmare for the Space Pirates that made her life a living hell.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]] is a brash, arrogant, hot-blooded speedster (red) that rarely misses an opportunity to stroke her own ego (black). But at the same time, she is [[UndyingLoyalty fiercely loyal]] to her friends and loved ones, willing to sacrifice anything, even her own desires,
desire to protect them (white).
* [[Franchise/{{Transformers}} Megatron]] (well, [[AlternateContinuity most of them]]) is a freer of slaves from oppression, eventually forming them into
those he holds dear which gives him his armies and turning into a conqueror in his own right. The conquest (black), absolute authority and hierarchy in the Decepticons (white), and rage (red) that drives him (especially noticeable in [[VideoGame/TransformersWarForCybertron recent]] [[VideoGame/TransformersFallOfCybertron games]]) make him a fine example of Red-White-Black mentality.
* [[Franchise/{{Borderlands}} Handsome Jack]] is a fine example of this color combination, especially in the sense of his pride and his authoritarian business model.
White traits, while also having strong Black ambition? To the core. White authoritarianism? Evident. Red [[{{Jerkass}} bitchyness]]? Definitely. (He gets bonus points for his veil of righteousness (that [[BelievingTheirOwnLies he himself seems to believe in]]) that does little to conceal his utter selfishness — essentially, the use of White imagery to (attempt to, [[ObviouslyEvil key word being "attempt"]]) conceal a Black core, with both the pseudo-righteous shell and his true evil drives being fueled by a grandiose Red ego.)
* [[Manga/FistOfTheNorthStar Kenshiro]] is a great example (and coincidentally would fit in well with the actual Mardu). He's the originator of ManlyTears, so quite emotional. He will always stop to help a stranger in need and will refuse food from those who need it more than he. Yet, as Rei [[WhatTheHellHero points out]] (albeit subtly), Kenshiro is ultimately selfish for pursuing Raoh. As much of a monster as Raoh is,
traits since he's not by far the worst man in the Wastes and people under his rule are better off than many others. Not only does pursuing Raoh put Yuria in greater danger, if Ken dies, then the wastes just lost their savior. Ken ignores his advice.
** He is also very proud of being an assassin (Black) and claims that his strength comes from the sadness of losing loved ones (Red).
* One of the odder examples has to be Sans, from ''VideoGame/{{Undertale}}''. During the Pacifist storyline, he's more or less mono-red, just being
a lazy jokester more interested in slacking off and making friends with the protagonist than anything else. A hint of his interest in morality shows when he [[spoiler:confesses that the only reason he didn't kill the protagonist was due to a promise he made to Toriel and]] judges the protagonist's actions throughout the game, which would leave him at red/white... unless [[spoiler:the protagonist persists in [[OmnicidalManiac a No Mercy run]], in which case Sans decides that [[AwakeningTheSleepingGiant he can't afford not to care any more]] and unleashes hired sword who will gladly [[CombatPragmatist every single dirty trick in use underhanded tactics]] or [[GoodIsNotNice even kill to achieve his White goals]] and ignore the book]] in one last-ditch attempt to frustrate the protagonist into [[RageQuit giving up]]]].
* Undyne (at least on the Genocide route) is a more straightforward example from ''VideoGame/{{Undertale}}''. She still maintains the passion for fighting and leading the Royal Guard, but [[spoiler:TakingTheBullet for Monster Kid, being fatally wounded in the process, and [[{{Determinator}} staving off death through sheer Determination]] to put up a LastStand against the player]] are very much black. It doesn't hurt that [[WakeUpCallBoss she comes at you with everything she has]] in this fight. And, of course, she maintains her Red/White zeal for justice.
* [[VideoGame/WorldOfWarcraft Garrosh Hellscream]] is a classic example of a White-Black focus on ''one'' subgroup, in his case, the Orcs of Orgrimmar, and their betterment, at the cost of ''everyone'' and ''everything'' else, and going for the direct, vicious, and ''immediate'' solution of waging war on anyone not aligned to the Horde to take their resources and land by force, and culling any members
morals of the Horde that dare refuse him, as well as allying with whatever force he needs to claim victory, [[spoiler:up to and including consorting with the Old God Y'shaarj and becoming its WillingChanneler]].
* In contrary to the above interpretations, [[WordOfGod Mark Rosewater]] considers Franchise/{{Batman}} to be this. His goal is to rid Gotham of crime, he works with Commissioner Gordon, builds a small community of like-minded individuals
world around him, and has a strong moral code he won't break (White), but is trying to accomplish this goal by working outside the law and is driven by his emotions (Red), but also his main motivation is vengeance, he has incredible levels of pragmatism, and [[TerrorHero openly cultivates an image that allows him to use terror against his enemies]] (Black).
* Prince Zuko from ''WesternAnimation/AvatarTheLastAirbender''. When he first appears in the show, he's consumed by his anger and impatience (Red), as well as his pride and entitlement as Prince (Black), but driven by a desire to serve his country and regain his honor in the eyes of his father (White). What's more, Zuko genuinely believes his country's war is just, as that's what he's been taught (White), and he is willing to use unsavory means, like working with pirates and attacking villages, to get what he's after (Black). His CharacterDevelopment largely comes from a clash between what he has been taught is right (loyalty and obedience to his country, very White), versus what he believes is right (that innocent people are being hurt by his country's tyranny, Red). He ultimately finds a way to reconcile them when he realizes that the war is just as destructive to the Fire Nation as anywhere else, and decides that overthrowing his father is the best way he can serve his country. Even then, he doesn't completely lose his Black traits, maintaining enough of the Black pragmatism to encourage Aang to kill the Fire Lord, because he believes that it's the only reliable way to bring peace.
* The Assassins Brotherhood from the ''Franchise/AssassinsCreed'' franchise are a nice example of this combination. They believe that only the individual has the ability and right to decide what is best for themselves (Black) and should be permitted to strive for
if it as long as it doesn't hurt anyone (Red). From this, we have a part of their [[BadassCreed creed]]: "Nothing is true (Black). Everything is permitted (Red)." But this is only one part. The Assassins follow strict codes of honor and discipline (White). The bulk of the creed is about that. "Stay your blade from the flesh of the innocent. Hide in plain sight, be one with the crowd. Never compromise the Brotherhood." (Super ultra White)
* [[Series/KamenRiderKiva Wataru Kurenai]] is a heroic example, embodying positive traits of all colors, even Black. He starts the show as a firm believer in RousseauWasRight (White) while also [[CrouchingMoronHiddenBadass being pretty wimpy]] when not fighting. As the story progresses, we see more of his Red in his feelings for the people he loves and his passion for music. The addition of Black gives him the backbone he needed so much while also making him ambitious (in a healthy way). Since he is a half-human/half-[[OurVampiresAreDifferent Fangire]], he wants to find a way for the two species to coexist (White) while also [[{{Ubermensch}} seeking his own path in life, without being trapped by the limitations of both races]] (Black).
* Tomura Shigaraki of ''Manga/MyHeroAcademia'' develops into this over time. He actually starts out as a standard Rakdos villain, with no real motivation beyond death and destruction for their own sake, something that other villains deride him for; with time, however, he gathers a group of TrueCompanions to whom he is ''fiercely'' protective and loyal, and the foundations of a real ideal and goal: destroy the hero-centric society, and rule over the anarchy as king
aligns with his friends and followers by his side.own ideals or offers him personal profit.




[[folder:Green/Blue/Red - "Temur"]]
'''GREEN/BLUE/RED''' – "Temur" - ''Passion for understanding the world is how we become stronger and wiser.''\\
''[[http://magic.wizards.com/en/articles/archive/making-magic/what-doesnt-kill-you-makes-you-stronger-2015-02-23 Article here]]''\\

to:

\n[[folder:Green/Blue/Red [[folder:Blue/Red/White - "Temur"]]
'''GREEN/BLUE/RED'''
"Jeskai"]]
'''BLUE/RED/WHITE'''
"Temur" "Jeskai" - ''Passion for understanding ''A smart man follows the world is how we become stronger and wiser.''\\
plan. [[XanatosSpeedChess A wise man changes it as he goes along.]]''\\ ''[[http://magic.wizards.com/en/articles/archive/making-magic/what-doesnt-kill-you-makes-you-stronger-2015-02-23 com/en/articles/archive/making-magic/smart-thinking-2014-11-03 Article here]]''\\



Take Blue/Green desire for growth and add Red's emotions. Mix to a consistency where the process of growth becomes fun and engaging. This combination seems to represent dreaming, souls, illusion becoming reality, and surrealism. Unusual ways of gaining card advantage or gathering more powerful creatures abound. Recreational exploration is also something that Temur tends to be interested in, with Green's direct representations of the concept on the cards themselves and Red/Blue desires for experimentation. Conversely, Temur is unconcerned with white ideals like the rule of law and sense of community, and similarly lacks the dedicated planning and goal-focused ambition of black.\\

to:

Take Blue/Green desire for growth Masters of ConfusionFu, the IndyPloy, and add XanatosSpeedChess, the Jeskai combine Red's emotions. Mix to a consistency where the process of growth becomes fun fast-hitting and engaging. This combination seems to represent dreaming, souls, illusion becoming reality, and surrealism. Unusual ways of gaining card advantage or gathering more powerful creatures abound. Recreational exploration is also something that Temur tends to be interested in, aggressive tactics with Green's direct representations of the concept on the cards themselves and Red/Blue desires for experimentation. Conversely, Temur is unconcerned with white ideals like the rule of law and sense of community, and similarly lacks the dedicated Blue's careful planning and goal-focused ambition White's versatility. They are the epitome of black.\\
the Subversive faction in FactionCalculus, using unorthodox methods to radically alter the way the game is played and turn alliances on their head, all while being able to quickly adapt to any new situation. Blue/Red/White tends to be the more progressive color combination, rejecting the social darwinism of Black and Green while embracing the passion and freedom of Red, the intellect and self-actualization of Blue, and the justice and egalitarianism of White. Their adaptability and cleverness make this color combination a powerful ally — and an equally dangerous opponent.



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236504 Animar, Soul of Elements]]: Anything that isn’t one of the more primal elementals can go away. We’re makin' ''big creatures''.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=27169 Guided Passage]]: Yes, you know everything I know. You still have to give me something for it.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247361 Intet, the Dreamer]]: My dragon had a dream. It was about a secret way to beat you up.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=265154 Maelstrom Wanderer]]: ...okay, what the ''hell'' was that?
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236469 Riku of Two Relections]]: Which one’s the real one? (Hint: both.)
* The Temur Frontier represents this wedge differently, with Green being dominant rather than Blue. The Temur are a group of nomads and mystics who live in the icy wastes of Tarkir, battling wild beasts and communing with their ancestors via a mystic art called “whispering”. Green/Blue and Red/Green are the two best mana-ramping color pairs in ''Magic''; utilizing both, the Temur can summon the biggest creatures imaginable faster than any other color combination, and then proceed to smash the bewildered opponent’s face in with them. Their mechanic, Ferocious, makes spells more powerful if the player controls a creature with power 4 or greater.
* [[https://mtg.fandom.com/wiki/Ketria The Ketria triome]] shares this color. Their Boss Monster is the [[RealityWarper reality-warping]] [[OurGeniesAreDifferent wish-granting]] [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479710 Illuna]].

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236504 Animar, Soul of Elements]]: Anything that isn’t one of aspx?multiverseid=109746 Lightning Angel]]: Miss America? No; the more primal elementals can go away. We’re makin' ''big creatures''.
US Air Force — always ready and incredibly fast.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=27169 Guided Passage]]: Yes, you know everything I know. You still aspx?multiverseid=247362 Numot, the Devastator]]: Your opponents can't stop your plans if they don't have the resources to give me something for it.
respond to them.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247361 Intet, aspx?multiverseid=236477 Ruhan of the Dreamer]]: My dragon had a dream. It was about a secret way Fomori]]: Extremely unpredictable and skilled in combat, what at first appears to beat be a creature driven by conflict for its own sake (Red) quickly becomes a creature uniquely suited to political machinations and trickery (Blue and White) when combined with several key cards. Enchant it with one of the [[http://tinyurl.com/h9mmzah vow cycle]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you up.
want alive.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=265154 Maelstrom Wanderer]]: ...okay, what aspx?multiverseid=236499 Zedruu the ''hell'' was that?
*
Great-hearted]]: Grant aid to other players and turn it into a mutual advantage. Or alternatively, give them a "gift" that will [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236469 Riku of Two Relections]]: Which one’s the real one? (Hint: both.)
* The Temur Frontier represents this wedge differently, with Green being dominant rather than Blue. The Temur are a group of nomads and mystics who live in the icy wastes of Tarkir, battling wild beasts and communing with their ancestors via a mystic art called “whispering”. Green/Blue and Red/Green are the two best mana-ramping color pairs in ''Magic''; utilizing both, the Temur can summon the biggest creatures imaginable faster than any other color combination, and then proceed to smash the bewildered opponent’s face in with them. Their mechanic, Ferocious, makes spells more powerful if the player controls a creature with power 4 or greater.
* [[https://mtg.fandom.com/wiki/Ketria The Ketria triome]] shares this color. Their Boss Monster is the [[RealityWarper reality-warping]] [[OurGeniesAreDifferent wish-granting]] [[https://gatherer.
aspx?multiverseid=107327 leave]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479710 Illuna]].
aspx?multiverseid=135235 them]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48178 with]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48174 a]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3123 headache]].
* The Jeskai Way offers an alternative depiction of this wedge. Here, Blue is dominant rather than Red, and the focus is mainly one of trickery and deception. The Jeskai are an order of monks that live high in the mountains of Tarkir, studying mystic teachings in order to achieve enlightenment. Blue/Red and White/Blue are two color pairs that are traditionally more focused on spells rather than creatures; the Jeskai take this approach and add an aggressive element to it (i.e. creatures). The result is Prowess, the Jeskai mechanic, which can make a creature bigger for each non-creature spell that is played.
* [[https://mtg.fandom.com/wiki/Raugrin The Raugrin]] triome in Ikoria has these colors, with an emphasis on Red; in fact, it seems to operate on RedOnesGoFaster. Its Boss Monster is [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479734 Vadrok]]



* Comicbook/DoctorStrange, at least as presented in the 60s and 70s, is probably this.
* [[Manga/FrankenFran Fran Madraki]] shows how the colors intersect, the blue part of her manifests in her constant studying to attain green goals of preserving and improving life whatever the cost, and the red part of her manifests in her passionate dedication and ability to come up with unorthodox solutions; this also shows the downside of this combination as she gets so caught up in her experiments she can't stop what she is doing and she tends to be focused more on being able to do things rather than the long-term consequences of her actions.
* [[WesternAnimation/TheGreatMouseDetective Professor Ratigan]] is meticulous and clever enough to stay one step ahead of [[Literature/SherlockHolmes Basil]] until the very end. He also displays classic narcissistic traits omnipresent in Blue/Red, and is very refined. Post-VillainousBreakdown, though, we get to see the primal rage that drives him.
* An older example would be [[{{Literature/Frankenstein}} Victor Frankenstein]]. While [=MaRo=] sees him as green/blue, a reading of the original novel casts him as far too emotional to be such. Every single decision he makes is based on how he feels, and it's this rashness and lack of regard for the long-term that both creates his creature and prevents a happy ending when he refuses to be the father that the creature needs. In addition to his desire to improve upon nature, he has a sublime appreciation for natural vistas, and it's noted that just seeing the beauty of nature is enough to lift his spirits. He's also intensely appreciative of his family and friends, a trait the creature takes advantage of when executing his revenge.
* [[Manga/AttackOnTitan The Beast Titan]], otherwise known as [[TomTheDarkLord Zeke]], is a fascinating instance of how the emotional sincerity of Red can be suppressed and masked by philosophies which would invalidate its worth (but not its presence) -- an exercise in self-delusion that effectively dilutes one color alignment with the principles of another. To elaborate: From all outward appearances, the Beast Titan is plainly Black/Green/Blue -- utilizing the keenly amoral scientific curiousity of Blue towards the affirmation of Green's naturalistic tenets, [[spoiler:especially as it relates to eugenics]] (Green is also rather self-evident in the Titan's [[AnimalisticAbomination beastial nature]], but that's beside the point). This core is shrouded what would appear to be Black's inwardly-focused nihilism and lack of empathy, tying a pretty bow on a neat, reprehensible package. However, at the heart of Zeke's character is something far more complex. [[spoiler:In essence, Zeke is an adherent to ''antinatalism'' -- that it would be better to have never been born at all, resulting from his childhood in an environment where, as an Eldian, he was demonized for existing. Born to parents of a secret ethno-nationalist movement and raised in Marleyan society, two contradictory worldviews were impressed upon Zeke [[LongLostRelative Jaeger]]. Should Eldians be put to death for the safety of the world at large, or freed from their apartheidal oppression? Zeke, who [[UsedToBeASweetKid used to be a sweet kid], yearned more for [[IJustWantToBeLoved his father to play catch with him]] instead of treating his royal-blooded son as the lynchpin for their rebellion. It was only the enjoyment of playing ball with a ParentalSubstitute that kept Zeke afloat, but ultimately, the boy was forced to [[BetrayalByOffspring betray his mother and father]] [[TheStoolPigeon to public security and topple their rebellion]] to protect himself and his grandparents. The once inquisitive, empathetic youth [[BreadEggsBreadedEggs consolidated those antithetical philosophies]] to form a cruel [[TheSocialDarwinist Social Darwinist]] who sees [[DeathSeeker death as freedom]] and the only meaning of life as biological reproduction, and nothing more.]] But the Red inherent to his nature did not vanish, as Zeke's strong sense of self helped guided him down that fatalistic road. In actuality, the Beast Titan is driven through the atrocities he commits out of ''empathy'' for the people he affects -- in his mind freeing them [[spoiler:and any children they would have had]] from [[PutThemAllOutOfMyMisery what he sees as a cruel, pointless existence]]. His supposed sociopathy is, in fact, a coping mechanism of his rather than something inherent, and his GallowsHumor and spur-of-the-moment cruelty is more a manifestation of repressed impulsivity. Also spurring Zeke to unprecedented lengths is [[spoiler:his [[LovingAShadow brotherly devotion]]]], and it is here that raw emotion clouds Zeke's judgement most noticeably. [[spoiler:In the end, it takes a profound philosophical discussion following a prolonged exile amongst PATHS]] to remind Zeke that even if life's purpose is devoid of sentiment, its small, unimportant pleasures like the action of [[spoiler:throwing a baseball to a friend]] [[TheWorldIsJustAwesome are insurmountably precious]]. His philosophy shed somewhat, Zeke as TheAntiNihilist is able to be wholly true to himself and his feelings, basking in appreciation of the world's beauty (a Red/Green sentiment) [[spoiler:seconds before his decapitation.]]

to:

* Comicbook/DoctorStrange, at least as presented in the 60s and 70s, is probably this.
* [[Manga/FrankenFran Fran Madraki]] shows how the colors intersect, the blue part of her manifests in her constant studying to attain green goals of preserving and improving life whatever the cost, and the red part of her manifests in her passionate dedication and ability to come up with unorthodox solutions; this also shows the downside of this combination as she gets so caught up in her experiments she can't stop what she is doing and she tends to be focused more on being able to do things rather than the long-term consequences of her actions.
* [[WesternAnimation/TheGreatMouseDetective Professor Ratigan]] is meticulous and clever enough to stay one step ahead of [[Literature/SherlockHolmes Basil]] until the very end. He also displays classic narcissistic traits omnipresent in Blue/Red, and is very refined. Post-VillainousBreakdown, though, we get to see the primal rage that drives him.
* An older
A concrete, yet non-''MTG'' character example would be [[{{Literature/Frankenstein}} Victor Frankenstein]]. While [=MaRo=] sees [[Manga/FullmetalAlchemist Solf J. Kimblee]]. He embodies the MadArtist personality so visceral to Blue/Red, yet the extreme relevance of his code of honour firmly aligns him as green/blue, a reading of the original novel casts him as with White (no matter [[BlueAndOrangeMorality how bizarre]] said moral code is, he is far too emotional fervently devoted to it to be such. Every single decision he makes is based on how he feels, just Blue/Red). Add in Blue LackOfEmpathy and it's this rashness White MoralSociopathy, and lack you have a villain that even your average Black-aligned overlord cowers in fear from. Besides, these three colours most invoke LightIsNotGood.
* Music/TheProtomen interpretation
of regard Dr. Light uses his intellect in order to create robots for the long-term that both creates betterment of mankind, supported by a strong moral center and a willingness to help the people of the city. He is also very passionate about liberating the city once Wily takes his creature work and prevents uses it to create a happy ending dystopia, determined to set the people free even when he refuses he's nearly lost all hope.
** Dr. Light in general seems
to be this. He believes in creating a better, peaceful world (white) through the father that the creature needs. In addition use of robots and other technology, but also values free will (blue) and emotion (red), which he wants to pass on to robots.
* [[LightNovel/{{Maoyu}} The Demon King]] is another example. Her intelligence and propensity for scientific and non-confrontational solutions to problems marks her as Blue. Her passion for her work, empathy for her fellows, clear delight in relationships, and her bouts of insecurity and jealousy mark her as Red. Finally, her strong moral compass and belief in peace, stability, and order are unmistakably White.
* As explored [[http://archive.is/Fadne here]], [[WesternAnimation/KungFuPanda2 Lord Shen]] is a good example of a Jeskai villain, since he is driven by his own whims, is reckless and short-sighted, and ultimately all he's doing is [[CallingTheOldManOut sticking it
to his desire to improve upon nature, he parents]] and the Soothsayer (red), is a perfectionist that rejects fatalism (blue), and [[WordOfGod has a sublime appreciation moral code that only furthers him, trying to justify all he's done as necessary sacrifices]] (white).
* While most of the protagonists from ''Manga/JojosBizarreAdventure'' would qualify
for natural vistas, at least some of the colors in the combination, Joseph Joestar fits perfectly well into the Jeskai color combination, especially in his youth. A naturally impulsive individual, he appears at first glance to be not much more than a delinquent with a very hot temperament and it's a very laid-back attitude (red), he is still just as honourable and selfless as his grandfather before him, and just as willing to fight for a just cause (white). Beyond this, he is also a bit of a geek, and a GeniusBruiser who makes a CatchPhrase out of correctly predicting what his opponent is going to say next (blue). Combine this with a healthy dose of {{Indy Ploy}}s, a [[TheGadfly trickster nature]] (Blue/Red), and channeling of ThePowerOfTheSun through his attacks (White), and you have Joseph Joestar during his younger years. And while he may have mellowed out a bit with age, he still fits pretty well, even in his 60s.
* On his blog, Mark Rosewater has
noted that he considers ComicBook/IronMan, ComicBook/AntMan, Franchise/IndianaJones (previously defined as just seeing blue/red by him), and [[Series/StarTrekTheOriginalSeries Leonard "Bones" McCoy]] to be examples of Jeskai colored characters.
* [[Anime/YuGiOhArcV Jean-Michel Roger]],
the beauty chess-obsessed head of nature is enough Security, starts off as almost pure White-Blue, constantly having to lift be in control and going to extremes to keep the social status quo, even if that means imprisoning innocent people or planting mind-control chips in his spirits. underlings. He also develops extremely advanced technology to further his goals. However, when things ''don't'' go his way, oh boy, do we see his emotional Red side come out.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] generally fits this color combination in most of her appearances: her love of learning and general aptitude towards logic-based thinking place her squarely within blue, while her [[SuperOCD sometimes obsessive]] focus on order and organization place her within white's domain. Like red, however, she also has a tendency to live very closely to her own emotions and is readily willing to let them guide her actions, whether it be extending compassion to a former foe or freaking out over the smallest frustrations and anxieties.
** There's less canon material to work from, especially as the writers intended her as a one-note one-shot, but Sunset Shimmer has developed along these lines as her villainous behaviour needed to be explained. As much as she initially seemed to follow straight black, especially by avoiding friendship... so did Twilight. Hard. The difference was that Twilight was raised to see herself as an isolated student and researcher whose life's work would be used by "the system" to benefit ponies. Sunset was raised aware of politics, the flaws in the system, and the need for leadership. She thought she knew her future place, kept falling short of her standards for it, kept misunderstanding being pushed towards ponies who either couldn't keep up with her or would just be at risk of getting hurt (maybe ''by'' her). It isn't until recovering from her slow, long breakdown that we can see it ''as'' a breakdown and the levels of responsibility she'd been prematurely trying to take on. She's more red while Twilight's more white, but they share the same colors.
* Undyne from ''VideoGame/{{Undertale}}''. A fishwoman/merfolk who is the leader of the Royal Guard (white), she initially comes off as cold and single-minded in her pursuit of the player (blue). But then you get to the first big monologue from her and you find out she's a very red wannabe Shonen Hero, complete with bombastic speeches and loud, over-the-top displays of emotion. Hell, even her theme is HotBlooded.
* [[VideoGame/SpiderManPS4 Your Friendly Neighbourhood Spider-Man]] is a Jeskai-flavoured hero if ever there was one, especially the [=PS4=] version, which places a greater emphasis on his Blue use of high-tech gadgets to fight crime than most other versions of the character.
He's also intensely appreciative of a very promising budding young scientist in his family somewhat-neglected civilian life as Peter Parker, but also displays a very Red enthusiasm for his work as a vigilante who wins fights through the aforementioned combination of ConfusionFu and friends, a trait the creature takes advantage of when executing his revenge.
* [[Manga/AttackOnTitan The Beast Titan]], otherwise known as [[TomTheDarkLord Zeke]], is a fascinating instance of how the emotional sincerity of Red can be suppressed and masked by philosophies which would invalidate its worth (but not its presence) -- an exercise in self-delusion
IndyPloy. In fact, he's so enthusiastic that effectively dilutes one color alignment his personal life as Peter is kind of a mess due to being shoved aside to make room for his super-hero work. The game also highlights his White aspects by making him more actively involved with the principles of another. To elaborate: From all outward appearances, NYPD thanks to his FriendOnTheForce Captain Watanabe and a desire to work with the Beast Titan is plainly Black/Green/Blue -- utilizing police whenever possible. [[spoiler:The very end of the keenly amoral scientific curiousity of Blue towards the affirmation of Green's naturalistic tenets, [[spoiler:especially as it relates to eugenics]] (Green is game also rather self-evident in showcases the Titan's [[AnimalisticAbomination beastial nature]], but that's beside the point). This core is shrouded what would appear to be Black's inwardly-focused nihilism and lack of empathy, tying a pretty bow on a neat, reprehensible package. However, at the heart of Zeke's character is something far more complex. [[spoiler:In essence, Zeke is an adherent extreme White methodology when he has to ''antinatalism'' -- that it would be better to have never been born at all, resulting choose between using the Devil's Breath cure he got from his childhood in an environment where, as an Eldian, he was demonized for existing. Born fight with Doctor Octopus to parents either save the life of a secret ethno-nationalist movement and raised in Marleyan society, two contradictory worldviews were impressed upon Zeke [[LongLostRelative Jaeger]]. Should Eldians be put Aunt May at the cost of not being able to death use it to make a vaccine for the safety thousands of other people Otto infected, or to let her die so the vaccine can be created. While he is naturally tempted to give in to selfishness and save May, in the end he chooses to let her die (with her blessing) so that more people can be saved. This is what distinguishes him from his former mentor Otto Octavius, who by the end of the game has placed his selfish, petty desire to "beat" Norman Osborn at any cost above all other concerns.]]
* Aelita in ''WesternAnimation/CodeLyoko'' is a sympathetic example, but also one that shows some of the weaknesses of this wedge. She is extremely intelligent, with superhuman computer programming abilities and a brilliant tactical mind. She is also very selfless, entirely willing to die to save
the world at large, or freed from their apartheidal oppression? Zeke, who [[UsedToBeASweetKid used to be a sweet kid], yearned more for [[IJustWantToBeLoved his father to play catch her friends. Finally, she is deeply passionate, with him]] instead of treating his royal-blooded son as the lynchpin for their rebellion. It was only the a deep enjoyment of playing ball with a ParentalSubstitute that kept Zeke afloat, but ultimately, the boy was forced to [[BetrayalByOffspring betray his mother and father]] [[TheStoolPigeon to public security and topple their rebellion]] to protect himself and his grandparents. The once inquisitive, empathetic youth [[BreadEggsBreadedEggs consolidated those antithetical philosophies]] to form a cruel [[TheSocialDarwinist Social Darwinist]] who sees [[DeathSeeker death as freedom]] and the only meaning of life as biological reproduction, and nothing more.]] But the Red inherent to his nature did not vanish, as Zeke's strong sense of self helped guided him down that fatalistic road. In actuality, the Beast Titan is driven through the atrocities he commits out of ''empathy'' for the people he affects -- in his mind freeing them [[spoiler:and any children they would have had]] from [[PutThemAllOutOfMyMisery what he sees as a cruel, pointless existence]]. His supposed sociopathy is, in fact, a coping mechanism of his rather than something inherent, and his GallowsHumor and spur-of-the-moment cruelty is more a manifestation of repressed impulsivity. Also spurring Zeke to unprecedented lengths is [[spoiler:his [[LovingAShadow brotherly devotion]]]], and it is here that raw emotion clouds Zeke's judgement most noticeably. [[spoiler:In the end, it takes a profound philosophical discussion following a prolonged exile amongst PATHS]] to remind Zeke that even if life's purpose pleasures, a fierce loyalty to her friends, and a sweet love of [[GiveGeeksAChance Jeremy]]. However, these traits frequently cause problems for her. Particularly in season 2, Aelita is devoid often a MartyrWithoutACause who will give up her own life for pointless reasons. A mix of sentiment, its small, unimportant pleasures like red recklessness and white self-sacrifice leads her to devalue her own life and put herself in unnecessary danger. Blue secrecy and deception worsens this, as her friends will often be in the action of [[spoiler:throwing a baseball to a friend]] [[TheWorldIsJustAwesome are insurmountably precious]]. His philosophy shed somewhat, Zeke as TheAntiNihilist dark about Aelita's plans until it is able to be wholly true to himself too late. CharacterDevelopment gradually reduces Aelita's impulsiveness and his feelings, basking selflessness.
* [[VisualNovel/DokiDokiLiteratureClub Sayori]] heavily values emotions and connections with others (Red), regards others as a whole community to selflessly help (White), and can be surprisingly manipulative (Blue)
in appreciation pursuit of the world's beauty (a Red/Green sentiment) [[spoiler:seconds before his decapitation.these goals. [[spoiler:Her depression causes her to overthink about how good and selfless of a person she really is. The "raincloud" metaphor helps with this additional touch of Blue.]]



[[folder:White/Black/Green - "Abzan"]]
'''WHITE/BLACK/GREEN''' – "Abzan" - ''Change? Mortality? It’s something that happens to the lesser folk.''\\ ''[[https://magic.wizards.com/en/articles/archive/mm/we-will-survive-2014-09-29 Article here]]''\\

to:

[[folder:White/Black/Green [[folder:Black/Green/Blue - "Abzan"]]
'''WHITE/BLACK/GREEN'''
"Sultai"]]
'''BLACK/GREEN/BLUE'''
"Abzan" "Sultai" - ''Change? Mortality? It’s something that happens to the lesser folk.''\\ ''[[https://magic.''I'm gonna hit you in ways you can't even comprehend.''\\
''[[http://magic.
wizards.com/en/articles/archive/mm/we-will-survive-2014-09-29 com/en/articles/archive/making-magic/whatever-it-takes-2015-02-02 Article here]]''\\



If the colors are in balance, this combination has the potential for great power tempered with spirituality and control. It can also manipulate the cycle of life and death like playing an instrument, and through that true immortality can arise. As might be expected, however, true immortality comes at some kind of high price. It also tends to value hierarchies and genetic elitism thanks to Green/Black social darwinism, Black/White religion influences, and White/Green interdependence structures. This is also the main color combo involved with spirituality, or at least religion, considering Black/White religion (again) and Green's (stronger than Red's) shamanism. This color combination also may take green's predetermination and conservatism angles to extreme levels, with white's rigidity and black's social Darwinism competing with green. So in essence, this color combination can be summed up in four words: hierarchies, spirituality, immortality, and conservatism. Another way to look at Abzan is contrasting it directly with its opposite: the blue/red combination of Izzet is focused on creativity, inspiration, and new ideas; Abzan, conversely, is concerned with preserving the status quo, and the ancient dragons' aspect of endurance.

to:

If the colors are in balance, this combination has the potential for great power tempered with spirituality and control. It can also manipulate the cycle What happens when you have a hard core of life and death like playing an instrument, and through that true immortality can arise. As might be expected, however, true immortality comes at some kind of high price. It also tends to value hierarchies and genetic elitism thanks to Green/Black social darwinism, Black/White religion influences, and White/Green interdependence structures. This is also the main color combo involved with spirituality, or at least religion, considering Black/White religion (again) and Green's (stronger than Red's) shamanism. This color combination also may take green's predetermination naturalistic brutality coated in Blue planning and conservatism angles Black ambition? You have a savage in a well-tailored suit, who can pass for civilized in a good light, and can outthink or outwit many "smarter" foes thanks to extreme levels, killer instincts — but those instincts come from the primal nature of the person. G/U/B makes the perfect hunter, able to use its intelligence to adapt to any environment, with white's rigidity and black's social Darwinism competing with green. So in essence, this color combination can be summed up in four words: hierarchies, spirituality, immortality, and conservatism. Another way to look at Abzan is contrasting it directly with its opposite: the blue/red combination of Izzet is focused on creativity, inspiration, and new ideas; Abzan, conversely, is concerned with preserving the status quo, and the ancient dragons' aspect of endurance.
a mean streak a mile wide.\\



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244674 Doran, the Siege Tower]]: Even a wall of unliving stone or ice comes to life to lash out at your opponents.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236501 Ghave, Guru of Spores]]: You control the waxing of life and waning of death for your creatures.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236468 Karador, Ghost Chieftain]]: Even death cannot stop your army. Indeed, it makes it easy to get this guy out.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25816 Overgrown Estate]]: It’s not useful anymore? It will feed you. (The taxes were killing you anyway.)
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247365 Teneb, the Harvester]]: Doesn’t matter who they "belong" to. They’re not done yet, because they haven’t served you.
* The Abzan Houses utilize these colors differently – White is dominant rather than Black, but the strategy is virtually the same: outliving the opponent. The Abzan are tightly-knit clans of various species, who survive the harsh desert by sticking together at all costs. White/Black is a controlling color pair known for slowly bleeding the opponent to death as it drags the game out. Green/White, on the other hand, is a more creature-based pair focused on building up an army. Combining these two strategies, the Abzan focus on stalling the opponent for as long as possible, controlling the game whilst building up their creatures over time with their Outlast mechanic, until the opponent is finally exhausted of resources and cannot stop the massive threats staring them down.
* [[https://mtg.fandom.com/wiki/Indatha The Indatha Triome]] has these colors, but is primarily aligned with Black. Their Boss Monster is a [[{{Necromancer}} summoner of the dead]] that goes by the name [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479717 Nethroi]]

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* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=244674 Doran, aspx?multiverseid=236479 Damia, Sage of Stone]]: No, really, don’t look her in the Siege Tower]]: Even a wall of unliving stone or ice comes to life to lash out at your opponents.
eye.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236501 Ghave, Guru of Spores]]: You control the waxing of life aspx?multiverseid=26743 Fungal Shambler]]: Smash and waning of death for your creatures.
grab.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236468 Karador, Ghost Chieftain]]: Even death cannot stop your army. Indeed, aspx?multiverseid=228232 The Mimeoplasm]]: Anything you can be, it makes it easy to get this guy out.
can be greater. Sooner or later, it’s better than you.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25816 Overgrown Estate]]: It’s not useful anymore? It will feed you. (The taxes were killing you anyway.)
aspx?multiverseid=247366 Vorosh, the Hunter]]: [=OM NOM NOM NOM NOM=]
* [[http://gatherer.The Sultai Brood shows what happens when Black dominates the trio rather than Green. The Sultai are a lavish empire of conquerors, slavers, and necromancers living in the jungles of Tarkir who scheme on dominating the entire plane. Black/Green is associated with graveyard matters, and Blue/Black is home to the most powerful “milling” spells in ''Magic'' (putting cards directly into a graveyard from a library). Combining these two creates a strategy revolving around a player milling ''themselves'', and then using that massive graveyard as a resource. The Delve mechanic turns the Sultai's graveyard into a mana pool; the more cards exiled, the cheaper a spell becomes to play.
* [[https://mtg.fandom.com/wiki/Zagoth The Zagoth]] triome is this, and is dominant on Green. Its Boss Monster is a [[https://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=247365 Teneb, the Harvester]]: Doesn’t matter who they "belong" to. They’re not done yet, because they haven’t served you.
* The Abzan Houses utilize these colors differently – White is dominant rather than Black, but the strategy is virtually the same: outliving the opponent. The Abzan are tightly-knit clans of various species, who survive the harsh desert by sticking together at all costs. White/Black is
aspx?multiverseid=479699 Brokkos]], a controlling color pair known for slowly bleeding the opponent to death as it drags the game out. Green/White, on the other hand, is a more creature-based pair focused on building up an army. Combining these two strategies, the Abzan focus on stalling the opponent for as long as possible, controlling the game whilst building up their creatures over time hard-hitting beast with their Outlast mechanic, until the opponent is finally exhausted of resources and cannot stop the massive threats staring them down.
* [[https://mtg.fandom.com/wiki/Indatha The Indatha Triome]] has these colors, but is primarily aligned with Black. Their Boss Monster is a [[{{Necromancer}} summoner of the dead]] that goes by the name [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479717 Nethroi]]
ResurrectiveImmortality.



* Gilgamesh, the King of Heroes from ''VisualNovel/FateStayNight''. He's an overwhelmingly selfish and arrogant man — even being called the most selfish person in the world — who believes that everything in the world belongs to him, from all the world's riches to all the world's women. Even in life, his famous legend was a Black one, a desperate hunt for immortality... but one that ends with the Green realization and acceptance that even he is mortal and must die. In his time, though he was an incredibly successful ruler, he was a monstrous tyrant who indulged his own desires and was despised by his people until he mellowed out following his acceptance of mortality, becoming a wise king who worked himself to the bone for his people and would [[spoiler:sacrifice his own life for the greater good]], as shown in ''VideoGame/FateGrandOrder''. But in ''Fate/stay night'', he remains the monstrous king of his youth, believing that [[spoiler:human worth has been diluted because there are so many humans on Earth, many of which have no purpose, saying that the golden age he ruled over was perfect, in which everyone, even the weakest slave, had a place. To return the world to this golden age, he wishes to use the Grail to wipe out most of humanity so he can rule over the strong survivors, showcasing the worst aspects of Green as the color of regression and Social Darwinism]]. He even goes so far as to say that equality is a lie and that there are people who are fundamentally better than others, a belief that is Black/Green to the core and captures him at his worst and most selfish, though he certainly has his more altruistic moments, only showcasing such malice thanks to his loathing of the modern era (another Green trait).
* [[Series/TheOffice Dwight Schrute]] wants nothing more than to increase his own standing within a certain social order. He prizes being the top paper salesman, and has his eyes on the position of regional manager — and he takes an equally ruthless approach to both. What stops him from being simply white/black is his background as a beet farmer, which keeps him down to earth, in an almost animalistic way. Dwight's color identity also tags him as a perfect foil to the very blue/red Jim Halpert.
* A heroic example is [[Manga/{{Gintama}} Gintoki Sakata]], whose entire life philosophy is very Green - he knows his place in life, [[BeYourself strongly values those who are true to themselves]], [[CarpeDiem doesn't strives for anything except living on the present with those he holds dear]], [[GoodOldWays keeps a strong sense of tradition throught the series]] and actively fought change represented as the Amanto invasion. That said, he's still a samurai with [[HonorBeforeReason a strong sense of honor and duty]] and a desire to protect those he holds dear which gives him his White traits, while also having strong Black traits since he's a hired sword who will gladly [[CombatPragmatist use underhanded tactics]] or [[GoodIsNotNice even kill to achieve his White goals]] and ignore the morals of the world around him if it aligns with his own ideals or offers him personal profit.

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* Gilgamesh, [[WesternAnimation/MyLittlePonyFriendshipIsMagic Queen Chrysalis]] has the King of Heroes savagery that makes her [[BlueAndOrangeMorality unable to comprehend love]] (aside from ''VisualNovel/FateStayNight''. [[EmotionEater being a food source]]) of Green, the manipulation skills and adaptability (thanks to shape-shifting abilities) of Blue, and the ambition for conquest of Black.
* Victor Creed aka Sabertooth, the ArchEnemy of {{Wolverine}}.
He's an overwhelmingly selfish and arrogant man — even being called a savage beast at heart with no regard for anyone else. He also effortlessly manipulates everyone around him to his advantage. The worst mistake anyone can make when dealing with Victor (aside from dealing with him in the most selfish person in first place) is to assume he's just DumbMuscle. It's also usually the last mistake they ever make.
* [[Literature/{{Frankenstein}} Frankenstein's creature]] is a [[TragicVillain tragic example]] of this color trio. Born of green/blue's natural-plus science, he begins his life insatiably curious about
the world — who believes and the sensations around him (blue). He also begins as a peaceful creature desiring only harmony with others and the satisfaction of his instincts (green). After growing to understand more and more, he begins to delve into thoughts of his own purpose and self-identity, which turn to bitter despair when he realizes that everything humans will never accept him because of his appearance (black). When he resolves to [[ThenLetMeBeEvil be the monster humankind sees him to be]], he proves himself devious, calculating, and ruthless to Victor, the target of his revenge (blue/black).
* [[Characters/JoJosBizarreAdventureDIO DIO Brando]] is an excellent villainous example, reaching this point
in his colors by the time of ''Stardust Crusaders''. Originally Black/Red with elements of Blue, Dio during ''Phantom Blood'' was driven by ambition and spite, seeking to rise up to the top of the world belongs at any cost, using his guile to him, from all succeed, but falling into pointless violence, drinking binges, and fits of blind, childish rage. However, after being defeated by Jonathan, Dio begins to change, growing to believe that the world's riches to all the world's women. Even in life, his famous legend brother he had once viewed as below him was a fated opponent of his, and by the time of ''Stardust Crusaders'', this belief has spread to the entire Joestar bloodline. He has also dropped his Red in favor of focusing on Blue, becoming increasingly pragmatic, rational, and calm, fighting using his power over time — a Blue power — in pursuit of his dreams of power. The potentially non-canon light novel ''Over Heaven'' expands on his belief in fate and establishes that Dio's ultimate goal is to find some way to seize control of his own destiny, potentially by gaining the ability to see the future and therefore avoid any undesirable fates so that he may always win — a goal just as Black one, as it is Blue.
** While [[Characters/JoJosBizarreAdventureDiamondIsUnbreakable Yoshikage Kira]] is also Blue/Black/Green, his colors showcase themselves much differently than Dio's. A paraphilic serial killer spoiled by his parents, Kira is obsessed with blending into society, even going so far as to compare his ideal life to that of
a plant, left to mind its own business, but his need to kill consumes him and prevents him from doing so. He blames his murders on his own miserable fate as being born with an obsession with women's hands, and cares little for the morality of what he does, rationalizing it as all perfectly fine. What drives him into further Green depths is his intense belief that both fate and luck are on his side, but he does not completely depend on either, using his own intelligence to think his way out of desperate hunt for immortality... but one that ends with the Green realization and acceptance that even he is mortal and must die. In his time, though he was an incredibly successful ruler, he was a monstrous tyrant who indulged his own desires and was despised by his people until he mellowed out following his acceptance of mortality, becoming a wise king who worked himself to the bone for his people and would [[spoiler:sacrifice his own life for the greater good]], as shown in ''VideoGame/FateGrandOrder''. But in ''Fate/stay night'', he remains the monstrous king of his youth, situations, believing that [[spoiler:human worth has been diluted because there are so many humans on Earth, many of which have no purpose, saying that the golden age long as he ruled over was perfect, in which everyone, even the weakest slave, had a place. To return the world to this golden age, he wishes to use the Grail to wipe out most of humanity so stays calm and rational, he can rule over get out of any bad situation. [[spoiler:His ultimate power, Bites the strong survivors, showcasing the worst aspects of Green as the color of regression Dust, is both Blue and Social Darwinism]]. He even goes so far as to say Green, an ability that equality is allows him to [[GroundhogDayLoop reset time for up to a lie day]] and make it so that there are people who are fundamentally better than others, a belief that whatever happens in each loop is Black/Green destined to happen again in the core next... including death.]]
* WesternAnimation/{{Megamind}} is what happens when you add fatalism to an EvilGenius.
* Voldemort of ''Literature/HarryPotter'' can be considered this. He is very selfish
and captures an example of AmbitionIsEvil, which would make him at his worst and most selfish, though he certainly has his more altruistic moments, only showcasing such malice thanks to his loathing of the modern era (another Green trait).
* [[Series/TheOffice Dwight Schrute]] wants nothing more than to increase his own standing within a certain social order. He prizes
Black, while also being a competent schemer who is good at setting up traps (which is Blue). However, Voldemort's pureblood supremacy is a green philosophy. It is concerned with the top paper salesman, supposed "natural order" and has his eyes on people's "proper" place in society. While the position of regional manager — black is probably dominant considering Voldemort's extreme self-interest and he takes an equally ruthless approach to both. What stops occasional hypocrisy (to the point where Mark Rosewater considers him from being simply white/black to be an example of a Mono-black character in popular culture), Voldemort is his background as a beet farmer, which keeps him down to earth, in an almost animalistic way. Dwight's color identity also tags him as a perfect foil to the very blue/red Jim Halpert.
Sultai villain through and through.
* A much more heroic example is [[Manga/{{Gintama}} Gintoki Sakata]], whose entire life philosophy is very Green - he knows his place in life, [[BeYourself strongly values those who are true to themselves]], [[CarpeDiem doesn't strives for anything except living on the present with those he holds dear]], [[GoodOldWays keeps a strong sense of tradition throught VideoGame/{{Receiver|2}} organization. They value the series]] bonds and actively fought change represented as interdependence between humans (Green), the Amanto invasion. That said, he's still a samurai with [[HonorBeforeReason a strong sense of honor bond between the mind and duty]] body (Blue/Green), the lifetime refinement (Blue) of Mindtech, and a desire to protect those he holds dear which gives him his White traits, while also having strong Black traits since he's a hired sword who will gladly [[CombatPragmatist the use underhanded tactics]] or [[GoodIsNotNice of mental strength to safely handle even kill to achieve his White goals]] and ignore the morals most dangerous of tools for advancement of the world around him if it aligns with his own ideals or offers him personal profit.
self (Black).



[[folder:Blue/Red/White - "Jeskai"]]
'''BLUE/RED/WHITE''' – "Jeskai" - ''A smart man follows the plan. [[XanatosSpeedChess A wise man changes it as he goes along.]]''\\ ''[[http://magic.wizards.com/en/articles/archive/making-magic/smart-thinking-2014-11-03 Article here]]''\\

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[[folder:Blue/Red/White
[[folder:Red/White/Black
- "Jeskai"]]
'''BLUE/RED/WHITE'''
"Mardu"]]
'''RED/WHITE/BLACK'''
"Jeskai" "Mardu" - ''A smart man follows ''Vengeance is mine, sayeth the plan. [[XanatosSpeedChess A wise man changes it as he goes along.]]''\\ player.''\\
''[[http://magic.wizards.com/en/articles/archive/making-magic/smart-thinking-2014-11-03 com/en/articles/archive/making-magic/finishing-first-2014-11-17 Article here]]''\\



Masters of ConfusionFu, the IndyPloy, and XanatosSpeedChess, the Jeskai combine Red's fast-hitting and aggressive tactics with Blue's careful planning and White's versatility. They are the epitome of the Subversive faction in FactionCalculus, using unorthodox methods to radically alter the way the game is played and turn alliances on their head, all while being able to quickly adapt to any new situation. Blue/Red/White tends to be the more progressive color combination, rejecting the social darwinism of Black and Green while embracing the passion and freedom of Red, the intellect and self-actualization of Blue, and the justice and egalitarianism of White. Their adaptability and cleverness make this color combination a powerful ally — and an equally dangerous opponent.

to:

Masters of ConfusionFu, the IndyPloy, White's desire for order and XanatosSpeedChess, the Jeskai combine community, Black's drive and ambition for greatness (at any cost), and Red's fast-hitting passion and aggressive tactics emotion. Combine these, and you have a recipe for a for war, and that's exactly what you'll find in the Mardu Horde, a clan constantly engaged in warfare and raids on other clans, bound by the Edicts of Ilagra: [[{{Plunder}} To conquer is to eat]], [[WarIsGlorious To rule is to bleed]], Victory or death. Among other things, this combination embodies [[{{Revenge}} vengeance]], [[PayEvilUntoEvil justified]] [[NeverMyFault or otherwise]]. [[{{Hypocrite}} Hypocrisy]] is likely, but so too is fervent sincerity. [[GloryHound Honor]] is also something that can fill up the agenda of someone that follows this combination, with Blue's careful planning Black's selfishness, Red's emotional (in)stability, and White's versatility. They are the epitome of the Subversive faction in FactionCalculus, using unorthodox methods to radically alter the way the game is played bigotry. Finally, White's authoritarianism, Black's selfishness, and turn alliances Red's emphasis on their head, all while being able passion can come to quickly adapt represent [[ANaziByAnyOtherName brutal dictatorships]], which presents an interesting counterpoint to any new situation. Blue/Red/White tends to be the more progressive color combination, rejecting the social darwinism of Black and Green while embracing the passion and freedom of Red, the intellect and self-actualization of Blue, and the justice and egalitarianism of White. Their adaptability and cleverness make this color combination a powerful ally — and an equally dangerous opponent.
below.\\



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=109746 Lightning Angel]]: Miss America? No; the US Air Force — always ready and incredibly fast.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247362 Numot, the Devastator]]: Your opponents can't stop your plans if they don't have the resources to respond to them.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236477 Ruhan of the Fomori]]: Extremely unpredictable and skilled in combat, what at first appears to be a creature driven by conflict for its own sake (Red) quickly becomes a creature uniquely suited to political machinations and trickery (Blue and White) when combined with several key cards. Enchant it with one of the [[http://tinyurl.com/h9mmzah vow cycle]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you want alive.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236499 Zedruu the Great-hearted]]: Grant aid to other players and turn it into a mutual advantage. Or alternatively, give them a "gift" that will [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107327 leave]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135235 them]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48178 with]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48174 a]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3123 headache]].
* The Jeskai Way offers an alternative depiction of this wedge. Here, Blue is dominant rather than Red, and the focus is mainly one of trickery and deception. The Jeskai are an order of monks that live high in the mountains of Tarkir, studying mystic teachings in order to achieve enlightenment. Blue/Red and White/Blue are two color pairs that are traditionally more focused on spells rather than creatures; the Jeskai take this approach and add an aggressive element to it (i.e. creatures). The result is Prowess, the Jeskai mechanic, which can make a creature bigger for each non-creature spell that is played.
* [[https://mtg.fandom.com/wiki/Raugrin The Raugrin]] triome in Ikoria has these colors, with an emphasis on Red; in fact, it seems to operate on RedOnesGoFaster. Its Boss Monster is [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479734 Vadrok]]

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=109746 Lightning Angel]]: Miss America? No; the US Air Force — always ready and incredibly fast.
aspx?multiverseid=28011 Fervent Charge]]: Your creatures hate your opponents ''so much''.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247362 Numot, aspx?multiverseid=247363 Oros, the Devastator]]: Your opponents can't stop your plans if they don't have Avenger]]: He punishes the resources to respond to them.
"unrighteous". Indiscriminately.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236477 Ruhan aspx?multiverseid=236995 Tariel, Reckoner of Souls]]: Your opponent’s previous attempts to harm you come back to haunt him.
* The oldwalker [[PantheraAwesome Lord Windgrace]] is a heroic example, combining White's morality and zeal, Red's empathy, and Black's pragmatism to achieve great good in
the Fomori]]: Extremely unpredictable storylines he was involved with. Though ferocious, closed-minded, and skilled in combat, what power-craving at first appears to be times, he was a creature driven by conflict for its own sake (Red) quickly becomes a creature uniquely suited to political machinations very reasonable and trickery (Blue and White) when combined honourable man, er, panther, a massive contrast to the usual stereotype associated with several key cards. Enchant it with one of the [[http://tinyurl.com/h9mmzah vow cycle]] and donate the vow with Zedruu, or use one of blue/white's numerous [[http://mtgsalvation.gamepedia.com/Flickering flicker]] effects to keep him from attacking someone you want alive.
this combination.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236499 Zedruu aspx?multiverseid=236473 Kaalia of the Great-hearted]]: Grant aid to other players Vast]]: As presented in the two-part Uncharted Realms story "The Stonekiller", she was a child from new Bant whose family had been taken by Grixis hordes, and turn it had been rescued by Naya Nacatl. Losing both, she is now on a righteous crusade against Grixis.
* The Mardu Horde provides a different take on this color trio, with the dominant color being Red rather than White. The Mardu are a legion of roaming mercenaries and bandits who live to fight, plunder, and conquer anyone they can find. They combine the two most aggressive color pairs in ''Magic'', Red/White and Black/Red,
into a mutual advantage. Or alternatively, give them hyper-aggressive, super-fast strategy intent on beating the opponent before they can even get started. This strategy is built upon their Raid mechanic, which rewards a "gift" that will player for attacking with a creature every turn.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107327 leave]] [[http://gatherer.aspx?multiverseid=433277 Edgar Markov]], grandfather of the oldwalker Sorin Markov, and Innistrad's very first vampire. As something of a ShadowArchetype of Sorin, Edgar shares his grandson's Black/White nature; after all, order is necessary to keep the Markov clan alive for thousands of years. But unlike Sorin, whose White alignment lets him believe enough in order to create Avacyn and stop the vampires from driving Innistrad extinct, Edgar is instead just as influenced by Red, which shows in the Markov clan's hedonistic desire for blood and their resentment of the system enforced by Avacyn.
* [[https://mtg.fandom.com/wiki/Savai The Savai]] of Ikoria have this color scheme, and have a very aggressive playstyle. Their Boss Monster is the [[{{Meganeko}} giant cat]] [[https://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=135235 them]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48178 with]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48174 a]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=3123 headache]].
* The Jeskai Way offers an alternative depiction of this wedge. Here, Blue is dominant rather than Red, and the focus is mainly one of trickery and deception. The Jeskai are an order of monks that live high in the mountains of Tarkir, studying mystic teachings in order to achieve enlightenment. Blue/Red and White/Blue are two color pairs that are traditionally more focused on spells rather than creatures; the Jeskai take this approach and add an aggressive element to it (i.e. creatures). The result is Prowess, the Jeskai mechanic, which can make a creature bigger for each non-creature spell that is played.
* [[https://mtg.fandom.com/wiki/Raugrin The Raugrin]] triome in Ikoria has these colors, with an emphasis on Red; in fact, it seems to operate on RedOnesGoFaster. Its Boss Monster is [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479734 Vadrok]]
aspx?multiverseid=479729 Snapdax]].



* A concrete, yet non-''MTG'' character example would be [[Manga/FullmetalAlchemist Solf J. Kimblee]]. He embodies the MadArtist personality so visceral to Blue/Red, yet the extreme relevance of his code of honour firmly aligns him with White (no matter [[BlueAndOrangeMorality how bizarre]] said moral code is, he is far too fervently devoted to it to be just Blue/Red). Add in Blue LackOfEmpathy and White MoralSociopathy, and you have a villain that even your average Black-aligned overlord cowers in fear from. Besides, these three colours most invoke LightIsNotGood.
* Music/TheProtomen interpretation of Dr. Light uses his intellect in order to create robots for the betterment of mankind, supported by a strong moral center and a willingness to help the people of the city. He is also very passionate about liberating the city once Wily takes his work and uses it to create a dystopia, determined to set the people free even when he's nearly lost all hope.
** Dr. Light in general seems to be this. He believes in creating a better, peaceful world (white) through the use of robots and other technology, but also values free will (blue) and emotion (red), which he wants to pass on to robots.
* [[LightNovel/{{Maoyu}} The Demon King]] is another example. Her intelligence and propensity for scientific and non-confrontational solutions to problems marks her as Blue. Her passion for her work, empathy for her fellows, clear delight in relationships, and her bouts of insecurity and jealousy mark her as Red. Finally, her strong moral compass and belief in peace, stability, and order are unmistakably White.
* As explored [[http://archive.is/Fadne here]], [[WesternAnimation/KungFuPanda2 Lord Shen]] is a good example of a Jeskai villain, since he is driven by his own whims, is reckless and short-sighted, and ultimately all he's doing is [[CallingTheOldManOut sticking it to his parents]] and the Soothsayer (red), is a perfectionist that rejects fatalism (blue), and [[WordOfGod has a moral code that only furthers him, trying to justify all he's done as necessary sacrifices]] (white).
* While most of the protagonists from ''Manga/JojosBizarreAdventure'' would qualify for at least some of the colors in the combination, Joseph Joestar fits perfectly well into the Jeskai color combination, especially in his youth. A naturally impulsive individual, he appears at first glance to be not much more than a delinquent with a very hot temperament and a very laid-back attitude (red), he is still just as honourable and selfless as his grandfather before him, and just as willing to fight for a just cause (white). Beyond this, he is also a bit of a geek, and a GeniusBruiser who makes a CatchPhrase out of correctly predicting what his opponent is going to say next (blue). Combine this with a healthy dose of {{Indy Ploy}}s, a [[TheGadfly trickster nature]] (Blue/Red), and channeling of ThePowerOfTheSun through his attacks (White), and you have Joseph Joestar during his younger years. And while he may have mellowed out a bit with age, he still fits pretty well, even in his 60s.
* On his blog, Mark Rosewater has noted that he considers ComicBook/IronMan, ComicBook/AntMan, Franchise/IndianaJones (previously defined as just blue/red by him), and [[Series/StarTrekTheOriginalSeries Leonard "Bones" McCoy]] to be examples of Jeskai colored characters.
* [[Anime/YuGiOhArcV Jean-Michel Roger]], the chess-obsessed head of Security, starts off as almost pure White-Blue, constantly having to be in control and going to extremes to keep the social status quo, even if that means imprisoning innocent people or planting mind-control chips in his underlings. He also develops extremely advanced technology to further his goals. However, when things ''don't'' go his way, oh boy, do we see his emotional Red side come out.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] generally fits this color combination in most of her appearances: her love of learning and general aptitude towards logic-based thinking place her squarely within blue, while her [[SuperOCD sometimes obsessive]] focus on order and organization place her within white's domain. Like red, however, she also has a tendency to live very closely to her own emotions and is readily willing to let them guide her actions, whether it be extending compassion to a former foe or freaking out over the smallest frustrations and anxieties.
** There's less canon material to work from, especially as the writers intended her as a one-note one-shot, but Sunset Shimmer has developed along these lines as her villainous behaviour needed to be explained. As much as she initially seemed to follow straight black, especially by avoiding friendship... so did Twilight. Hard. The difference was that Twilight was raised to see herself as an isolated student and researcher whose life's work would be used by "the system" to benefit ponies. Sunset was raised aware of politics, the flaws in the system, and the need for leadership. She thought she knew her future place, kept falling short of her standards for it, kept misunderstanding being pushed towards ponies who either couldn't keep up with her or would just be at risk of getting hurt (maybe ''by'' her). It isn't until recovering from her slow, long breakdown that we can see it ''as'' a breakdown and the levels of responsibility she'd been prematurely trying to take on. She's more red while Twilight's more white, but they share the same colors.
* Undyne from ''VideoGame/{{Undertale}}''. A fishwoman/merfolk who is the leader of the Royal Guard (white), she initially comes off as cold and single-minded in her pursuit of the player (blue). But then you get to the first big monologue from her and you find out she's a very red wannabe Shonen Hero, complete with bombastic speeches and loud, over-the-top displays of emotion. Hell, even her theme is HotBlooded.
* [[VideoGame/SpiderManPS4 Your Friendly Neighbourhood Spider-Man]] is a Jeskai-flavoured hero if ever there was one, especially the [=PS4=] version, which places a greater emphasis on his Blue use of high-tech gadgets to fight crime than most other versions of the character. He's also a very promising budding young scientist in his somewhat-neglected civilian life as Peter Parker, but also displays a very Red enthusiasm for his work as a vigilante who wins fights through the aforementioned combination of ConfusionFu and IndyPloy. In fact, he's so enthusiastic that his personal life as Peter is kind of a mess due to being shoved aside to make room for his super-hero work. The game also highlights his White aspects by making him more actively involved with the NYPD thanks to his FriendOnTheForce Captain Watanabe and a desire to work with the police whenever possible. [[spoiler:The very end of the game also showcases the more extreme White methodology when he has to choose between using the Devil's Breath cure he got from his fight with Doctor Octopus to either save the life of Aunt May at the cost of not being able to use it to make a vaccine for the thousands of other people Otto infected, or to let her die so the vaccine can be created. While he is naturally tempted to give in to selfishness and save May, in the end he chooses to let her die (with her blessing) so that more people can be saved. This is what distinguishes him from his former mentor Otto Octavius, who by the end of the game has placed his selfish, petty desire to "beat" Norman Osborn at any cost above all other concerns.]]
* Aelita in ''WesternAnimation/CodeLyoko'' is a sympathetic example, but also one that shows some of the weaknesses of this wedge. She is extremely intelligent, with superhuman computer programming abilities and a brilliant tactical mind. She is also very selfless, entirely willing to die to save the world or her friends. Finally, she is deeply passionate, with a deep enjoyment of life's pleasures, a fierce loyalty to her friends, and a sweet love of [[GiveGeeksAChance Jeremy]]. However, these traits frequently cause problems for her. Particularly in season 2, Aelita is often a MartyrWithoutACause who will give up her own life for pointless reasons. A mix of red recklessness and white self-sacrifice leads her to devalue her own life and put herself in unnecessary danger. Blue secrecy and deception worsens this, as her friends will often be in the dark about Aelita's plans until it is too late. CharacterDevelopment gradually reduces Aelita's impulsiveness and selflessness.
* [[VisualNovel/DokiDokiLiteratureClub Sayori]] heavily values emotions and connections with others (Red), regards others as a whole community to selflessly help (White), and can be surprisingly manipulative (Blue) in pursuit of these goals. [[spoiler:Her depression causes her to overthink about how good and selfless of a person she really is. The "raincloud" metaphor helps with this additional touch of Blue.]]

to:

* A concrete, yet non-''MTG'' The title character example would be [[Manga/FullmetalAlchemist Solf J. Kimblee]]. from ''Literature/TheCountOfMonteCristo'' is a classical example. He embodies views himself as God's instrument of judgement against the MadArtist personality so visceral to Blue/Red, yet wicked, but everyone he targets is someone who was personally responsible for his unjust imprisonment. On the extreme relevance of his code of honour firmly aligns him with White (no matter [[BlueAndOrangeMorality how bizarre]] said moral code is, he is far too fervently devoted to it to be just Blue/Red). Add in Blue LackOfEmpathy and White MoralSociopathy, and you have a villain that even your average Black-aligned overlord cowers in fear from. Besides, these three colours most invoke LightIsNotGood.
* Music/TheProtomen interpretation of Dr. Light uses his intellect in order to create robots for the betterment of mankind, supported by a strong moral center and a willingness to help the people of the city. He is also very passionate about liberating the city once Wily takes his work and uses it to create a dystopia, determined to set the people free even when
bright side, he's nearly lost all hope.
** Dr. Light in general seems to be this. He believes in creating a better, peaceful world (white) through the use of robots and other technology, but
also values free will (blue) and emotion (red), which he wants intensely loyal to pass on to robots.
* [[LightNovel/{{Maoyu}} The Demon King]] is another example. Her intelligence and propensity for scientific and non-confrontational solutions to problems marks her as Blue. Her passion for her work, empathy for her fellows, clear delight in relationships, and her bouts of insecurity and jealousy mark her as Red. Finally, her strong moral compass and belief in peace, stability, and order are unmistakably White.
* As explored [[http://archive.is/Fadne here]], [[WesternAnimation/KungFuPanda2 Lord Shen]] is a good example of a Jeskai villain, since he is driven
those who stand by his own whims, is reckless and short-sighted, and ultimately all he's doing is [[CallingTheOldManOut sticking it to his parents]] and the Soothsayer (red), is a perfectionist that rejects fatalism (blue), and [[WordOfGod has a moral code that only furthers him, trying to justify all he's done as necessary sacrifices]] (white).
* While most of the protagonists from ''Manga/JojosBizarreAdventure'' would qualify for at least some of the colors in the combination, Joseph Joestar fits perfectly well into the Jeskai color combination, especially in his youth. A naturally impulsive individual, he appears at first glance to be not much more than a delinquent with a very hot temperament and a very laid-back attitude (red), he is still just as honourable and selfless as his grandfather before him, and just as willing to fight for a just cause (white). Beyond this, he is also a bit of a geek, and a GeniusBruiser who makes a CatchPhrase out of correctly predicting what his opponent is
even going as far as to say next (blue). Combine this with a healthy dose of {{Indy Ploy}}s, a [[TheGadfly trickster nature]] (Blue/Red), and channeling of ThePowerOfTheSun through rescue the one person who sincerely petitioned for his attacks (White), and you have Joseph Joestar during his younger years. And while he may have mellowed out a bit with age, he still fits pretty well, even in his 60s.
release.
* On his blog, Mark Rosewater has noted that he considers ComicBook/IronMan, ComicBook/AntMan, Franchise/IndianaJones (previously defined as just blue/red by him), and [[Series/StarTrekTheOriginalSeries Leonard "Bones" McCoy]] to be examples of Jeskai colored characters.
* [[Anime/YuGiOhArcV Jean-Michel Roger]], the chess-obsessed head of Security, starts off as almost pure White-Blue, constantly having to be in control and going to extremes to keep the social status quo, even if that means imprisoning innocent people or planting mind-control chips in his underlings. He also develops extremely advanced technology to further his goals. However, when things ''don't'' go his way, oh boy, do we see his emotional Red side come out.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Twilight Sparkle]] generally
Satsuki Kiryuuin from ''Anime/KillLaKill'' fits this color combination in most of her appearances: her love of learning and general aptitude towards logic-based thinking place her squarely within blue, while her [[SuperOCD sometimes obsessive]] focus on well. Her desire for order and organization place her within white's domain. Like red, however, she also has a tendency to live very closely to her own emotions and is readily willing to let them guide her actions, whether it be extending compassion to a former foe or freaking out over the smallest frustrations and anxieties.
** There's less canon material to work from, especially as the writers intended her as a one-note one-shot, but Sunset Shimmer has developed along these lines as her villainous behaviour needed to be explained. As much as she initially seemed to follow straight black, especially by avoiding friendship... so did Twilight. Hard. The difference was that Twilight was raised to see herself as
hierarchy are an isolated student and researcher whose life's work would be used by "the system" to benefit ponies. Sunset was raised aware expression of politics, the flaws in the system, and the need for leadership. She thought she knew her future place, kept falling short of her standards for it, kept misunderstanding being pushed towards ponies who either couldn't keep up with her or would just be at risk of getting hurt (maybe ''by'' her). It isn't until recovering from her slow, long breakdown that we can see it ''as'' a breakdown and the levels of responsibility she'd been prematurely trying to take on. She's more red while Twilight's more white, but they share the same colors.
* Undyne from ''VideoGame/{{Undertale}}''. A fishwoman/merfolk who is the leader
her pragmatism and unashamed embracing of the Royal Guard (white), she initially Junketsu to achieve her goals are black. The red comes off as cold and single-minded in her pursuit of the player (blue). But then you get to the first big monologue from the fervor that shows through her and you find out she's a very red wannabe Shonen Hero, complete with bombastic HotBlooded speeches and loud, over-the-top displays of emotion. Hell, even demeanor.[[spoiler:..and her theme is HotBlooded.
* [[VideoGame/SpiderManPS4 Your Friendly Neighbourhood Spider-Man]] is a Jeskai-flavoured hero if ever there was one, especially the [=PS4=] version, which places a greater emphasis on his Blue use of high-tech gadgets to fight crime than most other versions of the character. He's also a very promising budding young scientist in his somewhat-neglected civilian life as Peter Parker, but also displays a very Red enthusiasm
burning hatred for his work as a vigilante who wins fights through the aforementioned combination of ConfusionFu her [[AbusiveParents abusive mother]], Ragyou Kiryuuin. Righteous indignation, laser-focused selfish desire, and IndyPloy. In fact, he's so enthusiastic that his personal life as Peter is kind of a mess due to being shoved aside boiling rage unite to make room for his super-hero work. The game also highlights his White aspects by making him more actively involved with the NYPD thanks to his FriendOnTheForce Captain Watanabe her a force of vengeance against her mother and a desire to work with the police whenever possible. [[spoiler:The very end of the game also showcases the more extreme White methodology when he has to choose between using the Devil's Breath cure he got from his fight with Doctor Octopus to either save the life of Aunt May at the cost of not being able to use it to make a vaccine for the thousands of other people Otto infected, or to let her die so the vaccine can be created. While he is naturally tempted to give in to selfishness and save May, in the end he chooses to let her die (with her blessing) so that more people can be saved. This is what distinguishes him from his former mentor Otto Octavius, who by the end of the game has placed his selfish, petty desire to "beat" Norman Osborn at any cost above all other concerns.Life Fibers.]]
* Aelita in ''WesternAnimation/CodeLyoko'' Similar to Kaalia above, [[Franchise/{{Metroid}} Samus Aran]] was twice orphaned, first from a Space Pirate attack on her home colony, and second by Space Pirate infiltration of Zebes, driving away her Chozo foster family. Aside from her Chozo-enhanced DNA and her biotechnological power suit, her fervent desire for justice and strong sense of morality (white), her rebellious and stubbornly defiant nature (red), and her pragmatism and drive (black) are what make her [[TheDreaded The Hunter]], an absolute nightmare for the Space Pirates that made her life a living hell.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Rainbow Dash]]
is a sympathetic example, but also one brash, arrogant, hot-blooded speedster (red) that shows some of rarely misses an opportunity to stroke her own ego (black). But at the weaknesses same time, she is [[UndyingLoyalty fiercely loyal]] to her friends and loved ones, willing to sacrifice anything, even her own desires, to protect them (white).
* [[Franchise/{{Transformers}} Megatron]] (well, [[AlternateContinuity most of them]]) is a freer of slaves from oppression, eventually forming them into his armies and turning into a conqueror in his own right. The conquest (black), absolute authority and hierarchy in the Decepticons (white), and rage (red) that drives him (especially noticeable in [[VideoGame/TransformersWarForCybertron recent]] [[VideoGame/TransformersFallOfCybertron games]]) make him a fine example of Red-White-Black mentality.
* [[Franchise/{{Borderlands}} Handsome Jack]] is a fine example
of this wedge. She is extremely intelligent, color combination, especially in the sense of his pride and his authoritarian business model. Black ambition? To the core. White authoritarianism? Evident. Red [[{{Jerkass}} bitchyness]]? Definitely. (He gets bonus points for his veil of righteousness (that [[BelievingTheirOwnLies he himself seems to believe in]]) that does little to conceal his utter selfishness — essentially, the use of White imagery to (attempt to, [[ObviouslyEvil key word being "attempt"]]) conceal a Black core, with superhuman computer programming abilities both the pseudo-righteous shell and his true evil drives being fueled by a brilliant tactical mind. She grandiose Red ego.)
* [[Manga/FistOfTheNorthStar Kenshiro]] is a great example (and coincidentally would fit in well with the actual Mardu). He's the originator of ManlyTears, so quite emotional. He will always stop to help a stranger in need and will refuse food from those who need it more than he. Yet, as Rei [[WhatTheHellHero points out]] (albeit subtly), Kenshiro is ultimately selfish for pursuing Raoh. As much of a monster as Raoh is, he's not by far the worst man in the Wastes and people under his rule are better off than many others. Not only does pursuing Raoh put Yuria in greater danger, if Ken dies, then the wastes just lost their savior. Ken ignores his advice.
** He
is also very selfless, entirely proud of being an assassin (Black) and claims that his strength comes from the sadness of losing loved ones (Red).
* One of the odder examples has to be Sans, from ''VideoGame/{{Undertale}}''. During the Pacifist storyline, he's more or less mono-red, just being a lazy jokester more interested in slacking off and making friends with the protagonist than anything else. A hint of his interest in morality shows when he [[spoiler:confesses that the only reason he didn't kill the protagonist was due to a promise he made to Toriel and]] judges the protagonist's actions throughout the game, which would leave him at red/white... unless [[spoiler:the protagonist persists in [[OmnicidalManiac a No Mercy run]], in which case Sans decides that [[AwakeningTheSleepingGiant he can't afford not to care any more]] and unleashes [[CombatPragmatist every single dirty trick in the book]] in one last-ditch attempt to frustrate the protagonist into [[RageQuit giving up]]]].
* Undyne (at least on the Genocide route) is a more straightforward example from ''VideoGame/{{Undertale}}''. She still maintains the passion for fighting and leading the Royal Guard, but [[spoiler:TakingTheBullet for Monster Kid, being fatally wounded in the process, and [[{{Determinator}} staving off death through sheer Determination]] to put up a LastStand against the player]] are very much black. It doesn't hurt that [[WakeUpCallBoss she comes at you with everything she has]] in this fight. And, of course, she maintains her Red/White zeal for justice.
* [[VideoGame/WorldOfWarcraft Garrosh Hellscream]] is a classic example of a White-Black focus on ''one'' subgroup, in his case, the Orcs of Orgrimmar, and their betterment, at the cost of ''everyone'' and ''everything'' else, and going for the direct, vicious, and ''immediate'' solution of waging war on anyone not aligned to the Horde to take their resources and land by force, and culling any members of the Horde that dare refuse him, as well as allying with whatever force he needs to claim victory, [[spoiler:up to and including consorting with the Old God Y'shaarj and becoming its WillingChanneler]].
* In contrary to the above interpretations, [[WordOfGod Mark Rosewater]] considers Franchise/{{Batman}} to be this. His goal is to rid Gotham of crime, he works with Commissioner Gordon, builds a small community of like-minded individuals around him, and has a strong moral code he won't break (White), but is trying to accomplish this goal by working outside the law and is driven by his emotions (Red), but also his main motivation is vengeance, he has incredible levels of pragmatism, and [[TerrorHero openly cultivates an image that allows him to use terror against his enemies]] (Black).
* Prince Zuko from ''WesternAnimation/AvatarTheLastAirbender''. When he first appears in the show, he's consumed by his anger and impatience (Red), as well as his pride and entitlement as Prince (Black), but driven by a desire to serve his country and regain his honor in the eyes of his father (White). What's more, Zuko genuinely believes his country's war is just, as that's what he's been taught (White), and he is
willing to die to save the world or her friends. Finally, she is deeply passionate, use unsavory means, like working with a deep enjoyment of life's pleasures, a fierce loyalty to her friends, pirates and a sweet love of [[GiveGeeksAChance Jeremy]]. However, these traits frequently cause problems for her. Particularly in season 2, Aelita is often a MartyrWithoutACause who will give up her own life for pointless reasons. A mix of red recklessness and white self-sacrifice leads her attacking villages, to devalue her own life and put herself in unnecessary danger. Blue secrecy and deception worsens this, as her friends will often be in the dark about Aelita's plans until it is too late. get what he's after (Black). His CharacterDevelopment gradually reduces Aelita's impulsiveness largely comes from a clash between what he has been taught is right (loyalty and selflessness.
* [[VisualNovel/DokiDokiLiteratureClub Sayori]] heavily values emotions
obedience to his country, very White), versus what he believes is right (that innocent people are being hurt by his country's tyranny, Red). He ultimately finds a way to reconcile them when he realizes that the war is just as destructive to the Fire Nation as anywhere else, and connections with others (Red), regards others as a whole community decides that overthrowing his father is the best way he can serve his country. Even then, he doesn't completely lose his Black traits, maintaining enough of the Black pragmatism to selflessly help (White), encourage Aang to kill the Fire Lord, because he believes that it's the only reliable way to bring peace.
* The Assassins Brotherhood from the ''Franchise/AssassinsCreed'' franchise are a nice example of this combination. They believe that only the individual has the ability
and can right to decide what is best for themselves (Black) and should be surprisingly manipulative (Blue) in pursuit permitted to strive for it as long as it doesn't hurt anyone (Red). From this, we have a part of these goals. [[spoiler:Her depression causes her to overthink their [[BadassCreed creed]]: "Nothing is true (Black). Everything is permitted (Red)." But this is only one part. The Assassins follow strict codes of honor and discipline (White). The bulk of the creed is about how good that. "Stay your blade from the flesh of the innocent. Hide in plain sight, be one with the crowd. Never compromise the Brotherhood." (Super ultra White)
* [[Series/KamenRiderKiva Wataru Kurenai]] is a heroic example, embodying positive traits of all colors, even Black. He starts the show as a firm believer in RousseauWasRight (White) while also [[CrouchingMoronHiddenBadass being pretty wimpy]] when not fighting. As the story progresses, we see more of his Red in his feelings for the people he loves
and selfless his passion for music. The addition of Black gives him the backbone he needed so much while also making him ambitious (in a healthy way). Since he is a half-human/half-[[OurVampiresAreDifferent Fangire]], he wants to find a way for the two species to coexist (White) while also [[{{Ubermensch}} seeking his own path in life, without being trapped by the limitations of both races]] (Black).
* Tomura Shigaraki of ''Manga/MyHeroAcademia'' develops into this over time. He actually starts out as a standard Rakdos villain, with no real motivation beyond death and destruction for their own sake, something that other villains deride him for; with time, however, he gathers a group of TrueCompanions to whom he is ''fiercely'' protective and loyal, and the foundations
of a person she really is. The "raincloud" metaphor helps real ideal and goal: destroy the hero-centric society, and rule over the anarchy as king with this additional touch of Blue.]]his friends and followers by his side.



[[folder:Black/Green/Blue - "Sultai"]]
'''BLACK/GREEN/BLUE''' – "Sultai" - ''I'm gonna hit you in ways you can't even comprehend.''\\
''[[http://magic.wizards.com/en/articles/archive/making-magic/whatever-it-takes-2015-02-02 Article here]]''\\

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[[folder:Black/Green/Blue [[folder:Green/Blue/Red - "Sultai"]]
'''BLACK/GREEN/BLUE'''
"Temur"]]
'''GREEN/BLUE/RED'''
"Sultai" "Temur" - ''I'm gonna hit you in ways you can't even comprehend.''Passion for understanding the world is how we become stronger and wiser.''\\
''[[http://magic.wizards.com/en/articles/archive/making-magic/whatever-it-takes-2015-02-02 com/en/articles/archive/making-magic/what-doesnt-kill-you-makes-you-stronger-2015-02-23 Article here]]''\\



What happens when you have a hard core of Green's naturalistic brutality coated in Blue planning and Black ambition? You have a savage in a well-tailored suit, who can pass for civilized in a good light, and can outthink or outwit many "smarter" foes thanks to killer instincts — but those instincts come from the primal nature of the person. G/U/B makes the perfect hunter, able to use its intelligence to adapt to any environment, with a mean streak a mile wide.\\

to:

What happens when you have Take Blue/Green desire for growth and add Red's emotions. Mix to a hard core consistency where the process of growth becomes fun and engaging. This combination seems to represent dreaming, souls, illusion becoming reality, and surrealism. Unusual ways of gaining card advantage or gathering more powerful creatures abound. Recreational exploration is also something that Temur tends to be interested in, with Green's naturalistic brutality coated in Blue direct representations of the concept on the cards themselves and Red/Blue desires for experimentation. Conversely, Temur is unconcerned with white ideals like the rule of law and sense of community, and similarly lacks the dedicated planning and Black ambition? You have a savage in a well-tailored suit, who can pass for civilized in a good light, and can outthink or outwit many "smarter" foes thanks to killer instincts — but those instincts come from the primal nature goal-focused ambition of the person. G/U/B makes the perfect hunter, able to use its intelligence to adapt to any environment, with a mean streak a mile wide.black.\\



* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236479 Damia, Sage of Stone]]: No, really, don’t look her in the eye.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26743 Fungal Shambler]]: Smash and grab.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228232 The Mimeoplasm]]: Anything you can be, it can be greater. Sooner or later, it’s better than you.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247366 Vorosh, the Hunter]]: [=OM NOM NOM NOM NOM=]
* The Sultai Brood shows what happens when Black dominates the trio rather than Green. The Sultai are a lavish empire of conquerors, slavers, and necromancers living in the jungles of Tarkir who scheme on dominating the entire plane. Black/Green is associated with graveyard matters, and Blue/Black is home to the most powerful “milling” spells in ''Magic'' (putting cards directly into a graveyard from a library). Combining these two creates a strategy revolving around a player milling ''themselves'', and then using that massive graveyard as a resource. The Delve mechanic turns the Sultai's graveyard into a mana pool; the more cards exiled, the cheaper a spell becomes to play.
* [[https://mtg.fandom.com/wiki/Zagoth The Zagoth]] triome is this, and is dominant on Green. Its Boss Monster is a [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479699 Brokkos]], a hard-hitting beast with ResurrectiveImmortality.

to:

* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=236479 Damia, Sage aspx?multiverseid=236504 Animar, Soul of Stone]]: No, really, don’t look her in Elements]]: Anything that isn’t one of the eye.
more primal elementals can go away. We’re makin' ''big creatures''.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=26743 Fungal Shambler]]: Smash and grab.
aspx?multiverseid=27169 Guided Passage]]: Yes, you know everything I know. You still have to give me something for it.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228232 The Mimeoplasm]]: Anything aspx?multiverseid=247361 Intet, the Dreamer]]: My dragon had a dream. It was about a secret way to beat you can be, it can be greater. Sooner or later, it’s better than you.
up.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247366 Vorosh, the Hunter]]: [=OM NOM NOM NOM NOM=]
* The Sultai Brood shows
aspx?multiverseid=265154 Maelstrom Wanderer]]: ...okay, what happens when Black dominates the trio rather than Green. The Sultai are a lavish empire of conquerors, slavers, and necromancers living in the jungles of Tarkir who scheme on dominating the entire plane. Black/Green is associated with graveyard matters, and Blue/Black is home to the most powerful “milling” spells in ''Magic'' (putting cards directly into a graveyard from a library). Combining these two creates a strategy revolving around a player milling ''themselves'', and then using that massive graveyard as a resource. The Delve mechanic turns the Sultai's graveyard into a mana pool; the more cards exiled, the cheaper a spell becomes to play.
''hell'' was that?
* [[https://mtg.fandom.com/wiki/Zagoth The Zagoth]] triome is this, and is dominant on Green. Its Boss Monster is a [[https://gatherer.[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479699 Brokkos]], a hard-hitting beast aspx?multiverseid=236469 Riku of Two Relections]]: Which one’s the real one? (Hint: both.)
* The Temur Frontier represents this wedge differently,
with ResurrectiveImmortality.
Green being dominant rather than Blue. The Temur are a group of nomads and mystics who live in the icy wastes of Tarkir, battling wild beasts and communing with their ancestors via a mystic art called “whispering”. Green/Blue and Red/Green are the two best mana-ramping color pairs in ''Magic''; utilizing both, the Temur can summon the biggest creatures imaginable faster than any other color combination, and then proceed to smash the bewildered opponent’s face in with them. Their mechanic, Ferocious, makes spells more powerful if the player controls a creature with power 4 or greater.
* [[https://mtg.fandom.com/wiki/Ketria The Ketria triome]] shares this color. Their Boss Monster is the [[RealityWarper reality-warping]] [[OurGeniesAreDifferent wish-granting]] [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=479710 Illuna]].



* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Queen Chrysalis]] has the savagery that makes her [[BlueAndOrangeMorality unable to comprehend love]] (aside from [[EmotionEater being a food source]]) of Green, the manipulation skills and adaptability (thanks to shape-shifting abilities) of Blue, and the ambition for conquest of Black.
* Victor Creed aka Sabertooth, the ArchEnemy of {{Wolverine}}. He's a savage beast at heart with no regard for anyone else. He also effortlessly manipulates everyone around him to his advantage. The worst mistake anyone can make when dealing with Victor (aside from dealing with him in the first place) is to assume he's just DumbMuscle. It's also usually the last mistake they ever make.
* [[Literature/{{Frankenstein}} Frankenstein's creature]] is a [[TragicVillain tragic example]] of this color trio. Born of green/blue's natural-plus science, he begins his life insatiably curious about the world and the sensations around him (blue). He also begins as a peaceful creature desiring only harmony with others and the satisfaction of his instincts (green). After growing to understand more and more, he begins to delve into thoughts of his own purpose and self-identity, which turn to bitter despair when he realizes that humans will never accept him because of his appearance (black). When he resolves to [[ThenLetMeBeEvil be the monster humankind sees him to be]], he proves himself devious, calculating, and ruthless to Victor, the target of his revenge (blue/black).
* [[Characters/JoJosBizarreAdventureDIO DIO Brando]] is an excellent villainous example, reaching this point in his colors by the time of ''Stardust Crusaders''. Originally Black/Red with elements of Blue, Dio during ''Phantom Blood'' was driven by ambition and spite, seeking to rise up to the top of the world at any cost, using his guile to succeed, but falling into pointless violence, drinking binges, and fits of blind, childish rage. However, after being defeated by Jonathan, Dio begins to change, growing to believe that the brother he had once viewed as below him was a fated opponent of his, and by the time of ''Stardust Crusaders'', this belief has spread to the entire Joestar bloodline. He has also dropped his Red in favor of focusing on Blue, becoming increasingly pragmatic, rational, and calm, fighting using his power over time — a Blue power — in pursuit of his dreams of power. The potentially non-canon light novel ''Over Heaven'' expands on his belief in fate and establishes that Dio's ultimate goal is to find some way to seize control of his own destiny, potentially by gaining the ability to see the future and therefore avoid any undesirable fates so that he may always win — a goal just as Black as it is Blue.
** While [[Characters/JoJosBizarreAdventureDiamondIsUnbreakable Yoshikage Kira]] is also Blue/Black/Green, his colors showcase themselves much differently than Dio's. A paraphilic serial killer spoiled by his parents, Kira is obsessed with blending into society, even going so far as to compare his ideal life to that of a plant, left to mind its own business, but his need to kill consumes him and prevents him from doing so. He blames his murders on his own miserable fate as being born with an obsession with women's hands, and cares little for the morality of what he does, rationalizing it as all perfectly fine. What drives him into further Green depths is his intense belief that both fate and luck are on his side, but he does not completely depend on either, using his own intelligence to think his way out of desperate situations, believing that so long as he stays calm and rational, he can get out of any bad situation. [[spoiler:His ultimate power, Bites the Dust, is both Blue and Green, an ability that allows him to [[GroundhogDayLoop reset time for up to a day]] and make it so that whatever happens in each loop is destined to happen again in the next... including death.]]
* WesternAnimation/{{Megamind}} is what happens when you add fatalism to an EvilGenius.
* Voldemort of ''Literature/HarryPotter'' can be considered this. He is very selfish and an example of AmbitionIsEvil, which would make him Black, while also being a competent schemer who is good at setting up traps (which is Blue). However, Voldemort's pureblood supremacy is a green philosophy. It is concerned with the supposed "natural order" and people's "proper" place in society. While the black is probably dominant considering Voldemort's extreme self-interest and occasional hypocrisy (to the point where Mark Rosewater considers him to be an example of a Mono-black character in popular culture), Voldemort is a Sultai villain through and through.
* A much more heroic example is the VideoGame/{{Receiver|2}} organization. They value the bonds and interdependence between humans (Green), the bond between the mind and body (Blue/Green), the lifetime refinement (Blue) of Mindtech, and the use of mental strength to safely handle even the most dangerous of tools for advancement of the self (Black).

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* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Queen Chrysalis]] has Comicbook/DoctorStrange, at least as presented in the savagery that makes 60s and 70s, is probably this.
* [[Manga/FrankenFran Fran Madraki]] shows how the colors intersect, the blue part of
her [[BlueAndOrangeMorality unable manifests in her constant studying to comprehend love]] (aside from [[EmotionEater being a food source]]) attain green goals of Green, preserving and improving life whatever the manipulation skills and adaptability (thanks to shape-shifting abilities) of Blue, cost, and the ambition for conquest red part of Black.
her manifests in her passionate dedication and ability to come up with unorthodox solutions; this also shows the downside of this combination as she gets so caught up in her experiments she can't stop what she is doing and she tends to be focused more on being able to do things rather than the long-term consequences of her actions.
* [[WesternAnimation/TheGreatMouseDetective Professor Ratigan]] is meticulous and clever enough to stay one step ahead of [[Literature/SherlockHolmes Basil]] until the very end. He also displays classic narcissistic traits omnipresent in Blue/Red, and is very refined. Post-VillainousBreakdown, though, we get to see the primal rage that drives him.
* An older example would be [[{{Literature/Frankenstein}}
Victor Creed aka Sabertooth, Frankenstein]]. While [=MaRo=] sees him as green/blue, a reading of the ArchEnemy original novel casts him as far too emotional to be such. Every single decision he makes is based on how he feels, and it's this rashness and lack of {{Wolverine}}. He's a savage beast at heart with no regard for anyone else. He also effortlessly manipulates everyone around him to the long-term that both creates his advantage. The worst mistake anyone can make when dealing with Victor (aside from dealing with him in the first place) is to assume he's just DumbMuscle. It's also usually the last mistake they ever make.
* [[Literature/{{Frankenstein}} Frankenstein's creature]] is a [[TragicVillain tragic example]] of this color trio. Born of green/blue's natural-plus science, he begins his life insatiably curious about the world and the sensations around him (blue). He also begins as a peaceful
creature desiring only harmony with others and the satisfaction of his instincts (green). After growing to understand more and more, he begins to delve into thoughts of his own purpose and self-identity, which turn to bitter despair prevents a happy ending when he realizes refuses to be the father that humans will never accept him because the creature needs. In addition to his desire to improve upon nature, he has a sublime appreciation for natural vistas, and it's noted that just seeing the beauty of nature is enough to lift his spirits. He's also intensely appreciative of his appearance (black). When he resolves to [[ThenLetMeBeEvil be family and friends, a trait the monster humankind sees him to be]], he proves himself devious, calculating, creature takes advantage of when executing his revenge.
* [[Manga/AttackOnTitan The Beast Titan]], otherwise known as [[TomTheDarkLord Zeke]], is a fascinating instance of how the emotional sincerity of Red can be suppressed
and ruthless to Victor, masked by philosophies which would invalidate its worth (but not its presence) -- an exercise in self-delusion that effectively dilutes one color alignment with the target principles of his revenge (blue/black).
* [[Characters/JoJosBizarreAdventureDIO DIO Brando]]
another. To elaborate: From all outward appearances, the Beast Titan is plainly Black/Green/Blue -- utilizing the keenly amoral scientific curiousity of Blue towards the affirmation of Green's naturalistic tenets, [[spoiler:especially as it relates to eugenics]] (Green is also rather self-evident in the Titan's [[AnimalisticAbomination beastial nature]], but that's beside the point). This core is shrouded what would appear to be Black's inwardly-focused nihilism and lack of empathy, tying a pretty bow on a neat, reprehensible package. However, at the heart of Zeke's character is something far more complex. [[spoiler:In essence, Zeke is an excellent villainous example, reaching this point in adherent to ''antinatalism'' -- that it would be better to have never been born at all, resulting from his colors by childhood in an environment where, as an Eldian, he was demonized for existing. Born to parents of a secret ethno-nationalist movement and raised in Marleyan society, two contradictory worldviews were impressed upon Zeke [[LongLostRelative Jaeger]]. Should Eldians be put to death for the time of ''Stardust Crusaders''. Originally Black/Red with elements of Blue, Dio during ''Phantom Blood'' was driven by ambition and spite, seeking to rise up to the top safety of the world at large, or freed from their apartheidal oppression? Zeke, who [[UsedToBeASweetKid used to be a sweet kid], yearned more for [[IJustWantToBeLoved his father to play catch with him]] instead of treating his royal-blooded son as the lynchpin for their rebellion. It was only the enjoyment of playing ball with a ParentalSubstitute that kept Zeke afloat, but ultimately, the boy was forced to [[BetrayalByOffspring betray his mother and father]] [[TheStoolPigeon to public security and topple their rebellion]] to protect himself and his grandparents. The once inquisitive, empathetic youth [[BreadEggsBreadedEggs consolidated those antithetical philosophies]] to form a cruel [[TheSocialDarwinist Social Darwinist]] who sees [[DeathSeeker death as freedom]] and the only meaning of life as biological reproduction, and nothing more.]] But the Red inherent to his nature did not vanish, as Zeke's strong sense of self helped guided him down that fatalistic road. In actuality, the Beast Titan is driven through the atrocities he commits out of ''empathy'' for the people he affects -- in his mind freeing them [[spoiler:and any cost, using his guile to succeed, but falling into children they would have had]] from [[PutThemAllOutOfMyMisery what he sees as a cruel, pointless violence, drinking binges, and fits of blind, childish rage. However, after being defeated by Jonathan, Dio begins to change, growing to believe that the brother he had once viewed as below him was a fated opponent of his, and by the time of ''Stardust Crusaders'', this belief has spread to the entire Joestar bloodline. He has also dropped his Red in favor of focusing on Blue, becoming increasingly pragmatic, rational, and calm, fighting using his power over time — a Blue power — in pursuit of his dreams of power. The potentially non-canon light novel ''Over Heaven'' expands on his belief in fate and establishes that Dio's ultimate goal is to find some way to seize control of his own destiny, potentially by gaining the ability to see the future and therefore avoid any undesirable fates so that he may always win — a goal just as Black as it is Blue.
** While [[Characters/JoJosBizarreAdventureDiamondIsUnbreakable Yoshikage Kira]] is also Blue/Black/Green, his colors showcase themselves much differently than Dio's. A paraphilic serial killer spoiled by his parents, Kira is obsessed with blending into society, even going so far as to compare his ideal life to that of a plant, left to mind its own business, but his need to kill consumes him and prevents him from doing so. He blames his murders on his own miserable fate as being born with an obsession with women's hands, and cares little for the morality of what he does, rationalizing it as all perfectly fine. What drives him into further Green depths is his intense belief that both fate and luck are on his side, but he does not completely depend on either, using his own intelligence to think his way out of desperate situations, believing that so long as he stays calm and rational, he can get out of any bad situation. [[spoiler:His ultimate power, Bites the Dust, is both Blue and Green, an ability that allows him to [[GroundhogDayLoop reset time for up to a day]] and make it so that whatever happens in each loop is destined to happen again in the next... including death.]]
* WesternAnimation/{{Megamind}} is what happens when you add fatalism to an EvilGenius.
* Voldemort of ''Literature/HarryPotter'' can be considered this. He is very selfish and an example of AmbitionIsEvil, which would make him Black, while also being a competent schemer who is good at setting up traps (which is Blue). However, Voldemort's pureblood supremacy is a green philosophy. It is concerned with the
existence]]. His supposed "natural order" sociopathy is, in fact, a coping mechanism of his rather than something inherent, and people's "proper" place in society. While his GallowsHumor and spur-of-the-moment cruelty is more a manifestation of repressed impulsivity. Also spurring Zeke to unprecedented lengths is [[spoiler:his [[LovingAShadow brotherly devotion]]]], and it is here that raw emotion clouds Zeke's judgement most noticeably. [[spoiler:In the black end, it takes a profound philosophical discussion following a prolonged exile amongst PATHS]] to remind Zeke that even if life's purpose is probably dominant considering Voldemort's extreme self-interest and occasional hypocrisy (to devoid of sentiment, its small, unimportant pleasures like the point where Mark Rosewater considers him action of [[spoiler:throwing a baseball to a friend]] [[TheWorldIsJustAwesome are insurmountably precious]]. His philosophy shed somewhat, Zeke as TheAntiNihilist is able to be an example of a Mono-black character in popular culture), Voldemort is a Sultai villain through wholly true to himself and through.
* A much more heroic example is the VideoGame/{{Receiver|2}} organization. They value the bonds and interdependence between humans (Green), the bond between the mind and body (Blue/Green), the lifetime refinement (Blue) of Mindtech, and the use of mental strength to safely handle even the most dangerous of tools for advancement
his feelings, basking in appreciation of the self (Black).world's beauty (a Red/Green sentiment) [[spoiler:seconds before his decapitation.]]

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[[folder: White/Green - "Selesnya"]]
'''WHITE and GREEN''' - ''Selesnya'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\

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[[folder: White/Green Blue/Black - "Selesnya"]]
'''WHITE
"Dimir"]]
'''BLUE
and GREEN''' BLACK''' - ''Selesnya'' ''Dimir'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 aspx?x=mtgcom/daily/mr201 here]]):\\



White and Green are both concerned with community, and this is best expressed in their joint love of creatures. Green is all about keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which is why it has a BadAssArmy and single-target {{Status Buff}}s which make individual creatures stronger. In comparison, White cares about the LittlestCancerPatient, and has a RedshirtArmy, using global buffs (or the occasional high-powered champion) to make them ''all'' stronger.\\

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White Blue and Green are Black get along well, because both concerned with community, and this is best expressed in their joint love of creatures. Green is all about keeping are TheUnfettered. Both consider themselves AboveGoodAndEvil; Blue sees everything strong, in the world as fair game for use in experiments ForScience, and Black sees everything in the world as fair game to use for their own betterment because ItsAllAboutMe. Blue and Black share the ability to gain card advantage, but Blue usually expresses this as general knowledge gain, where Black has targeted spells that get you just what you need (or, more accurately, just what you ''[[BeCarefulWhatYouWishFor want]]''). Black is also encourages [[TheSocialDarwinist Social Darwinism]], willing to self-cannibalize to get ahead, which is why it has a BadAssArmy and single-target {{Status Buff}}s which make individual creatures stronger. In comparison, White cares about the LittlestCancerPatient, and has a RedshirtArmy, using global buffs (or the occasional high-powered champion) to make them ''all'' stronger.Blue isn't into, wanting measured progress where Black wants more power at any cost.\\



Green/White cards tend to be about society existing in harmony with nature. Sometimes society shapes nature into forms it finds pleasing or useful, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green and White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most efficient life-gain spells in the game are present.

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Green/White cards tend Blue/Black can be... dangerous. It tends not to be about society existing in harmony with nature. Sometimes society shapes nature into forms just give you knowledge, like Blue, or attack another’s mind, like Black. It lets you see what others are planning and time an attack to mess them up right when it finds pleasing or useful, would hurt the most, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green a spy stealing an enemy’s plans and White working together often seem quite benevolent, perhaps leaving disinformation or a spell tearing apart another’s mind and feeding you the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are choice memories. It’s the color combination of espionage, secrecy, domination, deception: rationality combined with perhaps self-interest. Yet at the same time, it is the pairing for the insatiably curious, the knowledge-seekers and collectors. These aren’t people who do so for its own sake — that’s Blue — or for some insidious long-term goal — that’s Black — but because they get satisfaction out of knowing and having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.\\
\\
On the plus side, Blue and Black are the colors [[http://media.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3 that most value the concept of free will]], as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of
the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in calibre, but also the game are either white voice of reason against conservatism or green; combined, some of the most efficient life-gain spells in the game are present.
fatalism.



* The Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the betterment of the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was a [[HiveMind collective mind]] called the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus of the Conclave]], which expressed itself through the bodies of high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their mechanic in ''Return to Ravnica'', "Populate", creates a token copy of a creature you control. In ''Guilds of Ravnica'', they gain the old ability Convoke, which allows expensive spells to be cast more easily if you tap creatures when casting it.
* While humans have been in many different color combinations over the years, they count in the Innistrad settings as they are outnumbered by the supernatural beings and believe that united, they can survive the supernatural setting. Human cards that are White are in urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence and tyranny. On the one claw, Dromoka doctrine explicitly promotes and honors the achievement of ''all'' members of the clan, dragon and humanoid alike, and it's definitely the safest of the five, with Dromoka dragons risking their own lives to protect their humans. On the other claw, Dromoka is still a tyrant, and her dragons demand service in exchange for their protection.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people ''have'' an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.

to:

* The Selesnya Conclave — Dimir, did you call them? — do not exist. There is no “secret tenth guild” in Ravnica are a group dedicated Ravnica. [[SuspiciouslySpecificDenial Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to peace, healing, and bring down the betterment of Guildpact itself.]] No sir. Would you [[Film/MenInBlack take a look at this, please?]] *[[UnsoundEffect FLASHYTHING]]*
** With
the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was a [[HiveMind collective mind]] called the defeat of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247374 Chorus of aspx?multiverseid=247390 Szadek]], the Conclave]], which expressed itself through the bodies of high-ranking members, using them Dimir were all but destroyed, but in time reformed, this time as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up more general spy/information broker faction, with their activities. Selesnya has become evangelistic, public face as couriers, reporters, detectives, librarians, and more than a few cards emphasize how abhorrent other knowledge-hoarders. In ''Gatecrash'', they find have spells with the undead. Their mechanic in ''Return to Ravnica'', "Populate", creates a token copy of a creature you control. "Cipher" ability that can either be cast normally or "encoded" on creatures and activated every time said creatures sneak past their opponents' defenses. In ''Guilds of Ravnica'', they gain get the old ability Convoke, "Surveil" ability, which allows expensive spells players to be cast more easily look at a certain number of cards on top of their library and choose which ones to leave there and in what order, and which ones to put into their graveyard. Also in ''Guilds'' and subsequent sets, they've come around compeltely to being, if you tap creatures when casting it.
* While humans have been in many different color combinations over
not heroic, then at least on the years, heroes' side: they count in the know better than most that something is wrong on Ravnica, and they are determined to find out what and stop it to save their home (and, it must be said, their power and influence).
*
Innistrad settings as expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they are outnumbered by tend to be stronger at the supernatural beings and believe that united, they can survive the supernatural setting. Human cost of discarding cards that are White are in urban settings who try to calm the frightened masses down while Green human or requiring certain cards are monster hunters who live in the wilderness.
graveyard. Black has the more standard Zombie Apocalypse cards, which tend to be slower and smaller but inexorable. Where Blue can pull out an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222913 individual 6/9 zombie]], Black can get [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430 a number of 2/2s]].
* Theros's resident god of deception and lies, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378524 Phenax]] puts his own schemes and desires above anything else. He had a hand in the destruction of a small city and the death of all its inhabitants and has been shown to enjoy the strange cruelties that can be inflicted on mortals. He's also the patron of [[OurZombiesAreDifferent The Returned, a race of undead who managed to claw their way out of the underworld, but lost their identities in the process]]. He is in part symbolic of Blue/Black's [[ScrewDestiny ability to give fate a middle finger]], as opposed to the fatalistic Erebos.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378520 Karametra]] is the patron god of harvests aspx?multiverseid=391924 Silumgar and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391825 Dromoka and her
his brood]] play a more militant aspect of this colour pair. Thriving in the sunlit deserts of Tarkir, from Tarkir. Arrogant and self-centered, they killed formerly laid raids and stole treasures from the local Abzan peoples due to Sultai clan (not very nice themselves), but revealed further malevolence by going back on their traditions about "necromancy" (which, mind you, is depicted words and [[spoiler:utterly enslaving the Sultai. After 1,280 years in which Silumgar has ruled, he pragmatically rewards power and sheer ambition (as long as a completely harmless communion with ancestral spirits), considering it poses no threat to be him), making his Clan the only where non-dragons might rule over dragons]].
* The Agents of S.N.E.A.K., from the joke setting Bablovia, are
an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about OvertOperative network that belief that they almost commited ''genocide'', forcing spend most of their khan, Daghatar, time spying on each other, trying to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the words "khan" and "clan". Fanatical and borderline hypocritical, Dromoka is a chilling example of the tyranny associated with extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence and tyranny. On the one claw, Dromoka doctrine explicitly promotes and honors the achievement of ''all''
gain power through knowledge in typical Blue/Black fashion. Most members of the clan, dragon are primarily concerned, in very Blue fashion, with getting information (like what S.N.E.A.K.'s agenda is and humanoid alike, and whether it's definitely the safest really just a massive practical joke by another faction) and spy gizmos to help them get that information. The leader of the five, with Dromoka dragons risking their own lives to protect their humans. On organization is whoever currently holds the other claw, Dromoka is still a tyrant, ceremonial Golden Ruler, reflecting Black's respect for whoever has the skill to steal and her dragons demand service in exchange for their protection.keep it.
* Crossbreed Labs, from the joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people ''have'' an unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it and fostering a society where they can live in harmony, showing White's utopianism and desire for peace and community.



* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being with the worst attributes of Green and White in the Last Man, combining White’s emphasis on conformism and lack of any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] is a good example of a Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a good example of the ultra-conformist aspects of this color pair. She refers to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, and has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the importance of emotions and the value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has potentially moved to green/red or green/red/white.]]
* The Jewish community of Anatevka in ''Theatre/FiddlerOnTheRoof'' can be considered this, as shown in their SignatureSong "Tradition". On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" — which puts them firmly into White. But — as Tevye himself admits — they have no idea ''why'' they do all of this, but they still follow the tradition because it's the thing that holds them together - which is something inherently Green.

to:

* The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack
[[Literature/HarryPotter Severus Snape]] is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented
a being with the worst attributes of Green and White in the Last Man, combining White’s emphasis on conformism and lack of any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle,
sympathetic example: he is a NatureHero determined what you get when you add Blue methods to protect it a ByronicHero. He is ultimately only out for himself, and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto for the animals legacy of his kingdom. He protects nature (Green) lost love Lily, and uses deception and double-agent tactics to carry this out. Fortunately, this pits him against Voldemort, on the side of Dumbledore and Harry Potter, and his Blue deception means Voldemort does not realize this until it is too late.
* The Master Control Program from ''Film/{{Tron}}'' is an example of a Blue/Black villain. It seeks to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such as the Pentagon.
* WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered,
but also tries to place new laws to try to improve it (White).
she is still sympathetic and non-malicious.
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus
has listed [[ComicBook/{{Superman}} Lex Luthor]], [[Franchise/StarTrek The Borg]] (though he has gone back on kindness and neutrality firmly align it with Green[=/=]White.
*
this, now considering them [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because Green/Blue]] or [[http://markrosewater.tumblr.com/post/77680189771/not-to-be-blogatogs-resident-borg-apologist-but-the White]]; see below for details), [[Literature/HarryPotter Rita Skeeter]], and [[WesternAnimation/FamilyGuy Stewie Griffin]] as examples of [=Blue/Black=] characters.
*
Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]] Rosewater also considers the titular Series/{{Sherlock}} [[http://markrosewater.tumblr.com/post/77503462160/what-colors-would-sherlock-from-the-bbc-tv-series-be to be Black/Blue]].
* Hermaeus Mora from ''Franchise/TheElderScrolls'' series desires knowledge above all else. His Daedric Realm, Apocrypha, contains the unknown and unknowable, and he is always seeking to expand his collection. Not because he actually wants to use it, but simply because he gains satisfaction from having the knowledge in his possession. He can be very ruthless about it, too.
* The Franchise/{{DCAU}} incarnation of ComicBook/{{Brainiac}}. An emotionless artificial intelligence who has decided that its purpose is the collection and preservation of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
* You’d be hard-pressed to find a better example of a Blue/Black character, [[WildCard villain or hero or... otherwise]], than [[WesternAnimation/{{Gargoyles}} David Xanatos]]. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, [[NoPlaceForMeThere seeing himself as more of a necessary servant to prepare the way to the ideal world]].
* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in that it goes against the very Green mentality of "How you were born is how you were meant to be, and how you will stay. A predator will never be anything ''but'' a predator."
* [[Characters/BleachAizenAndHisCohorts Sōsuke Aizen]] is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses his [[EvilGenius scientific genius]] to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? In his own words, ''"My only purpose has always been to crush all who seek to control me."'' He seeks to surpass all those above him, all those who could control him, from the Soul King to Yhwach, to reach the peak of power and influence at the top of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a very Blue way, preparing for every outcome, going as far as to create [[spoiler:an Arrancar with the power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own]].
* Franchise/{{Batman}} is another Black/Blue character (Blue Methods with a Black goal).
--> '''[[WebVideo/AtopTheFourthWall Linkara]]:''' I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives himself to the extremes he does, sacrifices himself and his happiness at times for one goal — so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but that's because he's not a god, nor should he be. He is human. If Superman represents the hope and compassion humanity is capable of, Batman represents the determination and intellect we are also capable of. Superman's worst foe is Lex Luthor, a wealthy genius who uses his power for evil, but Superman's best friend is Batman, a wealthy genius who uses his power for good.
** Yes, he uses his powers for good. But as mentioned above, a character can do good and still be Black. What makes him Black is that he is ultimately '''self'''-motivated. Unlike Superman, who was taught to believe in "Truth, Justice and the American Way", Batman is motivated by a '''personal''' tragedy.
* Speaking of Blue/Black heroes, [[Franchise/{{Danganronpa}} Kyoko Kirigiri]]
is a good example of a Green[=/=]White antagonist. His goals, after all, are heroic Blue/Black character. Her desire to destroy civilization (Green) be the [[spoiler:Ultimate Detective]] is almost entirely motivated out of moral disgust, a desire to improve herself, [[spoiler:as well as atone for her own failures (something that she takes to heart ''very'' personally)]]. She also shares Black's tendency to put her life at ''serious'' risk if it means furthering a hunch or advantage she has, and part of this is further motivated by her own self, as [[spoiler:she's afraid of having the ones she cares for ''personally'' be hurt by her own failures — especially the ones that left a mark on her, which is why she wears gloves]]. She tops it off by combining her self-motivated tendencies with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical Blue's natural intellect, stoicism and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
analytical abilities, as well as her ability to always think ahead.
* Ramlethal Valentine Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan) from ''VideoGame/GuiltyGear'' ''VideoGame/ShinMegamiTenseiLiberationDx2'' are protagonist examples: Chalk Eater is a good example of computer nerd who completely ''loves'' horror movies, while Shionyan is a business-savvy InsufferableGenius (while she is mostly a NominalHero, she is still [[EveryoneHasStandards disgusted by the ultra-conformist aspects villains'... well, "villainess"]]. Which makes sense since the BigBad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of this color pair. She refers alignment, Chalk Eater is a genuine NiceGuy as he is always willing to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, help his friends and has [[EveryoneHasStandards knows to separate killing/torturing in fiction from killing/torturing in real life]]. While his Limit Break quests reveal he does have a feral [[WoobieDestroyerOfWorlds "dark side"]] that makes him question if he is evil himself, his friends were quick to point out that he was a WellIntentionedExtremist or AntiVillain at worst. Also, he enjoys surfing and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of his main demon is even a manta ray (Blue), while his skills are focused on [[BadPowersGoodPeople exploiting the importance weaknesses of emotions and opponents]] (Black).
** What makes Chalk Eater so dedicated to help his friends without having "good" colors in his identity is because he was constantly ignored by his parents as he was growing up, [[DoesThisRemindYouOfAnything as they would prefer to spend their time on
the value Internet instead of individuals. By raising their own kid]], making him feeling very [[IJustWantToBeLoved lonely]]. When he met the end other heroes, his dream of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has potentially moved to green/red or green/red/white.]]
company was finally fulfilled.
* The Jewish community of Anatevka in ''Theatre/FiddlerOnTheRoof'' Salarians from the ''Franchise/MassEffect'' universe can be considered this, as shown in their SignatureSong "Tradition". On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" a rare heroic example. Their entire society is based around two things: science (Blue) and espionage (Black) which puts them firmly into White. But — as Tevye himself admits — they have no idea ''why'' they do all of this, but they still follow their preferred battle strategy is to quickly and covertly remove the tradition because it's the thing that holds them together - which threat (which is something inherently Green.Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and they have a penchant for being the most informed folks around, no matter the situation. On the other hand, they don't seem to be concerned about morality that much, as shown by the fact that they created the Genophage to "cull" the Krogans (which was — essentially — using Blue means to achieve a Black goal).



[[folder: Blue/Black - "Dimir"]]
'''BLUE and BLACK''' - ''Dimir'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr201 here]]):\\

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[[folder: Blue/Black Blue/Red - "Dimir"]]
"Izzet"]]
'''BLUE and BLACK''' RED''' - ''Dimir'' ''Izzet'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr201 here]]):\\aspx?x=mtgcom/daily/mr217 here]])\\



Blue and Black get along well, because both are TheUnfettered. Both consider themselves AboveGoodAndEvil; Blue sees everything in the world as fair game for use in experiments ForScience, and Black sees everything in the world as fair game to use for their own betterment because ItsAllAboutMe. Blue and Black share the ability to gain card advantage, but Blue usually expresses this as general knowledge gain, where Black has targeted spells that get you just what you need (or, more accurately, just what you ''[[BeCarefulWhatYouWishFor want]]''). Black is also willing to self-cannibalize to get ahead, which Blue isn't into, wanting measured progress where Black wants more power at any cost.\\

to:

Blue and Black get along well, because Red fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They both are TheUnfettered. Both consider themselves AboveGoodAndEvil; Blue sees everything in have the world as fair game for use in experiments ForScience, and Black sees everything in the world as fair game to use for their own betterment because ItsAllAboutMe. Blue and Black share the ability to gain card advantage, highest ratio of spells vs permanents, but Blue usually expresses this as general knowledge gain, where Black has targeted all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other hand, has all the spells that get you just what you need (or, involve both the RandomNumberGod and straightforward burnination of the opponent down to zero with fire and lightning. They also share a theme of weak and few creatures, but Red's tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more accurately, just what you ''[[BeCarefulWhatYouWishFor want]]''). Black is also willing to self-cannibalize to get ahead, which Blue isn't into, wanting measured progress where Black wants more power at any cost.AwesomeButImpractical.\\



Blue/Black can be... dangerous. It tends not to just give you knowledge, like Blue, or attack another’s mind, like Black. It lets you see what others are planning and time an attack to mess them up right when it would hurt the most, such as a spy stealing an enemy’s plans and leaving disinformation or a spell tearing apart another’s mind and feeding you the choice memories. It’s the color combination of espionage, secrecy, domination, deception: rationality combined with self-interest. Yet at the same time, it is the pairing for the insatiably curious, the knowledge-seekers and collectors. These aren’t people who do so for its own sake — that’s Blue — or for some insidious long-term goal — that’s Black — but because they get satisfaction out of knowing and having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.\\
\\
On the plus side, Blue and Black are the colors [[http://media.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3 that most value the concept of free will]], as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of the highest calibre, but also the voice of reason against conservatism or fatalism.

to:

Blue/Black can be... dangerous. It tends not to just give you knowledge, like Blue, or attack another’s mind, like Black. It lets you see what others are planning and time an attack to mess them up right Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it would hurt appears, it tends to involve copious amounts of [[ForScience Science!]] and [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] — where the most, such as a spy stealing an enemy’s plans research, creativity, and drive to know ever more go a little overboard, leaving disinformation or a spell tearing apart another’s mind behind little things like pragmatism and feeding stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the choice memories. It’s the color main colour combination of espionage, secrecy, domination, deception: rationality combined associated with self-interest. Yet at arts, with Red providing the same time, it is the pairing for the insatiably curious, the knowledge-seekers passion and collectors. These aren’t people who do so for its own sake — that’s Blue — or for some insidious long-term goal — that’s Black — but because they get satisfaction out of knowing and having things, no matter how trivial. Blue/Black, in other words, might well be the color of fandom.\\
\\
On the plus side, Blue and Black are the colors [[http://media.wizards.com/2014/podcasts/magic/drivetowork185_blueblack.mp3 that most value the concept of free will]], as their shared enemy, Green, is all about predestination. Blue/Black can be a sociopath of the highest calibre, but also the voice of reason against conservatism or fatalism.
perfectionism.



* The — Dimir, did you call them? — do not exist. There is no “secret tenth guild” in Ravnica. [[SuspiciouslySpecificDenial Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to bring down the Guildpact itself.]] No sir. Would you [[Film/MenInBlack take a look at this, please?]] *[[UnsoundEffect FLASHYTHING]]*
** With the defeat of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247390 Szadek]], the Dimir were all but destroyed, but in time reformed, this time as a more general spy/information broker faction, with their public face as couriers, reporters, detectives, librarians, and other knowledge-hoarders. In ''Gatecrash'', they have spells with the "Cipher" ability that can either be cast normally or "encoded" on creatures and activated every time said creatures sneak past their opponents' defenses. In ''Guilds of Ravnica'', they get the "Surveil" ability, which allows players to look at a certain number of cards on top of their library and choose which ones to leave there and in what order, and which ones to put into their graveyard. Also in ''Guilds'' and subsequent sets, they've come around compeltely to being, if not heroic, then at least on the heroes' side: they know better than most that something is wrong on Ravnica, and they are determined to find out what and stop it to save their home (and, it must be said, their power and influence).
* Innistrad expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they tend to be stronger at the cost of discarding cards or requiring certain cards in the graveyard. Black has the more standard Zombie Apocalypse cards, which tend to be slower and smaller but inexorable. Where Blue can pull out an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222913 individual 6/9 zombie]], Black can get [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430 a number of 2/2s]].
* Theros's resident god of deception and lies, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378524 Phenax]] puts his own schemes and desires above anything else. He had a hand in the destruction of a small city and the death of all its inhabitants and has been shown to enjoy the strange cruelties that can be inflicted on mortals. He's also the patron of [[OurZombiesAreDifferent The Returned, a race of undead who managed to claw their way out of the underworld, but lost their identities in the process]]. He is in part symbolic of Blue/Black's [[ScrewDestiny ability to give fate a middle finger]], as opposed to the fatalistic Erebos.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391924 Silumgar and his brood]] from Tarkir. Arrogant and self-centered, they formerly laid raids and stole treasures from the Sultai clan (not very nice themselves), but revealed further malevolence by going back on their words and [[spoiler:utterly enslaving the Sultai. After 1,280 years in which Silumgar has ruled, he pragmatically rewards power and sheer ambition (as long as it poses no threat to him), making his Clan the only where non-dragons might rule over dragons]].
* The Agents of S.N.E.A.K., from the joke setting Bablovia, are an OvertOperative network that spend most of their time spying on each other, trying to gain power through knowledge in typical Blue/Black fashion. Most members are primarily concerned, in very Blue fashion, with getting information (like what S.N.E.A.K.'s agenda is and whether it's really just a massive practical joke by another faction) and spy gizmos to help them get that information. The leader of the organization is whoever currently holds the ceremonial Golden Ruler, reflecting Black's respect for whoever has the skill to steal and keep it.

to:

* The — Dimir, did you call them? — do not exist. There Izzet Guild in Ravnica is no “secret tenth guild” in Ravnica. [[SuspiciouslySpecificDenial Certainly not one whose entire, Guildpact-enforced magically-compelled purpose is to bring down mostly ChaoticNeutral, with a few bad and good apples. They are frenzied researchers on the Guildpact itself.]] No sir. Would you [[Film/MenInBlack take a look at this, please?]] *[[UnsoundEffect FLASHYTHING]]*
** With
bleeding edge of mad science. Their leader, the defeat of genius dragon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247390 Szadek]], aspx?multiverseid=253626 Niv-Mizzet]], continually retools the Dimir were all but destroyed, but in time reformed, this time as a more general spy/information broker faction, with their public face as couriers, reporters, detectives, librarians, guild’s signet to suit his passing whims, and other knowledge-hoarders. In ''Gatecrash'', they have can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. Their new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells with the "Cipher" ability to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that can either be cast normally or "encoded" on creatures and activated every time said creatures sneak past their opponents' defenses. he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', they get the "Surveil" ability, which new Izzet mechanic, "Jump-start", allows players to look at a certain number of cards on top of their library and choose which ones to leave there and in what order, and which ones to put into their graveyard. Also in ''Guilds'' and subsequent sets, they've come around compeltely to being, if not heroic, then at least on the heroes' side: they know better than most that something is wrong on Ravnica, and they are determined to find out what and stop it to save their home (and, it must be said, their power and influence).
* Innistrad expands zombies from Black, the traditional color of undeath, to Blue; the Blue zombies are the Frankenstein's-monster-type skaab, and they tend
an already-cast spell to be stronger at cast again from the cost of discarding cards or requiring certain cards in the graveyard. Black has the more standard Zombie Apocalypse cards, which tend to be slower and smaller but inexorable. Where Blue can pull out an [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222913 individual 6/9 zombie]], Black can get [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=234430 graveyard if you discard a number of 2/2s]].
* Theros's resident god of deception and lies, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378524 Phenax]] puts his own schemes and desires above anything else. He had a
card from your hand in the destruction of a small city and the death of all its inhabitants and when casting it. (Of course, if ''that'' card has been shown to enjoy the strange cruelties that jump-start, it too can be inflicted on mortals. He's also the patron cast from your graveyard if you discard a card...) It is unknown how much of [[OurZombiesAreDifferent The Returned, a race this is of undead who managed to claw their way out of the underworld, but lost their identities in the process]]. He Niv-Mizzet's own design, or how much is in part symbolic of Blue/Black's [[ScrewDestiny ability to give fate a middle finger]], as opposed to the fatalistic Erebos.
that brilliant young planeswalker Ral Zarek's invention.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391924 Silumgar and his brood]] from Tarkir. Arrogant and self-centered, they formerly laid raids and stole treasures from aspx?multiverseid=380442 Keranos, God of Storms]] embodies the Sultai clan (not very nice themselves), but revealed further malevolence by going back on their words and [[spoiler:utterly enslaving the Sultai. After 1,280 years in which Silumgar has ruled, he pragmatically rewards power and sheer ambition (as long as it poses no threat to him), making his Clan the only where non-dragons might rule over dragons]].
* The Agents of S.N.E.A.K., from the joke setting Bablovia, are an OvertOperative network that spend most of their time spying on each other, trying to gain power through knowledge in typical Blue/Black fashion. Most members are primarily concerned, in very Blue fashion, with getting information (like what S.N.E.A.K.'s agenda is and whether it's really just a massive practical joke by another faction) and spy gizmos to help them get that information. The leader
fury of the organization is whoever currently holds storm and the ceremonial Golden Ruler, reflecting Black's respect sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for whoever has mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the skill future, but will be unable to steal and keep it.change the outcome, for example.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.



* [[Literature/HarryPotter Severus Snape]] is a sympathetic example: he is what you get when you add Blue methods to a ByronicHero. He is ultimately only out for himself, and for the legacy of his lost love Lily, and uses deception and double-agent tactics to carry this out. Fortunately, this pits him against Voldemort, on the side of Dumbledore and Harry Potter, and his Blue deception means Voldemort does not realize this until it is too late.
* The Master Control Program from ''Film/{{Tron}}'' is an example of a Blue/Black villain. It seeks to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such as the Pentagon.
* WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.
* Mark Rosewater has listed [[ComicBook/{{Superman}} Lex Luthor]], [[Franchise/StarTrek The Borg]] (though he has gone back on this, now considering them [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because Green/Blue]] or [[http://markrosewater.tumblr.com/post/77680189771/not-to-be-blogatogs-resident-borg-apologist-but-the White]]; see below for details), [[Literature/HarryPotter Rita Skeeter]], and [[WesternAnimation/FamilyGuy Stewie Griffin]] as examples of [=Blue/Black=] characters.
* Mark Rosewater also considers the titular Series/{{Sherlock}} [[http://markrosewater.tumblr.com/post/77503462160/what-colors-would-sherlock-from-the-bbc-tv-series-be to be Black/Blue]].
* Hermaeus Mora from ''Franchise/TheElderScrolls'' series desires knowledge above all else. His Daedric Realm, Apocrypha, contains the unknown and unknowable, and he is always seeking to expand his collection. Not because he actually wants to use it, but simply because he gains satisfaction from having the knowledge in his possession. He can be very ruthless about it, too.
* The Franchise/{{DCAU}} incarnation of ComicBook/{{Brainiac}}. An emotionless artificial intelligence who has decided that its purpose is the collection and preservation of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
* You’d be hard-pressed to find a better example of a Blue/Black character, [[WildCard villain or hero or... otherwise]], than [[WesternAnimation/{{Gargoyles}} David Xanatos]]. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, [[NoPlaceForMeThere seeing himself as more of a necessary servant to prepare the way to the ideal world]].
* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply being good doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in that it goes against the very Green mentality of "How you were born is how you were meant to be, and how you will stay. A predator will never be anything ''but'' a predator."
* [[Characters/BleachAizenAndHisCohorts Sōsuke Aizen]] is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses his [[EvilGenius scientific genius]] to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? In his own words, ''"My only purpose has always been to crush all who seek to control me."'' He seeks to surpass all those above him, all those who could control him, from the Soul King to Yhwach, to reach the peak of power and influence at the top of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a very Blue way, preparing for every outcome, going as far as to create [[spoiler:an Arrancar with the power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own]].
* Franchise/{{Batman}} is another Black/Blue character (Blue Methods with a Black goal).
--> '''[[WebVideo/AtopTheFourthWall Linkara]]:''' I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives himself to the extremes he does, sacrifices himself and his happiness at times for one goal — so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but that's because he's not a god, nor should he be. He is human. If Superman represents the hope and compassion humanity is capable of, Batman represents the determination and intellect we are also capable of. Superman's worst foe is Lex Luthor, a wealthy genius who uses his power for evil, but Superman's best friend is Batman, a wealthy genius who uses his power for good.
** Yes, he uses his powers for good. But as mentioned above, a character can do good and still be Black. What makes him Black is that he is ultimately '''self'''-motivated. Unlike Superman, who was taught to believe in "Truth, Justice and the American Way", Batman is motivated by a '''personal''' tragedy.
* Speaking of Blue/Black heroes, [[Franchise/{{Danganronpa}} Kyoko Kirigiri]] is a good example of a heroic Blue/Black character. Her desire to be the [[spoiler:Ultimate Detective]] is almost entirely motivated out of a desire to improve herself, [[spoiler:as well as atone for her own failures (something that she takes to heart ''very'' personally)]]. She also shares Black's tendency to put her life at ''serious'' risk if it means furthering a hunch or advantage she has, and part of this is further motivated by her own self, as [[spoiler:she's afraid of having the ones she cares for ''personally'' be hurt by her own failures — especially the ones that left a mark on her, which is why she wears gloves]]. She tops it off by combining her self-motivated tendencies with Blue's natural intellect, stoicism and analytical abilities, as well as her ability to always think ahead.
* Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are protagonist examples: Chalk Eater is a computer nerd who completely ''loves'' horror movies, while Shionyan is a business-savvy InsufferableGenius (while she is mostly a NominalHero, she is still [[EveryoneHasStandards disgusted by the villains'... well, "villainess"]]. Which makes sense since the BigBad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of this color alignment, Chalk Eater is a genuine NiceGuy as he is always willing to help his friends and [[EveryoneHasStandards knows to separate killing/torturing in fiction from killing/torturing in real life]]. While his Limit Break quests reveal he does have a [[WoobieDestroyerOfWorlds "dark side"]] that makes him question if he is evil himself, his friends were quick to point out that he was a WellIntentionedExtremist or AntiVillain at worst. Also, he enjoys surfing and his main demon is even a manta ray (Blue), while his skills are focused on [[BadPowersGoodPeople exploiting the weaknesses of opponents]] (Black).
** What makes Chalk Eater so dedicated to help his friends without having "good" colors in his identity is because he was constantly ignored by his parents as he was growing up, [[DoesThisRemindYouOfAnything as they would prefer to spend their time on the Internet instead of raising their own kid]], making him feeling very [[IJustWantToBeLoved lonely]]. When he met the other heroes, his dream of company was finally fulfilled.
* Salarians from the ''Franchise/MassEffect'' universe can be considered a rare heroic example. Their entire society is based around two things: science (Blue) and espionage (Black) — their preferred battle strategy is to quickly and covertly remove the threat (which is something Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and they have a penchant for being the most informed folks around, no matter the situation. On the other hand, they don't seem to be concerned about morality that much, as shown by the fact that they created the Genophage to "cull" the Krogans (which was — essentially — using Blue means to achieve a Black goal).

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* [[Literature/HarryPotter Severus Snape]] is The Sparks of ''WebComic/GirlGenius'' fit this almost by default, as {{Mad Scientist}}s and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but the act of invention tends to send them into a sympathetic example: he is "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, and useless little things like safety, morality, and sanity will be forgotten until they come out of it, pursuing knowledge ForScience. The most effective Sparks, however, are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
* The best traits of a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and improve with Red's emphasis on emotion, individuality, and self-expression. [[WordOfGod Mark Rosewater]] considers the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do
what you get when you add Blue methods they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced
to a ByronicHero. He is ultimately only out for himself, and conceal her true self for the legacy sake of his lost love Lily, her family and uses deception kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and double-agent tactics to carry this out. Fortunately, this pits him against Voldemort, on the side be free once her powers are revealed. The nature of Dumbledore and Harry Potter, and his her ice powers are a chaotic blend of Blue deception means Voldemort does and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not realize this until it is too late.
has her ice manifest in an uncontrolled and chaotic manner.
* The Master Control Program Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from ''Film/{{Tron}}'' is an example of a Blue/Black villain. It seeks striving to appropriate programs, which satisfies the blue goal of becoming smarter and the black goal of becoming stronger, and it works in secret to infiltrate major orgnizations such do better next time.
* Examples listed
as the Pentagon.
* WesternAnimation/{{Daria}} is an example of a Blue/Black protagonist. She is both emotionally detached and extremely cynical and self-centered, but she is still sympathetic and non-malicious.
*
blue-red by Mark Rosewater has listed [[ComicBook/{{Superman}} Lex Luthor]], [[Franchise/StarTrek The Borg]] (though he has gone back on this, now considering them [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because Green/Blue]] or [[http://markrosewater.tumblr.com/post/77680189771/not-to-be-blogatogs-resident-borg-apologist-but-the White]]; see below for details), [[Literature/HarryPotter Rita Skeeter]], include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and [[WesternAnimation/FamilyGuy Stewie Griffin]] as examples of [=Blue/Black=] characters.
Creator/DrSeuss.
* Mark Rosewater also considers A very red-heavy example would be [[Film/BillAndTed the titular Series/{{Sherlock}} [[http://markrosewater.tumblr.com/post/77503462160/what-colors-would-sherlock-from-the-bbc-tv-series-be Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be Black/Blue]].
more than capable of logical intellectual gymnastics in its use.
* Hermaeus Mora from ''Franchise/TheElderScrolls'' series desires The eponymous Series/{{MacGyver|1985}} is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge above all else. His Daedric Realm, Apocrypha, contains combines with his red creativity to make him the unknown and unknowable, and guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though
he is always seeking to expand his collection. Not notably has more Blue in him than Red. He's predominantly Blue because he actually wants to use it, but simply because he gains satisfaction from having has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life for something he has no knowledge in his possession. He can be very ruthless about it, too.
* The Franchise/{{DCAU}} incarnation of ComicBook/{{Brainiac}}. An emotionless artificial intelligence who has decided that its purpose is
— notably, he's the collection and preservation only member of all knowledge... and destroying the worlds from which he gathers said knowledge just to make it more valuable. Interestingly enough, he merges with Lex Luthor, a rather different variation of the same color combination.
* You’d be hard-pressed to find a better example of a Blue/Black character, [[WildCard villain or hero or... otherwise]], than [[WesternAnimation/{{Gargoyles}} David Xanatos]]. A technocrat, always calm and in control, with seemingly endless resources (and contingency plans), he can manipulate people into doing what he wants even though they know they're doing what he wants by making it so it's what they want, too.
* An archetypal example is Hikawa, from ''VideoGame/ShinMegamiTenseiNocturne''. Contrary to his green/white/blue Reason, he himself has absolutely no problem with wholesale slaughter, calculated psychological abuse, and even having the ambition in the first place to achieve his ends. He even seems self-aware to a point of the hypocrisy inherent in his methods, [[NoPlaceForMeThere seeing himself as more of a necessary servant to prepare the way to the ideal world]].
* Surprisingly enough, [[WesternAnimation/{{Zootopia}} Judy Hopps]]. While you could argue her desire to be a police officer is a White motive, simply being good
Passione [[spoiler:who doesn't make one White any more than being alive makes one Green. Her primary motivation to join a force is simply curiosity to see if she ''can'', a go with the group in their desire to test her potential (a very Blue motivation), and she frequently uses her intellect and wits to overcome her physical disadvantages. Meanwhile, her Black side manifests itself in her ambition, cunning, and surprising ruthlessness ("It's called a hustle, sweetheart.") Finally, ''Zootopia''[='=]s {{Aesop}} — "We can overcome our base instincts to be whoever and whatever we want to be" — is a very Blue/Black moral in that it goes against usurp [[BigBad the very Green mentality of "How you were born is how you were meant Boss, Diavolo,]] seeing the whole thing as a suicide mission, despite said Boss trying to be, and how you will stay. A predator will never be anything ''but'' a predator."
* [[Characters/BleachAizenAndHisCohorts Sōsuke Aizen]] is perhaps a quintessential Dimir character. A patient, deliberate manipulator, he uses
[[OffingTheOffspring kill his [[EvilGenius scientific genius]] to test the limits of what's possible and create new, useful tools that can be used to reach his ambitions. And his ambitions? own daughter]]]]. In his own words, ''"My only purpose has always been he won't be a "self-righteous idiot" to crush all who seek to control me."'' He seeks to surpass all those above him, all those who could control him, from the Soul King to Yhwach, to reach the peak of power and influence at the top of the world, no matter what it takes. His Zanpakutō is also Blue, creating perfect illusions that allow him to easily control others, and he approaches combat in a very Blue way, preparing for every outcome, going as far as to create [[spoiler:an Arrancar with the power to seal Yamamoto's Zanpakutō, as Aizen knew his power surpassed his own]].
* Franchise/{{Batman}} is another Black/Blue character (Blue Methods with a Black goal).
--> '''[[WebVideo/AtopTheFourthWall Linkara]]:''' I see Batman as a figure, ultimately, about how one can rise above tragedy to do good in the world and improve yourself. He is brusque, yes, but not heartless. Aggressive, but not unethical. He drives
potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the extremes point he does, sacrifices himself and his happiness at times ''[[DisproportionateRetribution stabs Narancia with a fork for one goal — so that no other eight-year-old child will ever have to go through what he did. Sometimes he goes too far and sometimes he makes mistakes, but that's because getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's not a god, nor should he be. He is human. If Superman represents still human in the hope end, and compassion humanity is capable of, Batman represents the determination he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and intellect we are also capable of. Superman's worst foe is Lex Luthor, a being disowned by his wealthy genius family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who uses Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and [departing] like a storm", [[PersonalityPowers lending further credence to his power for evil, but Superman's best friend temper being made manifest]] (and thus, more of a reason why he's just as Red as he is Batman, Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is
a wealthy genius man who uses easily would pass as your typical Izzet member with his power for good.
** Yes, he uses
dedication to science and his powers for good. But as mentioned above, a character can do good and still be Black. rather emotional demeanour. What makes him Black is that he is ultimately '''self'''-motivated. Unlike Superman, who was taught to believe in "Truth, Justice and the American Way", Batman is motivated by a '''personal''' tragedy.
* Speaking of Blue/Black heroes, [[Franchise/{{Danganronpa}} Kyoko Kirigiri]] is
such a good example of a heroic Blue/Black character. Her desire to be the [[spoiler:Ultimate Detective]] is almost entirely motivated out of a desire to improve herself, [[spoiler:as well as atone for her own failures (something that she takes to heart ''very'' personally)]]. She also shares Black's tendency to put her life at ''serious'' risk if it means furthering a hunch or advantage she has, and part of this is further motivated by her own self, as [[spoiler:she's afraid of having the ones she cares for ''personally'' be hurt by her own failures — especially the ones that left a mark on her, which is why she wears gloves]]. She tops it off by combining her self-motivated tendencies with Blue's natural intellect, stoicism and analytical abilities, as well as her ability to always think ahead.
* Shiang Sun (codename: Chalk Eater) and Shiori Koden (codename: Shionyan) from ''VideoGame/ShinMegamiTenseiLiberationDx2'' are protagonist examples: Chalk Eater is a computer nerd who completely ''loves'' horror movies, while Shionyan is a business-savvy InsufferableGenius (while she is mostly a NominalHero, she is still [[EveryoneHasStandards disgusted by the villains'... well, "villainess"]]. Which makes sense since the BigBad is Green-aligned). It's also worth noting that, while Shionyan is just as arrogant and selfish as you can expect for someone of
this color alignment, Chalk Eater is a genuine NiceGuy as he is always willing to help his friends and [[EveryoneHasStandards knows to separate killing/torturing in fiction from killing/torturing in real life]]. While his Limit Break quests reveal he does have a [[WoobieDestroyerOfWorlds "dark side"]] that makes him question if he is evil himself, his friends were quick to point out that he was a WellIntentionedExtremist or AntiVillain at worst. Also, he enjoys surfing and his main demon is even a manta ray (Blue), while his skills are focused on [[BadPowersGoodPeople exploiting the weaknesses of opponents]] (Black).
** What makes Chalk Eater so dedicated to help his friends without having "good" colors in his identity
pair, however, is because he was constantly ignored by his parents as he was growing up, [[DoesThisRemindYouOfAnything as they would prefer to spend their time on the Internet instead is a perfect example of raising their own kid]], making him feeling very [[IJustWantToBeLoved lonely]]. When he met the other heroes, his dream of company was finally fulfilled.
* Salarians from the ''Franchise/MassEffect'' universe can be considered
a rare heroic example. Their entire society is based around two things: science (Blue) and espionage (Black) — their preferred battle strategy is to quickly and covertly remove the threat (which is something Dimir usually does as well), use small, but well-trained teams instead of huge armies (again, playing Blue "precision and skill over raw power"), and they have a penchant for being the most informed folks around, no matter the situation. On the other hand, they don't seem to be concerned about morality that much, as shown by the fact that they created the Genophage to "cull" the Krogans (which was — essentially — character using Blue blue means to achieve a Black goal).red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and he pretty explicitly claims he doesn't do it for the good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her.]] This motivation in itself only makes it tougher for him when he finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he does not care about the greater good so much as the welfare of his friends, removing white and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet.



[[folder: Blue/Red - "Izzet"]]
'''BLUE and RED''' - ''Izzet'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr217 here]])\\

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[[folder: Blue/Red Blue/Green - "Izzet"]]
"Simic"]]
'''BLUE and RED''' GREEN''' - ''Izzet'' ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr217 aspx?x=mtgcom/daily/mr229 here]])\\



Blue and Red fall on opposite sides of the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and lightning, the other water, wind, and ice; one's — look, do we really need to spell this out? They both have the highest ratio of spells vs permanents, but Blue has all the poker-face spells, the ones that win games but only if you have the skill to use them; Red, on the other hand, has all the spells that involve both the RandomNumberGod and straightforward burnination of the opponent down to zero with fire and lightning. They also share a theme of weak and few creatures, but Red's tend to be of the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.\\

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Blue and Red fall on opposite sides Green don't get along because of their attitudes towards the EmotionsVsStoicism spectrum. One's passionate, one's logical; one uses fire, earth, and lightning, the other water, wind, and ice; one's — look, do we really need world, nature in particular, which boil down to spell this out? They both have the highest ratio of spells vs permanents, but Blue has all the poker-face spells, the ones HarmonyVersusDiscipline. Green believes that win games but only if you have the skill StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to use them; Red, result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and has all the a number of spells that involve both the RandomNumberGod and straightforward burnination of the opponent down to zero work well with fire and lightning. They artifacts; while less common, it also share a theme of weak has some expensive and few creatures, but Red's tend to be of eye-popping effects in enchantment form. Green hates tech, and currently has the [[ZergRush "cheap with drawbacks"]] variety whereas Blue's are more AwesomeButImpractical.strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.\\



Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to involve copious amounts of [[ForScience Science!]] and [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] — where the research, creativity, and drive to know ever more go a little overboard, leaving behind little things like pragmatism and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, it comes about because Red and Blue are the two colors most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type for red/blue "elementals", the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which don’t really count and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated with arts, with Red providing the passion and Blue perfectionism.

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Red/Blue was originally quite rare (although it certainly happened), but has become more common in recent years; when it appears, it tends to involve copious amounts of [[ForScience Science!]] and [[StuffBlowingUp explosions]]. Think of Red/Blue as Blue's [[MadScience Madness Place]] — where the research, creativity, and drive to know ever more go a little overboard, leaving behind little things Blue/Green, like pragmatism some other hybrids, involves mixing one color's ends and stoicism. This can result in a mass of explosions and twisted metal and cries like “I think I know what I did wrong!” (or just as another's means. Most commonly, “Oh, I am hurt! I am very, very hurt!”). Somewhat more rarely, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends to spurn knowledge, it comes about because Red is quite at home with wisdom. (One of the most noteworthy historians in the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the two colors where cards may be most likely to have [[ElementalEmbodiment Elemental creatures]] and [[ElementalPowers pure-elemental effects]] — there's even an entirely separate creature type frequently drawn for red/blue "elementals", either a little mana or meeting a simple requirement; other colors, if they affect the "[[ExactlyWhatItSaysOnTheTin Weirds]]". And aside from oozes (which way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t really count need to emphasize the importance of water to life, though Blue prefers saltwater and are most often green), Red/Blue is where you find non-Newtonian fluids, like gels. Red/Blue is the main colour combination associated Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with arts, Blue sometimes manifests as a great hunter with Red providing the passion and Blue perfectionism.
a razor-sharp intellect, making them that much more dangerous.



* The Izzet Guild in Ravnica is mostly ChaoticNeutral, with a few bad and good apples. They are frenzied researchers on the bleeding edge of mad science. Their leader, the genius dragon [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit his passing whims, and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. Their new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', the new Izzet mechanic, "Jump-start", allows an already-cast spell to be cast again from the graveyard if you discard a card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too can be cast from your graveyard if you discard a card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is that brilliant young planeswalker Ral Zarek's invention.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380442 Keranos, God of Storms]] embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but will be unable to change the outcome, for example.
* Prismari College in ''Strixhaven'' is the college of artistic expression, but its members argue about what impact art is supposed to have: should it make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? Its two Deans embody TechnicianVersusPerformer: Uvilda, Dean of Perfection, lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, Dean of Expression, who lets you steal random spells from opposing decks and gets stronger every time you do. The college's founder, Galazeth Prismari, turns all artifacts you control into mana sources, though they can only be tapped to cast instants and sorceries. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.

to:

* The Izzet Guild in Ravnica is mostly ChaoticNeutral, with a few bad and good apples. They Simic Combine are frenzied researchers on a group of [[EvilutionaryBiologist Amoralutionary Biologists]], led by the bleeding edge of mad science. Their leader, the genius dragon self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=253626 Niv-Mizzet]], continually retools the guild’s signet to suit his passing whims, aspx?multiverseid=366442 race of merfolk found in a vast underground ocean]], which use Green's spirituality and can turn [[WebAnimation/HomestarRunner burnination]] into SCIENCE! Basically... run. (In the sequel block, he's got people working on dozens if not hundreds of seemingly unrelated experiments, for ''Reasons''. duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in ''Return to Ravnica'', "Overload", allows single-target spells to instead hit ''every legal target''. '''Run faster'''.) Indeed, Niv-Mizzet is so unconventional and brilliant Gatecrash, "Evolve", makes creatures stronger every time a schemer that he's willing to consider plans that others would think mad, such as ones that require him to die... stronger or more durable ally appears. In an (actually, not sarcastically) unrelated note, in ''Guilds of Ravnica'', ''Ravnica Allegiance'', they get the new Izzet "Adapt" mechanic, "Jump-start", which allows an already-cast spell to be cast again from the graveyard if you discard a card from your hand when casting it. (Of course, if ''that'' card has jump-start, it too can be cast from your graveyard if you discard a card...) It is unknown how much of this is of Niv-Mizzet's own design, or how much is creatures that brilliant young planeswalker Ral Zarek's invention.
don't already have counters making them stronger to become stronger by adding counters.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380442 Keranos, aspx?multiverseid=380446 Kruphix, God of Storms]] embodies the fury Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the storm world, such as mystery, navigation, and time. He's also the sudden blaze keeper of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana. Being a god of wisdom, he cares little for mortals whom he sees as reckless, but assuming they're individuals of action and sought his blessing or council first, he's much more conciliatory. Such people may be gifted visions of the future, but world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them into play is something Blue
will never turn down. Blue also tends to be unable mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green and Blue. An EarthMother shaman by trade, Nissa has facility with lands, able
to change untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with
the outcome, for example.
River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* Prismari College in In ''Strixhaven'' is we have Quandrix College, the college of artistic expression, but its members argue mathematics. It is focused on an old philosophical debate about what impact art the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is supposed it a set of artificial rules we invented to have: should it help make you [[FridgeLogic think]] or should it make you [[DontThinkFeel feel]]? sense of the universe? Its two Deans embody TechnicianVersusPerformer: Uvilda, deans are Kianne, Dean of Perfection, Substance, which lets you [[CallingYourAttacks announce a spell]] three turns early in exchange for a mana discount; Nassari, either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Expression, Theory, who exiles cards and lets you steal random spells from opposing decks and gets stronger every time take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you do. The have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, Galazeth Prismari, turns lets you play with numbers by adding +1/+1 counters ''and'' setting all artifacts you control into mana sources, though they can only be tapped to cast instants creatures' base power and sorceries. toughness to be the same as Tanazir's. As opposed to Izzet's DeathOfAThousandCuts approach to spellcasting, Prismari prefers to build up to a whopping OneHitKO.
Simic's WeHaveReserves philosophy, Quandrix focuses on the [[FactionCalculus Powerhouse]] strategy instead.



* The Sparks of ''WebComic/GirlGenius'' fit this almost by default, as {{Mad Scientist}}s and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but the act of invention tends to send them into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, and useless little things like safety, morality, and sanity will be forgotten until they come out of it, pursuing knowledge ForScience. The most effective Sparks, however, are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
* The best traits of a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and improve with Red's emphasis on emotion, individuality, and self-expression. [[WordOfGod Mark Rosewater]] considers the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and be free once her powers are revealed. The nature of her ice powers are a chaotic blend of Blue and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors from striving to do better next time.
* Examples listed as blue-red by Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and Creator/DrSeuss.
* A very red-heavy example would be [[Film/BillAndTed the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}} is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life for something he has no knowledge in — notably, he's the only member of Passione [[spoiler:who doesn't go with the group in their desire to usurp [[BigBad the Boss, Diavolo,]] seeing the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's still human in the end, and he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and [departing] like a storm", [[PersonalityPowers lending further credence to his temper being made manifest]] (and thus, more of a reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such a good example of this color pair, however, is because he is a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and he pretty explicitly claims he doesn't do it for the good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to that point in order to save her.]] This motivation in itself only makes it tougher for him when he finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate motivation is loyalty to his TrueCompanions, and his LoveInterest Aelita. Such an emotional motivation is a very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his friends in spite of being terrified. Unlike Aelita, he does not care about the greater good so much as the welfare of his friends, removing white and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper and often snaps at his friends. In spite of his overall methodical nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all of which created danger to himself and others because Jeremy was too headstrong and stubborn. This progress without due consideration of consequences is pure Izzet.

to:

* The Sparks of ''WebComic/GirlGenius'' fit this almost by default, as {{Mad Scientist}}s [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and TropeNamer for TheMadnessPlace. They're inherently brilliant scientists, one and all, but [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed as blue-green characters by Mark Rosewater.
* If not White,
the act of invention tends to send them into a "Spark-Induced Fugue State", aka ''TheMadnessPlace''. Once that happens, their genius starts being driven by their emotions, and useless little things like safety, morality, and sanity will be forgotten until they come out of it, pursuing knowledge ForScience. The most effective Sparks, however, [[Franchise/StarTrek Borg]] are the ones who are best at maintaining their self-control at that point, thus leaning more into the Blue side than the Red.
* The best traits of a Red/Blue mixture are embodied in the {{Ubermensch}} as talked about by Creator/FriedrichNietzsche, combining Blue's desire to innovate and improve with Red's emphasis on emotion, individuality, and self-expression.
Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod Mark Rosewater]] considers Rosewater]], being an infectious, [[TheVirus virus]]-like species that intends to assimilate everyone at the Red/Blue mixture to be opposed to the Green/White mixture, somewhat fitting as Nietzsche also essentially contrasts both (see above). Whereas one supports ultimate conformity, the other supports ultimate expense of individuality.
* ''VideoGame/{{Portal}}'': Aperture Science, at their height. They do what they must. Because they can. For the good of all of us (except the ones who are dead).
* ''WesternAnimation/Frozen2013'': Queen Elsa, as her [[AnIcePerson powers]] indicate. A naturally free-spirited, fun-loving, emotional, artistic person, she is unfortunately forced to conceal her true self for the sake of her family and kingdom, causing her no end of grief (the iconic "Red oppressed by [[LightIsNotGood White]]" shtick). Her iconic IAmBecomingSong, [[http://www.azlyrics.com/lyrics/idinamenzel/letitgo.html "Let It Go"]], is basically a Red anthem where she chooses to run away and be free once her powers are revealed.
The nature of her ice powers are a chaotic blend of Blue and Red — while she has the capability to turn ice into solid architecture and beautiful sculptures, she more often than not has her ice manifest in an uncontrolled and chaotic manner.
* The Kerbal species of ''VideoGame/KerbalSpaceProgram'' provide a lighthearted example. They're passionate about launching rockets to explore space and unravel the mysteries of their solar system, but they appear to have [[NoOSHACompliance no concept of personal safety]], meaning their pilots will eagerly climb into {{Flawed Prototype}}s that few humans would willingly take a ride on. Nevertheless, the high accident rates never seem to discourage the survivors
[[EldritchAbomination Reapers]] from striving to do better next time.
* Examples listed as blue-red by Mark Rosewater include [[Franchise/BackToTheFuture Doc Brown]], Franchise/IndianaJones, [[Series/{{Angel}} Winifred Burkle]], and Creator/DrSeuss.
* A very red-heavy example would be [[Film/BillAndTed the Wyld Stallyns, Bill and Ted]]. While they're [[BookDumb not, strictly speaking, book-smart]], they
''Franchise/MassEffect'' are very passionate and ''com''passionate people who find the news that they're the source of a future scientific utopia most excellent. Furthermore, they have an intuitive grasp of how time travel works, and show themselves to be more than capable of logical intellectual gymnastics in its use.
* The eponymous Series/{{MacGyver|1985}} is one of the best examples. A man of equal parts {{Science|Hero}}, [[BadassBookworm action]], and [[IndyPloy improvisation]], his blue scientific knowledge combines with his red creativity to make him the guy you least want to [[LockingMacGyverInTheStoreCupboard lock in a room with a bunch of random junk]].
* ''Manga/JoJosBizarreAdventureGoldenWind'': Pannacotta Fugo is a heroic example of this trope, though he notably has more Blue in him than Red. He's predominantly Blue because he has the [[TeenGenius natural intellect of a Blue-dominant character]], with an IQ if ''152,'' while also being disbelieving in the idea of placing faith and/or risking his life for something he has no knowledge in — notably, he's the only member of Passione [[spoiler:who doesn't go with the group in their desire to usurp [[BigBad the Boss, Diavolo,]] seeing the whole thing as a suicide mission, despite said Boss trying to [[OffingTheOffspring kill his own daughter]]]]. In his own words, he won't be a "self-righteous idiot" to potentially get himself killed helping others (with this LackOfEmpathy being a distinctly Blue quality). However, what makes him have a distinctly Izzet quality to him despite his logic is his ''[[HairTriggerTemper extreme]] [[EnragedByIdiocy temper,]]'' to the point he ''[[DisproportionateRetribution stabs Narancia with a fork for getting a math problem wrong.]]'' He always had this absolutely furious temper, showing he's still human in the end, and he even gets set on a life of crime by him bashing a pedophile professor's head in with a book and being disowned by his wealthy family — all of this being definitely Red markings. This furious temper is even reflected in his [[FightingSpirit Stand]], Purple Haze, which has the nasty ability to [[MakeThemRot release a flesh-eating virus that instantly kills those that get infected by it]]. Doesn't help that Purple Haze, on top of this terrifying ability, is a LightningBruiser [[TheBerserker Berserker]] who Fugo only brings out in extreme situations due to its high potential for collateral damage — it's even described as it "[striking] like a bomb and [departing] like a storm", [[PersonalityPowers lending further credence to his temper being made manifest]] (and thus, more of a reason why he's just as Red as he is Blue).
* ''VisualNovel/SteinsGate'': Okabe Rintarou is a man who easily would pass as your typical Izzet member with his dedication to science and his rather emotional demeanour. What makes him such
a good example of this color pair, however, is because he is a perfect example of a character using blue means to achieve a red goal. He's not really selfish enough to use his time traveling capabilities for personal gain, and he pretty explicitly claims he doesn't do it for the good of mankind. [[spoiler:Seeing his childhood friend Mayuri die before his very eyes over and over again is what motivates him to use the knowledge gained from his time travel experiments up to Green-Blue[[note]]or possibly white-black; see that point in order folder above[[/note]] taken to save her.]] This motivation in itself only makes it tougher for him when he finds out that [[spoiler:Kurisu, who he had been falling in love with up until that point, had her death aversion at the beginning of the story directly tied to the death of Mayuri, and Okabe is forced to either let one die or find some way for both of them to survive.]] A clear-cut example of a person using scientific methods in order to help the people close to him.
* ''Franchise/RickAndMorty'': Rick Sanchez, being loosely based on Doc Brown, as noted as an example of this color combination above, is this. Rick himself, however, is drastically more amoral and prone to bring his grandson Morty along for his adventures, usually against his will. He takes the science and LackOfEmpathy of Blue and mixes it with the adventureness and impulsiveness of Red to throw himself and Morty into thousands of odd, often dangerous situations, without any regard for the risks. He does care for his family, but usually saves them only after satisfying his own impulses first or after retrieving the stuff he needs for his next project first.
* [[Characters/TouhouMainCharacters Marisa Kirisame]] is a fairly straightforward heroic example. A human and a witch, Marisa is unlike many other characters in Touhou in that she is comparatively ordinary; as opposed to Reimu, who was born with exceptional talents and luck, Marisa had to work hard to gain her knowledge and skills, and must continue to work hard to keep up with her best friend and rival. She's quite rowdy, informal, flashy, often condescending, and prone to act out of curiosity, pestering Patchouli and stealing her books (along with the possessions of many others), but is much more diligent, thoughtful, and intelligent than her seemingly impulsive personality implies.
* Jeremy of ''WesternAnimation/CodeLyoko'' is a heroic, if flawed, Izzet. He is a very intelligent computer programmer, and he often turns into a workaholic when trying to find a solution. However, his ultimate
horrifying extremes. Their core motivation is loyalty [[spoiler:to preserve biological life to his TrueCompanions, prevent its destruction by synthetics]], which they realise by assimilating an entire species into a new Reaper, something which they believe also to be an up-lifting of said race. In other words, Blue's craving for perfection mixed with Green's desire for growth (and acceptance, [[spoiler:since they take a decidely fatalistic worldview in regards to the fate of sophonts]]). Combined with their superiority complex and his LoveInterest Aelita. Such FantasticRacism, they embody the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is
an emotional motivation is a ingenious GuileHero and GadgeteerGenius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's
very Red sort of goal. He also demonstrates deep courage, at one point going to Lyoko to rescue his curious and diligently seeks knowledge, especially after getting human friends in spite of being terrified. Unlike Aelita, he does not care (blue). She also values wisdom about the greater good so much as the welfare of his friends, removing white and green, but he also has minimal self-interest, removing black. Jeremy also demonstrates the negatives of red; he has a quick temper and often snaps at his friends. In spite of his overall methodical human nature, Jeremy can also sometimes be reckless with his technology. His strange experiments have resulted in AiIsACrapshoot, FantasticDrug, and SelfHarm, all sees anthropogenic destruction as part of which created danger a natural cycle. On top of that, she happens to himself and others because Jeremy was too headstrong and stubborn. This progress be a FriendToAllLivingThings, to the point that wild animals would approach her without due consideration of consequences is pure Izzet.fear while she hid in the Grove (green).



[[folder: Blue/Green - "Simic"]]
'''BLUE and GREEN''' - ''Simic'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 here]])\\

to:

[[folder: Blue/Green Black/Red - "Simic"]]
'''BLUE
"Rakdos"]]
'''BLACK
and GREEN''' RED''' - ''Simic'' ''Rakdos'' (article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr229 com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\



Blue and Green don't get along because of their attitudes towards the world, nature in particular, which boil down to HarmonyVersusDiscipline. Green believes that StatusQuoIsGod: "if it ain't broke, don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and has a number of spells that work well with artifacts; while less common, it also has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.\\

to:

Blue Black and Green don't Red get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum, in that Red is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and TheMcCoy: both have cards which let you make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the beginning]]. They also share creatures that are powerful, but come with a drawback, with Black's tending to be bigger and taking correspondingly larger chunks out of their attitudes towards the world, nature in particular, which boil down owner's side, while Red’s tend to HarmonyVersusDiscipline. Green believes that StatusQuoIsGod: "if it ain't broke, be extraordinarily cheap and fast for their size but don't fix it." This tends to result in thinking ScienceIsBad for meddling with ThingsManWasNotMeantToKnow. Blue, on the other hand, is trying to figure out how to [[Music/JonathanCoulton build a half-monkey half-pony to please you]]. Blue loves technology, and has a number of spells that work well with artifacts; while less common, it also has some expensive and eye-popping effects in enchantment form. Green hates tech, and currently has the strongest DispelMagic spells in the game; in fact, ''the'' artifact- and enchantment-destruction spell, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249 Disenchant]], was permanently moved from White to Green (as "[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=207336 Naturalize]]") after ThePowersThatBe realized it belonged there better. Blue is progressive and wants to actively improve things, while Green is conservative and thinks that if change happens, it should come about organically.last long.\\



Blue/Green, like some other hybrids, involves mixing one color's ends and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking and screaming into the Century of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends to spurn knowledge, it is quite at home with wisdom. (One of the most noteworthy historians in the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side in the form of water. We trust we don’t need to emphasize the importance of water to life, though Blue prefers saltwater and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as a great hunter with a razor-sharp intellect, making them that much more dangerous.

to:

Blue/Green, like some other hybrids, involves mixing one color's ends Black/Red spells tend to be destructive (including self-destructive), discordant, and another's means. Most commonly, Blue drags Green [[Literature/{{Discworld}} kicking entropic. There is no Black/Red spell that is intended for defense, not counting the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and screaming into Red combined are the Century color of the Fruitbat]], although Green sometimes appreciates the potential for power or deadliness Blue can add. In addition, while Green tends to spurn knowledge, it is quite at home with wisdom. (One of [[AxCrazy the most noteworthy historians in dangerous madness]], [[DeathOrGloryAttack the game, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74604 Reki the History of Kamigawa]], was Green. In fact, Green and Blue are the colors where cards may be most frequently drawn for either a little mana or meeting a simple requirement; other colors, if they affect reckless attacks]], [[HellFire the way you draw cards at all, might withhold cards for a beneficial effect, or make getting more of them possible [[CastFromHitPoints but painful]].) This sort of "[[CloserToEarth most devastating natural wisdom]]" generally manifests as bluish effects on Green cards, but it can cross over into full-on hybrids. Another common Blue/Green hybrid connects Green to Blue's small but still-present natural side and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the form pleasures of water. We trust we don’t need to emphasize life]] and have [[AlwaysSaveTheGirl the importance of water to life, though Blue prefers saltwater most aggressively protective and Green freshwater. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159067 Selkies]] and feral water-folk from Shadowmoor, humidity-loving [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29304 jungle foliage]], and natural springs of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25832 time-twisting water]] use Green means for Blue effects. Lastly, Green with Blue sometimes manifests as loyal attitude towards friends]] — they would sooner let the world burn than let a great hunter with a razor-sharp intellect, making them that much more dangerous.
loved one die.



* The Simic Combine are a group of [[EvilutionaryBiologist Amoralutionary Biologists]], led by the self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=366442 race of merfolk found in a vast underground ocean]], which use Green's spirituality and duty and Blue science and analysis to preserve (and encourage improvement upon) nature. Their new mechanic in Gatecrash, "Evolve", makes creatures stronger every time a stronger or more durable ally appears. In ''Ravnica Allegiance'', they get the "Adapt" mechanic, which allows a creatures that don't already have counters making them stronger to become stronger by adding counters.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward of Elements]] is both Green and Blue. An EarthMother shaman by trade, Nissa has facility with lands, able to untap them (for Blue) and animate them for combat (for Green). She can sneak creatures into play. And her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us with the River Heralds, a nomadic collective of merfolk capable of bending the elements of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green and Blue being the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder dragon founder, lets you play with numbers by adding +1/+1 counters ''and'' setting all creatures' base power and toughness to be the same as Tanazir's. As opposed to Simic's WeHaveReserves philosophy, Quandrix focuses on the [[FactionCalculus Powerhouse]] strategy instead.

to:

* The Simic Combine are a group Cult of [[EvilutionaryBiologist Amoralutionary Biologists]], led Rakdos in Ravnica is violent, brutal, hedonistic, and fatalistic. They’re here for a good time, not a long time. The rubble left behind by their revels nearly covers the self-made [[NinjaPirateZombieRobot elf-snake hybrid wizard-geneticist-mercantilist]], bodies left behind. [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=107506 Momir Vig]]. He wants to use science to improve life into more useful forms, and then sell those useful forms for moniez. The Simic Combine won't stop until the world looks like Australia.
** As of ''Return to Ravnica'', the Simic Combine has seemingly moved away from GeneticEngineeringIsTheNewNuke and returned to their more druidic roots, with the help of a [[http://gatherer.
wizards.com/Pages/Card/Details.aspx?multiverseid=366442 race of merfolk found in aspx?multiverseid=107438 Rakdos]] himself is a vast underground ocean]], which use Green's spirituality monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and duty his guild are still kicking as of Return to Ravnica, and Blue science and analysis to preserve (and encourage improvement upon) nature. Their their new mechanic in Gatecrash, "Evolve", makes mechanic, Unleashed, allows you to place a free +1/+1 counter on a creature when you summon it...but those creatures stronger every time with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a stronger or more durable ally appears. In carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they get have developed a new mechanic called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the "Adapt" mechanic, which allows a creatures crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts from Lorwyn are a good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they
don't already have counters making them stronger self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to become stronger by adding counters.
be anything worse than pranksters anyways.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380446 Kruphix, God of the Horizens]] is the oldest god in the Theros pantheon. He mainly governs potential and other unseen aspects of the world, such as mystery, navigation, and time. He's also the keeper of much of the world's ancient knowledge and its secrets, which makes him relatively quiet and uninvolved in the world, only appearing to a select few, or when he is needed most. Many say he guards all the knowledge in the world no one was meant to know, such as [[spoiler:how to kill a god, something which he reluctantly tells Elspeth how to do when she comes to ask for assistance in eliminating the rogue planeswalker-turned-god Xenagos]].
* Kiora is a merfolk planeswalker with an affinity for the ocean. She's TheBeastmaster, particularly of very large seagoing creatures — "very large creatures" are one of the few things the two colors share in common. She also has an affinity for getting her hands on extra land and creatures, something Green is good at and something Blue always wants.[[note]]As mentioned elsewhere, Blue's creatures tend to be AwesomeButImpractical, and sneaking them
aspx?multiverseid=174983 Sarkhan Vol]] falls into play is something Blue will never turn down. Blue also tends to be mana-hungry.[[/note]]
* Nissa Revane has been a mono-Green planeswalker on six of her seven cards. But
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426906 Nissa, Steward aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence and his time trapped in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Elements]] is both Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and Blue. An EarthMother shaman by trade, Nissa has facility self-destructive streak. He is notably the only planeswalker card with lands, able no way to untap them (for Blue) increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis, God of Slaughter]] embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis
and animate them his followers don't give a crap about fair fighting or greater glory. They care only for combat (for Green). She the wrath and pain they inflict upon the world and the greater destruction they can sneak creatures spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into play. And Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan and
her personality is uniquely Green/Blue, emphasizing not only knowledge and wisdom (she's brood]] are an example of a SensorCharacter InHarmonyWithNature), but featuring another thing both Green and Blue tend to have: NoSocialSkills.
* The Ixalan block provided us
[[spoiler:semi-benevolent]] group associated with this colour combination. On the River Heralds, a nomadic collective of merfolk capable of bending one hand, they cause death and destruction wherever they go, not really caring about the elements damage they make or the lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their native jungles to fit their needs (Blue), [[InHarmonyWithNature while restoring dragonlord. Kolaghan values freedom the used areas to what they were before once said needs are fulfilled]] (Green); true to their alignment (Green most, included freedom from law, civilization and Blue being honor, with her Clan emulating her out of fear of her wrath.]] On the less proactive colors), they focus less on finding the golden city of Orazca and more on hindering the efforts of other, [[spoiler:unlike the other factions seeking to find it.
* In ''Strixhaven'' we have Quandrix College, the college of mathematics. It is focused on an old philosophical debate about the nature of math: Is math a BackgroundMagicField that makes the universe go and which sapient beings were just smart enough to discover? Or is it a set of artificial rules we invented to help make sense of the universe? Its two deans are Kianne, Dean of Substance, which lets you either play lands or exile non-land cards to strengthen Kianne's "Fractal" tokens; and Imbraham, Dean of Theory, who exiles cards and lets you take one into your hand. Notably, both characters utilize the same Exile zone by marking such cards with "Study" counters: if you have both, they collaborate very effectively (which is not always the case with the other Deans). Tanazir Quandrix, the college's elder
dragon founder, lets you play clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with numbers by adding +1/+1 counters ''and'' them, provided they keep up with their speed]].
* The League of Dastardly Doom from the joke
setting all creatures' base power Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and toughness to be the same as Tanazir's. As opposed colors' shared destructiveness. Black's hunger for dominance shows in their desire to Simic's WeHaveReserves philosophy, Quandrix focuses TakeOverTheWorld, while Red's propensity for chaos shows in their inability to get any two of their members to agree on the [[FactionCalculus Powerhouse]] strategy instead.
how to go about it.



* [[Literature/TheIslandOfDoctorMoreau Dr. Moreau]], [[FrankensteinsMonster Dr. Frankenstein]], [[Franchise/JurassicPark John Hammond]] (movie version), and [[Film/SpiderMan2 Dr. Octopus]] (also movie version) are listed as blue-green characters by Mark Rosewater.
* If not White, the [[Franchise/StarTrek Borg]] are Green/Blue [[http://markrosewater.tumblr.com/post/77653907069/the-borg-mono-w-or-wb-i-would-say-mono-white-because according to]] [[WordOfGod Mark Rosewater]], being an infectious, [[TheVirus virus]]-like species that intends to assimilate everyone at the expense of individuality.
* The [[EldritchAbomination Reapers]] from ''Franchise/MassEffect'' are a good example of Green-Blue[[note]]or possibly white-black; see that folder above[[/note]] taken to horrifying extremes. Their core motivation is [[spoiler:to preserve biological life to prevent its destruction by synthetics]], which they realise by assimilating an entire species into a new Reaper, something which they believe also to be an up-lifting of said race. In other words, Blue's craving for perfection mixed with Green's desire for growth (and acceptance, [[spoiler:since they take a decidely fatalistic worldview in regards to the fate of sophonts]]). Combined with their superiority complex and FantasticRacism, they embody the two worst aspects of this colour combination.
* Hiccup from ''WesternAnimation/HowToTrainYourDragon'' is an ingenious GuileHero and GadgeteerGenius who also strives, fights for and stabilizes co-existence of Vikings and dragons.
* An example somewhat akin to Kruphix would be Dizzy, from ''VideoGame/GuiltyGear''. While initially afraid of humans because of prejudice against Gears, she's very curious and diligently seeks knowledge, especially after getting human friends (blue). She also values wisdom about human nature, and sees anthropogenic destruction as part of a natural cycle. On top of that, she happens to be a FriendToAllLivingThings, to the point that wild animals would approach her without fear while she hid in the Grove (green).
[[/folder]]

[[folder: Black/Red - "Rakdos"]]
'''BLACK and RED''' - ''Rakdos'' (article [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mr241 here]])\\
\\
Black and Red get along because neither is afraid to say "ItsAllAboutMe," and both love the freedom to do whatever the heck they want. Having said that, they fall on opposite sides of the EmotionsVsStoicism spectrum, in that Red is HotBlooded whereas Black prefers ThePlan. It's like the difference between TheSpock and TheMcCoy: both have cards which let you make sacrifices to get ahead, but Red ditches short-term resources (creatures, land) for immediate results, whereas Black sacrifices ''long''-term resources (HitPoints, cards in hand, cards in library) for long-term gain. For Red, crippling yourself is a DesperationAttack; for Black, it's [[MyDeathIsJustTheBeginning just the beginning]]. They also share creatures that are powerful, but come with a drawback, with Black's tending to be bigger and taking correspondingly larger chunks out of their owner's side, while Red’s tend to be extraordinarily cheap and fast for their size but don't last long.\\
\\
Black/Red spells tend to be destructive (including self-destructive), discordant, and entropic. There is no Black/Red spell that is intended for defense, not counting the ability of creatures to block (though a fair number of Black/Red creatures, a higher percentage than the game’s average, actually can't). Black and Red combined are the color of [[AxCrazy the most dangerous madness]], [[DeathOrGloryAttack the most reckless attacks]], [[HellFire the most devastating natural and unnatural forces]], [[StrawNihilist the most negative of emotions]], and [[ColdBloodedTorture the most sadistic of tortures]]. That being said, black and red together is also the color of people [[ForHappiness who take the greatest joy in the pleasures of life]] and have [[AlwaysSaveTheGirl the most aggressively protective and loyal attitude towards friends]] — they would sooner let the world burn than let a loved one die.

'''Canon Examples''':
* The Cult of Rakdos in Ravnica is violent, brutal, hedonistic, and fatalistic. They’re here for a good time, not a long time. The rubble left behind by their revels nearly covers the bodies left behind. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107438 Rakdos]] himself is a monstrously powerful demon that hurts when you summon him—and hurts your opponents more when he attacks. [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253532 Rakdos]] and his guild are still kicking as of Return to Ravnica, and their new mechanic, Unleashed, allows you to place a free +1/+1 counter on a creature when you summon it...but those creatures with +1/+1 counters on them can't block. Oh, and they [[CircusOfFear run a carnival now.]] They become so good at it that by ''Ravnica Allegiance'', they have developed a new mechanic called "Spectacle", where cards can be cast for less if they've already drawn a little blood this turn, because the crowd just eats that stuff up.
* Innistrad's vampires are Black and Red. Generally, the Black ones gain you life and are harder to block (or just do direct damage), while the Red ones get stronger as they feed.
* The Boggarts from Lorwyn are a good version. They're sensation junkies, sharing experiences with fellow boggarts. '''All''' experiences (they don't have self-preservation instincts and believe in reincarnation, so...). All evil boggarts are ostracized, and they usually don't tend to be anything worse than pranksters anyways.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=174983 Sarkhan Vol]] falls into [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193659 madness]] thanks to Nicol Bolas' influence and his time trapped in the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197881 Eye of Ugin]]. Casting aside his Green affiliation in favor of Black mana, his new abilities reflect his new reckless and self-destructive streak. He is notably the only planeswalker card with no way to increase his loyalty (and the one ability that has no loyalty cost damages him anyway), meaning sooner or later, he will destroy himself.
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=378523 Mogis, God of Slaughter]] embodies the darker aspects of war in contrast to Iroas's high minded views of honorable combat; Mogis and his followers don't give a crap about fair fighting or greater glory. They care only for the wrath and pain they inflict upon the world and the greater destruction they can spread in their pursuit. When the crisis of Theros caused an upheaval among his Minotaurs, he sent waves of his mortal and Nyxborn (followers in the Theros equivalent of Olympus) to wage a campaign of slaughter against the cities of Theros. [[spoiler:The whole war and his defeat were orchestrated by Xenagos, who used the victory celebrations following Mogis's defeat to complete his apotheosis and launch himself into Nyx, starting a war between the Gods and the mortal world.]]
* [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391866 Kolaghan and her brood]] are an example of a [[spoiler:semi-benevolent]] group associated with this colour combination. On the one hand, they cause death and destruction wherever they go, not really caring about the damage they make or the lives they end. [[spoiler:After 1,280 years in the new timeline, the Clan that fell under her dominion degenerated into a horde of bloodthirsty cannibals that wage war and crush civilizations just to stave off the wrath of their dragonlord. Kolaghan values freedom the most, included freedom from law, civilization and honor, with her Clan emulating her out of fear of her wrath.]] On the other, [[spoiler:unlike the other dragon clans, they initially didn't have any interest in enslaving the Mardu, and instead willingly allowed them to join forces with them, provided they keep up with their speed]].
* The League of Dastardly Doom from the joke setting Bablovia is, as the name suggests, a supervillain organization combining Black's selfish power-mongering with Red's maniacal passion and the colors' shared destructiveness. Black's hunger for dominance shows in their desire to TakeOverTheWorld, while Red's propensity for chaos shows in their inability to get any two of their members to agree on how to go about it.

'''Fanon Examples''':



!!Magic: the {{Triangrelations}}
The colors can also combine in trios. The most common trios have two colors that oppose each other and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
[[folder:Green/White/Blue - "Bant"]]
'''GREEN/WHITE/BLUE''' - "[[https://magic.wizards.com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Bant]]"\\

to:

!!Magic: the {{Triangrelations}}
The colors can also combine in trios. The most common trios have two colors that oppose each other
[[folder: White/Green - "Selesnya"]]
'''WHITE
and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
[[folder:Green/White/Blue
GREEN''' - "Bant"]]
'''GREEN/WHITE/BLUE''' - "[[https://magic.
''Selesnya'' (article [[http://www.wizards.com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Bant]]"\\com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr196 here]]):\\



White's focus is on structure, civilization, and maximizing the greater good; Green values growth, strength, community, and sustainability; and Blue is all about progress, innovation, knowledge, and perfectionism. Taken together, these three colors are the most inclined to idealize how the world ought to be, and strive to make that ideal a reality — with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. In a word, Bant is the color combo of {{utopia}}. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.\\

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White's focus is on structure, civilization, White and maximizing the greater good; Green values growth, strength, are both concerned with community, and sustainability; and Blue this is best expressed in their joint love of creatures. Green is all about progress, innovation, knowledge, keeping everything strong, but also encourages [[TheSocialDarwinist Social Darwinism]], which is why it has a BadAssArmy and perfectionism. Taken together, these three colors are single-target {{Status Buff}}s which make individual creatures stronger. In comparison, White cares about the most inclined to idealize how LittlestCancerPatient, and has a RedshirtArmy, using global buffs (or the world ought to be, and strive occasional high-powered champion) to make that ideal a reality — with Red being too impulsive or short-sighted, and Black being too self-absorbed or fatalistic. In a word, Bant is the color combo of {{utopia}}. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.them ''all'' stronger.\\



This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it [[UtopiaJustifiesTheMeans inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters]] with their [[TheEvilsOfFreeWill "selfish" and "destructive" desires for freedom and personal identity.]]\\
\\
In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.

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This can easily make this Green/White cards tend to be about society existing in harmony with nature. Sometimes society shapes nature into forms it finds pleasing or useful, such as gardens or tree farms; other times, society shapes itself around nature to avoid despoiling it. Green and White working together often seem quite benevolent, perhaps the most so of any color pairing, but again, the needs of the individual are sublimated to that of the group, perhaps even more so than in White alone. They are the color combination with perhaps the highest average of both good small creatures and good big creatures, making a fearsome army, and almost all healing effects in the game are either white or green; combined, some of the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be efficient life-gain spells in the most oppressive, as it [[UtopiaJustifiesTheMeans inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters]] with their [[TheEvilsOfFreeWill "selfish" and "destructive" desires for freedom and personal identity.]]\\
\\
In
game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.
present.



* The Shard of Alara named Bant provides the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=188975 humans]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177924 rhox]] (rhino-people), and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180608 aven]] (bird-people) live in harmony. They are watched over by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180605 angels]], left behind by a being named Asha, worshipped by the peoples of the shard as a goddess. However, it is caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of — though most times this targets magical sigils (marks of favor from those in a higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
* In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
* The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could save her life. Notably, however, she initially does ''not'' want to get involved in or try to prevent the imminent destruction of Innistrad — a distinctly Green approach to morality.
* Arcades Sabboth is the Elder Dragon aligned with Green, White, and Blue mana. As he died offscreen early in the franchise's timeline, little was known about his characterisation, other than he was maybe a tyrant since he's the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons for city building, acting as the wise ruler of an early civilisation. As far as it is known, he is a benevolent ruler, combining Green and White's desire for community with White and Blue's legislative prowess, and the wisdom and vision of both Green and Blue. [[https://scryfall.com/card/m19/212 Arcades, the Strategist]] emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to attack and deal damage based on their (usually higher) toughness instead of power.

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* The Shard of Alara named Bant provides Selesnya Conclave in Ravnica are a group dedicated to peace, healing, and the most cards in this combination. (The plane betterment of Alara the community (which they do through brainwashing the masses). Most guild members were dryads, human-like tree spirits, and their "leader" was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is [[HiveMind collective mind]] called the epitome of a reasonably benevolent society, where [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=188975 humans]], aspx?multiverseid=247374 Chorus of the Conclave]], which expressed itself through the bodies of high-ranking members, using them as figureheads. The new guild leader is a single dryad composed of three minds, and they seem to be stepping up their activities. Selesnya has become evangelistic, and more than a few cards emphasize how abhorrent they find the undead. Their mechanic in ''Return to Ravnica'', "Populate", creates a token copy of a creature you control. In ''Guilds of Ravnica'', they gain the old ability Convoke, which allows expensive spells to be cast more easily if you tap creatures when casting it.
* While humans have been in many different color combinations over the years, they count in the Innistrad settings as they are outnumbered by the supernatural beings and believe that united, they can survive the supernatural setting. Human cards that are White are in urban settings who try to calm the frightened masses down while Green human cards are monster hunters who live in the wilderness.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177924 rhox]] (rhino-people), aspx?multiverseid=378520 Karametra]] is the patron god of harvests and orphans in Theros. The polis Setessa is her main city of worship. The city itself embodies the ideals of white and green, with it being arraigned in three circular rings of trees. The Setessans are mainly a group of [[ActionGirl warrior women]] who train in the wilderness to maximize their fighting potential while protecting their city.
*
[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180608 aven]] (bird-people) live aspx?multiverseid=391825 Dromoka and her brood]] play a more militant aspect of this colour pair. Thriving in harmony. They are watched over by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180605 angels]], left behind by a being named Asha, worshipped by the sunlit deserts of Tarkir, they killed the local Abzan peoples due to their traditions about "necromancy" (which, mind you, is depicted as a completely harmless communion with ancestral spirits), considering it to be an affront to natural life. Though they otherwise sympathised with said clan, they were so fanatical about that belief that they almost commited ''genocide'', forcing their khan, Daghatar, to renounce their traditions and pledge alliance to the dragon. Further still, she decided to abolish the very use of the shard as a goddess. However, it is caste-based, words "khan" and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, "clan". Fanatical and greed resulting in crime borderline hypocritical, Dromoka is not unheard of — though most times this targets magical sigils (marks of favor from those in a higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
* In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians
a chilling example of the excesses of this color combination.
* The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could save her life. Notably, however, she initially does ''not'' want to get involved in or try to prevent the imminent destruction of Innistrad — a distinctly Green approach to morality.
* Arcades Sabboth is the Elder Dragon aligned
tyranny associated with Green, White, extreme Green/White.
** By ''Dragons of Tarkir'', Dromoka has evolved into an interesting balance between beneficence
and Blue mana. As he died offscreen early in tyranny. On the franchise's timeline, little was known about his characterisation, other than he was maybe a tyrant since he's one claw, Dromoka doctrine explicitly promotes and honors the only Elder Dragon shown sitting on a throne achievement of ''all'' members of the clan, dragon and looked mean. In humanoid alike, and it's definitely the Core 19 storyline, we learn that he lost interest in safest of the five, with Dromoka dragons risking their own lives to protect their humans. On the other Elder Dragons claw, Dromoka is still a tyrant, and her dragons demand service in exchange for city building, acting as their protection.
* Crossbreed Labs, from
the wise ruler joke setting Bablovia, is basically what happens when visionary mad science meets UsefulNotes/FurryFandom. They're dedicated to using LEGOGenetics technology to give people the animal traits that reflect their true selves, demonstrating not only Green's love of critters but also its belief that people ''have'' an early civilisation. As far as unchanging "true self," something that Blue for instance would firmly reject. The White shows in their focus on getting the treatment to anyone who wants it is known, he is a benevolent ruler, combining Green and fostering a society where they can live in harmony, showing White's utopianism and desire for community with White peace and Blue's legislative prowess, and the wisdom and vision of both Green and Blue. [[https://scryfall.com/card/m19/212 Arcades, the Strategist]] emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to attack and deal damage based on their (usually higher) toughness instead of power.
community.



* [[VideoGame/BioShock2 Sofia Lamb]] is a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
* [[VideoGame/ShinMegamiTenseiNocturne The Reason of Shijima]] is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
* Atrus from ''VideoGame/{{Myst}}'' is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by [[ArchnemesisDad Gehn]], to finding a new home for what remains of the D'ni people.
* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits of this color triad. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting {{witch hunt}}s against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. [[WellIntentionedExtremist They are constantly attempting to purge all users]] of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; Creator/GeorgeLucas has [[WordOfGod himself stated]] that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the JediMindTrick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
* Yusei Fudo of ''Anime/YuGiOh5Ds'' could be considered Bant. A noble, selfless, and serious individual. Very serious, intelligent, and cool-headed. A genius with dueling and engineering. Cares about his friends above all else. Very interested in making the world as good a place he can.
* An entire SETTING in ''VideoGame/{{Omori}}'' is this. [[spoiler:Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green) that was suddenly thrust from the boy's waking life. Getting the game's GoldenEnding requires that Sunny accept his past trauma and move on (see Rakdos above).]]

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* [[VideoGame/BioShock2 Sofia Lamb]] The Body Snatchers in ''Film/InvasionOfTheBodySnatchers'' are, as [[WordOfGod Mark Rosewater]] put it, "aliens on a mission". They operate as a collective if not an outright HiveMind, they're communist allegories, and they look like plants.
* [[WesternAnimation/MyLittlePonyFriendshipIsMagic Fluttershy and Applejack]] embody the Green/White mixture in different ways. Both are close to nature, Applejack tending to her farm and Fluttershy tending to her pets. Applejack is white because she places importance on her friends and her large family and Fluttershy towards nurturing her animals.
* Creator/FriedrichNietzsche invented a being with the worst attributes of Green and White in the Last Man, combining White’s emphasis on conformism and lack of any personal ambition with Green’s dislike of thinking and creating to create a being devoid of the will or vision to improve or stand out.
* [[Manga/KimbaTheWhiteLion Kimba]] has traits that show not only Green’s and White’s comparisons, but their contrasts as well. As the king of a jungle, he is a NatureHero determined to protect it and its denizens from human and animal threats. He also uses his rule to attempt to integrate traits of human society onto the animals of his kingdom. He protects nature (Green) but also tries to place new laws to try to improve it (White).
* Other examples listed by Mark Rosewater include [[Franchise/StarWars the Ewoks]], a species with a primitive tribal structure living in wilderness with a deep sense of community, and the [[Literature/CharlieAndTheChocolateFactory Oompa-Loompas]], a group of strangely-identical hard-working people in the food manufacturing industry with a penchant for bursting into choreographed song and dance routines.
* Also via Mark Rosewater is [[Literature/{{Divergent}} Amity]], whose focus on kindness and neutrality firmly align it with Green[=/=]White.
* [[http://markrosewater.tumblr.com/post/88193763233/is-ras-al-ghul-the-rare-g-w-villain According to Mark Rosewater]], [[ComicBook/RasAlGhul Ra's Al Ghul]]
is a good example of a Green/White/Blue villain; she values community Green[=/=]White antagonist. His goals, after all, are to destroy civilization (Green) out of moral disgust, and with the intention of creating an utopia for the survivors (White). Even when he is written as hypocritical and self-serving, canon examples like Gaddock Teeg or the worst members of Selesnya show clear consistency with this alignment.
* Ramlethal Valentine from ''VideoGame/GuiltyGear'' is a
good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
* [[VideoGame/ShinMegamiTenseiNocturne The Reason of Shijima]] is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
* Atrus from ''VideoGame/{{Myst}}'' is an excellent
example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by [[ArchnemesisDad Gehn]], to finding a new home for what remains of the D'ni people.
* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits
ultra-conformist aspects of this color triad. pair. She refers to herself as a mere tool of her Mother (white) to be disposed of when no longer needed, and has a feral and savage fighting style (green). She also disdains individual thought and has an obsession with purpose. [[spoiler:Later on, Elphelt, Sin, and oddly enough Bedman successfully convince her of the importance of emotions and the value of individuals. By the end of ''[[VideoGame/GuiltyGear Guilty Gear Xrd's]]'' story mode, she has potentially moved to green/red or green/red/white.]]
* The Jewish community of Anatevka in ''Theatre/FiddlerOnTheRoof'' can be considered this, as shown in their SignatureSong "Tradition".
On the one hand, "here in Anatevka we have traditions for everything... how to eat, how to sleep, even how to wear clothes" — which puts them firmly into White. But — as Tevye himself admits — they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, no idea ''why'' they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on do all of this, but they still follow the grounds tradition because it's the thing that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting {{witch hunt}}s against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. [[WellIntentionedExtremist They are constantly attempting to purge all users]] of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side holds them together - which is an aberration that keeps the Force from being in balance. And they're sort of right; Creator/GeorgeLucas has [[WordOfGod himself stated]] that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the JediMindTrick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
* Yusei Fudo of ''Anime/YuGiOh5Ds'' could be considered Bant. A noble, selfless, and serious individual. Very serious, intelligent, and cool-headed. A genius with dueling and engineering. Cares about his friends above all else. Very interested in making the world as good a place he can.
* An entire SETTING in ''VideoGame/{{Omori}}'' is this. [[spoiler:Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green) that was suddenly thrust from the boy's waking life. Getting the game's GoldenEnding requires that Sunny accept his past trauma and move on (see Rakdos above).]]
something inherently Green.



[[folder:White/Blue/Black - "Esper"]]
'''WHITE/BLUE/BLACK''' - "[[https://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Esper]]"\\

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[[folder:White/Blue/Black !!Magic: the {{Triangrelations}}
The colors can also combine in trios. The most common trios have two colors that oppose each other and one color that both are allied with, usually indicating that the allied color is the "dominant" of the triumvirate.
[[folder:Green/White/Blue
- "Esper"]]
'''WHITE/BLUE/BLACK'''
"Bant"]]
'''GREEN/WHITE/BLUE'''
- "[[https://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Esper]]"\\com/en/articles/archive/making-magic/peace-love-and-understanding-2008-10-06 Bant]]"\\



This combination exemplifies the melding of discipline, reason, and desire, and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make the world a better place — with [[EnlightenedSelfInterest the former not necessarily being a villain]], and [[TotalitarianUtilitarian the latter not necessarily being a hero]]...\\

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This combination exemplifies White's focus is on structure, civilization, and maximizing the melding of discipline, reason, greater good; Green values growth, strength, community, and desire, sustainability; and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, Blue is all about progress, innovation, knowledge, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the perfectionism. Taken together, these three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down are the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend most inclined to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make idealize how the world ought to be, and strive to make that ideal a better place reality — with [[EnlightenedSelfInterest the former not necessarily Red being a villain]], too impulsive or short-sighted, and [[TotalitarianUtilitarian the latter not necessarily Black being too self-absorbed or fatalistic. In a hero]]...word, Bant is the color combo of {{utopia}}. Sustained development and ever-increasing abundance and prosperity are major themes here, particularly in terms of groups, civilizations, and even whole worlds — often with Green/Blue themes of exploration and evolution serving White's intentions for advancing society as a whole. It could also be thought of in terms of adding life and community to White/Blue legalism, or applying careful perfectionism to the White/Green focus on the collective.\\
\\
This can easily make this color combination the most benevolent, but it need not be so: with little tolerance for emotion and individual desires, it can also be the most oppressive, as it [[UtopiaJustifiesTheMeans inexorably advances towards building the paradise it believes it would achieve… IF it just got rid of those pesky dissenters]] with their [[TheEvilsOfFreeWill "selfish" and "destructive" desires for freedom and personal identity.]]\\
\\
In game terms, with superb defense, flexible removal, and adequate card advantage and control, the triad's only real drawback is an inability to do damage without the use of its (often quite powerful) creatures; and, like most three-color combinations, a relative sluggishness. But long wait times are only to be expected when you're busily creating the perfect world.



* Esper is a shard of Alara where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175127 sphinxes]] and strictly structured around control of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that it is fitting such a tech-focused society could be abbreviated with WUB, i.e. the sound most associated with dubstep.)
* Chromium Rhuell is the White, Blue, and Black Elder Dragon. Already the focal character in ''Magic''[='=]s early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a little girl he befriended lived in from Palladia-Mors. He has a very strict sense of morality; the reason he's offended at Palladia-Mors and other Elder Dragons attacking people is due to his high sense of standards (White and Blue) rather than outright compassion. And yet the Black in him offers a sense of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, CharacterDevelopment made him a much nicer person, even without changing his mana alignment. [[https://scryfall.com/card/m19/214 Chromium, the Mutable]] already has the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.

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* Esper is a shard The Shard of Alara named Bant provides the most cards in this combination. (The plane of Alara was splintered by a cataclysm long ago into five Shards, each "incomplete" with regards to magic and having only three colors; it happened so long ago that none remember things ever having been different, though there are some legends and other evidence.) Bant is the epitome of a reasonably benevolent society, where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175127 sphinxes]] aspx?multiverseid=188975 humans]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177924 rhox]] (rhino-people), and strictly structured around control [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180608 aven]] (bird-people) live in harmony. They are watched over by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=180605 angels]], left behind by a being named Asha, worshipped by the peoples of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that shard as a goddess. However, it is fitting such caste-based, and while it is not unheard of for people to move from one caste to another based on merit, it is extremely difficult to do so. Furthermore, the rigid order allows for bureaucratic corruption, and greed resulting in crime is not unheard of — though most times this targets magical sigils (marks of favor from those in a tech-focused higher caste) rather than money. Exalted, the Shard’s mechanic, allows a creature to receive massive bonuses from your other creatures when attacking, but only when it attacks alone.
* In the wake of the Scars of Mirrodin block, New Phyrexia is, while technically five-color, predominantly a Green/White/Blue faction. Elesh Norn usurped Urabrask (the Red praetor) and Sheoldred (the Black praetor) and is effectively the new Mother of Machines. Her evangelism and xenophobia (white), duplicity and mendacity (blue), and elitism and conservatism (green) make her and the current generation of New Phyrexians a chilling example of the excesses of this color combination.
* The mostly-good (if somewhat cold and dispassionate) Moonfolk planeswalker Tamiyo was changed to Bant colors in her Eldritch Moon incarnation. Tamiyo is a storyteller who records stories from the various worlds and civilizations she visits, writing them in scrolls and taking them home to be preserved in the Grand Library on Kamigawa. Her original color identity in the Innistrad block was mono-Blue, suggesting her central focus on acquiring knowledge; however, rather than hoarding knowledge for her own interests (Blue/Black) or excitement (Blue/Red) or even to benefit the rest of
society (Blue/White), Tamiyo wants to preserve knowledge for its own sake (Blue/Green, in the vein of Kruphix). White, meanwhile, represents her firm dedication to her family, culture, and code of ethics — for example, by refusing to open her ironbound scrolls, even when it is pointed out that they could be abbreviated with WUB, i.e. save her life. Notably, however, she initially does ''not'' want to get involved in or try to prevent the sound most associated with dubstep.)
imminent destruction of Innistrad — a distinctly Green approach to morality.
* Chromium Rhuell Arcades Sabboth is the Elder Dragon aligned with Green, White, Blue, and Black Elder Dragon. Already the focal character in ''Magic''[='=]s Blue mana. As he died offscreen early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about in the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a franchise's timeline, little girl was known about his characterisation, other than he befriended lived in from Palladia-Mors. He has was maybe a very strict sense of morality; the reason tyrant since he's offended at Palladia-Mors the only Elder Dragon shown sitting on a throne and looked mean. In the Core 19 storyline, we learn that he lost interest in the other Elder Dragons attacking people for city building, acting as the wise ruler of an early civilisation. As far as it is due to his high sense of standards (White known, he is a benevolent ruler, combining Green and Blue) rather than outright compassion. And yet White's desire for community with White and Blue's legislative prowess, and the Black in him offers a sense wisdom and vision of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, CharacterDevelopment made him a much nicer person, even without changing his mana alignment.both Green and Blue. [[https://scryfall.com/card/m19/214 Chromium, com/card/m19/212 Arcades, the Mutable]] already Strategist]] emphasizes toughness over power, being 3/5, has vigilance (allowing it to always be ready to defend you), and allows you to draw cards as you bring defenders to the battlefield. Said defenders also gain the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.
attack and deal damage based on their (usually higher) toughness instead of power.


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* [[VideoGame/BioShock2 Sofia Lamb]] is a good example of a Green/White/Blue villain; she values community good above everything, but she also believes in using ADAM to rewrite the genes of people to make them into her ideal citizen, a Green/Blue Belief.
* [[VideoGame/ShinMegamiTenseiNocturne The Reason of Shijima]] is a philosophy along these lines. Emphasizing a mechanically-perfect universe (white/blue) where all people are desireless cogs in its inner workings (green/white), it posits as an ideal world one where conformity is a fact and all desire is muted. Rather ironically, its creator, Hikawa, is blue/black.
* Atrus from ''VideoGame/{{Myst}}'' is an excellent example of a well-balanced Bant hero: his keen scientific intellect and insatiable curiosity (Blue) are tempered by — and even enhance — his strong desire to carefully preserve the natural orders that underlie the Ages he writes (Green). Atrus is very White in his concern with preserving civilizations as well as worlds: from protecting the native peoples and societies of the Ages written by [[ArchnemesisDad Gehn]], to finding a new home for what remains of the D'ni people.
* [[Franchise/StarWars The Jedi Order]] is a paradox of the best and worst traits of this color triad. On the one hand, they have genuinely good intentions in protecting the galaxy from evil and are ''very'' spiritual, and the emphasis on self-mastery is inevitably turned towards the good of society. But on the other hand, they indoctrinate their members from infancy, in one notorious case getting sued by an initiate's parents after taking her in when her parents were assumed dead, refusing to return her on the grounds that she had been opened to the Force and needed their guidance. They also have a well-documented history of conducting {{witch hunt}}s against Force users that have dissenting opinions on said universal energy field, particularly their ancient enemies, the Sith. [[WellIntentionedExtremist They are constantly attempting to purge all users]] of the [[TheDarkSide Dark Side of the Force]] on the grounds that the Dark Side is an aberration that keeps the Force from being in balance. And they're sort of right; Creator/GeorgeLucas has [[WordOfGod himself stated]] that there is no way to walk the middle ground, and those who try to use the Dark Side for whatever reason ultimately fall to it. True Balance, then, is to walk the middle road between the far-reaching Cosmic Force (White/Blue, due to its emphasis on knowledge and divination) and the more down-to-earth nitty-gritty Living Force (Green). That Living Force component also involves Green's instinctual emotional side, hence why the emotion-repressing Order just prior to and during the Clone Wars is actually in a state of imbalance. This disproportionate emphasis on stoicism, along with the (in)famous hypnotism of the JediMindTrick and their overall focus on learning and self-mastery, moves the Jedi Order from Selesnya into the Bant camp.
* Yusei Fudo of ''Anime/YuGiOh5Ds'' could be considered Bant. A noble, selfless, and serious individual. Very serious, intelligent, and cool-headed. A genius with dueling and engineering. Cares about his friends above all else. Very interested in making the world as good a place he can.
* An entire SETTING in ''VideoGame/{{Omori}}'' is this. [[spoiler:Sunny's Headspace is intended to provide an illusion (Blue) of the concord (White) and simplicity (Green) that was suddenly thrust from the boy's waking life. Getting the game's GoldenEnding requires that Sunny accept his past trauma and move on (see Rakdos above).]]
[[/folder]]

[[folder:White/Blue/Black - "Esper"]]
'''WHITE/BLUE/BLACK''' - "[[https://magic.wizards.com/en/articles/archive/feature/striving-perfection-2008-11-17 Esper]]"\\
\\
This combination exemplifies the melding of discipline, reason, and desire, and in many ways embodies modern villains. These are not sadistic monsters or ravening brutes — they are calm, they are rational, and above all, they are in control. Their contingency plans have contingency plans. In game terms, the three “control” colors meld power nullifiers, countermagic, and death rays into a versatile system that, if you know what you’re facing, can lock down the board against all comers. Putting together a WUB deck and want a spell or creature with a particular trait? There’s a card for that. Heroes and villains alike of this combination tend to have come to their alignments (whether good or evil) by rationally and logically thinking things through to the point where they have consciously chosen to be in it for themselves or try to make the world a better place — with [[EnlightenedSelfInterest the former not necessarily being a villain]], and [[TotalitarianUtilitarian the latter not necessarily being a hero]]...\\

'''Canon Examples''':
* Esper is a shard of Alara where there is a place for everything, and everything has its place. There are thirty-seven different winds, each named and categorized. The night sky itself is blazoned with a grid. The society itself is ruled by the inscrutable [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=175127 sphinxes]] and strictly structured around control of the extraordinarily rare mystical metal etherium; almost every permanent spell from Esper was an artifact, and introduced the concept of colored artifacts. (It has also been noted jokingly that it is fitting such a tech-focused society could be abbreviated with WUB, i.e. the sound most associated with dubstep.)
* Chromium Rhuell is the White, Blue, and Black Elder Dragon. Already the focal character in ''Magic''[='=]s early comics, he is portrayed as surprisingly open-minded and approachable, eager to learn about the world and interact with human beings, even becoming Ham the Tinkery Man to protect a city where a little girl he befriended lived in from Palladia-Mors. He has a very strict sense of morality; the reason he's offended at Palladia-Mors and other Elder Dragons attacking people is due to his high sense of standards (White and Blue) rather than outright compassion. And yet the Black in him offers a sense of detachment that makes him non-judgemental. Core 19 shows that he once had the nastier traits of the shard by being an arrogant snot that was mean to his brothers, but as his title of "the mutable" shows, CharacterDevelopment made him a much nicer person, even without changing his mana alignment. [[https://scryfall.com/card/m19/214 Chromium, the Mutable]] already has the ability to shapeshift into a human, specifically an unblockable 1/1 human with hexproof.

'''Fanon Examples''':
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* A much more heroic example is the VideoGame/{{Receiver|2}} organization. They value the bonds and interdependence between humans (Green), the bond between the mind and body (Blue/Green), the lifetime refinement (Blue) of Mindtech, and the use of mental strength to safely handle even the most dangerous of tools for advancement of the self (Black).
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* Christian from the Music/GreenDay Album ''Music/21stCenturyBreakdown'' genuinely does want to resolve the problems of American society, but he doesn't really have a have a greater plan than mindless violence against the establishment, meaning he resembles a mindless terrorist more than a righteous revolutionary. It's a tragic example of red self-destruction sabotaging a white moral crusade.

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* Christian from the Music/GreenDay Album ''Music/21stCenturyBreakdown'' ''Music/TwentyFirstCenturyBreakdown'' genuinely does want to resolve the problems of American society, but he doesn't really have a have a greater plan than mindless violence against the establishment, meaning he resembles a mindless terrorist more than a righteous revolutionary. It's a tragic example of red self-destruction sabotaging a white moral crusade.

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