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Changed line(s) 377 (click to see context) from:
|| Bounty Hunter || Garen\\
to:
|| Bounty Hunter || Garen\\Old!Garen[[labelnote:*]]Used to have a 'Villain' mechanic on which enemy champion has the most kills. However, it has been removed.[[/labelnote]]\\
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Changed line(s) 275 (click to see context) from:
|| Butterfly || Karina || N/A || N/A ||||||
to:
|| Butterfly || Karina Karina\\
Martis || N/A || N/A ||||||
Martis || N/A || N/A ||||||
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Changed line(s) 95 (click to see context) from:
|| A character whose gameplay revolves around creating mini-turrets that fire whenever an enemy is close by. It will take extra effort to push on a lane with this character. ||||||||||||
to:
|| A character whose gameplay revolves around creating mini-turrets that fire whenever an enemy is close by. It will take extra effort to push on a lane with this character. While a SentryGun is the most common form of these turrets, there has been other kinds of biological turrets. ||||||||||||
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Changed line(s) 35 (click to see context) from:
|| N/A || N/A || N/A || N/A ||||||
to:
|| Kaine[[labelnote:*]]Technically, he's a revamped Batman, in which his stealth becomes automatic like Riki[[/labelnote]] || N/A || N/A || N/A || N/A ||||||
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Changed line(s) 476 (click to see context) from:
|| A peculiar variant of mage where their gameplay revolve around putting an object that can stay in the map and they can interact with. Unlike the pets, these objects do not move on their own will, the caster must manually relocate them. However, these objects can be interacted with, usually damaging enemies as they're moved from another path or become the conduit of their spellcasting. These heroes tend to be difficult and unfitting for newbies, but expert players can certainly utilize and interact with these objects, making them a lot more versatile and deadly than a standard mage. ||||||||||||
to:
|| A peculiar variant of mage where their gameplay revolve around putting an object that can stay in the map and they can interact with. Unlike the pets, these objects do not move on their own will, the caster must manually relocate them. However, these objects can be interacted with, usually damaging enemies as they're moved from another path or become the conduit of their spellcasting. They're also not allowed to move too far from their object, otherwise the object teleports back to their hand, waiting to be thrown to the field again. These heroes tend to be difficult and unfitting for newbies, but expert players can certainly utilize and interact with these objects, making them a lot more versatile and deadly than a standard mage. ||||||||||||
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Changed line(s) 390 (click to see context) from:
|| ''Zhang Fei''[[note]]Cresht used to follow Zhang Fei's model, but he's reworked to no longer use Rage.[[/note]] || N/A || N/A || N/A ||||||
to:
|| ''Zhang Fei''[[note]]Cresht used to follow Zhang Fei's model, but he's reworked to no longer use Rage.[[/note]] || N/A Minotaur || N/A || N/A ||||||
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None
Added DiffLines:
|| The Avenger ||||||||||||
|| Combining with the thematic archetype, there's usually a character who has one theme: ''Vengeance''. They seek revenge on someone, and can be very nasty and persistent in battle. And you better beware if you happen to pick the character they're taking revenge on, [[SlidingScaleOfGameplayAndStoryIntegration because they're usually tailor-made to counter that type of hero.]] Another way to represent this is how their skills may have some effect to make the attacker ever ''regret'' attacking them, there will be a form of retribution on the attacker (the most common form is [[AttackReflector a type of return-damage]]), which might not always kill them, but still debilitating. Those who do not have such direct vengeance mechanic, but their story still revolving around vengeance will be marked with a *. ||||||||||||
|| Vengeful Spirit || Kalista* || Nemesis\\
Ishtar || Maiev* ||||||
|| Mina || Pharsa* || N/A || N/A ||||||
|| N/A || Deadlift || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Freia]][[labelnote:*]]"WHERE'S FENMORE?!"[[/labelnote]] ||||||||||||
----
|| Combining with the thematic archetype, there's usually a character who has one theme: ''Vengeance''. They seek revenge on someone, and can be very nasty and persistent in battle. And you better beware if you happen to pick the character they're taking revenge on, [[SlidingScaleOfGameplayAndStoryIntegration because they're usually tailor-made to counter that type of hero.]] Another way to represent this is how their skills may have some effect to make the attacker ever ''regret'' attacking them, there will be a form of retribution on the attacker (the most common form is [[AttackReflector a type of return-damage]]), which might not always kill them, but still debilitating. Those who do not have such direct vengeance mechanic, but their story still revolving around vengeance will be marked with a *. ||||||||||||
|| Vengeful Spirit || Kalista* || Nemesis\\
Ishtar || Maiev* ||||||
|| Mina || Pharsa* || N/A || N/A ||||||
|| N/A || Deadlift || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Freia]][[labelnote:*]]"WHERE'S FENMORE?!"[[/labelnote]] ||||||||||||
----
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wrong place...
Changed line(s) 213 (click to see context) from:
''Yao'' || Angela || Comfey || N/A ||||||
to:
''Yao'' || Angela || N/A || Comfey || N/A ||||||
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Added DiffLines:
|| Interactive Object Mage ||||||||||||
|| A peculiar variant of mage where their gameplay revolve around putting an object that can stay in the map and they can interact with. Unlike the pets, these objects do not move on their own will, the caster must manually relocate them. However, these objects can be interacted with, usually damaging enemies as they're moved from another path or become the conduit of their spellcasting. These heroes tend to be difficult and unfitting for newbies, but expert players can certainly utilize and interact with these objects, making them a lot more versatile and deadly than a standard mage. ||||||||||||
|| N/A || Orianna\\
Syndra || N/A || N/A ||||||
|| Lorion\\
''Yi Xing'' || Kagura || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
----
|| A peculiar variant of mage where their gameplay revolve around putting an object that can stay in the map and they can interact with. Unlike the pets, these objects do not move on their own will, the caster must manually relocate them. However, these objects can be interacted with, usually damaging enemies as they're moved from another path or become the conduit of their spellcasting. These heroes tend to be difficult and unfitting for newbies, but expert players can certainly utilize and interact with these objects, making them a lot more versatile and deadly than a standard mage. ||||||||||||
|| N/A || Orianna\\
Syndra || N/A || N/A ||||||
|| Lorion\\
''Yi Xing'' || Kagura || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
----
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Changed line(s) 213 (click to see context) from:
''Yao'' || Angela || N/A || N/A ||||||
to:
''Yao'' || Angela || N/A Comfey || N/A ||||||
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Changed line(s) 8,10 (click to see context) from:
|| Gondar, Clinkz, Nyx Assassin || Shaco, Twitch || Loki, Ao Kuang, Izanami, The Morrigan, Jormungandr || Samuro, Valeera ||||||
|| Batman, Quillien, ''Ah Ke, Lanling Wang'' || Natalia, Miya, Lesley || N/A || N/A ||||||
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || Kallari ||||||
|| Batman, Quillien, ''Ah Ke, Lanling Wang'' || Natalia, Miya, Lesley || N/A || N/A ||||||
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || Kallari ||||||
to:
|| Gondar, Clinkz, Gondar\\
Clinkz\\
Nyx Assassin ||Shaco, Shaco\\
Twitch ||Loki, Loki\\
AoKuang, Izanami, Kuang\\
Izanami\\
TheMorrigan, Morrigan\\
Jormungandr ||Samuro, Samuro\\
Valeera ||||||
||Batman, Quillien, Batman\\
Quillien\\
''AhKe, Lanling Ke''\\
''Lanling Wang'' ||Natalia, Miya, Natalia\\
Miya\\
Lesley || N/A || N/A ||||||
||Fayde, Fayde\\
Grinex || LeonChameleon, Chameleon\\
Ksenia ||Taka, Kestrel, Taka\\
Kestrel\\
Flicker || Kallari ||||||
Clinkz\\
Nyx Assassin ||
Twitch ||
Ao
Izanami\\
The
Jormungandr ||
Valeera ||||||
||
Quillien\\
''Ah
''Lanling Wang'' ||
Miya\\
Lesley || N/A || N/A ||||||
||
Grinex || Leon
Ksenia ||
Kestrel\\
Flicker || Kallari ||||||
Changed line(s) 12 (click to see context) from:
|| The Spy || N/A || Skye, Strix, Sha Lin || Sombra ||||||
to:
|| The Spy || N/A || Skye, Strix, Skye\\
Strix\\
Sha Lin || Sombra ||||||
Strix\\
Sha Lin || Sombra ||||||
Changed line(s) 14 (click to see context) from:
|| Riki || Evelynn || N/A || Zeratul, Nova ||||||
to:
|| Riki || Evelynn || N/A || Zeratul, Zeratul\\
Nova ||||||
Nova ||||||
Changed line(s) 16 (click to see context) from:
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer || N/A || N/A || N/A ||||||
to:
|| Night Hound, Hound\\
Scout[[labelnote:*]]Requires manaupkeep[[/labelnote]], upkeep[[/labelnote]]\\
Geomancer || N/A || N/A || N/A ||||||
Scout[[labelnote:*]]Requires mana
Geomancer || N/A || N/A || N/A ||||||
Changed line(s) 18 (click to see context) from:
|| Templar Assassin || Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo || Serqet || All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
to:
|| Templar Assassin || Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], area[[/labelnote]]\\
Teemo || Serqet || All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completelyinvisible[[/labelnote]], invisible[[/labelnote]]\\
Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
Teemo || Serqet || All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely
Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
Changed line(s) 24,26 (click to see context) from:
|| Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] || Tryndamere, Olaf || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami || Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
|| Taara, ''Cheng Yaojin'' || Gatotkaca || Wolverine || N/A ||||||
|| Maliken, Martyr, Amun-Ra || Ayla || N/A || N/A ||||||
|| Taara, ''Cheng Yaojin'' || Gatotkaca || Wolverine || N/A ||||||
|| Maliken, Martyr, Amun-Ra || Ayla || N/A || N/A ||||||
to:
|| Huskar, Huskar\\
Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] ||Tryndamere, Tryndamere\\
Olaf || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], [[/labelnote]]\\
Izanami ||Zul'jin, Zul'jin\\
Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
||Taara, Taara\\
''Cheng Yaojin'' || Gatotkaca || Wolverine || N/A ||||||
||Maliken, Martyr, Maliken\\
Martyr\\
Amun-Ra || Ayla || N/A || N/A ||||||
Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] ||
Olaf || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.
Izanami ||
Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
||
''Cheng Yaojin'' || Gatotkaca || Wolverine || N/A ||||||
||
Martyr\\
Amun-Ra || Ayla || N/A || N/A ||||||
Changed line(s) 30 (click to see context) from:
|| Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna || Kassadin || Nox, Ah Puch, Isis || Anub'arak, Stukov, Valeera ||||||
to:
|| Anti-Mage, Silencer, Omniknight, Anti-Mage\\
Silencer\\
Omniknight\\
NyxAssassin, Assassin\\
Pugna || Kassadin ||Nox, Nox\\
AhPuch, Puch\\
Isis ||Anub'arak, Stukov, Anub'arak\\
Stukov\\
Valeera ||||||
Silencer\\
Omniknight\\
Nyx
Pugna || Kassadin ||
Ah
Isis ||
Stukov\\
Valeera ||||||
Changed line(s) 32 (click to see context) from:
|| Magebane, Vindicator, Jeraziah, Balphagore, Moira || Ksenia, Genji || N/A || Lt. Belica ||||||
to:
|| Magebane, Vindicator, Jeraziah, Balphagore, Magebane\\
Vindicator\\
Jeraziah\\
Balphagore\\
Moira ||Ksenia, Ksenia\\
Genji || N/A || Lt. Belica ||||||
Vindicator\\
Jeraziah\\
Balphagore\\
Moira ||
Genji || N/A || Lt. Belica ||||||
Changed line(s) 39,41 (click to see context) from:
|| Omniknight, Chen || Soraka || N/A || Lt. Morales ||||||
|| Peura/Helen, ''Cai Wenji'' || Estes, Floryn || N/A || Blissey, Eldgeoss ||||||
|| Jeraziah, Ophelia || Voltar || N/A || Muriel ||||||
|| Peura/Helen, ''Cai Wenji'' || Estes, Floryn || N/A || Blissey, Eldgeoss ||||||
|| Jeraziah, Ophelia || Voltar || N/A || Muriel ||||||
to:
|| Omniknight, Omniknight\\
Chen || Soraka || N/A || Lt. Morales ||||||
||Peura/Helen, Peura/Helen\\
''Cai Wenji'' ||Estes, Estes\\
Floryn || N/A ||Blissey, Blissey\\
Eldgeoss ||||||
||Jeraziah, Jeraziah\\
Ophelia || Voltar || N/A || Muriel ||||||
Chen || Soraka || N/A || Lt. Morales ||||||
||
''Cai Wenji'' ||
Floryn || N/A ||
Eldgeoss ||||||
||
Ophelia || Voltar || N/A || Muriel ||||||
Changed line(s) 47 (click to see context) from:
|| Venomancer, Clinkz || Heimerdinger || Vulcan || Gazlowe, Probius ||||||
to:
|| Venomancer, Venomancer\\
Clinkz || Heimerdinger || Vulcan ||Gazlowe, Gazlowe\\
Probius ||||||
Clinkz || Heimerdinger || Vulcan ||
Probius ||||||
Changed line(s) 52 (click to see context) from:
|| The Engineer || N/A || Barik || Torbjorn, Symmetra ||||||
to:
|| The Engineer || N/A || Barik || Torbjorn, Torbjorn\\
Symmetra ||||||
Symmetra ||||||
Changed line(s) 56 (click to see context) from:
|| Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]] || [=LeBlanc=], Wukong, Neeko, Fiddlesticks || Sun Wukong, The Morrigan || Nova, Samuro ||||||
to:
|| Phantom Lancer, Terrorblade, Lancer\\
Terrorblade\\
NagaSiren, Siren\\
Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]] ||[=LeBlanc=], Wukong, Neeko, [=LeBlanc=]\\
Wukong\\
Neeko\\
Fiddlesticks || SunWukong, Wukong\\
The Morrigan ||Nova, Nova\\
Samuro ||||||
Terrorblade\\
Naga
Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]] ||
Wukong\\
Neeko\\
Fiddlesticks || Sun
The Morrigan ||
Samuro ||||||
Changed line(s) 58 (click to see context) from:
|| Circe, Silhouette, Xemplar || Leon Chameleon || N/A || N/A ||||||
to:
|| Circe, Silhouette, Circe\\
Silhouette\\
Xemplar || Leon Chameleon || N/A || N/A ||||||
Silhouette\\
Xemplar || Leon Chameleon || N/A || N/A ||||||
Changed line(s) 64 (click to see context) from:
|| Troll Warlord, Lone Druid || Jayce, Elise, Nidalee || Artio, Tiamat, Ullr || Greymane ||||||
to:
|| Troll Warlord, Warlord\\
Lone Druid ||Jayce, Elise, Jayce\\
Elise\\
Nidalee ||Artio, Tiamat, Artio\\
Tiamat\\
Ullr || Greymane ||||||
Lone Druid ||
Elise\\
Nidalee ||
Tiamat\\
Ullr || Greymane ||||||
Changed line(s) 67 (click to see context) from:
|| [[VideoGame/InfiniteCrisis Blue Beetle]], [[VideoGame/{{Dawngate}} Faris]] ||||||||||||
to:
|| [[VideoGame/InfiniteCrisis Blue Beetle]], Beetle]]\\
[[VideoGame/{{Dawngate}} Faris]] ||||||||||||
[[VideoGame/{{Dawngate}} Faris]] ||||||||||||
Changed line(s) 71,73 (click to see context) from:
|| Terrorblade, Dragon Knight || Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]] || Freya || Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
|| Bright, ''Sikong Zhen''[[labelnote:*]]A variant for both: their stance change is dependant not on their skill, but the range between their positions and their target's. If they're close to the target, they use melee attack (sword for Bright, lightning punch for Sikong Zhen), if they're further, they use ranged attack (javelin for Bright, lightning projectile for Sikong Zhen).[[/labelnote]] || N/A || N/A || N/A ||||||
|| Maliken, Myrmidon, Shadowblade || Admiral Swiggins || Idris || N/A ||||||
|| Bright, ''Sikong Zhen''[[labelnote:*]]A variant for both: their stance change is dependant not on their skill, but the range between their positions and their target's. If they're close to the target, they use melee attack (sword for Bright, lightning punch for Sikong Zhen), if they're further, they use ranged attack (javelin for Bright, lightning projectile for Sikong Zhen).[[/labelnote]] || N/A || N/A || N/A ||||||
|| Maliken, Myrmidon, Shadowblade || Admiral Swiggins || Idris || N/A ||||||
to:
|| Terrorblade, Terrorblade\\
Dragon Knight ||Kayle, Kayle\\
Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]] || Freya || Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
||Bright, Bright\\
''Sikong Zhen''[[labelnote:*]]A variant for both: their stance change is dependant not on their skill, but the range between their positions and their target's. If they're close to the target, they use melee attack (sword for Bright, lightning punch for Sikong Zhen), if they're further, they use ranged attack (javelin for Bright, lightning projectile for Sikong Zhen).[[/labelnote]] || N/A || N/A || N/A ||||||
||Maliken, Myrmidon, Maliken\\
Myrmidon\\
Shadowblade || Admiral Swiggins || Idris || N/A ||||||
Dragon Knight ||
Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]] || Freya || Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
||
''Sikong Zhen''[[labelnote:*]]A variant for both: their stance change is dependant not on their skill, but the range between their positions and their target's. If they're close to the target, they use melee attack (sword for Bright, lightning punch for Sikong Zhen), if they're further, they use ranged attack (javelin for Bright, lightning projectile for Sikong Zhen).[[/labelnote]] || N/A || N/A || N/A ||||||
||
Myrmidon\\
Shadowblade || Admiral Swiggins || Idris || N/A ||||||
Changed line(s) 75 (click to see context) from:
|| N/A || N/A || Makoa, Tiberius || Winston ||||||
to:
|| N/A || N/A || Makoa, Makoa\\
Tiberius || Winston ||||||
Tiberius || Winston ||||||
Changed line(s) 79 (click to see context) from:
|| N/A || Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]] || N/A || Fenix, D.Va ||||||
to:
|| N/A || Jinx, Jinx\\
Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]] || N/A ||Fenix, Fenix\\
D.Va ||||||
Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]] || N/A ||
D.Va ||||||
Changed line(s) 81 (click to see context) from:
|| Master of Arms || Ted [=McPain=], Chucho Krokk, Derpl Zork || N/A || N/A ||||||
to:
|| Master of Arms || Ted [=McPain=], [=McPain=]\\
ChuchoKrokk, Krokk\\
Derpl Zork || N/A || N/A ||||||
Chucho
Derpl Zork || N/A || N/A ||||||
Changed line(s) 84 (click to see context) from:
|| N/A || N/A || Imani, Strix, Koga || N/A ||||||
to:
|| N/A || N/A || Imani, Strix, Imani\\
Strix\\
Koga || N/A ||||||
Strix\\
Koga || N/A ||||||
Changed line(s) 88 (click to see context) from:
|| N/A || Kled, Rell || Lancelot || N/A ||||||
to:
|| N/A || Kled, Kled\\
Rell || Lancelot || N/A ||||||
Rell || Lancelot || N/A ||||||
Changed line(s) 95,97 (click to see context) from:
|| Sniper, Lich, Lion, Ursa || Ashe, Annie, Garen, Sona || Neith || Raynor, Li Li ||||||
|| Valhein || Miya, Layla || N/A || Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice || Sheriff Lonestar, The Scoop of Justice || N/A || Lt. Belica, Twin Blast ||||||
|| Valhein || Miya, Layla || N/A || Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice || Sheriff Lonestar, The Scoop of Justice || N/A || Lt. Belica, Twin Blast ||||||
to:
|| Sniper, Lich, Lion, Sniper\\
Lich\\
Lion\\
Ursa ||Ashe, Annie, Garen, Ashe\\
Annie\\
Garen\\
Sona || Neith ||Raynor, Raynor\\
Li Li ||||||
|| Valhein ||Miya, Miya\\
Layla || N/A ||Cinderace, Cinderace\\
Pikachu ||||||
||Swiftblade, Swiftblade\\
BloodHunter, Glacius, Hunter\\
Glacius\\
Solstice || SheriffLonestar, Lonestar\\
The Scoop of Justice || N/A || Lt.Belica, Belica\\
Twin Blast ||||||
Lich\\
Lion\\
Ursa ||
Annie\\
Garen\\
Sona || Neith ||
Li Li ||||||
|| Valhein ||
Layla || N/A ||
Pikachu ||||||
||
Blood
Glacius\\
Solstice || Sheriff
The Scoop of Justice || N/A || Lt.
Twin Blast ||||||
Changed line(s) 105,106 (click to see context) from:
|| Io || Kalista, Taric, Rell || Aphrodite || Abathur, Auriel ||||||
|| Rouie, ''Da Qiao'' || Estes || N/A || N/A ||||||
|| Rouie, ''Da Qiao'' || Estes || N/A || N/A ||||||
to:
|| Io || Kalista, Taric, Kalista\\
Taric\\
Rell || Aphrodite ||Abathur, Abathur\\
Auriel ||||||
||Rouie, Rouie\\
''Da Qiao'' || Estes || N/A || N/A ||||||
Taric\\
Rell || Aphrodite ||
Auriel ||||||
||
''Da Qiao'' || Estes || N/A || N/A ||||||
Changed line(s) 113 (click to see context) from:
|| Aya, ''Yao'' || Angela || N/A || N/A ||||||
to:
|| Aya, Aya\\
''Yao'' || Angela || N/A || N/A ||||||
''Yao'' || Angela || N/A || N/A ||||||
Changed line(s) 118 (click to see context) from:
|| Chen, Enchantress || N/A || N/A || Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]] ||||||
to:
|| Chen, Chen\\
Enchantress || N/A || N/A || Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]] ||||||
Enchantress || N/A || N/A || Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]] ||||||
Changed line(s) 120 (click to see context) from:
|| Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Ophelia, Ophelia\\
Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]] || N/A || N/A || N/A ||||||
Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]] || N/A || N/A || N/A ||||||
Changed line(s) 124,126 (click to see context) from:
|| Necrophos, Ogre Magi, Leshrac, Void Spirit || Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]] || Hades, Zhong Kui, Baron Samedi || Cho'Gall, Orphea ||||||
|| Jinna, Marja, ''Gao Jianli, Mi Yue'' || Alice, Esmeralda || N/A || N/A ||||||
|| Soul Reaper, Oogie || Genji || N/A || N/A ||||||
|| Jinna, Marja, ''Gao Jianli, Mi Yue'' || Alice, Esmeralda || N/A || N/A ||||||
|| Soul Reaper, Oogie || Genji || N/A || N/A ||||||
to:
|| Necrophos, Necrophos\\
OgreMagi, Leshrac, Magi\\
Leshrac\\
Void Spirit ||Swain, Ryze, Vladimir, Swain\\
Ryze\\
Vladimir\\
Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]] ||Hades, Hades\\
ZhongKui, Kui\\
Baron Samedi ||Cho'Gall, Cho'Gall\\
Orphea ||||||
||Jinna, Marja, Jinna\\
Marja\\
''GaoJianli, Mi Jianli''\\
''Mi Yue'' ||Alice, Alice\\
Esmeralda || N/A || N/A ||||||
|| SoulReaper, Reaper\\
Oogie || Genji || N/A || N/A ||||||
Ogre
Leshrac\\
Void Spirit ||
Ryze\\
Vladimir\\
Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]] ||
Zhong
Baron Samedi ||
Orphea ||||||
||
Marja\\
''Gao
''Mi Yue'' ||
Esmeralda || N/A || N/A ||||||
|| Soul
Oogie || Genji || N/A || N/A ||||||
Changed line(s) 132 (click to see context) from:
|| Lauriel, ''Diao Chan'' || Harith || N/A || N/A ||||||
to:
|| Lauriel, Lauriel\\
''Diao Chan'' || Harith || N/A || N/A ||||||
''Diao Chan'' || Harith || N/A || N/A ||||||
Changed line(s) 137 (click to see context) from:
|| Doom, Night Stalker || Tahm Kench, Cho'gath || Bakasura || Stitches ||||||
to:
|| Doom, Doom\\
Night Stalker || TahmKench, Kench\\
Cho'gath || Bakasura || Stitches ||||||
Night Stalker || Tahm
Cho'gath || Bakasura || Stitches ||||||
Changed line(s) 139 (click to see context) from:
|| Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Cthulhuphant, Cthulhuphant\\
Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]] || N/A || N/A || N/A ||||||
Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]] || N/A || N/A || N/A ||||||
Changed line(s) 143 (click to see context) from:
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]], Phantom Assassin[[labelnote:*]]requires Aghanim's Scepter[[/labelnote]] || Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] || Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
to:
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]], Blade[[/labelnote]]\\
Phantom Assassin[[labelnote:*]]requires Aghanim's Scepter[[/labelnote]] ||Katarina, Katarina\\
Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of theremainder[[/labelnote]], remainder[[/labelnote]]\\
Tristana[[labelnote:*]]limited to RocketJump[[/labelnote]], Jump[[/labelnote]]\\
Darius[[labelnote:*]]limited to NoxianGuillotine[[/labelnote]], Guillotine[[/labelnote]]\\
Kha'Zix[[labelnote:*]]limited to EvolvedLeap[[/labelnote]], Leap[[/labelnote]]\\
Pyke[[labelnote:*]]limited to Death fromBelow[[/labelnote]], Below[[/labelnote]]\\
Samira[[labelnote:*]]limited to WildRush[[/labelnote]], Rush[[/labelnote]]\\
Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm aMonster[[/labelnote]], Monster[[/labelnote]]\\
Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] ||Li-Ming, Li-Ming\\
Greymane[[labelnote:*]]limited to Go For theThroat[[/labelnote]], Throat[[/labelnote]]\\
Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
Phantom Assassin[[labelnote:*]]requires Aghanim's Scepter[[/labelnote]] ||
Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the
Tristana[[labelnote:*]]limited to Rocket
Darius[[labelnote:*]]limited to Noxian
Kha'Zix[[labelnote:*]]limited to Evolved
Pyke[[labelnote:*]]limited to Death from
Samira[[labelnote:*]]limited to Wild
Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a
Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] ||
Greymane[[labelnote:*]]limited to Go For the
Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
Changed line(s) 145,146 (click to see context) from:
|| Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
to:
|| Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Spike[[/labelnote]]\\
Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}}Kindra, Kindra\\
Basko]][[labelnote:*]]limited toUprising[[/labelnote]], Uprising[[/labelnote]]\\
[[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}}
Basko]][[labelnote:*]]limited to
[[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
Changed line(s) 152,155 (click to see context) from:
|| Lone Druid, Dark Willow || Kindred, Orianna, Quinn || Skadi, Erlang Shen, Hera || Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
|| Ishar, ''Ah Gu Duo'' || Popol and Kupa || N/A || N/A ||||||
|| Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
|| Ishar, ''Ah Gu Duo'' || Popol and Kupa || N/A || N/A ||||||
|| Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
to:
|| Lone Druid, Druid\\
Dark Willow ||Kindred, Orianna, Kindred\\
Orianna\\
Quinn ||Skadi, Skadi\\
ErlangShen, Shen\\
Hera ||Rexxar, Rexxar\\
Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
||Ishar, Ishar\\
''Ah Gu Duo'' || Popol and Kupa || N/A || N/A ||||||
||Wildsoul, Wildsoul\\
Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||||||||
Dark Willow ||
Orianna\\
Quinn ||
Erlang
Hera ||
Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
||
''Ah Gu Duo'' || Popol and Kupa || N/A || N/A ||||||
||
Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
Changed line(s) 157 (click to see context) from:
|| N/A || N/A || Moji, Io || N/A ||||||
to:
|| N/A || N/A || Moji, Moji\\
Io || N/A ||||||
Io || N/A ||||||
Changed line(s) 161 (click to see context) from:
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
to:
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], combinations[[/labelnote]]\\
Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage ontop[[/labelnote]], top[[/labelnote]]\\
Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her championlinkage[[/labelnote]], linkage[[/labelnote]]\\
Azir[[labelnote:*]]controlling hissoldiers[[/labelnote]], soldiers[[/labelnote]]\\
Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a shortcooldown[[/labelnote]], cooldown[[/labelnote]]\\
King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists alliesglobally[[/labelnote]], globally[[/labelnote]]\\
The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities astalents[[/labelnote]], talents[[/labelnote]]\\
Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places betweenthem[[/labelnote]], them[[/labelnote]]\\
Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on
Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion
Azir[[labelnote:*]]controlling his
Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short
King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies
The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as
Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between
Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
Changed line(s) 163 (click to see context) from:
|| Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], hero[[/labelnote]]\\
Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]] || N/A || N/A || N/A ||||||
Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]] || N/A || N/A || N/A ||||||
Changed line(s) 168 (click to see context) from:
|| Venomancer, Viper, Jakiro || Teemo, Cassiopeia, Singed, Lillia || Martichoras || Nazeebo, Malthael, Stitches ||||||
to:
|| Venomancer, Viper, Venomancer\\
Viper\\
Jakiro ||Teemo, Cassiopeia, Singed, Teemo\\
Cassiopeia\\
Singed\\
Lillia || Martichoras ||Nazeebo, Malthael, Nazeebo\\
Malthael\\
Stitches ||||||
Viper\\
Jakiro ||
Cassiopeia\\
Singed\\
Lillia || Martichoras ||
Malthael\\
Stitches ||||||
Changed line(s) 174,175 (click to see context) from:
|| Dazzle, Shadow Demon || Twitch || Serqet || Lunara, Ana, Qhira ||||||
|| Mganga, ''Bai Que'' || N/A || N/A || N/A ||||||
|| Mganga, ''Bai Que'' || N/A || N/A || N/A ||||||
to:
|| Dazzle, Dazzle\\
Shadow Demon || Twitch || Serqet ||Lunara, Ana, Lunara\\
Ana\\
Qhira ||||||
||Mganga, Mganga\\
''Bai Que'' || N/A || N/A || N/A ||||||
Shadow Demon || Twitch || Serqet ||
Ana\\
Qhira ||||||
||
''Bai Que'' || N/A || N/A || N/A ||||||
Changed line(s) 187 (click to see context) from:
|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] || Lucio ||||||
to:
|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Amaterasu\\
Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] || Lucio ||||||
Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] || Lucio ||||||
Changed line(s) 193,195 (click to see context) from:
|| Pudge, Huskar, Phoenix, Centaur Warrunner || Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser || Thanatos || Gul'dan, Zul'jin, Alexstrasza ||||||
|| Taara, ''Cheng Yaojin'' || N/A || N/A || N/A ||||||
|| Amun-Ra || Ayla, Clunk || N/A || N/A ||||||
|| Taara, ''Cheng Yaojin'' || N/A || N/A || N/A ||||||
|| Amun-Ra || Ayla, Clunk || N/A || N/A ||||||
to:
|| Pudge, Huskar, Phoenix, Pudge\\
Huskar\\
Phoenix\\
Centaur Warrunner ||Zac, Zac\\
Dr.Mundo, Soraka, Vladimir, Mundo\\
Soraka\\
Vladimir\\
Mordekaiser || Thanatos ||Gul'dan, Zul'jin, Gul'dan\\
Zul'jin\\
Alexstrasza ||||||
||Taara, Taara\\
''Cheng Yaojin'' || N/A || N/A || N/A ||||||
|| Amun-Ra ||Ayla, Ayla\\
Clunk || N/A || N/A ||||||
Huskar\\
Phoenix\\
Centaur Warrunner ||
Dr.
Soraka\\
Vladimir\\
Mordekaiser || Thanatos ||
Zul'jin\\
Alexstrasza ||||||
||
''Cheng Yaojin'' || N/A || N/A || N/A ||||||
|| Amun-Ra ||
Clunk || N/A || N/A ||||||
Changed line(s) 202 (click to see context) from:
|| Bounty Hunter || Garen, Kindred || Kali || Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
to:
|| Bounty Hunter || Garen, Garen\\
Kindred || Kali || Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
Kindred || Kali || Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
Changed line(s) 210 (click to see context) from:
|| N/A || Tryndamere, Shyvana, Renekton, Gnar || Cu Chulainn || Sonya, Hogger ||||||
to:
|| N/A || Tryndamere, Shyvana, Renekton, Tryndamere\\
Shyvana\\
Renekton\\
Gnar || Cu Chulainn ||Sonya, Sonya\\
Hogger ||||||
Shyvana\\
Renekton\\
Gnar || Cu Chulainn ||
Hogger ||||||
Changed line(s) 217 (click to see context) from:
|| Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]] || Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]] || Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]] || Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
to:
|| Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], gyrocopter)[[/labelnote]]\\
Batrider[[labelnote:*]]Giant batrider[[/labelnote]], rider[[/labelnote]]\\
Viper[[labelnote:*]]Flyingsnake[[/labelnote]], snake[[/labelnote]]\\
Jakiro[[labelnote:*]]Flying two-headeddragon[[/labelnote]], dragon[[/labelnote]]\\
Visage[[labelnote:*]]Gargoyle[[/labelnote]] || Corki[[labelnote:*]]Flyingmachine[[/labelnote]], machine[[/labelnote]]\\
Aurelion Sol[[labelnote:*]]Flyingdragon[[/labelnote]], dragon[[/labelnote]]\\
Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]] || Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]] || Falstad[[labelnote:*]]Gryphonrider[[/labelnote]], rider[[/labelnote]]\\
Brightwing[[labelnote:*]]Flying"dragon"[[/labelnote]], "dragon"[[/labelnote]]\\
Tyrael[[labelnote:*]]angelhumanoid[[/labelnote]], humanoid[[/labelnote]]\\
Auriel[[labelnote:*]]angelhumanoid, humanoid\\
has a level 20 talent that allows her to fly longdistances[[/labelnote]], distances[[/labelnote]]\\
Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
Batrider[[labelnote:*]]Giant bat
Viper[[labelnote:*]]Flying
Jakiro[[labelnote:*]]Flying two-headed
Visage[[labelnote:*]]Gargoyle[[/labelnote]] || Corki[[labelnote:*]]Flying
Aurelion Sol[[labelnote:*]]Flying
Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]] || Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]] || Falstad[[labelnote:*]]Gryphon
Brightwing[[labelnote:*]]Flying
Tyrael[[labelnote:*]]angel
Auriel[[labelnote:*]]angel
has a level 20 talent that allows her to fly long
Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
Changed line(s) 219 (click to see context) from:
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]] || Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flying robot, usually floats, flies with her ultimate[[/labelnote]] ||||||
to:
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]] || Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], (Spike)[[/labelnote]]\\
Chucho Krokk[[labelnote:*]]Flyingbike[[/labelnote]], bike[[/labelnote]]\\
Yuri[[labelnote:*]]Flying monkey (jetpack)[[/labelnote]], pack)[[/labelnote]]\\
Max Focus[[labelnote:*]]Flying robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flyingrobot, robot\\
usuallyfloats, floats\\
flies with her ultimate[[/labelnote]] ||||||
Chucho Krokk[[labelnote:*]]Flying
Yuri[[labelnote:*]]Flying monkey (jet
Max Focus[[labelnote:*]]Flying robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flying
usually
flies with her ultimate[[/labelnote]] ||||||
Changed line(s) 222,223 (click to see context) from:
|| N/A || N/A || Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]] || Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
to:
|| N/A || N/A || Drogoz, Willo, Evie, Drogoz\\
Willo\\
Evie\\
Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]] ||Pharah, Pharah\\
Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
Willo\\
Evie\\
Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]] ||
Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
Changed line(s) 227,228 (click to see context) from:
|| Spectre, Batrider, Winter Wyvern, Treant Protector, Lina, Hoodwink, Visage, Night Stalker || Nocturne, Kayn || Cliodhna || N/A ||||||
|| Keera, ''Yun Zhongjun, Fei'' || Ling, Novaria || N/A || N/A ||||||
|| Keera, ''Yun Zhongjun, Fei'' || Ling, Novaria || N/A || N/A ||||||
to:
|| Spectre, Batrider, Spectre\\
Batrider\\
WinterWyvern, Wyvern\\
TreantProtector, Lina, Hoodwink, Visage, Protector\\
Lina\\
Hoodwink\\
Visage\\
Night Stalker ||Nocturne, Nocturne\\
Kayn || Cliodhna || N/A ||||||
||Keera, Keera\\
''YunZhongjun, Fei'' Zhongjun''\\
''Fei'' ||Ling, Ling\\
Novaria || N/A || N/A ||||||
Batrider\\
Winter
Treant
Lina\\
Hoodwink\\
Visage\\
Night Stalker ||
Kayn || Cliodhna || N/A ||||||
||
''Yun
''Fei'' ||
Novaria || N/A || N/A ||||||
Changed line(s) 239,240 (click to see context) from:
|| Sniper, Drow Ranger || Ashe, Miss Fortune || Artemis || N/A ||||||
|| Tel'Annas, Yorn || Hanabi || N/A || N/A ||||||
|| Tel'Annas, Yorn || Hanabi || N/A || N/A ||||||
to:
|| Sniper, Sniper\\
Drow Ranger ||Ashe, Ashe\\
Miss Fortune || Artemis || N/A ||||||
||Tel'Annas, Tel'Annas\\
Yorn || Hanabi || N/A || N/A ||||||
Drow Ranger ||
Miss Fortune || Artemis || N/A ||||||
||
Yorn || Hanabi || N/A || N/A ||||||
Changed line(s) 246 (click to see context) from:
|| Grakk, ''Zhong Kui'' || Franco[[labelnote:*]]An aversion of the characterization basis: Franco is the BigGood of his region, making him the TokenGoodTeammate of the whole archetype.[[/labelnote]] || N/A || N/A ||||||
to:
|| Grakk, Grakk\\
''Zhong Kui'' || Franco[[labelnote:*]]An aversion of the characterization basis: Franco is the BigGood of his region, making him the TokenGoodTeammate of the whole archetype.[[/labelnote]] || N/A || N/A ||||||
''Zhong Kui'' || Franco[[labelnote:*]]An aversion of the characterization basis: Franco is the BigGood of his region, making him the TokenGoodTeammate of the whole archetype.[[/labelnote]] || N/A || N/A ||||||
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|| Amily, ''Kai'' || Alucard || N/A || N/A ||||||
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|| Amily, Amily\\
''Kai'' || Alucard || N/A || N/A ||||||
''Kai'' || Alucard || N/A || N/A ||||||
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|| Roshan || Baron Nashor, Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable as Surtr[[/labelnote]], Apep/Apophis || Headless Horseman ||||||
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|| Roshan || Baron Nashor, Nashor\\
Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable asSurtr[[/labelnote]], Surtr[[/labelnote]]\\
Apep/Apophis || Headless Horseman ||||||
Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable as
Apep/Apophis || Headless Horseman ||||||
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|| [[VideoGame/StrifeMOBA Chandara]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
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|| [[VideoGame/StrifeMOBA Chandara]], Chandara]]\\
[[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
[[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
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|| [[JustForFun/IThoughtItMeant ... Not]] [[HookerWithAHeartOfGold that kind of hooker.]] This is an archetype of heroes with skillset that makes them dangerous pub-stompers and usually played at either a roamer or support, they're never carries. They have a [[YouWillNotEvadeMe long skillshot chain-hook that drags people to them]] (refer to the GET OVER HERE skills in the skill and items page, but not all who possess this skill can be this), but in the same time, they also have a skill that implements crowd control on them, putting the enemy in place (most commonly a rooted beatdown, but that's not always the case). So you are not just being hooked onto them, you're staying there with very small chance to escape, hoping you can press your escape button quicker than they press their disable onto you, which also allows their teammates to beat the hell out of you. And that is why they're considered extreme dangers to mostly pub stompers, an expert player usually would mind their positioning and map vision so they know they won't get dragged. These heroes tend to be modeled after [[VideoGame/{{Dota 2}} Pudge the Butcher]] who goes to become an iconic character amongst the genre, so often as a ShoutOut, they can get [[TheButcher a butcher skin]] ||||||||||||
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|| [[JustForFun/IThoughtItMeant ... Not]] [[HookerWithAHeartOfGold that kind of hooker.]] This is an archetype of heroes with skillset that makes them dangerous pub-stompers and usually played at either a roamer or support, they're never carries. They have a [[YouWillNotEvadeMe long skillshot chain-hook that drags people to them]] (refer to the GET OVER HERE skills in the skill and items page, but not all who possess this skill can be this), but in the same time, they also have a skill that implements crowd control on them, putting the enemy in place (most commonly a rooted beatdown, but that's not always the case). So you are not just being hooked onto them, you're staying there with very small chance to escape, hoping you can press your escape button quicker than they press their disable onto you, which also allows their teammates to beat the hell out of you. And that is why they're considered extreme dangers to mostly pub stompers, an expert player usually would mind their positioning and map vision so they know they won't get dragged. These heroes tend to be modeled after [[VideoGame/{{Dota 2}} Pudge the Butcher]] who goes to become an iconic character amongst the genre, so often as a ShoutOut, they can get [[TheButcher a butcher skin]] skin]]. Characterization-wise, it also follows Pudge as well: these characters are mostly on the lower scale of alignment. If they're not downright evil, they are at best neutral (but still manages to be creepy and terrifying). ||||||||||||
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|| Grakk, ''Zhong Kui'' || Franco || N/A || N/A ||||||
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|| Grakk, ''Zhong Kui'' || Franco[[labelnote:*]]An aversion of the characterization basis: Franco is the BigGood of his region, making him the TokenGoodTeammate of the whole archetype.[[/labelnote]] || N/A || N/A ||||||
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|| A MOBA is a team game, therefore it's very impudent that you stick together with your team. But sometimes, you split up at any time. Maybe the game has just begun and you have to go to separate lanes, sometimes alone. Maybe [[LetsSplitUpGang you want to split-push.]] Or maybe you get too cocky and think that you alone will be enough. And these heroes are the ones to capitalize that situation and makes you think twice to split. Because they have certain skills or innate passive within them which will punish [[IneffectualLoner any heroes who think they're well off alone]], isolated without any fellow heroes or even lane minions nearby. Usually, it translates to them dealing even bigger damage when attacking a loner. In mobile games, this is modified with how all basic attacks are basically SplashDamage with no room for accurate 'point and click': In order for the punisher to work, they have to make sure that their attacks only hits one enemy, otherwise they just deal normal damage. This kind of hero is almost always damage-dealer (either fighters or assassins) by nature. Sticking together tends to be this hero's AchillesHeel.||||||||||||
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|| A MOBA is a team game, therefore it's very impudent that you stick together with your team. But sometimes, you split up at any time. Maybe the game has just begun and you have to go to separate lanes, sometimes alone. Maybe [[LetsSplitUpGang you want to split-push.]] Or maybe you get too cocky and think that you alone will be enough. And these heroes are the ones to capitalize that situation and makes you think twice to split. Because they have certain skills or innate passive within them which will punish [[IneffectualLoner any heroes who think they're well off alone]], isolated without any fellow heroes or even lane minions nearby. Usually, it translates to them dealing even bigger damage when attacking a loner. In mobile games, this is modified with how all basic attacks are basically SplashDamage with no room for accurate 'point and click': In order for the punisher to work, they have to make sure that their attacks only hits one enemy, otherwise they just deal normal damage. This kind of hero is almost always damage-dealer (either fighters or assassins) by nature. Sticking together tends to be this hero's AchillesHeel. ||||||||||||
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|| Loner Punisher ||||||||||||
|| A MOBA is a team game, therefore it's very impudent that you stick together with your team. But sometimes, you split up at any time. Maybe the game has just begun and you have to go to separate lanes, sometimes alone. Maybe [[LetsSplitUpGang you want to split-push.]] Or maybe you get too cocky and think that you alone will be enough. And these heroes are the ones to capitalize that situation and makes you think twice to split. Because they have certain skills or innate passive within them which will punish [[IneffectualLoner any heroes who think they're well off alone]], isolated without any fellow heroes or even lane minions nearby. Usually, it translates to them dealing even bigger damage when attacking a loner. In mobile games, this is modified with how all basic attacks are basically SplashDamage with no room for accurate 'point and click': In order for the punisher to work, they have to make sure that their attacks only hits one enemy, otherwise they just deal normal damage. This kind of hero is almost always damage-dealer (either fighters or assassins) by nature. Sticking together tends to be this hero's AchillesHeel.||||||||||||
|| Spectre || Kha'Zix || N/A || N/A ||||||
|| Amily, ''Kai'' || Alucard || N/A || N/A ||||||
|| Sand Wraith || N/A || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || N/A || Soldier: 76[[note]]His ultimate is far more effective if he encounters a lone hero rather than when grouped together, since he cannot concentrate his bullet barrage to just one person[[/note]] ||||||
----
|| A MOBA is a team game, therefore it's very impudent that you stick together with your team. But sometimes, you split up at any time. Maybe the game has just begun and you have to go to separate lanes, sometimes alone. Maybe [[LetsSplitUpGang you want to split-push.]] Or maybe you get too cocky and think that you alone will be enough. And these heroes are the ones to capitalize that situation and makes you think twice to split. Because they have certain skills or innate passive within them which will punish [[IneffectualLoner any heroes who think they're well off alone]], isolated without any fellow heroes or even lane minions nearby. Usually, it translates to them dealing even bigger damage when attacking a loner. In mobile games, this is modified with how all basic attacks are basically SplashDamage with no room for accurate 'point and click': In order for the punisher to work, they have to make sure that their attacks only hits one enemy, otherwise they just deal normal damage. This kind of hero is almost always damage-dealer (either fighters or assassins) by nature. Sticking together tends to be this hero's AchillesHeel.||||||||||||
|| Spectre || Kha'Zix || N/A || N/A ||||||
|| Amily, ''Kai'' || Alucard || N/A || N/A ||||||
|| Sand Wraith || N/A || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || N/A || Soldier: 76[[note]]His ultimate is far more effective if he encounters a lone hero rather than when grouped together, since he cannot concentrate his bullet barrage to just one person[[/note]] ||||||
----
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|| Dash-Spamming Mage Assassin ||||||||||||
|| A {{Foil}} of the Frontline Mage Tank. These mages might not have the range compared to other nukers and may want to be in front, but they're still squishy. Their solution is the ability to dash/teleport multiple times (mostly via charges or very short cooldown) in a short time (and usually short range) while still maintaining their damage output. With that, they put up damage as much as their more long range mage compatriots, and their dash abilities makes them harder to be caught. Of course, if they're caught, [[GlassCannon they pop out MUCH quicker than the frontline mage tank]]. This may make them actually an Assassin in disguise (indeed, if the game uses multiple class assignment, the Assassin sub-class is often given to them). ||||||||||||
|| Storm Spirit || Ahri || N/A || Li-Ming[[labelnote:*]]Especially if she specs for close range combat and makes her Teleport much more spammable[[/labelnote]] ||||||
|| Lauriel, ''Diao Chan'' || Harith || N/A || N/A ||||||
|| Dr. Repulsor || N/A || N/A || N/A ||||||
----
|| A {{Foil}} of the Frontline Mage Tank. These mages might not have the range compared to other nukers and may want to be in front, but they're still squishy. Their solution is the ability to dash/teleport multiple times (mostly via charges or very short cooldown) in a short time (and usually short range) while still maintaining their damage output. With that, they put up damage as much as their more long range mage compatriots, and their dash abilities makes them harder to be caught. Of course, if they're caught, [[GlassCannon they pop out MUCH quicker than the frontline mage tank]]. This may make them actually an Assassin in disguise (indeed, if the game uses multiple class assignment, the Assassin sub-class is often given to them). ||||||||||||
|| Storm Spirit || Ahri || N/A || Li-Ming[[labelnote:*]]Especially if she specs for close range combat and makes her Teleport much more spammable[[/labelnote]] ||||||
|| Lauriel, ''Diao Chan'' || Harith || N/A || N/A ||||||
|| Dr. Repulsor || N/A || N/A || N/A ||||||
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Changed line(s) 239 (click to see context) from:
|| Pudge || Blitzcrank[[labelnote:*]]He actually has two disables to replace the rooted beatdown: An area Silence and an uppercut[[/labelnote]] || N/A || Stitches ||||||
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|| Pudge || Blitzcrank[[labelnote:*]]He actually has two disables to replace the rooted beatdown: An area Silence and an uppercut[[/labelnote]] || N/A Sylvanus || Stitches ||||||
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|| '''HERO SHOOTER EXAMPLES'''[[note]]Those from this examples tend to downplay the rooted beatdown part, their crowd control tend to be lesser than most[[/note]] ||||||||||||
|| N/A || N/A || Makoa || Roadhog ||||||
|| N/A || N/A || Makoa || Roadhog ||||||
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Changed line(s) 222 (click to see context) from:
|| Keera, ''Fei'' || Ling || N/A || N/A ||||||
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|| Keera, ''Fei'' ''Yun Zhongjun, Fei'' || Ling Ling, Novaria || N/A || N/A ||||||
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Changed line(s) 72 (click to see context) from:
|| Bright[[labelnote:*]]A variant: his stance change is dependant not on his skill, but the range between his position and his target's. If he is close to his target, he starts swinging his sword rather than throwing javelins.[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Bright[[labelnote:*]]A variant: his Bright, ''Sikong Zhen''[[labelnote:*]]A variant for both: their stance change is dependant not on his their skill, but the range between his position their positions and his their target's. If he is they're close to his the target, he starts swinging his sword rather than throwing javelins.they use melee attack (sword for Bright, lightning punch for Sikong Zhen), if they're further, they use ranged attack (javelin for Bright, lightning projectile for Sikong Zhen).[[/labelnote]] || N/A || N/A || N/A ||||||
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Changed line(s) 221 (click to see context) from:
|| Spectre, Batrider, Winter Wyvern, Treant Protector, Lina, Hoodwink, Visage || Nocturne, Kayn || Cliodhna || N/A ||||||
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|| Spectre, Batrider, Winter Wyvern, Treant Protector, Lina, Hoodwink, Visage Visage, Night Stalker || Nocturne, Kayn || Cliodhna || N/A ||||||
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|| N/A || Dragon || Gold Fury || N/A ||||||
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|| N/A Tormentor || Dragon || Gold Fury || N/A ||||||
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Changed line(s) 137 (click to see context) from:
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]] || Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] || Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
to:
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]] Blade[[/labelnote]], Phantom Assassin[[labelnote:*]]requires Aghanim's Scepter[[/labelnote]] || Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] || Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
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|| Venomancer, Viper || Teemo, Cassiopeia, Singed, Lillia || Martichoras || Nazeebo, Malthael, Stitches ||||||
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|| Venomancer, Viper Viper, Jakiro || Teemo, Cassiopeia, Singed, Lillia || Martichoras || Nazeebo, Malthael, Stitches ||||||
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|| Spectre, Batrider, Winter Wyvern, Treant Protector || Nocturne, Kayn || Cliodhna || N/A ||||||
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|| Spectre, Batrider, Winter Wyvern, Treant Protector Protector, Lina, Hoodwink, Visage || Nocturne, Kayn || Cliodhna || N/A ||||||
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Since we have the Ability Mimic skill archetype, we can remove these...
Changed line(s) 155,156 (click to see context) from:
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
to:
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
|| N/A ||N/A Gusion[[labelnote:*]]Skills possess multiple forms depending on the situation, can reset the cooldown manually, generally requires extreme precision and fast hands of the player to maximize his burst potential.[[/labelnote]] || N/A || N/A ||||||
|| N/A ||
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Changed line(s) 162 (click to see context) from:
|| Venomancer, Viper || Teemo, Cassiopeia, Singed, Lillia || N/A || Nazeebo, Malthael, Stitches ||||||
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|| Venomancer, Viper || Teemo, Cassiopeia, Singed, Lillia || N/A Martichoras || Nazeebo, Malthael, Stitches ||||||
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Changed line(s) 245 (click to see context) from:
|| The BonusBoss ||||||||||||
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|| The BonusBoss OptionalBoss ||||||||||||
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|| Normal Bonus Boss ||||||||||||
|| Roshan || Baron Nashor, Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable as Surtr[[/labelnote]], Apep/Apophis || N/A ||||||
|| Roshan || Baron Nashor, Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable as Surtr[[/labelnote]], Apep/Apophis || N/A ||||||
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|| Normal Bonus Optional Boss ||||||||||||
|| Roshan || Baron Nashor, Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable as Surtr[[/labelnote]], Apep/Apophis ||N/A Headless Horseman ||||||
|| Roshan || Baron Nashor, Vilemaw || Fire Giant[[labelnote:*]]Up until he is PromotedToPlayable as Surtr[[/labelnote]], Apep/Apophis ||
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|| Siege Bonus Boss ||||||||||||
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|| Siege Bonus Optional Boss ||||||||||||
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Changed line(s) 72 (click to see context) from:
|| N/A || N/A || N/A || N/A ||||||
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|| Bright[[labelnote:*]]A variant: his stance change is dependant not on his skill, but the range between his position and his target's. If he is close to his target, he starts swinging his sword rather than throwing javelins.[[/labelnote]] || N/A || N/A || N/A || N/A ||||||
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|| The Cavalry Switcher ||||||||||||
|| A slightly unorthodox switcher type. For the most part, this hero does look like they only walk on foot and has one skillset. Then suddenly, they call for help: A horse that they get on. You are probably thinking that this is just temporary and they're stuck with one type of attack (See the Rider Charge in the other page). But they're not. This is where by riding a mount, the hero gains another skill set to use normally while being able to attack normally as if they weren't mounted. Therefore, the mount does make a difference. Usually, speed bonus will always be the benefit of riding a horse, giving them chasing potentials. The horse may even act like an extra meat shield, increasing the hero's inherent HP. ||||||||||||
|| N/A || Kled, Rell || Lancelot || N/A ||||||
|| ''Guan Yu''[[labelnote:*]]A variant. He's attached with his horse, but he still has two stances based on how long his horse has walked continuously. This is his trait that doesn't get translated well to Superman in ''VideoGame/ArenaOfValor''. Even if he has a similar kit in spirit, Superman does not ride a horse.[[/labelnote]] || Leomord || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
----
|| A slightly unorthodox switcher type. For the most part, this hero does look like they only walk on foot and has one skillset. Then suddenly, they call for help: A horse that they get on. You are probably thinking that this is just temporary and they're stuck with one type of attack (See the Rider Charge in the other page). But they're not. This is where by riding a mount, the hero gains another skill set to use normally while being able to attack normally as if they weren't mounted. Therefore, the mount does make a difference. Usually, speed bonus will always be the benefit of riding a horse, giving them chasing potentials. The horse may even act like an extra meat shield, increasing the hero's inherent HP. ||||||||||||
|| N/A || Kled, Rell || Lancelot || N/A ||||||
|| ''Guan Yu''[[labelnote:*]]A variant. He's attached with his horse, but he still has two stances based on how long his horse has walked continuously. This is his trait that doesn't get translated well to Superman in ''VideoGame/ArenaOfValor''. Even if he has a similar kit in spirit, Superman does not ride a horse.[[/labelnote]] || Leomord || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
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Changed line(s) 31 (click to see context) from:
|| N/A || N/A || Psylocke || N/A ||
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|| N/A || N/A Natalia || Psylocke || N/A ||