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The ending cutscenes play out accordingly. Sacrifice Chloe and all you see Max do is cry -- she weeps uncontrollably, huddled in the corner as Chloe gets shot, then is shown crying at the funeral. This cutscene is a WhatTheHellPlayer montage saying, "Look! Because you made her act according to the brutal calculus when she wasn't prepared to handle it, she is now [[BrokenBird broken]]!" The other cutscene where she saves Chloe shows a happier Max. Yes, the town was destroyed, but in the end she didn't lose her [[TrueCompanions true companion]]. She isn't as broken about Arcadia Bay being destroyed and whatever loss of life may have occurred because they are abstract things, while Chloe is a concrete real thing that she didn't have to sacrifice.

to:

The ending cutscenes play out accordingly. Sacrifice Chloe and all you see Max do is cry -- she weeps uncontrollably, huddled in the corner as Chloe gets shot, then is shown crying at the funeral. This cutscene is a WhatTheHellPlayer montage saying, "Look! Because you made her act according to the brutal calculus when she wasn't prepared to handle it, she is now [[BrokenBird broken]]!" The other cutscene where she saves Chloe shows a happier Max. Yes, the town was destroyed, but in the end she didn't lose her [[TrueCompanions true companion]].{{true companion|s}}. She isn't as broken about Arcadia Bay being destroyed and whatever loss of life may have occurred because they are abstract things, while Chloe is a concrete real thing that she didn't have to sacrifice.


At the end of Day 5, you are presented with a binary choice - [[TheNeedsOfTheMany Save Arcadia Bay]] or [[AlwaysSaveTheGirl Save Chloe]]. The game sends you clue after clue, hint after hint that Chloe is a DoomMagnet and trying to save her only [[NiceJobBreakingItHero causes bad things to continue to occur]]. Almost every day as you trying to save Chloe's life, be it Nathan with a gun, Chloe shooting at junk, Chloe playing on the train tracks, Chloe becoming a quadriplegic who is slowly withering away, Chloe being killed by [[spoiler: Mr. Jefferson]] and so on. The game is telling you that [[WebOriginal/TheAngryJoeShow YOU DONE FUCKED IT UP!!]] when you saved Chloe the first time, and the only way to prevent the tornado from wrecking the town is to go back to Day 1 and let Nathan kill Chloe. Now, accepting that realization and fixing the timeline would have in itself been an excellent ending - by providing AnAesop about causality, how linear time strongly enforces it, and the disastrous pitfalls of messing with it. So why does the game allow Max to not learn that valuable lesson, instead opting to save Chloe?

to:

At the end of Day 5, you are presented with a binary choice - -- [[TheNeedsOfTheMany Save Arcadia Bay]] or [[AlwaysSaveTheGirl Save Chloe]]. The game sends you clue after clue, hint after hint that Chloe is a DoomMagnet and trying to save her only [[NiceJobBreakingItHero causes bad things to continue to occur]]. Almost every day as has you trying to save Chloe's life, be it Nathan with a gun, Chloe shooting at junk, Chloe playing on the train tracks, Chloe becoming a quadriplegic who is slowly withering away, Chloe being killed by [[spoiler: Mr. Jefferson]] and so on. The game is telling you that [[WebOriginal/TheAngryJoeShow YOU DONE FUCKED IT UP!!]] when you saved Chloe the first time, and the only way to prevent the tornado from wrecking the town is to go back to Day 1 and let Nathan kill Chloe. Now, accepting that realization and fixing the timeline would have in itself been an excellent ending - -- by providing AnAesop about causality, how linear time strongly enforces it, and the disastrous pitfalls of messing with it. So why does the game allow Max to not learn that valuable lesson, instead opting to save Chloe?



The ending cutscenes play out accordingly. Sacrifice Chloe and all you see Max do is cry - she weeps uncontrollably, huddled in the corner as Chloe gets shot, then is shown crying at the funeral. This cutscene is a WhatTheHellPlayer montage - saying look! Because you made her act according to the brutal calculus when she wasn't prepared to handle it, she is now [[BrokenBird broke!]] The other cutscene where she saves Chloe shows a happier Max. Yes, the town was destroyed, but in the end she didn't lose her [[TrueCompanions true companion]]. She isn't as broken about Arcadia Bay being destroyed and whatever loss of life may have occurred because they are abstract things, while Chloe is a concrete real thing that she didn't have to sacrifice.

to:

The ending cutscenes play out accordingly. Sacrifice Chloe and all you see Max do is cry - -- she weeps uncontrollably, huddled in the corner as Chloe gets shot, then is shown crying at the funeral. This cutscene is a WhatTheHellPlayer montage - saying look! saying, "Look! Because you made her act according to the brutal calculus when she wasn't prepared to handle it, she is now [[BrokenBird broke!]] broken]]!" The other cutscene where she saves Chloe shows a happier Max. Yes, the town was destroyed, but in the end she didn't lose her [[TrueCompanions true companion]]. She isn't as broken about Arcadia Bay being destroyed and whatever loss of life may have occurred because they are abstract things, while Chloe is a concrete real thing that she didn't have to sacrifice.


Now, consider who is this particular Aesop useful to? It is usually people with tremendous responsibility and a great deal of authority over people, who will assist that leader. People like [[Franchise/StarTrek ship's captains]], [[Film/{{U571}} mission commanders]], [[VideoGame/MassEffect field commanders]], secret agents, law enforcement superagents, ICU personnel doing triage, emergency medicine specialists, governors, presidents, prime ministers etc. For the most part, these people volunteered for the job, or were otherwise qualified for it, thus they are ''receptive'' to this lesson. Now consider what Max Caulfield is? She is a shy introverted photography nerd who is in high school. She is just concerned with navigating high school cliques, not navigating a spaceship through a mine field. She just wants to make it through her Science, Lit and Art classes, not make it through a ZergRush, a MacrossMissileMassacre and a BeamSpam. The most risky thing she would have ever considered doing, is to [[NonNudeSwimming dip in the pool]] with Chloe and maybe steal a kiss, not say, infiltrating an enemy base and stealing vital intelligence. She is content to trade barbs with [[AcademicAlphaBitch Victoria]], not trading broadsides across the bow. Max is even an ActualPacifist who DoesNotLikeGuns. She realizes, like other teen superheroes such as Franchise/SpiderMan do, that with her ability ComesGreatResponsibility. But should she be expected to learn the harsh truth about [[VideoGame/MassEffect3 the brutal calculus]]? Should she be expected to at that age bear the burden of sacrificing Chloe, knowing that doing so will save the town? Or would it be ok for Max the high schooler to just want to be with Chloe?

to:

Now, consider who is this particular Aesop useful to? It is usually people with tremendous responsibility and a great deal of authority over people, who will assist that leader. People like [[Franchise/StarTrek ship's captains]], [[Film/{{U571}} mission commanders]], [[VideoGame/MassEffect field commanders]], secret agents, law enforcement superagents, ICU personnel doing triage, emergency medicine specialists, governors, presidents, prime ministers etc. For the most part, these people volunteered for the job, or were otherwise qualified for it, thus they are ''receptive'' to this lesson. Now consider what Max Caulfield is? She is a shy introverted photography nerd who is in high school. She is just concerned with navigating high school cliques, not navigating a spaceship through a mine field. She just wants to make it through her Science, Lit and Art classes, not make it through a ZergRush, a MacrossMissileMassacre and a BeamSpam. The most risky thing she would have ever considered doing, is to [[NonNudeSwimming [[NonNudeBathing dip in the pool]] with Chloe and maybe steal a kiss, not say, infiltrating an enemy base and stealing vital intelligence. She is content to trade barbs with [[AcademicAlphaBitch Victoria]], not trading broadsides across the bow. Max is even an ActualPacifist who DoesNotLikeGuns. She realizes, like other teen superheroes such as Franchise/SpiderMan do, that with her ability ComesGreatResponsibility. But should she be expected to learn the harsh truth about [[VideoGame/MassEffect3 the brutal calculus]]? Should she be expected to at that age bear the burden of sacrificing Chloe, knowing that doing so will save the town? Or would it be ok for Max the high schooler to just want to be with Chloe?


Now, consider who is this particular Aesop useful to? It is usually people with tremendous responsibility and a great deal of authority over people, who will assist that leader. People like [[Franchise/StarTrek ship's captains]], [[Film/{{U571}} mission commanders]], [[VideoGame/MassEffect field commanders]], secret agents, law enforcement superagents, ICU personnel doing triage, emergency medicine specialists, governors, presidents, prime ministers etc. For the most part, these people volunteered for the job, or were otherwise qualified for it, thus they are ''receptive'' to this lesson. Now consider what Max Caulfield is? She is a shy introverted photography nerd who is in high school. She is just concerned with navigating high school cliques, not navigating a spaceship through a mine field. She just wants to make it through her Science, Lit and Art classes, not make it through a ZergRush, a MacrossMissileMassacre and a BeamSpam. The most risky thing she would have ever considered doing, is to [[NonNudeSwimming dip in the pool]] with Chloe and maybe steal a kiss, not say, infiltrating an enemy base and stealing vital intelligence. She is content to trade barbs with [[AcademicAlphaBitch Victoria]], not trading broadsides across the bow. Max is even an ActualPacifist who DoesNotLikeGuns. She realizes, like other teen superpowers do heroes such as Franchise/SpiderMan that with her ability ComesGreatResponsibility. But should she be expected to learn the harsh truth about [[VideoGame/MassEffect3 the brutal calculus]]? Should she be expected to at that age bear the burden of sacrificing Chloe, knowing that doing so will save the town? Or would it be ok for Max the high schooler to just want to be with Chloe?

to:

Now, consider who is this particular Aesop useful to? It is usually people with tremendous responsibility and a great deal of authority over people, who will assist that leader. People like [[Franchise/StarTrek ship's captains]], [[Film/{{U571}} mission commanders]], [[VideoGame/MassEffect field commanders]], secret agents, law enforcement superagents, ICU personnel doing triage, emergency medicine specialists, governors, presidents, prime ministers etc. For the most part, these people volunteered for the job, or were otherwise qualified for it, thus they are ''receptive'' to this lesson. Now consider what Max Caulfield is? She is a shy introverted photography nerd who is in high school. She is just concerned with navigating high school cliques, not navigating a spaceship through a mine field. She just wants to make it through her Science, Lit and Art classes, not make it through a ZergRush, a MacrossMissileMassacre and a BeamSpam. The most risky thing she would have ever considered doing, is to [[NonNudeSwimming dip in the pool]] with Chloe and maybe steal a kiss, not say, infiltrating an enemy base and stealing vital intelligence. She is content to trade barbs with [[AcademicAlphaBitch Victoria]], not trading broadsides across the bow. Max is even an ActualPacifist who DoesNotLikeGuns. She realizes, like other teen superpowers do heroes superheroes such as Franchise/SpiderMan do, that with her ability ComesGreatResponsibility. But should she be expected to learn the harsh truth about [[VideoGame/MassEffect3 the brutal calculus]]? Should she be expected to at that age bear the burden of sacrificing Chloe, knowing that doing so will save the town? Or would it be ok for Max the high schooler to just want to be with Chloe?


THAT is the choice in the end.

to:

THAT is the choice in the end.end.

The ending cutscenes play out accordingly. Sacrifice Chloe and all you see Max do is cry - she weeps uncontrollably, huddled in the corner as Chloe gets shot, then is shown crying at the funeral. This cutscene is a WhatTheHellPlayer montage - saying look! Because you made her act according to the brutal calculus when she wasn't prepared to handle it, she is now [[BrokenBird broke!]] The other cutscene where she saves Chloe shows a happier Max. Yes, the town was destroyed, but in the end she didn't lose her [[TrueCompanions true companion]]. She isn't as broken about Arcadia Bay being destroyed and whatever loss of life may have occurred because they are abstract things, while Chloe is a concrete real thing that she didn't have to sacrifice.


It is because Max would have to learn the extremely FamilyUnfriendlyAesop that sometimes an innocent life must be sacrificed for the greater good.

to:

It is because Max would have to learn the extremely FamilyUnfriendlyAesop that sometimes an innocent life must be sacrificed for the greater good.good.

Now, consider who is this particular Aesop useful to? It is usually people with tremendous responsibility and a great deal of authority over people, who will assist that leader. People like [[Franchise/StarTrek ship's captains]], [[Film/{{U571}} mission commanders]], [[VideoGame/MassEffect field commanders]], secret agents, law enforcement superagents, ICU personnel doing triage, emergency medicine specialists, governors, presidents, prime ministers etc. For the most part, these people volunteered for the job, or were otherwise qualified for it, thus they are ''receptive'' to this lesson. Now consider what Max Caulfield is? She is a shy introverted photography nerd who is in high school. She is just concerned with navigating high school cliques, not navigating a spaceship through a mine field. She just wants to make it through her Science, Lit and Art classes, not make it through a ZergRush, a MacrossMissileMassacre and a BeamSpam. The most risky thing she would have ever considered doing, is to [[NonNudeSwimming dip in the pool]] with Chloe and maybe steal a kiss, not say, infiltrating an enemy base and stealing vital intelligence. She is content to trade barbs with [[AcademicAlphaBitch Victoria]], not trading broadsides across the bow. Max is even an ActualPacifist who DoesNotLikeGuns. She realizes, like other teen superpowers do heroes such as Franchise/SpiderMan that with her ability ComesGreatResponsibility. But should she be expected to learn the harsh truth about [[VideoGame/MassEffect3 the brutal calculus]]? Should she be expected to at that age bear the burden of sacrificing Chloe, knowing that doing so will save the town? Or would it be ok for Max the high schooler to just want to be with Chloe?

Ultimately that is the choice the game puts to the player. Should you as the player act like you are playing VideGame/DeusEx or VideoGame/MassEffect3 and make the cold calculating choice? Or should you realize that you are role playing as an eighteen year old introverted art student and act with the heart?

THAT is the choice in the end.

Added DiffLines:

!The option to save Chloe and why it exists

... a k a Max is not [[Franchise/MassEffect Commander Shepard]]

At the end of Day 5, you are presented with a binary choice - [[TheNeedsOfTheMany Save Arcadia Bay]] or [[AlwaysSaveTheGirl Save Chloe]]. The game sends you clue after clue, hint after hint that Chloe is a DoomMagnet and trying to save her only [[NiceJobBreakingItHero causes bad things to continue to occur]]. Almost every day as you trying to save Chloe's life, be it Nathan with a gun, Chloe shooting at junk, Chloe playing on the train tracks, Chloe becoming a quadriplegic who is slowly withering away, Chloe being killed by [[spoiler: Mr. Jefferson]] and so on. The game is telling you that [[WebOriginal/TheAngryJoeShow YOU DONE FUCKED IT UP!!]] when you saved Chloe the first time, and the only way to prevent the tornado from wrecking the town is to go back to Day 1 and let Nathan kill Chloe. Now, accepting that realization and fixing the timeline would have in itself been an excellent ending - by providing AnAesop about causality, how linear time strongly enforces it, and the disastrous pitfalls of messing with it. So why does the game allow Max to not learn that valuable lesson, instead opting to save Chloe?

It is because Max would have to learn the extremely FamilyUnfriendlyAesop that sometimes an innocent life must be sacrificed for the greater good.

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