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History Analysis / BladesInTheDark

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Here is a roll distribution table for ''Blades'' and other "UsefulNotes/ForgedInTheDark" games, calculated using [[https://anydice.com/ AnyDice]]:

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Here is a roll distribution table for ''Blades'' and other "UsefulNotes/ForgedInTheDark" "MediaNotes/ForgedInTheDark" games, calculated using [[https://anydice.com/ AnyDice]]:



Comparing this table to that of ''UsefulNotes/PoweredByTheApocalypse'', we can observe that rolling 0d in ''[=FitD=]'' is statistically roughly equivalent to rolling−2 in ''[=PbtA=]''. Because basic ''[=PbtA=]'' has no critical hits and defines the roll of 12 ambiguously[[note]]it is effectively a critical hit for advanced basic moves, but a regular strong hit in all other contexts[[/note]], we assume that a "CRIT" in ''[=PbtA=]'' is "rolling 13 to 15" in order to continue the comparison. Then, 1w is equivalent to roll+0, 2w ≈ roll+1, 3w ≈ roll+2, and so on. Interestingly, there is no roll in ''[=FitD=]'' that translates to roll−1 because the marginal advantage of rolling a single dice over rolling two and taking the worse one is statistically equivalent to going from roll−2 to roll+0.

to:

Comparing this table to that of ''UsefulNotes/PoweredByTheApocalypse'', ''MediaNotes/PoweredByTheApocalypse'', we can observe that rolling 0d in ''[=FitD=]'' is statistically roughly equivalent to rolling−2 in ''[=PbtA=]''. Because basic ''[=PbtA=]'' has no critical hits and defines the roll of 12 ambiguously[[note]]it is effectively a critical hit for advanced basic moves, but a regular strong hit in all other contexts[[/note]], we assume that a "CRIT" in ''[=PbtA=]'' is "rolling 13 to 15" in order to continue the comparison. Then, 1w is equivalent to roll+0, 2w ≈ roll+1, 3w ≈ roll+2, and so on. Interestingly, there is no roll in ''[=FitD=]'' that translates to roll−1 because the marginal advantage of rolling a single dice over rolling two and taking the worse one is statistically equivalent to going from roll−2 to roll+0.
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!!''Series/PeakyBlinders'' as Scoundrels
Among the Shelbys, both Tommy and Polly are Spiders, weaving their individual nets while each believes theirs is right for the family. Arthur (Jr.) is clearly a Cutter, being the main muscle of the family, while John is more of a Hound, thanks to his sniping expertise. Finally, Michael is probably a Slide, thanks to his preference of looking good over actual strategic planning. The Shelbys overall are clearly Hawkers (at least at the start), i.e. vice purveyors of booze and gambling.

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