I'll admit, I hated I Wanna Be The Guy
. Not because it was insincere Platform Hell
(if I didn't want that, I wouldn't have played it), but because it was a broken, bugged mess of a game
. I'm almost
to the next savepoint, and the game crashes.
SAKURAAAAIII SIVAAAAAAK!! Battle Kid
fixes all that, including the insincerity. While definitely not for the faint of heart, it is a nice throwback to the classics we know and love.
Some might say that it's a Spiritual Sequel
, but I
think it's a Spiritual Antithesis
. If I Wanna Be the Guy
is about everything you hate about retro gaming, Battle Kid
is about everything you love
about retro gaming.
It's also much better programmed
than a lot of the old classics, due to advances in programming techniques. There little slowdown or blinking sprites. The graphics are also amazingly well-designed in comparison to what we remember on the NES. It has enough sense to use the background as a color in the pallet
, giving you an extra color to work with.
So, in short, as Fighting Street
is to Street Fighter II
, Battle Kid: Fortress of Peril
is to I Wanna Be the Guy
. It's a... what do we call it here... "Surprisingly Improved Sequel
A caveat: It's definitely
not for the faint of heart. It does
involve a lot of replaying levels, just like its predecessor, but this time around it's your fault
, not the game's. But yeah, it is HARD. REALLY HARD. I could start making Double Entendres
on how hard it is.
If you've never played IWBTG, then think of it like this: Mega Man meets Metroid
. On LSD.
, check it out.