YMMV Fallout 3 Discussion

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02:36:09 AM Jun 5th 2014
  • Unfortunate Implications:
    • The rather small range of -1,000 to 1,000 karma points. Nuked Megaton (-1,000)? No problem, just pay 2,000 to the local cult and you are the shining beacon of goodness again. Since the game is nice enough to send mercenaries after you if you're too evil or too good, this pays off in no time!
      • Note that once you ever hit evil karma, Regulators will come hunting for your head. In fact, going back to good karma from evil karma means that both the Regulators and the Talon Company mercs are gunning for you.
    • And then there's the ending:
      • Possible ending one: Activate purifier, + 1,000 Karma. Understandable, so far.
      • Possible ending two: Poison purifier and activate it: no karma change (the game docks 1,000 for the poison, but you also get the 1,000 boost for activating it), unless you were on the evil side, in which case you will be neutral after that. Oh, and you just doomed the whole Wasteland to a long and painful death.
      • Possible ending three: Poison purifier and then walk away, leading to its destruction. -1,000 karma, and the Wasteland is no better or worse off than before.
      • There's a possible ending four: Poison the purifier, then have Sarah Lyons sacrifice herself to activate it instead of you. This grants -1,000 karma and, upon reflect, is the most logical choice for an evil, non-idiotic character.
    • The quest Tenpenny Tower has this. If you convince Tenpenny that ghouls are not all mindless, cannibalistic murderers, he allows them to move in to the tower. A few days after this occurs, the ghouls murder every resident, strip their bodies, and unceremoniously dump their corpses with feral ghouls around to presumably eat them. This includes the one resident who is extremely tolerant of ghouls. The major bigoted stereotype is actually justified by this quest.

Removed this, as citation is required for Unfortunate Implications.
03:53:25 AM Jan 2nd 2013
Roy is a tool and an all round murdering bastard, but I don't think he really qualifies as a Complete Monster since he genuinely cares about Bessie and the Ghouls in his charge, and wants to make their lot better.
05:15:17 AM Aug 26th 2013
It got brought up in the cleanup thread, but really there is little evidence that he actually cares about Bessie and the Ghouls compared to him simply becoming the new Tennpenny and looking out for himself. Not he is nice to you when you help him get in, and then once he has his power he threatens to murder you if you don't drop the matter of the murdered tennants.
10:39:00 AM Jun 20th 2012
The Good Bad Bug about the perk points. Either I'm doing something wrong, or it doesn't persist. I follow the instructions given, check the skill screen, and, yay!, the points remain. Spam for points, confirm spamming on skill screen, confirm perk selection, and *poof* spammed points are gone.