History YMMV / Fallout3

4th Mar '17 11:58:00 PM sinndogg
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* ContestedSequel: Points of debate include the shift in gameplay from turn-based to real-time (among numerous other changes), the quality of writing, both in the main quest and in secondary quests and locations, and the change of location resulting in almost nothing carrying over from the first two games aside from the Enclave and Brotherhood of Steel.

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* ContestedSequel: Points of debate include the shift in gameplay from turn-based to real-time (among numerous other changes), the quality of writing, both in the main quest and in secondary quests and locations, some [[RecycledScript recycling of plot elements]] from previous games, and the change of location resulting in almost nothing carrying over from the first two games aside from the Enclave and Enclave, Brotherhood of Steel.Steel, Ghouls, a number of items, and (in an altered form) Super Mutants and Centaurs. Some of the things that were carried over, including the two major factions, were also criticised for being [[AssPull shoehorned]] into a setting that arguably didn't call for them them.
4th Feb '17 9:06:38 PM DastardlyDemolition
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*** ''Point Lookout'' gives us the Microwave Emitter, which ignores armor. ''All'' armor.

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*** ''Point Lookout'' gives us the Microwave Emitter, which ignores armor. ''All'' armor. The Hellfire troopers are in for a nasty surprise.
25th Jan '17 5:05:05 PM zachmartinez
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** Not to mention all of that could have been avoided by just lifting the float in the rear tank and ''[[WhatAnIdiot drinking the endless supply of tap water.]]''
10th Jan '17 12:56:16 PM ShorinBJ
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** Special not goes to The Roach King. Literally in the middle of no where, he sits on a throne made of random junk, while wielding a mini-gun, surrounded by his "army" of Rad Roaches. Since he and by extension his roaches attack you on sight [[note]] Though since much stronger enemies spawn in that area, he may be dead when you find him. [[/note]], there is no way of figuring out ''anything'' about him.

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** Special not nod goes to The Roach King. Literally in the middle of no where, he sits on a throne made of random junk, while wielding a mini-gun, surrounded by his "army" of Rad Roaches. Since he and by extension his roaches attack you on sight [[note]] Though since much stronger enemies spawn in that area, he may be dead when you find him. [[/note]], there is no way of figuring out ''anything'' about him.
27th Dec '16 10:37:35 AM Gosicrystal
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* ThatOneSidequest: Finding all of the Vault Boy Bobbleheads. Hoo boy, where to begin? There are 20 in all and the game gives absolutely no clue or hint where to find most. Some are located in the far corners of the map in well hidden bunkers or isolated rooms, some are tucked away in places swarming with deadly enemies and some are found behind locked doors in HOUSES OWNED BY NPCS (which counts as trespassing, something unlikely to be done by good characters). Even worse, the Energy Weapons and Medicine bobbleheads are located in Raven Rock and Vault 101 respectively, making them LostForever without so much as a notification if the player doesn't grab them as soon as they are given the chance (though Trouble On The Homefront gives the player a second shot at the Medicine bobblehead,) meaning the player can still get screwed after many hours of hard work. Getting the achievement for finding half of these damn things isn't so hard, but anyone shooting for all 20 is gonna need either a guide or a hell of a lot of luck and patience on their side. At least the reward (massive stat boosts per Bobblehead found) is well worth the trouble.

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* ThatOneSidequest: Finding all of the Vault Boy Bobbleheads. Hoo boy, where to begin? There are 20 in all and the game gives absolutely no clue or hint where to find most. Some are located in the far corners of the map in well hidden bunkers or isolated rooms, some are tucked away in places swarming with deadly enemies and some are found behind locked doors in HOUSES OWNED BY NPCS (which counts as trespassing, something unlikely to be done by good characters). Even worse, the Energy Weapons and Medicine bobbleheads are located in Raven Rock and Vault 101 respectively, making them LostForever {{Permanently Missable|Content}} without so much as a notification if the player doesn't grab them as soon as they are given the chance (though Trouble On The Homefront gives the player a second shot at the Medicine bobblehead,) meaning the player can still get screwed after many hours of hard work. Getting the achievement for finding half of these damn things isn't so hard, but anyone shooting for all 20 is gonna need either a guide or a hell of a lot of luck and patience on their side. At least the reward (massive stat boosts per Bobblehead found) is well worth the trouble.
27th Nov '16 3:56:46 PM StarSword
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** Fawkes is the most popular ''Fallout 3'' companion. His being an [[VideoGame/{{Fallout2}} honorable super mutant may have something to do with it.]]

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** Fawkes is the most popular ''Fallout 3'' companion. His being an [[VideoGame/{{Fallout2}} honorable super mutant may have something to do with it.]]]] (Or possibly the fact that he's an eight-foot-tall bright yellow walking tank.)
6th Sep '16 12:11:49 AM Yalsaris63
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** [[spoiler: Button Gwinnett]] from the sidequest [[spoiler: Stealing Independence]], who is really a laughably weak Protectron that can be taken down by any weapon above 10mm pistol level, or, with a special perk, resetting his parameters back into a unprogrammed state and commanded to shutdown.

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** [[spoiler: Button Gwinnett]] from the sidequest [[spoiler: Stealing Independence]], who is really a laughably weak Protectron that can be taken down by any weapon above 10mm pistol level, or, with a special perk, resetting his parameters back into a an unprogrammed state and commanded to shutdown.
6th Sep '16 12:01:33 AM Yalsaris63
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** The Mothership Zeta DLC takes place in an alien spaceship where you must form a crew to fight off the aliens who abducted you as well as fending off a rival alien spaceship that tries to destroy your ship after taking control of it in the climax. One of your companions is a cowboy from the Old Wild West era of American colonial history who seemingly got abducted by the aliens and ended up in this very ship that you and other folks are in. Two years after the release of the ''DLC'', a [[Film/CowboysAndAliens similar movie]] was released in theaters that details an otherworldly conflict between cowboys and aliens.

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** The Mothership Zeta DLC [=DLC=] takes place in an alien spaceship where you must form a crew to fight off the aliens who abducted you as well as fending off a rival alien spaceship that tries to destroy your ship after taking control of it in the climax. One of your companions is a cowboy from the Old Wild West era of American colonial history who seemingly got abducted by the aliens and ended up in this very ship that you and other folks are in. Two years after the release of the ''DLC'', [=DLC=], a [[Film/CowboysAndAliens similar movie]] was released in theaters that details an otherworldly conflict between cowboys and aliens.
6th Sep '16 12:00:45 AM Yalsaris63
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** The Mothership Zeta DLC takes place in an alien spaceship where you must form a crew to fight off the aliens who abducted you as well as fending off a rival alien spaceship that tries to destroy your ship after taking control of it in the climax. One of your companions is a cowboy from the Old Wild West era of American colonial history who seemingly got abducted by the aliens and ended up in this very ship that you and other folks are in. Two years after the release of the ''DLC'', a [[Film/CowboysAndAliens similar movie]] was released in theaters that details an otherworldly conflict between cowboys and aliens.
20th Aug '16 8:58:23 PM Shadeblade11
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** [[AxCrazy Roy Phillips]] is a [[FantasticRacism rabid anti-human bigot]] trying to get into Tenpenny Tower through any means possible. When first approached, Phillips's initial plan is to use his feral ghouls to overrun Tenpenny Tower and slaughter everyone inside. Despite this, [[LackOfEmpathy Roy feels no empathy for his feral brethren]], believing them to be mindless freaks only good as guard dogs and cannon fodder. However, if the Lone Wanderer is able to come to a solution where the ghouls are peacefully allowed to move into Tenpenny Tower, Roy will seemingly relent hostilities, at least until a few days later where it's revealed he slaughtered everyone in the Tower anyway, regardless of whether they were anti-ghoul or not, [[ForTheEvulz for no reason]]. When confronted about this, Roy shows no guilt and tells the Wanderer to piss off [[UngratefulBastard before he murders the Wanderer too]]. Furthermore, if Burke is still alive and still plans on [[NukeEm nuking Megaton]], Roy will fully support Burke's plan so he can see that "smoothskin shithole" wiped off the earth.

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** [[AxCrazy Roy Phillips]] is a [[FantasticRacism rabid anti-human bigot]] trying to get into Tenpenny Tower through any means possible. When first approached, Phillips's Phillips' initial plan is to use his feral ghouls to overrun Tenpenny Tower and slaughter everyone inside. Despite this, [[LackOfEmpathy Roy feels no empathy for his feral brethren]], believing them to be mindless freaks only good as guard dogs and cannon fodder. However, if the Lone Wanderer is able to come to a solution where the ghouls are peacefully allowed to move into Tenpenny Tower, Roy will seemingly relent hostilities, at least until a few days later where it's revealed he slaughtered everyone in the Tower anyway, regardless of whether they were anti-ghoul or not, [[ForTheEvulz for no reason]]. When confronted about this, Roy shows no guilt and tells the Wanderer to piss off [[UngratefulBastard before he murders the Wanderer too]]. Furthermore, if Burke is still alive and still plans on [[NukeEm nuking Megaton]], Roy will fully support Burke's plan so he can see that "smoothskin shithole" wiped off the earth.



*** It could also be said that she is misblamed. Since Amata is now the ''de faco'' Overseer, if not ''de jure'', she has to keep the tenuous peace the Vault now has from breaking out into another war and killing everyone in the Vault. To do so she has to kick out her best friend for years because the other Dwellers blame ''you'' for sending the Vault into chaos and won't enjoy having you back. If anyone's the asshole here, it's the other Vault Dwellers for choosing you to be their scapegoat as your father isn't around anymore to be the target of their hate.

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*** It could also be said that she is misblamed. Since Amata is now the ''de faco'' facto'' Overseer, if not ''de jure'', she has to keep the tenuous peace the Vault now has from breaking out into another war and killing everyone in the Vault. To do so she has to kick out her best friend for years because the other Dwellers blame ''you'' for sending the Vault into chaos and won't enjoy having you back. If anyone's the asshole here, it's the other Vault Dwellers for choosing you to be their scapegoat as your father isn't around anymore to be the target of their hate.



** The anonymous Megaton villager who, once a day when you're outside in town, tells you how much everyone loves you and offers you a near-worthless item (though sometimes you'll get some basic ammo or a stimpack.)

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** The anonymous Megaton villager who, once a day when you're outside in town, tells you how much everyone loves you and offers you a near-worthless item (though sometimes you'll get some basic ammo or a stimpack.Stimpak.)
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