History YMMV / Fallout3

13th Jun '17 11:43:34 AM CoolPopper
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* MostWonderfulSound: Anytime you gain Good Karma, it has a very delightful tone.
2nd May '17 10:08:39 PM gilda4ever
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*TheyWastedAPerfectlyGoodPlot: The fact that there's no option to directly side with the Enclave can be something of a let down to pro-Enclave players or evil characters. You ''can'' follow Eden's orders to [[spoiler:poison the water supply]] in the main game, and the Broken Steel DLC gives you the opportunity to [[spoiler:wipe out the Brotherhood of Steel]], but those are arguably less pro-Enclave and more OmnicidalNeutral.
23rd Apr '17 12:01:10 PM DastardlyDemolition
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** [[ScaryScorpions Radscorpions]] in general due to their lack of a [[BoomHeadShot weak point]]. At least the Mirelurks have a head to snipe for a potential OneHitKO. The Albino Radscorpions turn this UpToEleven, being almost on par with Super Mutant Behemoths for sheer toughness and lethality. They also seem to follow the [[GoddamnedBats Cliff Racer]] school of being able to see and attack you before you see them, [[UpToEleven they must have a Perception of eleven!]]

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** [[ScaryScorpions Radscorpions]] in general due to their lack of a [[BoomHeadShot weak point]]. At least the Mirelurks have a head to snipe for a potential OneHitKO. The Albino Radscorpions turn this UpToEleven, being almost on par with Super Mutant Behemoths for sheer toughness and lethality. lethality[[labelnote:their stats]]1500 hit points, poison strike that does 100 damage and then an additional 100 over 4 seconds, heals in sunlight, faster than others.[[/labelnote]]. They also seem to follow the [[GoddamnedBats Cliff Racer]] school of being able to see and attack you before you see them, [[UpToEleven they must have a Perception of eleven!]]eleven]] (Well, it's really 4, 6, and 8 but still)!



** Super Mutant Overlords have enough health to rival a Behemoth, and often come packing Tri-Beam Lasers that are [[TheComputerIsACheatingBastard programmed to deal more damage against the player specifically.]]

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** Super Mutant Overlords have enough health to rival a Behemoth, and often come packing Tri-Beam Lasers that are [[TheComputerIsACheatingBastard programmed to deal more damage against the player specifically.]]]] They also come in groups of weaker mutants or worse more Overlords.



** The Point Lookout tribals. Despite being half-clothed and using relatively 'crude' implements like axes and hunting rifles, they're tougher than Super Mutants - tougher even than the Enclave's trained soldiers and their 23rd-century combat tech. It's jarring.
** Shielded aliens in ''Mothership Zeta'' are among the tankiest enemies in the game, and if they come packing an Alien Disintegrator they can really mess you up.

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** The Point Lookout tribals. Despite being half-clothed and using relatively 'crude' implements like axes and hunting rifles, they're tougher than Super Mutants - tougher even than the Enclave's trained soldiers and their 23rd-century combat tech. It's jarring.
jarring. The Swampfolk are just as bad. What's worse is that these two groups pack Double-barrel Shotguns that do +35 damage for each of the 9 pellets.
** Shielded aliens in ''Mothership Zeta'' are among the tankiest enemies in the game, and if they come packing an Alien Disintegrator they can really mess you up.
19th Apr '17 2:55:47 AM SamMax
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* WinBackTheCrowd: BrokenBase aside, this game essentially caused a resurgence in the ''Fallout'' franchise after the poor commercial and critical reception of ''VideoGame/FalloutBrotherhoodOfSteel'' put an end to Creator/{{Interplay}}'s run on the franchise.
18th Apr '17 9:11:00 AM smallinquiry
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** The [=BoS=] have become almost as bad as the Enclave.

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** The [=BoS=] have become almost as bad By the time of Fallout 4 the chivalric white knight image of the D.C. Brotherhood of Steel begins to falter as the Enclave.moral complexities of protecting and assimilating human settlements that don't always want protection begin to chip at the organizations image.
4th Mar '17 11:58:00 PM sinndogg
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* ContestedSequel: Points of debate include the shift in gameplay from turn-based to real-time (among numerous other changes), the quality of writing, both in the main quest and in secondary quests and locations, and the change of location resulting in almost nothing carrying over from the first two games aside from the Enclave and Brotherhood of Steel.

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* ContestedSequel: Points of debate include the shift in gameplay from turn-based to real-time (among numerous other changes), the quality of writing, both in the main quest and in secondary quests and locations, some [[RecycledScript recycling of plot elements]] from previous games, and the change of location resulting in almost nothing carrying over from the first two games aside from the Enclave and Enclave, Brotherhood of Steel.Steel, Ghouls, a number of items, and (in an altered form) Super Mutants and Centaurs. Some of the things that were carried over, including the two major factions, were also criticised for being [[AssPull shoehorned]] into a setting that arguably didn't call for them them.
4th Feb '17 9:06:38 PM DastardlyDemolition
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*** ''Point Lookout'' gives us the Microwave Emitter, which ignores armor. ''All'' armor.

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*** ''Point Lookout'' gives us the Microwave Emitter, which ignores armor. ''All'' armor. The Hellfire troopers are in for a nasty surprise.
25th Jan '17 5:05:05 PM zachmartinez
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** Not to mention all of that could have been avoided by just lifting the float in the rear tank and ''[[WhatAnIdiot drinking the endless supply of tap water.]]''
10th Jan '17 12:56:16 PM ShorinBJ
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** Special not goes to The Roach King. Literally in the middle of no where, he sits on a throne made of random junk, while wielding a mini-gun, surrounded by his "army" of Rad Roaches. Since he and by extension his roaches attack you on sight [[note]] Though since much stronger enemies spawn in that area, he may be dead when you find him. [[/note]], there is no way of figuring out ''anything'' about him.

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** Special not nod goes to The Roach King. Literally in the middle of no where, he sits on a throne made of random junk, while wielding a mini-gun, surrounded by his "army" of Rad Roaches. Since he and by extension his roaches attack you on sight [[note]] Though since much stronger enemies spawn in that area, he may be dead when you find him. [[/note]], there is no way of figuring out ''anything'' about him.
27th Dec '16 10:37:35 AM Gosicrystal
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* ThatOneSidequest: Finding all of the Vault Boy Bobbleheads. Hoo boy, where to begin? There are 20 in all and the game gives absolutely no clue or hint where to find most. Some are located in the far corners of the map in well hidden bunkers or isolated rooms, some are tucked away in places swarming with deadly enemies and some are found behind locked doors in HOUSES OWNED BY NPCS (which counts as trespassing, something unlikely to be done by good characters). Even worse, the Energy Weapons and Medicine bobbleheads are located in Raven Rock and Vault 101 respectively, making them LostForever without so much as a notification if the player doesn't grab them as soon as they are given the chance (though Trouble On The Homefront gives the player a second shot at the Medicine bobblehead,) meaning the player can still get screwed after many hours of hard work. Getting the achievement for finding half of these damn things isn't so hard, but anyone shooting for all 20 is gonna need either a guide or a hell of a lot of luck and patience on their side. At least the reward (massive stat boosts per Bobblehead found) is well worth the trouble.

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* ThatOneSidequest: Finding all of the Vault Boy Bobbleheads. Hoo boy, where to begin? There are 20 in all and the game gives absolutely no clue or hint where to find most. Some are located in the far corners of the map in well hidden bunkers or isolated rooms, some are tucked away in places swarming with deadly enemies and some are found behind locked doors in HOUSES OWNED BY NPCS (which counts as trespassing, something unlikely to be done by good characters). Even worse, the Energy Weapons and Medicine bobbleheads are located in Raven Rock and Vault 101 respectively, making them LostForever {{Permanently Missable|Content}} without so much as a notification if the player doesn't grab them as soon as they are given the chance (though Trouble On The Homefront gives the player a second shot at the Medicine bobblehead,) meaning the player can still get screwed after many hours of hard work. Getting the achievement for finding half of these damn things isn't so hard, but anyone shooting for all 20 is gonna need either a guide or a hell of a lot of luck and patience on their side. At least the reward (massive stat boosts per Bobblehead found) is well worth the trouble.
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