Main Trope Codifier Discussion

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02:47:12 PM May 15th 2016
edited by Kartoonkid95
I don't know if Carrie was the Trope Maker or Trope Codifier for the "evil Christian fanatic" villain, as previous religion-related horror stories like Rosemary's Baby and The Exorcist portrayed Christians as saviors and heroes.
07:01:18 PM Nov 16th 2014
edited by
(Edited for formatting and one more thing) I'd like to point out that Doom was not the first game to feature space marines, or offer the first playable Space Marine.

The development of Doom began in 1992 when Carmack developed (or began development of, I'm not quite sure) the Doom ENGINE, game design phase didn't begin until LATE 1992.

The earliest released date for Doom is December 10th 1993.

Simply checking release dates I have two games, Space Hulk (June 1993 MS-DOS, Amiga, PC-98) and Space Crusade (early 1992 MS-DOS, Atari ST, Amiga, ZX Spectrum, C64, Amstrad CPC).

Space Crusade was released as a board game in the 1990s and then was released as a video game in 1992.

Space Hulk also began as a boardgame. Conversion of Space Hulk into a video game began in 1991 by Electronics Arts, who also managed the development. Released June 1993. It resulted in the "Real-time tactical first-person shooter" version of Space Hulk. A squeal was released in 1996.

Space Crusade features at least three different chapters of Space Marines (One literally called Ultramarines) as well as the Space Marines counterpart, Chaos Marines. Space Hulk features specialized Space Marines wearing an exoskeleton called Terminator Armor. They are not simply "terminators" in name.

Space Crusade: 1992

Space Hulk: JUNE 1993

Doom: DECEMBER 10th 1993

So, Doom is not the Ur Example, unless we are strictly talking about FPS that include no other subgenre.

"A Space Marine Is You" is a silly trope and I think it should not be used as as an argument against this as the games presented are not in that light at all.


There are other games that could potentially have been before Space Crusade, Space Hulk, and Doom. I have no information about whether or not "Space Marine" specifically is in these games. include: Wing Commander (1990 "Terran Confederation Marine Corps") Metroid (1986 "Galactic Federation" which has Marines in later games, possibly in this one? No clue)

Extra details about gameplay of Space Hulk, making Doom even more similar to this game. Copied, but this isn't the important bits anyways. Chopped up for clarity. (Switching to the Terminator View Screen offers a first-person perspective of the mission through the Marines' eyes. The Screen contains five monitors: a large primary monitor at the bottom and four smaller secondary displays arrayed above. The primary monitor displays the view of the Marine under the player's control. The character is moved by pressing the keyboard's cursor keys or clicking the directional arrows next to the monitor. The mouse is also used to aim and shoot at targets, although the computer determines if an accurate shot kills the target.) I often have a great amount of information to share and many have stated I do no organize or simplify it enough.

Space Marines tho
09:39:01 AM Jan 13th 2014
Hey, I don't believe Modern Warfare is the "first" FPS that had a leveling-up system for Multiplayer. Perfect Dark had that seven years before. Think that should be changed? Because I do. Or at least added as a side note.
06:54:16 AM Nov 9th 2011
Is it right to say that Lord of the Rings is the codifier for what we consider to be elves in modern times? I mean Tolkien didn't invent the word elf, but he changed them from fairy-like or gnome-like creatures (as in house-elves from Harry Potter) or at least short people (Santa's elves) to the long-lived majestic people they are now in most fantasy stories. Someone feel free to add this if you know more.
01:16:14 PM Nov 1st 2012
Yes, and not only is The Lord of the Rings the codifier for elves, but also for dwarves and hobbits.
01:37:18 PM Apr 15th 2010
Um, the matrix was the first source of the actual Bullet Time technique, using strings of cameras, greenscreens and computers to tween and render complete frames. This was an extrapolation of similar slow-mo effects in other kung fu classics (including Enter The Dragon and parodied during the Pink Panther series). A proto-bullet-time sequence can be seen in the prior Wachowski (cult) classic, Bound.

Max Payne isn't even the first time Bullet-Time appeared in video games, making a notable appearance in the 1999 millennial shooter, Requiem: Avenging Angel.
01:37:49 PM Apr 15th 2010
I'll fix the entry soon, if no one else does.
10:53:46 PM Jul 21st 2010
In reference to "Nextstep" created the whole Dock thing, wasn't Ne XT founded by Steve Jobs, who, when he was re invited to Apple, used Ne XTSTEP's design elements in Mac OSX? (He also used the whole "leaving random letters undercase" that Apple is so famous for, but that's a whole different story).
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