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PolarPhantom
topic
04:45:21 PM May 31st 2014
edited by 139.222.201.189
Deleted.
PolarPhantom
topic
04:45:19 PM May 31st 2014
So, regarding the Modern Warfare 2 example, while it is a headscratcher as to where the enemies get their fuel, can't they just steal the food they need from American towns and cities they invade? Hell, you even encounter a soldier raiding an abandoned house's fridge pretty early on if memory serves correctly.
DonaldthePotholer
topic
11:14:58 PM Jul 30th 2013
edited by 216.99.32.43
Delete please; Double-post.
DonaldthePotholer
topic
11:14:54 PM Jul 30th 2013
edited by 216.99.32.43
I am sorely tempted to add the following as a general point to the Real Time Strategy folder (Notes in single brackets):

In most cases in this genre, [as this genre usually conducts its missions over the course of 1-2 in-game (Earth) days in an area the size of a city,] the units themselves can be considered an example as, given unlimited funds and sufficient upkeep (and headcount) margin, one can crank out any number of grunts from a Barracks facility over the course of a mission with no evidence of in-battle troop reinforcement whatsoever. Tiberium and minerals may be refinable to make metal alloys for the vehicles and guns, but they would seem unsuitable for growing the actual meatbags that use them. Furthermore, these units can be produced at any Barracks, regardless of said Barracks' proximity to the front. This latter point shoots down the Hand Wave that the meatbags were deployed in advance; to which Barracks (yet to be built) would they have been assigned?[The fact that they can be trained to fulfill any role falls under Instant Expert.] Note that this item does not apply to factions where Send in the Clones or teleportation is given as an in-story "recruitment" process.
ringhloth
topic
02:21:11 AM Aug 5th 2012
I don't know about anyone else, but the Total War series doesn't really seem to avert this trope. Three examples are provided: ammo, exhaustion, and upkeep. Ammo is more an example of averting bottomless magazines, because even though they run out during battle, firing arrows has no effect on the grand strategy parts; as for exhaustion, it doesn't seem to be easy logistics, not really calling the idea of supply lines to thought; upkeep is the closest thing, but even then you can supply a unit on the exact opposite end of the map. This is handwaved by pillaging, but food isn't the only thing you need to supply an army, and considering your army can easily live off of food pillaged from the Sahara, the logistics isn't exactly difficult.
ringhloth
02:25:46 AM Aug 5th 2012
Actually, rereading, almost all of the "aversions" are really just examples of games handwaving supplies with upkeep. To say that upkeep accounts for a large portion of logistics in invading is an awful joke. There is never a mention of how that supply gets to the front.
Peteman
topic
05:27:55 PM Jul 8th 2012
Ooooookay, there seem to be more cases of aversions and subversions than there are actual examples. Should we make a Logistics In Fiction trope just because people taking into account logistics is so prevalent?
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