History Main / EasyLogistics

10th Oct '17 3:19:12 PM Discar
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* ''Literature/{{Warbreaker}}'': This is a huge point in international politics. The magically created undead known as Lifeless are no stronger or more skilled or more capable of absorbing damage than regular living humans, but they don't have to eat, which made the discovery of an efficient way of summoning them a GameBreaker that started a massive multinational war.
** Also a roundabout key to the villain's plan. [[spoiler:He sends the Lifeless to attack a neighboring kingdom and then kills everyone who knows how to change their orders, banking on the fact that even unsupported, the Lifeless will deal enough damage to start a second world war.]]
* ''Literature/TheStormlightArchive'': The magical artifacts known as Soulcasters can virtually eliminate an army's need for supplies, as they literally create food, wood, buildings, and other such things out of thin air. This makes them every bit as strategically important as [[CoolSword Shardblades]], and the king's tax on the use of his Soulcasters is Elokhar's main income source.

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* Creator/BrandonSanderson:
** ''Literature/MistbornTheOriginalTrilogy'': The koloss are massive {{Super Soldier}}s with SuperStrength and SuperToughness who can each fight dozens of ordinary soldiers by themselves. Their real advantage, however, is that they can [[ExtremeOmnivore eat anything]]--even dirt--making them very cheap to keep in fighting shape.
**
''Literature/{{Warbreaker}}'': This is a huge point in international politics. The magically created undead known as Lifeless are no stronger or more skilled or more capable of absorbing damage than regular living humans, but they don't have to eat, which made the discovery of an efficient way of summoning them a GameBreaker that started a massive multinational war.
**
war. Also a roundabout key to the villain's plan. [[spoiler:He sends the Lifeless to attack a neighboring kingdom and then kills everyone who knows how to change their orders, banking on the fact that even unsupported, the Lifeless will deal enough damage to start a second world war.]]
* ** ''Literature/TheStormlightArchive'': The magical artifacts known as Soulcasters can virtually eliminate an army's need for supplies, as they literally create food, wood, buildings, and other such things out of thin air. This makes them every bit as strategically important as [[CoolSword Shardblades]], and the king's tax on the use of his Soulcasters is Elokhar's main income source.
7th Oct '17 11:52:54 AM Specialist290
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* Deconstructed in ''Anime/LegendOfGalacticHeroes'' where, in a broad analog to Operation Barbarossa (listed in Real Life below), ambitious members of the Free Planets Alliance military propose a grand "liberation" of planets in Imperial space, which the political leadership signs off on because a decisive victory will help them score points in the upcoming elections. When more sensible members of the senior officer corps point out that the Alliance doesn't have the resources to support such a campaign and that their supply lines will be overstretched and vulnerable, the planner naively assert that they'll be able to requisition whatever supplies they need from the planets they conquer. Unfortunately, by this time the Empire's war effort is being directed by [[TheStrategist genius strategist]] [[TheAce Reinhard von Lohengramm]], who uses a scorched-earth policy and raids against those very unguarded supply lines to cripple the Alliance's space navy.

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* Deconstructed in ''Anime/LegendOfGalacticHeroes'' where, in a broad analog to Operation Barbarossa (listed in Real Life below), ambitious members of the Free Planets Alliance military propose a grand "liberation" of planets in Imperial space, which the political leadership signs off on because a decisive victory will help them score points in the upcoming elections. When more sensible members of the senior officer corps point out that the Alliance doesn't have the resources to support such a campaign and that their supply lines will be overstretched and vulnerable, the planner planners naively assert that they'll be able to requisition whatever supplies they need from the planets they conquer. Unfortunately, by this time the Empire's war effort is being directed by [[TheStrategist genius strategist]] [[TheAce Reinhard von Lohengramm]], who uses a scorched-earth policy and raids against those very unguarded supply lines to cripple the Alliance's space navy.
7th Oct '17 11:51:58 AM Specialist290
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Added DiffLines:

* Deconstructed in ''Anime/LegendOfGalacticHeroes'' where, in a broad analog to Operation Barbarossa (listed in Real Life below), ambitious members of the Free Planets Alliance military propose a grand "liberation" of planets in Imperial space, which the political leadership signs off on because a decisive victory will help them score points in the upcoming elections. When more sensible members of the senior officer corps point out that the Alliance doesn't have the resources to support such a campaign and that their supply lines will be overstretched and vulnerable, the planner naively assert that they'll be able to requisition whatever supplies they need from the planets they conquer. Unfortunately, by this time the Empire's war effort is being directed by [[TheStrategist genius strategist]] [[TheAce Reinhard von Lohengramm]], who uses a scorched-earth policy and raids against those very unguarded supply lines to cripple the Alliance's space navy.
17th Sep '17 8:42:18 AM Peteman
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* Averted hard in {{VideoGame/Factorio}}, as you must have the proper production/power/logistics infrastructure set up and maintained. Those defensive sniper turrets need ammunition and repairs, and ferrying the ammo to them will take power and hardware (either robotic transfer arms or flying logistics drones), which in turn needs its own resources. If your production outstrips your mining and you run out of copper or steel at the wrong moment, you may end up running out of ammo while fighting Biters and Spitters. Those fancy logistics and construction drones? They require a roboport and additional support chargers to supply them power regularly, and you'd better make sure your power grid and power plants are up to the task.

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* Averted hard in {{VideoGame/Factorio}}, as you must have the proper production/power/logistics infrastructure set up and maintained. Those defensive sniper turrets need ammunition and repairs, and ferrying the ammo to them will take power and hardware (either robotic transfer arms or flying logistics drones), which in turn needs its own resources. If your production outstrips your mining and you run out of copper or steel at the wrong moment, you may end up running out of ammo while fighting Biters and Spitters. Those fancy logistics and construction drones? They require a roboport and additional support chargers to supply them power regularly, and you'd better make sure your power grid and power plants are up to the task.
8th Sep '17 3:38:30 AM BroadwayPhil
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* Famously averted in ''Campaign for North Africa'' (which actually requires several tabletops). Players must keep track of fuel, ammunition, food, water, replacement personnel and even individual aircraft, among other items. One rule even specifies that Italian troops must be supplied with extra water so they can cook their pasta ration. Widely regarded as unplayable due to the detailed logistics rules, it was actually re-released in a second edition a few years ago.
8th Sep '17 3:33:27 AM BroadwayPhil
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Added DiffLines:

* Famously averted in ''Campaign for North Africa'' (which actually requires several tabletops). Players must keep track of fuel, ammunition, food, water, replacement personnel and even individual aircraft, among other items. One rule even specifies that Italian troops must be supplied with extra water so they can cook their pasta ration. Widely regarded as unplayable due to the detailed logistics rules, it was actually re-released in a second edition a few years ago.
4th Sep '17 7:41:21 AM Peteman
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* The ''SpaceMarineBattles'' novel ''Helsreach'' averts this hard. Prior to the Third War for Armageddon kicking off, strategy meetings are held for weeks to make plans and ascertain the planet's readiness. At Helsreach hive alone, where the protagonist has his company of Black Templars Space Marines stationed, simply going over the number of Imperial Guard regiments stationed at the hive takes ''two whole days''.

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* The ''SpaceMarineBattles'' novel ''Helsreach'' averts this hard.this. Prior to the Third War for Armageddon kicking off, strategy meetings are held for weeks to make plans and ascertain the planet's readiness. At Helsreach hive alone, where the protagonist has his company of Black Templars Space Marines stationed, simply going over the number of Imperial Guard regiments stationed at the hive takes ''two whole days''.
17th Aug '17 3:55:33 PM EDP
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** For the most part played straight for America during UsefulNotes/WorldWarII by virtue of the US ''immense'' industrial potential (it took ''every single one of the other big players combined'' to surpass it, and it wasn't by much): they could produce all the supplies their forces and those of their allies needed and then some, ''and'' the ships to carry them on the combat theatre and the trucks to bring them to the troops, and, to make things even easier on logistics, they reduced the types of material produced as much as possible. It went to to the point that in the latter half of 1944 they had to ''slow down production'' because ''the war was ending too fast to use all the things they were producing''.

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** For the most part played straight for America during UsefulNotes/WorldWarII by virtue of the US ''immense'' industrial potential (it took ''every single one of the other big players combined'' to surpass it, and it wasn't by much): they could produce all the supplies their forces and those of their allies needed and then some, ''and'' the ships to carry them on the combat theatre and the trucks to bring them to the troops, and, to make things even easier on logistics, they reduced the types of material produced as much as possible. It went to to the point that in the latter half of 1944 they had to ''slow down production'' because ''the war was ending too fast to use all the things they were producing''. And during this time they not only didn't mobilize all their industrial potential for warmaking (they didn't have the time for that, the war ended too quickly), they also spent billions on ''improving'' what they were making and develop the atomic bomb.
14th Aug '17 2:45:48 PM FaceofEvil
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* ''VideoGame/DragonAgeInquisition'' plays with this trope. The player character never has to worry about the daily business of running the Inquisition feeding its troops, arming the troops and so forth. However, those duties are handled by an in-game quartermaster: Threnn in Haven and Ser Morris in Skyhold. They can provide you Requisitions to fill for extra Power and Influence, and if you hang around them enough, their interactions with over NonPlayerCharacters will give you an idea of how difficult it is to manage the resources of a massive military/spy force.

to:

* ''VideoGame/DragonAgeInquisition'' plays with this trope. The player character never has to worry about the daily business of running the Inquisition feeding its troops, arming the troops and so forth. However, those duties are handled by an in-game quartermaster: Threnn in Haven and Ser Morris in Skyhold. They can provide you Requisitions to fill for extra Power and Influence, and if you hang around them enough, their interactions with over NonPlayerCharacters other characters will give you an idea of how difficult it is to manage the resources of a massive military/spy force.
14th Aug '17 2:45:21 PM FaceofEvil
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* ''VideoGame/DragonAgeInquisition'' plays with this trope. The player character never has to worry about the daily business of running the Inquisition feeding its troops, arming the troops and so forth. However, those duties are handled by an in-game quartermaster: Threnn in Haven and Ser Morris in Skyhold. They can provide you Requisitions to fill for extra Power and Influence, and if you hang around them enough, their interactions with over NPCs will give you an idea of how difficult it is to manage the resources of a massive military/spy force.

to:

* ''VideoGame/DragonAgeInquisition'' plays with this trope. The player character never has to worry about the daily business of running the Inquisition feeding its troops, arming the troops and so forth. However, those duties are handled by an in-game quartermaster: Threnn in Haven and Ser Morris in Skyhold. They can provide you Requisitions to fill for extra Power and Influence, and if you hang around them enough, their interactions with over NPCs NonPlayerCharacters will give you an idea of how difficult it is to manage the resources of a massive military/spy force.
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