History Main / EasyLogistics

13th Feb '17 4:25:46 PM Bissek
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* Averted in ''Literature/CodexAlera''; the series go into considerable detail with the day-to-day functioning of a military encampment and the administrative problems it poses. It helps that TheHero Tavi (before experiencing a case of YouAreInCommandNow,) was actually a subtribune tasked with precisely the sort of logistical issues that often get overlooked in other works. Transport is also a major issue, with Tavi coming to recognise that even ''marching'' is more difficult than one would think, and an enemy has a decisive advantage because of their ability to force-march faster for longer without relying on the established transport routes.

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* Averted in ''Literature/CodexAlera''; the series go into considerable detail with the day-to-day functioning of a military encampment and the administrative problems it poses. It helps that TheHero Tavi (before experiencing a case of YouAreInCommandNow,) was actually a subtribune tasked with precisely the sort of logistical issues that often get overlooked in other works. Transport is also a major issue, with Tavi coming to recognise that even ''marching'' is more difficult than one would think, and an enemy has a decisive advantage because of their ability to force-march faster for longer without relying on the established transport routes.routes (Furycasting allows the Legions and their supply wagons to travel incredibly fast on the causeways, which is nice at the strategic level but useless at the tactical level against opponents who don't operate near the causeways).
23rd Jan '17 9:56:29 AM morane
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* ''Seriously'' averted both in Sunzi's Literature/TheArtOfWar and Clausewitz's Literature/OnWar. Both relate ''very'' seriously on logistics and their importance.
14th Jan '17 5:36:55 AM Morgenthaler
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* Mostly averted in the ''{{Deadlock}}'' games, where each of your conquered territories requires resources to run...whether they produce them themselves or not, and shipping resources also costs money. This makes blockades a rather effective (and annoying) tactic. Only mostly averted because certain technologies lower the cost of shipping, and one (transporters) not only makes it free, but renders one immune to blockades.

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* Mostly averted in the ''{{Deadlock}}'' ''VideoGame/{{Deadlock}}'' games, where each of your conquered territories requires resources to run...whether they produce them themselves or not, and shipping resources also costs money. This makes blockades a rather effective (and annoying) tactic. Only mostly averted because certain technologies lower the cost of shipping, and one (transporters) not only makes it free, but renders one immune to blockades.
13th Jan '17 4:22:09 PM CountDorku
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** Ships have a set "range" from friendly territory determined by their supply upgrades. A ship outside its supply range cannot move except to head directly towards friendly space (which means that hilarious results can be gained with wormhole anomalies on large maps, as your flagship disappears to the far side of the map and meets everyone while charging back)). However, this resupply appears to work by magic. There is nothing wrong with having a ship soar around in a giant circle at extreme range indefinitely, so long as it doesn't stray outside it.
7th Jan '17 3:14:19 PM nombretomado
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* A very striking example can be found in one of the novellas by Vasil' Bykov (one of the Soviet WWII-veterans/writers whose works were later collectively dubbed "lieutenants' prose"). In ''His Batallion'', a precarious situation is presented. A batallion, together with a small partisan strike force, has to take a fortified hill. A battle has been going for some time, the attack has stalled, the enemy has a killing field sighted in with [=HMGs=] and air-burst artillery. At the same time, batallion cannot pull back, lest it be almost completely annihilated. To make things worse, the protagonist (a batallion CO) is stripped of command by vengeful regiment commander, replaced by his lieutenant. The cincher? Batallion artillery has only '''ten shells left'''. Cue the arguments over their application, the PointOfNoReturn when they're expended (without desired effect), and a desperate and bloody trench battle where the ex-batallion CO fights along his soldiers without any support and with drastically dwindled numbers - haphazardly collecting enemy grenades, manning an [=HMG=] like a Left4Dead character, using enemy's ThrowAwayGuns when running out of ammo and even accepting first aid from a German grunt. All of the obstacles in the novella hinge on logistics: ammunition, transport, medical supplies and food. The stalwart bravery of the soldiers is certainly required, ''but not nearly enough''.

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* A very striking example can be found in one of the novellas by Vasil' Bykov (one of the Soviet WWII-veterans/writers whose works were later collectively dubbed "lieutenants' prose"). In ''His Batallion'', a precarious situation is presented. A batallion, together with a small partisan strike force, has to take a fortified hill. A battle has been going for some time, the attack has stalled, the enemy has a killing field sighted in with [=HMGs=] and air-burst artillery. At the same time, batallion cannot pull back, lest it be almost completely annihilated. To make things worse, the protagonist (a batallion CO) is stripped of command by vengeful regiment commander, replaced by his lieutenant. The cincher? Batallion artillery has only '''ten shells left'''. Cue the arguments over their application, the PointOfNoReturn when they're expended (without desired effect), and a desperate and bloody trench battle where the ex-batallion CO fights along his soldiers without any support and with drastically dwindled numbers - haphazardly collecting enemy grenades, manning an [=HMG=] like a Left4Dead ''VideoGame/Left4Dead'' character, using enemy's ThrowAwayGuns when running out of ammo and even accepting first aid from a German grunt. All of the obstacles in the novella hinge on logistics: ammunition, transport, medical supplies and food. The stalwart bravery of the soldiers is certainly required, ''but not nearly enough''.
26th Dec '16 7:19:08 AM Gosicrystal
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* Mostly averted in ''VideoGame/JointTaskForce'', where bullets are unlimited but cannon shells and supplies for repairs are not. 'Special' equipment like anti-tank rockets and mines also has a set number of uses before it is LostForever.

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* Mostly averted in ''VideoGame/JointTaskForce'', where bullets are unlimited but cannon shells and supplies for repairs are not. 'Special' equipment like anti-tank rockets and mines also has a set number of uses before it is LostForever.[[PermanentlyMissableContent lost forever]].
21st Dec '16 4:53:22 PM Bissek
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* In ''Literature/TheLostFleet'', the titular fleet has its own squadron of ships that are ultimately nothing more than giant flying machine shops to produce spare parts, fuel and munitions so the fleet can keep going despite being stuck behind enemy lines. However, this still doesn't solve all their logistics problems, as they have to stop to loot more raw materials the supply ships need to make all those things after roughly every other battle, and the simple fact that there are several hundred warships of various sizes in the fleet and only four supply ships means that the fleet uses supplies faster than they can replace them. At the end of the fifth book, some ships end up dropping out of formation because they're totally out of fuel and can no longer run the engines. [[spoiler:Fortunately, this happens in an Alliance border system, so once the battle is over they can ask the system fleet for a tow to the nearest shipyard.]]
21st Dec '16 4:32:44 PM Bissek
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** Some of the background information points out that one of the key advantages that Britannia has in the war against the EU is that Britannia is one nation, so all their units are standardized to use the same gear. The European Union is a coalition of twenty or so nations, each of which has their own military supplied by their own contractors, which complicates their logistics considerably. One simple example provided is that the Western, Central and Eastern European nations each standardized on a different caliber of ammunition for their rifles, which means that they have to keep track of which units need which types of clips if they don't want them to be totally useless. The Britannian Army only has one type of rifle issued to the general infantry, which means they only need one type of clip.
21st Dec '16 9:32:17 AM Rhodes7
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* ''Literature/{{Victoria}}'': The Victorians largely dispense with logisitics and intellgience, and most military conventions in place of plaid-coated militia, even equipping and training National Guard units in the same way. They still easily squash the competition, largely by attacking ''their'' supplies. As a further example, there are no computers in Victoria, save a handful used by their military to hack their enemies.
11th Nov '16 8:26:45 AM karstovich2
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## (Unstated assumption): It's not important to take economic targets because after Soviet resistance has crumbled they can be captured without a fight. The war will also be too short for the enemy to make use of these resources. [[note]] It wasn't. [[/note]]

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## (Unstated assumption): It's not important to take economic targets because after Soviet resistance has crumbled they can be captured without a fight. The war will also be too short for the enemy to make use of these resources. [[note]] It wasn't. [[/note]][[note]]Ha![[/note]]
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