It's been a long time but I seem to remember back in Pokemon Red/Blue the opponent (esp Lance) would repeatedly use Agility against fighting or Poison types because it's a Psy move. Can anybody confirm this?
unfunny
topic
12:09:36 AM Nov 8th 2010
Should we separate the examples into game related and non game related sections for easier classification?
SgtHydra
topic
11:54:51 AM Dec 14th 2010
I think I just realized something that must be noted when talking about this trope.
The AI cannot "GG." Or, for the non-gamer, acknowledge defeat with the shorthand for "good game" and leave, thereby awarding the remaining opponent with victory by default. Many strategic multiplayer games traditionally end with the "gg" rather than the completion of the technical objective to "destroy the enemy's base/forces."
As a result, there are cases when A Is might appear stupid, but in reality, they're playing the hand they are given. For example, it is noted in this article that in Company Of Heroes, the AI will attack tanks with infantry when the AI is cut off from fuel (and thus unable to make tanks themselves). If it were a human player in this situation, they would admit defeat and end the game before things got dull. A computer cannot do that, as this would give the human player too little control over the action.
I feel that this must be noted in this trope's description at least in its most basic terms. Thinking of computer A Is as having all of the resources that humans have is ludicrous, as they fundamentally Cannot Self Terminate.
metaphysician
03:11:20 PM Sep 29th 2011
Maybe strategy games should be programmed to account for this. I'm not sure how, though.
BinaryShadow
05:56:05 AM Nov 2nd 2011
Age of Empires has the AI automatically surrender if it gets too unbalanced.