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openSecond Player Advantage Videogame
I'm trying to think if there's a trope entry for a mechanic, mostly used in collectible card games and occasionally in other tabletop games. It's where the player who doesn't go first is given a slight bonus at the start, to compensate for the inherent advantage the other player has from going first.
Two such examples would be in Magic The Gathering, where the player going first doesn't get to draw a card on their opening turn, or in Hearthstone, where the player that goes second gets an extra card they can use for one temporary point of mana.
Edited by DinjoraloopenArena Closer Videogame
When your playthrough has ended, the game will end you as well, in a Hopeless Boss Fight.
This is especially common in timed demos: Once your playable time runs out, the game will get to the point and start spawning unfairly overpowered foes to commit Total Party Kill.
Examples:
- diep.io has the Arena Closers, unkillable and extremely powerful NPC tanks which spawn once a Pv P arena battle has ended and close it by killing off the remaining players.
- Escape Velocity: During the trial period, a NPC called Cap'n Hector follows the player and keeps reminding them to buy the game. After your time runs out, he'll show you that you shouldn't be playing anymore, by blowing you up to pieces.
- Ratropolis: The demo only allows you to play the first 15 waves, then sends out an endless horde of weasels buffed to 99 attack and 999 HP, while your stats are still in single digits. This ends as you would expect.
openStarter Spaceship Videogame
We have the distinction between Starter Equipment and Starter Mon, but where would starter vehicles fall in? An especially common type are starter spaceships in sci-fi games, since the player typically can't travel through space without a spaceship to fly in.
openLast Battle, New Weapon trope? Videogame
This is a video game trope which I've seen in several video games...
Some of these final bosses from what I've played, give you a new ability/weapon which is only used on that final boss.
Three examples include from Zelda: Breath of the Wild where you get the Bow of Light, Metroid Fusion's Ice Beam which you only get to use on the Final Boss, and of course, Spider-Man PS 4 (the type where you keep it), where you get the black and gold suit which unlocks the Resupply Suit Power.
What's the name of this trope? Or is it a trope that we haven't added?
openUsing "I wish I could help you but I can't" as a coverup Videogame
In Dead by Daylight, David King gets cut off from his family for standing up to his abusive father and goes to his friends to ask for a place to live. One of them, Tommy, says he can't help him because he has no room for him in his apartment. "Wishes he did, but he doesn't." It becomes clearer that David's "friends" only hung out with him because of his money as everyone else also makes excuses to avoid him with his ex being the only one who is honest by calling him a "shithead."
Edited by HeyFellaopenUnlocking locked areas with coins Videogame
Is there a trope where the player can unlock areas with coins and similar valuables, but unable to barter with them?
openAdaptational Nintendo Hard Videogame
A remake or mod of a game has significantly increased difficulty.
openUnique Health Bar Videogame
A character's health bar is a nod towards their personality/traits.
For instance, An Always Second Best character with a Inferiority Superiority Complex has only 490HP while all their companions have 500HP.
Edited by SentinelMajoropenWhat Doesn't Kill You... Videogame
The character goes through physical illness before recovering and gaining a new ability that they did not have before.
Examples: - Characters get fevers before learning new PSI skills in Earthbound - Gaining stands via stand arrows in Jojo's Bizarre Adventure often causes fevers - Drinking a Polyjuice potion in Harry Potter causes severe temporary sickness - Spiderman after being bitten becomes very ill - Trial of the Grasses in The Witcher poisons and debilitates its victims
Similar to 'Misery Builds Characater' but the effects of the illness and the consequences are physical.
openCheckhov's Gunshop? Videogame
An area in a video game that seems like an Empty Room Psych at first, but actually becomes important later on.
openName Trope Videogame
In The Forgotten City there is a Greek character with two different spellings of his name.
He is named Georgios but being a citizen of Rome (who, even the character lampshades, love rebranding anything Greek) everyone calls him Georgius because its more Roman.
Is there a trope for this? Maybe one for a person adapting their name to fit in where they live or make it easier for those who can't pronounce it right?
Edited by Avenger09openTennis shoes are "humorous" Videogame
Is there a trope for sneakers being the go-to accessory to show a character is more comedic, younger and Totally Radical?
openTwo characters, one inventory Videogame
I’m not sure how common this is, but I have seen some games where you can play as more than one character over the course of it, but only have one inventory, even when it makes no sense for the characters to have the same items. This came to mind in relation to Yu-Gi-Oh! Forbidden Memories, where Yugi in then-modern Japan and Atem in Ancient Egypt share the same inventory of cards, even though they’re 5000 years apart and don’t share a body here. Another example I can think of is Dynasty Warriors 9, where a universal inventory is shared by all characters, even though the plot spans nearly 100 years and there are a lot of opposing factions. For example, you could craft a weapon while playing as Wen Yang in the final chapter, then play chapter 1 as Sun Jian, who dies long before Wen Yang is even born, and use that same weapon.
openBrand based video games Videogame
Is there a collective name for a game that a brand like mcdonalds, 7up, skittles, or pepsi for promossional pourpeses, most of these games are from the 90 or early 2000s.
openTwo Types of Co-op Videogame
Two different types of team-based game design philosophy.
Coordinated-Operation: Teamwork makes the dream work. you are required to communicate with your team, since all the characters/classes have a job that only they can do, and the entire gameplay is designed around that. Skill level of each team member matter less. Only by working together can you achieve your goal.
Coexisting-Operation: You know you have a team, but where are they and what are they doing? Who knows! But that doesn't matter, because even though every character/class is different, none of you have to wait for somebody else to do their thing to do your own thing. No sir! Skill level of each team member matter a lot more. Even though you might have no idea what your team is doing half the time, you can certainly feel it when they are doing a good or bad, as long as each of you know what you should be doing and do it well, you should be able to accomplish your collective goal smoothly without even saying a word.
Edited by AndermannopenZombie Mode instead of true AI Videogame
A game intended for multiplayer against humans (FPS, RTS, etc.) lets the player fight against the computer, but rather than imitate a human (e.g. an RTS player will build up a base, scout the map, collect resources, etc.) it instead spawns waves of unintelligent, hostile enemies (usually zombies, since they need no explanation for why they're stupid, aggressive and numerous) to attack the player(s). Sometimes this is a legitimate feature instead of the devs being too lazy/rushed for time to code a proper AI.
openObstacle signalling Videogame
Is there a trope for when a game that has a standardized velocity/forward movement uses the placement of collectables to indicate where obstacles will appear?
- In Cookie Run, jellies placed in an arch with no visible obstacle indicates that the floor will collapse or something will burst up through it that needs to be jumped over
- In Sayonara Wild Hearts, one level features an enemy that throws giant swords into the track. Collectables are placed where the swords won't fall, so the player will naturally dodge the swords when getting the collectables
I know we have Literal Metaphor for common metaphors being used in literal manner, but is there a trope of someone interpreting something, like a riddle, as being metaphorical, when it later reveal it is mean to be literal? Would that be Exact Words?