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KD
Since: May, 2009
10th Dec, 2021 07:10:34 AM
Follow the Money comes to mind. Not every game uses money as the common collectable, but the idea is still the same that if you follow the trail of things that are pleasant to pick up, you'll be fine.
Libraryseraph
(Five Year Plan)
10th Dec, 2021 09:08:01 AM
I thought I remembered reading that, but couldn't remember the name. Thanks!
Absolute destiny... apeachalypse?
Is there a trope for when a game that has a standardized velocity/forward movement uses the placement of collectables to indicate where obstacles will appear?
- In Cookie Run, jellies placed in an arch with no visible obstacle indicates that the floor will collapse or something will burst up through it that needs to be jumped over
- In Sayonara Wild Hearts, one level features an enemy that throws giant swords into the track. Collectables are placed where the swords won't fall, so the player will naturally dodge the swords when getting the collectables
Edited by Libraryseraph