Hmm. Something besides the head bothers me about it.
For one, the pose is pretty stiff. As watching the remade Cutie Honey
intro showed me, dynamicness goes a long way. By which I mean not only, but also, bouncies.
I think what mainly bothers me might be the legs. Legs are a bitch, I can attest. The seem too thin to me, especially the lower legs and feet. When you're stylizing, I think it's usually a better idea to make the lower legs larger than normal rather than the other way round. It's often used for a cute effect. Look at Megaman characters, or that girl with the black costume in Pretty Cure
, where some puffy socks or somesuch act as a visual extension of her feet up to her knees (I've only seen the opening of that show, but the costume immediately struck me as awesome).
Also, since someone said something about something concerning big heads and stylization: Be ever wary of the Uncanny Valley
. If you just blow up the head of an otherwise realistic person, you'll end up with something that's either hilarious or TERRIFYING. Our brain perceives a person's proportions by comparing certain parts to certain other parts, so you have to work with that. The (generic?) anime styles are so popular because they've pretty much perfected stylization in the direction of cuteness, sexiness or machismo-ness. You don't have to copy those styles wholesale, but if you want to play with your proportions, certain anime styles are a good place to start learning what works.
EDIT: I've uploaded a version with some possibly helpful red lines! Hooray!◊
The main points are the legs and the throat. I think the main reason the head looks too big is that the jaw is too long as compared to the neck. Make the neck a little wider, and it should work well.
You'll notice that I often seemed to just add red lines where you've already made outlines. That's because tiny little differences make a whole lot of difference. Whenever I'm drawing, I'm furiously abusing my eraser to place a line a nanometer away from where it previously was, and then I wonder why nobody sees a difference. But still, often a single pixel can, for instance, make the difference between a sad and a hopeful expression, or an eye and a weird
eye. A lot of it is just me nitpicking, though, and some of it is just personal views (I have no idea after all if her forehead and nose meet like that, or if she's supposed to be pretty thin for a warrior), but... well, this is how I'd change it. Take from it what you will.
Also, don't be discouraged. You've broken into wide territory - you've got the anatomy roughly down. From here on out, it's details, but especially larger things like composition, dynamic poses and such that keep you from being a great artist. I'm on that stage, too, so, uh. Go us!
EDIT: I just realized the irony in me going on and on about details, then looking at the picture again to see lines I drew over the foot on the left. No, feet don't look like that. I just wanted to draw in some guidelines on how to construct feet, but apparently I rushed it (and using a mouse doesn't help), which brings up the question why I did it in the first place, to which I answer: "Shucks."
edited 9th Mar '09 2:54:23 AM by Fawriel