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Ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#38876: Apr 26th 2015 at 4:59:01 PM

Don't kill Mufasa in the only chapter he appears in.

Have more of the Plegia arc bosses recognize Robin.

To be fair, I thought some of Walhart's generals were interesting, and I don't mean just general science mustache.

edited 26th Apr '15 5:00:09 PM by Ekimmak

If everyone were normal, the world would be a dull place. Like reality television.
Monsund Since: Jan, 2001
#38877: Apr 26th 2015 at 5:03:39 PM

Having a noble member of the Grimleal who nonetheless ends up opposing the protagonists could help characterize the organization away from being generic badguys.

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#38878: Apr 26th 2015 at 5:07:11 PM

Make Secret Mustache a recruitable character.

Oh really when?
Monsund Since: Jan, 2001
#38879: Apr 26th 2015 at 5:08:59 PM

I'd be cool with recruitable Cervantes.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#38880: Apr 26th 2015 at 5:35:29 PM

Only if he gets "SEE HOW MY MOUSTACHE MOVES IN THE WIND!" as a crit quote.

You cannot firmly grasp the true form of Squidward's technique!
KuroiTsubasaTenshi Streamer from Twitch Since: May, 2011
Streamer
#38881: Apr 26th 2015 at 8:33:22 PM

Rerouting to include Pegasus Knight!Lucina shenanigans.

FE: Genealogy Story Run 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshi
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#38882: Apr 26th 2015 at 8:42:57 PM

Wait, some people don't like how Sacred Stones had monsters as enemies in it? Why?

Well, why do you think they're good? Personally I think they make incredibly boring enemies, and while Fire Emblem doesn't exactly have the best plots ever, "monsters bad, kill" is kind of inherently a worse plot. At least when dragons are manipulating the evil empire or whatever you have some sympathetic bosses and obviously recruitable defectors, but monsters are just monsters forever. They will never be anything more than monsters. I literally do not see the point. Non-human characters would be okay, I guess, but that's not what "monster" means to anyone.

And if you really want to kill monsters forever, there are a billion other games which let you do so. Part of the appeal to Fire Emblem, to me, has always been the vaguely political war-based plots. Those are surprisingly rare in the world of video games. I mean, it's not like they won't end up being manipulated by a dragon anyway, but at least they save that for the end of the game and it really makes you feel like dragons are a big deal. When you fight giant spiders for the entire game it just adds... nothing?

edited 26th Apr '15 8:44:04 PM by Clarste

Sterok Since: Apr, 2012 Relationship Status: Showing feelings of an almost human nature
#38883: Apr 26th 2015 at 9:11:23 PM

Monsters are pretty common in the series. Blazing Sword has them as well, in the form of Morphs. Eventually you have to accept that the series is about fighting unknown evil creatures in addition to standard wartime foes.

Your preferences are not everyone else's preferences.
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#38884: Apr 26th 2015 at 9:12:38 PM

Eh. I never finished Sacred Stones, but it always seemed to me like the political stuff still was the main focus. The monsters were just, like, background fluff.

"It's so hard to be humble, knowing how great I am."
Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#38885: Apr 26th 2015 at 9:13:50 PM

...eventually? It's pretty clear to me that they experimented with it in FE 8 and then moved away from it in all subsequent games. Certainly none of them have had the same prominence. And morphs were clearly magical soldier things, not giant spiders. They weren't enemies because "monsters are bad", they just happened to be tools of the enemy. And were sometimes characters in their own right, iirc?

edited 26th Apr '15 9:14:04 PM by Clarste

Sterok Since: Apr, 2012 Relationship Status: Showing feelings of an almost human nature
#38886: Apr 26th 2015 at 9:23:55 PM

Morphs (aside from a few high profile ones like Ephidel and Sonia) were essentially mindless foot soldiers that didn't have the same impact as fighting actual humans. Gameplay wise they were the same as human enemies, but story wise it wasn't quite the same thing.

Your preferences are not everyone else's preferences.
dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#38887: Apr 26th 2015 at 9:27:25 PM

[up]Basically like the Risen, though without the high profile ones having more personalities (unless we count the Infinite Regalia Deadlords, but I don't know...).

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#38888: Apr 26th 2015 at 9:27:41 PM

So how many high profile giant spiders were there? Seriously, I can't remember.

I don't think being faceless grunts matters much though because almost all soldiers are faceless grunts, human or otherwise. As a series, Fire Emblem is extremely comfortable representing armies by their leaders, so if any morphs are leaders it really doesn't change anything at all. And I'm not sure why you'd think it would, in this particular discussion.

edited 26th Apr '15 9:28:16 PM by Clarste

Monsund Since: Jan, 2001
#38889: Apr 26th 2015 at 9:35:43 PM

I believe it was implied all of the morphs had the potential for individuality.

In Tearring Saga, certain player units can summon monsters as well.

Clarste One Winged Egret Since: Jun, 2009 Relationship Status: Non-Canon
One Winged Egret
#38890: Apr 26th 2015 at 9:47:03 PM

Yeah, my impression was that ultimately they were just artificial people. That just happened to get enslaved as babies and know nothing but war.

Monsund Since: Jan, 2001
#38891: Apr 26th 2015 at 9:50:54 PM

Yeah, that and Morphs aren't given alot of time to learn considering they tend to be immediately thrust into battle. I think the human quintessence that they're derived from also affects their personality and appearance.

While I'm not the hugest fan of monsters, though I don't mind them, I will say I don't think necessarily result in a black and white plot. Take Gaiden and Sacred Stones, both of them were filled with sympathetic villains, and the majority of battles were indeed with humans.

OmegaRadiance Since: Jun, 2011
#38892: Apr 27th 2015 at 1:23:31 AM

The only one that seemed to have true freedom and individuality was also the one Nergal liked the least. So Kishuna spent his days trying to get his master to notice him.

Nergal likely has great control over them, as they aren't really created with the intention of free will. That's why his strongest one Limstella follows Nergal since she's just an artificial being.

[up] I think it would have been nice to try to see some of the monsters comunicating with each other, and the humans have no idea what they're saying.

edited 27th Apr '15 1:24:32 AM by OmegaRadiance

Every accusation by the GOP is ALWAYS a confession.
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#38893: Apr 27th 2015 at 3:34:57 AM

I guess what I'd like best is if the monsters were used more as props than as a full force? Like the early chapter in SS where Eirika's crew needs to save a few villagers from a handful of Baels.

I sure said that!
Soopor Agent Peacock from Talon IV (Troper Knight) Relationship Status: [TOP SECRET]
Agent Peacock
#38894: Apr 27th 2015 at 6:43:47 AM

Although I would usually agree with Clarste that Black and White morality scenarios make for uninteresting writing, I still have a strong fondness for Sacred Stones, monsters and all.

I think it has to do with the overall sorrowful tone of the game. Despite our protagonists being the undisputed heroic Five-Man Band (if the twins, L'arachel, Innes, and maybe Joshua or Tana are all counted), they are not very plucky or shiny (well, except for perhaps L'Arachel). The situation never feels easy for the characters, regardless of how much grinding you do as a player. The whole situation is presented as being a real Last Hope scenario, better than any other FE game, in my opinion. I never felt nearly as threatened by Medeus or Grima as I did by Fomortis, as far as Overpowering Evil Demon Lords go, and that's even knowing what Lucina's future looks like.

There was also a lot of tragedy in SS that struck me differently from just some standard tragic back-stories. Lyon's poor, mind controlled fate and how he was linked to both of the twins makes his fate especially hard to watch, the slaying of Fado, Ismaire, Vigarde, even the fate of Orson and his wife . . . The list goes on. It all felt pretty hopeless, when the bad guy's can get that far.

As for the bad guys, I found most of them pretty interesting. As I said before, Fomortis felt like a true threat with no real Big Good counterpart. Medeus and Grima were somewhat balanced by a good counterpart, Naga. The closest visible parallel to Naga that Magvel had was Morva and Fomortis freakin' turned Morva into a Draco Zombie, proving him to be no true threat. Valter was a damned maniac that I found less annoying than Narshen, Caellach and Carlyle were both Grade A douches with very human flaws, and even Riev played the Sinister Minister pretty effectively. The common FE villain archetypes were definitely there, with several Expies from the Elibe games such as the Anti-Villain brothers that face significant misfortune, and the sympathetic female villain. But overall I didn't roll my eyes at any of the SS villains like I did at Gharnef or Validar (Gharnef did have an excuse of being the first of his archetype in FE, however).

So, while I see the flaws in SS and can agree they are there, I still have a real liking for the game's setting.

(Oh, and on a less complex note: I love the soundtrack to SS.)

edited 27th Apr '15 6:55:00 AM by Soopor

KarkatTheDalek Not as angry as the name would suggest. from Somwhere in Time/Space Since: Mar, 2012 Relationship Status: You're a beautiful woman, probably
Not as angry as the name would suggest.
#38895: Apr 27th 2015 at 6:56:54 AM

[up] I'm willing to give Gharnef some credit - he's competent all on his own. Validar needs to rely on Grima to bail him out, and it becomes apparent that he's not very good at adapting to the situation - Lucina's future knowledge ends up being his downfall.

Oh God! Natural light!
RangerJackWalker Since: Sep, 2010
#38896: Apr 27th 2015 at 7:59:42 AM

I have a Gharnef rant too. Let me get to my PC to post it.

Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#38897: Apr 27th 2015 at 8:06:15 AM

I can't wait.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
Tarsen Since: Dec, 2009
#38898: Apr 27th 2015 at 8:07:14 AM

a rant saved for every occasion.

Soopor Agent Peacock from Talon IV (Troper Knight) Relationship Status: [TOP SECRET]
Agent Peacock
#38899: Apr 27th 2015 at 8:48:44 AM

[up][up][up] and [up][up][up][up] I will clarify that I do not dislike Gharnef in visual design (quite the opposite, actually), and I readily admit that he is more competent as a The Dragon/Sinister Minister to Medeus than Validar is to Grima.

I also have no knowledge of his deeds in Mystery/New Mystery, or even if he features in those games at all. My impression is based only on my playthrough of Shadow Dragon.

edited 27th Apr '15 8:50:12 AM by Soopor

RangerJackWalker Since: Sep, 2010
#38900: Apr 27th 2015 at 9:06:53 AM

[up] My rant is about why he's the best villain in the series.


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