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Deus Ex: Human Revolution

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metaphysician Since: Oct, 2010
#3101: Jul 22nd 2013 at 6:01:32 AM

[up] The problem isn't bulk memory, the problem is RAM and processing power. You could easily fit a remake of the first game in modern formats... but you probably couldn't run areas as big as it had, with acceptable performance.

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
Exploder Pretending to be human Since: Jan, 2001
Pretending to be human
#3102: Jul 22nd 2013 at 6:15:58 AM

[up]Are the levels in the first game that huge though? Dishonored seems to have pretty wide open levels too, complete with a lot of water to swim in (I assume water takes a lot of resources to load), but it runs just fine on UE 3.

SgtRicko Since: Jul, 2009
#3103: Jul 22nd 2013 at 7:56:40 AM

[up][up][up]It could be that Zhao Yun Ru has some sick fetish going on, deliberately designing them to look like blind nuns in servitude to the system. Also, the suits seem to have several features similar to what she wears at the end, so they could be based off the same design.

Or, it could be that the game's art designer went a bit too far applying the Renaissance dress décor, even to those who would have no practical reason for it. I'm willing to bet on the latter.

edited 22nd Jul '13 11:17:52 AM by SgtRicko

TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3104: Jul 22nd 2013 at 9:11:56 AM

Still, the designs in this game are made of cool and awesome.

And Jensen is such a hilarious snarker.

edited 22nd Jul '13 9:12:36 AM by TheHandle

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#3105: Jul 22nd 2013 at 10:29:00 AM

The DLC is pretty good, addresses the boss issue and further leads into the original game. Definitely worth a purchase, especially if you find it on sale.

Politics is the skilled use of blunt objects.
Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#3106: Jul 22nd 2013 at 6:02:41 PM

It's okay. There's one nicely designed level based on Jeremy Bentham's Panopticon, and a couple of okay areas on board the ship, but the quest design is a little backtracky and the narrative material slight. It's no "missing link" in the narrative despite its title and its narrative implementation. There's also precious little thematic connection to the main game. I don't know about anyone else, but I hold DLC to higher standards than main game levels.

It doesn't so much "fix" boss encounters as offer a single one that's more an extension of actual play. There's very little remarkable about it, and it's kind of easy. It's certainly not terrible though.

However, it doesn't pass the "three good encounters, no bad" smell test.

edited 22nd Jul '13 6:04:25 PM by Nicknacks

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ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#3107: Jul 23rd 2013 at 2:27:05 AM

I assume water takes a lot of resources to load

actually not really. When you get right down to it, water is mostly empty, and it has exactly one surface that can be repeated. As far as RAM goes, it's as expensive to load an ocean than it is to load a pond, and those are both cheaper than loading a cardboard box. The problem comes with simulating it so it actually looks like water, and that's a CPU bound problem.

Other than that, though, yeah, Dishonored has huge levels, but if you look at them, they more or less follow the same direction. You can use a background thread to stream content from your HD to RAM, but just like with Youtube, you need to be able to build a good buffer to make it seamless, and that requires knowing approximately where the player is going to be in the next few minutes.

"Never let the truth get in the way of a good story." Twitter
TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3108: Jul 23rd 2013 at 2:30:15 AM

Hehehe, this game certainly had Crate Expectations. But, strangely enough for a stealth game with so many cardboard boxes, you couldn't actually hide in any of them.

edited 23rd Jul '13 2:30:58 AM by TheHandle

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#3109: Jul 23rd 2013 at 5:19:50 AM

[up]No room for Hideo. Oh wait, that was MGS 4 wasn't it?

TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3110: Jul 23rd 2013 at 6:19:29 AM

[up]If there's one word to define that story, it's "meticulous". Deus Ex is more like... "awesome"?

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
MCE Grin and tonic from Elsewhere Since: Jan, 2001
Grin and tonic
#3111: Nov 4th 2013 at 2:28:31 AM

Got Deus Ex: Human Revolution - Director's Cut, a significantly reduced cost because I had the game + add on. So far I'm liking the directors commentary and the fact you energy cells now recharge to two instead of one. Also new game plus sounds good.

This version incorporates 'Tongs mission' and 'the missing link' add on, as well as various weapon DLC apparently.

edited 4th Nov '13 2:35:59 AM by MCE

My latest Trope page: Shapeshifting Failure
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#3112: Nov 13th 2013 at 5:04:12 AM

I got hold of that DC version as well. Like it so far.

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#3113: Mar 28th 2014 at 7:28:15 PM

Still can't get over how the Director's Cut actually made the boss fights worse. I can't get past the second Tyrant on hard with no Typhoon augment. The fundamental problems (their ability to drop Jensen in seconds while tanking 100 bullets) still remain only now there aren't any simple ways around them. The hacking process just gets you shot in the back.

Politics is the skilled use of blunt objects.
GiantRobots ELBOW ROCKET ENGAGED from Victoria Harbour Since: May, 2011 Relationship Status: I like big bots and I can not lie
ELBOW ROCKET ENGAGED
#3114: Mar 28th 2014 at 10:18:49 PM

Yelena, right?

I've learned never to try and hack my way out of an active gunfight. I bring a few auto-hack devices in case things get tense and I need a computer hacked. Setting down a few mines on the route up (preferably EMP mines) are also a good way to try and buy time.

unnoun Since: Jan, 2012
#3115: Mar 29th 2014 at 2:20:21 AM

I think it would have been better if they actually changed the cutscenes and stuff so the boss started off not aware of you.

Like, well, The Missing Link boss.

Saiga (4 Score & 7 Years Ago) Relationship Status: Getting away with murder
#3116: Mar 30th 2014 at 3:11:21 AM

I haven't played the director's cut. That's what I had thought they were going to do.tongue

I also hoped that they would let you bring turrets into the rooms. I think you can only do it for Namir's battle in the original which is a shame because I lugged around my turrets for quite some time in anticipation for the boss fight for the first two. I bonded with those things only to be cruelly separated by the cut scene.

TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3117: Dec 8th 2014 at 6:04:45 AM

I just realized. We're playing as Inspector Gadget.

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
TamH70 Since: Nov, 2011 Relationship Status: Faithful to 2D
#3118: Dec 8th 2014 at 8:23:53 AM

Yeah, we are in a way. If Inspector Gadget could enjoy being up to his new cybernetic armpits in blood and gore, should the mood take him. tongue

TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3119: Dec 8th 2014 at 8:25:01 AM

Nah, my Jensen is a Man of Peace.

edited 8th Dec '14 8:25:32 AM by TheHandle

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#3120: Dec 30th 2014 at 10:29:56 AM

Something is happening. Might be PS 4 version teasing, might be just PR for iOS game or just something else.

edited 30th Dec '14 10:55:50 AM by LordofLore

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#3121: Nov 21st 2015 at 11:32:28 PM

Started a playthrough, and ghosted the entire first level. Stealthed the entire thing without touching anyone. No one knew I was there besides the hostages and the saboteur.

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#3122: Nov 22nd 2015 at 4:52:22 AM

Thread title changed per request.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3123: Nov 22nd 2015 at 5:59:15 AM

[up][up]Well played.

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#3124: Nov 22nd 2015 at 8:08:16 AM

I won't be able to ghost everything. lol I just did it for the first level. Earned a crapton of XP that way, tho.

Oh, I also pacifisted the entire prologue.

edited 22nd Nov '15 8:09:27 AM by AnotherGuy

TheHandle United Earth from Stockholm Since: Jan, 2012 Relationship Status: YOU'RE TEARING ME APART LISA
United Earth
#3125: Nov 22nd 2015 at 8:31:51 AM

I love the expression "pacifisted".

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.

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