Going on accent impersinations, I can do a wicked Sniper and a decent Spy mimication. It helps that I am the former's nationality so I don't have to strain my voice too much.
edited 16th Oct '12 5:59:53 PM by PippingFool
I'm having to learn to pay the priceBut would it be OP if Sniper could reflect away rockets and the like? That's all I'm asking.
You cannot firmly grasp the true form of Squidward's technique!Probably.
月を見るたび思い出せI'm just wondering what the point would be. It's not like he's a big support class like the pyro, who can get in there and keep others alive.
I'm not asking about whether it has a point or not, or anything like that. I'm just asking if it would be overpowered, that is all. Nothing more. That is the only thing.
You cannot firmly grasp the true form of Squidward's technique!Well, it's hard to judge whether it would be OP unless we knew why he'd be using it.
To deflect rockets and projectiles away from himself, and possibly to extinguish burning teammates like with Jarate, should they be nearby. But primarily the former.
You cannot firmly grasp the true form of Squidward's technique!But wouldn't that take away from time better spend sniping? I just don't think it fits the sniper's role at all.
Then why does Sniper have ANY secondary or melee weapons? If standing in one spot and sniping is is only role wouldn't he have only a Sniper Rifle?
You cannot firmly grasp the true form of Squidward's technique!I could see giving him a secondary that can shoot down projectiles, but actual relfection should definitely remain the domain of the pyro.
<><Well, his secondaries are to help to defend himself is sneaks or flanks near him- most likely a spy, though sneaky pyros and scouts are possibilities. If he is in direct range of rockets and other projectiles, he's either 1) way too close too the battle field or 2) he's been spotted from some range away. The SM Gs and jarates aren't good for range- that's why you have your sniper rifle.
I don't really think it would be OP- no more than the current airblasting. It would be a detriment to his class's purpose, however, as it would encourage you closer into the battle. Might work with the Huntsman, though.
That's all I needed to know.
You cannot firmly grasp the true form of Squidward's technique!That doesn't matter.
You cannot firmly grasp the true form of Squidward's technique!I was picturing it more as being quick-drawn to take down incoming rockets before returning to scope for the kill shot.
<><Speaking of Pyro abilities on other classes:
Spy knife with Third Degree's medigun beam effect.
How would you balance it? Can it even be balanced?
This place is careless.I desperately want a Neon Annihilator, because I want to play Pyroshark on 2fort/that little pool on egypt.
I sit... and I wait...
Go play Kentucky Route Zero. Now.I have a spare one(and it's not like I use any of Pyro's melees that often). Want it?
grahNot yet. As I've said, my parents want me working on school and not working on TF 2.
Hopefully i can get back into it soon.
Go play Kentucky Route Zero. Now.That's no problem. Since I have the policy of "have at least one piece of every weapon", it should be waiting for ya.
grahHey, thats almost exactly the reason I havnt donwloaded it yet. come december I probably will though. College stuff will be 99% done then.
I'm baaaaaaackJimmy sits. And he waits. For that weapon.
:smug:Pyro is a Fiery Redhead and The Lad-ette
edited 17th Oct '12 10:16:02 AM by HeroShepherd
The Pyro is an animate hazard suit.
I have a message from another time...
It would probably be useless on a Sniper unless he's really good with the Huntsman/quick scoping. Even so, air blasting is the only thing that really sets Pyro apart from everyone else, since he's basically a Master of None without it.
edited 16th Oct '12 5:43:06 PM by absolclaw
Holy Grail, huh? Cool story, bro.