1. Why does the narration describe the pictures? Is this normal? I mean, it goes on about the blue sky and clouds as I'm looking at a picture of blue sky and clouds. Rather redundant.
Yes, it is normal. There have been exactly 0 Visual Novels I've played that relied on the pictures to describe anything. I think "novels with music" is probably the best way to think of them, since the pictures don't add too much.
2. Is Purple Prose normal? Because, ew.
Maybe? I get the feeling that Japan has different standards for how much description is too much, as well as what kinds of things deserve description, but I dunno. I don't recall it being particularly bad in ever17, but I'm not especially sensitive to that kind of thing in the first place.
3. This is something I have with anime in general but jesus fucking god, why do the women talk like that?! Do they have a special speech bladder full of helium?! D:
I tend to turn the voices off, since I have text anyway. More relevantly, this is apparently a Japanese thing related to the whole Kawaisa
thing. Supposedly real
Japanese women sometimes talk like this when trying to sound cute, which is a terrifying thought.
4. What's the advantage of making a VN over, say, an anime?
Hmm? Shouldn't the real question be what advantages it has over pure prose? In which case the answer would be music. The best Visual Novels suck as anime, because of the storytelling conventions. Not to spoil it, but Ever17
in particular could never possibly be an anime that didn't suck horribly.
5. Why not an Adventure Game? I like those.
Again, novel first, game second. Interactivity is so not a concern for the people who make these that your statement confuses me greatly. These aren't text games, they're Visual Novels. Why does this confuse people?